DECLARATION I hereby declare that this thesis is my own work and effort and that it has not been submitted anywhere for any award. Where other sources of information have been used, they have been acknowledged. 17 APRIL 2015 DAHLAN BIN ABDUL GHANI AHA100033 ii ACKNOWLEDGEMENT Alhamdulillah, Praise be to Allah (Subhanahu Wa-Ta'ala) for his blessings and guidance in order for this research to be completed. I would like to express my utmost gratitude to my supervisor, Prof Dr Md Sidin Ahmad Ishak, for his tremendous support in guiding me from the beginning until the completion of this research. Special thanks to Nazrul, Syaiful, Amirul, Les Copaque animation team members, En Nizam (AnimonStar), Hassan Muthalib, SyaifulNizam , Han Loque and Shamuga, Prof Ghulam, my Wayang Kulit respected mentor (Adiguru Pak Nasir), Dalang Seri Neng Buah, Dalang Eyo, Pak Nik, Dak Wan, Tharwan, Ikhwan, Faiz, and Shahrul for their contributions directly and indirectly in helping to complete this paper. May Allah (Subhanahu Wa-Ta'ala) Bless All of You, In syaa Allah (Barakallah Hu Fiq). Lastly, I would like to thank my Mother, Faezah binti Abdullah, my loving wife Norashkin Rosli, my precious sons Muhammad Hasif Naufal and Muhammad Firas Uwais for their loving support, patience and understanding. iii ABSTRAK Seni Wayang Kulit merupakan salah satu keunikan dalam seni persembahan teater di Malaysia. Dalam usaha untuk memelihara dan mengekalkan keunikan khazanah warisan Wayang Kulit, UNESCO telah menetapkan Wayang Kulit sebagai nilai khazanah warisan seni kemanusiaan pada 7hb Oktober 2003. Namun, realitinya Wayang Kulit pada hari ini berada dalam keadaan kritikal dan semakin dilupakan khususnya di Malaysia. Justeru, kajian ini memperkenalkan satu kaedah animasi komputer 3D bagi menghasilkan Wayang Kulit khususnya Wayang Kulit Kelantan. Objektif kajian ini adalah bagi menerokai seni asas tradisional Wayang Kulit serta kaedah penggabungan menerusi teknik ‘Key frame’ komputer menerusi sejarah dan fakta Wayang Kulit. Selain itu, objektif kajian ini juga turut menilai tahap ‘expressitivity’ iaitu ciri-ciri atau permerhatian seni berdasarkan penghasilan Wayang Kulit animasi komputer 3D khususnya pada kumpulan sasar yang dibahagikan kepada dua iaitu pakar dan sebaliknya. Terdapat beberapa elemen utama yang akan dikaji dalam penyelidikan ini termasuklah rekabentuk patung, cahaya dan bayang, pergerakan atau animasi dan penceritaan (audio). Kajian ini menerusi pembangunan Wayang Kulit animasi 3D ini telah berjaya menemui beberapa aspek penting termasuklah peranan animasi 3D sebagai teknik serta media alternatif bagi memberi satu dimensi baru dalam dunia seni Wayang Kulit, penemuan ciri-ciri seni estetika atau “expressitivity” terutama pada rekabentuk patung serta pergerakan animasi Wayang Kulit 3D, serta penemuan secara “hypothesis” berkenaan hubungan 12 prinsip animasi Walt Disney didalam seni Wayang Kulit. iv THE ART OF SHADOW PLAY: KEY FRAME ANIMATION FOR WAYANG KULIT KELANTAN ABSTRACT The art of shadow play or puppetry has evolved as a unique form of theatre in Malaysia. In an effort to preserve and safeguard the unique heritage of Wayang Kulit (Shadow Play), UNESCO has designated it as a Masterpiece of Oral and Intangible Heritage of Humanity on 7th November 2003. The reality is, Wayang Kulit is currently threatened with imminent extinction in Malaysia. This research describes a method of 3D computer animation technique to develop Wayang Kulit mainly focusing on Wayang Kulit Kelantan. The research objectives comprise of exploring traditional visual arts in Wayang Kulit and emerging computer technologies related to key frame animation through historical and theoretical inquiries as well as focus groups. Also, the