RESEARCH NOTES & COMMENTS SOCIOLOGY OF SPORT JOURNAL, 1985, 2, 352-356 The Home Advantage in Collegiate Basketball Eldon E. Snyder and Dean A. Purdy Bowling Green State University This study substantiates the notion of a home advantage for the sport of basketball. The findings indicate that home teams win 66% of their games and this advantage is as important for game outcomes as team quality. However, the advantage varies according to the quality of home and visiting teams. The paper provides a review of the Durkheimian perspective, which views the home team as a representative of the home collectivity that draws support from its fans. Additionally, the home advantage may be seen as an expression of Goffman, whereby the players are highly motivated to respond in a manner that will maintain their proper demeanor and self-esteem. Several factors are considered important in successful athletic performances, including the players' abilities, coaching techniques, team cohesion, and morale; these fall under the general category of team quality. Additionally, for spectator sports, performances may be influenced by playing before a home audience. The belief in the home advantage is reflected in the frequent attempts by athletic directors to schedule more home than away games, and the desire of coaches to have the home court in playoff tournaments at the end of regular conference season play. Furthermore, coachhig strategies, especially in basketball, often reflect coaches' belief in the audience effect on their players. For example, when playing away from home, coaches may try to change the game tempo by going into a delay offense or calling a time out to "take the crowd out of the game" or, if at home, they may try to "get the crowd into the game" by baiting the officials or otherwise expressing behavior that might arouse the crowd. Schwartz and Barsky (1977) provided the initial research on the home advantage. They demonstrated that the advantage for the home team is most evident in basketball and ice hockey and least so in baseball and football. Apparently the indoor setting of hockey and basketball provide the immediacy, compactness, and resonance to the supportive effects of the crowd on the players' performances, whereas these collective (fan) tributes are attenuated in the spaciousness of outdoor arenas (1977:652). The advantage of playing at home was also substantiated by the research of Varca (1980), who studied collegiate basketball teams in the Southeastern Conference during the 1977-78 season; he found that the home team had a winning percentage of 70%. A portion of this paper was presented at the NASSS meetings, St. Louis, 1983. We appreciate the assistance provided by the sports information directors of the Mid-American Conference. Direct all correspondence to Eldon E. Snyder, Dept. of Sociology, Bowling Green State University, Bowling Green, OH 43403. COLLEGIATE BASKETBALL 353 The present study focuses on collegiate basketball teams, with data collected on games played within an established league in which each team played every other team on a home and away format. The findings provide additional support for the home advantage phenomenon; also, because data are available on league standings, the findings extend the results of other studies by specifying the effect of the home advantage vis B vis team quality on game outcomes. Finally, the sociological explanations for these findings are discussed and are grounded by Durkheirnian and interactionist perspectives. Data Collection Data were collected on the basketball games played among the 10 universities in the Mid-American Conference during the 1982-83 season. These teams are classified by the National Collegiate Athletic Association as Division I-A and the universities range in size from 15,000to 22,000 students. Archival data were initially collected from newspaper box scores. These findings were verified and additional data were provided by the sports information directors of the respective schools. Results The home advantage effect is evident to the extent that the home team wins more than 50% of alI games played. Table 1 shows the home team won 66% of the games played. During the season all teams in the league played each team twice in a home and away format; thus, the differential qualities of the teams were counterbalanced. This home advantage may vary according to the quality df both the home team and its visiting opponents, however. For example, a superior home team would be expected to win a greater percentage (and win more decisively) of their games against a visiting team of inferior quality than against a team of equal ability. Thus, the variables of the game location and team quality may interact to produce the percentage differentials in game outcome. Table 1 provides data on the first and second division teams based on Table 1 Percentage of Games Won by the Home Team and Mean Final Scores by Division Standing Division of Home team Visitor First First Second Second Total First Second First Second Percentage of games won by home team (N = 20) (N = 25) (N = 25) (N = 20) 65.0 84.0 40.0 75.0 66.0 Mean final score Home team Visitor Mean difference (A) (B) (A) - (B) 68.1 72.5 67.0 69.8 69.4 66.2 60.5 68.8 63.5 64.8 + 1.9 + 12.0 - + + 1.8 6.3 4.6 Snyder and Purdy 354 final league standings; that is, the five teams who won more than 50% of their games were classified as first division and the remaining five teams were second division teams. It is apparent that both the team quality and home location of the game contribute to the winning percentages. Thus, when first division teams played opponents that were of the same quality, the home team won 65 % of the time; consequently, the visiting team won 35% of these games (65-35, a 30% difference). When second division teams played each other, the home advantage had a greater effect; that is, the home team won 75% of these games (a percent difference of 50, e.g., 75-25 = 50). However, when first division home teams played second division visiting teams, the home and team quality effects (i.e., home versus visitor plus first division versus second division) resulted in an 84% winning record and a percentage difference of 68 (84-16). Conversely, when second division home teams played visiting first division teams, the home team won 40% of these games. This is a 20% differential (40% of these games were won by the home team, with the visiting team winning 60%) and the only category of games in which the home team lost more games than they won. In these games the superiority of the visiting (i.e., first division) teams is possibly more important for the outcome than the home advantage for the second division teams. The data presented in Table 1 indicate that the winning percentage of the home team may not reflect the closeness of the games. For example, when first division teams play similar teams the home team wins 65% of the time, yet the mean score difference is only 1.9 points. Likewise, when a home second division team plays a first division visiting team the home team wins only 40% of the time; however, the home location has its effect in the close score, that is, a mean difference of 1.8 points. Thus far, we have noted the interaction effects of team quality and the game location. Following the rationale and computational comparisons provided by Schwartz and Barsky (1977:569-661), we estimated the effect of team