1 ascension to the throne

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1
ASCENSION TO THE THRONE
2
ASCENSION TO THE THRONE
TABLE OF CONTENTS
STORY
CONTROLS
FAQ
ARMORS
HEROES AND TROOPS
PORTALS
RINGS AND AMULETS
SPELLS
WALKTHROUGH
OGANTHOR
WHERE AM I?
FOOD AND ROOF
FIND WEAPON
SAVE KIRA
REVENGE FOR VENGEANCE
THE DEBT
MARAUDERS
SCROLL
WOLF-HUNT
KILL SIGGURD.
THE RECRUITS
THE SALESMAN AND THE MAGE
BEER CONTEST
CLEANSE THE ALTAR
FIND ALBERT
HEAL THE BEAR
ESCORTING KIRA
TRIAL BY WEREWOLF
CONRAD
THE GRIZZLY
THE BLOCKADE OF STEELBERG
THE BLACKSMITH
LETTER TO STEELBERG
TOOLS OF TRADE
GLADIATOR FIGHT
BODYGUARD
CLOSING THE PORTALS
GILBERT
GENERAL HARBORD
OLD TEMPLE
THE MAGIC BARRIER
BATTLE OF AMAZ
DIANA
THE BROKEN BRIDGE
THE PORTAL
THE CAPTAIN
TOKUGAWA
HEAD-HUNTER
THE STOLEN SCROLLS
THE SHIP
THE PRISONERS
THE APHORISM OF GIDEON
THE NAVIGATION MAP
EDWARD
ARTHUR
UNITING OGANTHAR
ANNAROTH
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ASCENSION TO THE THRONE
MEETING ENEYA PART 1
TROLL COMMANDER
MEETING ENEYA PART 2
KID DRAGON
THE CURSED GIANTS
RAFAEL
DEFENSE OF WARLORD
AIRATH
PILGRIMS
THE GATES OF ANSHAN
SLAVES
THE HEART OF SAMAEL
EMPEROR’S COMBAT ARMOR
THE LIFTS
REUNION
SAMAEL
STORY
One night, enemies break into the castle. You didn’t know who it was until Dragon’s breath [Wolfguard’s favourite spell]
hammers your back. The battle lasted throughout the night and in the morning, Airath had a new king and you are
disappeared with a trace. Disappeared but not perish. Now you must avenge your people and once again ascend to the
throne of Airath.
CONTROLS
PC
W
S
A
D
LEFT CLICK
RIGHT CLICK
Up
Down
Left
Right
Interaction with NPC or Objects
Free look
FAQ
ARMORS
CAPTAIN’S UNIFORM
Where: Talk to the Blacksmith in Diana’s castle after the mission: Battle of Amaz.
Hero: +29 authority, +117 health, +28 armor, +111 damage, +28 magic resistance
COLONEL’S UNIFORM
Where: Blacksmith in Arthur’s castle for 6000 coins.
Hero: +68 authority, +283 health, +69 armor, +269 damage, +69 magic resistance
EMPEROR COMBAT ARMOR
Where: Reward for the mission: emperor’s combat armor.
Hero: +249 authority, +1021 health, +249 armor, +971 damage, +249 magic resistance
LIEUTENANT’S UNIFORM
Where: Reward for the mission: Closing the Portals.
Hero: +15 authority, +62 health, +15 armor, +58 damage, +15 magic resistance
LT-COLONEL’S UNIFORM
Where: Complete the mission: Tokugawa and talk to the Blacksmith in Windrose to get the armor.
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ASCENSION TO THE THRONE
Hero: +47 authority, +191 health, +46 armor, +181 damage, +46 magic resistance
MARSHAL’S UNIFORM
Where: Blacksmith from Hertwig’s castle, after the mission: the troll commander.
Hero; +128 authority, +523 health, +128 armor, +497 damage, +128 magic resistance
PILGRIM CLOTHES
Where: From the Pilgrim in front the Anshan, after the mission: pilgrims.
Hero: +24 intelligence, +96 health, +45 damage, +70 magic power, +24 magic resistance
SERGEANT’S UNIFORM
Where: Complete the mission: Kill Siggurd and talk to the Blacksmith or the Combat Instructor in Siggurd’s castle.
Hero: +6 authority, +25 health, +6 armor, +23 damage, +6 magic resistance
SOHEI CLOTHES
Where: From the Sohei you have rescued in the peninsula.
Hero: +335 health, +86 armor, +199 damage, +1 speed, +173 magic power, +52 magic resistance
SOLDIER’S UNIFORM
Where: Reward for the mission: Find the Weapons.
Hero: +2 authority, +2 armor, +14 damage
HEROES AND TROOPS
ENEYA: Joins your army in “Battle of Amaz” and again later in Annaroth and Airath.
FREDERICK: Accompanies until you speak to the Shipwright in Suntown.
GENERAL HARBORD: Joins you after completing “General Harbord”, you need to talk to him in front of Gilbert’s castle
after completing the mission.
HELGA: Joins you after completing “Revenge for Vengeance” quest.
KIRA: Joins your army after completing “Saving Kira” and accompanies you until “Escorting Kira”.
RAFAEL: Joins your army in “Defence of Warlords” quest.
THGARR: Only available in “Saving Kira” mission.
AMAZON: Barracks in Amaz and in Diana's Castle.
ASSASSIN: From the assassins’ leader in Guild.
ARCHER: Archery range in Huntersville, after you have saved Albert from the wild creatures.
BEAR: Bear breeder in Hunterville’s cave.
BIG WOLF: Wolf Handler in Gilbert’s castle.
BLADE MASTER: From Gilbert.
CAVE BEAR: Southeast corner of Old Tree Island.
COMBAT INSTRUCTOR: Barracks in Gilbert's Castle.
CONQUEROR: Gladiator in Arena.
DARK KNIGHT: Barracks in warlord.
DRAGON SLAYER: Barracks in Arthur's Castle.
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ASCENSION TO THE THRONE
FOOTMAN: Barracks in Steelberg.
FURY: Barracks in Diana's Castle.
JAILER: Slave dealer in Anshan’s market.
JOTUN: From the Giant Leader at Ulrich's Castle.
GIANT: Barracks in Ulrich's Castle.
GLADIATOR: Gladiator in Arena.
GRIZZLY: Grizzly pilgrim near the old temple.
KNIGHT OF THE SUN: Barracks in Arthur's Castle.
LAZARIAN: Barracks in Hertwig's Castle.
