9 CHAPTER 2 THEORITICAL FOUNDATION 2.1. E-Business The term e-business refers to all business activities conducted on the internet by an individual firm or industry (Canzer, 2006). The ease of access to e-business businesses through the internet coupled with their 24x7 availability, the global exposure and related legal risks associated with the absence of territorial boundaries as well as business hour limitations provide a strong possibility that customers from around the world will visit sites. It is also important to recognize that brand names and branding strategies are much more important in e-business (Westermeier & Plave, 2004). E-business companies need to recognize the importance of a trust relationship with their customers because trust has emerged as a critical success factor (Westermeier & Plave, 2004). As part of the e-business supporting factors, e-marketing present as the transformation of marketing strategy with the increases of efficiency and effectiveness in traditional marketing functions that occur by the advanced of technology (Strauss, El-Ansary, & Frost, 2006). Furthermore, the effectiveness of the advanced marketing strategy could be strengthened by the following facts. Mix Magazine (Luthfie, 2008) states the number of people who subscribe for internet provider has already more than the number of people who subscribe for newspaper and most of internet users in Indonesia stay in front of computer for at least two hours. Those 10 facts reflect how powerful internet as a marketing tool. In addition, e-marketing can be considered as a “Low Budget High Impact Marketing” strategy (Luthfie, 2008). 2.1.1. E-Business in Indonesia Indonesians e-commerce activities in 2009, as recorded in Table 2.1.1.1., are dominated by computer software and clothing apparel. This shows a high rate of business transactions related to clothing apparel industry in Indonesia. Table 2.1.1.1. Indonesia’s E-Commerce Activities in 2009 Source: Oliver, R. (2010). ADMA Digital Marketing Yearbook 2010. Retrieved November 2, 2010, from http://asiadigitalmarketingyearbook.com/ For consumers, a website seen not only as a place of purchase, but it is also a store, a brochure and a sales person that expected to serve quickly and perform well (Petrovic). One of the main emerging characteristics of online users is the growing lack of patience (Figure 2.1.1.2.) (Lindstrom, 2001). Lack of patience is mostly happen when a consumer doing a product research, feature and price comparison. The figure shows that most of 11 the consumers state that they are willing to wait only up to five seconds for a page to load. Figure 2.1.1.1. Amount of time consumers are willing to wait for a page to load. Source: http://analogik.com/article_analysis_of_consumer_behaviour_online.asp From the time efficiency point of view, Zingale and Arndt (2001) discuss the importance of private time. A sales person can interrupt a customer in a physical store while they are doing their initial research. The quality of presentation and information breakdown from the sales person can affect consumer attitude towards the product and buying confidence (Petrovic). Meanwhile in Indonesia, the sales person characteristic is tend to be friendlier compared to those in the outside country. Welcome greetings, giving information about the products’ price, looking for the clothes size needed by the customers, asking about the customers’ preference to help the customers find what they are looking for, are some of the common service given by the clothing stores in Indonesia. This is particularly 12 harmful if occurring prior to the stage when the customer is ready to buy or even ask any meaningful questions because removing consumers from their ‘safety zone' can delay or cancel the purchase (Petrovic). Therefore in this case, online store surely has the advantage in Indonesia market; since the absence of sales person allows website visitors to research products information in their own time and pace, with no external pressure or time restrictions. Table 2.1.1.2. Indonesia’s Internet Users 2009 Source: Oliver, R. (2010). ADMA Digital Marketing Yearbook 2010. Retrieved November 2, 2010, from http://asiadigitalmarketingyearbook.com/ 13 Most of the internet users in Indonesia are on age group of 15 – 24 years old with middle class and above income. Table 2.1.1.2 shows the segment of Indonesia’s internet users based on gender, age, income, and expense. Majority of Indonesians go online is considered as high. Referring to Table 2.1.1.3., mostly Indonesians spend one hour-less than two hours with frequency of few times a week. Table 2.1.1.3. How Frequently Indonesians go Online and How Long Indonesians Spend Online Source: Oliver, R. (2010). ADMA Digital Marketing Yearbook 