What Can Students Learn from Virtual Labs? Wendy Keeney-Kennicutt (Texas A&M University); Kurt Winkelmann (Florida Institute of Technology) Abstract The educational benefits of students performing simulated chemistry laboratory experiments in the 3D, immersive, virtual world of Second Life (SL) are being investigated at Texas A&M University by students enrolled in General Chemistry II Laboratory, with funding provided by a 3 year NSF grant. This fall, 90 students have completed two weeks of lab activities in Second Life while 400 other students complete the same experiments in a real laboratory. In Spring 2014, 100 students will perform SL experiments and over 2000 students will participate in the control group. This will be repeated for the 2014-2015 school year. This project will answer the following research questions: • How does the laboratory environment (Second Life or the real world) affect students’ ability to achieve the learning goals of the laboratory experiment, including content knowledge and kinesthetic skills? • How does the laboratory environment affect students’ attitudes towards learning chemistry in the laboratory and performing laboratory work? Our assessment methods include surveys, focus groups, pre/post lab quizzes, lab reports and a practical exercise in which student assemble parts of a laboratory apparatus. Differences in student outcomes due to academic background or demographic characteristics will be analyzed. This study is the first to evaluate students’ learning and attitudes in a Second Life chemistry laboratory. If we find that SL experiments lead to better student attitude and academic performance in the lab, the information would be most useful for (1) designing new on-line distance learning science lab experiments and (2) creating a viable alternative for schools which do not offer chemistry laboratory courses. Introduction Virtual worlds offer chemical educators an interesting new platform for faculty and students to interact in order to augment or even replace existing classroom and laboratory sessions. Virtual worlds provide a visually rich, three dimensional environment in which users interact with each other and virtual objects. Each user controls an avatar, the user’s representation in the virtual world. By creating content for the world, educators can design new learning activities that would not be possible in the real world. Second Life is the mostly widely used and well known virtual world and is maintained by Linden Labs. Users communicate with each other through audio using a headset and microphone or through instant messages and they interact with their surroundings by clicking on objects with the mouse pointer. Access to Second Life is free (with some age restrictions for young users). The success of Second Life is due to Linden Labs providing the platform for the virtual world but allowing users to create their own content (similar to YouTube maintaining the website but users uploading their own videos). Users can write programming code within Second Life to create objects and control their properties using Linden Scripting Language, a language similar to C+ and JAVA. Second Life is not a game - there are no predetermined goals, scoring or inherent competition. Instead, Second Life is designed to promote socialization, communication and exploration among avatars. Second Life has its own economy based on the Linden dollar (L$), which users can exchange for real world currencies. Users purchase Linden dollars so that they can buy items for their avatar. Users can purchase Fall 2013 ACS CHED CCCE Newsletter 1 land in Second Life (server space) in order to own and maintain their own section of the world. Land owners can modify land features and control access to their property. This is important to educators who might only want students to enter their part of Second Life. Use of Second Life in education is growing, as is the research showing its effectiveness. Students can feel more comfortable attending class in Second Life compared to a real classroom.(1) Since many students attend class online, Second Life can provide a sense of “presence”, which is important in distance learning classes.(2-4) Many studies report that students respond positively to learning within virtual worlds when added to an existing course(2,5-8) and influences their grades as well.(6-8) Educators in information systems,(5) computer science,(6) biology,(7) medicine(9, 10) and chemistry(1115) have all used Second Life for their courses. Two reviews explain how chemists use Second Life in the classroom.(11, 16) Dr. Wendy Keeney-Kennicutt, project Co-PI, completed an extensive study of using Second Life to teach students about 3D molecular shapes and Valence Shell Electron Pair Repulsion (VSEPR) theory. She employed a quasi-experimental re-/post-test control group research design study on her two Texas A&M general chemistry lecture classes (a total of 480 students). The experimental group performed activities w i t h 3 D m o l e c u l e s in Second Life while the control group did the same activities using 2D images which were screen shots of SL images. U l t i m a t e l y , s h e f o u n d t h a t students working in a 3-D environment did show subtle but significant differences in increased student ability by the SL group for interpreting routine 2D presentations of 3D chemical structures using solid lines, dashed lines and wedges.