Broadmayne First School Computing Curriculum (April, 2014) This document sets out the Computing curriculum for Broadmayne First School. The use of technology within Broadmayne First School is currently developing, and this curriculum has been written to support this development, and help to make varied and appropriate technology use a day-day feature of learning and teaching within the school. Children’s learning experiences with ICT Within both KS1 and KS2 children this curriculum should be covered primarily through day-day teaching and full integration with other subjects and cross curricular work, making use of the range of technology which is available within school. KS1 and KS2 teachers will also need to cover aspects of the ICT curriculum through specific skills based sessions. The core principles of the Computing curriculum The following core principles should underpin all ICT teaching and technology use within Broadmayne First School. [These elements are taken from the Naace ICT Framework, and the text below is adapted from this framework]. Digital literacy (DLi) Digital literacy forms the backbone of the ICT curriculum at Broadmayne First School. Children should develop ICT skills that can thoughtfully be applied in a range of different situations, with children developing increasing independence in the choices they make over which technology to use to help them reach the desired outcome. As they progress through KS1 and 2 children will become increasingly confident in the application of their digital skills, becoming increasingly efficient and effective communicators, collaborators and analysts, showing imagination and creativity in their use of ICT in different aspects of their learning and life beyond school. Skills (Sk) Children should be provided with the opportunity to learn, refine and improve their digital skills, across the range of ICT curriculum areas outlined above. Broadmayne First School Technology in the world (TIW) Children should develop an understanding of how technology makes a difference in all aspects of life- at home, at school and in the workplace, as well as considering the impact technology has had on society over the years. Children will, for example, identify the different elements of a webpage (EYFS), develop an awareness of how different technology is used in the world around us (KS1) and begin to evaluate web pages, software and applications and use this evaluation in the planning of their own digital artefacts (KS1 KS2) Technical understanding (TU) Children should develop the knowledge and understanding of how technology works. This extends from an awareness that there is ‘something inside’ a piece of technology to make it work (EYFS), progressing through KS1 and KS2 to children creating their own simple programs including games, utilities and applications with exposure computer codes and scripts. Safe and Responsible Use. (SRU) See E-Safety section below. Curriculum Structure To help ensure children have the opportunity to develop a wide range of skills, experiences and competencies with technology, the curriculum has been broken down into 9 key areas, with the core principles permeating through each area. Using a computer- mouse skills, typing etc Using the internet - Researching, finding information etc... Communicating and Collaborating On-line- E-mails, Collaborative working, Video Conferencing etc… Creating and Publishing:- Anything that involves presenting information in some way using ICT- word processing, presentations, blogging, websites etc... Digital Media- Photo editing and image manipulation, video and video editing, audio recording and editing and animation (some animation can also be programming) Programming and Control- making something ‘happen’ using ICT (control, movement etc..). Broadmayne First School Modelling and Simulations- Representing real life situations, scenarios or items on the computer. Using Data- Spreadsheets (including using formulas), Databases and any other work which involves either sorting, presenting or manipulating data of some sort. E-Safety- E-safety is a fundamental element of ICT teaching and technology use at Broadmayne First School. The school has a separate E-Safety policy, and E-Safety sessions should take place regularly in each year group as part of both ICT and PSHE sessions. The coverage of each area will vary year group by year group, with some areas being covered primarily in KS1 and others primarily in KS2. The emphasis on Programming increases as children move through Broadmayne First School. It is important that technology is used as a day-day element of school life and across all subject areas, therefore if opportunities to use ICT arise which do not fall within the curriculum for each year group they should be taken advantage of. Broadmayne First School Broadmayne First School The Computing Curriculum 2014 Developing Digital Literacy This computing curriculum has been compiled in conjunction with materials from Manor Park First School DASP ICT group, Sunninghill Prep School, Damers First School, Dorchester, Woodlands Primary School, and the Naace ICT Framework, April, 2014 Broadmayne First School Area of EYFS 40-60 months PSED - Making Relationships 40-60months Understanding the World Technology Reception - Computing Curriculum Key Skills Takes turns Listens to what others say and takes account of their ideas Operates Suggested resources/ideas Playing games with partners on ipads or Internet Creating a picture with a partner on ipad or Internet Pic Collage simple equipment o o password) o internet/a program o o o simple computer programme Completes a PCs Using a mouse Basic typing (logging on, Opening and closing the Using a hyperlink (safely) – e-safety link to teach chn that not all hyperlinks are safe and if they’re not sure then to ask an adult ipads swipe gestures opening and closing an app Basic typing PCs o Purple Mash o Poisson Rouge ipads o 2 Simple - Paint a Picture o Using the camera/video Recording (speaking and listening See Context and activity - left Shows an interest in technological toys such as cameras, Bee Bots Taking pictures with a Broadmayne First School mobile phones, pulleys. digital camera Role play including with mobile phone 40-60 months Mathematics Shape, Space and Measure (SSM) The child understands and sometimes uses everyday language to describe position, for example ‘under’, ‘over’, ‘in’, ‘on’. Writing Gives meaning to marks they make when drawing and painting apps / websites Explores the different sounds of instruments. 40-60months Expressive Arts and Design Exploring and using media Uses simple tools and techniques competently Speaking instrument sounds. Ipad apps Art Letter formation - ABC: Free Using websites to explore Websites e.g. http://www.classicsforkids.com/music/orchestra.asp http://www.philharmonia.co.uk/explore/instruments Being imaginative Bee Bots Creates simple representations of events, people and objects. Choose particular colours to use for a purpose. video and photography Websites recording on the ipad, Purple Mash Book Creator: Cost Fifty Three Paper: Cost Express themselves effectively Recording using ipads Ipad video and mic Audiobo: Free Broadmayne First School Understanding the World Exploring the globe. Barefoot World Atlas app E-Safety (threads throughout the curriculum) Children know that they can use the Internet to communicate with family and friends. Children are aware that they can use the internet to play and learn supported by a trusted adult/teacher. Children begin to understand the difference between real and online experiences. Children understand that they can share information online, e.g. via email or the school learning platform. Children understand that there is a right and wrong way to communicate and this may be different depending on who you are communicating with. Children need help from their teacher or trusted adult before they go online. Ongoing Activities available from CEOP ThinkUKnow Activities based on Lee & Kim http://thinkuknow.co.uk/5_7/leeandkim/ http://thinkuknow.co.uk/Teachers/Resources/ Activity 1B: ‘Keeping safe on the Internet storybook’ Activity 2B: ‘Keeping safe game’ Activity 6A & B ‘Song and Dance’ Access online resources, e.g.; Poisson Rouge ICT Games Cbeebies games Children explore onscreen activities that mimic real life. Fun with Spot BBC Broadband clips http://www.bbc.co.uk/learningzone/clips/ Children talk about the differences between real and online