Last Updated 120213 THE CHRONICLES: ADVENTURES IN THE ADVANCED FIGHTING FANTASY CAMPAIGN {hyperlinked; Press CTRL and “click”} 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 1|Page The_Wishing_Well The Hives of Peril The Ransom of the Horribles The Riddling Reaver Tower of the Sorceror Revenge of the Sorceror Shadow Over Blacksand A Darkness Over Kaad The Warlock of Firetop Mountain Caverns of the Snow Witch Into The Wilderness Deathtrap Dungeon The Forest of Doom The Shamutanti Hills The Cityport of Traps The Seven Serpents The_Crown_Of_Kings Arena of Blood Trial of Champions The Temple of the Dark One Plague of Dreams Last Updated 120213 The Wishing Well Alexa has a love for all Galana’s creatures, great and small. She had also recently returned from the Wishing Well, from which she emerged with magical items not found by previous adventurers (see AFFRPG01). Alexa found the Amulet of Kareep (which allowed her to speak to Mice) in the hidden safe of a two-headed CALACORM, retrieved a HELLHOUND Sword after killing its namesake and then found a Bag of Gold Holding (which could hold seemingly unlimited gold coins) just hanging on a peg on the wall – how lucky! Alexa had journeyed into the well with her friends Dwarven fighter Malexa and human Wizard Xa – but they were not so fortunate. Although Xa earlier saved both their hides with a Levitation spell after the pair fell into a bottomless pit, a later encounter with a beautiful SIREN lured Malexa to his watery grave, while Xa was mauled to death by the savage HELLHOUND mentioned earlier. It was the 274th Year AC (After Chaos), in the Year of the Fox, and on the outskirts of Alkernis, in the southern lands of a continent known as Allansia, a family of three set out on an adventure. Mama Young was a single mother of two, but she was a survivor, and didn’t take any crap from anyone. She spoke up and said whatever was on her mind, so she became a bit of an outcast in her hometown of Alkernis. Her two teenage boys Ben (17) and Anakin (19) were equally “distinctive”. Anakin liked to dress as his favourite characters of folk-lore. Most of these were great wizards and sorcerers, and he could often be seen riding a broom pretending he could fly. Indeed, Anakin dreamed of one day travelling to the Great City of Salamonis to study Magic! Ben on the other hand was a rough and tumble larrikin. He also bore no resemblance to his Mama and older brother, and it was rumored that his birth was the result of a union between his straying mother and a wandering vagabond that was apparently a hybrid of Dwarf and Man. In any case, the three were as close as it came and one day they stumbled upon a Well that led into a dungeon complex. There had been rumors about nobles of centuries past casting gold coins into wells, and so the family set down in search of treasure. Armed with sword, shield, backpack, a lantern and some rations, they descended. Once underground, the family befriended a Dwarf named Thrushbeard by agreeing to eat some of his “nuts”. The bird-bearded Dwarf then told them they needed a Crystal Key if they indeed wished to find the Well’s treasures. Later, the ghost of a Wizard called Nandras said he had the Key and would give it to them if 2|Page Last Updated 120213 they slew the MUMMY that had been causing a nuisance in the dungeon. With the eyes from warriors in large portraits following their every move, they set off in search of the MUMMY. The party avoided the many chests and items (traps?) that lay strewn in the rooms and passageways. Perhaps they were fearful, or was it wisdom? In any case, it made their travels speed ahead, and soon they happened upon the very powerful adversary that was the MUMMY! Normal weapons did no damage, and it was up to Anakin to throw a torch on the undead monster, setting it alight, and destroying it forever! Ben bagged a Dagger of Throwing and with the Crystal Key in hand, they continued through the dark underground. After gaining some more information from a CALACORM, they used the Key to enter the SPIDER KING’S chambers. Mama, Ben and Anakin combined their fighting prowess to overcome a lurking NANDI BEAR and a particularly nasty HELLHOUND. With the Treasure almost in their grasp, they were ambushed by a group of ZOMBIES. While Anakin and Ben quickly moved to secure the treasure, their Mama was under siege. Horrifically, the last image they saw of their mother was of a ZOMBIE sucking the brains from her lifeless body (yuk!). As for the brothers, they went into the Well as boys but emerged as men! With the Wishing well treasure, and the odd magical item, in hand they committed themselves to living the Life of Adventure. For Fame! For Glory! For Allansia! For MAMA! The Hives of Peril After the death of their mother in The Wishing Well (AFFRPG01), the two teenage adventurers, Anakin & Ben teamed up with a magic user they had heard was looking to create an adventuring party. Hermoine was a twenty four year old wizard whose father’s father’s father was one of the founders of the Wizardry School of Yore, which was established at the end of the Old Time, before the War of Wizards. Hermoine lived in the outlying parts of Agra and was seeking “brave adventurers…seeking adventure”. Anakin was particularly excited – could this be his ticket to Salamonis? Hermoine was also happy to team with the two up-andcoming Fighters, and together they travelled to Shaggradd’s Forest and into an underground twisting labyrinth in search of more hidden treasure. The team tore through a group of SKELETONS and their TIGER SKELETON creation, and it looked as though this threesome would indeed be a force to be reckoned with. They had no problem dispatching a CHESTTRAP BEAST that attacked them furiously, but it was a different story when they found themselves submerged underwater with a number of RIPPER SHARKS. Hermoine saved the day with her Illusion and Levitation Spells and then it was off to Pookie’s Eating House, where they all took advantage of the Dwarven hospitality and enjoyed some hot stew and an ale or three. 3|Page Last Updated 120213 A jet-gas trap disorientated them for a while but eventually they found their way to Barnabus the Beggar. When it became clear that Barnabus was a perpetual liar, Anakin and Ben did the honours and the Beggar was no more! The team then became stuck in a revolving chamber that continually opened into the same rooms. Hermoine was particularly frustrated and when they happened upon a baby CHANGELING, she attacked out of frustration and the party became involved in a particularly ferocious battle, as the CHANGELING transformed into a WEREWOLF, then into a GOBLIN, and then finally to a FIRE DEMON. Once dispatched, Hermoine found a Cloak of Invisibility, using it to steal a Wig of Talking from a sleeping WERETIGER. Hermoine, Anakin and Ben had travelled deep into the Hive of Peril, and faced much danger, and sensed that the treasure horde was close. But their greatest challenge lay in the next chamber. A powerful VAMPIRE lay waiting and once disturbed, attacked relentlessly. Ben ran away in terror as Hermoine did her best to combat the mighty being. Anakin snuck into the VAMPIRE’S lair and ransacked his treasures, then joined his brother. Hermoine tried to retreat but the VAMPIRE was too powerful and it killed her with a final, powerful, heart-stopping punch. Luckily, when the boys returned, Anakin had found a Potion of Life, and brought Hermoine back from the dead! They then happened upon a YETI, but even its icy claws could not quell their determination. Hermoine continued to amass items, this time the Amulet of Ra! Having survived the VAMPIRE encounter, it seemed nothing could stop the adventurers now! Not even a horde of ZOMBIES controlled by the evil priest ANATOL-RA. Hermoine used her Amulet of Ra to thwart the Cleric’s powers while the boys cut through the mindless undead. A wandering CAVE TROLL and a prowling GREAT APE were mere cannon fodder, and after reuniting the MAN OF MANY YEARS with his friend MORPHYR the Sorcerer, MORPHYR granted them one wish. The Heroes asked for the Treasure! The MAN OF MANY YEARS explained the way, and the heroes left quickly, traversing a hellfire pit and arriving at their final encounter. The RED DRAGON was an awesome, fiery force to be reckoned with! The battle raged blow for blow – BEN and ANAKIN with their swords and magical daggers. Hermoine with her Force attacks and Shielding spells. When the smoke dissipated and the fire had burned down to embers, three figures emerged with the Dragon’s treasure lode. The Hives of Peril had been conquered! The Ransom of the Horribles The adventuring trio of Hermoine, Anakin and Ben were quickly creating a reputation in the southern lands as heroic upstarts, and soon a request to perform a dangerous adventure arrived at their doorsteps. On the outskirts of the Dwarven settlement of Bei-Han it had been reported that a band of opposing Dwarven bandits 4|Page Last Updated 120213 had kidnapped Lifitia, the daughter of the resident Dwarven Lord. Hermoine and the brothers were asked to rescue her. A request they accepted in fine spirit. The Dwarven bandits called themselves “the Horribles” and had somehow formed an alliance with the evil XOROA. The Xoroa were giant ant warriors who lived underground and lay claim to Bei-Han. The Xoroa wanted the Dwarves to leave BeiHan, and commissioned the Dwarven bandits in their extortion bid. Hermoine, Anakin and Ben snuck into one of their surface holes but soon GIANT ANT WARRIORS armed with picks and spears were everywhere. Hermoine used her offensive spells and the two brothers fought back-to-back. Soon the rancid smell of ANT guts permeated the underground lair, and the three adventurers knew that this initial skirmish was just the tip of the iceberg. So Hermoine, Anakin and Ben moved rapidly through the stronghold, setting off and enduring many traps as they went. Nonetheless, their daring speed caught their opponents by surprise. As XOROA and ANT WARRIORS fell like flies, t wasn’t long before they happened across the seven Dwarves known as the “Horribles” who were camped inside the dungeon-like ant labyrinth. The poor terrified Lifitia was bound and gagged in the corner. There was little time for pleasantries and a furious battle ensued. The Horribles were skilled combatants, and Hermoine depleted most of her Mana during the fight. Anakin and Ben were also badly wounded and had to use all their Healing potions and Herbs. But the seven Dwarves lay slain and the adventurers had found the fair dwarf Lifitia. Now it was time to get the hell out of there. The XOROA picked up the scent of the invaders and released their trained WOLFHOUNDS in pursuit. The way they had come was blocked and so the party had to find another way out. In a fast and furious foray through the criss-crossing passageways, the injured Anakin and Ben still managed to cut their way through rooms full of GIANT RATS, HOBGOBLIN warriors and TROGOLODYTE worshippers. Hermoine used her Find and Reveal Spells to navigate and keep them on the track to freedom. Finally, the light from above ground shone upon them. Lifitia and Hermoine were first to reach the surface, followed by Ben. Unfortunately, the pursuing XOROA speared Anakin as he tried to climb out of their lair, and the young Fighter fell to the waiting Ant hoard below, impaling himself as he fell on one of their spears. The trio was broken, and the victory was a hollow one. Hermoine and Ben were paid handsomely for the rescue of Lifitia. Hermoine travelled to Kallamehr to meet the great wizard Hammett the Dash, while Ben pursued an entirely different course. For it came to be that he and Lifitia - the stocky daughter of the Dwarven Lord - fell in love. After casting a Reveal Rune, the Dwarven Wisemen confirmed that Ben was indeed part-Dwarf (meaning Ben’s mother Mamma HAD actually bed a Dwarf as the rumours suggested AFFRPG01). However, the union was never sanctioned by the Dwarven Lord and so Ben and Lifitia eloped…never to be seen again… but hopefully to live happily ever after. 5|Page Last Updated 120213 The Riddling Reaver (from the book “The Riddling Reaver” / WARNING: Plot Spoilers!) What follows is an actual account of a Fighting Fantasy RPG Campaign, using real Player Characters and outcomes, played over 6 x 4hr Sessions It all began in the Month of Dark, in the 274th Year AC (after Chaos), the Year of the Tiger. Five individuals had gathered in the southeastern City port of Kallamehr to form an adventuring party. Each had their own reasons for wanting to traverse the savage continent that was Allansia, but all were united in one respect. A growing evil was spreading, and it was once again the time for heroes. Lady Carolina Bluestone of Kallamehr had sent word to her second cousin Sir Marcellos of Bei-Han to attend the city port. The invitation stressed urgency and secrecy, so Marcellos suspected trouble. The twenty-six year old human Fighter was a descendant of the noble house of Rangor to which Lady Carolina also belonged. Marcellos was ambitious and proud, and had dreams that one day his name would be known across Allansia. By the time he arrived in Kallamehr, Marcellos had been joined by four other budding adventurers. There was Tetra. A thirty-seven year old human Fighter who had travelled extensively around the southeastern area of Allansia. The raven haired Tetra made her keep by protecting local merchants who caravanned between the outer villages and towns. She was as tough as they came, and liked nothing more than the thrill of the melee. Tetra chanced upon Marcellos at a country inn called the Drowning Swan, and agreed to join him to Kallamehr. She also recommended stopping by a small outlaying settlement to pick up her friend, El Ravell. The bald and pale-faced El Ravell grew up as an orphan after he witnessed his family massacred by a marauding Necromancer. Found amongst the blood and carnage by a nomadic human tribe, Ravellbecame a douty warrior, and taught to fight without mercy. Now twenty seven years of age, and known to his friends as Rav, he still hides his ghostly white appearance under a full helmet. Only Tetra knows the horror of that tale, and to this day, Rav has a distrust of magic, and a preference for the surety of steel. Together, the three fighters met the female human spell caster Herme, who had planned to travel Allansia aboard one of the many merchant ships that frequented the Port of Kallamehr. Herme was already relatively well known in the area, having already completed two notable adventures – The Wishing Well and The Hives of Peril. She met the other three adventurers as they camped for the night, and aside from Ravell, they were more than happy to have a magic user travel with them. 6|Page Last Updated 120213 Finally, less than a league from Kallamehr, they happened upon the mysterious Shadow. A ninety-six year old (twenty four in human years) Elven Ranger armed with a unusual “crescent” spear. But it was not his spear that caught the party’s eye. Shadow’s face was totally embellished with obscure black and green reptilian tattooing. Shadow claimed to belong to a secretive Elven cult from the remote Silur Cha region, and also told of the time spent as a prisoner in the evil catacombs of the Caarth! Indeed, many of the Elf’s tales raised a brow, but in any case, he too was an adventurer – looking for adventure – and as Rav put it, it was better to have him as an ally, than an adversary. The party had been formed. With the cool Glimmering Sea breeze behind them, the newly formed adventuring party - Marcellos, Ravell, Tetra, Shadow and Herme - walked through Kallamehr’s open gates. Marcellos, who had frequented the port on numerous occasions, realised something was amiss. The normally bustling market streets were deserted and a great din could be heard from the Rangor Tower on the other side of the city. Marcellos and Ravell, being poor in pocket, rich in dreams, and quick off the mark, helped themselves to some scraps of armour from the unattended blacksmith workshop. Meanwhile Shadow, Herme and Tetra raced to the tower. The ivy covered Rangor Tower was the home of Baron Bluestone and his wife Lady Carolina. It seemed like the whole city had populated the market square to gaze up upon the tower. For on its turret, at its highest point, the Baron himself was perched perilously close to the edge of a fatal precipice. A dark figure with a flowing deep green cape, advanced slowly but menacingly towards him. The Kallamehr city guards tried desperately to get to their Baron’s aid, but their might was insufficient to penetrate the huge bolted doored entrance at the base of the tower. Shadow reacted first. Use to operating alone, the Elf darted through the chaotic crowd and past the guards and climbed the thick sprawling vines of the Tower. Rather than continue to the turret, he scaled up to an arched window on the first floor and bravely entered. There he found the old wizard Hammet the Dash, loyal advisor to the Rangor House, slumped on a sofa – throat slit. Accustomed to the grisly sight of death, Shadow grasped the ornate box Hammet was clutching, and bound up the stairs, onward and upward, to the top of the tower. Meanwhile, in the bustling street below, Tetra tried to explain their presence to the angry guards. With Tetra’s diplomacy succeeding as more of a distraction than influential, Herme cast a Locks spell and burst the Tower doors open. Before the guards could organise themselves, Tetra quickly followed, as did the newly equipped Rav and Marcellos. Inside the ground floor they found Lady Carolina bound to a seat and gagged. The heroes’ entry made her jolt in her seat, causing a sealed glass jar of black spiders perched on top of her head to topple to the slate tiles. Herme launched herself across the floor and succeeded in a desperate dive to catch the jar and prevent it smashing and releasing its arachnoid contents. As Marcellos fished around the finely furnished room collecting whatever he could carry, Tetra and Rav untied Lady Carolina and listened intently to Lady Carolina’s account. She explained how her husband the Baron had befriended a Seer as an advisor, only to discover that he was actually the legendary Riddling Reaver - Bringer of Chaos through the ages. What fiendish plot was the Reaver hatching, that seemed to involve the elimination of the Bluestones of Kallamehr! Tetra ushered the distraught baroness into the awaiting city guard escort, before moving up the staircase. Rav and Marcellos joined her, but they were already one step behind Shadow and Herme in their attempt to rescue the Baron from the Reaver’s clutches. Shadow had nearly made it to the roof of the Tower when a fire emblazed DEVLIN burst from the stone staircase to block his advance. The DEVLIN was impervious to normal attacks, and was only weakened when Shadow dowsed it with water. As the DEVLIN flailed around and intensified for one final attack, Herme arrived and cast a 7|Page Last Updated 120213 magical blanket of ice on the fire-beast, sending the DEVLIN back to the Abyss. The pair was then joined by their three comrades and together the Heroes – Rav, Marcellos, Tetra, Herme & Shadow - stormed the roof. But too late! The Reaver had finished toying with the Baron and mercilessly cast Lady Carolina’s husband over the edge and onto the rocky shoreline below. The inhabitants of Kallamehr shrieked in disbelief and the adventurers also appeared stunned, deciding caution was the best decision at this time. Their hesitation was all the Riddling Reaver needed to perform a magical leap high onto the top of the Rangor Tower’s flag pole. As the Heroes contemplated their plan of action, the Reaver laughed maniacally as he tapped the pole -transforming it into a 15 foot GIANT SNAKE. Simultaneously, the Reaver launched himself high into the clouds and onto his massive airship which had appeared above. Herme fired a few magical missiles at the fleeing Reaver, but they burst into the airship without causing a blemish. The onlookers and even our adventurers stood in awe, but were soon spurred into action as the SERPENT launched to attack. Shadow had better success against the GIANT SNAKE as he swung his Crescent Spear down like a scythe blade – lopping the SERPENT’S head clean off, and sending the massive bloodied trunk toppling onto the gob smacked audience below. As the Reaver’s airship disappeared over the horizon, only one clue remained - the ornate box that Shadow took from Hammet. Upon closer inspection, the heroes realised that it was inscribed with a riddle. This proved little problem between their five sharp minds and before Marcellos could say “more equipment”, they had dunked the box in water and it opened to reveal a scroll and a task. “Collect three items hidden somewhere in the City port and the Reaver will give them a chance for vengeance!” With the mourning Lady Carolina’s blessing and Hammet’s young apprentice, Dappa, as their guide, they set off into the city in search of the three hidden items. Only the Riddling Reaver - a servant of Logaan the Trickster God himself - would set such a mischievous assignment. To find clues, the group split up into pairs to search the coastal streets of Kallamehr - streets interspersed with its fair share of cut-throats and villains. Each of the pairs found numerous clues and had their own special encounters. Tetra and Dappa were followed around by a six-armed monkey called a KRELL. Ravell and Shadow took part in a particularly brutal pit fight against a MINOTAUR. And Marcellos and Herme were ambushed by a GANG OF THUGS but luckily Ravell and Shadow were nearby to assist. Regrouping as sunset approached, the party wasted no further time and began unscrambling the riddles they had found in the various nooks and crannies of Kallamehr. Before long, they had succeeded in the task the Riddling Reaver had set, and the required three items. 1. Ravell climbed the rickety roof of the Nautical Academy to retrieve a Model of a Ship 2. Herme brutally hacked the Gold Ring from the nose of the poisonous gas snorting and pit fighting Minotaur (while it slept in its cage) 3. And Ravell and Marcellos feigned an argument at the Parrot in a Cage tavern, so that Herme could snatch the Wine Cask from behind the bar. The Heroes then cast the three items off Brion’s Bluff into the sea. As soon as they did, a magical ship named the Twice Shy appeared. Rav, Marcellos, Tetra, Shadow and the young Wizard Dappa joined the Heroes on their voyage whilst Herme decided to accept the mantle of Chief Spellcaster of Kallamehr that was vacated by the deceased Hammett and remain behind to protect Lady Carolina and the city from any future threats. In her place stepped Silverarm, a twenty-five year old Dwarven Guardian (Cleric) of the Earth God Throff. Silverarm had left behind the peaceful underground confines of her dwarven delve in the hills north of Kallamehr, 8|Page Last Updated 120213 and swapped it for the adventurers way – where she believed she could spread the Good word and also assist in the battle against evil. And what no better party to join! The Twice Shy streaked across the Glimmering Sea on its phantom voyage and the Heroes soon had their hands full. Silverarm proved a useful addition to the Heroes’ ranks, Befuddling a fire breathing CHIMERA and allowing the others to overcome it. A sea encounter with a hungry PLESIOSAURUS was next as it tried unsuccessfully to smash the Twice Shy. After fending off the sea monster, they had some fun building a magical glass MANIKIN. But after it didn’t respond to their commands the impatient Shadow smashed it into pieces. Rav and Marcellos found company with a friendly ghost called Bhorriz who had been slain by the Reaver in a past life. Tetra and Silverarm discovered the skeletal remains of a pirate and were soon doing battle with a cutlass wielding POLTERGEIST. And then Tetra survived a perilous ordeal in the Battle Paintings room where she was transported into life or death scenes. Not to be outdone, Shadow and Marcellos entered a Portal of Darkness which miniaturised them and turned their encounter with a mouse into a giant task! Through all of this, the fearful Dappa spent most of the time casting Invisibility on himself whenever trouble beckoned. The most deadly encounter on the voyage was reserved for Ravell, as he moved heroically and autonomously through the lower decks of the Twice Shy. Rav was trapped in the Dining Room, pinned to the door by an IMITATOR while FLESH GRUBS began devouring him! Rav was unable to escape and looked doomed, until Shadow burst through, rescuing his teammate from being eaten alive! Silverarm rocked the entire boat when she touched a model replica of the Twice Shy and then she was turned into a MONKEY after killing a furry JIB JIB, which just happened to be the pet of the resident GENIE! The heroes then got into a skirmish with a room of stuffed animated SAILORS as the ship entered the Gulf of Shamuz. Just when the adventurers thought the worst was over, the Twice Shy was boarded by an army of PLAGUE ZOMBIES. The undead marauders launched a frenzied attack against Shadow, and the tattooed Elf from a far away land was torn apart before his team mates eyes. The rest of the heroes ran back into the ship’s hull as the PLAGUE ZOMBIES moaned and wailed in pursuit. Ravell and Tetra found themselves inside a Riddle Room and Rav made a deal with the incumbent GENIE (the same one that transformed Silverarm) to solve Riddles in return for the elimination of the PLAGUE ZOMBIE threat. The GENIE agreed and the threat abated. With the plague threat nullified, the GENIE watched on as Rav and Tetra began a frantic riddle solving exercise, whereby failure to unravel the puzzles within a minute resulted in the scroll exploding! This they succeeded. Marcellos then tried to leave the Riddle Room with one of the scrolls, only to have it explode in his hands (ouch!). Without a scrap of Shadow’s body to bury, the Heroes alighted the Twice Shy. Silverarm’s Monkey curse dissipated and they all began their land-based trek across the dense and steamy jungles of Arantis. No sooner had the arduous journey begun than the Heroes were into the green thick of it. A furious battle with a party of MUTANT LIZARD MEN ensured, and not only were the heroes able to overcome the mutant beings, they were also able to rescue an adventurer by the name of Waxley Speed. Waxley was most gracious and knowing Arantis like the back of his hand, he became their guide. Waxley promised to lead them to a Shrine of Destiny, which housed a magical artefact that may help them in their struggle against the Riddling Reaver. After leading the team through the jungle, they came to a mossy log that spanned a gaping chasm. Tetra attempted to cross first, but was ambushed by a GIANT SPIKE SPIDER. Paralysed by its poisonous spike, Tetra was quickly being wrapped up by the spider’s web. But Marcellos fired an arrow that sent the spider free-falling into the chasm. Crossing the chasm, they arrived at the mouth of a cave. Rav dispatched some EYE STINGER guardians while Silverarm cast Spirit Journey through caves to 9|Page Last Updated 120213 scry for traps and dangers. When Ravell entered the cavern he became hypnotised by the cave dwelling SHAMAN and began attacking his own friends! Dappa was nearly killed by Rav’s powerful onslaught until Tetra intervened. And as Bad-Rav and Tetra locked horns, Marcellos again saved the day by sneaking behind the melee and slaying the SHAMAN (and bagging more equipment) and thus breaking Rav's trance. During a well earnt rest in a jungle clearing, Waxley’s body was trapped by a GIANT PITCHER PLANT. The Heroes attacked the PLANT’S tendril, severing it, and rescuing a grateful Waxley (for the second time) from its belly. The party then saved some PYGMIES from a band of HEADHUNTERS (Marcellos scared them away with the Shaman’s mask) and the PYGMIES rewarded the heroes with some mysterious Yokka Eggs. Waxley then led the team across a swamp and into a quick battle with a few slow moving MARSH WRAITHS. Finally they reached the Shrine of Destiny which was set on a high pedestal of rock and guarded by FLYING GUARDIANS. The final showdown involved the GUARDIANS swooping in an attempt to knock the Heroes off the connecting bridge. But Ravell and Marcellos both made it across in breath-taking fashion. A Yokka Egg was then used to send an awesome fiery phoenix into the heavens and cause the pursuing GUARDIANS to crumble into the stratosphere. Waxley was somehow magically prevented from entering the Shrine of Destiny, so he stayed behind. Hidden within the Shrine was the magical item known as the Pendulum of Fate – an artifact that Waxley said could be used against the Reaver. Silverarm also decided to stay behind – not only to protect Waxley, but she also wanted to meditate and pray in honour of today being the Holy Day of Throff. Luckily for the party, a replacement Cleric happened to be wandering by and they enlisted her services in their quest. The Cleric was a tough human Priestess called Leia, who worshipped Rogaar, patron of warriors and professional mercenaries! Leia lived in the mountains close to the Shrine and was happy to replace the dwarf as the team's magic user. A mysterious and untouchable golden globe then appeared from nowhere and followed the Heroes into the Shrine. Rav suspected this was Leia’s doing, but she just winked at him. After lighting a candle to summon the KEEPER OF THE WAY an entrance appeared inside the Shrine. Ravell, Dappa and Leia entered and found themselves descending a slimy, fleshy tract. Eventually they entered a large, gunk-filled gorge and they shouted up to Marcellos and Tetra to come down (an invitation they declined). Leia used her Eye Spirit spell to see down the many corridors that branched away from the huge cavern inside the belly of the Shrine. Having decided on a route, they trekked deeper within. Ravell evaded a dark swooping WRAPPER that tried to envelop him then nearly lost a hand grabbing a golden chalice which transformed into a METAL SENTINEL that was hell bent on destruction. Such was the SENTINEL’s fury that Rav had to flee (rare!) and he and Dappa ran straight into a room of digestive PURPLE HAIR. Both were helplessly trapped until Leia came to the rescue, cutting them free. Ravell then met up with Marcellos and Tetra (who both finally decided to join in) – only to witness Priestess Leia’s death against a fearsome gas breathing and foul smelling MUCALYTIC. Leia was being thrown around from wall to wall like a rag doll while her friends hacked the MUCALYTIC to its grisly end. As the brave Leia lay dying in a pool of blood and muck she cast her final spell communicating with her deity Rogaar she asked where the Pendulum of Fate was located – Rogaar was gracious and revealed the Pendulum was “between Good & Evil”. Her deity also told the party that they were inside the living body of some Godtime creature! Having recovered from the shock of Leia’s death, Rogaar’s useless clue, and the fact that they were slowly being digested, the Heroes spent the next few hours searching exhaustively for the Pendulum of Fate – as well as some time trying to catch the uncatchable Golden globe. But they were stumped. And just when it looked like they 10 | P a g e Last Updated 120213 would be trapped forever and soon succumb to the God-time creature’s nauseating digestive system, Ravell made a critically heroic and decisive action. As the others languished without hope, Rav dove into a dangerously gushing River of Blood. After a nightmarish journey being pummeled in the torrential river, he emerged – close to death - inside a giant swirling whirlpool room. And where no others dared to tread, Rav then single-handedly seized the Pendulum of Fate, which hovered – beating like a heart - between two monolith ICONS of Good and Evil. El Ravell– we bow to thee!!! Ravell returned triumphantly to his gob smacked team and they all exited the Shrine’s innards, with that ever watchful and ever present golden globe in toe. But no sooner had the party escaped that they came face to face with the true horror of deception. Waxley Speed was in fact the Riddling Reaver! Unable to enter the Shrine himself (due to Godtime magical protections), the Reaver needed the heroes to retrieve the Pendulum for him! He had steered the heroes to Arantis using the Twice Shy and then guided them to the Shrine. The golden globe was actually a GENIE under the Reaver's watchful command and it suddenly transformed and wrenched the Pendulum from Ravell’s grasp, launching it into the hands of its new master! Before any of the Heroes had to time to mutter “No Fair”, the Reaver had once again magically boarded his awaiting airship and disappeared into the mountains. Luckily Silverarm was still close by and quickly cast another Spirit Journey to appear aboard the Reaver’s airship and discover where it was destined. Dappa, Rav, Tetra, Marcellos and Silverarm wasted no time – so began the pursuit. After a day of uneventful travel, the heroes discovered some jelly covered skeletons known as REPLICANTHS walking up a trail that ran alongside a backward flowing waterfall! The world in this part of Arantis seemed very different and weird indeed. Following the REPLICANTHS the party arrived at a magnificent marble building. A LEPRECHAUN juggling three blue bottles greeted them and made Marcellos continue juggling the bottles while he went to open the magical doors for them. But the bottles grew heavier and heavier, and eventually Marcellos fumbled one, sending it smashing onto the ground. The Leprechaun darted through the door as an angry GENIE emerged from the broken bottle (a lot of Genies, I know!). The GENIE demanded to know where the LEPRECHAUN went. Ravell obliged and pointed to the doors, but as the GENIE darted after the LEPRECHAUN, the LEPRECHAUN cast a spell on the dibber dobbing Rav, making his fingers all thumbs, and lowering his Skill! Once inside the Reaver’s mansion, the party disposed of a group of REPLICANTHS and some knife throwing disc shaped WHEELIE creatures. A long hallway, with many side doors, ended at an ornate golden door. The Heroes went straight for the gold door but it was protected by magic! The magical door had a big eye etched into it and a voice bellowed that it would only open for the Riddling Reaver himself. Silverarm cast a Spirit Eye and scryed the adjoining rooms of the Reaver's domain, then it was onto the action! Ravell charged through one of the side doors and cut into a STUFFED RIDDLING REAVER, only to have it explode to fill the room with a sticky hardening paste. Both Rav and Tetra were certain to be trapped and suffocated to death had it not been for Marcellos, whose quick thinking pulled them to safely. Marcellos you’re our hero!!! After that, the team became wary of other traps and avoided the other stuffed REAVERS that occupied numerous rooms. Silverarm found wine bottles filled with what looked like trapped adventurers. She opened them all, only to discover they imprisoned CUT-THROATS who once tried to steal the Reaver’s treasures. A frenzied battle ensued, with the CUT-THROATS nearly finishing off Silverarm had it not been for the awesome trio of fighters who intervened – hooray for the Three Amigo's - Ravell, Tetra and Marcellos. Finally, the party entered a room with cupboards inscribed with yet more riddles. Opening the doors sprang some nasty surprises. A GIANT SPIDER, a GIANT FROG, 500 pairs of breeches, a Yokka Egg, a torrent of LEECH infested swamp water, piles of gold (fake of course) and a pair of dice. Back at the big eyed door, the rampaging Rav had a 11 | P a g e Last Updated 120213 great idea. He stormed into one of the stuffed Reaver rooms and decapitated one of them, narrowly avoiding a sneezing feather trap. Rav then presented the Reavers head to the big eye, which said “Master, I’ve been waiting for you” and promptly opened. Underground, stone stairs descended to the Reavers Laboratory. The party found viles of POWDERED CREATURES, one of which had fallen into water and turned into a MINIATURE SILVER DRAGON. Though a challenge to overcome, it was no match for our Heroes. Rav grabbed a number of the creature viles and all sensed that they were very close to finding the Reaver. They stormed yet another room and cut through a handful of REPLICANTHS who were manufacturing yet more REPLICANTHS. The party then avoided some of the more bizarre rooms that branched off the main corridor. Rooms that contained “Particle blenders”, “Mutating fields” and “Eternal Voids”. One room they did investigate, however, was one that contained a giant suit of MECHANICAL ARMOUR. Marcellos stepped inside and mastered the controls which animated the monstrous Armour, and then it was on to the final showdown! The armoured Marcellos together with Tetra, Rav, Silverarm and Dappa entered a huge cavern swarming with over one-hundred torch bearing REPLICANTHS. At the other end, in front of a wall of magical flame and behind a radiant pool of water, the RIDDLING REAVER continued his bizarre ritual that sought to destroy the Pendulum of Fate and throw Allansia into Chaos! Marcellos was stung into action! His MECHANICAL ARMOUR smashed Replicanths left and right, absorbing the endless clubbing damage from the REPLICANTHS clammy fists. Silverarm cast Mind Altering spells to disable yet more REPLICANTHS while Tetra engaged in the more traditional melee of steel cracking against skeletal bone! The Riddling Reaver was unperturbed and cackled loudly as the fury ensued. Sensing that the Reaver needed only a few more precious moments to complete the ritual, an invisible Dappa, and Ravell (sneaking in the shadows), moved into range of the tranquil pool. With great vigour, they cast the Miniature powdered creatures into the water. Immediately they transformed. DEATH DOGS, GARKS, a MAMMOTH, a MANTICORE, GIANT NANDI BEARS and a GIANT SCORPION. The already fantastic battle erupted into absolute mayhem. Creature against Hero, REPLICANTH against creature, hero against REPLICANTH, Creature against Creature… an all-in battle royale. Even the RIDDLING REAVER himself was attacked. The roaring MANTICORE slashed at the Reaver causing his ritualistic spell to be broken! As the Pendulum fell into the pool, and the Reaver focused his attention on the MANTICORE, the GIANT SCORPION also attacked, knocking the Riddling Reaver into the magical wall of fire behind him – disappearing in a white flash. Following that, within minutes, it was all over. The remaining creatures and every last REPLICANTH lay slain … a battlefield strewn with broken bones, blobs of jelly, blood, guts and bodies. All that stood were the Heroes of Kallamehr – the rampaging Ravell, mighty Marcellos, the tenacious Tetra and the mystical Silverarm. Oh, and Dappa! The Heroes had saved the world of Titan! And with the Riddling Reaver vanquished, the Father of the World Titan himself appeared. Titan bestowed upon each of them a wondrous gift - an Eye patch of Seeing (Rav), the magical Sword of Timakron (Marcellos), an Icon of Good (Tetra), and a Genie Bottle of Entrapment (Silverarm). Dappa was given a Mushroom of Teleportation and used it to transport the entire party back to Kallamehr. Waiting there was Lady Carolina and Herme – and a magnificent festival was arranged to herald their return. Moreover, each adventurer was tattooed with a magical symbol that would aid them on future adventures against the ever growing forces of Evil – an Eagle for Farseeing (Tetra), a Cobra for Mesmerising (Marcellos), a Tiger for Ferocity (Rav), and a Rising Sun for Immunity (Silverarm). 12 | P a g e Last Updated 120213 The Heroes of Kallamehr – a new force of Good - had arrived, and word of their phenomenal accomplishment in defeating the Riddling Reaver quickly spread throughout the civilized world. With their fame preceding them, and a world of chaos & adventure still to explore, it was on to Salamonis – the greatest city in all Allansia! The Tower of the Sorceror (from the book “Dungeoneer” / WARNING: Plot Spoilers!) What follows is an actual account of a Fighting Fantasy RPG Campaign, using real Player Characters and outcomes, played over 2 x 4hr Sessions After their successful campaign against the Riddling Reaver in Kallamehr and Arantis, the Heroes decided to travel north west to Salamonis – the greatest city in all of Allansia. The young wizard Dappa joined the three fighters Ravell, Tetra and Marcellos on the long journey, whilst Silverarm bid farewell to her friends and deviated to Stonebridge to visit the great Dwarven King Gillibran. After an uneventful trek across the Allansian plains, and then by ship around the coast, the four adventurers arrived at Chalice, an emerging city-state only two days walk from Salamonis. Word of their exploits against the Reaver preceded them and they were instantly recognised and summoned to the King’s chambers. There waiting with King Pindar were two other adventurers, who would join the Heroes of Kallamehr in their next quest. Their names be Alexa and Elantro. Alexa was a ninety-six year old Elven Ranger from the Alkernis Forest, near the Glimmering Sea. She still remembers the day she saw ‘a magical ship’ glide across the water heading west. Little did she know that it was the Twice Shy sailing to Arantis! As a sworn protector of the forests and its inhabitants, Alexa has a love for all Galana’s creatures, great and small. And she was no stranger to adventure, having already completed the Wishing Well quest, from where she obtained some fabled magical items – the Amulet of Kareep (which allowed her to speak to Mice); the Hellhound Sword and a Bag of Gold Holding (which could hold seemingly unlimited gold coins). Elantro heralded from the great city of Salamonis, and like Herme, he was a recent graduate of the Great School of Wizardry. At twenty four years of age, Elantro had completed a thesis in “Magic as the Cleansing Fire”. His theory was that the spawning Chaos originated from the magical fires of the Abyss and thus only magic 13 | P a g e Last Updated 120213 was the true counter. As an adventurer, Elantro tasked himself with proving it! King Pindar quickly brought the heroes up to speed with a dire predicament. The King of Salamonis’ daughter, Princess Sarissa, had been kidnapped on her way to the strategic wedding with King Pindar’s son, Prince Barinjhar. An evil wizard called Xortan Throg, riding a GRIFFIN, and accompanied by GOBLINS, had ambushed her caravan and fled deep into the Darkwood Forest, north of the Catfish River. The Heroes accepted King Pindar's mission (and the handsome offer of gold coin) – rescue Princess Sarissa and save the alliance between Chalise & Salamonis. They set off immediately, guided by Barinjhar and his bodyguard Morval. Barinjhar led them to a secret entrance beneath Xortan Throg’s Tower which was built into a steep, rocky crag. Rav, Marcellos, Tetra, Elantro, Alexa and Dappa entered the dark slippery tunnel, guided by Ravell using his Eyepatch of Seeing. Ambush! A horde of angry GOBLINS swarmed from small tunnels and surrounded the infiltrating party. Marcellos - with his Sword of Timakron humming - cut through a swathe of the hapless humaoids with ease. Elantro cast a Force Wall to hold most of the GOBLINS at bay, allowing Ravell and Dappa to dash to a staircase. It was left to Tetra and Alexa, fighting back to back like war-sisters, to bring the rest of the encroaching GOBLINS to a halt. Quickly they all bound up the Tower’s staircase before the GOBLINS could regroup. But in their haste, a mighty portcullis trap was triggered. It came crashing down and Rav, who held up the rear of the party, was required to dive-roll to avoid its lethal descent. A few levels further up, and ignoring the wails of tortured prisoners and the screech of Xortan’s locked up GRIFFIN, the Heroes came upon the Sword Blades trap - giant stone hands, magically enchanted, holding razor sharp cutlasses. Alexa used her Amulet of Kareep to command her pet mouse to patter past the Blades. Only to see it sliced in two! As Alexa wept, Elantro stepped up to the plate. Summoning a vast amount of Shielding energy, he cast a protective umbrella upon the group - powerful enough to deflect the heavy and sharp Sword Blades trap! The heroes traversed ever higher up the Tower’s stone staircase until their way upward was blocked by a huge Ball of crackling and spitting Fire. But Rav cleverly ascertained that the Fire Ball was nothing but an Illusion, and in an almost mocking contempt of the magical obstacle, he strolled forward, into and through the wall of flame. The others stood back, again marvelling at the bravery that was El Ravell! Avoiding the many side passages and doors as they continued, the Heroes burst through a heavy wooden door into the Guardroom, disturbing a burly OGRE and his squad of ORCS who were feasting on human remnants. After some initial banter, it was on for young and old. Dappa remained outside as the frantic melee erupted, with tables, chairs, skewers and roasted body parts flying everywhere. But the Guards were no match against the awesomeness of Elantro’s magic, Alexa’s arrows and the combined steel of Rav, Marcellos and Tetra. Through one more door and the heroes stood face to fae with the Tower’s Sorceror. In an ornately furnished throne room sat the evil hearted Xortan Throg – waiting on his ghastly skulled throne, hands already twirling with conjurations. Throg welcomed them in almost excited expectation. The Heroes felt like they did when they first met the Riddling Reaver – they were hesitant, nay fearful. Throg then introduced an old friend. From a door behind him emerged Prince Barinjhar! Together, Barinjhar and Throg had orchestrated Princess Sarissa’s kidnapping. The Prince’s motive was to destroy the Chalice-Salamonian alliance, while Throg merely wanted to draw the so called ‘Heroes of Kallamehr’ to his home ground, and dispose of them before they could be a threat to his ‘bigger’ plans! Ravell and Barinjhar (who never liked each other in the first place) didn’t waste any 14 | P a g e Last Updated 120213 time, and engaged in a lethal mono-et-mono sword fight in front of the cackling Throg. Marcellos guarded the doorway with the frightened Dappa and watched as Tetra’s hurled axe and Elexa’s arrows simply bounced off the seated Xortan. Elantro stepped forward to test his theory that only magic can defeat magical evilness but before he could act he was Force-bolted by Throg to the back of the room. Throg then repeated the favour to Alexa and Tetra, and they too were plummeted backwards, landing in a heap at the feet of Sir Marcellos. Barinjhar, an excellent swordsman, also seemed to be getting the better of Rav. "They're all going to die!" yelled Dappa. Things looked dire. Marcellos took a deep breath and charged at Bharinjhar and his intervention swung the battle back in the heroes favour. Rav’s sword cleaved into the Prince for the telling blow, sending him sprawling to his death. Tetra threw a dagger at an incense burner hanging next to Throg, smashing it, and making the Sorceror stand abruptly, yelling No! The team deduced that the hanging pots seemed to give Xortan his power. Elantro cast a Teleport spell to get closer to the second incense burner, but it went wrong, and instead it teleported Alexa right next to Xortan Throg! But this was a blessing in disguise. Alexa thrust her sword into the vile Sorceror – drawing dark oozing blood. Xortan winced in surprise and horror, and with his Force Field down, Tetra launched herself forward and gored the Sorceror with her sword. Both Xortan Throg and Barinjhar lay dead. Marcellos and Rav found the young and beautiful Princess Sarissa bound and gagged inside Throg’s private quarters. Marcellos removed the gag and the Heroes were then subjected to a tirade of pretentious and condescending pronouncements from the ungrateful princess. As they tried to block the incessant jibes from Sarissa, and plan their escape, the dormant fireplace burst into flame. Appearing from within was the image of Xortan Throg! His voice boomed out arrogantly that the Heroes had merely killed his simulacrum and that he was still very much alive.... many leagues away.... and would exact his Revenge upon every last one of them. With a cackling laugh the head then disappeared. The Heroes were unperturbed, and found an exit that led to the front gates of the Tower. After slaying the GIANT LIZARD that guarded the gates, they decided not to return to Chalice. They figured that King Pindar would be none too forgiving that his son, Prince Barinjhar was not only the villain, but a dead villain. Trusting Sarissa's boast that she knew the Darkwood forest south of the Tower like the back of her hand, the party headed to Salamonis. Rav, Marcellos, Tetra, Elantro, Alexa and Dappa had succeeded in their quest – and without loss to the party - but with the threat of Xortan Throg’s revenge on their minds! Revenge of the Sorceror (from the book “Dungeoneer” / WARNING: Plot Spoilers!) 15 | P a g e Last Updated 120213 What follows is an actual account of a Fighting Fantasy RPG Campaign, using real Player Characters and outcomes, played over 3 x 4hr Sessions King Salamon the 57th welcomed the conquering Heroes with open arms. The three Fighters Tetra, Sir Marcellos and El Ravell; the wizard Elantro; the Elven Ranger Alexa; and the young apprentice wizard Dappa. The wise and respected King of Salamonis was most grateful for the safe return of his daughter Sarissa, and pleased at the news that the evil sorceror Xortan Throg had been vanquished (for the interim). He paid the Heroes a handsome sum of Gold plus another sum of coin equal to the reward offered by King Pindar! Such generosity. He also granted them free food and lodgings while in Salamonis and exemption from any taxes and fees, in spite of the opposition voiced by the King’s son Prince Salamon. The Heroes took full advantage of the King’s gracious hospitality, storing their acquired sums of gold in the secure Salamonis coffers and living like kings, albeit for one night. Although the Prince had a dislike of the Heroes, King Salamon offered Ravell a post in his Salamonian Army. Princess Sarissa also asked Sir Marcellos to stay on as a royal bodyguard. Tetra was offered a position protecting the Temples of Asrel by Archbishop Kalivan. But they all respectfully declined. Alexa and Elantro were not as reknowned as their counterparts and as such no offers were made. Dappa decided he had had enough of the adventuring life, having accompanied the heroes on the Riddling Reaver and Tower of the Sorceror, and accepted a paid ship ride back to his home in Kallamehr. The Heroes held a huge party in honour of their trusty sidekick Dappa and also wrote letters for him to take back to Lady Carolina and their magic user ally Herme. In the morning they were summoned before King Salamon and offered another princely some to finish what they had begun at the Tower. Their mission would be to seek and destroy Xortan Throg once and for all. But where was Throg hiding? The King advised them to seek the powerful wizard Nicodemus, who lived in the vile Port known as Blacksand. The King’s spy, Halim Thrumbar, would help them once inside. So off they went, under the guise of a merchant caravan. After a long but uneventful trek, the party arrived at the festering cesspool that was Port Blacksand - home to pirates, cut-throats and some of the vilest creatures known in Titan. Ravell tricked the two disgusting TROLLS that guarded the Blacksand Main Gates by saying they were transporting goods for Lord Azzur himself. Then it was straight thru to the Merchant District to meet Halim Thrumbar at the Dragons Tooth Inn (although Marcellos did consider taking on a boasting Swordsman calling himself Veldik in the Market Square). After a few ales, a chin wag with the landlord Gregor, and a dodgy game of Cats Eye with some Locals, it was ‘Welcome to Blacksand’ with ye traditional Bar Brawl. The usual chairs, mugs, dishes, goblins, back stabbing and mayhem ensued. Eventually, with the threat of the Black Guard approaching, the Heroes were bundled out by Halim. The wily contact accepted their caravan as payment for information on Nicodemus and directed the party to a hut under the Singing Bridge. The Singing Bridge arched over Blacksand's sewer infested Catfish River. Despite the large KEEP OUT inscribed on the door, the Heroes persisted and Nicodemus emerged. “Perhaps you’ve heard of me” began Marcellos. The wily wizard sniggered and invited them all in. Alexa and Tetra guarded outside and were treated to all the vile and decrepit sights and smells that made Blacksand such a tourist attraction. Inside, Nicodemus spoke of how Xortan Throg was assembling an Undead Army in a hideout in the sewers, right under Blacksand itself, somewhere amongst the maze of tunnels which belonged to old Carsepolis (the Great City and once capital of Allansia 16 | P a g e Last Updated 120213 that was destroyed by Chaos during the War of the Wizards nearly 300 years ago). Elantro asked if Nicodemus could provide them with any magic. “I don’t trust magic” scoffed Ravell. Nicodemus said he had nothing that could help them apart from rum (which he didn’t want to share) and healing soup (which they had all finished). So into the dark Sewers the heroes descended. The party entered the Sewer via the sluice gates under Lobster Wharf. Elantro made Rav invisible so he could follow some PIRATES carrying large chests who happened to also be making their way into the sewers. But the spell soon lapsed, exposing Rav to an angry group of PIRATES, a squad of trident weilding FISH MEN and an emerging GIANT CENTIPEDE searching for its next meal. The brave Rav was pinned down by the weight of opposing numbers, and the rest of the Heroes had to come to Rav’s aid. After a terrific battle in the sewers, the Heroes suffered a rare defeat and were forced back out of the sewers! Slightly embarassed at their retreat but nonetheless undaunted, the adventurers recuperated and re-entered the nauseating sewer complex. This time Rav, Marcellos and Elantro went first. Tetra and Alexa protected the rear. Bypassing the CENTIPEDE’S lair the front party came across a pillared recess. Ambush! FISH MEN again, this time with nets as well as tridents. All the heroes became ensnared except Ravell who counter-attacked at his rampaging best. Elantro and Marcellos copped their fair share of spear wounds before Alexa and Tetra got free and joined the fray. In a tight contest, it was the FISH MEN who were forced to flee his time. As the party regrouped and tended to their wounds, a GHOST appeared. The GHOST was Sargon, once High Priest of old Carsepolis, who had been forced to roam the sewers forever as a spirit. The Heroes struck a deal. They would retrieve for Sargon the Crystal of Power so that he would become real again. In return, Sargon would explain where to find, and more importantly how to kill, Xortan Throg. So Sargon cast a Mind Map of the sewers on Ravell. Rav then guided the rest of the heroes to a secret entrance that led to the Temple of Hydana. The party stormed the Temple and encountered a FISH PRIEST and FISH MAN GUARDS. In the frantic battle that ensued, Elantro cast Restrain to hold the PRIEST at bay and then seized the Crystal, while the others engaged the surprisingly tough FISH GUARD troop. Alexa was surrounded and nearly killed, but her Tetra, Rav and Marcellos were too powerful and soon the battle was over. Marcellos had to be dissuaded by the others from taking some of the Temple’s treasures (a golden sword and golden goblets) so in the end they made it back to Sargon with just the Crystal. SARGON touched the Crystal and was immediately returned to his earthly form. Grateful, he explained that the Crystal would deflect the most powerful magic back onto its caster. Sargon warned them that Xortan was able to summon Death Spells. If they could geode Xortan into casting this, they could use the Crystal to reflect the Death spell back onto THROG! Tetra decided to go back to Nicodemus to explain what was happening and warn him of Xortan’s plans should the Heroes fail. She bid goodbye and good luck to her friends as Sargon cast another mind map on Ravell. SARGON then vanished and Rav navigated the party (minus Tetra) through the sewers to a tunnel submerged under the putrid water. Emerging through the other side, the Heroes were faced with hundreds of SKELETON WARRIORS guarding tall ornate iron doors! It was like déjà vu (the Replicanth battle in the Riddling Reaver), except the skeletons this time were wearing armour, and Marcellos didn’t have his Mechanical Armour! Elantro cast two Walls of Fire as the Skeleton Warriors advanced, mindlessly trying to pass through the magical flame to get to the Heroes. While some of the SKELETAL WARRIORS succeeded, it was only far enough to meet the combined blades of the Terrible Two – Marcellos & Ravell. Everything seemed to be going well, as the pile of smashed bones grew higher! Until Elantro and Alexa were suddenly overcome by the poisoned barbs of a TENTACLED THING that had emerged from the watery shaft behind them. Elantro was stung into action and immediately cast a Stone Spell followed up by a Shatter spell that destroyed the 17 | P a g e Last Updated 120213 THING before it could fully entrap and kill them. With the last of the SKELETONS dispatched, the party moved through the large doors. The doors opened into a giant courtyard that housed a monstrous SKELETAL TYRANNOSAURUS. It thundered towards the gob-smacked party, snapping its jagged teethed jaws as the heroes dispersed in all directions. As it chased Rav, Elantro again cast a Stone spell and paralysed one of the Tyrannosaurus’ legs, making it topple to the ground. Marcellos then charged the REX with the Sword of Timakron, and sliced through the second leg of the behemoth, crippling and immobilizing it. One more set of huge double doors and the final confrontation was upon them! Waiting for them, just as he did in his Tower before, was the evil wizard himself, XORTAN THROG. Impressed, though still terribly cocky, THROG expounded his plan to recreate another SKELETAL ARMY, join up with a rebel PIRATE fleet, and take over Blacksand. Once he was ruler of the City of Thieves, his combined army of Evil would march on Salamonis.... then all of Allansia!!! The Heroes retorted with a nice set of insults about THROG’S ugly face and something about hiding in a sewer, and then Elantro challenged THROG to cast his most powerful Spell to prove how powerful he was. And that’s all it took. XORTAN THROG screamed in furious anger “YOU WILL ALL DIE!” and conjured the darkest and most frightening spell in a necromancer’s book – the Death Spell. In an instant, a black arc of crackling energy jetted towards Elantro. Our heroic wizard was ready, as the others looked on in anticipation. Elantro flashed the Crystal from beneath his gown.....BUT TOO LATE. The Death spell found its mark, and the black bolt of death slammed into his chest, and Elantro and all his possessions were reduced to dust! Now they were in trouble! Their plan, as Elantro, was in ruins! Alexa fired off a volley of arrows at THROG but they bounced off him like raindrops. Marcellos tried to flank the evil Necromancer but a Restrain spell cast by THROG rooted Marcellos to the spot. More horrifically, Sir Marcellos began to turn to stone! Second by second, from the feet upwards, soon all that would be left of the once mighty Marcellos would be a commerative stone statue! All looked lost. Desperate, Marcellos drew his dusty jar of spiders from his backpack (that he procured long ago from the Tower of Rangor in Kallamehr) and hurled them at the wizard. But with the wave of a hand, THROG hurled the jar back at Marcellos, who caught it (quite comical actually). “We’re all gonna die” yelled Ravell, as he drew his sword and charged forwards. THROG was cackling more maniacally than ever before, and was focussed on Alexis, who had also drawn her sword in preparation to attack. But as she did, another bolt of darkness flew from Xortan’s fingertips, hitting Alexa and reducing her to an insignificant Cockroach in an instant! Xortan's power knew no bounds but it was matched by Ravell's rage. As the last hope of the fledgling heroes, Rav managed to sweep into close range and struck at THROG. His sword planted deeply into THROG, sending blood gushing... again and again and again. Xortan tried desperately to weave a spell but Rav’s berserker attack was relentless. Within an inch of death at the hands of the rampaging Rav, Xortan gargled Mercy and begged a deal. “Spare me and I will help your friends.” With the partial stone statue of Marcellos shouting “Spare him!”, the cockroach that was Alexa scampering about his feet and a pile of dust that was Elantro sitting silently behind him, Ravell halted his frenzy. THROG started with Marcellos, and the petrifaction began to reverse. But this distraction was all the evil necromancer required. Immediately he followed his good deed with a Mind Spell on Rav.... but this last ditch act of evil failed. Ravell shook his head and thrust his sword up through the ribs and out the throat of their vile nemesis. It was done! Xortan Throg was dead. Marcellos’ transformation to stone completely reversed, but unfortunately Elantro remained as a pile of dust and the Elf Alexa scuttled away to spend the rest of her days as an insignificant bug. Rav and Marcellos stood. Exhausted. Silent. A mark of 18 | P a g e Last Updated 120213 respect to their fallen adventurers. Rav broke the silence first. “Once again the strength of steel triumphs over sorcery.” Marcellos followed. “They did so much to get us this far. But did you see me catch the jar. I can’t wait to tell everyone about how WE defeated THROG. Soon all of Allansia will know my name”. Rav shook his head disapprovingly. Nonetheless, the evil that was Xortan Throg was defeated. Marcellos loaded up with yet more items of treasure and Rav grabbed Throg's fabled Necromantic spell book (to give to Nicodemus). The two fighters then trudged their way back through the sewer complex and to the surface. Breathing in the fresh air, they rejoined Nicodemus and Tetra, who were already in a merry way amongst empty caskets of rum! Together they celebrated the victory, and drank away the sorrows of the fallen. A Shadow Over Blacksand (from the book “Blacksand” / WARNING: Plot Spoilers!) What follows is an actual account of a Fighting Fantasy RPG Campaign, using real Player Characters and outcomes, played over 2 x 4hr Sessions El Ravager, Marcellos, Alexis and Tetra returned to Salamonis triumphant after their defeat of Xortan Throg. They claimed their reward and enjoyed the good life in what was now becoming their home city. During their stay, Ravager seriously contemplated retiring and taking up King Salamon’s offer of a post as Captain in the Salamonian Army but he still felt even greater things lay ahead. As for Marcellos, he was certain that his fame now preceded him wherever he went, and was going to make sure the word was reinforced with his presence so that he would become the stuff of legend. Tetra was also beginning to believe the hype surrounding the Heroes of Allansia, the Great Hopes of the Civilised World. Archbishop Kalivan told her he had communicated with the Gods and reinforced that she had been blessed by Titan himself – the Father of the World – and that as long as she forewent wearing Armour she would never fall against Evil! As such, Tetra swore never to don armour. For Alexa, it was off to the Forest of Yore, to be with her Elven kind, and tell tales of her great adventures. Days in the mighty city passed. And the hunger for adventure returned. While in Salamonis, the Heroes recruited another wizard to their ranks. Joe Quartestaff, yet another graduate from Salamonis’ Great School of Wizardry, would 19 | P a g e Last Updated 120213 take the place of the fallen E’lantro. Joe (or JQ to his friends) had lived in Salamonis all his life, but was inspired by the songs and tales that were weaved about the Heroes. As a wizard his powers would be indispensable, and JQ was ready to brave the wider untamed worlds, and perhaps follow in the footsteps of such famous sorcerors as Gareth Yaztromo or Arakor Nicodemus. No sooner had JQ joined, that the newly formed party were called upon for service. A travelling merchant named WALDO offered an exorbitant amount of gold to the Heroic party in return for the protection of his Merchant wagons. The deal was doubly sweet for the adventurers, as Waldo was travelling to Meerham, near the Whitewater coast, where the party had already planned to board a merchant ship to speed their travels around the Allansian coast. They arrived in the small village of Merham and were greeted by three of the locals. Mokum the Miller - elder of the town, Brass – a rich trader from Blacksand, and VELDIK – bodyguard to Brass. Sir Marcellos had seen Veldik before, in Blacksand, challenging passers-by to a Sword duel (see AFFRPG06). Mokum offered the heroes an opportunity to trade, and Rav went about purchasing some daggers. Suddenly, Waldo came out shouting ‘Murder!’ from the tent where he was negotiating with Brass. Veldik, Ravager and Marcellos stormed in but all they could find was the slumped (dead) body of Brass. After some confusion and fighting words between Veldik and the heroes, Ravager lit an ornate candle on Brass’ table, and the assassin emerged - a SILENT DEATH. The creature cast a veil of silence and threw Rav and Veldik around a bit. But the SILENT DEATH was soon dispatched by the combined magical swords of Veldik and Marcellos. Rav could only watch as he possessed no enchanted weapon and couldn’t inflict any damage on the SILENT DEATH. Quarterstaff entered the tent and cast Reveal, pronouncing the tent safe from further magical traps. A quick search by Tetra also revealed some of Brass’ personal letters. The heroes then agreed to accompany brother-in-arms VELDIK back to the dreaded city of Blacksand. The plan was to find who was responsible for planting the SILENT DEATH and killing Brass. In return, Veldik said Brass’ son Torbul would pay Waldo his agreed some for the original trade, and that meant the heroes not only got paid, but also would have an opportunity to rid Allansia of yet another evil doer. Veldik travelled with eye-candy Tetra in the front caravans. He had taken a liking to the feisty red-haired fighter, and took every opportunity to court her. The wizard Quarterstaff was also with Veldik’s forward caravans, and they passed the black armoured TROLLS of the Blacksand Gates unopposed. Waldo traveled with Rav and Marcellos in the second wagon and things didn’t go as smooth. When stopped at the Blacksand gates, Rav tried the old we-are-on-amission-from-Lord-Azzur, but that only brought laughter from the stinking foulbreathed TROLLS, who told him they heard their cousins fell for that one last week! In the end, Waldo’s pathetic bumbling combined with Rav’s burly arrogance was going to result in one of two things. A massive shit fight or the handing over of a massive entry tax that the Trolls demanded. And handover they did, leaving WALDO broke, and Rav countering the jibes from Quarterstaff, Tetra and Marcellos with “it wasn’t our gold in the first place!” Welcome back to Blacksand. Veldik took leave as he had the difficult job of telling Brass’ family of the murder of their father/husband. The Heroes agreed to give him a couple of hours to do so and in the meantime went to visit their old haunt - The Dragon’s Tooth Inn. Perhaps King Salamon’s contact Halim Thrumbar would be there to help them? By the time they had walked through the bustling market to the Dragons Tooth, Ravager was ready to punch heads, still seething from the TROLL incident. After knocking out a Local who looked at him the wrong way, Rav soon settled down with an ale or three. Marcellos did his usual rounds of introductions and soon had the Inn buzzing with 20 | P a g e Last Updated 120213 tales of the Adventures of the Mighty Marcellos. Tetra had the locals goggling and after a few shouted rounds, she garnered some information on Brass. While Quarterstaff partook in a nice drop of Sherry! Halim wasn’t about, but Tetra discovered that Brass was an honourable man, and very rich. However, rumours abound that he had recent dealings with the powerful and sinister Guild of Thieves. With some time still up their sleeves, Tetra and Quarterstaff then decided to drop into Nicodemus’ hut under the Singing Bridge. But he wasn’t any help, nor particularly happy to see them back in this vile Port (particularly because last time Tetra drank all his rum!), and he scoffed that he had far more important things to do than solve a simple murder (like distilling the perfect brandy). Meanwhile, Ravager and Marcellos visited a clairvoyant, Madame Star, in the Market Square. She scryed into the future (for a few gold pieces) and saw a horrible sight. A figure in gold, rampaging through the streets, killing all before it. Madame Star gazed at Marcellos golden armour. Could he be the Force of Destruction that she forsaw? With no time to waste, the Heroes regrouped and headed off to the House of Brass. The wailing of Brass’ daughter Laurissa could be heard at the end of Field Street. Brass’ wife was more composed but clearly in mourning. And the new master of the House, Torbul, was resolute on helping the party find who killed his father. The sleep-walking Torbul mentioned that his father has recently fallen out with a strange religious cult in the hope they could cure his strange sleep walking ailment. But the Cult swindled his father's money. Unfortunately Torbul knew not who they were or where they could be found. But Torbul was friends with Rannik, one of the five Master Thieves of the Thieves Guild. If anyone could help, it was Rannik. The heroes bid farewell, leaving Waldo at the House and Veldik to guard the residents (though Veldik asked Tetra if she would also like to remain as well, nudge nudge). A quick walk and they were at the Noose – a section of Port Blacksand run by the Guild of Thieves. The heroes entered a large house, home to an unfriendly motley crew of vagabonds, cut throats and thugs. Ravager strode confidently and arrogantly through the smelly mass of bodies. The others trailed behind cautiously. Ravager tried to assert his authority by slapping around two ruffians that were blocking his way. Then it was on for young and old. The large thieving gang were not afraid and were determined to teach these ‘smart aleck adventurer types’ a lesson. Ravager drew his double handed sword and began swinging wildly. Tetra fought valiantly, but they were hopelessly outnumbered. Quarterstaff cast a shield spell to hold the ugly hordes at bay while Marcellos cleared a path by charging through with his shield. Just as Ravager cut down the first of his opponents, RANNIK appeared at the top of the stairwell and yelled STOP! Everyone froze. Except Ravager who skewered the second of his victims! After a meeting with RANNIK, who spent most of the time ogling Tetra, RANNIK agreed to help the Heroes locate the mysterious cult as a favour to his murdered friend Brass. Rannik needed a couple of hours to locate the cult, and in the meantime asked whether Tetra would like to stay at his loft for a fine wine or two (wink wink). Tetra graciously declined and joined the rest of her party at the House of Brass. As night fell, Rannik and one of his best thieves JAK, met the heroes and led them to an abandoned boarded up house in Wall Street. They bade the Adventurers good luck and disappeared into the shadows. The heroes snuck into the house through an upstairs window and after groping around in the blackness came upon a stone stairwell that descended deep below Blacksand. A large cavernous temple opened before them - with huge pillars and a candle-lit altar overshadowed by a huge brass statue. They tried to sneak undetected towards the alter but evil Elimite PRIESTS lay in wait. Ambush! The Heroes had uncovered 21 | P a g e Last Updated 120213 the secret sect of Elim and now had to be silenced. But Elim’s servants were no match for our brave and tough adventurers. Once the last of the Servants was killed, the powerful High Priest NAGRIN entered from a side door. Nagrin created black sludging portals in the marble floor from which DEMONSPAWN pulled themselves into this world from the Abyss. No normal weapons could harm them, so it was left to Marcellos’ Sword and Quarterstaff’s magical Fire spells. As they fought, Tetra attacked Nagrin, only to be smashed against the stone wall by a Force bolt (the first of many fired against her). Quarterstaff then fell foul to Nagrin’s Fear spell and cowered in the corner. Ravager tried to get close to Nagrin to use throwing daggers, but already a few missile weapons cast at Nagrin had merely deflected off him! As Marcellos sent another Demonspawn back to the Abyss, Tetra summoned her ICON of GOOD (which was granted to her by the Gods, see AFFRPG04) and sent it against Nagrin. The High Priest cast a powerful Restraining spell to halt the ICON and this was just enough of a distraction for Ravager to hit him with a flask of oil, quickly followed up by a flaming candle. As Nagrin’s back burst into flames, Marcellos smashed the Jar of Spiders at the High Priests feet, freeing the black arachnids and allowing them to transform into GIANT SPIDERS. Most of the Spiders immediately attacked Nagrin, while Tetra protected Quarterstaff from a few stray ones that threatened to sink their fangs into her involuntarily cowering wizardly companion. As NAGRIN screamed from burns, spider bites and a well placed Ravager dagger, Marcellos darted under the High Priests guard and supplanted his Sword of Timakron through the evil Priest’s solar plexis and out through his shoulder blades. The battle was won! A quick search of the Elimite temple revealed some Spell books and magical items (all of which Quarterstaff took), and a letter written to Nagrin from someone the heroes had met before - SARGON THE BLACK – Primate of the Revived Church of Elim. The letter also detailed instructions from Sargon regarding the murder of Brass who had ‘served his purpose’. Thus, the wheel had turned! How ironic that the one person who helped them defeat Xortan Throg in the Blacksand Sewers by obtaining the Crystal of Power and leading them to Throg’s lair (see AFFRPG06), was now revealed as the one who orchestrated the Murder. Quarterstaff quickly left the building to show Nicodemus what he had found. As he left, he saw Silveram scampering down Wall Street having returned from her hiatus to Stonebridge (coincidence?). Quarterstaff gave a quick summation of events as Silveram entered the house. Down below, Ravager had begun desecrating the Elimite chamber by defecating on the blood soaked alter (how refined!). Suddenly the huge giant statue that towered behind him, once silent and unmoving, bellowed an arcane roar and tore itself from the stone wall. It crashed the alter into pieces, as once again Ravager found his sword ineffectual against a magical creature - his blade simply deflected off the BRASS GOLEM'S gleaming golden hide. Even Marcellos' normally lethal attacks, made no impact on the giant! Tetra formed the last line of defence as the GOLEM marched towards the stone staircase exit. Her god-given ICON of GOOD stood in the GOLEM'S path, but even it was battered away with ease and sent hurtling into one of the huge pillars. The heroes were dumbfounded, and simply let the GOLEM leave, and followed in its wake. Silverarm had never seen anything like it before, and moved aside, as the GOLEM screamed out of the staircase and raised its giant mass into and through the two storeys of the house, bringing heavy wooden beams toppling. The Heroes all dived through a window as the house collapsed around them. THE GOLEM thundered into the street, tearing down the mainly wooden facades of the Blacksand streets causing an unprecedented scale of devestation on the general populace as well as any buildings that were in the way of its massive arm width (Madame Star’s prediction had seen fruition). Blacksanders poured into the streets. Some attacked the GOLEM, only to be squashed or hammered into the ground. Some fought each other, blaming curses, gods and prophecies. Some fled, towards the heavily guarded 22 | P a g e Last Updated 120213 units that were forming at the gates. Some, like the Heroes, slinked in and out of the grubby side streets, following and watching the Golem’s path of destruction from a safe distance. Ravager and Marcellos quickly made their way to the House of Brass, where they discovered Torbul had disappeared. Veldik frantically searched the streets as conspiracy theories surrounding Torbul were expounded. Rav and Marcellos joined Veldik who was making a bee line to the Golem as it swung into Field Street. The CAPTAIN of the BLACK GUARD and his TROLL soldiers were massing with crossbows and pikes at the other end, should the GOLEM continue to head their way! Meanwhile Tetra was swept off her feet by RANNIK who held the fiery fighter close and told her he had seen Torbul walking aimlessly in his sleepwear towards the GOLEM! Hand in hand, he led Tetra there (nudge nudge). As they all converged on the brass bohemoth, Silveram cast a Spirit Journey (leaving her body which copped a stray smack in the head from a beggar) and transported herself into the GOLEM, revealing a Mechanical Heart hidden behind a chest plate which pumped a magical Oil of Life through the GOLEM. "The chest plate!” yelled the dwarven Guardian of Throff, "Hit the Chest plate!" The GOLEM continued to pound its way towards the Field Gate and the readied BLACK GUARD. Suddenly, a sleep walking Torbul emerged in front of its deadly path, seemingly unaware of the giant foot that was about to press him into the decrepit streetscape. Rav, Marcellos and Veldik were too far away to help. Veldik yelled out a warning but Torbul seemed oblivious to his surroundings. Silverarm was blocked by the maddening crowd and all appeared lost. That was until Tetra streaked from the blackness of one of the alleyways, cheered on by Rannik, and side tackled Torbul to safety! Hooray for Tetra! The GOLEM was infuriated, and slammed some Blacksander groupies into the Merchant buildings which were toppling around him. With Torbul safe, Silverarm cast Befuddle on the GOLEM - stopping it in its tracks and causing it to flail its massive arms in all directions. Veldik charged inside combat range, only to be bashed by a stray GOLEM fist and sent flying into another street. Ravager kept his distance and hurled rocks at the chest plate. Tetra joined in with her daggers (as Rannik guarded Torbul) – and a direct hit finally dislodged the plate to reveal a bolt of intense blue light! As this was happening before the now cheering crowd, Marcellos created a lasso while the Captain of the Guard called his Crossbow team forward. Marcellos then completed the most heroic act of his illustrious career. He hurled the lasso around the GOLEM’s towering neck and swung himself onto the GOLEM. A flailing gaint hand buffeted him sideways into the second story wall of a damaged shop (the crowd gasped!) and Marcellos used this momentum to his advantage to swing a circle around the GOLEM and land on its back! As crossbow bolts, rocks and daggers hurled in his direction, some penetrating his armour, Marcellos swung back to the front of the still befuddled GOLEM and planted his magical Sword deep into the crevasse which held the blue lit Mechanical Heart. Immediately, a fluorescent ooze began pouring from the wound and within seconds the BRASS GOLEM had crashed to one knee – then the other – then fully to the hard Blacksand street. Blacksanders streamed from everywhere and lifted Marcellos high in the air as he yelled “You know who I am – I am Marcellos the Mighty – remember my name – and spread the word.” Silveram ran to join the heroes (passing a familiar beggar and clubbing him unconscious with her hammer). Ravager cursed Marcellos luck and clasped his double handed (non-magical) battle sword as Veldik staggered towards him. Tetra avoided a jubilant Rannik’s hugging as Torbul woke from his slumber and asked what the fuss was all about. Before the Black Guard could react (and possibly demand that the Heroes pay for all 23 | P a g e Last Updated 120213 the damage the GOLEM caused), Nicodemus had a cart ready to smuggle them from the vile city. Nicodemus explained that SARGON had to be stopped. The heroes needed to warn King Salamon, then seek out Nicodemus' good friend the wizard Yaztromo in Darkwood Forest. Rannik said a heart felt goodbye to Tetra (claiming a lock of her hair as keepsake). Veldik scoffed but found solace in his newfound warrior brothers, Marcellos and Ravager. Silverarm and Quarterstaff exchanged Spell recipes as Torbul completed the financial transaction with Waldo, thus concluding what he initially set out to do in Meerham. The Heroes carted their way to Salamonis under the cover of nightfall, all too aware that soon they would again be called upon to SAVE THE WORLD FROM EVIL! A Darkness Over Kaad (from the book “Allansia” / WARNING: Plot Spoilers!) What follows is an actual account of a Fighting Fantasy RPG Campaign, using real Player Characters and outcomes, played over 2 x 4hr Sessions Fresh from their victory against the BRASS GOLEM in Port Blacksand, the Heroes of Allansia (Ravager, Marcellos, Silverarm, Quarterstaff and Tetra) did as the wise Nicodemus instructed, and warned King Salamon of SARGON’S plans. The King gave them some fine horses for the adventure ahead and then it was off to Darkwood Forest to find Yaztromo. In the distance, the abandoned tower of Xortan Throg brought back memories of the rescue of Princess Sarissa and their first encounter with Xortan (see AFFRPG05). Once in the Forest, they were escorted by Wood Elves to Yaztromo’s tower. Yaztromo explained that Sargon was creating an Elimite army and was planning to begin his conquest by marching on the city of Kaad. Yaztromo had also scryed into the future