TAKORADI POLYTECHNIC SCHOOL OF APPLIED ARTS DEPARTMENT OF GRAPHICS DESIGNING A CORPORATE IDENTITY FOR “UNI NUK VENTURES” BY: AHADZI FIDELIS KOFI AKPAH PRINCE YAO MAY 2010 DESIGNING A CORPORATE IDENTITY FOR “UNI NUK VENTURES” By Ahadzi Fidelis Kofi 07070167 Akpah Prince Yao 07070190 A project report submitted to the Department of Graphics of the School of Applied Art Takoradi Polytechnic in partial fulfillment of the requirement for the award of the Higher National Diploma in Commercial Art. May 2010 DECLARATION We hereby declared that this submission is our own work towards the Higher National Diploma in Commercial Art Graphics option and that to the best of our knowledge it contains no material previously published by another person, nor material which has been accepted by other tertiary institution, except where due acknowledge had been made in the text. Candidates Ahadzi Fidelis Kofi …………………………………. ………………………………. Signature Akpah Prince Yao Date …………………………………. ………………………………. Signature Date Certified by Mr. Jake Nyarko (Supervisor) …………………………………. ………………………………. Signature Date Certified by Dr. Samuel Bentum (Head of Department) …………………………………. ………………………………. Signature i Date ACKNOWLEDGEMENT No dream is achieved without the involvement of others. Our sincere gratitude goes to God Almighty for his abundant grace, love and guidance through this project and during our stay in Takoradi Polytechnic. He encourages us through turbulent and tiresome times and showered many blessings upon us. This project would not have been a success if not for the immense contribution of our parents Mr. and Mrs. Ahadzi and Mr. and Mrs. Akpah. They supported us both spiritually and financially. We are very grateful for their ability and availability. To our supervisor Mr. Jake Nyarko of the Department of Graphics, School of Applied Art, Takoradi Polytechnic, we say thank you for your support and useful criticism and may the good Lord replenish your strength in double folds. Our final appreciation goes to all those who help us in diverse ways to successfully complete this project. God richly bless you all. ii TABLE OF CONTENT CONTENT PAGES Title page Declaration i Acknowledgements ii Table of contents iii - vii List of figures vi List of plates vii CHAPTER ONE 1.0 Introduction 1–2 1.1 Problem statement 2-3 1.2 Objectives 3 3–4 1.3 Organization of the study 1.4 Hypothesis 4 1.5 Scope of study 4 iii 1.6 Significance of study 5 1.7 Limitations 5 1.8 Research tools 5 1.9 Sources of information 6 1.10 Facilities available 6 1.11 Definition of terms 6-7 CHAPTER TWO 8 – 10 2.0 Design and Art 2.0.1 Elements of design 10 – 13 2.2 Principles of design 14 – 17 2.3 Methods of designing 17 - 18 2.4 Design process 18 -19 19 – 20 2.5 Steps in design process 21 – 26 2.6 Corporate identity 2.7 The effect of colour on corporate identity 26 27 – 30 2.8 Brand iv 2.9 Logo 30 – 33 2.10 Graphic design 33 – 36 CHAPTER THREE 3.0 Introduction 37 3.1 Research methods 37 - 38 3.2 Collection of data 38 3.3 The production of corporate items 38 39 – 40 3.4 Tools, equipment and materials used 3.5 Limitations 40 CHAPTER FOUR 4.0 Designing process for corporate items 41 4.1 Production of logo 41 – 44 4.2 Production of other corporate items 44 – 51 4.3 Analysis of colours used 52 52 – 53 4.4 Implication of logo v 4.5 Implementation 53 CHAPTER FIVE 5.0 Summary 54 – 55 5.1 Conclusion 55 – 56 5.2 Recommendations 56 57 – 59 Bibliography LIST OF FIGURES Fig .1 41 Fig .2 42 Fig .3 42 Fig .4 43 vi LIST OF PLATES Plate 1 44 Plate 2 44 Plate 3 45 Plate 4 46 Plate 5 48 Plate 6 49 Plate 7 50 Plate 8 51 Plate 9 51 vii CHAPTER ONE 1.0 Introduction Branding is seen as a modern day phenomenon. Certainly, during the late 1990s and the early 2000s, branding emerged as a significant area of emphasis not only for companies and products, also for municipalities, universities, other non-profit organizations and even individuals. Branding becomes ubiquitous. Some companies began branding their products in earnest in the mid- to -late 1800s. For instance, companies that sold patented medicines and tobacco began branding their products as early as the early 1800s. But more interesting is how far back in time branding goes. Branding plays very vital role in the highly competitive world of business today where companies need to create positive image for themselves and attract the world’s share of business, investment, events and technology. It is something that cannot be eliminated from the world of business as far as corporate of business or companies are concerned. As to whether companies like ―Uni Nuk Ventures‖ can meet the standard of international branding is another thing altogether. It is for this that the researchers want to brand ―Uni Nuk Ventures‖ in terms of recognition and competition. In the view of business, logo is a company’s distinct most important advertising device. Each moment it appears, it communicates a bit about the result or service of a company and differentiates it from other competitors. It is also an important element in corporate identity. The invention of logo can be traced back to the Ancient Greece with the use of 1 symbols consisting of one or more letters. These typically represented the initial letters of a person or place for use on stationery and signs. Many early Greek and Roman coins bear the logos of the rulers or towns. During the middle Ages, similar logos were seen in abundance in ecclesiastical and commercial use. By the thirteenth century, these simple letterforms had evolved into trademarks for merchants. These early examples of logo design include marks form masons, goldsmiths, paper makers and nobility. By the 1700s, every trader and dealer had a trademark or stamp. So to have a well known and world wide company from others as the researchers would design for ―Uni Nuk Ventures‖. Corporate identity comes into being when there is a common ownership of an organizational philosophy that is manifest in a distinct corporate culture – the corporate personality. At its most profound, the public feel that they have ownership of philosophy. Corporate identity has become a universal technique for promoting companies and improving corporate culture. Most notable is the COCOMAS committee and company PAOS’ both founded by Motoo Nakanishi in Tokyo, Japan in 1968. Corporate identity exists for the new and small businesses to rise to the top and improve sales. 1.1 Problem Statement The absence of corporate identity creates problem for clients to have full interest and trust is transacting business with other business bodies. They have doubt about the legality and genuineness of the operations of this business bodies and due to these factors such business organizations have very low patronage even though victim of such 2 circumstance is ―Uni Nuk Ventures‖ which serves as the means of advertising the company to the general public and the entire world. 1.2 Objectives The objectives of the project are: 1. To sensitize the management of ―Uni Nuk Ventures‖ of the importance of corporate identity. 2. To create a corporate identity for ―Uni Nuk Ventures‖. 3. To produce an informative and proper identification of the corporate body (e.g corporate colour, logo) 1.3 Organization of the study This project is composed of five chapters. The first chapter looks at the introduction and comprises of the background to the study, organization of the study, scope of study, limitations, problem statement, significance of study and Definition of terms. The second chapter reviews related literature. Where many related issues are discussed and argued out on packing graphics, branding, structured packaging and corporate identity. The third chapter is methodology. Here, the area of study, the procedure for data analysis, the limitation of the study and tools and materials used and are all discussed. 3 Chapter four gives a detailed description and the step by step processes and procedures through which logo is designed. Furthermore, the chapter gives an in depth analysis of colours used and the implications of the logo. In a nutshell, the design, development and implementation of the project are discussed here. The last chapter talks about conclusion, summary and recommendations. 1.4 Hypothesis Corporate identity gives organization recognition and promotes its image. 