Servicisation: Extending the product life cycle of high technologically manufactured goods Dieter Mellet Mini-research report presented in partial fulfilment of the requirements for the degree of Master of Business Administration at the University of Stellenbosch Supervisor: Prof. FJ Herbst Degree of confidentiality: Grade A December 2008 ii Declaration Hereby I, Dieter Sydney-Charles Mellet, declare that this research report is my own original work and that all sources have been accurately reported and acknowledged, and that this document has not previously in its entirety or in part been submitted at any university in order to obtain an academic qualification. D.S. Mellet 31 July 2008 iii DEDICATED TO MY WIFE AND DAUGHTER Esté & Annebel iv Acknowledgments The following contributed to the successful completion of my master’s thesis and I would like to thank them: • My Creator for giving me the opportunity and talent to complete my MBA. • Prof Frikkie Herbst, my study leader, for helping me back on track, for his guidance and assistance and his interest in the topic. • My wife Esté for her love and support from the beginning without which this achievement would not have been possible. • My daughter Annebel for her regular entertaining contributions, “C rs zzzzzzzzzzzzzzzzzzzzzzz c \ UI I IUY M,P [F5RFFER5E/”. hhh v Abstract An investigation of the servicisation phenomenon and its influence on the product life cycle of high technologically manufactured goods. Rising demand for services and ongoing commoditisation of goods has forced businesses to purse alternatives to differentiate themselves in the market place. This has renewed interest to reposition the unit of exchange from a goods dominant to a service dominant perspective. Although applicability of the product life cycle as a marketing tool has often been questioned, it continues to form a fundamental building block of marketing theory. The purpose of this research report was to determine whether the servicisation phenomenon can be utilised as part of corporate strategy to extend the product life cycle of high technological goods. The primary objective was to gain new insight into the interesting and profitable combination of goods and services within the goods manufacturing industry. The main focus was to test whether a service dominant business model can extend the product life cycle. A case study of the product life cycle of the Apple iPod versus Creative’s digital media player value offerings was analysed. The main finding was that the iPod as opposed to Creative’s media player, did show signs of a longer product life cycle in the role of a service delivery vehicle. The service dominant business model has created many alternative revenue streams for Apple. vi Opsomming ‘n Ondersoek oor die dienste verskynsel en die invloed daarvan op die produkleefsiklus van hoë tegnologiese goedere. ‘n Toename in die aanvraag na dienste, en voortdurende omskepping van verbruikersartikels in kommoditeite, forseer besighede om na alternatiewe te soek om hulself in die markplek te differensieer. Daar is dus nuwe belang om die eenheid van handel te herdefinieer vanuit ‘n diens perspektief teenoor die tradisionele goedere een. Alhoewel die toepaslikheid van die produkleefsiklus, as ‘n instrument vir bemarkingsbesluitneming, talle keer bevraagteken is, bly dit ‘n hoeksteen van bemarkingsteorie. Die doel van hierdie navorsingsprojek was om te bepaal of die dienste verskynsel gebruik kan word in korporatiewe strategie om die produkleefsiklus te verleng. Die hoof doelwit was om nuwe insig te kry oor hoe ‘n produk en dienste gekombineer kan word om winste van vervaardigers te verbeter. Die hoof fokus was om te toets of ‘n diensgesentreerde besigheidsmodel die produkleefsiklus kan verleng. ‘n Studie van die produkleefsiklus van Apple se iPod is gedoen teenoor dié van Creative se digitale mediaspeler. Daar is bepaal dat die iPod, teenoor Creative se mediaspeler, wel tekens van ‘n langer produkleefsiklus toon, in die rol van ‘n diensleweringsinstrument. Dié diens gesentreerde besigheidsmodel voorsien Apple van vele alternatiewe bronne van inkomste. vii Table of contents Declaration…………………………………………………………………………………….ii Acknowledgements…………………………………………………………………………. iv Abstract……………………………………………………………………………………….. v Opsomming………………………………………………………………………………….. vi List of tables……………………………………………………………………………...... xiii List of figures…...………………………………………………………………………….. xiv List of acronyms….……………………………………………………………………….... xv CHAPTER 1 INTRODUCTION.................................................................................... 1 1.1 Introduction............................................................................................................ 1 1.2 Definition of the research problem ......................................................................... 2 1.2.1 Problem statement ............................................................................................. 2 1.2.2 Subordinate problems ........................................................................................ 3 1.3 Demarcation of the study....................................................................................... 3 1.4 Literature review .................................................................................................... 3 1.5 Clarification of key concepts .................................................................................. 4 1.5.1 Service and services .......................................................................................... 4 1.5.2 Servicisation ....................................................................................................... 4 1.5.3 Product life cycle ................................................................................................ 5 1.6 Research objectives .............................................................................................. 5 1.6.1 Primary objective ................................................................................................ 5 1.6.2 Secondary objectives ......................................................................................... 5 1.7 Research hypothesis ............................................................................................. 6 viii 1.8 Assumptions .......................................................................................................... 6 1.9 Importance and benefits of the study .................................................................... 6 1.10 Research design and methodology ..................................................................... 6 1.10.1 Research approach .......................................................................................... 6 1.10.2 Research purpose ............................................................................................ 7 1.10.3 Research strategy ............................................................................................ 7 1.10.4 Case selection .................................................................................................. 7 1.10.5 Secondary data analysis .................................................................................. 7 1.10.6 Data analysis .................................................................................................... 8 1.11 Chapter outline .................................................................................................... 8 1.12 Conclusion........................................................................................................... 9 CHAPTER 2 LITERATURE REVIEW ....................................................................... 10 2.1 Goods and services in the global economy ......................................................... 10 2.2 Goods versus services ........................................................................................ 10 2.2.1 Intangibility ....................................................................................................... 11 2.2.2 Heterogeneity ................................................................................................... 12 2.2.3 Inseparability .................................................................................................... 12 2.2.4 Perishability ...................................................................................................... 12 2.3 Global trends ....................................................................................................... 13 2.4 The threat of commoditisation ............................................................................. 14 2.5 Evolution of services within the manufacturing environment ............................... 15 2.6 Services or service? ............................................................................................ 17 2.7 The product life cycle .......................................................................................... 20 2.7.1 The phases of the product life cycle ................................................................. 21 ix 2.8 The product life cycle in the technological environment ...................................... 23 2.9 Different product life cycle patterns ..................................................................... 24 2.10 Levels of aggregation of the life cycle model ..................................................... 26 2.11 Application of the product life cycle ................................................................... 27 2.12 Services in the growth stage of the product life cycle ........................................ 27 2.13 Services and the industry life cycle model ......................................................... 31 2.14 The product service system............................................................................... 33 2.15 Criticism and limitations of the product life cycle ............................................... 34 2.16 Supply and demand theory................................................................................ 35 2.17 Conclusion......................................................................................................... 37 CHAPTER 3 RESEARCH DESIGN AND METHODOLOGY .................................... 38 3.1 Research aproach ............................................................................................... 38 3.2 Research purpose ............................................................................................... 39 3.3 Research strategy ............................................................................................... 39 3.3.1 Case study strategies ....................................................................................... 40 3.3.2 Case selection .................................................................................................. 40 3.3.3 Criticism of the case study method ................................................................... 41 3.4 Conclusion........................................................................................................... 43 CHAPTER 4 RESEARCH RESULTS AND ANALYSIS ........................................... 44 4.1 Introduction.......................................................................................................... 44 4.2 The Apple iPod story ........................................................................................... 44 4.2.1 2001 ................................................................................................................. 44 4.2.2 2002 ................................................................................................................. 45 x 4.2.3 2003 ................................................................................................................. 46 4.2.4 2004 ................................................................................................................. 46 4.2.5 2005 ................................................................................................................. 47 4.2.6 2006 ................................................................................................................. 47 4.2.7 2007 ................................................................................................................. 48 4.2.8 2008 ................................................................................................................. 48 4.3 Creative’s personal digital entertainment history ................................................. 49 4.3.1 1999 ................................................................................................................. 49 4.3.2 2000 ................................................................................................................. 49 4.3.3 2001 ................................................................................................................. 49 4.3.4 2002 ................................................................................................................. 50 4.3.5 2003 ................................................................................................................. 50 4.3.6 2004 ................................................................................................................. 50 4.3.7 2005 ................................................................................................................. 51 4.3.8 2006 ................................................................................................................. 51 4.3.9 2007 ................................................................................................................. 52 4.4 Analysis of the case ............................................................................................ 52 4.4.1 Identifying core competence............................................................................. 53 4.4.2 Cultivating relationships for co-creation through core competencies ................ 55 4.4.3 Gauging value proposition fulfilment through financial feedback ...................... 56 4.5 Product life cycle evaluation ................................................................................ 59 4.6 The service system life cycle concept ................................................................. 63 4.6.1 The service system .......................................................................................... 64 4.6.2 Specific services ............................................................................................... 65 4.6.3 Specific products .............................................................................................. 65 xi 4.7 Evaluation of objectives ....................................................................................... 65 4.7.1 Primary objective 1 ........................................................................................... 65 4.7.2 Secondary objective 1 ...................................................................................... 66 4.7.3 Secondary objective 2 ...................................................................................... 66 4.7.4 Secondary objective 3 ...................................................................................... 67 4.7.5 Secondary objective 4 ...................................................................................... 67 4.8 Conclusion........................................................................................................... 68 CHAPTER 5 SUMMARY, CONCLUSIONS AND RECOMMENDATIONS ............... 69 5.1 Introduction.......................................................................................................... 69 5.2 Outcomes ............................................................................................................ 69 5.3 Summary of the main conclusions and implications based on the main findings 70 5.3.1 Main finding 1 ................................................................................................... 70 5.3.2 Main finding 2 ................................................................................................... 