TRACK & FIELD Track & Field UNIT Grade Level Length of unit: 3 weeks X 7th Graders X 8th Graders 9th Graders Written By: Diana Riggs Educational Objectives & Standards Unit Objectives State Standards 1. To learn specific track skills in each of the 11 track events. ST1 : 1PA-E1-PO1, 1PA-E2-PO2, 1PAE3-PO1. 2. To learn specific rules that relate to each track event. ST. 6 : 6PA-E1-PO2, ST. 1 : 1PA-E5PO1. 3. To learn how to run more efficiently in sprint and long distance races. ST. 2 : 2PA-E2-PO1. 4. To learn and demonstrate proper social interactions with peers. ST 5 : 5PA-E4-PO1. 5. To use physical activity to become more physically fit. ST. 4: 4PA-E1-PO1. 6. To be active in physical education class while learning track skills. ST. 2 : 2-PA-E1-PO2. 7. To stretch muscles before each activity. ST. 2 : 2PA-E2-PO2 ; ST. 4 : 4PA-E2PO1. 8. 9. Mastery Elements 75 Meter Hurdles 400 Meter Dash Shot Put High Jump Page 1 of 21 100 Meter Dash 800 Meter Run Discus 400 Meter Relay 200 Meter Dash 1600 Meter Run Long Jump 106757202 Unit Plan Track Unit: Schedule for 3 Teachers: Daily Overview Day 1 1. 400 Meter Dash Day 2 1. High Jump Day 3 1. 800 Meter Run Day 4 1. 100 Meter Dash Day 5 1. Long Jump 2. Discus 2. 800 M. Run 2. Shot Put 2. High Jump 2. 75 M. Hurdles 3. Shot Put 3. 400 M. Relay 3. Long Jump 3. 200 M. Dash 3. 800 M. Run Day 6 1. 75 Meter Hurdles Day 7 1. 400 Meter Relay 2. 100 M. Dash 2. 400 M. Dash Day 8 Mile (all classes) 3. Discus Day 9 1. Shot Put Day 10 1. Discus 2. 200 M. dash 2. 400 M. Relay 3. 400 M. Dash 3. 75 M. Hurdles 3. High Jump Day 11 1. 200 Meter Dash 2. Long Jump 3. 100 M. Dash _________________ *Sign-up Sheets go up. Day 12 Track Study Guide Day 13 Practice & Make-up Day 14 Practice & Make-up Day 15 Track Test ______________ *Sign-up Sheets come down. Qualifying Times for Track Events: (These can be used as examples.) 75 M. Hurdles: 15 seconds or less (anything in the 15 seconds). 100 M. Dash: 15 seconds or less 200 M. Dash: 35 seconds or less 400 M. Dash: 1:30 minutes or less 800 M. Run: 3:30 minutes or less 1600 M. Run: 8:00 minutes or less 400 M. Relay: tell them that for their first practice anything under 1:10 is good. Shot Put: 20’ feet or more Discus: 50’ feet or more Long Jump: 11’ feet or more High Jump: 3’8” or higher Placing the Qualifying Times, and a copy of the Track Schedule on the window or bulletin board for the students to see every day will save the teacher a lot of time telling the students what they are doing and what times/distances they need in order to qualify. REFERENCES: 1. Track & Field Coaches Survival Guide: Practical Techniques and Materials for building an Effective Program, Wallace, Edward L. Jr., Parker Publishing Co., 1998. 2. Track & Field, Amateur Athletic Foundation, 1995. Page 2 of 21 106757202 Unit Plan DATE: Day 1 – 400 Meter Dash UNIT: Track & Field EQUIPMENT: Track, Stop Watch, Recording paper. Day: 1 of 15 LOCATION: Track STANDARDS: ST. 1: 1PA-E1-PO1, 1PA-E2-PO2, 1PA-E3-PO1, ST. 2: 2PA-E2-PO1, ST. 6- 6PA-E1-PO2, ST. 1: 1PA-E5-PO1, ST. 5: 5PA-E4-PO1, ST. 4: 4PA-E1-PO1, ST.2: 2PA-E1-PO2, ST. 2: 2PA-E2-PO2, ST. 4: 4PA-E2-PO1. OBJECTIVE: To learn specific track skills in each of the 11 track events. To learn how to run more efficiently in sprint and long distance races. To demonstrate proper social interactions with peers while becoming more physically fit while participating. ACTIVITIES CUE PHRASES/INSTRUCTIONS Intro: The 400 Meter Dash is one lap around the track. It is run as a sprint. Drive arms and legs. The faster you pump your arms the faster your legs will go. Pump arms at a 90* angle. Fitness: Teacher led exercises. Leg stretches, toe touches, pull leg back behind, twist, arm stretches. Push ups and abdominal exercises. Lesson Focus: 400 M. Dash The classic lean of sprinting is a function of acceleration (i.e. when sprinters accelerate, they lean forward). When acceleration ends (after 40-60 meters in a 100 M. race and sooner in the longer sprint races), the torso should be upright with the head and shoulders directly above the hips. Attempting to lean forward when not accelerating will actually cause a sprinter to decelerate by lowering the center-of-mass and knee lift, thereby shortening the stride. You don’t need to coach forward lean. Posture checklist: - Head held straight with no bouncing or wobble - Eyes focused straight ahead - Shoulders relaxed (not hunched), level and square - Torso sitting erect on the hips Arm-Action Checklist: - Arms swing slightly across the body toward the midline. - Hands move from a position behind the hip, past the pocket, and up to shoulder height. - Hands loose and quick. - Footstrike Checklist: - Feet touch down directly below the hips (not in front) onto the ball, or forefoot. - Drive forward with a full extension of the leg and push off the ball of the foot. Spend extra time stretching legs. Coaching Word cues: Running Posture: - “Head up – chin slightly tucked.” - “Chest out – shoulders back.” - “Sit up and lift your knees.” - “Let the shoulders hang loose and relaxed.” Arm-Action: - “Hands up – thumbs up.” - “Loose hands – loose jaw.” - “Drive your elbows.” Footstrike: - “Reach down and feel for the track with the balls of your feet.” - “Drive off the balls of your feet.” Closure: Have students run the 400 Meter Dash. Put them in lanes. Remind them to stay in their lane all the way around. Run close to the inside lane line. Record scores so students will know if they qualified for the School Meet. Page 3 of 21 Pump arms hard and drive knees. Especially when half way around the track to have energy to finish strong to the end. Lean at the finish line and run hard past the line. 106757202 Unit Plan DATE: _Day 2 - High Jump EQUIPMENT: High Jump Pits, Cross Bar, & High Jump Standards. UNIT: Track & Field Day: 2 of 15 LOCATION: Track STANDARDS: ST. 1: 1PA-E1-PO1, 1PA-E2-PO2, 1PA-E3-PO1, ST. 2: 2PA-E2-PO1, ST. 6: 6PAE1-PO2, ST. 1: 1PA-E5-PO1, ST. 5: 5PA-E4-PO1, ST. 2: 2PA-E1-PO2, ST. 2: 2-PA-E2-PO2, ST. 4: 4PA-E2-PO1. OBJECTIVE: To learn specific track skills in each of the 11 track events. To learn how to run more efficiently in sprint and long distance races. To demonstrate proper social interactions with peers while becoming more physically fit while participating. ACTIVITIES Intro: The High Jump is done on the apron using the high jump pits near the track. Fitness: Teacher led exercises. Leg stretches, toe touches, pull leg back behind, twist, arm stretches. Push ups and abdominal exercises. High Jump Technique: The High Jump is an event that combines ballistic strength with speed, expressed through rhythm and body control. The method talked about in this unit will be the FOSBURY FLOP (named after it’s originator, the 1968 Olympic champion, Dick Fosbury). The Flop has become the universal method of high jumping. It is relatively easy to learn, has distinct biomechanical advantages, and accounts for almost all of the top performances in the event for the past 20 years. The single most