Track & Field 101 - Lexington Catholic High School

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CLASS 2A (611 to 1024 students)
REGION 4 – Bourbon County, Covington Catholic,
Franklin County, Harrison County, Highlands, Holmes,
Lexington Catholic, Lloyd Memorial, Pendleton
County, Western Hills
Scoring
Six places shall count in scoring in each event at the
regional meets with values of 10-8-6-4-2-1.
1st place receives 10 points,
2nd place receives 8 points….
Eight places shall count in
scoring in each event at the state meet with values of
10-8-6-5-4-3-2-1.
The champion of each meet will be the team compiling
the highest number of points in each meet.
ORDER OF EVENTS:
*Most meets have a “rolling schedule” which means the events start as
soon as the prior event concludes. Athletes should know the event
schedule in order to determine the approximate amount of time
before the event in which they are competing.
4 X 800 Meter Relay
100/110 Meter High Hurdles
100 Meter Dash
4 X 200 Meter Dash
1600 Meter Run
4 X 100 Meter Relay
400 Meter Dash
300 Meter Hurdles
800 Meter Dash
200 Meter Dash
3200 Meter Run
4 X 400 Meter Relay
Field Events:
Shot Put
Discus
Pole Vault
Triple Jump
Long Jump
High Jump
QUALIFIYING FOR THE STATE
MEET:
There are three ways to qualify for the state meet:
1. Place in the top two in the regional meet.
2. Receive one of the “wildcard” entrees after all regional results are
complete.
3. Meet the State Meet Automatic Qualifying Standards at the
regional meet.
Automatic Qualifying Standards are determined by the average fifth
place time the last five years of State Meets.
Starting Heights at the State Meet:
- Pole Vault starting height at state meet will be 2 feet below Class
Automatic Qualifying Standard for boys and girls.
- High Jump starting height at state meet will be 4 inches below Class
Automatic Qualifying Standard for boys and girls.
To find last year’s regional and state meet results visit the following
websites:
Region 4 Class AA 2011 results:
http://ky.milesplit.com/meets/88992/results/160986
Class AA State 2011 results:
http://ky.milesplit.com/meets/82685/results/161521
Lexington Catholic High School Track and Field
School Records
Event
Men
Women
100 meter
10.73 Oba Wilson – 2007
12.70 Itoro Okpokho – 2006
100/110 meter hurdles
16.09 Mike Foley - 1983
16.95 Ashley Arnold – 2002
200 meter
22.25 Oba Wilson – 2007
26.76 Itoro Okpokho – 2006
300 meter hurdles
42.74h Doug Mayberry – 1998
47.81 Ashley Arnold – 2002
400 meter
50.07 Mark Mitchell – 1985
800 meter
1:54.06 Thomas Canary – 2008
1600 meter
4:18.95 Thomas Morgan- 1999
3200 meter
9:44.59 Jeff Moll – 1985
4 X 100 meter
4 X 200 meter
43.12 Winston Guy, Kyle
Vasiko, Oba Wilson, Greg
Raglin – 2008
1:30.82 Brian Smith, John
Logan, Mike McGrath, Matt
Beavin – 2003
1:01.43 Shaneque McGhee
– 2006
2:24.34 Lauren Arnold –
2002
5:09.56 Ashley Arnold –
2004
11:09.26 Ashley Arnold –
2004
52.84 Nikki Davis, Marth
Hillenmeyer, Itoro Okpokho,
Katie Scordo – 2006
1:51.39 Trista Keene, Katie
Gray, Lauren Snowden,
Whitney Snowden – 2003
4:16.19 Katie Gray, Ashley
Arnold, Lauren Arnold,
Cathryn Jenson – 2002
4 X 400 meter
3:29.51 - 1993
4 X 800 meter
8:18.96 Kevin Vogelsang,
Christian Postel, Logan Payne,
Eric Patrick – 2004
Shot Put
49-4 Andrew Vollet – 2011
Discus
156-11 Jason Weathers – 1999
High Jump
6-3 Lin Millett – 2008
5-2 Lauren Ramsey – 2005
Long Jump
21-6.5 Herb Sharber – 2000
15-9 Lauren Ramsey – 2005
Triple Jump
42-10 Ryan Postel – 2001
Pole Vault
8-6 Kim Ki-heul – 2008
10:19.34 – 1997
29-3 Naomi Anekehe –
2009
91-3 Katherine Quillen –
1996
34-4 Whitney Snowden –
2003
8-0 Erin Jensen – 2000
2011 Regional Finish
Men – 2nd place 81 points
Women – 6th place 47 points
UNIFORM RULES:
* UNIFORM VIOLATIONS - If a uniform violation is not detected
prior to the start of an event, there can be no disqualification for violations.