71 5.3.3 Main finding 3 ................................................................................................... 72 5.3.4 Main finding 4 ................................................................................................... 72 5.3.5 Main finding 5 ................................................................................................... 73 5.4 Linking the research results and major findings to the proposed research objectives ............................................................................................................ 74 5.5 Limitations ........................................................................................................... 75 5.5.1 Limitations in the literature review .................................................................... 75 5.5.2 Limitations in the case study research ............................................................. 75 5.6 Recommendations .............................................................................................. 76 5.6.1 Recommendations for future research ............................................................. 76 5.6.2 Recommendations based on the literature review ............................................ 77 xii 5.7 Summary ............................................................................................................. 78 LIST OF SOURCES .................................................................................................. 79 xiii List of tables Page Table 2.1 : Major criticisms of and problems with the PLC concept 35 Table 3.1 : Single versus multi unit research designs, tradeoffs and affinities 42 Error! 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Bookmark no xiv List of figures Page Figure 2.1 : The non-cumulative product life cycle 21 Figure 2.2 : The market development cycle 23 Figure 2.3 : The three alternate product life cycle patterns 25 Figure 2.4 : The three common categories of the product life cycle 26 Figure 2.5 : The product life cycle model showing an increase in services within the phasing out of a product Figure 2.6 : Traditional supply and demand curves 33 36 Figure 4.1 : Graph illustrating iPod revenues as a percentage of total revenues between 2002 and 2007 57 Figure 4.2 : Graph illustrating iTMS revenues as a percentage of total revenues between 2002 and 2007 58 Figure 4.3 : Graph illustrating iTMS revenues as a percentage of iPod revenues between 2002 and 2007 58 Figure 4.4 : Graph showing non-cumulative revenues of the iPod between 2002 and 2007 59 Figure 4.5 : Graph illustrating non-cumulative revenues of the iTMS between 2002 and 2007 60 Figure 4.6 : Graph showing non-cumulative revenues of Creative PDEs between 2000 and 2007 61 Figure 4.7 : Graph showing non-cumulative unit sales of iPods between 2002 and 2008 Figure 4.8 : Conceptual model of the service system life cycle 62 63 xv List of acronyms AEGIS - Australian Expert Group in Industry Studies DAP – Digital audio player GDP – Gross domestic product G-D Logic – Goods dominant logic G:S ratio – Goods to service ratio LAFTA – Latin-American Free Trade Association NAFTA – North American Free Trade Agreement PDE – Personal digital entertainment PLC – Product life cycle PSS – Product service system S-D Logic – Service dominant logic WTO – World Trade Organisation 1 CHAPTER 1 INTRODUCTION 1.1 Introduction Consumer behaviour makes up the cornerstone for economic demand (Doyle, 2005:77). It is this demand type microeconomic behaviour that shapes the basic economic system we partake in today. Consumption goods make up a substantial proportion of economic activity and it is thus important that businesses understand its fundamental drivers. For many years, researchers have focused studies on understanding supply and demand behaviour (Doyle, 2005), product life cycles (Utterback and Abernathy, 1975) and consumer perceptions of products and services (Mont & Plepys, 2003). Many resources have been deployed influencing demand, increasing efficiency, improving quality and features of consumable goods (Min, 2006:1). The last 20 years however have seen an increased demand for services related consumption (Anderson, Fornell & Rust, 1997:141). Using gross domestic product (GDP) as a measure , this figure is approximately 40 percent goods and 60 percent services (Doyle, 2005:79-81) in developed economies while in developing economies, the ratio is 60 percent goods, 40 percent services (Seyoum, 2007:385). With the global demand for services outgrowing global demand for goods as well as continued commoditisation resulting from volatile and rapidly changing markets (Matthyssens & Vandenbempt 2008:316), how are manufacturers of goods responding and approaching global markets given these statistics? More specifically, 2 are the manufacturers of goods responding to the increase in service trends offering the correct product-service mix to meet the expectations and perceptions of contemporary consumers of such goods? Is there potential for businesses to manage a transition from products to services or a successful combination thereof that can lead to longer product life cycles? Slowing economic growth, mature markets and increased foreign competition in developed economies (low G:S ratio economies) are typical problems that companies continue to face. For this reason, companies continue to emphasise customer satisfaction as part of corporate strategy such as to retain customer loyalty. This research is intended to investigate the servicisation phenomenon through a comprehensive literature study with specific reference to manufacturers of goods. The emphasis consumers are placing on services related to the purchasing of such goods will be examined. Conclusions will then be drawn about these perceptions and how they affect the product life cycle. It is the purpose of this research report to achieve awareness of the ‘servicisation’ phenomenon, such that it can be included in corporate strategy to meet consumer demands and ultimately increase the product life cycle of manufactured goods. 1.2 Definition of the research problem 1.2.1 Problem statement How can the servicisation phenomenon be utilised to increase the product life cycle of high technologically manufactured goods? 3 1.2.2 Subordinate problems To fully comprehend how the above statement impacts a business, it is necessary to research the following: (a) Current research and definition of servicisation within the context of high technological manufacturing of goods. (b) Understand the traditional product life cycle (PLC) model. (c) Current research on extending the product life cycle. 1.3 Demarcation of the study The study will focus on manufactured goods specifically within the high technological manufacturing industry for the following reasons: (a) The researcher is involved in the design and manufacture of consumer goods within the semiconductor industry. (b) The researcher has been involved in business to business relationships dealing with consumers in different countries and cultures. 1.4 Literature review Defining goods, services and product and product life cycles will require reviewing literature in the fields of economics, marketing and operations management. These fields offer very different perspectives on the topics, each fulfilling different aspects of the economic activity in question. The literature will focus on aspects of product and services marketing, industrial management, production management and supply and demand theory. The valuable contributions of Min (2006), Mont (2001,2002,2003), Araujo & Spring (2006), Lovelock and Gummesson (2004) and Vargo and Lusch (2004, 2006, 2008a, 2008b, 2008c) to the fields of servicisation, industrial marketing, 4 services as well as service dominant logic (S-D logic) research will form the point of departure of this study. 1.5 Clarification of key concepts 1.5.1 Service and services John (2007:2) in his research on servicisation noted that the word ‘service’ according to the Oxford English Dictionary has 38 meanings. These range from an experience or repair through to the co-creation of services between suppliers and consumers. A clear distinction must be made, however, between services directly related to the products during the different sales phases from indirect services such as accounting, legal etc. References to services (plural) in this research report refer to the former. Much research has gone into understanding the characteristics of services over the years (Zeithaml, Parasuraman & Berry, 1985). The past five years however have seen new contributions, approaching services from a service-dominant logic (S-D logic) perspective rather than the traditional goods-dominant logic (G-D logic) perspective (Vargo, et al., 2004, 2006, 2008a, 2008b, 2008c). A reference to service (singular) in this research report refers to the S-D logic perspective. A distinction between goods and services as well as services and service will be made. 1.5.2 Servicisation A new school of thought known as servicisation has been introduced, aimed at understanding the growing importance of service orientated products. Traditionally, servicisation was mainly focused at increasing revenue streams. This research report investigates the extension of the product life cycle and its indirect impact on increasing revenue streams. The early models pioneered by Min (2006) focus on the 5 initial phase of a product in its life cycle and propose a framework for manufacturing strategies to attain high performance during this phase. 1.5.3 Product life cycle The product life cycle (Utterback, et al., 1975) model is essentially used as a market analysis tool to describe market dynamics representing the different stages of a product (Levitt, 1965:81) over its economically useful lifetime. The basic framework consists of product introduction, growth, maturity and a decline phase. 1.6 Research objectives 1.6.1 Primary objective The primary objective of this research report is to gain new insight into the interesting and profitable combination of goods and services within the goods manufacturing industry. 1.6.2 Secondary objectives (a) To investigate and identify ways in which servicisation can be incorporated into corporate strategies. (b) To determine whether servicisation can have the effect of extending the product life cycle. (c) To present a conceptual product life cycle model based on a servicisation strategy. (d) To stimulate new schools of thought that can be utilised in defining new extended product life cycle models and their indirect impact on increasing revenue streams. 6 1.7 Research hypothesis H1: Servicisation can be utilised to extend the product life cycle. 1.8 Assumptions The research report is based upon the following assumptions: (a) High technological consumer goods are reflective of manufactured goods in the broader context. (b) The product life cycle model is valid for goods that successfully enter the market. (c) Any evidence found regarding any correlation between the researcher’s findings and hypothesis supports a cause for further empirical studies. 1.9 Importance and benefits of the study By understanding how servicisation can be utilised to de-commoditise product offerings, goods manufacturers are able to incorporate this into product design strategies from the initial phase, increasing customer loyalty throughout the product life cycle and thus proactively extending it. With intense world wide competition, it is necessary for businesses to consider new ways to differentiate themselves in search of increased revenue and profits. 1.10 Research design and methodology 1.10.1 Research approach The research approach will be deductive. 7 1.10.2 Research purpose The research purpose is a mixture between exploratory and explanatory. 1.10.3 Research strategy A strategy should be chosen that is capable of answering the research question and reach the proposed objectives. Furthermore, the topic under investigation is contemporary and the theory regarding service within the manufacturing industry and S-D logic perspective is still in its infancy. According to Yin (1989:59), case studies are well suited to this type of research. 1.10.4 Case selection Eisenhardt (1989:536-537) notes that case study selection differs somewhat from other strategies in that cases are chosen based on theoretical rather than statistical reasons. Generally, cases are chosen to replicate previous cases, extend emerging theory or to fill theoretical categories as well as provide examples of polar types. For this reason, a case study strategy was chosen based upon the life cycle of the Apple iPod. This case has been chosen as it represents a unique case of combining innovative service and services within its product offering (Saunders, Lewis & Thornhill, 2007:140). 1.10.5 Secondary data analysis A comprehensive literature study will be the main source of information and will comprise of: (a) An extensive review of literature regarding goods and services, the servicisation phenomenon as well as service from the S-D logic perspective as applicable to the manufacturing industry. 8 (b) Focusing on secondary data to find evidence in support of or contradiction of the researcher’s findings. 1.10.6 Data analysis The data will be analysed and used to develop a conceptual product life cycle model incorporating servicisation as applicable to manufactured goods in the high technology industry for the use of strategic decision making. 1.11 Chapter outline Chapter 1 focuses on the problem definition of the research. The research objective was explained along with some key concepts of the research project. The benefit of the research was provided and followed by a description of the research design and methodology. Chapter 2 will comprise of a comprehensive literature study focusing on understanding similarities and differences between services and products and clarifying servicisation, looking at different combinations of services and goods as well as examining current schools of thought in the field. The traditional product life cycle model is presented and concluded by an in-depth discussion on the interaction between goods and services within the manufacturing industry. Chapter 3 will discuss the research design and methodology. The nature of the literature study will be explained in conjunction with its significance to the problem statement. Chapter 4 will present the research results and analysis. 9 Chapter 5 will provide a summary, conclusion and recommendations based upon the findings of the researcher as well as recommendations for future research. 1.12 Conclusion This chapter serves as introduction. The problem statement was given followed by the research objective along with some key concepts of the research report. The benefits and significance of the research was given followed by the research methodology and basic layout of the report. In Chapter 2, a comprehensive literature study will explain servicisation, the product life cycle and the significance of the interaction that goods and services have with manufactured goods. 10 CHAPTER 2 LITERATURE REVIEW 2.1 Goods and services in the global economy Goods and services are both contained within the broader definition of consumption goods and consumers derive benefit, satisfaction or utility from the goods they consume (Doyle, 2005:79). Consumption goods are then categorised into durable goods, non-durable goods and services. Durable goods are tangible in nature and are consumed in time after purchase and roughly make up 10 percent of developed economies. They also tend to be the most volatile during recessions. Non-durable goods are typically consumed in less than one year, are mostly tangible in nature physically or through experience, make up approximately 30 percent of developed economies and are less volatile than durable goods. Pure services make up the remaining 60 percent of developed economies, are consumed as they are created and the least volatile of the three (Doyle, 2005:79-81). 