Reference Books Burgoon, J., Buller, D., Woodall, W., “Nonverbal Communication: the Unspoken Dialogue”, second edition, the McGraw-Hill Companies, Inc., 1996 ** fix this link in the report** p. 23 Christopher J. P., “The Sense of Hearing”, Lawrence Erlbaum Associates, Inc., 2005 Articles ** fix this link in the report** p. 26 and 33 Balot; J., Parisis, S., “Adding Voice to Distributed Games on the Internet”, INRIA B. P. 93 069020 Sophia AntiPloix, cedix France. 1998. ** fix this link in the report** p. 30 Boustead, P., Safaei, F., Dowlatshahi, M., “DICE: Internet Delivery of Immersive Voice Communication for Crowded Virtual Spaces”, University of Wollongong, 2005 ***Delete the link, it is an article**** p. 21 Chau, S., Robbins, J., “Developing Innovative Voice Communications in Multi-Player Online Games: The Value of Engaging the Gamers”, CRC for Smart Internet Technology, date missing Fiedler, S., Wallner, M., Weber, M., “A communication architecture for massive multiplayer games”, ACM Press, 2002 Gibbs, M., Hew, K., Wadley, G., “Social Translucence of the Xbox Live Voice Channel. In Mattias Rauterberg, M. (ed.) Proceeding of ICEC 2004 3rd International Conference on Entertainment Computing, Eindhoven, The Netherlands, 1-3 September 2004. Springer-Verlag Halloran, J., Fitzpatrick, G., Rogers, Y., Marshall, P., “Does it Matter if You Don’t Know Who’s Talking?: Multiplayer Gaming with Voiceove IP”, in Proceeding of CHI 2004, ACM Press Halloran, J., Fitzpatrick, G., Rogers, Y., “From Text to Talk: Multiplayer Games and Voiceover IP”, in Proceeding of Level Up, First International Digital Games Conference, 130-42 ** fix this link in the report** p. 29 Lumbreras, M., Sánchez, J., “Interactive 3D Sound Hyperstories for Blind Children”, SIGCHI conference on Human factors in computing systems, USA, 1999 Rasmussen, D., Bhatti, U., “Massive Multiplayer Communication- a study of communication and Voice over IP in, World of Warcraft”, IT University of Copenhagen, 2005 ** fix this link in the report** p. 28 Roth, P., Retrucci, L., Pun, T., Assimacopoulos, A., “Auditory browser for blind and visually impaired users”, SIGCHI conference on Human factors in computing systems, USA, 1999 ** fix this link in the report** p. 28 Röber, N., Masuch, M., “Auditory Game Authoring: From Virtual Worlds to Auditory Environments”, University of Magdeburg, 2004 Tosca, S., “The Everquest Speech Community” in Computer Game and Digital Cultures Conference, Tempere University Press, 2002 Wadley, G., Gibbs, M., “Factors influencing Users’ Decisions to Adopt Voice communication in Online Console Games, Int. J. Advanced Media and Communication, Vol.1, No.1, pp. 41-58 Wadley, G. Gibbs, M. Benda, P. “Towards a Framework for Designing Speech-Based Player Interaction in Multiplayer Online Games” Creativity & Cognition Studios Press. Sydney, Australia, 2005 Links ** fix this link in the report** p. 28 “3D Sound: A Short History”, AuSIM Inc. website http://www.ausim3d.com/about/AuWeb_history.html, last visit 30 April 2006 ** fix this link in the report** p. 26 AM3D A/S website,http://www.am3d.com/home, last visit 30 April 2006: “Head Related Transfer Functions”, http://www.am3d.com/technology/hrtf?mid=9AB9551B-D368-4C4A-99D991E4BC6DBE95&, last visit 30 April 2006 “Cases: Total Overdose”, http://www.am3d.com/844C3C50-E7D8-4BF8-AC4E4636A8A59BA5.W5Doc, last visit 30 April 2006 ***PDF file, should we move it to article section?***AT&T Natural Voices -Text-To-Speech Engines System Developer’s Guide p.10, AT&T Knowledge Ventures, http://www.naturalvoices.att.com/support/ATTNaturalVoicesTTS14.pdf, Last visit 30 April 2006 Bartle, R. “Not Yet You Fools”, Game+Girl=Advance website, http://www.gamegirladvance.com/archives/2003/07/28/not_yet_you_fools.html, last visit 29 April 2006 ** fix this link in the report** p. 53 HyperSonic Sound, American Technology Cooperation, http://www.atcsd.com/hss.html, last visit 30 April 2006 “Key Steps to High Speech Recognition Accuracy”, Emicrophones website, http://www.emicrophones.com/docDetails.asp?DocumentID=38, last visit 30 April 2006 ** fix this link in the report** p. 13 Manninen, T., Kujanpää, Tl, “The Hunt for Collaborative War Gaming –CASE: Battlefield 1942”, in Game Studies website, http://www.gamestudies.org/0501/manninen_kujanpaa/, last visit 30 April 2006 Netstationen website, http://www.n.dk, last visit 30 April 2006 ** fix this link in the report** p. 11 Ramirez, M., “Online Games Voice Technology”, Instexnt.exe website, http://channels.lockergnome.com/game/archives/20060412_online_games_voice_technology.phtml, last visit 30 April 2006 ** fix this link in the report** p. 53 Second Life website, http://secondlife.com/, last visit 30 April 2006 ** fix this link in the report** p. 17 Speech Technology news and analysis Telphone strategies, http://www.tmaa.com/tts/comparison_USEng_highres.htm, last visit 30 April 2006 ** fix this link in the report** p. 17 TheFreeDicionary by Farlex, online free dictionary website, on phonology, http://www.thefreedictionary.com/phonology, last visit 30 April 2006 thePalace.com website, http://www.thepalace.com/, last visit 30 April 2006 Wikipedia, online encyclopedia on: Senses, http://en.wikipedia.org/wiki/Senses, last visit 30 April 2006 Massively Multiplayer Online game (MMO), http://en.wikipedia.org/wiki/Massively_multiplayer_online_game, last visit 30 April 2006 Sound Font, http://en.wikipedia.org/wiki/SoundFont, last visit 30 April 2006 Yahoo! Chat, http://chat.yahoo.com/, last visit 30 April 2006 ** fix this link in the report** p. 15, and 34 Yee, N., The Daedalus Project: the psychology of MMORPGs website, http://www.nickyee.com/daedalus/, last visit 30 April 2006 “Motivations: The Bigger Picture”, http://www.nickyee.com/daedalus/archives/001299.php?page=2, last visit 30 April 2006 “Gender and Age Distribution”, http://www.nickyee.com/daedalus/archives/000194.php, last visit 30 April 2006