UNCLASSIFIED What can Virtual Battle Space 2 (VBS2) do for my unit? STRONG SOLDIERS, STRONG TEAMS! UNCLASSIFIED 1 UNCLASSIFIED What is Virtual Battle Space 2 (VBS2)? • VBS2 – is a commercial-off-the-shelf game-based training platform, incorporating a very high-fidelity semi-immersive environment, scenario editors, after-action review, HLA/DIS compliance and a powerful development suite. The unique VBS2 simulation engine provides extremely realistic semi-immersive environments, with large, dynamic terrain areas, hundreds of simulated military and civilian entities and a range of generic, geo-typical terrain areas. • Trainees move about in a shared, immersive, first-person environment that supports mounted and dismounted operations, combat platforms, small arms and vehicle-mounted weapons. • VBS2 is tailored for tactical and combined arms training and mission rehearsal, and can be used for a wide range of semi-immersive simulation purposes, including visualization, development of training packages, UAV training and IED defeat. • Everything that happens in a VBS2 mission is recorded and can be played back for all others to view using the built in AAR process. VBS2 allows for Soldiers to see what other Soldiers saw, to see what missiles and bullets and other fired ordnance saw just prior to impact on target, and to hear exact radio chatter at any given time point in the mission. • VBS2 is used in daily training by the US Army, USMC, NATO, UK MOD, and the Australian Army. STRONG SOLDIERS, STRONG TEAMS! UNCLASSIFIED 2 UNCLASSIFIED How Can I Best Use VBS2? • The following three slides give a crosswalk of what individual and collective training tasks VBS2 can address and how well it can do it based on Fort Hood, Texas unit experiences. • What the color codes mean: − = Can train the task using VBS2 w/o limitations - able to fully meet training objectives − = Can train the task using VBS2 but with limitations - able to partially meet training objectives − = Cannot train the task using VBS2 unable to meet training objectives STRONG SOLDIERS, STRONG TEAMS! UNCLASSIFIED 3 UNCLASSIFIED Warrior Tasks-VBS2 Crosswalk Individual Tasks • Identify Visual IED Indicators • React to Suspected IED • React to Suspected VBIED • React to an IED or VBIED Attack • Apply Escalation of Force • Apply Rules of Engagement • Move under Direct Fire • Move under Indirect Fire • React to Direct Fire • React to Indirect Fire • React to Unexploded Ordnance • Evaluate a Casualty • Perform First Aid (Open Wound) • Perform First Aid (Bleeding Extremity) • Perform Voice Communications (SITREP, SPOTREP, CFF, MEDEVAC) • Use Visual Signaling Techniques • Engage Targets w/Assigned WPN • React to IED (CM Attack) • 9 Line Explosive Hazard SPOTREP • Prepare for IED Threat prior to Movement • Operate a Vehicle in a Convoy • Engage Targets w/ a M240B • Engage Targets w/ a M2 • Engage Targets w/ an AT4 • Engage Targets w/ a MK19 • Employ Crows Reference: FORSCOM TRAINING GUIDANCE FOR FOLLOW-ON FORCES DEPLOYING ISO SOUTHWEST ASIA (SWA)// ; Dated: 172053Z Nov 08 STRONG SOLDIERS, STRONG TEAMS! UNCLASSIFIED UNCLASSIFIED Warrior Tasks-VBS2 Crosswalk Collective Tasks • Conduct a Debrief • Conduct a Counter IED Recon • React to Possible GRD Emplaced IED • React to IED • React to Suspected VBIED/PBIED • Conduct Route Clearance • Conduct Route Reconnaissance • Employ Buffalo and Cougar • Conduct Air/GRD Integration • MEDEVAC Procedures (GRD/AIR) • Plan for IED Threats • Prepare for GRD Emplaced IED • IED Defeat Operations • Perform Planning for IED Defeat Operations • Conduct OPS to Defeat the IED System and IED Device • Harvest IED Intelligence • Integrate IED Enablers into all OPS • Conduct C2 Operations • Employ Supporting Forces (Reserve / QRF) • Plan OPS using MDMP • Battle Tracking • Integrate EOD Team • Plan Electronic Warfare in Support of C-IED • Conduct Targeting in Support of C-IED Operations • Navigate in Urban Environment Reference: FORSCOM TRAINING GUIDANCE FOR FOLLOW-ON FORCES DEPLOYING ISO SOUTHWEST ASIA (SWA)// ; Dated: 172053Z Nov 08 STRONG SOLDIERS, STRONG TEAMS! UNCLASSIFIED UNCLASSIFIED Warrior Tasks-VBS2 Crosswalk Collective Tasks • Provide Common SA • Employ Fire Support • Engage Targets in an Urban Area • Orchestrate Resources (Urban OPS) • Avoid Fratricide • Conduct Airspace Coordination • Communicate in Urban Environment • Synchronize Joint RoE • Conduct Stability Operations (Urban) • Conduct Support Operations (Urban) • Coordinate Maneuver (Urban) • Coordinate Multi-National/Interagency Resources • Evacuate a Casualty Under Direct Fire • Evacuate a Casualty under IDF • Conduct 5 Cs / IED Reaction Drills • Apply 9 Principles of IED Combat • Intel Reporting Procedures • CASEVAC Procedures • Leave a Control Point • Enter a Control Point • React to a Sniper • React to an Ambush • React to a Civil Disturbance (Route Blocked) • React to a Vehicle Breakdown • Conduct Urban Combat Search and Rescue Reference: FORSCOM TRAINING GUIDANCE FOR FOLLOW-ON FORCES DEPLOYING ISO SOUTHWEST ASIA (SWA)// ; Dated: 172053Z Nov 08 STRONG SOLDIERS, STRONG TEAMS! UNCLASSIFIED UNCLASSIFIED Why should I use VBS2? • To help you plan missions and better visualize them. • Allows you to train on tasks or missions that you might not be able to do normally in your local training area. • To reduce risk by trying mission variations that might be to dangerous to do in real world training. • To drastically reduce training costs by training virtually rather then “on the ground” when resources such a money, fuel, ammo and parts are in limited supply • To reduce wear and tear on your vehicles and equipment. • To maximize your available collective training time. Virtual equipment requires no time consuming preparation, maintenance or logistics before or after a mission as it does in the real world which allows you more time to actually train on the task . STRONG SOLDIERS, STRONG TEAMS! UNCLASSIFIED 7 UNCLASSIFIED How can VBS2 accommodate my units specific needs? • By allowing your own unit personnel to develop their own scenarios and missions using development tools provided in VBS2. With training medium complexity scenarios and missions can be created by computer savvy unit personnel within 1-2 working days. STRONG SOLDIERS, STRONG TEAMS! UNCLASSIFIED 8 UNCLASSIFIED What are the limitations of VBS2 I need to be aware of? • VBS2 is not a high fidelity weapon procedural trainer. • It is primarily designed for collective training so it is not suited to most individual soldier training tasks. • Not everything is or can be simulated in the VBS2 virtual world. • To meet unit training goals unit training instructors must facilitate the training as in the real world. • There is a learning curve that you must accommodate and plan for. • While it augments real world training it can never totally replace it. • Does not duplicate all the frictions or conditions of war. STRONG SOLDIERS, STRONG TEAMS! UNCLASSIFIED 9 UNCLASSIFIED What a VBS2 workstation looks like STRONG SOLDIERS, STRONG TEAMS! UNCLASSIFIED UNCLASSIFIED VBS2 Site in USAREUR STRONG SOLDIERS, STRONG TEAMS! UNCLASSIFIED UNCLASSIFIED Example Tactical Map in VBS2 taken from a USAREUR created scenario for the 630th MP Co STRONG SOLDIERS, STRONG TEAMS! UNCLASSIFIED UNCLASSIFIED Example of How USAREUR uses VBS2 Photo of Range 211 (Live Fire) Range 211(Live Fire) in VBS2 TRAINING AND REHEARSALS IN VBS2 STRONG SOLDIERS, STRONG TEAMS! EXECUTION ON LIVE RANGE UNCLASSIFIED