2010. Retrieved November 2, 2010, from http://asiadigitalmarketingyearbook.com/ Indonesia can be categorized as in the growth stage of e-business because if we compared to the average spending percentage of Asia Pacific Region (see Figure 2.1.1.2), its biggest chart is spending less than 5%. Another survey conducted in March 2010 by Nielsen Indonesia found that 68% of Indonesia’s online population had shopped 14 on the Internet at least once, an increase from 63% in the 4th quarter of last year and up from a mere 3% in 2008. The increase is mainly caused by the improvement in the level of comfort when buying online and an increasing sense of security (coolfounders.com). About 24% of the country’s online population now spends more than 10% of their monthly shopping budget online. Figure 2.1.1.2. Online Shopping Spending Percentage of Total Monthly Spending Source: Global Trends in Online Shopping. (2010, June). Retrieved November 3, 2010, from http://www.slideshare.net/dinomondon/q12010-onlineshoppingtrendsreport 15 2.2. Retail industry According to Levy, Michael, Weitz, & Barton (2009), “retailing is a set of business activities that adds value to the products and services sold to consumers for their personal or family use” and thus “a retailer is a business that sells products and/or services to consumers for personal or family use.” In Indonesia before 1960s, there was the episode of traditional retailers and there was also the period when modern retail was introduced marked by the opening of the first department store SARINAH in JL. MH Thamrin (Central Jakarta) (Tambunan). The 1970s-1980s was the first expansion era of modern retail with the emergence of many supermarkets, department stores and groceries such as Matahari, Hero, Golden Truly, Pasar Raya dan Ramayana; it was also the era of development of drug stores (Tambunan). Shopping malls were limited to Sarinah, Ratu Plaza, Gajah Mada Plaza, Blok M and Pasar Baru in the early 1980s. Since then, major shopping malls have been constructed all over town. The growing middle class has been flocking to the shopping malls in recent years to buy an ever growing variety of consumer goods. Foreign department chains such as Metro (Singapore), Sogo (Japan) and Marks & Spencer's (UK) have tested the waters by opening outlets in prestigious malls. According to Tambunan, the 1990s was the second expansion era of modern retail or the era of development of Convenience Store (C-Store), High Class Department Store, 16 Branded Boutique (high fashion) and Cash and Carry. The development of C-store was marked by the rapid growth of Indomaret dan AMPM. The development of High Class department Store and High Fashion Outlet was marked by the entrance of SOGO, Metro, Seibu,Yaohan, Mark & Spencer and various other high fashion outlets (Tambunan). The development of Cash and Carry was marked by the establishment of Makro, followed by local retailers with the same form such as GORO, Indogrosir and Alfa (Tambunan). Most malls have a good retail mix with several anchor department stores, small clothing boutiques, stationery/book stores, framers, toy stores, household furnishings and even car dealers. Since then, malls are not only a place to shop, but increasingly, a recreation site with clean, air-conditioned environment. AC Nielsen deliver the number of retail outlets in Indonesia, which was estimated to be 1.75 million, is the second-biggest in the Asia Pacific after China with 3.2 million. Based on a study by MasterCard International in early 2004, Indonesia was forecast to top the year-on-year retail sales growth for the first semester with 16.9% to China's 12.75%. The evaluation of the retail industry development in Indonesia shows that the industry has been developed in a 10 year-cycle. However, this cycle tends to shorten due to many factors, such as the rapid increase of income per capita, global trade and financial liberalization, and technological progress (Tambunan). 17 Figure 2.2.1. Percentage Growth of Modern Retail by Region, May 2002-April 2003 Source: AC Nielsen Jakarta, where the country’s wealth is concentrated, is the region where the modern retailers enjoyed the highest share in total national retail trade and in growth. Moreover, modern retail’s consumers in Jakarta are not only the city’s residents but also from the city’s surrounding growing districts like Bogor, Tangerang, Bekasi and Depok. These facts makes the number of modern retail outlets (supermarkets, warehouse clubs, hypermarkets, wholesale, convenience stores, etc.) increased about 36%, 19.5%, 148.3%, and 64.7% from 1999-2003 (AC Nielsen, 2004). Big retailers continue to expand and competition among the major retailers remains fierce. In today’s fierce competition of retail industry, having a creative