1.5 Scope of study This project designs and produces a corporate identity for ―Uni Nuk Ventures‖ in the Volta – Region. It also looks at the informative elements that a corporate body possesses and how it influence positively on the legality and genuineness of the corporate body and its operations. These informative elements are logo and corporate colour that helps in easy identification of the company. The logo is the symbol that represents the company and the colour signifies its vision and mission. 1.6 Significance of study a. It serves a resource material for the advertising and designing firms, schools and universities. 4 b. This project outlines the impact of corporate identity on an organization and its publics. c. It will serve as a manual for business analyst to use or research from. d. Help as a reference and a stock in the library. 1.7 Limitations Acquiring information for the project posed a lot of difficulties due to insufficient books on related topic in the library therefore, making the review of literature difficult. Since printing forms an integral part of the finishing process of the project, getting quality print outs of corporate items was a problem due to lack of quality printers in the mini press houses in town. So printing has to been done over and over again before quality print outs are made therefore causing the researchers financially. 1.8 Research Tools a. Computer and computer accessories b. Digital camera c. Printer d. Pen and pencil. 1.9 Sources of information a. Interviews b. The internet 5 c. School Library d. Books from individuals. 1.10 Facilities Available a. The school media centre. 1.11 Definition of Terms. Identity: the collective aspect of the set of characteristics by which a thing is definitively recognizable or known. Corporate identity: corporate identity is the visual means by which organizations, businesses, and manufactures are recognized and distinguished from each other. Brand: A name, sign or symbol used to identify items or services of a seller and to show the difference between the products and those of competitors. Brands can further be defined as collection of experiences and perceptions (both negative and positive) in the mind the consumer. Advertising: it is the structured and composed non-personal communication of information, usually paid for and usually persuasive in nature; about product (goods and services, and ideas) by an identified sponsor using various media. Image: this is a representation of an organization often a mental picture or an intangible expression gain without any direct contact with the organization without any sensory perception. 6 Communication: the exchange of information or the use of common system of symbols, signs, system. It can also be define as the mechanism through which human relations exists and develop all the symbols of the mind, together with the means of conveying them through space preserving them in time. Medium: channels through which communications or messages are conveyed. 7 CHAPTER TWO LITERATURE REVIEW 2.0 Design and Art This chapter gives a thorough review of literature related. The following areas will be considered: design and its principles, production, corporate identity, branding, logo and graphics. Keynes states; "to design" refers to the process of originating and developing a plan for a product, structure, system, or component, the process of relating the elements whether they are similar or contrasting and visually arranging an interesting unity with them using the design principles. He adds that to design is to: 1. Draw a preliminary sketch; an outline or pattern of the main features of something to be executed, as of a picture, a building, or a decoration; delineation; a plan. 2. To mark out and exhibit; to designate; to indicate; to show; to point out; to appoint. 3. To create or produce, as a work of art; to form a plan or scheme of; to form in idea; to invent; to project; to lay out in the mind. To intend or purpose, to plan. 4. A plan or scheme formed in the mind of something to be done; preliminary conception; idea intended to be expressed in a visible form or carried into action; intention; purpose; often used in a bad sense for evil intention or purpose; scheme; plot. 8 5. The realization of an inventive or decorative plan; esp., a work of decorative art considered as a new creation; conception or plan shown in completed work; as, this carved panel is a fine design, or of a fine design. 6. The invention and conduct of the subject; the disposition of every part, and the general order of the whole. According to Ivar (2006) Wikipedia.com, design is often viewed as a more rigorous form of art, or art with a clearly defined purpose. The distinction is usually made when someone other than the artist is defining the purpose. In graphic arts the distinction is often made between fine art and commercial art. In the realm of the arts, design is more relevant to the "applied" arts, such as architecture and industrial design. In fact today the term design is widely associated to modern industrial product design as initiated by Raymond Loewy and teachings at the Bauhaus and Ulm School of Design (HfG Ulm) in Germany during the 20th Century. Design implies a conscious effort to create something that is both functional and aesthetically pleasing. For example, a graphic artist may design an advertisement poster. This person's job is to communicate the advertisement message (functional aspect) and to make it look good (aesthetically pleasing). The distinction between pure and applied arts is not completely clear, but one may consider Jackson Pollock's (often criticized as "splatter") paintings as an example of pure art. One may assume his art does not convey a message based on the obvious differences between an advertisement poster and the mere possibility of an abstract message of a Jackson Pollock painting. One may speculate that 9 Pollock, when painting, worked more intuitively than would a graphic artist, when consciously designing a poster. However, Getlein (2008) suggests the principles of design are "almost instinctive", "built-in", "natural", and part of "our sense of 'rightness'. Pollock, as a trained artist, may have utilized design whether conscious or not. Fetzer (1994:133) defines design as ―The act of arranging materials to produce a certain effect.‖ Moughtin (199:1) also states that design is; ―The systematic procedure by which a complex task is accomplished.‖ From the above assertions, the researchers conclude by that; design is the procedure and method through which a design or work piece undergoes to become a creative piece. Furthermore, design is a planned and critical analysis of a procedure and method through which a work piece or an idea is undergoes to become a creative piece or is executed. 2.0.1 Elements of Design From Wikipedia the free encyclopedia (2008 Ed.), Design elements and principles are the basic visual toolbox of design tactics in every visual design discipline. The elements form the basic vocabulary of visual design, while the principles constitute the broader structural aspects of the composition. Mittler et.al (1989:1) also wrote that elements of design are the building blocks the artist work with to express an idea. Added to the above, Broekhuizen R. J (1995:24) states that 10 elements of design are those things use to make up a design. According to an article by Jirousek in the New Standard Encyclopedia (1995), the elements are components or parts which can be isolated and defined in any visual design or work of art. They are the structure of the work, and can carry a wide variety of messages. jirousek elaborates on the following elements: 2.1 Colour Colour is one of the most powerful elements. It has tremendous expressive qualities. Understanding the uses of colour is crucial to effective composition in design and the fine arts. The word colour is the general term which applies to the whole subject - red, orange, yellow, green, blue, violet, black and white and all possible combinations thereof. Hue is the correct word to use to refer to just the pure spectrum colours. Any given colour can be described in terms of its value and hue. In addition, the various physical phenomena and psychological effects combine to affect our perceptions of a colour. 