Below y ou will find th rules f e proto or TIG type ER STR IPES! These are fro m Isab edition. el's firs Graphic t s and L be upda ayout ted bef will ore an finalize ything i d, but s t he mec the ga hanics me rema of in the s ame! :) Three special cards are also included in this deck. “Skip your next Turn” should be kept face up until your next turn. You may then turn it face down to show that your turn as been skipped. “Give 1 Adventure to another Tiger” requires you to give any Adventure card of your choice (if you have any) to any other player. If this card has special instructions, these are carried out by the player who receives the card. Finally, “Give each Tiger a Card” requires that you give one of your cards to each other player, starting with the player on your right. If you run out of cards before all other players have received a card, they simply do not get a card from you. If the card you give has any special instructions, these are carried out by the player who receives the card. Players who receive a Hunt of Food card do not acquire extra stripes. The Advanced Game ends in the same way as the Basic Game. Long ago a great mother tigress had six cubs. After many days she instructed her growing tigers, “Go out into the far reaches of the world and seek your fortunes. Hunt for prey to earn your stripes and become powerful. Have many wonderful adventures. When one of you returns to me full-grown, I will summon all the rest. On that day you will reveal to me your jewels and accomplishments. The greatest of you will rule over all my domain.” OBJECT: You are a young tiger with no stripes! You have been sent out into the wide world to prove your worth and become truly great. You must hunt for food to earn your stripes. You must also collect jewels to build your fortune. Finally, you may experience dangerous adventures, adding to your success. The tiger who scores the most points wins. © Copyright 2012 Isabel duBarry SETUP: Give each player a Tiger Board. Shuffle the two (or three if playing the advanced game) decks separately and place them in the center of the play area along with the stripe tiles. BASIC GAME: The player who last saw a real tiger (either in-person or not) goes first. If you prefer, you may let the youngest player go first. Play proceeds to the left. Adventure Cards are not used in the Basic Game. Place them back in the box. Once the game is over, each player must determine his or her score. First, count each individual jewel on all Search for Jewels cards. Then, subtract two points for each uncovered “-2” on your tiger. If playing the Advanced Game, add in points from completed Adventure cards. The player with the highest score is the winner. If there is a tie, the tiger with the most stripes wins. On your turn choose either a Hunt for Food card or a Search for Jewels card. Reveal this card to all players then keep the card face down in your play area. Hunt for Food cards usually give you a number of stripes to add to your tiger, covering a “-2” space with each stripe tile. Sometimes you will have to give a stripe to another player. If you do not have any stripes you may ignore this card. Each “-2” not covered at the end of the game will subtract two points from your total score. Search for Jewel cards give you one point for each jewel pictured. You might draw the card that says, “Choose a Tiger to give you a Jewel Card.” When this occurs choose another player who has at least one Search for Jewels card. You are never entitled to inspect the fronts of opponents’ cards. However, the backs of opponents’ cards should be visible. That player must give you a card with jewels pictured on it if possible. If no one has any Search for Jewel cards, you do nothing. ENDING THE GAME: The game ends when a player collects ten or more stripe tiles and completely fills his or her tiger. If you draw more stripe tiles than is necessary to complete a tiger, place the extra tiles on your tiger as best you can. They do not score any extra points, but they can be used to break a tie. The game also ends if any deck of cards is completely exhausted. ADVANCED GAME: To play the Advanced Game, add in the Adventure deck at the start of the game. Players may choose a card from any of the three decks. All the other rules from the Basic Game apply. Most of the Adventure cards give you bonus points for completing specific adventures (collecting sets of cards). The number of bonus points is indicated in the upper-left corner of the card. For example, if you have the card on the left and you hunted down two Snakes during the game, you would get an extra ten points.