Consumer Savvy Daycamp Lesson

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Consumer Savy 4-H Adventure
Developed by:
Jonathan Schreck, Regional Consumer Education 4-H Summer Intern
Carrie Ann Olson, Regional Extension Educator, 4-H Youth Development
July, 2005
Objectives:
1. To help students learn techniques that will help them make financial decisions.
2. To learn about money saving strategies.
3. To learn to identify values and set financial goals.
4. To increase awareness of advertising techniques.
Introduction
Mixer Game: “To get to know more about each other we are going to play “2 Truths and a Lie”.
When it is your turn please introduce yourself and share in random order 2 truths and a lie about
yourself. Have the group try to figure out the lie.”
Reflection: Advertisers often mix true and false information together to get you to buy their
products. Today we hope you will increase your skills in figuring out what the messages are
really telling you.
Lesson #1 - How Do You Spend $100
- Tell the youth they have 5 minutes to make a list of things they would like to buy.
- “Now you have a problem, you only have $100 what will you spend it on? Take your list
and decide the items you want to keep and what you can live without.”
- Discussion about what had to be taken out and why?
Mixer Game #2 - Human Knot
- Have the group form a Human Knot by standing in a close circle and holding hands with
different people from across the circle. When all hands are held, have the group unwrap
themselves without letting go of their hands.
Reflection: Money can sometimes entangle us into some interesting situations, we want to help
you learn how to keep your knots in check so you don’t let it get out of control like this human
knot.
Lesson #2 - Value Shield
- Handout the value shield (Consumer Savvy Consumer Wise curriculum: Level 2 activity
book on page 8).
- “Your shield will be a collection of items that represent your personal values. Build your
design by using words, drawings, or symbols. Add your favorite colors and write your name
on it to take ownership of your values.”
- Present your value shield to the group and explain how you make decisions based upon what
is important to you.
Game - Calculator Tag
- Similar to Freeze Tag. When child gets “frozen”, have leader come around and ask them a
math question to be done on a calculator. If they get it right they can be unfrozen, if they get
it wrong they have to wait until the leader can come back to do another math problem.
Lunch
Game - Money Bingo
- Play money bingo to learn terminology and discuss financial concepts. Format can be found
in Consumer Savvy Helper’s Guide page 26. Terms and card examples are below.
Lesson #3 – Goal Setting and Money
- Lead a discussion. Ask:
- What is a goal?
- Why do we set goals?
- What are some of your goals? (May include a guest speaker such as a local banker) Talk
about saving and setting up bank accounts, credit cards, loans; a basic overview of how a
bank works in all aspects.
- What do we do with money? Earn, Spend, or Save
- How can a bank help you earn, spend or save?
Treasure Hunt Snack - Resembles a scavenger hunt; hide clues outside the building you are in. Have the clues hint
to the location of the next clue, recommend 4 clues. It also works well if you have a treasure
map drawn to go with the clues. With the last clue reveal the location of the treasure chest.
Within the treasure chest, have an afternoon snack. The treasure chest can be any box, it’s
fun to find an old wooden box to give it a more realistic feel.
Lesson # 4 - Advertising
- Explain how advertisers use commercials with catchy music and kids having fun to entice
them into buying the product.
- With wall projection play Advertising Appeal at the Consumer Savvy Action Arcade in 6-8
games. Accessible online at http://4hccsprojects.com/consumer/activities/index.html .
- Have participants share how advertising affects them. What do they buy? Why?
Wrap-Up
- Review with participants and ask them to give their definition of a value, goal, money,
commercial. Ask the group what they learned today.
Resources Needed
Paper, pencils, markers, Value Shield printed on paper
Calculators
Money Bingo cards, terms, pennies to cover card squares
Treasure Chest and map with hidden clues
Snack for Treasure Chest activity
Computer and projector for online game
Reference
Consumer Savy, Consumer Wise, Level 2; National 4-H Cooperative Curriculum System, Inc.
4HCCS BU-08031, 2004.
