Giant Pandas: Into the Wild Educator Guide Using Game-Play to Explore Habitats and Endangered Species Conservation with Students in Grades K-6 CONTENTS Game-Based Learning.............................. Game-Based Learning .................33 Game Overview........................................ Game Overview ..........................33 Using thethe Game in Different Settings......... 4 Using Game in Different Settings ...................54 The Role of the Facilitator......................... Game-Play The RoleSetup..................................... of the Facilitator ..........55 Background Information........................... Game-Play Setup ........................66 Vocabulary. .............................................. Background Information .............66 Discussion Questions................................ Vocabulary ...................................87 Activities for Grades 6-8 Discussion Questions .................. 8 (Before, During, and After Game-Play)....... 9 Activities for Grades 9-10 (Before, During, and After Game-Play)..... 11 Activities (Before, During, and After Game-Play) ..................149 Wrap-Up for All Grades........................... Wrap-Up .................................... 13 Extending the Learning........................... 14 Extending the Learning ............ 14 13 Credits.................................................. Appendix............................................... Appendix ................................... 15 14 Connections to National Standards Connections to Standards and Principles........................................ and Principles ............................ 15 14 Connections to Skills ............................. Connections to Skills ................. 17 15 For Further Exploration. . ......................... 17 For Further Exploration ............ 15 Credits ....................................... 16 NatGeoEd.org Published by National Geographic Society Gary E. Knell, President and CEO John M. Fahey, Jr., Chairman Terry D. Garcia, Executive Vice President, Mission Programs Created by The National Geographic Center for Geo-Education Daniel C. Edelson, Vice President, Education © 2014 National Geographic Society Visit www.natgeoed.org/pandas to find the game, Giant Pandas: Into the Wild. For more information, contact: National Geographic Center for Geo-Education 1145 17th Street NW Washington, D.C. 20036 NatGeoEd.org Giant Pandas: Into the Wild Educator Guide 2 NatGeoEd.org Game-Based Learning Using interactive games to facilitate learning in educational settings has a number of recognized benefits. For most students, games are highly engaging and motivating. Games provide real-time feedback and built-in goals—such as increasing game levels or reaching a desired conclusion—that can motivate students to improve. In addition, students must make decisions as they play games, and they can see the results of these decisions right away and use that information to inform their next decisions. The use of mobile devices such as smart phones and tablets in educational settings is a recent trend that QUICK START is expected to grow, and a number of educational games, including Giant Pandas: Into the Wild, can Giant Pandas: Into the Wild: operate on mobile platforms. In 2013, half of all www.natgeoed.org/pandas parents with minor children in the home owned a tablet and 60% had given their children mobile phones. Schools are also taking advantage of mobile computing, with a growing trend of “bring your own device” policies that allow students to bring their mobile devices into the classroom as a learning tool. Educational games that can be played on mobile devices benefit from the intuitive nature of these devices, which often makes it easier for students to start and play these games. The serious games movement is a drive to combine the best of the entertainment video game industry with solid content in order to produce complex, meaningful games that are tools for learning and training in a variety of contexts. The results include games that embed educational content and require students to engage in a variety of 21st century skills in order to be successful. These games compel students to do more than memorize facts or take in information; they require them to apply a variety of knowledge, skills, and strategies to solve problems. Such games provide a rich environment that promotes collaboration, problem-solving, critical thinking, and communication. When information is delivered as part of the game, players have a stake in processing and understanding that information in order to successfully advance in the game. In an educational setting, these games can provide a motivating avenue for students to experiment, explore, and take risks by trying multiple solutions in a low-stakes environment where failure is acceptable and even expected as part of the process. Game Overview Giant Pandas: Into the Wild is an online game that challenges students to design a giant panda wildlife reserve that is suitable for panda health and happiness and prepares them for release into the wild. Students make decisions based on factors such as environment, availability of resources, and cost. The goal of the game is to engage students in decision-making around an endangered species and to raise awareness about giant pandas and the need for Giant Pandas: Into the Wild Educator Guide 3 NatGeoEd.org conservation. To successfully design their reserve, students must consider how many pandas a habitat can handle, provide adequate food, water, trees, and keepers for the number of pandas they will support, and stay within their given budget. Students begin