experiences. www.kenttrustweb.org.uk (games) Broadmayne First School Broadmayne First School Year 1- Computing Curriculum Learning Objectives Key Skills Suggested resources/ideas Using technology (threads throughout the curriculum) To become skilful in using different tools to Continue to develop their familiarity with Flip cameras control technology. a computer and keyboards To understand the purpose of, and begin to Digital cameras Continue to develop their skills in using a use a range of different technology. i pads/i touch mouse and/or trackpad to control a To begin to develop typing speed and Talk pods computer/laptop. accuracy to enable independent access to a Talking phot albums Begin to develop their typing speed, using computer. Easi speak microphones a range of games and programs in school. Dance mat typing (BBC website) Children should also be encouraged to play these games at home. Continue exposure to a range of technology, including cameras, tablets, microphones/recording devices and computers. Using the Internet (assessment link: Communication and Networks) To understand that information comes from Select appropriate buttons to navigate web different sources e.g. books, web sites, TV etc sites or stored information To understand that ICT can give access quickly Begin to understand that computers use to a wide variety of resources icons, menus, hyperlinks to provide information and instructions e.g. Select a To talk about their use of ICT and the Internet specific part of the CBeebies site to find an and other methods to find information activity To be able to explore a variety of electronic Access different types of information from information as part of a given topic different sources e.g. using CD players, web To know buttons/icons can represent different sites, TV, video, DVD etc functions e.g. record, pause, play These skills rely on the teacher directing children to specific content. It is not expected for children to do open searching at this stage. Broadmayne First School Communicating and Collaborating Online (assessment link: Communication and Networks) To start to understand that messages can be Contribute ideas to a class email and sent electronically over distances. together respond to messages- this can be to real life or ‘fictitious’ characters. Creating and Publishing (assessment link: Information Technology) To use technology to combine text with Add text to photographs, graphics, drawings Book Creator: Cost photographs, graphics and drawings. and sound using a computer. Fifty Three Paper: Cost To create their own text based content, Use simple authoring tools to create their including adding basic effects to sections of own content and begin to add basic effects to text. sections of text, changing the font size and colour. Digital Media (assessment link: Information Technology) To know they can explore sound and music Use a computer to compose and record 2simple software- 2explore and 2beat using technology and that they can create basic rhythms. sound using computer programs. Continue to take photographs for a To know they can record sound using ICT Audiobo: Free range of different purposes. that can be stored and played back Begin to record video To take photographs for a range of different Begin to record sounds using a range of purposes. different tools. To understand that video can be recorded using technology and to begin to record video. To understand that a range of different technology can be used to record sounds. Using Data (assessment link: Data and Data Representation) Most application software - Using most programs involves To use ICT to begin to organise items. Use ICT to sort objects into groups retrieving data, manipulating it and then storing it. Open files in a according to a give criteria, or criteria text or hex editor to see how the program stores its data. which the child identifies themselves. To begin to use technology to create graphs and pictograms, recognising there is a link The Magic Cloud (paid) - Simple Pc software, lets children between data collected and the information Begin to use technology to create choose what happens if their object is placed on a cloud cushion presented on screen. graphs and pictograms. (usb). Intro to computing and 'what if' possibilities. Media trials - Bring in a USB stick, CD-RW, DVD-RW, access to cloud storage (E.g. Google Drive) and an external hard drive. Then conduct an experiment to store a small file or picture. Ask children Broadmayne First School which is the easiest to do, how they can share the files with each other, how fast it is and how breakable each device is. Also do a Maths lesson with MB, GB and TB. Show them how much each drive can store. Perhaps with bricks or sand to show relative sizes. Paper data cards - Get children to fill in a data card with series of fields. Create block graph so children can see answers to other questions. Manually sort cards in various ways then show how this looks on computer using software eg 2Investigate Software Giant branching tree created on carpet using paper and items eg sports equipment/toy animals. As above - manually get children to find a question with yes/no answer to sort objects - create giant branching tree on carpet using strips of paper, YES/NO cards. Children manually move objects past questions along the correct branches. Then show how this looks on computer Use school photocopiers, digital cameras etc Programming and Control (assessment link: Algorithms/Programming and Development) To understand that devices respond to Explore a range of control toys and devices 1 Sandwich Bot- Students begin to understand how algorithms work by creating sandwiches and the teacher is a sandwich bot. commands Begin to develop computational thinking by To begin to understand how a computer following instructions to move around a 1,2 Blind Navigation - Blindfold a student and ask pupils to processes instructions and commands course and creating a series of instructions create instructions to move around the room. (computational thinking) to move their peers around a course To understand that they can programme a Explore outcomes when individual buttons 1 Pack of cards (digit cards would be good, or just a set with simple sequence of commands into a are pressed on robots, such as floor turtles random numbers on) - Lots of opportunities for getting pupils to think creatively about algorithmic solutions. cards with the smallest programmable robot or toy to send it on a and combine these together to draw simple difference? Competitive group work - Which table can find the route shapes or follow a route. To understand computer representations allows the user to make choices and that different decisions produce different outcomes smallest number? Which table can put the cards in order fastest? Which table can find the two. From here to working on lists in Scratch is a big, but not insurmountable step. 1 Lego Models (or other construction toys) Teach students to follow a series of instructions. www.codeclub.org.uk Robo Boogie 1,2,3 BeeBots or Bee-Bot: Free 1,2,3 2go (from 2Simple, or 'Purple Mash') Broadmayne First School In pairs, one describes how to draw a shape or letter from a card or whiteboard, partner follows instructions and compares Getting from A to B - use the backgrounds to plot a route Turn on the extra features (Ctrl, Shift + O) to allow programming of sequences for more able - plan the whole route before trying. 2 Simple: '2 Control' NXT Software NXT Robot - build your own courses to navigate using the onscreen lego blocks 1,2,3 Logo - Move onto written commands (and sequences) using Logo language. 