LEPER: Barracks in Leprosey.
MERMILON: Gladiator in Arena.
MILITIA: Barracks in Siggurd's Castle.
NIZARITH: From the assassins’ leader in Guild.
OROG: Tent in front of Tokugawa’s castle.
PALMER: Barracks in Windrose.
PEASANT: Barracks of Fishmer.
PILGRIM: Camp near Windrose.
RATE: Barracks in Leprosey.
SLAVE OF DARKNESS: Slave dealer in Anshan’s market.
SHOOTER: Archery range in Conrad's Castle.
SOHEI: Barracks in Tokugawa's Castle.
TAMPLIER: Barracks in Hedwig's Castle.
VETERAN: Barracks in Siggurd's Castle.
VIRAGO: Barracks in Diana's Castle.
WEREWOLF: Wolf handler in Gilbert's Castle.
WOLF: Wolf Cave north of Fishmer, after completing “Wolf Hunt”.
YEOMAN: Archery range in Conrad's Castle.
PORTALS
OGANTHOR
-In the village of Fishmer
-In front of orc tower in Fishmer
-In Siggurd’s castle
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ASCENSION TO THE THRONE
-On the road to Huntersville from Siggurd’s castle
-In the centre of Huntersville
-Right side in Conrad’s castle
-In front of the Pyramid
-On the road to old temple from Arena or in front of the grizzly bear camp
-Behind the village elder in Steelberg
-Near the werewolf breeder in Gilbert's castle
-In Amaz
-In front of lighthouse in Amaz
-Diana’s castle
-West of Windrose
-In the middle of the village Windrose
-In front of Tokugawa’s castle
-In Suntown
-In Arthur’s castle
-Behind the village elder in Geltown
-To the right side of Edward’s castle
ANNAROTH
-In front of rate's camp in Leprose
-In front of Hertwig’s castle
-In Giantville village
-Near the mage in Ulrich’s castle
-On the road to Warlord
-Near the gates of Warlord’s castle
AIRATH
-In the village of Hassandan in Airath
-Inside Veliar's chamber in Anshan castle
-In the Guild
-Left side of your castle Morrion
RINGS AND AMULETS
AMULET OF ARMOR
Where: from the Ring dealer in Siggurd’s castle for 700 gold or Reward for mission: The Mage and The Salesman
[choose Salesman].
Hero: +15 armor
AMULET OF MAGIC RESISTANCE
Where: free from the ring dealer in Amaz, after the mission: Battle of Amaz.
Hero: +28 magic resistance
AMULET OF PROTECTORS
Where: from the ring dealer in Arthur’s castle for 1380 gold.
Hero: +69 armor, +69 magic resistance
APPRENTICE AMULET
Where: in a chest in the east of Leprose, in the southeast corner of the ‘unmapped’ dwelling.
Hero: +542 damage, +570 health, +139 armor
APPRENTICE RING
Where: from the ring dealer in Hertwig’s castle for 11650 gold.
Hero: +350 magic power, +117 intelligence
BATTLE AGE RING
Where: in a chest south of Warlord, in front of the main gates, among some stone huts.
Hero: +190 intelligence, +570 magic power, +190 magic resistance
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ASCENSION TO THE THRONE
BATTLE MAGE RING
Where: from the ring dealer in Gaintville for 12750 gold.
Hero: +128 intelligence, +128 armor, +78 magic resistance
COMMANDER RING
Where: from the ring dealer in Edward’s castle for 3550 gold.
Hero: +87 authority, +268 damage
DEFENDER RING
Where: in a chest in the far east of Tokugawa’s castle, in a cave beyond the Mage’s Tower.
Hero: +54 armor, +54 magic resistance
FAMILY RING OR FAMILY AMULET
Where: from the start.
Hero: +30 health
FIGHTER RING
Where: from the ring dealer in the Suntown for 5490 gold.
Hero: +360 health, +189 damage
LEADER RING
Where: from the ring dealer in Geltower for 300 gold.
Hero: +78 intelligence, +78 authority
RING OF ARMOR
Where: reward for the mission: Blockade of Steelberg.
Hero: +24 armor
RING OF AUTHORITY
Where: from the ring dealer in Huntersville for 360 gold.
Hero: +36 authority
RING OF BERSERK
Where: from the ring dealer in Tokugawa’s castle for 8500 gold.
Hero: +50 health, -20 armor, +10 damage, -20 magic power, +25 magic resistance
RING OF DAMAGE
Where: from the ring dealer in Gilbert’s castle for 1900 gold.
Hero: +75 damage
RING OF HEALTH
Where: from the ring dealer in Fishmer for 90 gold.
Hero: +9 health
RING OF INTELLIGENCE
Where: reward from Kira after the mission: saving Kira.
Hero: +16 intelligence
RING OF INVULNERABILITY
Where: from the ring dealer in Diana’s castle for 9000 gold.
Units: +50 health, +20 armor, +20 magic resistance
RING OF MAGIC MIGHT
Where: from the ring dealer in Conrad’s castle for 5000 gold.
Units: +50 magic power
RING OF MAGIC POWER
Where: from the ring dealer in Conrad’s castle for 340 gold.
Hero: +34 magic power
RING OF MAGIC RESISTANCE
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ASCENSION TO THE THRONE
Where: from the ring dealer in Windrose for 4000 gold.
Hero: +40 magic resistance
RING OF RANGED DAMAGE
Where: from the ring dealer in Diana’s castle.
Hero: +? Ranged damage [hero can’t use it]
RING OF SHOOTER
Where: from the ring dealer in Huntersville for 10000 gold.
Units: +10 ranged damage, +1 range
RING OF STEEL SKIN
Where: from the ring dealer in Arthur’s castle for 7000 gold.
Hero: +50 health, +20 armor
RING OF STONE SKIN
Where: from the ring dealer in Siggurd’s castle for 1500 gold.
Units: +10 health, +5 armor
RING OF SWIFTNESS
Where: from the ring dealer in Fishmer for 25000 gold.
Units: +1 speed
RING OF WRATH
Where: from the ring dealer in Fishmer for 500 gold.
Units: +5 damage
WARRIOR AMULET
Where: from the ring dealer in Tokugawa’s castle for 3200 or 8000 gold.
Hero: +274 health, +46 magic resistance
RING OF MAGIC SHIELD
Where: from the ring dealer in Edward’s castle for 5000 gold.
Units: -50 magic power, +50 magic resistance
RING OF THE SHOOTER
Where: from ring dealer in Leprose.