2.2 Goods versus services The goods versus services debate has been an ongoing one for decades (Lovelock, et al., 2004:22). Generally, it has been argued that the characteristics of services differ from those of goods in that goods are characterised as articles, devices, materials, objects or things (Berry, 1980; Rathmell, 1966). In an extensive review of services literature between 1963 and 1983, Zeithaml, et al., (1985) found that the most frequently cited characteristics were intangibility, inseparability, heterogeneity and perishability. Almost a decade later, Edgett and Parkinson (1993) repeated a 11 similar review covering more than double the publications than Zeithaml, et al., between 1963 and 1990 and yielding the same result (Lovelock, et al., 2004:23). The four characteristics of services find their roots in classical and neoclassical economics. Based on the work of Delaunay and Gadrey (1992), Hill (1977) and Hill (1999) (Lovelock, et al., 2004:24-25), the goods versus services debate was initially started by Adam Smith (1776) in his publication, Wealth of Nations. The French economist Say (1803) made the first reference to immaterial (intangible) as well as introduced the concept of simultaneity (inseparable). Say actually considered using perishable but dismissed it based on the fact that certain physical goods were also perishable (perishable). Heterogeneity however differs from the other three characteristics in that it was only introduced in the 20th century by Robinson (1933) in her discussion of the distinction between “perfect” and “imperfect” competition. The four characteristics of services or “IHIP” characteristics have been extensively researched by Lovelock, et al., (2004:25-30) and the explanation that follows is closely based on their findings. 2.2.1 Intangibility Intangibility is the most cited characteristic of the four. Bateson (1979) made a critical distinction between physical and mental intangibility, the former referring to impalpability while the latter refers to that which cannot be grasped mentally thus making it doubly intangible. Empirical studies by Bielen and Sempels (2003) confirmed the intangibility to be a bi-dimensional concept, a physical dimension with a specific degree of materiality of the product or service in question and secondly, a mental dimension depending on the degree of difficulty involved in defining, 12 formulating or understanding in a clear and precise fashion the product or service in question. 2.2.2 Heterogeneity Heterogeneity refers to the difficulty of achieving uniform output and is specifically linked to the inherent variability when involving the human element. The reasons that have been cited are the differences between service workers as well as the varying interaction with customers from day to day (Sasser, Olsen & Wyckoff, 1978) and variability caused by workers in manufacturing (Rathmell, 1974; Levitt, 1972; Eiglier & Langeard, 1975, 1977; Morris & Johnston, 1987). More recently however, Zeithaml and Bitner (2003) have cited the difference between customer’s needs and experiences of services. Other influential factors such as weather, crowding and service locations have been studied (Desmet, van Looy & van Dierdonck, 1998). 2.2.3 Inseparability Linked to the concept of interaction and the service encounter, inseparability focuses on the presence of the customer as well as their role as co-producers within the service delivery process. Lovelock, et al., (2004:28-29) explain that co-producing customers have also been referred to as “partial employees” and that co-production refers to customers that engage in self-service utilising systems, facilities or equipment supplied by the service provider. 2.2.4 Perishability Lovelock, et al., (2004:29) found that literature contains multiple views on the meaning and implications of perishability and concluded the commonality to be that services can’t be saved, stored for later reuse, resold or returned and have a strong 13 dependence on time. They conclude that unused capacity is wasted in times of low demand and that un-serviced demand occurs when demand exceeds supply. 2.3 Global trends In the United States of America (US), according to the US Coalition of Service Industries (2007), 78 percent of economic output and employment resulted from services and although this has been established for over two decades (Bowen & Hallowell, 2002:69), what is important is that it remains the fastest growing sector in developed economies (Johnston, 1994:53; Ueltschy, Laroche, Eggert & Bindl, 2007:411). Kleinaltenkamp (2007:54) also noted that 70 percent of employment in the industrial sector directly contributes to an internal or external service to customers. Jacob and Ulaga (2008:247) continued to add that macro-economics indicated similar trends in other sectors (VDMA, 2002; IMT, 2002). It is also projected that 90 percent of all new vacancies in the US up to 2012 will be service oriented (Fine, 2008:163). The shift from product driven to service driven trends in industrialised countries has been noted as a long-term business trend (Jiang & Rosenbloom, 2005) and was predicted by Colin Clark in 1940. Clark (1940) described the transition that economies undergo over time with each phase characterised by a dominant sector. These are pre-industrial (agriculture), industrial (manufacturing) and post-industrial (services). This has spawned new research in the field of services to increase business understanding of service as well as challenge old paradigms ranging from customer loyalty, switching and service failure (Fine, 2008) to service quality and satisfaction (Ueltschy, et al., 2007). The last 10 years has seen decentralisation, deregulation, privatisation and massive growth of internet technologies. Decentralisation has resulted in an increase in the production and 14 selling of products according to regional and local needs. International deregulating trade agreements were formed such as the World Trade Organisation (WTO), North American Free Trade Agreement (NAFTA), Latin-American Free Trade Association (LAFTA) etc. that have helped private companies finance, produce and trade their products more easily and efficiently. Information flow has increased the flow of knowledge in both research and communication leading to technology transfer between businesses as well as educating and stimulating global consumer demand for a greater variety of goods with increasing levels of quality and service (Czinkota & Samli, 2007). 2.4 The threat of commoditisation One of the major threats that manufacturing businesses continue facing is commoditisation which mainly occurs during the mature phase of the product life cycle (Moore, 2004:89). Matthyssens, et al., (2008:316) state that eventually all products and services reach a commodity status. Shortening product life cycles due to volatile and rapidly changing markets, intense global rivalry and more professional buyers continue squeezing profit margins and fuelling commoditisation. Their definition summarises commoditisation as, “a dynamic process that erodes competitive differentiation potential and consequently deteriorates the financial position of any organisation”. Matthyssens, et al., (2008:317) explain that the major problem with commoditisation is that once products and services between different offerings are eventually perceived by the customer to be similar, costs are increased as companies focus on retaining their customers through selling, marketing and branding. For this reason, businesses have searched for other business innovations post product innovation ranging from process to structural (Moore, 2004:88-89). 15 Michael Schrage supports this argument. In his article “The Myth of Commoditization” he argues that it is not commoditisation that is the problem but rather the lack of businesses to successfully differentiate, segment and innovate (Schrage, 2007:12). The focus on product innovation has similarly shifted from understanding and creating value embedded in the products to understanding value creation in relationships (Payne & Holt, 1999; Olivia & Kallenberg, 2003:169; Ulaga & Eggert, 2006; Matthyssens, et al., 2008). Schrage also points out that within new customers that are drawn to a market resulting from a price war come novel and unconventional uses that demand unique innovative responses (Schrage, 2007:14). A discontinuity within the life cycles provides an environment for opportunity (Cusumano, Suarez, & Kahl, 2007:15). Strategies from a service perspective have captured the attention of other scholars studying discontinuous innovation (Michel, Brown & Gallan, 2008). Although research devoted to understanding the transition from product to service in business to business markets is growing, it is still at an early stage (Olivia, et al., 2003; Jacob, et al., 2008:251). 2.5 Evolution of services within the manufacturing environment Traditionally customer satisfaction has been approached as a balanced trade off between customisation and standardisation (Anderson, et al., 1997:132) with regards to both goods and services. Typically, goods manufacturers reduce customisation such as to benefit from economies of scale through standardisation. Services related businesses tend toward the opposite, increasing customer satisfaction through higher levels of customisation. However it is important to emphasise that within the correct 16 context, high levels of customisation and/or standardisation can both be perceived as high quality by the consumer (Anderson, et al., 1997:141). This suggests that increasing customer satisfaction in goods may come at a higher cost resulting from customisation while the opposite is true for the services industry. Increasingly however, businesses require sharpening their superiority in both dimensions to increase differentiation and it is suggested that a broader variety of products meeting a wider variety of customer needs is most likely (Anderson, et al., 1997:141). Slowing economic growth, mature markets and increasing foreign competition in developed economies are typical problems companies continue to face. For this reason, companies continue to emphasise customer satisfaction as part of corporate strategy such as to retain customer loyalty. The traditional search for increasing revenue streams and profits has been dominated by optimising the internal efficiencies of the operations side of manufacturing (Johnston, 1994:52; Cusumano, et al., 2007:1). Although many researchers noted the growing importance of services within the manufacturing industry during the nineties (Anderson, et al., 1997; Fuchs, 1968; Quinn, 1992), over time, it is clear that it has not received much empirical attention (Lindberg & Nordin, 2008:292, Min, 2006:14; Cusumano, et al., 2007:2). It seemed however that many scholars focused their efforts on the ongoing debate and separation of defining goods and services (Lovelock, et al., 2004, Bowen, et al., 2002:71) rather than trying to understand the potential of how products and services can both be complements and substitutes of each other (Araujo, et al., 2006:803; Cusumano, et al., 2007; Min, 2006:1). A clear distinction has evolved as to the definition of a product, a good (Araujo, et al., 2006:801), and service (Lovelock, et al., 2004). 17 Lovelock, et al. (2004:33) also emphasised the clear distinction between the marketing of services and marketing products through services and has called for a new paradigm within which to describe services. Perhaps the new paradigm lies not within the continued separation of services and goods but rather the interesting and profitable combination thereof? The phenomenon has been readily described as servicisation (Jordan, 2007; Johnston, 1994; Min, 2006), servitisation (Lindberg, et al., 2008; Matthyssens, et al., 2008) as well as hybridisation (John, 2007) and is defined as the manufacturer’s increasing attention to service activities (Min, 2006). But the question arises, are there meaningful differences between goods and services that require differing management practices for each (Bowen, et al., 2002:69)? IBM is well cited (Lindberg, et al., 2008:292; Gabauer, 2008:279; Vargo, et al., 2008a:254; Cusumano, et al., 2007:3) as an example of a business that seems to be one of the early adopters of recognising a service approach when CEO Lou Gerster was appointed to target the service component of the business. The services component of IBM’s revenue was consequently increased from 23 percent of revenues in 1992 to 52 percent in 2005 (Cusumano, et al., 2007:3). This is more than a 100 percent increase over a 13 year period and a strong indicator of how services are becoming the focal point in contemporary high tech business. 2.6 Services or service? Although the definition services and service within the context of the manufacturing industry is still in its infancy, some directions have emerged (Cusumano, et al., 2007; Min, 2006; Vargo, et al., 2004) over the past decade. The first distinction is made between services and service (Vargo, et al., 2008a:255). Vargo, et al., (2004) called for a new paradigm in the marketing discipline. They suggested a shift from a goods 18 oriented marketing focus to a service oriented one and called it the goods (G-D) or service (S-D) dominant logic respectively (Vargo, et al., 2008a:255). In general they describe that there are two considerations for services. The first, the G-D logic, views tangible goods as the primary focus with services as a restricted intangible good or as an add-on that enhances the value of the good. The second, the S-D logic, views service as the primary focus of economic exchange and defines service as, “the application of competences (knowledge and skills) for the benefit of another party” (Vargo, et al., 2008b:2). They make a clear distinction between services and service in their description, the former associated with the G-D logic as a secondary activity and the latter as the primary. The good still plays an important role in the S-D logic but is repositioned into a service delivery role with service itself the process. Their distinction is clearly visible in many marketing text books where focus on services formed part of the underlying theory. Kotler (1997:10) stated, “The importance of physical products lies not so much in owning them as in obtaining the services they render……Manufacturers often make the mistake of paying more attention to their physical products than to the services produced by those products……Sellers who concentrate their thinking on the physical product instead of the customer’s need are said to suffer form marketing myopia”. G-D logic has a long heritage and its roots are found as far back as 1776 in the work of Smith in search of a science for economics (Vargo, et al., 2008a:255). Vargo, et al. (2008a:255-256) discuss how marketers inherited this logic directly from economics but that it failed to satisfy the dynamics of business to business marketers leading to new perspectives such as the networking perspective, interactivity and relationships. They explain how business marketing scholars were well ahead of consumer 19 marketers in their understanding of the shift from exchanging products to the concepts of exchanging value. Business to business marketers also understood the development of collaborations and partnerships and that those customers buy service capability of output. Finally, business to business marketers recognised and assessed value in use in relation to value in exchange in terms of total cost of ownership and were analysing the long-term value of customers. They concluded by stating that although business to business marketers took the lead, they still did so from a G-D logic perspective. Vargo, et al.’s (2004) S-D logic paradigm offers useful guidelines for the evolution of service within the manufacturing industry and it is from this perspective that the product life cycle will be analysed. They suggest the following transitional shifts to move from a product focus to a service focus (Vargo, et al., 2008a:258). (a) From thinking about the purpose of firm activity as making something (goods or services) to a process of assisting customers in their own value-creation processes. (b) From thinking about value as something produced and sold to thinking about value as something co-created with the customer and other value-creation partners. (c) From thinking of customers as isolated entities to understanding them in the context of their own networks. (d) From thinking of firm resources primarily as operand — tangible resources such as natural resources—to operant— usually intangible resources such as knowledge and skills. (e) From thinking of customers as targets to thinking of customers as resources. 