objective of the research is to evaluate the expressitivity of a 3D animation prototype by using expert and non-expert focus groups. There are several main components between traditional and computer animation of Wayang Kulit studies that this research will focus on the research objectives including puppet design, light and shadow, animation narrative and audio . Moreover, the prototype versions of 3D Wayang Kulit animation are also being developed. This research through the development of Wayang Kulit 3D animation were able to contribute several aspects including describing the role of 3D animation as a technique and alternative media, as well as new dimension arts for Wayang Kulit. Subsequently, discovering several aetshethics or expressitivity related to design and movement of the puppets and finally, a hyphothesis finding related to the relationship of Disney's twelve principles of animation in Wayang Kulit visual arts. v TABLE OF CONTENT Page No. DECLARATION PAGE ii ACKNOWLEDGEMENT iii ABSTRACT v CONTENT vi LIST OF TABLE xii LIST OF FIGURES xiii CHAPTER I: INTRODUCTION 1 1.1 1.2 1.3 1.4 1.5 1.6 1 6 13 13 15 16 Background Problem Statement Research Objectives Research Questions Research Scope Thesis Organisation CHAPTER II: LITERATURE REVIEW: THE ART OF PUPPETRY 19 2.1 Introduction 19 2.2 Shadow Play Puppet (The Begining) 20 2.2.1 2.2.2 2.2.3 2.2.4 2.2.5 2.2.6 2.2.7 21 22 25 26 28 29 33 2.3 Background on Shadow Play Puppet China India Indonesia Thailand Malaysia Europe Types of Puppet Entertainment 2.3.1 Hand Puppet 2.3.2 Rod Puppet 2.3.3 Shadow Play Technique 2.3.4 Body Puppet 2.3.5 String (Marionette) Puppet 36 37 41 44 45 46 vi 2.4 The Art of Malaysian Shadow Play 2.4.1 The Dalang (Puppeteer) 2.4.2 Puppet Design 2.4.3 Repertoire / Story Type 2.4.4 Ritual Practices in Shadow Play Puppet 2.4.5 Music 2.4.6 Light Source & Kelir 49 50 59 64 67 71 74 2.5 The Art of Animation 2.5.1 Introduction of History Animation 2.5.2 Types Of Animation Techniques 2.5.3 3D Computer Animation 2.5.4 The Advantages Of 3D Animation 75 76 78 87 93 2.6 Digital Pupperty 2.6.1 Background 2.6.2 Related Work On Digital Puppetry 2.6.3 The Impact Of Digital Pupperty 96 96 97 106 2.7 Discussion 107 CHAPTER III: RESEARCH METHODOLOGY 110 3.1 Introduction 110 3.2 Research Approach 111 3.3 Theoretical Framework Research 117 3.4 Rationale Of Method 3.4.1 Samples 3.4.2 Preliminary Data for Prototype Development 3.4.3 The Design Questions 3.4.4 Data Compilation Process 3.4.5 Data Analysis 122 125 128 129 132 134 vii 3.5 3D Animation Pipeline Model 3.5 1 Animation Pre- Production 3.5.2 Animation Production 3.5.3 Animation Post Production 135 135 136 136 3.6 Animation Prototype Demo 137 3.7 Evaluation 138 3.8 Summary 139 CHAPTER IV: BEHIND THE SCENES 141 4.1 Introduction 141 4.2 Pre-Production 142 4.3 Production & Post Production Process 4.3.1 3D Modeling 4.3.2 Texturing & Lighting 4.3.3 Character Rigging & Animation 4.3.4 Post Production 148 149 153 159 166 4.4 Summary 168 CHAPTER V: ACUITY ON WAYANG KULIT VISUAL ART DOMAIN 169 5.1 Introduction 169 5.2 Visualization of Tree Model 170 5.3 Design 172 5.4 5.4.1 5.4.2 5.4.3 Pattern Studies Related to 3D & Traditional Wayang Kulit Pattern Visual Style Artistic and Visual Composition Design Simplicity and Audience Attraction 172 173 177 182 viii 5.5 Structure Concept in 3D and Traditional Wayang Kulit 5.5.1 Variable Shapes and Sizes 5.5.2 Stylistic and Personifications 5.5.3 Versatile Pattern Visual 188 188 192 196 5.6 Puppet Character Archetypes 5.6.1 Puppet Aesthetics and Functionality 5.6.2 Stylizing and Visual Culture 5.6.3 Preserving The Puppets Identity 200 200 203 205 5.7 Visual Light & Shadow Significance 5.7.1 Mood and Realistic 5.7.2 Variety of Features 5.7.3 Nobility