教學大綱 Syllabus 知識創新教育與科技研究 Knowledge Building Pedagogy and Technology Instructor: Huang-Yao Hong Office:409, Educational Dept. Building Class time: 13:10-16:00 Wednesday 授課者: 洪煌堯 研究室:井塘樓 409 上課時間: 週三 13:10-16:00 Phone #:66136 E-mail:hyhong@nccu.edu.tw Knowledge building Website: TBA (To be announced) Introduction (課程簡述) 21st Century education needs to prepare students for a knowledge society in which knowledge creation and collaboration is critical. The purpose of this course is to address these important challenges based on the latest research on knowledge creation and new learning designs supported by cutting-edge technologies. As described in a UNESCO (2005) report titled Towards Knowledge Societies, “The magnitude of technological change, which over recent decades has affected the means of knowledge creation, transmission and processing, have brought a number of experts to hypothesize that we stand on the threshold of a new era of knowledge" (p.47). In response to this social and technological change, many scholars have pointed out that the kind of learning competences and knowledge skills needed for preparing students to enter knowledge societies has also been under great transformation. For example, as identified from a number of studies that examine future workplace skills (e.g., U.S. Dept. of Labor), Trilling and Hood argue that the most essential knowledge-age survival skills are the following 7Cs: (1) critical thinking-and-doing, (2) creativity, (3) collaboration & community-building, (4) cross-cultural understanding, (5) communication, (6) computing, and (7) career and learning self-reliance, managing change, and lifelong learning. Accordingly, new ways of teaching and learning are required in order to help students develop such skills. The question is “How?” The purpose of this course is to offer a possibility—i.e., knowledge-building pedagogy—and to explore its potentials and limitations in preparing students for entering into knowledge societies and, at the same time, to understand the role of learning technology in facilitating this process of educational transformation. Purpose (教學目標) By means of taking this course, it is expected that: We will learn the know-how of a new software program designed to foster student creativity, called “Knowledge Forum”. We will have a solid grasp of some of the latest literature in “creativity” education. We will be able to critically analyze different types of technologies (e.g., software programs, computer games, Websites) and tell if they are in any way in support of the development of creative learning and teaching. We will develop an awareness of how underlying learning theories affects technological design for creative learning and teaching. Most importantly, we will have fun together learning innovatively and creatively throughout this course. Teaching Method (授課方式) Lecture and hands-on workshop (this workshop is designed to help you be familiar with the Knowledge Forum software). Course evaluation (教學評量) The grading policy is standard-based rather than norm-based. If each of you reaches high standards of performance (we will work together to develop criteria for high performance), EVERYONE CAN GET an A (that is, 80 to 100 points). Our goal is for everyone to do well by means of sustained “idea improvement”. For that reason, revisions (continual improvement) of the projects and papers are greatly encouraged and will be reflected in grading. Below are the course requirements: 1. Involvement of class activities (30%). 2. On-line database activities (e.g., post your thoughts, reflect on other’s notes, data analysis, etc.) in Knowledge Forum to reflect upon how things are going for you and what you have learned (35%). 3. Final project and presentation (35%). Course schedule (教學進度及授課內容) For each week, there will be two essential parts in terms of class activities. Part A is class readings and part B the introduction of emerging learning technologies. Part A will mainly rely on my lectures centering on weekly topics (see below). For part B, we will together explore different types of new learning and instructional technologies (e.g., Wiki, YouTube, etc.), and we will use the theories we learned from our reading to critique if the technologies designed are to foster any kinds of creativity in learning and teaching. At the same time, we will also investigate whether and how emerging technologies affect the development of learning theories. 1 教學大綱 Syllabus Class readings and activities Week Topics Introduction & Workshop: 1 Knowledge building technology Knowledge Societies and the 2 role of technology 3 4 Knowledge-creating school Learning community knowledge-building pedagogy and tech 5 6 7 Technology in support of community building Teaching for creativity Midterm 1 Readings (Part A) Syllabus. KF Manual: see at http://ikit.org/kf/46/help/ (This class will be a hands-on workshop: learning how to use Knowledge Forum--knowledge-building software) Trilling, B., & Hood, P. (1999). Learning technology and education reform in the knowledge age or "We're wired, webbed and windowed, now what?" Educational Technology, 39(3), 5-18. Hargreaves, D. H. (1999). The knowledge-creating school. British Journal of Educational Studies, 47(2), 122-144. Scardamalia, M., & Bereiter (2006). Knowledge building: Theory, pedagogy, and technology. In Sawyer (Ed.), Cambridge handbook of the learning sciences (pp. 97-118). Hong, H.-Y., Scardamalia, M., & Zhang, J. (2010). Knowledge Society Network: Toward a dynamic, sustained network for building knowledge. Canadian Journal of Learning And Technology / La Revue Canadienne De L’Apprentissage Et De La Technologie, 36(1). Sawyer, R. K. (2004). Creative teaching: collaborative discussion as disciplined improvisation. Educational Researcher, 33(2), 12-20. Scardamalia, M. (2002). Collective cognitive responsibility for the advancement of knowledge. In B. Smith (Ed.), Liberal education in a knowledge society (pp. 67-98). Chicago: Open Court. Midterm paper/project presentation #1 8 9 10 11 Midterm 2 Ideas as conceptual objects (mid term report 1) Improvable ideas (mid term report 2) Student agency Review: trend of learning tech. development Final presentation 1 Papert, S. (1991). "What's the Big Idea: Towards a Pedagogy of Idea Power." IBM Systems Journal 39(3-4). Hatano, G., & Inagaki, K. (1986). Two courses of expertise. In H. Stevenson, H. Azuma & K. Hakuta (Eds.), Child development and education in Japan (pp. 262-272). New York: W. H. Freeman and Company. Hong, H.-Y., Scardamalia, M., Richard, M., & Teo, C. L. (2015). Fostering sustained knowledge building among elementary students through principle-guided use of analytical tools. Computers & Education, 89, 91-102. Collins, A., & Halverson, R. (2010). The Second Educational Revolution: Rethinking Education in the Age of Technology. J. Comput. Assisted Learn. 26 ,18-27 No reading. Final presentation 2 Final presentation 3 Final report No reading. No reading. Final report due today. 12 13 14 Midterm paper/project presentation #2 (if there is still time: Attending a English-speaking talk) Bereiter, C. (1994). Constructivism, Socioculturalism, and Popper's World 3. Educational Researcher, 23(7), 21-23. Design-based Knowledge building practice 15 16 17 18 2 Activities (Part B) technology overview Learning Knowledge Forum software Lifelong kindergarten at MIT Media lab Web 1.0, Web 2.0, & Web 3D Tech to support networking (e.g., MySpace & Social Bookmarking). Learning Knowledge Forum analytical tools Ubiquitous learning via mobile devices (e.g., iPhone.) Tech to support creative teaching (e.g, WebCT MIT Open Courseware) Tech to support creative learning (e.g., Scratch at MIT Media Lab) Edu games (e.g., Wii, Google earth/sky) Tech to support collaboration (e.g., Wiki & Google Documents) One Laptop Per Child (OLPC) Tech in support of idea improvement (e.g., SRI Scribble). Video technologies in support of deep reflection (e.g., YouTube-UC Berkeley) Exploring Podcast, Blog, & RSS for self-directed learning. Learning in Virtual Worlds (e.g., 2nd Life, VR, and AR)