Consumer Savvy Daycamp Schedule
(9:00-9:15) Registration
(9:15-9:30) Mixer- 2 Truths 1 Lie
(9:30-9:10:00) How Do You Spend $100
(10:00-10:15) Mixer- Human Knot
(10:15-10:30) Value Shield
(10:45-11:15) Calculator Tag
(11:15-11:45) Lunch
(11:45-12:15) Money Bingo
(12:15-1:00) Goal Setting/Guest Speaker
(1:00-1:30) Snack/Treasure Hunt
(1:30-2:00) Advertising Lesson
(2:00 – 2:30) Wrap-Up
Money Bingo Terms
(Cut these terms apart. Draw one at a time and read definition. Participants
are asked to find the term that matches the definition on their bingo card &
cover it up with a marker, such as a penny or piece of corn.)
Needs & Wants & Goals
Wants: A desire or longing.
Needs & Wants & Goals
Peer pressure: Influence exerted
upon people by others in their
age group.
Needs & Wants & Goals
Trade-offs: Exchanges that
occur as compromises.
Needs & Wants & Goals
Alternative: Other choices that
satisfy a want or need.
Needs & Wants & Goals
Decision-making process: A
series of actions toward
selecting a particular result or
end.
Needs & Wants & Goals
Goal: The end toward which
your focus your effort.
Needs & Wants & Goals
Short-term goal: A goal to
achieve in less than a year.
Needs & Wants & Goals
Values: What is important,
highly regarded; an underlying
principle or quality that you hold
desirable.
Needs & Wants & Goals
Value conflict: When two or
more beliefs/values are in
disagreement.
Needs & Wants & Goals
Criteria: A standard to use to
make decisions.
Needs & Wants & Goals
Need: Something that is
necessary.
Needs & Wants & Goals
Long-term goal: A goal to
achieve in a year or more.
Needs & Wants & Goals
Prioritize: To decide what
comes first by order of
importance.
Savings
Savings Account: A bank
account that permits you to
make deposits & withdrawals in
various amounts at any time;
you earn interest on this account.
Savings
Principle: The amount of money
upon which interest is
calculated.
Savings
Savings: Putting away money
for a short-term goal.
Savings
Savings goal: Something you
wish you could have.
Savings
Simple interest – This is figured
only on your initial amount you
started saving.
Savings
Time value of money: A
concept applied in the
comparison of the value of
money over time.
Savings
Rate of return (interest): A
percentage over a certain period
of time, usually a year, which is
paid to you for the use of your
money.
Economics
Durable (or hard good): A
product bought by a consumer
that tends to last more than one
year. Examples are cars,
furniture and appliances.
Economics
Service: Work done for another,
such as a haircut or oil change.
Savings
Compound interest: Figured on
your initial account you started
saving and the accumulated
earned interest from each year
you save that amount.
Economics
Cost: The amount charged for a
good or service.
Economics
Goods: Items that you buy and
use.
Economics
Global Economy: An economic
interconnectedness of countries
‘throughout the world.
Economics
Supply: The quantity of a
particular product that producers
are able and willing to make
available for sale at a given
price.
Economics
Import: A product brought into
a country to be sold there.
Economics
Economic system: The way a
society uses its resources to
satisfy peoples’ needs and
wants.
Economics
Labor force: Workers engaged
in a specific activity or
enterprise; all available workers
in a country.
Economics
Export: A product sent to a
foreign country for sale there.
Savings
Deposit: To put in a bank.
Economics
Scarcity of resources: Limited
resources make it necessary to
chose among relatively
unlimited wants.
Consumerism
Bargain: Something sold at a
price favorable to the buyer.
Economics
Demand: How much of a
product or service consumers
want to purchase.
Economics
Product: Something produced
by humans, mechanical effort, or
by nature.
Consumerism
Savvy shopper: A consumer
who makes wise choices of
goods and services.
Consumerism
Shopper: To examine goods or
services with intent to buy.
Consumerism
Retailers: Businesses that sell in
small quantities directly to
consumers.
Consumerism
Impulse buying: Making
purchases without enough
thought.
Consumerism
Comparison shopping:
Researching price and other
variables of several similar
products or services to make a
wiser purchasing decision.
Consumerism
Store brands: Items bearing the
name of the retailer that sells
them; these products often cost
less than comparable namebrand items.
Consumerism
Commercials: Messages
sponsored by an advertiser.
