Critically evaluate this statement: the Internet offers a space where people may resist oppression on a daily basis; it overturns traditional structures of power and control. Internet has played a revolutionary role in breaking the economic barriers of technology and knowledge between the developed and the developing countries of the world. Also the political scenario has changed a great deal with the advent of the internet. People now feel that they have the power to dethrone a corrupt or a dictator government by coming together and creating an internet revolution that can snowball into a real thing (Nagourney, 2009). This can be evidenced from the dethroning of the Mubarak government in Egypt in 2011. The same applies to the religion and a few clerics or institutions don’t control as to how the religion would be perceived by the people any more. People can take things up in their own hands and can question the traditional religious beliefs. We now take up these individual cases of economy, power, politics and religion to discuss them in detail and how they have changed because of the internet (Rheingold, 1999). Economy and Internet Irrespective of how rich or poor the country is, they still have to use internet and technology as a part of their overall business strategy. It provides a competitive edge to a nation and the efficiency of business worldwide increases multiple folds. The workforce efficiency is the major factor in the overall business enhancement of a country. Internet not only makes the workforce highly effective but also gives them a lot of scope for innovation in the work practices as they can now get access to the best practices from around the world and get knowledge at a very dynamic pace to make quick business decisions (Flew, 2007). But because of such a high availability and ease of use of the internet, it is up to the businesses of these countries now as to how they can make use of the internet technology in the most efficient manner and thus better themselves economically as compared to other countries. Power and internet Internet is a universally free medium, it is not controlled by any state or corporation .Any individual using the internet has got equal amount of power and freedom to use the medium according to his/her own wishes. It is also not dependent on what culture they follow or the economic strata that they belong to (Baym, 1998). So Internet has to a large extent lead to a great decentralization of power and has made an average individual very powerful. It has given the power to an individual to take on the state as was the case in Egypt or to create his own creative stuff like a movie or music and make the entire world watch it. It has also had a very psychological effect on the mentality of the powerful people across the world, as they now know that using the internet anybody would be able to get to them or expose them in case of any wrong doings. So there is also a huge fear that is floating about in the governments and the religious societies of the world (Goffman, 1969). Politics Barack Obama is a very good example of the use of internet as a medium in the spreading of the political agenda of the candidate or a party. He has put himself up on all the platforms of the web that are available for social media interaction be it Facebook, twitter, MySpace or anything else. This give him a huge network to spread a new message or to give a political doctrine. The audio messages and profiles of Obama on YouTube are also a new medium for people to discuss on the ramifications of his speech or what he wanted to convey in his message. This creates a natural community of followers who either praise or criticize the policies of the president in a very open platform. This however gives him a strong base of people to bank upon in order to spread his message (Baym, 1998). The Arab spring of 2011 that happened in Egypt is also an excellent example that shows the power of the Internet in creating a political wave against a dictator and helping them to free them from his rule. It all started of with a post on Facebook which then snowballed into a huge movement both online and offline as well, with people from all strata of the society coming together to dethrone their ruler. Something of these sorts would not have been possible in the real life scenario, without the aid of the digital medium to instigate and support it. Not only that, even the women also participated in the event in a full throttle manner and became leaders in their own rights to guide and conduct the movement in the most efficient manner. Nobody would have ever imagined that women from the Arab world, who are not even allowed to move out of their houses, would ever become the path bearers of such a huge movement (Butler, 1990). So the freedom of speech that the Internet medium very intrinsically provides is something that can be very greatly used and channelized to get great political results. However there are negative side effects of it as well, something that Kevin Ruud, the prime-minister of Australia realized when e was caught swearing on the camera and had to later apologize for his conduct. So the medium has given a kind of fear to the corrupt leaders and the dictators of the world that the people can still rebel and get together to dethrone if they want to do so, and that the divide and rule policies that had been implementing in the past can no longer be carried out (Donath, 1996). Religion Commonly a religious community has been perceived as something that has got a common interest, lives in the same geographical area, shares the same experiences and also works together for a common cause. However internet disrupts this traditional model of religion entirely. The reason for this is that the religious pundits are no longer bound to a specific geographical location anymore and they can practically live anywhere in the world and still continue to do the same kind of community service at a location which is the most suitable to them. They can even practice their doctrines and cults online and can get knowledge through various different networking sites that have been developed for this purpose (Butler, 1990). Previously a very hierarchical structure was followed in practicing religion. The reason for this was the collection of power in the hands of a few people because of the knowledge that they possessed because of their greater accessibility to the religious scriptures and books. But now all these resources are freely available on the internet for anybody to use and read. So there is an even distribution of power now as there is no possible benefit available to these religious people as compared to a common man. Hence the advent of the internet has disrupted the entire hierarchy of power that previously existed in the society. The communities that were previously based around the following of different churches or sects will now be based on the internet websites that an individual is following (Baym, 1998). Also the hidden fears of the individuals of speaking against the church that existed in the older scenario will also now diminish, because anybody can reveal and talk about anything related to religion using a virtual identity on the internet. So people will now come out openly and use the freedom of speech which the internet provides as a measure to find out more about their religious beliefs and question them from every angle, and not follow anything blindly which has traditionally been the case (Donath, 1996). Gaming Gaming was considered to be a social activity until the time computer games took over and converted the entire gaming experience into a more personal one. But however with the advent of the social networking sites on the lines of Facebook and other social gaming platforms, gaming is once again becoming a very social exercise. Almost 1 % of the entire world’s population is playing Farmville on Facebook. Also grown up people like games that have got some kind of rules as compared to when they are small, they like to play abstract games that don’t have any meaning. So as a result these kinds of games are becoming more popular on the internet (Dyson, 1997). Also there is another factor of a feeling of a sense of achievement that the people get by playing games, is something that encourages them to continue to keep playing all the time. This satiates their ego of being able to achieve something in life and being a winner in some kind of an activity. Hence in today’s real time when there is so much competition and everybody doesn’t get a chance to prove themselves, playing games helps as a medium wherein they can vent out their anger and frustration and be free for some time (Donath, 1996). Also there are games available where in the users can select their environments and simulations and can transform themselves into a virtual reality that they can never get in real life. They can set their own rules and can get the power to break them. So this entire experience of playing games gives a feeling of being powerful to the participants and they are in a position to dictate terms as per their whims and fancies which they are unable to do in a real life scenario (Baym, 1998). References Nagourney, A. (2008). The '08 Campaign: Sea Change for Politics as We Know It, New York Times, 3rd November 2008. Flew, T. (2007). Not Yet the Internet Election: Online Media, Political Commentary and the 2007 Australian Federal Election. Media International Australia. Goffman, E. (1969). The Presentation of Self in Everyday Life. London: Penguin. Baym, N.K. (1998). 'The Emergence of Online Community' in Jones. S.G., ed., Cybersociety 2.0: Revisiting Computer-Mediated Communication and Community. California: Sage. Butler, J. (1990). Gender Trouble: Feminism and the Subversion of Identity. London: Routledge. Donath, S.J. (1996). Identity and Deception in the Virtual Community. Available at: http://judith.www.media.mit.edu/Judith/Identity/IdentityDeception.htm, Retrieved on 28 September, 2012. Dyson, E. (1997). 'Who are you? And does it matter?' in Guardian Online, 4 December 1997, p. 11. Baym, N.K. (1998). 'The Emergence of Online Community' in Jones, S.G., ed., Cybersociety 2.0: Revisiting Computer-Mediated Communication and Community. California: Sage. Rheingold, H. (1999). 'Community Development In The Cybersociety of the Future', BBC Online