1,2,3 Flobot Sherston software, get Flobot dancing 1,2,3 Scratchel (Flash required) New problem solving approach to introduce students to computer programming through MIT Scratch with Funky robots. New problems ranging in difficulty added each week Pixies - programmable floor robots - more controls than beebots, easier than roamers Lego We Do - build models following instructions and then program to move (software with easy instructions) Textease turtle, Roamer For resources: http://www.kenttrustweb.org.uk/kentict/kentict_ct_roam_index.cfm Daisy Dino: Free Cargobot: Free Cato’s Hike Lite: Free Cato’s Hike: Cost ALEX:Free Charlie Chimps Big Modelling Party; Sherston Software 3. Computer games. playing a computer game is about figuring out how it will respond to what you do - reverse engineering some aspects of its algorithm. Start simple, get harder. Broadmayne First School To understand computers can represent real or fantasy situations To understand computer representations allows the user to make choices and that different decisions produce different outcomes Children begin to identify characteristics of people who are worthy of their trust. Children know what is meant by personal information and develop awareness of why it is special. Modelling and Simulations Understand that computers and technology can be used to represent and model situations. Use an art package or drag and drop software to create a representation of a real or a fantasy situation Explore a simulation to support a given topic and talk about what happens and why E-Safety (threads throughout the curriculum) CEOP Thinkuknow resources, based on Hector’s World; Know that some information (full name, www.thinkuknow.co.uk/5_7/ address, birthday etc…) is special as it Lesson 1 – personal information is special: Watch and applies to them. Children know that personal information is as valuable online as offline and that it should not be shared without a parent, carer or teacher’s permission. Discuss with children, school rules for using the Internet. Children understand that they can find a range of information on the internet. Children are able to navigate ageappropriate websites. Children know what to do if they find something inappropriate online. For children to understand the importance of talking to a trusted adult about their online experiences. Children know that the Internet can be used to communicate with other people Introduce Hector’s World Safety Button: Discuss how to use this if children see something that makes them feel confused or scared when they are using the Internet and tell a trusted adult. Use simple navigation skills to open a teacher selected website from a favourites Discuss Cartoon 1 about personal information. Download and complete the Episode Storybook. Variety of websites, suitable for online research and exploration, e.g. Poisson Rouge ICT Games Cbeebies games V & A Museum of Childhood www.naturegrid.org.uk/woodland www.naturegrid.org.uk/pondexplorer www.naturegrid.org.uk/grassland Download and use Hector Protector (used to cover the screen if children find something they think maybe unsafe). http://www.thinkuknow.co.uk/5_7/hectorsworld/HectorsWorld-Safety-Button1/ Broadmayne First School link or shortcut. Make choices by clicking on buttons in a webpage and navigate between pages by using the forward and back arrows. Start to evaluate web sites by giving opinions about preferred or most useful sites. Know how to return to the home page of a teacher directed website. Know that email is a method of sending and receiving messages through the Internet. Participate in the sending of class emails e.g. messages to Santa, Barnaby Bear, partner classes. Understand the need to keep passwords private. It’s Learning – School Learning Platform FauxPaw video from iKeepSafe.org www.sebastianswan.org.uk (online books) Museum of Childhood (sending e–cards to class friends) Broadmayne First School Year 2- Computing Curriculum Broadmayne First School Learning Objectives Key Skills Resources/Suggested ideas Using technology (threads throughout the curriculum) Typing speed refers to copying WPM, composition To continue to develop typing speed and Work on developing typing speed, aiming accuracy to enable independent and efficient for a minimum speed of 13wpm by the end WPM will be slower. access to a computer. of the year. To understand the purpose of, and begin to Continue exposure to and increasingly See ‘tools for teaching typing’ document for software independently use a range of different independently use a range of technology, and websites to use. technology. including cameras, tablets, microphones/recording devices and computers Using the Internet (assessment link: Communication and Networks) To talk about the different forms of Recognise that not all information is useful information (text, images, sound, multimodal) some information is more useful and understand some are more useful than Use web based resources to find answers to others questions To understand and talk about how the Develop questions about a specific topic and information can be used to answer specific use information to answer those questions questions Begin to navigate within a website using To begin to develop key questions and find hyperlinks and menu buttons to locate information to answer them information To recognise the layout of a web page, Begin to manipulate information using copy recognise web addresses, menu buttons and and paste for a specific purpose links Enter given text into a search engine to find To understand that the internet contains a specific given web sites large amount of information and recognise the Understand that web sites have a specific need to use search tools and search engines to address e.g. www.bbc.co.uk/ begin to find information Locate links to web sites from Favourites or saved hyperlinks, intranet or from the Learning Platform Use basic information from the internet. Communicating and Collaborating Online (assessment link: Communication and Networks) Broadmayne First School Look at the different ways that messages can be sent, letters, telephone, email, text, instant messaging etc Continue to contribute ideas to a class or group email and together respond to messages- this can be to real life of ‘fictitious’ characters. Creating and Publishing (assessment link: Information Technology) To use technology to word process work, Word process work, changing the font, font making a wide range of edits and using size, colour and adding images and using text common features of word processing tools. Book Creator: Cost boxes, word art, and cut, copy and paste To use technology to create basic Fifty Three Paper: Cost ensuring they can save and load their work. presentations giving consideration to the Show Me Interactive layout of slides and combining images and Whiteboard: Free Create basic presentations (for example using sound. Microsoft PowerPoint) changing the layout of To use the skills and techniques learnt to slides and adding images and sound. organise, reorganise and communicate ideas for a specific purpose in different contexts To start to understand that messages can be sent electronically over distances. To understand that email can be used to send messages electronically and people can reply to emails Digital Media (assessment link: Information Technology) Images- paint and http://canvastic.net, and To know they can explore sound and music in Use a computer to compose and record basic http://pencilmadness.com/pencil_madness ICT using keyboards, and onscreen music rhythms. (only if not covered in Y1) software To know they can record sound using ICT Record video for a range of purposes. Fifty Three Paper: Cost that can be stored and played back and independently using a range of tools to record sound. Use a computer to create basic images. Audio- use 2simple software- 2explore and 2beat To independently record video and sound using a range of tools. Continue to take photographs for a range of To use the computer to create basic images. Audio Boo: Cost different purposes, developing To choose to take photographs for a range of independence. different purposes. Independently record sounds using a range of different tools. Using Data (assessment link: Data and Data Representation) Broadmayne First School To use technology to create graphs and amend created graphs. To begin to create their own branching databases using ICT, identifying objects and questions to classify data. Use technology to create graphs and pictograms, adding labels and amending the charts as appropriate. Begin to create their own branching database using ICT, identifying objects using yes or no questions. Most application software - Using most programs involves retrieving data, manipulating it and then storing it. Open files in a text or hex editor to see how the program stores its data. The Magic Cloud PC software, lets children choose what happens if their object is placed on a cloud cushion (usb). Intro to computing and 'what if' possibilities. Media trials - Bring in a USB stick, CD-RW, DVD-RW, access to cloud storage (E.g. Google Drive) and an external hard drive. Then conduct an experiment to store a small file or picture. Ask children which is the easiest to do, how they can share the files