Hero: +? Ranged damage [hero can’t use it]
RING OF SWIFT ATTACK
Where: from the ring dealer in Ulrich’s castle for 60000 gold.
Units: +1 speed, +20 damage
RING OF SWIFT DEFENSE
Where: from the ring dealer in Hassadan for 80000 gold.
Units, +1 speed, +20 health, +20 armor
RING OF WARRIOR
Where: from the Ulrich’s castle for 11910 gold.
Hero: +542 damage, +570 health, +139 armor
RING OF THE YEOMEN
Where: inside the chest in a cave in the woods, just pass portal halfway to the Warlord.
Eneya: level 30 -> 32, +31 authority, +248 intelligence, +126 health, +31 armor, +57 damage, +78 ranged damage, +23
magic resistance
SPELLS
FIRE
FIREBALL
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ASCENSION TO THE THRONE
Conditions: 6 intelligence and 120 gold
A flying ball of fire that hits one enemy.
TRIPLE FIREBALL
Conditions: 61 intelligence and 1220 gold
A group of flying fireballs hitting three targets.
SWORD OF ARES
Conditions: 78 intelligence and 1550 gold
The troops under the effect of this spell can inflict additional fire damage.
RAIN OF FLAMES
Conditions: 334 intelligence and 6680 gold
Brings stream of fire onto the enemy.
DRAGON’S BREATH
Conditions: 249 intelligence and 4980 gold
Unleashes a rain of fire onto the enemy. The maximum number of targets is five.
ARMAGEDDON
Conditions: 411 intelligence and 8220 gold
The most powerful fire spell.
WATER
HEALING
Conditions: 9 intelligence and 170 gold
Instantly restores the health of friendly units in the squad.
DISPEL MAGIC
Conditions: 9 intelligence and 170 gold
Removes any spells from any unit.
POISON
Conditions: 34 intelligence and 680 gold
One of the few water attack spell. For several turns, the enemy detachment will be subject to the effect of the poison.
POISONED WEAPON
Conditions: 69 intelligence and 1380 gold
Warriors under the effect of the spell inflict additional poison damage.
REGENERATION
Conditions: 106 intelligence and 2120 gold
Each turn the friendly troops under the effect of this spell will have their health restored.
PROTECTION FROM WATER
Conditions: 151 intelligence and 3020 gold
Reinforces water magic resistance of all friendly units by the amount that does not exceed the magic power of the
caster.
PROTECTION FROM AIR
Conditions: 164 intelligence and 3270 gold
Reinforces air magic resistance of all friendly units by the amount that does not exceed the magic power of the caster.
PROTECTION FROM EARTH
Conditions: 219 intelligence and 4370 gold
Reinforces earth magic resistance of all friendly units by the amount that does not exceed the magic power of the
caster.
PROTECTION FROM FIRE
Conditions: 299 intelligence and 5970 gold
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ASCENSION TO THE THRONE
Reinforces fire magic resistance of all friendly units by the amount that does not exceed the magic power of the caster.
RESURRECTION
Conditions: 391 intelligence and 7820 gold
The most powerful water spell. Resurrects fallen warrior.
AIR
HERMES SANDALS
Conditions: 3 intelligence and 50 gold
Increases the moving distance and length of the turn of the friendly detachment.
SHOWER OF ARROWS
Conditions: 47 intelligence and 930 gold
All friendly units will inflict much more damage with their arrows when under the spell.
TELEPORT
Conditions: 87 intelligence and 1730 gold
Instantly carries any detachment anywhere in the battlefield.
PORTAL
Conditions: 177 intelligence and 3530 [This spell can only be learn by the in the magic tower in Tokugawa's castle.
Before you can learn it you have to complete the missions: Head hunters and Captain.]
One need not go straight up the portal to use them. An experience mage will easily reach any portal. No matter where it
may be.
SCAPEGOAT
Conditions: 117 intelligence and 2330 gold
If you want to win-be prepared to sacrifice. A friendly unit under the effect of the spell will become the main target
for your entire enemy.
LIGHTING
Conditions: 234 intelligence and 4670 gold
The only offensive air magic spell. Send a lightning bolt against an enemy.
EARTH
SLOWDOWN
Condition: 2 intelligence and 30 gold
Decreases the moving distance and length of the turn of an enemy detachment.
ARMOR
Conditions: 54 intelligence and 1070 gold
Increases the armor of the friendly units.
METEORITES
Conditions: 265 intelligence and 5300 gold
Heavy stone rain down upon the enemy. The maximum number of targets is nine.
WALKTHROUGH
OGANTHOR
At the village’s gate, you will meet two guards, who asks you to pay 10 gold. Choose an option from the menu to interact
to them:
1. Walk over
a. Why, I do have money, take it
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ASCENSION TO THE THRONE
Reward - gold
b. come on, you mention some ass kicking? What about that?
i. So you are alone now Peter, bad luck… [Attack]
Reward - gold and experience
ii. Fear not, I will not harm you, where’s your Elder? [leave him]
Reward - intelligence
c. You shouldn’t have started it, lads… [Start a fight]
Reward - gold and experience
d. Pushups? Easy.
Reward - health
2. Come here yourself, if you want you what to
a. Oh, alright. Here’s the money.
Reward - gold
b. Okay, I can do pushups.
Reward - health
c. Gold or pushups… I’ll go with the third option.
Reward - gold and experience
WHERE AM I? From the healer
Reward – experience
You need to know you are? Enter the nearby village and talk to the village elder. You are in Oganthor, a country ruled by
seven landlords.
FOOD AND ROOF from the healer
Reward – Wolf-hunt mission
You need food to eat, roof to sleep and money to spend but how do you find it? Talk to the village elder and he offers to
help you IF you help them kill the wolves.
FIND WEAPON from the healer
Reward – experience and soldier’s uniform
You need a sword for protection but where do you find one? Talk to the blacksmith and he’ll agree to give you an old
sword if you bring some iron ore from the abandoned mine. Not fare if you ask me, an old sword for fresh iron ore.
Anyway, hire some peasants and proceed to the mine, where you will face your first enemies:
Cadaver-1
Zombie-1
Bolg-1
Zombie-2
After the fight, get the iron ore from the cart and give it to the Blacksmith. Remember the faster troops at the top
row gets the first turn.