and said that a prisoner of the Elimite Monastary in the Icefinger Mountains needed to be rescued because that was the key to future victory against the Elimites. The Heroes journey north across the Pagan Plains would be a long one. So Yaztromo gave them a map and a large batch of special herbal sweet cakes and set them on their way. After six days of exhaustive travel across the Pagan Plains, the Heroes stopped at an outpost at the base of the Icefinger Mountains. There they befriended a merchant names Big Jim and traded their fine horses for furs and mountain and snow gear. After another arduos trek, this time into the cold mountains, the Adventurers found the Elimite Monastery, identified by its black flags. Ravager and Silverarm were the first to enter. Once the whole party was in, the MANTICORE pounced. The poisonous barb of its sting found its mark on Quarterstaff, disabling him. Tetra dragged her wizardly friend to safety as Ravager and Marcellos went about dishing out their own medicine to the hungry MANTICORE. Silverarm chimed in with 24 | P a g e Last Updated 120213 another invaluable Befuddle spell, and then all was silent once again. Ravager was at his quick thinking best, severing the Manticore’s barb and capturing its poison for later use. With Quarterstaff healed, they entered the Monastery. It was deserted. Except for one lowly GOBLIN chained in the dungeon. It took a while for it to sink in. This was whom Yaztromo foresaw as the Key to a future battle against the Elimites. The Goblin’s name was GIBLET, and after some rough house tactics by Ravager, they garnered some vital intell. Giblet said Sargon had hundreds of soldiers who were marching to Kaad, but that as the ‘best goblin scout this side of the Catfish River’, he knew a short cut and was happy to assist the Heroes, especially considering it meant the slaughter of the Orc armies that had joined SARGON. Giblet also mentioned that he belonged to the GOBLIN KING Bonebreaker’s two hundred strong Goblin Army that was based in the Tanglewood forest. This force would be invaluable ally against the Elimite army. After some further discussion with Giblet and amongst the party, they agreed to follow Giblet. First however, Ravager explained to Giblet that Quarterstaff had cast a powerful Curse on the scraggy goblin. It meant that if Giblet threatened any of the adventurers, or strayed more than five hundred feet away, the goblin would DIE instantly. Giblet gulped and the journey began. With the help of their new guide, the Party successfully scaled the treacherous glaciers of the Icefinger Mountains. On their descent through the frozen valleys, they came upon a WYRM’S lair. The WYRM burst from it’s cavern in an icy explosion which catapulted the adventurers into the snow covered terrain. Marcellos and Giblet ran for cover as Tetra felt the full force of the WYRM’s deadly breathe. With the massive creature Befuddled by the mystic Silverarm, Rav and Quarterstaff attacked from the rear, the wizard particularly useful with a Fire consuming spell. The WYRM collapsed as Ravager cleaned up its lair of treasure! After staying the night in the WYRM’s shelter, away from the biting cold and snow, the morning dawn brought the next leg of the adventure. Giblet lead his newfound friends (?) through the salty swamp marshes at the mouth of the River Kok. Avoiding the bogs and other pitfalls, they were suddenly ambushed by grotesque MARSH WRAITHS. The Wraiths were in their home ground muddy territory and converged on the entire party who were impeded in thick knee high ooze. Rav summed it up: “We’re all gonna die.” Quarterstaff cast a Shield spell to save himself as Giblet clung to Tetra, making it even more difficult for the female warrior to raise her muddy sword. But when it looked like all the heroes would be smothered to death, Silversarm tapped into the darkest recesses of the MARSH WRAITH’s animated minds with a Fear spell, and in an instant, the mass of Wraiths withdrew. Hooray for the Dwarf! As they trudged through what was now tall reed swampland, they were met by an army of SWAMP MEN, lead by a fierce looking warrior called ELGON. “Perhaps you’ve heard of me” began Marcellos. The motley crew of heroes explained their mission and were escorted to Elgon’s village of E’kaad. There they were cleaned up and fed (and treated with great curiosity by the local kids) and then presented before the swamp people’s CHIEF TELAD and their high priest ZUNE. After the adventurers survived a simple ritual called the Test of the Staff (particularly Silverarm who made the large Gem at the head of the Staff mysteriously glow when she touched it), CHIEF TELAD agreed to support them in their battle against SARGON. Sargon was a worshipper of Elim, an evil God who was the vile Dark brother of the swamp people’s God of Light - Ashra. Chief Telad assigned Elgon to the party and committed his one hundred and fifty strong Swamp Army to meeting the Heroes at Kaad. The next day the party arrived at Giblet’s homeland – the Tanglewood Forest. Travelling through the thick undergrowth, an overwhelmed Elgon (who had never stepped outside his swamp surrounds) became caught in STRANGLE WEED. Unable 25 | P a g e Last Updated 120213 to escape, and within minutes of being constricted to death, Ravager and Tetra launched to his defence, in spite of Giblet’s cries to leave him to die! The warrior tag team underestimated the volume and strength of the STRANGLE WEED and were soon trapped as well! As the three hapless adventurers lay strung up at the mercy of thick animated weed, Marcellos entered. The quick thinking Fighter created torch sticks with the forest bracken and began burning the killer shrubs. With Tetra free, The ICON of GOOD was animated and tore Elgon from the WEED’s clutches, soon followed by Ravager who had a brief thought to pursue the retracting WEED vines, as they squeeled back into their dark hiding places. After paying a small fee to a TROLL called Stomp to allow them to cross an algae choked stream, the heroes came upon the home of the Tanglewood Goblin Tribe. Giblet explained that one of the Heroes needed to challenge the Goblin King Grolik “Bonebreaker” Fatnose to a ritualistic battle to the death. Under Goblin law, the victor would be King! It was an offer Sir Marcellos couldn’t pass. In an insult and goblin ale induced frenzy, Marcellos cut Bonebreaker to pieces (and Rav made a handy sum betting on the side) and soon it was to be KING MARCELLOS of the 150strong Goblin army. Tetra wooed the Goblin Elders while Rav established himself as Captain-My-Captain of the Goblin Captains. The day ended with Elgon, Giblet and Marcellos partying late into the night like only Goblins could (and Marcellos went to sleep with images of the beautiful (?) goblin females – one of which he would have to impregnate within 3mths to remain as King). HAIL the KING, BABY! In the early hours of another Allansian summer morning, with their time in the Tanglewood Forest now but a memory, the travelling adventurers arrived at their final destination, Kaad. And, as Giblet had promised, they arrived ahead of SARGON and the Elimite Army. After a short time in the Kaad gaol, the Heroes - assisted by Tetra’s Icon of Good - uncovered an Elimite spy. After interrogating him, they discovered that the Elimite Army would arrive tomorrow afternoon. At the Kaad Council meeting, they met fishmonger Mayor MORGENT, historian Father DURRANT (who successfully persuaded the Heroes to be thankful and lift the curse from Giblet) and retired Salamonian knight General LANNAMAR. After showing YAZTROMO’s Seal, and explaining the evil Elimite plans, decisions were made that would shape forthcoming arena of War! King Marcellos would command the Goblin army arriving at dawn, bolstered by Wolf riders, the goblin forces would number 200. General Lannamar would command the Kaad Guard of 150 soldiers, archers and cavalry. Tetra would command Elgon’s spear wielding swamp warriors, 150 in number who were to be led into Kaad at sunrise by the iconic figures of high priest ZUNE and Swamp Chief TELAD. And Ravager, as if his deepest dream had been realized, would assume the position of SUPREME COMMANDER of the 500 strong KAAD Defence. The Board was set. The pieces were moving. The Battle for Kaad had begun. Ravager addressed the Citizens of Kaad with a rousing speech which painted a picture of the landscape of war ahead and the great battle that needed to be fought. Then the Heroes used all the resources at their disposal (Icon of Good, Sword of Timakron, Bottle of Entrapment) to erradicate the Elimite presence in the city – High Priest Vatchik and his acolytes. The Heroes then planned the defence of Kaad. A communication system of flags was devised and as the afternoon sun climbed to its highest. Tetra used her eagle-eyesight to warn of the Orc army that advanced from the north onto Kaad. When the 250-strong 1st regiment of the Orc Army, known as the Fingers of Doom, had moved between the forests outside the Kaad walls, Ravager flagged the attack. Goblin King Marcellos sent his 50-strong Wolf riding goblin cavalry into a furious assault, while Tetra joined the 150-strong Swamp Army (under a Bravery spell from Zune) and ran into battle. The Fingers of Doom had been ambushed in a pincer movement and were being slaughtered. Their command unit was the first to fall to the Goblin & Swampman 26 | P a g e Last Updated 120213 combined forces. Sargon surveyed the scene from afar, surrounded by his armoured bodyguard unit, and was quietly impressed at the forces that had converged to defend Kaad. The evil High Priest had thought he would face very little, if any, resistance. But his admiration quickly turned to rage and he barked orders at his 150-strong 2nd Orc regiment, known as the Mountain Daredevils, to assist their brethren. But King Marcellos was prepared, and sent his 150-strong Goblin foot soldiers into the battle. Together with Tetra and her hero-inspired swamp unit, they were more than a match for the combined orc army, and began carving their way toward Sargon. For Rav, who surveyed the war from his battlements in Kaad, the war was going to plan. Though there were heavy losses amongst the brave goblins and swamp men, the Orcs had all been obliterated. Giblet was particularly gleeful at the volumes of orc blood which coloured the adjoining lake red. Rav took advantage of his Army's momentum and sent Lannamar’s 50-strong Cavalry Unit pouring from inside Kaad towards Sargon. But SARGON was a powerful spell caster – a servant of the primeval God Elim – and he commnded great Spells that were designed for conquest and conquer. First, a shower of arrows befell the advancing cavalry, causing many riders to fall! Then Sargon cast a Strength spell that enabled his 150-Elimite soldiers to inflict more damaging attacks. The Elimite warriors met Lannamar's Noble cavalry head on - and disposed of them in ominous retribution. SARGON then poured his 2nd and 3rd armoured human Elimite units into the mix, while the Evil High priest cast skill-sapping spells on the forces of good – resulting in heavy casualties on the tiring and dwindling goblin and swamp units. The Tangleweed goblins, valiant to the end, had now met the same fate as their Orc oppressors – and been obliterated. Similarly, Tetra’s unit had seen their swamp brothers fall like flies around them, and she retreated back into the forest, to the healing hands of Zune and the despondant look from the Chief Telad. The tide of battle had turned. King Marcellos ordered the Kaad gates closed and secured as the armoured Elimite horde advanced on the City. Supreme Commander Rav called all his remaining People’s Units and City Guard to the wall embankments. Silverarm weaved some Befuddlement spells upon the Elimites as Rav ordered his Bowmen to unleash their arrows. Sargon’s army was undaunted and amassed outside the gates awaiting his orders. SARGON walked amongst them, still guarded by his elite troops, and began casting a devastating spell. In an instant – in a show of pure evil and omnipotent power - SARGON launched a Fear spell that dashed Kaad’s last hope. Rav's Units at the Wall turned to flee in terror as the Elimites destroyed the Gate and poured in to Kaad, hell bent on death and destruction. The dour dwarven priestess Silveram desperately reversed the effects from one of the City Guard units, allowing them to join Rav in the city’s last stand! Rav grit his teeth, and though hopelessly outnumbered, engaged the marauding Elimites. SARGON remained outside the walls of Kaad as his Army routed the town. He wanted to personally dispose of the Heroes but Tetra’s swamp unit wasn't finished yet. Having been healed by Zune, they ambushed Sargon in a clever flanking manoeuvre. While surprised at the attack, SARGON could not be harmed by normal weapons - and the spear, arrow and sword attacks merely deflecting off him or passed through his flesh, without causing injury. The swamp unit withdrew in horror, screaming to their Chief TELAD that SARGON was an evil demon! Even Tetra's Icon of Good was frozen to the spot by a simple Sargon touch! Sargon laughed maniacally as Marcellos, King of the slaughtered Goblin Army, stood in his path. SARGON smirked, then quipped "Show me what you've got, Goblin King." Marcellos blinded Sargon with his Cobra Tattoo and then let Timakron carve its bloody name in Sargon's chest. Sargon gazed down at his wound - horrified - and prepared a massive counter attack that would surely have sent Marcellos into another plane. But Silverarm followed up Marcellos' attack by casting a powerful Mind energy bolt into Sargon before he could retaliate. Sargon’s veins and nerve endings began to swell and just when he looked as if his eye's would explode from 27 | P a g e Last Updated 120213 their sockets, he collapsed, exhausted from the huge battle spell-casting during the war. Marcellos wasted no time and began drawing and quartering Sargon’s body, and Ravager grabbed Sargon’s fabled Elimite Spell Book (later handing it to the Wizard Joe Quarterstaff). The swamp priest ZUNE emerged at the scene with the Staff of Ashra. "This one cannot be killed in the ways of mortals", ZUNE sighed, unsheathing the Gem atop the staff, "we can only hope to trap the spirit so that it may never walk free again." With that, the Gem began to glow and a ghostly white essnece was sucked from Sargon's body parts into it! The sheath was then again applied, and bound tightly. "It is done”, concluded ZUNE. The Heroes would later learn that it was the Staff of Ashra that Sargon indeed intended to destroy in his raid on Kaad. Just as all looked hopeless for the outnumbered Rav, the Fear spell that terrified his infantry units dissipated with Sargon's death, and soon the 150-strong Kaad reinforcements had swung the battle back in his favour. As the remaining Elimites surrendered, Rav would take no prisoners, ending the great war in a bloody massacre! The Battle for Kaad had been won. And Sargon’s dark plans for the rest of Allansia had been averted. As the inhabitants of Kaad reemerged from their safehouses cross the blood coloured Lake, there were great cheers for the victorious Heroes. In the aftermath, the plans for a brighter future were laid. From the gold, equipment and weapons scavenged from the vanquished Elimites, the City of Kaad would rebuild and General Lannamar would ensure Kaad restored itself to its former glory. The Temple of Ashra would be rebuilt, and shrines would be erected in the honour of the glorious Heroes. Mayor Morgent also handed the Freedom Key to the City to Silverarm, and Father Durrant ordered that a special Shrine would be erected to Throff, dwarven Goddess, in honour and respect for the spell casting Silverarm (and to say thanks for donating all her share of the spoils to the People of Kaad). In all respects, the Heroes would be welcome back at any time, and news of their victory would spread with tales from merchants and minstrels. Goblin King Marcellos transferred his Kingship to GIBLET, so that he may begin the repopulation exercise with his betrothed Goblin queen. The Tanglewood goblins had all been decimated, and as one of the last remaining healthy males, it would be up to Giblet to restore their numbers. Life’s tough! For Elgon, Chief Telad and Zune, they would return to E’kaad swamp village, and take upon the role as keepers and guardians of the fabled Staff of Ashra! And so it was that on this 18th Day of Watching, in the Year 276AC, that four legendary Heroes strode off into the sunset, secure in the knowledge that a great deed had been done, and that somewhere, someplace, another great adventure lay waiting! The Warlock of Firetop Mountain 28 | P a g e Last Updated 120213 For the last two years, the adventurers have travelled the length and breadth of Allansia in a never-ending battle against the Forces of Evil. They have vanquished many a foe and garnered a reputation as being the one true hope - the Heroes of Allansia. Now they have decided to venture to the northeastern corner of this savage land, to begin what may be their most challenging and perilous adventure yet. After a brief stay in Salamonis - where they used their vast gold reserve to re-equip themselves - Ravager, Tetra, Silverarm and Joe Quarterstaff teamed up to tackle ZAGOR - infamous ruler of the famous Firetop Mountain. After a quick discussion, the party decided against visiting the nearby village of Gilford, and headed straight to the red-topped mountain. The brave Tetra (still refusing to wear armour, see AFFRPG07) took the lead position through the mountainside entrance, while Ravager held up the rear with his newly bought half-wolf Timtoby by his side. After avoiding a pit trap and effortlessly disposing of the numerous Goblin and Orc guards, the party was quick to amass a variety of magic weapons and strange keys that were being kept by the mainly dumb-witted inhabitants. Of particular note was a black sword with a hilt fashioned in the shape of bats that Ravager found. Although this greatly enhanced the fighter’s deadliness, it was Quarterstaff and Silverarm's magic that was soon the determining factor against tougher opponents. Large OGRES and an IRON CYCLOPS were dispensed by a flurry of spells which included Fireball, Restraint and Befuddle. Such magical might allowed the Heroes to quickly traverse the cold dungeon passageways. The heavily equipped warrior El Ravager (with half-wolf Timtoby in toe), the Dwarven Guardian Silverarm, and the Wizard Joe Quarterstaff continued deeper into the twisting cold labyrinth that was Firetop Mountain. The three Heroes made magnificent progress with the Rav's mapping skills coming to the fore. They skillfully negotiated the dungeon corridors, conversing with encounters when necessary, avoiding some when required and, of course, inflicting maximum carnage when forced! After commencing his adventuring career with a disdain for magic, Ravager had succumbed its benefits. His newfound magical bow and Arrow of Undead Slaying was frequently utilised to dispatch of a myriad of creatures including ZOMBIES, GHOULS, WIGHTS and a VAMPIRE SPAWN that tried unsuccessfully to hypnotize Quarterstaff. Silverarm met up with some adventuring DWARVES, who tried to convince her to return with them to their village in the Gilford Hills. But Silverarm spoke of her duty to her comrades and the quest to find Zagor. How noble! Quarterstaff had his hands full, not only with his newly found magical doublebladed, two-handed Great Axe of Sarisar, but also with numerous denizens that were inflicting damage on him left right and centre. But Joe pulled through with copious swigs of his Healing potion!!! And the way the Wizard wielded the Great Axe made his colleagues wonder whether the wizard was changing professions!!!!! As the Adventurers journeyed deeper, they were surpised to happen upon elderly humans making a living in the Mountan. A Ferryman who assisted their river crossing, a Librarian with a gambling addiction, and a Shop keeper who sold them a magic Blue Candle. The candle came into quick use against an ethereal WAILING SPIRIT! The Heroes also uncovered many a Healing item and a number of magical items as they slew the dungeon crawling vermin (like GIANT BATS, RATS and CAVE TROLLS) and looted the bodies of fallen adventurers. Ravager was ecstatic after his fellow adventurers handed over to him a magical Helmet and Sword. Silverarm was also delighted as she continued to amass Gold, Gems and an assortment of keys. Her most recent "numbered" key being attained after Joe and Rav combined to slay a MINOTAUR, and Silverarm found the key hidden in some broken pottery. Yet there was also many pitfalls that threatened to derail the group from their mission. Silverarm found a Bronze Helmet which she discovered to be Cursed upon wearing (and cannot be removed!); Quarterstaff found a pair of ornate boots which he put on, only to discover that they were magical Boots of Entrapment - rooting him to the spot as a MONSTROUS SPIDER pumped venom into his wily veins; and in a savage 29 | P a g e Last Updated 120213 fight involving DEMONHOUNDS and a Boatkeeper-turned-WEREWOLF, Quarterstaff received a nasty bite which left quite a wound (?); while a Teleport Trap sent the Heroes backwards into uncharted area (minus Timtoby - who they lost in the teleportation confusion - poor wolfy). Nonetheless, after now more than 12 hrs facing the worse that Firetop Mountain had to offer, the Heroes were still at near-fullstrength, and could taste the blood of the final kill!!! Watch out Zagor, because the magically powered-up Heroes of Allansia are comin' to get ya!!! And so came the final chapter in the Warlock saga. The Heroes – Ravager, Quarterstaff and Silverarm – met up with their old counterparts Tetra and Marcellos, who had also been joined by a female human adventurer calling herself 99. 99 heralded from the town of Gilford, which was two days walk from Firetop Mountain. Gilford had for as long as she could remember been terrorised by Zagor and his evil minions. Much suffering and hardship had her community endured at his hands! But as the number of adventurers passing through the village to tackle the Warlock dwindled, so did their hopes that one day the Warlock would be vanquished. In response, a secret group was formed called the Secret Nine – Gilford’s Guild of Assassins – who planned to use their stealth, agility and guile to defeat the Warlock Zagor. And so it was that the ninth member to the Secret Nine, the youngest and best of them, known as 99, seized the opportunity to enter Firetop Mountain with our heroic party. Introductions were brief. “My name is 99…” began the new party member, only to be cut short by Ravager. “Just stay out of my way”, he grunted, as he passed by her, pouring over his maps. “Don’t mind him”, assured the Tetra, “just keep alert and stay close”. 99 welcomed Tetra’s calm and mature disposition. “Yeah” added the dwarven Silverarm, “us girls gotta stick together’. 99 was a little confused, and had to ask Tetra - “that Dwarf is a She?” Tetra smiled. The wizard-come-warrior Quarterstaff chimed in with “Look at my massive double-headed Axe!!!” while Marcellos continued to press 99 with something that had been bugging them since they left Gilford “are you sure you’ve never heard of me???” With Tetra again taking the lead at the head of the group, the Heroes continued their progress through the dungeon corridors. But their plans were thrown into disarray with the realisation that Quarterstaff had contracted the deadly disease Lycanthropy (from his bite from the WEREWOLF) and that the transformation to were-beast had begun. Silverarm, being well-versed in the cursed and undead ways, was quick to summise. “We need a sprig of Belladonna…. And quickly” Ravager and Quarterstaff remembered the shopkeeper who sold them the blue Candle to fight the WAILING SPIRIT, and so they retraced their steps in a frantic race against time! Using Ravager’s extensive map of the Mountain labyrinth, and after successfully overcoming the River crossing using numerous means (Boat, Rope, Arrows, Bridge…) the party found the required herb and Quarterstaff was saved from an alter life as a Were-beast (though some in the party believed that transformation had begun with his finding of the Great Axe!). Once that crisis was over, some Teleport traps continued to plague their luck by transporting the adventurers around the dungeon seemingly at random. It had numerous results. Ravager came across the lifeless body of his half-wolf Timtoby, which had been partially chewed to pieces (not pretty); Tetra got a chance to use her leather Whip to snap a key from a potentially trapped room; 99 tried to slit the throat of a Giant who was doing nothing but trying to finish his large Boar meal (ruthless); Silverarm was nearly swallowed whole by a GIANT SANDWORM (one jaw snap away from death!); and after an encounter with a old bearded scribe, Quarterstaff was violated by Silveram as he slept (Silverarm got the Black Sapphire, Quarterstaff just enjoyed the ride – now that’s just wrong!) But 30 | P a g e Last Updated 120213 like on so many occasions before them, the teamwork, tenacity and sheer brilliance of the party combined to overcome all adversity. Finally the Heroes were back on track. And after an hour or so walking the seemingly endless, twisting passageways (and avoiding any dead-end teleport traps) they arrived at the dark cavern of the DRAGON! After some planning and considerations, Tetra cast her Icon of Good, and sent the juggernaught into the cavern. The young RED DRAGON reduced the Icon to a hot-white molten mess, but the Icon did enough to distract the Dragon so the others could attack. In the furious battle that ensued, 99 snuck in the shadows to the door opposite, Ravager dodged the Dragon’s fireballs, Silveram and Quarterstaff cast Mind darts and Force bolts, while Tetra and Marcellos (Sword of Timakron humming) finished the Dragon off with a flurry of blows. The young Dragon lay slain and the party prepared for the final foray. The WARLOCK appeared as an old and frail man. Silverarm entered his sparse room first, while her human counterparts regrouped and recouped. Though appearing harmless, Silverarm knew that she was in the presence of much greatness. She bantered with Zagor as he boasted that they had all made a fatal mistake in coming here. Silverarm’s anger swelled inside her as she recounted in her mind all the Dwarven stories of how Zagor and his legions invaded the mountain that had been inhabited by dwarves for centuries. Hundreds perished. The rest were banished. This would be for them. With Silverarm’s Mind Shielding runes activated, she raised the Black Sapphire that she had taken from Quarterstaff. Zagor screamed in terror and cowered into the corner as the gem began to glow! But then, in burst the rest of the Heroes! Hooray for the cavalry! Ravager, Tetra, Quartertstaff and Marcellos charged at the terrified Warlock, thirsty for blood! “No!” shouted Silverarm as an arc of black light streaked from the Crystal. But it was too late. The black arc hit Marcellos in the back! Luckily for Marcellos, his Rune of Shielding saved him from certain death, but the Crystal’s power was lost! Zagor cracked a wry smile – and vanished – just as the heroes’ weapons bounced off the Force wall which protected him. Silveram shook her head in disbelief at her comrades’ rashness. Zagor’s voice boomed through the room, stealing Ravager’s thunder - “YOU ARE ALL GOING TO DIE!” A wall of flame blocked their escape and the titanic battle with the teleporting Zagor began. The Warlock used a combination of his Mind attacks (against all), Fire balls (against Rav) and Chilling touch (against Quarterstaff) to assail the heroes. Quarterstaff cast Reveal to locate the invisible Warlock, who had transformed into his true figure of power and eminence, while Marcellos’s Sword pounded into Zagor’s invisible defences. Meanwhile, the three “Angels” Tetra, Silverarm and 99, used the numerous keys they had found to break into Zagor’s treasure room. With the aid of 99’s parchment (found in the Warlock’s desk) and the help of Quarterstaff’s deduction (he did graduate top of his class from the Salamonian School of Wizardry) the three heroines inserted the correctly numbered keys into Zagor’s treaure chest. The deadly traps were disabled and the vast sum of gold, gems and magical items opened before them in a moment of sheer Glory Glory Alleliuia! The treasure find was enough to distract the Warlock. “NOT MY TREASURE” he boomed, allowing one of Marcellos’ furious attacks to finally break through Zagor’s defences. The cold steel of Timakron carved a deep wound from Zagor’s shoulder to his hip, and as Zagor crawled to his Treasure room, pleading “not my treasure….not my fabulous treasure”, Marcellos ran in slow motion behind him and thrust Timakron through the back of the once great Warlock – impaling him to the dungeon floor. The Warlock of Firetop Mountain lay defeated. The Treasure was there’s. The Mountain stronghold was handed over to the long suffering people of Gilford (who would later invite the scattered Dwarven communities inside to live together, in 31 | P a g e Last Updated 120213 harmony). The Heroes divvied up the Gold within the chest, and Joe Quarterstaff bagged Zagor’s fabled Deck of Cards. They had entered as Heroes. They emerged as Legends! The Caverns of the Snow Witch Once again it was time for our Heroes set out on a new adventure. The team consisted of that most experienced of campaigners El Ravager, his new trusty halfwolf Timtoby 2, the party's leading lady Tetra, Sir Marcellos (perhaps-you've-heardof-him), the Dwarf with anger management issues Silverarm, and the newest member, the bridge-fetish assassin 99. Together they were helping an old friend Big Jim (see AFFRPG08) by protecting his caravans as he traded with outposts along the Icefinger Mountain range. But soon, bigger things were in store for our brave heroes! An ABOMINABLE BEAST was threatening the trade route. The creature had already laid ruin to one outpost and 6 Northmen. Big Jim asked the adventurers to venture into the Icefinger Mountains to slay the beast! Ravager and Silverarm negotiated the fee for their services (mercenaries!) and then it was into the frozen wastelands. The howling wind and snow chilled our Heroes and made the going tough. An encounter with a huge MAMMOTH saw all but Silverarm get thrown around like rag dolls! 99 had to use all her assassin agility to stop from being hurled over the edge and into a crevasse while Timtoby 2 had no such luck being squashed by the Mammoth. Finally, the combined attacks of Ravager, Tetra and finally Marcellos ended the behemoth’s rampage. The team settled down for some minor healing, Rav buried what was left of Timtoby 2, and then Rav and Marcellos cut a few steaks off the dead MAMMOTH (?). Silverarm left her human companions for a brief moment and showed off her dwarven courage by walking alone across a slippery ice bridge. But she soon fell foul of murderous SNOW WOLVES who ambushed her in a blood-curled frenzy. Luckily, Tetra's eagle eye spotted the massacre and she alerted the others. With Silverarm fighting for her life, Tetra performed a heroic action by sliding all the way across the ice bridge in one turn, and coming to the dwarven Guardian's aide. 99 also crossed the ice bridge, but much more slowly, as she enjoyed the feel of its cold surface and marvelled at the bridge's amazing ice construction. Eventually, Tetra's blade, Silverarm's warhammer and 99's Charm wand put an end to the SNOW WOLVES, and the party continued up the mountain. A blizzard hit and the heroes were forced to find cover, and they fortunately happened upon an empty cabin. The cabin belonged to a Fur-trapper named Brogan. After helping themselves to a hearty stew meal beside the warm fire, Rav 32 | P a g e Last Updated 120213 read them a letter he had found. It was the story of Brogan's quest to rid the world of a Snow Witch who planned an Ice Age for Allansia – and it nearly put Silverarm to sleep as she lay curled up in the trapper's bed. When the blizzard passed, the party headed on. An avalanche made the party run for their lives – except for Silverarm. The dwarven cleric simply stood firm in the face of the natural disaster and put all her faith in a Stonewall scroll. As the others held their breath, the magic wall held, and our little stubby Hero was safe! Surviving that, the party ventured upon the original reason for the foray into Icefinger - The abominable YETI. The creature was towering over the fur trapper Brogan. The YETI had already killing six Northmen, and did likewise to Brogan before their very eyes. Rav thrust his newfound spear into the white beast, joining Tetra in a toe-to-toe melee against its massive claws. Finally Silverarm flanked the Yeti and cast a very powerful Holy Spear, which tore the Yeti's head off! 99 comforted the fallen Brogan. She listened compassionately to his last words "Snow Witch...must stop... Ice Age" and then she proceeded to strip him of all his clothes and possessions, including a magical Rope of Climbing (no respect). Eventually the party found the hidden entrance to the Snow Witch's Crystal Caverns. Tetra and 99 lit their lanterns as Rav lanced a patrolling ELF with his spear. The adventurers garnered information about the icy Caverns and the magical Neckbands that the Snow Witch's minions wore that subjected them to slavery! Any hope that the heroes would try and move through the ice caverns covertly were soon dashed when the party stormed a makeshift kitchen. Tetra and Marcellos slashed a dim-witted NEANDERTHAL to death, while Rav had a good ol' fashioned punch on with the angry cook! Silverarm was focussed on eating the tasty stew that was on offer, but soon became embroiled with 99 in a battle against some pesky GOBLINS. Marcellos rekindled some memories of his time as Goblin-king with one of the GOBLINS before Rav skewered the last of them with his sword! With the Snow Witch now sure to know of trouble in paradise, the Heroes slinked deeper into the caverns, arriving at a cavernous temple. It was filled with a dozen assorted creatures praying to the effigy of some large DEMON. As Tetra and Marcellos tried to bypass the gathered crowd, an ORC PRIESTESS yelled out "Who dares pass through the Temple of T'Armeru without paying their respects?" Ravager wasted no time hurling his Spear into the angry PRIESTESS. Then he joined Tetra and Silverarm in belting her GOBLIN and ORC clergy. But as the battle raged, the wounded ORC-PRIESTESS had a surprise in store for our heroes. With an ancient command she brought the towering ice effigy of the DEMON T’Armeru to life!!! The huge ICE DEMON roared and bounded forward into the battle. Silverarm’s Mind attacks appeared to have no effect. Tetra whipped an ORC into the DEMON’S path, but it was promptly encased in ice and crushed beneath the DEMON’S monstrous foot! Tetra then threw a dagger at the ORC PRIESTESS who was trying to heal herself! Doh! However, this gave the ICE DEMON a chance to attack Tetra and forced the fearless heroine to retreat down an uncharted dark passage as the DEMON closed in. Ravager had his hands full with the remaining ORCS as Silverarm bludgeoned the last of the GOBLINS with her Warhammer. Just as Tetra lit her lantern to see where she had run to, the ICE DEMON prepared to seal her fate with an icy blast. Enter the Silverarm – who cast a powerful Holy Spear force bolt which ripped through the back of the Ice Demon – sending it collapsing into tiny shards and back to the unholy abyss from whence it came. Tetra then took on the cornered ORC PRIESTESS in a bit of sword versus dagger mono-et-mono, only to have the Ravager creep behind and skewer the PRIESTESS with his spear (spoil sport). The team then investigated the passage Tetra had run into earlier. Ravager unearthed a magical White Spear from an icy pool of water in the cave. Tetra lead the party on (as ususal) and narrowly avoided a pit trap. Then they entered the cave of Rillion, a BARD who welcomed the Snow Queen’s new recruits (= placed 33 | P a g e Last Updated 120213 Obedience Collars on them). Rav introduced his fellow heroes as Jack, Jill and Leia, then promptly gave Rillion his own warrior welcome by smacking Rillion in the nose, pinning him down in a choke lock and headbutting him to a pulp. Then Tetra wrapped her whip around Rillion’s neck and Silverarm added emotional insults saying “Rillion was good looking for a human”. Rav then broke some of the hapless Bard’s fingers and rammed the BARD’S bloodied head into a vase. Hmmmmmmm. With the interrogation(?) complete, the party traversed deeper into the mountain, and the icy crystal caverns were replaced by the hard rock of the Icefinger Mountains. The heroes rescued the dwarf Ulgrad who had fallen into a pit and was being pelted by small boulders thrown by a group of GOBLINS. Ulgrad was in awe of meeting “the Great Silverarm” and bestowed upon her a Slingshot and some magical metal slugs and a warning to “Beware the White Rat.” Moving on, the Heroes came upon a Skull Entrance cut into the rock. It was guarded by a disfigured and meek-looking robed figure named YORGAR, who held a clear Prism. Silverarm whipped a metal slug at him and Tetra threw a dagger. Both hit their mark, forcing YORGAR to drop the prism and fall to the ground. Silverarm grabbed the Prism of Illusion while Rav used his Elven Boots of Speed to get into hand-to-hand range. YORGAR retaliated by firing a burst of White Fire that nearly hit Rav! Suddenly, Rav’s mind was filled with a traumatic flashback. Images of his homeland and the terrible atrocity occurred came flooding back. And in an instant Rav realised that YORGAR was THAT sorceror! With Rav’s horrible facial scars as a permanent reminder of that fateful day, Rav slashed through YORGAR’S body again and again - finally avenging the death of his family and the destruction of his village. Silverarm and Tetra watched on... A FROST GIANT wielding a Great Axe was encountered next, and although quite a worthy opponent, it was still no match for the Tetra-Rav show. Silverarm continued her good run by collecting a magic Ring of Cold Protection and Ring of Summon Warrior. Unfortunately, she also put on a Cursed Ring that couldn’t be removed. This was the second time in her career that she had adorned a Cursed Item – and although the ring had no immediate negative effect, it conjured an image of a Vampire in her mind (a sign of things to come?). After Silverarm sling-shot another one of her magical metal balls to shatter a CRYSTAL WARRIOR, and the heroes dispensed with a ZOMBIE, they came upon an ornately walled, high ceiling cavern. Inside was an open sarcophagus – from which a White Rat promptly dropped out of. As the Heroes discussed their course of action, the Rat began to transform. Rav threw Silverarm’s Dagger of Throff at it, while Silverarm launched the last of her magical balls. But these attacks did little as the Rat transformed into a menacing adult WHITE DRAGON. It fanned its huge wings in the air and wailed a piercing screech. Rav gave it his best shot by hurling his spear and following up with his Lightning Rune. Tetra tried to flank the magnificent being, while Silverarm used her Ring of Warrior Summoning to summon the armoured knight Aragose. The DRAGON smashed Aragose aside and breathed a punishing Breathe of Ice onto Rav and Tetra. But just when it looked as though another icy blast was going to finish off our heroes, Silverarm cast another powerful Holy Spear, which tore through the DRAGON’S chest, sending it crashing to the cavern floor. The heroes had but a few moments to begin healing and recuperating, a beautiful witch emerged from the sarcophagus. It was SHAREELLA – the Snow Witch herself! She laughed maniacally, adding “no-one can stop me from bringing an Ice Age to all of Allansia. Intruders – you will join me or my Caverns will be your Tomb!” Silverarm’s Cursed Ring was a Vampire Curse that made its bearer a servant of any Vampires within 50 feet. Luckily, Silverarm also possessed a ring of Mind Protection which counteracted the Cursed ring. Aragose charged at SHAREELLA, successfully wounding her and sending her screaming and flying into a high corner of the Cavern. The Snow Witch’s eyes burned red – her fangs grew in anticipation of the kill. The Witch was too high for Aragose to hit with his sword. Tetra turned invisible, 34 | P a g e Last Updated 120213 awaiting SHAREELLA’S attack. Rav, back to full strength from a Potion of Healing, readied his black-bladed Sword of the Bat (see AFFRPG09). Silverarm, nearly depleted of all her magical energy, stood exhausted in the doorway. Would this be the final climatic battle? Sir Marcellos and 99 arrived in time to hear SHAREELLA scream her warning "Lower your weapons and surrender to me, or you will all die!" 99 immediately readied her Arrow of Undead Slaying as Tetra remained invisible and investigated the sarcophagus where she found a cryptic scroll. Ravager tried to trick the Snow Witch by saying “We will bow before you and become your servants”. Silverarm called off Aragose the Defender as the Snow Witch hovered eerily towards Ravager. Ravager knelt before her as SHAREELLA tried to Charm him with a spell. Tetra snuck behind SHAREELLA in the false belief that the Scroll she found gave her power over the snow Witch - only to have that theory dispelled by being blasted away by SHAREELLA’S Chilling defence. Silverarm summoned Aragose to attack again, but this time SHAREELLA’S Ice Fist landed truly and killed the Warrior. Silverarm cast a copy of SHAREELLA with her Prism of Illusion. SHAREELLA became infuriated and this gave 99 the opportunity to fire the Slaying Arrow. It lodged into the real Snow Witch, paralysing her and sending her slumping to the floor. Rav then charged forward, wasting no time cleaving the Witch’s head off! The Snow Witch’s physical being was destroyed, but unbeknown to the Heroes her spirit returned to the sarcophagus to regenerate its powers. The adventurers began recuperating and searching the cavern while Silverarm decided to leave through the main doors. Suddenly, the passage walls began to collapse! Silverarm retreated back into the cavern, as did Rav, who had begun to try and outrun the avalanche using his Elven Boots of Speed, but then changed his mind and remained with his companions. Two prisoners of the Snow Witch successfully dashed from the collapsing area - Redswift (an Elf from the Moonstone Hills) and Stubb (a Dwarf from the village of Stonebridge). With their Collars of Obedience irremovable but no loner enslaving them - the two were accepted by the Heroes and would travel together with them. Stubb was particularly stoked to meet the great dwarven cleric Silverarm, and remained by her side. Redswift led the group out of the cavern after Tetra discovered an Illusionary Wall but soon tensions between the veteran Heroes and their new party members flared. Tetra took exception with Redswift wanting to keep a glass prism that was found. And Stubb was very defensive of his Elven friend. 99 did her best to extend an olive branch while Marcellos threw them a scrap of provisions here and there. Stubb got poisoned trying to open a serpent carved Iron Casket, while Rav found another pair of Elven Boots of Speed - and in spite of Redswift's protests - handed them to Marcellos. Stubb was shocked by Silverarm's lack of caring (and quickly lost faith in the legend), and despite a prickly dwarven kiss from the cleric, Stubb decided to travel next to Redswift instead. Tetra then released a bit of her frustration by belting the crap out of a NEANDERTHAL and Marcellos bagged a strange star-shaped metal disc. Redswift and Stubb fell foul of a tentacled BRAIN SLAYER, which promptly drained them of more Stamina and some of their abilities. 99 used her Stealth to hide amongst the glowing purple walls as Rav hacked the BRAIN SLAYER to death. 99 found a magic scroll of Protection against Elements and another strange shaped disc, ignoring the incessant protests from Redswift about sharing and fairness. Unfortunately, Rav wasn't as tolerant. He thought a firm slap would knock some sense into the arrogant Elf, but Redswift did not take it lying down. The Elf drew his dagger and cut into the unarmed Rav thrice! Stubb called a stop to this nonsense, as the others watched on, only to have Rav dishonourably punch Redswift as the Elf bowed before him in apology! No honour! As they ventured further, Redswift couldn't help himself and grabbed an ornate Dagger they came upon, only to have it attack him! Stubb and Rav helped stave off the magical dagger, and Redswift and Rav were friends again. Unfortunately, Redswift didn't return the favour when an AIR ELEMENTAL began pummelling into 35 | P a g e Last Updated 120213 Rav who had inadvertently released it from an enchanted shield! It was left to 99 to save Rav by casting a Protection Scroll against the furious ELEMENTAL. And just when you thought the adventurers had gotten the message about not touching anything, Tetra unfurled a Parchment pinned to a door. It was a Death Spell - one of the rarest and most powerful of evil runes. The SNOW WITCH had placed it in her Caverns to curse unwelcome visitors - and now each and every one of them was doomed to die. An unrecoverable loss of Stamina was just the beginning. Luckily, Redswift and his brother Ash lived in the Moonstone Hills, and near the only one who could heal them from a Death Spell. The Healer’s name was Yoritar. Stubb’s village Stonebridge was also on the way to the Moonstone Hills, and they could replenish there. So it looked like finding Yoritar was their only hope! But they still had to escape the Caverns! Rav ran thru a water drenched cave, only to discover it was acid, and copping a nasty burn. Marcellos cast his Scroll of Dispel magic, turning the acid back to harmless water. They passed unscathed and entered a large chamber with walls of ice. An image of the Snow Witch appeared inside a glass Orb set atop an ice plinth. She scoffed at the Heroes, and boasted how her Spirit had regenerated and claiming they did not have the means to destroy her. Redswift and Stubb began to gasp for air as the magical Collars reactivated and tightened around their necks. Tetra threw a dagger at the Orb and 99 shot an arrow but both projectiles inflicted no damage. In return, the Snow Witch hit each of the female Heroes with lightening bolts which streaked from the Orb! Marcellos suggested the Heroes all return into the Caverns to seek a weapon that could destroy the Orb - but Ravager had other ideas. Silverarm leant him her Orb of Energy and then in an act of immense bravery – reminiscent of his leap into the Rivers of Blood (see AFFRPG04) – Rav charged at the Orb! His Boots of Speed surprised the Snow Witch but she still managed to loose a Skill-sapping spell which drained some of Rav’s abilities. But it was not enough to halt the warrior - who struck the Orb with his black Bat Sword. An explosion of ice blasted him to the ground, but Rav stood - and attacked - again and again. Marcellos was inspired and stormed in to join, as did 99 - each of them withstanding icy blasts that streaked from the Orb and hit truly. Finally the flurry of sword strikes from the three Heroes shattered the SNOW WITCH’S Orb! With the Orb nothing but shards of ice, Tetra dragged Redswift and Silverarm helped Stubb to the exit. As the party made their escape, the SNOW WITCH’S maniacal laughter echoed behind them and her labyrinthine Crystal Caverns began to shake and collapse. Tons of rock and ice tumbled down, some smashing onto Rav, 99 and Marcellos. But with their Elven boots pumping, Rav and Marcellos lifted 99 up and scuttled her across the collapsing landscape to safety! Outside, the sun dawned a new day and the terrifying destruction of the Caverns was nothing more than a deep rumble. Redswift and Stubb were able to remove their Collars of Obedience and received a few more scraps of provisions from Marcellos. The rest of the Heroes recuperated whatever Stamina they could using herbs, provisions and the Orb of Energy. But they had little time to reflect on the magnitude and significance of their defeat of the SNOW WITCH as now the arduous journey to Yoritar lay ahead. With the spectre of the Death spell hanging over all their heads, it was on to Stonebridge! Into The Wilderness 36 | P a g e Last Updated 120213 Using Tetra’s map, the Heroes (Marcellos, Ravager, 99 and Tetra) traveled with the Elf Redswift and the Dwarf Stubb through the Icefinger Mountains to the River Kok. Under the spectre of the Death Spell, they moved mostly without a word. They travelled for 2 days, and thankfully the trail was easy going, the weather kind and and the journey uneventful. The party walked during the day, then rested at night, always under the guard of one of their own. When they finally arrived at the River Kok, a wide and deep fast flowing river, morale was good and hearts still hopeful, though the Death Spell had already started weakening them. Tetra spied a small barge along the riverbank and the group conversed with the locals. Ravager and Marcellos bartered some of their goods, while Tetra put up the gold asked for, and the party was taken across the great swelling river. After another mile or two on foot, with the arduous towering landscape of the Icefinger Mountains safely behind them, the party moved onto the Pagan Plains - a vast wilderness, predominantly windswept and barren. Using her Eagle eye sight, Tetra spotted an advancing group of horses, and the team decided to greet them. The horses were in actual fact four CENTAURS, and they were very interested in hearing about the adventurers’ time in the Crystal Caverns. After the CENTAUR leader Rangard took a particular interest in Tetra’s White Spear – which he said was actually the Pagan Spear of Centaurs – they demanded the party surrender a treasure item each in exchange for “safe passage” through the Pagan Plains, which Rangard claimed was their land. While the group rummaged through to see what they could offer, Rav proposed a different option - a challenge. A one-on-one dual. Rangard agreed, but added it would be a fight to the death, with winner takes all! The Battle between El Ravager and Rangard was fierce. But Rangard quickly realised that he had met more than his match against the powerful Level 21 Hero Ravager! Before long, Rav’s Black bladed Bat sword had tasted more than its fair share of CENTAUR flesh, and Rangard knew he would be defeated. But instead of conceding, Rangard called on his fellow Centaurs to “Kill them All!” The battle that ensued stained the Pagan plains with much blood. In the end, Rav slew Rangard, Marcellos and 99 fought to vanquish one more, while Tetra’s whip proved effective against another. Redswift chimed in for a few choice arrow attacks and finally Silverarm used her Restraint spell to capture the last centaur. Rav convinced the proud centaur, called Caras, to help them, and that he did by agreeing to carry Silverarm to Stonebridge as an advance party. The Dwarf and Centaur combined together in their first test as a duo, dispatching of two swooping BIRD MEN. When they finally arrived at Stonebridge, Silverarm was greeted with much fanfare and treated like royalty. Caras had fulfilled his part of the agreement and rode off into the wilderness. The King of the Stonebridge dwarves, Gillibran, pleaded with Silverarm to accept a quest to recover 37 | P a g e Last Updated 120213 his lost magical warhammer. Without it, Gillibran feared that the amassing Hill Troll army that was gathering to the northeast would overcome Stonebridge. Silverarm said she would need to consult the rest of her party, who she said would be arriving soon. Though Gillibran knew Silverarm had been cursed with the Death Spell, he left her with one thought to ponder. “That there are more important things in life than living… and the honour of the dwarves is one of those things….” The rest of the adventurers encountered more BIRD MEN looking to avenge their fallen feathered friends, but the Heroes averted their attacks with the aide of Marcellos’ mesmerising Cobra tattoo and Rav’s Bat sword. They then passed an old man who warned them to avoid drinking from the waterhole. Stubb found the dead body of his friend Morri, who had been killed by the dwarves sworn enemies – the HILL TROLLS! “Curse them”, he bellowed! Night fell, and as they slept, dreaming of their arrival into Stonebridge, they were attacked by a WEREWOLF. Redswift was on guard, but was surprised and bitten by the WEREWOLF (but later aided by a sprig of Belladonna that 99 carried) while Marcellos was attacked twice by the WEREWOLF before it was slain. Luckily for Marcellos, both bites clamped onto his Elven armour! As morning broke, they could see the wisps of smoke in the distance that was Stonebridge, less than an hour’s walk away. In spite of their close proximity to Stonebridge, the Pagan Plains’ barren landscape was once again to be drenched in the blood of battle. Stubb spotted a party of HILL TROLLS heading towards Stonebridge. Bravely (or foolishly), he immediately charged into attack, with Tetra and Rav following him into the fray. Marcellos decided to keep heading to Stonebridge, picking up the increasingly sickly Redswift in a fireman’s carry, and using his Elven Boots of Speed to shuffle them there. Meanwhile, the brave Stubb, fired up by memories of his fallen friend Morri, took on two TROLLS. But Stubb was dwarfed not only in size, but also in battle prowess, as the war mongering HILL TROLLS used their Great Weapons to bring him down. His last cry to Rav and Tetra was “Flee” before a heavy War Spear skewered him from the collarbone to the hip! But Tetra was already in the thick of battle and unable to retreat - hard pressed by the might of the Hill Trolls who were pounding the unarmoured warrioress into submission. Rav counterattacked furiously. He used his Manticore Poison and combined that with his legendary fighting skill and magical sword to incapacitate a few of the mighty TROLLS, but he could see that Tetra was in the fight of her life. The bloodied and battered Tetra fought gallantly using her magical Pagan Spear, but even with the magical shield she had cast, the end was nigh. Rav tried valiantly to fend off some of the TROLLS massacring Tetra but it was all for nil. With a final swipe from a TROLL Great Axe, the brunette Hero was gutted and intestines spilled, she fell to the hard rocky ground. Rav finished off the last of the TROLLS, but was it all too late? Rav used a Transformation Scroll to turn into an eagle in an attempt to carry Tetra back to Stonebridge…but alas, her lifeless body was too heavy and he could only watch as she took her last breath of Allansian air! When all the remaining heroes finally regrouped in Stonebridge, and after much discussion both amongst themselves and with the Dwarven King Gillibran, they decided it would be unwise to assist the Dwarves in recovering the fabled Warhammer. With the Death Spell weakening them every day, they would continue their journey east to the Moonstone Hills. Before leaving, El Ravager signed a pledge to commit 746 gold pieces from his Coffers in Salamonis to build a Statue in the Salamonian courtyard that was worthy of Tetra’s status as one of the Heroes of Allansia. The letter also asked for two of Tetra’s close friends in Veldik (Bodyguard to the House of Brass) and Rannik (Master Thief) – both of Port Blacksand – to be contacted in case they wished to contribute to the erection of the Statue. The pledge was stamped with King Gillibran’s Royal seal and sent via GOLDEN EAGLE to King Salamon. 38 | P a g e Last Updated 120213 With Redswift on his last legs and looking feebler by the hour, they then began the two-day track in search of Yoritar the Healer. * It wasn’t too long before another HILL TROLL war party was encountered, this time a scouting unit of three. The TROLLS had been amassing around Stonebridge in an attempt to strangle supply routes and weaken the Dwarves before invading. Their ambush party badly injured Silverarm, but Rav, Marcellos and the assassin 99 proved devastating against the TROLLS on this occasion. After the battle, two other Heroes who had heard the commotion joined up with the three. They were Joe Quarterstaff, back from a rest in the village of Gilford and a visit to Firetop Mountain, and Alexa, who had returned from her time with the Elven commune in the Silent Wood near Stonebridge. As they greeted each other, reminisced about old times, and caught up with current events, Redswift was seen staggering towards the Red River. The Death Spell had claimed its first victim. Alexa played her part in Redswift’s last moments on Allansia by comforting him as he left this world and joined Galana on the magical Forest plains in the heavens. With Redswift’s body buried, his Bow marking the grave, the Heroes continued onward. After two days, and the Death Spell weakening them every day, they arrived at a long rope bridge that spanned the River. Tentatively they crossed, and were soon moving through the rocky and tortuously twisting labyrinth that was the Moonstone Hills. Finding a cave entrance, Rav, 99 & Quarterstaff used 99’s magic rope to ascend a cliff face, and then Rav used his Eyepatch of Seeing to investigate. When deep in the tunnel, Rav was attacked by a deadly creature known as a NIGHT STALKER. With its “frightening presence”, it quickly overcame Rav, who was forced to flee. Rav made it to the tunnel opening and then completed an enormous heroic leap across the gaping chasm onto another cliff face. WOW! This left 99 and JQ (with his massive double bladed war axe) to fight the enraged bohemoth. They both withstood its fear-spell attack and combined to slay the beast, though not before receiving a few gaping wounds from the STALKER’S giant claws. The heroes recouped and traversed the Hills with greater purpose as they got closer to Jovik’s Peak, where the Healer lived! The party moved across a grassy plain where Rav avoided a deadly RATTLESNAKE’S bite, but he wasn’t so lucky when he climbed a rope ladder into a MAN-ORC’S Tree House, getting slammed by the waiting MAN-ORC’S axe and plummeting to the rocky landscape. Rav then yelled to burn down the tree! Marcellos liked the idea, but Alexa spoke of the trees as alive and opposed the suggestion vehemently. When JQ took the elf’s side, the team moved on. Nightfall approched, as did the certain death of the Death Spell, so they pressed on dangerously in the night. A sleeping BARBARIAN was the next encounter. 99 used her stealth to move up to the savage, and with sword at his throat, woke him. The BARBARIAN attacked in a berserk rage, but after 99 delt a crippling blow, the BARBARIAN ceded and was questioned by the heroes. JQ gave the BARBARIAN some Healing cakes to gain his trust, and in return he told them how to find the Healer’s cave. Finally, after five days of exhaustive travel across the Wilderness - from the peaks of Icefinger, across the Pagan Plains, over two great Rivers, through Stonebridge and into the Moonstone Hills - they had arrived! Silverarm was waiting for them in a makeshift camp outside the cave entrance. JQ and Alexa remained at the campsite, having been forewarned by the BARBARIAN not to enter unless they were deathly ill. So only those inflicted with the Death Spell (Rav, Marcellos, 99 39 | P a g e Last Updated 120213 and Silverarm) entered the darkness. Inside sat the horribly twisted figure that was Yoritar the Healer. The Heroes announced their presence, their origin and the reason they were here. Yoritar committed to helping them, but warned that the Healing process was not infallible. Yoritar had only ever cured the Death Spell once, and that was after the great wizard Nicodemus had befallen it. The Healing Ceremony began with the adorning of the Masks of Life, and then the Crossing of the Bridge of Hope. But it was the next stage, the Calming Walk, which saw one of their number fall. In the howling depths of the dark tunnel, the BANSHEE’S evil cry penetrated 99’s calm, and she was beset upon. Silverarm knew it would not be a pretty sight - as no amount of armour nor shielding could quell the frightening and furied attack of the Undead BANSHEE. And Yoritar warned that none were permitted to come to her aide, or the Healing Ritual be broken. The BANSHEE slew 99 without mercy, wailing in delight, as her three companions watched on. When they emerged from the tunnel, the full moon was out and Yoritar explained the last stage. They needed an item of silver to summon the magical PEGASUS that would take them to Firetop Mountain, for the final stage of the cure. If they could be on the mountain’s summit as the sunlight to the new day broke, they would be free from the fate of the Death Spell. Marcellos had 2 silver coins in his pocket, and gave one to Rav. Silverarm only had her silver cursed ring, which she was unable to freely remove. It was sickeningly clear what she needed to do. With the grinding slice of steel through bone, Rav lopped off Silverarm’s finger! Rav assisted Silverarm’s bleeding with healing herbs, then with a flap of the Pegasus huge wings it was up and away to Firetop Mountain. Rav decided to clear a patch of the eerie red grass (that gave Firetop its name) but in doing so released a sleepy gas which nearly knocked the heroes out. But the history book was yet to be closed for these intrepid three! And with the first rays of the morning sun, all three were cured of the Death Spell! Rejoicing with hugs and tears of reliefe, Rav, Marcellos and Silverarm flew the PEGASUS back to Jovik Peak to pick up JQ and Alexa. The party then decided to fly back to Darkwood Forest and find the fabled Gillibran Warhammer of the Dwarves and return it to Stonebridge. To use the Pegasus again, JQ used another silver ring, Alexa used the silver arrow of Undead Slaying, Silverarm used her Element spell to create an item of silver (Doh! She should of done that instead of cutting off her finger!) and Marcellos used his Creature Copy spell, and then it was once again airborne and high over the Pagan Plains. Deathtrap Dungeon 40 | P a g e Last Updated 120213 Marcellos, Silverarm and Ravagar flew atop their mounts – magical PEGASUS – above and across the Moonstone Hills and then the Pagan Plains, westward to Stonebridge. But FATE works in mysterious ways. For as they set their PEGASUS down to rest near a stream in the quiet hills north of Chalice, they happened upon a caravan of humble merchants. The merchants were also on their way to Stonebridge and the Heroes were surprised that the merchants were not fearful of the HILL TROLLS amassing around Stonebridge. The merchants told of a fierce battle a few days ago, east of Stonebridge, where a lone Dwarf wiped out an entire advance WARTROLL party! Knowing that this referred to the battle where Stubb the Dwarf and Tetra perished – and El Ravager survived (see AFFRPG10 “Into the Wilderness”) – Rav could only shake his head! Regardless of the accuracy of the merchants’ stories, it did seem true that the dreaded, but dim-witted, HILL TROLLS believed that Gillibran’s Hammer had indeed been found. As such, the threat on Stonebridge had declined… for now. With this comforting news told, the merchants asked whether the party was heading to the TRIAL OF CHAMPIONS? Being the 30th Day of Fire (2 days before the renowned event) the Heroes decided to waste no time, and use the PEGASUS to head north-east to Fang… To test their SKILL and WITS in the most infamous and deadly Dungeon in all of Allansia. “TRIAL of CHAMPIONS” Heroes Wanted! On the First day of Watching, Baron Sukumvit orders the doors of his Deathtrap Dungeon in FANG to be opened… Over the years, hundreds of intrepid adventurers have entered the dungeon, pitting their skill and wits against the fearsome monsters and deadly traps within... None have ever been seen again… Prize = 25,000 Gold Pieces Individual or Party Entries Accepted. Will you be the one who triumphs where so many others have failed? Will you emerge to be hailed as the victor in the Trial of Champions? Rav, Marcellos and Silverarm arrived in Fang, had a meeting with Baron Sukumvit himself, and were treated as kings because their status and stories of their adventures proceeded them. They all spent the night in one of the Baron’s magnificent suites, enjoying the best food and wine Fang had to offer. Rav even negotiated with the Baron to not have any taxes and charges levied on any of their purchases in Fang. Sir Marcellos had a great time signing autographs for his adoring populace. The shy fighter (NOT!) got groomed, clipped and pampered, and even had portraits made up of him! Silverarm did some recruiting for new party members, as well as entertained some of Baron Sukumvit’s staff with some Dwarven prayers and minor magic tricks. The new party members were Garry Greensleeves, Fingers McShifty and Zan. 41 | P a g e Last Updated 120213 Garry Greensleeves was from the Silent Wood, east of Stonebridge. The 100 year old Elf had travelled alone to Fang by foot, a task already quite impressive. Hearing the Heroes were in town, he organised a meeting with them through the Dungeon Official Zaragan. The party immediately took a liking to the Elven Ranger, who had no fear in competing in the Deathtrap Dungeon. As they had worked with an Elf before (Alexa), they had no doubt that Garry would be a useful ally. Fingers McShifty was a 28 year old from the Dwarven community in the City of Anvil. Unashamedly a Thief by trade, she was a new breed of roguish Dwarf who believed in gaining her wealth and fame through more surreptitious means, as opposed to the gruelling work that was associated with mining for gems. Being that Deathtrap Dungeon inherently involved a Dungeon and Traps, McShifty fitted the bill perfectly given her Underground Lore and Rogue skill specialties. And what better way for Fingers to amass an incredible wealth rapidly, than with a heavyhitting armguard that was Rav-Marcellos-Silverarm! Zan looked very familiar to the Heroes from Kallamehr. And the twenty-seven yearold’s story kept the Heroes listening for hours. Zan had travelled all the way north from his homeport of Kallamehr to Fang for one reason. He knew that one day the Heroes of Kallamehr would enter the Trial of Champions. For two years he had lived in the Chiang Mai province as a fisherman, as well as practising his art as a fighter. Each year hoping that the Heroes would arrive, until finally…. they did! When asked whether they had seen him before, Zan explained he was the older brother of Dappa the Dash, the young wizard who helped the party defeat the Riddling Reaver. Zan spoke of his honour in joining the party and of Dappa and Lady Caroline, who were both well. And so it was that the Heroes numbers had grown to six…and aptly christened the “SIX PACK” by Marcellos. After much fanfare and ceremony, the Six-Pack entered the Deathtrap Dungeon to begin the Trial of the Champions. Silverarm obtained a special key which opened a box to reveal their first clue “GET NO MESS”. The team then proceeded very cautiously into the Dungeon, with Fingers leading – and using her Detection skills on everything and anything. Zan got his first taste of action and joined Marcellos in defeating three wild, club-wielding NEANDERTHALS. Unfortunately for Zan, he later tried on a rat-skull wristband one of the NEANDERTHALS was wearing. It was Cursed and resulted in two Skill points lost. With Rav mapping, the party then successfully crossed a 12-Pole Trap, thanks to Finger’s trap knowledge and the use of one of the dead NEANDERTHALS bodies. Rav and Marcellos then combined to elimintae some hapless HOBGOBLINS as Fingers rummaged through a bag they were fighting over. Zan’s luck continued to worsen when he rang a BELL OF QUAKING that caused 4 points of Stamina damage. The heroes soon emerged inside a large Cavern that housed a gigantic polished human idol flanked by two large winged birds. Fingers used her Agility to climb up and reach of three fist-sized Emeralds that served as the Idol’s eyes. One of them exploded in a poisonous cloud of mist as she tried to pry it free. Surviving that, she successfully removed the other and it fell safely into Greensleeves waiting hands. The WINGED GUARDIANS animated into action, just as Rav and Marcellos predicted, and the battle was on. Fingers jumped from the Idol into Greensleeve’s 42 | P a g e Last Updated 120213 arms, but was then attacked by one of the swooping stone GUARDIANS. Silverarm was also knocked down after a boulder she cast missed its target. The Dwarven Cleric then cast an Elemental Dome of Metal and encased herself and Zan safely inside. Garry Greensleeves had a bad start when her bow string snapped while trying to fire off an arrow. The Guardians attacked fiercely, and their stone bodies reduced any damage inflicted against them. However, the combined might of the heavy hitting Rav and Marcellos was enough to bring the birds’ frenzy to a shattering halt! Greensleeves kept the massive emerald, as the party determined that collecting Gemstones (the unscrambled word from GET NO MESS) was vital to the Trial’s success. The Heroes then ventured deeper into the dungeon, passed some minor passageways and some doors. Silverarm couldn’t help herself and stormed into one of the empty rooms, in spite of Marcellos’ constant warnings that “nothing good shall come of this…”. He was right. The door magically closed itself and a voice boomed out a question. Silverarm answered the question with a question and in an instant the room began to fill with incredible volumes of water. The others efforts to open the door were futile, and it wasn’t until Silverarm cast her powerful Force Bolt that she escaped a potentially watery tomb. Unfortunately for Rav and Marcellos, they were on the other side of the explosive Force spell and suffered splintering damage as the heavy wooden door exploded from within! After that they ventured down a passageway that ended in a deep, wide pit. A rope hung from the ceiling above the pit but McShifty’s keen eye detected that the rope had been tampered with and would snap if swung on….yet another trap in the deadliest of dungeons! Heading back the opposite way the passage led to a dead end in the form of a full sized mirror. Fingers began to investigate the Mirror for a secret way onwards but as she did, the team heard tremors and rumblings echoing through the corridors. Before anyone could ascertain what was going on, a giant ROCK GRUB burst through the dungeon wall. Heavy rock and rubble collapsed onto Silverarm, as the beast chewed at her stocky body. Marcellos used his Boots of Speed to get into the action, and Rav also cracked his sword into the GRUB’S toughened hide. Finally, Silverarm composed herself to cast yet another powerful Force Bolt to snap the neck of the bohemoth. As the Heroes pondered their next move, Fingers examined the Mirror more closely. Before she could say “Oh My Throff!”, her image began to transform before her. Her head swelled the size of a pumpkin and her body became twisted and contorted. The pain caused 6 points damage and rendered her unconscious. Rav dragged her away but was unable to revive the brave Dwarf, who seem transfixed in her contorted state. As the “Six Pack” contemplated their next move, Marcellos heard more tremors from deep within the ROCK GRUBS’s bore hole. Marcellos, Zan and Greensleeves prepared themselves, and before Marcellos could say “nothing good will come of this” another ROCK GRUB burst from the hole to attack. It’s mandibles pierced Zan and Garry, but Marcellos was the difference and finished it off by running his sword through the creature’s brain and spewing yellow ooze onto Zan! Yummy! Fingers finally regained consciousness but was permanently scarred by the Mirror’s Curse. Healing herbs did nothing so Shifty drunk the Hobgoblin’s concoction she found earlier – but it burnt her gut like acid, casuing her further damage and to spew blood! Yuk! As Zan began to lose his mind (starting a traditional Kallamehr dance), and Silverarm contemplated using a Spirit Journey spell to cross the wide Pit, Rav bravely faced the Mirror to try different theories to help McShifty. Nothing seemed to work - and he nearly became a victim of the 43 | P a g e Last Updated 120213 Mirror’s power himself. Marcellos, Garry and Zan briefly ventured into the Rock Grub’s bore hole, but soon turned back. Eventually the party decided to investigate some of the earlier passageways that they had previously avoided. Though her skill and stamina was depleted by the Mirror of Ill Reflection, Shifty McFingers still led the party, demonstrating the courage of the Dwarven people. Unfortunately, she was ambushed by two ORCS! Using her Agility, Shifty rolled out of harm’s way and allowed Marcellos, Zan and Garry to take down the berserker ORCS! Zan and Greensleeves upgraded their armour and then moved on. Another room revealed a gruesome sight. One of the Barbarian’s that had entered the Deathtrap Dungeon was impaled on a board full of long spikes. Shifty reconnoitered the room for more traps while Zan darted in and out. Fingers found a small vile which contained a Potion of Healing as well as a Silver Goblet full of red liquid. Using her Detect skill she revealed a booby trap. She tried cleverly to use the barbarian’s lifeless body as a shield but when the dart went off it still managed to hit her arm causing a vile poison to rush through her veins….she wasn’t having any luck at all! Silverarm couldn’t sense any magic from the goblet nor its contents. Shifty was more cautious now, so she poured the goblet’s contents in the Hobgoblin’s flask for later consumption. The Six Pack then discovered a long coil of rope in another room. Unfortunately, another pit separated them from the valuable item (rope prices were high in those days). No worries for Ravager, who in his usual impulsive way, gulped down his Potion of Levitation and jumped over the pit, snatched the rope, then jumped back! His peers watched in awe as the great man did his thang! The group then quickly moved back to the original pit with the tampered rope. With Rav’s Levitation spell still active, he lept over this pit with Marcellos holding one end of the rope. They looped the centre of the rope around one Six Packer at a time – pulled tight – and showing off their huge muscles, Rav and Marcellos ferried each person across the chasm! Marcellos was last to cross. Tied to the end of the rope he used his Boots of Speed to gather pace and with a mighty jump and even mightier pull from his team mates, he vaulted across, falling briefly into the pit but able to scramble up and out. The passage ahead was narrow and long….it extended 20, 30, 40 nay, 50 feet. The party discovered a room full of candles and stone statues. Marcellos recognised that one of the staues was the Knight who entered the Dungeon at the start of the competition! Rav said the room should be avoided and his advice was taken. A second room with a SKELETON WARRIOR seated on a stone chair was entered. The Skeleton was fully armoured and held a Parchment as well as a sword. Rav attacked, and slashed at the SKELETON’S neck with his Sword of the Bat. The SKELETON WARRIOR animated to life and fought back. Marcellos and Zan joined in. Though the SKELETON’S bony mass and full body armour reduced the effectiveness of the Six Pack’s swords, they eventually reduced it to a pile of bones. Silverarm bagged the parchment which warned of a MANTICORE lurking somewhere in the dungeon, while Ravager grabbed the SKELETON’S sword. Silverarm revealed the Sword’s powers, and it improved Rav’s attack strength AND damage inflicted. Rav smiled a rare smile, and then donated his Sword of the Bat to Zan (who didn’t even say Thanks!) The Six Pack walked down into a filthy room full of rotten foodstuffs then came upon a trap door in the ceiling. Five GOBLINS were busy sharpening their swords in wait. Marcellos climbed up and immediately pointed to his Tanglewood Goblin Crown and proclaimed himself as Goblin King (see AFFRPG08 “Darkness Over 44 | P a g e Last Updated 120213 Kaad”). After much conjecture, the dim-witted Goblins agreed to a one-on-one duel to reclaim the Crown. After Marcellos disposed of his challenger GOBLIN “Gobbo” with a lazy three slashes of his Sword of Timakron, the remaining four goblins agreed to serve Goblin King Marcellos so long as they could give orders to the two Dwarves – Silverarm and Fingers! Rav wouldn’t have a bar of that, and after winning a wager with the GOBLIN “John”, Rav cut him down, then sheathed his sword and did an impressive Ultimate Package maneuvre which locked up another GOBLIN. Marcellos then ran his sword through the backs of the other two GOBLINS. Rav finished the massacre by poking his subdued goblin’s eye out, then silencing it’s squeals by breaking his neck! Suffice to say, Silverarm, Garry and Fingers just stood with their jaws dropped! The party moved on, with Rav mapping furiously, and they discovered a room with a skull on a plinth that had purple Amethyst gemstones for eyes. Marcellos lassooed the skull and whipped it out of the room, avoiding a multiple dart trap which would have hit anyone in the room. Fingers bagged the valuable gem, giving the party TWO large Gemstones – an EMERALD and an AMETHYST. Could this be two of the Gems required to successfully exit the Deathtrap Dungeon? McShifty led the party into a mirrored corridor and took a glimpse at her disfigured state. Rav and Zan decided to try and smash the mirrors but that only awoke a MIRROR DEMON with four heads and arms that let out a great wail and flayed about as it advanced on the two fighters. Rav backed off then gave the DEMON a taste of his new Skeleton sword (which he affectionately named “Rav Junior”). The DEMON shrieked in pain and was repelled down the corridor. Before it could advance again, Rav used Zan’s Morning Star and shattered the Mirrors, sending the DEMON back to its unearthly plane. Marcellos patted Rav on the shoulder with “Well done”, but Rav just dusted his shoulder off in contempt of his colleagues lack of action! The Six Pack then split into two groups to traverse up a flight of rat skull-lined staircases. Fingers bagged a shield on the way; while Silverarm helped her side avoid a rat infested false step. Regrouping at the top of the stairwell, the party then moved through the cold dungeon passage until they came upon two slain ORCS being stood over by Throm the Barbarian – another contestant in the Dungeon. After exchanging pleasantries (although Throm thought Fingers was some sort of dog-beast named Mirror?), the Six-Pack and Throm decided to continue through the Deathtrap Dungeon together. Zan grabbed a note pinned to the wall warning him of the Trialmasters – much to the chagrin of the more experienced heroes who remembered the last note that Tetra opened which unleashed a Death Spell (see AFFRPG10 “Caverns of the Snow Witch”)! Eventually they came to a deep pit. Throm was now leading the party and set up his rope for the party to rappell down. Marcellos suggested tieing each member separately and lowering them down more safely but Throm scoffed at that! During the descent Silverarm fell 40’ and landed on Garry and Rav! Sir Marcellos just shook his head. A massive battle in a large stalactite cavern was next. Silverarm held back and checked out a book shelf and found a parchment and a Potion of Find Traps. Meanwhile, four stone club weilding CAVE TROLLS roared and barked in their giant tongue at the advancing heroes. Rav whispered “for Tetra” (alluding to her death at the hands of trolls in AFFRPG11 “Into the Wilderness”), while Garry unleashed a flurry of head shot arrows. But the Elf wasn’t impressing anyone as they all missed! Throm got smacked around a bit but showed his courage and fearlessness by getting back up and fighting hard. Marcellos chimed in for some choice cuts but it was El Ravager who was the highlight. Armed with his “Rav Junior” he severed two of the behomeths arms and legs in a truly impressive 45 | P a g e Last Updated 120213 display. But the most spectacular moment was still to come. As he joined Marcellos to engage the “head” TROLL, Rav’s magical sword met the Troll’s stone club in a massive deep echoing “clang”– and unbelievably both weapons were destroyed. Rav Junior’s blade lay on the cavern floor lodged half way into the TROLL’S Stone Club which had broken in two! As Rav tried to comprehend the Impossible, he got punched in the face by the TROLL, but Fingers passed him Marcellos’ Morning Star and together with Marcellos and Throm, they toppled the last of the TROLLS! Rav finished by crushing its skull deep into the earth! (Nasty). At the same time, Fingers and Garry were helping Zan move a boulder which covered a backpack. But it was a trap that released a number of heavy stalactites from the ceiling above them. Fingers rolled out of the way and then Greensleeves redeemed himself by grabbing the unsuspecting Zan and saving him from being crushed by the stalactites (bravo!). Unfortunately for Zan, the backpack was full of rocks, which strangely seemed to delight the warrior from Kallamehr – who seemed to be slowly losing his mind. Zan wrote cryptic messages on the rocks, like “Beware the Trailmasters” and “Zan will be killed”. As the Six Pack + 1 continued their dungeon crawl, they came upon a fully armoured DWARF sitting on an elaborate chair. He was Thorgrim – one of the Trailamasters. He babbled on about the group joining forces, getting this far, and having already met one of the other Trialmasters (?) but soon came to his point. One of the party needed to complete a Test of their Fighting Skill. Throm bravely stepped forward but conceded to Rav and Marcellos. Marcellos then conceded to Rav and handed him the Sword of Timakron in what was a moving sight. Rav then entered the Arena of Death and had one minute to unscamble two anagrams, or he would face all the creatures in the arena. Within seconds, he had unscambled the notes and yelled out “Minotaur”. A secret door opened and a large snorting MINOTAUR charged furiously into the arena. But its sight only made Rav reminisce at the time when they encountered a Minotaur back in his hometown of Kallamehr and when a wizard named Hermoine brutally severed its nose to retrieve a Gold Ring (see AFFRPG04 “The Riddling Reaver”). Rav smiled wryly and with just a few swings of Timakron, the MINOTAUR’S lifeless body hit the straw covered floor. Thogrim congratulated Rav and another secret door opened and the dungeon crawl continued. Marcellos used his rope to lassoo another item. This time a barrel. Fingers checked it out and determined it safe and found a valuable white pearl. They now had 3 Gemstones - AMETHYST, PEARL and EMERALD. Rav tried to open a door that exitted the room but the door was actually a MIMIC. While Throm’s axe and Garry’s arrows finally forced the MIMIC to release Rav, it was not before Rav was punched repeatedly by the MIMICS morphing Fist! Greensleeves finished off the MIMIC by dousing it in oil and setting it alight. Finally, Rav’s mapping determined that there were four long passageways remaining to be investigated. Would the adventurers ever find the way out and claim their 25000 gold prize? A glass plane separated them from hundreds of large insects that swarmed around a crown adorned with a diamond. As much as they thought they may need this precious gem, they dared not break the glass! A pool of water was revealed by Silverarm to be an underwater tunnel, so Rav dived in impulsively and emerged 50 feet at the other side. Unsurprisingly, he found another passage with two doors and a grille in the floor. The passage opened ahead into a cavern where a dozen small creatures danced around a strange effigy. Rav ignored them, and opened the grille. Searching the mud within he found a brass bell and a grappling hook. Rav swam back to report his find. 46 | P a g e Last Updated 120213 The rest of the party decided it would be too dangerous for all of them to swim through the tunnel, especially given Silverarm and McShifty were Dwarves, who were not noted for their swimming prowess. So they decided to take the furthest passage. Fingers opened a door that revealed a room with a drape covered cage. Marcellos put on his “lady” voice and had a conversation with a woman calling her self Algaida, pleading from inside the cage to free her. But Rav said “Nay”, deducing that a woman locked in a cage covered with a drape could only be one thing – a MEDUSA. They slammed the door shut and moved on. Throm and Silverarm then heard childish giggling ahead. Throm got spooked thinking the voices were ghosts, so Silverarm went in front. Two LEPRECHAUNS appeared, giggling and laughing, goding the party to follow them. Rav and Marcellos remembered the Riddling Reavers palace and the problems a LEPRECHAUN caused them a few yers back (see AFFRPG04 Riddling Reaver), so the party decided to not proceed. Unfortunately for Silverarm, she realised upon exitting the LEPRECHAUN’S passage that her Amulet of Fortune had disappeared…. Exhaustion from hunger and fatigue were setting in. The heroes had spent perhaps 12 or 18 hours inside the Dungeon and they hoped the end was in sight. But just what end? Victory or Death! They stopped and rested outside the room with the draped cage. A pathetic “hissing” emanated from the room as they all ate their assorted provisions, Shifty yelled “What in Throff’s name!” as an invisible force pulled open her backpack, spilling its contents onto the cold dungeon floor. “My PEARL” yelled the Dwarven Rogue, as the fighters in the party sprung into action. They moved back into the LEPRECHAUN’S corridor and there sniggered two black hatted LEPRECHAUNS boasting about the PEARL they had stolen. Marcellos threatened them and the LEPRECHAUNS retaliated by Blinding him. Ravager charged, resisting their magical incantations, but only to have the LEPRECHAUNS vanish into a secret door in the corridor. Rav was fired up and pursued. Zan checked out a slippery chute and Silverarm revealed that the chute was actually coated in a magical Oil of Slipperiness. Throm guided Marcellos to the water pool while the others tried to retrieve the PEARL. Rav found the pesky LEPRECHAUNS huddled in the secret passage and after overcoming Petrification dust, he surprised the magical larrikans by grappling one of them. After pounding the hapless LEPRECHAUN against the wall a few times, and poking his fingers in its eye (charming!), his companions agreed to give the Talisman of Fortune back but not the Pearl. They also warned Ravager that the Chute led to the most horrible of creatures – the powerful BLOODBEAST - and also that the Pearl they stole from Shifty was not needed to escape the dungeon. With that information, Rav exitted and promptly discarded his captive down the chute! Heartless. Shifty was a little pissed that Rav didn’t get the PEARL back but Rav reminded her of the 25000 gold pieces that awaited them should they survive the Dungeon. Unfortunately, the LEPRECHAUN’S buddies weren’t impressed with Rav’s treatment of their kind and they sought retribution. Enter the Silverarm, who promptly cast a magical Aura and convinced the Leprechauns that he wasn’t worth it. Marcellos eventually got his vision back and the adventure continued. Fingers led the way, and used her agility to traverse a 20’ chasm to retrieve a Winged Helmet. She then sold it to Zan for 7 gold pieces. Rav and Marcellos then used the “ol’ lassoo trick” to try and drag a warrior and another DIAMOND out from a polished marble chamber. But the body and precious gem were only illusions – a trap that triggered the ceiling to descend upon anyone in the chamber! Luckily, they were outside the doorway and it cost them only a couple of feet of rope. The team then 47 | P a g e Last Updated 120213 had to decide where to head next. Throm wanted to swim through the waterfilled underground tunnel but Shifty suggested they break the glass that held the giant Insect Swarm to get to the DIAMOND in the crown. To cover both bases, the party split. Rav, Throm and Zan swam into another part of the dungeon. Garry Greensleevs, Marcellos, Shifty and Silverarm approached the Glass. Garry used the gentle spiked ball that it is the Morning Star to tap on the glass – the plan was to make a small hole and smoke out the insects – but unfortunately the Morning Star sent the Glass pane shattering to the floor. The Swarm attacked and the hapless four found themselves jumping into the underwater tunnel. Shifty McFingers was struggling. A poor swimmer and in her deformed state she gulped in the murky water and relied on Marcellos to swim back, grab her, and emerge safely on the other side. Shifty coughed and spluttered “Ye saved my life”, to which Marcellos winked and said “You can repay me later” (after 9 o’clock!) Regrouped, the Heroes continued. Another room revealed an Elf in the grip of a huge Boa Constrictor. The heroes surrounded it and turned it into chop suey, but the Elf was already on her last breath. Garry pleaded for anyone to spare some Healing Potion to rejuvenate her Elven kindred, to which Rav obliged. The Elf was Herley, a rival who was also competing in DEATHTRAP DUNGEON. In between her thankless boasting about the Elven race and their Superiority over all other beings, the party found out that Herley found the DIAMOND but lost it to a NINJA. She also had a note that suggested 3 GEMS were required to exit the Dungeon. The party had an EMERALD and an AMETHYST, so the equation was clear – find the Ninja = find the Diamond = their ticket out! Herley also had a Monkey Bone Charm which came with a note “use to combat the creature in the Pit” – the Blood Beast perhaps? In spite of Herley’s preference to travel alone, she agreed to move through the dungeon with the Six Pack, and could be heard remarking to Garry as they moved out “That McShifty chick is one ugly Dwarf!!!” Fingers rummaged beneath a muddy grille in the floor that Rav had already cleared and then used her Thieves Tools to disarm a Treasure Chest that was booby trapped. Footsteps leading to and from the Chest suggested someone had already been there! The chest was empty, but Shifty commented that it looked like a valuable item was removed from inside…hmmmm. Then the passage opened wide into a large cavern, where a dozen TROGLODYTES danced and sung around an effigy made from mud and bone. Mistaking the TROGS for GOBLINS, Sir Marcellos adjusted his Goblin Crown and pranced forward. “Excuse me my little friends…my name is Sir Marcellos…. Goblin King…perhaps you’ve heard of me…”. Throm quipped to the others “nothing good can come of this…” The TROGLODYTES squealed a Trog war-cry of “Attack!”