with each other, how fast it is and how breakable each device is. Also do a Maths lesson with MB, GB and TB. Show them how much each drive can store. Perhaps with bricks or sand to show relative sizes. Paper data cards - Get children to fill in a data card with series of fields. Create block graph so children can see answers to other questions. Manually sort cards in various ways then show how this looks on computer using software eg 2Investigate. Giant branching tree created on carpet using paper and items eg sports equipment/toy animals. As above - manually get children to find a question with yes/no answer to sort objects - create giant branching tree on carpet using strips of paper, YES/NO cards. Children manually move objects past questions along the correct branches. Then show how this looks on computer Fifty Three Paper: Cost Use school photocopiers, digital cameras etc Programming and Control (assessment link: Algorithms/Programming and Development) To continue to develop their understanding of Further develop their understanding of Bee-Bot: Free how a computer processes instructions and computational thinking. Hopscotch: Free commands. Continue to explore floor turtles, combining Kodable: Free To understand that devices or on screen sequences of instructions to follow a pattern turtles are controlled by sequences of or create a shape. 1 Pack of cards (digit cards would be good, or just a set with instructions or actions, and that these can be random numbers on) - Lots of opportunities for getting pupils to Explore an on screen turtle navigate it think creatively about algorithmic solutions. cards with the smallest inputted using icons of by text. around a course or grid and/or draw shapes difference? Competitive group work - Which table can find the To create, edit and refine sequences of by inputting a sequence of instructions. smallest number? Which table can put the cards in order fastest? instructions for a variety of programmable Begin to understand that the on screen Which table can find the two. From here to working on lists in devices. turtle can be directed through the use of Scratch is a big, but not insurmountable step. text. 1 Lego Models (or other construction toys) Teach students to Broadmayne First School follow a series of instructions. 1,2,3 BeeBots or Bee-Bot: Free 1,2,3 2go (from 2Simple, or 'Purple Mash') In pairs, one describes how to draw a shape or letter from a card or whiteboard, partner follows instructions and compares Getting from A to B - use the backgrounds to plot a route Turn on the extra features (Ctrl, Shift + O) to allow programming of sequences for more able - plan the whole route before trying. 1,2,3 2 Simple: '2 Control' NXT NXT Robot - build your own courses to navigate using the onscreen lego blocks 1,2,3 Logo - Move onto written commands (and sequences) using Logo language. 1,2,3 Sherston Software: Flobot; get Flobot dancing 1,2,3 Scratchel - New problem solving approach to introduce students to computer programming through MIT Scratch with Funky robots. New problems ranging in difficulty added each week Pixies - programmable floor robots - more controls than beebots, easier than roamers Lego We Do - build model following instructions and then program to move (software with easy instructions) Textease turtle, Roamer For resources: http://www.kenttrustweb.org.uk/kentict/kentict_ct_roam_index.cfm Daisy Dino: Free Cargobot: Free Cato’s Hike Lite: Free ALEX: Free Sherston Software: Charlie Chimp’s Big Modelling Party 3. Computer games. playing a computer game is about figuring Broadmayne First School out how it will respond to what you do - reverse engineering some aspects of its algorithm. Start simple, get harder. Cato’s Hike Lite: Free To use a range of basic simulations to represent real life situations and explore the effects of changing variable and the benefits of using the simulations. Develop awareness of relevant e-Safety issues and understand that personal information is unique to them. Identify characteristics of people who are worthy of their trust. Modelling and Simulations Enter information into a basic computer simulation and explore the effects of changing the variables in simulations and discuss the benefits of using these simulations. Discuss their use of simulations and compare with reality E-Safety (threads throughout the curriculum) Children are aware that not everyone they meet CEOP Thinkuknow resources, based on Hector’s World. http://www.thinkuknow.co.uk/5_7/hectorsworld/ online is automatically trustworthy. Children understand that personal information is including downloadable Teacher Resources. lesson 1 – personal information is special unique to them and should not be shared (Recap work done in Year 1) without a teacher or parent’s permission. lesson 2 – not everyone is trustworthy Children identify characteristics of people who lesson 3 – assessing trustworthiness lesson 4 – being alert to unsafe situations are worthy of their trust. lesson 5 – check with an adult School Internet Acceptable Use Policy Children use the internet purposefully to answer specific questions. Remind the children of the Hector’s World Safety Button and discuss possible Internet Dongle Stay Safe quiz and reinforce SMART rules from CBBC Staysafe Broadmayne First School dangers, including what to do if they find something inappropriate online. Children know that not everything they encounter on the internet is true. Learning Objectives Children know the difference between communicating via email and online in a discussion forum Children are aware of the different forms of online communication (email, forums, instant messaging and social networking sites) and find out about their associated risks. Key Skills Children explore a range of age-appropriate digital resources. Children to know that not everything they find online is accurate. Know that some websites contain advertisements (often embedded) and learn how to ignore them. Children discuss, understand and abide by the school’s e-Safety/AUP. Develop understanding of the concept of the Internet using Endless Forest Resources. Children are able to send suitable and purposeful emails, developing awareness of appropriate language to use. Children know that passwords help to keep information safe and secure and that they should not be shared Children contribute to a class discussion forum. www.bbc.co.uk/schools/famouspeople ideas Websites to Resources/suggested aid research, e.g.; Barnaby website to find out about his trips and how he travels. http://www.learnict.org.uk/resources/intsafety/ks2_endless.htm - Endless Forest Introduction to the Internet It’s Learning – Use of School Learning Platform Year 3- Computing Curriculum Broadmayne First School Using technology (objectives throughout KS2) (threads throughout the curriculum) To continue to develop typing speed and Throughout KS2 children should:accuracy to develop competency in typing Continue to become familiar with a range of Just like handwriting, it is important that children type To understand the purpose of and use devices, for example tablets, desktop themselves when using a computer- no matter how slow independently a range of different computers, laptops, microphones, cameras they may be! technology. etc and increasingly develop their independence and confidence in using To make choices about when to use Typing speed refers to copying WPM, composition these devices. technology, which piece(s) of technology to use, which software/tools they are going to Continue to increase their typing speed, and WPM will be slower. use on the technology and be able to explain be encouraged to play games at home and their choices to others. school which help with this. Aim to reach See ‘tools for teaching typing’ for software and the accepted competency rate for children of websites to use. 20WPM by the end of Year 4. Be encouraged to increasingly make sensible choices about the technology they use to help them work, and to justify their choicesfor example, why they have chosen to use a tablet rather than a laptop, or why they have chosen to use an easi-speak microphone rather than the computer to record sound. Using the Internet (assessment link: Communication and Networks) Broadmayne First School To follow a simple search to find specific information from a web site To find and use appropriate information To identify how different web pages are organised e.g. graphics, hyperlinks, text To navigate a web page to locate specific information To know that ICT enables access to a wider range of information and tools to help find specific information quickly To understand a website has a unique address Develop key questions to search for specific information with purpose to answer a problem e.g. to find out about different Roman Gods. Understand how a search engine works and begin to create and enter appropriate search strings. Save and retrieve accessed information through the use of Favourites, History, and Save As Understand that some information found through searching is more relevant than others Use the information purposefully to complete specific tasks e.g. copy, paste and edit relevant information (ref. creating and publishing unit) Talk about and describe the process of finding specific information Delivered as part of the ‘Creating and Publishing’ unit and alongside the day-day curriculum. The Manual search engine (Dictionary Search) 1. Ask students to do a manual search for a word. 2. They then look it up in a dictionary. 