20 (f) From making efficiency primary to increasing efficiency through effectiveness. Since its inception, the S-D logic paradigm has sparked much international debate and evolved (Vargo, et al., 2006, 2008b) through a process of dialogue and debate, the value creation process itself describes making up its very nature. The ten foundational premises of the S-D logic paradigm are (Vargo, et al., 2008b:7): i. Service is the fundamental basis of exchange. ii. Indirect exchange masks the fundamental basis exchange. iii. Goods are a distribution mechanism for service provision. iv. Operant resources are the fundamental source of competitive advantage. v. All economies are service economies. vi. The customer is always a co-creator of value. vii. The enterprise cannot deliver value, but only offer value propositions. viii. A service-centred view is inherently customer oriented and relational. ix. All social and economic actors are resource integrators. x. Value is always uniquely and phenomenologically determined by the beneficiary. 2.7 The product life cycle The product life cycle was originally developed in the 1950s, popularised in the 1960s and has since become one of the most quoted and most frequently taught elements of marketing theory (Herbst, 2001:56). Although the product life cycle has been subject to some criticism over the years (Levitt, 1965; Dhalla, et al., 1976; Grantham, 1997; Polli & Cook, 1969; Webber, 1976; Tellis & Crawford, 1981), it still remains a corner stone for understanding that a product has a limited life, that product sales 21 and profits vary through the phases with different challenges, opportunities and problems and lastly, that different strategies for marketing, manufacturing, purchasing and human resources are required within each phase (Kotler, 1997:345). 2.7.1 The phases of the product life cycle Traditionally, the product life cycle has been defined as four distinct phases namely, introduction, growth, maturity and decline phases (Kotler, 1997:346). The traditional non-cumulative bell shaped product life cycle is illustrated in Figure 2.1. Growth Maturity Decline Sales/Revenue/Saturation Introduction Time Figure 2.1 : The non-cumulative product life cycle Source: Adapted from Perreault & McCarthy, 2005:271 Kotler (1997:350-362) explains that the launching of a new product kicks off the introductory phase and is characterised by slow sales while the product is rolled out into the market. Slow growth has several causes, for example slow production expansion, technical problems, customer reluctance to behavioural change, high initial costs etc. Profits tend to be at their lowest in this phase as suppliers focus on 22 attracting both distributors and customers through high levels of promotional activity. Purchases are mainly from the risk taking early adopters. The growth stage shows a rapid climb in sales. The phase is typically characterised by more consumers, new competitors, development of product features and an expansion of distribution channels. Price and promotion are mainly dependent on the speed of adoption and level of competition. Promotion is also aimed at educating the market. Sales and profits tend to grow much faster than expenses in this phase and businesses focus on strengthening their competitive position. When a product’s rate of sale growth slows it marks the beginning of the mature phase of the product life cycle. The mature stage typically lasts longer than the introduction and growth stages. As this phase posts the most problems for marketing management, most research has been focused on this phase to improve efficiency and quality, increasing product/market differentiation and reducing overall costs (Min, 2006:9-10). The mature phase itself can be subdivided into three stages, namely growth, stable and decay. The growth stage signifies a slow down in sales and no new distribution channels. The stable stage signifies market saturation with future sales mainly coming from population growth (slow) and replacement demand. The decaying stage signifies a decline in sales as consumers either switch to other products or substitute products erode the demand base. This creates manufacturing overcapacity and intensifying competition. Typically, a market shakeout begins as each supplier attempts to seek to extend this phase for as long as possible, normally resulting in a small number of suppliers dominating (quality, service and cost leaders) 23 and the remaining few focusing on niche demand (market, product and customising specialists) with competitive advantage as their main driver. During the declining phase, sales decline further and even come to a sudden halt in some cases. Reasons include technological advances, shifts in consumer tastes and increased competition (local and global), leading to overcapacity, price reductions and profit erosion. This phase also experiences a withdrawal of businesses from the market and a slow or fast reduction of a product’s extensions. 2.8 The product life cycle in the technological environment Moore (2004) illustrates the market development life cycle of technological products and focuses on innovation as a means of business survival (Moore, 2004:88-89). The market development cycle model is based on the traditional product life cycle but Sales/Revenue/Saturation includes extensions worthy of mention especially in the early phase (see Figure 2.2). Main street (declining) Main street (early) Main street (mature) Fault line Tornado End of life The chasm Early market Bowling Alley Time Figure 2.2 : The market development cycle Source: Adapted from Moore, 2004:89 24 The early market sees newly introduced technology accepted by early adopters enthusiasts and visionaries. The Chasm phase is when a product is now floating somewhere between novelty and widespread acceptance and niche market targeting is essential to be able to move through this phase. Once the technology gains acceptance it moves into the bowling alley phase. Here the technology spreads from one niche to the next but is still unknown outside of the niches. Once the technology becomes perceived to be necessary and standard for many applications, pragmatists rush in and a wide variety of customers start making their first purchase. This tornado (growth phase) phase is coupled with double to triple digit growth rates also referred to as hyper growth. The main street phase (Mature phase) has three stages, early, mature and declining. The early stage is signified by steady growth and systematic product improvements. The mature stage sees growth levelling off and an increase in commoditisation. The category is taken for granted and the larger firms grow organically as well as through merger and acquisition. The declining stage is typically associated with dominators unresponsive to customer needs who as a result seek active relief. Entrepreneurs thrive in these conditions with new technologies in their early, chasm or bowling alley stages. The product life is finally shattered in the fault line as the market demands finally differ from what is being offered and businesses focus on how much existing customers are still willing to spend until the product is completely eradicated. 2.9 Different product life cycle patterns The shape and duration of the product life cycle is highly dependent on many factors ranging from product type to global economic conditions. Kotler (1997:347) did 25 however identify three common patterns and three distinct categories of the traditional bell shaped product life cycle. The alternate patterns are the growth-slumped-maturity, cycle-recycle and scalloped patterns. The growth-slumped-maturity pattern is characterised by late adopters buying a product while early adopters continue replacing their old one. The cyclerecycle pattern is typical of a product with a long lasting mature phase in which aggressive second phase promotion boosts sales to produce second and more peak cycles. Scalloped patterns often result from the invention of new uses of a product. The growth-slumped-maturity, cycle-recycle and scalloped product life cycle patterns are illustrated in Figure 2.3. Sales/Revenue/saturation Growth-slump-maturity Cycle/recycle Scalloped Time Figure 2.3 : The three alternate product life cycle patterns Source: Adapted from Kotler, 1997:347 26 The three distinct categories are style, fashion and fad life cycles. A style is a basic and distinctive mode of expression. Fashions are currently accepted or popular styles in a given field. Lastly, fads are fashions that appear, are adopted quickly, peak early and then decline just as fast. Figure 2.4 illustrates these three categorical life cycles. Sales/Revenue/saturation Style Fashion Fad Time Figure 2.4 : The three common categories of the product life cycle Source: Adapted from Kotler, 1997:349 2.10 Levels of aggregation of the life cycle model It is important to distinguish the level of aggregation applicable to a specific life cycle. The different levels help identify the different strategies required when analysing a specific life cycle. These are (Herbst, 2001:62-63): (a) International product life cycle – describes international trade patterns and fluctuations. (b) Corporate life cycle – describes a whole organisation life cycle. 27 (c) Industry life cycle – describes the life cycle of many organisations making up an industry. (d) Brand product life cycle – describes the sales history of a brand. (e) Brand form or type life cycle – describes the life cycle of many brands making up a type of product. (f) Product class life cycle – describes the life cycle of product classes making up a product form. 2.11 Application of the product life cycle In his research of the product life cycle as an instrument for marketing decision making in small organisations in the Republic of South Africa, Herbst (2001) found that most applications to date had been focused on fashion retailing, fast moving consumer goods, technological products, manufactured goods and industrial products (Herbst, 2001:69). Herbst (2001:315) also found that little attention had been paid over the years to how service and services both influence and impact the product life cycle and highlighted the need for the development of service inclusive and exclusive life cycle models. 2.12 Services in the growth stage of the product life cycle It seems that the argument that most servicisation efforts are still approached from a G-D logic point of view (Vargo, et al., 2008a:256) is valid. Min (2006:10) summarised the various areas in which research had been carried out on the product life cycle and found that the largest number of studies conducted, were based around the maturity stage. The dominating areas here were improved efficiency, quality, product and market differentiation and the reduction of costs and it was found that little study had been conducted regarding strategies for high performance during the growth 28 stage and that most strategies were basically focused around informative behaviour. He went on to develop a conceptual framework for such a strategy by investigating what the roles of services contribute in the early phase of a product life cycle (Min, 2006:1). In Levitt’s (1965:82) words, “Bringing a new product to market is fraught with unknowns, uncertainties and frequently unknowable risks”, he suggested that manufacturers can reduce the perceived risk that customers experience within the early phase through focusing on product related services. Other types of services related to servicisation are product related service activities (Quin, Doorley & Paquette, 1990), product services (Martinelli 1991), service encapsulation (Howell, 2000) and product service packages (AEGIS, 2002). Product related service activities focus on a company’s core competence. These include research, logistics, maintenance as well as indirect service activities such as accounting, law, financing and personnel. Martinelli (1991) defined producer services from a demand for services perspective as, “activities related to the mobilisation of resources (banking, finance, engineering, recruiting and training), the conception and innovation of products and processes (R&D, design, engineering), the actual organisation and management of production (consulting, information processing, accounting, legal services), production itself (quality control, maintenance, logistics), the promotion and distribution of products (transportation, commercial intermediation, marketing, advertising)” (Martinelli, 1991:21-22). This implies that value is added not only during the product life cycle, but also in the creation, distribution and consumption thereof (Min, 2006:6). 29 Min (2006:8) also explains that service encapsulation is focused on the consumption or after sales phase of a product. These include maintenance and repair, monitoring and diagnostics as well as disposal and recycling. Lastly, the product service package first introduced by the Australian Expert Group in Industry Studies (AEGIS) proposes that services be combined with products at any stage of a product’s life cycle in the form of packages by the manufacturer. The model arises from defining “what might the development of product-related services be integrated with (in the) traditional manufacturing strategy development process?” To answer this, a business must investigate the following (Min, 2006:12): (a) What types of product-related services are provided by manufacturers? (b) How are they provided? (c) Why are they provided? It is then also necessary to do the following: (a) Investigate the kinds of services provided with various types of products. (b) Explore how manufacturers organise product related services. (c) Understand a manufacturer supplier’s and customer’s perceptions of productrelated services as well as the underlying motivations in providing them. (d) Develop a framework based upon the findings that can be used as a model to assist managers in planning the development of services with their products. (e) Explore the integration of the framework with traditional manufacturing strategies. 30 Defining what types of services are provided by manufacturers, Min (2006:13) makes a clear distinction between services directly related to the products during the different sales phases from indirect services such as accounting, legal etc. The before sales services include items such as design, technical and customisation services. This is then followed by the active sales services phase in which installation, financial, training and delivery all form part. Finally, the after sales services follow in which traditional warranties, maintenance and repairs, upgrades, diagnostic services etc. are offered. It is important to understand exactly why a specific service is to be offered. In doing so, the service can be better tailored to directly satisfy consumer needs, as well as create a platform for future enhancing of each individual service offering. To better illustrate this concept, an example from a manufacturing firm designing consumer products in the semiconductor industry is used. With microcontrollers now in a mature phase of its product life cycle, consumers have become accustomed to its highly customisable nature due to programmable technology. The devices however remain complex, require special processing technologies and as a result, have continued on an upward migration in increasing functionality. There are however still benefits in designing customised chips for product specific consumer goods at a much lower cost. But the dilemma is that custom chip designers are faced with the problem that these standardised products, although low cost, are in conflict with the way consumers have become accustomed with high levels of customisability. It is important to thus recognise the fundamentals driving customer needs during these early stages of a custom solution. By working in a close relationship with the customer from the initial phase of the product, it is possible to offer a variety of 31 solutions balancing customisation and standardisation. It is thus possible to understand exactly why a specific design/service package is offered and how to strategically approach the complete manufacturing process based upon consumer needs. The AEGIS proposes three aspects of how services are integrated into the manufacturing process (Min, 2006:14). The first approach is based on the conventional perspective which is simply the traditional continuum of manufacturing through to after sales services. The second is based on networking and outsourcing, looking at the diverse relationships between businesses making and servicing products. The last and highest form of integrating services is called the product service package. A product is packaged with services within every stage of its life cycle. 