Components Setup Overview & Objective Basic Game

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Overview & Objective
You are a young tiger with no stripes! You’ve been sent
out into the wide world to prove your worth and become
truly great. You must hunt for food to earn your stripes.
You must also collect jewels to build your fortune. Finally,
you may experience dangerous adventures, adding to
your success. The tiger that scores the most points wins!
by Isabel duBarry
2-4 Players, Ages 5 and up, 10 Minutes
Long ago a great mother tigress had six cubs. After many
days she instructed her growing tigers, “Go out into the
far reaches of the world and seek your fortunes. Hunt for
prey to earn your stripes and become powerful. Have many
wonderful adventures. When one of you returns to me fullgrown, I will summon all the rest. On that day you will
reveal to me your jewels and accomplishments. The greatest
of you will rule over all my domain.”
Components
4 Tiger Boards
40 Stripe Tiles
70 Cards
Setup
Each player takes a Tiger board and places it in front of
them. Shuffle the Hunt for Food cards and Search for
Jewels cards separately, forming two decks. Only if playing
the advanced game, shuffle the Adventure cards, forming
a third deck. Place the two or three decks facedown in the
center of the play area along with the Stripe tiles.
Basic Game
The player who last saw a real tiger (either in person or
not) goes first. If you prefer, you may let the youngest
player go first. Play proceeds to the left. Adventure cards
are not used in the basic game. Place them back in the
box.
On your turn, draw either a Hunt for Food card or a
Search for Jewels card. Reveal this card to all players
then keep the card face-down in your play area. Hunt
for Food cards usually give you a number of stripes to
add to your tiger, covering a “-2” space with each Stripe
tile. Sometimes you will have to give a stripe to another
player. If you do not have any stripes you may ignore this
card. Each “-2” not covered at the end of the game will
subtract two points from your total score.
Search for Jewels cards give you one point for each jewel
pictured. You might draw the card that says, “Choose a
Tiger to give you a Jewel Card.” When this occurs choose
another player who has at least one Search for Jewels card.
You are never entitled to inspect the fronts of opponents’
cards. However, the backs of opponents’ cards should
be visible. That player must give you a card with jewels
pictured on it, if possible.
If no opponents have any Search for Jewels cards, you do
nothing.
Game End
Finally, “Give each Tiger a Card” requires that you give
one of your cards to each other player, starting with the
player on your right. If you run out of cards before all
other players have received a card, they simply do not get
a card from you. If the card you give has any special
instructions, these are carried out by the player who
receives the card. Players who receive a Hunt for Food
card do not acquire extra stripes.
Once the game is over, each player must determine his or
her score. First, each player counts each individual jewel
on all of their Search for Jewels cards. Then, subtract two
points for each uncovered “-2” on your tiger. If playing
the advanced game, add in points from completed
Adventure cards. The player with the highest score is the
winner. If there is a tie, the tiger with the most stripes
wins.
The Advanced Game ends in the same way as the Basic
Game.
The game ends when a player collects ten or more Stripe
tiles and completely fills his or her tiger. If you draw more
Stripe tiles than is necessary to complete a tiger, place the
extra tiles on your tiger as best you can. They do not score
any extra points, but they can be used to break a tie.
The game also ends if any deck of cards is completely
exhausted.
Advanced Game
To play the advanced game, add in the Adventure deck at
the start of the game. On their turn, players may choose a
card from any of the three decks. All the other rules from
the basic game apply.
Most of the Adventure cards give you bonus points for
completing specific adventures (collecting sets of cards).
The number of bonus points is indicated in the upperleft corner of the card.
For example, if you have the card on the left and you
hunted down two Snakes during the game, you would get
an extra ten points. Three special cards are also included
in this deck. “Skip your next Turn” should be kept faceup
until your next turn. You may then turn it face-down to
show that your turn as been skipped. “Give 1 Adventure
to another Tiger” requires you to give any Adventure card
of your choice (if you have any) to any other player. If
this card has special instructions, these are carried out by
the player who receives the card.
Credits
Designer: Isabel duBarry
Illustrator: Felicia Cano
Art Directior: Dann May
Editing and Proofreading: Bryan Johnson
Executive Producer: Dan Yarrington
Publisher: Game Salute
And a special thanks to all of our playtesters!
© Copyright 2014 Isabel duBarry and Game Salute
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