and Originality 208 208 211 214 5.8 Puppet Characters in 3D Animation Wayang Kulit 5.8.1 Key Frame and Disney 12 Principals 5.8.2 Dimension and Flexibility 5.8.3 Cinematography 5.8.4 Artistic Shadow Movement 5.8.5 Shadow Qualities and Characteristic 217 217 220 223 226 229 5.9 Storytelling 5.9.1 Genre and Functionality 5.9.2 Local Content 5.9.3 Epic and Local Folklore Style 233 234 237 240 5.10 Audio “Live Performance” and “Digital Recorded” styles 5.10.1 Original Voice and Dubbing Voice Over 5.10.2 Innovative and Preserving Originality 243 243 247 5.11 250 Summary CHAPTER VI: DISCUSSION: THE ART OF CONVERGENCE 251 6.1 Introduction 251 6.2 The Convergence of Visualization Shadow Puppetry 6.2.1 Tangible and Non Tangible or Virtual 6.2.2 Puppet Identity, Form and Personas 6.2.3 Hardware and Software Limitation 6.2.4 Puppet Visual Expression 251 252 253 260 262 ix 6.3 Art of Cinematography 6.3.1 The Significance of Light source 6.3.2 Shadows and Silhouettes 6.3.3 Camera Angle 265 265 268 272 6.4 Animation “Expresitivity” Factor 6.4.1 Puppet Design (model) 6.4.2 Key Frame Animation 6.4.3 Stylized Version of Wayang Kulit 6.4.4 Disney Twelve Principles in Wayang Kulit 274 274 277 280 284 6.5 The Art of Storytelling (Imaginative and Reality) 6.5.1 6.5.2 6.5.3 6.5.4 Modern and Conventional Narrative Audio (Between Computer & Puppeteer) Audio (Voice Over) Audio Challenges 6.6 The Challenges Between Traditional & Modernization 6.6.1 6.6.2 6.6.3 6.7 Puppeteer and Animator Essence in Wayang Kulit Realism and Aesthethics Summary 288 288 293 295 297 298 298 301 306 310 CHAPTER VII: CONCLUSION 312 7.1 Introduction 312 7.2 Research Contribution 7.2.1 Visual Qualities 7.2.2 Stylized and Replicate (Key Frame animation) 7.2.3 The Future of Malaysian Wayang Kulit 7.2.4 The Realm of ‘Expressitivity’ 313 313 314 317 318 7.3 The Existence of Disney’s Twevle Principles 322 7.4 Limitation of Research 324 7.5 Recommendations 325 x REFERENCES 327 APPENDICES A Sample Qualitative interview with (Animation Expert Interviewee) 346 B Sample Qualitative interview with (Animation Expert Interviewee) 353 C Sample Qualitative interview with (Tok Dalang Interviewee) 366 D Sample Qualitative interview with (Tok Dalang Expert Interviewee) 373 E Sample Qualitative interview with (Wayang Kulit Fan Interviewee) 380 F Sample Qualitative interview with (Wayang Kulit Fan Interviewee) 387 G Sample of Replicate 3D Wayang Kulit (Pak Dogol) 393 H Sample of Replicate 3D Wayang Kulit (Wak Long) 394 I Sample of Replicate 3D Wayang Kulit (Rigging Process) 395 J Research Theoretical Framework Model 396 K Picture of Hassan Muthalib (Animation Expert) 397 L Collection of Gallery Artwork from (Animon Star BoboBoi ) 398 En Nizam - Animation Director/ Expert) M Collection of Gallery Interview and Artwork from Usamah Zaid 401 (Les Copaque Animation Director/Expert) N Picture of Prof Ghulam Sarwar Yousof (Academic Expert in Wayang Kulit studies with the researcher ) 404 O Gallery Pictures of Dalang Eyo Hock Seng 405 P Gallery Pictures Kan Boon Han (Tok Dalang from Kelantan) 407 Q Gallery Pictures of Dalang Pak Nik Mat (Kelantan) 410 R Gallery Pictures of Dalang Pak Nasir 412 S List of Publication 415 xi LIST OF TABLE No. Table 1.1 Sample list of Registered and Unregistered Dalangs (Troupes) between year 2009 to 2011, Kelantan (Source : Jabatan Kebudayaan Kesenian Negeri Kelantan (JKNNK) in 2011) Page 51 xii LIST OF FIGURES No. Figure 2.1 Page The Spread of Shadow Play Puppet From Asia to Europe (Fan Pen Chen,1999) 21 The Opening scene of The Temple of Guanyin (Fan Pen Chen,1999) 23 Costumes of human and animal’s iconography in Chinese puppetry. (Jayadeva Tilakasari, 1999) 24 Large puppet figure known as 10 heads Ravana (Tanjore) in Maharashtra, India, (Jayadeva Tilakasari, 1999) 26 Famous Nang Talung Puppet show in Thailand. (Nualmorakot Taweethong, 2010). 