1.
HATS- Hats are not allowed. The toboggan or stocking cap/wrap are
permitted in cold weather. All head gear must be checked by the Meet
Referee. Anything worn on the head must be secure, designed for the head,
and without a visible logo (other than the school name / nickname).
2.
TOPS - If shirts are worn under the school issued jersey by more than one team
member (two or more), that apparel must be exactly the same single solid
color on all who choose to wear the undergarments. It is not necessary that all
team members wear them. No lettering or designs or decals will be allowed
on undershirts anywhere with the exception of a single logo. The restrictions on
undershirts do not include sleeve length. For example one team member can
wear long sleeves and one short sleeves as long as they are the same color.
3.
BOTTOMS - If leotards, body suits or bike shorts are worn under the school
issued running shorts by more than one team member (two or more), that
apparel shall be a single solid color and alike in color. Long underwear will not
be accepted as a visible undergarment for either tops or bottoms. No
lettering, designs or decals will be allowed on under garments, with the
exception of a single manufacturer’s logo.
4.
GLOVES - Gloves or socks may be worn on the hands during cold weather.
5.
JEWELRY – No jewelry will be allowed to be worn.
6.
BODY MARKINGS / TATTOOS - A permanent tattoo that is not objectionable in
the judgment of an official, would be allowed. A permanent tattoo that is
objectionable in its content or form must be covered. Anything nonpermanent including tattoos, face paint, etc. would not be legal if visible on
any part of the body as it would be excessive body decoration.
7.
SPORTS BRA – These items are considered foundation garments and are not to
be considered as part of the uniform or undergarment rule.
8.
SUNGLASSES- Unless prescribed by a medical doctor for the purpose of vision
correction, sunglasses may not be worn during competition.
9.
HIP NUMBERS – UNIFORM – When hip numbers are worn for purpose of assisting
the automated timing system in region and state competition, the uniform
topped shall be tucked into the shorts when the competitors are at the start.
STARTING HEATS
Three configurations:
• Lanes – each competitor starts
in his/her own lane. The 100
meter, 200 meter, hurdles, 400
meter, 800 meter, and all relays
normally start in lanes. When
blocks are used, athletes must
start in lanes. The 800 meter will
have a break line, marked with cones, where athletes may cut
into lane one for the remainder of the race.
• Waterfall – all
competitors begin
on a common
curved line across all
lanes on track. The
1600 meter and
3200 meter races
normally start on
the waterfall line.
• Alleys – two or more competitors start in a grouping of
more than one lane and less than all lanes on track. The 800
meter, 1600 meter, and 3200 meter are sometimes started in
alleys. The waterfall line is used for one group of runners and
another waterfall line stretched across fifth through eighth
lane is used for another group of runners. The runners
starting in the fifth through eighth lane start in front of the
other group, but must stay in the fifth lane until the break
point, marked with cones, on the other side of the track.
SPRINT RACES:
Starting Blocks – The heel will be off the back block, but with lots of
pressure going through that back foot. Three spikes of the front foot on the
track, the rest of it on the block. You have to play with that little bit, see where
the forces are coming from. Each athlete’s a little different. The closer the
blocks are (to each other), the more powerful the runner needs to be. If
they’re a little bit wider apart, it allows for longer lever athletes to get some
push.