SAVE KIRA from Thgarr
Reward – experience or intelligence or ring of intellect, kira joins your army and escorting Kira mission
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ASCENSION TO THE THRONE
Thgarr mistress Kira is going to be burn alive in front of Siggurd's castle. Go to the castle and speak with guard, you will
get two options:
1. [In a menacing tone] I am the king of Airath. This woman looks innocent to me. Release her this minute, or I will
personally behead you and your people [Attack the guards with Thgarr]:
Archer-1
Peasants-2
Footman-3
Veteran-1
2. [In a calming tone] do not get worked up like that! Let us look at it this way. I have some money, you have a witch. Let
us trade, shall we? Then you set that scrog on the fire instead of a witch, your master will never know.
Pay 150 gold and save Kira.
REVENGE FOR VENGEANCE from Helga
Reward – experience and Helga joins your army
Helga’s father was murdered by the local gang leader, Lokhar. She promises to help you kill Siggurd if you help her
avenge her father. Go to the village and hire some peasants then return to Helga and she’ll take you Lokhar’s hideout:
Lokhar-1
Spear goblin-2
Wolf-1
Wolf-4
Goblin-2
After the fight, Helga promises to help you defeat Siggurd and joins your team.
THE DEBT from the salesman in Fishmer
Reward – experience, authority and 100 gold
The Salesman in Fishmer asks you to collect his debt from the local inn keeper. Talk to the inn keeper and he says he
can't repay the debt because there's an ogre roaming around the forest, where he hid the money.
1. I think I will help you.
Proceed to the forest and fight the Ogre. After the fight, get the purse from the treasure chest and give it to the
innkeeper.
2. I am not interest in your problem. I will say it for last time: I-WANT-THE-MONEY.
Force him to pay the money.
Either way get the money and give it to the Salesman to complete the mission.
MARAUDERS from the barracks leader in Fishmer
Reward – experience and gold
There are some marauders terrorizing the villagers and the barracks leader wants you to deal with them. Go to the left
side of the village and you’ll couple of thugs camping near the river:
Archer-1
Pesants-4
Wolf-1
Militia-3
Wolf-7
Take the good news back to the barracks leader and he’ll give a reward for helping the villagers.
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ASCENSION TO THE THRONE
SCROLL FROM THE TOWER from the mage in Fishmer
Reward – experience and gold
The mage wants you to get a scroll from the old tower, when you get there you'll find a peasant digging the waste
remains, go and talk to him. BINGO. He has the scrolls but he's not willing to hand it over.
1. Give it me.
He changes into a werewolf and attacks you.
2. Sell it to me.
Buy the scroll for 250 gold.
Get the scroll and give it to the old mage to complete the mission.
WOLF-HUNT from the village elder in Fishmer
Reward – experience and gold
The village elder will provide you with food and roof if you kill the wolves threatening the lives of the villagers. Go to the
backside of the village and you’ll see couple of peasants fighting the wolves, talk to the archer fro, Huntersville and
you’ll get two options:
1. Knock out the hunter…
Kill the archer and then fight with the following opponents:
Wolf-6
Big wolf-1
Wolf-6
Wolf-1
2. Let them go.
Let the hunter and the peasants fight first, then you’ll jump into the battle and deal with the remaining:
Wolf-1
Big wolf-1
Wolf-2
After the battle, take the news back to the village to get your reward and to complete the mission.
KILL SIGGURD
Reward – experience and gold
Talk to the innkeeper, who regularly supplies wine to Siggurd and he’ll agree to help you sneak inside the castle if you
pay him 200 gold. Give him the money as there’s no other way and sneak into the castle, i suggest you have magic power
more than 100 or else it’ll be very hard to fight him.
THE RECRUITS from the militia leader in Siggurd’s castle
Reward – experience and five militias
The barracks is running low on recruits. The leader agrees to sell you 5 militias if you bring him 10 peasants from the
other village. Go to Fishmer and buy 10 peasants, then return to the leader and exchange troops to complete the
mission.
THE SALESMAN AND THE MAGE from the salesman or mage in Siggurd’s castle
Reward - magic power or magic resistance or amulet of armor or intelligence or authority and experience
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ASCENSION TO THE THRONE
The mage took some money from the salesman to teach him some simple tricks but the salesman couldn't learn it, now he
wants his money back. Talk to the mage and salesman and you'll get four possible decisions to make:
1. You are right, mage, time cost money. You earn it.
Side with the mage.
2. The salesman is right. No result-no payment. Give him his money back.
Side with the salesman.
3. Each of you is right to an extent. Return half of the money to the salesman. The other covers the time you have spent
on him.
Persuade them to share the money.
4. Neither of you is right. So, you should give the money to me, so neither of you feel bad about it.
Intimidate them to hand over the money.
BEER CONTEST from the innkeeper in Huntersville
Reward – experience, authority and gold
The inn in Huntersville is holding its annual beer drinking contest, the last man standing will win. Speak with the
innkeeper and participate in the first round. DAMN, you lost. Talk to the local healer and he'll tell you to you get a
hangover cure. But before he prepares a hangover potion you need to get hazel leaf from the Altar. Go to the Altar
inside the forest and bring the hazel leaf back to the healer and pay 40 gold for potion, then take the potion and try
the contest again to win. Before you go to the Altar talk to the Friar and take the “Cleanse the Altar” quest, because
the Altar is surrounded by undead.
CLEANSE THE ALTAR from the priest in Huntersville
Reward – gold or magic resistance and experience
The Altar of life, where villagers used to pray has been surrounded by undead, the Friar in Huntersville asks you to help
the villagers. Go to the forest and kill the undead surrounding the Altar:
Revenant-1
Spawn-5
Slave of darkness-7
Bogl-6
Zombie-6
Then take the news back to the priest to complete the mission with a reward.
FIND ALBERT from the archer in Huntersville
Reward – experience or 5 archers and authority
Albert went for hunting and never returned, he was last seen in the forest near Conrad's castle. Go to the west side of
the castle and you’ll see him surrounded by wild animals:
Bear-1
Big wolf-8
Big wolf-6
Wolf-10
Speak with Albert and he asks you to meet him in his barracks, do as he says and talk to him in the barracks to get your
reward.
HEAL THE BEAR from the village elder in Huntersville
Reward – experience and gold
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ASCENSION TO THE THRONE
The village elder's pet bear is sick and needs medicine immediately. Go to the cave and talk to the breeder, she'll give
the medicine if you kill her rabid bears. There are 4 bears: one in front of the cave, one near the village, one in front of
Conrad's castle and the last one in front of the cave. When you finish killing them, fetch the medicine and give it to the
elder.