by comparing potential habitats that differ in price and resources. Once they select a habitat, they can add pandas, buy bamboo, water, and trees to place in the habitat, and add keepers to tend the pandas. As students add resources, their pandas gain the skills they need to survive in the wild, including the ability to climb trees to avoid threats, cross streams, and find enough bamboo to eat. As pandas gain skills, their readiness to be released into the wild increases. Students can adjust the amounts of each variable and see on a release meter how their adjustments affect the readiness of their pandas to be released into the wild. Students can also monitor the happiness level of each panda by looking at the colored circle above the panda. The colored circle will range in color from green for happy pandas to red for unhappy ones. Students can increase their budget by buying special items that raise public awareness, such as a GPS collar, a webcam, and an observation tower. Once students have provided enough resources for the habitat and number of pandas they selected, the release meter will show that the pandas are ready to be released into the wild. After they release the pandas, students will get a summary that describes how each resource they provided matched the habitat they selected and met the needs of the number of pandas they placed in that habitat. LEARNING OBJECTIVES Students will: • identify the four basic survival needs of all animals (food, shelter, water, a place to raise young) • define habitat and describe the characteristics of a habitat that can meet those needs for giant pandas • define endangered species and explain why the giant panda is an endangered species (loss of habitat, threats from humans, limited diet, low birthrate) • define conservation and understand the role awareness plays in it • identify factors that impact decision-making around conservation for giant pandas, including limitations of environment, availability of resources, and cost Using the Game in Different Settings Giant Pandas: Into the Wild can be used in a variety of settings: Afterschool Programs Because learning opportunities are embedded in the game, older students can play the game independently, either individually or in small groups. Facilitators can check in with students and use questions to encourage thoughtful play. Younger students will likely need the support of an adult facilitator to play the game. For a richer experience, facilitators can use the discussion questions and related activities described in this guide to engage small or large groups of students. There are multiple Giant Pandas: Into the Wild Educator Guide 4 NatGeoEd.org ways to create a successful giant panda wildlife reserve in the game. For example, students can successfully release pandas from each of the three habitats by adding an appropriate number of pandas for that habitat or even fewer pandas than a habitat could successfully hold. They can also successfully release pandas while having more of some resources than were actually necessary. Because there are multiple ways to succeed in the game, students can play more than once and compare and contrast their outcomes. Museums, Science Centers, Zoos, and Aquariums Museums, science centers, zoos, and aquariums can provide access to Giant Pandas: Into the Wild at kiosks or computer stations set up at the facility. Independent play can be supported in this setting through display text and related exhibits. Docents or educators can interact with visitors to answer their questions and use questions to encourage thoughtful play. Museums can also host events at which visitors play the game, followed by discussion, comparison of outcomes, and related activities. The game can also be used as an at-home or at-school follow-up to programs covering the basic survival needs of animals or endangered species and conservation efforts. There are multiple ways to create a successful giant panda wildlife reserve in the game. For example, students can successfully release pandas from each of the three habitats by adding an appropriate number of pandas for that habitat or even fewer pandas than a habitat could successfully hold. They can also successfully release pandas while having more of some resources than were actually necessary. Because there are multiple ways to succeed in the game, students can play more than once and compare and contrast their outcomes. Classrooms Giant Pandas: Into the Wild can be used to introduce or reinforce content as part of a lesson or unit on endangered species and conservation or the optimum conditions that support the survival needs of animals. Teachers can take advantage of the level of engagement students generally experience with gaming and tie the game to activities and research opportunities related to game topics. There are multiple ways to create a successful giant panda wildlife reserve in the game. For example, students can successfully release pandas from each of the three habitats by adding an appropriate number of pandas for that habitat or even fewer pandas than a habitat could successfully hold. They can also successfully release pandas while having more of some resources than were actually necessary. Because there are multiple ways to succeed in the game, students can play more than once and compare and contrast their outcomes. At Home Students can play Giant Pandas: Into the Wild independently at home. Parents or caregivers can play the role of facilitator, using questions to encourage more thoughtful decision-making. There are multiple ways to create a successful giant panda wildlife reserve in the game. For example, students can