2.1.0 Hue Hue is the term for the pure spectrum colors commonly referred to by the "color names" red, orange, yellow, blue, green violet - which appear in the hue circle or rainbow. Theoretically all hues can be mixed from three basic hues, known as primaries. When pigment primaries are all mixed together, the theoretical result is black; therefore pigment mixture is sometimes referred to as subtractive mixture. 11 2.1.1 Texture Texture is the feeling and visual feel of fabrics, colors, and room accessories. There are two types of texture; Tactile, or visual texture, and texture which you are your five senses. Texture like grass sheets on a wall gives a three dimensional look to the wall. Texture is the roughness of the surface of a material. Surfaces with same or similar textures like fireplace marble tiles and drywall usually look more visually appealing. 2.1.2 Value Value is defined as the relative lightness or darkness of a color. It is an important tool for the designer/artist, in the way that it defines form and creates spatial illusions. Contrast of value separates objects in space, while gradation of value suggests mass and contour of a contiguous surface. In the drawing, value contrast separates the artichoke from the background, and the separate leaves from one another, while gradation suggests the curves of leave surfaces and of the whole form. 2.1.3 Line: A line is a mark made by a moving point and having psychological impact according to its direction, weight, and the variations in its direction and weight. It is an enormously useful and versatile graphic device that is made to function in both visual and verbal ways. It can act as a symbolic language, or it can communicate emotion through its character and direction. 12 2.1.4 Size Size is the relative proportion of objects to each other or to the canvas. Size is used primarily in relation to Balance, Gradation, and Dominance. Large objects are generally balanced by small objects elsewhere. Large size can be used to make things appear near or of greater importance, and small size to make things appear far away or less important. 2.1.5 Form, Shape and Space Form and shape are areas or masses which define objects in space. Form and shape imply space; indeed they cannot exist without space. Form and shape can be thought of as either two dimensional or three dimensional. Two dimensional forms have width and height. It can also create the illusion of three dimension objects. Three dimensional shapes have depth as well as width and height. Form and shape can also be described as either organic or geometric. Organic forms such as these snow-covered boulders typically are irregular in outline, and often asymmetrical. Organic forms are most often thought of as naturally occurring. Geometric forms are those which correspond to named regular shapes, such as squares, rectangles, circles, cubes, spheres, cones, and other regular forms. These forms are most often thought of as constructed or made. 2.2 Principles of Design Art forms by Duance et al (1994:46) define principles of design as the rules by which elements are arranged in a certain order. Throwing more light on this subject, about .com 13 the Free Desktop Publishing Newsletter states that: The principles of design suggest effective and pleasing ways to arrange text and graphics on the page as well as the arrangement of individual elements within illustration, logos, and the overall graphic design of a document. Generally, all the principles of design apply to any piece you may create. How you apply those principles of design determines how effective your design is in conveying the desired message and how attractive it appears. Getlein also suggests that principles of design are "almost instinctive", "built-in", "natural", and part of "our sense of 'rightness' Furthermore, Wikipedia the Free Encyclopedia (2008 Ed.) highlighted that Design is the organized arrangement of one or more elements and principles (e.g. line color or texture) for a purpose. It states that the principles of design are as various as attitudes regarding modern design. They differ both between the schools of thought that influence design, and between individual practicing designers. In addition, the principles of design govern the relationships of the elements used and organize the composition as a whole. Successful design incorporates the use of the principles and elements to serve the designer's purpose and visual goals. There are no rules for their use. The designer's purpose and intent drives the decisions made to achieve appropriate scale and proportion, as well as the degree of harmony between the elements. Jirousek .C. (1995:23) stated in the New Standard Encyclopedia that; the Principles are concepts used to organize or arrange the structural elements of design. Again, she adds that the way in which these principles are applied affects the expressive content, or the message of the work. 14 To add to the above, Jirousek outlines the principles of design which consist of: Balance Balance is the concept of visual equilibrium, and relates to our physical sense of balance. It is a reconciliation of opposing forces in a composition that results in visual stability. Most successful compositions achieve balance in one of two ways: symmetrically or asymmetrically. Symmetrical balance can be described as having equal "weight" on equal sides of a centrally placed fulcrum. It may also be referred to as formal balance. When the elements are arranged equally on either side of a central axis, the result is Bilateral symmetry. This axis may be horizontal or vertical. It is also possible to build formal balance by arranging elements equally around a central point, resulting in radial symmetry. Asymmetrical balance, also called informal balance, is more complex and difficult to envisage. It involves placement of objects in a way that will allow objects of varying visual weight to balance one another around a fulcrum point. This can be best imagined by envisioning a literal balance scale that can represent the visual "weights" that can be imagined in a two dimensional composition. For example, it is possible to balance a heavy weight with a cluster of lighter weights on equal sides of a fulcrum. 2.2.1 Proportion Proportion refers to the relative size and scale of the various elements in a design. The issue is the relationship between objects, or parts, of a whole. This means that it is 15 necessary to discuss proportion in terms of the context or standard used to determine proportions. However the New Standard Encyclopedia (vol.4:130) also indicates the following: 2.2.2 Unity Unity refers to a sense that everything in the artwork belongs there, and makes a whole piece. It is achieved by the use of balance and repetition. 2.2.3 Contrast Contrast is the occurrence of contrasting elements, such as color, value, size, etc. It creates interest and pulls the attention toward the focal point. 2.2.4 Harmony Harmony is achieved through the sensitive balance of variety and unity. Color harmony may be achieved using complementary or analogous colors. Harmony in design is similarity of components or objects looking like these belong together. 2.2.5 Repetition (Rhythm, Pattern) The recurrence of elements within a piece: colors, lines, shapes, values, etc. Any element that occurs is generally echoed, often with some variation to keep interest. 2.2.6 Variety (Alternation) Variety is the use of dissimilar elements which creates interest. Variety like a painting or some reflective wood panels added on a plain wall may be used to reduce monotony. 16 Helps infuse color to a house decor to attempt to increase design beauty. 2.2.7 Emphasis (Dominance, Focal Point or area in a room's decor) Areas of interest guide the eye into, through and out of the image through the use of sequence of various levels of focal points, primary focal point, secondary, tertiary, etc. Emphasis hierarchy may give direction and organization to a design, and avoid subconscious confusion to sometimes improve the design's (like a house) visual appeal and style. 2.3 Methods of Designing According to Gilbert R. (1992) Exploring possibilities and constraints by focusing critical thinking skills to research and define problem spaces for existing products or services or the creation of new categories. Redefining the specifications of design solutions which can lead to better guidelines for traditional design activities (graphic, industrial, architectural, etc.); Managing the process of exploring, defining, creating artifacts continually over time Prototyping possible scenarios, or solutions that incrementally or significantly improve the inherited situation Trend spotting; understanding the trend process. 