ESCORTING KIRA from Kira
Reward – experience, intelligence and magic power or intelligence
Escort Kira safely to her hut behind Conrad’s castle and talk to her.
TRIAL BY WEREWOLF from Conrad
Reward – experience
Conrad wants you to take the TRAIL OF GODS to prove that you are really the King of Airath. Talk to the gate keeper
and he'll let you in, kill the werewolf inside and return to Conrad.
CONRAD
Reward – experience
Conrad will swear his loyalty to you if you defeat him in a duel. Conrad is a mage so be careful, if your magic power is
more than 250 than it'll be a one hit kill. If not then you are goner.
THE GRIZZLY from the grizzly breeder near Old Temple
Reward – experience
The grizzly bears are dying because of an infection. The breeder promises to sell you a couple of bears if you bring
three normal female bears. Go the breeder in Huntersville and buy three bears, bring them to the pilgrim to finish the
mission. Remember you need to complete “Heal the Bear” before completing this quest or else the witch won’t sale you
her bears, instead she’ll pick up a stick and scares you off her cave.
THE BLOCKADE OF STEELBERG from the village elder in Steelberg
Reward – experience and ring of armor
The village is surrounded by undead and the elder asks you to help them. You must kill the undead near the walls to save
the city [but before you start go to the right side of Gilbert's castle and hire some Werewolves]:
A. Apostate-1
Ogre-4
Werewolf-4
Bolg-6
B. Slave master-1
Executioner-5
Revenant-7
Ghnoll-3
Executioner-4
C. Slave master-1
Revenant-7
Executioner-4
Executioner-4
Werewolf-1
D. Slave master-1
Executioner-5
Revenant-7
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Sorceress-3
E. Sorceress-1
Revenant-6
Ghnoll-4
Ogre-1
Ghnoll-4
F. Sorceress-1
Ghnoll-4
Ghnoll-4
Ogre-3
Revenant-4
G. Sorceress-1
Ghnoll-4
Ghnoll-4
Bogl-7
Revenant-5
H. Heretic-1
Borrear-7
Ghnoll-6
Leper-5
I. Apostate-1
Werewolf-3
Werewolf-3
Bogl-5
Ogre-1
J. Apostate-1
Werewolf-2
Revenant-6
Werewolf-2
Werewolf-3
When you are done, return to the village and inform about the situation to complete the mission with a nice reward in
hand.
THE BLACKSMITH from the blacksmith in Steelberg
Reward – damage
The blacksmith asks you to help him fix the wheel, strike the wheel as fast as can until it’s back to its old form and talk
to the blacksmith to complete the mission.
LETTER TO STEELBERG from the salesman in Conrad’s castle
Reward – experience and magic resistance
The ring dealer wants someone to take a letter to his brother in Steelberg and that someone is non other than us, take
the letter and give it the Friar to complete the mission.
TOOLS OF TRADE from the healer in Steelberg
Reward – experience and authority
The healer in Steelberg wants you to get him a scalpel so that he can treat the injured people. Go to Gilbert's castle and
talk to the blacksmith, he’ll make you a scalpel for 100 gold. Take the instrument back to the healer.
17
ASCENSION TO THE THRONE
GLADIATOR FIGHT from the conquer in Arena
Reward – experience and authority
The gladiator in Arena will let you hire gladiators if you defeat them in ONE-ON-ONE battle, kill the gladiator and talk
to the leader to complete the mission [choose the first one]:
1. I know. Nonetheless, it is still a great pity-I could have used a soldier like that.
2. I would rather die of old age.
BODYGUARD from the salesman in Steelberg
Reward – gold or intelligence
The salesman is scared and wants you to hire some bodyguards for him, go the Arena and convince the gladiators to help
you then return to the salesman and talk to him:
1. Did you give it some good thought?
Fight with a gladiator.
2. Your stupidity deserves nothing but pity. I do not want soil my sword with your filthy blood.
Leave
CLOSING THE PORTALS from Gilbert
Reward – experience and lieutenant’s uniform
Some dark mages from Airath has opened strange portals near the castle and Gilbert isn’t very happy with it so he asks
you to help him by getting rid of the mages in the old fashion way:
A. Malefic-1
Apostate-4
Apostate-4
Heretic-3
B. Malefic-1
Apostate-4
Apostate-4
Heretic-3
C. Malefic-1
Apostate-4
Apostate-4
Heretic-3
Take the news back to Gilbert to receive your next mission.
GILBERT
Reward – experience
After you both “Blockade of Steelberg” and “Closing the Portals” Gilbert will swear his loyalty and owes to protect you
from all danger. Cool.
GENERAL HARBORD from Gilbert
Reward – experience, gold, authority and General Harbord joins your army
18
ASCENSION TO THE THRONE
The castle is surrounded and Gilbert doesn’t have enough troops to deal with them so he wants you to call General
Harbord for reinforcement. Take the letter and travel to the west of the Arena. On the way, a large group of wild
creatures attacks you:
Ghnoll-1
Cadaver-10
Revenant-3
Bogl-8
Ghnoll-3
Continue down the path and you’ll eventually reach Harbord’s camp, give the letter and return to Gilbert to complete the
mission. After the mission, talk to Harbord outside the castle to recruit him into the team.
OLD TEMPLE near General Harbord’s first camp
Reward – experience
Proceed north from Harbord’s camp and you’ll see a Friar being attacked by wild creatures, save him:
A. Executioner-1
Bogl-4
Revenant-6
Cadaver-4
Slave of darkness-4
Spawn-4
Spawn-4
After the fight, talk to the priest and continue north until you see an old temple. Talk to the malefic and intimidate him
to leave the temple, instead he orders his troops to attack you:
B. Bogl-5
Witch-3
Slave of darkness-2
Revenant-5
Executioner-1
Bogl-7
C. Revenant-8
Werewolf-3
Executioner-4
Apostate-1
D. Executioner-6
Borrear-8
Revenant-7
Apostate-2
Cadaver-4
Malefic-1
Go back to the priest and tell him to return to the temple, he asks you to visit him in the temple so that he can perform
a ritual which’ll help you in battle.
THE MAGIC BARRIER upon arriving in Amaz
Reward – experience, intelligence and gold
The village of Amaz is surrounded by a magic barrier and you can't get through. Talk to the mage in Steelberg, he’ll
agree to help you if you kill all the undead surrounding the village. Complete “The blockade of Steelberg” quest and talk
to him again, he’ll take you to the village without breaking the barrier.