important factor in High Jump performance is the execution of an accurate, controlled approach run. High Jumping is an expression of power through rhythm. The Jump consists of three phases: 1. The Approach Run. 2. The Transition and Take-off. 3. Bar Clearance. The Approach: The approach run generates horizontal and angular velocity. This is achieved by running a J-shaped approach to the bar. The curved portion of the run-up creates centrifugal force. Doing this puts the body in a leaning-away-from-the-bar position, which hinges to an upright position at take-off. The hinge moment creates rotation, allowing the student to clear the bar. The J-approach helps generate controlled speed, good running posture, and to position themselves for the takeoff accurately and consistently. Page 4 of 21 CUE PHRASES/INSTRUCTIONS If possible, have the students practice with a bungy-cord when they first start learning how to jump. This will prevent them from landing on the bar and being afraid of jumping. Spend extra time stretching legs. Coaching Cues for Beginners: Introduce the event by starting at the landing pit and working out toward the beginning of the run-up. - Have them experience landing on their backs by doing simple two-legged backward jumps into the pit. Stress jumping up and landing on the upper part of the back. - Determine the take-off foot (right or left) by having them take a short running jump upward off one foott. That foot is normally the jump foot (usually their strong leg). - Start the bungy cord (bar) even with the top of the mats to start with. Let each student take a jump at that height. - Then raise the bungy cord up to about 3 ½ feet. Have students jump at that height . - Raise bungy cord up to 3’8”. Let each student try jumping at that height. Anyone who can make it without hitting the bungy cord at that height can try again with the bar at that height to see if they qualify for the school/city meet. - Record students who make that height. Remind students they can not jump off two feet in the high jump. Take-off on only one foot is legal. - Set cones up on the apron in the J-formation so the students can follow that approach when they run to the pits. - Remind jumpers that they will “plant” the outside foot and “drive” the inside leg and arm up as they start the take-off. Good arm and knee drive are extremely important. The teacher should stress jumping straight up at take-off and not leaning into 106757202 Unit Plan The Take-Off: The transition from approach run to take-off is the most complex portion of the High Jump. During this phase, horizontal velocity and angular momentum are converted to accelerate the body off the ground. It is important to put the body in the most effective jumping position and to apply the maximum possible amount of vertical force to the ground. The goal is to raise the center of mass to the greatest possible height, and the key to the take-off is lowering the center of mass and maintaining good position in the last strides of the approach, while accelerating into the take-off. The take-off looks somewhat like a lay-up in basketball. Bar Clearance: Once the student is off the ground, the path of their center of mass is completely determined. They should keep a relatively flat or slightly arched back over the bar. Keep the arms and head low to elevate the hips, while raising them will lower the hips. The position of the arms affects the speed of rotation over the bar. The legs will clear in response to raising the head and arms once the hips have passed over the bar. the bar, as this reduces the height. Once in the air, the arms should be held near the body. - Once the shoulders clear the crossbar, dropping the head back can help arch the hips over the bar. - As the hips pass over the crossbar, they should drop into a sitting position, allowing the legs to clear. SAFETY: No students should be standing next to the standards or cross bar as they could be knocked into them. No horseplay (flips, bouncing), or laying on the pits. - Closure: Have students take at least 3 jumps. Record scores of students who can jump 3’8” or higher so they will know if they qualify for the school meet. Page 5 of 21 Remind students to “plant” the outside foot, and “drive up” the inside leg and arm. 106757202 Unit Plan DATE: _Day 3 - 800 Meter Run UNIT: Track & Field EQUIPMENT: Track , Stop Watch, Recording paper. Day: 3 of 15 LOCATION: Track STANDARDS: ST. 1: 1PA-E1-PO1, 1PA-E2-PO2, 1PA-E3-PO1, ST. 2: 2PA-E2-PO1, ST. 6: 6PA-E1-PO2, ST. 1: 1PA-E5-PO1, ST. 5: 5PA-E4-PO1, ST. 4: 4PA-E1-PO2, ST. 2: 2PA-E2-PO1, ST. 4: 4PA-E2-PO1. OBJECTIVE: To learn specific track skills in each of the 11 track events. To learn how to run more efficiently in sprint and long distance races. To demonstrate proper social interactions with peers while becoming more physically fit while participating. ACTIVITIES CUE PHRASES/INSTRUCTIONS The 800 Meter Run is two laps around the track. It is a quick race at a steady pace. Push as hard as you can towards the finish. The 800 Meter Run is considered a middle distance race. Start out at a steady pace. Establish your place in the pack. Once you pass runners move back into the inside of the track. Drive arms and legs. Pump arms at a 45* angle. Reminds runners that they need to run close to the inside of the track so they are not running a further distance than the other runners. Explain how a waterfall start works. Intro: Fitness: Teacher led exercises. Leg stretches, toe touches, pull leg back behind, twist, arm stretches. Push ups and abdominal exercises. Spend extra time stretching legs. 800 M. Run: You do not need to coach forward lean. Forward lean is simply a function of acceleration. When the body accelerates, it will lean forward. When acceleration ends, the torso should be erect. Acceleration is accomplished in the first several strides of a distance race. After that, the position of the torso should be erect, directly above the hips. When running, each leg swings forward-andback like a pendulum. The sweep of that pendulum swing is the length of the stride, which is determined by the height to which the knee swings forward. When running erect, the weight is centered in the body just above the hips. Leaning forward lowers the center of mass. You cannot lift your knees any higher than your center of mass, so lowering the center of mass by leaning forward restricts knee lift, which in turn will decrease the length of the stride. Arm Action: The arms get everything moving in the direction you want to go – forward. Swinging the arms straight forward and back, or past the mid-line of the body, causes the shoulders to rotate, restricting the free swing of the hips. Shruging the shoulders during arm swing creates shoulder rotation. To keep the shoulders square while running, the arms should move forward and back with the hands moving forward from a point just behind the hips slightly across the chest, up to a point near the shoulders. The hands should stay