29 2.6 Types of Popular Malaysian Shadow Play Theatre in Malaysia 31 2.7 The Javanese Puppet Style with two moveable arms (Jayadeva Tilakasari, 1999) 32 The Traditional Turkish Theatre 199 of Hacivat and Karagöz (Ozcan.O. 2002) 35 2.9 Types of Puppet Entertainment Techniques 37 2.10 Darren Brown from the Brewery Puppet Troupe operates hand, rod and string puppets techniques (Philip Roth,1995) 38 The famous 1900 Punch & Judy show uses glove puppet or hand puppet (Luveina George, 2008) 39 Sergei Obraztsov manipulates hand puppet “Attitude to a Lady” (Kenneth Gross, 2011) 40 Thailand Hobby Hut Rod Puppet Troupe (source Online : http://www.rachamankha.com/news/4 ) 42 Buranku Puppet played by Bay Puppet Troupe in United States (Martin Holfman, 2007) 43 2.2 2.3 2.4 2.5 2.8 2.11 2.12 2.13 2.14 xiii 2.15 Dalang Pak Nasir is controlling shadow puppet using rod(stick) at Dewan Panggung Bandaraya shadow puppet show (copyright@dahlan 2011) 44 2.16 The famous Snuffleeupagus (right) & Big Bird (left) from Sesame Street Children show using body puppet technique 2.17 The original character of Pinocchio was played using Marionette Technique. (Hugo Bélanger, 2009) 47 Thang Long Water Puppet Troupes performing at Sydney (Source: Le Trang, 2008) 47 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 46 Pak Dogol Puppet character combines gruff and husky voice (Ameen Sweeney, p. 45, 1976) 50 Hamzah Awang Mat performed Wayang Kulit at international Level (Source : Patricia Matusky,1997) 55 Dalang Eyo Hock Seng @ Pak Chu (Noor Adila Ali, 2009) 57 Prof Hashim mesmerized the audience with 'Sir Isaac Newton and The Fallen Apple' shadow puppet show in Kuala Lumpur 2010 (Source: Keats Markandu,2011) 58 Seri Rama is colored in green for shadow play entertainment (Source: Amin Sweeney, 1992) 61 Sita Dewi is colored in red wife to King Seri Rama (Source: Amin Sweeney, 1992) 62 Wayang Kulit Kelantan(Siam) characters have a single articulated arm except Pak Dogol and Wak Long which have both articulated arms. (Source : Ghulam Sarwar,2008) 63 Film “Wayang” the first Malaysian film that manifest the challenges and survival of Wayang Kulit Kelantan (Source: Dahri Zakaria, 2006) 69 List of Wayang Kulit Kelantan Music Instruments (Source: Mary Beth Osnes, 1982) 73 Stuart Blackton Humorous Phases of Funny Faces (1907) stop‐motion shots of drawings on a blackboard (Source: Ryan Ball, 2004) 76 Zoetrope as the innovation pioneers in defining animation concept (Source : Nate & Ryan Eckerson, 2006) 78 xiv 2.30 2.31 2.32 2.33 2.34 2.35 2.36 2.37 2.38 2.39 2.40 2.41 2.42 2.43 Flintstones cartoon by William Hana and Jospeh Barbera uses cel animation (Source: Lena Petrovic & Brian Fujito, 1997) 80 “Tales of Tales” by Youri Norshteyn used cut-out animation (Source: Ryan Ball, 2004) 81 Lotte Reineger’s film The Adventures of Prince Achmed” (Source: Ryan Ball, 2004) 82 Jiri Trnka, the puppet animator describe as “Walt Disney of the East” (Source: Ryan Ball, 2004) 83 Gothic style(concept) used by Tim Burton Stop Motion Film The Nightmare Before Christmas (Source: Niamh Coghlan, 2009). 