marketing strategy is very important; not only in terms of the products advertising and promotion, but also in terms of the company distribution channels. Having multi-channel retailer certainly gives some beneficial impact for the company, such as the ability to overcome limitations of existing format, expand the market, provide more cost-efficient services, 18 establish well-known brand name, and develop customer database that could help company congesting insights in customer shopping behavior. By using a combination of channels, retailer can exploit the unique benefits provided by each channel and provide a possibility for customers to buy what they want, whenever and wherever they want (Levy, Michael, Weitz, & Barton, 2009). Figure 2.2.2. Benefits Provided by Different Channels Source: Levy, Michael, Weitz, & Barton, A. (2009). Retailing Management (7th ed.). McGraw-Hill. 2.2.1. Clothing (As Part of Retail Industry) This business requires social ability of meeting people, skill in the art of maintaining customers, strong prediction for choosing the clothes that people will actually buy, and a possession of huge dose of fashion sense (Mendoza). The industry is very challenging, and quoting from Mendoza, “clothing industry is very competitive, and studies show that 80 percent of retail clothing businesses fail within the first five years.” 19 It is because most retail stores, particularly small businesses, perish because of poor management, tough competition from department and discount stores and poor evaluation of fashion trends. The business may appear glamorous, but the person must be willing to work long hours and be able to adapt to every little change in the market. 2.2.2. Clothing industry in Indonesia (Offline and Online) As part of retail products, the below figure 2.2.2.1 shows clothing as a good prospect to be sell online. Figure 2.2.2.1.Product/Services that Customers Intend to Buy in the Next 6 Months Source: Global Trends in Online Shopping. (2010, June). Retrieved November 3, 2010, from http://www.slideshare.net/dinomondon/q12010-onlineshoppingtrendsreport 20 When buying products and services online, consumers are facing two fundamental differences: abstain of physical presence and a lot of product information as the compensation (Kurnia & Schubert, 2006). In other words, a physical product has been replaced by product information. Table 2.2.2.1 shows that looking for product info and general surfing apparently become the major activity done by the internet users in Indonesia. Table 2.2.2.1. What Indonesians did Online in 2009 Source: Oliver, R. (2010). ADMA Digital Marketing Yearbook 2010. Retrieved November 2, 2010, from http://asiadigitalmarketingyearbook.com/ 21 According to Table 2.2.2.2., Facebook has become the number one social network in Asia Pacific Region and number two in Indonesia, defeating windows live profile and friendster that ever become a big hit in 2007. Table 2.2.2.2. Asia Pacific’s Top Social Networks in 2009 and Indonesia’s Top 10 Sites of 2009 Source: Oliver, R. (2010). ADMA Digital Marketing Yearbook 2010. Retrieved November 2, 2010, from http://asiadigitalmarketingyearbook.com/ 22 Apparently, many shoppers find are using social sites, such as Facebook, to purchase products (see Table 2.2.2.3.). “More than half of everyone who shops online uses Facebook, and of those online shoppers who engage in social media, more than 80% use Facebook.” (Why Online Retailers Must Be On Facebook, 2010) Table 2.2.2.3. Shoppers Who Use Social Sites Source: Why Online Retailers Must Be On Facebook. (2010, February 9). Retrieved November 3, 2010, from Social Media Optimization: http://social-media-optimization.com/2010/02/why-onlineretailers-must-be-on-facebook/ Table 2.2.2.4. shows the number of Facebook users in Indonesia. Indonesia is recorded as the second largest country of Facebook users after United States and having 5.50% of the Global audience according to checkfacebook.com. 23 Table 2.2.2.4. Ten Largest Country of Facebook Users Source: Gonzalez, N. (2010, November 2). Total Users. Retrieved November 3, 2010, from CheckFacebook: http://www.checkfacebook.com/ This phenomenon provides opportunities to the retailers in reaching greater market area. Referring to Badan Pusat Statistik data in Table 1.1.1., the number of retail outlets in Indonesia is continuously decreasing from 2006. The reason might be caused of todays increasing number of online shops. 