relaxed, clenching your fists causes the body to tense up. Coaching Word cues: Running Posture: - “Sit up.” “Run tall.” - “Head up – chin slightly tucked.” - “Chest out – shoulders back.” Arm-Action: - “Let the shoulders hang loose and relaxed.” - “Hands cupped and relaxed.” - “Hands down – palms up.” Footstrike: - “Flat landing – weight forward.” - “Stay off your heels.” Relax: - “Run smooth and loose.” - “Loose hands – loose jaw.” - “Get comfortable.” To Accelerate and Sprint: - “Quick arms – short strides.” - “Hands up – thumbs up.” - “Drive off the balls of your feet.” Footstrike: The middle of the foot should strike the ground with the runner’s weight toward the ball of the foot. A full footed footstrike puts the foot under the hips with the leg in a Page 6 of 21 106757202 Unit Plan bent, weight-bearing position. This enhances a rapid forward weight transfer as the leg fully extends off the ball of the foot into the next stride. Breathing: Take deeper breaths, and keep the chest open by running erect with your chest out and shoulders back. Relax, take deep abdominal breaths, and breathe through both your nose and mouth. Closure: Have students run the 800 Meter Run. Remind them this is not a laned event. Stay close to the curb except to pass someone. Record scores of students so they will know if they qualify for the school meet. Page 7 of 21 Pump arms hard and drive knees. Especially when finishing last lap in order to have energy to finish strong to the end. 106757202 Unit Plan DATE: _Day 4 - 100 Meter Dash UNIT: Track & Field EQUIPMENT: Track , Stop Watch, Recording Paper. Day: 4 of 15 LOCATION: Track STANDARDS: ST. 1: 1PA-E1-PO1, 1PA-E2-PO2, 1PA-E3-PO1, ST. 2: 2PA-E2-PO1, ST. 6: 6PAE1-PO2, ST. 1: 1PA-E5-PO1, ST. 5: 5PA-E4-PO1, ST. 2: 2PA-E1-PO2, ST. 2: 2-PA-E2-PO2, ST. 4: 4PA-E2-PO1. OBJECTIVE: To learn specific track skills in each of the 11 track events. To learn how to run more efficiently in sprint and long distance races. To demonstrate proper social interactions with peers while becoming more physically fit while participating. ACTIVITIES CUE PHRASES/INSTRUCTIONS Intro: The 100 Meter Dash is one fourth of the track. It is run on the straight side of the track and it is run as a sprint. Fitness: Teacher led exercises. Leg stretches, toe touches, pull leg back behind, twist, arm stretches. Push ups and abdominal exercises. Lesson Focus: Drive arms and legs. The faster you pump your arms the faster your legs will go. Pump arms at a 90* angle. 100 M. Dash The classic lean of sprinting is a function of acceleration (i.e. when sprinters accelerate, they lean forward). When acceleration ends (after 40-60 meters in a 100 M. race and sooner in the longer sprint races), the torso should be upright with the head and shoulders directly above the hips. Attempting to lean forward when not accelerating will actually cause a sprinter to decelerate by lowering the center-of-mass and knee lift, thereby shortening the stride. You don’t need to coach forward lean. Posture checklist: - Head held straight with no bouncing or wobble - Eyes focused straight ahead - Shoulders relaxed (not hunched), level and square - Torso sitting erect on the hips Arm-Action Checklist: - Arms swing slightly across the body toward the midline. - Hands move from a position behind the hip, past the pocket, and up to shoulder height. - Hands loose and quick. - Footstrike Checklist: - Feet touch down directly below the hips (not in front) onto the ball, or forefoot. - Drive forward with a full extension of the leg and push off the ball of the foot. Coaching Word cues: Running Posture: - “Head up – chin slightly tucked.” - “Chest out – shoulders back.” - “Sit up and lift your knees.” - “Let the shoulders hang loose and relaxed.” Arm-Action: - “Hands up – thumbs up.” - “Loose hands – loose jaw.” - “Drive your elbows.” Footstrike: - “Reach down and feel for the track with the balls of your feet.” - “Drive off the balls of your feet.” Spend extra time stretching legs. Closure: Have students run the 100 Meter Dash. Put them in lanes. Remind them to stay in their lane all the way around. Record scores of students so they will know if they qualify for the school meet. Page 8 of 21 Pump arms hard and drive knees. Start with the strong leg in front and drive the back leg forward quickly to get a good start. Run hard past the finish line and lean into the finish line. 106757202 Unit Plan DATE: _Day 5 - Long Jump UNIT: Track & Field EQUIPMENT: Long Jump Pit, Rake, Measuring Tape, & Recording Paper. Day: 5 of 15 LOCATION: Track STANDARDS: ST. 1: 1PA-E1-PO1, 1PA-E2-PO2, 1PA-E3-PO1, ST. 2: 2PA-E2-PO1, ST. 6: 6PAE1-PO2, ST. 1: 1PA-E5-PO1, ST. 5: 5PA-E4-PO1, ST. 2: 2PA-E1-PO2, ST. 2: 2-PA-E2-PO2, ST. 4: 4PA-E2-PO1. OBJECTIVE: To learn specific track skills in each of the 11 track events. To learn how to run more efficiently in sprint and long distance races. To demonstrate proper social interactions with peers while becoming more physically fit while participating. ACTIVITIES Intro: Done at the Long Jump Pit near the track. CUE PHRASES/INSTRUCTIONS The approach for the long jump should be about 2/3 the way back on the runway. Fitness: Teacher led exercises. Leg stretches, toe touches, pull leg back behind, twist, arm stretches. Push ups and abdominal exercises. Long Jump Technique: The most important factor in Long Jump performance is horizontal velocity. The student tries to convert run-up speed into the longest “flight” possible. An accurate and consistent approach run is essential. Vertical impulse is attained by driving the free leg and opposite arm through the take-off stride. Maintaining forward velocity is the critical factor in long jump, not gaining height. Developing horizontal jumping rhythm focuses on both the approach sprint and the act of jumping itself. The sprint position into the jump transition should be tall, upright, and relaxed. The approach run should be a controlled sprint with almost bounding strides. The aim of the approach run for the Long Jump is to generate the maximum amount of speed which can be converted effectively into a jump. The approach should be gradual, rhythmic, and controlled. The length of the approach should be approximately 12 – 18 strides. The approach is a gradual acceleration to the greatest speed the student can convert into the jump. As the take –off foot contacts the board, the shoulders should be slightly behind the hips with the leg extended almost fully. The contact of the foot is “full-footed” to transfer horizontal velocity into vertical lift. Upon contact of the take-off foot, the jump is initiated with the free leg and opposite arm driving forward and upward, fast and forcefully. Most of the vertical lift in the Long Jump comes from the drive of the free leg, not a concerted effort to jump up. There are 3 styles of long jump most commonly used: The Stride, the Hang, and the 1 ½ Hitchkick. Spend extra time stretching legs. Finding the strong leg: Have students stand upright with both legs