CLASS 2A (611 to 1024 students) REGION 4 – Bourbon County, Covington Catholic, Franklin County, Harrison County, Highlands, Holmes, Lexington Catholic, Lloyd Memorial, Pendleton County, Western Hills Scoring Six places shall count in scoring in each event at the regional meets with values of 10-8-6-4-2-1. 1st place receives 10 points, 2nd place receives 8 points…. Eight places shall count in scoring in each event at the state meet with values of 10-8-6-5-4-3-2-1. The champion of each meet will be the team compiling the highest number of points in each meet. ORDER OF EVENTS: *Most meets have a “rolling schedule” which means the events start as soon as the prior event concludes. Athletes should know the event schedule in order to determine the approximate amount of time before the event in which they are competing. 4 X 800 Meter Relay 100/110 Meter High Hurdles 100 Meter Dash 4 X 200 Meter Dash 1600 Meter Run 4 X 100 Meter Relay 400 Meter Dash 300 Meter Hurdles 800 Meter Dash 200 Meter Dash 3200 Meter Run 4 X 400 Meter Relay Field Events: Shot Put Discus Pole Vault Triple Jump Long Jump High Jump QUALIFIYING FOR THE STATE MEET: There are three ways to qualify for the state meet: 1. Place in the top two in the regional meet. 2. Receive one of the “wildcard” entrees after all regional results are complete. 3. Meet the State Meet Automatic Qualifying Standards at the regional meet. Automatic Qualifying Standards are determined by the average fifth place time the last five years of State Meets. Starting Heights at the State Meet: - Pole Vault starting height at state meet will be 2 feet below Class Automatic Qualifying Standard for boys and girls. - High Jump starting height at state meet will be 4 inches below Class Automatic Qualifying Standard for boys and girls. To find last year’s regional and state meet results visit the following websites: Region 4 Class AA 2011 results: http://ky.milesplit.com/meets/88992/results/160986 Class AA State 2011 results: http://ky.milesplit.com/meets/82685/results/161521 Lexington Catholic High School Track and Field School Records Event Men Women 100 meter 10.73 Oba Wilson – 2007 12.70 Itoro Okpokho – 2006 100/110 meter hurdles 16.09 Mike Foley - 1983 16.95 Ashley Arnold – 2002 200 meter 22.25 Oba Wilson – 2007 26.76 Itoro Okpokho – 2006 300 meter hurdles 42.74h Doug Mayberry – 1998 47.81 Ashley Arnold – 2002 400 meter 50.07 Mark Mitchell – 1985 800 meter 1:54.06 Thomas Canary – 2008 1600 meter 4:18.95 Thomas Morgan- 1999 3200 meter 9:44.59 Jeff Moll – 1985 4 X 100 meter 4 X 200 meter 43.12 Winston Guy, Kyle Vasiko, Oba Wilson, Greg Raglin – 2008 1:30.82 Brian Smith, John Logan, Mike McGrath, Matt Beavin – 2003 1:01.43 Shaneque McGhee – 2006 2:24.34 Lauren Arnold – 2002 5:09.56 Ashley Arnold – 2004 11:09.26 Ashley Arnold – 2004 52.84 Nikki Davis, Marth Hillenmeyer, Itoro Okpokho, Katie Scordo – 2006 1:51.39 Trista Keene, Katie Gray, Lauren Snowden, Whitney Snowden – 2003 4:16.19 Katie Gray, Ashley Arnold, Lauren Arnold, Cathryn Jenson – 2002 4 X 400 meter 3:29.51 - 1993 4 X 800 meter 8:18.96 Kevin Vogelsang, Christian Postel, Logan Payne, Eric Patrick – 2004 Shot Put 49-4 Andrew Vollet – 2011 Discus 156-11 Jason Weathers – 1999 High Jump 6-3 Lin Millett – 2008 5-2 Lauren Ramsey – 2005 Long Jump 21-6.5 Herb Sharber – 2000 15-9 Lauren Ramsey – 2005 Triple Jump 42-10 Ryan Postel – 2001 Pole Vault 8-6 Kim Ki-heul – 2008 10:19.34 – 1997 29-3 Naomi Anekehe – 2009 91-3 Katherine Quillen – 1996 34-4 Whitney Snowden – 2003 8-0 Erin Jensen – 2000 2011 Regional Finish Men – 2nd place 81 points Women – 6th place 47 points UNIFORM RULES: * UNIFORM VIOLATIONS - If a uniform violation is not detected prior to the start of an event, there can be no disqualification for violations. 1. HATS- Hats are not allowed. The toboggan or stocking cap/wrap are permitted in cold weather. All head gear must be checked by the Meet Referee. Anything worn on the head must be secure, designed for the head, and without a visible logo (other than the school name / nickname). 2. TOPS - If shirts are worn under the school issued jersey by more than one team member (two or more), that apparel must be exactly the same single solid color on all who choose to wear the undergarments. It is not necessary that all team members wear them. No lettering or designs or decals will be allowed on undershirts anywhere with the exception of a single logo. The restrictions on undershirts do not include sleeve length. For example one team member can wear long sleeves and one short sleeves as long as they are the same color. 3. BOTTOMS - If leotards, body suits or bike shorts are worn under the school issued running shorts by more than one team member (two or more), that apparel shall be a single solid color and alike in color. Long underwear will not be accepted as a visible undergarment for either tops or bottoms. No lettering, designs or decals will be allowed on under garments, with the exception of a single manufacturer’s logo. 4. GLOVES - Gloves or socks may be worn on the hands during cold weather. 