17 2.4 Design Process During a talk on video game, Developer Dino Dini at the 2005 Game Design and Technology Workshop held by Liverpool JM University stated that design underpins every form of creation from objects such as chairs to the way we plan and execute our lives. For this reason it is useful to seek out some common structure that can be applied to any kind of design, whether this be for video games, consumer products or one's own personal life. For such an important concept, the question "What is Design?" appears to yield answers with limited usefulness. Dino Dini states again that the design process can be defined as "The management of constraints". He identifies two kinds of constraint, negotiable and non-negotiable. The first step in the design process is the identification, classification and selection of constraints. The process of design then proceeds from here by manipulating design variables so as to satisfy the non-negotiable constraints and optimizing those which are negotiable. It is possible for a set of non-negotiable constraints to be in conflict resulting in a design with no solution; in this case the non-negotiable constraints must be revised. For example, take the design of a chair. A chair must support a certain weight to be useful, and this is a non-negotiable constraint. The cost of producing the chair might be another. The choice of materials and the aesthetic qualities of the chair might be negotiable. Dino Dini again theorizes that poor designs occur as a result of mismanaged constraints, something he claims can be seen in the way the video game industry makes "Must be Fun" a negotiable constraint where he believes it should be non-negotiable. It should be 18 noted that "the management of constraints" may not include the whole of what is involved in "constraint management" as defined in the context of a broader Theory of Constraints, depending on the scope of a design or a designer's position. 2.5 Steps in Design Process According to Keynes M. (2008:99.): A design process may include a series of steps followed by designers. Depending on the product or service, some of these stages may be irrelevant, ignored in real-world situations in order to save time, reduce cost, or because they may be redundant in the situation. Typical stages of the design process include: 2.5.1 Pre-production design Design brief - a statement of design goals Analysis - analysis of current design goals Research - investigating similar design solutions in the field or related topics Specification - specifying requirements of a design solution for a product (product design specification) or service. Problem solving - conceptualizing and documenting design solutions Presentation - presenting design solutions 19 2.5.2 Design during production Development - continuation and improvement of a designed solution Testing - in-situ testing a designed solution 2.5.3 Post-production design feedback for future designs Implementation - introducing the designed solution into the environment Evaluation and conclusion - summary of process and results, including constructive criticism and suggestions for future improvements Redesign - any or all stages in the design process repeated (with corrections made) at any time before, during, or after production. 2.6 Corporate Identity According to answers.com ―Corporate identity is the visual means by which organizations, businesses, and manufacturers are recognized and distinguished from each other. It is also a means of conveying the ways in which they carry out, and values inherent in, their activities.‖ Corporate identity is often viewed as being composed of three parts: * Corporate design (e.g.: logos, uniforms.) * Corporate communication (e.g.: advertising, public relations, information.) 20 * Corporate behavior (e.g.: internal values, norms.) It is further explained in answers.com that although corporate identity is often closely linked to logotypes, at its most effective it also embraces other aspects of corporate expression such as architecture, interiors, furnishings and uniforms, stationery, publicity, even codes of company behavior. Some writers have looked to what they see as early exponents of the idea, such as the army of ancient Rome, the Catholic Church, or the railway companies of the 19th century with their distinctive liveries, mainline stations, carriage interiors, dining services, cutlery, and menu designs. Corporate identity schemes may be used to make large corporations appear less dominant or threatening through the creation of positive individual identities for their subsidiaries, or to give related smaller companies greater global presence through the development of some readily communicable aspects of shared identity. A typical example of a well branded international company is McDonald's which provides food services. Other notable examples of effective corporate identity include office equipment manufacturers Olivetti and IBM, and furniture manufacturers Knoll. Added to the above, explainingcorporateidentity wrote on its website defines: ―Corporate identity just as individual’s personality is the image with which your company can be identified. Corporate identity is how a particular company is perceived by its customers and the rest of the market place‖ The site further explains that, most companies have a lot of influence on the public due to their quality of work and good services to the public but without corporate identity, 21 some of the companies are not recognized. Corporate identity is one of the most essential things that help to advertise a company. A company’s corporate identity is the symbolic values a company possesses: i.e. its ―personality‖, the motives behind its existence. The image reflected by the ―company’s personality‖ will make the company recognizable and different from others and it will also determine its importance in the business world. Corporate identity is the group of pieces, aspects, ideas methods and the techniques that a brand needs, to be identifiable. A company’s corporate identity can be formed by many of the pieces that form a communicable style: logo, letterhead, business cards, folder, inserts, envelope, brochure, flyers, etc. Knapp et al, (2001:65) states that: ―Corporate identity is a system of communication that is incorporated to the company’s global strategy and it is present in all its manifestations, productions, properties and activities.‖ They explain further that a corporate identity is, put simply, a symbol. It can be as simple as a color scheme or a word written a certain way or a picture. These physical images are often associated with the ―image‖ of the company behind them. They are often designed with a certain motive. This is the basic idea of a corporate identity. When you see those images, not much else comes to mind. There are well recognized and those color schemes, images, and words have been effectively used to bring those particular companies to mind. Corporate identity, sometimes seen written as CI, refers to the external ―personality‖ projected by a 22 corporation. The idea of corporate identity integrates the look and feel of designs and communications, along with the corporation's behavior. Companies of all sizes invest a great deal of energy in their corporate identities, since the persona of a corporation influences the way people think about the company. Many firms specialize in corporate identity and public image control. The first aspect of corporate identity has to do with branding. The logo is often the center of company branding, since it is an easily recognizable symbol which sets the corporation aside from other companies. Branding typically also includes a color scheme and a general look and feel across a product family which makes all products recognizable. For example, a drug company will use related designs for all of its packaging, allowing consumers to pick its products out from among the competitors. The branding of some corporations is very familiar to many consumers, demonstrating how powerful the look and feel of company products can be. Most consumers around the world, for example, recognize the classic script font and red and white color scheme of the Coca-Cola label, or the yellow and red color scheme of McDonald's. Consistency of branding is a large issue, as consumers may reject products with entirely different design schemes. They noted that communications is also an important part of corporate identity. Communications include things like advertisements, press releases, news features, and phone service. Usually, a company focuses on providing uniform communications which present the corporation in a positive light. These communications also encourage consumers to think of the company when they need a specific product or service. 