2.13 Services and the industry life cycle model Cusumano, et al. (2007) proposed a new life cycle model based on product, process and service. They argued that although the product life cycle model does not truly hold for all industries, it does give us an important framework on which to base different management strategies and investments during various phases and competitive environments of a product life cycle. The model focuses on the inclusion of services into existing industry life cycle theory with specific attention to the mature phase and presents a strategic alternative for firms in maturing businesses (Cusumano, et al. 2007:3). From the perspective of the industry life cycle model, they too state how services have been neglected in research in favour of a focus on products and processes, again supporting the G-D logic perspective argument. 32 Products in an early phase require high levels of customer interaction due to uncertainty and risk. The mature phase however may see lower levels of interaction and is the phase in which services flourish due to low levels of uncertainty. During the declining phase, services may again increase in a final attempt to explore service opportunities as a source of revenue (Cusumano, et al. 2007:9-10). The effect of discontinuities or disruptive technologies is also explored. They propose that a discontinuity itself presents new opportunities for both existing and new market participants. The role of services in discontinuities is mainly determined by the level of integration required between the existing and discontinuous technology. High levels of backward integration would require upholding services after the discontinuity while low levels of backward integration would undermine the importance of services. This implies that a need for backward integration with existing technology increases the value of the assets of existing market participants as new entrants seek access to existing technology such as to ensure compatibility with the existing installed base (Cusumano, et al. 2007:17). Figure 2.5 illustrates the product life cycle model and shows how services are increased during the phasing out of a product. 33 Level of Importance Product Processes Services Product Life Cycle Stage Figure 2.5 : The product life cycle model showing an increase in services within the phasing out of a product Source: Adapted from Cusumano, et al., 2007:28 2.14 The product service system There are radical new paradigms coming to the fore within the services oriented schools of thought (Mont, 2000, 2001, 2002, 2003; Clarke & Gershenson, 2006). Mont (2002) has been actively involved in a new paradigm that is increasingly gaining momentum called product service systems (PSS). The paradigm forms part of a larger body of study focused on sustainable production and consumption. The primary objective of this model is to “dematerialise” society through stimulating a service rather than consumer orientation. The net result is a reduction in the growing burden on the environment to sustain growing consumptions level. The approach is based on the following: (a) The sale of the use of products instead of the product itself. (b) A migration to a leasing society. (c) Substituting goods by means of service machines. 34 (d) Stimulating a repair oriented rather than a throw away society. (e) The migration from a sales society to a service society. The main difference between the PSS model and the services approach within the GD logic paradigm discussed is a complete rethink of the way businesses and government legislation approach consumer behaviour. Both approaches still provide utility to satisfy consumer needs and both exploit the fact that contemporary consumers are increasingly focusing on service oriented consumer behaviour. The fundamental differences however lie within the emphasis between services in the former and goods with an increased focus on service in the latter. 2.15 Criticism and limitations of the product life cycle Although the product life cycle serves as a useful tool for planning and strategising during each phase, it has also been the subject of some criticism and limitations (Levitt, 1963; Dhalla, et al., 1976; Grantham, 1997; Polli, et al., 1969; Webber, 1976; Tellis, et al., 1981). Critics claim that life cycle patterns are too variable in shape and duration making its application troublesome and that it is also difficult to identify the current stage a product is in. Dhalla, et al., (1976:105) go as far as claiming that the product life cycle is a dependent variable influenced by marketing efforts and should not be used as an independent variable to which businesses should adapt their marketing programmes. Thus the product life cycle is the result of marketing strategies rather than the other way around. Herbst (2001:72) summarises this criticism which can be seen in Table 2.1. 35 Table 2.1 : Major criticisms of and problems with the PLC concept Major criticisms and problems Author(s) The PLC concept has no practical use Levitt (1963:93) Difficulty in determining the current phase of a Levitt (1963:93) product or service Dhalla and Yuspeh (1976:102-110) Grantham (1997:9) PLC not tested systematically Polli and Cook (1969:385-400) PLC led businesses to make costly mistakes and Dhalla and Yuspeh (1976:102-110) missed opportunities. Shortcomings on practical application of the PLC concept No evidence of the efficacy of the PLC as a tool Dhalla and Yuspeh (1976:102-110) to predict marketing strategy Grantham (1997:9) Empirical studies prove PLC lacks validity or Webber (1976:19-290) usefulness in explaining sales growth PLC causes an expectation of sales displaying Tellis and Crawford (1981:125-132) growth, levelling and declining over time Some products or brand life cycles are longer Mercer (1993:269-274) than actual planning life cycles of organisations Doubt about the applicability of the PLC as a Grantham (1997:4) marketing tool Source: Adapted from Herbst, 2001:72 2.16 Supply and demand theory The traditional laws of supply and demand in Figure 2.6 illustrate that at equilibrium point C, consumers are paying price A for a given supply of a specific product B (Doyle, 2005:92). There are however, consumers that are willing to pay a higher price but due to an increased supply, prices are under pressure due to increased competition. This is illustrated in Figure 2.6 in the shaded area and is known as the consumer surplus. Through the laws governing supply and demand, consumers in 36 the consumer surplus region are able to satisfy their needs at a lower cost. A potential thus exists to exploit the consumer surplus by adding value through servicisation of products. It is thus possible to increase differentiation by reducing the supply of the specific service-product bundle and have consumers willing to accept a higher price D. Once the differentiation is eroded by competition through either mimicking the service model or supplying a better service, the price will again fall back to a new equilibrium E. Price servicisation CS D E A standardisation C B Demand/Supply Figure 2.6 : Traditional supply and demand curves Source: Adapted from Doyle, 2005:92 37 2.17 Conclusion This chapter presented a literature review of the different concepts of service, services, servicisation, the product life cycle and supply and demand behaviour. It is clear that much research in the field of marketing was based on economic thought with a focus on the separation of goods and services. Global trends however prove an ever increasing trend in service provision as businesses seek to differentiate themselves when faced with commoditisation. Scholars noting this trend termed it servicisation while others called for a new paradigm on which global exchange should be based. The S-D logic is presented as a possible solution in which a clear distinction is made between services and service. The traditional product life cycle as applicable in the technological environment is then discussed, followed by two examples of how servicisation can be applied to increase performance within different stages. The product life cycle concept however is not without challenges. The chapter ends with a short discussion on how servicisation applies to traditional supply and demand theory. Chapter 3 will discuss the research design and methodology. The nature of the literature study is explained in conjunction with its significance to the problem statement. 38 CHAPTER 3 RESEARCH DESIGN AND METHODOLOGY 3.1 Research approach There are two main approaches to research, namely deduction and induction. Contrary to induction where data is collected and theory developed from the analysed data, deduction is closely related to scientific research as it involves development of theory that is subject to a rigorous test (Saunders, et al., 2007:117). Servicisation is a phenomenon that is gaining more and more interest. Scholars are approaching service from new paradigms and trying to understand how to incorporate it into current business philosophies. The product life cycle was noted as being the most quoted model in marketing theory yet, there seems to be little or no reference of combining the two concepts. For this reason, theory will be reviewed to find evidence in favour of or against the possible use of service to extend the product life cycle, thus suggesting a deductive approach. Saunders, et al. (2007:117) list five sequential progressive stages of deductive research. (a) Deducing a hypothesis. (b) Expressing the hypothesis in operational terms which propose a relationship between two specific concepts or variables. (c) Testing the operational hypothesis based on a research strategy. (d) Examining the specific outcome of the inquiry, thus either confirming the theory or indicate a need for modification of it. (e) Modifying the theory if required in the light of the findings. 39 3.2 Research purpose The purpose of this research is a mixture between exploratory and explanatory. Robson, (2002:59) defines an exploratory study as a, “valuable means of finding out what is happening; to seek new insights; to ask questions and to assess phenomena in a new light”. Exploratory studies are based on a search of literature, interviewing experts in the subject as well as conducting focus group interviews. Explanatory studies seek to establish a causal relationship between variables (Saunders, et al., 2007:134). 3.3 Research strategy A strategy should be chosen that is capable of answering the research question and reach the proposed objectives. The problem statement in this research is fundamentally based on how? In an attempt to understand the how? i.e. how to combine service with goods, it is also required to understand the what?, i.e. what can be done to combine service with the product life cycle to extend it?. Furthermore, the topic under investigation is contemporary and the theory regarding service within the manufacturing industry from and S-D logic perspective is still in its infancy. Case studies are well suited to this type of research as Yin (1989:59) explains when “boundaries between the phenomenon being studied and the context within it is being studied are not clearly evident”. Gerring (2004:342,352) argues that the case study is best defined as “an intensive study of a single unit for the purpose of understanding a larger class of (similar) units”. In other words, it is the aim to “elucidate features of a larger class of similar phenomena” and is the most commonly used research strategy to research or investigate a single phenomenon, instance or example (Gerring, 2004:341-342). 40 3.3.1 Case study strategies Yin (2003) lists four case study strategies and bases them on two discrete dimensions, namely single versus multi case and holistic versus embedded case (Saunders, et al., 2007:139). Single cases are often used to represent extreme or polar type as well as unique examples while multiple cases are aimed at generalising findings from a single case. Holistic case studies are concerned with whole units such as an organisation while embedded case studies are aimed at explaining subunits such as a number of departments within the organisation. Yin (1981:58-59) highlighted the existence of frequent confusion in research methodology when using case studies (a research strategy) between types of evidence, data collection methods and research strategies. He explains that the case studies do not imply the use of a particular evidence type or data collection method and that the case study represents a research strategy. Evidence type can be either quantitative, qualitative or both. Secondly, data collection methods are not necessarily solely from ethnographies or participant observation. He states that the distinguishing factor for using case studies rather than any other method is that it is well suited to study contemporary phenomenon within its real life context but especially when the boundaries between phenomenon and context are not clearly evident (Yin, 1989:59) as mentioned earlier. 3.3.2 Case selection Eisenhardt (1989:536-537) notes that case study selection differs somewhat from other strategies in that cases are chosen based on theoretical rather than statistical reasons. Generally, cases are chosen to replicate previous cases, extend emerging theory or to fill theoretical categories as well as provide examples of polar types. She 41 continues to explain that random sampling can be done but is neither necessary nor desirable and that is makes more sense to choose cases that serve to make the process of interest observable and transparent. This calls for cases of extreme situations and polar types. For this reason, a case study strategy was chosen based on the life cycle of the Apple iPod. This case has been chosen as it represents a unique case of combining innovative service and services within its product offering (Saunders, et al., 2007:140). It is unique in that its success has contributed to a rise in Apple’s share price by over 1200 percent over a period of four years (Jordan, 2007:5). For this reason, the iPod has become the focus of attention and many aspects of Apple’s success have been researched and published by many authors (Hormby & Knight, 2006, Linden, Kraemer & Dedrick, 2007, Lusch, Vargo & Malter, 2006, Reppel, Szmigin & Gruber, 2006). The main source of data of this case study is from peer reviewed literature. 