together. Have them lean forward until they are over-balanced and almost fall foreward. Have them do it 3 times. Tell them that the foot they step forward on at least 2 out of the 3 times is their strong leg. The strong leg is the leg they want to plant on the toe-board for their long jump take-off. Coaching Word cues: Running Posture: - “Head up – chin slightly tucked.” - “Chest out – shoulders back.” - “Sit up and lift your knees.” - “Let the shoulders stay relaxed.” Arm-Action: - “Hands relaxed.” - “Fast arm pumps.” - “Drive your elbows.” Footstrike: - “Reach down and feel for the track with the balls of your feet.” - “Drive off the balls of your feet.” Scratch: Explain to students that if they step over the end of the toe-board it is considered a scratch (jump does not count). Talk with students about landing forward and walking out the front or side of pit. If the student steps back or falls backward after landing their distance will be measured from the mark closest to the end of the toe board. Closure: Have students take at least 2 long jump runs. Measure each jump and record it. Record scores of students so they will know if they qualify for the school meet. Page 9 of 21 Remind students to run fast, plant their strong leg on the toe-board and drive up. 106757202 Unit Plan DATE: _Day 6 –75 M. Hurdles UNIT: Track & Field EQUIPMENT: Track , Hurdles, Stop Watch, Recording Paper. Day: 6 of 15 LOCATION: Track STANDARDS: ST. 1: 1PA-E1-PO1, 1PA-E2-PO2, 1PA-E3-PO1, ST. 2: 2PA-E2-PO1, ST. 6: 6PA-E1-PO2, ST. 1: 1PA-E5-PO1, ST. 5: 5PA-E4-PO1, ST. 4: 4PA-E1-PO1, ST. 2: 2PA-2PA-E1-PO2, ST. 2: 2PA-E2-PO2, ST. 4: 4PAE2-PO1. OBJECTIVE: To learn specific track skills in each of the 11 track events. To run more efficiently in Hurdle races. ACTIVITIES CUE PHRASES/INSTRUCTIONS Intro: The 75 Meter Hurdles is run on the straight side of the track and it is run as a sprint. Drive arms and legs. The faster you pump your arms the faster your legs will go. Fitness: Teacher led exercises. Spend extra time stretching legs. Have students kick each leg one at a time 3 times up towards their arm held up. The leg that is easier to kick up is the more flexible leg. This is usually the lead leg (first leg over the hurdles). Leg stretches, toe touches, pull leg back behind, twist, arm stretches. Push ups and abdominal exercises. Do hurdle stretches Lesson Focus: 75 M. Hurdles: Hurdling is sprinting over the hurdle, rather than jumping over it. The center of gravity is actually raised very little to clear the hurdle. Hurdle clearance is accomplished by transferring speed (horizontal momentum) vertically at take-off. The lead leg (first leg) is usually the more flexible leg, the trail leg comes after. Posture: - Chest over lead thigh in advance of the lead leg knee. Head no higher than normal sprinting position. Eyes focused on the next hurdle at take-off. Shoulders level and parallel to the hurdle. Hold forward lean until lead foot touches down. Lead Leg: - Drive the knee, rather than kick the foot to the hurdle. Lead toe flexed, not pointed. Begin snap-down when the lead foot, not the hip, reaches the hurdle. Drive lead leg straight at and over the hurdle cross bar. Land on the ball of the foot, do not drop onto the heel. Coaching Word cues: Running Posture: - “Head up – chin slightly tucked.” - “Chest out – shoulders back.” - “Sit up and lift your knees.” - “Let the shoulders hang loose and relaxed.” Arm-Action: - “Keep elbows close to body. - “Reach opposite hand to lead foot.” - “Pump arms forward and back.” Footstrike: - “Reach down and feel for the track with the balls of your feet.” - “Drive off the balls of your feet.” - “Slightly shortened last stride to hurdle.” - “Takeoff approximately 6-7 feet from hurdle.” Trail Leg: - - Pull knee through under the armpit, not flat across the top of the hurdle. The heel passes close to the hip. Keep the foot flexed with the toes pointed up. Pull the knee over the hurdle and push the foot down. Arm-Action Checklist: Lead Arm: At eye level during take-off. Upper arm parallel to the thigh of the lead leg. Lead arm bent 120 degrees during reach and pullback. Lead hand sweeps back below the trailing knee. Footstrike Checklist: - Feet touch down directly below the hips (not in front) onto the ball, or forefoot. - Drive forward with a full extension of the leg and push off the ball of the foot. Closure: Have students run the 75 Meter Hurdles. Put them in lanes. Remind them to stay in their lane all the way. Record scores of students so they will know if they qualify for the school meet. Page 10 of 21 Pump arms hard and drive knees. Start with the strong leg in front and drive the back leg forward quickly to get a good start. Run hard past the finish line and lean into the finish line. 106757202 Unit Plan DATE: Day 7 – 400 Meter Relay UNIT: Track & Field EQUIPMENT: Track, Stop Watch, Batons for each team, Recording paper. Day: 7 of 15 LOCATION: Track STANDARDS: ST. 1: 1PA-E1-PO1, 1PA-E2-PO2, 1PA-E3-PO1, ST. 2: 2PA-E2-PO1, ST. 6- 6PA-E1-PO2, ST. 1: 1PA-E5-PO1, ST. 5: 5PA-E4-PO1, ST. 4: 4PAA-E1-PO1, ST.2: 2PA-E1-PO2, ST. 2: 2PA-E2-PO2, ST. 4: 4PA-E2-PO1. OBJECTIVE: To learn specific track skills in each of the 11 track events. To learn how to run more efficiently in sprint and long distance races. To demonstrate proper social interactions with peers while becoming more physically fit while participating. ACTIVITIES CUE PHRASES/INSTRUCTIONS The 400 Meter Relay is one total lap around the track with each team member running 100 meters. It is run as a sprint as each relay member hands off the baton. Drive arms and legs. The faster you pump your arms the faster your legs will go. Pump arms at a 90* angle. Remind relay members to be running as they hand off the baton. Intro: Fitness: Teacher led exercises. Leg stretches, toe touches, pull leg back behind, twist, arm stretches. Push ups and abdominal exercises. 400 Meter Relay: Spend extra time stretching legs. Cues: The objective of the 400 M. Relay is to move the baton Around the track as fast as possible. Having great sprinters means nothing if the baton is not passed efficiently without loss of speed. The goal is to maximize the speed of the baton; the speed of the runners only serves that purpose. The 4 fastest sprinters should be the members of your 4X100 M. Relay. The order of the runners should be: 1st – second fastest 100 M. time. 2nd – slowest 100 M. time. 3rd – third fastest 100 M. time. 4th – fastest 100 M. time. The baton is passed off with first runner carrying it in her Right hand, second runner in the Left hand, third runner in her Right hand, and fourth runner in the Left hand. Have the relay teams practice in the middle of the Football field in their correct order standing in a line and handing off the baton with the correct hand. They should say “go” when they want the runner to start running, and “stick” when they want them to put their hand back to receive the baton. Once practice has been done in a line, then Spread out