. Immediately Marcellos was backed up by his compatriots – and a formidable line was formed. 3 Fighters – 2 Rangers -1 Cleric -1 Rogue – 1 Barbarian. The battle – and victory – was swift. The little axe-wielding TROGLODYTES were no match for the Heroes. Rav and Marcellos took on three each (it could have been 6!). Herley was also particularly devastating, culling her opponent with her two daggers. But instead of staying with the others, she bolted past the Effigy and out of sight! Garry followed his Elven sister but the sight ahead made her turn back in retreat. A 20 foot Bridge spanned a fast moving river. 12 TROGLODYTE archers were fanned on both sides, and Herley lay still in a pool of her own blood – riddled with 20 or so Trog arrows. The party hid behind the effigy as insults were traded between them and the TROGOLDYTE leader Titan. Marcellos was particulary nasty, cuttin off the head from a baby Trog and waving it in the air. The Titan Trog was infuriated and gave them an ultimatum. Surrender – drop their weapons – and agree to undertake a task called the Run of the Arrow. IF they passed, they would be permitted to continue through the dungeon. Silverarm 48 | P a g e Last Updated 120213 walked forward, casting another charming Aura as she did. The Titan Troglodyte was pacified, allowing Silverarm to pass without the Trial, but not the others! The TROG ARCHERS began their advance and the heroes did what they do best – CHARGE!!!! A volley of TROG arrows struck truly, but within a round, the melee was into close quarters. Zan was delighted to discover that his Winged Helmet gave him a bonus in combat. Soon, the TROGLODYTE leader had been killed by Marcellos, and Trogs were being felled left, right and centre. Some Trogs began to flee. One jumped in the river, drowning, while two fled towards an ornate door. Marcellos used his Boots of Speed to run them down. He promptly slew one and as Rav shouted “Keep one alive!” Sir Marcellos sliced the knee caps of the last, sending the Trog archer falling to the floor, wincing in pain. Shifty picked up all of Herley’s possessions before Garry did all he could for the Elvin Ranger, rolling her body into the River. Zan healed himself as Garry then gathered up a quiver full of smaller TROGLODYTE arrows. Rav then began the interrogation of the last remaining Trog but the poor soul knew little. Rav then pronounced that should this TROGLODYTE survive the “Run of the Arrow”, it would be allowed to live. But before it could hobble one step, Greensleeves had loosed an arrow, lethally piercing its throat! The party noticed three slots in the ornate door before them and they briefly contemplated returning to the Insect Swarm to retrieve the DIAMOND, but Shifty’s keen eye detected that the slots were actually part of an intricate locking mechanism. Out came the Thieves tools, and after a minute of concentration, the ornate door was unlocked! The passage twisted deeper and deeper and Rav’s mapping linked up to his utter delight. Before them crouched an elderly man calling himself Thomas who suggested the Contestants travel inside his Basket to the Upper Level. Marcellos asked the question “Perhaps you’ve heard of me?” to which Thomas replied “Oh yes, yes. Yes, indeed.” Thomas knew of the Heroes of Kallamehr – Rav, Marcellos, Silverarm – but looked disinterested in the others, especially the deformed Dwarf! Shifty cut to the chase and paid the old geezer all of her 7 gold coins and Thomas agreed to get them to the upper level. “Ivy!” he shouted, and suddenly the basket jerked and began to rise. A large HILL TROLL named Ivy pulled the basket through a hole in the 30 foot high ceiling and into another room. Armed with a Great Axe, Ivy also demanded payment! 10 Gold pieces or a Gem each. Rav said how about they give her nothing and in return spare her life? Rav then began to ask Ivy if the big brute had any friends around Stonebridge (hinting at a time when Rav single-handedly defeated a Hill Troll War Party that had killed his friends - Stubb, the Dwarf, and the heroic warrior Tetra – see AFFRPG11 “Into the Wilderness”). Garry Greensleeves told Rav to be quiet as Ivy rose her Giant Axe in anger. It was on! Throm, Marcellos and Rav combined and after a short battle, they had carved their names right into her!!! Bloody. Tired. Determined. The party of seven stood together. A door in the room their only option forwards. Shifty again checked and deemed it safe to proceed. They moved into yet another passage that winded round a corner left. At this point, two mangy GUARD DOGS barked and attacked. Shifty was bitten twice before Marcellos and Throm hacked their way past the canine aggressors. McFingers received some medicinal attention from her colleagues as Marcellos checked the carcasses. Before long, the team had come upon a 40’ high wall that blocked their way. Ravager noticed a 5’ gap at its top and Marcellos hurled his rope and grapple in one fluid movement into the gap. But something stirred up there. A terrifying roar and loud thuds made the hair on our heroes necks stand on end. Ravager was unperturbed and scaled the rope upwards. What he saw was a huge dinosaur known as a PIT FIEND. 49 | P a g e Last Updated 120213 Marcellos also made his way up and got Throm and Zan to bring up the two dog carcasses. Marcellos then threw the bloodied dog bodies into the cavernous arena as a distraction while he, Rav and Throm made a run for the double doors on the other side. The monstrous FIEND took the bait but only for a moment then bounded to attack the trio. Garry Greensleeves had in the meantime climbed the rope and found a vantage point from which to fire her Trog arrows with precision. A ferocious battle ensued! After the dust and sand settled, Rav and Marcellos stood victorious, the fresh blood from the dinosaur still dripping from their blades. But Throm lay crushed in the sand by the PIT FIEND – his last breathe to Marcellos “Bury me with my Axe”. Garry said an Elven prayer as the rest of the party climbed into the pit. While preparing a burial for Throm, Marcellos found a trap door containing some valuable items. Zan bagged a large Fiend Shield, Silverarm a potion of Mana, and Shifty grabbed the potion of Healing. The Six Pack was now true to its name and they entered a corridor that opened into a pillared room. Rav ignored a sign that warned “No Weapons Past this Point” and the rest of the pack followed him, fanning out in the chamber to sweep through it. Garry Greensleeves was ambushed by a NINJA and was hit by a poisoned shuriken – but not before the Elf loosed an arrow that hit the NINJA. Two more shurikens hurled through the air, hitting Zan and Silverarm, forcing them to retreat. This was the signal for the mighty Marcellos and the rampaging Ravager to act. The NINJA’S sword skill was impressive, but against these two’s combined fury, the NINJA was no match. In desperation to flee, the NINJA performed a powerful leap, and somersaulted over his two assailants. The NINJA charged towards Zan and Silverarm who were blocking the exit. Zan deflected the NINJA’S attack with his Fiend Shield, and Silverarm moved aside, as the NINJA scurried to the exit. But Marcellos had his Boots of Speed and ran the Ninja down – and was then rejoined by Rav, and a well placed arrow from Garry, to end the Ninja’s life. Their prize was sweet – a 500 value DIAMOND! The only way on was downward. One of those narrow chutes coated with magical oil of Slipperiness was the only option. After much debate, Rav was lowered down with rope and grapple, yet the chute twisted much deeper. Fearing a stalemate, Rav released his grip and slid down the chute and into a misty chamber. Before him, in a wide pit of steamy slime, was the BLOOD BEAST. A bulbous, spiny, fearsome monster with hundreds of blisters popping into eyes. Silverarm had warned them of this beast yet nothing could prepare Rav for this encounter. Rav dare not move as the Beast gazed upon its meal. Rav jingled a bell he had found in the hope that it could somehow magically tame the Beast, but it only spurred the BLOOD BEAST into action. It unleashed its powerful spiny tongue attack. The tongue smashed into Rav and the battle was on. Rav flailed his newfound Ninja sword into the creature, but for little effect, as the Beast spat out its barbed tongue, entrapping Rav and smashing its razor lines jaws around him. Silverarm slid down into the pit and immediately cast her Force Wall attack. Normally this would end the melee, but the Blood Beast appeared unfazed. Silverarm then called upon her Elemental powers and caused the ceiling to collapse on top of the Beast. But the BLOOD BEAST was a fabled being with awesome defences and recuperation. It shrugged off the Clerics normally formidable attempts and lashed its tongue into the Dwarven magic user with piercing effect. Rav could barely breathe given his proximity to the noxious fumes from the slimy pit and yelled to Silverarm to cast a Light spell into it’s mass of eyes. This the Dwarf did, 50 | P a g e Last Updated 120213 exhausting the last of her Mana! The BEAST was surprised and its eyes shut in unison – Rav took the initiative and cut thru more than half a dozen of them. At the same time, the rest of the Six Pack entered the clouded chamber. With the BEAST seemingly preoccupied with Rav and Silverarm - Zan, Garry and Marcellos made a mad dash for a narrow tunnel exit on the opposite side of the room. But the BLOOD BEAST was far from defeated. The blisters that covered the monster’s massive body opened into eyes on the side that Zan and company ran, and a long tentacled Spike whipped out of the slime into their direction. The razor sharp claw smashed into Zan and the poisonous fumes caused the young fighter to collapse. Garry and Marcellos were running past with their Boots of Speed and each grabbed an arm as they ebbed closer to the exit. Meanwhile, Shifty slunk into the muck that surrounded the pit and moved stealthily along the edge towards safety. While all of this went on, Rav watched in horror as the BEAST’s eyes re-opened, and its massive jaws widened to engulf him. Silverarm was already moving away as Marcellos called out “Run for your lives!” But Rav refused to yield. Again the battle hardened warrior hacked into the BEAST’S fetid exterior, but the heavy fumes were to take their tole. Rav’s knees buckled. His hand release the Ninja sword and his vision blurred. Silverarm and Shifty watched in disbelief as their menacing, brazen Hero-in-arms fell to the floor. With one Snap! The BLOOD BEAST swallowed Rav whole and thrust him into its acidic stomach! Time stood still. The unimaginable had happened. (It is said that Rav was still throwing punches as the acid peeled his skin from his bones, and that while his weapons and equipment dissolved to nil, Rav’s skeleton remains inside the Beast! Another tale would tell of a white dove, uncommon in Salamonian parts, landing on the Statue of Tetra, apparently around the same juncture in time as Rav’s death. And a Priestess of Salamon claims that she saw a tear fall from the marble statue at the same time that a newborn baby wailed – a baby born with no hair and a strange black birthmark around one eye?) The BLOOD BEAST submerged to savour its most valiant of prey, giving the remaining heroes a vital round to get closer to the exit. However, its poisonous fumes also knocked out Shifty and its clawed tail lashed once more at Garry. The Elf saw it coming and deflected the tentacle away skilfully, but his joy was short-lived as the fumes also knocked him unconscious. Marcellos had successfully carried Zan to safety and then with quick thinking he activated his Rings of Breathing and Invisibility. Silverarm was Immune to the poisonous gases (thanks to her Tattoo of Immunity, see AFFRPG04 “Riddling Reaver”) and she dashed to Garry’s aide and then to the passageway, just as the BLOOD BEAST’S horrid body re-emerged from the slimy pit. It’s enormous maw opened at the body of McFingers – and it fired its deadly barbed tongue at her. But the tongue was parried away at the last second by Marcellos’ blade! The golden caped Fighter had made his way to the Dwarf’s side just in time. He grabbed her deformed, but still breathing body and dived into the passageway – to safety! The remaining five took some time to come to terms with Rav’s demise – well, for a few minutes until Shifty and Greensleeves regained consciousness. There was little time for commiserations in DEATHTRAP DUNGEON. McFingers led the team to yet another door and peered in. A MANTICORE lurked within (just as Silverarm’s parchment forewarned). Marcellos had fought these creatures in past adventures (see AFFRPG08 “Darkness over Kaad”) and he knew strength of numbers was the 51 | P a g e Last Updated 120213 key. They charged in – spurred on by surviving the last encounter. But the MANTICORE had a great ranged weapon in its Barbed projectiles. Garry loosed an arrow into the hybrid Lion/Bat/Scorpion but also was hit by the poisonous barb. Shifty shuffled forward in the narrow corridor but in a moment of confusion, Garry decided to stay at the front of the party and was promptly struck by another barb! Marcellos yelled “Charge” as he joined Garry at the front. Together they charged forward! But the Manticore continued to shoot its deadly barbs from its tail! Both Marcellos and Greensleeves were hit. Marcellos defended the projectile with his shield but Garry was not so lucky. With no armour and no shield, and with poison already coursing through his veins, the third projectile smashed into his forehead, paralysing and killing the brave Elf from the Silent Wood – instantly. Marcellos attacked with every ounce of his strength, his Sword of Timakron buzzing with evil’s presence and giving the fighter valuable bonuses. Silverarm and Zan joined Marcellos in a frenzy of steel against claws and teeth. With one last lunge, Zan plunged his Sword of the Bat – the sword handed to him by Rav – through the MANTICORE’S neck. At that moment, the spirit of Rav flowed in him – and the boy became a man! As the remaining four Heroes healed and composed themselves, a GNOME Trailmaster calling himself Igbut materialised from thin air in front of an Ornate heavy-set Door. “This is the Final Test”, he boasted. “Pass this and you may move through the Door to FREEDOM!” The gnome called for the party to reveal three gems. Shifty emerged from the shadows and produced a SAPPHIRE and EMERALD. Marcellos revealed the DIAMOND! Igbut yelped with delight! No contestant in the Trial’s 30 year history had made it this far with all three GEMS. Marcellos volunteered to insert the Gems into the Door’s magical locks. Using a clue from a note Zan found earlier, he knew he could unlock the door in 1 or 2 turns. After inserting the Gems for the first time, a thumping energy bolt streamed from the lock and into Marcellos – blasting him backwards. But Marcellos would not be denied. He stood, smoke twirling from his garb, and brushed himself off. The unflappable Fighter looked at the door – then at Igbut – and inserted the Gems in a different order. “Perhaps you’ve heard of me” he began, as the heavy iron door made three loud “Clicks!” and swung open! Igbut screamed with delight and dashed through the door towards the light at the end of the tunnel. But Marcellos and Silverarm did not trust the GNOME and ran forward first - only to fall foul of the final trap! A dart filled with a fatal dose of Poison fired from a concealed hole and lodged into Silverarm’s arm. But the Dwarven Cleric scoffed at the feeble dart, licking the poison and smiling with black teeth at Igbut, “Mmmmm, tastes like mamma’s Dwarven stew…”. The four remaining Heroes emerged from the Deathtrap Dungeon. Bloodied. Bruised. Battered. But victorious. Igbut danced around (and Zan joined in with his Kallamehr jig) as a massive crowd cheered and shouted. Baron Sukumvit greeted them at the colourful rostrum. He looked astonished, his cold eyes staring in disbelief. Yet even the all-powerful ruler had to bow at their awesome accomplishment. And to the deafening noise of the people of Fang, Sukumvit proclaimed Sir Marcellos, Silverarm, Shifty McFingers and Zan as the “Champions of the Deathtrap Dungeon”. Laurels were placed on their heads and Freedom to the City was granted. Last, but not least, a large chest was opened before them containing their prize of 25000 gold pieces. The Forest of Doom 52 | P a g e Last Updated 120213 As the surviving members of Deathtrap Dungeon, Marcellos, Silverarm, Zan and Fingers McShifty were each given the title of “Champion!” And as well as the 25000 gold purse for surviving the Trial of Champions, they were granted the Key to the City of Fang and enjoyed the spoils of their accomplishment: Marcellos – the finest food, the highest shelf wine and wenches, Oh Wenches! – Indulgences fit for a King! Silverarm – a private, soothing spa bath consisting of imported hot rocks from the Dwarven Mountains of Fangthane - treatment fit for a Goddess Zan – a deep tissue massage, body waxing, a manicure and a pedicure – caringly applied by the loveliest ladies your eyes have ever seen Fingers McShifty - a drop or three of Skullbuster Ale, the finest pipeweed in all of Chiang Mai, and exclusive access to the Baron’s private gambling halls – the sort of excesses a Dwarven Rogue could only dream of. However, a hand delivered message bearing the Seal of Yaztromo interrupted their festivities. The Dwarven City of Stonebridge was still under threat from HILL TROLLS amassing in the area. Only by finding the Dwarven King’s magical Warhammer would balance and peace be restored. The party decided to cut short their rest in favour of this quest. First, they recruited a young twenty-four year old Wizard by the name of Montgomery Ashe. Although Monty’s cinged black hair made him look quite older (and a little distasteful), Monty’s father was friends with Hammett the Dash (of Kallamehr) and Monty was indeed trained by Hammett. Monty had recently finished a tour with a travelling circus, performing hedge Magic, and thirst for far greater powers and glory. Second, they spent their gold horde on assorted magical incantations and commissioned magically enchanted artefacts. The Champions then left Fang to a Heroes send off and travelled to Yaztromo’s Tower on the southern edge of Darkwood Forest. Arriving there in good time and unopposed, they me the famous Gareth Yaztromo. Yaztromo had many yarns to tell of days gone by, but the Heroes entertained his stories. In return they were allowed to purchase some of his magic potions, and also given some magical healing cakes that the sweet-toothed Yaztromo had prepared. It was then time to set off into the dark and twisted pathways that thread through Darkwood Forest. Monty did the mapping duties while McShifty used her roguish skills to scout the front of the party, as she did so well in Detahtrap Dungeon. After many hours of walking, all but Silverarm responded to sudden cries of Help! A fellow traveller was caught in a hunting trap and was pleading for help. After much discussion with the stranger named Valdimar, Ashe and Fingers set him free and they traded information. Ashe even used a spell to Heal his wound. While getting hugged with gratitude from Valdimar, McShifty used her pickpocket skill and stole a dagger (only 53 | P a g e Last Updated 120213 to later discover that she too had been thieved, losing a potion of Insect Control). Zan later discovered he too had been rolled by the cunning Valdimar and lost his Amulet of Ra – a powerful relic which granted a +1 Skill bonus! The party was on the look out for two GOBLINS who Yaztromo said had found Gillibran’s Warhammer and separated it into two pieces. As they rounded a bend, McShifty saw a goblin-like creature holding a black rod. Thinking it may be the Warhammer handle, the party followed the creature into the forest. Ashe spoke in Goblin-tongue to which the creature replied “One only must follow, if you wish to find what you seek.” But when the entire party followed, the creature transformed into a powerful SHAPECHANGER. The monster launched itself at McShifty and Monty, smashing them to the forest floo. Marcellos and Zan to bound over them to face their fierce foe. Marcellos stunned the SHAPECHANGER with his Mesmerising Tattoo and together with Zan, and the combined Timakron & and the Sword of Bats, they cut the creature down. Continuing on, Monty proved a useful ally, Revealing an Oaken chair to be one of Life Draining, thus saving someone from an Ability and Stamina sapping trap. After an uneventful night, Ashe woke to the glint of metal coming from a tree. McShifty investigated and found a Helmet. Having no need for one, it was discarded. The party then avoided investigating a wisp of smoke which rose from deeper within the forest and instead made their way to a crossroads. Silverarm had a conversation with a RAVEN perched on the sign and paid it a gold coin for information about the forest paths. The RAVEN said it was actually a human transformed into a Raven by Yaztromo! The team followed the bird’s advice, avoided a slimy hole by the road and made their way to an OGRE’s Cave. Ashe sang a traditional wizard song, quoting some Shrek verses, which successfully coaxed the OGRE out and allowing Marcellos and Ashe to ambush and kill the creature. Once inside the Cave, Monty bashed to death a caged GOBLIN with his Sling Staff. As the last blow put an end to the GOBLIN’s screeching, it dropped a shiny black metal rod with a “G: inscribed on it. The shaft of Gillibran’s Warhammer! Buoyed by their success with this find, they set off again. McShifty used her Firewall Wand to burn down an APEMAN’S Treehouse, and then Monty took a Bracelet the APEMAN was wearing. It was a Bracelet of Fury and decided to trade it off to the highest bidder. Zan was happy to part with his Ring of Cold Protection for the added Attack bonus the Bracelet afforded. After another night of uneventful rest, the party met a familiar face. CARAS the Centaur (see AFFRPG11 Into the Wilderness) whom they spared the life of, agreed to ferry them across the wide, eel-infested, Catfish River in return for a small gold fee. All obliged and they parted ways after the transaction, wishing the other well. The party then encountered a wall of thick web that stretched indefinitely – blocking their way. Silverarm performed a Spirit journey and discovered three large spiders hiding within and the path continued beyond. McShifty suggested heading back to the River and finding another way, as the forest here was also thick with thorn bush, but Marcellos devised a plan. He used his Timakron sword to collect the dry thorn bushes and transported them on McShifty’s armour, then set the bush alight - burning the web a section at a time. When he was half way, the large female GIANT SPIDER attacked, successfully hitting Marcellos before he counter attacked and carved his name right into it! Zan ran through the crudely fashioned webbed tunnel to assist and was also pounced upon by two smaller (but still big!) GIANT SPIDERS. Ashe missed with his magical metal cannon ball, but Marcellos moving back to aide Zan and the Brothers in Arms hacked the Spiders’ limbs to pieces. After passing the Web Forest, McShifty discovered a CAVE TROLL sleeping deep within its cave. She, Zan and Marcellos hatched a plan to ambush (and execute, of course) the large TROLL but McShifty uncharacteristically snapped a bone carcass while creeping towards the sleeping behemoth. The CAVE TROLL awoke, flailing it’s 54 | P a g e Last Updated 120213 huge stone mace berserker style. But Marcellos and Zan were still able to bring the TROLL down with their own heavy artillery, allowing McShifty to retrieve a large sack with gold and trinkets. Meanwhile, another CAVE TROLL outside the cave tried to ambush Silverarm and Monty. But with these two magic users combining with Levitation spells, Metal Cannonballs and Mind Darts, the CAVE TROLL was reduced to pulp! The third day dawned in the Forest of Doom. The party was travelling very well, thus far, as if wanting to prove that the Forest of Doom was more about the doom of its denizens than that of its unwary travellers! With half of Gillibran’s Warhammer in their possession, they were deservedly confident that they would soon retrieve the final piece of the fabled weapon. As they prepared to continue, an Elven RANGER appeared from the forest. Her name was Greta, from the Silent Wood, the same land from which their fallen comrade Garry Greensleeves had heralded from (before he was killed in AFFRPG12 “Deathtrap Dungeon”). The 31 year old Greta was actually Garry’s cousin and had been tracking the party to find out what happened to her relative. Marcellos explained that Garry died valiantly. Ashe said that now they were in search of Gillibran’s hammer, half of which they had found. Being a noble quest to aide the forces of good, Greta joined the party. With Silverarm getting the runs (last nights dinner of Forest Hare Stew didn’t agree with her) Greta was a timely addition to the Champions! As the Heroes approached another intersection, distant drums began to beat to the north. As Ashe and Marcellos pondered the drums significance (TROLLS?), the group was met by a wandering monk calling himself Adam of the Vale. Adam warned of the growing HILL TROLL Army amassing around Stonebridge and suggested that the party split into smaller groups to cover more terrain in their search for the second piece of Gillibran’s fabled warhammer. But the party decided to go against this advice and remain as one unit. McShifty also had found a brass bell that had tremendous significance to Adam, and he Blessed McShifty in return for the bell. McShifty then did some pickpocketing and stole a flask from the monk, before offering it back as a gift to trick Adam into healing the group. Moving on, the group discovered a well at the side of the pathway. Marcellos created a rope link to McShifty, which Zan helped him support, and McShifty descended into the well, while Ashe cast a Telepathy spell to track her movements and keep the lines of communication open. Down below, McShifty found a small tunnel, large enough for a Dwarf such as herself to move into. Inside the underground system she easily dispatched of a number of unsuspecting GREMLINS and found a magical Eye of Amber that allowed her to determine the Truth from those she questioned. As nightfall fell, Greta caught a boar for dinner and located a stream to replenish their waterskins. As the party slept, Zan guarded but drifted off but for a moment. That time was enough for a lurking WEREBEAST to bite Greta on the neck. She yelled, startled, and the others woke. Zan fired an arrow at the beast as it leapt at him. The arrow missed as Zan resorted to his Sword of the Bat and the battle with the WEREBEAST was on! Marcellos charged to assist Zan, attacking it from behind and helping slay the creature of the night. Meanwhile Ashe used some of his rare herbs to heal Greta from the deadly Lycanthropy disease – thus averting her transformation to Were-form! As morning broke, the party headed through a ravine and was ambushed by a group of WILD HILLMEN. Five arrows skewed Sir Marcellos as his magic rope carried him up the ravine. Greta used her deadly accuracy to repel some of the HILL MEN, as did Ashe with an elemental boulder attack. Even McShifty was able to take one down with a well-placed Throwing Knife. Once Marcellos was atop the ravine, he cut down some of the assailants, and was then joined by by Zan for a tag-team attack. Back in the gorge, Ashe cast an elemental wall to repel another barrage of arrows while Greta retaliated with her own arrows, including a flashy “double arrow” volley! McShifty finished off the HILLMEN by casting a magical Wall of Fire atop the ravine, scorching them to a cinder. Upon searching the bodies, Ashe found a strange Silver Key, which he kept on his person. 55 | P a g e Last Updated 120213 After more long hours trudging across the forest paths, McShifty spied upon a strange sight. A magnificent sword protruded from a rock within the forest. After some investigating, Ashe cast his Reveal spell and determined that only an Elf and Dwarf together could pull the magical sword from the stone. So Greta and McShifty combined to draw the Sword of the Holy Knight, which ended up with Greta, who as an Elf could wield it without penalty. A powerful find indeed! Excited by their find, the Heroes turned north toward Stonebridge. The sounds of the drums doubled in their beat, but the party was steadfast, concluding that it was no use going to Stonebridge’s aide without the fabled Warhammer in hand! They checked out an abandoned hut along the way but avoided messing with a magical swirling MIST inside a tall vase therein. Shortly after they were set upon by viscous CAT FOLK who leapt at them from the treetops. The feline predators inflicted a fair level of damage before succumbing to the combined might of the Heroes! It was soon after that they chanced upon a lone, fully armoured DWARF. The Dwarf’s name was Trumble from Mirewater, and he bitterly despised the Stonebridge dwarves. The Mirewater dwarves were jealous of their neighbour’s hold on the Iron Ore Mines in the area, and welcomed the HILL TROLL threat. Trumble had ventured into Darkwood Forest to actually find his trained Golden Eagle “Brithdar” whom he had commanded to steal the Warhammer. Trumble was a rare Dwarven Ranger, but hadn’t lost his fiery dwarven traits. He also wasn’t the sharpest tool in the shed. The party tricked him into believing that (a) he had been paid 50 gold pieces for information, when in fact he was paid only 25 - which McShifty then stole back and reoffered! (b) They were after the Hammer to sell it! c) McShifty was a Guardian Cleric d) he should lead them to a building that he located in the area and suspected to be a GOBLIN stronghold! Trumble also pledged he would protect McShifty, who he revered as a Dwarven Guardian Cleric, in the hope that she would return with him to Mirewater. Trumble lead them back through the forest to a small ivy and moss covered stone building. The door to this stronghold had a funny shaped keyhole, to which Ashe inserted the Silver Key he had found. The heavy stone chamber slid open revealing a dark, cobwebbed sanctuary. Stone stairs descended within – deeper into the blackened crypt-like chamber. Greta lit her torch as McShifty again led the way. Cautiously they entered a mist filled blackened room with walls constructed of skeletal bone. Centred in this eerie crypt was a large stone coffin, carved with faces of doom and despair, with some skeletal remains of a creature beside it. Montgomery Ashe used his world lore to reveal the skeleton to once belong to a Goblin. McShifty checked the walls for secret exits, but none were evident, so Zan and Marcellos were chosen to try and slide the heavy stone slab off the Stone coffin. This they did – only to awaken the Undead within! A DECAYER! The remains of a once powerful evil Cleric, semi-decomposed to reveal its skeletal state, launched into a frenzied attack! The stone lid of its coffin hurtled at McShifty and smashed into her Dwarven body. Before the Heroes could even react, a powerful gush of chilling breeze swept through the tomb, causing damage to all that disturbed it. Moreover, Greta’s torchlight was extinguished and all within the underground tomb were cast into darkness. As the horrific DECAYER wailed and shrieked “Death To Intruders!”, Greta launched an arrow into the beast just before she was suddenly struck down with an overwhelming sense of Fear – causing her to involuntarily cower into the corner of the crypt. Marcellos, Zan and Trumble stood beside the Coffin and swung their weapons against the creature of death. Zan swung his Bat Sword but to no avail as the DECAYER’S chilling claws slashed into his face and chest, causing a combination of cold and claw damage. Trumble yelped in fear as the DECAYER followed up this assault by thrusting its rotted talons into his throat and tossed his lifeless body against the skull embedded wall. Marcellos yelled a battle cry and launched his 56 | P a g e Last Updated 120213 attack. In one hand his Sword of Timakron buzzed furiously and struck the fiend, while in the other Marcellos’ shield absorbed a heavy clawed blow! Nonetheless, the chilling touch of his undead assailant swept through the shield and also into Marcellos, inflicting damage. Monty Ashe was at the top of the staircase that lead into the crypt. He realised he needed to relight Greta’s torch to break the darkness, and rushed down the stairs to achieve this end. McShifty recomposed herself, unperturbed by the DECAYER’s horrific presence, and with her Darkseeing ability, watched in awe at the sight of Marcellos’ spectacular and furious battle. As Monty grasped the torch and quickly began to relight it, Zan used his Orb of energy to restore some lost health, and McShifty prepared her Wand of Firewall. In a magnificent conclusion, the Champions launched their assault simultaneously. Monty hurled a cannon ball of rock, McShifty shot a blast of fire and Marcellos’ blade cut through the DECAYER’S fetid body. In a brilliant flash it was over and all was quiet in the crypt again. It was then time to pilfer the coffin. Zan grabbed gold and gems, Monty a magical scroll and McShifty the Head of Gillibran’s Warhammer! The lost relic had been recovered. Trumble’s body was placed to rest in the upper chamber and the party exited. McShifty held Gillibran’s hammer in awe and received a powerful premonition. King Gillibran was in danger. “Help Us”, he pleaded in the image, as enemy pounded at his palace Doors. Based on this, and with the sound of TROLL war drums echoing in the distance, the Party decided to increase the speed at which they travelled through the forest, in the hope of arriving at Stonebridge before nightfall. As they were about to move through the last darkened stretch of the Forest of Doom, McShifty noticed a huge nest, 15 feet wide, nestled in a clearing off the trail. As Greta guarded from a distance with her readied bow and a clear line of sight, Fingers approached the nest. The rogue noticed some valuables buried in the straw and bracken-lined dwelling so she climbed inside to investigate. Suddenly, a huge WYVERN - with its brown and green scales and massive wingspan - cast the nest and clearing into shadow. Shifty ran for her Dwarven life only to be engulfed by a liquid stream of molten fire which spewed from above. Monty called the party to hold as he cast a telepathy spell to talk to the intelligent Dragon-like being. “We mean no harm, WYVERN” he spoke in Dragon tongue directly into the creature’s mind. The WYVERN recoiled in astonishment, sparing the dwarf’s life from a second stream of fire. After the hostilities were calmed, Monty and the Wyvern, named Eua, discussed their situations. Eua agreed to fly one of the party to Stonebridge in return for five of the Hero’s treasures. In addition, Monty needed to encase her own horde (her nest) in a wall of impenetrable rock. The terms were agreed, the deal was done, and with a quick democratic vote, Fingers McShifty was chosen to carry the fabled Warhammer of Gillibran to Stonebridge on the wings of Eua. The hope of the Stonebridge Dwarves aptly rested in the hands of a Dwarf! Eua grasped the charred - but still very much alive - McShifty in its huge claws and with a flap of its wings it lofted them high above the Forest tree-tops. Within minutes, soaring above the Pagan Plains, Stonebridge was in sight. But the HILL TROLL invasion was well underway. The outskirts of the City lay in ruin – fields and crops trodden, huts crushed, and Dwarven body pieces strewn. The high wall of the City was intact but the main gates had been breached and four HILL TROLL Guards patrolled with long spears. Eua set down outside the walled city, and let loose a high pitched roar as its wings folded behind its back. Fingers clenched Gillibran’s Hammer as she surveyed Stonebridge. A battle raged at the centre of Stonebridge, less than half a mile away. Having delivered her part of the bargain, and wanting no part in the battle, Eua departed as the HILL TROLLS awaited the tough Dwarf’s next move. She contemplated swimming into the city via the Red River using her Breathing magic, but settled on using her Levitation Spells to hover above the din and move into the city. 57 | P a g e Last Updated 120213 Fingers McShifty hovered high above the roaming TROLLS, as they hurled their spears at her. The spears fell short and all the warmongering TROLLS could do was curse and argue amongst each other. Before long Fingers was upon the Stonebridge Dwarves’ final stand in the centre of the city. King Gillibran stood on the steps of his Palace, flanked by the last row of his trusty guards. HILL TROLLS roared and raged as they finished off pockets of Dwarven resistance using their Axes and Spears. A large contingent moved in on the weary King! But up in the sky, above the tall spiral of the palace, Fingers hovered. For a fleeting second, all the Dwarves and HILL TROLLS ceased their engagement and glanced to the heavens. They watched as Fingers released her grip on Gillibran’s hammer and it fell into the King’s hand – as if guided by some higher being. King Gillibran was suddenly engulfed with a resurgent spiritual power, and he roared a loud piercing battle-cry that itself sent the tide of battle in the Dwarven favour. Holding his ancestor’s fabled Hammer aloft he yeleld “WE SHALL NOT YIELD!” With her levitation powers fading, Fingers set down inside Stonebridge and made her way into the second floor of a carpenter’s workshop. A small group of Dwarven children cowered in the corner. Fingers comforted them then peered out the carpenter’s window which overlooked the Palace grounds. There she witnessed a scene that would forever be etched in her mind. Dwarven men, many wounded and battered, were joined by women, children and the elderly – all who had emerged from hiding places within the city. The HILL TROLLS became panicked as Dwarven pride and confidence return. Dwarven fear turned to outrage, weakness to strength, and they began to repel the TROLL invasion and overwhelm the larger TROLLS like ants to a bug. And to spur them on, and remove any self doubt, King Gillibran wielded the magical Warhammer. Finger’s eyes widened as the Warhammer magically hurtled across the battlefield and crashed into the skull of a Troll, rendering it senseless. Then, when a normal weapon would fall to the ground, the fabled Hammer ricocheted off the TROLL, seemingly with a mind and life of its own, into a second unsuspecting Troll – disabling it – and then incredibly into a third, smashing its knee cap and fracturing bone, before its flight magically ended, returned to the hand of its rightful bearer! Within minutes, with the Hammer bulleting around and into the marauding HILL TROLLS - the Battle of Stonebridge had ended. Stonebridge had been saved at the last minute. The surviving Dwarven community amassed in the palace grounds, around their King. Then slowly the crowd parted, like a sea, as a single Dwarf strolled towards King Gillibran. Fingers McShifty. The crowd roared with cheer. Celebrations were instantaneous. They would not have believed it unless they saw it with their own eyes. Of how Fingers McShifty – Angel of Throff, Dwarven Icon - descended from the Celestial heavens on the wings of a Dragon, to deliver unto them the fabled Warhammer of Gillibran, and aid the Dwarves in the greatest fight of their lives! Fingers was soon rejoined by her comrades, who had made it to Stonebridge by foot. Humbly she explained to King Gillibran that she was not alone in her quest. That she was but One member of the legendary Six Pack – The Champions of Fang – the Heroes of Allansia. Together they had retrieved Gillibran’s stolen Warhammer and helped crunch the combined might of the HILL TROLL clans. The King rewarded each of the Heroes with a Cottage residence, a Royal Seal and piece of Treasure, and Freedom to the City. The celebrations lasted late into the night and well beyond. Peace had been restored to the Stonebridge area….hopefully forever. 58 | P a g e Last Updated 120213 The Shamutanti Hills They are known as the Heroes of Allansia. The Six-Pack. The Champions of Deathtrap Dungeon. They are Legends! Sir Marcellos –Fighter. Silverarm –Cleric Fingers McShifty –Rogue Monty Ashe - Sorceror Greta Greensleeves –Ranger Zan –Warrior Their heroic deeds are known across Allansia. Sung by minstrels in the cities, reenacted by children in the villages and retold over much ale in the taverns. A Year has passed. A year of Peace and Stability in a once Troubled Land. All but Zan have made Stonebridge their home. It's Dwarven population their family. With King Gillibran's mighty hammer returned, the Threat of War has ended. The marauding HILL TROLL Armies have all but disbanded. With the Heroes help, an Alliance between the Mirewater and Stonebridge dwarves has also been forged, and the Heroes wisdom has brocaded a peace over the disputed Iron Ore mines. It is a peace that has swept like a fresh morning breeze across Allansia. ¨ Trade once again flowed between the cities, towns and villages. The nomadic Centaur tribes that once terrorised the Trade routes across the vast Pagan Plains have a new leader. Caras the Brave has united the Tribes and helped create a new era where Man, Dwarf, Elf and Centaur can live as one. ¨ Safe trade routes now stretch as far north as the Icefinger mountains – no longer racked by the evil of the Snow Witch, the Elimite Order or the Mountain Orc Armies. 59 | P a g e Last Updated 120213 ¨ To the NorthWest, there is even peace between the Goblin hordes that populate the highlands and the sprawling human population of the lowlands. A new Goblin Order, lead by King Giblet, seeks no harm upon mankind. And the people of the Great walled City of Kaad, safe from the threat of the evil priest Sargon, once again live in harmony with the swamp people. A proud race who continue to led by a wise Council – Chief Telad, the high priest Zune & the respected Warrior Elgon. ¨ Even in the City of Thieves, Blacksand, there is stability. Denizens of this vile port still talk about the Band of Heroes that saved Blacksand from the Bronze Giant that rampaged through their cobbled streets. ¨ In the south, Kallamehr has become a shining star whose light penetrates the darkest jungles that surround much of that land. Lady Carolina has united the southern reaches and her Court Sorcerer. And it is heard that Dappa the Dash had been joined by his heroic brother ZAN, and together they travel as emissaries of the Noble House of Rangor. ¨ At the heart of the great continent, Allansia's capital Salamonis continues to thrive. With the evil Sorcerer Xortan Throg vanquished by the Heroes, trade and relations are strong between the great cities. In the Grand White Salamonian Courtyard, gleaming marble shrines stand as symbols of hope and power, immortalising great wizards, like Vermithrax, and fabled warriors, like Tetra – Daughter of Titan! ¨ In the east, the community of Gilford has grown and prospered. With the tyrannical Warlock Zagor vanquished, the area has grown to accommodate a sprawling human population, while Firetop Mountain has once again become home to the proud Dwarven race. Together, Man and Dwarf have secured this vital gateway to the Moonstone Hills. However, Allansia is but One of Three Continents of Titan! Two hundred and eighty five years ago, the War of the Wizards raged across all three continents. On the Old world, the region known as Kakhabad was left in ruin and abandoned by mankind. It became a vermin pit. Festering for centuries. Dormant. Until now…. The Heroes were met in Stonebridge by the Great Wizard Nicodemus, who had made a rare journey from Blacksand. He told them that their friend Zan has not moved back to Kallamehr. Rather, Nicodemus sent him to the Old World six months ago, as his eyes and ears. Nicodemus feared something catastrophic was brewing. Two days ago, Nicodemus received a message from Zan. A message he had been dreading! An evil force sought to once again unite the Hordes of Chaos. For two years now Analand had prospered under the influence of the Crown of Kings. The fabled Crown 60 | P a g e Last Updated 120213 has mystical abilities to help rulers run their kingdoms wisely. Each of the five kingdoms in the Femphry Alliance kept the Crown for four years and used its power to make their kingdoms happy and prosperous. NOW however, the Crown has been stolen. Birdmen seized the Crown and were seen carrying it off towards the high peaks of Mampang. Nicodemus is certain that the evil Archmage of Mampang has stolen the Crown and will use it's power to unite the Chaos hordes under his rule – a rule that will threaten not only all the nations of the Femphry Alliance, but also Titan itself. The Crown of Kings must be recovered. The Heroes bid King Gillibran and their Stonebridge friends goodbye and prepared to return to Port Blacksand with Nicodemus. Marcellos and Monty decided to pay the “retired” Silverarm a last visit in case she no longer needed her magic and equipment. Unfortunately for them, Silverarm was unavailable and so too her vast depth of accumulated goods. Marcellos donated his cottage to the Worshippers of Throff, so that any dignitaries, nobles or well-to-do that visited Stonebridge could be accommodated. Monty scoffed at Silverarm’s acolytes, but donated one gold piece and some advice “When a Wizard gives you an Order – don’t hesitate!” Fingers entertained the idea of renting out Gillibran’s cottages while they were away, but in the end decided against it. While Greta bid farewell to her “gentle” Dwarven friends and many tears were shed. Nicodemus explained the quest to an alerted King Gillibran and the Stonebridge community gathered en masse at the Wall of the city to cheer their Saviours as they departed. From Blacksand, a galleon called the Dancing Dolphin took them on an arduous journey across the Western Ocean to the port of Analand, on the continent known as the Old World. It was a gruelling ocean voyage. All of the heroes fell ill on one day or another, due to a meagre daily diet of seaweed soup, salty fish and lard on bread. The Analanders dressed very colourfully but their celebratory attire masked a deep suspicion of outsiders. Yet the Allansian Heroes were left to their own devices, even by the City Guards, known as SIGHTMASTERS who wore splendid ornate armour and headgear. The party quickly met up with their old friend Zan, though they were unsure who he was at first, because he had changed his looks by tattooing his face and wanting to be referred to by his Old World name - Arkai Darku. Arkai told the rest of the Heroes about the Quest for the Crown of Kings, and the emerging dark power of the Archmage of Mampang. Arkai stressed the importance of departing Analand to seek the Crown immediately, but after a long sea voyage, most of the party wanted to rest and not leave until next morn. (so much for urgency!) Unperturbed by the locals’ suspicious gazes, Monty Ashe let his gold do the talking and before Marcellos could say “Perhaps you’ve heard of me?” Monty (who announced himself as Mr Smith) had arranged accommodation for his team mates, as well as a hot meal and a hot bath. Monty was charming the locals, like the Inn Keeper Vandegal, and two street urchins, Ronin and Hamid, and soon the generous name of Mr Smith was on the lips of many an Analander. Monty spent most of his time making numerous requests of his newfound friends, while the rest of the Heroes rested. Yet soon it was time for Fingers McShifty to 61 | P a g e Last Updated 120213 utilise her roguish skills. While the Analand market’s reputation for pickpocketing and thievery dissuaded the mighty Marcellos, McShifty new all the tricks in the book and went undeterred into the bustling market to price a wagon and horses for the Heroes’ journey. Monty paid for the bulk of the purchase, and Fingers haggled to get a small discount. The result was an eight-seater covered cart and two horses. Monty then asked Vandegal to arrange three adventurers for hire - a Swordsman, a Bowman and a Healer. Monty enticed the Hired Help with payment-in-full, in advance, for a 2 week journey to Khare, as well as supplied them with weapons and provisions. It was an offer that attracted a quick audience. Refreshed, re-equipped and re-manned, the party left the Gates of Analand with three new team members. Sargonus- a tough, skilled swordsman, and former member of the Analand militia. Deholand – a wily Bowman who was a tad shy, perhaps due to a troublesome stutter. And Surereson – an elderly Healer who seemed very suspicious of the ‘non-humans’. The eight-strong party rolled into the mainly deserted scrubland on their journey towards Khare. Through valleys, up and down hillocks, on the only path that winded north. Surerson bored Arkai silly with the same questions over and over again (like “What’s your name?”) and continued to cast suspicious dispersions against the Dwarven Shifty and Elven Greta. Deholand was fascinated with Greta, marvelling at her ears, and displayed his Bow Skill in front of her at every opportunity eg with a well aimed arrow into a tree trunk by the road. While Sargonus pestered Monty about who he thought was the best fighter in the party, and then when Monty finally conceded “You are”, Sargonus continued to ask “so when are you going to announce it to the rest of the party?”. On a fine cool day, with only the caw of crows for company, the road eventually led them to their first stop – the small village of Cantopani. Many eyes followed their progress through the small hamlet, until Farrell the Overseer confronted them. Monty joined Farrell for tea in his hut, while Sargonus – who had resigned himself to being Monty’s bodyguard - guarded the front. Farrell’s advice did not come for free and he warned Monty about the journey ahead only after the gleam of gold shone from his rough palm. The others, meanwhile, checked out a Trading outpost in the town. McShifty wasn’t interested in the standard items, but once she was re-joined by Monty, together they haggled with a plump merchant from Brice called Ryan, and they traded gold and gems for a Bag of magical Goblin teeth. They left Cantopani and before long the road forked in two directions. The yelp from an old, wild-haired man high up a tree drew their immediate attention. Fingers climbed atop the wagon, in spite of Surerson’s warnings, and helped down the man, named Alias. Monty also gave the old geezer a ration pack and water. Alias said was from Khare and was travelling to Analand but was robbed by mischievous ELVINS and placed in the tree. After Fingers handed him back the pouch she actually stole from him in the first place (Shifty fingers!), Alias rewarded them with a parchment containing a rhyme about a Key, as well half of a page ripped from most probably a recipe book. Heeding Alias’ warning about magical ELVINS in the lowland valleys, the party decided to head into the high hills of Shamutanti, in the direction of the Old Schanker mines. As the going became steeper and harder, the crumbly dirt road not helping their cause, they soon could hear the sound of metal on rock in the close distance. As the horses rested, Monty deciphered bickering GOBLIN voices in the same direction. Greta, Fingers and Arkai decided to check it out. They traversed through the tall 62 | P a g e Last Updated 120213 grass, off the main path, and in the direction of the ruckus. But as they climbed a hillock overlooking their destination, a TWO-TAILED SERPENT lashed out at Greta, striking her on the thigh, and releasing it’s deadly poison. Greta was stunned, but flailed her magical Sword of the Holy Knight at the beast, only for the SERPENT to dart away and immediately recoil back at her from a different direction. The TWO TAILED SERPENT raised it’s demonic head as high as Greta was tall and again slammed its toxic fangs into her body, causing more serious damage. Greta staggered back, as the SERPENT readied the final blow, but Fingers threw a Goblin tooth between them. It sprouted immediately into a fully armoured GOBLIN and attacked, but only to be smacked by the SERPENT’S fangs - in the forehead - and killed instantly. But the distraction was enough for Greta to escape. Arkai dashed forward and engaged the Serpent, his black Sword of the Bat slicing through the grass by his side. In a furious foray of hissing against slashing, Arkai finished the SERPENT without mercy, impaling his sword through its head without mercy as it tried to slide away. Greta limped back into the wagon. Deholand watched with great concern as Surereson lay his Healing Hands upon her to restore that much needed Stamina. As Fingers and Arkai rejoined them, it was clear that the poisonous bites had reduced Greta’s abilities. The party took Surerson’s advice of waiting and seeing if her condition worsened before treating it. Arkai and Shifty looked at each other and nodded. “We’re going back,” said Shifty. “It’s payback time,” said Arkai. The rest of the group waited at the wagon, as brooding clouds began to form overhead. By the time the duo made it back through the tall grass to the hillock, it was drizzling. Shifty stealthily surveyed the landscape, which revealed a small group of GOBLINS moving in and out of what looked like a mining cave entrance. Shifty said she was going back to inform the others. But Arkai had other plans. Arkai Darku tried to flank the GOBLINS, but he slipped on a rock, attracting their attention! “Humans!” one shouted, and they advanced on the lone fighter. Arkai doubled back behind the hill, but soon the GOBLINS were upon him. Four of the evil creatures attacked, shortly joined by another four. Arkai fought valiantly, critically wounding one in the leg but they soon got the better of him. Arkai made the decision to flee, as the GOBLINS continued to slice and stab the brave hero! Barely able to move, Arkai dropped his backpack, which lightened his load and allowed him to escape. But with his backpack gone, so too was many a treasure within. Shifty heard the battle rage and created a GOBLIN from a magical tooth. She sent it to aide Arkai and battle the other GOBLINS – a command it obeyed unquestioningly. Fingers then arrived back at the wagon and alerted them to the situation. Marcellos and Sargonus joined McShifty and headed to Arkai’s position as the sky darkened and rain fell. The trio quickly found the badly wounded Arkai, who had made it clear of the GOBLINS (who had stopped to fight over his backpack) and Marcellos shared a moderate Potion of Healing with his fellow fighter. Then the four Heroes advanced into the GOBLIN’S lair – the old Schanker mine. It was dark. Sargonus lit a torch and Marcellos and Arkai stood in the entrance. They saw a group of GOBLINS camped around a fire deeper inside the mine passage, tearing at the flesh of another humanoid looking creature which they were roasting like a spit. Smelling the Human scent, the GOBLINS grabbed their shortswords, shouting “Humans!” and charged into attack. But this time, things would be different. Marcellos used his Timakron sword to halt advancing GOBLIN party – lancing bodies and chopping limbs, while Arkai carved up his share of Goblin flesh with his Sword of the Bat. Drenched in Goblin blood, they readied themselves for the next wave. A second wave of GOBLINS charged at them, but suffered a similar fate. GOBLIN blood was spilled 63 | P a g e Last Updated 120213 heavily, and internal organs lay strewn on the rough mine shaft floor. Suddenly, there was a roar from within the mine, and a large OGRE thumped towards them. It slammed its huge club at the two fighters, but to no avail. Marcellos severed its ankle tendons and cut through its bone, as Arkai slashed the OGRE’S musclier neck, and then thrust his blade deep into it’s chest. Seeing this, the remaining GOBLINS retreated. Shifty moved in, taking out a fleeing GOBLIN by smashing its head with her Warhammer. She also came upon some gems, and once joined by the others, found a rune-inscribed Dagger, which she gave to an awe-inspired Sargonus. The four conquerors scoured the mine for survivors, but found nil. And when the mineshaft led them to a low ceiling, poorly constructed tunnel, they stopped their search, barring the doorways so that none may return. Alas, they left the mine without finding Arkai’s backpack, nor it’s contents. Dismayed, but alive, they stumbled through the undergrowth, back to the Wagon, where their party greeted them. A crackling fire was burning and Ashe had made a hardy stew, with pancakes for dessert. Greta sang Elven songs, and Deholand watched her with almost a sparkle in his eye. Surerson mumbled in his sleep, and after a satisfying meal, they all joined Surerson in slumber, posting a guard every hour. It was just before midnight, when Arkai was on guard. Two large mangy WOLVES sniffed around their camp position. Arkai smartly woke the others. Sargonus charged at one of the Wolves, but it jumped on him, getting the better of him, before being cut down by Marcellos and Arkai. The second pounced at Arkai, only to be cut off by a well placed Greensleeves arrow and a blue twirling Magic Missile from Ashe. Arkai finished it off by thrusting his black sword into it’s grizzly throat. The Heroes continued at first light on the path to Khare. They came upon a massive stone bridge that spanned the raging Shamutanti River. Camped at the bridge beside a cart and strong horse was an old fiend - Silverarm. The Dwarf explained how she too had been sent by Nicodemus to recover the Crown of Kings. She met Ashe’s hired helpers, and they judged her demeanour as rude. Silverarm also berated Ashe and Marcellos for visiting her Temple in Stonebridge and trying to acquire her belongings. After some more friendly banter, they headed off, with Shifty and Arkai joining Silverarm in her smaller cart at the front. After many hours of travelling through the winding and undulating countryside, they came upon the Kristantanti outpost. A friendly community that wore their hair high - tied up with Bones - and lived in chattels carved into a steep hillside. Monty met with the village elder, named Kristat, and went with him to the Ale House to talk. Montgomery was again very generous with his money, and after a few ales, he garnered some information about their journey north from another elder. Apparently hostile “Tall Ones” (GIANTS?) claimed the northern area as their own. Meanwhile Sargonus tried to arrange accommodation for the party but was short on cash, so Silverarm chimed in with the needed funds, after haggling to get breakfast and a washroom included in the price. With the entire group eventually settled inside lodgings for the night, and the horses in the stable, Arkai decided to do a bit of late night shopping. Ashe helped him out with some coinage and Arkai returned with a new Backpack. In the morning, they all felt thoroughly refreshed, having slept in warm, secure and comfortable surrounds, and they enjoyed a complimentary Foxbroth breakfast together as a team. While a small issue of some missing items from their wagon and cart reduced the local stable boys to tears as they mumbled something about “glowing Elves”, the Heroes were soon on there way again. Ashe suggested they head into the valley to avoid the “Tall Ones” that claimed the mountainous area as their own. However, an unfortunate turn east had them 64 | P a g e Last Updated 120213 heading up into the mountains and into the HILL GIANT territory. Silverarm “Spirit Journeyed” into one of the caves, declaring it safe, and Ashe Revealed that a large humanoid inhabited the other. They steered their wagons past massive gates and the path ahead stretched through a ravine between two large caves. Suddenly a huge boulder was hurled from inside the cave and it crashed on top of Silverarm’s cart, dealing substantial crushing damage. The force of the boulder also destroyed the cart, and sent Fingers and Silverarm’s cargo toppling to the ground. An angry bearded HILL GIANT emerged, brandishing its stone club. It bellowed in anger “Invaders!” and charged towards the convoy. Greta and Deholand fired arrows, the latter missing, but Greensleeve’s aim was true and the arrow lodged into the side of the GIANT’S head. It grimaced in pain, but that was nothing compared to Ashe’s bolt of Lightning, which slammed into the advancing GIANT, charring it’s flesh and causing its eyeballs to boil and explode. The huge creature slid forward in a burnt and crumpled mess, coming to a stop at Arkai’s feet. The Heroes readied themselves for the second assault, as two similarly sized, and equally infuriated HILL GIANTS lumbered up the road to wage war with the Heroic party. The huge HILL GIANTS swung their huge stone clubs in fury, smashing what was left of Silverarm’s cart, and her horse, into oblivion. But that was as far as the behemoths’ could advance. While Sargonus steadied the horses (much to his chagrin – as he wanted to do battle), and Surerson cowered in terror, Arkai Darku and Sir Marcellos stood firm and cut their blades deep into one of the GIANT’S limbs. Arkai wielded the magical Sword of Bats while Sir Marcellos’s Sword of Timakron was deadlier than ever, being dipped in the poison from a Manticore’s Barb (see AFFRPG12 “Deathtrap Dungeon”). Arkai unfortunately suffered the GIANT’S wrath by getting stomped on for some Size 30 Boot damage, but this act of brutality was met by Silverarm’s Mind Attack which fractured the GIANT’S skull. Monty Ashe completed the melee with a well placed Magic missile that pounded into, and toppled, the “Tall One”. The second GIANT experienced a more ghastly fate. Deholand and Greta shot arrows at the three storey high creature, with Greta’s aim particularly decisive, lodging deep into its eye socket. But the HILL GIANT barely had time to wince when Fingers McShifty grabbed her Fire Wand from her backpack and immolated the second GIANT with a large burst of flame, just as Greta loosed another arrow, felling the HILL GIANT to it’s bulky knees – in agonising death. Silverarm wasted no time and retrieved the Giant’s treasure from deep within its cave, while McShifty added a Fishing Net to Monty’s supply laden wagon. Marcellos showed a rare touch of compassion by stuffing horse feed into Silverarm’s badly injured stead, (causing more distress than good), but Greta used her Elven affinity for animals to calm the horse and mend its wounds. Deholand thought the episode was so beautiful! As one of the GIANT’S smouldered, Shifty snapped off one of its fingers for what Dwarves considered a finger-lickin consumption! Colonel Sanders would be proud! The victorious team descended from the HILL GIANT’S territory and continued their journey towards Khare. They kept to the established paths, as they deemed them safer, despite this being a longer route. As the winds grew ever colder, the dark clouds gathered and rain began to fall, they thankfully arrived at the Hamlet of Dhumpus. There they were welcomed by the humble farming community. Silverarm lost the plot for a while and started threatening to kill everyone, but was soon given a hearty broth and mug of ale to quell her frustration. Marcellos enjoyed whittling away the night by sharing (long) tales of his heroic deeds (they may not have heard of 65 | P a g e Last Updated 120213 him, but they wouldn’t forget him), while the others, except Monty, retired to their rooms. When the Dhumpus Council asked for the leader of the party, Monty Ashe was nominated by the others, and promptly invited to the Council meeting. There he enlightened the gathering members on the pros and cons of barley crops versus potato fields. In return he was given a map of Kakhabad to replace the one lost by Arkai (against the Goblins of the Schanker Mines). In the morning the party woke to the smell of pickled eggs and Foxtail soup, and the breaking sun through grey clouds. They briefly stopped at a Merchants tent to view its wares and on exiting Dhumpus, came upon a blind Beggar named Bourke. Bourke was busy doing what beggars do - begging for charity. Sir Marcellos acted well below his royal station by donating a silver Piece and then trying to steal it back. Arkai just kept saying “No” to Bourke’s requests for coin or scraps. Monty approached and after giving the beggar a Gold coin, was rewarded with a large Copper Key that the Beggar claimed would free them from the guard’s Cells in Khare. In addition, he was warned to stay clear of the Red-eyes, for they were an evil race who took his eyes! Upon recommencing their journey towards Khare, Monty Ashe was befriended by a tiny pixie-like creature called Jann the Minimite. The party soon discovered that the Minimite absorbed all magic within a certain radius. Despite Ashe’s cursing, Jann was very forgiving and would not abandon his “friend” no matter what. This robbed the Heroes of Ashe’s magical firepower and left them depleted of magic users, given that the angry Dwarf Silverarm remained in Dhumpus (although she left the party her heavy chest – which none dared to open). This combination of events could not have come at a worse time. Shifty scouted a Cottage situated in a clearing off the main road and discovered a solitary HILL TROLL guarding there. Greta moved into “Kill Mode” and fired an arrow into its throat as Arkai, Marcellos and Sargonus charged in to complete the ambush. But then the real carnage commenced. While Arkai pilfered the cottage, uncovering a hidden treasure lode, a pack of large WOLVES darted through the scrubland to besiege the rest of the party. One attacked Greta, but she was quick to load and release a deadly shaft into the beast, and then followed up with a second that lethally pierced its neck as it attempted to leapt upon her. Marcellos was set upon by another, and it clamped its jaws deep into his arm causing a nasty gash. The sight of his red royal blood splattered on his golden armour set him into action and as he carved his name into the matted haired creature, he also had to fend off two more of the canines as the situation worsened. Shifty used one of her magical Goblin teeth to create an armoured Goblin to assist Marcellos, as she ran back towards the wagon. Ashe and Surerson sat secure in the wagon, though Monty himself thirst to join the fray. “It it was not for you! Damn Minimite, my magical elemental fury would be unleashed!” he screamed. Jann was taken aback by the outburst, but responded with kindness “You’re my friend. Jann forgives you.” Elsewhere amongst the cottage forest, Sargonus would face his moment in time. The moment all brave fighters welcome and dread at the same time. Surrounded by the enemy. Outnumbered. Outgunned. But with Courage in his heart and Sword in hand, he would not Yield. And fight he did, against a pack of four bloodthirsty WOLVES. Their rotten, yet powerful, yellow fangs tore through his body without mercy. Yet Sargonus took with him to the afterworld the fact that his blade also drew their blood. Sargonus died fighting! At the same time, Deholand, who was in 66 | P a g e Last Updated 120213 the wagon, lifted the covers to witness the final seconds of his fellow Analander’s bloody death. Monty yelled out “Nooooooooooooooooooo!” and Surerson called aloud “Run, we must Run,” as he crawled to the wagon’s exit. Deholand was terrified, his bow and arrow wobbling in his hands as he took aim. And then to amplify all their horror, Jann shrieked “Trolls!” Their hearts skipped a beat as two more brutish TROLLS, shields and halberds in tow, advanced on the wagon. Arkai had just finished stuffing his backpack with treasure, and had ignored the calls from Marcellos, and the cries from Sargonus. But just as he stood to leave the cottage, the four WOLVES that mangled Sargonus, fur tainted with bits of their prey’s meaty bits, scampered into the cottage to attack. Immediately, Arkai threw himself through the closed window, and crashed into the underbrush, rolling into a small fold in the earth. The WOLVES growled and scowled at his retreat and each leapt threw the window after him. But as they landed onto the wet forest ground, they took sight of more fetching prey. Greta had joined Marcellos, and now they faced off with the canine savages. Greta, specialist with the bow, switched to her Sword of the Holy Knight, forged to unite Elves and Dwarves across the lands (see AFFRPG13 “Forest of Doom”). Marcellos nodded, impressed, blood dripping down his arm, and the battle commenced. But the WOLVES were soon cut down - no match against the combined experience and might of the newly formed tag-team. Back at the wagon, Shifty was scampering up into the Driver’s seat, while Surerson was climbing out. Deholand had steadied his aim at the advancing HILL TROLLS, and his shot lodged into the chest of one. But that only angered the TROLLS and they charged with their halberd’s straight at the defiant archer. Both of their longtipped blades lanced Deholand’s body, bursting through his back, and spewing blood onto Ashe and even the quick-darting Jann. And as the TROLL’S withdrew their polearms from Deholand, the Archer’s body was ripped apart and flung to the muddy pathway. Ashe screamed in fury – both at the TROLLS’ slaughter of his hired archer, and Jann’s negating presence. Thinking quickly, Monty threw five of his goblin teeth high into the air, out of Jann’s magical aura. The teeth sprung into armoured Goblins and fell onto the TROLLS, attacking at the same time. The TROLLS were completely surprised, but relished the opportunity to fell their smaller evil cousins! Immediately, Ashe gave the command for Shifty to spur the horses away, which the Dwarf accomplished in spite of her lack of experience with horses. The wagon bolted away, as Monty reached out to scoop up the elderly Surerson, who had just stepped off. The TROLLS were left to spend a few rounds pounding the gritty GOBLINS to a pulp. Marcellos used his Boots of Speed to catch up with the group and Greta dashed nimbly through the forest to get to the wagon at the road’s bend, and jumped aboard. Safe. For now. The TROLLS cursed and stomped in anger. Then they grinned an evil grin as they took sight of the carnage around them. The torn apart Deholand, the shredded Sargonus, the slain TROLL, and the numerous WOLF carcasses. Arkai slinked away into the dense forest undergrowth unseen - as the TROLLS roared in delight. “There’ll be feasting t’nite, my luv!” said one. “Wulf Crackle on da Spit, Hooman Stew in da Pot, and our ded son Eddie a-lafresco, me dearie” replied the other. With that their slobbering tongues and calloused lips smacked together. Gross. The deaths of Deholand and Sargonus stirred Ashe into a frenzy. As the group sat in silence, with only the rumbling of the wagon’s wheels over the rocky Shamutanti road as comfort, Ashe began to pepper Jann with shots from his sling staff. Jann 67 | P a g e Last Updated 120213 dodged and weaved, pleading for his “friend” to stop, but eventually one of the sling shots smashed into the thumb-sized Jann, and in a flash of white sprinkles, the Minimite was gone. The others healed and assessed their performances, as Greta took the reins from her Dwarven friend, and steered the posse toward the large town of Birritanti. A few miles from town, a black-clad Assassin named Flanker appeared on the road. Greta announced herself as Greensleeves from the Silent Wood, and Flanker immediately challenged her to a duel. The Elf wasn’t one to back down and leapt from the wagon to engage in a bit of mono-et-mono. The rest of the party watched on and Monty prepared his Wand of Magic Missile (just in case). Greta duelled with Flanker in a spectacular sword fight - the Assassin with his acrobatics and doublebladed scimitar, and Greta with her graceful, yet deadly, Elven swordsmanship. Flanker had underestimated the Elven Ranger and soon he was incapacitated and at her mercy. And in the Elven spirit of compassion, mercy was given. Monty and Shifty then convinced Flanker to join them on their journey to Khare, which he agreed. But Flanker was as bold as he was cocky, and he also managed to negotiate a sum of gold and healing herbs as payment for his services. Marcellos warned that “no good can come of this”, given Flanker had openly spoken that he was an Assassin, but his words were not heeded. And just when they thought they were free of Jann, the Minimite reappeared to befriend Surerson! Monty just shook his head. And so their numbers were bolstered once more. As night fell and light rain cascaded from the heavens the Heroes entered Birritanti. The Festival of Children was in its last throws, whereby the children run the town for the day. Flanker excused himself saying he had business to attend to and would rejoin them in the morning. Surerson and Jann seemed to be getting on surprisingly well and retired to the Pleasant Dreams Inn (waka waka wow!). The rest of the party cashed in their gems as their was a great demand for these in Birritanti and they took the gold they received to the General Store and Weapons-Smiths, to re-equip and re-arm. While speaking with the traders, Monty and Shifty learnt of a magic user named Lorana the Justifier, High Priestess of Libra, and they decided to visit her. They found themselves in a luscious temple, much