(13, 14, 15, 17) The Study Although STEM educators use Second Life in a variety of ways, no virtual laboratory experiments are available. More importantly, it is not clear how well such lab experiments might compare to real world experiments in terms of students’ learning and attitudes. A year ago, we received a 3 year NSF TUES grant entitled “Evaluating Students’ Learning and Attitudes in a Virtual Chemistry Laboratory.” The first year was spent developing assessment tools and two laboratories that were as identical as possible to two laboratories that were part of the curriculum in second semester general chemistry laboratory at Texas A&M University; we used two professional SL programmers in the development process. Our goals were to measure students’ attitudes towards the real world and virtual experiments, their ability to achieve the learning goals of both types of experiments and the students’ development of kinesthetic skills during the experiments. Here is a link to a 20 minute video tour of the facilities: http://www.chem.tamu.edu/class/fyp/keeney/Chemistry%20World%20tour/tour-SLlab/tour-SLlab.html Fall 2013 ACS CHED CCCE Newsletter 2 Figures 1-3 show the Second Life environment. Figure 1. The virtual laboratory building on Chemistry World Island Figure 2. The virtual labroom. Fall 2013 ACS CHED CCCE Newsletter 3 Figure 3. Super-sized equipment for the first SL experiment behind Dr. Keeney-Kennicutt’s avatar The lab experiments were designed to mimic as closely as possible the actual lab experiments. In Second Life, students assemble equipment and perform the experiment by clicking on chemicals and pieces of laboratory equipment, and use menus to select other options. They wear headsets with microphones to communicate with their lab partner and TA. Students record their own data and their results depend on their actions, just like in a real chemistry laboratory experience. A student’s mistake in performing the procedure or inattention to details affects the experimental results. Although the mathematical equations that are a part of the experiment’s programming code provide perfectly precise results, the code also introduces a small degree of randomness into the results so that the data “looks real.” Just as in a real classroom, no two sets of data from the SL experiments are exactly the same. Students still have to read volumes in graduated cylinders, graduated pipets and burets. The first SL experiment, Experiment 2: Molar Mass Determination, involved collecting gas over water and the ideal gas law to determine the molar mass of the gas in a butane lighter. The second SL experiment, Experiment 3: Precipitation Titrations, involved 7 argentometric titrations, to determine the salinity of 2 San Antonio bay water samples at one location in the bay at two different times. Each pair of students had samples from a different part of the bay. Fall 2013 Pilot Study This fall was our pilot study. Four experienced teaching assistants were chosen who would teach one section in SL and the other as normal. Their schedules determined which sections were chosen as the experimental group. On the first day of lab during week 1, students signed their IRB consent forms and took an on-line survey. Four sections (69 students) were in the experimental group and 19 sections (371 students) were in the control group. Here were the student demographics: College: Year: 27% engineering, 18% education, 16% agriculture, 14% science, 11% biomedical science plus 14% in geoscience, liberal arts, business and general studies. 50% sophomore, 21% freshman, 18% junior and 11% senior Fall 2013 ACS CHED CCCE Newsletter 4 Semesters at TAMU: 30% less than 1 semester, 27% 2 semesters, 20% 3 semesters Age: 98% 18-24 with 2% under 18 and 1% 25-34 Gender: 56% female and 44% male Ethnicity: 66% white (non-Hispanic), 15% Hispanic, 10% Asian, 5% mixed and 3% black. Among other facts, we found that 99% of students had access to computers or laptops with 94% using them daily and 34% own or have access to a tablet. The top 5 uses for computers are: email, doing homework, using social media, watching videos and doing research. However, 87% had little to no experience with online virtual worlds. Training is critical for a student’s success in a virtual world. During week 1, the experimental group was introduced to SL on the laboratory computers. Each student created their avatar and was able to find their way within the program to the area where they would be professionally trained. Our trainer is located out-of-state. She and the co-PI met with 12 groups of students the following week within Second Life for a 30 – 40 minute training period to give proper lab attire and lab goggles to their avatars, teach them to read a buret and graduated cylinder, give access to the study area on the Chemistry World island and find the classroom. There is a learning curve to Second Life. Students need to feel comfortable controlling their avatars in SL, so they can concentrate on doing the experiment and not the software. As a note, the first lab was short, so students who missed training were able to get trained as well as complete the lab. During week 2, all students did the first lab as normal. For weeks 3 and 4, the experimental group met at their normal time at a nearby computer lab and the control group met in their regular lab room to do the second and the third labs. See Figures 4, 5, 6, and 7. At the start of each period, all students would take a 5 question multiple choice quiz on the procedure. Then the TA either in SL or the normal lab would show a PowerPoint presentation explaining the lab and the lab would begin. As students finished, they would take the identical quiz again. During week 5, a practicum on the week 3 lab procedure was given to the 8 sections taught by the experienced TAs: 4 SL sections and 4 control sections. During week 5, the 4 TAs took an on-line survey and in week 6, they participated in a focus group. In week 8, the control group took an on-line attitudinal survey during lab and the experimental group took a lengthier similar survey in lab. At the end of the week, volunteers from the experimental group took part in a focus group. A subset of both the experimental and control groups took an additional on-line survey to help the assessment team better understand and interpret the attitudinal survey results from Week 8. The assessment team also received all student lab report grades for the two labs under study. Figure 4a. Prelab lecture in the SL classroom. Fall 2013 ACS CHED CCCE Newsletter Figure 4b. Prelab lecture in the computer lab. 5 Figure 5a. TA giving