Tyler Towner English 1311 March 17th 2013 Violence in Video Games Annotated Bibliography Barlett C, Rodeheffer C. Effects of realism on extended violent and nonviolent video play on aggressive thoughts, feelings, and physiological arousal. game Aggressive Behavior [serial online]. May 2009;35(3):213-224. Available from: Academic Search Complete, Ipswich, MA. Accessed March 3, 2013. This article is a scientific study about conducting tests and analyzing the role of violent video games by having participants play violent realistic games, violent unrealistic games, and non-violent games. The study contains tremendous amounts of data that is useful for my topic, including the realism in games, arousal rating, and if it causes aggressive feelings. The study also compares its results with different studies conducted in the past. Becker-Olsen, K. L., & Norbert, P.A. (2010). CAUTION, ANIMATED VIOLENCE. Journal Of Advertising, 39(4), 83-94. doi:10.2753/JOA0091-3367390406 This article helps explain the rating system from the ESRB and the tools they have in place to prevent unknowledgeable purchases of games with violence in it. This rating allows parents to know what the game includes of before buying it for their child. The article examines the ratings and give suggestions on how to make it better and that the rating system needs reevaluation. This article would help in my paper because it describes something we have already tried to put in place to make people more aware of what they purchase. Tyler Towner English 1311 March 17th 2013 Bowen H, Spaniol J. Chronic exposure to violent video games is not associated with alterations of emotional memory. Applied Cognitive Psychology [serial online]. November 2011;25(6):906-916. Available from: Academic Search Complete, Ipswich, MA. Accessed March 3, 2013. This article conducts a study on the desensitization that violent video games may have on a person. The study concluded that violent video games affects the mind short-term, but not long-term. They state additional research would be required to come to a affirmative conclusion. Although the article needs more information, they do have a good amount of findings that could help in my paper. Edwards D. (2013). Former FBI profiler 'Video games do not cause violence'. The Raw Story Retrieved from: http://www.rawstory.com/rs/2013/02/24/former-fbi-profiler-video-games-donot-cause-violence/ FBI profiler Mary Ellen O'Toole said in her experience, video games do not cause violence. Ferguson, Texas A&M psychology professor, states that when any new media comes out there comes a period where that media is blamed for all societal ills. He gives an example back from the 1950s when Congress and psychiatrists were claiming comic books were responsible for violence and homosexuality. Inside the article there is also a video of O'Toole discussing the matter. Tyler Towner English 1311 March 17th 2013 Ferguson C. J. (2011). Video Games Don't Make Kids Violent TIME Ideas Retrieved from: http://ideas.time.com/2011/12/07/video-games-dont-make-kids-violent/ This article brings up the point that even though video games have skyrocketed in the past ten years, violence in youth has dropped to the lowest levels it's been in the past forty years. They also state that it has been recognized that early research on violent video games used outcome measure that didn't have anything to do with real-life aggression and were unable to control for other variables. More research has also shown that children who play violent games have not found that they were more violent than kids who don't. This article continues on about how they do nothing to affect children, and will be used greatly in my paper. Ferguson C.J. Video Games and Youth Violence: a prospective analysis in adolescents. Journal Of Youth and Adolescence [serial online]. April 2011;40(4):377-391. Available from: MEDLINE, Ipswitch, MA. Accessed March 17, 2013. This article explains how although there have been many studies conducted, there has been no real concrete evidence of violent video games affecting violence in children or considered the violence in context with other influences, such as a family environment and depression. Although this article is similar to the one before, it provides some information the previous one did not. Tyler Towner English 1311 March 17th 2013 Gallagher M. D. (2010). Video Games Don't Cause Children to be Violent US News Retrieved from: http://www.usnews.com/opinion/articles/2010/05/10/video-games-dont-cause-children-tobe-violent This article brings up that video games causing violent behavior has not been proven yet. According to FBI statistics, violence in youth has declined while violent video games have soared. The courts have also ruled that there is not substantial evidence that violent video games cause psychological harm. The article will help me in proving that video games haven't had an effect on children. Perry S. (2013) Violent video games not shown to cause real-world violence. Minnpost Retrieved from: http://www.minnpost.com/second-opinion/2013/01/violent-video-games-notshown-cause-real-world-violence Studies cited in this article have sonsistently found that video games do not harm our brain or increase violent acts in us. They also explain even though video games have a short-term effect on us, that television and violence in the news have had similar effects on us. This article helps me conclude that violence in other forms of media have the same effect on people, so if video games are to blame, they should be as well. Tyler Towner English 1311 March 17th 2013 Schreier J. (2013) Do Video Games Make You Violent? An In-Depth Look At Everything We Know Today Techspot: Technology News and Analysis Retrieved from: http://www.techspot.com/article/629-do-video-games-make-you-violent/ This article gives the two different sides of the research people have concluded, both in favor and not in favor that violent video games affect people. One side says that there are many studies that prove that violent video games cause harm to people, while other say that it is just inclusive research. This article can help me see the other side of story and possibly disprove it. Voorhees G., Call J., & Whitlock, K. (2012) Guns, grenades, and grunts: First Person Shooter Games. New York, NY: Bloomsbury Publishing The book goes explains the origins of tons of different First-Person Shooter games, from Team Fortress 2 to Call of Duty. The game explains the effect it has on people in a more competitive environment and also deals with realism effecting other children. It also takes aim at sexual harassment that happens in video games. This book can give very detailed analysis on subjects that deal with video games affecting your brain.