3.3.3 Criticism of the case study method It is important to note that case studies cannot substitute qualitative, ethnographic or process tracing research. A case study presupposes a relatively bounded phenomenon (Gerring, 2004:342). Gerring (2004:352) explains six methodological ambiguities that exist in case studies. Firstly, case studies are built on a variety of covariational evidence. He refers to three types, namely variation in a single unit over time (type I), breaking down the primary unit into subunits for covariational analysis either synchronically (type II) or synchronically and diachronically (type III). Secondly informal units are required to be integrated into formal units of study without compromising integrity. Thirdly, a distinction must be made between single and cross unit analysis when grouping multiple cases into a single case. The fourth point states that case studies serve a double purpose. This is to study a single unit as well as a 42 broader class of units. The fifth ambiguity refers to the fact that the status of the work can change over time, i.e. as the information is digested. The last ambiguity concerns the inferences a case study is aimed at. These are either illustrative or falsifiable. Gerring (2004:346) tabulates the trade offs and affinities of single versus cross unit research designs and is listed in Table 3.1. Table 3.1 : Single versus multi unit research designs, tradeoffs and affinities Affinity Case study Descriptive Cross-unit study X Type of inference Causal X Scope of Depth proposition Breadth and boundedness Case comparability X X X Unit homogeneity Representativeness Causal mechanism X X Causal insight Casual effect Casual Invariant relationship Probabilistic Strategy of Exploratory research Confirmatory For only a single unit X X X X X X Useful variance For many units Ontology Source: Adapted from Gerring, 2004:346 X Indeterminate 43 3.4 Conclusion This chapter presented the research design and methodology. It was proposed that a deductive research approach would be followed and that the research purpose would be a mixture between exploratory and explanatory. The research strategy was then discussed based on the problem statement and it was proposed that a case study would be an appropriate strategy to answer the research question and achieve the relevant objectives. The academic case selection method was used, based on a unique case of combining innovative service and services of the Apple iPod. The chapter was concluded by a discussion regarding the major criticisms of case studies. Chapter 4 will present the case study in combination with the research results and analysis. 44 CHAPTER 4 RESEARCH RESULTS AND ANALYSIS 4.1 Introduction This chapter presents a case study comprising of the history of personal digital entertainment devices of two companies, namely Apple Inc. and Creative Labs. These companies have been chosen as they represent the two largest market shares in this market with Apple’s iPod leading it. The chapter starts with a brief history of the two companies’ value offering and is analysed from the S-D logic perspective. The product life cycle of each company’s offering is then presented and analysed, followed by the presentation of a conceptual life cycle model based on the findings of the case and referred to as the service system life cycle model. The chapter is concluded by an analysis of the research objectives as stated in Chapter 1. 4.2 The Apple iPod story The following discussion is based on an article called iPod history published by The Media LLC in their 2007 iPod Buyer’s Guide, by iLounge.com, a company specialising in the testing and reviewing of iPods as well as the thousands of iPod accessories available (Lloyd, 2006:48-59). 4.2.1 2001 On 9 January 2001 Apple launched iTunes 1.0 marking the beginning of an enormously profitable journey after acquiring software rights to a program called SoundJam MP from a company called Cassady and Greene. The software was designed to convert audio CDs into a compressed digital format, organise play lists as well as tune into internet radio stations and was only available on the Apple 45 supplied Mac platform. Later that year Apple announced the release of a digital media player called the iPod. The Mac compatible player was based on a high capacity micro hard drive technology which at the time was in minority supply. The iPod was the brainchild of Tony Faddell (Hormby, et al., 2005:1), a former employee of General Magic and Philips, who after unsuccessful attempts at pitching the idea to both RealNetworks as well as Philips approached Apple. Faddell’s idea appeared to be the perfect fit to the iTunes business model. Faddell was brought on board, given 30 designers and one year to design a successful product. CEO Steve Jobs took a keen interest in the project from the beginning, creating high levels of confidence within the design team. Faddell realised the importance of working under pressured time schedules and restricted budgets with high expectations of success and scanned around for possible partners. A company called PortalPlayer appeared most suitable who prior to the deal was developing mp3 players for various clients, their most promising at the time being IBM. The partnership realised the first prototype within three months and was officially announced on 23 October 2001 six months after development began. On 10 November 2001, the first iPod was shipped. The first generation iPod with its novel scrolling wheel, the first in the industry to break away from the regular skip button configuration, was met with enthusiasm and by 21 December 2001 Apple had already sold 125 000 units. 4.2.2 2002 By 20 March 2002, Apple released the second generation iPod with increased capacity but still only Mac compatible. External to Apple, the world had not only started writing software to make it compatible with PCs but an entire “ecosystem” began forming around the device in the form of third party products. Apple noticing this, responded and by July 2002 the first PC compatible iPods were launched, this 46 time with solid state touch sensitive scrolling wheels. The rest of the year was focused on increasing their sales network through partnerships such as BestBuy, Target and Dell. By the end of 2002 and in time for Christmas, Apple released limited edition iPods with licensed celebrity signature engravings on them. 4.2.3 2003 28 April 2003 marked the launch of the iTunes Music Store (iTMS) bringing the iPod to its intended purpose, an end player of music sold through a legal online channel. Within one week of its launch, one million songs were sold and downloaded. Unfortunately iTunes was only available on the Mac operating system thus excluding the MusicMatch based PC users from participating. June marked the sale of the one millionth iPod sold and by October the PC software problem was resolved with the release of iTunes 4.1 for PC based users along with further upgrades and improvements to the iPod unit itself. By now already 13 million songs had been sold via iTMS. 4.2.4 2004 In January 2004, Apple announced their plans to launch the iPod mini to replace their entry level model as well as their intention to license iPods through HP. The iPod mini was again met with higher than expected demand thus delaying its international release. By the middle of 2004, Apple had already sold three million iPods and was now widely recognised as the dominant media player. By this time, 100 million songs had been sold legally via iTMS also marking an industry first. Later that year Apple launched the fourth generation iPod, boasted a catalogue of one million songs on iTMS, over 150 million legal songs sold, six million iPods sold as well as the launch of photo capable iTunes software. 47 4.2.5 2005 By 2005, Apple was dominating the media player as well as the online music content market and was named the top global brand. The year started with the launch of the iPod shuffle aimed at the flash player market, the replacement of the iPod mini by the iPod nano as well as the fifth generation iPods with increased video capability. iTMS was also growing from strength to strength now with a two million catalogue and having sold a total of 600 million songs. By October 2005, iTMS also offered TV shows and music video content. The first month was met with one million video downloads. By December 2005, 30 million iPods had been sold to date. 4.2.6 2006 In 2006, Apple focused on expanding their product base with the release of many accessories, the second generation iPod shuffle and nano as well as the launch of iTV. Accessories included items such as an FM radio plug-in, the iPod hi-fi and iPod ready athletic accessories through collaboration with Nike. In February 2006, 1 billion songs had been sold on iTMS. The business world had accepted the dominant iPod portable media player and was looking at innovative ways of exploiting this. GM, Ford and Mazda for example announced iPod ready stereo systems for 2007 releases, BMW offered iPod control via controls on the steering wheel and third party companies offered an extensive array of iPod integration accessories. Apple had successfully managed to change the culture of portable entertainment and with iTMS now offering 2.9 million songs, 60 000 podcasts, 9000 video and 70 TV shows, it was appropriate to rebrand their online entertainment delivery vehicle as iTunes Store. By the end of 2006, Apple had sold 69 million iPods. 48 4.2.7 2007 As now customary, in January 2007 Apple announced yet another new addition to their portfolio, the iPhone. The iPhone would offer full touch technology and was released in June 2007. By July the iPhone had already captured 1.8 percent of the cellular phone market, 0.8 percent higher than had been originally planned. In September 2007, the whole iPod portfolio was revised introducing the iPod shuffle 3G, iPod nano 3G, iPod classic 6G and the all new iTouch, in essence an iPhone without camera and phone. They further expanded their online content to now include items for the iPhone through the launch of iTunes Wi-fi. By the end of 2007, the iPod had now sold a total of 120 million, a number that by the second quarter of 2008 tallied 150 million. 4.2.8 2008 Apple continues expanding its service offering not only through iTunes Store but also through other value channels. These include services from movie rentals to iPod education solution, business solutions, maps and navigation as well as software development capability allowing customers to co-create value for the iPhone (Apple, 2008) according to Apple’s guidelines and then allowing customers to sell their creations via Apple’s internet distribution channels. This allows for Apple’s customers to also profit through the owning of their products. 49 4.3 Creative’s personal digital entertainment history 4.3.1 1999 Creative is one of the first competitors to enter the digital audio player market with the launch of their Creative NOMAD line of digital audio players. Based on solid state memory technology, CEO Sim Wong Hoo saw strong potential from this market as well as the potential that e-commerce had to offer through the internet (Creative, 1999:4). Their internet activities however were mainly aimed at new distribution channels i.e. business to consumer as well as business to business. These included hifi.com, an online home entertainment distribution channel, SI-direct.com, their business to business e-commerce channel and finally LAVAmusic.com, an online community site for experiencing the LAVA! music videos for mp3. LAVA! stands for live audio video animation. 4.3.2 2000 In 2000, Mr. Hoo highlighted the growing potential of downloadable entertainment. He also mentioned that their flagship media player, the NOMAD Jukebox went beyond simply selling a piece of hardware (Creative, 2000:5). 2000 also saw the launch of three new digital audio players namely the NOMAD II, NOMAD II MG and their flagship NOMAD Jukebox (Creative, 2000:3). 4.3.3 2001 Troubled by global events in 2001, Creative focused on the launching of the NOMAD Jukebox along with their other products, leaning the business and improving operations (Creative, 2001:2-3). 50 4.3.4 2002 2002 saw the launch of three new product ranges, NOMAD Jukebox 3, NOMAD Jukebox ZEN and the NOMAD Muvo (Creative, 2002:2). The year was still troubled by negative market sentiment and as a result, Creative again turned to improving operations through focusing on profitability and higher margin core products while reducing costs and expenses (Creative, 2002:3). 4.3.5 2003 In 2003 Mr. Hoo continued his praise of the growing digital audio player market. Creative increased the breadth of their product range by introducing the largest amount of new products in their history (Creative, 2003:3). Their digital audio players included the launch of more improved versions of their product line up and were named the Creative NOMAD Jukebox ZEN NX, NOMAD Muvo NX and NOMAD Muvo. By now, Creative’s strategy was clear, namely to increase product breadth and focus on improving operations. 4.3.6 2004 Creative returned to revenue growth in 2004 which was mainly driven by the personal digital entertainment boom (Creative, 2004:2). They segmented the market into four segments namely the flash memory, 1.0 inch drive, 1.8 inch drive and the personal media centre segments. The flash memory segment was covered by the new Muvo NX, TX, TX FM and Muvo Slim products while the Muvo was positioned in the 1.0 inch hard drive segments with a range of capacities. Creative identified key features that consumers were after in the 1.8 inch drive segment with the Creative Zen Touch as the answer. The personal media centre segment included the growing video and image market and Creative’s solution was offered via the Creative Zen Portable 51 Media Centre. Mr. Hoo also announced that they were increasing research and development focus on the mp3 market and aimed at doubling their product line up by the end of the year from 8 to 16 lines. This would be supported by an increase in marketing as well as build on growing e-commerce channels (Creative, 2004:3). 4.3.7 2005 Creative achieved a milestone in the second quarter of 2005 when they shipped two million mp3 players. This successfully established them as the second largest player in the market. They shipped a further two million units for each of the third and fourth quarter. This year saw the first reference to aggressive pricing practices and intense competition (Creative, 2005:2). Creative was awarded a US patent named the “Zen Patent” which covered aspects of the user interface of their portable media players. Their products this year included Creative Zen Micro, Creative Zen MicroPhoto, Creative Zen Neeon and the flagship Creative Zen Vision. In the flash memory market they now offered Creative Zen Nano Plus and Creative Muvo Chameleon V200. 4.3.8 2006 The “Zen Patent” yielded large dividends for Creative after filing complaints against Apple for infringing their patent in the iPod products. Apple chose a settlement that allowed the continued use of the play list features while allowing Creative to partake in the “made for iPod” program, a program that allowed Creative to design and sell iPod accessories. Creative again reported the continued pressure on gross margins resulting from strong competition (Creative, 2006:2). The year again saw Creative’s continued expansion of their product line up and included their flagship and rebranded capitalised ZEN Vision: M and ZEN Vision W in the higher end of the 52 market with the ZEN V and ZEN V Plus in the flash memory market segment. Mr. Hoo noted that their future lay in their key competence of advanced audio technologies and now made clear their intension to streamline their mp3 business to focus on a few high growth, high margin products rather than the large number of product offerings they had (Creative, 2006:3). 4.3.9 2007 2007 was again met with high levels of competition and operating losses due to pressured margins. They introduced their new products in line with their new focused strategy and this included the Creative ZEN Stone and Creative ZEN Stone Plus in the lower end flash memory segment and the credit card sized Creative ZEN digital media player, an improved ZEN Vision: M and also based on flash memory albeit on the higher end. Again Mr. Hoo made note of continuing their focus on the streamlined mp3 product portfolio as well as continued efforts in improving operations. This ensured that Creative maintained their second position in the digital media player market (Creative, 2007:2-3). 4.4 Analysis of the case Lusch, et al., (2006:268) recommend the following S-D logic prescriptions in a global management context: (a) Identify and develop core competence, i.e. knowledge and skills of an economic entity that creates global competitive advantage. (b) Use core competencies to cultivate relationships with potential customers. (c) Collaborate with customers and partners in a value network – co-create value with customers. (d) Gauge value proposition fulfilment through financial feedback. 53 Lusch, et al., (2006:269) continues stating that from an S-D logic perspective, a business should focus on selling a continuous flow of service. This in turn encourages the determination of the optimum configuration of goods that will sustain a level of service. Secondly, it is required to determine the optimum organisation or network configuration to maintain the service. Lastly, it is required to determine an optimal payment mechanism in exchange for the service. Such a reference thus helps businesses think about a service system. 