down the football field handing off, then go to the track. Assign each relay team a lane. Walk the 2nd, 3rd, & 4th runner around the track. Set them up in their correct lane and stagger their starts. Show them where the exchange area is. Go to the starting line. Put the 1st runner in their lanes. Remind everyone to stay in their lane all the way around. Page 11 of 21 The Outgoing Runner: When the incoming runner hits the correct spot and says “go”, start running fast. The hand of the outgoing runner is extended back with the fingers together and straight and the thumb out. The baton is handed off with a slight “up and over” motion”. Baton starts: R – L – R – L. Do not start running too soon. Do not put your hand back to receive the baton until you are near enough to hand off. Incoming Runner: The responsibility of the incoming runner is to get the baton into the hand of the outgoing runner. Stay in your lane until everyone completes their handoff in your Zone. 106757202 Unit Plan Closure: Once the relay is finished have all team members come to the finish line. Have the last runner tell them what Their relay time was. Tell them that a good relay time would be around 1:05 – 1:10 for their first time of running the relay. Remind students that the relay is not run during the school meet, the four fastest students who run the 100 M. Dash in the school meet will be chosen to make the 4 X 100 M. relay in the City Meet. Page 12 of 21 106757202 Unit Plan DATE: _Day 8 – 1600 Meter Run UNIT: Track & Field EQUIPMENT: Track , Stop Watch, Recording paper. Day: 8 of 15 LOCATION: Track STANDARDS: ST. 1: 1PA-E1-PO1, 1PA-E2-PO2, 1PA-E3-PO1, ST. 2: 2PA-E2-PO1, ST.6: 6PA-E1-PO2, ST. 1: 1PA-E5-PO1, ST. 5: 5PA-E4-PO1, ST. 4: 4PA-E1-PO1, ST. 2: 2PA-E1-PO2, ST.2: 2PA-E2-PO2, ST. 4: 4PA-E2-PO1. OBJECTIVE: To learn specific track skills in each of the 11 track events. To learn how to run more efficiently in sprint and long distance races. To demonstrate proper social interactions with peers while becoming more physically fit while participating. ACTIVITIES Intro: The 1600 Meter Run is four laps around the track. It is run a at a steady pace. Push as hard as you can towards the finish. The 1600 Meter Run is considered a distance race. CUE PHRASES/INSTRUCTIONS Start out at a steady pace. Establish your place in the pack. Once you pass runners move back into the inside of the track. Drive arms and legs. Pump arms at a 45* angle. Reminds runners that they need to run close to the inside of the track so they are not running a further distance than the other runners. Explain how a waterfall start works. Fitness: Teacher led exercises. Leg stretches, toe touches, pull leg back behind, twist, arm stretches. Push ups and abdominal exercises. Spend extra time stretching legs. 1600 M. Run: You do not need to coach forward lean. Forward lean is simply a function of acceleration. When the body accelerates, it will lean forward. When acceleration ends, the torso should be erect. Acceleration is accomplished in the first several strides of a distance race. After that, the position of the torso should be erect, directly above the hips. When running, each leg swings forward-and-back like a pendulum. The sweep of that pendulum swing is the length of the stride, which is determined by the height to which the knee swings forward. When running erect, the weight is centered in the body just above the hips. Leaning forward lowers the center of mass. You cannot lift your knees any higher than your center of mass, so lowering the center of mass by leaning forward restricts knee lift, which in turn will decrease the length of the stride. Arm Action: The arms get everything moving in the direction you want to go – forward. Swinging the arms straight forward and back, or past the mid-line of the body, causes the shoulders to rotate, restricting the free swing of the hips. Shruging the shoulders during arm swing creates shoulder rotation. To keep the shoulders square while running, the arms should move forward and back with the hands moving forward from a point just behind the hips slightly across the chest, up to a point near the shoulders. The hands should stay relaxed, clenching your fists causes the body to tense up. Coaching Word cues: Running Posture: - “Sit up.” “Run tall.” - “Head up – chin slightly tucked.” - “Chest out – shoulders back.” Arm-Action: - “Let the shoulders hang loose and relaxed.” - “Hands cupped and relaxed.” - “Hands down – palms up.” Footstrike: - “Flat landing – weight forward.” - “Stay off your heels.” Relax:: - “Run smooth and loose.” - “Loose hands – loose jaw.” - “Get comfortable.” To Accelerate and Sprint: - “Quick arms – short strides.” - “Hands up – thumbs up.” - “Drive off the balls of your feet.” Footstrike: The middle of the foot should strike the ground with the runner’s weight toward the ball of the foot. A full footed footstrike puts the foot under the hips with the leg in a bent, weight-bearing position. This enhances a rapid forward weight transfer as the leg fully extends off the ball of the foot into the next stride. Breathing: Take deeper breaths, and keep the chest open by running erect with your chest out and shoulders back. Relax, take deep abdominal breaths, and breathe through both your nose and mouth. Closure: Have students run the 1600 Meter Run. Remind them this is not a laned event. Stay close to the curb except to pass someone. Record scores of students so they will know if they qualify for the school meet. Page 13 of 21 Pump arms hard and drive knees. Especially when finishing last lap in order to have energy to finish strong to the end. 106757202 Unit Plan DATE: _Day 9 - Shot Put Recording Material. UNIT: Track & Field EQUIPMENT: Day: 9 of 15 4 Kilo Shot Put, Shot Put Ring, Cone to Mark Distance, & LOCATION: Track STANDARDS: ST. 1: 1PA-E1-PO1, 1PA-E2-PO2, 1PA-E3-PO1, ST. 2: 2PA-E2-PO1, ST. 6: 6PAE1-PO2, ST. 1: 1PA-E5-PO1, ST. 5: 5PA-E4-PO1, St. 2: 2PA-E1-PO2, ST. 2: 2-PA-E2-PO2, ST. 4: 4PA-E2-PO1. OBJECTIVE: To learn specific track skills in each of the 11 track events. To learn how to run more efficiently in sprint and long distance races. To demonstrate proper social interactions with peers while becoming more physically fit while participating. ACTIVITIES Intro: The Shot Put is done at the Shot Put ring near the track. Fitness: Teacher led exercises. Leg stretches, toe touches, pull leg back behind, twist, arm stretches. Push ups and abdominal exercises. Shot Put Technique: The aim of the Shot Put is to propel the implement as far as possible. The distance achieved by the throw is a function of the implement’s speed at release, the height of release, and the angle of release and attack. The glide technique of shot put uses the rotation of the hips, trunk, shoulders, and free arm to drive the shot outward. The Glide shot put style, a combination of horizontal and vertical force accelerates the body from the back to the front of the throwing circle. As the thrower lands in the middle