richer in look and feel than the surrounding buildings, and ordered a magical item that would allow them to control the pesky Minimite. In addition, Shifty considered recharging her Wand of Fire. Leaving the temple, they returned to the Inn and sniffed around for some hired help to replace Monty’s fallen brethren at the hands of the TROLLS. The Inn’s proprietor suggested a Dwarven Crossbowman named Valezka, who happened to still be drinking in the Inn. After some haggling over the hire fee, Valezka agreed to accompany them to Khare, after fancying the Dwarven lass Fingers McShifty – being particularly attracted to the fact that she hadn’t shaven today! So the Heroes retired for the night at the Pleasant Dreams Inn. Monty Ashe stepped on one of the floorboards in his room and sensed a magical presence underneath. Under one of the boards was three magical tomes that had been hidden there by Joe Quarterstaff. They were priceless Spell Books that once belonged to Xortan Throg (The Book of Dark Necromancy; see AFFRPG06 “Revenge of the Sorceror”), Sargon the Black (Book of the Revived Church of Elim; see AFFRPG08 “Darkness Over Kaad”), and Aldoran Zagor (see AFFRPG09 “The Warlock of Firetop Mountain”). Monty went to sleep with a huge smile on his face, and the others in the party also slept solidly. But their rest was disturbed in the early hours of the morning by loud knocks at their doors. The Sheriff of Birritanti and five guards were searching for the Assassin Flanker. He had been seen entering Birritanti with the Heroes and was now wanted by the authorities for allegedly brawling with the Tavern Keeper, whose name was 68 | P a g e Last Updated 120213 Glandragor. In addition, Flanker was accused of stealing Glandragor’s magical Axe. Monty levitated to the safety of the Inn’s rooftop, while Valezka and Arkai considered engaging the authorities in combat. Eventually, Greta negotiated with the Sheriff and explained that they had no knowledge of Flanker’s whereabouts. Indeed, they did not, and it seemed that in any case, Flanker had vanished. After a hearty breakfast, Monty picked up the Scroll of Control he had ordered from Lorana, and also received a Blessing to assist his success on their noble quest. It was then off to the Crystal Falls, where Greta and Monty refreshed themselves, healing any wounds. Greta also filled one of her waterskins with the Crystal Water, hoping to duplicate the falls’ healing affects later. Before bidding Birritanti farewell, Surerson discussed the possibility of staying behind, as his friendship with Jann the Minimite had reduced his party worth to virtually zero due to not being able to cast healing spells. Greta convinced him to stay with them and Monty reminded Surerson about the full payment he had made for his services. As the horse drawn wagon trudged over and across the Shamutanti Hills, they soon came to a junction. Jann suggested they take the lowland valleys, as she had heard that a WITCH prevented lived down the other route. They took Jann’s advice but were soon faced by a large field of black, sweet smelling Flowers. Both Greta (through Wood Lore) and Monty (World Lore) suspected the combination of alluring aroma and black petals spelled trouble! They sent Valezka to check it out, and he passed out from the BLACK LOTUS affects, requiring Monty to use a Force Spell to lift him out of the field. So a number of hours were wasted as they double-tracked back in the direction of the WITCH. No sooner had they taken that course that they happened upon the Cottage of GAZA. GAZA was an old and fat woman who invited the Heroes inside for tea. Monty and Arkai obliged, secretly throwing out the soup she poured for them. But when Greta and Surerson refused GAZA’S hospitality, the mild mannered woman revealed her true colours. GAZA’S eyes widened and her stature became strong and threatening, as she prepared to attack Greta. Monty heard the ruckus, and while Arkai searched the Cottage, Monty stood in the doorway to block the Witch’s advance, saying “You wanna fight….then fight me.” Monty cast an earthen cannonball which smashed into GAZA sending her toppling onto the road. But not before the Witch unleashed a purple bolt of energy at Greta, who parried with her Sword of the Holy Knight, causing an explosion of purple sparks. GAZA immediately sprang back up on her feet and screamed “the enemies of Gaza will die!” The yell sent the horses bolting, but GRETA successfully reined them in, saving the wagon from heading into a ditch and being damaged. Monty grabbed his lightning wand and followed up his first attack with an electrical storm. Most of the attack seemed to bounce off GAZA, but some streaks cut deep into her flesh, scorching and wounding her. Undaunted, GAZA cast a Summon Monster area spell. This spell transformed her Wooden table and chairs into WOODEN GOLEMS. Arkai wasn’t hanging around and bolted out the door as they animated and clambered after him. As Arkai fled the cottage, he yelled at Monty to watch out, so the wizard spun around and cast Web across the doorway, successfully locking the WOOD GOLEMS inside. GAZA took the opportunity to make herself invisible, and she Levitated into the tree tops. As Greta swung the wagon around, preparing to exit, Monty prepared his greatest move. The crafty spellcaster conjured a powerful area Detect Spell, which not only revealed three magical items inside the cottage, but more importantly located Gaza high in the tree. As the WITCH began to cast another spell, Monty shot another Lightning Bolt at her. The electrical arc smashed into her invisible body, conducting with the tree, and causing it to split and explode with a thunderous “crack”. GAZA fell to the hard forest floor, charred and defeated. Arkai ran in to finish her, withstanding Gaza’s last roll-of-the-dice paralyzing gaze, and plunged the Sword of the Bat repeatedly into her squealing body! 69 | P a g e Last Updated 120213 The Heroes were victorious. Valezka woke from his flower-induced coma, and immediately cut the Witches eyes out – for he collected Eyeballs! Monty then round up a number of valuable and magical items from the area. He cut the Witches Ring from her finger, found a Potion of Healing, an Acid Arrow Wand with five charges left, and used the torn parchment he got from a Old Man Alias outside Analand to complete a page from Gaza’s recipe book, which was in fact a powerful Ghoul Blood spell. Feeling very proud of themselves, and full of confidence, the party then arrived at the last Hamlet before Khare. The Hamlet was called Torrepani and was inhabited by Svinns – a race of Man-Orcs. But there was much despair in the town because the Chief’s eight-year-old daughter Areon had been kidnapped by marauders to be sacrificed at midnight to a terrible HILL DEMON. The Heroes accepted the Chief’s plea to rescue her, in return for the Svinn leader’s pouch of treasures. Monty, Valezka, Greta and Arkai set off, while Surerson and Jann remained behind with the wagon in the Svinn village. After an hour walking over hillocks, they came upon a Well covered in prickly weeds. Greta lit her torch and they descended. Led by Valezka, they tread cautiously through the high walled caverns. The walls and floor were covered in thick weeds. Deep moans sounded periodically, and as they rounded corners the ceiling rocked and crumbled slightly. Monty averted a Snake Pit trap, and Valezka warned them to not make any loud noises because the roof was unstable, being devoid of supports or struts. Monty also cast Razor on Greta and Arkai’s swords to increase the damage they inflicted, but his spell backfired on Arkai, instead reducing the Sword of the Bat’s damage. Finally Monty found a secret door in the grassy wall and it opened into a huge cavern. But just as he was surveying the area, a deep thunderous crack sounded from the back of the party. Valezka yelled “Cave In”, as Arkai and Greta dived for safety. Monty was already clear of the rock slide and tried desperately to prepare a Web Spell to save the Dwarf. But Valezka’s warning was to his last words, as tonnes of earth crashed on top of his stocky frame, crushing him instantly. The remaining three stepped into the black cavern. An exit about fifty feet ahead of them opened into the night sky. The walls and floor were still covered in weed, but thick tangled roots also protruded from them, as did shards of bone and skull, littered and embedded wherever the eye could see. Monty cast Fireball to assist Greta’s torchlight, but it only revealed more of the cavernous horror. Greta heard a young child’s whimper to their right, and the party bravely stepped in that direction. A voice hissed in return. ”Leave us. Or Die! As Monty, Arkai and Greta stepped warily towards the whimpering Areon, the ground suddenly began to shudder then exploded from under them. Rock, soil and roots thrust the three heroes violently in the air. Arkai landed awkwardly, injuring his shoulder and neck. Monty landed closer to Areon’s scared cries, and the light from his flaming hands shone upon a small child curled up in a ball, frightened for her life. At the same time, thick roots burst from the earth, flailing at the three adventurers. Greta was tangled, and unable to move, although she still managed to grasp her burning torch and Sword of the Holy Knight. Arkai turned to her aid. Although his Sword of the Bat’s damage was lessened due to Monty’s ineffective Razor Spell, he still managed to cut through some of the roots, allowing Greta to wriggle free. At this was all happening, Fingers and Marcellos were passing by the front of the cave and moved in to investigate. Marcellos used his Boots of Speed to rush towards Monty and Areon. Shifty noticed the ground beneath the tangled roots was cracking and yelled ‘Get Out!” Monty picked up the Svinn girl and then teleported out of the cave to safety. Marcellos had only a second to wonder “What about me?” when a dagger plunged into his back from the darkness. Not keen on finding out what held it, and heeding Finger’s call, Marcellos again used his magical boots to flee the cave but not before the dagger carved another notch in his muscular frame. With her 70 | P a g e Last Updated 120213 Darkseeing ability, Shifty saw the creature that wielded the knife – it was a skeletal UNDEAD SERVANT, draped in rags and hissing menacingly. It was now only Greta and Arkai who were left inside the cavern. But as they turned to exit, the HILL DEMON emerged! A towering mound of rock, bone and earth spewed from the cave floor high above the duo. It’s momentum sent a thundering shudder through their very core. It moaned a deep guttural tone, which Ashe determined to be Demon-speak for ‘Sacrifice”. Greta stumbled, as the HILL DEMON attempted to crush her Elven frame. Monty quickly cast an Elemental Wall in front of the DEMON, and although the behemoth smashed through it, the wall nonetheless slowed its assault, allowing Greensleeves to scamper safely out. As the 5 heroes stood together outside the HILL DEMON’S lair, light drizzle began to fall from the night sky. The newly compassionate Ashe cast a sleep spell on the crying Areon, and then all was quiet. As they were about to head off, Finger’s keen eyesight noticed the glimmer of treasure from within the cave. Marcellos warned her about her greed adding “Nothing good could come of it”. Fingers unhappily agreed, instead casting a GOBLIN from her magical bag of teeth, and commanding it to round up the treasure inside. The GOBLIN tramped into the cave, but the last sounds they heard were a loud rumble, a whimper of ‘Help’, then a Burp! Leaving the area, the Heroes walked back to Torrepani. Waiting there was Surerson and Jann. Moreover, the entire the Svinn community of fifty burst into joyous tears and song! Areon, daughter of Chief Proseus had been returned, and the HILL DEMON had been slain! Hooray or the Heroes! Proseus and the Svinn elder Farreous handed over the agreed treasure (payment for good deeds done) which consisted of 4 gems, a magical Amulet of Healing (rechargeable) and a Ring of Shielding (Rechargeable). Greta was saddened by the Svinn people’s assumption of the DEMON’S demise, and feared the children may wander into the cave to play. But Arkai convinced her to sleep on it and said they would clarify things in the morning. When morning came, the party was well fed and rested (although Monty’s magical energy was still severely depleted). Greta was given a special floral tiara to wear and a wooden pulpit had been constructed for her, for the Svinns believed Elves to be bringers of bountiful crops and good weather. But Greta’s news was unwelcome. “The HILL DEMON lives!” she pronounced. The Svinns were outraged and arguments broke out about finishing the job, or returning the treasure. Fingers offered them a Warhammer so that the Svinns could protect themselves. Monty sealed the deal by pretending to cast a magical spell on it that would repel the Orc Marauders. Scammed! Then it was time to head to the Cityport of Traps - Khare. Khare: The Cityport of Traps 71 | P a g e Last Updated 120213 It was still early morning when they arrived at the cityport of Khare. The breeze was even colder here and the sound of the rushing Jabaji River was none too distant. The Heroes had discovered a bit of preliminary information about Khare and its surrounds. From Monty’s World Lore, and snippets from Surerson and Jann, the Heroes were painted a picture of a trap-filled city built with archaic laws built alongside a toxic river. Surerson bid the party farewell, as he had fulfilled the terms of his engagement. Jann also said goodbye and together the old Cleric and his Minimite friend wandered off back towards Torrepani. Marcellos banged the hilt of Timakron on the huge gates and a guard responded gruffly. After some deliberation, the party entered Khare in two shifts, as they had to spend 12hrs in a holding cell due to the increased activity of Lycanthrope in the area. While waiting outside the Gates for their turn in the cells, Monty and Arkai made quick work of three nomadic Red-Eyes whose only crime was that they said ‘hello’. Monty had heard stories of this evil race and used his Lightning and Acid Wands like two quick-shooters to fell two of the “blind” humanoids. Simultaneously, Arkai leapt from the Wagon and carved the Sword of Bats into, and through, the last. The Khare guards high in the parapet cheered at the entertainment, and then felt sick as Monty began to carve out the Red-Eyes eyeballs (Valezka would be Proud, see AFFRPG14 “Th Shamutanti Hills”). When it was Marcellos, Greta and Fingers turn to wait, a gang of mischievous Orc children harassed them. Marcellos’ cries of ‘Go Away’ fell on deaf ears, but when Fingers pickpocket one of the street urchins, her work was reciprocated and one of her potions was pilfered. Fingers grabbed the child’s arm and Marcellos drew his sword (knowing that in Khare, killing someone who thieves from you is Lawful). But this action and the manic shouting from the other Orc kids only attracted Eadward - Captain of the City Guard – and his men. Eadward heard each sides case and promptly confiscated the Potion and jailed the child, who they recognised as a known troublemaker called Stowe. Monty used the Key he had received from a blind beggar (see AFFRPG13) to open the cell door holding himself and Arkai, and also used it to release another prisoner. This elderly inmate was Farric, and he said he used to be a Sorceror, until the cruel guards severed his hand. Nonetheless, he promised to give the party some information about the Northgate in return for his freedom. Monty and Arkai then rejoined Fingers and Marcellos who met a heretic priest who suggested they renounce their God, and convert to Slaang - God of Destruction and Malice. The heretic also told them that a ceremony was being performed in the Chapel of Slaang, on Slaang Street, and that if they passed the Test, they would be granted a wish. After a hasty meal of rations and water, the Heroes rode their wagon into the City. In this poorer part of Khare they came upon the Dwarven community – hundreds of downtrodden families. Being a kindred Dwarf, Fingers spoke to one of them to discover a creature had been terrorising the area and they would give the party all they had if it was destroyed. The creature ended up being a LIVING CORPSE which slept in the gutter across the road. Arkai approached and the undead rotting carcass sprang to life and attacked. Marcellos also joined the unusually long battle as the Living Corpse had the ability to use its severed limbs to attack independently as a separate creature. Monty tried unsuccessfully to net the CORPSE but soon it was reduced to a pile of diced flesh. The onlooking Dwarves, street urchins and village folk cheered, and were suitably impressed, although sceptical. Who were these powerful visitors to Khare? Why were they here? 72 | P a g e Last Updated 120213 Fingers went inside the Dwarven house of the Cobblestones, claiming her friends were just Merchants, and received the family’s life savings of 15 gold pieces, of which she only took 6 pieces, in a show of Dwarven solidarity. They also answered any of her questions, including the whereabouts of a Magical Emporium on the northside of the city. The party then met up with Farric the Sorceror who had arranged with Monty to meet in the Chainmakers Shop, on Chain Street. For his freedom, Farric told the party that the Northgate was protected by a magical enchantment. Only four people knew of the Enchantment, but even so, each only knew one line. This ensured the safety of the City Port, as the Northgates opened into the Baklands, a land of chaotic Hordes and nomadic creatures. He also told them that the First Noble of Khare, Garin Alderay, knew the entire incantation, but that he was considered untouchable. Also, while Farric was locked away, he overheard the guards mention that one of the four people that knew a part of the enchantment was a Scholar. So off the party head, to the westside of Khare, and to find the Scholar who lived in Scholar’s Crescent (funny enough). Marcellos considered checking out the sweet smelling aromas coming from a kitchen house, but the locked door (and the fact that this was the Cityport of Traps) dissuaded him. Moving though the now bustling main streets, they arrived at Scholars Crescent. First they visited the General Store which was run by a friendly Dwarf named Gowdrin but he didn’t have anything the party needed (namely Mana potions for Monty). Gowdrin did share some information about the Magic Emporium. He said Cirracco, the Emporium’s owner, was fussy about whom he served and that he didn’t like Dwarves. Leaving the Store, they passed a fish pond and entered a tent occupied by three BLACK ELVES, smoking from a hookah pipe. Monty knew BLACK ELVES to be Evil, heavily involved in crime, and connected to the black markets – so he hoped that they could help him with getting some Mana potions. Marcellos was kicked out of the tent for not smoking, while Monty and Arkai successfully pretended to puff the drug. (Arkai actually had to inhale the alluring pipeweed once, but its only effect was to turn his frown upside down). Monty then struck a business deal with the BLACK ELVES, although he initially whispered to Arkai ‘Get ready to kill them’. Taking advantage of their drugged state, Monty convinced the posse that he had paid them 207 gold coins (which was actually only 107) and in return they agreed to supply 10 x Mana Potions and Map of the City. The Black Elves stashed the gold in a black velvet bag and said they would have the goods at their tent by nightfall, which was approximately nine hours away. Meanwhile, outside the tent, Greta was intrigued by the black winged creatures that flew high above the Khare skyline. Looking up, her pure Elven face was hit with a runny hot splash of bird poo. Fingers laughed, “Stupid Elf.” Monty told Fingers to go and speak to Gowdrin the Dwarven Store Owner and ask where they could find the Sage. Meanwhile Greta washed her face in the Fish pond and Marcellos refilled the Heroes’ waterskins. Greta saw a fish burbling in the shallow pond, and also saw a gold coin at the bottom. The Elf dipped her arm in to get the coin, much to Marcellos’ cautious chagrin. As she withdrew the coin, the fish spit at her, once again hitting her in the face. Luckily for Greta it washed the poo away, but the whole episode was also observed by the two Dwarves, Fingers and Gowdrin, who commented in unison “Stupid Elf!” With their water supplies replenished and their hardworking steeds refreshed, the party headed along Scholar’s Crescent in search of the Sage. A crowd had gathered to watch two small Woodland PIXIES beating each other to a pulp. They cheered and egged on the two small creatures, who were fighting over a woman! Soon they had knocked each other unconscious, and the crowd dispersed. Greta comforted one of 73 | P a g e Last Updated 120213 them, as PIXIES were part of the Woodland order, and were often mistaken for Elves. When the Pixie regained consciousness, it offered to take her to the Sage. The other Pixie gave Monty directions to the High Priest of Slaang, but then ran away to chase his beloved. Seeing this, the other Pixie followed in pursuit, catching the other at the Fish Pond where they promptly tried to drown the other. Gowdrin watched from his shop, shaking his head, “Stupid Elves.” The party continued through the crescent, where an open air market was set up. Numerous traders and merchants canvassed their wares - selling mugs, bowls, pots and dolls, for a handful of copper pieces each. A particular trader caught their eye, for he was throwing coloured stones into a fire and they exploded into small arcs of red and blue light. Greta and Fingers approached him, and the trader commented that the Elf and Dwarf looked well travelled and affluent, and asked whether they would be interested in some of his ‘special stones’? So Greta and Fingers followed the FIRE MASTER into his deceptively large tent, closing the drapes behind them. A large open air fireplace burned in vibrant colours in the centre of the room, with smoke wisping into a flute in the tent’s roof. While the Fire Master stepped into another room to retrieve the ‘special stones’, McShifty noticed the fire generated no heat and was an illusion. Furthermore, in the centre of the hearth was a small chest. She mentioned this to Greta, who continued her impulsive day and snatched the chest from the fire. As soon as Greta had the chest, she realised it was too big to hide in her pocket, so she tried hurriedly to take her backpack off so as to stuff it in there. Fingers was appalled by the clumsy execution of the theft by the Ranger and used her Pickpocket ability to snatch the chest from Greta and hide it under her own garments. But it was too little, too late. The FIRE MASTER re-entered the room, holding two Blue Stones, and quickly surmised that Fingers had stolen the chest. “How dare you steal from the Fire Master” he yelled! Fingers turned and bolted towards the exit as Greta raised her hands apologetically. But as they did, the Fire Master through the two Blue Stones at them. The stones exploded into massive blue flame that knocked Greta down and knocked the chest from Shifty’s hold, as well as throwing her through the door and onto the cobbled street. The rest of the air traders gasped, and soon cries of “Trouble”, “Thieves” and “Guards” echoed up and down Scholar’s Crescent. Fingers went for her Fire Wand to retaliate, but Ashe called Arkai to restrain the fired-up Dwarf (pardon the pun). Marcellos drew Timakron and leapt into the tent, where Greta was within an inch of her life, as the FIRE MASTER (surrounded by a glowing blue aura) had her pinned down and was attempting to run a blade against her throat. “The punishment for theft in Khare is death” cried the FIRE MASTER, as Greta retorted with “We can talk this over”. Marcellos charged the Fire Master, knocking him away from Greta, as the Elf grabbed the dagger from her assailant. Meanwhile four City Guards who had been alerted to the ruckus arrived outside. Arkai and Fingers met them and pleaded their case while Monty entered the tent to diffuse the stand off. Another agreement was brokered by the diplomatic wizard whereby Greta’s life would be spared. The FIRE MASTER’S dagger and his small chest was returned, as well as compensation which included Silverarm’s chest, a Lightning Wand and Greta’s contribution of ten gold pieces. (Silverarm’s chest provided some comic relief in that it contained nothing but a farewell letter and sketch of the Dwarf). Dear Friends, I leave you all this empty chest. May it be both a vessel for your glorious finds, and a reminder of my generosity. 74 | P a g e Last Updated 120213 The Earth Goddess, Throff, has spoken to me through the whispers in the valleys of the Shamutanti Hills. The people of Kakhabad are in desperate need of spiritual guidance. They are Godless. Fearful. There is a deep and sad void filling their hearts. It is a time of great adversity and even greater uncertainty. As a Guardian of Throff it is my duty to put into deed the One True word of Throff. So that the people of this dark land can be given some hope to grow and prosper. Good Luck on your quest for the Crown of Kings. For it is noble and great. Let none stand in your way. Silverarm In return, the FIRE MASTER explained to the guards that this was all just a misunderstanding. Before leaving, Monty used the party funds to purchase some of the FIRE MASTER’S magical coloured stones and Greta healed her wounds with a magic potion. Soon the well-to-do abode of the Scholar Lortag the Sage came into view. Monty entered the house while the others stationed themselves outside. Lortag and Ashe spoke on a wide range of topics, from education to rum making, from the business of merchants, to the Northgate. Ashe donated a sum of gold to Lortag’s School for Underpriveleged Kids, and the Sage agreed to tell Monty one of the lines that are needed to open the Northgate – but only if Monty solved a Runestone Puzzle. This Ashe did and was told one of the four lines. Monty bid Lortag good day and informed the party of his find. Bouyed with this information, they then decided to check out the Chapel of Slaang, as Marcellos recalled that there was a Test offered whereby a Wish would be granted to the successful volunteer. The Chapel itself was a large open-air tent with a shrine and idol at one end. When the High Priest, Torbain the Malevolent, called for a volunteer, Ashe was the only team member willing. Success would mean Slaang would grant him a wish. Failure would mean that Monty would have to renounce his faith and convert to Slaang – God of Malice and Destruction. Monty was required to use his impressive problem solving skills for the second time in two encounters. To Torbain’s disappointment, Monty pronounced the correct answer. And after discussing what he should wish for with the rest of his team, he decided to ask “What are the names of the living people that know the lines to the Northgate incantation?” Torbain consulted Slaang and gave four names: Lortag the Sage, Darius the Beggar, Garin Alderay…and Torbain the Malevolent. Knowing they now needed Torbain to tell them one of the lines, Monty offered him a Fire Stone he purchased from the Fire Master. Torbain once again consulted Slaang and agreed, but added that Slaang demanded to see the Fire Stone used on one of the party first! Monty suggested that he could inflict the same damage from his Wand of Magic Missile instead, but this only made things worse – for now Slaang wanted to see the damage from both the fire stone AND the missile inflicted! As everyone gave Ashe room, he promptly took one for the party, exploding the Fire Stone at his feet, then firing a Magic Missile into his arm. That’s gotta hurt! Torbain laughed sinisterly and whispered to them another line of the incantation. The Heroes now had two of the four lines needed to open the Northgate, although they were not sure of the order in which they should be spoken. With time still to 75 | P a g e Last Updated 120213 kill before meeting the Black Elves to collect their purchase, the heroes decided to investigate a sparsely dressed humanoid who was praying next to a ramshackle building in Scholar Crescent. Nearly nine feet tall but looking very much like a Cleric in deep meditation, the figure knelt unmoving – like a statue. After some deliberation, Greta decided to walk over to the humanoid and get its attention with a little “Hmmm Hmmm”. Instantly, the MANTIS MAN’S eyelids flashed open to reveal totally white eyeballs and its long sinewy arms flailed out and grappled Greta. The Elf tried to break free but the creature’s hold was like stone! Marcellos sprung from the cart, yelling “Relaease her, Fiend!” Fingers gasped in horror, and contemplated firing off a Fire Wall, but Greta was too close to the beast. As Marcellos charged in with his Boots of Speed, the creature lunged forward and clamped its mouth full of razor sharp teeth into Greta’s neck. A torrent of Elven blood exploded onto the creature’s face as it ripped through skin and flesh. Marcellos’ Sword of Timakron buzzed as it carved into the beast’s back, slicing to the bone. But the silent creature didn’t flinch and struck again at Greta’s neck, as if trying to sever her head from the body, and again taking Greta to within an inch of her life. Marcellos slashed down again, this time managing to sever both of the creature’s arms and sending Greta toppling to the ground in a pool of blood. As Arkai leapt from the cart to join the fray, and Monty readied a Magic Missile, Marcellos stood to face the beast. Marcellos the Mighty. Slayer of Evil. The armless creature stood tall, an imposing sight, then launched its jaws in attack. Marcellos used his shield to parry the assault, then thrust his Sword upward and through the chest of evil! As the creature lurched backward, still silent, Arkai’s Sword of Bats carved a deep wound, and Monty’s blue missile of magic smashed into it’s jaw, sending the MANTIS MAN to it’s death. McShifty raided the ramshackle building and found a number of rotting carcasses hanging from the ceiling. In addition, her keen eyes of detection discovered a bag of gold, a golden necklace and a black bottles potion, which Monty sensed was magical. After moving from this area, they then headed to the Wayfarer’s Rest – an Inn in the Docklands area of Khare – as Mcshifty had a date with a Dwarf she met earlier named Ankin . Soon the sounds of singing and merriment came into earshot,a dn the smell of cheap and plentiful ale filled their nostrils. Marcellos guarded the wagon, while the others set off into the Inn. Fingers and Arkai quickly went about sculling ale, and dancing and singing with the buxom wenches and salty sailors. Great averted the attentions of some inebriated sailors, and checked out the Noticeboard for any Clerics looking to be Hired. There she found an ad for "Goff, servant of Throff – meet me at the Stables for a good time." And so it was that the 31 year old Goff, the Dwarven Guardian joined the Heroes. Meanwhile, Monty eyed a familiar face – Flanker! Although the Assassin they had met (and hired) previously had aged terribly as a result of his encounter with Gaza the Moon Witch of Shamutanti. Monty used his Hat of Disguise to speak to Flanker anonymously, but quickly got bored to tears with the old man’s retelling of random adventures. So he revealed himself, and re-introduced Flanker’s sparring partner Greta. Flanker was both shocked and elated to see the pair, but he saw this as an opportunity to raise 250 gold pieces to purchase a Potion that would reverse his Curse! Monty was more interested in why the Assassin took their gold and healing Potions, and then did a runner on them?! But in any case, Flanker accompanied the pair back to the Wagon. As sunset was approaching, they made their way back to the Westside of Khare, to the Black Elves tent. As they arrived early, all of the party except Greta stopped by at Gowdrin’s store, and they purchased some supplies for Goff (who had joined the party with nothing but a Holy Symbol and his faith). Greta reconnoitred the Black Elves tent, two of which were waiting inside. She notched an arrow, as a deep-seated hatred welled up inside her at the thought of countless years of Black Elf terrorising of Wood Elves. But a fingerless beggar distracted her rage, and made her think that 76 | P a g e Last Updated 120213 perhaps the vagabond could assist them with the whereabouts of Darius the Beggar? Greta borrowed some silver pieces from the Bank of Monty, and dropped a couple in the beggar’s tin cup. However, it soon became apparent that all this filthy beggar knew was how to frustrate people that wanted information. As a number of other beggars closed in on the Elf, Goff walked over to assist, having dealt with many of these poor sick and homeless in his time at the temple. Goff immediately offered this saintly advice – "If that scum doesn’t give you your silver back, then kill him!" Ah, the life of the pious in Khare! Greta demanded her silver back, and then as the beggar tried to crawl away, she stood on his scab-ridden leg. The low-life squealed in pain as he fumbled to return the coins. Suddenly, the rest of the party in the wagon noticed four guards approaching. Marcellos and Monty decided to holler them over to the wagon to report that Flanker had stolen gold from them! Flanker was horrified but it turned out well for the old geezer, who retorted that they were holding him prisoner. The guards were none too impressed that the wealthy merchant Monty, with all his well-armed Lieutenants, were holding the poor cursed Assassin against his well, and didn’t care for any deals that were made outside of Khare’s walls! Flanker fled the scene (Monty tasked Fingers to follow him) and the guards walked towards the injured beggar. Greta explained there was no issue, and the frightened beggar agreed! The guards were satisfied, and with a blessing from Goff, they happily continued on their rounds. It was then time for their rendezvous with the Black Elves. Monty was keen to get his hands on the much-needed Mana potions that he had paid for. Monty, Marcellos and Arkai went into the tent. One of the Black Elves was still noticeably under the influence of some strong hookah pipeweed, but the second Black Elf, named Charvez, was alert and waiting, although he had some bad news to report. Unfortunately, a gang of thugs had stolen the Heroes gold retainer! Monty was none pleased, and after some tense discussion and negotiation, Charvez handed them a magical Black Elven Mask as a token of goodwill. Marcellos, Greta, Arkai & Goff agreed to accompany Charvez to seek out and strike back at the Thugs. While Monty would wait for Fingers to return from her tailing assignment. As light drizzle began to fall, and the shadows of the darkened laneways encroached upon them, Marcellos, Greta, Arkai & Goff scuttled behind Charvez, as the Black Elf led them through twisted laneways and up and down ladders and walkways. Greta put the Mask on, wanting to hide her Wood Elven features, but the Mask caused her some minor damage, before Goff ripped it from her face. Charvez scoffed at Greta, grunting that wood elves could not benefit from Black Elf magic. Goff kept hold of it from then on. After half and hour of confusing travel, they arrived at their final destination. An isolated and cold laneway, with only a door and red lantern at one end. Charvez scooted inside and beckoned the others to follow. But here the four Heroes hesitated. Greta notched an arrow, not trusting the Black Elf, and surveyed the 40 foot long laneway. 20 foot high walls towered above her on each side, as water echoed through rusted pipes and rats scurried in and out of the garbage strewn around the lane. Marcellos looked for a means of escape and moved over to a window boarded up with planks. Arkai clutched his Sword of Bats and gripped his Pit Fiend Shield, in anticipation. Goff cast an eyeball and sent it up above the high walls, where he uncovered 4 human figures armed with Daggers, laying on the rooftops. Marcellos went to pry open the wooden beams when they Exploded! A Spiked Board trap, coiled tight with springs, snapped into his upper body, and threw him furiously against the far wall. But what would have maimed any normal person, only inconvenienced the great man - He stood up, dusted himself off, gulped down a healing potion, and cracked his neck back into position. With Charvez not reappearing from the door, the party debated whether this was an Ambush or part of a war between Black elves and Humans, that they had been caught in the middle of. 77 | P a g e Last Updated 120213 And then the three Red-eyes emerged, blocking the exit to the laneway. As one began to call out "Greetings Adventurers…", Greta decided to shoot first and talk later, and loosed her arrow. It missed. However, two of the Red-eyes retaliated immediately. They opened their eyes to reveal deep glowing red pits and in an instant, two streaks of flame whooshed down the alley, with one hitting Greta and burning her. Goff used his Magic Eye to check the laneway behind the Red-eyes and it was clear. Meanwhile, Marcellos had tried to open the door that Charvez went through but only succeeded in cutting his hand on a hidden blade (he was having a bad night!), and narrowly avoided falling unconscious Goff suggested the team talk to the Red-Eyes, but before he could say "For Throff’s Sake", Marcellos had grabbed a Blue Fire Stone from his belt and hurled it at the 3 Red-Eyes. Simultaneously, Greta had notched a second arrow and had fired that off as well. All this just as one of the Red-Eyes was trying to cease his fellows from shooting any more Fire Beams. Greta’s arrow lodged into his shoulder, and then the Fire Stone landed at his feet and exploded in an arc of blue flame –blasting him and his two friends into Red-Eye heaven. Goff then cast a magical bridge out of the laneway and onto the rooftops. The party quickly scampered up the bridge, with Marcellos leading the way with his Boots of Speed. The four figures on the roof - Thugs swathed in black robes and armed with daggers - stood from their prone positions to assault the Heroes. The first Thug threw a Gas Sphere at the surprised Marcellos. It burst on his chest but had no effect on his advance. The golden warrior launched himself off the bridge and onto the rooftop, mesmerising the Thug with his Cobra Tattoo, and cutting open the Thug’s stomach, spilling intestines onto the wet tiled roof. A thrown dagger from the second Thug deflected off Marcellos’ armour. Then, in a blur of gold, Marcellos had lanced his sword up and through the second Thug, ending his life. Arkai Darku was next up the ghostly bridge, and he too leapt off and onto the opposite rooftop. A Thug hit him with a Gas Sphere projectile, but as with Marcellos there was no ill-effect. Arkai then parried the Thug’s knife attack and finished off the melee by slashing half the Thug’s jaw open. As blood and saliva poured from the gaping wound, Arkai began to interrogate the Thug, but to little avail. Goff ran to the end of the bridge onto the far rooftop, overlooking the fallen RedEyes, while Greta finished off the fourth Thug with two well placed arrows, the second of which landed through the Thug’s cheek and mouth, causing him to collapse in agony. Greta too tried to interrogate the Thug, but failing to get any information, performed a particularly brutal act by dragging him by the arrow shaft, like a fish on a hook. As the body trailed across the bridge and into the laneway, eventually the arrow tore apart the Thug’s face, killing him. Goff and Arkai found a skyroof that overlooked a room in which Charvez and his two Black Elf comrades stood around a table apportioning a large amount of gold coin between them. Enraged, Goff cast a Force Wall which thundered down through the skyroof, smashing glass and caving in a portion of the roof, straight on top of the smug Elves, crushing them instantly. Arkai rappelled down into the room commando-style using a rope and grapple from the Thugs. He then opened the door that lead into the room from the laneway, so that his teammates could enter. Unfortunately, he also tried to remove the red glowing lamp that hung outside the doorway, and a booby-trapped explosion scorched his arm! Eventually, the four Heroes "mopped-up" the area – a process which involved pillaging all the bodies, as well as the rooms in the small building. As rain poured through the skyroof onto the crumpled Black Elves, the heroes found a small enclave with a ladder leading underground into a 5-foot high and wide passageway. Goff grabbed a lantern and went down first. Greta continued her barbaric ways by dismembering the head off the "fish-hooked" Thug with one of the Elven scimitars. Goff used the head as a bowling ball, rolling it ahead of him to set 78 | P a g e Last Updated 120213 off any traps that may be in the passage. The rest of the team followed, and eventually after a few turns and fifteen minutes of crawling (other than the Dwarf Goff, who walked) the passage ended at a trap door above them. While all this was happening, Fingers returned to Monty with news that Flanker had sought refuge with 2 shady characters in a house on the corner of Mayne and Slaang streets. "Excellent" replied Monty, as he urged the horses towards the location, and his own little bit of payback. Fingers broke into the house from the side alley, and used her Detection skills to locate an acid trap. Disarming the device, she then snuck upstairs. Using his Hat of Disguise, Monty tried a few schemes to get them to open the front door, including "I need directions", and "I have a package for Flanker". Eventually, he annoyed one of the occupants enough that they flung the door open armed with a rusty cutlass. Monty was ready and conjured his Scroll of Ghoul Blood to paralyse the unsuspecting owner. As the door flung open, he saw Flanker rising from a couch. Before the assassin could grab his Double-bladed Scimitar, Monty had removed his Hat of Disguise to reveal his pale complexion and cinged hairstyle, and fired off an Acid Arrow from his Wand. As Flanker was knocked down, the other occupant of the house raised a siren upstairs. As it wailed to attract the City Guards, Fingers entered the upstairs room and plunged her Battle Pick repeatedly into his back. Monty and Fingers carried Flanker’s hapless body (weapons and armour in toe) into the wagon, covering him with the tarpaulin. As some stray Kharean onlookers gasped and pointed accusingly, Fingers spurred on the horses and the wagon rolled away. Four City Guards approached them in the cobbled road, and Monty attracted their attention and pointed exasperatingly down the street, shouting "They went thataway." The Guards said "Thanks" and shuffled in that direction. Monty directed Fingers to drive to the Wayfarer’s Inn, as Flanker awoke beneath the tarp. After some questions about Flanker’s armour and scimitar, which the terrified Flanker mumbled answers to, Monty smiled and said "Here, take this Healing Pill" and handed the Assassin his toothpick sized Monkey Bone Charm. Through tears and slobber, Flanker began to chew, as Monty whispererd the fatal incantation. The Charm transformed instantly into a 6 foot high pole, snapping Flankers jaw 180 degrees and ripping apart the front of his face. Blood and facial sinew showered Monty and the wagon’s contents, turning the tarpaulin into a teepee. McShifty had seen some nasty stuff in her time (and indeed, as a Dwarf ate a lot of it) but even she had to look away from the maniacal scene of carnage. As the wagon rolled into the Wayfarere’s Inn stables, Monty threw the Stableboy an extra Silver piece, to ignore the blood running from under the wagon onto the hay floor. The Stableboy nodded and returned with new hay and a water bowl and some rags for Monty to wash the gunk from his face and garments. Meanwhile, back at the trap door, Goff cast a Reveal Spell on the room above. It was clear of occupants and the front door had some sort of mechanical trap on the outside to keep intruders out. Together with Marcellos, Greta & Arkai Goff opened the trap door and entered the single room flop-house. Rain pelted outside, so they decided to stay here the night, moving the bunks to block both the front and trap doors while they slept. A few hours after midnight, while Goff guarded and the others slept, he heard the tumblers of the front door lock opening. This was followed by frustrated and gruff voices, yelling obscenities as they tried to get inside. The party was immediately awakened and pressed against the bunk to stop the outsiders getting in. Weight of numbers caused the door to open slightly and a polearm was jammed through the gap, as the human ruffians tried to barge through. Greta kept them at bay with some well-placed arrows, and eventually the ruffians retreated. Fearing exiting from the front, Goff suggested going through the roof. Marcellos, Arkai and Goff perched themselves atop the bunk bed and eventually their combined efforts succeeded in pushing through some water damaged boards. 79 | P a g e Last Updated 120213 Meanwhile, Greta travelled back through the underground passage to whence the carnage began. When the cautious Elf arrived at the original trap door, she overheard Red-eyes discussing their plans to hunt down and kill the "tattoo-faced warrior" and the "robed magic-user with cinged hair". Greta scurried back to the flophouse, where she relayed what she had overheard. The four Heroes then doused the front bunk and trap door with oil. They completed their plan by placing a burning candle that would be knocked on top of the oil by anyone coming through the trap or front door. Up in the roof cavity, Goff used his Dwarven Dark-seeing ability to guide the rest of the party safely across the ceiling boards, up a metal ladder, and outside onto the high rooftops of Khare. Marcellos then used his Rope of Climbing to safely transfer them to an alleyway, and from there, they slinked through the dark rainy streets to the Wayfarers Inn. Monty was already fast asleep, having enjoyed a good meal, a hot bath, and the company of Jerric the inn-keeper, and Mabelle the barmaid (whukka whukka whukka). After Greta slipped the innkeeper a few gold coins, Jerric confirmed the one they sought was here, and Monty was woken from his slumber to greet his "enforcers." Fingers also rejoined the group (after sleeping in the wagon in the Stable, and waiting up most of the night for a hot meal to be delivered – that Monty promised but forgot about). As Greta, Fingers, Arkai, Marcellos and Goff enjoyed a hearty breakfast prepared by Jerric’s wife, Monty went down the street to purchase a Merchant’s Pass. On his way he met Lortag the Sage, who was on his way to the Street Fair in eastern Khare. Lortag warned Monty that the Red-eyes were hunting down those guilty for killing their kind (not to mention gutting their eye-balls!!!) and moreover, that Garin Alderay’s chief Advisor Issrak, was issuing a decree to his City Guards at midday, to assist the Red-eyes and prevent a possible re-occurrence to the "Night of Carnage." Ashe tapped the brim of his Hat of Disguise, thanked Lortag, and then continued to the Merchants Guild station at the Docklands. After slipping an Official twenty-two gold pieces for a 2-Day Merchants Pass (which included the relevant taxes), as well as an extra five gold pieces ‘under the table’, Monty returned to the Wayfarer’s rest. As the morning sun cast its welcome eye over the city of Khare, Monty, Marcellos, Arkai, Goff, Fingers and Greta made their way across the Harbour Bridge and to the Northside of Khare. They arrived at the Magic Emporium, which was run by a celestial-looking figure named Ciracco D’Angelo. Monty did well to explain the history of some of the team’s acquired items. This raised Ciracco’s interest, and allowed for some valuable bartering opportunities. Meanwhile, Marcellos, Fingers and Greta guarded outside the Emporium and were approached by three troublesome Red-Eye creatures. Marcellos let Timakron do the talking, Greta fired off Twin Volleys of arrows, and the Red-eyes let loose a few well placed Fire Blasts from their eyes. But after a quick and bloody battle, the Red-Eyes were slain. The ruckas attracted the City Guards in the area, but Monty flashed his Merchant’s pass to keep them away from the wagon, and Marcellos successfully convinced the Guards that the killings were in "self defence". Now stocked and replenished with Mana and magical items, the party headed down Market Street – towards a huge bronze statue that loomed ahead. Before continuing their adventure in the City of Khare, the party found themselves a Horse & Wagon Trader and decided to upgrade their goods-laden wagon to a larger 14-seater model. After Fingers did some shifty negotiating, the party made the transaction using a payment combined of gold, Red-Eye eyeballs, a smoking pipe and some weed. With a patrol of six City Guards doing the rounds, the heroes decided to continue past the Shrine of Garamose and onto North Gate Walk. The loud clatter of dice and the sounds of merriment from the Gambling Halls of Vlada 80 | P a g e Last Updated 120213 attracted their attention. Fingers and Arkai paid the five silver piece entry fee and played a few rounds of Chase the Ace, The Wheel of Fortune and Snake Eyes. Fingers was particularly successful, and was promptly asked to leave by the Svinn proprietors, while Arkai had some wins, but unfortunately more losses. While Greta guarded the newly acquired wagon, Marcellos, Goff and Monty had words with the two Svinn bouncers outside. Monty unknowingly enraged one of the Svinns by making reference to Proseus and the Svinn village of Torrepani (apparently the Kharean Svinns are not too fond of their Torrepani cousins). Monty asked about the Portal Room, and the Svinn Bouncers invited him to “check it out”. When the door to the room was opened, it revealed an impenetrable blackness. As Monty began to cast Reveal to make clear the mystery, one of the Svinns pushed him in! As the bouncers chuckled at the wizard’s predicament, Marcellos used his Mesmorising Tattoo to gain the element of surprise, and kicked one of the culprits into the void. Before the second Svinn could say “I'm Stuffed”, Marcellos grappled him and hurled him in as well. Goff offered to cast a Reveal spell on the Void after being secured by rope to the main double doors to the Gambling Hall. However, as soon as he touched the black Portal, he was also sucked in – rope and all. Marcellos considered grabbing hold, but Goff’s last words were “leave me be!” (Goff knew that in the complicated realm of Teleportation magic, only the maximum encumbrance of the first connect person could be Teleported successfully, and Marcellos’ weight could effectively get them ‘stuck” in a never-ending void between reality and the other side of the Portal – Whew!). So it was that Monty, Goff and two Svinn bouncers ended up in the faecal cesspool that is the Khare sewer system. The slime infested sewer was a labyrinthine tunnel network, full of nauseating gasses, poor visibility and absolute filth. Monty cast a ghostly Hand and added a Fireball to the mix to create a floating globe of Light. However, his solitary wandering was soon interrupted by the two terrified and enraged Svinns, who tried toi hack the wizard to death with their scimitars. Monty came within an inch of his life in the battle and had to call on Libra’s Blessing to land a eye-popping killing blow on one of the Svinns. For the second bouncer, Monty cast Command and Stopped the bouncer in his tracks. A magic missile finished off his assailant, just as Goff slammed his Mace of Ciracco into the Svinn’s back! Goff then cast his Find spell to point them in the right direction and they began their trudge towards the sewer exit. As the hope of daylight broke through the ceiling ahead, two huge Slime Eaters emerged from the muck. Poisonous gasses puffed from the horrendous creatures' snorkels as its heavy claws slashed at Monty. Goff’s Healing spell was put to full use, and Monty was in no mood for another skirmish. The wizard cast Elemental Wall to block out one of the monsters, while blue flashes from his Wand of Missile and purple streaks from his Wand of Acid pelted into the second. A spectacular Storm of Lightning finished off the slimy behemoth. Goff and Monty dragged themselves to the surface, and emerged in a Graveyard that ran alongside North Gate Walk. They then caught site of their luxury 14 seater wagon and rejoined the rest of the party. In the absence of Goff & Monty, the rest of the team had moved on from the Portal Room and continued to the Temple of Courga, in search of Darius the Beggar. Fingers and the face-shrouded Arkai checked out the North Market on the way. Fingers visited the alchemist Ashmyre, and purchased a Minor Healing Potion, as well as obtained some more information about the Temple. Greta continued to keep an eye out for City Guards, and kept the wagon one step ahead of their patrols (Marcellos was concerned that Monty had the Merchant’s Pass, and that this could 81 | P a g e Last Updated 120213 spell trouble if they were quizzed). The party drove past a Jail guarded by armoured Red-Eye and soon were in sight of the ominous North Gate. As they surveyed this desolate part of Khare, they caught site of a beggar being attacked by two ferocious Harpies. Greta notched her signature double-arrow combo, just as one of the Harpies clawed at the beggar, knocking him, and the mouldy bread and rat carcass he was carrying, to the hard cobblestone road. Marcellos yelled “Darius!” – the beggar turned his head in their direction – and the Heroes were spurred into action! Greta unleashed her arrows and they lodged into the first Harpy, causing it to scream violently. The second harpy took flight and gathered some reinforcements hovering in the sky, as Greta reloaded and pumped another dual volley into its feathered frame, causing it to collapse to its death. The other Heroes prepared for the assault from above, as five Harpies swooped at the Wagon. Fingers cast one of her Goblin Teeth and the armoured Goblin sprung to life to engage the 1 st Harpy. But the small creature was no match for the evil winged beast. The Harpy picked up the Goblin and tossed him onto a sharp post that was nearby, killing it instantly. The second Harpy attacked Sir Marcellos, who drew his Sword of Timakron, and sent it’s buzzing blade up and threw the creature’s throat. As the Harpy gasped its last gasp, Marcellos turned to the first Harpy that had just dispensed of the Goblin. “Die - Evil creature of Chaos!” he yelled, as Timakron carved his name into the beast. The third Harpy swooped at Greta, but the sharp shooting Elf had already notched two more arrows, and they hit truly. Seeing that this was not enough to stop the creature, she drew her Sword of the Holy Knight, and as the Harpy tore through the Wagon’s tarp, she thrust forward, again and again, tearing deep holes into the Harpy and spilling torrents of deep red blood. The fourth Harpy dove into the back of the Wagon, smashing over the large storage of rations, and flailing its razor-sharp claws at Arkai. But Arkai parried its frenzied attack with his Pit Fiend Shield, and followed this up by plunging his Sword of the Bat sharply down into its spine. The Harpy wailed and went into spasms, as Arkai kicked it out of the wagon and onto the street. The last of the airborne monsters tore though the other side of the wagon, ripping more of the tarpaulin to shreds. But it was greeted by the steely eyes of Fingers McShifty, as her pick swung down and cracked open the Harpy’s eye socket! All but one of the Harpy swarm lay twisted and still. Marcellos barked out a question to the one that still twitched in the street. “Give me one reason why Sir Marcellos should spare your life”, to which it’s beak chirped “Human scum”, giving Marcellos the only reason he needed to leap in the air from the wagon and land beside it - decapitating the Harpy's head! Darius approached the victors yelling “Oh gracious Saviours, Who would risk their lives but for the sake of a poor old blindman?” Greta and Arkai helped the elderly soul into the Wagon as Marcellos spoke. “I am Sir Marcellos, perhaps you’ve heard of me? We are Adventurers – adventuring in search of Adventure! Come, let us aide you with food and shelter.” Darius was overjoyed, “What about wine???” Fingers gave Darius a waterskin and a provision, adding “Don’t push your luck.” At this time, the party was rejoined by the extremely putrid smelling Monty and Goff, who told of their harrowing subterranean ordeal. After a visit to the Northern Markets Bathhouse, where they soaked heavily, cleaned their belongings, and bought a set of new robes, Goff cast healing on Darius’ wounds. The party then parked their wagon inside the great Temple of Courga, where Darius told his story. 82 | P a g e Last Updated 120213 Three years ago, Darius De Longville was the Seventh Noble of Khare. As such, he obtained knowledge of one of the lines that was part of the magical incantation to unlock the North Gate. One day, an up-and-coming Noble by the name of Garin Alderay, tricked Darius into bathing in water tainted by the toxins of the Jabaji river. As a result, Darius contracted the dreaded Blindness Disease. (Goff & Monty both rubbed their eyes in disbelief...and fear). No longer fit for public duties, he was cast on the streets and had lived the life of a beggar ever since. To express his gratitude in freeing him from the tormenting Harpies, Darius agreed to share the line, but he could only recall half of it “By Courga’s grace….” However, he remembered that the Shrine of Courga inside the Temple was also able to recite the line. Goff used his Knowledge of the Gods, and Monty his World Lore, to reveal that a special ritual was required to communicate with Courga. Fingers and Marcellos searched the temple for a clue to the ritual. They found disturbing murals, rich tapestries and sacred artefacts, as well as Gargoyles perched high in the temple’s eaves. McShifty then found a small plaque set underneath the green iron idol of Courga, and it revealed the Kissing Ritual required to make Courga speak. As Goff and Darius made their way to the Shrine, Fingers called them to stop. Her Roguish Detection skills noticed that the black rug draped over the front steps leading to the Shrine looked unnatural, and that there was a second series of narrower steps leading up the side. The party congregated inside the Temple of Fourga as they contemplated how to complete the Kissing Ritual. Greta was low on arrows and wanted to go to the North Market to resupply, while Monty and Goff had their own problem with red and itchy eyes. The blind beggar Darius warned them that they may have contracted the dreaded Blindness Sickness from their time in the sewer. Greta’s Crystal Waters were poured on their eyes but in had no effect, so the trio of Monty, Goff and Greta decided to head out of the temple to resupply and also visit Ciracco again in aide of a cure for the disease. Marcellos closed the huge iron doors behind them, barring the doors from the inside with some steel candle rods. Fingers decided to investigate the black rug which draped the steps that lead to the Idol of Courga. In doing so she fell foul of a Bequest Curse (which had been cast into the rug) and it forced her to donate her most valuable item to the beautiful God of Grace. Rummaging through her possessions, she found her Wand of Fireball and promptly parted with it. Marcellos and Arkai looked on in astonishment, but dare not retrieve the Wand for fear of Courga’s wrath. Meanwhile, Goff, Monty and Greta headed to the Magic Emporium. A six man City Guard unit stationed at the North Jail (which was further guarded by armed RedEye) stopped the heroes in the street. Captain Eadward was looking for “The Eyeball Assassins” who were responsible for the massacre in Slivers Alley (and other such atrocities). Eadward showed them a “Wanted” poster and asked them if they knew of the Assassins, or could provide any information. WANTED THE EYEBALL ASSASSINS 83 | P a g e Last Updated 120213 The Merchant of Death The Dark Warrior For the unprovoked and viscous slaying of: 6 Red-Eyes 7 Humans 3 Black Elves Help keep safe the fair City-port of Khare! If you have any Information about these wanted criminals it is your duty to speak to a City Guard Today Failure to do so is punishable by Imprisonment and Torture REWARD for CAPTURE 160 gold pieces Issued by Lord Issrak, Chief Advisor to First Lord Garin Alderay Monty had on his Hat of Disguise, and a new set of clothes, and played up his ‘Smithsonian Johnson” pseudonym to divert Eadward’s suspicions. Goff and Greta backed up Monty’s Merchant business story, and the Captain and his men proceeded to the North Gate. Arriving at the Emporium, Greta stayed outside to keep watch while Goff and Monty entered. Ciracco was surprised to see them and said they would know by morning whether they had contracted the Blindness Sickness. If they woke with some loss of vision, then they had contracted the deadly disease – which had cost Darius his sight three years ago. Ciracco said he could cure the Disease for 450 gold pieces a head. Monty also had up his sleeve a Cure spell from Xortan Throg’s Spell book (see AFFRPG06 “Revenge of the Sorcerer”) but this would deplete a lot of his Mana. While they were at the emporium, Goff sniffed around for any Healing Potions and Ciracco told them that one of the lines required to open the North Gate was known by Lord Shivna – who was deceased. Goff told Monty he could communicate with the Dead, so they decided to go and fetch the others and check out the Cemetary. On the way back, Greta stopped off at the North Market and purchased fifty Arrows, a Wineskin and Clothes for Darius (in the hope that this would help his memory), and a Sewing Kit to repair the Wagon’s Tarp (that was torn by Harpies earlier). Goff also suggested they buy some weapons to fight the possible Undead creatures they may encounter in the graveyard, so they also picked up some Silver Arrows and Holy Water. When they arrived back at the Temple, Captain Eadward and his men once again stopped the Heroes before they could re-enter Courga’s building. Monty’s face had changed (courtesy of his Hat of Disguise) and this raised the Captain’s suspicions. Monty did well to say he liked theatre and this involved changing his appearance. The Captain bought the story because coincidentally the Festival of the Mask was being held in Eastern Khare. But in any case, Captain Eadward ordered the three to empty their possessions for the Guards to inspect. As Monty, Goff and 84 | P a g e Last Updated 120213 Greta declared their items, another City Guard checked the contents against a list of Evidence. Goff and Monty were in the clear, but Greta had a Gas Sphere which she procured from one of the Ruffians who had ambushed them in Sliver’s Alley. When questioned, Monty quickly explained they had purchased the Sphere from Ciracco. Captain Eadward confiscated the Sphere and before moving his unit to the Magic Emporium, he asked where they were lodging for the night. Monty said the Wayfarers Inn. Having avoided the City Guard’s questioning, Monty, Goff and Greta rejoined the rest of the party inside the Temple and they all shared the information they had garnered. Monty cast Reveal on the Idol of Courga and in doing so had to overcome a Bequest Curse (the same that Fingers succumbed to) but his Talisman of Luck gave him the edge. Monty then completed the Kissing Ritual and the God of Grace revealed the full line of the Incantation that Darius failed to remember (even after drinking a skin full of wine). It be “By Courga’s Grace & Fourga’s pride”. The Heroes then left the Temple (including their Wagon and the three horses that had left steamy poo-poo deposits for Courga’s acolytes to clean). Marcellos promised Darius that he would return in three months to Cure Darius’ Blindness Sickness, and Monty gave the Beggar some provisions and a handful of gold coin to tie him over until then. Darius promised the Heroes that when his eyesight was restored, he would fight to have his Noble title reinstated and give them all positions in the Kharean hierarchy. Parking the Wagon in a secluded laneway behind the Temple of Courga, and with Arkai guarding, the others followed Cirracco’s advice and entered the Cemetery to search for Lord Shivna’s grave site. Fingers found it straight away in the form of a large tomb. Sliding across a stone slab that served as the entrance, the Heroes descended into a dank, dark and cobwebbed Tomb. Greta lit a torch and memories of the savage battle with a DECAYER in the Forest of Doom (AFFRPG13) came flooding back. Fingers detected a pressure trap on one of the stone steps and narrowly avoided setting it off. Underground, they were confronted by a large stone slab which slid open with a heavy grind. As a white cloud of dust and smoke draped to the ground, Greta heard the stone slab entrance also grind closed, entrapping them. As they looked at each other in the flickering flame light, fear and uncertainty set in. Then the DEATHWRAITH rose from the sarcophagus. Two piercing white eyes under a black hooded cloak and clutching a ceremonial dagger, the DEATHWRAITH hissed “Die!” Goff grabbed his Holy Symbol of Throff, yelling “the Power of Throff compels you!” repeatedly and successfully keeping the DEATHWRAITH at bay. Monty fired off a Magic missile and Acid Arrow which both struck truly – yet both bolts merely passed through the incorporeal fiend, as it continued to hiss “Kill Me!” Greta passed the torch to Fingers, as Marcellos’ Sword of Timakron hissed furiously. Goff used his Undead Lore and yelled – “Ye face a DEATHWRAITH – only Silver Weapons shall harm it”. Greta immediately loaded two Silver Arrows in her Bow and cried “taste the Vendetta from Greta!” as she loosed both shafts. One missed but the second struck truly and silver coursed through the WRAITH’S veins, causing it to shriek and wail. Goff hurled a vile of Holy Water at the creature and its garments burst into green flame. Greta followed up the onslaught with two further “Vendetta from Greta” volleys , and all hit their marks! The DEATHWRAITH was gone in a flash of white light, and replaced by the smoky image of an elderly naked man. “I am Lord Agar Shivna, former First Noble of Khare. Thank you for freeing me from an eternity of torment. How can I repay you?” 85 | P a g e Last Updated 120213 And so the Heroes uncovered the final line of the Incantation required to open the magical North Gate – “One lock made out of Golem’s Hide.” Lord Shivna disappeared, being replaced by a scroll which Fingers grabbed hold of. It read “For sleeping of the Sleepless Ram, Seek out the one they call the Sham.” Monty used his World Lore and believed the Sham to be the name of a sorceress that journeyed into the Baklands from Khare to be never seen again. However, he knew not of what the Sleepless Ram referred to. As the party searched the Tomb for any other valuables or clues, Greta went back up the staircase to check the front stone entrance – and unwittingly set off the Gas Pressure Trap. The poisonous fumes made her feel ill as the gas hissed out and began to engulf the entire chamber. McShifty reacted quickly by reciting her Scroll of Breathing and running into the gas to Disarm the Trap. The opaque gas cloud made the disarmament very tricky but Fingers was up to the task and the poisonous gas was vacuumed back into the pressurized mechanism. Fingers even offered to use her Rune of Locking to open the stone slab that enclosed the Tomb but Marcellos said ‘Patience, young Rogue”, and the Heroes worked out that sliding the Stone Coffin lid back into place opens the front slab. The Heroes time in Khare was coming to an end. They had uncovered the four lines of the Incantation required to open the North Gates. “I Bid You Portals, Open Wide” from Torbain the Malevolent “So Tumblers Two, Sealed Deep Inside” from Lortag the Sage “By Courga’s Grace and Fourga’s Pride” from the Idol of Courga; and “One Lock made out of Golem’s Hide” from the deceased Lord Shivna So only one challenge remained: TO recite the lines in the Correct Order. Greta had sewn together the Harpy–torn wagon covering and so they spent the cold drizzly night holed up in the wagon in a dark alley behind the Temple of Courga. Goff and Monty had enough constitution to shake off the Blindness Disease, and as daylight broke all the Heroes were keen to leave the Cityport of traps and continue their quest for the Crown of Kings into the uncharted Baklands of Khakabad. While Goff, Monty and Arkai guarded the wagon, Fingers went on a little errand. Using her stealth, she slinked into the North Market, just as the morning sun broke and the Khare merchants were setting up their stalls. Monty had asked (?) the Dwarf to go and purchase some horse feed, but after negotiating a good price on her purchases and selling the party’s gems for top dollar, Fingers returned with not only the feed, but also some Potions of Mana and silver-tipped arrows. Greta bagged the arrows before heading off with Marcellos to explore the city as a couple (don’t worry, it wasn’t 9 o’clock yet…). Goff appeared confused for a while asking “Where’s our boss, the Merchant?” and needed Monty to clarify that the Merchant and Monty was indeed the same person (looks like the Hat of Disguise really worked…) Monty added that in any case he IS the boss because he controlled all the logistics of the wagon’s supplies. Goff retorted with “Stuff that!” and everything was back to normal :o) Monty scoffed down the Mana potions (because he said he did all the work), leaving one for Goff, which the Servant of Throff consumed then expended to Heal Fingers’ injuries from the previous session (Dwarven solidarity at its best). It was then onto business. With the four lines of the incantation in their grasp, they headed to the North Gate. Arkai noticed the City Guard were busy roughing up the Merchants in the North Market (as they pressed them for information on the Eyeball Assassins), and so Arkai quickly tightened the scarf which concealed his face. The party avoided the Guard and steered their three-horse drawn wagon within earshot of the 86 | P a g e Last Updated 120213 vegetation-covered North Gate. Monty confidently strode up to the gate which bellowed “None Shall Pass without correctly reciting the Incantation.” While the others watched from the safety of the wagon, Monty spoke what he thought to be the first line. “One Lock Made Out of Golem’s Hide” Immediately, the cobbled road beneath his feet was drenched in a deep red colour, and an eerie gas hissed all around the brave Wizard. Monty continued “So Tumblers Two Sealed Deep Inside” Immediately, a SUPLHUR GHOST formed from the gas, screaming “None Shall Pass without the Incantation”. The rest of the party screamed for Monty to get the heck out of there, as the Horses reared on their hind legs and neighed in fear. The Sulphur Ghost ripped through Monty as he fled, tearing strips of his flesh with the burning acid that trailed from its body. As Monty staggered towards the wagon, charred and bloodied, the Sulphur Ghost swooped towards him for the finishing blow. Enter Goff! The Dwarven Guardian leapt from the wagon, as Fingers held the reins, and stood between his magic-user ally and the Ghost. Casting a Commune Spell, he communicated with the incorporeal creature, asking forgiveness for disturbing it from its abyss, and sending it back to whence it came. All was quiet at the North Gate once again….until Goff tried to speak the words of the incantation in a different order. “By Courga’s Grace & Fourga’s Pride….” Once again the cobbled road bled and the Sulphur Ghost attacked those who dared recite the Incantation incorrectly. But this time Arkai Darku was ready. The dark warrior entered into a furious battle against the magical Ghost, deflecting its assaults with his pit Fiend Shield and slicing the Sword of the Bat through the being’s enchanted form. Goff also chimed in for some hefty blows with Ciracco’s Hammer, while the severely wounded Monty fired magic Missiles from the Wagon. The Sulphur Ghost’s fury was abated once more. The Heroes regrouped and discussed the correct Order of the Four Lines. But Fingers warned them that they needed to be quick – for a dozen City Guard under the order of Captain Eadward was marching up from the market towards them. Captain Eadward yelled “The Laws of Khare forbid attempting to open the North Gate! Get Them!” Some Guards readied their crossbows, while other drew their swords, but none were in a hurry to pit themselves against the “Eyeball Assassins” and the rest of the “Analand Gang” – who had already killed Red-Eye, Black Elves and Thugs without mercy. Goff bellowed another combination of the four lines and finally locked in the first line correctly, but erred on the second. The Sulphur Ghost re-emerged, but although each time it inflicted some scolding damage on Arkai, in the end it was no match for the powerful warrior and Goff’s Hammer combined. As the City Guard got in range for crossbow fire, Captain Eadward screamed “Attack!” and a volley of bolts were 87 | P a g e Last Updated 120213 belted towards the party. But the badly wounded Monty managed to cast an Elemental Wall and the bolts thudded harmlessly into it. At the same time, Goff yelled out yet another combination of the Incantation… I Bid You Portals Open Wide So Tumblers Two Sealed Deep Inside One Lock Made Out of Golem’s Hide By Courga’s Grace & Fourga’s Pride …And with a deep grind of centuries past, the heavy 40 foot high gates swung slowly open, tearing through the thick overgrown vegetation which engulfed them. Fingers spurred on the horses, and the wagon rolled out of the North Gate, picking up the rest of the party as it exited. Goff briefly contemplated casting a Force wall to stop Marcellos from jumping aboard – as the Dwarf considered him unworthy – but relented in the end (and I am sure that Marcellos would have suggested that Nothing Good would come of that action…). In the end, the City Guard was left aghast, and Captain Eadward left muttering “They’ve broken the Law!”, as the Heroes journey across the cursed and dark land known as the Baklands began…. The Seven Serpents After leaving the Cityport of Traps, the wizard Montgomery Ashe, the Dwarven Cleric Goff, the Elven Ranger Greta Greensleeves, the Dwarven Rogue Fingers McShifty, the legendary Sir Marcellos and the dark Warrior Arkai Darku ventured across the rocky and desolate landscape that is the Baklands. They rolled their three-Horse drawn wagon across the barren Baddu-Bak Plains towards the Forest of Snatta. After a few hours of uneventful travel, a flock of Nighthawks swooped down from the dark storm clouds above. Fingers was raked by their talons, but joined with Arkai to successfully fend them off. As Marcellos fumbled in the back of the wagon for a torch to light, Monty spurred the wagon onwards and away from danger. After that, the party decided to always keep a torch burning atop the wagon post. Shortly they 88 | P a g e Last Updated 120213 arrived at a junction marked by a large gangly tree. As the party decided which way to head, the bare branches of the tall tree twisted into the face of an old man. Words could be heard whispering through the branches - “Shadrak is expecting you. Head east to Fishtail Rock.” That sounded like a good a plan as any, and so the Heroes traversed eastwards and found an old disfigured hermit holed up in a cave located 20 feet high in the rock face. His name be Shadrak, a disfigured and elderly Seer who had travelled from Allansia many moons ago and settled in the Baklands to keep an eye on the Archmage. With his health declining, and heartened by the sight of the legendary Marcellos amongst the Heroes, Shadrak offered all he had in terms of food and bedding, and bestowed upon the Heroes a powerful scroll with three Spells written in common upon it. Shadrak also imparted information about the Archmage’s Seven Serpents and explained that each had a Weakness that removed their Invulnerability. Shadrak knew only of one such weakness - destroy the Air Serpents shell while in its gaseous form, and you may defeat it. In return, Monty shared the magical Incantation that opened the North gate of Khare. Marcellos tried to convince the frail and elderly Seer to accompany them North, but Shadrak had fond memories of Khare, and decided to walk back the the Cityport to spend the last of his days in the company of the cityfolk. The party made themselves comfortable in Shadrak’s cave, and all but Goff (who meditated to recuperate extra Mana) took shifts guarding the horses and wagon which remained below on the plains. With no stars or sun for guidance, the heroes were unable to track time, but they rested and recuperated for a great many hours after Shadrak departed. Together they enjoyed a not only shared each others company, but also the remaining Lizard stew and the warmth of a crackling fire. But as the others slept, and Greta happened to be on guard, the heavy cloud-cover was broken by the appearance of a full moon. Greta knew this to a bad sign and as a black cloak of magical darkness descended upon her, the Elf made a frantic escape up the stone steps to Shadrak’s cave and yelled to her party members “Awaken!” As they scrambled for their weapons, the Moon twisted from its fullness and transformed into a glimmering silver Serpent which glided in the night sky. The Moon Serpent’s hisses echoed throughout the cave, sending chills through the startled party. Fingers McShifty freaked out and hid in the shadows. Monty summoned his Serpents Bane ring (taken from the Harpy in “Cityport of Traps”) in an attempt to communicate with the Serpent. The ring forced the Moon Serpent to reveal some information about the Mampang Fortress that may assist the heroes later, but not now! Three magical gates protect the Fortess’ Inner Sanctum. Suddenly the Moon Serpent whipped its slithery form into Shadraks’ cave. Monty launched a magic missile and Greta shot an arrow – both hit truly – but both projectiles dissipated into white harmless sparks as soon as they hit the Serpent’s hide. Then Monty, Greta and Goff were engulfed in a magical veil of darkness which blacked out their vision. The two heavy-hitters Marcellos and Arkai charged forward to meet the beast head on and a fantastic battle ensued. Marcellos’ Sword of Timakron hummed and struck true, as did Arkai’s black Sword of the Bat, but their strikes also had nil effect, other than causing an icy blast of cold chilling damage to shoot through their weapons and into their own bodies! It seemed the Moon Serpent was invulnerable to the entire Heroes magical arsenal. Arkai kept yelling “try Fire!” as Marcellos and Monty had a Committee Meeting. This seemed to make Goff go Berserk! The Cleric charged at the Serpent with his Ciracco’s Hammer in hand. The Serpent gleefully snapped up Goff in its maw, throttling him like a rag doll, but the brave and clever Dwarf had cast “Reveal” and managed to lay his hand on the Moon Serpent. The Spell confirmed Arkai’s suspicion that Fire was the Moon Serpent’s weakness, and as the Serpent spat the 89 | P a g e Last Updated 120213 Servent of Throff to the hard cave floor, the Heroes rallied for a fiery assault. Arkai and Marcellos swapped their magical swords for logs of fire, Monty cast elemental flames and Greta launched a flaming arrow-head. The combined attack overwhelmed the Moon Serpent as each fiery wound did massive amounts of damage to the being. Eventually it squeeled in absolute pain and fell to its death. As it did, a magical essence dispersed amongst the Heroes and their own powers were rejuvenated – marking the end of a truly satisfying team victory. With one Serpent down and six to possibly encounter, the party left Shadrak’s cave – buoyed by the victory as well as fed and rested - and set off north. After a few hours listening to the sound of wagon wheels grinding on the rocky road, they came to a four-way intersection where the earth was broken and dishevelled. After much caution and planning – including Marcellos hurling a net and rock into the middle in an attempt to “trigger something” - they decided against Goff’s idea to cast a magical Bridge to get them across. Instead, they tied a rope to Fingers McShifty, who walked across the broken ground, searching for traps as she did. Just as she reached the centre, four large spiny Baddu Beetles burst from underground and attacked their prey. Marcellos and Greta were sprayed with a vile acid spit from the Beetles, while Goff was ambushed by one of the subterranean crustaceans and chewed up badly. Greta chimed in with some dead-eye arrow shots (before again being spit on), while Monty propelled an earthen cannonball at one of the creatures. Eventually, the Marcellos-Darku Tag Team championship had sliced and diced the last of the spiky Beetles, and in the process Marcellos had used his Boots of Speed to save Goff from possible annihilation (my Hero!) With wagon, horses and wagon-load intact (much to Monty’s satisfaction) the heroes spent a few minutes recuperating before Greta used her Tracking skill to determine that the northwest path was well worn with horse and wagon tracks. The Heroes continued their trek across the dark and barren Baklands in this direction for a few hours until the road ahead was blocked by a caravan of nomadic Black Elves. The stealthy rogue Fingers McShifty and the deadeye Ranger Greta Greensleeves scouted the encampment. At least half a dozen Black Elves milled about eight wagons, but soon the Elven sentries were alerted to Finger’s presence on the outskirts of their encampment. A volley of black arrows thudded into, and around, the fleeing Dwarf. Greta had the perfect vantage point overseeing the action, and