23 Finally, corporate behavior and ethics are a crucial component of corporate identity. Since some consumers actually base their buying habits on how companies act, many companies focus on presenting a very specific image. For example, a company may promote its use of green energy, the rejection of sweatshop labor, or products manufactured in a specific country. Publicly scrutinized members of the corporation are also generally expected to behave impeccably, ensuring the consumers think of the company in a good light. Managing corporate identity is serious business, especially in a crowded market. Specialists may work extensively with companies before they launch, and every time they introduce new products or services. These specialists ensure that the company is acting in a way which is consistent with its corporate identity, keeping the company's position in the market strong. In view of the above, the researchers deduced that corporate identity is the image with which an individual or an organization is recognized, be it positive or negative. 2.6.1 Importance of Corporate Identity On the question of whether corporate identity is necessary? Knapp et al (2001:79) states that: Corporate identity comes into being when there is a common ownership of an organizational philosophy that is manifest in a distinct corporate culture — the corporate personality. At its most profound, the public feel that they have ownership of the philosophy environmental complexity and change 24 They added that the overriding reason for the flourishing concern for corporate identity is abundantly apparent. Corporate identity has become a universal technique for promoting companies and improving corporate culture. Corporate identity plays a significant role in the way an organization or a company presents itself to both internal and external stakeholders. In general terms, a corporate visual identity expresses the values and ambitions of a company, its business, and its characteristics. On the whole the researchers will conclude that, corporate identity provides the perfect medium to correctly brand a company or organization. 2.7 The Effect of Colour on Corporate Identity Writing under colour colourcom mentions that Colour has become so integral to marketing that nothing can be left to whimsy. Marketing research indicates that over 80% of visual information is related to color. In other words, color conveys information. It identifies a product or a company, as well as the quality of the merchandise and much more. The right color is indeed worth a thousand words‖. Here are some of the ways that one can develop the best color solutions for a project. Pinpoint the colors that convey the message about a product or service and with demographic in mind (one can use up-to-date information about consumer color preferences from a database to back it up). 25 Be an expert when it comes to creating harmonious and innovative color combinations. Develop colors that works in sync with each color as well as color combinations that are so unusual that they that ―wow‖ factor. The visual effects of colors are also a focus. As a specific component of vision, color immediately affects the mechanisms of the human eye. Some colors advance, others recede. 2.8 Brand The www.wikipedia.com (2008 Ed.) defines brand as a collection of symbols, experiences and associations connected with a product, a service, a person or any other artifact or entity. Brands have become increasingly important components of culture and the economy, now being described as "cultural accessories and personal philosophies". People engaged in branding seek to develop or align the expectations behind the brand experience (see also brand promise), creating the impression that a brand associated with a product or service has certain qualities or characteristics that make it special or unique. A brand is therefore one of the most valuable elements in an advertising theme, as it demonstrates what the brand owner is able to offer in the marketplace. The art of creating and maintaining a brand is called brand management. Careful brand management, supported by a cleverly crafted advertising campaign, can be highly successful in convincing consumers to pay remarkably high prices for products which are inherently extremely cheap to make. 26 2.8.1 Brand Name According to Wikipedia (2008 Ed.), there are a few basic guidelines to follow when thinking of a brand name. First of all, the name itself, is being a name that can be copy written, and trademarked? Is it easy to remember and easy to pronounce? In most markets, if a consumer can’t pronounce the name of a product, he or she won’t purchase it, or at least won’t recommend it to friends. It should stand out somewhat, and project a positive image. It should suggest the products quality, or convenience. It should also be original. 2.8.2 Family Branding According to Wikipedia (2008 Ed.), When Dove released not only soap, but lotion, moisturizers, and shampoo, that is what’s called family branding. Family branding is also a method of working your way into parallel markets. For instance, if Dove were to move into Dental Care products, they could use the name reputation, and image they earned in the bath supply market to move right in. 2.8.3 Brand Image Temporal (2009:11) defines Brand image as, ―The totality of consumer perceptions about the brand, or how they see it, which may not coincide with the brand identity. James (Wikipedia.com. 2008 Ed.) is of the view that, ―Qualities that consumer associates with a specific brand, expressed in terms of human behavior and desires, but also related to price, quality, and situational use of the brand is termed as brand image‖. He adds that 27 Brand Image is the market’s perception of your brand identity, which may or may not coincide with your intended brand identity. Companies must work hard at the daunting task of getting brand identity and image to align…or hire a true branding company. Wells (Wikipedia 2008 Ed.) states that; Brand Image is the mental image that reflects the way a brand is perceived, including all the identification elements, the product personality and the emotions of association that evoked in the mind of the consumer. From the definitions above, the researchers define brand image as the perception the general public have about the individual or a company in terms of values, goals, achievements, etc. Brand image is the impression or perception the public has about a company. This can be achieved through its values goals and achievements. 2.8.4 Brand Identity According to Michael B. (1994:133), This is how the brand owner wants the consumer to perceive the brand - and by extension the branded company, organization, product or service. The brand owner will seek to bridge the gap between the brand image and the brand identity. Michael continues that Brand identity is fundamental to consumer recognition and symbolizes the brand's differentiation from competitors. Kapferer (1992:37) defines Brand identity as, ―A fundamental to consumer recognition and symbolizes the brand's differentiation from competitors‖. Furthermore, Michael (1994:17) says,‖ Brand identity may be defined as simply the outward expression of the brand, such as name and visual appearance‖. 28 From the above definitions and explanations, the researchers deduced that Brand identity is the complete package of a business to its customers. It includes the company’s service reputation, product quality, features, benefits, performance and value. 