position, the legs drive forward and up and the hips and torso rotate to the front circle. At the same time, the throwing arm further accelerates the shot as it pushes away from the body. The optimum angle of release for the shot Put is roughly 40 degrees, depending on the height of release. The Glide technique is an easier technique for younger students to learn. It will also teach the thrower the proper power positions. The Glide: ( explained for a Right hand thrower.) The Glide begins with the throwers weight solidly over the right foot and the left arm dangling and relaxed. Just before the left leg is to be driven to the board, the athlete should lean backwards and start to gently fall back into the ring. This procedure is called unseating and provides momentum for the shift across the ring. The left leg is extended, or driven, towards the toe board, and should not be lifted too far off the ground as it extends. The upper body should be kept closed and the left hand should reach back towards the rear of the circle. While the left leg is driving toward the toe board, the right leg extends as well so a split position is attained. Immediately after the split position is hit, the right foot is Page 14 of 21 CUE PHRASES/INSTRUCTIONS Have the students line up in a line behind the Shot Put area. Demonstrate what the Shot Put should look like from the Shot Put ring with the class. Go over with students: enter & exit, and how to hold shot put, not stepping on the toe board, & proper placement of shot put to the neck. Spend extra time stretching arms and shoulders. Coaching Cues for Beginners: Explain to students that the rules for the Shot Put require that the student enter through the back of the circle and once finished putting the shot, they exit through the back of the circle. The putter cannot step on or over the line at any time while putting the shot. The putter cannot step on or over the metal toe board at the front of the circle while putting the shot. For beginning students the teacher could have the students take 2 big steps sidewards from the toe board to the back of the shot put circle. - Instruct students to bend knees, and stay low. Slide sidewards towards toe board. The slide is easier to learn at first than the Glide. This technique will teach students to bend legs and push with the legs more. - Demonstrate to students how to hold the shot put. Place the shot up in fingers, and not touching the palm of the hand. Wrist must stay straight and not wobble. - Place the held shot put next to the neck, under the ear, with elbow out. - Lean slightly back towards back leg, with arm that is not holding the shot put straight out in front of body. - As the shot put is pushed up at a 40* angle, the legs start to push up also. Drive the forward arm back as the shot put is pushed up past the chin. - Let the students put two shots in a row. Give them cues as they throw. Then have that student go out and retrieve the next thrower’s shots as 106757202 Unit Plan pulled underneath the body. The thrower’s back is still facing the throwing area. When the right foot is fully recovered beneath the upper body, the center of mass should be over the ball of the right foot. This allows the center of mass to be shifted forward onto the left leg to generate more linear momentum. This completes the Glide phase of the throw. The position of the thrower should now resemble that of the start of a stand throw. Opening Up: From the stand throw position, the thrower drives up with the right leg, and begins to shift the body weight forward onto the left leg. As the right foot is recovered underneath the upper body, the thrower should spend as little time as possible in transition to the throwing phase. The upper body will begin “opening up” at this stage, in preparation for the arm strike at the end of the throw. As the shot is thrown, the concept of extension should be practiced. The shot will be pushed outward as the center of mass is shifted from the right to the left foot. At the same time the legs extend upward to lift the shot. Power Position: The position when the shot is released is called the “power position”. When the shot is being released, the head should be thrown back to allow an upward delivery. Reverse: A follow-through called the “reverse”, is applied to the end of the throw. This allows a long pull while avoiding fouling. The student should not watch the shot as they reverse, but look off to the side. CLOSURE: Students should know what their best distance thrown is. They will then know if they qualified for the School Track Meet. Page 15 of 21 - she puts the shot. Teacher should record the best throw of each student. SAFETY: Line up behind thrower. Not students in throwing area. Carry Shot Puts back to throwing circle, don’t roll them back. Thrower always checks the throwing area to make sure it is clear before throwing. In putting the shot, the hand is in front of the elbow – like throwing a punch. If you lead with the elbow, the arm could be injured. Remind students to keep the shot put “tucked in” next to their neck. Legs bent, and push up with legs as the shot put is thrown. 106757202 Unit Plan DATE: _Day 10 - Discus Recording Material. UNIT: Track & Field EQUIPMENT: Discus Ring, Girls Rubber Discus, Cone to mark qualifying line, & Day: 10 of 15 LOCATION: Track STANDARDS: ST. 1: 1PA-E1-PO1, 1PA-E2-PO2, 1PA-E3-PO1, ST. 2: 2PA-E2-PO1, ST. 6: 6PAE1-PO2, ST. 1: 1PA-E5-PO1, ST. 5: 5PA-E4-PO1, St. 2: 2PA-E1-PO2, ST. 2: 2-PA-E2-PO2, ST. 4: 4PA-E2-PO1. OBJECTIVE: To learn specific track skills in each of the 11 track events. To learn how to run more efficiently in sprint and long distance races. To demonstrate proper social interactions with peers while becoming more physically fit while participating. ACTIVITIES CUE PHRASES/INSTRUCTIONS Intro: The aim of the Discus Throw is to propel the implement as far as possible. The distance achieved by the throw is a function of the implement’s speed at release, the angle of release and attack, and air resistance. Remind students that the discus throw is difficult to learn. The only way they will get better is by practicing it. Fitness: Stretch arms and shoulders well. Teacher led exercises. Leg stretches, toe touches, pull leg back behind, twist, arm stretches. Push ups and abdominal exercises. Discus Technique: In the Discus throw, the thrower attempts to perform a long acceleration of the implement by applying rotational and linear horizontal force at the rear of the throwing circle. When the thrower reaches the power position, vertical force is also applied to create an optimum angle of release. As the hips turn to the front, the free arm pulls in to shorten the axis of rotation and the front leg blocks. This transfer of momentum further accelerates the throwing arm. The final acceleration of the discus results from the pull of the throwing arm through the point of release. The optimum angle of release for the Discus Throw varies between 34-40 degrees depending