Reference

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Reference
Books
Burgoon, J., Buller, D., Woodall, W., “Nonverbal Communication: the Unspoken Dialogue”,
second edition, the McGraw-Hill Companies, Inc., 1996
** fix this link in the report** p. 23 Christopher J. P., “The Sense of Hearing”, Lawrence
Erlbaum Associates, Inc., 2005
Articles
** fix this link in the report** p. 26 and 33 Balot; J., Parisis, S., “Adding Voice to Distributed
Games on the Internet”, INRIA B. P. 93 069020 Sophia AntiPloix, cedix France. 1998.
** fix this link in the report** p. 30 Boustead, P., Safaei, F., Dowlatshahi, M., “DICE: Internet
Delivery of Immersive Voice Communication for Crowded Virtual Spaces”, University of
Wollongong, 2005
***Delete the link, it is an article**** p. 21 Chau, S., Robbins, J., “Developing Innovative Voice
Communications in Multi-Player Online Games: The Value of Engaging the Gamers”, CRC for
Smart Internet Technology, date missing
Fiedler, S., Wallner, M., Weber, M., “A communication architecture for massive multiplayer
games”, ACM Press, 2002
Gibbs, M., Hew, K., Wadley, G., “Social Translucence of the Xbox Live Voice Channel. In Mattias
Rauterberg, M. (ed.) Proceeding of ICEC 2004 3rd International Conference on Entertainment
Computing, Eindhoven, The Netherlands, 1-3 September 2004. Springer-Verlag
Halloran, J., Fitzpatrick, G., Rogers, Y., Marshall, P., “Does it Matter if You Don’t Know Who’s
Talking?: Multiplayer Gaming with Voiceove IP”, in Proceeding of CHI 2004, ACM Press
Halloran, J., Fitzpatrick, G., Rogers, Y., “From Text to Talk: Multiplayer Games and Voiceover
IP”, in Proceeding of Level Up, First International Digital Games Conference, 130-42
** fix this link in the report** p. 29 Lumbreras, M., Sánchez, J., “Interactive 3D Sound
Hyperstories for Blind Children”, SIGCHI conference on Human factors in computing systems,
USA, 1999
Rasmussen, D., Bhatti, U., “Massive Multiplayer Communication- a study of communication and
Voice over IP in, World of Warcraft”, IT University of Copenhagen, 2005
** fix this link in the report** p. 28 Roth, P., Retrucci, L., Pun, T., Assimacopoulos, A.,
“Auditory browser for blind and visually impaired users”, SIGCHI conference on Human factors in
computing systems, USA, 1999
** fix this link in the report** p. 28 Röber, N., Masuch, M., “Auditory Game Authoring: From
Virtual Worlds to Auditory Environments”, University of Magdeburg, 2004
Tosca, S., “The Everquest Speech Community” in Computer Game and Digital Cultures
Conference, Tempere University Press, 2002
Wadley, G., Gibbs, M., “Factors influencing Users’ Decisions to Adopt Voice communication in
Online Console Games, Int. J. Advanced Media and Communication, Vol.1, No.1, pp. 41-58
Wadley, G. Gibbs, M. Benda, P. “Towards a Framework for Designing Speech-Based Player
Interaction in Multiplayer Online Games” Creativity & Cognition Studios Press. Sydney, Australia,
2005
Links
** fix this link in the report** p. 28 “3D Sound: A Short History”, AuSIM Inc. website
http://www.ausim3d.com/about/AuWeb_history.html, last visit 30 April 2006
** fix this link in the report** p. 26 AM3D A/S website,http://www.am3d.com/home, last visit 30
April 2006:
 “Head Related Transfer Functions”,
http://www.am3d.com/technology/hrtf?mid=9AB9551B-D368-4C4A-99D991E4BC6DBE95&, last visit 30 April 2006
 “Cases: Total Overdose”, http://www.am3d.com/844C3C50-E7D8-4BF8-AC4E4636A8A59BA5.W5Doc, last visit 30 April 2006
***PDF file, should we move it to article section?***AT&T Natural Voices -Text-To-Speech
Engines System Developer’s Guide p.10, AT&T Knowledge Ventures,
http://www.naturalvoices.att.com/support/ATTNaturalVoicesTTS14.pdf, Last visit 30 April 2006
Bartle, R. “Not Yet You Fools”, Game+Girl=Advance website,
http://www.gamegirladvance.com/archives/2003/07/28/not_yet_you_fools.html, last visit 29 April
2006
** fix this link in the report** p. 53 HyperSonic Sound, American Technology Cooperation,
http://www.atcsd.com/hss.html, last visit 30 April 2006
“Key Steps to High Speech Recognition Accuracy”, Emicrophones website,
http://www.emicrophones.com/docDetails.asp?DocumentID=38, last visit 30 April 2006
** fix this link in the report** p. 13 Manninen, T., Kujanpää, Tl, “The Hunt for Collaborative
War Gaming –CASE: Battlefield 1942”, in Game Studies website,
http://www.gamestudies.org/0501/manninen_kujanpaa/, last visit 30 April 2006
Netstationen website, http://www.n.dk, last visit 30 April 2006
** fix this link in the report** p. 11 Ramirez, M., “Online Games Voice Technology”,
Instexnt.exe website,
http://channels.lockergnome.com/game/archives/20060412_online_games_voice_technology.phtml,
last visit 30 April 2006
** fix this link in the report** p. 53 Second Life website, http://secondlife.com/, last visit 30
April 2006
** fix this link in the report** p. 17 Speech Technology news and analysis Telphone strategies,
http://www.tmaa.com/tts/comparison_USEng_highres.htm, last visit 30 April 2006
** fix this link in the report** p. 17 TheFreeDicionary by Farlex, online free dictionary website,
on phonology, http://www.thefreedictionary.com/phonology, last visit 30 April 2006
thePalace.com website, http://www.thepalace.com/, last visit 30 April 2006
Wikipedia, online encyclopedia on:
 Senses, http://en.wikipedia.org/wiki/Senses, last visit 30 April 2006
 Massively Multiplayer Online game (MMO),
http://en.wikipedia.org/wiki/Massively_multiplayer_online_game, last visit 30 April 2006
 Sound Font, http://en.wikipedia.org/wiki/SoundFont, last visit 30 April 2006
Yahoo! Chat, http://chat.yahoo.com/, last visit 30 April 2006
** fix this link in the report** p. 15, and 34 Yee, N., The Daedalus Project: the psychology of
MMORPGs website, http://www.nickyee.com/daedalus/, last visit 30 April 2006
 “Motivations: The Bigger Picture”,
http://www.nickyee.com/daedalus/archives/001299.php?page=2, last visit 30 April 2006
 “Gender and Age Distribution”, http://www.nickyee.com/daedalus/archives/000194.php,
last visit 30 April 2006
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