Consumerism
Sales receipt: written record of
purchase at time of sale
includes: name of the item/
service purchased, date, price &
name of the business.
Consumerism
Opportunity cost: Giving up
something to gain something
else.
Consumerism
Price: The amount of money
required for a sale.
Consumerism
Manufacturer: The company
that produces the product or
item.
Budgets
Expenses: Paying out money to
buy needs and wants.
Budgets
Income: Money one can use to
make purchases.
Budgets
Money management: Use of
money responsibly.
Budgets
Spending pattern: A usual
distribution.
Budgets
Resource management: Wise
use of available time, money,
materials, peoples’ talents, and
energy.
Budgets
Income: Money received.
Budgets
Spending plan: Assigning to
each item an amount of money
from the total available to
provide for goods and services.
Budgets
Irregular income: No pattern or
schedule of payment.
Budgets
Cancelled check: A check that
has been paid by the financial
institution on which it was
drawn.
Budgets
Financing: Paying cash or
arranging for credit to make a
purchase.
Budgets
Allowance: An amount of
money given regularly to a
child.
Budgets
Spending diary: Record of
money spent.
Consumerism
Brand name: A well-known
quality label or identified
product.
Consumerism
Consumer: One who purchases
goods and services to use.
Consumerism
Shoplifting: Stealing
merchandise from stores.
MONEY Bingo
N
M
O
E
Y
NEEDS
WANTS &
GOALS
SAVINGS
ECONOMI
CS
CONSUME
RISM
BUDGETS
Wants
Savings
Account
Durable
Savvy
Shopper
Expenses
Peer
Pressure
Savings
Cost
Bargain
Income
Trade-offs
Savings
Goal
Scarcity of
Resources
Shopper
Principle
Service
Retailers
Alternative
DecisionMaking
Process
Simple
Interest
M
O
NEEDS
WANTS &
GOALS
SAVINGS
Prioritize
Savings
MONEY Bingo
N
Resource
Managemen
t
Y
ECONOMI
CS
CONSUME
RISM
BUDGETS
Product
Store
Brands
Spending
Diary
Brand
Name
Allowance
Opportunity
Cost
Income
Sales
Receipt
Financing
Shoplifting
Cancelled
Check
Simple
Interest
Import
Need
Compound
Interest
Goods
Rate of
Return
Supply
Savings
Goal
Labor Force
Value
Conflict
Spending
Pattern
E
Long-term
Goal
Criteria
Impulse
Buying
Demand
Money
Managemen
t
M
O
MONEY Bingo
N
E
Y
NEEDS
WANTS &
GOALS
SAVINGS
ECONOMI
CS
CONSUME
RISM
BUDGETS
Values
Compound
Interest
Product
Shoplifting
Expenses
Wants
Deposit
Durable
Savvy
Shopper
Spending
Diary
Alternative
Time Value
of Money
Global
Economy
Bargain
Allowance
Value
Conflict
Rate of
Return
Cost
Commercial
s
Resource
Managemen
t
Goal
Savings
Account
Service
Consumer
Cancelled
Check
M
O
NEEDS
WANTS &
GOALS
SAVINGS
DecisionMaking
Process
MONEY Bingo
N
E
Y
ECONOMI
CS
CONSUME
RISM
BUDGETS
Timed
Value of
Money
Goods
Sales
Receipt
Resource
Managemen
t
Goal
Rate of
Return
Demand
Brand
Name
Spending
Plan
Short-term
Goal
Simple
Interest
Labor Force
Store
Brands
Irregular
Income
Values
Compound
Interest
Supply
Impulse
Buying
Income
Value
Conflict
Deposit
Global
Economy
Comparison
Shopping
Cancelled
Check
M
NEEDS
WANTS &
GOALS
DecisionMaking
Process
Goal
Need
Wants
Trade-offs
M
MONEY Bingo
N
O
M
E
Y
