Chris Hossfeld January 9, 2002 Dr. Buchholz ECT 250 Chapter 1-2 Questions Chapter 1 Questions: 10. The major limitations on the growth of E-Commerce are: 1. Home penetration of PCs- Limited exposure to PCs around the world limit accessibility and ability of third world countries to compete in global e-commerce markets. 2. Expensive Technology- The cost of home PCs, internet connections (normal and high-speed), and wireless technology limit global reach because of economic means. 3. Complex software interface- Relatively complex operating systems and internet connection interfaces limit accessibility to educated computer “literate” individuals with access to internet applications and complex training. 4. Sophisticated skill set- Computer skills and training are needed to effectively utilize the internet and complex software interfaces. 5. Persistent cultural attraction of physical markets and traditional shopping experiences- The e-commerce world lacks the social interaction found in “one on one” traditional retailers who produce a unique and interactive environment not found on a computer screen. 6. Persistent global inequality limiting access to telephones and personal computers- Economic and social circumstances limit many peoples access to PCs and internet connections. 7. Cultural barriers- Language and cultural traditions differ from individual societies creating limitations on both the reach and acceptance of new technological advances like e-commerce. Technological advances will increase e-commerce growth, while eliminating many of the limitations hindering its world wide acceptance. However, cultural and social barriers are formable barriers limiting the expansion of e-commerce into global communities and global markets. Cultural traditions set in the foundation of many societies challenge traditional cultural values and are largely resistance to technological influence. In the coming “digital decade” cultural acceptance will be a major barrier in terms of e-commerce gaining global acceptance and global reach. 16. The 5 major differences between E-Commerce I and II are: E-COMMERCE I E-Commerce II 1. Technology driven- Explosive tech 1. Business driven- Focus on realistic advances caused emphasis on ingenuity financial goals and better use of present of tech rather than use as viable business. technology in order to be a successful company. 2. Revenue growth emphasis- Focus on customer basis growth and company expansion instead of financial well being. 3. Venture capital financing- Business entrepreneurs who poured financial capital into high risk enterprises for personal benefit. 4. Entrepreneurial- small business entrepreneurs competed for large market creating economic Darwinism “survival of fittest.” Business’s had benefit of being first in individual markets. 5. Ungoverned- The internet was seen as a free enterprise marketplace with limitless possibilities. The lack of any restrictions increased its overall appeal. 2. Earnings and profits emphasisDirected towards ability of business to seek profits and remain financially competitive. 3. Traditional financing- Bank loans and Public funding creating less capital, but directed it in a more productive, less risk, and, more effective manner. 4. Large traditional firms- Larger retailers and defined companies emerged setting foundations and dominating individual markets. 5. Stronger regulation and governanceAlthough still largely un-taxed and unregulated new restrictions prohibiting certain material and taxing sales will ultimately prohibit growth to some markets in the future. 18. A multi-disciplinary approach covering vastly different fields (technical and behavioral) is needed in order to understand e-commerce because of the broad vastness of both the internet and the global marketplace itself. Because e-commerce is a global phenomenon that encompasses global markets, cultures, and societies, one must understand all aspects of the global community in order to understand ecommerce in its full entirety. Composed of Sociology, Computer science, Management science, Information systems, Economics, Marketing, Management and, Finance/Accounting, the E-Commerce world posses unique challenges to the both the consumer and the E-Businessman. Project 4: (Information was used (but not directly) from Standard & Poor’s and Market Guide/Provestor Plus Company Report as stock reports with other affiliated web sites concerning Amazon’s 2nd and 3rd quarter earnings report for the 2001 business year. Chart from http://www.fidelity.com/ then stock quote for AMZN) History- Jeff Bezos, 1999 Times Person of the Year, and his company Amazon.com has seen both the highs of the dot.com era and lows of crashing stock prices, mounting financial loses, enormous debt, and a failing economy. Stock prices dropped from a high of $113.00 per share in 1999 to lows around $5.51 per share in the 4th quarter of 2001. The rise and fall of Amazon’s stock price is directly related to the rise and fall of the dot.com era. Amazon.com attempted to market the wide base of internet users (increasing at 2,300% per year in 1994) by selling an enormous collection of books at discounted process. Since its birth in 1994 it has accumulated a good reputation, brand name, consistent and repeat customer base, a solid foundation, and billions of dollars of debt and yearly losses ($545 million 4th quarter of 2000 and $1.411 billion for the year). As Amazon continues to accumulate financial debt it is more and more unlikely the company will achieve a yearly profit. Update- Although the company continued to accumulate debt in the 2nd and 3rd quarters of the 2001 financial year, the company is expected to post earnings for the first time in the fourth quarter of 2001. Gross margins are expected to continue to improve, increased product volume, more efficient inventory management, and better shipping and customer services are expected to cut operating expenses and eliminate yearly losses. The company is however expected to continue to have high operating expenses and the events of September 11 may delay profitability even further to the first or second quarter of 2002. Recent layoffs totaling 1,300 and the closing of distribution plants, centers, and customer service facilities has further decreased operating costs and caused numbers to trend towards a yearly profit. In the 9 month period ending on 9/30/01, revenues increased 12% to $2.01 Billion and net losses fell 35% to $561.8 