Embedding Enterprise in HE 2009 Conference Using Simulation Games & Role Play as a Practical Way of Embedding Enterprise in the Curriculum Dr Jonathan Moizer University of Plymouth Business School Embedding Enterprise in HE 2009 Conference What are Simulation Games & Role Play (SGRP)? • Simulation – Imitates – Represents/predicts – Experimentation • Games – – – – Specified activities 1+ players Rules based Competitive Embedding Enterprise in HE 2009 Conference • Gaming – Playing the game • Role Play – adopt & act out the role of characters, or parts Embedding Enterprise in HE 2009 Conference Gaming simulations Computer-based Training simulations Modelling simulations Typology of SGRPs Interactive Role play Non-Interactive Non computer- based Field games Paper-based Educational games Card games Board games Adapted from Feinstein et al. 2002; Hsu, 1989; Ellington, 2001; Maier & Gröβler, 2000; Hays & Singer, 1989 Embedding Enterprise in HE 2009 Conference Why Teach with SGRPs? • Experiential learning • Deeper learning – Learning by doing – Learning on reflection • More fun • Ownership of learning • Integrate subject matter Embedding Enterprise in HE 2009 Conference • Microworld / learning lab – – – – – Experimentation Verisimilitude / fidelity Safe environment Ownership of learning Theory into practice See Moizer et al 2004; 2006 for fuller exposition Embedding Enterprise in HE 2009 Conference Barriers to Teaching with SGRPs • Suitability – Achievement of ILOs • Skills • Keeping students busy – Fidelity • Reflection of real world problem • Complexity diluting learning – Student experience See Lean et al (2007) for fuller exposition Embedding Enterprise in HE 2009 Conference • Resource – Capital expenditure – Administrative & technical costs – Time to prepare, deliver & assess SGRP learning – Additional input from support staff Embedding Enterprise in HE 2009 Conference • Risk – Student resistance & negative reactions – Technical problems – Loss of control Embedding Enterprise in HE 2009 Conference Computer Based SGRPs: The Business Strategy Game (BSG) • • • • Web-based strategy game Global business Student teams in competition Macro-environmental conditions set by instructor • League table • Simulated years of decisions Embedding Enterprise in HE 2009 Conference Design & Delivery of BSG Teaching • Lectures & case studies for 1st half of module – Business strategy theory • Gaming for 2nd half of module – – – – Business strategy practice Briefing 6 weeks (simulated years) play Debriefing • Summative assessment • Reflection Embedding Enterprise in HE 2009 Conference BSG Learning Outcomes • Setting strategic objectives • Crafting a strategy • Adapting strategy to changing competitive conditions • Analyse & utilise company & industry information • Capstone experience Embedding Enterprise in HE 2009 Conference Paper Based SGRPs: PaperScape • Lecture on the ‘Resource Based View of the Firm’ • Paper based game – Student teams in competition – Paper, elastic bands, paperclips, sellotape, etc. – 10 minutes planning – Trading – 5 minutes to construct ‘skyscaper’ – Tallest tower ‘wins’ – Plenary discussion Embedding Enterprise in HE 2009 Conference PaperScape Learning Outcomes • Understand role resources and capabilities play in achieving competitive advantage • Discuss elements of good strategy • Develop teambuilding within groups • Build the highest skyscraper with the resources and capabilities their firm has (Adapted from Sheehan: 2006) Embedding Enterprise in HE 2009 Conference Board Game Based SGRPs: Monopoly • Basic accounting lectures • Monopoly game – – – – – 4 players per board 3-4 playing sessions Record financial transactions Play over sustained time period Use Excel to produce • Balance sheet • Profit & loss account – Summative assessment Embedding Enterprise in HE 2009 Conference Monopoly Learning Outcomes • Putting together a P&L & B/S • Creating their own financial transactions • Analysis of performance • Negotiation skills • Excel spreadsheet skills • Team work in developing presentation Embedding Enterprise in HE 2009 Conference References • • • • Ellington, H. (2001) ‘Using Games Simulations and Case Studies to Develop Key Skills’, in M. Boyle and Y. Smith (eds.) Simulation and Gaming Research Yearbook, SAGSET. Hays, R.T. & Singer, M.J. (1989) Simulation Fidelity in Training System Design: Bridging the Gap between Reality and Training, New York: Springer-Verlag. Hsu, E. (1989) ‘Role Event Gaming Simulation in Management Education: a Conceptual Framework and Review’, Simulation and Games 20(4): 409-438. Lean, J., Moizer, J.D., Towler, M. and Abbey, C. (2007) ‘Simulations and Games: Use and Barriers in Higher Education’ Active Learning in Higher Education 8(1): 227242. Embedding Enterprise in HE 2009 Conference • • • • Maier, F.H. & Größler, A. (2000) ‘What are we Talking About? - a Typology of Computer Simulations to Support Learning’, System Dynamics Review 16(2): 135-148. Moizer, J.D., Lean J., Smith, G. and Towler M. (2004) 'Experiences of Using a Business Strategy Simulation: Lessons for Promoting Effective Learning' International Journal of Management Education 4(1) 19-28. Moizer, J.D., Lean, J., Towler, M. and Smith, G. (2006) ‘Modes of Learning in the Use of a Computer-Based Business Simulation Game’ International Journal of Learning Technology 2(1): 49-61. Sheehan N.T. (2006) ‘Understanding How Resources and Capabilities Affect Performance: Actively Applying the Resource-Based View in the Classroom’ Journal of Management Education 30(3): 421-430. Embedding Enterprise in HE 2009 Conference Any Questions?