retaliated with her own well placed arrow shots, including a thudding shot with one of Ciracco’s magical golden arrows, into the head of the Black Elven Leader. With their leader badly wounded, the Elves retreated behind the wagons, and Fingers and Greta took the opportunity to themselves withdraw and warn the others. When they arrived back at their 14-seater mega-wagon, Fingers relayed the news of the Elven caravan. Sir Marcellos warned that nothing could come of pressing the Black Elves and Goff – who was low on Mana - agreed. But on the counter, Greta wanted to return to the Elven caravan with one of the party to find another vantage point, and Monty argued that an attack on the Elven caravan was the best option (equipment, equipment). Greta had had enough of the discussion and scouted the caravan again – this time on her own. She found the Black Elf leader – who seemed unscathed by the head shot wound earlier - also scouting and a skirmish ensued. Greta let loose her trademark “Vendetta from Greta” double arrow volley and struck true, but then made a hasty retreat back to the wagon. On her return, it was decided to take Marcellos’ advice and back peddle south. Fingers turned around the horses back from whence they had came – a decision that cost the party an extra 4 to 6 hours of travel. Once back at the junction, where lay the scattered carcasses of the Baddu-Bak Beetles, the Heroes turned north east, once again in the correct direction of the 90 | P a g e Last Updated 120213 Forest of Snatta. After a short while, they discovered an abandoned church which stood off the road, albeit in ruin. Goff knew the design to be that of the Worshippers of Slaang – God of Malice. A thorough search of the temple by Fingers uncovered a floor tile that covered a narrow staircase that spiralled down into a dark and dank catacomb, walled with entombed slabs. Monty read the runes on one of the slabs which warned against intruding, yet in spite of this, and the fact that the Temple belonged to the evil God Slaang, the party decided to rest and recuperate inside its walls. The heroes also emptied the contents of their heavily laden wagon and stored it inside the church. They also piled rubble on top of the tile to prevent anything surprising them while they slept. Goff meditated to restore more Mana whilst Greta took the first shift guarding. As the snores of her fellows filled the temple, the Elf noticed the rubble holding down the tile begin to be displaced, slowly, rock by rock. Greta loudly and quickly woke the others as the first of six Deathwraith rose from the now open stairwell. Goff grabbed his Holy Symbol of Throff to keep the Undead at bay, yelling “The Power of Throff compels you,” whilst Greta loosed two silver arrows and paralysed two of the Wraiths. The other Deathwraith drifted slowly towards the dark warrior Arkai and the legendary Marcellos. Both fighters used their magical swords, but the Sword of the Bat simply cut harmlessly through the Wraith’s ethereal body, while the humming Sword of Timakron pierced one of the Deathwraith without any effect. Goff shouted “You Fools! The Deathwraith can only be harmed by Silver weapons” so the party retreated to safety outside the temple. As the six Wraiths started pillaging the Heroes equipment within – and with Goff advising that great treasure usually accompanied such Guardians of the Dead, the heroes hatched a plan. It involved Fingers sneaking into the temple and down the staircase to search for treasure, whilst Goff ran to the hole in the floor, and held the six Deathwraith at bay with his Holy Symbol – a daring plan, particularly because Goff was aware that failing to hold the Undead at bay would result in his almost certain death. Fingers slinked through a broken hole in the temple wall, and ran down the stairwell, finding a silver set of Armour, and a silver Dagger inside an open coffin. Goff then burst through the Deathwraith horde as they shrieked “Die!” The devoted Dwarf was surrounded, and held up his Holy Symbol, relying on the Warding power of his God Throff to protect him. Goff shouted at the top of his voice “I AM GOFF – SERVANT OF THROFF – YOU SHALL NOT HARM ME!” And it worked. The Wraiths were kept at bay, screaming “No!” as Fingers emerged adorned with their treasure. McShifty then used her Earring of Levitation to escape through the ceiling beams of the Temple. The Deathwraiths screamed in despair before disappearing into the church floor The party rejoiced but were not satisfied with just the silver finds. Believing that a greater treasure lode lay within, Arkai Darku volunteered to go back into the Deathwraith’s catacomb. He put on the Silver chainmail and grasped the silver dagger in his rugged hands – and in that moment he was transformed from the Dark Warrior into the Silver Warrior. The golden garbed Marcellos smiled at his protégé as Arkai walked back into the temple. Immediately, the Deathwraiths re-emerged and screamed with delight at the re-entry of their prey. But their delight quickly turned to terror, as Arkai’s prowess in close combat combined with the silver Wraith Dagger, carved deep wounds into their bodies, tearing human flesh and spewing mortal guts onto the ruined temple floors. As the last of the Deathwraith sighed in thanks that the great Silver Warrior had ended their eternity of torment, mountains of gold coins exploded from the catacomb walls, spilling into the stairwell. The 91 | P a g e Last Updated 120213 heroes ran in, scooping up a vast gold bounty, as well as retrieving their wagon load of equipment and supplies. They set off north again with haste, wanting to reach the Forest of Snatta quickly, where Greta’s Woodland skills would stand a better chance of locating a water source (the last of which was drunk at breakfast). The horses in particular were dying of thirst, but fortunately the party’s detour from the Elven caravan had put them in the path of fast-moving “Sham”. Montgomery Ashe had been waiting for this moment due to a parchment he procured in Khare which read “For Sleeping of the Sleepless Ram, Seek out the One they call the Sham.” The Sham actually travelled the Baklands disguised as an old dwarf, and while Greta was a bit sceptical, it was a gold coin donated by the newly created Silver Warrior Arkai that proved that the party were friends. The Sham transformed into her true form - the beautiful Sorceress called Dintainta. She had been made aware of the Heroes noble quest to recover the Crown of Kings by Shadrak. (Marcellos wasn’t surprised that she had heard of him). In return for the gold coin, Dintainta gave Arkai a Vial of Swirling Vapours, which when uncorked in the immortal Ram’s presence, would paralyse it long enough for them to get past. She also gave them a Wand of Purification (against Poison), and Marcellos bought two of her major Potions of Healing for a couple of hundred gold pieces. Arkai was quite captivated by the beautiful sorceress and asked her to accompany them on their quest, but the Sham said she had another destiny and needed to remain in the Baklands. Dintainta then showed off her magical powers by creating a water spring from the barren rocky landscape. The party quickly refilled all their waterskins and the horses lapped up the much needed sustenance. Before she transformed back to a dwarf, Monty asked the Sham what she knew about the Seven Serpents, to which she replied “Make peace with the Klattamen.” YOU continued your trek across the gloomy and barren Baklands until you encountered a lone Elf heading your way from the forest. After cautionary salutations, the Elf revealed himself to be Aelnai – Great Ranger and Scout of the Forest of Snatta. Goff quickly set the inexperienced newcomer straight telling him that until the party says he’s “Great”, he’s just another adventurer wannabe. Fingers nodded, as she scratched her beard, and grumbled something about the presence of ‘another pretentious Elf’. Conversely, Monty welcomed Aelnai, as did Greta, who treated her Elvin brethren to 4 gold pieces - a traditional offering of camaraderie representing Patience, Peace, Nature & Loyalty. But Aelnai was less than impressed with the Silver-Gold-Dark warrior Arkai, and the pure Golden fighter Marcellos, who both laid claims to “legendary” status, and made quips about the Aelnai’s traditional name. With pleasantries aside, the wagon trundled off in search of the nomadic Klattamen. Aelnai directed them to where he last saw some of the primitive humanoids, and soon the party came upon their makeshift village. The village was lit with torches burning on long poles, and home to about two dozen Neanderthal-like Klattamen – women, children, elderly and some male warriors. Monty used his World Lore and Languages skills to make contact with the grunting Klattaman, whilst Arkai and Marcellos held up peaceful offerings made up of four Ration parcels. The three heroes were escorted deeper into the encampment, whilst the two Rangers – Greta & Aelnai, flanked the village to get a clear shot of it’s occupants. Fingers and Goff remained wit the Wagon, keeping the horses clear of the hungry and scrappy looking Klattaman villagers. Monty and the fighters were 92 | P a g e Last Updated 120213 paraded before the gnarly Klattaman Elder, who presided over a huge bubbling pot. The three heroes were offered bowls of some type of steaming stew which they tentatively tasted, to the growling cheers of the Klattamen. Arkai went all the way, eating the flavorsome meaty chunks and crunchy roots, and this brought much excitement. Soon, the Klattaman had formed a circle and battered Klatta-women had guided Arkai into its centre. Monty whispered to Marcellos that it looked like Arkai had been selected for some type of ceremony, as Greta and Aelnai oversaw the energetic proceedings from a safe distance. Arkai nearly got into a scrap with an overzealous warrior Klattaman – who didn’t appreciate his defense of one of the Klatta-women – but Monty calmed things down. And before Arkai knew it, he had been undressed from the waist up (no magical armour, helmet or armband) and the Klatta-woman had painted him with black tar stripes – which formed a nice pattern against Arkai’s white skin. And so there Arkai Darku stood, in anticipation, powerful muscles rippling to the beat of some Klatta drums. And then silence, as the Elder bellowed more incoherent garble, and the Klattaman Champion emerged. Nine feet tall, bulging with heavy muscle, clutching a two handed studded club firmly in one hand. The Champion roared, exposing a mouth full of large rotten and jagged teeth, and pounded a nearby rock to smithereens in show of strength. Arkai Darku flexed his own arsenal and drew his black Sword of the Bats from its scabbard – and the two behemoths collided in a flurry of combat. The Champion swung wildly, crashing his club into Arkai’s leg and tearing flesh from bone. But Arkai was no ordinary opponent. His combined expereinece, ferocity and sword ability had fallen many a foe, and he parried the Champions attacks, creating opportunities to carve his sword deep into its frame. Marcellos and Monty started a slow clapping chant, “Arkai…Arkai…” As the Champion brought his heavy club pounding into the hard earth from another missed swing, Arkai slid between its legs, skewering the Champion from between its legs, and tearing upwards, sending entrails gushing. There was a new Champion in town – his name was Arkai. By this stage, the Klattaman crowd was cheering for Darku and as their Champion fell silent, the Elder stepped forward to present Arkai with his prize. Through Monty’s interpretation, Arkai Darku – new Champion – was awarded a Bag of Ground Crystals that could be used against the Fire Serpent to dispel its invulnerability. As the other party members converged on the village, the Elder sketched a map in the dirt which Aelnai recognized as a path that led to an evil Witch who lived in the Forest. So into the green Forest of Snatta they traveled. After a few hours, they arrived at an intersection and Aelnai explained where the paths lead. North to the Witch’s House and then the great River Kharabak; East to the Elvin Commune and carnivorous plant life; and West to the Serpent’s domain. After some strategizing, the party decided to head to the Witch, in the hope she would be able to give them information on the Serpent’s weakness, and then they could double back to destroy it. After another few hours they arrived at the natural steps which led to the Witch’s residence. But before they ventured up the path, they decided to make camp and recuperate from a long adventuring day. Arkai and Fingers gathered up dry branches to lie across the pathway as a warning system, and then strung some rope low over the ground to trip up intruders. Monty and Marcellos began to start a fire for warmth and light during their rest, while Goff holed up inside the wagon and began meditating in an effort to regain Mana. As this was happening, Greta and Aelnai head into the Forest of Snatta to locate a water source and forage for food. Greta found a stream and made several trips back and forth refilling all the water 93 | P a g e Last Updated 120213 skins. Meanwhile, Aelnai avoided gathering potentially poisonous roots and berries, and rather, tracked a deer and promptly cornered and killed the game, providing a hearty meal for all after it was skinned, gutted and cleaned. As what remained of the deer carcass roasted and crackled over the large fire, and hours crept away, Arkai happened to be on guard when his dry bracken warning system went off. He promptly woke his comrades, and as they peered into the still and gloomy woods, they armed themselves in preparation for the unknown. All of a sudden, the northern path erupted into a fifteen foot wall of fiery hell – setting fire to both the tall trees and ground foliage, and destroying the rope trap. Just moments later, the southern side of their position did likewise. The Heroes were trapped between two massive walls of flame. Fingers grabbed the horse harnesses to steady the three steeds, while Arkai passed the Klattaman’s Crystallized Pouch to Greta, who promptly tied it to the end of a notched arrow. And then a piercing wail echoed all around them and the fifteen foot high Fire Serpent burst through the north wall to attack. Monty immediately used his Serpent’s Bane Ring to gain a piece of information about the Mampang Fortress, as Greta loosed the arrow and it struck the Fire Serpent’s body, exploding in a spectacular shower of sparks. Instantly the tongues of flame that spewed form the Fire Serpent’s body disappeared, and its scaly, yet penetrable flesh was revealed. Monty followed up Greta’s attack with a purple swirl of magical missile, and Aelnai also fired off an arrow, and both attacks lodged deeply into the Serpent. But the giant Serpent wasn’t done for yet, and it continued to advance, picking up Arkai in its maw and thrusting him into the forest, and knocking Aelnai likewise onto the opposite side of the track. Marcellos, Goff and Greta dove into the underbrush and to safety, with Greta managing to also draw her sword in the process and cutting the Serpent’s tail as it whipped by. The enraged Serpent then carved a path straight through the hero’s wagon, causing serious injuries to the three horses, and crashing one side of the wagon cover, sending a lot of the wagon’s contents spilling on to the road. The Serpent then coiled itself to a halt before it crashed into the southern wall of flame. Fingers continued to rein in the frantic and injured horses while Monty yelled “Begone” as another missile streaked from his wand, striking truly. Goff then whipped open his backpack and grabbed a flask of oil to hit the Serpent with, while Greta notched one of his magical Arrows of Ciracco, and lodged a flaming log of wood onto the tip. But as the two frantically prepared, the golden garbed Sir Marcellos burst from the forest floor, sword of Timakron humming, and charged the Fire Serpent, yelling “I am Marcellos – perhaps you’ve heard of me!” The Serpent gleefully darted in his direction, looking to crush the righteous fighter. Goff, Greta, and the rest of the heroes watched in awe as the Serpent snapped it’s jaw at Marcellos, who feinted an attack, before sliding beneath the beast and slicing his magical sword along its belly. Black blood spurted out as the creature wailed. The wound was enough to give Greta and Goff time to synchronize their attacks. Goff smashed an oil flask onto the Serpent’s head, as Greta fired the flaming Ciracco arrow into the oily target. Immediately the arrow pierced deeply, and the Serpent once again became a plume of flame – but this time the flames scorched and burnt the creature, sending it toppling at great speed into the track and rolling to its demise into the northern wall of flame. As it writhed and squealed, Goff ran closer and hurled yet another oil flask onto the bonfire. 94 | P a g e Last Updated 120213 In an instant, the Fire Serpent turned to ash, and the blockade walls of flame became extinguished. As with their previous victory against the Moon Serpent, the Fire Serpent’s essence was transformed into a pulse of magical energy that swept through the victorious heroes. The wave of energy restored a point of Stamina (including for the horses), a Save point and Mana point, and once again the forest was still. Buoyed by their success, they calmed and tethered the horses and trudged up to the Witch’s house. Fingers McShifty checked the door for traps as Marcellos listened closely and could make out some feminine song from within. As Fingers opened the door, a long, well-to-do hallway was revealed that ended at a set of crystal strung drapes. As Great contemplated loosing an arrow down the hallway, and the others expressed caution, Aelnai made out that some of the song’s words were from an ancient Elvin dialect, used in times long ago. Aelnai boldly entered, as Greta jarred the door open. Behind the drapes was a well stocked and smartly presented study. And rather than an evil Witch, Aelnai found the beautiful and reclusive Elvin Sorceress called Fenestra. She had been singing to herself, unafraid and well aware of the hero’s presence. Fenestra had captured the Sun Serpent and trapped him inside a magical orb. As Monty revealed another of the Mampang Fortress’ secrets, Fenestra told a story about how hundreds of years ago her father was killed by the Water Serpent. Knowing the Water Serpent and Sun Serpent were friends, Fenestra planned to lure the Water Serpent to her abode, where her powers were most lethal, and exact her revenge. The rest of the party filed in, and Aelnai and Goff were forthright about their quest to recover the Crown of Kings. Fenestra understood that this motley crew of heroes was the perhaps last hope for not only the Forest of Snatta, but in stopping the Archmage from commanding a powerful army of chaos hordes that could threaten the entire civilized world. First, she gave the party a Silver Whistle that when blown at the Kharabak River bank, would summon a ferryman. Fenestra also gave them three Mana Potions (which Goff consumed immediately) and three minor healing potions and a Talisman of Luck. The heroes had to relinquish some items in return, but because Fenestra had no desire for gold or weapons, she settled for a silver mirror, a bag of marbles and some candles. Fenestra also shared some valuable information with the party. She told them that they needed to use oil to defeat the Water Serpent and that the Water Serpent may be working with the Air Serpent. Fenestra also warned that the Earth Serpent was pursuing them from the Baddu Bak plains, and that they should avoid any further rest until crossing the River (less they wanted to encounter this Serpent). Lastly, she told them about the Time Serpent – perhaps the most dangerous of the Serpents. Her father had created an Incantation that could defeat the Time Serpent; however, over the years it had become lost in the Vischlami Swamp. The last Fenestra had scryed that it had been found by a tribe of Marsh Goblins. The heroes thanked her kindly, and even asked for her to join them, but she cautioned that should they fail, she needed to remain here to prepare a defensive plan for the Forest of Snatta. Before they departed, Marcellos asked if she could reveal the function of the Black Mantis potion. Fenestra agreed in return for a final gift. Goff once again rummaged through the wagon inventory list, and gave her the Black Elf Mask. Fenestra hung the trade on her study wall then explained that the Black Mantis potion would inflict 2d6 and -2 Trait points to anyone who consumed it (and also that their Wand of Purification, could reverse these properties if desired). The heroes were once again ready to rock and roll. 95 | P a g e Last Updated 120213 With Marcellos having wandered off alone into the Forest of Snatta, the Heroes decided to head south to meet the Earth Serpent head on. Within a few hours, Fingers detected the trees in the distance swaying violently, before the Earth Serpent revealed its rock-armoured body and roared into attack. Monty Ashe quickly used his Ring of Serpent’s Bane and the Earth Serpent was forced to reveal a secret about the Mampang Fortress: “Offer no coins to Valignya if you value your life.” The Elven duo of Aelnai and Greta fired arrows at the behemoth, but the volleys disintegrated on impact. Fingers grabbed the horse reins to try and turn the wagon around but was unable to settle the horses and hoof-kicked twice in the process. Monty transformed a Goblin tooth into an armoured Goblin and sent it into attack, but the Earth Serpent slammed its tail into the forest track, sending a 50 foot earthquake in all directions, felling trees and sending the Goblin toppling. The Goblin regained its footing only to be crushed under the massive weight of the Serpent. Arkai ran to Fingers and helped get the horses under control and turn the wagon around, as Monty stood before the Serpent as it rumbled into attack range. Monty summoned a double charge of levitation and the Earth Serpent was uprooted from its spot, high into the air, as it thrashed about smashing into the trees that surrounded the forest path. Its grey hard rock exterior immediately changed to a fleshy green colour as Greta launched her trademark Vendetta of 2 arrows simultaneously. One was a standard arrow, the other a golden Ciracco arrow. The standard arrow still shattered upon impact, but the Ciracco arrow lodged deeply in the Serpent, drawing green bloody ooze. The dead-eye Elf then launched another Ciracco arrow for similar lethal effect, as Monty sent a blue streak of magic missile tearing into the Serpent’s flesh. With the levitated Serpent helpless to counter attack, Goff threw a gold coin at it (for no effect) and then Monty streaked arcs of lightning from his fingertips into the Serpent, causing it to wail and scream in pain. Goff then finished it off by hurling his golden Hammer of Ciracco into the Serpent, causing it to vaporize in a brilliant explosion of white energy (and restoring a small amount of vitality to the victorious party). Buoyed by their teamwork and success, the party headed north to the great river Kharabak. After an uneventful trek, they arrived at the water’s edge. A low dense mist hovered over the great river. Goff blew the Silver Whistle that Fenestra gave them, and the cranky and dirty Ferryman Jedd emerged from the tangled undergrowth. After some heated negotiation, Jedd agreed to ferry one horse, all six heroes, and their equipment and supplies for the healthy sum of 119 gold coin (which he received and promptly hid away in the forest). The ferry service would take multiple trips due to Jedd’s boat only being able to safely hold four passengers (and the horse counted as two, and their netted supplies as one). Arkai, Goff and the team’s equipment and supplies would be ferried over first; Greta and Monty would rest at the river’s edge; while Fingers and Aelnai would transport the horse-drawn wagon (and some leftover supplies) back south to the Sorceress Fenestra for safe keeping. Fingers and Aelnai arrived without incident (which Aelnai was surprised by because he had heard that the northern forest of Snatta was named after man-eating Snattacats – none of which had yet troubled the party). Fenestra was happy to look after the horses and supplies, but the wagon needed to be left on the forest path until Marcellos returned from his hiatus. Aelnai and Fingers then mounted one of their horses and rode off back to the River. Meanwhile, Goff and Arkai’s boat ride across the still misty river was taking a turn for the worse. The journey had begun well enough, with Jedd rowing the boat across the water with powerful strokes, and singing a shanty or two. But after a few hours, Jedd was 96 | P a g e Last Updated 120213 wheezing and struggling. His face was bright red and looked swollen. Arkai offered to row for him, and Goff suggested he take a breather, but Jedd yelled at them in a savage rage that included bits of tooth and blood! Before Goff could say “Holy Throff!” Jedd’s eyeballs exploded and a green gas jettisoned from the empty sockets, followed by gas venting from the ferryman’s ears and mouth. The gas was poisonous and Goff and Arkai beagn to fall ill, but managed not to pass out. Goff then grabbed his Oil Flask from his pouch in case this was the Water Serpent, but they soon realised that it was actually the Air Serpent and they knew that they had to destroy its shell. Arkai drew his black Sword of the Bats and promptly lopped off Jedd’s head…Jedd’s head baby, Jedd’s head. Goff then put away his flask and grabbed Ciracco’s hammer and smashed the ferryman’s lifeless body into a pulp of bone and skin. The crushing of Jedd turned the gaseous cloud into an ashen colour and the Air Serpent’s form became frighteningly apparent. The formidable creature lunged at Arkai repeatedly, but the Dark-Silver Warrior held it at bay with his Sword and Shield, landing some decisive blows that cut through the Serpent’s smoky form as if it was real flesh and bone. As pieces of the Serpent spewed onto the boat and into the river, Goff cast a Wall of Force and smashed it into the Serpent, but still the it advanced, until Arkai yelled “Die!!!!” and spliced the Serpent’s head into two pieces! Once again, a brilliant explosion of vapour-like energy pulsated from where the Serpent once hovered, revitalising the victorious Heroes to some extent. As Jedd’s head looked up vacantly, Arkai grabbed the oars and Goff cast Direction to safely navigate them back to the Forest of Snatta and regroup with the others. Awaiting their return was Monty and Greta – but they also had their hands full. As Monty perused his Spell Books, his honed Wits detected an invisible being smashing through the low dense brush towards him. Immediately the wizard cast an earthen ball of mud and rock, smashing into the creature as it pounced – revealing its true form to be that of a fearsome striped Snattacat. The Snattacat reeled around on its powerful legs to continue its attack but Monty cast another Goblin’s tooth to distract it. The little armoured Goblin didn’t know what hit it as it became the victim of not only the muddied and wounded Snattacat, but also a second which pounced invisibly from the forest! Monty had seen enough and Levitated out of range, leaving the two savage Cats to tear the hapless Goblin limb from limb. While this was happening, Greta was fighting for her life against a third Snattacat that completely surprised the resting Elf! The Cat had already torn strips out of Greensleeves face and arms, as it bit and clawed through its Elven meal. But Greta wasn’t done for by a long shot, and she drew her Sword of the Holy Knight in all its glory, and slew her feline aggressor with equal savagery. Monty was safe, but soon realised the two Snattacats had finished with the Goblin and were preparing to pounce on Greta, who had pressed her back against a thick tree in readiness for the onslaught. Monty came to her aid, dropping an explosive blue Fire Stone on the two cats – killing one and sending the other scampering back into the Forest. Just as the Snattacat battle ended, Arkai and Goff rowed onto the river’s bank, and Fingers and Aelnai galloped onto the scene. They welcomed each other in a show of relief and camaraderie, and some shared their horrific ordeals. Soon the subject of crossing the river came up again. Goff, Arkai, Monty and Greta formed a work-party to build a raft, while Fingers used her keen detection skill to keep watch for more 97 | P a g e Last Updated 120213 Snattacats. As the work party began gathering wood and tying it with reed, a fire was lit and Aelnai began skinning and preparing the Snattacats for consumption (a delicacy he had learnt from his dear mother who was probably still wondering where in Galana’s name he had disappeared to?) After a number of tedious hours, the four-man makeshift raft was complete with a set of oars, and Aelnai had cooked, packed and preserved the Snattacat meat in leaves and minerals. Marcellos rode into his compatriot Heroes’ encampment just as they finished constructing the second five man raft. Fingers clapped and cheered at the legendary fighter’s arrival, while the others muttered in contempt at Marcellos’ sojourn in the forest. After using Goff’s rope to tie the boats together, and Marcellos’ magic rope to secure Goff and Monty to the raft (as they were voted most likely to fall in the water), the Heroes embarked on crossing the River Kharabak. Greta was assigned to look after the frightened horse (which she name Roch – the Elven word for horse) while Aelnai sat at the head of the first boat, behind the Snattacat head, as the lookout. Goff also gathered up the detritus (skin and guts) of the Ferryman and slopped it into a pouch, on the recommendation from Marcellos. Marcellos said that perhaps down the track, the Cleric of Throff could commune with the Spirit of the Air Serpent, so that Monty could use his Serpent’s Bane ring to extract some information. Into the mist covered waters they rowed. Minutes soon turned into hours, and Arkai and Finger’s arms screamed for a break. As they gathered their breath and rested, Goff cast Direction to ensure the party was headed towards the swamp. Before long they were again in motion across the deep and eerie river. Suddenly Aelnai spotted a bubbling area of water ahead and alerted the others. As Goff and Marcellos readied their flasks of oil, and Monty contemplated casting an oil spray with his elemental powers, the front boat was struck from underneath by a powerful force. The boat was jolted violently and Aelnai, Greta and Roch the Horse nearly fell into the icy waters. Monty threw one of his Goblin teeth into the River and it immediately transformed into an armoured Goblin, frantically trying to remain afloat. The intrusion into the river coaxed the Water Serpent out from beneath the murky water’s surface, and a twisting tower of water sprouted from the black river and over the Goblin. The Water Serpent wailed in fury, as Marcellos’ Sword of Timakron hummed, and Monty quickly used his Serpent’s Bane ring to reveal another secret about the Mampang Fortress (“Pay your respects to Naggamanteh”) Greta had her hands full calming Roch as it whinnied in fear, as Arkai and Fingers worked together to turn the boats away. Simultaneously, the Water Serpent came crashing down on top of the hapless Goblin as Marcellos and Goff hurled the uncorked oil flasks. Marcellos’ aim was true, while Goff’s throw went wide. But one oil flask was all it took, and immediately, black veins hurtled through the Water Serpent, revealing its vulnerable form. As the Serpent vanished beneath the swell, Fingers threw another Goblin tooth onto the other side of the boat. Once again the Water Serpent emerged to feed on its prey, and this time the party was ready with a potent artillery strike. Aelnai loosed a golden magical arrow of Ciracco (kindly supplied by Greta) and it lodged deeply into the Serpent’s flesh causing it to shriek in pain. Arkai threw a blue Fire Stone which erupted in a furious ball of blue energy, splattering bloodied pieces of the Serpent in all directions. Monty summoned a lightning strike and crackling forks launched from his fingertips, ripping and tearing through the Serpent. Again the Serpent submerged with the Goblin in its maw, and steam hissed from the river. 98 | P a g e Last Updated 120213 Never one to mess with a proven formula, Fingers cast her last Goblin tooth into the River. The terribly wounded Serpent launched itself up again, killing the floundering Goblin in one snap, but this was to be its last foray. Aelnai launched his second Ciracco Arrow, this one again hitting truly, and disintegrating the Water Serpent in a fantastic explosion of white mist – which surged through the victorious heroes and restored some Mana & Stamina. The River Kharabak was again quiet and still and Goff assured them that they would arrive at the Vischlami Swamp within the hour. But as their river barge closed in on their destination, Aelnai again noticed a disturbance on the river. This time a school of carnivorous Flying Fish were darting in their direction. Marcellos threw some of the meaty Snattacat rations (that Aelnai had prepared earlier) into the water, and Monty threw an even more tempting meal (another Goblin) in an effort to distract the killer Fish away from the boats, but the diversion failed. The snapping razor sharp teeth of the flying predators were upon them. In a last ditch effort Fingers and Marcellos dumped four more open meaty rations into the River. This time the lure of an easy meal was enough to deviate the Flying Fish from their primary target, leaving the heroes unscathed. Finally, after what seemed like more than five hours, the party made land in the form of the muddy, dank and dark Vischlami Swamp. Fatigued, the party decided to set up camp on the rafts before beginning another day’s worth of trekking across the knee deep bog (waist deep for the Dwarves). They settled in for the night’s rest, and in the wee hours of the morning Monty happened to be on guard when three spears were launched at the wizard from the darkness. Two of the ornately fashioned spears pierced his flesh, as he sounded the alarm. Immediately, the well oiled creature-killing machine that was the Heroes swung into action. Two lines of large Lizard warriors – eight in total - bounded across the swamp flats, their scaly arms grasping spears as their forked tongues screamed obscenities. As Goff, Shifty and Monty moved to the rear of the boats for cover, Aelnai and Greta moved to the flanks and loosed a volley of arrows, ranging from lethal ‘called shots’ to Greta’s trademark two-arrow Vendetta. Overcome with arrow wounds, two of the Lizard men retreat, but six pressed forward. Arkai drew his black Sword of the Bat, and activated his Armband of Strength (thanks Fingers) while Marcellos’ Timakron was ready to once again rid the world of evil. The two brothers in arms stood side by side as they cut into the warmongering Lizardmen. Marcellos was able to dazzle some of the reptile warriors with his Cobra Tattoo, while Arkai tried unsuccessfully to pick up one of the dead Lizardmen and throw it at two of the others. Nonetheless, the combined might of the Fighters was more than a match for their opponents. Two Lizardmen in the distance turned to flee as cries of “Lizard warriors – retreat” echoed across the lifeless swamp. But Greta loosed a lethal shot which smashed into one’s throat. Aelnai was not to be outdone, firing an arrow which ricocheted off a tree and slammed into the temple of the last Lizard man. Fingers quickly searched the bodies, finding nothing of use, while Marcellos and Arkai rounded up some of the ornate spears, adding it to the net pack which was tied to Roch. Enter Montgomery Ashe. Magic User. Scholar. Barbaric Torturer. Unfortunately for three of the Lizard men, they were only incapacitated. Monty took out his Monkey Bone charm and offered it to one of the Lizardmen, speaking in their tongue saying “This will heal you.” But as soon as the desperate Lizardman placed the charm in its muzzle, Monty spoke the incantation that caused the charm to expand into a six foot long staff, instantly snapping the Lizard Man’s jaw 180 degrees! The other two Lizardmen gulped, unable to avenge the execution. They hissed expletives before divulging their leader’s name and then were summarily 99 | P a g e Last Updated 120213 executed in similar fashion. Aelnai looked on in horror as Greta expressed how appalled she was at the sickening act of cruelty against a defenceless creature. Goff and Fingers just spit on the carcasses, as Marcellos and Arkai wiped away their tears…of laughter! The party then ventured through the boggy swampland, with Goff astride Roch. The going was slow and tiring, until Aelnai once again spied the next encounter. Four small Marsh Goblins, armed with crude spears, were frantically running in the Heroes direction. Aelnai and Arkai grabbed handfuls of gold and presented it to the Marsh Goblins in a show of peace. Monty then used his Language skill to speak in the Goblin tongue and assure the frightened creatures that they were on a quest to defeat the Seven Serpents. Monty also explained that a Goblin King was part of their company, alluding to Sir Marcellos – who was Goblin King of the Tanglewood Tribe in Kaad. The Goblins weren’t impressed, but nonetheless took Aelnai’s 20 gold piece offering, and handed over a tattered parchment given to them by an old Sorceror of the Swamp. Monty cast his eye of the magical tome and concluded that this Scroll of Slowness was indeed the scroll that Fenestra spoke of - that required to defeat the Time Serpent. Buoyed by their find, they continued on the advice of Aelnai who led them out of the marshland. There they came face to face with the ancient winged Serpent of Time – steam hissing from its fanged mouth – hovering fifteen feet above the ground. Aelnai immediately launched an arrow, while Arkai and Marcellos threw the Lizardmen spears they were holding. But all three Heroes were suspended in some type of warped time continuum and there actions were reduced to slow motion. That was until Monty Ashe read from the Marsh Goblins scroll, causing the Time Serpent to holler violently, and breaking the suspended animation. Marcellos’ spear missed, slamming into a tree, but Arkai and Aelnai’s attacks hit true. But the projectiles seemed to have no affect, as the Time Serpent whipped itself 180 degrees and began to flee. Marcellos activated his Boots of Speed and charged forward. Aelnai pursued full speed by foot, while Monty also ran after the Serpent, but at a canter. Goff jumped down from Roch, yelling “Infernal Beast”, as Greta took the reins, picking up Arkai on the way. The Time Serpent flapped away and across a short rocky plain to the foothills of the Zanzanu Peaks, known as the Low Xamen. There it perched on a craggy rock and turned to face Marcellos, who had no trouble keeping up with the winged beast. The other party members were closing in, but Marcellos had no time for latecomers. Tying his Rope of Climbing round his waist, he elevated himself into the air and in range of the Time Serpent. Timakron buzzed, as the legendary fighter went toe to toe with the Serpent of Time. Marcellos landed two telling blows – severing its wing tendons - in a show of unsurpassed brilliance. Next to arrive were Greta and Arkai riding Roch. Greta threw her magical Elven Dagger and it planted into the neck of the Serpent, as Arkai spectacularly launched himself onto Marcellos’ rope and then onto the ledge where the time Serpent roared. Greta cheered the two fighters on, as Marcellos and Arkai both landed decisive blows to the Serpent’s belly, sending it toppling between the rocks. Aelnai was next to arrive, sweating and out of breathe, but just in time to see the Time Serpent buckle and fall in his direction. Marcellos was floating down with the magical rope, and so unable to execute the killing move; while Arkai was stranded at the top of the rock ledge. ‘This is my chance to be a Hero” Aelnai gleamed, hoping to 100 | P a g e Last Updated 120213 land the final blow and kill the Time Serpent. But Arkai had other ideas. As the Time Serpent rumbled to the floor of the foothills, Arkai jumped off the ledge and freefell on top of the Serpent, plunging his black Sword down into the top of its head. A brilliant white light sent rejuvenating pulse waves in all directions (also reaching the cantering Monty – thank you very much). Greta cheered ‘Go Team!” as Marcellos shook his head saying ‘I did all the work, Darku”. Aelnai stomped his feet yelling “No fair” as Arkai rose from where the Serpent would have fell, with a glint in his eye and words of advice “When Arkai in top form, no one come close!” After this titanic battle, the weary party trudged up a pathway that led into the Low Xamen. In the distance, they could make out the menacing spire that was the Mampang Fortress, less than a day’s travel away. Suddenly, storm clouds blackened out the sky and heavy rain began pelting down. Monty sensed a magical conjuration at work and the heroes needed to find cover for the night, else they be stuck in the torrential pour and unable to rest and recuperate. Aelnai found a series of caves, and he and the two dark seeing dwarves investigated. Goff heard a monstrous roar from within the small cave mouth he reconnoitred and warned the others. Fingers smelt the combination of rotted flesh and faces from within her cave, and also warned the others. Inside Aelnai’s cave was what looked like a half female-half goat creature cowering against the far wall. Marcellos threw a rock into the creature but it moved not. Monty warned them not to enter fearing the cave was cursed with Petrification. So they all stood in the downpour until Fingers decided to go into the small cave with the bellowing roar. Inside she found a Jib Jib, a furry cabbage sized creature that emitted a cavernous roar as a self-defence mechanism. It scurried to the exit and past Arkai, who tried to scissor kick it as he crouched down in the exit. Arkai failed and his effort looked more like an epileptic fit as the Jib Jib darted into the foothills. Greta tethered Roch to a rock underneath an overhang, and reluctantly bid her frightened friend goodnight. She then joined the others in the small cave. Goff and Fingers were already happily asleep in two of the Jib Jib alcoves inside the cave, while the others took turns sleeping and guarding. As hours passed and their thoughts of what lay ahead in the Zanzanu peaks turned into dreams (and nightmares) the dark fury of the storm gave way to the cold light of daybreak. The party feasted hungrily on their provisions and drank from their waterskins, sharing a heroic yarn or two to build their spirits, before setting off to continue their quest for the Crown of Kings. The Crown of Kings 101 | P a g e Last Updated 120213 The Heroes awoke and feasted hungrily on their provisions and drank from their waterskins, sharing a heroic yarn or two as they prepared to ascend the Zanzanu Peaks. Before they set off, Fingers McShifty investigated the cave that contained the statuesque goat-woman. After moving the corpse aside, the daring Dwarf discovered the magical Great Axe of Sarisar that had been hidden inside by the wizard Joe Quarterstaff when he travelled through the Low Xamen. Goff used some of his spells to assist Fingers retrieve the Great Axe, and then laid claim to the enchanted weapon. Unfortunately in the process Goff and Fingers contracted a fatal Trembling Disease from touching the She-Satyr corpse. Monty Ashe flicked through one of his Spell Books and found a Cure Disease incantation which he cast on Goff (but they figured Fingers would overcome the Disease given that she had a Resistance to Poisons and Disease). Monty then lit a torch stick and burnt the She-Satyr corpse. As spoke plumed from the cave, Fingers continued her exploits by checking out the putrid smelling cave. Using her Darkseeing and Detection skills, Fingers avoided a Skunkbear ambush, but Fingers couldn’t avoid being distracted by the Bear’s stink bomb attack and gashing claws. Injured, Fingers fled as Arkai Darku drew his Sword of the Bat and slashed into the Skunkbear. Arkai then executed a Fighting withdrawal to maneuvre the Skunkbear out of the smelly cave and into the open. Aelnai and Greta launched a volley of arrows which struck true, and this was followed by another arrow attack from behind them. As the Skunkbear wailed and collapsed to its death, and was quickly set alight by Monty, the others turned to face the friendly fire. A black hooded Elf emerged from a hiding place in the rocks. She was Naruta-Ang from the Avanti Wood. Greta welcomed her with the traditional Elven greeting and Naruta joined the party. Monty bestowed her Goblin Tooth in a display of trust and friendship between Man & Elf. Aelnai and Fingers then entered the Skunkbear’s cave to search for items or treasure. As the others waited outside, the two became more desperate in their efforts, deciding to wade through the Bear’s stinking pile of faeces! Fingers spewed her guts out (unable to cope with the spicy stench) but Aelnai managed to hold his guts enough to rummage through the muck. However, it was all for nil. 102 | P a g e Last Updated 120213 So the party of Heroes organised their order of march and continued to climb the narrow path that winded up the Zanzanu mountain. It was late morning when Aelnai spotted more hoof tracks that led off the path up the onto steep mountain ledges. Two She-Satyrs brandishing spears then emerged. The party proved they were no harm and the Satyrs were intrigued by the presence of worldly travellers in their domain. The Heroes were ordered to accompany the Satyrs to the She-Satyr village to retell their stories to the Queen. Goff and Alenai stayed behind with Roch and the netted equipment, while the others journeyed up a steep incline, across a rope bridge and through a series of intricate tunnels, until they entered the cavern of the Satyr Queen named Sh’Houri. As the Satyr community gathered around, one by one the heroes stepped forward to tell of one of their adventures. As the hours passed inside the quiet torch lit cavern and the adventurers’ spoke, the large Satyr crowd sat enthralled at the tales of faraway lands, strange inhabitants, great battles and scary monsters. Then Sh’Houri thanked the heroes for sharing their stories and explained why the She-Satyr loved to listen to such yarns - for though the She-Satyr thirst for adventure, they can only breathe the rarified are of the High Xamen, and thus are unable to travel beyond the Zanzanu ranges. Sh’Houri then announced it was time to “Trade”, as this was a Satyr tradition. Once again each Hero was called forward and asked to offer something up to the Satyr Queen. In return, Sh’Houri would exchange this for a gift of her own. Naruta exchanged a Throwing Dagger and gained a Pearl ring Fingers exchanged her empty Ring of Levitation for a Rusty Bottle with a Genie rune etched on the outside Monty exchanged his Ring of Serpent’s Bane and received a pouch containing magical Dust of Mirroring Arkai exchanged a Scimitar and received a magical Pendulum of AllSleep Greta exchanged a silver arrow and received a Gas Mask After the confusing Gift process, Monty cast reveal on the items he detected were magical. Fingers then asked Sh’Houri if they could help cure the Trembling Disease. Sh’Houri s explained that one of her sisters, Sh’Himbli, had contracted this disease a day ago and left the village to find a place to die (which is the She-Satyr way). The party told Sh’Houri that they saw Sh’Himbli killed by a Skunkbear, and Fingers contracted the disease coming to her aide. The Satyr Queen thanked them for this news and said that only the wise man Colletus could cure someone of this fatal disease. The heroes were then ushered quickly away from the village, as it was too dangerous to keep the diseased dwarf amongst them. When they returned to Aelnai and Goff, they saw Goff running around with a torch stick saying “shoo shoo” and Aelnai darting back and forth waving his arms and making strange noises. Goff and Aelnai then tried to explain that they were keeping Jib Jib’s away. Riiiiiggghhht! Before they set off, Fingers couldn’t resist the temptation to open the Rusty Bottle and it exploded in a cloud of gas, poisoning nearby Aelnai until he could grab his Wand of Purification to halt the affects. The party then continued their advance towards the Mampang Fortress, winding their way up through the High Xamen. The trail ended at a wide plateau that overlooked a deep gorge. A rope bridge spanned 103 | P a g e Last Updated 120213 the journey across to the other side. Goff tested the bridge and it literally “groaned” as he placed his boot upon it. Remembering the inscription in the cave from last night, the party called out for Colletus. A blind old man in raggedy robes appeared from the other side of the abyss. This was Colletus and as the Groaning Bridge disappeared, a new magical bridge replaced it to allow safe package, While this was occurring, Aelnai noticed another trail that spanned the edge of the crevasse, but the path was blocked by a tower of large boulders. Fingers and Naruta decided to use their Climbing ability and scale the boulders to check out what was on the other side. Once over, Fingers determined that the crevasse narrowed in the distance, making it possible to jump across. However, his Dwarven knowledge of Mountainous terrain also warned him that the path was susceptible to avalanches. So Aelnai climbed back over to rejoin the party. Naruta used her agility to follow him back, but slipped and smashed her nose against the hard rock face. This seemed to allay any suspicions that Monty and Arkai had about Naruta not being who she claimed she was. Goff was first to cross. Colletus explained that the Archmage’s minions of the Netherworld “took his eyes” but he escaped and was nursed back to health by Fenestra of the Forest of Snatta. Colletus is a servant of Throff and has been waiting for years to return the favour to a fellow acolyte. As such, Colletus expended all of his mana to restore Goff to FULL MANA. Monty drooled as Goff screamed “I HAVE THE POWER!” Goff was rapt and showed his appreciation by giving Colletus two gold pieces. Colletus passed these onto Monty in return for some provisions. Colletus also gave Goff a golden Locket on a Chain which was a much treasured artefact of Cartoum – Captain of the Mampang Guard. Colletus then cured Aelnai of the Trembling disease, and shared some information about the Birdmen – they are hated and feared creatures, but some amongst them are known as the Samaritans and also seek the Archmage’s demise. Colletus then asked if any of the heroes had in their possession the Ivory Satyr Spear - legend had it that such a weapon existed amongst the She-Satyr – and that the spear had the power to kill the Archmage. Fearing they needed the Ivory Satyr spear to complete their quest, Goff and Alenai decided to head back to the Satyr village. Unfortunately, Colletus had expended all of his power and was unable to summon the “true bridge” so Goff needed to use some of his fresh supply of Mana to make a spectacular leap across the gorge. Giff fit Aelnai on his back and made the leap safely by leaving his gold and map parchment with Arkai, and discarding some other non-essential items. Aelnai removed all of his equipment, loading it all into the large net that was strapped to Roch. Bidding Monty, Arkai, Naruto, Fingers, Greta (and Roch) farewell, Goff and Aelnai headed back from whence they came, while the others continued to the fortress. After a few hours, Goff and Aelnai encountered the two She-Satyr scouts and were allowed court with Queen Sh’Houri. Again, hours of storytelling passed; as did the Gift ceremony. Goff exchanged a Talisman of Luck and received four pieces of rare bulbous Mana Restoring fruit (which he later gave to Monty) Aelnai exchanged a Silver Whistle and gained a red Bottle of Fire Water But when Goff asked about gaining possession of the Ivory Satyr Spear, Sh’Houri cackled and her sisters prepared the “Pit” for a ‘battle to the death” with the Satyr 104 | P a g e Last Updated 120213 Champion. Goff accepted and was lowered into the pit. The Satyr Champion wielded the Ivory Spear and had six Mangy Wolves tethered to separate leads. As Aelnai watched on under guard, the Satyr Queen screeched “Fight!” and the warrior-race of She-Satyrs roared in anticipation of a battle royale. The Champion released all six Wolves and readied herself to follow this up with the Ivory Spear. Goff immediately raised his stubby arms and cast a powerful Force Wall into the oncoming aggressors. The Force Wall had a spectacular effect – smashing into the six Wolves and hurtling them back into the Satyr Champion - and splattering them all against the Pit wall. It was over in a flash. Goff dusted his robes and grabbed the magical Spear as the Satyr crowd dispersed to allow the deadly Dwarf and her Elven friend safe passage and goodwill on their quest. As night fell, the two Heroes then travelled through the dark, back to their team mates. Another Leap spell saw them traverse the gorge and they were soon at the Mampang Wall. Naruta was on guard at the time and called out to her new comrades and together the party holed up beneath a rocky alcove outside the tall gnarled outer wall of the imposing Mampang Fortress. The party arranged the Guard duty (excluding the magic users) and after an arduous days travel and adventure, all but the rostered sentry drifted quickly off into a deep sleep. The morning broke to reveal the menacing spires of the Mampang Fortress. Marcellos rejoined the party and Goff bestowed his Ivory Sartyr Spear to Aelnai in a show of graciousness and Elven-Dwarven solidarity. As the others ate their rations, Fingers and Naruta foraged for water, and spotted a party of ragged Klattamen heading into the Fortress Grounds. Fingers gathered her team mates and followed, but by the time they had assembled, the Klattamen nomads had disappeared. Greta tethered her horse Roch in a secluded rock crevasse (leaving it water and two days feed), while Marcellos, Aelnai and Goff rifled through the equipment and gold laden cargo. Fingers then led the heroes through a high tunnel which was the only entrance through the great outer wall. Two armoured Mampang Guards emerged on the far side and Aelnai and Greta launched a volley of arrows, sending one that tried to reach for his curved Horn toppling lifeless to the ground. The other Guard drew his sword but was quickly subdued by Arkai & Marcellos. Enter Monty the Toothpick Torturer. Monty spoke in the Klattaman native tongue and extracted some information about the Fortress and its surrounds – including the fact that a massive training grounds was on the north side of the Fortress, and that troops were being trained by traitorous Analand Sightmaster Officers. Having garnered all he could, Monty convinced the incapacitated Klattaman to place the “Toothpick of Healing” in his mouth; only to have Monty whisper the spoken command that extended the bone staff and violently impale the Klattaman through the top of his head and down through his jaw! Goff cast his ghostly Eyeball and sent it across the open expanses of the inner grounds. The eye reconnoitred the huge closed wooden gate entrance and also the battlements, where the Birdmen lookouts were posted. Naruta then used her disguise kits to transform Marcellos, Arkai and Monty into Klattamen lookalikes, while the two Elves Aelnai & Greta strapped on the black Klattamen guard armour and helmets. The party then knocked on the door and Monty spoke in the Klattaman tongue stating they had prisoners (Goff, Fingers and Naruta) for the Captain of the Guard, named Cartoum. Four Klattaman guards stormed through the door with pikes in hand, and surrounded the prisoners. Monty explained that he believed the prisoners were the Assassins, but this caused the Guards to attack first 105 | P a g e Last Updated 120213 and ask questions later. All the prisoners were wounded, with Naruta coming to within an inch of her life. After getting lanced twice, Goff said ‘Stuff This Plan” and grabbed hold of his Ciracco Hammer – slamming it into the side of his assailant’s head. Simultaneously, the rest of the Heroes ambushed the aggressors’ and dragged their bodies into the Fortress – barring the entrance shut. Inside the torch lined fortress walls, Goff healed Naruta while Monty again introduced his Monkey Bone staff to one of the still breathing guards. But before Monty could obtain any information another squad of Klattaman Mampang soldiers emerged from a T-junction to repel the intruders. Arkai and Marcellos stood fast and combined their impressive sword prowess to cut the eight Guards down in a savage fury. After donning pieces of the Klattaman armour, Arkai then searched the Guard Quarters and found a large Iron Key inside a small drawer under the desk. Meanwhile, Fingers and Aelnai found a putrid latrine and decided to use it to dispose of the Klattamen guard bodies. After feeling sick from the nauseating fumes, Aelnai and Fingers retreated, but not before the image of Shadrack appeared within the fetid confines. Shadrach warned the Heroes that three magical “Throben” doors block their way – and that only two of the Archmage’s trusted advisors (Naggamanteh the Torturer and Valignya the Miser) knew the secret to open the doors. Shadrach also explained that a group of Birdmen known as the Samaritans could become allies as they also sought to overthrow the Archmage. Then Shadrach disappeared, concluding with the sad fact that his message was sent from the spirit world - after Archmage spies had tortured and killed him - and were now on the way to warn the Archmage. The party then ambushed two unsuspecting Black Elves who were perusing an Order dispatched from Cartoum promising a bounty for the heads of the “Analand Assassins.” Aelnai and Greta slammed arrows into them (including a trademark Vendetta from Greta), and then Arkai chopped one of the Black Elves arms off, while the last was “mesmorised” by Marcellos’ tattoo before being carved up by the humming Timakron. With the Fortress Gate section of the Mampang Fortress cleared and secured, the storming Heroes gathered in front of a large Iron double door. Monty touched it and felt a powerful magical energy – could this be the first Throben door? Arkai gave the large Iron Key he found to Fingers, and the dwarf slid it into the lock. The magical door cascaded open in a domino effect revealing a bustling hive of activity beyond. A massive open-aired courtyard was coming to life with the noise and movement of the Klattaman population of Mampang – people bustled to and fro, traders erected their canapies, Klattaman Guard were scattered about, Red-eye mingled in groups, Sightmaster Officers walked dressed in their fancy attire, while a myriad of merchants and stalls were strung out through the courtyard environs. Arkai, Naruta and Fingers entered the courtyard first, and did their best to blend in with the locals. The Klattaman-looking Arkai visited a stall to haggle for some commoner’s robes, while Shifty took advantage of her compact stature and began playing games with the local riff-raff. Naruta – dressed in the armour of the Klattaman Guard - stood uneasily by Arkai’s side, and before long the trio took the interest of three Sightmaster officers. As they approached, Fingers slipped away and headed towards a bedraggled soul shackled to a pillory. Arkai greeted the Sightmasters and explained that he and his party were mercenaries looking to join the Mampang army, and attributed his common accent to his half-breed blood. The lead Officer was very impressed and offered Arkai a ranking position in the 106 | P a g e Last Updated 120213 Klattaman army – once he and his team relinquished their weapons and equipment as per the Mampang law. As Naruta accompanied Arkai and the three Officers to their tent set up in the courtyard, Goff, Marcellos and Monty entered the Courtyard and joined them. Two of the officers began to suspect something was not right with these well armed and equipped “Klattaman” but before they could raise the alarm, Monty had out his Pendulum of All-Sleep. Drawing their attention, he cast the Pendulum’s magic and the three officers slumped into the arms of the Heroes. They all then quickly rushed into the Sightmaster tent. All awhile, the two Elves Greta & Aelnai watched on from the magical doorway. As a number of Birdmen circled above in the sky, there attention was diverted to three Red-eyes who seemed to notice that something was amiss with the Sightmasters. One of the creatures shuffled towards six guards playing some type of dice game, while the other Red-eye shuffled towards the Main Guard House. The third continued to spy on the Sightmaster Tent. Meanwhile, Fingers helped the Barbarian Varek escape from the Courtyard Pillory. The grateful Barbarian returned the favour by explaining that the Heroes needed to blow a special whistle to get the Samaritan faction of the Birdmen to come to their aide. Fingers then tried to buy a “special” whistle from one of the stalls, only to get in an argument, and end up stealing a wooden one. The shifty Dwarf then made her way to a small side entrance that appeared to also lead into the Inner Keep. A Gnome named Ridd greeted her and explained that a condition of entry was to relinquish a magic item or treasure. Fingers said she had neither and barged her way in. Ridd complained profusely at this act of disrespect and warned that Fingers would be sorry, before disappearing through a door. The corridor stretched onwards to a second door, but Fingers thought it best to return to the main party. Back in the courtyard, Marcellos and Arkai approached the six guards who were being hassled for attention by the Red-eye. Arkai grabbed the Red-eye by the scuff of the neck and threw him to the ground, yelling ‘How dare you bother their game!”. The unit of Klattaman Guard were very impressed by Arkai’s work, and invited their strangely-equipped Klattaman brothers to join in on their game. Moreover, the Guards were delighted that Arkai and Marcellos had lots of equipment and weapons, for it was the Klattaman way to share these things equally amongst their kind. So the dice were rolling and the coins were flowing, and much merriment was had by all. When the gambling game finished, the soldiers announced it was time to share their equipment and weapons. Marcellos acted quickly, tossing eight gold pieces into the air, and causing four of the Klattaman to dive onto the ground after the coin. Arkai and Marcellos then drew their magical swords and made their own announcement – “You want our swords…then have them”, immediately attacking the unsuspecting guards. The battle was short and swift, the Guards being no match for the Dynamic Duo. The surrounding Klattaman peasants began to scream as one of the Klattaman gaurds tried to flee, but the Barbarian Varek pounced on him, choking him to death. In the Sightmaster tent, Goff, Monty and Naruta had changed their clothing for Klattaman leathers. Then Goff apologised to his God Throff before summarily breaking each of the Sightmaster’s necks (and sloshing fine wine over one of them to 107 | P a g e Last Updated 120213 make it appear as though they were asleep from drunkenness). Naruta and Monty searched the tent and found a Green Metal ring, a Vial of Gel, a chest of Gold and a cursed Garment of Binding, which Monty took the lapels off to add to his Klattaman leathers. At the same time, the other two Red-eyes had summoned twelve more Klattaman Soldiers from the Guard house, and they had surrounded the tent. Aelnai and Greta readied their bows, sensing that the proverbial was about to hit the fan. Goff peaked out from the tent, saw the Guards preparing to assault and relayed this back to Monty and Naruta. Monty had heard enough. He grabbed out his Tooth of the Hill Giant and threw it at the Klattaman. Instantly it transformed into a tall lumbering Hill Giant, armed with a huge Hammer. Monty followed this up by commanding the Giant to “Kill all those armed with Pikes”. The Guards were struck with fear, forgetting about the tent and frantically flaying their pikes at the rampaging Giant. Four of their numbers were pounded by the Hill Giant, before they managed to begin overwhelming the behemoth. Goff seized the opportunity to strike at the concentrated melee. The dwarven Cleric emerged chanting and waiving his hands as a Wall of Force thundered into the Klattamen and Hill Giant – killing the Klattamen and breaking the Giant’s leg. At the same time, the Elves loosed their arrows. Greta fired off her trademark Vendetta, felling one Red-eye, while Aelnai launched a called shot that thumped into another’s skull. The third Red-eye fled into the crowd as Greta and Aelnai then turned their attention to the Birdmen. But they too were exiting the area, flying away towards one of the huge spires that loomed above the Inner Keep. Onlookers gasped and cowered, locking up their stalls and fleeing into the numerous rooms that were dotted on both levels of the courtyard. Aelnai & Greta charged into the Guard House and promptly freed eight Barbarians from the Steppes. They, like their leader Varek (whom Fingers released from the pillory) had refused to join the Mampang Army. Aelnai convinced them to join the Heroes against the Archmage – which they agreed to do in return for weapons and food. The party of Heroes regrouped on the blood soaked courtyard, as the Barbarians rejoiced with Varek and began a murderous rampage against the helpless Klattaman community. They gathered weapons, food and supplies with unnecessary brutal force. Goff the Neckbreaker was appalled and readied a spell to help the Klattaman women and children – only to be calmed by his comrades for the might of the Barbarians would be a valuable asset. Varek tried to justify his brother’s savagery, as the Heroes gathered round an old beggar who lived amongst a pile of rags and debris. But this was no ordinary beggar – to everyone’s astonishment it turned out to be Arthur Ashe – Monty’s thought-to-be-deceased father. Arthur – who now lived by the name Javine – was now blind and toothless, living off moldy crusts and the copper donations from the community. But he was once the Grand Wizard to King Salamon of Salamonis. Monty thought he perished whilst on a mission for the king – but Arthur lived – albeit zapped of his wizardly powers – after encountering a Demon from the Netherworld. This Demon he believed to be existing in the Old World as the Archmage of Mampang. Javine warned Monty that the Demon could only be killed in its human form. Once slain, it needed to be destroyed before transforming to its true Demon being. Monty was still in shock – having harbored so much anger against King Salamon, he found this anger transferred to his father, for abandoning him to a travelling Circus Show and leading him to believe he was dead. But Javine said he was ashamed to return to his son – yet 108 | P a g e Last Updated 120213 destiny has prevailed, for now they are joined again – and the Demon will fall at the hands of the Son of Ashe Senior! Moving on from this bizarre reunion, the party investigated a tall ornate metal pole that was erected in front of the huge main double doors that led into the Inner Keep. A fancy sword and axe appeared magnetized to it. Goff cast Reveal on the pole and discovered that it was a magical trap that was activated if anyone tried to open or tamper with the double doors. In addition, only the wearer of a magical gauntlet could remove any of the items (which Monty checked out to be nothing more than ordinary weapons). Fingers then pronounced that the only way forward was through the side door that she checked out previously. The doormaster Ridd the Gnome required a magical or treasure donation from each, in order to pass safely into the Inner Keep. The party was aware and cautious of the Gnome’s powers so agreed to his demands – handing over magical items and sums of gold that satisfied the greedy creature. Before heading into the corridor, Fingers damaged the lock that led through the Guard House to the Main Mess & Training Grounds, and Marcellos got the Barbarians to barricade it shut to stop more Klattaman guards getting into the Courtyard. At the same time, Monty took a chance and asked Ridd whether he could restore some of his Mana. The boastful Gnome replied ‘Of Course’ – but such a service would require even more magical items to be handed over. Hungry for Mana, Monty agreed, relinquishing more items, including Xortan Throg’s Spell Book of Necromancy. And so it was that the Heroes of Titan entered the Inner Keep of Mampang. Before entering, Monty gave 20 gp to his downtrodden father. Ridd then led the adventurers to a door before retreating into his own room. Fingers opened the door to reveal a putrid smelling room coverd in slime and muck. Marcellos activated his magical Rope of Climbing to string across the room so that Fingers could make her way over the muck to another door on the other side. A voice beyond the far door demanded Gold in return for Entry, and one of the large mounds of muck began to shake to reveal a large creature beneath. Greta placed a well aimed arrow into the forehead of the creature causing it to moan. The party retreated and closed the door to the Room of Slime, and began to hatch a plan. While doing so, Aelnai overheard fierce battle cries coming from the courtyard, but his team mates seemed unperturbed. Fingers reopened the door with Greta readied with Bow & Arrow, but waiting for them was the disgusting site of the Mucalytic. Monty warned the team to ‘Beware the breath of the Mucalytics”. Greta loosed the arrow and it lodged into the vile creature but not before the Mucalytic smashed the door into pieces and snorted its vile breath on the duo. The poison coursed through the Elf’s veins, while Fingers was able to resist the affects. As the two turned to retreat, the Mucalytic used its large mucky fists to bash Greta and Fingers for some parting damage. Aelnai loosed an arrow and it struck true, while Arkai Darku activated his magical items of Strength & Protection in readiness for a counter attack. Marcellos joined the dark warrior, and together they hacked the Mucalytic to death. Marcellos used his Gum of Breathing to safely operate in the poisonous gas, but Arkai felt sick, and began to cough blood. Another Mucalytic emerged, and they attacked again (although Marcellos’ Tattoo of Mesmorizing seemed to have no effect on the Mucalytic). Before long, the two fighters stood victorious over the hacked Mucalytics. Aelnai then used his Purification Wand to remove the poison from Greta (who was seconds away from death) and Arkai. Marcellos advanced to the next door, and the voice demanding gold turned out to be Valignya, Lord Treasurer to the Mampang Fortress. Monty again called out a warning from information that had been garnered from the Seven Serpents – “Offer no Coins to Valignya”. However, Valignya demanded gold coin in return for the password that would open the second Throben Door. The treasurer suggested stealing the gold back off Ridd, but instead Monty conjured a bar of Fool’s Gold. The 109 | P a g e Last Updated 120213 rouse worked, although Valignya only accepted this offering so long as each team member also partook in a Khulian tea drinking ceremony of trust & Friendship. If they agreed, he would tell the last Hero the password. One by one the heroes entered the plump and pompous Valignya’s quarters, and were served tea by Valignya’s slave Korvosa – as Valignya’s large black jaguar snarled at his master’s feet. Fingers found the tea wonderfully invigorating, while Greta felt sick and needed Aelnai to use his Wand of Purification to assist. But all of the party maintained the legitimacy of the gold bar – that is until Goff entered. When Valignya asked for the Cleric’s honesty, Goff felt obliged to explain that the bar was indeed fake! Valignya was outraged! But after much shouting and intense negotiation, Valignya agreed to speak the password to Goff – and in return Goff pledged to return to Mampang with a reward of hundreds of gold pieces - once the Archmage was killed. Goff then rejoined the party and they re-entered the courtyard. The bodies of five of the Barbarian Warriors lay motionless, spears protruding from their bodies. One of the Barbarians had been decapitated and his head staked to the top of a spear – although none appeared to be their leader Varek. Ridd reappeared, impressed that the heroes had discovered the password, and (after a fracturing team discussion) a deal was made in that Ridd would bestow upon them healing in return for the password. As Goff approached the huge Throben Double doors, he remembered the magical Pole that would be activated if the password was incorrect. Goff tried to convince Valignya to speak the password in his place, but Monty wouldn’t stand for any of that. The wizard even went as far as to give Ridd a magical Amulet in return for looking after his long lost father, then volunteered to speak the password himself. His father was so proud, and kept aplogozing for abandoning his son, and also not helping his Barbarian friends. Monty’s rage swelled as he imagined King Salamon, sitting back on his Throne laughing, as his father - the once noble Wizard Arthur Ashe – was sent to his doom! To compound his anger, the password that Valignya had given them – even after respoken in different languages and order – did not open the doors! Monty lost only his gold pouch as the magical pole trapped anything metal he was carrying. Fuelled by anger, Fingers, Goff, Aelnai, Arkai & Marcellos stormed back into Valignya’s room. But the Lord High Treasurer had vanished – leaving behind his dying tea slave Korvosa, and a large bejeweled chest. Aelnai tried to listen to the slave’s last words but no sound eminated form her lips! The Heroes then began a frantic search of Valignya’s office and the adjoining rooms – strong was their desire to catch up with Valignya! Meanwhile, Greta and Monty guarded the Courtyard. Greta spied a figure at the first Throben Gate – it was Ridd the Doormaster. Notching an arrow, the deadeye elf targetted the Gnome as he rummaged through his sack of goodies, withdrawing a large Key. Fearing Ridd was going to try and open the Throben door to allow the Klattaman army to enter, Greta launched a long range arrow that thumped into the Gnomes wrist – forcing him to drop the key and impaling him on the Throben Door. Immediately, the huge Throben Gates glowed and hundreds of Needles exploded from the door, into and through Ridd – killing him instantly. Greta then dashed across the courtyard, to take Ridd’s sack and the Throben Door One key. As Greta Greensleeves dashed back, Monty saw twelve Birdmen armed with spears in the skies above, six of which were zooming down and behind the running Elf. Just as the six Birdmen released their deadly shafts, Monty cast an earthen Elemental Wall that rumbled up from the cobbled courtyard, and shielded Greta from the attack. The Birdmen looked fearful of the magical display, and all twelve retreated back to the tall spires and parapets of the Fortress. Back at the Search Party, whilst Goff and Marcellos guarded, Arkai found tea, silver coins and provisions; Aelnai found a map of the courtyard with a strange phrase written beside the picture of the Throben doors; and Fingers found a secret passage in the Mucalytic chamber. Aelnai showed Marcellos the map, and the mighty fighter then 110 | P a g e Last Updated 120213 relayed the info to Monty – who promptly whispered the words at the gates – which magically cascaded open in a stream of bejeweled wonder! As they entered the Main Inner Keep, a side passage ahead of them opened, and Fingers and the others emerged. Reunited, Fingers quickly reclosed all the secret entrances and the rest of the party rummaged through Ridd’s sack – retrieving the gold and magical items they imitially lost. As the Throben Door magically reshut, two dozen armed Birdmen could be seen flying into the courtyard. A few of the winged creatures grabbed the lifeless body of Ridd, while two others pointed and squawked at the Heroes beyond the Throben Doors, just as they completed closing. The corridor ahead was lit by torches in braziers, and ended in two doors. One had a side window, and wonderful smells and the hiss of steam wafted from within. The Heroes peered inside and could make out a large buxom Hobgoblin, cooking up a storm yelling at smaller goblin servants. The Hobgoblin, calling herself Throg, called out to Monty – who was still disguised as a Klattaman officer – and invited him to sample some of the food from her special larder. But Monty snapped back saying he was too busy, and instead was given a take-away jar of Ant Meatballs. Fingers moved through the far door and could hear a “Caw” sound and scratching coming from one of the 3 doors in the room. Marcellos and Arkai burst in, swords blazing and Tattoo mesmorizing, and startled three Birdmen. One of the Birdmen cried out “Friends We Be,” so the two fighters eased off. The Birdmen explained that they were the Samaritans – and had the same goal as the Heroes – death to the Archmage of Mampang. Although there were only three of them, the Samaritans handed over a “special” silver whistle to Marcellos. “Once you have found the Crown - blow this whistle and we will come to your aid, if we can.” Aelnai then asked them for information about the way ahead. Peewit, the leader of the Samaritans, replied that Birdmen did not dare venture deeper into the Inner Keep, but they were still able to point the way to Naggamanteh the Torturer. Peewit also added that a Barbarian was captured after the battle in the courtyard and taken to Naggamanteh. The party thanked the Samaritans (and Monty gave them the Ant Meatballs). Soon the heroes arrived at a heavy looking metal door. The sound of a whip cracking within was enough to confirm that this was Naggamanteh’s location. As Monty recited yet another Serpent warning “Pay Your respects to Naggamanteh”, Fingers picked the complicated iron door lock, and the team prepared to enter. Aelnai spied inside the torture room, and Arkai lifted up Fingers to peer over the door A burly Ogre called Naggamanteh had just finished whipping Varek the Barbarian to death Valignya and his pet Jaguar “Hashi” crouched in a corner Aelnai & Greta burst in, firing arrows at Valignya & Hashi Naggamanteh threw a hand axe which struck Greta Hashi attacked and was finished off by Aelnai The Heroes remembered the Serpent’s warning to “Pay your respects to Naggamanteh” Arkai stepped forward and announced himself as the Dark Warrior – adding, “We have no qualms with you Naggamanteh” 111 | P a g e Last Updated 120213 The Ogre Torturer retorted - why do they not attack? Greta explained that they respect him and his great work as a torturer Aelnai and Arkai added that they have come to kill the Archmage, not Naggamanteh – and do not fear him – and soon Naggamanteh will be free Naggamanteh was intrigued but not convinced, so Greta gave him 50gp to removate his torture room – and added her precious Wooden Homeland Clasp to secure the deal Naggamanteh was overcome with emotion, saying that the Heroes were the first to ever care about him, and in return he warned them of the third and final Throben Door – which was a magical Blind Fire trap – “only those with eyes shut could pass” The Heroes thanked Naggamanteh and then forced the terrified Valignya to hand over his gold and tea. Valignya showed them a Golden Key which he said opened his Treasure Chest, back in his office Aelnai, Arkai and Fingers escorted the fat treasurer back through the secret passages Arkai warned his comrades to seek cover while Valignya opened the chest The chest exploded into a powdery cloud which struck Fingers Even though Fingers had a resistance to poisons, Valignya’s trap brought the Dwarf to an inch of her life Aelnai cast his Wand of Purification, and the huge amount of poisonous damage was sucked out of Fingers, restoring her health Arkai slashed the fleeing Valignya, and then Aelnai walked up to the wimpering Miser, cutting his head off with a cutlass The team regrouped and moved through a T-junction into Nylock’s Shop Nylock was a plump merchant (similarly looking to Valignya) A magical Imitator being called Dopey lived in the walls and searched and presented Nylock’s wares Goff pooled the team’s finances and purchased numerous beneficial pirces of equipment, as well as every magical item available: A Cutlass of Damage 3 x Serpent Candles that penetrated magical darkness (which Nylock said they needed to get through the Chamber of the Night) Powder of Weapon Damage A Sun Jewel A Potion of See-Future An Egg of Protection (against Birdmen) 6 x Khulian Silver pieces (that melted metal) Nylock explained the benefits of each item, and the transaction was made The party then made their way to a fiery scorched large door which housed the magical Blind Fire 112 | P a g e Last Updated 120213 Heeding Naggamanteh’s advice, they closed their eyes, and led by Fingers, avoided a fiery doom Safe on the other side of the third Throben Door, they came to another door, above which a sign read “Chamber of Night”. A lit candle in the shape of an entwined serpent was painted on the front Heeding Nylock’s help, they lit the three Serpent Candles Then tying themselves together they entered the magical blackness of the Chamber of Night The candles indeed lit the way, revealing an undulating metal floor with slits Blades scythed out from below, above and from the sides of the passage every ten feet Marcellos used a Khulian coin to try and melt the floor, to no avail Goff marked an “X” in the floor which proved they were indeed making progress After 60 feet, six