successfully release pandas from each of the three habitats by adding an appropriate number of pandas for that habitat or even fewer pandas than a habitat could successfully hold. They can also successfully release pandas while having more of some resources than were actually necessary. Because there are multiple ways to succeed in the game, students can play more than once and compare and contrast their outcomes. The Role of the Facilitator Giant Pandas: Into the Wild allows students to play at their own pace and adjust the game’s variables an unlimited number of times to achieve the goal. As a result, students who begin the game at the same time may make different decisions and complete the game at different times. Facilitators can influence completion times by monitoring game-play and using questioning Giant Pandas: Into the Wild Educator Guide 5 NatGeoEd.org strategies to increase students’ engagement with the content. Facilitators should walk around the room as students play and ask questions to target or expand student thinking and to help any students who are having difficulty finding the right balance of resources. Facilitators should also be prepared with additional activities and resources students can explore if they complete the game early (see the Activities section of this educator guide). Giant Pandas: Into the Wild also offers a variety of learning opportunities in the context of gameplay. Facilitators can encourage the deepest level of engagement with the content by challenging students to read all the available information in the game and to use that information to make decisions. Facilitators can also encourage more thoughtful decision-making by posing questions for students to discuss and explore as they play. Game-Play Setup Technology Requirements Giant Pandas: Into the Wild requires an Internet-connected computer or tablet for each player or group of players. Supported Internet browsers include Internet Explorer 9+, Safari 6+, Firefox 23+, and Chrome 28+. Tablets must have an iOS 6+ or Android 4+ operating system. Setting Up for Independent Play Students can play the game independently whenever time allows or as homework. Students should allow 15 to 20 minutes for each session of game-play. Have students take notes on their game choices and outcomes for later discussion and comparison with other students. Also have them write any questions they have during game-play, as well as any unfamiliar vocabulary terms they encounter. Follow up with students by conducting a whole-class or small group discussion to address students’ questions and compare and contrast choices and results. Setting Up for Small Group Play Working in small groups encourages collaborative problem-solving. Organize students into teams of two to four players and have them play through the game together, making decisions collaboratively. Game-play can be completed in one 45-minute session, with a brief focus period before game-play, 15- to 20- minutes of game-play, and a 10- to 20-minute discussion session following game-play. To aid in the follow-up discussion, have students note their choices, questions, and outcomes as they play the game. Setting Up for Whole Class Play If students will be playing independently within a large group or classroom setting, set up each student with his or her own computer or tablet. Game-play can be completed in one 45-minute session, with a brief focus period before game-play, 15- to 20- minutes of game-play, and a 10- to 20-minute discussion session following game-play. Have students note their choices and outcomes as they play the game, as well as any questions they may have about the content to aid in the follow-up discussion. As students finish, have them indicate their outcomes on the board to help make comparisons. Background Information Giant pandas are native to central China and today make their home only in the remote mountainous areas of this region. They live in wet, misty coniferous and broadleaf forests with heavy bamboo growth. Their previous lowland forest habitats have been lost to farming and other development. Pandas are an endangered species, and it is estimated that there are only around 1,600 left in the wild. Giant Pandas: Into the Wild Educator Guide 6 NatGeoEd.org Giant pandas are familiar to most for their characteristic black-and-white fur. As their name suggests, they are large animals, and they can weigh as much as 250 pounds and reach up to six feet in length. Pandas have lived in bamboo forests for thousands of years and have adapted to be highly-specialized bamboo eaters. One example of an adaptation is their large molars and strong jaws designed to chew the bamboo that makes up 99% of their diet. Because their food source is low on nutrients, most adult pandas have to eat between twenty and forty pounds of food each day, a task which can require ten to sixteen hours of foraging and eating. Pandas can be difficult to observe in the remote areas where they live in the wild and much is not known about them. For example, pandas can live up to 35 years in captivity, but scientists are not sure how long pandas live in the wild. Scientists have long believed that giant pandas were solitary animals who only met during mating season. However, recent studies indicate that pandas’ home ranges overlap, and overlapping individuals will meet occasionally throughout the year. Scientists have been better able to study giant pandas in captivity. Regardless of where they live, the vast majority of pandas belong to China, where they are considered a national treasure. Pandas cannot be bought or sold internationally, but China does “lease” pandas out to