3. Use a dictionary program or Spreadsheet to show how a computer finds it. 4. Tell pupils that Google uses something called Pagerank, which finds all the results and then sorts them by popularity. So a search for Dinosaur would give you the most popular page. Mozilla Webmaker: Mozilla Popcorn, Mozilla Thimble Create web pages whilst learning basic principles of code. Give Us a Clue -Choose a busy picture with children in it. Ask the children what they can tell about the children from the picture. Once they have established what can be found out, ask them to think about pictures they have online and how they could be giving away their personal identities. Encourage them to establish rules for what they post online. School search - Ask the students to search for their school in Google. Do these results show the teacher or school in a good light? What should be done to make sure that the wrong things do not appear online? How should children be very careful? (Please check searches in advance to avoid embarrassment) ‘Where the Internet lives - Beautiful photos of Google’s data centres. Find the stormtrooper! Welcome to the Web Great site from Mark Warner @markw29 of Teaching Ideas fame By working your way through the web site and taking part in the challenges and activities, you will learn all about the Internet. Communicating and Collaborating Online (assessment link: Communication and Networks) Broadmayne First School To understand that Cloud based tools can allow multiple people to contribute to shared documents and Google Sites Begin to use on-line tools, such as Google docs and sites to collaborate together- for example by working together to add ideas to a word bank, write a shared story Email/skype Edmodo: Free (Free resource to introduce safe and easy networking for children) Mozilla Hackasaurus Use basic coding skills to mash up existing web pages. Easy to follow site that walks you through your hack. Mozilla Thimble Create web pages whilst learning basic principles of code. SketchUp software-Teach students to design 3D graphics.Can also be used to show how students can collaborate via the Sketchup Warehouse. Draw my school network (Google Drawings, Gliffy or pen and paper.) Students take a tour of the school to see how all the computers are connected. Complete lesson kit here: https://drive.google.com/folderview?id=0BtNSVgcXSshbGk1RGx3ZjV0Y3M&usp=sharing Packetville -Show students how a network works and how data flows around the Internet. Lots of fun with cartoon games, but note that this is a CISCO branded activity Digital Revolution Excellent BBC series exploring the Internet and the Web. The first two episodes are available online, but the interviews which make up the programme are also available for download Get children to make their own ‘Understanding the Internet’ programme? Tubes, behind the scenes at the Internet Blum’s accessible introduction to the hardware of the web. Host your own blogs. (Instructions for LAMP and Wordpress on Ubuntu) Find an old computer (or build a new one). Install Linux. Install Apache. Tada. One webserver ready to go. Install MySQL, PHP and Wordpress, and host your own blogs. Open up port 80 on your router, point it to the new box and get to these from anywhere on the Internet. Scratch - Free download. Use basic programming skills to create Broadmayne First School games, animations and more. Start with the scratch cards and check Simon Haughton’s blog for more ideas. Scratchel - New problem solving approach to introduce students to computer programming through MIT Scratch with Funky robots. New problems ranging in difficulty added each week Minecraft/Minecraft edu - Encourage children to set up their own Servers on Minecraft and then ask them what is the difference between a server on their local network and one on the Internet. (Should be faster) This can be done on PCs, iPads, Raspberry Pis etc. Welcome to the Web Great site from Mark Warner @markw29 of Teaching Ideas fame By working your way through the web site and taking part in the challenges and activities, you will learn all about the Internet. Creating and Publishing (assessment link: Information Technology) To continue to produce work using a Continue to word process a range of work in computer, using more advanced features of other curriculum areas, using more advanced programs and tools. word processing features such as columns and borders. To work collaboratively together to create documents, including presentations. Work together to collaboratively produce a presentation using cloud based tools. To use desk top publishing tools effectively and understand the differences between a Understand the differences between a word word processor and desk top publisher. processor and desktop publishing tools and use desk top publishing tools to create posters, leaflets and other documents which require specific formatting. Digital Media (assessment link: Information Technology) To understand they can compose music using Use a computer to sequence short pieces of icons to represent musical phrases music using a small selection of pre-recorded Audio- use 2simple 2sequence software sounds. To understand ICT allows easy creation, manipulation and change Independently record video for a range of purpose, paying attention to the quality of To know they can record sound using ICT the video capture. that can be stored and played back and independently using a range of tools to Take photographs for a specific reason or Broadmayne First School record sound. To independently record video using a range of devices and for a range of purposes. To independently take photographs taking into account the audience and/or purpose for the image. To create digital artefacts using photographs which they have taken or found. To edit photographs using a range of basic tools. project and/or find appropriate images online. Create a video out of still images. Use the computer to preform photo edits and create a range of digital creations using photos. Using Data (assessment link: Data and Data Representation) Use TextEase Data for database work. To understand the basic structure of a Continue to use technology to create graphs Mozilla Popcorn Add video and audio web pages database. and charts. SketchUp Software-Teach students to design 3D graphics. To be able to add data to a pre-made database. Understand which a database is, and the basic Resources available here. Can also be used to show how structure of a database. To use the data in a pre-made database to students can collaborate via the Sketchup Warehouse. generate graphs and charts. Create graphs from pre-made databases, and enter their own data into a database and To use technology to create graphs and charts. Mozilla Hackasaurus Use basic coding skills to mash up existing generate graphs using these. Use other web pages. Easy to follow site that walks you through your hack. software to present these findings as Mozilla Thimble Create web pages whilst learning basic apppropaite. principles of code. Blogging - Twitter quad blogging 100 word challenge. KidBlog Google Apps for Education: Free Python - raspberry pi lots of basic intro to python on R-Pi on the net, also contact @nightzookeeper & @oliverquinlan @mberry Programming and Control (assessment link: Algorithms/Programming and Development) Scratch - Free download. Use basic programming skills to create To continue to develop their understanding of Continue