In the set, hips should be slightly higher than the shoulders. The back
must be straight. Don’t be all hunched over in the set. You can’t create power
lines from that. You have to have a flat back. The head should be in line with
the back to make the transition during the acceleration phase easier. If the
head is down, it forces your hips to drop. So your head needs to be in line, not down and tucked, but in
line with your spine.
If you look really, really closely at high-speed video of the start, people’s reaction time, you want
to just look at the lead arm – not muscling it out, but flicking it out. If you can react as fast as you can
with your lead arm, to the gun, everything else will take care of itself, because we’ve done all the
preparation work beforehand. It’s like you’re catching a butterfly out of the air. You want to flick the
arm out. And when you do that you’re sending impulses back through to your lower body, getting
everything started.
100 meters – Sprint races have a different starting procedure than
longer events. When the starter announces "on your marks,"
sprinters must place both hands and one knee in contact with the
ground while both feet are in contact with the starting blocks. The
"set" command, which is only used in sprint and sprint relay races,
then follows. Sprinters rise to their final starting positions while
their hands retain contact with the ground and their feet remain in
the starting blocks as they await the starting gun. Quick starts are
particularly important in the shorter sprints. The start affects the
smooth execution of the whole race. The faster you accelerate at
the start, the more potential you have for top-end speed and the
easier it is to get to your top-end speed. What makes a great
starter is, number one, how you react. Number two, how explosive you are.
200 meters – All runners in the 200-meter race must
200 meter start
remain in their lanes, but the start is staggered to account for the
curvature of the track.
400 meters – As in the 200, all runners in the 400-meter race
must remain in their lanes, but the start is staggered to account for
the curvature of the track. The 400 meter race is 80% speed and
20% endurance.
All races finish,
400, 800, 1600,
and 3200 meter
start
MIDDLE DISTANCE/DISTANCE RACES:
800 meters –
The 800 is a middle distance event that is twice around the
track starting and finishing at the same spot. The event combines
aerobic endurance with anaerobic conditioning and sprint speed.
Runners start the race strong in their lanes slowly cut in within the
first lap at the designated area marked, the break line, with cones.
Be careful not to run directly at it. Instead, run at a mild angle to the
rail. This allows you to merge with the pack without losing speed.
Stay alert during the race and keep an eye on lead runners.
1600 meters –
Runners normally start in a waterfall starting position and race four laps around the track
cutting into lane one immediately after the start. Occasionally the 1600 meter will start in lanes
and the break line is 100 meters into the race. Often, runners refer to the 1600 meters as the
mile. A mile is 1609.3 meters and would take 1-2 more seconds to complete.
3200 meters The 3200 meters is about 18 meters short of two miles and longest distance raced in high
school track meets. It is eight laps around the track and starts on a waterfall start line. Pacing
and endurance are more important in this event than in any other. Often, runners run the first
lap too fast and die out in the end. Tactics and mental toughness get runners through this 1013 minute race.
Hurdles
 The highest hurdle is 42" and it progresses downward by 3"
increments (39, 36, 33 and 30). The higher the hurdle, the easier it is
to tip over.
300 meter
start
Finish
100/110 meter start
 On the Track - 10 meters before the finish line, at the beginning of
the 4x400 exchange zone is the 8th hurdle of the HS 300 hurdles (it
should be red), half a meter further is the 10th women’s 100 hurdle
(it should be yellow). The next mark should be the tenth men's 110
hurdle (it should be blue). Continue walking towards the 100/110
meter start to see the other markings.