quality, with location held constant, as 3.4 points per game. By contrast, the game locale effect controlling for team quality was 4.6 points. This finding should be accepted with caution because team location is a real dichotomy whereas team quality is not. Because we collapsed team quality into first and second divisions, this results in a reduction of some variance in quality that would otherwise be reflected in performance variations. However, these calculations are adequate for establishing the fact that the location of the game was at least as important for the outcome as the team quality. The underlying performance variables that are associated with game outcomes for home and away teams were also analyzed. These data indicate that the home team generally Table 2 Percentage of Games Won by the Home Team by Distance Traveled by Visiting Schools Distance traveled by visiting school 200 miles or less More than 200 miles Percentage of games won by home team COLLEGIATE BASKETBALL 355 has more rebounds, steals, and blocked shots, while the visiting teams usually commit more fouls-including technical fouls. Moreover, the home team is likely to have more assists and the visitors more turnovers. Because there are no neutral playing sites during conference play, one difference between the home and away teams is that one team must travel to the playing site. Table 2 provides data on the game outcomes based on the distance traveled by the visiting team. Further analysis of the data indicates that when the visiting team traveled 175 miles rather than 200 miles the percentage of games won by the home team declined; this advantage declined further when the visiting team traveled 150 miles or less. Discussion and Conclusion This paper presents empirical support for the contention that playing before a home crowd is an advantage. Drawing on the theoretical work of Durkheim, the sociological explanation for these findings emphasizes the social support effect of the home audience on the player's performances at athletic events (Schwartz & Barsky, 1977). For Durkheim, the collective may provide inspiration and confidence to the individual, as the following quotation indicates: There are occasions when this strengtheningand vivifying action of society is especially apparent. In the midst of an assembly animated by a common passion, we become susceptibleof acts and sentiments of which we are incapable when reduced to our own forces; and when the assembly is dissolved and when finding ourselves alone again, we fall back to our ordinary level, we are then able to measure the height to which we have been raised above ourselves. (1965:240) Thus, to paraphrase Schwartz and Barsky, the home advantage is a dual process. Home support is a celebration of the local community in the presence of representatives of the opposing community-the visiting team. The game is an integrative ritual that manifests a sense of social commitment to the community and its representatives. By supporting the team, the audience is part of the game itself. Accordingly, the team draws strength and power from its supporters that finds expression in the activity of the team (1977:658). This Durkheimian perspective that focuses on the social influence of the crowd is also supported by the research of Greer (1983), who compared the scoring, violations, and turnovers of home and visiting basketball teams. He found that crowd booing against the visiting teams was related to a decline in their performance and a corresponding improvement in the performance of home teams. The data presented on the distances traveled by the visiting team and their performance also gives indirect credence to the social support effect. Because visiting teams' chances of losing increase with the distance traveled, the most obvious explanation for this is that the visiting team suffers from fatigue. However, for long trips teams are likely to travel to the playing site the day before the game; thus, the fatigue factor would seem to be attenuated. Perhaps more important is that with the increased distance there is less likelihood of having the support of friendly fans. This Durkheimian perspective may be supplemented by the symbolic interactionist orientation explicated by Goffman (1967). In an excellent essay, Birrell (1981) synthesizes Snyder and Purdy 356 Durkheim and Goffman by pointing out that while sport events provide a ritualistic affirmation of community values, they also, as Goffman noted, focus on the "homage paid to idealized role performances.. .i.e., the way actors perform their roles and react to others in theirs. This process represents a more private act, yet it is still an act of reaffirmation of values of significance to the community" (1981:362). In his essay on deference and demeanor, Goffman (1967) presents the argument that a governing principle in daily interaction is the maintenance of persons as sacred ritual objects-that likewise achieves social order. Athletic contests are fateful and problematic situations where demeanor, poise, and character can be displayed as individuals attempt to respond to risky situations effectively and correctly under conditions of stress (1967:217). As Birrell notes, "In action situations, when the interaction ritual is public, the actor generates character which reflects not only on self but has social significance because it reflects the values of the community. Such a situation exists in sporting contests witnessed by the public" (1981:365). Goffman has described four major attributes that are socially desired in fateful situations-courage, gameness, integrity, and composure. These characteristics are applicable to athletic contexts, and it is evident that players who display such characteristics will be motivated to perform well and enhance their self-esteemparticularly before a home crowd. There are other nuances of the home advantage that the present study does not consider. For example, if players are influenced by the crowd, it is reasonable to assume that officials may likewise, perhaps unconsciously, be intimidated or in some way influenced by the crowd. Additionally, research by Baumeister (1985) of professional baseball and basketball suggests that in the final games of World Series and National Basketball Association playoffs the home crowd may actually have a negative, that is, "choking" effect on the home team. Other factors not considered may include the familiarity with the home playing area, audience size, density, and intimacy. Further research might focus on these dimensions as well as on the subjective meanings players and coaches associate with their performances with different playing conditions and places. References Baumeister, Roy 1985 "The championship choke." Psychology Today, 19:48-52. Birrell, Susan 1981 "Sport as ritual: interpretations from Durkheim to Goffman." Social Forces, 60:354-376. Durkheim, Emile 1965 The Elementary Forms of the Religious Life. New York: Free Press. Goffman, Erving 1967 Interaction Ritual. Garden City, NY: Doubleday. Greer, Donald L. 1983 "Spectator booing and the home advantage: a study of social influence in the basketball arena." Social Psychology Quarterly, 46:252-261. Schwartz, Barry and Stephen F. Barsky 1977 "The home advantage." Social Forces, 55:641-661. Varca, Philip, D. 1980 "An analysis of home and away game performance of male college basketball teams." Journal of Sport Psychology, 2:245-257.