other countries. These pandas are housed in zoos to be bred and to raise awareness of the pandas’ plight as an endangered species. As part of the lease agreement, any panda babies born from leased pandas also belong to China and are to be returned there when they reach a certain age, usually around age 2. The United States pays approximately up to $550,000 dollars a year for VOCABULARY each pair of pandas that lives in the United States, currently at the National Zoo, the San Diego Zoo, the Atlanta Zoo, adaptation and the Memphis Zoo. The funds are used to support giant panda reserves in China. The breeding programs at these captivity reserves are part of a massive conservation effort to keep conservation pandas from going extinct and to increase their numbers in the wild. Today there are more than 300 giant pandas in endangered species captivity around the world, mostly in China. environment Wolong National Nature Reserve in China is a major habitat breeding center for the giant panda. The reserve was established in 1963 to help save the dwindling panda predator population, and is arguably the most successful breeding program for giant pandas in the world. Almost 500,000 species acres in size, Wolong houses captive pandas and pandas survival bred in captivity in its breeding center, as well as wild pandas that reside within the reserve. After decades of territory captive breeding, the reserve hit its target number of giant wildlife reserve pandas and is now meeting the challenge of reintroducing breeding populations of the species to the wild. Giant Pandas: Into the Wild Educator Guide 7 NatGeoEd.org Discussion Questions Questioning strategies applied during game-play, as well as discussion questions following game-play, can greatly enhance student learning. Sample Questions During game-play (adapt for your specific learners and game-play setup): • What is your challenge? • How would you describe your available habitats? How do they differ? • What are some pros and cons of each habitat? • What are some factors you will have to consider if you choose this habitat? • What information do you have that would help you make this decision? • What other information might help you make this decision? • What are some resources that your pandas might need to be ready for release? • What are some skills that your panda might need to be ready for release? Why is it important for them to have these skills? • What are some ways you could add money to your budget? • Are there any items you could have less of? How would this affect your budget? • What are your pandas’ happiness levels? • What are some reasons they might be unhappy? What can you do to increase their happiness? • How did adding more of that resource affect your readiness level? Why? After each session of game-play (adapt for your specific learners and game-play setup): • How could you improve the outcome of your game? • What key decisions did you make that led you to this outcome? How might the outcome have been different if you had made different decisions? • If you were able to do it again, would you make different decisions? Why or why not? • How well did the resources you added match the habitat you selected? Of which resources did you have just the right amount? Of which did you have more than you needed? How would this information change the decisions you would make if you played again? • Was it difficult to balance the different needs of the pandas? Why or why not? • How do you think the decisions you made in this game compare to the decisions made at real wildlife reserves? How are they similar? How are they different? Giant Pandas: Into the Wild Educator Guide 8 NatGeoEd.org Activities for Grades K-2 Grades K-1 • Engage students’ interest by asking if any of them have pets. Ask them what kind of pet they have and what kinds of things they have to provide for their pet to keep it healthy and happy. Discuss how all animals, including humans, have basic needs (food, shelter, water, a place to raise young) and guide students to identify those needs based on their experiences. Explain to students that, although their pets and giant pandas both have basic needs, preparing pandas for a life in the wild means they must have little contact with human handlers. That way, they will be ready to feed themselves and survive on their own in the wild. NGSS LS1.C NSES K-4 C.1.a • Print out small images of several types of food, water, and shelter, as well as other items such as books, backpacks, or toys. Alternatively, give students small items that represent the basic needs and some distractors. Divide students into small groups and give each group a set of images or items. Have students sort the images into basic needs and not basic needs. Discuss how students sorted the items. NGSS LS1.C NSES K-4 C.1.a • Provide students with picture books that show animals, including humans, having their basic needs met. Have students look through the books to find examples of each of the basic needs and mark it with a sticky note. Use a different color for each of the basic needs. Allow students to share some of the examples they found. NGSS K-LS1-1 NGSS LS1.C NSES K-4 C.1.a CCSS.ELA-Literacy.W.K.7 • Using a book or web resource, read to students about giant pandas. Ask students to tell you when they hear something about one of the panda’s basic needs, and model taking simple notes by listing each need on the board as it is identified and then listing any details under each need. Then, as a class, compose a letter to a giant panda inviting it to come visit for a day. In the letter, explain how you will provide for its basic needs while it is visiting. Some