85 Kseniya Simonova World War II using sand animation technique (Source: Rubaiat & Kien, 2011) 86 Gary R. Bertoline and Cary Laxer explains 3D Animation in The world of computer graphics involves overlapping of Technology, arts and humanities (Source: Gary R. Bertoline and Cary Laxer,2002) 87 The Adventures of Andre and Wally B. the first experimental short film using 3D computer animation . (Copyright Pixar, 1995) 89 Toy Story (1994) the first full 3D animated film produced by Pixar animation studio in 1994 (Copyright Pixar, 1995) 90 Silat Legenda (1998) the first Malaysian feature animation film using 2D visual styles (Source : Hassan Muthalib,2007) 91 Upin & Ipin: Geng Pengembaraan (Journey of Adventure), Malaysia First successful Full animated 3D feature film in year 2009 (Copyright@Lescopaque, 2012) 93 Javanese influence using 2D computer animation puppet for TV Commercial ‘Cap Ibu Dan Anak’ (Source: YouTube.com) 98 Jala Emas Jala Perak, Malaysia first 2D animated series on Wayang Kulit Kelantan visual arts (Copyright@ArtMedia Studio, 2009) 99 First 2D feature Film (“Sita Sing the Blues”) base on Shadow Play epic of Ramayana & Mahabharata in Wayang Kulit (Source: Sita Sing The Blues.com, 2011) 100 xv Screen shot from Lotte Reiniger’s (1926), The Adventures of Prince Achmed, in Ian Grant’s experiment (Source: Ian Grant, 2007) 101 Puppet Design Nang Talung used for Multimedia video for seventh grade students in Thailand (Source: Mareeya Binmalee & Sunchanee, 2010) 103 i-Theater system uses hand puppet character with RFID (Source: Oscar et al., 2009) 104 TinToy Chou showing two Wayang Kulit Star Wars puppets: black (Dark Vader-left) and Perantau Langit (Luke –Right) (Source Michael Cheang, 2012) 105 3.1 Five (5) components used in the Research approach 111 3.2 Animation pipeline design for the development of wayang kulit animation 114 Five(5) research approaches used to develop wayang kulit animation 117 3.4 Theoretical Research Framework 121 3.5 Experimental Data sampling Process 127 3.6 Process of gathering data 133 3.7 Animation prototype and evaluation method 138 4.1 The Three Act Structure process 143 4.2 Concept art for stylized Pak Seman character 3D puppet model 144 4.3 Concept art for stylized Mak Dara character 3D puppet model 145 4.4 Illustrations of Mak Dara’s Facial Expressions in 3D 146 4.5 Storyboard illustrations from “Cintailah Sungai Kita” 147 4.6 3D puppet models using NURBS and Polygon 150 4.7 Wireframe 3D puppet model view with shade 151 4.8 3D Puppet model of Pohon Beringin using NURBS in 3D Software 152 4.9 Mak Dara 3D puppet model using UV texture Map in 3D 154 4.10 Birn’s 3D Concept Lighting System Setup in 3D Studio Max 157 2.44 2.45 2.46 2.47 3.3 xvi Birn’s 3D key light ratio (Fill, Key and Back Light) used in Cintailah Sungai Kita 158 4.12 3D puppet character animation model and rigging process 161 4.13 3D Characters Rigging in 3D Wayang Kulit Component Setup 162 4.14 Morph function to describe 3D puppets’ face expression using 3D Studio Max software 165 Tree Model Nvivo Data Analysis on Traditional and Computer Animation Puppetry 170 5.2 Matrix Query Design chart on 3D animation Wayang Kulit 172 5.3 Pattern result 3D animation Wayang Kulit based on animation expert 173 Pattern result Traditional Wayang Kulit styles based on Animation Experts 175 Pattern result from Wayang Kulit traditional based on Tok Dalangs and Academic expert 176 Artistic and Visual Composition result 3D animation Wayang Kulit based on Tok Dalangs and Academic expert 177 Artistic and Visual Composition result Traditional Wayang Kulit based on Tok Dalangs and Academic expert 181 Design Simplicity & Audience Attraction result 3D animation Wayang Kulit based on Wayang Kulit Fans 182 Design Simplicity & Audience Attraction result Traditional Wayang Kulit based on Wayang Kulit Fans 184 Structure of Variable Shapes and Sizes 3D animation Wayang Kulit based on Animation Experts 188 Structure Shape and Sizes perception related to Traditional Wayang Kulit based on Animation Experts 190 Stylistic and Personifications result 3D animation Wayang Kulit based on Tok Dalangs and academic expert 192 Stylistic and Personifications result Traditional Wayang Kulit based on Tok Dalangs and academic expert 194 4.11 5.1 5.4 5.5 