Million reflecting increasing sales in the e-market place and better efficiency. Sales are expected to increase 9% in 2002, demonstrating growth in e-commerce sectors and international emarkets in the upcoming year. The company has made enormous progress towards positive revenue and will be aided by an improving economy in the next year. Competitors such as Toys “R” Us, Borders, and Target have either eliminated or greatly diminished their investments in similar online commerce sites giving Amazon a dominant advantage in the e-retail sector (some have even gained partnership with Amazon). The company currently has 9,000 employees with sales totaling $331,069 per employee. Current stock price is around $11.03 (1/11/2002) and significantly higher than its 52 week low of $5.51 (10/1/2001). The company has shown increased earnings for the last three quarters indicating it will achieve a positive profit in the next two financial quarters. Amazon has an enormous potential market opportunity and a strong trend towards profitability despite its lack of profits and substantial debt of billions of dollars. Through good management, better efficiency, and decreases in business operating expenses Amazon can become a profitable company with a well know brand name, while dominating the e-commerce marketplace. quick brown fox ju er the lazy over the lazy dog Chapter 2: 1. A business model is a set of planned activities (sometimes referred to as business processes) designed to result in a profit in a marketplace. The business model is at the center of the business plane. A business plane is an actual document that describes the business model and lays out the business plan and goals in its entirety. Both are needed if a company is to achieve financial success in the form of revenue or gain capital in order to start a new E-Business. 2. The eight key components of an effective business model are: 1. Value Proposition- defines how a company’s product or service fulfills the needs off customers. 2. Revenue Model- describes how the firm will earn revenue, generate profits, and produce a superior return on invested capital (advertising revenue model, subscription revenue model, transaction fee revenue model, sales revenue model, affiliate revenue model) 3. Market opportunity model- refers to the company’s intended marketplace and overall potential financial opportunities available to the firm in the marketplace. 4. Competitive environment- refers to the other companies operating in the same marketplace selling similar products. 5. Competitive advantage- The ability to produce a superior product and/or bring the product to the market at a lower price than most, or all, of their competitors. 6. Market Strategy- is the plan you put together that details exactly how you intend to enter a new market and attract new customers. 7. Organizational Development- describes how the company will organize the work that needs to be accomplished. 8. Management Team- the most important element of business responsible for making the model work. 4. The five revenue models are: 1. Advertising revenue model- a web site that offers its users content, services, and/or products also provides a forum for advertisements and receives fees from advertisers. Revenue from advertisements. 2. Subscription revenue model- a web site that offers its users content or services and charges a subscription fee for access o some or all of its offerings. 3. Transaction fee revenue model- a company receives a fee for enabling or executing a transaction. Revenue from subscription fees. 4. Sales revenue model- companies derive revenue by selling goods, information, or services to customers. Revenue from direct sales. 5. Affiliate revenue model- sites that steer business to an “affiliate” receive a referral fee or percentage of the revenue from any resulting sales. Revenue from referrals. 6. Applications, files, texts, movies, and services can all be shared through peer-to-peer sites such as Napster and MP3, using shareware. Almost anything stored on your personal computer can be shared to other users on a internet link in a peer-to-peer environment. The possibilities are endless raising serious concerns over pirated movies, songs, applications, and any other transferable data that can be illegally copied and distributed over such shareware programs. 13. Virtual storefronts such as marthastewart.com are purely digital business models located solely on the Web. Where walmart.com has thousands of stores across the country as well as a web site to increase its marketplace range. Wal-Mart extensive reputation as a retailer increases its value as a brand name and its chances of success in the virtual marketplace. Marthastewart.com must, however, create an individual niche in which to make a brand name for themselves in the digital world. Although it the site is know for its connection to the T.V. show, it does not have the notoriety that a “clicks and bricks” operation often has from the start. “Clicks and bricks” operations are often better know and merely a digital version of a physical and already successful retailer. Virtual storefronts do not have the to deal with the enormous costs of maintaining and building physical establishments in which to sell their products (usually only warehouses) and the ability to appeal to individual markets that large retailers have not already tapped. “Clicks and bricks,” however, already have a brand name, reputation, capital, successful business, and means to start a viable e-commerce business. 14. Content providers distribute information content, such as music, photos, video, art work, and any other form of textual information such as virtual encyclopedias and other related material that does not only constitute news or news articles. 17. An application service provider is a company that sells access to Internet-based software applications to other companies. 21. The four generic strategies for achieving a profitable business are: 1. Differentiation- the ways in which a producer can make their product unique and distinguish it from those of competitors. 2. Cost (Commoditization)- a situation where there are no differences among products or services, and only the basis of choosing a product is price. 3. Scope- is a strategy to compete in all markets around the globe, rather than merely in local, regional, or national markets. 4. Focus- is a strategy to compete within a narrow market segment or product segment.