resources are provided in the For Further Exploration section of this guide. NGSS LS1.C NSES K-4 C.1.a CCSS.ELA-Literacy.RI.K.10 CCSS.ELA-Literacy.RI.1.10 CCSS.ELA-Literacy.W.K.7 CCSS.ELA-Literacy.W.1.7 • Show students video footage of a giant panda. The National Zoo and the San Diego Zoo provide live panda cams. Have students observe how the pandas’ needs are being met. Discuss how meeting the needs of pandas that will be released into the wild is different from meeting the needs of a pet or even an animal in a zoo. (For an animal that will be released into the wild, it is important that they not associate humans as the source of their basic needs.) NGSS K-LS1-1 NGSS LS1.C NSES K-4 C.1.a • Have students draw a picture of an animal of their choice, showing how its basic needs are being provided. Have them label each need. NGSS LS1.C NSES K-4 C.1.a CCSS.ELA-Literacy.W.K.2 Grades 2-3 • Engage students’ interest by asking if they have ever been to a zoo. Have a few students describe their experience at a zoo. Ask students what keepers at the zoo have to provide for the animals. List their responses on the board. Discuss the basic needs that animals have (food, water, shelter, a place to raise young). Discuss how wild animals and animals that are being bred with the intention of releasing them into the wild have their needs met differently from zoo animals and why. (Wild animals must meet their own needs without human interference, while lots of handling and the association of humans as providers of basic needs helps make zoo animals easier to work with. For an animal that will be released into the wild, humans monitor and ensure that their basic needs are met, but it is important that they not associate humans as the source of those basic needs.) NSES K-4 C.1.a Giant Pandas: Into the Wild Educator Guide 9 NatGeoEd.org • Have students read about giant pandas using books or web resources. Ask them to read to find out details about each of the giant panda’s basic needs. Model using sticky notes to indicate pertinent information in books or taking notes on paper to capture important information found online. When students have completed their research, read to them about a specific panda, such as one at the National Zoo. This zoo posts regular updates on their pandas. Then have students write a letter to that panda inviting it to visit the school for a day. In the letter, have students explain how they will provide for the panda’s basic needs during its visit. Some resources are provided in the For Further Exploration section of this guide. NSES K-4 C.1.a CCSS.ELA-Literacy.W.2.7 CCSS.ELA-Literacy.W.3.7 CCSS.ELA-Literacy.W.3.10 CCSS.ELA-Literacy.RI.2.10 CCSS.ELA-Literacy.RI.3.10 • Show students video of pandas using the live panda cams available from zoos such as the National Zoo or the San Diego Zoo. Have students observe the pandas and take notes. Ask them to specifically look for examples of the pandas’ basic needs being met. Note that you might have to watch several times to make good observations. Divide students into small groups and have them collaboratively draw and label a habitat where pandas could live. NSES K-4 C.1.a •Take a walk around your school or a nearby park and ask students to observe any animals they see, as well as the habitat in which the animals live. Have students bring a notebook and pencil to write their observations. Challenge students to observe what these animals might eat, where they might shelter, and where they might get water if possible, though these may not be easy to see during your walk. Have students create a Venn diagram (www.natgeoed.org/venn) to compare the habitat of one of the animals you observed with the habitat of the giant panda. NSES K-4 C.1.a • Have students work in small groups to research the habitat of an endangered species. After they have completed their research, have them work with another group to create a Venn diagram (www.natgeoed.org/venn) comparing and contrasting the habitats of their two animals. Then have each group use a marker to indicate a place where their animal can be found on a world map from the National Geographic MapMaker 1-Page Map (http://education. nationalgeographic.com/education/mapping/outline-map/?map=The_World&ar_a=1). Compare the locations of these endangered species. Are any of them from the same area? Does that mean they share a habitat? Why or why not? NGS 1.2.B CCSS.ELA-Literacy.W.3.7 CCSS.ELA-Literacy.W.2.7 Activities for Grades 4-6 Before Initial Game-Play 1.Activate students’ prior knowledge by asking them to draw a picture of an animal having its basic needs met. Have them label each basic need that they illustrate in the drawing. Discuss students’ drawings and create a list of an animal’s basic needs on the board (food, water, shelter, a place to raise young). NSES K-4 C.1.a 2. Ask students to suggest some reasons that humans might be required to provide the basic needs of another animal. NSES K-4 C.1.a 3. Use the information in the Game Overview section of this educator guide to introduce the game to students and answer any questions they might have before beginning game-play. Giant Pandas: Into the Wild Educator Guide 10 NatGeoEd.org During Game-Play ➤ Have students take notes during game-play to aid in later discussion. Have students identify and describe the following: • The habitat they selected • The number of pandas they added • The number of each resource (bamboo, water, trees) they added • Vocabulary terms with which they are unfamiliar (including definitions) • Questions they have about content • Their outcome CCSS.ELA-Literacy.RH.6-8.4 ➤ When students are selecting a habitat, hold mini-sessions on