After completion of this subject, students should be able to

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Name of Course/Module
Course Code
Status of Subject
MQF Level/Stage
Note :
Certificate – MQF Level 3
Diploma – MQF Level 4
Bachelor – MQF Level 6
Masters – MQF Level 7
Doctoral – MQF Level 8
Version
(state the date of the last Senate approval)
Software Design
TSE3151
Elective
Bachelor Degree – MQF Level 6
Pre-Requisite
Name(s) of academic/teaching staff
TSR2701 Software Requirement Engineering
Year 2012
Wan Ruslan Yusoff
Semester and Year offered
Objective of the course/module in the programme :
To provide knowledge and expose students to the activities in software design covering design
principles and concepts, qualities of good software design, negative design patterns, component level
design and software architecture and framework.
Subject Learning Outcomes :
After completion of this subject, students should be able to:
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11.
Discuss the qualities of good software design
Evaluate the quality of multiple software design based on key design principles and concepts
Identify and avoid negative patterns in the construction of a software application
Create and specify the software design for a medium sized software using a software requirement
specification, an accepted program design methodology and appropriate notation
Evaluate a software design at component level
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Synopsis:
The major areas covered are software design concepts and principles, negative design patterns,
component level software design, software design qualities, and software architecture and frameworks.
Bidang utama bagi kursus ini meliputi konsep dan prinsip rekabentuk perisian, rekabentuk perisian
negatif, rekabentuk perisian paras komponen perisian, kualiti rekabentuk perisian, serta senibina dan
bingkai kerja perisian.
12.
Mapping of Subject to Programme Outcomes :
% of
Programme Outcomes
Apply soft skills in work and career related activities
To make use of fundamentals concepts and formulate best practices.
Apply technical concepts and practices in specialized areas of Computer Science
Analyze the requirements to address problems or opportunities faced by
organizations
Recognize and pursue continued life-long learning throughout their career
Blend innovative mind and entrepreneurial skills
13.
Relate moral values and professional ethics to the practice of an ICT professional.
Assessment Methods and Types :
Method and Type
Description/Details
Contribution
5
40
15
20
10
5
5
Percentage
Coursework
40%
Final Examination
60%
Total
100%
14.
Details of Subject
Topics
Mode of Delivery
Lecture
Tutorial/Lab
2
-
4
4
Negative Design Patterns
What are negative design patterns
Goals of negative design patterns
Benefits of negative design patterns
Using negative design patterns
Discovering new negative design patterns
Analysing negative design patterns
6
6
Components Level Software Design
What are software components
UML Component Notation
Case study of component in use
What components consists of
Component life cycle
Corba Component Standards
Software Design Qualities
4
Introduction to Software Design
What is software design
Building model
Transferring design knowledge
Constraints of the software design process and product
Recording software design decisions
Fundamental design concepts and principles
Goals of software design
Correctness
Robustness
Flexibility
Reusability
Efficiency
Tradeoff analysis of Robustness, Flexibility, Reusability and
Efficiency
4
6
6
6
6
Software Quality concept
Assessing software design quality
Quality attributes of the design product
Assessing the design process
Architecture and Frameworks
Meaning of software architecture
Goals for architecture and modularization
Modularization, cohesion and coupling
Standard software architecture
Meaning of Framework
Framework Usage
Goals for Framework
Framework development and example
Total
15.
16.
28
26
Lab / Tutorial:
Total
Student
Learning Time (SLT)
Face to Face
Total Guided and Independent Learning
(Hour)
Lectures
28
28
Tutorials
26
26
Midterm test (1)
1
12
Assignment (1)
1
12
Quiz (2)
1
4
Final exam (1)
2
20
Total
59
102
161/40 = 4
Total SLT
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18.
Credit Value
Reading Materials :
Textbook
 David Budgen, Software Design (2nd
Edition), Addison Wesley, 2003
 Eric J. Braude, Software Design: From
Programming to Architecture (First
Edition), Wiley, 2003
4
Reference Materials
 Martin Fowler, Kent Beck, John Brant,
William Opdyke, Don Roberts,
Refactoring: Improving the design of the
existing code, Addison-Wesley Professional,
1999.
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19.
Bernd Bruegge, Allen H. Dutoit, Object
Oriented Software Engineering Using UML,
Patterns and Java (Second Edition), Prentice
Hall, 2003
Erich Gamma, Richard Helm, Ralph Johnson,
John Vlissides, Design Patterns: Elements of
Reusable Object-Oriented Software, AddisonWesley, 1995 (Classic and famous seminal
book for software design patterns.)
Appendix (to be compiled when submitting the complete syllabus for the programme) :
1. Mission and Vision of the University and Faculty
2. Mapping of Programme Objectives to Vision and Mission of Faculty and University
3. Mapping of Programme Outcome to Programme Objectives
4. Progarmme Objective and Outcomes (Measurement and Descriptions)
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