prelab lecture Figure 6a. Students in SL lab preparing to begin their experiments. Figure 5b. Students listening to prelab lecture. Figure 6b. The actual lab at TAMU Figure 7a,b. Students completing Exp. 2 in SL. Fall 2013 ACS CHED CCCE Newsletter 6 Here are links to videos, demonstrating the Second Life activities in the computer lab. Students in the computer lab – clip 1 Students in the computer lab – clip 2 Students in the computer lab – clip 3 Students in Second Life – clip 1 Focus on the PI instructor – clip 1 Focus on the PI instructor – clip 2 Preliminary Results and Discussion Here are some of our findings for the Fall 2013 Pilot Study: No significant differences were seen between the SL group and the control group in Bauer’s “Attitude toward Subject of Chemistry Inventory” (18) Student lab reports Pre- post- lab quiz for Experiment 2, the more straightforward gas experiment. Practicum based on the procedure: collecting gas over water. This was interesting since the SL group never handled the equipment. However, a few students in the control group mentioned that they did not do part of the procedure; their partner did. Since students work in pairs and divide the labor, half the students do not get hands-on experience on every part of a procedure. We did see some intriguing differences between the two groups: There were significant differences in the pre- post- lab quiz results for Experiment 3, the more difficult argentometric titration lab. The gain in score was 1.22±1.12 (N=78) for the SL group as opposed to only 0.50±1.07 (N=349) with p<2E-7 and Cohen’s d = 0.66, a large effect size. We did not expect the SL group to do so much better. Here are student comments to shed light on this finding. o In the second life, experiment process would be done only if you clicked the right button, which meant students had to think about the process carefully. So, the details in the experiment could stay in students' head longer than doing the real world experiment, because in the real world, students knew how to do but did not think about how to do. o The simplicity of the procedure on second life made me understand it very well. For me, I think instead of me worrying about doing the experiment 100% correct, I was able to focus on what all was going on in the procedure to get a better understanding of it. o I think it was because that in Second Life the program prompts you to perform tasks all the time, therefore making you reread the procedure over and over again. These repetitive prompts help to imprint the information in your head and allow you to fully understand the procedure better than the students reading the book once and performing the lab in the real world. I, personally, thought it helped me to remember the lab procedure very well and made me understand what I was doing a lot more than just performing the lab in the real world in the classroom. o I think that the students who performed Experiment #3 in Second Life rather than in the real world probably understood the lab procedure better because they got to do it in a cleaner environment. When I say this, I do not mean that the labs in the real world are dirty, only that they are far more daunting. The Second Life labs were cleaner and easier Fall 2013 ACS CHED CCCE Newsletter 7 to understand in that each piece of equipment corresponded to one or very few functions in respect to the lab, whereas equipment and procedures in the real world forced students to make decisions based on a larger choice pool. In my experience, the Second Life lab was easier to understand because the briefing was thorough, the chemicals and equipment were prepared beforehand, and the equipment offered a list of choices rather than forcing me to make one up on my own. This way, we could focus on the importance and meaning of the lab, rather than hurrying to get it done while trying to not spill chemicals all over ourselves. o The fact that all the materials are laid out in front of you and the directions when you click on each material really helps. I think that it gives us a better understanding of how to do the procedures and helps us also to memorize how it is done. Also, it when the directions are given in that format, I for one felt like i was doing the experiment correctly instead of always second guessing myself when doing experiments in real life. o Using Second Life helped me understand the Experiments more than if I did the experiments in the real world. This is because having the materials and everything organized right in front of you and your partner made a lot easier to grasp everything because instead of focusing on if we are using the right chemicals or materials, you can focus on what you are doing and learning and what is happening during the experiment. Also, this generation is more computer oriented so I think that helped with it, too. This is because since we liked computers we loved that we could do our labs on the computers instead of in the lab room, so we paid attention more while we were doing the experiment on Second Life. We found differences in attitude toward lab from a survey based on the Inquiry Laboratory Attitude Survey (19), a semantic differential survey. o In general, SL students found their SL experiments likeable, easy and quick to do. They thought the SL experiments took less time and had better grades. However, they thought they would learn more by doing the real world labs. Selected student comments: SL labs are far less stressful than real world labs. In real world labs, students are very concerned about the lab procedures and being a good laboratory student (i.e. safety, not wasting materials, not breaking equipment, etc.). However in Second Life, students did not need to worry about these things because they were essentially removed from the situation. This allowed the student to focus more on the lab itself and its consequences rather than hurrying to get it done within the time limit. In SL labs, we were allowed to think critically as we performed the lab. In real