decision-making strategies they might use to make the best selection. Some strategies include: • Defining the problem or goal Any decision must start with a clear understanding of the problem to be solved and/or the goal to be achieved. Model how to rephrase and summarize each challenge given in the game to make sure it is clearly understood. • Narrowing choices through the process of elimination Some choices can be eliminated early in the decision-making process. Model how to list possible choices and eliminate ones that have obvious flaws before considering the other choices more carefully. • Benefits and drawbacks table A benefits and drawbacks table includes possible options as row headers and “benefits” and “drawbacks” as column headers. Model how to create this type of table and how to use it to list several choices along with their benefits and drawbacks. NSES 5-8 C.4.d ➤ Have students observe what happens to the readiness meter as they add or remove resources. Ask: What makes the biggest difference in readiness? Is there any relationship between how much the bar moves with each additional resource and how many of those resources there are already? Is there any relationship between how much the bar moves and the type of resource you are adding? How can you use these observations to improve the way you are spending your budget? NGSS LS2.A ➤ As students play the game, have them list the constraints (absolute requirements or limitations) and considerations (desired, but not necessary, elements or factors) of the design challenge. For example, their budget is a constraint, while providing viewing access to the public is a consideration. NGSS 3-5-ETS1-1 NGSS MS-ETS1-1 ➤ After students have played the game once, have them play two more times, choosing a different habitat each time. After they select a habitat, have them predict which resources they will need to buy the most of to make that habitat successful and how many pandas they think they can place in the habitat. As students play, have them track how many of each resource they use and how many pandas they add. Once students have played successfully three times, have them create a chart and/or bar graphs (www.natgeoed.org/graphic-organizers) comparing what it took to create a successful giant panda reserve in each of the three habitats. Discuss what made the habitats different and which made the overall best choice for a giant panda habitat. NSES K-4 C.1.a NSES 5-8 C.4.d Giant Pandas: Into the Wild Educator Guide 11 NatGeoEd.org After Each Session of Game-Play 1.Have students share some of the items they recorded in their notebooks with the class. Discuss the similarities and differences between their experiences with the game and encourage them to look at similarities and differences in the choices they made. Use the sample discussion sessions from this guide to get started. 2. Have students write a brief reflection of their session in their notebooks. Choose from the following prompts: • Explain why you think the giant pandas living in your reserve will be happy. • Explain why places like wildlife reserves are important. CCSS.ELA-Literacy.W.4.1 CCSS.ELA-Literacy.W.5.1 CCSS.ELA-Literacy.W.6.4 CCSS.ELA-Literacy.W.5.10 3. Have students research another endangered species. Have them determine the type of habitat in which this species is found and locate some places where it is commonly found on a world map from the National Geographic Mapmaker 1-Page Maps (http://education.nationalgeographic. com/education/mapping/outline-map/?map=The_World&ar_a=1). Then have students identify some of the reasons the species is endangered, as well as its specific food and shelter needs. Finally, have students design a wildlife reserve for that animal and create a display of their design. They should include a map showing where in the world the reserve would be located and indicate what kinds of food they will provide as well as what kinds of features to aid in shelter and places to raise young. Have students set up their displays and then create a classroom map showing the locations of all the endangered species students researched. CCSS.ELA-Literacy.W.5.7 CCSS.ELA-Literacy.W.4.7 CCSS.ELA-Literacy.W.6.7 NSES 5-8 C.4.d NSES K-4 C.1.a NGSS ESS3.C 4. Have students research the history of wildlife conservation, including key events, laws, and organizations, and create a timeline showing important milestones. For example, students might include the formation of the World Wildlife Fund, the passing of the Endangered Species Act in the U.S., or the establishment of the Convention on International Trade in Endangered Species of Wild Fauna and Flora (CITES). There are a number of important dates that could be included, so students should use their own judgment based on their research. NGSS 5-ESS3-1 NGSS ESS3.C CCSS.ELA-Literacy.W.5.7 CCSS.ELA-Literacy.W.4.7 CCSS.ELA-Literacy.W.6.7 5. Have students read more about the giant panda. Have them design a poster, print advertisement, radio spot, or TV advertisement to raise awareness of the endangered species. Have students include at least three interesting facts about the giant panda in their product. NGSS ESS3.C CCSS.ELA-Literacy.W.5.7 CCSS.ELA-Literacy.W.4.7 CCSS.ELA-Literacy.W.6.7 6. Have students observe giant pandas by watching the live panda cams provided by zoos such as the National Zoo, the San Diego Zoo, or Chengdu Research Base. Divide students into teams and have each team watch a panda cam for 20 minutes. Have students write detailed observations of the pandas and then regroup to discuss as a class. Please note that it may require several viewings for students to be able to make observations, as the pandas