5. JEWELRY – No jewelry will be allowed to be worn. 6. BODY MARKINGS / TATTOOS - A permanent tattoo that is not objectionable in the judgment of an official, would be allowed. A permanent tattoo that is objectionable in its content or form must be covered. Anything nonpermanent including tattoos, face paint, etc. would not be legal if visible on any part of the body as it would be excessive body decoration. 7. SPORTS BRA – These items are considered foundation garments and are not to be considered as part of the uniform or undergarment rule. 8. SUNGLASSES- Unless prescribed by a medical doctor for the purpose of vision correction, sunglasses may not be worn during competition. 9. HIP NUMBERS – UNIFORM – When hip numbers are worn for purpose of assisting the automated timing system in region and state competition, the uniform topped shall be tucked into the shorts when the competitors are at the start. STARTING HEATS Three configurations: • Lanes – each competitor starts in his/her own lane. The 100 meter, 200 meter, hurdles, 400 meter, 800 meter, and all relays normally start in lanes. When blocks are used, athletes must start in lanes. The 800 meter will have a break line, marked with cones, where athletes may cut into lane one for the remainder of the race. • Waterfall – all competitors begin on a common curved line across all lanes on track. The 1600 meter and 3200 meter races normally start on the waterfall line. • Alleys – two or more competitors start in a grouping of more than one lane and less than all lanes on track. The 800 meter, 1600 meter, and 3200 meter are sometimes started in alleys. The waterfall line is used for one group of runners and another waterfall line stretched across fifth through eighth lane is used for another group of runners. The runners starting in the fifth through eighth lane start in front of the other group, but must stay in the fifth lane until the break point, marked with cones, on the other side of the track. SPRINT RACES: Starting Blocks – The heel will be off the back block, but with lots of pressure going through that back foot. Three spikes of the front foot on the track, the rest of it on the block. You have to play with that little bit, see where the forces are coming from. Each athlete’s a little different. The closer the blocks are (to each other), the more powerful the runner needs to be. If they’re a little bit wider apart, it allows for longer lever athletes to get some push. In the set, hips should be slightly higher than the shoulders. The back must be straight. Don’t be all hunched over in the set. You can’t create power lines from that. You have to have a flat back. The head should be in line with the back to make the transition during the acceleration phase easier. If the head is down, it forces your hips to drop. So your head needs to be in line, not down and tucked, but in line with your spine. If you look really, really closely at high-speed video of the start, people’s reaction time, you want to just look at the lead arm – not muscling it out, but flicking it out. If you can react as fast as you can with your lead arm, to the gun, everything else will take care of itself, because we’ve done all the preparation work beforehand. It’s like you’re catching a butterfly out of the air. You want to flick the arm out. And when you do that you’re sending impulses back through to your lower body, getting everything started. 100 meters – Sprint races have a different starting procedure than longer events. When the starter announces "on your marks," sprinters must place both hands and one knee in contact with the ground while both feet are in contact with the starting blocks. The "set" command, which is only used in sprint and sprint relay races, then follows. Sprinters rise to their final starting positions while their hands retain contact with the ground and their feet remain in the starting blocks as they await the starting gun. Quick starts are particularly important in the shorter sprints. The start affects the smooth execution of the whole race. The faster you accelerate at the start, the more potential you have for top-end speed and the easier it is to get to your top-end speed. What makes a great starter is, number one, how you react. Number two, how explosive you are. 200 meters – All runners in the 200-meter race must 200 meter start remain in their lanes, but the start is staggered to account for the curvature of the track. 400 meters – As in the 200, all runners in the 400-meter race must remain in their lanes, but the start is staggered to account for the curvature of the track. The 400 meter race is 80% speed and 20% endurance. All races finish, 400, 800, 1600, and 3200 meter start MIDDLE DISTANCE/DISTANCE RACES: 800 meters – The 800 is a middle distance event that is twice around the track starting and finishing at the same spot. The event combines aerobic endurance with anaerobic conditioning and sprint speed. Runners start the race strong in their lanes slowly cut in within the first lap at the designated area marked, the break line, with cones. Be careful not to run directly at it. Instead, run at a mild angle to the rail. This allows you to merge with the pack without losing speed. Stay alert during the race and keep an eye on lead runners. 