2.3. Consumer Behavior Having a clear understanding of the consumer behavior from the targeted market will surely improve marketing strategy. Understanding consumer behavior is about understanding consumer psychological. It is about how consumers extract and react into certain information, the way consumers perceived a picture and what consumers have in mind while experiencing a product or services. One of the ‘official’ definitions of consumer behavior is: 24 "The study of individuals, groups, or organizations and the processes they use to select, secure, use, and dispose of products, services, experiences, or ideas to satisfy needs and the impacts that these processes have on the consumer and society." (Hawkins, 2009) According to the recent research on consumer behavior of the Internet users (Cotte, Chowdhury, Ratneshwar, & Ricci, 2006), there are four kinds of consumer groups with different intentions and motivations: Exploration Entertainment Shopping Information Music Videos, Lyrics - Daily updated collection of music videos and lyrics. Online consumers are time conscious and are often willing to gamble with their money rather than time as it is impossible to recover lost time, where a moderate financial loss can be compensated (Koiso-Kanttila, 2005). Consumers will appreciate businesses, which value for customer's time by employing technology, tools, information and customer service. Online consumers, value integrated timesaving features. (Petrovic) The lifestyle of online customers has lead business industry to create such creative marketing strategy that could impulse the customers to have an interesting euphoria and ambition of getting trending products or services; e.g. limited edition of clothes, bags, shoes, and even some concert tickets. 25 2.3.1. Consumer Decision Making Process In more routine purchases, customers often skip or reverse some of the stages in the below model (see figure 2.3.1.1.). For example, a student buying a favorite hamburger would recognize the need (hunger) and go right to the purchase decision, skipping information search and evaluation. (buyer behaviour - decision-making process) However, the model forces the marketer to consider the whole buying process rather than just the purchase decision. The model implies the stages that customers pass in every purchase and it is so valuable when it comes to understanding any purchase that requires some thought and deliberation. (buyer behaviour - decision-making process) Figure 2.3.1.1. The five stage of decision making process Source: http://tutor2u.net/business/marketing/buying_decision_process.asp (Consumer Behavior) According to the model, buying process starts with need recognition. At this stage, the buyer recognizes a problem or need (e.g. I am hungry, we need a new sofa, I have a headache) or responds to a marketing stimulus (e.g. you pass Starbucks and are attracted by the aroma of coffee and chocolate muffins). (buyer behaviour - decision-making process) An “aroused” customer then needs to decide how much information (if any) is required. If the need is strong and there is a product or service that meets the need close to hand, 26 then a purchase decision is likely to be made there. If not, then the process of information search begins. (buyer behaviour - decision-making process) A customer can obtain information from several sources (buyer behaviour - decisionmaking process): • Personal sources: family, friends, neighbors etc • Commercial sources: advertising; salespeople; packaging; point-of-sale displays • Public sources: newspapers, radio, television • Experiential sources: handling, examining, using the product The purpose and effects of these sources of information will differ by product and by customer. Therefore the challenge for marketing division is to recognize which information sources are most influential in their target markets. As for the evaluation stage, it is the customer who must choose between the alternative brands, products and services. (buyer behaviour - decision-making process) 2.3.2. Shopping Orientation Shopping orientation itself has the definition of consumer’s general attitudes about shopping (Brown et al., 2003). Several researchers have documented that consumers’ shopping orientation has an impact on their patronage behavior, including also their store choice (Bellinger and Korgaonkar, 1980; Korgaonkar et al., 1985; Lumpkin, 1985). Shoppers can generally be distinguished into two types, which are economic (conventional) shoppers and recreational shoppers (Hansen & Jensen, 2009). It is shopping orientation research typically concludes. Economic shoppers usually dislike 27 shopping and approach retail stores from a time- and money-saving point of view, because they are “problem solvers”. While recreational shoppers enjoy shopping so that approach retail environments of which prioritize the emotional aspects of shopping (Bellinger and Korgaonkar, 1980; Hirschman and Holbrook, 1982). Since recognizing shopping is not ‘just shopping’, researchers have done several experiments and investigation orientation