SAVINGS
ECONOMI
CS
CONSUME
RISM
BUDGETS
Time Value
of Money
Cost
Bargain
Income
Savings
Goal
Deposit
Savings
Simple
Interest
O
Service
Retailers
Spending
Pattern
Goods
Comparison
Shopping
Spending
Plan
Labor Force
Brand
Name
Economic
System
Opportunity
Cost
MONEY Bingo
N
Financing
ECONOMI
CS
CONSUME
RISM
BUDGETS
Trade-offs
Principle
Labor Force
Consumer
Allowance
Wants
Savings
Account
Scarcity of
Resources
Brand
Name
Money
Managemen
t
Peer
Pressure
Simple
Interest
Global
Economy
Impulse
Buying
Spending
Plan
Long-term
Goal
Rate of
Return
Export
Bargain
Irregular
Income
DecisionMaking
Process
Savings
Goods
Shopper
Spending
Diary
M
O
CONSUME
RISM
BUDGETS
SAVINGS
Demand
Store
Brands
Money
Managemen
t
Peer
Pressure
Principle
Scarcity of
Resources
Sales
Receipt
Expenses
Value
Conflict
Deposit
Durable
Impulse
Buying
Alternative
Savings
Demand
Peer
Pressure
Time Value
of Money
Service
ECONOMI
CS
Criteria
Compound
Interest
Short-term
Goal
Y
SAVINGS
NEEDS
WANTS &
GOALS
SAVINGS
E
NEEDS
WANTS &
GOALS
Y
NEEDS
WANTS &
GOALS
E
Income
O
MONEY Bingo
N
MONEY Bingo
N
E
Y
ECONOMI
CS
CONSUME
RISM
BUDGETS
Compound
Interest
Import
Commercial
s
Spending
Diary
Alternative
Rate of
Return
Product
Manufactur
er
Allowance
Income
Value
Conflict
Principle
Export
Price
Irregular
Income
Shopper
Resource
Managemen
t
Values
Savings
Account
Supply
Shoplifting
Cancelled
Check
Savvy
Shopper
Income
Prioritize
Deposit
Global
Economy
Consumer
Resource
Managemen
t
M
O
NEEDS
WANTS &
GOALS
MONEY Bingo
N
M
E
Y
SAVINGS
ECONOMI
CS
CONSUME
RISM
Prioritize
Rate of
Return
Economic
System
Comparison
Shopping
Expenses
Criteria
Simple
Interest
Supply
Store
Brands
Spending
Pattern
Product
Commercial
s
Cancelled
Check
Short-term
Goal
Alternative
Wants
M
NEEDS
WANTS &
GOALS
Deposit
Compound
Interest
Savings
O
Savvy
shopper
Import
Cost
Retailers
MONEY Bingo
N
E
BUDGETS
O
MONEY Bingo
N
E
Y
NEEDS
WANTS &
GOALS
SAVINGS
ECONOMI
CS
CONSUME
RISM
BUDGETS
Long-term
Goals
Savings
Account
Demand
Comparison
Shopping
Allowance
Values
Savings
Goal
Labor Force
Opportunity
Cost
Spending
Diary
Alternative
Simple
Interest
Export
Impulse
Buying
Irregular
Income
Wants
Rate of
Return
Goods
Store
Brands
Resource
Managemen
t
Short-term
Goals
Principle
Supply
Manufactur
er
Income
Financing
Income
Y
SAVINGS
ECONOMI
CS
CONSUME
RISM
BUDGETS
Goal
Compound
Interest
Service
Retailers
Spending
Pattern
Value
Conflict
Time Value
of Money
Global
Economy
Savvy
Shopper
Resource
Managemen
t
Long-term
Goal
Principle
Economic
System
Shopper
Irregular
Income
Prioritize
Savings
Product
Sales
Receipt
Income
Goal
Deposit
Cost
Bargain
Spending
Diary
M
O
NEEDS
WANTS &
GOALS
SAVINGS
Peer
Pressure
MONEY Bingo
N
E
Y
ECONOMI
CS
CONSUME
RISM
BUDGETS
Time Value
of Money
Scarcity of
Resources
Sales
Receipt
Spending
Plan
DecisionMaking
Process
Savings
Account
Goods
Opportunity
Cost
Financing
Values
Savings
Goal
Supply
Price
Expenses
Need
Principle
Import
Manufactur
er
Money
Managemen
t
Trade-offs
Savings
Goal
Durable
Shoplifting
Cancelled
Check
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