1600 meters – Runners normally start in a waterfall starting position and race four laps around the track cutting into lane one immediately after the start. Occasionally the 1600 meter will start in lanes and the break line is 100 meters into the race. Often, runners refer to the 1600 meters as the mile. A mile is 1609.3 meters and would take 1-2 more seconds to complete. 3200 meters The 3200 meters is about 18 meters short of two miles and longest distance raced in high school track meets. It is eight laps around the track and starts on a waterfall start line. Pacing and endurance are more important in this event than in any other. Often, runners run the first lap too fast and die out in the end. Tactics and mental toughness get runners through this 1013 minute race. Hurdles The highest hurdle is 42" and it progresses downward by 3" increments (39, 36, 33 and 30). The higher the hurdle, the easier it is to tip over. 300 meter start Finish 100/110 meter start On the Track - 10 meters before the finish line, at the beginning of the 4x400 exchange zone is the 8th hurdle of the HS 300 hurdles (it should be red), half a meter further is the 10th women’s 100 hurdle (it should be yellow). The next mark should be the tenth men's 110 hurdle (it should be blue). Continue walking towards the 100/110 meter start to see the other markings. Men's 110HH (High Hurdles) 10 hurdles Hurdle Height – 39” (that’s one click from the top) 15 yards to the first hurdle, 10 yards between each hurdle Women's 100HH (High Hurdles) 10 hurdles Hurdle Height – 33” (that’s one click from the bottom) 13 meters to the first hurdle, 8.5 meters between each hurdle 300 Meter Hurdles 8 hurdles Hurdle Height – Boys 36” (that’s two clicks from the bottom) Girls 30” (that’s the lowest click) 45 meters to the first hurdle, 35 meters between each hurdle The 300H marks on the track are normally red 2000 Meter Steeplechase Not in the standard high school track schedule 5 lap race 18 barriers and 5 water jumps Barrier Height – Boys 36” (that’s two clicks from the bottom) Girls 30” (that’s the lowest click). Steeple chase is much less precise, meaning the distance runners do not count their steps and place their distance between barriers. In fact, the distance between barriers could be different depending on if the water jump is on the inside or outside of the track. The only rule is the spacing between the 4 barriers and water jump should be evenly spaced around the odd sized lap, that the water jump is the next to last barrier and that the last barrier. nd Relays 1st handoff 2 handoff 4 X 100 meters The 4 x 100 relay race is just as much a skill event as a speed event. A team with four sprinters can out-race a team with four better sprinters by 3rd handoff beating the faster team in the exchange zones. Runners hold a baton and each runner passes the baton to the team's next runner. Passes are performed in designated passing areas and must be made at top speed. The key to this event is how much time the baton spends in those exchange zones. The initial runner in the 4 x 100 relay begins the race in starting blocks. The next three runners receive the baton via exchanges. The exchange zones are 20 meters long and are preceded by a 10meter acceleration zone. The receiver begins running in the acceleration zone but the baton can only be passed within the exchange zone. It’s the position of the baton, not either runner’s feet, that determines whether the baton is passed legally. In the 4 x 100 relay, as in any sprint event, every second counts, so runners do not switch hands when carrying the baton. Therefore, if the first runner holds the baton in the right hand, the second runner will receive the baton – and will run with it – in the left hand, the third will receive and carry the baton in the right hand and the final runner will handle it in the left hand. The baton receiver must always be facing forward. It’s up to the passer to put the baton into the receiver’s hand. The only time a receiver will look back to the passer is in case of emergency. 4 X 200 meters 1st and 3rd handoff As in the 4 X 100 meter relay, the initial runner in the 4 x 200 relay begins the race in starting blocks. All relay members stay in their lanes the entire race and the exchange zones are similar that of the 4 X 100. There are two different exchange zones, one at the starting line and one across the track at the 200 meter start line. The second and fourth runner will be at the opposite side of the starting line before the race begins. The first and third runners will go to the starting line area before the race. 4 X 400 meters Start/Finish, 2nd handoff In the 4 x 400 relay, often referred to as the 1600 meter relay or the mile relay, only the first runner remains in the same lane for a full lap. After receiving the baton, the second runner may leave his/her lane after the first turn. The third and fourth runners are assigned lanes based on the position of the team’s previous runner when he/she is halfway around the track and are able to cut in as soon as the baton is received. Runners pass the baton within a 20-meter long exchange zone. Each runner begins their turn at the start/finish line. Unlike the sprint relays, the runners stand sideways looking at the coming teammate to receive the handoff. Rarely are blind handoffs done in the 4 X 400 and 4 X 800 meter relays. The 4 X 400 is always the final event of the track meet, which often leads to an exciting race for the final points that can be earned. 