2.9 Logo A logo, according to wikipedia.com (2008 Ed.) is a graphical element (ideogram, symbol, emblem, icon, sign) that, together with its logotype (a uniquely set and arranged typeface) form a trademark or commercial brand. Typically, a logo's design is for immediate recognition. The logo is one aspect of a company's commercial brand, or economic or academic entity, and its shapes, colors, fonts, and images usually are different from others in a similar market. Logos are also used to identify organizations and other non-commercial entities. Today there are many corporations, products, services, agencies and other entities using an ideogram (sign, icon) or an emblem (symbol) or a combination of sign and emblem as a logo. As a result, only a few of the thousands of ideograms people see are recognized without a name. It is sensible to use an ideogram as a logo, even with the name, if people will not duly identify it. Currently, the usage of both images (ideograms) and the company name (logotype) to emphasize the name instead of the supporting graphic portion, making it unique by its letters, color, and additional graphic elements. Ideograms (icons, signs, and emblems) may be more effective than a written name (logotype), especially for logos being translated into many alphabets. An ideogram would 29 keep the general proprietary nature of the product in both markets. In non-profit areas, the Red Cross (which goes by Red Crescent in Muslim countries) is an example of an extremely well known emblem which does not need an accompanying name. Branding aims to facilitate cross-language marketing. The Coca-cola logo can be identified in any language because of the standards of color and the iconic ribbon wave. Microsoft Encarta 2009 edition defines logo as a design used by an organization on its letterhead, advertising material, and signs as an emblem by which the organization can easily be recognized. Furthermore, Wikipedia 2008 states ―The logo eventually includes the institutional colors of the brand, and the complete corporate design is based on them. The corporate identity is a strategic way to make the image that rest perceives fit in with the image the company wants to convey. In conclusion, it is the visualization of your corporate strategy. Every company continuously conveys messages to its surroundings even if they do not communicate anything at all. The visual image is one of the most important means that businesses constantly use to convey and manifest their identity.‖ 2.9.1 Types of Logo According to Wikipedia, there are three main types of logo. These are: Symbolic Symbols are compelling yet uncomplicated images that are emblematic of a particular company or product. They use imagery that conveys a literal or abstract representation of the organization. Symbols are less direct than straight text, leaving room for boarder interpretation of what the organization represents. In order for a symbol to be truly effective logo, it should conform to these maxims: 30 Instantaneously recognizable Memorable Clarity where produced in small sizes Can be illustrative in nature, either concrete or abstract. Logotype A logotype (shortened logo) can be defined as a graphic representation or symbol of a company name, trademark, abbreviation, etc often uniquely designed for ready recognition. A logotype, commonly referred to the industry as ―a word mark‖, incorporates your company or brand name into a uniquely styled type font treatment. Logotypes can be treated by hand-drawing letters, characters or symbols that have been rendered in such a way as to intrigue the eye and capture interest. Images can also be integrated into logotype, often to great visual effect. Factors of prime consideration when selecting a logotype or word mark is legibility and ease of recognition, even when reduced to the size required for printing business cards. Combination marks Combination marks are graphics with both text and a symbol/icon that signifies the brand image that is being projected for the company. Concise text can complement an icon or symbol, providing supplementary clarity as to what your enterprise is all about. 31 There are integrated and stand alone combination marks. For instance, ―always‖ logo has the text separate from the icon while the logo of ―Ghacem‖ has the text with the graphic integrated. 2.10 Graphic Design According to Kaj et al (2008:3) the term graphic design is define as: A number of artistic and professional disciplines which focus on visual communication and presentation. Various methods are used to create and combine symbols, images and/or words to create a visual representation of ideas and messages. A graphic designer may use typography, visual arts and page layout techniques to produce the final result. Kaj et al added that common uses of graphic design include magazines, advertisements, signage, product packaging and web design. For example, a product package might include a logo or other artwork, organized text and pure design elements such as shapes and color which unify the piece. Composition is one of the most important features of graphic design. Further, they noted that a graphic design project may involve the stylization and presentation of existing text and either pre-existing imagery or images developed by the graphic designer. For example, a newspaper story begins with the journalists and photojournalists and then becomes the graphic designer's job to organize the page into a reasonable layout and determine if any other graphic elements should be required. In a magazine article or advertisement, often the graphic designer or art director will 32 commission photographers or illustrators to create original pieces just to be incorporated into the design layout. Writing under the same subject, the New Standard Encyclopedia (2008) Edition, explains that ―The term graphic design can refer to a number of artistic and professional disciplines which focus on visual communication and presentation. Various methods are used to create and combine symbols, images and/or words to create a visual representation of ideas and messages. A graphic designer may use typography, visual arts and page layout techniques to produce the final result. Graphic design often refers to both the process (designing) by which the communication is created and the products (designs) which are generated. Common uses of graphic design include magazines, advertisements, product packaging and web design. For example, a product package might include a logo or other artwork, organized text and pure design elements such as shapes and color which unify the piece. Composition (visual arts) is one of the most important features of graphic design especially when using pre-existing materials or diverse elements. According to an article by Lewis (2006:7), on Buzzle website, Graphic design is an art and for professional results you should be utilizing the skills of someone that can demonstrate relevant experience in the field of design, advertising, typography, print and the use of colour. 33 2.10.1 Basic Types: According to Pakhare (2008) in a publication at Buzzle website, there are four forms of graphic design used to identify and impose concepts and ideas to the world. They are as follows; 2.10.1.1 Image Based Graphic Design; In this type, images are used to represent the meaning of the information. Images not only convey things but also help to understand the mood of the situation in a better way. They can be paintings, photographs; pictures which are rendered graphically etc but should be relevant to the information. People can understand things and respond immediately if the message is conveyed through images. 2.10.1.2 Type Based Graphic Design: Some graphic designers rely on words rather than images. For image based graphic design, typography and calligraphy is used to attract and arrest the readers to certain posters. A simple page containing some text with no alignment and clarity can be converted into an attractive graphic design by changing type size, font, dividing the page into two columns, increasing space width, using different forms of calligraphy etc. This job is effectively done by the graphic designer. 2.10.1.3 Image and Type Based Design: Designers use another method to communicate with the people. This method contains both images and text which are used to explore the ideas of the service providers. It is the job of the graphic designer to maintain a perfect balance between the text and images. 