are not always active. NSES 5-8 A.1.c. NSES 5-8 C.3.c. Giant Pandas: Into the Wild Educator Guide 12 NatGeoEd.org 7. Divide students into groups and have them read about at least two instances where programs or policies helped move endangered species off the endangered list. Some resources are provided in the For Further Exploration section of this guide that can provide a starting point. Students can also conduct their Internet search for endangered species success stories. Have each group identify the main factors that put the species at risk and the main points of the efforts that helped them recover. Have each group share what they learned with the class. Discuss what students discovered about the programs and create a class list of characteristics of successful species recovery programs or policies. NGSS ESS3.C NGSS 5-ESS3-1 CCSS.ELA-Literacy.W.5.7 CCSS.ELA-Literacy.W.4.7 CCSS.ELA-Literacy.W.6.7 8. Have students work collaboratively with a partner to write a short story in which a character encounters a giant panda. Encourage students to make the panda’s habitat and its actions as authentic as possible. CCSS.ELA-Literacy.W.4.3 CCSS.ELA-Literacy.W.5.3 CCSS.ELA-Literacy.W.6.3 Wrap-Up Have students imagine they run a wildlife reserve for giant pandas or for another endangered species of their choosing. Have them write a letter to a potential donor explaining why they should donate to the wildlife reserve. Have students include information about why conservation of this species is important, what role the wildlife reserve plays in that conservation, and what some of the specific needs of the wildlife reserve are. Extending the Learning • Have students monitor the news for stories about pandas or other endangered species. Allow students time to give a summary to the class of any news they find, or create a news wall where students can post the information they find. • Invite a local zookeeper or wildlife conservationist to speak to your class in person or online via Skype or a Google Hangout. Have students prepare questions beforehand. • Have students create a campaign to raise awareness in their school of an endangered species in your local area or region. If appropriate in your school district, students may also choose to raise funds for a specific endangered species conservation effort, such as the Wolong National Nature Reserve or efforts at the National Zoo. Giant Pandas: Into the Wild Educator Guide 13 NatGeoEd.org Appendix Connections to National Standards and Principles Next Generation Science Standards LS1.C: Organization for Matter and Energy Flow in Organisms: All animals need food in order to live and grow. They obtain their food from plants or from other animals. Plants need water and light to live and grow. K-LS1-1 Use observations to describe patterns of what plants and animals (including humans) need to survive. 3-5-ETS1-1 Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost. 5-ESS3-1. Obtain and combine information about ways individual communities use science ideas to protect the Earth’s resources and environment MS-ETS1-1 Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions. LS2.A: Interdependent Relationships in Ecosystems: Growth of organisms and population increases are limited by access to resources. ESS3.C: Human Impacts on Earth Systems: Human activities have significantly altered the biosphere, sometimes damaging or destroying natural habitats and causing the extinction of other species. But changes to Earth’s environments can have different impacts (negative and positive) for different living things. Human activities in agriculture, industry, and everyday life have had major effects on the land, vegetation, streams, ocean, air, and even outer space. But individuals and communities are doing things to help protect Earth’s resources and environments. National Science Education Standards C.1.a (K-4) Organisms have basic needs. C.4.d (5-8) The number of organisms an ecosystem can support depends on the resources available and abiotic factors, such as quantity of light and water, range of temperatures, and soil composition C.3.c (5-8) Behavior is one kind of response an organism can make to an internal or environmental stimulus A.1.c (5-8) Use appropriate tools and techniques to gather, analyze and interpret data. National Geography Standards Geography Standard 1: How to use maps and other geographic representations, geospatial technologies, and spatial thinking to understand and communicate information NGS 1.2.B Grade 4—The acquisition and organization of geospatial data to construct geographic representations Common Core State Standards for English Language Arts CCSS.ELA-Literacy.RH.6-8.4 Determine the meaning of words and phrases as they are used in a text, including vocabulary specific to domains related to history/social studies. CCSS.ELA-Literacy.RI.K.10 Actively engage in group reading activities with purpose and understanding. CCSS.ELA-Literacy.RI.1.10 With prompting and support, read informational texts appropriately complex for grade 1. CCSS.ELA-Literacy.W.K.7 Participate in shared research and writing projects (e.g., explore a number of books by a favorite author and express opinions about them). CCSS.ELA-Literacy.W.1.7 Participate in shared research and writing projects (e.g., explore a number of “how-to” books on a given topic and use them to write a sequence of instructions). CCSS.ELA-Literacy.W.K.2 Use a combination of drawing, dictating, and writing to compose informative/explanatory texts in which they name what they are writing about and supply some information about the topic. CCSS.ELA-Literacy.W.2.7 Participate in shared research and