with various shopping context – groceries, non-food (predominantly clothing), and gifts (Dholakia, 1999). Dholakia (1999) found out that consumers generally enjoy shopping for clothes rather than for groceries. Furthermore from different time frame, Tatzel (1982), Shim and Kotsiopulos (1993) and Moye and Kincade (2003) found out that there are various shopping orientation factors, which cause significant differences among clothing shoppers. Nowadays, since the WWW (World Wide Web) era started, researchers have done investigation on the shopping orientation towards the consumers’ intentions to purchase online, resulting mixed results. According to Donthu and Garcia (1999) and Rohm and Swaminathan (2004) online shoppers were likely convenience seekers. However, Brown et al. (2003) concludes that no significant relationship between shopping orientation and online purchase intentions. Brown et al. (2003) to be more detail said that it is more to the genders and product types which can be predictors of online purchase intentions. Since shopping orientation differs across product types, the conceptual model from previous research on shopping orientation towards shopping for clothes resulted three dimensions of shopping orientation (e.g. Tatzel, 1982; Shim and Kotsiopulos, 1993; Moye and Kincade, 2003). 28 2.3.2.1 Need for Advice from Personnel Store personnel advice has contribution for online shopping, as researchers (Tatzel, 1982; Shim and Kotsiopulos,1993; Moye and Kincade, 2003) discovered that there are several type of clothing shoppers based on their need for advice from store personnel. Some clothing shoppers (especially females) felt confident in their ability to choose the perfect clothing for themselves, while other need more reassurance and guidance when shopping. The author followed the original study expectation that lack of confident from clothing shoppers will affect to the less motivated of clothing shoppers to purchase clothing online (Hansen & Jensen, 2009). Therefore, the hypotheses are: H1. Need for personnel advice is negatively related to online clothing purchases. H2. Need for personnel advice is positively related to difficulty in selecting items. 2.3.2.2 Shopping for fun Bloch et al. (1986) stated that clothing is a product that has the potential for fun-related thing to search among the consumers. This statement is furthermore supported by Babin et al. (1994) and Scarpi (2006). Different research by Dennis et al. (2002) showed that many consumers prefer offline to be more enjoyable than online shopping. Based on those researches, the author propose that the fun-factor in clothing shopping affecting the behavior of the consumers, where online shopping will be less enjoyable for consumers who perceiving shopping for fun. Thus: H3. Shopping for fun will be positively related to less fun. H4. Shopping for fun will be negatively related to online clothing purchases. 29 2.3.2.3. Quick shopping Time-saving is one of the role that affecting consumers behavior in acquiring information and choice, the research supported that statement is even since Jacob et al. (1976). Consumers who prioritize time-saving will accomplish the shopping as quickly as possible and will prefer store which can provide quick shopping. Research by Kim and Kim (2004) showed that many consumers agree that online shopping for clothing is more efficient and quick to be finished. Therefore the author suggests: H5. Quick shopping will be positively related to online clothing purchases. 2.3.3. Barriers to online clothing purchases Researches by Grewal et al (2004) and other more researchers show that many various factors inhibit the intention of consumers’ to do online purchasing. The author however, decided to include two of the “barriers” into author’s conceptual model, as it is used by Hansen and Jansen (2009). First, because there are some relevancies to online clothing purchases and the author expect there are direct effects from the both factors to consumers’ shopping orientation. The barriers chosen include difficulty in selecting items and less fun. 2.3.3.1 Difficulty in selecting items Clothing is often characterized as “feel-and-touch product” which requires high sensory evaluation and/or test to decide the quality (Kim and Kim, 2004). Consumers are obviously less able to taste such opportunity compared to traditional stores. Furthermore, consumers who need advice from personnel (see H2) will more difficult to find items 30 online rather than offline, this difficulty experience on consumers will then affecting consumers’ fun for shopping. Thus, the author proposed hypothesizes: H6. Difficulty in selecting items will be negatively related to online clothing purchases. H7. Difficulty in selecting items will be positively related to less fun. 2.3.3.2 Less fun Another barrier for consumers doing the online shopping is the less fun of online shopping. Consumers with “shopping for fun” orientation may not give up the hedonic experiences when buying offline and perceiving online shopping is less fun (see H3). Thus: H8. Less fun will be negatively related to online clothing purchases. 