Below you will find the prototype rules for TIGER STRIPES! These

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rules f
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ER STR
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Three special cards are also included in this deck. “Skip your next Turn”
should be kept face up until your next turn. You may then turn it face
down to show that your turn as been skipped.
“Give 1 Adventure to another Tiger” requires you to give any Adventure
card of your choice (if you have any) to any other player. If this card has
special instructions, these are carried out by the player who receives the
card.
Finally, “Give each Tiger a Card” requires that you give one of your
cards to each other player, starting with the player on your right. If you
run out of cards before all other players have received a card, they
simply do not get a card from you. If the card you give has any special
instructions, these are carried out by the player who receives the card.
Players who receive a Hunt of Food card do not acquire extra stripes.
The Advanced Game ends in the same way as the Basic Game.
Long ago a great mother tigress had six cubs. After many days she
instructed her growing tigers, “Go out into the far reaches of the world
and seek your fortunes. Hunt for prey to earn your stripes and become
powerful. Have many wonderful adventures. When one of you returns
to me full-grown, I will summon all the rest. On that day you will reveal
to me your jewels and accomplishments. The greatest of you will rule
over all my domain.”
OBJECT: You are a young tiger with no stripes! You have been sent out
into the wide world to prove your worth and become truly great. You
must hunt for food to earn your stripes. You must also collect jewels to
build your fortune. Finally, you may experience dangerous adventures,
adding to your success. The tiger who scores the most points wins.
© Copyright 2012 Isabel duBarry
SETUP: Give each player a Tiger Board. Shuffle the two (or three if
playing the advanced game) decks separately and place them in the
center of the play area along with the stripe tiles.
BASIC GAME: The player who last saw a real tiger (either in-person or
not) goes first. If you prefer, you may let the youngest player go first.
Play proceeds to the left. Adventure Cards are not used in the Basic
Game. Place them back in the box.
Once the game is over, each player must determine his or her score.
First, count each individual jewel on all Search for Jewels cards. Then,
subtract two points for each uncovered “-2” on your tiger. If playing the
Advanced Game, add in points from completed Adventure cards. The
player with the highest score is the winner. If there is a tie, the tiger
with the most stripes wins.
On your turn choose either a Hunt for Food card or a Search for Jewels
card. Reveal this card to all players then keep the card face down in
your play area.
Hunt for Food cards usually give you a number
of stripes to add to your tiger, covering a “-2”
space with each stripe tile. Sometimes you will
have to give a stripe to another player. If you
do not have any stripes you may ignore this
card. Each “-2” not covered at the end of the
game will subtract two points from your total
score.
Search for Jewel cards give you one point for
each jewel pictured. You might draw the card
that says, “Choose a Tiger to give you a Jewel
Card.” When this occurs choose another player
who has at least one Search for Jewels card.
You are never entitled to inspect the fronts of
opponents’ cards. However, the backs of
opponents’ cards should be visible. That player
must give you a card with jewels pictured on it if possible. If no one has
any Search for Jewel cards, you do nothing.
ENDING THE GAME: The game ends when a player collects ten or more
stripe tiles and completely fills his or her tiger. If you draw more stripe
tiles than is necessary to complete a tiger, place the extra tiles on your
tiger as best you can. They do not score any extra points, but they can
be used to break a tie.
The game also ends if any deck of cards is completely exhausted.
ADVANCED GAME: To play the Advanced Game, add in the Adventure
deck at the start of the game. Players may choose a card from any of
the three decks. All the other rules from the Basic Game apply.
Most of the Adventure cards give you bonus points for completing
specific adventures (collecting sets of cards). The number of bonus
points is indicated in the upper-left corner of the card.
For example, if you have the card on the left and you hunted down two
Snakes during the game, you would get an extra ten points.
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