What can Virtual Battle Space 2 (VBS2) do for my unit?

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UNCLASSIFIED
What can Virtual Battle Space 2
(VBS2)
do for my unit?
STRONG SOLDIERS, STRONG TEAMS!
UNCLASSIFIED
1
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What is Virtual Battle Space 2 (VBS2)?
•
VBS2 – is a commercial-off-the-shelf game-based training platform, incorporating a
very high-fidelity semi-immersive environment, scenario editors, after-action
review, HLA/DIS compliance and a powerful development suite. The unique VBS2
simulation engine provides extremely realistic semi-immersive environments, with
large, dynamic terrain areas, hundreds of simulated military and civilian entities
and a range of generic, geo-typical terrain areas.
•
Trainees move about in a shared, immersive, first-person environment that
supports mounted and dismounted operations, combat platforms, small arms and
vehicle-mounted weapons.
•
VBS2 is tailored for tactical and combined arms training and mission rehearsal,
and can be used for a wide range of semi-immersive simulation purposes,
including visualization, development of training packages, UAV training and IED
defeat.
•
Everything that happens in a VBS2 mission is recorded and can be played back for
all others to view using the built in AAR process. VBS2 allows for Soldiers to see
what other Soldiers saw, to see what missiles and bullets and other fired ordnance
saw just prior to impact on target, and to hear exact radio chatter at any given time
point in the mission.
•
VBS2 is used in daily training by the US Army, USMC, NATO, UK MOD, and the
Australian Army.
STRONG SOLDIERS, STRONG TEAMS!
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How Can I Best Use VBS2?
• The following three slides give a crosswalk
of what individual and collective training
tasks VBS2 can address and how well it can
do it based on Fort Hood, Texas unit
experiences.
• What the color codes mean:
−
= Can train the task using VBS2 w/o
limitations - able to fully meet training
objectives
−
= Can train the task using VBS2 but
with limitations - able to partially meet
training objectives
−
= Cannot train the task using VBS2 unable to meet training objectives
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Warrior Tasks-VBS2 Crosswalk
Individual Tasks
• Identify Visual IED Indicators
• React to Suspected IED
• React to Suspected VBIED
• React to an IED or VBIED Attack
• Apply Escalation of Force
• Apply Rules of Engagement
• Move under Direct Fire
• Move under Indirect Fire
• React to Direct Fire
• React to Indirect Fire
• React to Unexploded Ordnance
• Evaluate a Casualty
• Perform First Aid (Open Wound)
• Perform First Aid (Bleeding Extremity)
• Perform Voice Communications
(SITREP, SPOTREP, CFF, MEDEVAC)
• Use Visual Signaling Techniques
• Engage Targets w/Assigned WPN
• React to IED (CM Attack)
• 9 Line Explosive Hazard SPOTREP
• Prepare for IED Threat prior to
Movement
• Operate a Vehicle in a Convoy
• Engage Targets w/ a M240B
• Engage Targets w/ a M2
• Engage Targets w/ an AT4
• Engage Targets w/ a MK19
• Employ Crows
Reference: FORSCOM TRAINING GUIDANCE FOR FOLLOW-ON FORCES DEPLOYING ISO SOUTHWEST ASIA
(SWA)// ; Dated: 172053Z Nov 08
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Warrior Tasks-VBS2 Crosswalk
Collective Tasks
• Conduct a Debrief
• Conduct a Counter IED Recon
• React to Possible GRD Emplaced IED
• React to IED
• React to Suspected VBIED/PBIED
• Conduct Route Clearance
• Conduct Route Reconnaissance
• Employ Buffalo and Cougar
• Conduct Air/GRD Integration
• MEDEVAC Procedures (GRD/AIR)
• Plan for IED Threats
• Prepare for GRD Emplaced IED
• IED Defeat Operations
• Perform Planning for IED Defeat
Operations
• Conduct OPS to Defeat the IED
System and IED Device
• Harvest IED Intelligence
• Integrate IED Enablers into all OPS
• Conduct C2 Operations
• Employ Supporting Forces (Reserve /
QRF)
• Plan OPS using MDMP
• Battle Tracking
• Integrate EOD Team
• Plan Electronic Warfare in Support of
C-IED
• Conduct Targeting in Support of C-IED
Operations
• Navigate in Urban Environment
Reference: FORSCOM TRAINING GUIDANCE FOR FOLLOW-ON FORCES DEPLOYING ISO SOUTHWEST ASIA
(SWA)// ; Dated: 172053Z Nov 08
STRONG SOLDIERS, STRONG TEAMS!