2.3.4. Price Conscious One factor that affecting consumers’ decision-making process is price consciousness; awareness of best value, or in short, buying at lower price available (Sproles & Kendall, 1986). The author examined and able to take conclusion that consumers, especially in Indonesia are tend to do shopping when there’s sale on clothing, and have little concern for new designs, shown in many occasion in midnight sale done by big malls for example. Furthermore, Bucklin et al. (1998) found out that price influences consumer choice and frequency of purchase very much. Therefore in this study, the author put price conscious as an additional point to be analyzed of how far price could present as a persuasive factor affecting purchase clothes online 31 2.3.5. Trust Based on a study of eCommerce Trust by Cheskin, “Trust is crucial because it affects a number of factors essential to online transactions.” There are levels of developing trust of websites, which is shown by the below figure 2.3.5.1. Figure 2.3.5.1. Model of eCommerce Trust Source: Cheskin Research and Studio Archetype/Sapient. (1999). eCommerce Trust Study. Cheskin Research. The above figure shows that the eCommerce trust start from the ‘Unaware’ stage where people do not know about the brand. The stage continue to the second phase which is ‘Build Trust’ as the formal level of eCommerce trust; in this stage, people already aware about your brand existence through browsing, searching and comparing. When they do browsing, searching and comparing, people will consider / validate / assess your brand, probably register or even transact if they already grab a mind confirmation during browsing. Until the purchase threshold, the trust level is still in the formal level and 32 entering the phase of ‘Confirm Trust’. The brand should perform well consistently in order to serve the confirm trust. After probably several transact, people are slowly but sure entering the informal stage of trust, which is a behavior called habit. Once the consumers reach this phase, all the brand need to do is just ‘Maintain Trust’. Cheskin Research (1999) suggested there are six types of forms that determine the users to take a chance trusting a web, from chaos (distrust) condition. Those forms are: 1. Seals of Approval — Symbols, like VeriSign and Visa, created by “security brands” are symbol of security validity to reassure consumer the website is safe. 2. Brand — The power of Corporation, which can assuring consumers based on reputation and visitor’s possible previous experience in delivering specific attributes and credibility. 3. Navigation — The ease to find items which visitors need. 4. Fulfillment — Indicates clearly orders are taken and processed and providing information to find recourse if problems exist. 5. Presentation — Design attributes that show the quality and professionalism. 6. Technology — State of art will show professionalism even if it’s not so user-friendly. While according to ADMA (2010), 92 percent of Indonesians’ trust in advertising channels is through recommendations from people they know. Therefore, it will be analyzed in this study, whether the most trustable advertising channel in Indonesia online clothing industry present the same channel. 33 Table 2.3.5.1. Indonesian’s Trust in Advertising Channel Source: ADMA. (2010). ADMA Digital Marketing Yearbook 2010. Retrieved November 2, 2010, from http://asiadigitalmarketingyearbook.com/ 2.3.6. The Role of Gender and Purchase Situation As described previously, previous research shown that gender differences affecting the clothing shopping orientation and online purchasing (Noble et al., 2006). Based on the researches used, we can expect females to be more fun-related in clothing shopping and more confident in selecting right clothes. While in contrast we can see males as consumers who prefer quick shopping and less confident in selecting clothes without guidance from store personnel. Shopping for a gift or for oneself will affect the purchase decision and store choice, early studies (e.g. Clarke and Belk, 1979;Lastovicka, 1979; Mattson, 1982) has proven that. The relation to this study is that we can expect that shoppers who buying clothes for themselves expressing a less fun-related shopping orientation and therefore tend to do quick shopping, also expecting for clothing shopping for others will require help from store personnel.