34 The Graphic designer acts as an interface between the providers and the public. They collect information from the providers, understand their requirements and design the graphics shot at it is easily understood and grasped by the people. 35 CHAPTER THREE METHODOLOGY 3.0 Introduction This chapter is looks at the methodology of the study. It describes the various procedures and techniques the researchers followed to accumulate data for the study and to produce a simple and attractive corporate identities for ―Uni Nuk Ventures‖. It also highlights data sources and the tools. Materials and equipments employed. 3.1 Research Methods Analytical and descriptive research methods were used in this study. The analytical method was used to analyze the effect that corporate identity would have on Uni Nuk Ventures. The absence of corporate identity of Uni Nuk Ventires prevent the company from been recognized. This also causes the low patronage of service and product as well as prevents the company from doing business with other firms that are well recognized. The researchers used descriptive method to describe the tools, equipment and materials used in this project. Furthermore, this method enabled researchers to describe in detail the design processes of the corporate identities of ―Uni Nuk ventures‖. 36 3.2 Collection of Data Data on the institution’s profile, the challenges involved in each unit and the operation systems were gathered from Heads of the various sections. An interview was conducted to know from management the brain behind the establishment of the company and it activities. The libraries that were accessible to the researchers were the Takoradi Polytechnic and Western Regional Libraries, all in the Sekondi Takoradi Metropolis in the Western Region. Also the World Wide Web (internet) was frequently visited for related topics and literature on corporate identity and other topics relevant to the execution of this project. 3.3 The Production of Corporate Items The corporate items that were produced under this project include company’s logo, letterhead, communication card, receipt book, envelop, T shirt and identification card. Different sketches on works to be done or produced started from thumbnail sketches, rough sketches to comprehensive sketch were undertaken before the actual production was done. 3.4 Tools, Equipment and Materials Used 3.4.1 Tools and Equipment Pen and Pencils: These were used in drawing the thumbnail and preliminary sketches. (Examples are HB, 2B and felted pens). 37 Computer: The computer was used in the designing of the corporate items and the typing of the write-up. The computer used was made up of operating system: Microsoft windows XP professional version 2002. Processor: Intel Pentium III. Speed: 866 MHz Memory: 254 MB RAM. VGA: 1152 × 864(24 bit) (60Hz). Printer: It is a machine which is used to print on paper using ink. It is connected to a computer. The printer was used in the printing of the write-up and the corporate items. The specs of printer: HP office jet K1703. Coral draw X3: Is a comprehensive vector – based drawing and graphic design program. All the final works were done by this computer software. 3.4.2 Materials Paper: Papers were used for the drawing of the thumbnail sketches and the printing of the works. Card: It is made of thick stiff paper. Card was used for the printing of the complementary cards. Example: Manila card Ink: All the printing was done by the use of various colors of ink. Ink specs: HP office jet 130 and HP office jet 134. 38 3.5 Limitations Acquiring information for the project posed a lot of difficulties due to insufficient books on related topic in the library therefore, making the review of literature difficult. Since printing forms an integral part of the finishing process of the project getting quality print outs of corporate items was a problem due to lack of quality printers in the mini press houses in town. So printing has to be done over and over again before quality print outs made therefore causing the researchers financial lost. Another constraint faced was the computer used. Along the way, it was corrupted by others due to the gathering of information from internet and other computers with pen drives which are easily attacked therefore delaying the time allocated for finishing. 39 CHAPTER FOUR Design, development and implementation 4.0 Designing Process for Corporate Items This chapter takes a critical look at the design of the corporate items mentioned under the previous chapter. Detailed step –by-step procedure is spelt out here. This is the stage where selective design discovered and approved for a comprehensive work is accomplished. More so, one is assured of good work. 4.1 Production of Logo Final designed logo for ―Uni Nuk Ventures‖ Fig. 1 Procedures for production of logo Lunch CorelDraw software Start→ All programs→ CorelDraw X3 40 Fig .2 CorelDraw Environment and Work Page Select FILE→ new (click on ―file‖ menu and go to New to display a new page) as shown below. Fig .3 Text Insertion Insect Text by clicking on TEXT TOOL and type (UNI NUK) on the working area Click on ARRANGE on the menu bar and move down to select BREAK TEXT APART This helps in seperating the text. 41 Using the SHAPE TOOL Which helps to manipulate and work on the text , click click the edge of the (N) and and drug carefully untill it look like the shape below At this stage the text may look like this Using the above procedure, change the font style of all the broken apart text to look like this Colour Application This stage applies colour by clicking on and then go to UNIFORM FILL to display the dialogue box below Fig.4 From the above, fill and regulate colour to logo specification. its compositions are (Red 231, green 120, blue 23) and (cyan 0, magenta 60, yellow 100, black 0). Plate 1 42 To ensure that the logo is distinctive on a background, an out line is applied. To do this Click on the OUTLINE TOOL to give text a solid out line. With the text selected, set outline to 8 pts. Plate 2 Above is how the final logo looks like after following the procedure. 4.2 Production of other corporate items 4.2.1 Procedure for designing official receipt Receipt is one of corporate identities that give evidence for doing business with ―Uni Nuk Ventures‖ and also communicates company’s logo to the public. Final receipt produced. UNI NUK VENTURES .........................cedis..................... Plate 3 43 Creating the layout Click on the RECTANGLE TOOL to select it. Note that the cursor changes to a cross. Receipt size (Width 15mm, Height 10mm).Create a rectangle by clicking and dragging. Colour Application Click on the rectangle created to select it and go to to display the dialogue box shown in Fig .4 Click on the UNIFORM FILL to select colour and its compositions are (Red 237, Green 179 and Blue 131). Click OK to apply colour to rectangle created. Text Insertion To insert texts on the receipt click on TEXT TOOL , and back to the working space, click and type text ( UNI NUK) Click on the PICK TOOL . To select it this helps to pick texts forms and pictures and move them about easily .this tool also helps in arranging your texts After arranging everything, press Ctrl + G the short cut for group to group. 44 To save final work click on FILE on the MENU bar, move down to SAVE AS and click SAVE. 4.2.2 Final complementary card produced. Plate 4 Creating layout Click on the RECTANGLE TOOL to select it and create rectangle by clicking and dragging Colour Application Click on the rectangle created and then back to the . A dialogue box appears, click on the UNIFORM FILL as shown (fig 3) to select colour and click OK to colour the rectangle created with colour composition been (C:0, M:44, Y:87 K:0) and (R:218, G:149, B:33) 45 Text Insertion To insert text on the call card, click on TEXT TOOL , and back to working space, click and type in your text ( UNI NUK) The PICK TOOL . helps in arranging text as shown below After arranging everything, press Ctrl + G the short cut for group to group. 