to develop understanding of how a games, animations and more. Start with the scratch cards and how computer and technology works and how computer and technology works, focusing on Broadmayne First School computers process instructions and commands. To create, edit and refine more complex sequences of instructions for a variety of programmable devices. To use a computer to create basic applications, investigating how different variables can be changed and the effect this has.. computational thinking. Begin to plan more complex sequences of instructions for on-screen and floor turtles test and amend these instructions. (e.g. using RoboMind) Use software to make basic puzzles and quizzes, changing parameters (e..g time allowed, points, number of pieces etc) to customise the puzzle or quiz (e.g. 2DIY) check Simon Haughton’s blog for more ideas. Scratchel - New problem solving approach to introduce students to computer programming through MIT Scratch with Funky robots. New problems ranging in difficulty added each week Kodu - free resource to create and play your own games. Easy to follow tutorials, needs downloading. Sketch Up Software-Teach students to design 3D graphics. Resources available here. Can also be used to show how students can collaborate via the Sketchup Warehouse. Computercraft Mod with MinecraftEdu - Use the computercraft mod with Minecraftedu (or vanilla Minecraft) to add programmable computers, turtles etc. Using the language Lua pupils can quickly learn basic programming concepts such as if, while, for and many other concepts in an engaging scenario. Robomind - By programming a robot, students learn about logic, computer science and robotics.Starlogo - alternative to scratch Msw logo - free logo program. APPInventor - Create Apps for android phones. This tool from MIT builds on Scratch building blocks and takes children into more advanced coding. It has a design mode, blocks editor and emulator (although you can test your apps directly on your android smart phone by reading the QR code and downloading your creation.) also Appshed Turtle Art - Like other Logo tools but uses similar block building structure to scratch. A nice tool to lead children into scratch and build on Logo / Kids Ruby capability. http://llk.media.mit.edu/courses/software/turtleart/ Activities/Cards: http://llk.media.mit.edu/courses/readings/TurtleArt.pdf Probots fabulous robots at a more advanced level than beebots, but the same family! use repeats as well as more specific commands to complete missions http://www.tts-group.co.uk/shops/tts/Range.aspx?search=probot Crystal ICT Sherston Software allowing children to program Broadmayne First School in LOGO to solve problems. Big Trak truck: £28 Teach sequences of instructions to navigate obstacle courses. Philip Harris. Data logging. Different input & output sensors. CoCo Control. Both onscreen simulation & physical devices program input sensors to effect out motors Lightbot Puzzle games on Hodda Maths site Python - raspberry pi lots of basic intro to python on R-Pi on the net, also contact @nightzookeeper & @oliverquinlan @mberry ALEX (BA chn): Free CargoBot: Free Hopscotch: Free LightBot: Free To use a range of increasingly complex simulations to represent real life situations. Use simulations to make and test predictions. Children develop awareness of online protocols, in order to stay safe on the web. Modelling and Simulations Continue to explore simulations as appropriate and as link with other curriculum areas and discuss the benefits of using these simulations Use simulations to make and test predictions. E-Safety (threads throughout the curriculum) Develop awareness of relevant e-Safety issues, Top Tips for Safe Surfing poster from LGFL KS2 Internet Safety poster from KGFL such as cyber bullying. Children understand and abide by the school’s AUP and know that it contains rules that exist in order to keep children safe online. Understand what personal information should be kept private. Know that passwords keep information secure and that they should be kept private. Dongle Stay Safe quiz http://www.bbc.co.uk/cbbc/help/web/staysafe Dongle’s factsheet http://www.bbc.co.uk/cbbc/help/web/factsheet.html CEOP ThinkUKnow Activities based on Lee & Kim http://thinkuknow.co.uk/5_7/leeandkim/ http://thinkuknow.co.uk/Teachers/Resources/ Broadmayne First School Activity 1A: ‘Keeping Safe on the Internet Cartoon’ Activity 2A: ‘Keeping Safe game’ Activity 3: ‘Make an Internet Safety Poster’ DigitalME 2010 – SAFE Level One www.digitalme.co.uk/safe (Teachers will need to sign up) Radiowaves account or school Learning Platform www.radiowaves.co.uk (Teachers will need to create a school account) Activity 1 – Personal Profile Children develop strategies for staying safe when using the Internet. Children to use the Internet to undertake independent and appropriate research and attempt to distinguish between fact and fiction. Children begin to use a range of online communication tools, such as forums, email and polls in order to formulate, develop and exchange ideas. Use child-friendly search engines independently to find information through key words. Discuss the importance of becoming discerning in the information we look for during an Internet search. Children’s search engines; http://www.squirrelnet.com/search/Google_SafeSearch.asp http://kids.yahoo.com/ www.askforkids.com Understand that the Internet contains fact, fiction and opinions and begin to distinguish between them. Inaccurate information online; Captain Kara and Winston’s SMART Adventure (KnowITall), chapter 2, “What is Reliable?” http://www.childnetint.org/KIA/primary/smartadventure/chapter2.aspx Use a range of online communication tools, such as email, forums and polls. Know how to deal with unpleasant forms of electronic communication (save the message and speak to a trusted adult). Unsolicited emails and attachments; Captain Kara and Winston’s SMART Adventure (KnowITall), chapter 1, “What should you keep Accept?” Be able to discern when an email should or should not be opened. Personal information; Inaccurate information online; Captain Kara and Winston’s SMART Adventure (KnowITall), chapter 3, “What should you keep Safe?” Broadmayne First School Year 4 - Computing Curriculum Broadmayne First School Learning Objectives Key Skills Notes Using Technology (threads throughout the curriculum) Throughout KS2 children should:Just like handwriting, it is important that children type To continue to develop typing speed and accuracy to develop competency in typing Continue to become familiar with a range themselves when using a computer- no matter how slow they of devices, for example tablets, desktop To understand the purpose of and use may be! computers, laptops, microphones, cameras independently a range of different etc and increasingly develop their technology. Typing speed refers to copying WPM, composition WPM independence and confidence in using To make choices about when to use will be slower. these devices. technology, which piece(s) of technology Continue to increase their typing speed, to use, which software/tools they are See ‘tools for teaching typing’ for software and websites and be encouraged to play games at home going to use on the technology and be able and school which help with this. Aim to to explain their choices to others. to use. reach the accepted competency rate for children of 20WPM by the end of Year 4. Be encouraged to increasingly make sensible choices about the technology they use to help them work, and to justify their choices- for example, why they have chosen to use a tablet rather than a laptop, or why they have chosen to use an easispeak microphone rather than the computer to record sound. Using the Internet (assessment link: Communication and Networks) To draw information from a question to Know that they can use search engine tools develop keywords to find relevant for different types of media e.g. Google information e.g. What did Romans eat? Image Search, video, sound but understand that the results are not always what you To understand the dynamics of a search expect engine and know that there are different search engines (some within specific sites Be aware that web sites are not always e.g. BBC, and some the whole of the accurate and that information should be Internet e.g. Google, Yahooligans, Ask checked before it is used. Jeeves) Develop keywords and enter them into a To be able to skim read and sift information chosen search