Men's 110HH (High Hurdles)
 10 hurdles
 Hurdle Height – 39” (that’s one click from the top)
 15 yards to the first hurdle, 10 yards between each
hurdle
Women's 100HH (High Hurdles)
 10 hurdles
 Hurdle Height – 33” (that’s one click from the bottom)
 13 meters to the first hurdle, 8.5 meters between
each hurdle
300 Meter Hurdles
 8 hurdles
 Hurdle Height – Boys 36” (that’s two clicks from the bottom)
 Girls 30” (that’s the lowest click)
 45 meters to the first hurdle, 35 meters between each hurdle
 The 300H marks on the track are normally red
2000 Meter Steeplechase
Not in the standard high school track schedule
5 lap race
18 barriers and 5 water jumps
Barrier Height – Boys 36” (that’s two clicks from the bottom)
 Girls 30” (that’s the lowest click).
 Steeple chase is much less precise, meaning the distance runners do
not count their steps and place their distance between barriers. In
fact, the distance between barriers could be different depending on
if the water jump is on the inside or outside of the track. The only
rule is the spacing between the 4 barriers and water jump should be
evenly spaced around the odd sized lap, that the water jump is the
next to last barrier and that the last barrier.




nd
Relays
1st handoff
2 handoff
4 X 100 meters
The 4 x 100 relay race is just as much a skill event as a speed event. A
team with four sprinters can out-race a team with four better sprinters by
3rd handoff
beating the faster team in the exchange zones. Runners hold a baton and each
runner passes the baton to the team's next runner. Passes are performed in designated passing areas
and must be made at top speed. The key to this event is how much time the baton spends in those
exchange zones.
The initial runner in the 4 x 100 relay begins the race in starting blocks. The next three runners
receive the baton via exchanges. The exchange zones are 20 meters long and are preceded by a 10meter acceleration zone. The receiver begins running in the acceleration zone but the baton can only be
passed within the exchange zone. It’s the position of the baton, not either runner’s feet, that determines
whether the baton is passed legally.
In the 4 x 100 relay, as in any sprint event, every second counts, so runners do not switch hands
when carrying the baton. Therefore, if the first runner holds the baton in the right hand, the second
runner will receive the baton – and will run with it – in the left hand, the third will receive and carry the
baton in the right hand and the final runner will handle it in the left hand.
The baton receiver must always be facing forward. It’s up to the passer to put the baton into the
receiver’s hand. The only time a receiver will look back to the passer is in case of emergency.
4 X 200 meters
1st and 3rd handoff
As in the 4 X 100 meter relay, the initial runner in the 4 x 200 relay begins the race in
starting blocks. All relay members stay in their lanes the entire race and the exchange
zones are similar that of the 4 X 100. There are two different exchange zones, one at
the starting line and one across the track at the 200 meter start line. The second and
fourth runner will be at the opposite side of the starting line before the race begins.
The first and third runners will go to the starting line area before the race.
4 X 400 meters
Start/Finish, 2nd handoff
In the 4 x 400 relay, often referred to as the 1600 meter relay or the mile relay, only the first runner
remains in the same lane for a full lap. After receiving the baton, the second runner may leave his/her
lane after the first turn. The third and fourth runners are assigned lanes based on the position of the
team’s previous runner when he/she is halfway around the track and are able to cut in as soon as the
baton is received. Runners pass the baton within a 20-meter long exchange zone. Each runner begins
their turn at the start/finish line.
Unlike the sprint relays, the runners stand sideways looking at the coming teammate to receive the
handoff. Rarely are blind handoffs done in the 4 X 400 and 4 X 800 meter relays.
The 4 X 400 is always the final event of the track meet, which often leads to an exciting race for the final
points that can be earned.
4 X 800 meters
In the 4 X 800 meter relay each of the four relay members runs twice around the track and hands off to
the next runner at the start/finish line. Similar to the 4 X 400 relay, the runners stand sideways looking
at the coming teammate to receive the handoff. There are no blind handoffs in 4 X 800 meter relays.
This relay may be refered to as the 3200 meter relay or the two mile relay.