life labs, all of the thinking was done later. The only drawback I see to this is that when students do the SL labs, they lose their care for being safe in the lab and conducting good lab procedure. But critical thinking, at least to me, is more important than the ability to pour an acid in a waste beaker rather than the sink. I think that students found the Second Life labs more fun and easier to complete because of the virtual aspect of them. There was no mess, no inherent danger with chemicals, glassware, lighters, etc. and the clicking aspect of completing a lab was very user friendly. For example, when clicking a piece of equipment, the menu of available choices made the lab simple and user-friendly because it Fall 2013 ACS CHED CCCE Newsletter 8 minimized user error and helped with the understanding of the procedure and possible options for that equipment. Although these menu options made the lab simpler, I do think that the Second Life labs lacked something that the real world labs provided, which is that they over-simplified the laboratory and made the experiment a clicking game instead of a hands-on discovery process. I think that the menu-clicking aspect of Second Life took the discovery, albeit the chance for mistakes, out of the experiment. The Second Life labs were more fun, faster, and sometimes less tedious than the real world labs though, because of the way it made the experiment feel like a game. o o When SL student attitudes toward their SL and RL experiments were compared more thoroughly, it was found that they liked their SL labs and RL labs the same and thought they were both fun. There were large significant differences between their attitudes towards SL and RL labs on ease and time for performing the labs, ease, effort, time and thinking/analyzing when writing lab reports with the real world labs being more difficult, taking longer and requiring more thinking and analyzing. Selected student comments: Students who did the Second Life Experiment enjoyed he lab more than the students who did the real world labs because since there was a TA and other students to help each other, the students were able to understand the lab and not be confused about the procedures. A lab becomes enjoyable when one can understand what they are doing. Since there is a TA and other people to help each other out during the lab, it makes the lab easier. The TA can help answer questions about the lab that students do not understand. Thus, an easy lab is an enjoyable lab. The second life labs provided the same information about the experiments without the frustration of improper measurement of chemicals, setting up the lab, and cleaning the equipment. In second life, there were only a few functions possible whereas in real life experiments, there are an infinite number of actions with equipment. Real life requires extensive decision making, and therefore real world experiments are subject to greater error. In second life, students were only concerned with learning the chemistry concepts instead of being worried about making mistakes and incorrectly performing the experiment. The second life labs were also exciting because they were new and used technology which is more stimulating. It was a whole lot easier on second life because it was all point and click work instead of the hard work in real life. Also help was just one click away and Bruno (the TA) appeared out of no where. On average, the SL students like the real lab experiments just as much as they liked their SL experiments. This means that they liked their real world labs significantly more than the students who had only done real world labs. In fact, SL students who said that they liked their SL experiments were 3.4 times more likely than the control group to say they liked their real life experiments, 2.4 times more likely to say they thought their real world experiments were easy, 2.0 times more likely to say they took less effort, and 2.2 times more likely to say they found real world experiments fun to do. Selected student comments: Fall 2013 ACS CHED CCCE Newsletter 9 Second life experiments are just as effective and enjoyable as the real world experiments because they are both hands on and makes learning the material from the experiment that much easier. Maybe after doing the second life labs we were more excited about the normal labs because they were different. I think that adding a little variety to the lab made it more exciting for a lot of people. It gets pretty dull when you do relatively the same thing every day. I think that the Second Life students better appreciated the hands-on lab environment after participating in the virtual lab environment. I think that this is because in the virtual lab experiment, I almost felt as if what I was doing, the experiment, didn’t actually matter or count for anything because it was all in a virtual environment. I felt like I wasn't actually making anything happen, just watching something happen on the screen in front of me. When I got back into the real world lab, I much more appreciated the live face-to-face interaction with my TA and my lab partner, actually touching and measuring and doing the experiments manually. I liked the Second Life experiments, but I liked the real world experiments much better because they were tangible and I felt like I was actually doing something and getting results instead of just pointing and clicking. This could be because every student is different. Some like to be hands on and some don't. Doing a second lab may seem more work for students and they may not like that. Second lab experiments give me insight on the experiment and may be more enjoyable for certain students and not others. Conclusions The data are still being analyzed for this pilot study. We still have the TA survey, TA focus group, the student focus group and their written comments to examine. We hope to glean more interesting findings as we move forward with the study for 3 more semesters. 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