4.2.3 Final letterhead produced ~valuing your healthy lives~ Date......................... Ref No: .................... Phone : 0243379833 E-mail :uninukventures@yahoo.com Plate 5 46 Creating layout Here tools are shown because it has shown on previous pages. Lunch coral draw x3. Select paper size A4 on property bar and click on portrait icon on property bar. Select BEZIER TOOL, click on work page drag and click again to draw a line. Click on OUTLINE TOOL, select and click outline pen, a dialog box appears pick 4.0pt and click OK to increase outline. Add colour to line by pressing colour orange on the colour palette. Duplicate line by clicking EDIT on menu bar and click duplicate. Minimize line by holding onto middle edge node and drag. Duplicate logo and fade it into background by clicking on INTERACTIVE TRANSPARENCY TOOL and drag over logo. Pick TEXT TOOL and click on work page and type text. 4.2.4 Final envelop produced ~valuing your healthy lives ~ Plate 6 47 Select paper size envelope#9 on property bar and click on landscape icon on property bar. Click on RECTANGLE TOOL drag across work page to draw rectangle. Click on EDIT on menu bar and select convert to curves. Modify shape of rectangle using SHAPE TOOL by manipulating nodes. Duplicate logo and fade it into background by clicking on INTERACTIVE TRANSPARENCY TOOL and drag over logo. Select ELLIPSE TOOL, click on work page, press ctrl and drag to draw a perfect circle. Click on OUTLINE TOOL, select and click outline pen, a dialog box appears pick 4.0pt and click OK to increase outline. Add colour to circle by pressing colour orange on the colour palette and right click on colour white to apply colour to the outline. Click on INTERACTIVE DROP SHADOW TOOL and drag over circle to create shadow. Insect text by clicking on text tool and click back on work page and type. 4.2.5 Final I.D card produced Name: Title : ID No: Valid: Exp : Plate 7 48 Creating layout Click on RECTANGLE TOOL drag across work page to draw rectangle. Click on EDIT on menu bar and select convert to curves. Modify shape of rectangle using SHAPE TOOL and pulling node downwards. Click on OUTLINE TOOL, select and click outline pen, a dialog box appears pick 2.0pt and click OK to increase outline for logo and colour it with white. Fade logo with TRANSPARENCY INTERACTIVE TOOL. Duplicate it and arrange on the background. Click on FILL TOOL and select fountain fill dialog, a dialog box appears, select colours and click OK. Insect text by clicking on TEXT TOOL and click back on work page and type text. 49 4.2.6 Final design for T Shirt. CREST Plate 8 ~valuing your healthy lives ~ BACK Plate 9 4.3 Analysis of colours used The capacity of colour to convey a great variety of feelings and moods is useful in corporate identity and for rapidly communication of basic sales message of products to customers. A colour help to identify a brand, draws attention and also have strong psychological influence on potential customers therefore making it a very vital component in corporate identity. 50 Colour orange is the corporate colour of Uni Nuk Ventures and was chosen by the management of the taken into consideration the vision and mission of the company as well as the products produced. Research has shown that red and yellow are appetite colours therefore the combination of these colours produce orange which suits the agenda of Uni Nuk Ventures since most of their products produced are beverages. The colour orange represents the loyalty and friendliness of Uni Nuk Ventures to its cherishing customers and the black signifies luxury in the view of Uni Nuk which shows how comfortable it is to do business with the company. Below are the Hexadecimal codes of colours used. Orange # FF8000 and Black (safe SVG Hex 3) H000000. 4.4 Implication of logo Logo is a brand identity image, or a tag of a company. It is a tangible concept that provides Uni Nuk with a visual image, which is perceived through its nature. Lucida hand writing font was used based on the concept of Uni Nuk friendliness to customers. The letter N of Uni Nuk has one of its vertical strokes extended horizontally downwards to the beginning and end of logo which it forms part of and signifies how the company cut across from young to old. The vertical extension that goes beyond the horizontal strokes signifies the stability of the company. The black outline shows how safe the products of Uni Nuk are. 51 4.5 Implementation All application programs allow the user to serve a given document in a wide variety of file formats. A file format is simply a way of storing information to suit certain purposes for particular software which cannot be useful to others. For the seek of future manipulation of the corporate identities the designs are saved in CDR – Coral Draw file format. Coral Draw file format is used to store designs that are made in coral draw. The corporate identities created can function in many ways including logo used for website, branding and signage. Letterhead used in the offices and T- shirt used for advertising, I.D card identification of company and receipt for stores and selling of products. 52 CHAPTER FIVE SUMMARY, CONCLUSION AND RECOMMENDATIONS 5.0 Summary This project was embarked upon to design a corporate identity for ―Uni Nuk Ventures‖ to assist in enhancing the search for recognition and advertisement within and outside the country. The first chapter of the project looks at introduction that comprises of background to the study, limitations, problem statement, scope of study, significance of study and definition of terms. This study also gives critical assessments based on the related literature of the project topic and definitions by a number of writers to come out with a good project as far as corporate identity is concerned. Equipments, tools and materials such as ink, pencil, computer, printer, et al., served as factors in the production of the final project. The third chapter deals methodology where the area of study, procedure for data analysis, tools and materials used are discussed. A systematic approach is introduced in the designing and production of items that makeup a corporate image. Aside the use of pencil for the sketching of the logo, the rest of the designs were rendered on the electronic media. The final part talks about the summary, conclusion and recommendations. The execution of this project has really helped the researchers a great deal in their adventure and given them depth knowledge about what research can offer. 53 5.1 Conclusion A company’s identity is not identified alone by their services based on the kind of things produced but through the visual things seen by the public. Physical items such as business cards, letterheads, stickers, etc., apart from the logo which is used to design these items could be used to create much awareness of what exactly goes on in the work place. To advertise more products in this era of development to boost image of a company and promote sales, corporate identity should not be a second issue of discussion but the first priority of every organization for great expectations. Irrespective of an organization’s fame, it cannot reach the height of companies which have come to the realization to make corporate identity their first choice. It ergo serves as ringing storm in organizations and other corporate bodies to keep watering their managerial skills for fresh growth. In conclusion, this project of academic exercise has helped the researchers to know the different ways in which corporate identity can be used in promoting the image of an organization. It has also helped the researchers to know what corporate identity is all about the effect it has on an organization aside other medium. 54 5.2 Recommendations Based on the above stated information, the researchers recommend that, projects on corporate identity should be used as reference materials. This can be stored in the libraries to educate and inform students, on the criteria for keeping a good image of a company. It will also enhance the performance of students who want to be abreast with corporate issues in the tertiary level before entering into the job market. Enough books on corporate identity should be made available in the libraries aside that of the project reports to help researchers come out with good write-ups. In view of this, mini seminars, symposiums and exhibitions could be organized to enlighten students on corporate image as far as graphic design is a matter of concern and to showcase to them some of the standard works done by their predecessors. 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