on wind and height of release. Discus is also aided by the construction of the discus itself. The discus throw should have a distinct rhythm, building from slow to fast. The discus thrower should start in the back of ring with a nice relaxed wind of the discus to start the rhythm. The wind should not be too fast. As the thrower “unwinds”, the legs should bend and the center of mass should be shifted over the ball of the left foot. The shoulders should be kept parallel to the ground with the left arm extended straight out in front of the body. As the center of mass moves over the left foot, the thrower should drive off that foot immediately. This movement is referred to as “drop and go”. As the left foot pushes, the right foot sweeps around underneath the left armpit and the thrower rotates out of the back of the ring. The combination of the left leg drive and the right leg sweep gives the thrower good linear impulse across the Page 16 of 21 Cues for Beginners: - Start out by having students stand in a straight line close to the discus ring. Explain how students must enter and exit from the back of the ring. - Show students how to hold the discus with their last knuckle of each finger over the edge and palm flat to the discus. - Explain centrifugal force, and how when students swing discus up it is held in the hand. - Have students hold opposite hand forward with the palm up. Practice facing sideways and swinging the discus from the hip up to the opposite palm which is facing up. Make sure the front hand is pointing in the direction the student wants to throw, and held up about chin height. - Show students how to bend knees with legs apart, and swing the discus up as their knees bend and straighten. Cues from teacher could be: “low to high”. - Have students practice this “low to high” technique. - Explain to students that when they release the discus the last finger that will leave the discus will be their “trigger” finger (or pointer finger). Show them how they pull to the right (for a right handed person) with their “trigger” finger so the discus goes in a clockwise direction through the air (like a flying saucer). - Have students hold their release hand up forward about even with their chin. Palm flat to the ground. Have them practice pulling their “trigger” 106757202 Unit Plan ring. The head should look straight away from the chest as the discus is wound and then turned to look at the left arm as the thrower comes out of the back of the ring. Once the drive has been established across the ring, the thrower should actually be airborne. At this point, the right leg will be tucked in, beneath the upper body, and the knees brought together to increase the speed of the left foot coming back to the ground. After the initial drive out of the back, the right leg will be the first to contact the ground at the center of the ring. The left leg should touch down as soon after the right as possible to create the longest pull on the discus. As the thrower reaches the stand-throw position, the shoulders should remain parallel to the ground with no dipping whatsoever. The right foot should also keep pivoting, and should continue to do so until the discus is released. When the student is pulling the discus around to the release point, the right foot must keep pivoting in order to maintain the hip-shoulder separation from the initial turn. The discus throw is actually a sling, aided by a stretchreflex reaction prior to release. At release, the head should be thrown back allowing the chest and hip to rise and give lift to the discus. After the discus is released, a reverse can be added to avoid fouling. finger sideways towards their little finger keeping their palm flat to the ground. This will help them understand what it should look and feel like when they actually release the discus. - Another example to help students understand the release would be to have them pretend they are opening a jar with the palm of their hand flat. - Once students have practiced the release with their “trigger” finger, have them practice swinging their release arm up from the side, and then pretend they are releasing the discus with the “trigger” finger. - Now have students line up behind the discus cage. Remind them about safety at the discus area. Have at least 4 discus for students to throw. - Let each student go to the discus ring, entering and exiting correctly. Let them throw 2 discus in a row, practicing the correct release method. - Do not have student practice the turn right now. Have them stand close to the front of the circle and just practice the “low to high” with knees bent, and then release the discus. Do not have them do more than 3 “low to highs” as they practice. - Record the best score for each student as they do their throws. SAFETY: - Stay behind the discus cage. - No students in the throwing area. - Teacher and students should never turn their back on the thrower. Especially if they are out in the throwing field. - The thrower should always check the throwing area to make sure it’s clear before throwing. CLOSURE: Place the cone at the qualifying distance. Let each student take 2 throws. Record their best distance so they know if they qualified for the school meet. Remind students that to be a good discus thrower, it takes a lot of practice. Make sure they keep their palm flat to the ground, and use their trigger finger as they release the discus. Page 17 of 21 106757202 Unit Plan DATE: _Day 11 – 200 Meter Dash UNIT: Track & Field EQUIPMENT: Track , Stop Watch, Recording Paper. Day: 11 of 15 LOCATION: Track STANDARDS: ST. 1: 1PA-E1-PO1, 1PA-E2-PO2, 1PA-E3-PO1, ST. 2: 2PA-E2-PO1, ST. 6: 6PAA-E1-PO2, ST. 1: 1PA-E5-PO1, ST. 5: 5PA-E4-PO1, ST. 4: 4PA-E1-PO2, ST. 2: 2PA-E2-PO2, ST. 4: 4PA-E2-PO1. OBJECTIVE: To learn specific track skills in each of the 11 track events. To learn how to run more efficiently in sprint and long distance races. To demonstrate proper social interactions with peers and become more physically fit while participating. ACTIVITIES Intro: The 200 Meter Dash is one half a lap around the track. It is run as a sprint. Fitness: Teacher led exercises. Leg stretches, toe touches, pull leg back behind, twist, arm stretches. Push ups and abdominal exercises. Lesson Focus: 200 M. Dash The classic lean of sprinting is a function of acceleration (i.e. when sprinters accelerate, they lean forward). When acceleration ends (after 40-60 meters in a 100 M. race and sooner in the longer sprint races), the torso should be upright with the head and shoulders directly above the hips. Attempting to lean forward when not accelerating will actually cause a sprinter to decelerate by lowering the center-of-mass and knee lift, thereby shortening the stride. You don’t need to coach forward lean. Posture checklist: - Head held straight with no bouncing or wobble - Eyes focused straight ahead - Shoulders relaxed (not hunched), level and square - Torso sitting erect on the hips Arm-Action Checklist: - Arms swing