Name ® Dr. Cupp Readers & Journal Writers Date Reader 1 Page 1 A. Fluency and Comprehension New Sight Words 1 2 Jack 3 Jilly 1 4 can 2 play 3 4 Students should practice reading pages 1-3. These pages contain words that they should automatically recognize, as well as new words which are underlined. Students should be able to use their phonics skills to sound out the underlined words. 1. Can Jack play? 2. Can Jilly play? 3. Jack can play. 4. Jilly can play. 5. Play, Jack, play! 6. Play, Jilly, play! 7. Can Jack bat? 8. Can Jilly bat? 9. Jack can bat. My child read this page to me. Parent’s Signature Copyright 2004, Cupp Publishers, Inc. All rights reserved. Date Date Reader 1 Page 2 Tiger Kids A. Fluency and Comprehension Beat the Tiger Directions: Students will practice reading these sentences until they are fluent readers. Directions for playing Beat the Tiger – This game has students play as a team as they try to beat the tiger. Each student reads two or more sentences of the story. If the student makes an error that affects the comprehension of the sentence, and he or she does not correct the error before moving to the next sentence, the tiger gets a point. If the student does correct his or her error, or if no errors are made, the kids’ team gets a point. If an error is made that does not affect the comprehension of the sentence, neither side gets a point. Jack, Jilly Can Jack play? Can Jack bat? Can Jilly play? Can Jilly bat? Jack can play. Jack can bat. Jilly can play. Jilly can bat. Directions: Students read the questions and blacken in the circle by the word that completes the sentence. 1. Jack can __________. O Jilly O play O can 2. Jack can __________. O can O bat O Jilly 3. Jilly can __________. O play O Jilly O can My child read this page to me. Parent’s Signature Copyright 2004, Cupp Publishers, Inc. All rights reserved. Date Date Reader 1 Page 3 Tiger Kids A. Fluency and Comprehension Beat the Tiger Directions: Students will practice reading these sentences until they are fluent readers. If the word is underlined, students may need to sound the word out. Play Jack can play. Jack can bat. Jilly can play. Jilly can bat. Bat, Jack, bat! Bat, Jilly, bat! Play, Jilly, play! Play, Jack, play! Play! Play! Play! Discussion questions for the teacher to ask the students: 1. 2. 3. 4. 5. What is the name of the boy turtle? What is the name of the girl turtle? What can Jack do? (He can play and bat.) What can Jilly do? (She can play and bat.) Do you think this is a story about real turtles? Why or why not? General Discussion Question: 6. I am going to describe to you how I think Jack and Jilly look when they are playing. After I finish talking, I would like for you to tell me how you think they look. We will then turn to the back of this Reader and see how the author thinks they look. My child read this page to me. Parent’s Signature Copyright 2004, Cupp Publishers, Inc. All rights reserved. Date Date Can You Catch Hop’n Pop? Reader 1 Page 4 B. Hop’n Pop Sight Words GAME 1 – GET READY Directions for Hop’n Pop GAME 1 – GET READY: The student tries to say all the words from 1-15 in 30 seconds with no more than three errors. If the timer goes off or three errors are made, the student stops and places his or her score in the box below. The score is the number by the last word said correctly before stopping. Hop 1 Hop 2 Hop 3 1 can 6 Jack 11 play 2 Jilly 7 can 12 Jack 3 play 8 Jilly 13 can 4 Jack 9 play 14 Jilly 5 can 10 can 15 play The boxes below are for recording the student’s first attempt, then second attempt, etc. to say the words in Goal Time. School score is recorded on the left side 1-12. Homework score is recorded on the right side 1-6. If the student meets the Goal Time for homework, set a faster Goal Time and continue to practice. Homework Goal Time - 28 seconds Parents initial in boxes 1-6 by each homework score. School Goal Time - 30 seconds 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 Copyright 2004, Cupp Publishers, Inc. All rights reserved. 4 5 6 Can You Catch Hop’n Pop? Reader 1 Page 5 B. Hop’n Pop Sight Words GAME 2 – GET SET Directions for Hop’n Pop GAME 2 – GET SET: The student tries to say all the words from 1-30 in 45 seconds with no more than five errors. If the timer goes off or five errors are made, the student stops and places his or her score in the box below. The score is the number by the last word said correctly before stopping. Hop 1 Hop 2 Hop 3 1 play 11 Jilly 21 Jack 2 Jack 12 can 22 Jilly 3 Jilly 13 play 23 can 4 can 14 Jack 24 play 5 play 15 can 25 Jilly 6 Jack 16 Jilly 26 can 7 Jilly 17 play 27 play 8 can 18 can 28 Jack 9 Jilly 19 Jack 29 Jilly 10 play 20 play 30 can The boxes below are for recording the student’s first attempt, then second attempt, etc. to say the words in Goal Time. School score is recorded on the left side 1-12. Homework score is recorded on the right side 1-6. If the student meets the Goal Time for homework, set a faster Goal Time and continue to practice. Homework Goal Time - 43 seconds Parents initial in boxes 1-6 by each homework score. School Goal Time - 45 seconds 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 Copyright 2004, Cupp Publishers, Inc. All rights reserved. 