BATTLE OF AMAZ from the village elder in Amaz
19
ASCENSION TO THE THRONE
Reward – experience and authority
According to the villagers, the castle is under attack by barbarians. Exit the village through the eastern gates and
follow down the path until you reach the castle, talk to the guards and tell them you want to see the queen.
1. [Bowing slightly] are sure you can handle it.
Fight Diana
2. Sorry if I offended you. But, our quarrels will only make our enemy happy. Today every swords count, mine included.
And it may come very handy soon.
Negotiate
After the conversation, a messenger informs the barrier has been fallen and the barbarians are attacking the
villagers. You’ll decide to stay and help and Eneya tells you to meet her near the waterfalls so that you can gang up and
attack their camps, meet Eneya near the waterfall in Amaz and attack the barbarians in their camp:
A. Crusader-1
Guards-4
Konung-6
Jarl-6
Jarl-6
B. Orog-1
Ogre-4
Tangar-5
Tangar-5
C. Togurghar-1
Guards-3
Gurads-3
Zaghadar-5
Zaghadar-5
D. Togurghar-1
Crusader-5
Crusader-5
After the battle, Diana arrives with the reinforcements and you’ll get two options:
1. Let Diana take care of the main forces. We will finish the rest. You only have to fight:
E. Togurghar-1
Crusader-5
Crusader-5
F. crusader-1
Guard-4
Konung-6
Jarl-6
Jarl-6
G. crusader-1
Guard-4
Konung-6
Jarl-6
Jarl-6
2. I am not going to sit here and watch. If things get rough, we can always fall back. You have to fight:
E. Crusader-1
20
ASCENSION TO THE THRONE
Guards-4
Konung-6
Jarl-6
Jarl-6
F. Orog-1
Ogre-4
Tangar-5
Tangar-5
G. Togurghar-1
Crusader-5
Crusader-5
H. Togurghar-1
Guards-3
Guards-3
Zaghadar-5
Zaghadar-5
I. Crusader-1
Guards-4
Jarl-6
Jarl-6
Konung-6
Wicth-4
DIANA
Reward - experience
Automatically completes after the “Battle of Amaz” quest.
THE BROKEN BRIDGE approach the bridge near the lift in Steelberg
Reward – experience
The bridge near the Steelberg is broken, collect the rope from the blacksmith in Amaz and repair it. As soon as the
bridge is repaired an ogre and a pack animals attacks you:
Ogre-1
Bears-3
Big wolf-9
Big wolf-9
Wolf-5
Fix the bridge and become food for wild animals. What a reward?
THE PORTAL from Eneya
Reward – get transported to Windrose
Escort Eneya safely to the portal to complete the quest.
THE CAPTAIN from the barracks leader in Windrose
Reward – experience, Fredrick joins your army, the ship mission and navigation map mission
Fredrick, who used to sail to Airath has been prisoned in Tokugawa's castle. Speak with Tokugawa twice and he’ll refuse
to release him, get out of castle and talk to Eneya. Wait for the nightfall and sneak into the castle, free Fredrick and
exit the castle. OH NO! AN AMBUSH:
21
ASCENSION TO THE THRONE
Tokugawa-1
Amazon-5
Yeomen-5
Sohei-3
Pilgrim-3
Grizzly-3
TOKUGAWA
Reward – experience
Even though Tokugawa is dead his people is not willing to surrender. Your task is simple, you need to defeat each and
every man outside the castle to capture it:
A. Paladin-1
Grizzly-5
Palmer-4
Veteran-5
Grizzly-5
Veteran-5
B. Malefic-1
Sohei-4
Palmer-2
Palmer-4
Sohei-2
C. Sohei-1
Amazon-3
Virago-5
Virago-5
D. Sohei-1
Amazon-3
Pilgrim-3
Sohei-4
Grizzly-3
E. Sohei-1
Sorceress-2
Yeomen-5
Grizzly-5
Yeomen-5
See told you its east anyway the castle belongs to you now. Enjoy!
HEAD-HUNTER south of Tokugawa’s castle
Reward – experience, gold, magic resistance and the stolen scrolls mission
Head south from Tokugawa’s castle and you’ll see a mage being attacked by couple of head-hunters, save him:
A. Mermilon-1
Yeomen-5
Mermilon-3
Shooters-8
Sorceress-2
Sorceress-2
22
ASCENSION TO THE THRONE
Then talk to the mage and he’ll ask you to escort him to the magic tower on the cliff, the road is completely blocked
with head-hunters. lots of them so be careful:
B. Mermilon-1
Pilgrim-3
Gladiator-7
Gladiator-7
C. Fury-1
Amazon-4
Virago-4
Amazon-4
Sorceress-2
D. Malefic-3
Mermilon-1
Malefic-3
Heretic-7
Talk to the mage in the tower to receive your next quest.
THE STOLEN SCROLLS from the mage in magic tower
Reward – experience and gold
The mage hid a magic scroll in a barrel in Tokugawa's castle and wants you to get it. Go to the jail in Tokugawa's castle
and break the small barrel. pick up the scroll and give it to the mage. Remember to learn the portal spell, it is the most
useful spell in the game.
THE SHIP from Frederick
Reward – experience and two ships
Talk to the shipwright in Suntown and head to the woodcutter’s house behind Gilbert's castle, talk to the wooden cutter
about the wood shortage and he’ll inform about the wild creatures attacking the wood cutters in the forest. Go to the
tall pine tree in the forest and you’ll get ambushed by a group of vampires:
A. Inquisitor-6
Dark knights-1
Sorceress-5
Inquisitor-6
B. Vampire-5
Pilgrim-2
Vampire-5
Revenant-8
Dark knight-1
C. Heretic-4
Heretic-4
Mermilon-4
Heretic-4
Conquerer-1
Return to the woodcutter and talk to him. OH NOOO! He’s a malefic sent by Wolf guard to kill you:
D. Crusader-5
Revenant-6
Crusader-5
Dark knight-1
Malefic-1
23
ASCENSION TO THE THRONE
Go back to the shipwright and tell him to re-start his work.
THE PRISONERS from the village elder in Geltown
Reward – experience, gold and authority
The villagers are taken prisoners by the barbarians, the villager elder, who has managed to escape from them ask you to
save the villagers. Go the large tree in the forest and you’ll see an old abandoned camp, kill the kidnappers and free the
villagers:
Ogtur-1
Ghnoll-6
Zaghadar-6
Zaghadar-6
Ghnoll-6
After the fighting, free the villagers from the cages and return to the elder for your reward.