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Warrior Tasks-VBS2 Crosswalk
Collective Tasks
• Provide Common SA
• Employ Fire Support
• Engage Targets in an Urban Area
• Orchestrate Resources (Urban OPS)
• Avoid Fratricide
• Conduct Airspace Coordination
• Communicate in Urban Environment
• Synchronize Joint RoE
• Conduct Stability Operations (Urban)
• Conduct Support Operations (Urban)
• Coordinate Maneuver (Urban)
• Coordinate Multi-National/Interagency
Resources
• Evacuate a Casualty Under Direct Fire
• Evacuate a Casualty under IDF
• Conduct 5 Cs / IED Reaction Drills
• Apply 9 Principles of IED Combat
• Intel Reporting Procedures
• CASEVAC Procedures
• Leave a Control Point
• Enter a Control Point
• React to a Sniper
• React to an Ambush
• React to a Civil Disturbance (Route
Blocked)
• React to a Vehicle Breakdown
• Conduct Urban Combat Search and
Rescue
Reference: FORSCOM TRAINING GUIDANCE FOR FOLLOW-ON FORCES DEPLOYING ISO SOUTHWEST ASIA
(SWA)// ; Dated: 172053Z Nov 08
STRONG SOLDIERS, STRONG TEAMS!
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Why should I use VBS2?
•
To help you plan missions and better visualize them.
•
Allows you to train on tasks or missions that you might not
be able to do normally in your local training area.
•
To reduce risk by trying mission variations that might be to
dangerous to do in real world training.
•
To drastically reduce training costs by training virtually
rather then “on the ground” when resources such a money,
fuel, ammo and parts are in limited supply
•
To reduce wear and tear on your vehicles and equipment.
•
To maximize your available collective training time. Virtual
equipment requires no time consuming preparation,
maintenance or logistics before or after a mission as it does
in the real world which allows you more time to actually
train on the task .
STRONG SOLDIERS, STRONG TEAMS!
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How can VBS2 accommodate
my units specific needs?
• By allowing your own unit personnel
to develop their own scenarios and
missions using development tools
provided in VBS2. With training
medium complexity scenarios and
missions can be created by computer
savvy unit personnel within 1-2
working days.
STRONG SOLDIERS, STRONG TEAMS!
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What are the limitations of VBS2
I need to be aware of?
• VBS2 is not a high fidelity weapon procedural trainer.
• It is primarily designed for collective training so it is
not suited to most individual soldier training tasks.
• Not everything is or can be simulated in the VBS2
virtual world.
• To meet unit training goals unit training instructors
must facilitate the training as in the real world.
• There is a learning curve that you must accommodate
and plan for.
• While it augments real world training it can never
totally replace it.
• Does not duplicate all the frictions or conditions of
war.
STRONG SOLDIERS, STRONG TEAMS!
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What a VBS2 workstation looks like
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VBS2 Site in USAREUR
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Example Tactical Map in VBS2 taken from a
USAREUR created scenario for the 630th MP Co
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Example of How USAREUR uses VBS2
Photo of Range
211 (Live Fire)
Range 211(Live Fire) in VBS2
TRAINING AND REHEARSALS IN VBS2
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EXECUTION ON LIVE RANGE
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