5.6 5.7 5.8 5.9 5.10 5.11 5.12 5.13 5.14 Versatile Visual Pattern result 3D computer animation Wayang Kulit based Wayang Kulit Fans 196 xvii 5.15 5.16 5.17 5.18 5.19 5.20 5.21 5.22 5.23 5.24 5.25 5.26 5.27 5.28 5.29 5.30 5.31 Versatile Pattern Visual result Traditional Wayang Kulit based Wayang Kulit Fans 198 Puppet Aesthetics and Functionality 3D Animation Wayang Kulit result based on Animation Expert 200 Puppet Aesthetics and Functionality Traditional Wayang Kulit result based on Animation Expert 202 Stylizing and Visual Culture perception on 3D animation Wayang Kulit result based on Tok Dalangs and Academic Expert 203 Preserving Puppets Identity 3D animation Wayang Kulit result based on Wayang Kulit Fans 205 Preserving Puppets Identity on Traditional Wayang Kulit result based on Wayang Kulit Fans 206 Mood & Realistic perception 3D Animation Wayang Kulit result based on Animation Expert 208 Mood & Realistic perception Traditional Wayang Kulit result based on Animation Expert 211 Variety of features with 3D lighting 3D Animation Wayang Kulit result based on Tok Dalangs & Academic Expert 212 Variety of features with 3D lighting Traditional Wayang Kulit result based on Tok Dalang & Academic Expert 213 Nobility and Originality 3D lighting 3D animation Wayang Kulit result based on Wayang Kulit Fans 214 Nobility and Originality 3D lighting Traditional Wayang Kulit result based on Wayang Kulit Fans 215 Key frame and Disney’s 12 Principals perceptions 3D Animation Wayang Kulit result based on Animation Expert 217 Key frame and Disney’s 12 Principals perceptions Traditional Wayang Kulit result based on Animation Expert 219 Dimension and Flexibility perceptions 3D Animation Wayang Kulit result based on Tok Dalangs and Academic Expert 220 Dimension and Flexibility 3D Animation Wayang Kulit result based on Tok Dalangs and Academic Expert 222 Cinematography 3D Animation Wayang Kulit result based on Wayang Kulit Fans 223 xviii 5.32 5.33 5.34 5.35 5.36 5.37 5.38 5.39 5.40 5.41 5.42 5.43 5.44 5.45 5.46 5.47 5.48 Cinematography Traditional Wayang Kulit result based on Wayang Kulit Fans 225 Artistic Shadow 3D Animation Wayang Kulit perception result from Animation Experts 226 Artistic Shadow Traditional Wayang Kulit perceptions result from Animation Experts 227 Shadow Qualities and Characteristic 3D Animation Wayang Kulit category result from Tok Dalangs and Academic Experts 229 Shadow Qualities and Characteristic Traditional Wayang Kulit category result from Tok Dalangs and Academic Experts 230 Shadow Qualities and Characteristic 3D Animation Wayang Kulit result from Wayang Kulit Fans 231 Shadow Qualities and Characteristic Traditional Wayang Kulit result from Wayang Kulit Fans 232 Genre & Functionality Storytelling 3D Wayang Kulit Animation from Animation Expert 234 Genre & Functionality Storytelling Traditional Wayang Kulit from Animation Expert 235 Local Content Storytelling 3D Animation Wayang Kulit from Tok Dalangs & Academic Expert 237 Local Content Storytelling Traditional Wayang Kulit from Tok Dalangs & Academic Expert 239 Epic and Local Folklore Style 3D Animation Wayang Kulit from Wayang Kulit Fans 240 Epic and Local Folklore Style Traditional Wayang Kulit from Wayang Kulit Fans 241 Original Voice and Dubbing Process 3D Animation Wayang Kulit result from Animation Experts 243 Original Voice and Dubbing Process 3D Animation Wayang Kulit result from Tok Dalangs and Academic Expert 245 Original Voice and Dubbing Process Traditional Wayang Kulit result from Animation Experts 246 Audio Innovative and Preserving Originality 3D Animation Wayang Kulit result from Wayang Kulit Fans 247 xix 5.49 Audio Innovative and Preserving Originality Traditional Wayang Kulit result from Wayang Kulit Fans 249 xx