engine, using more advanced to check its relevance and modify their search engine features. search strategies if necessary Present their findings using a word To understand that the information they processing or multimedia/publishing package use needs to be appropriate for the for a specific audience Broadmayne First School audience they are writing for e.g. copying and pasting difficult language To evaluate different search engines and explain their choices for using these for different purposes To begin to recognise that anyone can author on the Internet and sometimes authors on the Internet can produce content which is offensive, rude and upsetting and to follow school rules if anything is found Communicating and collaborating online (assessment link: Communication and Networks) To understand a small range of web 2.0 Understand how e-mails work, and send etools that can help them work together mails between people within the woodlandsand collaborate; forums, shared primary domain, including using the ‘cc’ and documents etc ‘bcc’ fields. To use the web 2.0 tools to work Use e-mail to e-mail work completed in collaboratively on a project (e.g. sharing school to their teachers and peers. comparative data, creating a story) Collaborate with peers on a project to To understand how e-mails work and be produce a finished piece to support topic able to send an e-mail, including work- using google documents within the choosing a suitable subject and entering woodlands-primary domain. addresses in the ‘to’, ‘cc’ and ‘bcc’ fields. Contribute/edit/refine contributions to a To share and exchange their ideas using shared document and understand that all e-mail and electronic communicationchanges are visible inside the school environment. Creating and Publishing (assessment link: Information Technology) To create a website, giving thought to it’s Work together to create a website based on audience and including links, images and a topic, area of interest or event (for example embedded media and documents. using goggle sites) which incorporates hyperlinks, images and embedded To understand that evaluation and media/documents. improvement is a vital part of a design process and ICT allows changes to be made Use ICT to create a finished product or set quickly and efficiently. of linked products, making revisions to work. Digital Media (assessment link: Information Technology) To know they can record sound using ICT Create simple stop motion animations. Broadmayne First School that can be stored and played back and Use a range of devices to create extended independently using a range of tools to pieces of music using a wide range of prerecord sound, choosing appropriate tools recorded samples. for the situation and purpose. Independently choose to record video for a To use a range of technology to sequence range of purposes, paying attention to the sound samples, giving consideration to the quality of video capture. audience and purpose. Use a range of tools to create more complex To create basic stop motion animations images using a computer (no layering) using technology. Edit video using a range of basic video editing To independently record video using a applications. range of devices and for a range of Continue to take photographs for a specific purposes. reason or project and/or find appropriate To use technology to create images and images on-line. apply effects to these images. To use technology to edit video, applying basic effects and transitions. To independently take photographs taking into account the audience and/or purpose for the image. Using Data (assessment link: Data and Data Representation) To continue to use technology, including Plan and create their own database, creating Use Text Ease Data software for database work. spreadsheets to create graphs and present fields and applying simple data validation. data in different ways. Use pre-made databases and those which To be able to design and create a basic they have created themselves to answer database, including using basic data questions by constructing basic queries. validation. Understand how to translate questions into queries to find information e..g to find the To use a database to answer questions by most common etc. Use other software to constructing queries. present these findings as appropriate Begin to use a spread sheet to enter data and create graphs. (2013-14 onwards) Programming and Control (assessment link: Algorithms/Programming and Development) To continue to develop their understanding Begin to plan more complex sequences of Broadmayne First School of how computer and technology works and how computers process instructions and commands. To create, edit and refine more complex sequences of instructions for a variety of programmable devices (2012-13 only) Use templates on a computer to create a game, which can be controlled by external inputs, changing parameters and algorithms and investigating the effect this has on the response. To understand that ICT allows for situations to be modelled, or those which it would be impractical to try out in real life and investigate the effect of changing variables in these simulations. TO use software to model 3D objects made up of cuboids. Understand and abide by the schools acceptable use policy. Children are aware of the need to develop a set of online protocols in order to stay safe online. Children develop awareness of relevant e-Safety issues. instructions for on-screen and floor turtles, test and amend these instructions. (e.g. using RoboMind) (2012-13 only) Use computer game design software to plan, design and make their own, multi-level game, controllable by external inputs, changing parameters and responses. (e.gf using 2DIY) Modelling and Simulations Begin to use software to represent 3D objects or items. Continue to explore simulations as appropriate and as link with other curriculum areas. Use Lego Digital Designer for 3D modelling task. E-Safety (threads throughout the curriculum) Children understand and abide by the school Top Tips for Safe Surfing poster from LGFL KS2 Internet Safety poster from KGFL AUP and aware of the implications of not following the rules. KnowIT All Activity 3 (The SMART Adventure); drama Children understand that a password can keep information secure and the need to keep it a secret. activity highlighting an e-Safety issue http://www.childnet.com/kia/primary/furtherresources/ “Where’s Klaus” video from CEOPS (teachers will need to register at the ThinkUKnow website in order to download this video). ThinkUKnow Cybercafe http://www.thinkuknow.co.uk/Teachers/Resources/ Lesson Plan 1 – Using Technology to Communicate Lessons Plan 2 -‘Introducing ThinkUKnow’s Cybercafe website’ Lesson Plan 3 - ‘Communication & Information’ Broadmayne First School Children safely use the Internet for research and follow lines of enquiry. Children understand the function of a search engine and the importance of using correct search criteria. Children use the internet as a resource to support their work, and begin to understand plagiarism. Understand the importance of framing questions into search criteria when conducting web searches. Children know that not everything they find on the Internet is true and know what to do if they find something they are uncomfortable with. Children use a range of communication tools to collaborate and exchange information with others, e.g. email, blog, forums. Be aware that not everything they find online is accurate and that information needs to be checked and evaluated. Children use online communication tools to exchange and develop their ideas in a range of curricululm opportunities. Use sensitive and appropriate language when using online communication tools. Use email as a form of communication, use the “To” box and add a subject heading. Add an attachment to an email. Develop understanding of when it is unsafe to open an email or an email attachment. Use internet search engines to gather resources for their own research work. Be aware of different search engines and discuss their various features (e.g. Google image & video search). DigitalME 2010 – SAFE Level One www.digitalme.co.uk/safe (Teachers will need to sign up) Radiowaves account or school Learning Platform www.radiowaves.co.uk (Teachers will need to create a school account) Activity 2 – Blogging Activity 3 – Connecting and Commenting Children’s search engines; http://www.squirrelnet.com/search/Google_SafeSearch.asp http://kids.yahoo.com/ www.askforkids.com KnowITall Activity 2 (The SMART Adventure); complete the website treasure hunt http://www.childnet.com/kia/primary/furtherresources/ Spoof website www.allaboutexplorers.com (use to consolidate the concept that information isn’t always reliable) ThinkUKnow Cybercafe Lessons 1 & 4 ‘Using Technology to communicate’ ‘Using E-mail safely’ http://www.thinkuknow.co.uk/Teachers/Resources/ ‘It’s learning’ School Learning Platform Broadmayne First School Year 5- ICT Curriculum Broadmayne First School Learning Objectives To continue to develop typing speed and accuracy to develop competency in typing To understand the purpose of and use independently a range of different technology. To make choices about when to use technology, which piece(s) of technology to use, which software/tools they are going to use on the technology and be able to explain their choices to others. To use a range of sources to check validity and recognise different viewpoints and the impact of incorrect data To save and use pictures, text and sound and be able to import into a document for presentation (ref. multimedia presentation) To recognise that the Internet may contain material that is irrelevant, bias, implausible and inappropriate To understand the issues of copyright and how they apply to their own work Key Skills Using technology Throughout KS2 children should: Continue to become familiar with a range of devices, for example tablets, desktop computers, laptops, microphones, cameras etc and increasingly develop their independence and confidence in using these devices. Continue to increase their typing speed, and be encouraged to play games at home and school which help with this. Be encouraged to increasingly make sensible choices about the technology they use to help them work, and to justify their choices- for example, why they have chosen to use a tablet rather than a laptop, or why they have chosen to use an easi-speak microphone rather than the computer to record sound. Using the Internet Discuss different strategies for finding relevant information e.g. using different keywords to find information on a given enquiry Use a range of keywords to find different sources of information and enter them into a chosen search engine Modify searches further to find relevant information for a report Select and combine information from a range of different sources and present their findings using a word processing or multimedia/publishing package for a specific audience Be aware that web sites are not always accurate and that information should be checked before it is used. Discuss issues of copyright and downloading Notes Just like handwriting, it is important that children type themselves when using a computer- no matter how slow they may be! Typing speed refers to copying WPM, composition WPM will be slower. See ‘tools for teaching typing’ for software and websites to use. Delivered alongside ‘Creating and Publishing’ unit. Broadmayne First School material e.g. mp3s, images, videos etc. Find images which are creative common licenced and understand the importance of stating their sources. To share and exchange their ideas using e-mail and electronic communication- inside the school environment. To use collaboration tools to work together to produce a joint piece of work To create non-traditional presentations using a range of tools, for a specific purpose (2012-13 only) To create websites for a specific purpose and improve these sites. To use technology to help them present their work, showing an increasing degree of skill and using advanced features of software and tools. To select tools which they can use to help them achieve a specific aim and justify these choices to others. To use a range of technology to sequence sound Communicating and collaborating online All delivered as part as general curriculum. Continue to use e-mail to e-mail within woodlands-primary and to e-mail work completed in and out of school to their teachers and peers. Collaborate on a project using a range of web 2.0 tools to support their work- including, but not limited to , goggle documents and sites (within the woodlands-primary domain) Begin to collaborate with other children outside of Woodlands-primary (e-safety paramount) Upload files to an online area e.g. video, photo story, sounds, images Creating and Publishing Use an alternative presentation tool (for example Prezi or Ahead) to create a presentation linking into a topic, area of interest or event. Continue to create websites based on topics, area of interest or events, increasing the complexity of these sites. Continue to regularly use word processing and desktop publishing to present their work, combing formatted text with other media and making choices about programs and features to use and justifying these choices to others. Continue to use ICT to create a finished product or set of linked products, developing consistency in style across linked products. Digital Media Use a range of devices to create extended Audio- use web based on-line tools and iPad apps. Broadmayne First School samples, giving consideration to the audience and purpose. (2012-13 only) To use technology to electronically compose music or sounds including creating melodies and save these as audio files. To use technology to capture and edit video, applying a range of different effects and incorporating numerous video clips. To use technology to create images including using layers. To understand the difference between a image and a vector drawing. To independently take photographs and record video taking into account the audience and/or purpose for the image/video. To continue to use, search, enter data into and create their own databases To continue to use technology, including spreadsheets to create graphs and present data in different ways.. To continue to develop their understanding of how computer and technology works and how computers process instructions and commands, including the use of coding languages. To explore ways in which software can be planned. To use assisted programing software to create basic software which interacts with external controllers, and elements on screen, creating algorithms and using logic and calculations. pieces of music using a wide range of prerecorded samples. (2012-13 only) Use a range of devices to create music samples and sequence these. Create and plan film trailers incorporating a range of different scenes and effects. Use image creation tools to create more complex images, including using layers. Understand the differences between an image and a vector drawing. Continue to choose to independently record video for a range of purposes. Continue to take photographs for a specific reason or project and/or find appropriate images on-line. Using Data Continue to use the computer and spreadsheets to create and alter graphs and charts. Continue to use, query and create their own databases as appropriate, linking into work across the curriculum. If appropriate and cross curricular links present the opportunity, begin to explore spreadsheets entering basic formulae. Programming and Control Continue to develop an understanding of how technology works, with a focus on developing computational thinking. Understand that software relies on codes to run and that a range of different coding languages exist. Explore different ways in which computer software can be planned. Use a range of assited programing software (e.g Scratch and/or Kodu) to plan, design and create basic software (for example a simple game), which interact with external controllers (e.g. Broadmayne First School keyboard and/or mouse). Using the software control the movement and responses of different elements on screen. Use visual programing based software to plan, design and create basic non-game software which use logic, algorithms and calculations. (e.g. use scratch to create an interactive maths quiz for a KS1 child) To understand that ICT allows for situations to be modelled, or those which it would be impractical to try out in real life and investigate the effect of changing variables in these simulations. Know that simulations are often guided by hidden rules To use software to model 3D objects. Modelling and Simulations Use software to create models of 3D objects, landscapes or items. Explore a range of increasingly complex simulations, exploring the effect of changing variables and recording the results. Use Trimble Sketch Up for the 3D modelling task.