4 5 6 Reader 1 Page 6 B. Hop’n Pop Sight Words Super Hop’n Pop GAME 3 – GO – GO – GO Directions for Hop’n Pop GAME 3 – GO-GO-GO: The student tries to say all the words from 1-45 in 60 seconds with no more than five errors. If the timer goes off or five errors are made, the student stops and places his or her score in the box below. The score is the number by the last word said correctly before stopping. HOP 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Jack Jilly can play can play Jilly play can Jack can Jack Jilly play Jack HOP 2 HOP 3 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 Jilly play can Jack Jilly can play can Jack s play can Jack Jilly can play Jilly him play had can will Jack his can who Jilly work play if can read Play it’s Jilly why can ran Jack red play sit Jack ride play six The boxes below are for recording the student’s first attempt, then second attempt, etc. to say the words in Goal Time. School score is recorded on the left side 1-12. Homework score is recorded on the right side 1-6. If the student meets the Goal Time for homework, set a faster Goal Time and continue to practice. Homework Goal Time - 58 seconds Parents initial in boxes 1-6 by each homework score. School Goal Time - 60 seconds 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 Copyright 2004, Cupp Publishers, Inc. All rights reserved. 4 5 6 Lesson 1 Page 7 Ten Minute Phonics™ C. Ten Minute Phonics™ NEW Special Teacher Note: Students should practice making the sounds and a rimes in the shaded area below until they can automatically say 1-30 in 40 seconds. Do not move to phonics Lesson 2 until students are automatic on 1-30. Practice with students using the appropriate cards from Decks 1 and 2. Students should not be automatic on 31-60. Students should attempt to sound out these words using onset and rime, and then students should say the whole word together. Example: Students should say /c/ /at/ and then say /cat/. Students are not required to master this blending skill until Lesson 15. New Skills: n an Cons. Sounds a rimes – – – – – Short a – – – – – Deck 1 Deck 2 Deck 3 rain n 16 an 31 can 46 mat 2 b 17 at 32 ran 47 tan 3 t 18 an 33 man 48 can 4 c 19 at 34 tan 49 ran 5 r 20 an 35 bat 50 cat 6 m 21 at 36 cat 51 bat 7 t 22 at 37 rat 52 rat 8 c 23 an 38 mat 53 man 9 b 24 at 39 cat 54 mat 10 r 25 an 40 rat 55 can 11 m 26 at 41 bat 56 bat 12 n 27 an 42 mat 57 tan 13 c 28 at 43 can 58 can 14 b 29 an 44 ran 59 ran 15 n 30 at 45 tan 60 tan *1 Copyright 2004, Cupp Publishers, Inc. All rights reserved. ❤ Reader 1 Page 8 D. Independent Work - Journal Writing Students will color the picture and practice reading the words on this page. If something is missing in the picture, students will draw in the missing piece. ThinkerBox™ Chapter Book 1, p.1 Jack Jilly Copyright 2004, Cupp Publishers, Inc. All rights reserved. ❤ Reader 1 Page 9 New Sight Words – see page 1 1 Jack 2 Jilly 3 can 4 play Students will draw a picture and write a story. Students may also use these pages for writing the Sight Words or writing sentences with the Sight Words. Copyright 2004, Cupp Publishers, Inc. All rights reserved. ★ Reader 1 Page 10 D. Independent Work - Journal Writing Students will color the picture and practice reading the sentence on this page. If something is missing in the picture, students will draw in the missing piece. ThinkerBox™ Chapter Book 1, p.3 Jack can play. Copyright 2004, Cupp Publishers, Inc. All rights reserved. ★ Reader 1 Page 11 New Sight Words – see page 1 1 Jack 2 Jilly 3 can 4 play Students will draw a picture and write a story. Students may also use these pages for writing the Sight Words or writing sentences with the Sight Words. Copyright 2004, Cupp Publishers, Inc. All rights reserved. Reader 1 Page 12 D. Independent Work - Journal Writing Students will color the picture and practice reading the sentence on this page. If something is missing in the picture, students will draw in the missing piece. ThinkerBox™ Chapter Book 1, p.5 Jilly can play. Copyright 2004, Cupp Publishers, Inc. All rights reserved. Reader 1 Page 13 New Sight Words – see page 1 1 Jack 2 Jilly 3 can 4 play Students will draw a picture and write a story. Students may also use these pages for writing the Sight Words or writing sentences with the Sight Words. Copyright 2004, Cupp Publishers, Inc. All rights reserved. Reader 1 Page 14 D. Independent Work - Journal Writing Students will color the picture and practice reading the sentences on this page. If something is missing in the picture, students will draw in the missing piece. ThinkerBox™ Chapter Book 1, p.8 Jilly can play. Jilly can bat. Play, Jilly, play! Copyright 2004, Cupp Publishers, Inc. All rights reserved. Reader 1 Page 15 New Sight Words – see page 1 1 Jack 2 Jilly 3 can 4 play Students will draw a picture and write a story. Students may also use these pages for writing the Sight Words or writing sentences with the Sight Words. Copyright 2004, Cupp Publishers, Inc. All rights reserved. Dr. Detective Reader 1 Page 16 D. Independent Work - Assessment Grades: Spelling ________ Outfox the Fox Comprehension _______ The teacher will call out three spelling words. The student will write the beginning and ending letter of the word in the shaded area. The student will then rewrite the word in the box on the right side of the page. 1. Spelling 2. Spelling 3. Spelling a a a Students will read the sentences and blacken in the circle by the word that completes the sentence. 4. Jilly can ________. O Jack O play O Jilly 5. Jack ________ play. O can O Jilly O play 6. ________ can play. O play O can O Jack . Parent’s note to the teacher: Parent’s signature Copyright 2004, Cupp Publishers, Inc. All rights reserved.