writing projects (e.g., read a number of books on a single topic to produce a report; record science observations). CCSS.ELA-Literacy.W.3.7 Conduct short research projects that build knowledge about a topic. CCSS.ELA-Literacy.W.3.10 Write routinely over extended time frames (time for research, reflection, and revision) and shorter time frames (a single sitting or a day or two) for a range of discipline-specific tasks, purposes, and audiences. CCSS.ELA-Literacy.RI.2.10 By the end of year, read and comprehend informational texts, including history/social studies, science, and technical texts, in the grades 2–3 text complexity band proficiently, with scaffolding as needed at the high end of the range. CCSS.ELA-Literacy.RI.3.10 By the end of the year, read and comprehend informational texts, including history/social studies, science, and technical texts, at the high end of the grades 2–3 text complexity band independently and proficiently. CCSS.ELA-Literacy.W.4.1 Write opinion pieces on topics or texts, supporting a point of view with reasons and information. CCSS.ELA-Literacy.W.5.1 Write opinion pieces on topics or texts, supporting a point of view with reasons and information. CCSS.ELA-Literacy.W.6.4 Produce clear and coherent writing in which the development, organization, and style are appropriate to task, purpose, and audience. (Grade-specific expectations for writing types are defined in standards 1–3 above.) Giant Pandas: Into the Wild Educator Guide 14 NatGeoEd.org CCSS.ELA-Literacy.W.5.7 Conduct short research projects that use several sources to build knowledge through investigation of different aspects of a topic. CCSS.ELA-Literacy.W.5.10 Write routinely over extended time frames (time for research, reflection, and revision) and shorter time frames (a single sitting or a day or two) for a range of discipline-specific tasks, purposes, and audiences. CCSS.ELA-Literacy.W.4.7 Conduct short research projects that build knowledge through investigation of different aspects of a topic. CCSS.ELA-Literacy.W.6.7 Conduct short research projects to answer a question, drawing on several sources and refocusing the inquiry when appropriate. CCSS.ELA-Literacy.W.6.3 Write narratives to develop real or imagined experiences or events using effective technique, relevant descriptive details, and well-structured event sequences. CCSS.ELA-Literacy.W.5.3 Write narratives to develop real or imagined experiences or events using effective technique, descriptive details, and clear event sequences. CCSS.ELA-Literacy.W.4.3 Write narratives to develop real or imagined experiences or events using effective technique, descriptive details, and clear event sequences. Connections to Skills 21st Century Skills Learning and Innovation Skills • Communication and Collaboration • Critical Thinking and Problem Solving Information, Media, and Technology Skills • Information Literacy Critical Thinking Skills Understanding Applying Analyzing Evaluating Creating Geographic Skills Asking Geographic Questions Acquiring Geographic Information For Further Exploration Articles “National Geographic: Giant Pandas”: http://animals.nationalgeographic.com/animals/mammals/giant-panda/ “San Diego Kids: Giant Panda”: http://kids.sandiegozoo.org/animals/mammals/giant-panda “National Geographic Kids”: Creature Feature: Giant Panda: http://kids.nationalgeographic.com/kids/animals/creaturefeature/panda/ “Giant Panda Cubs Give Hope to Endangered Species”: http://kids.nationalgeographic.com/kids/stories/animalsnature/giantpandacubs/ “Endangered Species Act Works”: http://www.biologicaldiversity.org/campaigns/esa_works/ “Endangered Species Act”: http://www.nwf.org/Wildlife/Wildlife-Conservation/Endangered-Species-Act.aspx Books Smithsonian Book of Giant Pandas by Susan Lumpkin and John Seidensticker Giant Pandas: Gifts from China by Allan Fowler The Giant Panda by Carl R. Green Giant Pandas by Gail Gibbons Videos/Audio “Panda Cam from Chengdu Research Base of Giant Panda Breeding”: http://en.ipanda.com/live/ “Panda Cam from the National Zoo”: http://nationalzoo.si.edu/animals/webcams/giant-panda.cfm “Panda Cam from the San Diego Zoo”: http://zoo.sandiegozoo.org/cams/panda-cam “Panda Cam from the Atlanta Zoo”: http://www.zooatlanta.org/1212/panda_cam#ff_s=nFd3 “Bears and Pandas: Giant Panda Reserve”: http://video.nationalgeographic.com/video/animals/mammals-animals/bears-and-pandas/giant-panda-reserve-eorg/ “Bears and Pandas: Elusive Giant Panda”: http://video.nationalgeographic.com/video/animals/mammals-animals/bears-and-pandas/pandas_wild/ Giant Pandas: Into the Wild Educator Guide 15 NatGeoEd.org Websites Chengdu Research Base of Giant Panda Breeding: http://www.panda.org.cn/english/ National Zoo: Giant Pandas: http://nationalzoo.si.edu/Animals/GiantPandas/ WWF: Giant Panda: http://worldwildlife.org/species/giant-panda CREDITS This educator guide and game created to complement Developed by The Center for Geo-Education at National Geographic Research Manager Todd Georgelas, National Geographic Standards and Practices Educator Reviewer Becky Boyle, Social Studies Teacher, Batchelor Middle School, Bloomington, Indiana Writer Cassandra Love, Educator and Curriculum Writer Expert Reviewer William J. McShea, Research Ecologist, Conservation Ecology Center, Smithsonian Conservation Biology Institute, National Zoological Park Editors Christina Riska, National Geographic Society Samantha Zuhlke, National Geographic Society Elaine Larson, National Geographic Society Reviewer Amy Warnke, Bean Creative Keith Soares, Bean Creative Copyeditor Jessica Shea, National Geographic Society Designer Cynthia Olson Giant Pandas: Into the Wild Educator Guide 16 NatGeoEd.org