THE APHORISM OF GIDEON from the mage in Conrad’s castle
Reward – experience and authority, health and damage or intelligence or magic power and magic resistance or authority,
intelligence and armor
Legend says that if you approach the steps of the pyramid at midnight and speak the magic words, you will be blessed
with power unknown to mortal man. Mage in Conrad will sell his word for 5000 gold, mage in Steelberg will exchange her
word for a werewolf, mage in the magic tower tells you the order of the word shortest first and longest last and finally
the mage in Geltown will give his word free for saving the villagers from the barbarians. Go to the steps of the pyramids
at midnight and speak the magic word “IN BONUM VERTIS” to free the trapped soul.
THE NAVIGATION MAP from Frederick
Reward – experience and navigation map
You need a navigation map to travel to Airath and Edward has one, travel to his castle and speak with him. DAMN! He
sold it to the salesman in Geltown, go to the salesman and collect the map. Remember you need to complete “The
Prisoners” in order to take the map from the salesman or else he won’t give it to you.
EDWARD
Reward – experience
Talk to Edward in his caslte and he’ll challenge you to an group fight, he with his army against you and your men:
A. Giants-1
Grizzly-3
Werewolf-5
Cave bears-5
Virago-3
Archer-7
B. Amazon-7
Veteran-7
Sohei-3
Giant-1
Amazon-8
C. Giants-1
Knights of the sun-7
Yeomen-9
Giants-1
24
ASCENSION TO THE THRONE
Edward-1
ARTHUR upon approaching his castle
Reward – experience and gold or authority or damage or magic resistance or armor
The gates of Arthur's castle are closed and the villagers say it has attacked by the dark army. Talk to the mage in
Suntown and he will help get inside the castle. Once inside save Arthur from Samael’s troops:
Dark knight-4
Dark knight-4
Revenant-9
Dark priest-1
Bannereth-1
Speak with Arthur after the fight and again in the dungeon to gain his alliance.
UNITING OGANTHOR from the villager elder in Fishmer
Reward – experience, health, authority, intelligence, damage, magic power, magic resistance and Oganthor
Automatically completes after gaining all seven landlords’ alliance.
ANNORATH
MEETING ENEYA PART 1 from Frederick
When you arrived in the shores you'll see a mage being attacked by infected wild creatures, save the apostate and talk
to him:
A. Lazarian-1
Rate-6
Vampire-5
Rate-6
Rate-6
The guy you saved knows where Eneya is and offers to lead the way, follow the apostate and kill everyone in your way:
B. Dark preist-1
Dark knight-5
Crusader-6
Dark knight-3
C. Olog-shah-1
Gangrull-4
Vampire-5
Vampire-5
D. Bennereth-1
Zaghadar-9
Ogtur-5
Zaghon-5
In the end, the guide changes into a Malefic and summons an assassin to kill you:
E. Assassin-6
Assassin-4
Apostate-1
Sorceress-4
Jotun-2
Nizarith-1
25
ASCENSION TO THE THRONE
Go to Giantville and complete the “Troll Commander” before continuing this mission.
TROLL COMMANDER from the trolls at Giantville’s gates
Reward – experience and marshal’s uniform, collect it from the blacksmith in Hertwig’s castle.
The gates of Giantville are closed and the guards are not going to open it until their commander returns. Go to Hertwig’s
castle and you’ll see the commander imprisoned with Hertwig, kill the dark mage and his retinue and free them:
Dark priest-1
Dark knight-5
Inquisitioner-8
Malefic-5
Speak with Hertwig and he'll give you a brand new suit of amour as gift, then speak with the commander and go back to
the Giantville’s gates.
MEETING ENEYA PART 2 from Frederick
Reward – Eneya joins your army and Samael mission
Talk to the commander and he'll open the gates to giantsville, which is fully filled with Samael’s army:
A. Dark knight-1
Cave bear-5
Ogtur-3
Lazarian-4
B. Dark priest-1
Heretic-5
Malefic-5
Olog-shah-4
C. Elemental-1
Warclap-4
Warclap-4
Zahgon-3
Eneya joins your army with reinforcement and you fight again:
D. Elemental-1
Warclap-4
Warclap-4
Zahgon-3
You’ll finally arrive in Giantville. OOUF THANK GOD.
KID DRAGON from the Dragon in Gaintville
Reward – gold or magic resistance, experience and you can travel to Warlord using caves. Remember to speak with
Rejgnar in Giantville first.
Dragon slayers attacked the cave and took his 300 years old son, now he wants you to make sure no harm falls upon his
son. Go to north side of Ulrich’s castle and you’ll see the slayers torturing the dragon, kill them:
A. Dragonslayers-1
Golem-4
Troll-7
Ogtur-3
Ogre-4
26
ASCENSION TO THE THRONE
Tangar-6
B. Dragonslayers-4
Troll-4
Mermilon-5
Dragonslayers-1
Return to the cave and talk to the dragons, it'll tell you to talk to Rejgnar in the village's inn. Go to the village and talk
to him, now you can travel to Warlords using the caves.
THE CURSED GIANTS from the mage in Ulrich’s castle
Reward – experience and the giants clear your path to Warlord
Someone has casted a curse on the giants and turned them into stone, you need to find and destroy five obelisks to life
the spell. There are 5 obelisk: one is beyond the kid dragon and Dragon slayers, one in southeast of Ulrich’s castle or
west of the abandoned camp, one in Western side of the portal near Hertwig’s castle, one in west of Leprose and the
last one in far East of Leprose. Once done, return to Ulrich's castle and speak mage and the elder. Don't forget to ask
the elder to clear the path to Warlords.
RAFAEL from the village elder in Amaz
Reward – experience, Rafael joins your army and Defense of Warlord mission
Rafael is the mage who set the barrier around Amaz. According to Eneya he can out match both of you in power. He is
currently in Warlords, searching for a way to defeat Samael. Travel to Warlords and you’ll see it has been surrounded
by Sameal’s army, kill them and make your way to the main gates.
A. Warlord-1
Nizarith-5
Inquisitioner-7
Sorceress-3
Bannerath-2
B. Archont-1
Malefic-6
Olog-shah-5
Dark priest-3
At last, Rafael joins you army.