tests, numerous wounds, and all of their connecting rope cut, Naruta fired an arrow into the nothingness ahead and they listened for impact Hearing nothing, and fearing the corridor was never-ending, the party decided to retreat Monty teleported back to safety Naruta used her Assassin’s agility to run back The rest of the party made the slow journey back, just as they had done going forth – with Goff and Greta finding dodging the blades particularly difficult Greta then shot a second arrow down the Chamber passage and it thudded into a wooden surface, less than 30 feet away Marcellos’ extended his magical Rope of Climbing in horizontal mode and it hit a solid object at 20 feet But when Naruta clung to the end of the rope, lit candle in hand, she found the passage had once again extended further than the rope could reach After much debate, Greta grabbed one of the torches from the braziers and strung it to another arrow shaft, and again firing into the Chamber Again, the thud into wood, and after a few moments, the wisp of smoke This time, beyond the darkness, the party also heard the opening of a latch, the creak of a heavy door, and a gruff voice ‘Cartoum, sir, the door is on fire” The Heroes rejoiced, as Monty reminded them of Cartoum’s locket Goff grabbed the locket from his backpack and handed it to Naruta 113 | P a g e Last Updated 120213 Naruta attached it to her Klattaman leather, and the party once again prepared to enter the darkness – this time confident that wearing Cartoum’s Locket would counteract the magical extracting blades of the Chamber of Night The party re-entered the Chamber of Night – serpent candles lit – and with Naruta wearing Cartoum’s Locket But once again the retracting scythe blades activated After numerous theories were tested, the team decided to try without the candles Using Marcellos’ magical rope of Climbing, Fingers made it to the door 20 feet within the corridor The others followed Fingers, Arkai, Marcellos and Monty entered Cartoum’s room Cartoum was guarded by a burly Klattaman wielding a spear Fingers immediately offered the Locket as a sign of peace Goff reiterated from down the corridor Cartoum was elated to have the Locket retrieved, and in return showed the Heroes the way forward through a secret passage Cartoum also warned them about the Sleepless Ram, the Archmage’s infinite power, the right Archway if they succeed in bypassing the Ram, and the fact that the lit Serpent Candles activated the neverending scythe blade passageway!! (…so that’s what the last Serpent’s secret was) Monty and Greta seriously considered doing away with the cooperative Captain of the Guard, but Goff warned them that he would protect him Goff then healed himself, and Fingers assisted Greta The Heroes entered the marble Chamber of the Sleepless Ram – a room with dark blood splattered all over the walls A stone door slid down shut behind them, preventing their return to Cartoum The Sleepless Ram opened it’s eyes to reveal an Undead-like void, and began to animate with an unnatural shiver Naruta uncorked the Vial of Dintainta, and after a few nerve wracking seconds, the Vial shattered releasing the magical vapours The Ram was frozen by the vapours, as it strained to complete its rampaging carnage The heroes wasted no time and ran through the right-hand archway, as per Cartoum’s direction The archway was a portal to another plane, and opened onto a small shiny platform Greta and Naruta almost toppled over the edge into a bottomless void 114 | P a g e Last Updated 120213 Some of the party believed a ‘leap of faith’ was required to progress – but none dare take it Monty tossed a few coins over the edge and one landed on a step which magically appeared leading upwards Greta then took the lead by tapping ahead with her sword, revealing more steps spiraling upwards into the heavens After one hundred steps, they reached an ornate brass double door, and the steps behind them disintegrated into oblivion Monty and Goff noticed demonic inscriptions adorning the doors Monty reminded the party that the Archmage needed to be killed twice… Naruta drank the See-Future potion from Nylock and had a vision of Gods bestowing Demi-God power on a normal being Naruta relayed the vision, and Goff believed this could be a calling from Throff – a reward in return for great sacrifice Goff gave Monty the Satyr Spear so that during the battle he could Animate it against the Archmage Marcellos’ Sword of Timakron was buzzing so much it nearly flat-lined Fingers detected an acidic trail laced in the door itself Arkai avoided the acid and pushed the door open with his sword and the Archmage’s chamber was revealed Maps adorned the walls, a strange telescopic device protruded from one of the many open windows, thunder bellowed in the dark clouds beyond The Archmage sat behind his desk – splendidly adorned, but no sign of the Crown The Archmage stood and pronounced the party’s doom in a tirade of evil intent Lightning streak outside as white energy also crackled between the Archmage’s fingers The party fanned out into the straw covered room Arkai activated his Armband of Strength, his Ring of Protection, and doused his Sword with Mantis Poison and Dust of Damage. Marcellos activated his Boots of Speed and his Rune of Countering Aelnai considered not attacking, until Goff threatened to kill him Greta & Aelnai then loaded up Silver Arrows; Naruta notched a standard arrow Fingers used Stealth to become unnoticed in the commotion Goff prepared a Wall of Force Monty unfurled Shadrak’s Scroll But the Archamge was all powerful – protected by an invisible deflecting force field – and let out a bellowing laugh 115 | P a g e Last Updated 120213 Greta’s arrow struck Goff; Aelnai’s called shot struck Marcellos; Naruta’s arrow struck herself; Goff’s Wall of Force struck Greta; Marcellos charged but rebounded off the force field; while Arkai did the same but also received an electric shock from the magical defence The party was in disarray As they rummaged through their equipment and weapons, and consulted their notes and spells, the Archmage unleashed a powerful demonic incantation Suddenly, Goff, Monty, Arkai, Greta and Fingers were under the Archmage’s command – their orders – to kill those who still stood defiant Marcellos cast invisibility on himself and was no longer a target Greta hit Naruta with an arrow, and Goff added to the damage by clubbing her with his Ciracco warhammer Aelnai got the jump on Fingers and tapped her with his Wand of Purification, but to no avail Monty then cast Bane from Shadrak’s Scroll, and all of Aelnai’s abilities were decreased by 3 points Aelnai fled, successful avoiding Monty’s next attack of Doom, but getting hit by Arkai’s Sword and Finger’s pick. Luckily, the poisonous affect of Arkai’s sword was lost when it hit Aelna’s Klattaman armour Aelnai noticed some Birdmen hovering in the dark skies outside the chamber Marcellos noticed the faces of his ‘zombie-fied’ compatriots trapped in the glass lens of the telescope – they relayed this to the others Naruta grabbed a torch and lit the straw floor - it caused a flash of flame and plume of smoke that caused Goff and Greta to back away Naruta then leapt over the flames and perched herself onto one of the open window ledges Seeing the Birdmen, Naruta yelled out desperately – “Help us. Attack. Destroy the Telescope. Do something!” Meanwhile, Marcellos used his Boots to dart to Fingers, and snatched the Samaritan’s Silver Whistle from the dwarf, blowing it (although no sound was emitted) The Archmage was concerned by these events and stopped his lightning arc; changing to a spell that would open a Portal to the Demonic Abyss Naruta watched the Birdmen swoop around to the rear of the tower, then the nimble Assassin lowered herself onto a ledge that ringed the outside of the chamber Greta loosed two arrows at the running Aelnai, but both missed, as Goff joined in the chase Monty then hurled the Satyr Spear at Aelnai hitting the Elf and embedding the Spear in his side Aelnai was close to death and running out of options – so he decided to perform his greatest, most heroic feat. The Elf pulled the Satry Spear from his bloody side and leapt over the desk to directly attack the Archmage 116 | P a g e Last Updated 120213 At the same time, the three Samaritan Birdmen launched into the Chamber from behind the Archmage, smashing him with their talons, and knocking him over As the Archmage fell forward, the Crown of Kings – before now invisible on his head – dropped to the floor Aelnai thrusted the Satyr Spear into the toppling Archmage – causing him to wail “Noooooooooooooo!” The ‘zombified’ heroes snapped out of their demonic trance, in time to witness Marcellos driving Timakron into the Archmage’s back The Archmage’s robes began to catch fire – his body seemingly being transformed to molten rock Aelnai took his pirate cutlass and tried to decapitate the transforming Archmage – but the cutlass was one of the Archmage’s magical traps, and it deflected off his neck, releasing a poisonous barb into Aelnai’s hand Monty cast the Doom spell from Shadrak’s scroll and it damaged the now black bubbling pool that was the Archmage Greta also shot an arrow into the black mass Goff began to pray to Throff – but fell short of the sacrifice required of Demi-God status Arkai grabbed the Crown of Kings and placed it on his head – but this formed a new gateway for the true Demonic form of the Archmage –and the black sooty mass began to take the Demon’s horrific shape Meanwhile, poison cursed through Aelnai’s veins, and he screamed for help – yet despite his heroics, his calls fell on deaf ears – and the poison resulted in a gruesome death as his blood turned to acid…. Monty smashed the Crown off Arkai’s head with his Monkey Staff The Demon began to emerge from the black hissing pool, but Marcellos used all the evil-slaying power of Timakron to sever its head before the demonic being could completely transform The Samaritan Birdmen reentered the now safe Tower, as the Demon hissed, turned to ash, and the last wisp of wind from the now settling storm blew the ashes away Greta – close to death herself (whats new) began to sing the soft Elven melody for her departed brethren, so that Aelnai’s soul would pass into the hands of Galana The Birdmen, led by Peeweet, rejoiced at the amazing victory, and explained that the Mampang Fortress was now in ruin, and the Archmage’s Army would disband and be no further threat to the Old World Peeweet said his Birdmen soldiers would fly the Heroes back to Analand to return the Crown to Man – so they may rule the Old World wisely and peacefully Monty cast Reveal on the Crown and considered for a moment the option of wearing the Crown to assume the mantle of new Demon King of the Netherworld…. But after 12 days of adventuring across Kakhabad – from the Shamutanti Hills, to Khare, to the Forest of Snatta, throught the Vischlami Swamp and up the Zanzanu Peaks to the Mampang Fortress - the Party decided to accept Peeweet’s offer 117 | P a g e Last Updated 120213 The party hoped that the Galley commissioned by Nicodemus to sail them back to Allansia would also still be waiting They prepared to set off – not before ransacking Aelnai’s belongings – and the Birdmen agreed to make two short stopovers (1) to the Fortress Courtyard to pick up Monty’s father, Javine (2) to the Forest of Snatta to the Elven Sorceress Fenestra, where the party had left a wagon load of equipment and supplies Battered but Victorious – the Heroes of Titan prepared for the three day flight back to Analand 1. With the Archmage vanquished, and the Mampang Fortress collapsing around them, the Heroes split into 2 groups 2. Monty, Goff and Naruta searched the rubble and found Monty’s father Arthur, still alive, but shaken 3. A unit of Birdmen then flew them and the Crown back to Analand 4. Arkai, Marcellos, Fingers and Greta gathered the remains of Aelnai, and another team of Birdmen, led by Peerwit, flew them to the Forest of Snatta 5. The Heroes met Virtus – younger brother of Aelnai – and after burying Aelnai in the forest, Virtus joined them 6. They travelled through the dark forest to the Elven Sorceress Fenestra 7. At Fenestra’s Hut, they reclaimed their wagon-load of possessions 8. Fenestra gave Virtus two magical Talismans of Fortune – in honour of the heroic deeds of Aelnai 9. On the way back to meet the Birdmen, the party was ambushed by Snattacats 10. Virtus was unscathed in his first battle – killing one of the deadly cats with deadlier aim 11. Greta was mauled badly before Fingers used her stealth to sneak up on the Snattacat and slam her pick into its skull 12. Marcellos was the first attacked but recovered quickly to carve Timakron into the forest feline 13. Arkai then dropped his burning torch to re-arm himself with his shield and dispense of the last of the Snattacats 14. The Heroes then met up with the Birdmen and flew into the Shamutanti Hills, holing up for the night at an abandoned temple 15. In the morning, Fingers investigated the temple and found a sign warning them that only devotees of Throff were welcome 16. Monty had been there earlier and explained that another signed shared the same warning, albeit written in Elemental Runes 17. Fingers also found a well and a trap door, but left the temple untouched 18. Goff later arrived and retrieved a black jar from the well, which he later discovered held captive an untamed Earth Elemental that would wreck havoc on all within its grasp 19. All the Heroes then gathered at the Royal Court of King Arkle of Analand 20. Delegates from each of the 6 Kingdoms of the Femphrey Alliance were also in attendance 21. Arkai proved that the Crown was not demonic by placing it on his head and making complex meteorological pronouncements 22. Marcellos explained that the Birdmen were no longer to be feared, and indeed could be relied upon and trusted 23. With the Crown of kings returned - order, peace and prosperity was restored to the Old World 24. A tremendous celebration was held; much questioning and retelling of adventures was exchanged; and a Regal Ceremony was conducted, in which each hero was offered a chair on the Council of the Femphry Alliance 25. But each of the Heroes respectfully declined the high ranking positions in favour of the Smell of the Adventure 118 | P a g e Last Updated 120213 26. Over the next five days, the Heroes used their Royal Sash of the City status to live like Kings, with every whim and call being satisfied: Marcellos signed autographs and retold his feats; and was given a parchment that told of a “new” Deathtrap Dungeon competition. He also determined the use of his Khulian pieces and Egg of Gas Greta & Victus learnt of the undead Pirate Captain named “Cinnabar” – and his savage strangehold on the seas around Allansia Fingers tailed the noble gentry through bars and inns, to no real avail Monty spent time with his father, piecing together their distant lives Goff rested and prayed, restoring much needed Mana Naruta disappeared into the shady back alleys Arkai gamed in the Gambling Halls, breaking even; he also learnt the full power of his Wraith Armour & Dagger 27. And then finally what they had been waiting for: from across the Kingdoms of the Old World arrived the rewards for their heroic feats: Arkai: a Shield of the Defender which would absorb lightning and force attacks when held; and also had the normal (200000) defence properties Marcellos: an Orb of Restoration which could be used once to increase any rechargeable item within 50 feet by 6 recharges Fingers: an Amulet of Fire protection that reduced any fire damage by d6 points Naruta: an infinite Jug of Fire Wine, that could be spat (5feet) at opponents for d6 acidic damage Greta: a Helmet of Accuracy, that increased the chance to hit with any projectile item by 1; and also had the normal (100000) defence properties Virtus (in lieu of Aelnai): a Scroll of Earth Essence, that could be read infinitely to inflict 2d6 on any earth based creature (eg rock, stone) Goff: an Air Chalice that houses an Air Elemental (15SK; 2Att; d6DMG; 20ST – can only be harmed by magical weapons, uses 1stAtt to topple opponents within 25 feet radius, TestSK) – will attack all those within 50 feet; except the holder of the Chalice Monty: a Scroll of Clouding Gas that can be read infinitely to cast a 10x10’ cloud of gas within 50feet (3DMG once, then Test STR or d3 minutes unconscious) 28. Before setting off on the 90-crew “Prancing Dolphin”, they visited the Markets to purchase numerous supplies, including a massive larder of food & water 29. Goff then assured King Arkle & the Femphrey Alliance that the Heroes would rid the seas of the Undead Pirate Cinnabar 30. Armed to the teeth, and feeling more powerful then at any point in their heroic careers, the newly dubbed “Titans of Titan” set sail across the Western Ocean – and Onward To Allansia…. Arena of Blood 119 | P a g e Last Updated 120213 Session 1 1. The Heroes (minus Goff) boarded the Prancing Dolphin and left the Old World behind on their 14 day ocean voyage 2. Arkai justified his Sword credentials in a practice duel with the ship’s best fighter named Jo’ad 3. Arkai befriended the Ship’s Captain Miresh Ma’kel, and was given comfortable quarters next to the Captain 4. Arkai arranged for 50 of the Ship’s crew to be trained in swordplay (Marcellos assisted) 5. Arkai became romantically linked with the patchy haired Lieutenant Kym 6. Marcellos befriended the dentally challenged young ship-mate Traph, giving him the Sphere of Gas to improve his confidence and status 7. Virtus practiced his archery, and while doing so befriended an Elven Mariner named Nish-Alah 8. Nish Alah was in charge of one of the ship’s Ballistas, and together with Virtus trained seven other Elves in the use of the large crossbows 9. Fingers McShifty encountered a crazy one-legged Dwarf named Radan who lived in the cargo hold and was planning to sink the Prancing Dolphin as a protest against Dwarven oppression 10. Naruta moved stealthily around the ship, spying on crew members and determining the best hiding places 11. Monty spent quality time with his father Arthur Ashe, trying to fix his blindness to no avail 12. Monty gave his father the Hat of Disguise to pep his downtrodden spirits 13. Greta was feeling sickly and kept away from the rest of the party – spending a lot of time wittling wood; and lurking around the disused galley 14. The party was concerned with Greta’s condition (and mood-swings) and deduced that she had been poisoned 15. Greta had been consuming a vile concoction in the ship’s galley – which Naruta detected was poisonous. 16. Naruta and Virtus threw out all the ‘bad soup’ and Marcellos used his Wand of Purification to suck the poison out of Greta 17. On the sixth night, each Hero had a strange dream, and as they ate heartily at breakfast, they did share these 18. They also spoke about Greta – and how she had since returned to her sickly, moody self, but the party had little time to worry about that 19. A mysterious ship of fog was closing in on the Prancing Dolphin 20. Arkai discovered that five of his magical items were missing – and went searching for LT Kym 120 | P a g e Last Updated 120213 21. Fingers and Naruta found Arkai’s items in the crew’s quarters and returned them to him 22. Arkai confronted LT Kym who was reduced to tears as she explained she had huge debts to repay 23. Captain Ma’kel tried to outrun the fog – and Virtus lit one of the Ballista spears and fired it at the Fog Ship – but to no avail 24. Before long, the fog had consumed the Prancing Dolphin, reducing vision to 1 foot 25. Captain Ma’kel brought the Dolphin to a full stop – as deep drums began to beat in the distance 26. Marcellos kept the 50 Crew Fighters calm with positive stories of his legendary adventures 27. Virtus ordered 4 more Ballista’s to fire through the Fog 28. Naruta and Monty searched for Greta and found her back in the galley 29. Naruta seemed angry that she had been disturbed and loaded a Vendetta from Greta at Naruta, and ordering her to leave! 30. Naruta tried to talk to Greta but Greta wasn’t joking and fired at Naruta 31. Luckily, Monty cast Blind on Greta and the Elf’s shots smashed into the galley wall 32. With Greta Blinded, Naruta put her into a choke hold rendering her unconscious – then tied the Archer up with some strips of wire 33. Suddenly, the massive bulkhead of another ship crashed into the side of the Prancing Dolphin – and continued to tear Ma’kel’s ship in half 34. The fog had dissipated but many of the crew were injured by the impact and some were thrown into the icy ocean waters 35. As the Prancing Dolphin was ripped apart and tipped into the sea, Arkai launched himself onto one of the oars of the enemy vessel 36. Monty had no time to rescue his father and teleported to Marcellos 37. Marcellos grabbed Monty and jumped at the hull of the enemy ship 38. Monty cast Shatter in mid-air and smashed a hole through the ship, landing safely on sacks of grain or rice 39. The hole then magically sealed behind them 40. Virtus and Shifty also made a desperate lunge for the oars – but only Fingers made it 41. Virtus was slammed into the icy ocean 42. Meanwhile, Greta and Naruta were being tossed violently inside the galley 43. Naruta used all of her Ninja agility to run up and out of the crumbling Dolphin and then onto another oar 44. Water filled the galley and woke Greta up – luckily the Blind spell had worn off 45. As the galley caved in and a section of the wall exploded away into the sea, Greta managed to wriggle free of her constraints, and jumped into the ocean to join Virtus - before the once great Prancing Dolphin gurgled into the black sea 46. About 40 of the 90 strong crew had survived, and were clinging to debris – these included Traph, Jo-Ad, Nish-Alah, Captain Ma’kel, Lt Kym and Radan (who was yelling “Down with Oppression”) 47. Traph handed Greta the Sphere of Gas and she tied it to the tip of one of her arrows 48. As the enemy ship turned back towards the survivors, Virtus and Greta grabbed onto some of the floating debris and paddled towards it 49. Monty and Marcellos were in complete darkness, and began to move around to survey their surroundings 50. Arkai used some rope to loop around the ship’s railing and climb up – and Fingers and Naruta also used their Agility to get to Arkai's rope 51. Soon, Virtus and Greta had also made it up the side of the ship – a hull constructed of an eerie combination of dark wood, wrought iron and the white bones of the dead! 121 | P a g e Last Updated 120213 52. A female voice boomed from the deck as a rope ladder was dropped to the sea “Come aboard, and we guarantee your safe passage to land” 53. Ma’kel warned his fellow crew that they would become slaves if they complied – but the dismayed sailors felt they had no choice 54. Arkai activated his Svinn Ring of Protection as Naruta peered over the side railing – to the sight of probably 100 motley pirates and assorted scurvy surrounding a youthful pirate captain at the ship’s fore deck 55. Could this be the undead pirate captain Cinnabar that they have heard so much about? And if so, were they aboard his ship “The Virago?” 56. The pirate crew cheered and jeered as the first of the Dolphin’s crew climbed aboard – it was Jo-ad, and he was promptly stripped and shackled 57. Naruta, Fingers, Arkai, Virtus and Greta took advantage of the Pirate crew’s distracted state, and snuck on board, making their way to a door on the aft deck Session 2 1. Arkai, Greta, Virtus, Naruta and Fingers were joined by Goff on the aft deck 2. Arkai gave the badly injured Greta a moderate Healing Potion to drink, but it had no affect 3. Naruta entered the ship’s galley disguised as one of the Pirate crew; and tricked five pirate crew to drink from the Jug of Infinite Fire Water – but it had no effect 4. They all then raided the ship’s galley 5. Arkai & Goff disposed of Bladderwrack the huge blubbery Galley master 6. Naruta assassinated one of the crew and felled another 7. Virtus and Greta launched numerous arrow volleys and helped nullify the rest of the opposition 8. Arkai and Virtus began to torture one of the incapacitated crewmen 9. While others in the party searched the galley and fallen; Greta fell into her ‘dark depressed mode’ and began to draw images in the blood stains 10. Cinnabar’s large parrot had spotted the team earlier and had sounded a warning - sending twelve of the Pirate Horde bursting into the galley, surprising all the Heroes - except Virtus 11. Virtus fired an arrow at an Oriental-looking Pirate woman called Wu-Lin; but the shot missed, and she returned fire with a Shuriken that hit Virtus 12. Goff charged another Pirate that had a large gaping mouth; but before he could get close, the Pirate fired a neck-choking device, entrapping the Dwarven Cleric 13. Arkai tried to negotiate with them, until the Pirate Captain Cinnabar entered; with his Parrot familiar in tow 14. Cinnabar welcomed them aboard the Virago and offered to overlook that the Heroes had killed his Galley-master and five of his men, in return for their surrender 15. Fingers and Greta thought about fleeing, but Cinnabar warned that for every escapee, death to a peer would follow 122 | P a g e Last Updated 120213 16. Arkai then challenged Cinnabar to a duel- in return for the party’s freedom. Cinnabar gleefully agreed 17. And so all the Heroes (except Arkai) were stripped of all their possessions, including footwear, and shackled in heavy chains (although Virtus offered some resistance) 18. Fingers used her Concealment to hide and retain a few small items on her person 19. They were then escorted to the fore deck, where 30-odd of the Prancing Dolphin crew sat – heavily shackled and with despair on their faces as they witnessed the enslavement of the Titans of Titan! *** 20. Meanwhile, Marcellos and Monty found themselves in a large dark pantry on the lowest deck of the Virago 21. Monty realized magic didn’t work inside the ship – testing this theory with his Monkey Bone Charm which remained toothpick size 22. Marcellos entered the slave hull and saw rows of bedraggled slaves shackled to oars 23. Marcellos disposed of a hook wielding Pirate named Keelhaul Jack; then took on ten more Pirates before surrendering to the Cyclops Whipmaster Lagan 24. Marcellos was stripped, chained and escorted to the top deck to join his peers 25. While the fight ensued, Monty snuck into the Brig – which was full of cadavers 26. After the fight concluded, Keelhaul’s body was locked in the Brig (Monty hid amongst the dead) – luckily Monty had obtained the Brig Key and could escape! *** 27. So it was that Arkai, Marcellos, Fingers, Virtus, Naruta and Goff were dragged onto the fore deck to the roars of the motley Pirate army, as the Skull & Bones flag was raised on the highest mast 28. One of Cinnabar’s Officers, Mirel the Red, announced the terms of the duel and asked Arkai to extol his background 29. But Arkai had gulped a Fire Water potion just before, and was unable to speak 30. Marcellos announced that he would speak for Arkai and extolled some of Arkai’s achievements, before adding that the Duel was not fair because Cinnabar was unbeatable 31. Cinnabar roared with laughter, and agreed, demonstrating his immortality by grabbing one of his men’s scimitars and piercing his own heart – without any harm done – and only for dust to explode from the exit point in his back 32. Cinnabar ordered Mirel to fight in his place 123 | P a g e Last Updated 120213 33. Goff took a punt that Cinnabar longed to remove his Undead Curse, and interjected – extolling he could help Cinnabar break the curse by reclaiming his heart – if only Cinnabar would foretell his history so that the Heroes could unravel the Curse 34. Although Goff had no evidence that this was the case, his proposition intrigued Cinnabar – and struck a chord somewhere in Cinnabar’s soulless void 35. Cinnabar forgot about the duel – instead calling upon his parrot ‘Waxley’ to verify Goff’s claim 36. Arkai spat out the Fire Water but it was only harmless white froth 37. Waxley landed on Goff’s shoulder – and Goff felt a feint pulse of magical energy - and then Waxley squawked “He is a Devotee of the Gods” 38. Cinnabar cackled with deep delight “Dwarven Cleric – this is indeed a fortuitous encounter - I grant thee 4 days to foresee how I can remove the Undead shackles that bind me to the cursed Virago. Do this, and you and your party go free. Deceive me, and you‘ll be wishing you had ne’er met Captain Cinnabar!” Session 3 1. Goff was unshackled and housed in the Aft Guest Quarters. Under the watchful eye of the assassin Wu Lin he began meditating in an effort to communicate with Throff 2. Arkai began to sing before being slashed by Harry the Pirate’s dagger 3. Some of the Heroes then overheard Cinnabar telling Mirel the Red to take 8 of the Heroes items and equipment – as payback for their killing of eight of the Virago crew. They also saw a large metal cage - where their equipment and weapons were stored 4. Arkai, Virtus, Fingers, Greta, Marcellos, Monty and Naruta, and the 37 strong Dolphin Crew were then chained to oars on the lowest deck- and forced to row strenuously under the tyrannical rule of Lagan, the Cyclops Overseer and Whip Master 5. Arkai began a whistle a tune to alert Monty to their location – only to arouse Lagan’s anger , and resulting in Naruta being whip-lashed 6. Greta’s eyes suddenly turned black as coal and started to refer to herself as the Dark One, in a spooky possessed kind of way 7. Greta was dragged to the Top Deck and interrogated by Cinnabar after the three strange symbols that she drew in blood on the galley floor were recognized by the Pirate Prince. 8. Cinnabar stripped Greta of her garments revealing the same three symbols carved across her stomach – the ‘Dark One’ then demanded that a Spell Book be brought to her 9. Goff used his Cleric Lore to determine that the symbols represented some type of Demonic ritual that Greta was part of. Moreover, Cinnabar was keen to complete the ritual – adding that he too had experienced a similar ritual at the hands of the Slave Demon Quezkari 124 | P a g e Last Updated 120213 10. Goff and Greta said they didn’t know where the Spell Book was – even after being wounded during the questioning. Cinnabar ordered a thorough search of all the Heroes belongings – but to no avail 11. After dressing up as a Pirate, Monty made his move in true ‘Die Hard’ fashion – sneaking out of the Brig, and underneath the Slave Pews. Form this vantage point, he determined that 10 Pirates and three ‘key’ personnel – ‘Bear’, ‘Bosun’ and ‘Lagan’ – occupied the Slave Deck along with 37 Dolphin crew and 60 bedraggled slave rowers 12. Fingers successfully accessed the Lockpick set she had smuggled on her person and removed her retsaints - but pretended to still be shackled to the oar 13. Monty stole the Shackles Key off Lagan, before climbing the lift chains to the Mid-Deck. 14. Monty tipped a huge drum of oil onto the mid-deck and then avoided an attack from Silas Gallow’s grappling choke device in true Matrix dodging fashion – before successfully smashing a lantern onto the floor and sending the mid deck alight 15. As flames and smoke plumed, the Virago Crew went into firefighting mode, and Monty slid back down the lift chains 16. Monty gave Traph the Shackles Key and the young seaman began to unlock all the Dolphin crew. Meanwhile, Fingers used her lockpick to free the rest of the Heroes. And then it was on for young and old 17. As the fire raged on the mid-deck, a number of Pirates stormed the Slave Deck, but were soon dispatched by the Dolphin crew and the sword wielding fury of Arkai, Marcellos, and Virtus – with Arkai decapitating one of two assailants he fought at the same time 18. Naruta snapped a mop handle in half – turning it into a stake, then used her stealth to hide amongst the cargo, before surpising the Cyclops Lagan and thrusting the stake into his neck – severing his main artery in a bloody explosion 19. Fingers tried unsuccessfully to use Lagan’s whip to bring down Bosun the Axe-wielding Executioner, but didn’t have to worry as Marcellos burst his scimitar into the masked executioner’s larynx and out through his spine 20. Naruta then armed herself with some meat hooks and surpise attacked two other Pirates – slamming the hooks into their necks and hanging them from the heavy beams in a spectacular single action double-assassination!! 21. Goff remembered that he felt the transfer of some magical energy when Waxley the Parrot had landed on him earlier – so Goff tried to cast a Telepathy spell on Wu Lin – and it worked! 22. Goff read Wu Lin’s thoughts – and that she was planning to slit Goff’s throat 23. Goff then followed this up with a Force Wall attack – but the Cleric was only able to cast a lower level Force attack. Nonetheless, Wu Lin was knocked down and dropped her dagger 24. Goff stood up and prepared for Unarmed combat – himself being an exponent of Pi-Ha-Do (The Way of the Pious Hand). Wu Lin smirked and returned with a display of her own Martial arts kata. 125 | P a g e Last Updated 120213 25. After a flurry of unarmed strikes, blocks and counter-attacks, Goff sidekicked Wu Lin through the Aft Quarters stained windows. Wu Lin hung periously from the ledge, before Goff launched a Twisting Fist Strike into her glass cut face, slamming her nose bone into her brain, and sending the Assassin flailing to the ocean depths 26. Mirel the Red and a handful of Pirates stormed the Quarters – but Goff had already evaded and hidden in a different room, thus avoiding being discovered. Mirel and her posse then retrieved Greta from a cage that Cinanbar had locked her in 27. Naruta used her Disguise skill to mimic Bear, and the Pirates above deck began to raise the lift – but Naruta was weary that the well lit level above was being guarded and didn’t proceed upwards 28. Naruta spied that Cinnabar and Mirel the Red were on the mid-deck and that Greta was being held in Silas’ neck grapple lock. Moreover, the fire had been doused and replaced by the fiery anger of 45 enraged Pirates that wanted BLOOD! 29. Cinnabar made the Heroes aware that Greta was with him, and that they had one-minute to surrender to slavery, or else face certain death 30. The 60 bedraggled slaves lost the will to fight when Monty and the Heroes couldn’t prove that they had the magical power to defeat the Undead Captain – and dropped their weapons 31. The 37 Dolphin Mariners had been reduced to 36 after Nish-Alah was killed in the earlier battle – much to Virtus’ sadness. Nonetheless, they were still led by the senior leadership group of Miresh, Lt Kym and Jo-ad – and would rather die than return to slavery! 32. Marcellos ordered the Dolphin Mariners to barricade two of the entrance hatches into the Slave Deck, restricting any attack to one portal. Monty tried to fire a Magic Missile at the Pirates swarming on the next level, but was unable to cast any magic 33. Cinnabar bellowed a 10-second warning then after that time called on “Quezkari” three times 34. Greta watched as Cinnabar turn to ash, then rose from the dust in the form of a Skeletal Undead Pirate Captain grasping an eerie green smoking skull 35. Waxley fluttered around squawking “When the Undead Captain Rises – Death Must Follow”, as an ankle-high, thick green mist rose from the floorboards below the defiant Heroes and Dolphin crew 36. As the situation teetered on boiling over into full scale battle, Goff once again returned to Prayer… inside a cupboard … confident his in Throff would prevail Session 4 1. The Undead Cinnabar – green flaming skull in hand - prepared to confront the Slave Uprising, his frenzied crew, led by first-mate Mirel the Red, calling for blood! 2. Greta explained the next step in the ritual required a Spell Book from the wizard Monty; and convinced Cinnabar that it was Quezkari’s will to keep the Slaves alive 3. Cinnabar disappeared into the thick mist and rematerialised on the Slave Deck – demanding all before him yield to his ominous glory 126 | P a g e Last Updated 120213 4. Marcellos questioned the Undead Captain, and was struck by the skull, with chilling effect 5. Marcellos, Arkai and Virtus surrendered without a fight and the Pirates swarmed the Slave deck to re-shackle them after a full body search 6. The Dolphin Mariners, led by Miresh Ma’kel, called for Monty Ashe to come to their aide – but the wizard was hiding amongst the dead in the brig 7. Naruta and Fingers used their stealth to escape capture and hide in the lift well 8. When Monty and the Spell Book were not forthcoming, Cinnabar threatened Greta with execution – angered at the Elf’s deception 9. Monty gave himself up – and was promptly set upon by pirates and stripped of all possessions 10. Greta and Cinnabar (now returned to his youthful human appearance) obtained Zagor’s Spell cards and ascended to the Top Deck 11. Iorga the Bear became the new Whipmaster amongst the Slaves, and with 30 Pirates guarding the Slaves, the heavy rowing commenced and the path to Blood Island resumed 12. Zagor’s spell cards were set alight and reduced to ash, and Greta smeared them over her naked body, much to Virtus pleasure 13. When the ash touched Greta’s arcane symbols, some of her wounds were healed 14. Greta then conveyed the next step of the ritual – to enter theTemple of the Dark One on Bone Island 15. Cinnabar proclaimed this was impossible as the Temple was protected by a ring of 7 magical stones 16. Greta said that she needed 7 magical items to dispel the defences 17. Cinnabar gave Greta access to the Heroes items storage cage – and she chose 7 magical items – which were promptly locked in a sturdy chest 18. Fingers moved up to the top of the slave deck stairwell before deciding it was too risky to proceed 19. Naruta crept into one of the guest quarters on the mid-deck and disguised herself as one of the pirates 20. Naruta moved amongst the pirates, trying to find the ‘ornate blue box’ that she saw in her dream 21. Naruta found some gold pieces and a silver Khulian piece which she promptly stashed away in her gem pouch 22. Greta’s eyes turned jet black – seemingly at her will now – and she convinced Cinnabar that she needed Goff’s clerical powers for the next ritual 23. The pirates searched the ship for Goff – Silas Gallows wanting ‘blood for blood’ because Goff killed his beloved Wu Lin 24. Greta teamed up with the disguised Naruta and they found Goff hiding in a cupboard in the one of the State Rooms 25. Goff was dragged onto the main deck where Cinnabar called upon his parrot Waxley to test the validity of Goff’s importance in Greta’s ritual 26. But before Waxley could perform the check, Greta intervened – again with eyes black – and successfully convinced Cinnabar that such a test angered Quezkari 27. Silas warned Goff that his time would come… 28. Goff was shackled with Monty, Arkai, Marcellos and Virtus – who were getting weaker as minutes of heavy rowing turned into hours 29. As night fell, the shackled Slaves were allowed to sleep but their stamina was reduced by fatigue, and their condition further deteriorated due to lack of food and water 30. Fingers slept out of sight in the crook of a roof beam – but also weakened by hunger and thirst 31. Naruta’s disguise was working and she was making her way freely around the ship 32. Virtus used a throwing knife to hit Waxley – but when the assassin went in for the final kill, the parrot had disappeared – and flew to Cinnabar 127 | P a g e Last Updated 120213 33. Virtus hid on the mid-deck by joining a card game, calling himself Boris, and winning a few hands 34. Naruta discovered her pouch (of gems, gold and the Khulian piece) had been torn in half and all contents lost 35. Waxley perched on Cinnabar’s shoulder as they were joined by Silas Gallows in a hunt for Waxley’s assailant 36. Waxley saw Boris (Virtus) and squawked “There be the Spy!” – Silas fired his neck choke grapple and Boris was promptly shackled to one of the slave oars 37. Night turned into Morning and the Heroes were awakened by the cry of ‘Land Ahoy” from the Crow’s Nest 38. The Virago had docked at the end of a long iron rusted jetty 39. Awaiting them on shore were 30 black armoured soldiers, 2 horse drawn wagons, a large burning brazier flanked by a tribal shaman and armoured giant, and their fancily armoured leader – Lord Carnuss 40. In the distance Greta could see a large bustling port, an ominous colosseum, and a foreboding castle atop a hill 41. Marcellos, Arkai, Virtus, Naruta and Monty were unshackled from the oars and reshackled together in a line 42. Goff remained behind with the remaining 21 Mariners, and 58 bedraggled slaves 43. The prisoners were then marched to the main deck and paraded in front of Lord Carnuss 44. Cinnabar yelled from the forecastle – “Behold, I bring you the Titans of Titan” 45. While the pirate crew was preoccupied, Fingers used her Climbing and Stealth to steal provisions from the Galley before jumping ship and hiding under the beams of the jetty 46. As the shackled heroes walked the long plank onto the jetty, Marcellos tested his Tattoo of Mesmorising on Arkai – it worked – so magic was back on the menu Session 5: October Synopsis 1. Arkai, Virtus, Naruta, Marcellos, Monty and the Mariners were marched – shackled – onto the beach of Port Wintersholm on Blood Island 2. Greta remained on board the Virago with Captain Cinnabar and his crew – and was sent off to retrieve six of the Heroes magical items to hand over to Lord Carnuss 3. Lord Carnuss took Marcellos aside to boast how Quezkari had found and restored one of Shareella’s Collars of Obedience - before drugging him unconscious and assigning two guards to take him to the Colosseum – to be paraded before the waiting masses 4. Carnuss then demanded a sixth ‘Slave Champion’ and Monty obliged by spilling the beans about Goff in the slave galley 5. Fingers surveyed the scene from a hiding place beneath the jetty – and slipped a whip and Lockpick set to Goff as he crossed from the Virago to the beach 6. Goff rejoined the main party of Heroes – after surviving an assassination attempt from the vengeance-fuelled pirate Silas 7. The 14 severely weakened Mariners – led by Miresh Ma’kel – stood fearful and under guard 8. The Heroes were marched to the iron-brand-filled brazier – prodded by 6 pole-arm wielding Blood Guards 9. Monty was wounded by two of the Guards after speaking out-of-turn to Lord Carnuss 10. The Heroes were forced to kneel before Malu the Shaman, and an armoured Troll – as Carnuss and 28 of his Guards looked on 128 | P a g e Last Updated 120213 11. Fingers snuck into the cargo that was being carried by the Guards onto a waiting wagon – along with a sack containing the six magical items that Greta had chosen 12. Goff used the lockpick from Fingers to undo his shackles, and before Malu could stab Monty with an ornate knife imbued with an obedience incantation, Goff cast an invisible Mind Dart that sent the Shaman wailing in pain 13. Monty shattered his constraints and cast Control on the Armoured Troll – who promptly dismembered one of the Guards 14. Goff then conjured his trademark Forcewall of Throff and smashed the Shaman 30 feet away 15. Lord Carnuss called out to “Subdue the Uprisers” – and all the Heroes were attacked and wounded by the polearm Guards 16. Goff cast another Force Wall – this time hitting Carnuss and two of his personal guards 17. Carnuss’ Guards were taken down but amazingly, the Force attack seemed to have no affect on Carnuss – who waved his mace yelling “Fools! This is not Quezkari’s Will - Surrender or Die!” 18. Virtus did a commando roll and grabbed the lockpick set off the stony beach – freeing himself and grabbing a polearm to defend himself 19. Arkai was attacked by two guards but timed his defense perfectly - the swinging of their blades cutting through his shackles 20. Arksai then smacked one of the guards with the flailing chain, before grabbing a sword and doing battle 21. Monty was being attacked by two guards as well, and used lightning bolt blasts to fry them in their suits of armour – but not before suffering near fatal wounds 22. Marcellos woke from his drugged state – and although shackled, immediately drew one of his captor’s swords – and a great sword fight ensued in front of a large crowd that had gathered outside the Colosseum 23. As a wagon of Guard reinforcements thundered from the Castle towards him, Marcellos dispatched the guard to the boos of the crowd – then unlocked his shackles 24. Marcellos sprinted to the beach – zig zagging to avoid being run over by the Guard’s wagon 25. Fingers whipped her horses into a frenzy – directing her wagon towards two groups of guards and trampling them to death – this also prevented the crossbow armed guards from loosing bolts 26. Fingers then steered her Wagon past Marcellos, who jumped aboard in one heroic swoop – a smile immediately stretching across his face as he found himself in possession of the Heroes six magical items 27. Naruta saw that Monty was close to death, and selflessly moved in to Assassinate one of his aggressors – but the Elf Assassin was slain by a wellplaced polearm blade – sending her guts spilling onto the white sand beach – and fleeting images of her life flashing before her eyes 28. Goff made it to the Shaman and promptly broke his neck before hiding behind the large brazier – where Traph and Monty also hid 29. Cinnabar transformed into his Undead Form – Skull of Power glowing green in hand - as his parrot Waxley squawked “Nothing good can come of this!” 30. Greta took the element of surprise and grabbed the Skull of Power – planning to jump off the Virago into the waters below – but a voice entered her subconscious before she did so – it was Quezkari: “Do this, and you choose death over Glory” 31. Greta continued her plan – only to find her hands affixed to the Skull – as arcs of green energy exploded into her body, stripping her clothes and ripping her flesh 32. Monty saw Greta being torn apart by the Skull’s unrelenting power and commanded the huge Troll to hurl his sword like a Javelin at Cinnabar – but the throw missed! 129 | P a g e Last Updated 120213 33. The Troll was then set upon and slain by 6 more polearm guards that had joined the fray from the jetty 34. Undead Cinnabar raised the Skull before his crew – as Greta dangled in brutal unrecognizable pain – “Traitor! We could have ruled Titan – as Undead Brothers!” 35. Greta begged Quezkari forgiveness – gargling in blood that she still wanted to join him – to which she heard Quezkari hiss “Oh, you will….You will” 36. Greta’s last remaining flesh was then stripped off her bones – the second Elf to fall on the beach - and her skeletal remains fell in a heap. Rising immediately as a Skeletal Warrior of the Quezkari! Session 6: November Synopsis 1. The battle between Lord Carnuss’ Blood Guards and the Heroes raged on 2. Arkai and Virtus finished off their opponents in quick fashion 3. Monty controlled the Guard driving the reinforcements wagon and ploughed into Lord Carnuss 4. Lord Carnuss used his magical mace to smash one horse away, and a second horse deflected off his armour - but the remaining two horses, wagon and crew crashed into Carnuss resulting in a massive wreckage 5. Goff healed Monty – restoring some valuable Stamina 6. Monty told Traph to use a hot Branding Iron on the Heart that the Shaman dropped 7. Fingers rammed his horse drawn wagon into five attacking Guards 8. Marcellos jumped out of the wagon and used his Battle Lore to stir the 14 Mariners into action 9. Monty lost control of the wagon driver and noticed a unit of Cavalry and Foot soldiers massing near the Castle 10. The undead Cinnabar and his crew were enjoying every minute – mocking the heroes and predicting their impending doom 11. Goff retreated to an outlet of jagged rocks 12. Marcellos cut through the Guards that had begun executing the frenzied Mariners 13. Arkai joined him to help free the Mariners – much to Lt Kym’s joy (hello lover) 14. Captain Miresh Ma’kel unshackled himself and awaited Marcello’s escape plan 15. Lord Carnuss emerged from the wreckage unscathed – along with six wounded Crossbowmen - and cried “Kill them, Kill them all!” 16. Lord Carnuss Cavalry charged towards the frey from the Castle 17. Fingers steered his wagon around towards Lord Carnuss and the Crossbowmen – then jumped out before it also crashed into them 18. Monty transformed into a Birdman, and also transformed Virtus as well – and together they picked up Goff, Fingers, Marcellos & Arkai 19. Lord Carnuss and Undead Cinnabar cursed the Heroes escape yelling “We will meet again!” 20. Mirel Ma’kesh and the remaining Mariners were horrified at being abandoned – before being mercilessly slaughtered by the Cavalry 21. Monty used World Lore to determine that Blood Island consisted of two Islands – and flew in the direction of a cove on the second ‘Eastern’ Island 22. Marcellos noticed a small Pirate skiff heading in the same direction as his Birdmen carriers 23. Goff used his Mountain Lore to ensure they landed beside a freshwater river 24. The Heroes quenched their Thirst, and washed themselves for the first time in a long time 25. Fingers used Mountain Lore to build a fire and shelter – and the party recovered from their ordeal 26. Virtus did some foraging and caught a turtle, a wounded hawk, and some rare healing herbs 130 | P a g e Last Updated 120213 27. Virtus returned with enough food to feed the party – and they ate a hot cooked meal – warming their spirits 28. The Pirate skiff that Marcellos saw was the ‘Scar of the Sea’ – one of Cinnabar’s raiding vessels. It was captained by Lucius Mantrapper and was tasked with delivering the Skelatal Assassin Greta 29. But as skeletal Greta walked to the Heroes position on Eastern Island – Lucius and his 4 man crew threw a net around her 30. Goff tried to warn Greta, but to no avail, as Marcellos activated his good old Boots of Speed to arrive on the scene first 31. Lucius recognized Marcellos (much to his delight) and revealed themselves to be in allegiance with Nicodemus, and warned that Skeletal Greta was sent by Cinnabar to kill them 32. Skeletal Greta explained that this was initially the reason she was resurrected by Quezkari, however outside the Virago had her own free will and was just like the living Greta 33. Goff and Arkai were particularly skeptical but after Greta disarmed herself, she was accepted into the party 34. Lucius gave Goff a Scroll bearing the Seal of Nicodemus – and added that only a true Hero of Titan could open it 35. Goff promptly opened the Scroll and read the letter to the Heroes. It was from Nicodemus and implored them to come to Fang to help search for a magical artifact that could defeat Quezkari (and Cinnabar) 36. Virtus gave Monty a polearm which the wizard converted to a Quarterstaff (after many failed attempts to wittle one himself) 37. Lucius and his crew sailed the Heroes across the Western Ocean for four days and nights. One of the crewmen Nister assisted the heroes with wound kits each night 38. The Heroes arrived in the Great City of Fang refreshed and sought out Nicodemus in the House Almighty 39. There was much fanfare in Fang, and Marcellos grabbed a flyer which explained that today was the start of the new Trial of Champions 40. The Heroes met Nicodemus who explained their next adventure – to enter the Trial of Champions and retrieve the Box of Logaan 41. Nicodemus also bestowed an Elven Blessing on Virtus; and revealed the true intent of Skeletal Greta – as well as foresaw that the skeleton would be able to lead them to the Temple of the Dark One 42. The Heroes then began placing their orders with the Acolytes of the House Almighty, according to the rules of the Trial of Champions 43. Marcellos distributed some of the magic items amongst his teammates 44. Monty sold the Wand of Acid Arrow for nice sum of 150 gold pieces The Trial of Champions Session 1 (December Synopsis) 131 | P a g e Last Updated 120213 1. The High Priestess Ophelia of the House Almighty paid for the Heroes equipment and supplies 2. Waarlord – an acolyte of the Goddess Sindla – joined the party 3. Goff remained behind in a Temple of Throff, to make use of the Holy Throne after consuming a particularly nasty curried broth 4. Baron Sukumvit hailed the glorious return of the “Six-Pack’s” original members – who completed the first Deathtrap Dungeon 2 years ago – Marcellos, Arkai and Fingers. He also let Marcellos know that ‘a number of items needed to be found to complete the Trial…” 5. The crowd cheered as Fingers led the party through the crystal-lit dungeon. Grelator was also at the front putting her Undead Life Sense to limited, but sometimes effective, use 6. Monty mapped their progress (while Arkai explained his idea for mapping on a magical device called an iphone) 7. Grelator opened a door in spite of the sign “Keep Out!” and two Hellhounds attacked. 8. Arkai & Grelator were wounded before the beasts could be vanquished by Marcellos, Arkai and Virtus 9. Fingers and Virtus searched the room, as Waarlord cast his healing spells 10. Fingers found a gold bell and Monty noticed a “G” inscribed on the inner side 11. The party came to a bridge that spanned a deep chasm. Squawks could be heard beneath, as Fingers descended a rope that dropped into the darkness below 12. Eventually they all decided to cross the bridge, heeding a sign that said they needed to discard an item into the chasm first. Monty providing one gold coin per person to this end. 13. Fingers found a lever built into a wall that opened a secret stone door 14. Waarlord cast Ghost Hand to pull the lever up, and the door opened 15. Marcellos tried unsuccessfully to hold the door open, while Monty was stuck by a poisoned needle trying the lever again (although he quickly neutralized its affects with an antidote) 16. Eventually the party moved through and into another corridor, and came upon two doors - a smelly “witch broom” door (could this be the home of the Witch Stirges that Nicodemus said has the Box of Logaan?), and an icy “dead imp” door 17. Grelator tested the vapours with some of Waarlord’s worms, before the party hatched a plan to flush out the occupants of two rooms 18. Marcellos swung the witch broom door open and activated his Boots of Speed to high-tail it away, as Waarlord smashed the icy door open with his 2-Handed Hammer – such a peaceful fellow 19. A swarm of Giant Mosquitoes buzzed from the witch broom room and attacked 20. Virtus and Grelator fired a combination of poison-tipped and normal arrows but the Mosquitoes were soon upon the party 21. Grelator, Marcellos and Arkai used their swords to cut the insects down, but not before one of the Mosquitoes pierced Arkai with its proboscis (thanks Tazz) 22. A large savage creature known as a ColdClaw then emerged from its icy chamber, and lumbered towards the party, freezing the walls and floor as it progressed 23. Behind the Coldclaw, another swarm of Mosquitos gathered, but were held back by the extreme cold 24. Arkai and Marcellos pelted the ColdClaw with Fire Powder Bombs, but they had little impact 132 | P a g e Last Updated 120213 25. Monty stepped forward and launched an Earthen Cannonball (Tai Chi Master style), and then followed this up with a Raiden-like Lightning Bolt which ripped apart the ColdClaw in a brilliant display of electrical fury 26. The second swarm of Mosquitos then attacked 27. Marcellos and Arkai did their best to hold them at bay, but the insects quickly engulfed all members of the party 28. Monty smashed two Mosquitos down with another earthen cannonball, freeing Fingers from battle; Waarlord was very impressive with his Indiana Whip; Virtus slammed called shots into a couple of the insects; Grelator was hit a few times before the other Heroes came to her aide; and then Arkai and Marcellos finished off the rest in quick fashion. 29. Waarlord did another spot of healing, as Arkai felt ill for a while and decided to take a swig of antidote to be sure 30. Fingers searched the ColdClaw’s frozen cavern – absorbing some cold damage – but was compensated with four finds: a Gold Skull with waxed cavities, a frozen vase painted with a “D” and containing something inside; a pair of Boots of Featherfall; and a Cursed Gold Ring of Petrification 31. Grelator then stepped into the yellow vapour and opened the witch broom door - revealing a cluttered abode and an old hag stooped over a large boiling cauldron 32. Grelator fired a poison arrow as the witch cast a spell 33. The arrow disintegrated in mid air, as a bolt of black energy flew from the witch’s hands and struck Grelator’s Bow, blackening it entirely and burning like acid into the skeleton’s hands 34. Grelator retreated as the witch’s door slammed shut and she cackled “Fools!” 35. The party then noticed large Grubs with Pincers were climbing up Grelator – Marcellos shouted “Run into the Freezer room”, as Waarlord followed 36. Just as Grelator entered the room – the Bow turned completely to acid and the Grubs had started chewing through her bones 37. Grelator collapsed – within an inch of death – her life essence ready to drift back to the Underworld 38. Luckily, the icy cold air killed the Grubs and Grelator had dropped her cursed acidic Bow 39. Waarlord cast a Mister Miyagi Healing spell to restore some much needed health to Grelator TRIAL of CHAMPIONS - Session 2 (January Synopsis) 1. Waarlord expended more Mana to Heal her Skeletal comrade Grelator 2. Waarlord and Grelator examined some of the items they had found but were yet to open or reveal for hidden properties 3. Monty continued to map the dungeon 4. The party decided not to venture back into the Witch’s room, although Arkai theorized about some clever engineering that could be constructed to pipe ice cold air into the witch’s abode (go figure?) 5. Fingers led the way deeper into the dungeon and developed a system of opening doors that involved a Listen Check, a Stealthy open, Peering past the slightly ajar Door – and later adding a fourth step of Investigating the room using Marcellos’ mirror 6. Marcellos also developed a system of Formations (for single file, double file, doorway entry etc) - as well as regular Boots of Speed activations 7. Virtus used his Tracking skill to ascertain who had been before them, and found an area where a bloody skirmish had taken place 8. Soon the Heroes came upon a room of Orcs 133 | P a g e Last Updated 120213 9. Virtus used a called shot to hit one of the Orcs in the throat, then Arkai & Marcellos separated arms and heads from some other Orcs – keeping two alive for interrogation 10. Monty tricked one of the injured Orcs into revealing some information about the dungeon (Skeletal Demons, and Spiders’ Lair), then rewarded the Orc with a Cursed Ring of Petrification - which turned the hapless creature to stone 11. Monty searched the Orc bodies and found a gold ring – but lost it to Fingers during her ‘Roguish Appraisal’ 12. Fingers searched the bunks area and found a blank parchment which Monty revealed to be a Scroll of Astral Journey. Only magic users could use the Scroll and so he passed it on to Waarlord 13. Arkai grabbed a number of Orc Throwing Daggers, then placed the stone Orc statue in the dungeon corridor with a sign saying “Don’t Mess with the 6-Pack” (a homage to their first foray in the original Deathtrap Dungeon) 14. Grelator acted dead in the corridor while using her 360 degree head as a lookout 15. The party found a bowl of Goodberries which Virtus revealed were a bit of a hit and miss affair, and to be avoided 16. Fingers was encouraged by Marcellos to eat them, and Arkai convinced the Dwarf to cut herself to see if the berries had healing properties – which they did 17. Fingers began a frenzied consumption of the different coloured berries – most healed, but the odd one made her feel very sick (even with her high Resistance to Poisons) 18. Monty advised Fingers to drink a Universal Antidote which made her “berry feast” safe 19. The party found a narrow candlelit passage, and Grelator’s Life Sense saw an invisible Imp sitting on the plinth surrounded by four candles 20. Fingers touched a Pile of Rocks, and they began pelting her – Monty tried to catch one and Arkai tried to smash one away with his sword – but no cigars! 21. The party soon determined that the Rocks wouldn’t strike if Fingers was blocked from view, so moved around as such 22. The Heroes came upon a poorly nailed door that the Orc warned of. Fingers opened it (as per her system) and saw a dusty and cobwebbed room, littered with bones, which prompted Marcellos to summise that ‘nothing good can come of this’ 23. The party averted entering, but Fingers was eventually teleported into the cobwebbed chamber of bone after stepping into a black room (Virtus tried to grab her out… or did he push her in???) 24. Fingers searched a table in the room, as two Skeletons proclaimed themselves as the Riddling Skeletons – announcing that Fingers had to Speak Not but the Answer to a Riddle 25. Waarlord cast ‘Direction’ to track down Fingers to the nailed door room, and also entered chanting his Ward Undead mantra 26. An electric field blocked others from following Waarlord and the door slammed shut 27. Waarlord was struck by an electrical bolt of energy from the ceiling after continuing her Mantra 28. Fingers found a Skeleton Key in the table drawer after Detecting and Disabling the drawer trap 29. Fingers was also struck by an energy bolt after answering the Riddle incorrectly – before she answered correctly the second time 30. One of the Riddling Skeletons congratulated Fingers – before collapsing and said her reward was in the drawer of the table (doh!) 31. The party then continued to an intersection with narrow corridors 134 | P a g e Last Updated 120213 32. After ignoring pleas for help from one direction, they entered the Liche Queen’s Room 33. Both Monty and Waarlord determined that the Liche Queen was at powerful Undead being, and so the team promptly kowtowed before her 34. Marcellos undertook the Liche Queen’s Challenge which involved wearing a magical gauntlet Cursed with six excruciating tortures 35. Marcellos succeeded with ease, impressing the Queen and further embedding his legendary status 36. The Liche Queen rewarded him with a scroll that revealed the “Set Two” combination of numbers 37. Monty also performed the Test successfully and was told that the Box of Logaan resided with the Witch of Decay 38. Arkai decided to also bear the Gauntlet of Pain. In spite of finding the Test a lot more difficult, he succeeded and the Liche Queen revealed that “only one amongst them can summon She that can overcome the Witch” 39. The Party deduced that the Queen’s answer might relate to a spell, but were left confused as neither magic user (Waarlord or Monty) had any Summoning spells 40. The Heroes then rescued a Halfling named Billy Bob who was caught in Giant Spider’s web – Fingers freed the Little Person, pickpocketting a gold ring in the process (0.5…) 41. Virtus was firing poisoned arrows with impressive flair – spewing spider eye-guts with his deadly aim 42. Fingers threw a Fire Powder Bomb that sent two more Giant Spiders scurrying back into their webbed tunnel 43. Marcellos and Arkai were determined to cut through the sticky web and eventually cleared a path (which reminded Arkai of an old gold club adventure back in Analand) 44. Fingers broke off a Spider’s leg and used it as a torch, moving deeper into the Spider’s lair – but only to arrive at the base of a high vertical shaft cocooned in yet more web 45. Marcellos persuaded Billy Bob to accompany the party – to find a treasure to replace the gold ring he had lost (hello Fingers…) 46. However, the other Heroes decided to send Billy Bob back to his subterranean community – to perhaps return later with a torch and some food TRIAL of CHAMPIONS - Session 3 (February Synopsis) 1. Grelator started the session strategically – suggesting the party needed to go back to the Witch; as well as spend time determining all the items that everyone was carrying 2. But nothing came of the strategy – other than remembering once again the Liche Queen’s hint that “only one amongst them can summon She whom can destroy the Witch” 3. Fingers got hit by yet another rock as she crossed in front of the enchanted pile of rocks 4. Fingers opened a door that revealed a small empty dark room 5. Waarlord threw a worm inside and it disappeared – in the same way Fingers did in the Teleport room 6. The party then met Trialmaster Noy who welcomed them to two Tests – one of Strength & one of Intelligence – failure at either stage would result in Death. Success meant the party could advance further into the dungeon 7. Marcellos volunteered to undertake the Test of Strength – which involved a tug-of-war against a muscular Neanderthal 8. As the others watched on, Marcellos endured one of his most perilous tests ever – as the Neaderthal edged him ever closer to defeat – and Death! 135 | P a g e Last Updated 120213 9. Fingers tried to help by taunting the Neanderthal, and flashing his booty; Monty spoke in the Trailmaster’s Eastern tongue and conned him into thinking he was a Quality Control officer working for Baron Sukumvit (and uncovered that a Potion of Strength would have helped Marcellos immensely); Waarlord tried to determine any magical presence; Grelator did a fancy foot shuffle; Arkai suggested an all-out attack; while Virtus continued to grumble ‘Hurry Up, Marcellos’ 10. Marcellos tried to use his Mesmorising Tattoo, as well as his Skills and Specialties, to influence the contest – but to no avail 11. But just as Trialmaster Noy prepared to proclaim Marcellos’ demise – the golden warrior summoned all his internal strength and drew the Neanderthal across the line, and claimed VICTORY! And more fodder for the Inglorious Volumes of Marcellos 12. The next Test was one of Intelligence – the party was lowered into a caged pit and then handed a parchment by Trialmaster Noy – they had 13 minutes to solve a puzzle 13. After some debate over the answer, the party concurred with Marcellos, and Monty gave the Trialmaster their answer – CORRECT! 14. Trialmaster Noy revealed a secret magical door that led deeper into the dungeon – the party were now permitted to move through at any time, but they wanted to check out more uncharted passageways first 15. The Heroes found a magical suit of silver Elemental Armour, and after Grelator checked it out, and Monty revealed its powers, Arkai ended up wearing it – and looking like a million silver pieces!!! Perhaps Arkai was now a match for Stirges! 16. The party then moved through another heavy door and found themselves at the top of a staircase (much to Monty’s mapping delight) 17. Fingers opened a large chest and found two empty gold flasks – Monty determined that one contained the remnants of a potion of Strength, whilst the other the residue from a Potion of Healing….someone had been here before 18. Waarlord and McShifty then searched a dingy cobwebbed basement full of rotting crates and barrels 19. After a battle with some disgusting Dire Rats, Waarlord was bitten on the ankle but also managed to retrieve a gold ring from the inside of some mouldy bread. Monty revealed it to be a Ring of Swarm Control – perhaps another useful weapon against the Witch! 20. Fingers then decided to check out the other Teleport room –after getting hit by another rock on the way through ;o) 21. Marcellos warned McShifty that ‘nothing good can come of being Teleported’ but Fingers’ curiosity was insatiable and he asked for 5 minutes… then Waarlord promptly pushed the Dwarven Rogue into the room! 22. Fingers McShifty emerged in the middle of the Witch’s room – she cackled with delight “I’ve been waiting for you” – as Fingers surveyed the room, sighting a ornately fashioned blue box sitting proudly on one of the shelves 23. The Witch cast 2 mosquitos (one piercing the Dwarf with its probiscus), as 2 killer Bore Grubs climbed up onto Fingers from the putrid mist at her feet – ripping open her flesh with their razor sharp maws 24. McShifty cowtowed to the Queen of Decay, offering gifts and service, only to be shown the badly decomposed head of another Dwarf that had also entered her lair uninvited (perhaps the Dwarven contestant Sharn Rockbiter) 25. The Witch then summoned 3 massive Spit Worms and told Fingers that if she killed the worms, she could go free 26. Fingers McShifty dropped her backpack, and gulped a Major Healing Potion, before using her Agility to cartwheel behind one of the Worms, 136 | P a g e Last Updated 120213 and slam her Warpick into the blubbery mass – but the Worm exploded, spewing acid onto Fingers! 27. The Witch cackled as the ‘entertainment’ intensified, with Fingers dispatching another Spit Worm by jumping on its back and squeezing it’s acidic spit onto the other one, before dispatching of the last in impressive fashion 28. “Woo Hoo!” – Fingers enjoyed a fleeting moment where she thought she had won her freedom – until the Witch’s laughter was replaced with these dry words “Now, you die!” 29. Meanwhile…. The rest of the party had grown restless in waiting to discover where Fingers had teleported to, so followed behind – but unfortunately for McShifty, they teleported to different (previously visited & safe) locations of the dungeon 30. Fingers McShifty made a frantic dash for the exit as the mosquitos closed in, stabbing her as she scrambled for another Healing Potion 31. Five more Bore Grubs climbed onto Fingers as the Mosquitos made way for a black bolt from the Witch’s fingers – which struck and decayed the Healing Potion (which Fingers then threw at the Witch, only to see it decompose in mid-air) 32. With no help forthcoming from his heroic brethren – Fingers made her last desperate action. She threw herself into the locked door in an attempt to crash threw it and run into the Ice Chamber to freeze off the Grubs (a la Grelator)….. But Fingers FAILED! 33. The Bore Grubs chewed into the Dwarf’s muscles and tendons, bringing the Dwarf to her knees, and then another black bolt of energy smashed into her back, punching a hole through her chest – exploding shards of bone and meat onto the door 34. As the Bore Grubs continued to burrow, Finger’s last memory of this world was of being carried by the Mosquitos and dropped into the Witch’s Cauldron, and then the extruciating pain of an oily furnace stripping away flesh to bone! 35. The rest of the party regrouped, unaware of Fingers fate - Marcellos scratched a message into the wall next to the Teleport room in case Fingers returned (‘Eat at Noys’) 36. Monty went back to the room with the 4 Candles and the invisible Imp (which only Grelator could see) 37. Monty revealed the candles to be Candles of Banishment, and spoke in the Imp’s magical tongue to strike a deal with the devil 38. Monty freed the Imp, named Ngldror, and in return Ngldror promised to command some of his Imp friends under the bridge to raid the Witch’s room and retrieve the Box of Logaan 39. Once free, Ngldror screamed “Undead Amongst You” and attacked Grelator, who quickly slashed the Imp with his dagger, causing purple ooze to splatter from the still invisible creature. Ngldror flew away – and failed to return within the allotted 10 minues 40. Waarlord coughed up some black phlegm as he realized that he had contracted some horrible Sewer disease from the rat bite TRIAL of CHAMPIONS - Session 4 (March Synopsis) 1. The party was joined by a masked Elven Rogue named Talon StoutHawk, Master of 1000 Locks, Defender of Darkwood, & Protector of Halflings everywhere! Talon was a friend of Billy Bob and had entered via a secret passageway in the Spider Cavern. 2. Waarlord discovered that his frozen “D” inscribed vase was beginning to thaw – revealing a brown coloured item within. Talon drew his dagger and cracked the ice seal, and with Monty’s help, the party had discovered a Bag of Invisibility Dust 137 | P a g e Last Updated 120213 3. As Talon warned his newfound friends about a rat horde he discovered on the basement stairwell, that very same vermin began scurrying towards the Heroes….joined by two large hairy Giant Spiders 4. An invisible Imp stole a Breathing Mask from Marcellos 5. The party retreated into the Imp Candle room. There they met Goff – Servant of Throff. The Dwarven Cleric had initially entered with the party, but fallen ill, and had holed up under the plinth in the Imp Room, which is where the party now found him. 6. Grelator used his Life Sense to reveal more Invisible Imps down the hallway (in the opposite direction of the advancing rats and spiders) 7. The party decided to move towards the Imps, which was also the way to the Witches Room 8. Marcellos cracked an Egg of Poisonous Gas in the path of the vermin, immediately paralyzing their advance – although a small number continued through 9. The Imps seemed to feared Grelator – and backed away as the skeleton advanced - hissing “the Undead is amongst them” (which Monty translated) 10. Grelator fired ye olde “Vendetta from Greta” into one of the Imps as a parting gift 11. The party arrived at the Witches Room and Monty setup his Candles of Banishment down the corridor (to trap one of the Imps and possibly dissuade the others) 12. Waarlord cast Deity (in between twitching his nose, and looking for cheese) to ask his God Sindla for help in unraveling the Liche Queen’s advice that “One amongst them possesses the means to summon She that can defeat the Witch” 13. Sindla appeared in Waarlord’s mind and said the party was well placed to defeat the Witch, but that she couldn’t reveal what the Liche Queen meant, as doing so would nullify the power bestowed to one of the party 14. Now it was time to Kick Ass – kill Stirges the Witch, get the Box of Logaan, and avenge the Death of Fingers! 15. Monty began enchanting everyone’s weapons with bonuses to Hit or Damage 16. Arkai stormed in splendid in his silver Elemental Armour – throwing a Flash Powder Bomb at the startled Witch 17. Talon drew a dagger in one hand and a sword in the other and followed close behind 18. Marcellos used the Invisibility Dust and also entered 19. Goff cast Eyeball & Hand spells in preparation for searching the Witches abode 20. Virtus notched an arrow and stood in the doorway, as Grelator & Waarlord guarded the hallway 21. With the Witch stunned by the Flash Bomb, Arkai wasted no time and kicked over the cauldron, spilling the boiling concoction and all of its vile contents onto Stirges 22. Stirges screamed and was knocked backwards onto her many cluttered shelves, sending the Box of Logaan tumbling to the floor, along with stacked rows of items and trinkets 23. At the same time, small Bore Grubs emerged from the tepid fumes that engulfed the floor, and climbed up Arkai, Marcellos and Talon. Some of the Grubs started to tear at Arkai, but were unable to penetrate his substantial armour 24. Grelator entered the fray and put on her Ring of Swarm Control, immediately taking control of the Grubs, and preventing them from devouring his three comrades – and instead sending them scurrying in the direction of Stirges 138 | P a g e Last Updated 120213 25. Arkai hacked at the vile Witch with his magical sword (that was also coated with Blood of Nil poison). Stirges screamed and hissed expletives, black ooze spurting from her wounds 26. Talon stabbed her with his sword and dagger – but yielded a different result – that of sand, as each blade exited 27. Marcellos searched the collapsed shelves for the Box of Logaan, as did Goff with his Eyeball but neither could find it 28. Virtus fired a carefully placed arrow into Stirges – but it too only drew sand 29. Arkai continued to slash and hack the vile Servant of Decay – who had been unable to recover from the surprise attack. Talon pinned the Witch’s arms into a wooden shelf, as Arkai thrust his Sword of the Bats up into her throat and out through the top of her head! 30. Black ooze spewed all over the place, as Arkai stepped back. Stirges began to disintegrate as the blood became acid, burning off the Bore Grubs that Grelator sent to attack her 31. Talon quickly withdrew his sword as the dagger (and Stirges) turned to sooty ash!!! 32. Virtus joined Marcellos and Goff’s eyeball in the search for the Box – but it was Arkai’s moment – and he reached into the debris and retrieved the Box of Logaan in one move! 33. A cursory search of the Witch’s lair turned up two backpacks (full of magical stuff, and Fingers McShifty’s equipment), some labeled vials (Swimming & Staining), four magical Pouches of Grain, and a Potion of Cure Disease….which Waarlord promptly consumed, thus ridding him of the Rat Disease 34. The party distributed their mother lode, then Grelator checked out the bridge that spanned a gaping chasm – and saw tons of invisible Imps abandoning the dungeon corridors and flying down into the darkness of the abyss 35. Talon sent down his Hawk, named Stoutclaw, but it was gratefully set upon by the evil Imps, and killed 36. Goff cast another Eyeball and sent it after the Imps, which tried fruitlessly to attack it as well. 37. The Eyeball was able to recon the area and revealed (a) a 150 foot drop into an underground river that flowed into a tunnel (b) a huge cavern lined with hundreds of hanging and clawing Imps, that darted in and out of the water; and (b) a rope that descended 100 feet to a ledge and cave, which was occupied by some spindly humanoid carrying a rucksack and wearing a necklace laced with skull heads 38. The party concurred with Marcellos that no good could come of a descent down, so the party made their way back through the Deathtrap Dungeon to Trialmaster Noy (using Monty’s map) 39. The Trialmaster greeted them respectfully and opened the magical portal that led deeper into the dungeon, adding “Congratulations Contestants, you are now half way in the Trial of Champions…..” TRIAL of CHAMPIONS - Session 5 (April Synopsis) 1. The party moved through a magical wall portal into what Trialmaster Noy explained was the second half of the dungeon – and past the point of no return! 2. An armoured Sentinel wielding a huge spiked mace awaited them at the end of a wide underground passageway 3. Marcellos recognized the figure to be similar to the Armoured Sentinel he used to fight a horde of skeletons in the Riddling Reaver 4. The Sentinel proclaimed itself to be Kurgash the Merciless – it had been expecting them; it knew of Marcellos & Zan (Arkai); and was happy to see Quezkari’s ‘Agent of Death’ amongst them 139 | P a g e Last Updated 120213 5. The Sentinel threw a black pearl onto the dungeon floor and it opened a 20 foot wide chasm 6. Monty levitated at the back of the party and cast Control on the being, but to no affect. He followed this up with a Magic Missile but the blast dissipated into harmless red sparks against the Spiked Armour 7. Goff cast Eyeball and sent it down the chasm – a Skeleton King riding an Undead Warhorse was charging up from within the abyss 8. Goff & Waarlord could feel the icy chill of evil intensifying 9. Marcellos & Talon combined to rig up a rope and grapple – and Marcellos hurled the grapple at the Sentinel, the hooks lodging over its shoulder and into its underarm 10. Monty cast yet another spell – this time Copy, and an exact replica of the Armoured Sentinel emerged – smashing it’s heavy spiked mace into the original’s back 11. The Skeleton King emerged on its stead and sent an icy blast of Fear at the Heroes – Marcellos was reduced to a blabbering mess; and Grelator was turned into the service of the Skeleton King 12. Grelator fired a holy-water tipped “Vendetta from Greta” into her closest target which was Virtus! Ouch!!! 13. Grelator quickly reloaded but Talon successfully grappled her; pinning her down to the ground before she could loose any more arrows 14. Monty’s Copy pummeled the Sentinel again with the spiked mace 15. The Skeleton King charged forward out of the Abyss 16. Arkai reacted quickly, grabbing the stray rope tied to the grapple and pulling it with all his might, sending the Sentinel toppling over into the crevasse 17. Goff & Waarlord stood side-by-side and began their Undead Mantra – “No Undead Shall Pass!!” 18. The Undead Warhorse reared on its hind legs and whinnied, as the Skeleton King bellowed in anger – unable to break the Mantra’s defence 19. Grelator’s voice mimicked Talon’s mother and pleaded with the Elf to free her. When that failed, Quezkari’s voice came through and told Talon that it would spare its life if it released Grelator – but Talon held fast! 20. The Skeleton King dismounted with its sword & shield as Waarlord & Goff prepared to defend their peers from its attack using nothing but the Power of their Faith! 