7.5 Scalar and Vector Projections Recall: For non-zero vectors a and b we define the dot product as: to find angle between a and b: Vectors are used in computer animation to determine the length of a shadow projected onto a flat surface. We use this idea to define the projection of a vector on a vector. Let a = OA and b = OBbe any two vectors forming an angle θ. Let N be the point on the line OB such that AN ⊥ OB We define the projection of a on b to be the vector ON Magnitude of Projection: Also called Scalar Projection Scalar Projection Scalar projection of a on b : Scalar projection of b on a : Vector Projection Recall that a unit vector is a vector 1 unit in length. Therefore a unit vector in the direction of b : Vector Projection of a on b or Ex1 u and v act at 60o to each other. If u =20N and , v =40N, determine: a) Scalar projection of u on v b) Vector projection of u on v c) Vector projection of v on u Ex2 If u and v act a 150o to each other, and if u = 20 and v = 40, determine: a) Vector projection of u on v b) Sketch the projection Ex3 If u =[1,5] and v=[-4,2], find the scalar and vector projections of v onto u. . Direction Cosines for OP = [a, b, c] If are the angles that OP makes with the positive x-axis, y-axis and z-axis, respectively, then Ex.4: If determine: a) b) Direction cosines of c) Direction angles of 7.5 Assignment: P.398 #398 # 1 6 11ab 12 13a 15b