4.4.1 Identifying core competence Apple’s head of design, Jonathan Ive, stated that Apple “follows a holistic approach in its product design that tries to figure out [the customer’s] connection to the product”. Apple has an incredible ability to understand the way customers relate to its products (Reppel, et al., 2006: 240). This is also evident when Apple, even though it regularly applied technology push tactics, replaced two of its products with what was considered at the time as backward steps in technology. The iPod shuffle for example was introduced without a digital display; something that had not been seen on the market in years (Reppel, et al., 2006: 240) yet met with enormous demand (Lloyd, 2006:53). In September, the iPod mini was replaced by the lower storage capacity iPod nano, again an attribute considered to be crucial at the time. Here too, the iPod nano became the best selling digital player worldwide (Reppel, et al., 2006: 240). In their market analysis of the iPod phenomenon, Reppel, et al. (2006: 249) found that from an organisational perspective, the most important factors that contributed to their success was their strong brand, influence of its leaders, the ease of use of the product and the distinctive product design. They described the iPod as “an elegant method of promoting individual choice” and that their strength was in their ability to determine the customer’s connection with the product. Although these 54 statements are clearly from a G-D logic perspective, what is clear is that Apple identified that the value in their creation was not the latest attributes and features but rather in the use of it. Apple thus had only three very distinct product lines, each line having limited specification variations. Their products were designed to be clearly and uniquely identifiable as Apple iPods. Creative’s CEO Mr. Hoo in his 2007 financial results (Creative, 2007:3) stated his intention to “continue to focus on our core competence - advanced audio technologies, and work on leveraging on our leadership in this area and, together with the other key technologies we have, exploit them to develop the next generation of advanced, cutting edge, ground-breaking personal digital entertainment products”. Creative clearly understood their competencies in creating tangibles. The problem however was their continued G-D paradigm perspective of their business. This focus led Creative to develop a confusing breadth of their offering rather than the service provision supported by their offering. Creative used traditional market segmentation and focused on creating products to offer these segments. Interestingly however is that Mr. Hoo actually identified this at the beginning of their digital audio player journey. In his annual financial report of 2000, he identified innovative ways in which their newly launched jukebox NOMAD could be used as well as ways in which their product could serve both their customers and other service providers alike. Lastly, he also made mention of the possible creation of many interesting alternative business models based on digital audio players. He stated that, “The potential for this type of product goes far beyond just selling a piece of hardware” (Creative, 2000:5). Yet, Creative failed to act on the very potential itself placed on offer. 55 4.4.2 Cultivating relationships for co-creation through core competencies From the very beginning of the iTunes and iPod creation, Apple recognised the potential of collaboration with partners. This is evident in their purchasing the rights to SoundJam as well as their collaboration with PortalPlayer in developing the hardware. Here again it can be seen that they leveraged their core competencies to ensure a matching of customer requirements with software and hardware producers even though they clearly possessed the ability to design this themselves given their iMac history. On the other hand, the partners were drawn to Apple’s strong brand reputation as well as faith in their leadership ability to execute. This resulted in an end product within six months, half the time that had originally been allocated to it. iTunes eventually led to the launch of the iTMS in 2003, a service offering that truly increased the value in use for the iPod owner. Realising the value people place in identity of music, led Apple to licensing and engraving celebrity signatures on the back of iPods. This partnership allowed for premium pricing of these iPod models while other digital audio suppliers were already engaging in price wars. In 2008, Apple also offered personalised laser engraving capability to its consumer’s further extending co-creation of value between themselves and their customers. Apple would extend its partnerships even further with the “made for iPod” program, a program designed to have third party suppliers engage in a whole accessory industry around the iPod. By 2008, many audio systems had some form or another to support iPod playback which even extended into the automotive industry. Apple thus successfully cultivated relationships not only between themselves and their customers but between whole networks of value creators, all co-creating around the iPod platform. 56 Creative had a G-D logic approach as they identified internet channels as a mechanism for increasing distribution rather than a service delivery channel. They correctly identified the need to increase the ease of collaboration between themselves and their partners albeit the focus was on business to business collaboration rather than customer collaboration and co-creation (Creative, 1999:4). Their most successful collaboration ironically occurred between themselves and iPod when Apple settled a claim of infringing the “Zen patent”. The collaboration helped Creative break into the “made for iPod” program. 4.4.3 Gauging value proposition fulfilment through financial feedback Clearly end customers found that Apple had more value in use of the iPod than any other digital audio player on offer, making it possible for Apple to launch its offering during the difficult market conditions of late 2001. By 2007, Apple was able to offer their value propositions at a premium compared to other suppliers. iPods created around $8 billion revenue (Figure 4.4) compared to Creative’s now declining $0.6 million (Figure 4.6). The iTunes Store alone showed revenues of $2.5 billion (Figure 4.5), four times that of Creative’s product revenues and still showed signs of steady growth. Apple was able to sustain better than industry standard margins based on a better value proposition. Creative fully engaged in the G-D logic perspective through market segmentation and price war by focusing on increasing the breadth of their offerings, a mistake that Creative finally identified in 2007 when they announced that they would narrow their portfolio in an attempt to focus on increased value offering. Feedback of Apple’s value proposition can also be seen in the growing portion that iTMS was contributing to total revenues (Figure 4.2) as well as to the portion of iPod revenues (Figure 4.3). All financial details were accessed from annually published results. 57 Figure 4.1 below illustrates iPod revenues as a percentage of total revenues between 2002 and 2007. iPod contributions peaked in 2006, declining slightly in 2007. iTMS revenue % iPod revenues as a percentage of total revenues (2002 ‐ 2007) 45% 40% 35% 30% 25% 20% 15% 10% 5% 0% 2002 2003 2004 2005 2006 2007 Fiscal Years Figure 4.1 : Graph illustrating iPod revenues as a percentage of total revenues between 2002 and 2007 Source: Adapted from Apple Inc. annual report, 2002-2007 Figure 4.2 illustrates how iTMS revenues as a percentage of total revenues continued increasing in 2007, indicating continued growth in a slowing media player market. Figure 4.3 shows further evidence of the growing iTMS demand illustrating the growing iTMS revenues as a percentage of iPod revenues. 58 iTMS revenues as a percentage of total revenues (2002 ‐ 2007) 12% iTMS revenue % 10% 8% 6% 4% 2% 0% 2002 2003 2004 2005 2006 2007 Fiscal Years Figure 4.2 : Graph illustrating iTMS revenues as a percentage of total revenues between 2002 and 2007 Source: Adapted from Apple Inc. annual report, 2002-2007 iTMS revenues as a percentage of iPod revenues (2002 ‐ 2007) iTMS revenue % 25% 20% 15% 10% 5% 0% 2002 2003 2004 2005 2006 2007 Fiscal Years Figure 4.3 : Graph illustrating iTMS revenues as a percentage of iPod revenues between 2002 and 2007 Source: Adapted from Apple Inc. annual report, 2002-2007 59 4.5 Product life cycle evaluation Figure 4.4 shows the non-cumulative revenues of the iPod between 2002 and 2007. There first two phases, the introduction and growing phases, can clearly be noted. There is indication of a slow down in revenues in 2007 which could mark the beginning of a maturing phase for the digital audio player market. Later evaluation of the quarterly unit sales shows stronger evidence of this. With a market share of almost 80 percent (Lloyd, 2006:54), Apple must take special notice of this as they lead the direction of the market. Non‐cumulative iPod revenues (2002 ‐ 2007) 9 Sales ($ Billions) 8 7 6 5 4 3 2 1 0 2002 2003 2004 2005 2006 2007 Fiscal Years Figure 4.4 : Graph showing non-cumulative revenues of the iPod between 2002 and 2007 Source: Adapted from Apple Inc. annual report, 2002-2007 Figure 4.5 shows the non-cumulative iTMS revenues for the period 2002 to 2007. Here, the first two phases of the product life cycle are also evident but are not showing any signs of slow down indicating that the service is still in a growing phase. 60 The introduction of the iPhone and iTouch continues to add more platforms focused on the continued growth of the iTMS offering. Non‐cumulative iTMS revenues (2002 ‐ 2007) iTMS revenue ($ Billions) 3 2.5 2 1.5 1 0.5 0 2002 2003 2004 2005 2006 2007 Fiscal Years Figure 4.5 : Graph illustrating non-cumulative revenues of the iTMS between 2002 and 2007 Source: Adapted from Apple Inc. annual report, 2002-2007 Figure 4.6 shows the non-cumulative graph for Creative’s personal digital entertainment revenues. Their representation of the product life cycle model shows two striking features. Firstly, Creative were pioneers in the digital audio market and correlate with Moore’s (2004:89) representation of the product life cycle in the technological environment. The early market is evident in 2000 with a signs of the bowling alley and tornado in 2001. This is followed by a distinct dip in 2002 before the main street follows in 2003 to 2005. The dip may however also be the result of either the introduction of the iPod itself as well as the difficult market conditions late 2001 presented. The second feature shows that in Creative’s case, their revenues are followed by immediate decline in 2006 and 2007 which would normally mark the market street declining phase. Creative virtually skipped the main street mature 61 phase and should set off alarm bells for a business holding the second position in the market as well as being the product making up two thirds of total revenues (Creative, 2005:4, 2006:4, 2007:4). The declining phase can be the contribution of one of two factors. Either the digital audio player market is moving into the declining phase or a price war is diminishing margins and placing pressure on revenues. Creative identified the latter to be the case (Creative, 2005:2). Sales ($ Millions) Non‐cumulative Creative personal digital entertainment revenues (2000 ‐ 2007) 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 2000 2001 2002 2003 2004 2005 2006 2007 Fiscal Years Figure 4.6 : Graph showing non-cumulative revenues of Creative PDEs between 2000 and 2007 Source: Adapted from Creative annual report, 2000-2007 This is also evident in the non-cumulative unit sales of the iPod in Figure 4.7 which shows stronger evidence of a maturing phase of the digital audio player. Commoditisation and price wars are typical factors of this phase. Although iPod revenues make up a smaller portion of total revenues in 2007 (Figure 4.1), Apple continues small revenue growths in the iPod with strong growth in the iTMS offering. 62 From an S-D logic perspective, Creative’s financial feedback is showing a decrease in their value proposition. This is a strong indicator that Apple’s value proposition is firstly helping them maintain superior margins compared with other competitors and secondly that their value proposition is helping them extend the product life cycle of the iPod. Although the classical iPod will eventually reach the declining phase, it is clear that Apple has built a new service system business model that is supported by products as the vehicles of service rather than the other way around. This is evident in their latest offerings of the iPhone and iTouch supporting their latest service offerings such as educational services, business services, software development services and the like. Non‐cumulative iPod unit sales (2002 ‐ 2008) Sales (Millions) 25 20 15 10 5 2002 Q1 2002 Q2 2002 Q3 2002 Q4 2003 Q1 2003 Q2 2003 Q3 2003 Q4 2004 Q1 2004 Q2 2004 Q3 2004 Q4 2005 Q1 2005 Q2 2005 Q3 2005 Q4 2006 Q1 2006 Q2 2006 Q3 2006 Q4 2007 Q1 2007 Q2 2007 Q3 2007 Q4 2008 Q1 2008 Q2 0 Fiscal Quarters Figure 4.7 : Graph showing non-cumulative unit sales of iPods between 2002 and 2008 Source: Adapted from Apple Inc. annual report, 2002-2008 63 4.6 The service system life cycle concept Figure 4.8 shows a conceptual model of the service system life cycle model. The model is in line with the S-D logic paradigm and what Lusch, et al. (2006:269) calls the service system. Based upon the traditional product life cycle concept, the service system life cycle concept aims to elaborate on the traditional product life cycle from iTMS Level of Importance High Performance Early Phase iTS Entertainment service system High Performance Final Phase Product 1 Product 2 Product 3 iPod iPod iPhone (video) iTouch Early Phase iT ? iT Wi-fi Mature Phase Product 4 ? Decline Phase Phase Out Product Life Cycle Stages (time) Figure 4.8 : Conceptual model of the service system life cycle Source: Author’s own 64 an S-D logic perspective. The iPod is used as the primary example to explain the concept. The model thus comprises of the service system, services and products each with its own characteristic life cycle. 4.6.1 The service system From the service system perspective, Apple presents its services and products as part of an entertainment service system. Again, service is used instead of services to highlight the distinct difference between the two as described in paragraph 2.6. The life time duration of a service system would typically be the duration of either the business itself or until the core focus of the service changes away from entertainment after which the process will start all over again. The service system is thus based on the 10 foundational premises of the S-D logic paradigm (Vargo, et al., 2008b:7) and repeated here. i. Service is the fundamental basis of exchange. ii. Indirect exchange masks the fundamental basis exchange. iii. Goods are a distribution mechanism for service provision. iv. Operant resources are the fundamental source of competitive advantage. v. All economies are service economies. vi. The customer is always a co-creator of value. vii. The enterprise cannot deliver value, but only offer value propositions. viii. A service-centred view is inherently customer oriented and relational. ix. All social and economic actors are resource integrators. x. Value is always uniquely and phenomenologically determined by the beneficiary. 65 4.6.2 Specific services The system comprises specific services, i.e. iTunes Music Store, iTunes Store and iTunes Wi-fi. These services, like each product offering, are adapted according to society value requirements. Such adaptation may come through the form of increased features, product or services upgrades, new products or services offerings and are co-created by all network partners through constant conversation and dialogue. 