Field Events
Long Jump
 The successful long jumper requires speed
as well as the ability to stride consistently. The long jumper’s goal is to
sprint down the runway and hit the take-off board with his/her push-off leg
without adjusting his/her stride at any time. This permits the jumper to
achieve maximum speed at the take-off point. The jumper’s take-off foot must
not touch the ground beyond the take-off line. Normally, long jumpers have
three qualifying jumps and the top eight competitors then take three
additional jumps in finals.
Triple Jump
 The event requires a long-jumper’s striding consistency, along
with leg strength, as triple jumpers’ legs take a pounding
during each of the three jump phases. Speed is important, but
not as important as in the long jump. In the triple jump, some
energy must be conserved for the final leap into the landing
area. The sport was formerly called the “hop, step and jump” because that’s
what competitors do. In the “hop” phase, jumpers push off with one foot.
They must land with the same foot at the start of the “step” phase, then
land on the opposite foot for the jump into the landing area. Other than
employing three jumps instead of one, the triple jump uses the same
competition rules as the long jump.
High Jump
 High jumpers must leap over a four-meter long bar without knocking the bar off
of its supports. The sport requires speed and agility along with proper
technique. The jump includes three phases: the approach, take-off and flight.
The approach must be made at maximum speed while still keeping the body under
sufficient control to insure a proper take-off. Jumpers must take off on one
foot, clear the bar and leave the landing mat while the bar remains in place.
In competition, the bar is set at a relatively low height for the first round.
Jumpers have three opportunities to clear the bar in each round.
Pole Vault
 Successful pole vaulters combine the speed and flexibility of a
high jumper with good upper body strength. The pole vaulter
sprints down a runway and plants his pole in the takeoff box.
The vaulter then rides the pole over the crossbar and into the
landing area, without knocking the crossbar off the uprights.
Once the vaulter is airborne, the vaulter’s hands may not move
along the pole until he or she releases the pole in order to clear the crossbar.
Competitors have three opportunities to clear each height and have the option to pass
at any given height. The vaulter who clears the greatest height is the winner.
Shot Put
Shot put is a heavy metal ball which is thrown to find out which
person can throw this heavy ball farthest. Females high school shot
putters will throw an 8 lb shot and males a 12 lb shot. Athletes rest
the shot close to their neck and release as they move in the shot
put circle. They must step out of the front of sides of the circle at any time during
their turn or they will scratch that throw. The shot must land in the legal sector of
the throwing area and the athlete exits the circle from the back. Each thrower
gets three throws and normally the top eight throwers receive three additional
throws in the finals. The longest throw throughout the competition wins.
Discus
In the discus throw the athlete throws a heavy disc in attempts
to mark a further distance than their competitors. In high
school track and field, boys typically throw a discus weighing
1.6 kg (3 lb 9 oz) and the girls throw the
1 kg (2.2 lb) women's discus. There is a
cage like net around the discus circle that
is similar to the shot put circle. If a discus hits the surrounding
safety cage is ruled a foul.
Mental Attitude, Discipline, Team Spirit
Champions do not become champions when they win the event, but in the hours,
weeks, months and years they spend preparing for it. The victorious performance
itself is merely the demonstration of their championship character.
-- T. Alan Armstrong
To give anything less than your best is to sacrifice the gift.
– Steve Prefontaine
All it takes is all you got.
--Marc Davis
Don't bother just to be better than your contemporaries
or predecessors.
Try to be better than yourself.
--William Faulkner
Coming together is a beginning.
Keeping together is progress.
Working together is success.
-Henry Ford
Ability is what you are capable of doing.
Motivation determines what you do.
Attitude determines how well you do it.
--Lou Holtz
Even if you're on the right track, you'll get run over if you just sit there.
--- Will Rogers
Running is the greatest metaphor for life, because you get out
of it what you put into it.
-Oprah Winfrey
When a team outgrows individual performance and learns team confidence,
excellence becomes a reality.
-Joe Paterno
The strength of the team is each individual member...the strength of each member is the
team. - Coach Phil Jackson
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