21. Monty then commanded the Copy to hurl its heavy spiked mace at the Skeleton King – a perfect hit – and it smashed into its back and skull – multiple spikes impaling the Skeleton King and sending its Life Essence back to the Undead Plane 22. Grelator & Marcellos were freed from their Fear induced conditions 23. Waarlord & Goff tried to pick up the Skeleton’s sword & shield but only succeeded in being burnt by an icy chill 24. The Undead Warhorse tried to retreat into the closing chasm; but Grelator chased it and mounted the skeletal being (it was after 9) – but after a short rodeo she but was bucked off and injured 25. Arkai lasooed the Warhorse and broke it in whilst Virtus used his Elven Lore to calm the beast 26. Grelator picked up the Skeleton King’s sword, shield and armour without damage and then searched the King and the Warhorse’s rucksack. She found a black pearl, a vial of liquid and a strange ornate metal shaft inside the King’s ribcage 27. Upon advice from Virtus, and after Arkai rigged an elaborate rope trap, Grelator placed the Skeleton King’s crown on her head 28. Wearing the crown granted Grelator powers as a Skeleton Queen – able to Command skeletons, cast Fear upon mortals, and Control the Warhorse (hereafter named Boney), as well as see and hear through the horse 29. Goff & Monty revealed the other items: a Black Pearl of Summon Skeleton Warriors, a Vial of Levitation, and an ornate Clock Hand 140 | P a g e Last Updated 120213 30. Talon discovered a wide pit that descended 100feet deeper into the dungeon’s depths 31. The party used the thick chain that dangled into the shaft to climb down. Monty levitated Boney under the watchful eye of Queen Grelator 32. Once all down, they found a cavern with four lifeless Boarataurs – all slashed violently to death 33. Waarlord found a clay pig on one of the slain, and broke it open to reveal a gold ring. Goff revealed it to be a Ring of Misfortune 34. Talon led the party up a staircase and through a door – to the party’s horror in contained a large Marble Statue of a White Ram – like the one that guarded the Archmage of Mampang. Not having any Vapours of Dintainta to use to paralyse the Marble Ram, they retreated back down the stairs 35. Waarlord used his Ghost Hand to retrieve a Silver Chalice from a small alcove 36. Monty determined the Chalice to be fashioned in Fang and touched it to reveal its properties – a Chalice of Life Draining – which weakened his Abilities & Stamina 37. Waarlord still had the chalice in his Ghostly Hand and pulled it away from Monty before it rendered the Wizard lifeless 38. Talon carried a flaming torch and lit up a cavern devoid of crystals – then Waarlord used the Chalice’s remaining Life Draining properties against a Xoroa – an Ant Warrior race 39. A fierce battle ensued between three battle-hardened Xoroa, Marcellos, Arkai and Queen Grelator on Boney. Virtus chimed in with some well placed poison tipped arrows and the Ant Warriors fell 40. The Heroes now stand before a huge set of Iron Double Doors emblazoned with fancy Sukumvit script TRIAL of CHAMPIONS - Session 6 (May Synopsis) 1. Talon asked Monty to check his Vial of Staining to see if it was magic. Monty dabbed some of the blue liquid on the tip of his finger, and it turned blue. The wizard deemed it not magical, and his concerns that it could be poison fell on deaf ears 2. Marcellos hypothesized that perhaps the blue liquid was a magical masking agent, as the Box of Logaan shared the same royal blue painted exterior 3. Talon then checked the great Iron Doors for traps, but they swung open as soon as he touched them 4. The party moved into a wide passageway where Talon & Waarlord lit a torch and discovered 6 large bore holes in one end of the passage – whilst in the other direction, a wide pit needed to be crossed to progress. The great doors closed behind them 5. Queen Grelator rode Boney closer to the bore holes as loud clicking sounds emanated from within; She cast her Fear Aura as the rest of the party moved out of the Fear’s radius to the edge of the pit, which dropped 20 feet into a bed of long spikes 6. Giant Centipedes spewed from the bore holes, unaffected by the Fear Aura – their mandibles striking Boney’s skeletal armour – sending a Chill shock into the centipedes with each snap! 7. Virtus fired a “Virtus Volley” of two arrows with deadly accuracy – hitting the centipedes, but unfortunately bouncing off their metallike hides 141 | P a g e Last Updated 120213 8. Grelator retreated with his mount, as the number of Centipedes multiplied to ten 9. Talon, Virtus and Goff successfully jumped over the crevasse. Waarlord failed to make the leap and fell down into the spiked pit (whip flailing) with a thud 10. Arkai & Marcellos then jumped the pit with Monty, and were immediately followed by Grelator and Boney 11. The centipedes ended their assault; but Waarlord was poisoned by the spikes and coughing blood. 12. Marcellos handed the Cleric an antidote, and then Grelator tied a rope to Boney’s saddle and hauled Waarlord out of the pit – before giving him a major healing potion to restore much needed health 13. Grelator then continued her good run by noticing a small plaque and hole at the end of a small side passage. The plaque read “Summon the Win ed Creature” – Marcellos remembered the party had a number of lettered items, one of them a bell inscribed with a ’ G’ 14. Waarlord rang the bell and a dove appeared from the hole – it delivered a parchment that read “Completing the Trial, All in Good Time, The First to Place, on 2:4:9” – the party now had two such parchments 15. Talon then befriended the dove, having lost his hawk earlier in the trial, and named it ‘Lady’ 16. The party moved on to discover a well dressed, yet crushed and bloodied elf , laying on a stone staircase that led to an archway carved in the shape of a mouth. 17. The Heroes recalled that Fingers McShifty (bless her soul) had mentioned that four other contestants had entered the Trial, a Dwarven Noble, an Elven Prince, a Chaos Warrior, and an Eastern Warlord. Marcellos added that the Dwarf was probably the dead carcuss found in Stirge’s; the Chaos Warrior was the Armoured Sentinel they sent into the abyss; this elf body was the Prince, and that left only the Eastern Warlord 18. Talon knelt beside the elf and heard his last words – “Find the two hands to unlock the way past the crushing wall” – when suddenly Talon was grappled and constricted by a Giant purple Tongue that lay beyond the arch 19. Virtus fired two poisonous arrows into the Tongue – killing it – as Talon rolled away, and Marcellos lassoed the princely elven body, dragging it out of the room 20. The looting of the body commenced. Monty had trouble revealing any magical items; but Goff succeeded in determining an elven Bow of Lore (+1 to Hit) which Virtus took; a Dagger of Silence (for Talon); a Potion of Major Mana (which Waarlord consumed, in spite of Goff’s protests). Grelator loaded the remaining sundry items onto Boney 21. Grelator then entered the gaping archway and tried to hack off the tongue to no avail. Talon joined the skeleton and they heard the soft strumming of a harp. Talon could also discern words saying “You must swim the lake; my music will protect you”, but the Rogue ignored them. 22. Grelator lit a lantern and could see a beautiful naked woman perched on a rock in the middle of a dark cavernous lake, 142 | P a g e Last Updated 120213 strumming a harp and with long hair covering her naughty bits (much to Virtus’ disappointment) 23. The party guessed the creature to be a Siren – of which Marcellos reminded them that ‘Nothing good could come of this’. Grelator also used her Life-Sense to make out a writhing, slithering-type creature below the murky water’s surface 24. The party avoided the watery cavern and came across a tall golden statue of a splendidly adorned humanoid body with a dog head. Another plaque at its base read ‘For the Dog-headed Idol, Only a Ring of Gold, Ensures Safe Passage, and a secret Foretold’ 25. Talon gave up his Ring of Misfortune, and a voice boomed that ‘You have done as Durrak asks; All Elves May Pass – Now place on thy Hands that which you require Foretold’. This made it clear that two more gold rings were required for offering. Luckily, Monty had kept the Gold Rings from the Orc’s lair, and Billy-Bob, and these were offered to allow the Humans and Goff to also pass 26. The Items foretold by Durrak were: 27. The Vial of Staining – non-magical; once stained, cannot be removed – useful against invisible creatures 28. The Vial of Swimming – magical; endows Swimming prowess for a short period 29. The Numbered Parchment from the Dove – magical; a combination of numbers; one of three required to avert certain death on the Throne of Gold 30. Virtus noticed an armoured figure in eastern garb dart into a passageway ahead – and the party followed 31. The Eastern Warlord – Zen Kye-Sedutche – awaited the party beyond a stone archway of three dragon heads 32. Zen announced himself, and bantered with the heroes before cursing them for their alliance with Undead beings 33. Arkai Darku, a splendid in silver elemental armour, stepped forward and accepted the warlord’s ‘Challenge of First Blood’. If Zen drew blood first, then the party would abandon Grelator & Boney to taste his blade; if Arkai drew blood first, then Zen would allow the party to pass without further confrontation 34. A magnificent battle of flashing swords and polished maneuvers ensued – as both fighters were equally poised for victory. 35. Arkai struck first, but his Sword of Bats hit the samurai’s ornate eastern armour – and the warlord disappeared in a cloud of smoke – appearing behind Darku. But luckily for Arkai, Zen’s katana hit Darku’s shield for no damage, as Arkai swung around and landed another telling blow – this time piercing Zen’s side and spilling the samurai’s blood. 36. Zen stepped back in dismay, and Arkai did not press. The group then exchanged information about what Parchments each had found, and the party now had the three parchments that Durrak spoke of – the final one reading ‘The Setting of Hands, Precisely Fits, The Order of Three, is 1:7:6’ 37. Zen wished them well, and added that it was now up to Fate to decide who amongst them would pass the Trial. But after Zen refused to join them unless 50% of the Trial’s reward went to him, Marcellos dazed him with his Tattoo of Mesmorizing – allowing Arkai, Talon and Marcellos to triple team and attack the samurai in a dishonorable frenzy 143 | P a g e Last Updated 120213 38. Virtus also chimed in to hit Zen with an arrow, but it struck the samurai’s armour and again he turned to smoke – reappearing behind Marcellos, although incapacitated from his extensive ambush wounds 39. His last words were ‘You Dishonor…’ before Arkai lunged his black sword into Zen’s throat, reducing his last breathe to bloody gurgle 40. The looting of Zen’s body began immediately, with subsequent revealing from Goff. It turned up: 41. Smoke Armour & Helmet of Zen – samurai armour, if struck, teleports the wearer behind the attacker for a free strike 42. A Potion of Restore Ability – which Monty consumed to reverse his Life Draining condition 43. The third Numbered Parchment – required for the Test of the Golden Throne 44. Zen’s Ceremonial Katana – non-magical, but a gift from Zen’s father, the Grandmaster of the Isle of Despair 45. The party then swapped a few of their items around, while Marcellos checked who had what on the team’s Special Items list. 46. Everything was accounted for except the Amulet of Teleportation which Monty was believed to be carrying. Monty said he didn’t have it, to which some members quipped that perhaps you’re hiding it from us. To prove his innocence, Monty allowed Talon to frisk him. It was also decided that the Box of Logaan was safer in Arkai’s possession 47. The Heroes then moved into a chamber which contained a large wooden stump, to which was tied a thick rope that held up a small wooden box; a silver Axe adorned with ornate symbols was embedded in the stump 48. Marcellos asked Monty to read the symbols, to which the increasingly confused wizard mumbled ‘I cannot discern it, as it is an ancient Elven text of the Axe-Chipping tongue…” 49. The rest of the party stared at Monty in disbelief, concluding that the Wizard had gone mad. Grelator suggested tying up this ‘new’ Monty to Boney, but Marcellos calmed the Undead Queen after protests from Talon & Monty 50. The skepticism was interrupted by Waarlord, who tried to determine whether the Axe was magical, only to suddenly wield the Axe at Talon! 51. But the nimble Rogue parried the attack, and executed an impressive figure-four lock on the possessed cleric, before Marcellos used the flat of his sword to knock the Axe out of Waarlord’s hand – thus freeing him of the Curse 52. Talon suggested that it was highly likely that cutting the rope would activate a trap 53. Marcellos then jumped up and, in one amazing move, used his spare sword as a can opener and cut open the wooden bottom of the box as it dangled from the rope 54. Out dropped a note: ‘One Trial; Two Hands;& Three Sets; For Victory’ 55. Another narrow passageway ended in a small cul-de-sac. Virtus found a loose stone that looked to be a switch, and Talon used his 10foot pole to press it from safe distance 56. A 10x10foot trap door opened below (big enough even for Boney). Goff cast two levels of Eyeball and sent his eye down to explore. At 144 | P a g e Last Updated 120213 the end of a 250foot slide, the Eyeball entered a 20x20 foot Room of Iron with only one exit – an Iron door cast with images of skull and bone, with a large handle & circular lock opening surrounded by a skeletal hand 57. Waarlord produced the Skeleton Key he was carrying, inscribed with a white Circle – could this be the Key to that door? 58. The party then moved beyond the dragon archway. Talon deemed it safe, other than noting that the maws of the life-like dragon heads smelt of cordite; and three large ruby-coloured gems were embedded on the heads 59. The passage stretched ahead, ending in two dark doors; while a narrow side passage descended down stone steps towards a murky waterway (which Marcellos & Monty calculated with their mapping skills to be the other side of the lake). 60. Lined against the wall of the stairwell were six alcoves, and all except the closest alcove contained a decorated vase sitting on a low marble plinth – the same type of vase that Waarlord carried and was marked with a ‘D’ 61. Marcellos tied the now pre-looped rope around Talon; and while he and Arkai held one end, the Rogue crept stealthily down the stairs to investigate the other vases 62. Talon used his mirror to ascertain (without touching) that the second vase had an R, the fourth a G, and the last an N – it looked certain that placing their D vase on the first plinth would spell DRAGON!!! 63. As the Heroes pondered the repercussions of such an act, Talon also noticed that the first plinth was actually a pressure plate…. TRIAL of CHAMPIONS - Session 7 (June Synopsis) 1. The party discussed cutting or burning off Monty’s blue finger convinced that the blue dye was masking his magical power 2. Dr Waarlord gave Monty a clerical examination for any signs of Undead presence or Godly signs – the Cleric straight away determining that Monty’s skin was unusually clammy and cold, and had no magical aura! 3. Monty tried a hedge spell upon Marcellos’ request, but it failed – indicating that his magical powers were indeed suppressed 4. Monty reiterated that they needed to find him a Remove Curse Item or Potion 5. As the Wizard bit down on Waarlord’s whip (even though it wasn’t after 9) Arkai skinned Monty’s blue finger, and noticed the flesh beneath was like a paste, with no bleeding (Arkai stored the blue skin on Boney) 6. As Goff healed Monty’s wound, Grelator received a telepathic message from Quezkari, which the Skeleton Queen shared with the party 7. Grelator & Marcellos were particularly interested in the part about “a member of their party had departed the dungeon”… 8. Virtus had a conversation with the Bow of Yore – which said it looked forward to helping the Elven Ranger succeed with its Volleys of Virtus 145 | P a g e Last Updated 120213 9. Arkai & Marcellos tied rope around Talon before the rogue crept down the stairwell to twist around the remaining vases and confirm the lettering spelt ‘Dragon’ 10. Talon heard the Siren’s harp, and became locked in a lovesick trance – drawing his sword to cut free of the rope and swim to his lost love Glorfingal – but Arkai & Marcellos pulled him away from his goal 11. Talon tried to Con his team-mates by saying Glorfingal could help them pass the Trial eg she had magical items 12. Virtus, Grelator & Marcellos bought the story, but Arkai said he was too smart for that trick and grappled the rogue, before executing a choker hold and rendering Talon unconscious 13. Once Talon awoke (love-free), Arkai hacked off the slain Zen Sedatche’s arm and Grelator threw it into the black lake – watching it sink, but not before noticing something slithering below the surface 14. After using his Ambush skill, Virtus suggested checking the iron doors at the end of the corridor before doing anything with the vases 15. Talon entered a room wherein a Shimmering Robe hung emblazoned with runes similar to what existed on Arkai’s armour 16. As Talon snuck up to the Robe, Grelator noticed a 9x9foot life force behind the Robe – though Talon’s Helmet of See-Invisible revealed nil 17. Waarlord threw a worm at the robe and it shimmered, as if an illusion 18. Talon sent Lady Dove to perch on the robe’s shoulder, but it vanished in a sudden burst of white feathers 19. Arkai hacked off Zen Sedutche’s foot and tied it to rope, before throwing it at the gown – the robe shimmered and the foot also disappeared – although this time the rope was caught tight in an invisible void 20. All the party combined their Strengths and grabbed onto the rope – which was also tied to Boney – but the rope snapped at the robe end 21. The Shimmering Robe disappeared and a monster revealed itself – an abomination known as a Gaping Maw – a giant eyeless mouth full of razor sharp teeth, with four spindly arms that flayed from its body. Grelator shouted ‘It’s a Trap!’ 22. Talon noticed the Maw had a serpent like tail that seemed stuck inside a 1x1foot hole in the wall – and thus the creature could not advance 23. Virtus and Grelator loosed arrows, then Arkai & Marcellos attacked and the Gaping Maw was hacked to pieces, its size shriveling to less than a hand span. Talon then used his sword to sever it from the 1x1foot hole, and it fell lifeless, as the rest of its form slid away into the small bored tunnel 24. The heroes opened the second iron door, and found a six-armed bronze statue of an exotic Warrioress holding five scimitars and a lantern – all cast in metal 25. Talon noticed a second clock hand inside the lantern and tried to noose the statue - but as soon as the rogue touched the brass warrioress it came to life – blades swirling at Talon, Marcellos & Arkai 146 | P a g e Last Updated 120213 26. The scimitars drew Talon’s blood, whilst Arkai & Marcellos’ sword attacks were futile 27. Talon used his Agility to retreat, allowing Waarlord to heal the rogue 28. The Warrioress hit Marcellos’ Zen Armour, and the fighter turned to smoke, reappearing behind the statue 29. Arkai continued to get pummeled by the scimitars, each blow amplified in power (and damage) 30. Goff fired off two force bolts, smashing two of the Statue’s arms, including one with the Lantern – allowing Marcellos to grab the Clock Hand! 31. The Heroes exited the room; Arkai drank a potion of healing and Talon placed the ‘D’ inscribed vase on the empty plinth 32. Immediately the three dragon-headed arch became animated and the embedded rubies began to glow. Grelator again shouted ‘It’s a Trap!” 33. The Heroes broke into two groups – Arkai, Marcellos, Grelator & Boney ducked into the vase-lined passage; while Goff, Waarlord, Monty, Virtus and Talon ran back towards the empty chamber of the Gaping Maw 34. Three large fireballs spewed from the dragon heads, hitting Talon and hurling him into the chamber, unconscious and on fire 35. Monty doused the flame, but Talon was close to death. Goff cast healing on the rogue; Virtus gave his Elven brother a healing potion; and Talon then ate some Healing herbs 36. Marcellos, Arkai & Grelator began rearranging the vases, when suddenly the Skeleton Queen was grappled by a tentacle from the black lake 37. An icy chill from Grelator’s magical armour burnt the tentacle, but not before it threw the Skeleton Queen into the murky depths 38. Grelator sunk to the bottom and unleashed a Fear Aura burst 39. The Tentallus was unaffected by Fear and thrust its tentacles at Arkai – who was more than a match for the watery monster, combining with Marcellos to repel its frenzied grappling attack 40. Grelator watched the Tentallus retreat and drew the Dagger of Silence while walking underwater to emerge at the far side of the lake 41. Meanwhile, Goff stepped out of the Maw’s room to test the Dragon heads, which spewed another three tongues of fire at the room 42. Virtus then fired a succession of long-ranged called shots to shatter the three rubies, and disable the dragon heads, as the Bow of Lore showered much praise and glory upon his deadeye Master TRIAL of CHAMPIONS - Session 8 (July Synopsis) 1. As Virtus and his Bow exchanged pillow talk, Waarlord suddenly went into a trance, mumbling garbled nothings 2. Talon walked up and literally slapped some sense into the seemingly possessed cleric, causing Waarlord to drop the Black Pearl of Raise Skeletons that he was holding 147 | P a g e Last Updated 120213 3. Waarlord snapped out of the trance, and engaged in a slapfest with Talon, while the black pearl shattered into thirteen pieces that sprouted into armoured sword wielding skeleton warriors 4. Virtus quickly grabbed Monty and exited the room with Goff shuffling in toe 5. Waarlord cast his Undead Mantra, holding seven skeletons at bay, and allowing Talon to commando roll safely out the door 6. Waarlord followed, repeating the Words of the Blessed Sindla to slow the skeletons pursuit 7. Virtus ran to Arkai & Marcellos at the edge of the murky underground lake 8. They tied rope to Boney and the other end to an arrow and Virtus fired it with dead-eye precision, across the lake, and into the waiting skeletal hand of Queen Grelator (to which the Bow of Yore cried ‘Great Shop Master Virtus’) 9. Grelator gave Boney the command to bolt, as he held onto his rope end for dear life, skimming across the water, pass the fear-induced Siren, and onto the base of the steps 10. Grelator was now in range of the Skeleton Army and used her Crown of the Skeleton King to command them to Halt! 11. But before the command worked, Waarlord went into another trance and Grelator had to resist relinquishing control to her old Master Quezkari! 12. Grelator ordered the Skeleton Army to jump into the black lake and use their skeletal frames to build a ladder that could reach the Siren 13. This they did, and then Grelator gave the command to kill the terrified Siren, which they also did, stabbing her six times 14. As the blood of the Siren poured off the rock into the lake, Virtus then fired an arrow into her forehead – the arrowhead exploding out the back of her neck! 15. The Skeleton Army was attacked by the wounded Tentallus, crushing four of their number, before Grelator ordered a counter attack, and the Tentallus retreated once again 16. The skeletons then retrieved the Siren’s Harp, as well as her lifeless naked body, and also found a Pouch of Infinite Bag Holding at the bottom of the lake (which Grelator later retrieved) 17. After the Skeletons’ magical resurrection lapsed and they turned to dust, Goff revealed the magical items, and Talon appraised the thirty-one gems inside the pouch 18. Waarlord continued to become entranced at random intervals, and after some further face slaps, was tied up by Marcellos, before the Cleric received a six point boost to his Mana 19. Marcellos untied him, and Waarlord complained that he was very hungry. Arkai shared a ration with Waarlord, as well as Marcellos and Goff, while Virtus decided to consume his own provision 20. Waarlord again started rambling in undecipherable syllables, as Marcellos, Goff , Arkai and Virtus (despite his Resistance to Poison & Disease) suddenly felt violently ill – noticing their food was full of small weevils 21. Waarlord was unharmed – and again received a second resurgence of Mana that boosted his power 22. Goff handed out vials of Universal antidote to his brethren and drinking these seemed to quell any further Stamina reduction 148 | P a g e Last Updated 120213 23. Waarlord offered to heal someone to show he meant no harm, and the elf Talon accepted the human cleric’s gesture – but Talon’s face was streaked with black veins and his Stamina was actually reduced 24. This was the last straw, and fearing Waarlord had become possessed by Quezkari, Talon & Goff knocked him into unconsciousness 25. Talon lifted the ‘D’ vase from its plinth and the three dragon heads spewed a wall of flame unfortunately blocking the pathway back 26. Talon cursed the dungeon’s shenanigans, then proceeded to remove and replace the ‘D’ vase several times, triggering (and avoiding) a number of traps, before an oil filled flame bomb dropped from the ceiling and set the staircase and the vases alight 27. Talon tried to use Zen Kye Sedatche’s hacked body to douse the flames in the stairwell but to no avail 28. Arkai walked into the flames - unscathed thanks to his elemental armour – and picked up the ‘N’ vase from its plinth 29. Marcellos noticed the sound of scything blades, and realized the four armed iron Warrioress statue was advancing from the opposite end of the hallway 30. Arkai replaced the vase, and oil dropped onto him from the ceiling – igniting in flame - but again his elemental armour prevailed as the Silver Warrior rejoined his team mates 31. Goff cast a horizontal Wall of Force against the three fiery Dragon heads, holding the flames at bay, as all the heroes scampered underneath 32. They regrouped inside the room that had a wooden stump, a thick coil rope strung into the ceiling, and a silver Axe engraved with ancient runes of Axe-chippery (according to Monty’s Lore) 33. The party ran to the trap door that dropped into a 200 foot slick shaft, and then 20 feet down into a chamber 34. Goff slid down the chute, and timed his casting of Bridge to perfection, creating a soft cloud at the base of the slide to land on 35. The rest of the team slid safely down, including the unconscious and tied Waarlord, and the undead warhorse Boney 36. A skeletal bone emblazoned door with a strange circular keyhole was the only way out 37. Waarlord gained consciousness after smelling Goff’s cheeseencrusted toes, and offered the Skeleton Key that he carried – only to be knocked unconscious by Goff again 38. Talon opened the iron door with the Skeleton Key and the party entered the Golden Throne Room 39. Virtus defied the whims of the group and showed great elven compassion to awake Waarlord with his waterskin – much to Goff’s displeasure 40. Lexus the Trialmaster, and Grand Wizard of the Sorcery Tower, sat beside his alchemists lab, with a red skinned Imp on his shoulder 41. The party traded some magical items for potions of mana – which Goff drank all of, in spite of Monty’s plea for a sip 42. Arkai then volunteered to undertake the Test of the Throne, with Lexus pronouncing that the Silver Warrior had perhaps surpassed Marcellos’ mantle as the ‘The World’s Greatest Hero’ 43. The test involved placing his hands against certain numbers in a particular order – the order of which the team was able to 149 | P a g e Last Updated 120213 successfully ascertain – thanks to a set of magical parchments that Marcellos carried 44. The wall behind the Throne shimmered and disappeared, and the Heroes entered their final test – The Test of the Clock 45. A magical storm wall of electrical energy crackled and buzzed and closed in on the Heroes, as they contemplated how to place the two clock hands that they had in their inventory 46. With one round to spare before being shredded by the Storm Wall, Talon placed the hands on 1.23, to coincide with a note that Marcellos had found earlier 47. The stone wall behind the grandfather clock crumbled to dust, and the light from an outdoor arena greeted them 48. The victory horn was sound and the adoring crowd flocked to the stands to meet the Victors in the Trial of Champions! 49. The Heroes basked in their glory, as trumpets blew and streamers and tickertape fell upon them like gold and gems from the heavens 50. But as they stood in relief and awe at their accomplishment, a number of observations raised questions and concerns: Trialmaster Torgrim, flanked by two lines of 15 ceremonially dressed soldiers, enters the massive gates that are the only exit from the Victory Arena. Torgrim is holding a long scroll, and eyeballing an unfamiliar contestant: Talon Stout-hawk Zen Kye-Sedutche’s father (with black clad accomplice) calls out to Marcellos “Where is my son? You have stolen his Smoke armour!” Young Dwarves call out to Talon “he wears the Lord’s Helm! Lord Rockbiter has been killed!” An Elven Clan calls out to Virtus “Alief has fallen – but the Bow of Yore must be returned to its true homeland” A black hooded figure reveals its skull head, before melting back into the crowd A brown hawk circles the Arena, and responds to Talon’s whistle by looping and squawking in acknowledgement Acolytes of the House Almighty call to their friend Waarlord “we have come to escort you back the House Almighty - High Priestess Ophelia awaits your return” The black crescent moon flags of Lord Carnuss flap side by side with the royal blue Flags of Fang – and Blood Guards can be seen in the crowd Virtus receives a telepathic massage from Nicodemus (which Virtus relays to the party) warning them of a pact between Lord Carnuss and his brother the Baron Sukumvit; and telling them to immediately head to the docks, where the Star of the Sea awaits them Baron Sukumvit’s royal carriage rolls into the Arena, a squad of well armed cavalry ahead and behind, as the Army’s Archers on the walls stand in salute The Temple of the Dark One 150 | P a g e Last Updated 120213 Session 1 (August Synopsis) 1. The tied-up Waarlord confessed his pact with Quezkari – a pact that had already resulted in Stamina damage to Marcellos, Arkai, Goff, Virtus & Talon 2. Waarlord also claimed Quezkari had told him that the Wizard that walked amongst them was not of the mortal world – which outraged Ashe! 3. Meanwhile, the Assassin Azlord – wearing a full face mask - visited the House Almighty and donated 5 gold pieces to Priestess Ophelia for some information about Waarlord’s whereabouts 4. Trialmaster Torgrim ordered the Halfling lover Talon arrested for compromising the integrity of the Trial 5. Elven Archers readied their arrows at the sight of the Undead Queen Grelator on skeletal Boney 6. Baron Sukumvit arrived with his cavalry escort and dismissed Torgrim’s orders, instead inviting the party on the Walk of Heroes, and to victory celebrations at his palace – and to collect the 50000gp reward 7. Grelator sent Boney into a frenzy circling the Heroes, prompting the Baron’s bodyguard Zaragan to appear 8. Marcellos & Arkai ripped open a grille to the sewer system, as Talon used a smoke bomb to block their shenanigans 9. Boney was decapitated by a black arc of lightning from Zaragan – sending a sad energy into Grelator’s cavity where the heart of Greta once beat 10. The Heroes escaped into the Sewer, with Talon successfully and spectacularly diving in head first down the ladder 11. Grelator cast Fear Aura which dazed the surrounding soldiers 12. Waarlord stayed above ground and used his whip to trip Zaragan, and grapple him to stop his pursuit 13. Zaragan managed to head butt Waarlord, causing blood to swell in the cleric’s mouth. Immediately Waarlord spat on Zaragan’s face completing the fourth task in Quezkari’s pact – and causing the black wizard to fall into madness 14. Baron Sukumvit then snuck up on Waarlord and swept down a long bladed pike through Waarlord’s neck, resulting in the second decapitation of the night – and sending Waarlord into the waiting arms of Sindla 15. Nicodemus was hidden in the crowd, and teleported Silverarm into the sewers to aide the other Heroes 151 | P a g e Last Updated 120213 16. There was little time for introductions - Talon lit a torch while wiping the vomit caused by the nauseous fumes that clogged the tunnels 17. Goff cast Direction to lead the party to the Docks, where the Scar of the Sea was berthed 18. A Death Wraith rose from the sewer muck and pronounced their demise 19. Goff cast Ward Undead to keep the creature at bay, allowing Marcellos & Talon to kill it using Holy Water 20. Virtus saved Grelator from an ambush by slamming a called shot into the many eyes of a Giant Water Spider 21. Marcellos and Arkai then finished off five more of the watery arachnids 22. With her Protection spell activated, Silverarm used Force to unscrew the heavy bolts of large grate that separated the heroes from the docks 23. Talon moved stealthily through the busy harbor, arriving at the Scar and meeting Azlord, who had been recruited by Lucius 24. Talon & Azlord ferried the rest of the party to the Scar using a liferaft, hiding them under some tarps 25. Once all were onboard, the Hawk that flew above the Victory Arena reappeared above the Scar, and Talon quickly reacquainted himself with the great bird of prey, naming it Nighthawk, and seemingly able to command it’s path of flight through Elven commands (though the hawk would not perch on Talon’s arm) 26. Lucius and his 5-man crew welcomed the Heroes and gave them a Satchel from Nicodemus which explained the coming of an Undead Apocalypse 27. As Lucius and the Heroes ensured there was enough provisions in the Scar’s hull for 14 days travel, Azlord won 25 silver pieces in a sparring contest against Gordbold & Jerek, the twin crewmen who fancied themselves as fighters 28. Talon again used stealth to get to the markets, avoid roaming Fang soldier patrols, and sold some of the party’s gems – using the gold for a Remove Curse potion, some Healing potions and some rare herbs to heal Undead diseases 29. The Scar of the Sea set off to Bone Island along the Red River and into the Western Ocean, a 4 day voyage (if the Gods of Winds & Tides be kind) 30. Although under the protection of the Scroll of Sindla, the Virago emerged from a cloudy fog behind the Scar of the Sea! 31. Virtus ordered the Scar navigator Nister to change direction to determine if the Virago had seen them – a great move as the ghostly vessel passed by, disappearing as mystically as it had emerged 32. However as night approached, the party noticed a second vessel behind them on horizon 33. Silverarm used Spirit Journey to travel across the deep ocean water to the small vessel – and spied 6 assassin-clad figures aboard, as well as another black garbed figure in eastern looking armour, holding a staff with a glowing orb at its tip that housed the image of an elderly eastern male 152 | P a g e Last Updated 120213 34. The party deduced this was Zen Kye Sedatche’s family, and Goff & Virtus suggested making contact with them to explain they were on a quest to Save the World! 35. But the others decided to wait until morning and see if it still followed 36. As the Sun rose to welcome in a new Spring day, the following realizations dawned: Goff, Marcellos, Arkai & Virtus were wrecked with hunger – unable to keep down any food, and continuing to lose 1 Stamina point each morning Talon’s black plague lines spread across his body, and he continued to lose 2 Stamina points per morning (Silverarm tried a Healing spell but it failed to restore the Elf) Monty was unable to bear the light from the sun’s rays – being scorched for damage with each exposure (and all help for the fading wizard failed - Talon tried the Remove Curse potion, and the Undead herbs, and even Silverarm tried to Ward any Undead spirits out of him) Grelator had guarded all night but still restored 6 Stamina points from midnight to dawn The Clerics – Goff & Silverarm – restored 2 Mana per night The Eastern boat still followed 37. Given the declining health of the majority of their party (and given that they had a 30 day’s buffer before Nicodemus’ prophesy would eventuate), the heroes decided to abandon course to Bone Island, and asked Lucius to take the Scar to a safe port – which the Captain agreed to albeit meaning it would require heading in the opposite direction to Bone Island 38. During the voyage, Arkai experimented with dunking Monty in the icy ocean, but only succeeded in determining that the wizard seemed impervious to the cold 39. Grelator couldn’t sense any Life in Monty and dragged the wizard from his dark corner within the hull and onto the sunny deck, stripping the wiry wizard naked, as Azlord restrained Monty in a full nelson 40. Monty groaned and burned, pleading for help and mercy, as the other Heroes remained silent, and the crew of the Star of the Sea looked on in horror 41. As Monty sizzled into oblivion, his flesh scorching like paper under a magnifying glass, Grelator paraded around with part’s of the wizard’s skin, before that too turned to ash 42. Azlord then broke Monty’s neck and twisted it off, sending it rolling onto the deck and completing the session’s 3rd decapitation! 43. This disturbing episode behind them, and after a day and night’s travel (and the small Eastern ship still in tow) the Allansian coast finally came into view 44. But as the sick heroes endured another morning of illness and despair, the Virago’s ghostly fog again appeared in front of the Scar’s path, blocking it’s course to port 45. Goff and Virtus told Silverarm to give one of her ill team mates the Scroll of Remove Curse that they thought the party bought with the gems. But Silverarm’s scroll was actually her own from a previous adventure, and so she retorted “No means No – go cast a 153 | P a g e Last Updated 120213 Bridge spell and get over it!” (as their Goddess Throff shook her head from the heavens) TEMPLE OF THE DARK ONE - Session 2 (September Synopsis) 1. The Virago blocked the Scar’s passage to the smuggler’s port of Kaynlesh Ma 2. Marcellos hypothesized that the Virago before them was just an illusion 3. Silverarm reaffirmed the theory given that the Scroll of Sindla was supposed to hide them from the eyes of Cinnabar 4. The quiet crewman Baradas spoke up and accused the Undead Skeleton Grelator of attracting the attention of the Virago 5. Grelator agreed to leave the Scar and row away to test Baradas’ theory, as Virtus commended the brave sacrifice 6. The Virago descended upon the solitary small rowboat as Queen Grelator tied some rope to herself and dropped into the icy waters 7. Grelator attempted to chill the Virago from underwater but only succeeded in summoning Quezkari 8. Quezkari tried to possess Grelator a number of times and command her to join Cinnabar but the skeleton resisted 9. Grelator untied the rope and descended into the icy darkness of the ocean, the pressure of its depths crushing the skeleton of its life force! And thus ending the reign of the Undead Queen! 10. The Virago disappeared, as Marcellos took the helm of the Scar and sailed it safely to the smugglers port; the black assassin’s ship and Nighthawk still in tow 11. Lucius was well known in Kaynlesh Ma and the crew of the Scar was welcomed 12. Siblyx, Talon and the twins Gordbold and Jerek went ashore with the Bag of Gem Holding and headed to the markets 13. The gems fetched a hefty price and allowed them to purchase seven Potions of Remove Curse from a magical crone called Helaine 14. The party used the potions to cure Arkai, Marcellos, Virtus and Goff of their Hunger and Plague curses 15. As Siblyx shouted the fighting twins to some fine ale, Virtus met Gwen Greevesleeves in a local tavern, the identical twin of Greta Greensleeves (they’re everywhere) 16. The Heroes explained Greta’s fate to Gwen, who drew her own blood to swear an Oath of Vengeance against Cinnabar 17. Night fell, and Talon went to the black market with Arkai and Gwen to purchase a variety of arrows, an eastern sword for Siblyx, a holy symbol for Goff and a major Potion of Mana for Silverarm 18. Before departing Kaynlesh Ma, the Heroes suspicions of Talon’s Nighthawk reached boiling point 19. Silverarm cast Restrain on the hawk, and noticed it momentarily change form to a large green parrot – the very same parrot that accompanied Cinnabar! 154 | P a g e Last Updated 120213 20. Silverarm and Arkai resisted a Mind Control spell that the hawk seemed to cast upon them 21. Arkai stabbed his Sword of the Bats at the hawk but it disappeared 22. Talon used his Helmet of See Invisibility and conveyed to the others that the hawk was still trapped but had turned invisible 23. Suddenly a godly voice boomed out to all onboard “I am Logaan, the Trickster God, I commend you on uncovering my earthly spy. Release my bird Waxley and I will leave you to your quest” 24. Silverarm maintained her spell as Logaan explained that he had sent the hawk to merely observe the Heroes progress and provide him some amusement 25. Logaan further added that he is the God of Balance, and his role in this game was to both help and hinder – to help, he has been keeping the Assassin’s vessel at bay; but in hindering, the presence of Waxley was allowing Cinnabar to also track the Scar of the Sea 26. Arkai asked the God for some answers as Silverarm reminded him that each piece of advice would also affect the heroes adversely in some way down the track 27. Logaan revealed: a. The Heroes are the last hope in preventing the end of the world b. Cinnabar can only be killed if Quezkari is defeated c. The party needs to go to the eastern village on Bone Island to discover the means to summon Quezkari once in the Temple 28. The Heroes could not decide whether to keep Nighthawk overseeing the Scar, or see it away, so Logaan left the decision to randomness and the die roll resulted in the hawk leaving and leaving the Heroes to the Fate of other Gods 29. As Talon lamented the loss of yet another bird, the Heroes set sail into the moonlight 30. After four days of sailing (and much needed rest and recuperation) the Scar left the Western Ocean , and entered the Black Ocean - the black ship still shadowing your progress 31. In the middle of a foggy night on the 8th Day of Winds, as Virtus and Margo the Cook guarded their sleeping comrades, the assassins’ cometh! 32. Virtus used his detect ambushes to alert the party, awakening them from their slumber, as Margo was knocked unconscious by sleep gas 33. Virtus avoided the gas bombs thrown at him, then pleased the Bow of Yore by taking out one of the ninja-like assassins before being hit himself by shuriken and engaging in a sword fight with two other dark clad assailants 34. Arkai and Marcellos wore their gas masks to resist the sleep gas and cut through the two assassins that were getting the better of Virtus 35. Siblyx and Talon used their agility to climb nimbly out the portholes and up the side of the boat - taking out boarding assassins with their daggers, but simultaneously being hit by shuriken 155 | P a g e Last Updated 120213 36. Gwen emerged and took out another assassin with an arrow, but she too was hit by well-aimed shuriken 37. Marcellos roused the troops and Gordbold and Jerek loaded the heavy harpoon bolts into the ballista’s 38. Goff used his dark seeing to locate the eastern ship, and Nister tried to maneuver the Scar so it could use both ballistas against the assassins vessel, but Nister fell unconscious from the sleep gas 39. Marcellos took the helm and steered the Scar of the Sea beside the black ship, as a voice called from afar“Heroes of Titan – let us avoid further bloodshed; we only seek what is ours – the Armour & Weapon of our fallen brother Zen Kye Sedatche” 40. Arkai answered by firing a heavy bolt into the hull of the assassins vessel and it began to take in water; as Jerek did likewise from the second ballista 41. Goff cast a light globe onto the black ship’s foredeck, lighting it up as Virtus and Gwen fired a volley of arrows into the surprised ninjas 42. The black ship’s magic user cast a spell that rained arrows from the sky, killing Captain Lucius and injuring Jerek 43. Arkai covered the last of the Scar’s lanterns on the aft deck but he too was hit by a rain of arrows 44. Silverarm healed Virtus, then threw a fireball into the direction of the magic user and the sails caught fire, lighting up their target who wore a large ceremonial helmet 45. Virtus and Gwen thud arrows into the enemy spell caster, as another fireball from Silverarm this time found it’s mark – smashing into the magic user and sending him wailing to his death 46. As the black ship began to list and the fire gained intensity, Marcellos determined that the Heroes still had time to board and pillage it before it sank 47. Silverarm cast Eyeball and revealed the hidden positions of the last two assassins, and Arkai and Gwen jumped aboard the black ship to finish them off 48. The crew of the Scar began hauling the enemy’s weapons, supplies and cargo onto their ship 49. Gwen grabbed the Black Crystal staff but a powerful force jolted into her, causing extreme pain and preventing her from releasing the shaft 50. Goff cast Hand and wrenched the Staff from Gwen and saving her from further duress 51. As the assassins black ship sunk to the murky ocean depths, the Scar sailed towards Bone Island 52. On the morn of the 9th Day, dark clouds ahead indicating a storm brewing on the horizon TEMPLE OF THE DARK ONE - Session 3 (October Synopsis) 156 | P a g e Last Updated 120213 1. With Captain Lucius’ death, some of his remaining crew had become disillusioned with their quest and unrest surfaced 2. Baradas alleged that Gwen’s white eyes were signs of an Undead influence; whilst Gordbold protested the lack of information about their objectives 3. Gwen nominated Sir Marcellos as the new Captain of the Scar of the Sea – and the decision was upheld without challenge 4. Arkai proclaimed himself 2IC and then tried to find his spiritual side through meditation 5. Lucius was buried at sea and then over dinner Captain Marcellos carefully explained the crew’s role on this mission to save the world! 6. In the morn, Marcellos manned the helm and steered the Scar away from an ominous storm front, which added a few more days to the final leg 7. Over the ensuing days, Siblyx further strengthened his bond with the fighting twins by giving Jerek a gold ring – a ‘Bro-mance’ equal to Virtus’s ‘Bow-mance’ 8. Gordbold sparred with Gwen - and bested her – before then amazingly claiming a first strike against Arkai in a friendly duel 9. Talon yelled ‘Land Ho’ from his Seagull’s nest as the eerie Isle of Bone finally came into sight 10. The clear skies and favourable weather of the last 12 days began to turn ugly, as Capn Marcellos maneuvered the Scar through the sharp rocky crags that ringed Bone Island (known as the Giant’s Teeth) 11. Marcellos headed towards Blackscar’s landing, when suddenly Talon – still high in his perch – sighted a mammoth sea creature gaining rapidly on the Scar’s stern 12. Virtus quickly tied himself to a mast as what seemed like a towering cave mouth rowed with stalactites sprouted from the sea 13. Virtus fired a poison arrow into the creature’s gaping maw, as the Bow of Yore squealed “I love it when you pull my bow string” 14. Arkai and Jerek loosed the heavy ballista spears and they disappeared into what was now clearly a beast three times the size of the Scar! 15. Nister yelled “Behemoth! Run for ye lives!” 16. Marcellos tried to steer the Scar with the huge ocean swell to gain speed, whilst Silverarm, Goff and Gordbold tried to hoist the sails 17. Siblyx dashed into the cargo hull to retrieve a barrel of oil 18. Talon contemplated cutting a rope from the mast and swinging onto the gigantic abomination – but the Behemoth’s exterior of razor sharp spines dissuaded him 19. Everyone started to abandon the Stern Deck before it got CHOMPED as the Heroes made one last roll of the dice to defeat the sea menace 20. Arkai fired off another ballista spear into the Behemoth’s mouth and Talon saw it explode out from the top of the creature’s head 21. Silveram cast a Firewall that burned its scaly flesh, and Goff followed this up with a Force wall that exploded through its rows of 6 foot long teeth 22. Marcellos was the last to escape using his Boots of Speed – as the Behemoth’s mouth closed down onto the back third of the Scar 157 | P a g e Last Updated 120213 23. Suddenly Virtus yelled “Erillia” thrice and the horrible scene became frozen in time. The beautiful Earth Mother appeared upon the Scar’s deck amidst a forest of vines and colourful flowers that had engulfed all aboard 24. Nicodemus had enchanted Virtus with an ancient elven blessing while in the House Almighty in Fang - that could be called upon once to aid the Heroes noble quest 25. Virtus asked the Earth Mother to safely move their ship away from the Behemoth and into safe waters adjacent Blackscar’s landing – and his request was immediately done! 26. The threat of the Behemoth was averted and Virtus was proclaimed Saviour of the Scar, and Vanquisher of the Behemoth 27. The Heroes then rowed to the Isle of Bone, leaving only Nister and Margo behind 28. Silverarm gave Nister the scroll of Sindla to hide the Scar from Cinnabar 29. Marcellos told Nister to wait until the 31st Day of Winds before setting course north around the island – but in the meantime to look for the signal indicating their return 30. The Heroes landed on Bone Island as heavy rain pelted down, and faced a journey through muddy and tangled jungle 31. Marcellos and Arkai hid the rowboat and the party set course to Castaway’s Cave – in the opposite direction of the Temple of the Dark One 32. Virtus navigated them onward, and after three hours of trudging through the mosquito infested jungle, the ground became solid underfoot 33. They skirted up through the increasingly rocky terrain, when Arkai noticed a small cave atop a slippery stone hillside 34. Talon and Siblyx reconnoitered the cave, and found it led to a radiant pool of water 35. Talon descended, as Virtus and Gwen climbed up to guard from the hill’s vantage points 36. Talon accidentally slipped into the water pool as he tried to jump onto the embankment, and the ghostly pirate Blackscar appeared 37. Dialogue ensued but the ghost assumed Talon had brought pirates to steal the treasure it guarded, and released an icy chill into the air 38. Talon was wounded a number of times by the cold blasts before Siblyx, Virtus and Gwen pulled him out of the cavern and back into the downpour 39. Goff explained that a Ghost such as Blackscar was cursed and bound to the cave - and could only be permanently removed by Banishment or killing it’s killer (= Captain Cinnabar) 40. Siblyx gave Talon his major healing potion, then it was Arkai the armoured tank’s turn to enter the cave 41. Arkai - tied to 120 feet of rope - touched the pool to make the Ghost of Blackscar reappear 42. A battle ensued and Arkai’s Elemental Armour protected the warrior from the ice attacks, allowing him to defeat Blackscar using his magical Sword of Bats 43. With time of the essence (before the Ghost could reappear), Arkai dived into the radiant pool and used his skill and strength to swim 158 | P a g e Last Updated 120213 through an underwater tunnel and emerge inside another underground cave where treasure lay in all its glory 44. After a few swims back and forth (and with his comrades, and a small flask of air, as back up) Arkai retrieved an impressive horde of gold, gems, and potions, as well as a fabled magical item called the Giver of Sleep - a Silver arrow of Undead Slaying 45. Marcellos distributed the find, giving Goff a Potion of Major Mana, whilst Virtus claimed the magical item after defeating Gwen in a game of Elven rock, parchment, dagger! 46. In spite of the drenching rainfall, the Heroes felt buoyed by their successful descent into Castaway’s Cave - but their celebrations were cut short by the tortured moans that echoed from souls unseen through the hillside valleys… TEMPLE OF THE DARK ONE - Session 4 (November Synopsis) 1. The Heroes gathered outside the Castaways Cave entrance as Pirate Zombies shuffled towards then from the jungle’s edge 2. Baradas suggested that the white eyed Gwen had lured the Zombies to the hill 3. Gwen gave Baradas the ‘Orc Salute’ then she and Virtus fired a combination of silver and normal arrows into the advancing horde 4. Siblyx dropped his barrel of oil as his brothers-in-arms Jerek and Gordbold retreated to the top of the hill 5. Silverarm threw a fireball onto the oil casket causing a massive explosion that incinerated the charging Zombies 6. Unfortunately the blast burnt the rope that Virtus had attached to an arrow shaft that he had fired earlier into a zombie 7. Talon noticed a powdery essence burst from Silverarm’s hands after she cast her spell, an essence that then quickly drained into the soaked earth 8. Silverarm cast Eyeball to survey the surrounding area, as more Pirate Zombies emerged from the jungle, and from the low hills, some even armed with crossbows, numbers swelling to more than 20 9. Silverarm cast a force wall to deflect the Zombies crossbow bolt attacks as the rest of the undead converged at the base of the slippery hill slope, but unable to clamber up 10. The Heroes hurled upon the horde a barrage of shuriken, arrows, rocks and fire powder bombs 11. Virtus loosed some Volleys of Virtus (much to the Bow of Yore’s ecstasy) as Gwen chimed in with some of her own ‘Gwendettas’ 12. Marcellos used his Strategy skill to deduce that the undead horde were being controlled by a higher ‘tactical’ being 13. Unable to advance up the slope, 14. Virtus used Detect Ambushes and heard more moans from the rear of their position, where another wave of Zombies had discovered a way up the hill 15. Talon continued to notice the powdery essence appear whenever a magical spell or item was used, and hypothesized that this was respawning more Pirate Zombies 159 | P a g e Last Updated 120213 16. Soon the Zombies had surrounded the hillock, a formidable army consisting of grotesque archers, crossbowman, lancers and infantry 17. Silverarm cast a second Force Wall to deflect a rain of arrows from the Zombie Archers, as Virtus and Gwen exchanged rounds against the crossbow unit 18. Virtus tried to deflect a bolt in mid-flight but missed, and the putrid spear cut deep into Gwen, followed by a second, and a third! 19. Goff chanted the Undead Mantra, and warned Gwen that her wounds were tainted by diseased Undead blood 20. The Heroes considered running the Zombie gauntlet but determined that the friendly casualties would be too high 21. Talon and Virtus slid into Castaways Cave in the hope of reencountering the Ghost of Blackscar and uncovering who was controlling the Zombie aggressors 22. Silverarm cast Enlighten on Arkai and Marcellos which enhanced their abilities (Goff be Praised!) 23. Then the two heavy hitters were joined by Siblyx and Talon to defend the hill against the first wave of Zombies 24. Gordbold and Jerek cheered Siblyx on, at the same time berating Marcellos for his lack of leadership, yelling “if only Captain Lucius was here…” 25. The first wave of Zombies was reduced to a pool of blood and guts, although Siblyx was cut by a disease ridden cutlass in the melee 26. The Zombies rained in like the downpour from above, as Talon let the team know that even Arkai’s Sword of Bats and Marcellos’ Tattoo of Mesmerizing caused the powdery essence to emerge and then disperse in the ground 27. Deep inside Castaway’s Cave, Captain Blackscar appeared before Talon and Virtus, his voice booming: “Fools! You have stolen Cinnabar’s treasure, and awoken his Zombie Horde. Already the Virago berths in the Lagoon, and Captain Cinnabar walks the Isle of Bone” 28. Talon conned Blackscar into revealing that the essence of the party’s magic items and spells was spawning the Zombie horde 29. Virtus then promptly unleashed the Giver of Sleep, releasing a thankful Blackscar from his ghostly curse 30. The rest of the Heroes retreated into the Cave, leaving the victorious Zombies to celebrate in true pirate revelry 31. Arkai once again swam through the underwater passage, this time further in, discovering an exit that opened up into marshland 32. One by one, the Heroes and the crew of the Scar of the Sea swam underwater, supported by rope and Arkai as anchorman 33. Virtus was the first to emerge from the tunnel, and he quickly secured the area and also discovered a path that led to the Island’s river 34. The party moved quickly through the mosquito infested marshland, crossing the river at a narrow point, and setting camp on the other side using broad leaves as canopies 35. As darkness fell, the heavy rain continued unrelenting, and Goff assessed Gwen and Siblyx’s wounds – glumly diagnosing that by this time tomorrow, they would be irreversibly transformed to Undead! 160 | P a g e Last Updated 120213 36. The three elves – Gwen, Talon and Virtus – used their Wood Lore to scour the marshland for two items: the rare Herb called Aramance, that can cure the undead Bloodbane disease the dry marsh root from a Suckleberry plant, that is a natural mosquito repellent 37. After three hours, they had found no Aramance, but enough mosquito root to burn on the open fire and repel the blood sucking insects for the remainder of the night 38. Goff cast Heal on Gwen’s wounds, as the Heroes quietly ate their provisions before settling down to sleep, close to the light of the campfire, so that the bitter smell of burning Suckleberry wafted around them 39. Gwen and Siblyx were wrecked by pains from their wounds, as the Undead disease coursed through their veins 40. As Virtus and Siblyx took up their guard duty shift, Virtus detected movement from the darkness, as a group of Pirate Zombies attempted to ambush the Heroes 41. Virtus fired his Giver of Sleep, killing the first instantly, but leaving the fabled silver arrow under more trudging Zombie feet 42. Virus sounded the alarm, and Arkai, Marcellos and Talon met the zombies head on, whilst the rest of the party grimaced at the sight of more Undead emerging from the black marshland to their flank – as if surrounding them! TEMPLE OF THE DARK ONE - Session 5 (December Synopsis) 1. Talon performed a heroic (to his standards) sliding maneuver between two of the Undead pirates – dodging their attacks, and snatching the Giver of Sleep from the muddy bog 2. Arkai & Marcellos combined to take down two more scurvy pirates – but not before Marcellos was struck and his Smoke Armour teleported him behind his foe 3. Silverarm called upon the Warding power of Throff to keep some of the Undead at bay 4. Marcellos used his Battle Tactics to deduce that more Undead would soon encroach on their position and called for the party to retreat to the river! Weaklings first! 5. Gwen and Siblyx led the way, as another party of Undead Pirates chased after them 6. The crew from the Scar of the Sea (Gordbold, Jerek and Baradas) all stumbled in the darkness, and pleaded for Virtus to help them up – but the Bow-loving Elf leapt over them without a second thought! 7. The three Mariners took on four pursuing Zombie pirates, the twins holding their own, but Big Baradas was slashed twice by his opponent 8. Just then, an arrow shot past Baradas’ head - hitting his Zombie aggressor – it was fired from Virtus! 9. Goff then entered the fray, wielding his Holy Symbol and chanting his Ward mantra – allowing the three Crewmen to flee 10. Marcellos, Arkai and Silverarm also arrived, cutting down the Zombies from behind! 161 | P a g e Last Updated 120213 11. The Heroes made it to the River and regrouped – Baradas thanking Virtus for not abandoning them 12. Meanwhile Talon was on his own and being chased by six Pirate Undead, unable to break their tail, even with some creative reed gathering maneuvers 13. Talon caught up to Siblyx and Gwen, and all three Heroes promptly jumped into the river – thus evading the water shy Zombies 14. Eventually all the party waded safely across the Bone River and to the eastern side – Gwen helping the badly wounded Baradas stay afloat – which confused Baradas as he suspected Gwen to be the Bringer of Undead 15. The heroes decided to put a ban on casting spells and using magical items, as this was just summoning Undead Pirate Zombies! 16. Goff smelt Baradas and deduced the big man had succumbed to the zombie Bloodbane disease – but kept this info on the lowdown 17. The party travelled through the mosquito infested marshes towards the East Village, and found a place to rest as daylight broke, the ground underfoot thankfully rising to hilly terrain as the rain ceased 18. Goff (who had recently been studying Disease spells) cured Gwen and Siblyx of their afflictions, and Gwen celebrated by drinking her Major Potion of Mana (the party evaded the two stray Zombies that emerged due to the spell) 19. Siblyx joined Talon on a reconnaissance mission to the West Village as the rest of the team rested and regained Stamina/Mana 20. The Assassin & Rogue discovered an abandoned clay hut village, in the centre of which was a 3-storey domed clay building with arched entrances 21. Seven large Clay Golems wearing scary Tribal masks clambered around the building – seemingly guarding the structure – but too slow to worry our heroes 22. Siblyx climbed the creeper covered dome in spectacular fashion, diverting one of the Golems away from its entrance 23. Talon peeked inside and saw an opened stone sarcophagus in the centre of the chamber, with human skulls stacked against it on all sides 24. Two red ‘eyes’ glowed down eerily from the darkness of the 30 foot high ceiling – sending a chill down Talon’s spine 25. Siblyx and Talon returned from their recon, and the party set off north towards the mountains 26. In spite of all the heavy rainfall and muddy marshland from whence they came, they reached a dry forest, from where a wisp of chimney smoke wafted into the dark skies 27. Siblyx provided some comic relief by climbing a tall tree to gain a higher vantage point only to fall and nearly kill himself 28. Talon led the way into the forest and saw a young ‘native’ being attacked by a Giant Praying Mantis 29. Talon charged in to help, throwing a gold coin at the creature, despite Virtus calling out ‘Use a Silver piece’ 30. The Mantis snapped at the native, tearing his thigh with its massive pincers before focusing on the charging Elf! 162 | P a g e Last Updated 120213 31. As the rest of the party moved into Formation 3c, Gwen notched an arrow….aimed….and loosed a shaft right between the eyes of the Mantis and into its brain – killing it instantly 32. The Heroes cheered, much to the Bow of Yore’s jealousy! 33. The native’s name was Tee’o – and far from being a cannibal – he was a brave young man, part of a small village called Usai that was led by his mother Queen Zytee’a 34. The Heroes entered the Villae of Usai, dragging the large Mantis behind them, which Tee’o said was ‘good meat’ 35. The village was stunned by the appearance of the outsiders – could the Prophesy of Glatanka be true – “they will come … to purge the Undead curse from the Isle of Bone” 36. Marcellos explained that they rescued Tee’o from the Mantis and were on a Holy Mission to Save the World! 37. The Queen asked which God they represented and Silverarm proudly exclaimed Throff – Goddess of the Earth 38. The Heroes relinquished their weapons and Silverarm passed the Test of Usai to prove that Throff guided their quest in this unholiest of places (a test which she passed with flying colors – or should we say levitating colors) 39. The Heroes putrid muddy clothes were burnt – and replaced with clean tribal garb - as a symbol of their acceptance as part of the tribe 40. The party were led by village maidens to hot spring waterholes, where they enjoyed a relaxing bath, and tasty and refreshing fruit platters –their experience tainted by the unfurling of Virtus’ sausage 41. Queen Zytee’a summoned the Heroes to her humble clay quarters to share intelligence: a. The villagers were acolytes of Glatanka – Goddess of the Sun & Light b. The Village is inhabited by 51 men, women, children and elderly. Only 6 are fighters – and they form the Queen’s bodyguard c. Glatanka rewards their devotion by protecting the village with a golden sun amulet - the Holy Symbol of Glatanka perched atop a fifty foot shard of crystal – this kept out Undead and allowed sunlight to pierce the heavy cloud and enrich their meager crops d. A stone tablet was revealed to the Heroes which explained the way to summon Quezkari once inside the Temple e. For saving her son tee’o, the Queen bestowed upon Gwen the title of Mantis Killer, and gave her a magical Golden Lion Bracelet. This gift lit up Gwen’s white eyes – for she believed it to be the Eye of the Tiger that she had been searching for. The Bracelet allowed magic to be cast/used without the wrath of Undead Pirate Zombies f. Virtus the Endowed showed the Queen the Giver of Sleep, and explained this would slay Quezkari once they summoned the Demon to the mortal plain g. The Queen gave the Heroes the villagers’ entire supply of Medicinal Herbs 163 | P a g e Last Updated 120213 h. The Queen explained that the East Village had been abandoned for half a century – after the Vampire Lord T’chuka Mageth and his Clay Golems seized hold 42. Silverarm offered up her Ring of Life Force in exchange for lifting Tee’os Punishment of Silence that was imposed by the Queen for leaving the confines of the village. This was accepted and Tee’o explained what he knew of the Temple of the Dark One: a. He had once seen a villager touch the stone door to the barrow, only to disappear b. Seven large stones surround the barrow - each etched with strange glyphs and symbols, as well as what appeared to be a picture on each = a Body; Flame; Flask; Sun; Sword; Ring; Heart; and Fruit c. words were once etched on the stone door warning that “Only the Undead May Pass” 43. The Heroes remained in the village for the remainder of the day and night, before waking refreshed to a hot cooked meal of Mantis Stew – all was well, aside from the realization that the diseased Baradas had disappeared! TEMPLE OF THE DARK ONE - Session 6 (January Synopsis) 1. The morning revealed that Baradas had disappeared – Virtus used his Tracking to determine Baradas’ direction being the Temple of the Dark One 2. The party checked their inventory, adding water, rations, rope and some tribal healing herbs – of which the injured Siblyx consumed immediately 3. Gwen challenged Virtus to a dual - an Elven Test of the Arrow to determine who wielded the Bow of Yore and wore the Eye of the Tiger 4. Virtus took out the honours (with the help his magical accuracy items, and some extra help from Silverarm’s Enlightenment spell) – much to the ecstacy of the Bow of Yore 5. Marcellos confirmed his theory that wearing the Bracelet of the Golden Lion allowed spells and magical items to work for their duration without summoning undead 6. Talon set a perimeter warning system around the village, and the Heroes returned to the deserted Western Village – the home of Vampire Lord T’chuka Mageth and his Seven Voodoo Masked Clay Golems 7. Virtus shared the Golden Lion Bracelet amongst the party as they experimented with different tactics 8. The Golems were easily coaxed from the tall dome, but neither Gwen or Virtus’ arrows disintegrated against the scary voodoo masks, and Arkai’s magical Sword of Bats could not dent their powerful clay frames 9. Talon lassoed one of the Golem’s legs and the party combined to try and pull the Golem away, but the plan failed 164 | P a g e Last Updated 120213 miserably - the Golem didn’t budge, instead, it pulled the rope back towards it with unnatural power, launching Jerek, Arkai and Marcellos dangerously close to being pounded into oblivion 10. Arkai climbed the top of the dome and attempted to smash a way through with Silverarm’s warhammer – but it failed to penetrate the structure 11. The entire party flushed out six of the Golems, then Goff cast a Force Wall inside the dome to block the attack of the seventh Golem – as the brave Virtus made his way forward into the shadowy dome – the Giver of Sleep notched in his excited Bow 12. The hypnotizing gaze of the vampire T’chuka Mageth failed to overwhelm Virtus as he fired the Arrow of Undead Slaying into the heart of the Lord of Darkness 13. The damage of the Undead Slaying arrow was too great, and the Vampire Lord was reduced to dust – and too his clay Golems 14. The seven voodoo masks were claimed by the party, and they noticed seven unique images etched on the undersides – images that corresponded to the pictures that Tee’o recounted on the seven stones that ringed the barrow 15. The Heroes returned to the Village of Usai and Virtus and Silverarm told the tale of their glorious victory to the raptures of the tribe 16. The party accepted Queen Zytee’as gift of a small sun painted on their cheek – the symbol of the Goddess Glatanka – and a custom that would bestow luck and guidance 17. Arkai contemplated stealing the Holy Symbol of Glatanka, and Marcellos convinced Tee’o to secretly leave with the party on their journey to the wreck of the Santalpho on the north coast 18. Tee’o guided them through the pit-trapped jungle and hillside terrain, on a long and arduous 8 hour track – filling the Heroes minds with tales of a terrifying wailing creature that lived in the Santalpho and roamed the area hunting and killing Giant Praying Mantii 19. Silverarm and Siblyx removed the Sun painting from their faces 20. Eventually they arrived at a cliff face that dropped to a rocky outcrop where the Santalpho had come ashore 21. Virtus used Tracking to find a way down 22. Talon and Tee’o also discovered a dozen or so desecrated Praying Mantis carcasses strewn on the beach –ripped apart and dotted with huge puncture marks. Talon’s Tracking determining that a large pawed creature had departed the area earlier this morning 165 | P a g e Last Updated 120213 23. Talon and Siblyx used their Agility to board the shipwreck, and Talon saw the black and orange striped creature holed up in the cargo bay 24. Silverarm cast Enlighten and Protection on Talon, as he strung four Fire Powder Bombs together and lit the wick – smashing the bottles on the creature’s back – and lighting up the hull with liquid fire 25. The Cat O’ Nine tails – a legendary abomination with its massive tiger-like head and body, and nine long tails tipped with heavy barbs - wailed and squealed as its matted fur coat ignited in flame 26. The Cat crashed through the hull but was met by the lethal volley of Gwen Vendetta and Virtus Volley that lodged into its head and neck and ending its painful demise 27. Just as the party breathed a sigh of relief, another high pitched roar echoed from the hills behind them 28. Arkai, Marcellos and the Elven archers manned the cliff face, whilst the others gathered at the bottom of the steep trail on the beach head 29. The second Cat O’Nine Tails tried to sneak up on the heroes from the Mantii Carcasses on the beach – but Siblyx averted the ambush when he noticed the barbed tails move amongst the detris 30. This gave the Heroes one vital round to act – Siblyx joined Talon in the Santalpho, whilst Silverarm and Goff powered their stubby legs and followed Jerek, Gordbold and Tee’o in a mad dash back to the top of the cliff 31. But the Cat O’Nine Tails was a worthy hunter - and let out a frightening wail as it launched a mighty pounce that put it right upon the fleeing heroes 32. Virtus and Gwen loosed Vendettas and Volleys that littered the feline’s head with arrows, blinding one eye; as Silverarm activated her Levitation necklace to rise above the chaos; and Goff performed a magical Leap to land beside Arkai on the clifftop 33. Jerek and Gordbold were not as fortunate – Jerek becoming decapitated by the Cat’s maw, his body slumping to the path – and Gordbold pummeled by six of the Cat’s nine barbs, blood and life force spewing in all directions 34. Tee’o was barbed thrice, his body also falling in a bloodied mess 35. Marcellos noticed Tee’o was still alive, although he would bleed to death in a few rounds, so he dashed down the trail with his Boots of Speed (Go Marcellos!) 36. The two Clerics casting of spells had summoned a horde of nine Undead Pirate Zombies – normally a bad omen, but in this battle a fortunate event, as it caught the Cat O’Nine tails attention, and the the great Cat became engaged against the Zombies on the shoreline 166 | P a g e Last Updated 120213 37. Meanwhile Marcellos carried Tee’o to safety and, wearing the Golden Lion Bracelet, administered two Healing spells which rejuvenated the thankful native! 38. Having torn the Zombies to pieces, the Cat O’Nine Tails relaunched itself upon the trail – but only into the waiting barrage of deadly arrow called shots that riddled it’s head – sending it tumbling into the rocky waters, and resting at peace beside it’s still smoking mate (whose babies had spewed from its gut, only to drown in a horrid scene of death!) 39. The party regrouped, with Silverarm drinking a healing potion, and Talon emerging from the Santalpho with a bejeweled chest and a magical weapon 40. Marcellos bagged the gems in his Infinite Bag of Gem Holding, and Silverarm revealed the weapon – a Hell Forged Flail, which dealt greater damage to Demons, but also had the ability to possess it’s master when first held… TEMPLE OF THE DARK ONE - Session 7 (February Synopsis) 1. Having slain the two Cat O’Nine Tails, the party set off from the Wreck of the Santalpho, and towards the Temple of the Dark One 2. The Heroes camped at a waterfall at the foot of the mountains and Talon discovered a Giant Praying Mantis nesting at the base of the falls 3. Siblyx snuck down to flank the creature, and uncovered a second Mantii in the process, causing the assassin to retreat 4. Virtus setup an ambush site with a kill-zone and Tee’o lured the Praying Mantis into the area 5. Talon jumped out from the shrubs to attract the Mantis’ attention, allowing Siblyx the full element of surprise 6. The masked assassin leapt and rebounded onto the back of the Giant Mantis, plunging his dagger down into the top of its skull – killing it instantly 7. The second Mantis dashed at the dynamic duo but was inside the ‘kill zone’ and pelted by a volley of arrows from Virtus & Gwen 8. As the creature changed its line of assault towards the elven archers, Marcellos and Arkai emerged from the behind the ferns and hacked the Mantis to death 9. Arkai then cut open the ‘fat’ Mantis – spilling it’s unborn foetus onto the ground – as Marcellos drove his sword through its head (brutal stuff) 10. After an uneventful night, all the party awoke refreshed, and Silverarm and Goff had successfully meditated to restore Mana 11. Soon they were off into the mountains and before long in site of a gully lined with heads on stakes 167 | P a g e Last Updated 120213 12. Tee’o warned the party that they had arrived at their goal – and Talon spied Baradas kneeling in front of one of the seven stones that rung the infamous barrow 13. Baradas – looking sullen and crookedly gaunt - charged the heroes yelling glorious praise to his new master Quezkari 14. Talon threw his Dagger of Silence at Baradas, but missed, and it landed within the circle of stones, in front of the stone entrance to the barrow 15. The Heroes lit the Candles of Banishment and surrounded the Undead Baradas, trapping him within the magical boundary 16. Talon was engaged by the now Undead former crew of the Prancing Dolphin – Captain Miresh Ma’kel, the ambidextrous Jo’ad, and Lieutenant Kym (now heavily pregnant) – and hit by 2 diseased crossbow bolts 17. The crew emerged to face the ones who abandoned them on Blood Island – Miresh and Jo’ad yelling at Marcellos, saying that he left them for dead, and now they are Undead! 18. Lt Kym pleaded for Arkai to join them in death so that her Master can raise him as an Immortal, and he can join her to look after their child to be 19. Arkai argued the other way – that Kym should surrender because he could cure her reached 20. And then it was on! Miresh and Jo’ad fired putrid crossbow bolts into Virtus and Gwen, as the two elven archers retaliated with volleys and vendettas, felling Captain Ma’kel 21. Jo’ad managed to run to Baradas, and as he was brought down by more deadly arrow fire, he threw himself on one of the Candles of Banishment, extinguishing the flame 22. Siblyx climbed the gully rock walls but was ambushed by another crewman Little Traph and struck in the back with a crossbow bolt 23. The Undead Captain Cinnabar appeared as a green mist, emerging through the stone barrow door, and materialized with green flaming sword and Skull of Power in hand, declaring with rapturous laughter that “None but the Undead May Pass” 24. Virtus loaded his Giver of Sleep as the Bow of Yore hissed “Do it my love!” and loosed the shaft at Cinnabar. Simultaneously the Skull of Power smashed into Virtus face, sapping his Stamina, but the arrow hit truly, sending lightning streaks through Cinnabar’s body 25. Captain Cinnabar bellowed with laughter “I have the Arrow, my Master” and began to sink back into the stone door 26. Silverarm quickly cast Spirit Hand and grabbed the Arrow before Cinnabar could take it into the barrow, and place it back in Virtus’ quiver! Go Silverarm! 168 | P a g e Last Updated 120213 27. Talon saw white essence dust fall from Silverarm and five Undead Pirate Zombies appeared armed with Spears. Lt Kym screamed at the demise of her fellow crew, and at Cinnabar’s retreat, and spurred the Zombies to attack 28. Gwen and Virtus felled one of the Zombies, as Arkai took on Big Bad Baradas 29. Baradas was no match for the accomplished fighter, going down in a flurry of cuts and parries 30. The remaining charging Zombies threw their spears at the Heroes, with one of them hitting Arkai and cutting him with its diseased tip 31. Goff recited his Undead Mantra which kept two of the Undead at bay, as Arkai and Marcellos eventually hacked and slashed the Zombie wave 32. Lt Kym stood alone, and was quickly tied up and captured – perhaps spared by Arkai’s hope in his lost love, or the possibility that an Undead being was needed to pass into the barrow 33. As the Heroes munched on Healing Herbs, and Goff ensured none of the party had contracted any undead diseases, Silverarm matched up the symbols etched on the stones with those of the Tribal masks and then placed them down 34. The Seven Terrors moan terribly as they relinquished their magical defences for 10minutes so that the Mortals may pass 35. Tee’o volunteered to touch the Stone Door – seeing this as “his moment…and destiny” and called upon Glatanka for protection 36. Tee’os Glyph of the Sun – the symbol of Glatanka painted on his face – glowed then faded; and he touched the door and disappeared 37. Talon concluded that the rest of the party needed to call on Glatanka for guidance, and then the glyphs would protect their teleportation journey into the barrow – much to Silverarm and Siblyx’s concern, as they declined to wear Queen Zyteea’s painted glyphs 38. One by one each Hero sung praise to Glatanka, their sun glyphs disappearing and they passed safely to the other side of the barrow’s stone door 39. Siblyx and Silverarm also passed through safely – but not before Silverarm impaled Lt Kym’s foot into the ground with her dagger – as Arkai’s tied up Undead lover spat and hissed that Quezkari will eat the dwarf’s soul! 40. Inside the barrow, the Heroes stood in a steamy and steep rock stairwell, which descended to a narrow stone bridge that spanned a gaping chasm with a 200 foot drop into a flowing river of lava 169 | P a g e Last Updated 120213 41. Captain Cinnabar stood on the other side of the bridge, in the entrance of a cave mouth that resembled a skull with feathered headdress 42. The Undead Captain bellowed “Fools! None can defy the Will of Quezkari” as Virtus reloaded his Giver of Sleep and the Bow of Yore whispered “Defy This…” 43. The Arrow of Undead Slaying once again struck true – white lightning rippling through Cinnabar as it did above ground – and once again the Skull of Power smashed into Virtus, sapping his Stamina 44. Captain Cinnabar cried out “Master, I have failed you” as the arrow added to the already substantial damage incurred above ground, and the Undead Captain began to topple over the edge of the bridge 45. Luckily Marcellos had activated his Boots of Speed and dashed across the narrow expanse as the Giver of Sleep was loosed – snatching the arrow from Cinnabar’s chest, as his body fell into the fiery abyss of the lava below – Hail Marcellos! 46. Suddenly the molten river flared and plumed, and the Heroes realized that it was quickly rising! 47. They all dashed into a huge underground chamber of black obsidian, with flagstones etched with symbols of ancient times 48. As the lava flow rose up and blocked the way back, Tee’o began to whimper, and became frozen in fear, unable to move his legs 49. The Candles of Banishment were lit - more for their light than their magical Entrapment properties – allowing the heroes to make out dozens of stone gargoyles hanging from the high ceiling 50. Talon used Detect Traps to lead the party across the large cavern, and they soon found themselves at the Great Alter of Quezkari, created in the likeness of the Demon, with a stone coffin resting at the base with a plaque that read “Here Lies Chalad Dhurrang – Immortality Earnt” (which referenced the former naval captain’s deal with Quezkari nearly 37 years ago, as scribed by Nicodemus in his Satchel of Parchments) 51. Arkai wasted no time, as the rest of the party ringed the Alter. Arkai retrieved the fabled Box of Logaan – it’s lid shut tight – and knelt on the only flagstone with a symbol of the Phoenix God, calling Quezkari’s name thrice! 52. The Shrine of Quezkari lit up with a brilliant green light, as the stone gargoyles began to stir, and a green ooze spewed out of the Effigy’s eyes and mouth onto the stone coffin 53. From the ooze emerged the mist-like Demon Quezkari – it’s massive claws heavy and powerful, it’s form skeletal but emanating terror and awe, its face wrung with pure evil “Who 170 | P a g e Last Updated 120213 dares summon me from my rest before the Rise of Shekka’s Moon?” 54. Arkai opened the Box of Logaan and immediately a brilliant blue light exploded from the small casket and encased the entire cavern in a net like cocoon, preventing the stone gargoyles from gaining access 55. Quezkari screamed in anger as he transformed from an ethereal mist to the solid form of a hideous abomination “IMPOSSIBLE! You have severed my link to the Pit of the Abyss – You will pay with your lives!” 