4.6.3 Specific products The system also comprises specific product offerings, i.e. iMac, iPod, iPhone, iTouch as well as software products such as iTunes, with its main purpose being the delivery vehicles of the services forming part of the larger service system. Focus does not fall on riding the product life cycle as Apple very well demonstrated by executing the introduction and removal of products in the value network with military precision. Thus, products are not necessarily exploited right through to the end of their respective life cycles. Instead, the extended use of the products is encouraged rather than accelerated product replacement. The service offering thus encourages brand loyalty once replacement is required. 4.7 Evaluation of objectives 4.7.1 Primary objective 1 To gain new insight into the interesting and profitable combination of goods and services within the goods manufacturing industry. 66 It is clear from the above case study that Apple achieved a dominant global position through combining products with services. Their 80 percent market position for both the iPod as well as iTMS strongly suggests this when compared to Creative who did not offer such a combination. New products and services from Apple were offered in parallel suggesting their intent for their parallel use by their customers. This combined offering has enhanced the value in use of their service offering and is clearly visible in their annual financial feedback. 4.7.2 Secondary objective 1 To investigate and identify ways in which servicisation can be incorporated into corporate strategies. In designing the iPod, Apple used their core competence of understanding how their customers connect with their products at the centre of their innovation. In this way, Apple’s strategy differs from Min’s (2006:12) added product related services within the manufacturing process in that Apple first answers the question to how their customers connect with their products before exploring the details of product-related services. 4.7.3 Secondary objective 2 To determine whether servicisation can have the effect of extending the product life cycle. From the case study of the iPod, the evidence suggests a longer living product for Apple in comparison to Creative’s value offering. There is strong indication of a service dominant perspective from Apple versus a goods dominant perspective from 67 Creative. This difference has not only extended the life cycle of the iPod but has also brought Apple alternative sources of revenue. 4.7.4 Secondary objective 3 To present a conceptual product life cycle model based on a servicisation strategy. The service system life cycle is presented. The model resembles the traditional product life cycle in its characteristics but differs from it in that it represents the life cycle of a service offering. The life cycle may be linked to the life cycle of the service itself or the life cycle of the business offering the service. The service system life cycle is made up of two components, namely specific services and specific products that are offered as vehicles of service delivery. 4.7.5 Secondary objective 4 To stimulate new schools of thought that can be utilised in defining new extended product life cycle models and its indirect impact on increasing revenue streams. Apple’s service offering has presented the company with an opportunity of creating an entirely new business model not only for themselves but also for third party suppliers generating an array of innovative alternate revenue streams. Their offering has not only positioned them as the market leaders but also with opportunities of creating new markets stemming from this position. 68 4.8 Conclusion This chapter presented the results and findings of the application of the servicisation phenomenon within the manufacturing industry and its effects on the product life cycle based on a case study of the Apple iPod versus Creative PDEs. The results and findings were evaluated against the literature review. All objectives were evaluated and evidence was found to suggest that product life cycle of the iPod was extended through the application of S-D logic business models. From the iPod case, a conceptual model was presented called the service system life cycle model illustrating how services and product offerings can be combined within the service system life cycle. Chapter 5 will provide conclusions and recommendations based on the major findings presented in this chapter. 69 CHAPTER 5 SUMMARY, CONCLUSIONS AND RECOMMENDATIONS 5.1 Introduction The previous chapter presented the results and analysis of the case study. This chapter will present the major conclusions, recommendations and limitations of this study. The chapter will be concluded with recommendations for future research. 5.2 Outcomes It is clear that servicisation is not just a phenomenon in contemporary business models and can no longer be ignored. Many business examples are being studied with regular examples appearing in literature such as IBM (Lindberg, et al., 2008:292; Gabauer, 2008:279; Vargo, et al., 2008a:254; Cusumano, et al., 2007:3) who has successfully transformed their business model from a G-D logic approach to an S-D logic approach. Businesses such as Apple have also responded by focusing on their core capabilities of understanding customer interaction with their products. This S-D logic approach has led Apple to the recognition of their customers as co-creators of value and has not only resulted in their market dominance but continues to reward Apple with price premiums ranging between 50 to 100 percent over their closest rivals even as the market is showing signs of maturing. This is in contradiction to Kotler’s (1997:363) assumptions around certain marketing strategies, especially strategies of product and price during the various product life cycle phases. The most significant differences that were found in the product and pricing strategies were during the maturing phase. While Creative aggressively developed their product breadth to a line up of 16 products during the growing phase, Apple expanded their range to only three very clear and well focused product ranges. Apple also 70 maintained high premiums over Creative during both the growing and maturing phases even though they were late entrants to the market. This case shows that the traditional characteristics, marketing objectives and strategies which the product life cycle is based on, are no longer sufficient by themselves to drive high performance marketing strategies. The case also indicates that service strategies can have the potential of causing significant variations in traditional marketing mixes. 5.3 Summary of the main conclusions and implications based on the main findings The findings in Chapter 4 and conclusions in this chapter cannot be generalised beyond the circumstances of the case study presented. 5.3.1 Main finding 1 The Apple iPod was built on a service dominant logic business model as compared to Creative’s goods dominant logic approach. • The launching of Apple’s iTunes offering in 2000 was followed by the iPod and not visa versa. The product was an important “goods” offering that soon became a delivery vehicle for Apple’s service offering. • Apple identified their core capability as their ability to understand the customer’s connection with the product while Creative identified their technical capabilities as their core competence. 71 • Creative followed a traditional marketing mix strategy by focusing on product breadth, price wars and operations efficiency. Creative’s CEO did however note the service potential that the product had to offer but failed to act on it. The main conclusion is that Apple did reposition the iPod into a service delivery role with service itself as the process bringing it in line with the S-D logic perspective proposed by Vargo, et al. (2008b:2). It may have been better for Creative to partner with Apple by offering their core capability of technical expertise rather than compete against them with this capability. 5.3.2 Main finding 2 The iPod is showing signs of a longer product life cycle compared to its closest rival. • Figure 4.4 and Figure 4.7 show the non-cumulative dollar and unit sales of the iPod. The graph shows a distinct movement into the mature phase for the iPod. • This differs from similar sales data from Creative’s PDEs in Figure 4.6 which shows signs of decline without having entered a mature phase. The main conclusion is that the product life cycle of the iPod did benefit from the service dominant approach in comparison to Creative’s goods dominant approach. 72 5.3.3 Main finding 3 The non-cumulative sales figures for the iPod, iTunes Store as well as Creative’s products conform to the product life cycle shape as depicted in literature. • Figure 4.4, Figure 4.5, Figure 4.6 and Figure 4.7 all illustrate non-cumulative dollar and unit sales of product and service offerings from both Apple and Creative that conform to the shape of the traditional product life cycle as depicted in Figure 2.1 (Kotler, 1997:346). • Creative’s PDE non-cumulative sales shows signs of conformation to Moore’s (2004:89) market development cycle. The main conclusion is that the product life cycle does have validity in this case and the data that both Apple and Creative had could be used as an indicator of the product phase. The implications are that the criticisms and limitations as sited in paragraph 2.15 must be investigated in more detail and that the early signs of a maturing phase must be closely monitored for any signs of deviation. 5.3.4 Main finding 4 Apple made extensive use of co-creation with partners. • Apple’s “made for iPod” programme has resulted in a major supporting industry around the product. 73 • The latest iPod Touch now allows owners to write software which if conforming to Apple’s standards can be sold via Apple’s internet distribution channels. The main conclusion is that the supporting industry around the iPod has assisted in creating a “pull” in the market. The implications are that businesses should look at ways to release parts of their intellectual property in the interest of co-creation and market “pull” effects. 5.3.5 Main finding 5 Apple created growing alternative sources of revenue through a comprehensive service offering thus reducing risk. • iTunes Store accounted for 10 percent of total revenues in 2007 and was still growing. • iPod revenues as a percentage of total sales were declining in 2007 even though iPod revenues showed a marginal growth and indicate Apple’s non reliance on a single product offering. • Creative showed similar trends in that PDE sales as a percentage of total sales were declining. The difference however was that this had a direct impact on total revenues as declining product revenues contributed to 63 percent of total revenues in 2007. The main conclusion is that Apple has created a business upon which product offerings are supplied as service delivery vehicles. This has led to many alternative revenue streams through services as well as through various forms of co-creation 74 partnerships. It has also opened a channel for direct customer contribution thus enhancing brand ownership through customer co-creation. The implication is that the product life cycle is not a sufficient marketing decision making tool by itself to design innovative business strategies from a service dominant perspective. 5.4 Linking the research results and major findings to the proposed research objectives The literature as presented in Chapter 2 and the case study results and findings in Chapter 4 allowed the researcher to support or reject the objectives as set out in section 1.6. These are set out in Error! Reference source not found.Error! Reference source not found. which illustrates that all secondary objectives were achieved. Table 5.1 : Linking objectives with research literature and case study findings Secondary objectives (a) To investigate and identify ways in which servicisation can be Supporting chapter 2.6, 2.12, 2.13, 4.2, 4.4 & 0 incorporated into corporate strategies (b) To determine whether servicisation can have the effect of 4.5 extending the product life cycle (c) To present a conceptual product life cycle model based on a 2.6, 2.11, 2.12, 2.13 & 0 servicisation strategy (d) To stimulate new schools of thought that can be utilised in defining new extended product life cycle models and its indirect impact on increasing revenue streams. Source: Author’s own 2.6, 2.11, 2.14, 2.16, 4.2, 0 &0 75 5.5 Limitations This research is the result of exploratory and explanatory investigation into new schools of thought surrounding a service approach to conducting business and its interaction with the product life cycle. Specific limitations of the literature review and case study research are presented. 5.5.1 Limitations in the literature review Based on the literature review, the following limitations are presented: • An attempt was made to review literature to the point of saturation around the S-D logic topic. As the topic is still in its infancy, some unpublished findings may have been omitted as a result. • The researcher found that the S-D logic paradigm is still being widely debated and the 10 foundational premises as set out in section 2.6 are being updated from time to time to reflect new understandings and clarifications of the approach. • Very limited literature exists on the application of the S-D logic within the business environment. • Very limited literature was found on the application of the product life cycle based on servicisation and no literature based on the S-D logic approach. 5.5.2 Limitations in the case study research After completion of the case study, the following limitations are presented: • As the case was chosen academically, the study is limited to two companies within the digital media player market. 76 • The major limitation of this research is that any findings are only applicable to the case presented. 5.6 Recommendations Based on the results achieved in this research, the following recommendations are presented. 5.6.1 Recommendations for future research • A comparative study should be done using the same methodology across other markets and/or industries where businesses are dominating, resulting from innovative service approaches. • Further study should be done using a multi case strategy such that findings of this research can be statistically tested and generalised. • Empirical research is needed to test the product life cycle in contribution to the debate around its validity and application as a decision making tool. • Empirical research is needed to test the validity of the product life cycle concept as applied to the S-D logic approach. • Research is required to provide empirical evidence that the S-D logic approach results in high performance business. • Further empirical research is needed to test and broaden the conceptual model presented in this research. 77 5.6.2 Recommendations based on the literature review • The researcher observed that many terms for servicisation exist in literature. It is recommended that academics and academic writers standardise on one definition. • The researcher observed that both service and services are used to mean the same. Standardising on the S-D logic would require academics and academic writers to use these terms according to the S-D logic definition. • The S-D logic proposes collaboration between co-creators and is a process that is actively being used to broaden and clarify its definition. It is recommended that academics and academic writers observe this dialogue and apply the principle of co-creation to all fields of knowledge. • More literature is required to clarify the applicability of the S-D paradigm in sub-fields of marketing. • More literature is needed on the application of service literature rather than services literature. • The product life cycle must be broadened to include service and services and its application thereof to business strategy. 78 5.7 Summary This research report was aimed at understanding how servicisation can be utilised to increase the product life cycle of high technological goods. The primary objectives and secondary objectives were achieved. 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