slightly across the body toward the midline. - Hands move from a position behind the hip, past the pocket, and up to shoulder height. - Hands loose and quick. - Footstrike Checklist: - Feet touch down directly below the hips (not in front) onto the ball, or forefoot. - Drive forward with a full extension of the leg and push off the ball of the foot. CUE PHRASES/INSTRUCTIONS Drive arms and legs. The faster you pump your arms the faster your legs will go. Pump arms at a 90* angle. Spend extra time stretching legs. Coaching Word cues: Running Posture: - “Head up – chin slightly tucked.” - “Chest out – shoulders back.” - “Sit up and lift your knees.” - “Let the shoulders hang loose and relaxed.” Arm-Action: - “Hands up – thumbs up.” - “Loose hands – loose jaw.” - “Drive your elbows.” Footstrike: - “Reach down and feel for the track with the balls of your feet.” - “Drive off the balls of your feet.” Closure: Have students run the 200 Meter Dash. Put them in lanes. Remind them to stay in their lane all the way around. Run close to the inside lane line. Record scores of students so they will know if they qualify for the school meet. Page 18 of 21 Pump arms hard and drive knees. Especially when coming into the straight part of the track to have energy to finish strong to the end. Finish with a lean at the finish line, running hard through the finish line. 106757202 Unit Plan DATE: _Day 12 - Track Study Guide EQUIPMENT: Track Study Guide run off for each student, Place to do Study guide with Whiteboard and Pen, or Overhead; Pencil for each student. UNIT: Track & Field Day: 12 of 15 LOCATION: Room with a White Board or overhead. STANDARDS: ST. 1: 1PA-E1-PO1, 1PA-E2-PO2, 1PA-E3-PO1, ST. 2: 2PA-E2-PO1, ST. 6: 6PAE1-PO2, ST. 1: 1PA-E5-PO1, ST. 5: 5PA-E4-PO1, St. 2: 2PA-E1-PO2, ST. 2: 2-PA-E2-PO2, ST. 4: 4PA-E2-PO1. OBJECTIVE: To learn specific track skills in each of the 11 track events. To demonstrate proper social interactions with peers while becoming more physically fit while participating. ACTIVITIES CUE PHRASES/INSTRUCTIONS Intro: Give each student a Study Guide. Make sure students have a pencil to fill it out with. Find a room or area the students will be able to see the whiteboard or overhead. Tell students that if they turn in their Study Guide to the teacher on the day of the test, and all the Memory Cue Pictures are filled out, they will receive 5 extra points added to their test. Fitness: Teacher should go over the Study Guide with students and explain/show student how to do each track event properly. Explaining rules and proper technique. All students should have had a chance to try each of the track events by now and be familiar with each of them. Page 19 of 21 Remind students that if they study the Study Guide, they should do well on the Test. Go over with students how and when your school track meet will be held. 106757202 Unit Plan DATE: _Day 13 & 14 – Practice & Make-up Day Watches, & Recording Material. UNIT: Track & Field Day: 13 & 14 of 15 EQUIPMENT: Equipment for each Track event, Stop LOCATION: Track STANDARDS: ST. 1: 1PA-E1-PO1, 1PA-E2-PO2, 1PA-E3-PO1, ST. 2: 2PA-E2-PO1, ST. 6: 6PAE1-PO2, ST. 1: 1PA-E5-PO1, ST. 5: 5PA-E4-PO1, ST. 2: 2PA-E1-PO2, ST. 2: 2-PA-E2-PO2, ST. 4: 4PA-E2-PO1. OBJECTIVE: To learn specific track skills in each of the 11 track events. To learn how to run more efficiently in sprint and long distance races. To demonstrate proper social interactions with peers while becoming more physically fit while participating. ACTIVITIES Intro: Explain to students that they will have the opportunity on days 13 & 14 to either practice events they were very close to qualifying for, or make-up events they were absent for on the day they were done. CUE PHRASES/INSTRUCTIONS There are a couple of ways make-up can be handled. The teacher could write the name, period, & events missing of each student who is missing events. Give that card to the student and have them take it around with them to the teacher who is working at that station for the hour. Once the student does the event, that teacher puts the time/ distance on the card next to the event and initials next to it. Then the student hands the card into the teacher at the end of the hour when the events are all made up. Another way, would be to have the students make-up the event with the teacher at that station, and then go to their roll call teacher and report the score. The teacher would have their recording sheet for all the track events with them and could record at that time. Fitness: Remind students to stretch well. Teacher led exercises. Leg stretches, toe touches, pull leg back behind, twist, arm stretches. Push ups and abdominal exercises. Teachers can station themselves in different areas at the track: Shot and Discus, High Jump and Long Jump, Running events & Hurdles. As students come to make up events the teacher can watch them and record their scores. If there are students who do not have any events to make up, and do not want to be in the school track meet the teacher can set up a game of “kick ball” in the center of the football field where those students can play and be supervised while the teachers are working with the other students on practice/make-up. CLOSURE: Remind students to turn in their cards to teacher once they have finished doing their practice/make-up if that is the method used. Posting a copy of the track schedule for the complete track unit, and a copy of the qualifying times/distances needed to qualify for the school track meet saves the teacher a lot of time telling the students every day what they will be doing, and what they need to qualify. Page 20 of 21 106757202 Unit Plan DATE: _Day 15 - Track Test EQUIPMENT: Track Test run off for each student, Place to spread out students to take test, 50 item scanner sheet for each student, Pencil for each student. UNIT: Track & Field Day: 15 of 15 LOCATION: Room with a White Board. STANDARDS: ST. 1: 1PA-E1-PO1, 1PA-E2-PO2, 1PA-E3-PO1, ST. 2: 2PA-E2-PO1, ST. 6: 6PAE1-PO2, ST. 1: 1PA-E5-PO1, ST. 5: 5PA-E4-PO1, ST. 2: 2PA-E1-PO2, ST. 2: 2-PA-E2-PO2, ST. 4: 4PA-E2-PO1. OBJECTIVE: To learn specific track skills in each of the 11 track events. To demonstrate proper social interactions with peers while becoming more physically fit while participating. ACTIVITIES CUE PHRASES/INSTRUCTIONS Intro: Give each student a Track Test and a scanner sheet. Make sure students have a pencil to fill it out with. Spread them out so they are not next to each other. Remind students that if they turn in their Study Guide to the teacher at the beginning of the hour, and all the Memory Cue Pictures are filled out, they will receive 5 extra points added to their test. Fitness: There can be 2 grades for the Track Unit: 1. Participation: Count 10 points for each of the Track Events done by the student to equal 100%. 2. The Track Test is worth 100 points. Page 21 of 21 Tests can be graded on the scanner. Give feedback to students on their test scores the next day in class. 106757202