56. The Heroes pounced! Marcellos was the first in with his Boots of Speed, cutting into Quezkari and drawing putrid green ooze that splashed onto the Shrine 57. Virtus and Gwen loosed a volley of Vendetta’s and although their magical enchantments were no longer working, their aims were true, and torrents of blood splattered from Quezkari with each strike 58. Goff and Silverarm attempted a number of spells, like Restrain and Force, but the spells just fizzled 59. The Demon roared and leapt into the air – it’s mighty hooved legs thrusting it up and down in one action – slamming with incredible power and fury onto the unsuspecting Siblyx 60. The assassin was brought to within an inch of his life, but luckily Marcellos and Arkai were in range, and the Elven Archers were able to pepper Quezkari with more arrows 61. Bloodied and pricked with arrows, Quezkari leapt once more, this time at Marcellos, but he was able to evade its crushing heavy damage 62. The Demon landed and attacked Talon with its huge claws, smashing the elf full body and hurling him across the cold cavern floor 63. Quezkari then took on both Arkai and Marcellos, but their amazing sword prowess was able to keep the beast at bay 64. Finally, Marcellos struck and severed its leg preventing the Dark One from its jumping attacks 65. Quezkari flailed and moaned “Nooooooooooooooo!” and, sensing its defeat, tried to goad the heroes into a truce saying “Your magical artefacts from the Virago – spare me, and they are yours once more…” 66. Marcellos and Arkai raised their ooze dripping swords and plunged them down through Quezkari’s head and into the hard rock floor as they both replied “No Deal!” – in memory of Jarhead’s deceipt 67. The Heroes gathered around the corpse of the Demon as the Box of Logaan’s enchantment faded, replaced by the sunlight from outside as the ceiling peeled back into the sky, forming the face of Logaan the Trickster God 171 | P a g e Last Updated 120213 68. Logaan congratulated the Heroes of Titan, content that the Balance between Good & Evil had been restored, and the Undead Apocalypse averted 69. There were high fives all round, as Logaan offered them a chance to roll the Dice of Randomness before he left the realm of mortal kind 70. Talon chanced the dice, nominating Magic as his prize – but Fate did not shine in his favour, and instead Talon was removed of any Magic having an effect on him in future 71. Arkai also rolled the dice, nominating Life as his prize – and Fate smiled upon the fighter, and Logaan’s Giving Life was bestowed upon him, meaning all damage received in future would be at minus 1 72. Tee’o, Virtus and Marcellos declined to roll, as Logaan’s eyes were cast in the direction of the remaining Heroes…. Silverarm, Goff and Gwen…. THE PLAGUE OF DREAMS Session 1 1. The sun’s rays dawned upon the Heroes - restoring their Saves and Mana. Silverarm shared her tribal Healing Herbs and Talon the Devout-Hawk (Stout-Hawk) said he owed her one 2. Logaan the Trickster God – his image constructed in the sky from rubble - reoffered the opportunity to roll the Dice of Randomness 3. Silverarm contemplated rolling to restore Lt Kym and her unborn child – but at the risk of having to remain behind on the Isle of Bone as a guardian to the Temple of the Dark One. None of the party thought this was a good idea, so the dwarf didn’t proceed, her grumpiness hitting new heights 4. Siblyx rolled the Dice of Randomness to improve his WITS, but the result was neutral – thus strengthening Talon’s belief that Logaan is the one true God - as one Hero succeeded, one failed, and one was neutral 5. Logaan bid the heroes farewell warning them that “in their victory against evil, so to must the Forces of Darkness be empowered, so that the balance between Good and Evil is maintained” 6. Marcellos, Siblyx and Gwen divided up Quezkari’s 1800-odd gold piece treasure horde, storing it in the rags and tapestries strewn in Quezkari’s temple 7. Upon exiting the sunken Temple, Arkai approached his beloved Kym’s pregnant body which had turned to stone, and tried to extract the stone dagger that Silverarm had planted in her ankle 8. Cracks in the rock that encased Kym’s wound appeared, and soon a baby’s head was emerging 9. Silverarm cast Aura on the child so that it may be friendly to Arkai, as Arkai used his Midwifery Skill to reach in to help deliver the baby 10. Upon touching the child’s head, Arkai was blinded by white light and immediately petrified and turned to stone, despite his pleadings to any God that would come to his aide in return for a token and conditional commitment 11. Arkai pledged fellowship to Telak the God of Courage and then exploded from within, suffering some damage (that was reduced by Logaan’s Damage reduction), before a Warrioress of pure light (armed with a sword and shield) connected with him, in turn transforming him to pure light 172 | P a g e Last Updated 120213 12. Arkai was transported to a strange village over which he hovered, the sky above littered with cocoons and cages holding naked tortured humans, and a gigantic red eye scanning over proceedings 13. Using his thoughts, Arkai glided into the village Church but lost his concentration and the world became enveloped in darkness 14. Arkai was besieged by six terrifying serpents that were actually the ends of a forked tongue of a gigantic nightmarish creature that consumed him 15. Arkai was thrown back into reality, no longer touching the child, but with the initial damage he suffered in the explosion 16. Upon retelling his tale to the party he learnt that no time had passed during his nightmare journey 17. The Child spewed into the world, the size of a one year old, female, but with a deformed head - no pupils or ears, slits for a nose and small razor sharp teeth within her mouth – it uttered no cries, only gaping hollow pucking sounds 18. Having heard Arkai’s tale, none dare touch the child, so Silverarm cast Ghost Hand to pick up the newborn and wrap her in rags before naming her Kimmi and placing the child inside her backpack 19. Theories espoused about this baby and the general religious consensus between the Clerics and Talon (new Acolyte to Logaan) was that there was a reason this Child of the Damned was born into the party – for a greater purpose ahead - meaning the Heroes needed to protect her 20. Tee’o – still amazed at the shit he was seeing - led the Heroes back to his Village of Usai, keen to tell his mother of his successful adventure with the Heroes 21. Three Snake Witches approached as they traversed down the mountains into the forested lower lands 22. Virtus and Gwen flanked the creatures which called out to the rest of the party“Give us the Child and avoid the Wrath of Shekka”, as Talon hid in dense shrubs ready to ambush them 23. After a volley of arrows from the Elves, an assassination attack by Siblyx, and the combined blades of Arkai, Marcellos and Talon, two of the Snake Witches were slain, and one lay incapacitated 24. Marcellos interrogated the last and it hissed that the Child belonged to the Witchgod Shekka, and that unless they relinquished the Child to Shekka, then they would not be so lucky the next time they crossed paths 25. Marcellos said he’d be a rich(er) man if he had a gold coin for every time an enemy had threatened him, and gave Talon the honour of executing the Snake Witch – as Logaan had instructed him to do – and in death the three Snake Witches transformed fat lifeless oversized snakes 26. Upon arriving back in the Village of Usai, Baby Kimmi was presented to the Village Elder Yetta, and she foretold a prophesy that mentioned “a Child spawn from Chaos, gifted into the world, to bring light where evil lurked, and awaken lost souls” adding that sometimes "Only the most vulnerable shall Vanquish the Unspeakable" 27. Following the old woman’s vague riddles, Yetta and Silverarm bathed Kimmi and discovered that they could touch the child without peril, and that the child also seemed deaf, mute and blind, and had no need of sustenance or poo-time 28. Then as dusk approached it was onto the celebration of thanks in honor of the Heroes accomplishments (although Queen Zy’teea was nervous about the heroes staying overnight - fearful that Shekka would send for the Child). However, the night passed uneventfully, other than Araki having a terrible nighmare of the terrifying creature assailing him again 29. In the morning there was a touch of sadness amongst the Villagers as they remembered the three of the Heroes party that had fallen in the quest to defeat Quezkari (Baradas, Jerek and Gordbold) and also that none of the Heroes would remain behind to help the Usai Tribe rebuild their lives 30. Silverarm and Goff gifted Queen Usai the Candles of Banishment on behalf of the dwarves to secure the Temple of Quezkari and give her tribe peace of mind 31. Virtus and Gwen gifted the Bracelet of the Golden Lion on behalf of the Elves so that Queen Zy’teea could cast magic without fear of invoking any Undead 32. The human Heroes gave diddily squat! 173 | P a g e Last Updated 120213 33. Queen Zy’teea decreed a shrine be built in the Heroes honor. Marcellos upped the Shrine idea to the Heroes’ faces carved into the Mountains that looked out of the ocean 34. The Queen agreed this was a great idea and commanded her sculptor Zaczek to make this a reality – but Zaczek was an old man and said he would unfortunately only have enough time before he dies to carve one image in the mountain representing the Heroes 35. After a dice rolling competition amongst the party, Goff came up trumps, and chose the image of Throff as the symbol and reminder of the magnificent deed the Heroes had accomplished 36. With a new day upon them, the Heroes asked Queen Zy’teea to arrange 87 days of food and water. The Queen again agreed and ordered it so, but her advisors said this would take half the day to accumulate 37. The Heroes asked for the supply cache to be delivered to them at the lagoon, and bid farewell to the fair people of Usai, travelling with Tee’o to the Lagoon 38. The ghost Blackscar had told the heroes that the Virago was laden with magical treasures and berthed in the Lagoon, but upon arrival, all they found was some useless ship cargo washed ashore 39. Marcellos noticed a rowboat in the ocean and a bard named Freddy Mayweather declared himself aboard 40. Silverarm cast a spell to protect Freddy from a swarm of Flying Fish attacks and enable the boat to moor in the lagoon 41. Freddy explained how he happened upon the Isle of Bone and was overjoyed that he had met Sir Marcellos – the hero he had sung about and looked up to all his life! Marcellos was also wrapped that somebody HAD actually heard of him and that he had found his first groupie 42. Freddy also said he was looking for his sister Kimmie, who everyone soon realized could be Lt Kym? Silverarm was convinced this was the case, given that she had ironically named the child Kimmi. If so, the child was Lt Kym’s daughter = Freddy’s niece = Arkai’s daughter! 43. Arkai reminded the party that the child couldn’t be his given that he had relations with Lt Kym over 12 months ago! But Silverarm said that it WAS possible as Lt Kym was turned to Undead and that an Undead-Human pregnancy is uncharted territory! 44. Silverarm and Goff both cast Eyeball into the deep lagoon waters and BINGO! The Virago was sitting on the lagoon floor shelf, a large cage in the hull laden with all the magical items that were stripped from the possession during the Arena of Blood campaign. Marcellos had goosebumps at the thought of being reunited with Timakron! 45. The only thing between the Heroes and the treasure are: some Flying Fish; about 100feet of glimmering water; a heavy locked cage; and the skeletal remains of the numerous pirate crew that manned the once infamous and feared sea vessel of our time! PLAGUE OF DREAMS - Session 2 (November Synopsis) 43. The Heroes were determined to retrieve their magical treasure hoard from the large locked cage within the hull of the sunken Virago 44. Silverarm revealed Siblyx’s Golden Skull and determined that a chaotic Air Elemental was trapped inside 45. The Heroes contemplated throwing this into the cage that held their treasure as a means of smashing it open 46. Goff said he could Force Bolt open the cage lock, and Silverarm added she could then Spirit Journey to retrieve the treasure 47. After much strategizing, the party decided that the best way would be to lower down Talon to use his Master Lockpicking skills to just open the cage 48. The Heroes then devised a means to descend into the lagoon using rocks and the reeds that tangled down from the jungle trees 49. Talon consulted Logaan using his Dice of Randomness and agreed to go down to unlock the cage and bring up the treasure – on one condition 174 | P a g e Last Updated 120213 50. Talon’s condition was that five particular magical items of his choice would be his to do as he please – for that is what Logaan has decreed Jar of the Earth Elemental Xortan's Book of Dark Necromancy Sargon's Book of the Revived Church of Elim Air Chalice Shadrak’s Scroll 51. Goff and the others were appalled, although they eventually agreed, with Marcellos warning Talon that nothing good can come of blackmailing the party 52. Silverarm cast Protection on Talon to deflect the blade fish attacks, whilst Arkai, Marcellos and Siblyx held onto one end of the reed rope 53. Talon handed over his surplus equipment to Freddy (temporarily) and then dropped into the dark deep lagoon waters 54. The blade fish swarmed onto him, but Silverarm’s spell of Protection withstood the frenzy, and luckily the thick reeds were not sliced apart 55. After a number of calculated rounds, Arkai felt two tugs of the reed and they began hauling Talon up 56. Suddenly the blade fish darted away from the area as a powerful force pulled the reed back into the lagoon. 57. Arkai used his Agility and Marcellos used his strength to prevent sliding in, and then Siblyx cleverly snagged the reed onto a huge tree trunk 58. Something still tugging violently on the reed, and it wasn’t Virtus (it was after nine)! ‘Somebody do something’ yelled Freddy, ‘before Talon bites the Dust’ 59. Tee’o prepared to dive in and Silverarm cast Protection on the Prince of the Usai tribe, but Marcellos ordered him to wait! 60. Goff cast Eyeball to see what the hell was happening underwater, as Virtus readied his Giver of Sleep in case an Undead Creature of the Sea threatened! 61. Goff yelled in horror as his Eyeball revealed the sight of six thick tendrils wrapped around Talon’s lifeless limbs – trying to pull him into a giant cave mouth 62. Marcellos asked if Talon had retrieved any treasure (how compassionate) but before Goff could answer, the reed snapped and Talon was sucked into the creature’s underwater lair 63. Marcellos reminded the party that he had warned Talon that nothing good would come of blackmailing the party! 64. Virtus tried to find a way into the cave from the surface, but Goff sent his Eyeball in and revealed there were no other entrances 65. As Tee’o weeped for the passing of Talon, the others focused on more important matters like getting the treasure, as Freddy quietly checked out his new found possessions. Score! 66. Goff then confirmed that the cage door was open (yay!), but then yelled again “Ghosty Undead Pirates swirl and dart around the cage” 67. Virtus offered his Arrow of Slaying to be used as a dagger to take out the Ghosts; Silverarm suggested she could Spirit Journey into the cage seven or eight times and bring up the loot; and Goff proposed throwing two Force Walls against the cave mouth to prevent the Giant Tentacled thing from attacking again 68. As there were no volunteers to use the Giver of Sleep as a jabbing implement against seven ghosts (funny about that), and they didn’t consider the Tentacles a threat to Silverarm’s ghostly form, they went with Silverarm’s idea 69. Silverarm cast Spirit Journey and floated into the cage, and instead of being attacked, the Pirate Ghosts spoke of a Quest to retrieve Blackscar’s bones from Castaway Cave 70. Silverarm relayed the conversation back to the party - If they retrieved Blackscar’s bones and laid them to rest on his beloved Scar of the Sea, Blackscar would raise the Virago! The Ghosts would have a ship to sail, Blackscar would repay the Heroes with transport to whichever port sought, and the earthly treasures would be theirs again! 71. Marcellos, Arkai and Siblyx liked the idea for not only would they have the treasure, but the Virago was capable of crossing countless leagues in an instant, and so they would save 7-10 days of travel across the Western Ocean 72. Goff, Virtus and Gwen weren’t as keen because the Undead were an inherently evil race and the Virago was built by Logaan so there could be problems 175 | P a g e Last Updated 120213 73. But Marcellos convinced them by reminding them that in their past adventures, so called evil beings had helped them eg Giblet the Goblin, and Undead Greta 74. In the end they decided to undertake the Quest, and Freddy summed up the situation with a funky riff “…a quest, a ghost ship, and an undead captain…. a party of heroes, it’s all happenin..” – the sound of which caused Tee’o to wipe away his tears and do some tribal rap dancing 75. Marcellos, Arkai, Virtus, Siblyx and Goff set off to Castaways cave, whilst Tee’o, Freddy, Silverarm, Kimmi and Gwen stayed behind to wait for the Usai tribesman who the party had previously arranged to bring supplies for their journey 76. Virtus navigated his group without incident out of the jungle and to the hilly area where they were once besieged by an Undead Army in the time of Quezkari’s reign 77. Arkai spotted Catsaway’s Cave and descended into the small cavern, wading across the shimmering pool of water to an embankment where a pile of bones now lay 78. Captain Blackscar appeared and was stoked that the Heroes had returned. Not only had they defeated Cinnabar and thus freed him from his curse that trapped him in the cave, but if they transported his remains from the cave onto his beloved Scar of the Sea, he could take command of the ghost ship Virago and once again set sail across the Seven Seas 79. In return for this deed, Blackscar pledged them passage aboard the Virago and access to all the treasure they could lay their greedy mortal hands on 80. In addition, Blackscar was so overjoyed at the thought of once again captaining a ship, he also said they could call upon him anytime using the Commune spell that Goff possessed, and he would be all too pleased to help. What a friendly ghost! 81. Finally Blackscar warned the party that evil spirits still roamed the Isle of Bone and that his friends were in danger, and they should make haste back 82. Virtus led the Heroes back north to the lagoon as nightfall fell, whilst Blackscar spirited to the lagoon to appear before Silverarm and warn them of impending danger 83. Darkness and the sounds of the jungle at night soon engulfed the Heroes, but the parties soon met as the two Elven Rangers Virtus and Gwen detected each other’s movement in the opposing direction 84. Gwen’s group had been joined by ten villagers of the Usai tribe, and Goff was quickly called into service 85. During the villagers’ journey from the Usai village to the lagoon, they were assailed by three giant mosquitos. The mosquitos were overcome by use of spear, but three of the younger villagers were bitten, and now ran a fever 86. Goff diagnosed they were diseased by the mosquitos proboscis (thanks Tazz) and cast Cure Disease thrice to restore them 87. Marcellos was met by the angry villagers who accusing the Heroes of putting their families in danger, claiming their island was still in an evil grip, that they had been stripped of all their supplies, and that the Heroes were now leaving them for dead 88. Goff’s curing of the disease calmed down the angry mob as Silverarm reminded the tribesmen of all the great work the heroes had done, and as midnight approached, tempers subsided, and a campsite was setup adjacent the lagoon 89. During the night Arkai was again assailed by his recurring dream against a nightmarish creature, but was woken by Siblyx who had noticed one of the village guards moving towards Silverarm and Kimmi 90. Arkai immediately charged the young villager – who happened to be one of the previously diseased tribe boys. The boy snatched Kimmi and turned towards the charging Arkai, revealing a vile hag’s face hissing and spitting 91. Arkai promptly leapt through the air and in one swipe lopped the tribe boy’s head clean off – causing blood to spew on Silverarm, breaking the dwarf’s trance state 92. The vile creature/tribe boy dropped Kimmi and Arkai dived and caught her before she hit the ground – only to send Arkai into an agonizing journey again over an unknown territory 93. Arkai was more calm this time and asked questions of the glowing warrioress who seemed to direct him to the church within the village grounds 176 | P a g e Last Updated 120213 94. Within the church Arkai found two villagers boarding up the Church bell tower so no one could get in, and also breaking the stair spire that wound up to the church bell dome 95. Suddenly the villagers transformed into serpentine creatures with terrifying heads. Arkai struck them but the wounds just split into extra tentacled maws 96. The tower collapsed and the huge red eye entered. Arkai attacked the eye, withstanding the large gaping attacks from the serpents, and severed it in half – only to have red acid gush over him, melting and killing him him – and then he woke, his Stamina again reduced by the nightmareish incident 97. When morning broke, the Heroes placed the boy’s severed head back on his corpse, and prepared for tribal outrage because the face was now human again 98. Luckily, Goff ascertained that the other two diseased teenagers had also regressed (one had lost his eyesight, and the other’s tongue swollen and forked causing him to gag) and so they were bound and paraded before the waking villagers to prove that an evil outside the Heroes doing was at play 99. Tee’o displayed a growing confidence and maturity, using his princely voice to convince the villagers that the evil only sought Kimmi, and that once the Heroes had left the Island with the Child all would be well. Marcellos also promised that ‘some of his crew’ would remain with the Usai people, and he would leave them a ship and training to sail to other lands 100. Breakfast passed without word (made worse by the fact that Marcellos and Arkai refused to eat the villager’s food). Then Tee’o, Gwen and Goff escorted the Usai tribesmen back home to their village. 101. When Goff and Gwen returned they mentioned they had found the three dead giant mosquitos that the villagers encountered – although the insects heads had transformed into the grotesque faces of old hags 102. The Heroes then rowed Freddy’s boat to the Scar of the Sea to rejoin Nister and Margo. There was much joy, hugs and cheer (as well as introduction of Freddy, in song of course), but moods were soon sullened by the realization that Baradas, Gordbold, Jerek, and Talon had fallen on the adventure 103. Arkai then presented them with Blackscar’s bones and they placed them in the captain’s quarters 104. Nister berthed the Scar into the lagoon, and then the Virago bubbled and frothed to the surface of the waves – as Nister and Margo fell to their knees at the sight of their former Captain Blackscar, now in ghostly form 105. The Heroes immediately retrieved the treasure hoard – with Marcellos acting as quartermaster and distributing the loot – making sure he was once again reunited with the Sword of Timakron 106. Marcellos explained that the Heroes would be travelling via the Virago from now on and they needed Nister and Margo to undertake a very important mission - to remain on the Island to help the Usai tribe rebuild and expand, teach prince Tee’o to sail, oversee the etching of the Mount of Heroes, keep vigil over the Temple of the Dark One, and maybe find a nice village woman and settle down to island life 107. In spite of the seeming enormity of the request, Nister and Margo seemed happy with that as they were none too keen to sail on the infamous, feared, and ghost manned Virago 108. Blackscar barked his commands, and the ghost crew immediately began preparations to sail - but to where and what end? PLAGUE OF DREAMS - Session 3 (December Synopsis) 1. 2. 3. Aboard the Virago, Freddie searched the Captain’s Quarters and found an out of place dented iron helm, which none of the party recognized Marcellos gave the order to Blackscar and the Virago set sail in its ghostly form of fog and wind, sending a damaging chill to all the Heroes above deck. Only Freddie (below deck) and Kimmi were spared the painful cold chill Arriving in Oyster Bay, you were greeted by a motley armada of ships, under no common banner 177 | P a g e Last Updated 120213 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. Captain Bloodaxe’s ship “The Troll” set course to cut off your entry, but you ordered Captain Blackscar to continue course, banking on the Virago’s fabled ‘Screaming Lady Ramming head” The Virago cut the Troll in half (as Freddie played ‘We Can’t Be Beaten”), sinking her, but another ghostly chill sent damaging effects through the Heroes, now all below deck The heroes consumed their remaining supply of Usai village herbs The Virago pressed on into the Whitewater River, as six more ships from the armada bombarded the Virago with heavy iron ball catapults and great ballista harpoons The Virago survived the assault although its masts and deck was decimated – but only for a few minutes – as the magical structure of the Virago repaired itself right before Captain Blackscar and his ghostly crew’s eyes As the heroes sailed past the Village of Oyster Bay it was clear that the townsfolk were being raped and pillaged by a savage army comprised of barbarians and pirates! The next day, the Heroes witnessed the same atrocities occurring at another riverside town, this time as it was being burnt to the ground, and townsfolk ran in all directions for their lives Goff & Silverarm demanded that the Heroes take action to help! But the rest of the party disagreed with this most noble course of action. As a compromise, they set Silverarm ashore so she could commune with Throff using Deity – whose command was sadly not to aide the villagers but remain on course to a greater cause, and also protect Kimmi – who Throff believed was a Key to a greater good against the root of evil By this time, the Heroes had ascertained that magic and spells had no effect on the Virago, and needed to berth and alight in order to make use of any of their vast magical arsenal Also, Kimmi was no longer growing and remained in her 2 year old size – continually mumbling and pointing the way blindly forward On the next night, Arkai had another terrible dream of the same nightmarish creature that had continually plagued his sleep, although this time Monty appeared to him Monty was wearing a strange necklace that caught Arkai’s eye and he told Arkai that he was still alive as a prisoner in Dree; Arkai explained the Heroes quest to Coven, and of the origins of the Child Kimmi. Monty then disappeared and the Nightmare Creature moved in to feast on Arkai. But rather than fight, Arkai called on Telak, the God of Courage Telak appeared astride his golden armoured lion, and praised Arkai’s courage and faith, explaining that the Nightmare Creature would now consume him, but that Arkai would rise again, as a Warrior of Telak, and bestowed upon him a quest Arkai was then torn apart by the Nightmare Creature in his dream; but this also had an effect on his reality, in that Arkai was unable to be woken – stuck in a dream state between life and death! Freddie displayed uncanny Detect Ambush skills to find a safe place for the Virago to berth Back on land, Virtus reacquainted himself with his Bow of Yore – who felt as though he was being neglected Virtus then activated his Rune of Invisibility and scared the shit out a priestess of Iatro – Goddess of Healing and Succour – who was escorting seven children away from their village that had been raided by Barbarians Gwen climbed a tree, increasing her complaints that the Bard was giving her too many orders, while Freddie strummed his lute and joined Virtus to converse with the priestess, named Amalia Arkai’s body was carried onto land and a Potion of Remove Curse administered, though to no effect Silverarm communed with Throff again to determine what plagued Arkai, but all the Goddess of the Earth shared was that none of the Heroes had the means to wake Arkai - the key to this remained elsewhere 178 | P a g e Last Updated 120213 25. Marcellos also had a vision when he touched Arkai – one of Arkai pleading with an outstretched hand ‘Help me, brother! Help me’ but Marcellos was unable to act in time, before a giant eye appeared behind Arkai, and he was entwined by six sinister tentacles that pulled him into the void 26. Back on the Virago, the Iatro clan were fed, and Amalia explained that Elthus had a population of about 500 – half of which were killed in the attack, and of the remaining 250, half fled the town, but half were captured. And so the heroes decided to be Heroes and save the Village of Elthus from the invading Barbarians –much to the Dwarven Clerics approval 27. All the party (with Kimmi being carried by Silverarm) set off on foot to Elthus, whilst Captain Blackscar would bring the Virago into port at a predetermined time (with the comatose body of Arkai on board) 28. Siblyx made his way to the Farm District of Elthus and used his Animal Handling to calm a tied herd of twenty four fully laden riding horses 29. Untying the horses, Siblyx also rung a large barn with straw and alcoholic spirits, before releasing the Air Elemental from the Skull of Wax on a group of unsuspecting barbarians within (and some innocent wenches), and then setting the barn alight, and riding off on one of the horses 30. The Air Elemental destroyed the fiery barn and all those within – their screams lost in a powerful cyclone of destruction 31. Siblyx’s action triggered Gwen to use her Helmet to deflect the sun as a signal to Virtus who had also made his way to the Harbour District beside the Barbarian’s War Galley ‘The Tracker Serpent’ 32. Virtus tried to activate his Rune of Invisibility but it didn’t work (out of charges?) so he had to rely on his Skill to make his way to the edge of the dock 33. Virtus unscrewed the lid to his Chalice of the Air Elemental and then bolted away from the scene to leave the powerful being to complete it’s devastating work 34. Unfortunately, the Air Elemental attacked Virtus, and to his terror he realized its face bore the image of Logaan! A trap! Virtus was able to keep his feet from being swept from under him, but the Air Elemental hammered the Elf with barrels and debris from the dock surrounds 35. Virtus braved the furious wind and headed back to the Barbarian ship in the hope that the Elemental would turn it’s fury onto the galley; but Logaan only laughed louder as planks of wood from the dock were stripped and flung into his increasingly pulverized body 36. From the safety of the ridge that overlooked Elthus, Silverarm, Goff, Freddie, Gwen and Marcellos watched on in horror as the Air Elemental attacked Virtus 37. The two Clerics surmised that Logaan had tampered with some of the magical hoard that was sunk with the Virago – and they would need to re-Reveal all of the magical items in their possession 38. The Air Elemental lifted 2 huge heavy crates into the air and prepared to finish off the brave Virtus 39. Gwen pleaded with Marcellos to help their Elven comrade – and the golden fighter launched into action, activating his Earing of Teleportation and emerging beside the Air Elemental, striking at it in a surprise attack with his beloved Sword of Timakron 40. The Air Elemental was stunned for a moment by the magical pain inflicted from Timakron, giving time for Virtus to make one…last…action 41. Virtus tried to hurl the Air Chalice onto the ship amongst the drunken Barbarians (who were gob-smacked at what they were seeing), but the mighty gusts of wind from the Air Elemental prevented the Chalice from leaving it’s area of control 42. The heavy crates plummeted on top of Virtus as images from his heroic life flashed before him in an instant. The Elf felt no pain as Galana carried his body into the Garden of Erillia. There was only sorrow, and a tear, as Virtus bid farewell to his friends, and his beloved Bow. Never more would he grasp its hard shaft or pull its long string…. 43. The winds died immediately, and the last image to dissipate from Marcellos’ view was the chuckling face of Logaan 179 | P a g e Last Updated 120213 44. Gwen yelled ‘No!!!!!!!’ at the sight of Virtus’ death, whilst Marcellos looked upon the squashed Elf thinking ‘This is what happens when you pick up strangers, then want to help them!’ 45. A party of six intoxicated Barbarians peered over the side of their War Galley at the devastation on the docks, and the lone standing figure of Sir Marcellos PLAGUE OF DREAMS - Session 4 (January Synopsis) 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. Marcellos tried to tip the ramp from the Barbarian ship into the deep river waters but failed As the intoxicated but battle hungry Barbarian horde advanced, and pirates appeared from within the Barbarian ship ‘The Tracker Serpent’, Marcellos retreated into a damaged Alchemist’s shop on the dock Lord Elkas the Elven Wizard was hiding inside and joined up with Marcellos Siblyx rode his barbarian stead to join the rest of the party on the ridge, as the Virago appeared Goff communed to Captain Blackscar and asked him to ram the Barbarian’s ship Blackscar gladly complied and the Virago turned to mist and decimated the enemy ship and all those aboard – the Barbarian cheers quickly turning to horrific screams Unfortunately Arkai, Lady Amalia and the children were also ‘chilled’ Two of the Barbarians had made it to the dock, and Gwen shot an arrow killing one, and wounding the other Marcellos used his boots of Speed to grab the maimed Barbarian as a hostage and all the Heroes regrouped and boarded the Virago (unfortunately Siblyx was unable to coax the horse aboard) Lord Elkas made a quick introduction, and the party commented that Elkas’ origin from the Forest of Yore could be advantageous Silverarm immediately headed towards the wailing Amalia to offer assistance (with Kimmi in tow) – only to discover that three of the children had been killed by the ghostly mist The leader of the marauding Barbarians and eleven other horsemen charged at the Virago Gwen fired two arrows into the Barbarian Leader’s neck and cheek, but the barbarian seemed un-phased, seemingly more terrified by the fact that the Virago had arrived but not under the promised control of Captain Cinnabar their own ship ‘The Tracker Serpent’ had vanished The leader of the Barbarians announced himself as Krom, brother of Throm, and King of the Serpent Clan of the Barbarians of the Windward Plain Freddie nominated himself spokesperson of the Heroes Krom conceded that the Heroes had obviously vanquished the Undead Armageddon, and so Krom wanted to talk terms to ensure both parties parted ways amicably: If the Heroes pledged to not interfere with the Barbarian tribe’s control of the lands between Elthus and Yore, north of the Whitewater River In return Krom would not interfere with the Heroes quest and abandon his alliance with Lord Azzur and his Pirate Fleet The Heroes agreed but upon seeing Marcellos, Krom was reminded of his brother’s death in the Deathtrap Dungeon, and demanded that Marcellos and he have a ‘Barbarian rules smackdown’ (Krom’s victory would avenge his brother’s fall; but if Marcellos won Krom pledged to spread the word that Quezkari is defeated to all the other Barbarian clans of the Windward Plains) Before the unarmed slugfest began, Marcellos tried to retrieve the Armband of Strength from the unconscious Arkai only to again be transported to a dream plane Arkai & Monty (wearing a strange necklace) were on the plane for fleeting moments before Marcellos was torn apart by an unstoppable Nightmare Creature – not even a last ditch plea to Throff prevented Marcellos from joining Arkai in an endless sleep in the real world Freddie replaced Marcellos in the ‘smackdown’ because the Bard’s abilities and power had been Enhanced and Strengthened by Elkas 180 | P a g e Last Updated 120213 21. Freddie conned Krom into accepting a pre-contest drink from the Fire Wine Jug (which damaged the Barbarian King) and then Freddie attacked with a flurry of jabs and punches 22. But Krom was still a formidable opponent – repaying Freddie’s onslaught with his huge fists, and then placing a choke lock on him. 23. Freddie was undamaged due to Goff’s Protection spell and used his Giant Strength to break the choke lock 24. Krom screamed “Magic! The Bard cheats!” but Freddie replied by delivering a haymaker to Krom’s goolies and thus defeating the Barbarian 25. As Freddie put on a triumphant dance for all the onlookers, Krom and his Horsemen Raiders departed Elthus – but not before Krom warned that the cowardly Marcellos would not be forgiven for hiding from the ‘smackdown’ and thus further dishonoring his brother Throm’s memory 26. The Heroes then attempted to recover Virtus and his magical equipment from the bottom of the river. Goff cast Eyeball a couple of times but revealed that the river was too deep to retrieve anything 27. Elkas stepped up to the plate and transformed into an Octopus and descended into the murky river depths, finding Virtus, and lifting him back up to the surface 28. The party stripped Virtus clean of all his items (for that is what the Elf would have wanted) and distributed the goods via the Marcellos Quartermaster Allocation System 29. Silverarm declared Marcellos officially out of action – just like Arkai – and the dwarf was still puzzled over what has become of them – again praying to his Deity for assistance and receiving only the same response as last time “Protect Kimmi, for the Child is the Key” 30. Freddie wanted to tie Marcellos and Arkai together on a guest bed in the Virago in a compromising position but Siblyx would have none of it (the Elf had found much interest in Arkai’s welfare during this session…) 31. The Heroes set free the captured Barbarian in a gesture of good faith, as refugees from Elthus that were hiding in the Forest made their way tentatively back into their ransacked town 32. Virtus’ body was carried into the Forest of Elthus for a traditional Elven burial, and the Bow of Yore gave a fitting eulogy to his fallen lover 33. Elkas and Siblyx then escorted Lady Amalia into Elthus and witnessed firsthand the extent of the barbaric acts that had befallen this poor village 34. The party then decided to stay in Elthus for the rest of the day and night as the villagers buried the dead and cleared the destruction 35. Lady Amalia prayed that the 40 adult males of Elthus who had been ‘captured’ aboard ‘The Tracker Serpent’ were still alive ; thanked the Heroes saying the people of Elthus would be forever in their debt; warned the party about travelling aboard the cursed Ghost Ship saying it has already claimed two of the Heroes and those 3 helpless children; and hoped that the party reached Salamonis and were able to persuade the King to send his soldiers back into the region 36. In the morn Lady Amalia gave Siblyx her blue scarf blessed in holy water (which was later discarded after it had no effect waking the two Fighters, and Goff revealed the scarf of no magical value) 37. Kimmi (who had still not grown past her 2yo size) pointed east up the river towards Coven and this is where the Virago head, under the command of new Lt-Captain Freddy Mayweather (how ironic, thought Freddie, for this was always his sister’s goal) 38. Over the next two days of sailing, the Heroes noticed that a lot of riverside villages had been decimated and been deserted. A number of overcrowded river barges ferried refugees west – in the opposite direction to where the Virago headed – it’s human cargo full of fear at the sight of the Virago as it glided past 39. The heroes spotted a herd of frightened horses running along the plains, and Siblyx managed to coax one of the horses onto the Virago 40. At the last major fork of the Whitewater River, LT Freddie gave the order to continue east towards the Forest of Yore. Elkas remembered the forest fondly, having only left 8 or so weeks ago, but lamented his people’s closed minds, and that even he, an Elf, would be considered an Outcast 181 | P a g e Last Updated 120213 41. As the party bundled Marcellos and Arkai atop the horse and set foot on land, Lt Freddie told Blackscar to sail the Virago north east towards Coven, and await the secret whistling Commune from Goff (adding that Blackscar was allowed to take out any Pirates, but only engage Barbarian tribes in self defence) PLAGUE OF DREAMS - Session 5 (February Synopsis) 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. Siblyx led the party into the majestic Forest of Yore, with Elkas navigating and the great heroes Marcellos and Arkai slung across the Horse with no name Before retiring for the night, Gwen and Elkas foraged in the bountiful Forest finding rations and rare herbs During the night the party was surrounded by a large group of Half Elves – but Goff cast Eyeball and they dispersed, though not before warning the party to head back from whence they came Elkas sang the Songs of the High Elves and a gateway to the City of Trees opened Elkas offered to return the Bow of Yore, so the Keeper of the Gateway - an elderly Cleric named Girhagh - allowed Elkas, Greensleeves and Kimmi to enter Gwen was in awe of the ‘greatest Elven City in Allansia’ as it was the dream of all Elves to visit here It had been two months since Elkas had left the City of Trees – but he immediately noticed things were not as he remembered Elkas learnt that most of the Clerics of the Inner Council – whose power helped maintain the City’s magical defences - had left on a mission with Vermithrax Moonchaser – arguably the most reknown and powerful of all Wizards in Allansia and teacher of Nocdemus and Yaztromo - and the only non-Elf to be allowed within the secret and sacred City of Trees Vermithrax had convinced Queen Valendrian that an Undead Ghost ship was heading into North West Allansia – and that it would bring an army that would threaten all races in the area. Vermithrax needed the Clerics to help him destroy the Virago Queen Valendrian released her Clerics, but when they did not return by the first full moon of Watching, she felt betrayed by the Human Wizard and sent a company of her finest Archers after them When they also did not return, the Queen – already stricken with grief in the death of her son Alief (killed, she was told, by the competing Heroes of Titan) – believed she had betrayed the Elven Ways by allowing Vermithrax into the City, and consequently weakened the City’s defences by her subsequent actions The Queen demanded that Elkas convince the Heroes to undertake a quest north to find out what happened to the Elven Clerics and Rangers Elkas argued with the Queen who refused to help the Heroes – even after Elkas allowed the Queen to delve into his mind for ‘history & truth’ and she saw that his quest was noble. But the Queen believed the Heroes’ cause to be that of Human impulsiveness and folly – and would not be fooled a second time – citing history has shown that Humans were frivolous beings and ‘this too would pass, as it always has’ The Queen also connected with Kimmi, revealing that the Child of Chaos bore both a curse and a blessing. If any of Kimmi’s bloodline touched the Child, they would be able to see the future. But they would also contract a ‘plague’ of sorts – and risk being trapped in a Plane of Eternal Sleep This information puzzled the Heroes, for although it made sense in that Arkai could possibly be Kimmi’s father, what was Marcellos’ connection? Before being forcibly evicted from the City of Trees, one of the guards, an Elven Fighter named Lanahgir – passed Elkas a note that had a picture of Lanahgir’s sister Igadihoan, one of the Keeper’s who went with Vermithrax. Lanahgir explained that many Elven fighters had deserted the City – fearing the Queen no longer was of sound mind (including Elkas’ good friend Lord Faunarain). Lanahgir believed that if Elkas could bring the Inner Council home, then he and many other Elves would aide the Heroes in their quest 182 | P a g e Last Updated 120213 19. The rest of the party had remained outside the magical Elven city but were left with four white Elven Archers to ‘protect’ them 20. The High Elves bravely – but foolishly - engaged a large party of Half Elf brigands, and were surrounded and killed 21. The Half Elves declared themselves part of the ‘Ghost Tribe’ – a Half Elf community who lived in the Forest of Yore, and were led by twin brothers Ghost Direseeker and Ghost Tigerchanter 22. The Half Elves were outcasts - not accepted into the City of Trees for they were viewed as non-pure - and forced from their homes in Salamonis after King Salamon declared all Elves (including Half Elves) as ‘siding with the Forces of Chaos’ after Queen Valendrian refused to cede to Salamonian rule during what Salamon described as a ‘time of war’ 23. Freddie spoke for the Heroes and committed to trying to convince King Salamon to allow the Half Elves back into Salamonis with full citizenship 24. After all, the Heroes had averted any such war because they had: a. defeated Captain Cinnabar b. taken control of the Ghost Ship Virago c. destroyed Quezkari and thus averted the Undead Armageddon d. spread word amongst the Barbarian hordes of all the above e. sunk one of Lord Azzur’s pirate vessels – possibly the leader of his fleet in Captain Bloodaxe 25. In return, Ghost Direseeker said his people would ensure the heroes had safe passage through the Forest of Yore, and also supplies for their journey ahead 26. Ghost Direseeker advised the party to seek Calorne Mantius, the Census Taker, and a powerful authority amongst the Salamonian nobility 27. Elkas tested the Queen’s theory of the Child’s bloodline, and touched both Arkai and Marcellos (it was after 9) but to no avail. 28. Freddie was not as keen to do the same, although he suggested that maybe Kimmi’s touch would also awaken Arkai & Marcellos 29. The Heroes tried to unravel the mystery of their fighters’ Endless Sleeps, trying to piece together Silverarm’s confusing translations from her conversations with her Deity Throff – ‘Kimmi is the Key’, ‘None of the Party have the means’, ‘One amongst you has the Power’ 30. So the party continued on, and after two days, had arrived on the other side of the Forest of Yore 31. They found supplies amongst three decapitated and stripped bodies – an elf and two humans – all soldiers of the Salamonian Army 32. It was then off towards Salamonis. After an uneventful day and a half’s trek on the north side of the River Eltim, they came upon a company of Salamonian soldiers and cavalry 33. The Captain of the Cavalry unit, Captain Loucas, barred the Elves - Gwen and Elkas from entering Salamonian soil, by Order of King Salamon the 57th 34. Mayweather mentioned Calorne’s name and were fortunate that the Census Taker was stationed with the military company 35. Calorne acknowledged the presence of the great Heroes Marcellos and Arkai (albeit in their futile states) adding that any quest involving them must be of ‘great importance’ 36. Calorne agreed to let all of the Heroes pass, and he would even arrange for them to be presented before the King himself, but on one condition – each of them had to sign the Census Quill 37. The Census Quill comprised a large Scroll and Feather Quill, both mysterious artifacts whom many believed had some power over those names it contained. At the very minimum, once signed, the Quill would be able to track the whereabouts, and status, of its signatories. 38. Calorne added that all signatures were deemed ‘under Rule of Salamonis, and thereby bound to answer the call of the King should their services be required’ 39. As a sweetener, Calorne said he would see to it that the heavy taxes that were being imposed across the land to support the war efforts would not extend to the gallant Heroes 183 | P a g e Last Updated 120213 40. All agreed and signed their lives away, and so Captain Loucas assembled an escort to take the party into Salamonis 41. A wagon was arranged to hide the unconscious Fighters, the two Elves, and Kimmi, and the others were given their own steeds PLAGUE OF DREAMS - Session 6 1. 2. 3. 4. 5. 6. 7. 8. The Heroes entered the glorious city of Salamonis – the safest city in Allansia After Archbishop Kalivan confirmed the unconscious hero in the back of the wagon was indeed Sir Marcellos, the party was pampered and cared for by the Acolytes of the Temple of Asrel The Heroes were paraded before King Salamon in the Great Hall of the Royal Palace; also present were representative families of all the noble houses of Salamon, the Knights of Salamonis, Calorne Mantius (Census Taker & Tax Collector), Archbishop Kalivan (Royal Vizier; and Chief Cleric of the Temple of Asrel), Prince Salamon (General of the Salamonian Army; the King’s son), Princess Sarissa (King’s daughter), the Alta Kane (Chief Mage; University of Magic), and Issac Rogas (Chief Sage; Hall of Learning) The Heroes, represented by Freddie Mayweather, shared their tales, past adventures , accomplishments, current predicament and goals King Salamon and his Council of Advisors pressed the Heroes on: a. The plight of Marcellos & Arkai b. News from the Forest of Yore i. Queen Valendrian ‘siding’ with Evil ii. Salamonian Farmers & Soldiers under constant threat iii. Half Elf savagery c. The signing of the Census Quill i. Whereabouts known ii. Sworn to King Salamon d. The Armageddon Invasion i. Lord Azzur’s Pirate Fleet ii. Undead Army (Demon Quezkari; Capt Cinnabar & the Virago) iii. Barbarian Armies of the Windward Plain e. The Party’s high ‘Amonour’ i. Exemption from taxes and fees ii. Free provision of meals and board (whilst in the Palace) f. The Allegations of Baron Sukumvit i. Cheated in the Trial of Champions ii. Used a Neckband of Control around the Baron iii. Cursed the Court Wizard Zaragan iv. Stole the 50000gp purse g. The Rise of the Council of the Fallen i. Baron Sukumvit of Chiang Mai ii. King Pindar of Chalice iii. Grandmaster Rain from the Isle of Despair iv. The Firetop Dwarven Clan v. Queen Valendrian of Yore The Heroes were allowed to respond and then there was much debate about future actions of all involved Goff recollected, shared (and defended) the events proceeding The Trial of Champions a. The Strangeness of Monty Ashe b. Talon and the Halfling c. Waarlord and the curse of Quezkari Prince Salamon stormed out after the Heroes suggested making peace with the Half Elves 184 | P a g e Last Updated 120213 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. Alta Kane cast spells on the Heroes to delve collected thoughts on what happened to Marcellos & Arkai – uncovering the role of Kimmi King Salamon ordered Silverarm & Kimmi into the Great Hall and there was ‘discussion’ on whether the child was a ‘good’ or ‘evil’ omen The King declared there is “much to consider” and that he would make his Royal Decrees on all matters in the morning following final submissions from both his Senior Advisors, and Sir Marcellos (should Alta Kane be able to wake him) King Salamon retired the Court for the night, after issuing the following Royal Orders: Lord Elkas and Gwen would remain under ‘watch’ in the officers’ quarters of the Royal Palace Marcellos, Arkai and Kimmi would be handed over into the care of Alta Kane in the University of Magic Silverarm would be allowed to oversee matters pertaining to Kimmi’s safety Sarissa placed a handkerchief in Marcellos’ garments Goff, Freddie and Siblyx would be free to travel throughout the City (but warned to stay out of the Market District at night) Goff, Freddie and Siblyx checked out the Old Crossraods tavern in the noble district (where they had seen some commotion upon entering the city earlier) They discovered a group of noblemen who were part of a large movement called ‘Humans First’ – committed to harsher action against all elves, and also to keep all the ‘pointy ears’ out of the City forever Freddie entertained the tavern crowd with some classic and new riffs from his upcoming ‘Freddie Does Coven: The Booty Call Tour”; and was offered work at tomorrow’s market by a pair of gay jewelers named Mellyon & Lowry Goff parlayed with the friendly female Bar Keep named Felicity and learned that the Elven houses had been ‘transferred’ to the Noble order, and as such, she didn’t expect the Elves to be allowed back any time soon The three Heroes then visited the Market District (against the King’s advice) and came upon a rowdy bar called the Lewd Orc, where a group of burly and somewhat intoxicated merchants were terrorizing the Bar staff and ejecting patrons ‘for some fun’ Two of the loudest bullies demanded Goff pay for their mead and meals, and when the dwarf objected, one of them crushed a flagon of mead against Goff’s head Before the second merchant could join in, Freddie drew a Throwing Knife and pinned his hand to the table, before activating his boot blade and leveraging it against the ruffian’s spleen Some of the other members of the merchant’s gang drew daggers and swords, but Siblyx held them at bay with a nunchuka display that dazzled and distracted the simpletons who had ne’er seen such an exotic weapon Before the merchant who assaulted Goff could execute his next attack, the Dwarven Cleric leapt onto his chair, drawing his mace, spinning around and cracking the skull of his much slower opponent Freddie chastised the unruly merchants, as he twisted the knife that impaled one of their number, before releasing him and throwing a neat right cross that knocked the man unconscious As the ruffian merchants left the bar with their tails between their legs, the elderly Bar Keeper named Eridian thanked the ‘Heroes’ and served them some complimentary food and mead Eridian explained all the news and information they heard about matters and events outside the City walls was controlled by the Royal Palace in a weekly communication ‘The Salamonian Gazette”; he also agreed to spread the word to the common folk that ‘the Heroes were back in town’ Goff then took Siblyx and Freddie to the Temple of Throff back in the Noble District, where they met Forkev – the Head of the Throff Order in Salamonis Goff handed over Sargon’s ‘Spell Book of the Elimite Order’ which Forkev immediately divined to be ‘a powerful and evil artifact that must not get into the wrong hands’ 185 | P a g e Last Updated 120213 27. Forkev committed to a quest to transport the Elim Book to the Holy City of Fangthane – the Spiritual Home of all Dwarves in the Freezeblood Mountains. He asked if Goff would accompany them, but Goff said he was bound to an important task as a member of the Heroes of Titan 28. Goff mentioned that he knew Silverarm was in town, and also that there was another evil Spell Book that he would bring to the Temple 29. Forkev said he would wait for Goff to bring the second Book to them before departing, and that he would also make arrangements for the city’s purveyor of magic to also visit the temple; Forkev then transferred some of his Mana to Goff in return for his faith and good work 30. Meanwhile, in the Grand University of Magic, Alta Kane and her Order of Mages conducted dangerous experiments that joined Kimmi with the two heroes Marcellos and Arkai 31. Silverarm was lulled into a sleep to avoid interfering 32. Alta Kane successfully woke the two heroes, although they were injured in the process, and the Heroes had visions of their lives flash by from when whence they were children, until the Nightmare Creature entered and consumed them 33. Arkai & Marcellos were released from their chains, given back their garments and equipment, and immediately taken to King Salamon in the early hours of the morning 34. Kimmi (now the size of an eight year old girl after her connections with Marcellos & Arkai) remained in chains in the University of Magic; 35. King Salamon was overjoyed that Marcellos was back; and listened with a worried brow as Marcellos argued Silverarm’s case for Kimmi to accompany the Heroes to Coven 36. Marcellos demanded he be reunited with his party to be updated with current events, and the King made it so, assigning them their own royal council rooms to deliberate, prepare their case and present a united front 37. The Heroes each presented their thoughts and cases: a. Arkai explained his need to head north west to the Windward Plain to find and lead the Centaurs on an attack on an army that had taken over Coven b. Gwen and Lord Elkas argued that the party should head north east to the Forest of Spiders to seek assistance from Queen Ethilesse c. Freddie suggested that the party should first seek out a powerful Elven Wizard called Mordrinath who the King allowed to remain in Salamonis inside the University if Magic d. Freddie also mentioned that Ghost Direseeker and the half elves awaited their return to the Forest of Yore (which was west) in three days’ time e. Marcellos backed Silverarm in that they would not leave the city without Kimmi; although they were unsure if the Child would be released from the University without a shit fight f. Arkai pondered taking up Alta Kane’s offer of further magical tests with Kimmi; so they could reveal more of the future 38. As the discussion continued, Goff told Silverarm about Forkev, and so Silverarm visited the Temple and handed over Xortan Throg’s Dark Book of Necromancy 39. Forkev bestowed Silverarm some Mana and told her to complete her mission with Kimmi in spite of what the Royal Sage & Mage Orders say about a Dark Prophesy where “a child will be taken and raised by the Witches to spread the terror of Marrangha” PLAGUE OF DREAMS - Session 7 (April Synopsis) 1. 2. Arkai & Marcellos were given potions of Healing and restored to full health The party completed the Heroes ‘Submission to the King for Consideration in his Deliberation’ a. To placate Fang & the Council of the Fallen they handed over: i. The Helm of See Invisible (back to the Firetop Dwarves) 186 | P a g e Last Updated 120213 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. ii. The Staff & Helmet of Despair, as well as Zen’s Ceremonial Sword (to the Grandmaster of the Isle of Despair) iii. 50000gp worth of magical items - the Hell Forged Flail, the Great Axe of Sarisar and the Monkey Bone Charm (to appease Baron Sukumvit of Fang) b. Marcellos & Arkai also signed the Census Scroll to show allegiance to Salamonian authority c. On the issue of the remaining Pirate Army threat, the Heroes committed to making contact with the Centaur tribe of the Windward Plains and getting them to defend the land against a pirate attack d. Regarding Kimmi, the Heroes would not leave Salamonis without her Lord Elkas wrote a letter to the King protesting their innocence in all matters pertaining to the events in Fang, and explaining that the party was leaving because saving the world was a greater cause than protecting one city Elkas suggested the Witches from the Isle of Bones were influencing the Council in Salamonis to conspire against the Heroes and separate Kimmi from them Goff warned that the party should reveal all of the party’s magical items from the Virago Silverarm revealed the Whistle of Luck and determined that its Disposable properties had been changed to Fabled whilst aboard the Virago (Lord Elkas giggled with glee!) Calorne Mantius entered to secure Arkai & Marcellos’ signatures on the Census Scroll; then revealed the whereabouts of the dying Elven Wizard Mordrinath The party left the Royal Palace and headed to Calorne’s House where Calorne’s wife Eve and daughter Ruth led them to Mordrinath’s makeshift room below in the cellar Mordrinath was a terrible sight - ghastly grey and terribly bloated Goff revealed the Wand of Purification and touched the mutated Elven wizard; Silverarm read her Scroll of Remove Curse – which removed the swelling and disfiguring - and cast a Healing spell which restored some Stamina Siblyx was called down from the roof and determined that the wizard had been exposed to a lethal Deedlewater Toxin, and by all rights should be dead Mordrinath thanked the party for their concern, but told them it was too late, adding that he was more saddened by the rift between Man and Elf - fear had led to hatred, and hatred had overcome sense The Heroes explained the way of things outside the walls of Salamonis, the plight of the Half Elves, the child Kimmi, and their quest to Coven to eliminate Marrangha Mordrinath explained the Prophecy of the Witches Moon on the 1 st Day of Reaping, when the power of Marrangha was at its most powerful and a ‘great evil would befall the world’ – he said it was no coincidence that the Heroes have the Child Kimmi with them – for it is clear that they have once again been called upon by the Gods to Save the World Mordrinath said it was his time to pass from this world and take his place on the Garden of Erillia The Elf Wizard touched Elkas’ hand and restored a heap of Mana, as well as conjuring for the Heroes a magical artifact, before his life force left him forever Lord Elkas revealed the artifact to be a Compass of Infinite Teleportation – which could transport nine persons across infinite distances anywhere in Titan, or even onto another Plane Arkai convinced the others to teleport to the Centaurs on the Windward Plains to fulfill Telak’s Will Goff suggested that he could remain behind to leave with the Clerics of Throff in the morning, and also purchase some magical items, but the others disagreed Silverarm activated the Compass and took Kimmi from her cell in the Grand University of Magic; before gathering her team mates and teleporting them to ‘a centaur tribe closest to Coven, but not in Coven’ The Heroes emerged on the dark and barren Windward Plains amongst a tribe of Centaurs that were worshipping their Sacred Tree 187 | P a g e Last Updated 120213 22. Arkai spoke for the party and was confronted by Krigu - the battle scarred leader of the Centaurs – who explained that the Tribe was lamenting a ‘Great Sleep’ that had befallen one of their kind named Oliharoth 23. Silverarm escorted Kimmi to Oliharoth and the Child shone brightly in the effigy of a glowing white warrioress before touching the sleeping Centaur and wakening him 24. Arkai recognized the shining Kimmi to be the white warrioress that appeared in his visions over an unknown village (after he touched Kimmi, one two previous occasions) 25. Oliharoth said he went to sleep about a day from Coven, whilst Caras took first guard….and now he wakes! 26. Arkai implored Krigu to help rout an Army that surrounded Coven, but Krigu snapped that the plight of the human town was not of their concern 27. The Heroes contemplated burning the Sacred Tree or casting a lightning bolt onto it, as tensions reached boiling point 28. Then Caras appeared – a Centaur that Marcellos and Silverarm had met and worked with in the Forest of Doom and on their journey to Pen Ky Tora (Into the Wilderness) 29. Caras said the Centaur tribe must join the Heroes for ‘a great evil was sweeping the land’ and a 600-strong army of ‘Horned Ogres’ surrounded Coven 30. Krigu scoffed at Caras – who countered by declaring that Krigu was not fit to rule the Centaurs, and telling him one of the Heroes would challenge for the right to decide the Centaur’s fate 31. The Centaur Elders said a non-Centaur challenger had to offer up his weight in gold for the right to challenge, then win four challenges 32. Arkai agreed to fulfill his destiny in the eyes of Telak, the God of Courage, and lead the Centaurs into Battle, so Marcellos put up the fee in gems 33. Lord Elkas cast a number of spells on Arkai, including Enhance Strength and Enhance Skill, to help him win all four events: a. STRENGTH - Throw a Spear the furthest b. ACCURACY - Throw a Spear at a target c. SPEED - Be the fastest to race around a track d. UNARMED PROWESS - Best the other in Hand to Hand 34. With Krigu incapacitated, and the Centaurs (sensing a new leader) cheering to finish him off (landing a blow to unconsciousness) – Arkai gave mercy and Krigu yielded, pronouncing Arkai the Leader of the Centaur Tribe, in what was one of Arkai’s most glorious moments! 35. Silverarm healed both Krigu and Arkai and the scene was set for Arkai to lead the 200 Fighter Centaur Army into battle 36. Arkai issued his commands a. 160 Centaur Fighters and 50 Horses to travel with the party south to the northern edge of the Forest of Yore b. 3 Scouts to the north east delta of the Whitewater River to scout and lookout for the Pirate Army c. 37 Fighters to remain at the Holy Tree encampments to protect the remaining 50 elderly and children 37. After a long uneventful trek, and as night turned to day, the Heroes and Centaurs arrived on the northern edge of the Forest of Yore PLAGUE OF DREAMS - Session 8 (May Synopsis) 1. 2. 3. The Heroes & Centaurs travelled across the Windward Plains until night became day – making camp and resting north of the Forest of Yore The newly self-proclaimed Mighty Darku assured the Centaurs that if any were taken by the ‘Great Sleep’, that Kimmi had the power to awaken them – but their slumber passed uneventfully Marcellos asked Goff to use his newfound Remove Curse ability to reveal Kimmi’s affliction, but all Goff was able to explain was that only the Bloodline were affected by touching the Child 188 | P a g e Last Updated 120213 4. 5. 6. 7. In an effort to explain Marcellos’ connection to Kimmi, Lord Elkas accused Marcellos of sneaking in and having his way with Lt Kym ‘back in the day’ The baying of wolves in the distance indicated that blood had been shed somewhere across the plains Mighty Arkai assured the restless Centaurs that the Battle of Coven would be upon them in the next few days, and that they were merely detouring to bolster their numbers with Elven forces – so that the Elves could marvel at the battle prowess of the Centaurs The party split into 2 groups: a. Arkai & Freddie led the Centaur Army to the east side of the Yore Forest to meet Ghost Direseeker and the Half Elf rebels b. Marcellos, Lord Elkas, Siblyx, Gwen, Goff, Silverarm & Kimmi head into the Forest of Yore to find Vermithrax, and possibly meet up with the Clerics from the City of Trees, or perhaps even Elkas’ friend Lord Faunarain Marcellos, Lord Elkas, Siblyx, Gwen, Goff, Silverarm & Kimmi 8. 9. 10. 11. 12. 13. 14. The party rode into the Forest of Yore, but Gwen soon realized they were lost, and Lord Elkas determined that they were caught in a magical loop and revisiting the same terrain over again The afternoon quickly shifted into midnight as the magic of the forest overcame them and the Nikrekauns appeared Lord Elkas used his World Lore and Telepathy and explained the Nikrekauns were mischievous creatures who had one goal in life – to become Leprechauns and travel the world To become Leprechauns, they needed three hundred gold piece ‘donations’ from others - to fill their magical pots and complete their magical evolution Marcellos cracked open his Bag of Gem Holding and came up with the required sum in gems which equated to five acts of help from the newly spawn Leprechauns a. Take them to Vermithrax b. Restore Goff & Silverarm’s Mana (after revealing the magic items retaken from The Virago) c. Reveal the enemy forces in Coven i. 600 x Rhinomen stationed in Coven ii. 400 x Rhinomen reinforcements on the way through the Trolltooth Pass iii. 3 x Witches….the Sisters of Dree themselves iv. 1 x Giant of Marrangha v. 1 x Wizard ….could this be Nicodemus himself? The party were escorted to Vermithrax’s magical School of Wizardry; inside an ancient and enchanted Heavenstip tree Vermithrax explained: a. He used a Simulacrum to assemble the 12 Elven Clerics from the City of Trees b. They travelled to the Whitewater Delta and setup a powerful Banishment Spell that destroyed the Undead ship ‘The Virago’ (thinking that the Heroes had failed in their quest to destroy Quezkari on the Isle of Bone; and that the Undead ship was controlled by Cap’n Cinnabar….. Oops!) c. Four Days ago he sent Nicodemus and Ghost Tigerchanter’s 50 Rebel Elven Soldiers to seek alliance with the Elves of the Forest of Spiders, and warn them of the threat upon the Rainbow Ponds d. Two days ago he lost contact with Nicodemus after he reported in from Coven, speaking of a large company of Rhinomen occupying the town e. A Deck of Summoning from Dree revealed events leading to the Summoning of a Creature of Nightmares from the Plane of Dreams f. All of the cards events had since transpired, meaning Nicodemus had failed, except the Rise of the Witches Moon and the actual summoning of the Creature itself 189 | P a g e Last Updated 120213 15. The Heroes explained their quest and all the pieces fit into place. Before the Rise of the Witches Moon on the last night of Watching, they needed to: a. Rout the Rhinomen Army and other enemy that occupied Coven b. Allow Kimmi to awaken the 100 Souless Ones trapped somewhere in Coven c. Slay the Host of the Summoning Ritual – a Wizard from the School of the Circle – thus breaking the Creature’s link to the Mortal world 16. Vermithrax gave them the Deck of Cards and also his last two Bags of Communing Powder created by another wizard named Badedas the Blue 17. The Heroes said they needed more troops to win the Battle of Coven and so would travel to the Forest of Spiders to complete Nicodemus’ mission and enlist the Elven forces there Arkai, Freddie & The Centaur Army 18. Mighty Arkai’s party crossed the River Eltim and met up with the Ghosts in the eastern woods of Yore 19. Ghost Direseeker was disappointed that the Heroes had not been able to convince King Salamon to welcome the Half Elves back into Salamonis and restore their citizenship and rights 20. Arkai and Freddie explained that a great battle in Coven needed to be won, and if the Half Elves joined their army, then they have King Salamon’s backing that this contribution would ‘almost certainly’ pave the way back into Salamonis 21. Ghost Direseeker said many of his kind would die in such a battle, but as he was desperate to lead his people back to their homes, he would consult with his brother Ghost Tigerchanter to gain his mutual consent 22. Freddy Mayweather sang his #1 Hit “All Dead” from his album “The Prophecy of the Damned” which foretold of the Heroes Victory in Coven 23. Ghost Direseeker committed to meeting the party at their rendezvous point north of Yore in the morn, with an answer 24. Meanwhile as Arkai’s Centaur Army rode back to the Rendezvous point they were surrounded by a 450-man regiment of shiny Knights from Salamonis led by Prince Salamon and Captain Loucas 25. Prince Salamon had also earlier intercepted the party of Dwarves from the Temple of Throff that transported the two Spell Books of Evil from Salamonis (they were now his prisoners)– and the Prince claimed the Heroes were party to this smuggling out of these dangerous texts – saying Chief Mage Alta Kane had warned the King that ‘the Heroes had in their possession great books of evil’ 26. Prince Salamon would not let the Heroes and their Centaur Army pass unless the Heroes agreed to: a. Join his Knights on their holy mission to the Whitewater River b. Send their Horse creature criminals away c. Take him to Kimmi and the other Heroes 27. Prince Salamon explained that by signing the Census Quill the Heroes pledged allegiance to Salamonis, and hence Prince Salamon had authority in the field 28. The Prince added that after completing his mission, he would escort the Heroes back to Salamonis – claiming he had a Royal Decree written by the King’s Council saying the Heroes needed to return to Salamonis to explain their disappearance (and other matters) 29. Kimmi would also be taken to Salamonis – to keep the Child of the Damned away from Coven, and thus prevent its part in completing the Prophesy of the Damned 30. Although the Centaurs were more than happy to wipe the smirk off Prince Salamon’s face, Arkai went along with Prince Salamon’s orders to send the Centaurs away, agreeing to lead the Knights to Kimmi and the other Heroes 31. Secretly, however, Arkai instructed Krigu to assemble the Centaur army north of the Rendezvous point outside the Forest of Yore 32. Prince Salamon sent message bearers back to Salamonis to update the King’s Council on his fortuitous find, and report Calorne’s treachery for falsely revealing that the Heroes were in Oyster Bay 190 | P a g e Last Updated 120213 33. Arkai also included a letter to King Salamon that explained they were on a crucial mission to Coven, and requesting that the King meet them on the 28 th Day of Watching at 0900HRS north of the Forest of Yore, and accusing Prince Salamon of interfering and potentially having blood on his hands 34. Prince Salamon was furious at the Heroes insolence, but allowed the letter saying it only added to the weight of his argument that the Heroes mission was pure folly PLAGUE OF DREAMS - Session 9 (June Synopsis) Arkai, Freddy and the Knights of Prince Salamon 109. Arkai and Freddy camped with the Knights of Salamonis as they made their way north to Whitewater Bay to engage an alleged Undead Army berthed there 110. Arkai ensured the captured Dwarves of Throff were well cared for, and Captain Loucas handed over the evil Spell-books (at further risk to his relationship with the single-minded Prince) 111. The two Heroes convinced Captain Loucas to see to their escape – so that they may pursue their cause which was for the greater good of Titan 112. Freddy and Arkai rode through the night towards the Rendezvous point to remain one step ahead of Prince Salamon; but they were ambushed by a pack of vicious wolves 113. Their horses were torn apart, but Freddy used his Knife Throwing and Dagger skills and Arkai swung his Sword of the Holy Knight decisively to win the battle, and see the wolves flee 114. The two heroes camped south of the rendezvous point – Arkai resting whilst Mayweather guarded and wrote a song about his heroics against the wolves Marcellos, Elkas, Gwen, Siblyx, Goff, Silverarm, Kimmi and School of Vermithrax 115. Vermithrax communicated with Queen Valendrian but she still refused to join the Heroes campaign for a lot of reasons: (1) her people had already done their part by helping sink the Undead vessel The Virago, (2) one of their Clerics had not returned (Igadihoan) (3) She did not believe that the magical Elven vapours of the Forest of Spiders had been breached, for her own Elven City remained cloaked from the eyes of the world 116. Silverarm and Kimmi met the true ghastly form of Vermithrax and the wizard deemed that Kimmi was a demi God.....half Humankind, half Celestial ....and could not be harmed by any weapon of magic nor man. The Child’s lifespan however was restricted to human years (the average human lives to 65). The Child’s purpose on this world was also clouded - for it has both Evil and Good intent. Perhaps the company it makes shall determine its fate 117. The party stayed the night at the five star Hotel Vermithrax then set out in the morning as the forest magically opened onto the Windward Plains 118. However, before they departed, the Witch Mother appeared in the fireplace via the Blue Powder of Summoning, claiming their heroics were for nought, and that Nicodemus had been bested 119. Gwen fired a silver arrow into the fire, and Elkas cast a lightning wall, but all it did was burn all of Vermithrax’s hanging plants 120. The Witch Mother projected the power of the Nightmare Creature into the room; Marcellos found its power difficult to repel, whilst Silverarm felt blessed that her Ring of Mind Shielding aided her resistance 121. As the sun rose to echo in another sweltering day, the Heroes of Titan had once again regrouped north of the Forest of Yore, and exchanged tales of their adventures 122. They then travelled north – still a number of hours ahead of prince Salamon – to meet up with Arkai’s Centaur Army, and then return to the Centaur tribe – as the Deck of Summoning had revealed that The Holy Tree bore a source of immunity 123. The Scouts that Arkai had sent to Whitewater Bay had also returned to tell of three large galleys berthed in the bay, and a settlement of roughly 500 human 191 | P a g e Last Updated 120213 warriors on land. Upon describing the flags on the ships, the Heroes determined that these were part of Lord Azzur’s Pirate Army out of Blacksand 124. The Heroes decided it was time again to split the party a. Freddie and Gwen were tasked with heading back south to meet the Ghost Elves and see if they would be joining the Battle of Coven. Krigu accompanied them as did 50 Centaurs and the 50 spare Horses b. Once they met with the Ghost Elves, Freddie and Gwen were to navigate across the Windward Plain to Knot Oak Wood, to hook up with the main party c. It would be a risky assignment – having to avoid Prince Salamon’s Knights, the occupied town of Coven, as well as a Rhinomen Army of reinforcements from the Trolltooth Pass 125. The other Heroes (Marcellos, Siblyx, Arkai, Goff, Silverarm & Kimmi) rode north to the Centaur settlement, where Goff communed with the Holy Tree and found it was indeed a portal to the Animal God Hunnynhaa 126. A mouth formed in the Tree and Hunnynhaa revealed there were 2 branches that had fallen in the last 300 years, and that these would protect the holders from the Evil that they would face 127. The Centaur Elder Fannona handed over the two white limbed Holy Staves, and in return the Heroes gave her the two Books of Evil to take care of (wow, thanks) 128. Hunnynhaa warned the Heroes that damaging the Staves would remove their power, and that they must not be used as weapons (i.e. offensively) 129. The party decided one Staff would be held by Marcellos, and the other carried by Lord Elkas. Elkas gave Arkai his Whistle of Luck as compensation for Arkai’s reasonableness 130. They then rode east across the Windward Plan to the Forest of Spiders – careful to travel wide and out of sight of Coven 131. Upon crossing the Spider River and hitting the west side of the Forest of Spiders, and with dusk quickly approaching: a. Arkai sent 3 Centaur scouts south to Knot Oak Wood to look out (hopefully) for Gwen and Freddie’s party b. Lord Elkas began singing the ancient tunes of Erillia as he bravely entered the thick tangled Forest of Spiders to look for the Elven City of Eren Durdinath (known as Stittle Woad to humans) 132. Lord Elkas landed in a Spider Scorpion web trap but escaped using a lightning blast to break free 133. Elkas then met a party of Elves who took him to see Prince Brighteye of Eren Durdinath. The prince explained: a. Last night they were attacked by an Army of Rhinomen led by an Ogre Giant that could not be felled. They killed 80 Rhinomen, but sadly lost 15 Elves b. Their Queen Ethilesse has been unable to be woken since the attack c. The Rainbow Ponds that hold the magical vapours that conceal both the Elven Cities of Spiders and Yore had been breached, though they know not how d. Elves from the Forest of Yore were also in the city – Lord Faunarain, Igadihoan and 12 Rangers e. Lord Faunarain was also unable to be woken, and Igadihoan explained that Nicodemus had been travelling with Lord Faunarain when they were overcome during the night by three Serpents with Hags heads and a Giant outside of Coven - and disgracefully they had to flee, leaving Nicodemus and many of their number behind 134. Lord Elkas told the Prince Variel not to worry, as the Heroes of Titan had one amongst them who could revive the Queen, and his childhood friend Faunarain 135. The Heroes joined the Elves of Eren Durdinath and tried to revive the unconscious ones with the Staff of Hunnynhaa, but in the end only Kimmi was able to awaken them, as her touch filled them with spirited light, and Kimmi again transformed momentarily into the shape of a white glowing warrioress 192 | P a g e Last Updated 120213 136. Queen Ethilesse woke and immediately declared war on the Witches of Coven (that she discovered stealing the magical vapours), as well as the invading Rhinomen and the rampaging Giant 137. Lord Faunarain spoke of the horrible nightmares whilst he hugged Igadihoan and kissed Lord Elkas (for that is the Elven way) 138. Lord Elkas used the Blue Communing Powder to contact Vermithrax and tell word of the attack on Eren Durdinath and their success in adding the Elves of the Spider Forest to their forces 139. Vermithrax explained that the Giant of Marrangha seems to have regenerative power, and therefore can only be defeated by killing its creators (most probably the Witches of Dree) 140. Vermithrax also relayed a plea to Queen Valendrian from Queen Ethilesse which showed Igadihoan was safe, and that the magical Rainbow Pond vapours had been stolen and a powerful enemy threatened them all 141. The last remaining Blue Communing Powder was cast and Queen Valendrian appeared – finally committing her 150 Pure Elven Troops to the Battle of Coven! Yay! 142. Igadihoan looked forward to seeing her brother Lanahgir, to tell him that her childhood sweetheart Lord Elkas had proposed marriage, and they would return to Yore and be wed after the battle 143. At the same time, Gwen & Freddie returned with 150 Ghost Elves of Yore, and there were many raucous cheers as Elf, Human, Centaur and Dwarf mingled together in preparation for war! Even Kimmi seemed excited, making a few more meeps than usual 144. To further bolster their troops, the Heroes arranged for Caras to lead 70 Centaurs and 50 Horses back to Yore, on a non-stop mission to pick up Queen Valendrian’s Elven company, and expedite their journey back to the Spider River – a mission that would take 16-20hrs – just in time before the last night of Watching The Adventure Continues… ENEMY FORCES Rhinomen (8/9) led by the Marrangha Giant Witches Marrangha Giant 193 | P a g e 902 3 1 Wizard of the Circle (?) 1 Witch Mother 1 HEROIC FORCES Heroes Kimmi Forest of Spiders Elven Archers (9/5) led by Prince Variel Brighteye Forest of Yore Elven Archers (9/5) led by Lord Faunarain Half Elf Ghost Archers (8/6) led by Ghost Direseeker Centaurs (10/2A/10) led by Arkai Darku / Krigu PENDING Forest of Yore Elven Archers (9/5) led by Lanahgir 8 1 135 12 150 170 150