4 X 800 meters In the 4 X 800 meter relay each of the four relay members runs twice around the track and hands off to the next runner at the start/finish line. Similar to the 4 X 400 relay, the runners stand sideways looking at the coming teammate to receive the handoff. There are no blind handoffs in 4 X 800 meter relays. This relay may be refered to as the 3200 meter relay or the two mile relay. Field Events Long Jump The successful long jumper requires speed as well as the ability to stride consistently. The long jumper’s goal is to sprint down the runway and hit the take-off board with his/her push-off leg without adjusting his/her stride at any time. This permits the jumper to achieve maximum speed at the take-off point. The jumper’s take-off foot must not touch the ground beyond the take-off line. Normally, long jumpers have three qualifying jumps and the top eight competitors then take three additional jumps in finals. Triple Jump The event requires a long-jumper’s striding consistency, along with leg strength, as triple jumpers’ legs take a pounding during each of the three jump phases. Speed is important, but not as important as in the long jump. In the triple jump, some energy must be conserved for the final leap into the landing area. The sport was formerly called the “hop, step and jump” because that’s what competitors do. In the “hop” phase, jumpers push off with one foot. They must land with the same foot at the start of the “step” phase, then land on the opposite foot for the jump into the landing area. Other than employing three jumps instead of one, the triple jump uses the same competition rules as the long jump. High Jump High jumpers must leap over a four-meter long bar without knocking the bar off of its supports. The sport requires speed and agility along with proper technique. The jump includes three phases: the approach, take-off and flight. The approach must be made at maximum speed while still keeping the body under sufficient control to insure a proper take-off. Jumpers must take off on one foot, clear the bar and leave the landing mat while the bar remains in place. In competition, the bar is set at a relatively low height for the first round. Jumpers have three opportunities to clear the bar in each round. Pole Vault Successful pole vaulters combine the speed and flexibility of a high jumper with good upper body strength. The pole vaulter sprints down a runway and plants his pole in the takeoff box. The vaulter then rides the pole over the crossbar and into the landing area, without knocking the crossbar off the uprights. Once the vaulter is airborne, the vaulter’s hands may not move along the pole until he or she releases the pole in order to clear the crossbar. Competitors have three opportunities to clear each height and have the option to pass at any given height. The vaulter who clears the greatest height is the winner. Shot Put Shot put is a heavy metal ball which is thrown to find out which person can throw this heavy ball farthest. Females high school shot putters will throw an 8 lb shot and males a 12 lb shot. Athletes rest the shot close to their neck and release as they move in the shot put circle. They must step out of the front of sides of the circle at any time during their turn or they will scratch that throw. The shot must land in the legal sector of the throwing area and the athlete exits the circle from the back. Each thrower gets three throws and normally the top eight throwers receive three additional throws in the finals. The longest throw throughout the competition wins. Discus In the discus throw the athlete throws a heavy disc in attempts to mark a further distance than their competitors. In high school track and field, boys typically throw a discus weighing 1.6 kg (3 lb 9 oz) and the girls throw the 1 kg (2.2 lb) women's discus. There is a cage like net around the discus circle that is similar to the shot put circle. If a discus hits the surrounding safety cage is ruled a foul. Mental Attitude, Discipline, Team Spirit Champions do not become champions when they win the event, but in the hours, weeks, months and years they spend preparing for it. The victorious performance itself is merely the demonstration of their championship character. -- T. Alan Armstrong To give anything less than your best is to sacrifice the gift. – Steve Prefontaine All it takes is all you got. --Marc Davis Don't bother just to be better than your contemporaries or predecessors. Try to be better than yourself. --William Faulkner Coming together is a beginning. Keeping together is progress. Working together is success. -Henry Ford Ability is what you are capable of doing. Motivation determines what you do. Attitude determines how well you do it. --Lou Holtz Even if you're on the right track, you'll get run over if you just sit there. --- Will Rogers Running is the greatest metaphor for life, because you get out of it what you put into it. -Oprah Winfrey When a team outgrows individual performance and learns team confidence, excellence becomes a reality. -Joe Paterno The strength of the team is each individual member...the strength of each member is the team. - Coach Phil Jackson