DEFENSE OF WARLORD from Rafael
Reward – experience and heart of Samael mission
Wolf guard was careless when he was playing around with dark magic. Samael, a demon entered his body and took control
over him. In order to defeat Samael you need to destroy his three hearts. One has been already destroyed by Rafael,
second one is inside a demon called, Veliar in Anshan and the last one is in Wolf guard. But before you defeat Samael you
need to find the amulet of Illiar. But Warlords is completely surrounded and you need to break the siege before you
travel to Airath:
A. Warlord-1
Lazarian-4
Gangrull-4
Vampire-7
B. Archont-1
Nizarith-4
Zaghon-6
Vampire-7
27
ASCENSION TO THE THRONE
C. Warlord-1
Dark priest-3
Malefic-6
Olog-shah-5
D. Archont-1
Warclap-5
Inquisitioner-6
Sorceress-5
Bannerath-3
E. Warlord-1
Golem-6
Assassin-6
Sorceress-3
Bannerath-3
Sorceress-2
F. Archont-1
Dark priest-3
Malefic-6
Olog-shah-5
G. Archont-1
Orog-6
Zaghon-6
Gangrull-5
H. Archont-1
Nizarith-5
Assassin-6
Sorceress-5
Bannerath-3
Return to the castle and get ready to sail to Airath.
AIRATH
PILGRIMS from the pilgrims outside the castle of Anshan
Reward – experience, you get inside the castle, sohei uniform and pilgrim cloth
Go to the left side of Anshan and you’ll see a group of pilgrims camping outside the castle, talk to them. The leader asks
you to save his brother, who has been surrounded by Anshan’s army in the peninsula. Go to the peninsula and defeat
Veliar's army:
A. Archont-1
Demonologist-5
Olog-shah-3
Dark priest-5
B. Archont-1
Inquisitioner-8
Assassin-8
Gangrull-3
Talk to the Pilgrim and return to the camp.
THE GATES OF ANSHAN from the guard at the main gates
Reward – experience and a blade master joins your army
28
ASCENSION TO THE THRONE
The guard will open the gates of the castle and let the gladiators in, if you give his wife 3600 gold. Go to the market and
give the money to his wife, then return to him to open the gates.
SLAVES by approaching the slave dealer Anshan
Reward – experience and Amazon, Fury and Virgo joins your army
Some of the Amazons are captured as slaves by Veliar’s army, free the Amazons and buy them some weapons from the
market.
THE HEART OF SAMAEL from Rafael in Warlords
Reward – experience and reunion mission
Kill Veliar and destroy the second heart:
Veliar-1
Elemental-4
Demonologist-4
Nosferatu-5
Nizarath-5
EMPEROR’S COMBAT ARMOR from the blacksmith in Anshan castle
Reward – experience and emperor’s combat armor
The blacksmith who used to work in your castle picked up your broken armor and made a new one with it. He hid it under
the rocks near the shores, take the key and find the chest to get the new armor.
THE LIFTS approach the lift near the guild
Reward – experience and you can use the lift to Morrion
The Guild leader agrees to lower the lift if you kill the traitor, go to northwest of Hassadan and kill the demonologist:
Demonologist-1
Nosferatu-4
Gangrull-5
Nizarith-3
Orog-3
Return to the guild and inform the leader, then take the lift and go to Morrion to complete the mission.
REUNION after completing “The Heart of Samael”
Reward – experience, Eneya and Rafael joins your army
Travel to your castle and meet up with Eneya and Rafeal.
SAMAEL from Rafeal
Reward – Game completed journal closed
You destroyed the second heart, Eneya clear the path to Morrion and Rafael found the amulet. Now it’s time kill wolf
guard and send Sameal back to hell:
A. Morana-1
Nosferatu-6
Archont-3
Gangrull-3
29
ASCENSION TO THE THRONE
Gangrull-3
B. Mortiiss-1
Vampire-2
Dark priest-5
Archont-4
Gangrull-1
Demonologist-5
C. Morarn-1
Plague-3
Warclap-7
Elemental-5
Sorceress-5
Go to the upper level of the fortress and face Sameal:
D. Mortiiss-1
Nosferatu-4
Morana-2
Vampire-6
Gangrull-3
Elemental-3
E.Vampire-7
Fidajin-3
Mortiiss-1
Nosferatu-4
Morana-3
Gangrull-5
F. Dark priest-5
Mortiiss-4
Demonologist-4
Archont-6
Wolfgruad-1
G. Nosferatu-5
Archont-5
Mortiiss-1
Elemental-4
Nosferatu-5
Mortiiss-4
Samael-1
Strategy for the final battle:
Before attacking Samael makes sure you have the following things:
Stats:
Health-4000
Damage-750
Magic power-5000
Magic resistance-1000
Army and arrangement:
Fury-10
Fury-10
Fury-5
Dragonslayer-10
Knight of the sun-10
30
ASCENSION TO THE THRONE
Rafael
Eneya
Alexander
At the final battle:
10 fury x samael
Nosferatu5 x 10 fury [1 out of 10 will get killed]
10 fury x samael
5 fury x samael
5 nosferatu x 10 knight of the sun [1 out of 10]
Rafael [resurrect 1 knight of the sun]
Eneya x sameal [clear]
10 knight of the sun x 5 nosferatu [clear]
10 dragon slayer x 5 archont [3 out of 5]
4 elemental comes forward
4 mortiiss x 10 fury [clear]
1 mortiiss x 10 fury [clear]
2 archont x 5 fury [clear]
Alexander [resurrect 10 fury]
10 fury x 5 nosferatu [clear]
Rafael [resurrect 2 fury out of 5]
2 fury x 2 archont [1 out of 2]
Eneya x 1 archont [clear]
10 knight of the sun x 4 mortiiss [clear]
10 dragon slayer x 4 elemental [3 out of 4]
1 elemental x Rafael
1 mortiiss x 10 fury [clear]
Alexander [resurrect 3 fury]
5 fury x 1 mortiiss [clear]
Rafael [triple fireball] x 1 elemental [clear]
COPYRIGHTS
This document is copyrighted to me and it is only intended to help a lazy gamer beat his/her game. In other words, it
cannot be copied and used in any commercial business. Any illegal distribution of this document without my permission
will be direct violation of copyrights law, so if you want to use any of the content found in this document then please
contact me before doing so or else you will be screwed.
WEBSITES WITH PERMISSION: Game Spot – anju91, Super Cheats – anju91, Chapter Cheats – Gaming Dragon and
IGN – GamingDragon91
CONTACT: gamingdragon@gmail.com
http://gamingdragons.blospot.com/
THE END
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