PRIMING THE SYSTEM: BUILDING IMMUNITY TO THE NEGATIVE EFFECTS OF STRESS IN TEAMS THROUGH CROSS-TRAINING ALEKSANDER P.J. ELLIS The University of Arizona The Eller College of Management McClelland Hall, 405T Tucson, AZ, 85721-0108 Tel: (520) 621-7461 Fax: (520) 621-4171 e-mail: ellis@eller.arizona.edu BRADLEY J. WEST University of Nebraska Department of Management Gallup Leadership Institute P.O. Box 880491 University of Nebraska-Lincoln Lincoln, NE 68588-0491 Phone: (402) 472-8885 Fax: (402) 472-3189 e-mail: bwest4@unl.edu MATTHEW J. PEARSALL The University of Arizona The Eller College of Management McClelland Hall, 405T Tucson, AZ, 85721-0108 Tel: (520) 621-7461 Fax: (520) 621-4171 e-mail: mpearsal@email.arizona.edu Author note: This research was supported in part by Grant N00014-96-1-0983 from the Cognitive and Neural Sciences Division of the Office of Naval Research and by contract F49620-03-1-0377 from the AFOSR/MURI to the University of Arizona. Although support for this work is gratefully acknowledged, the ideas expressed herein are those of the authors and not necessarily endorsed by the funding agencies. ABSTRACT The purpose of this study was to examine the role of cross-training in the relationship between stress, mental models, and transactive memory. Results from 54 teams working on a command and control simulation indicated that cross-training exhibited significant direct effects on mental models and transactive memory. Cross-training also exhibited significant interactive effects, reducing the negative effects of stress on mental models and transactive memory. Finally, mental models and transactive memory were significantly related to team viability. Theoretical and practical implications are discussed, as well as possible limitations and directions for future research. As organizations have structured work around teams rather than individuals (e.g., Kozlowski & Bell, 2003) and the amount of stress placed on employees has increased (see Barling, Kelloway, & Frone, 2005), teams are frequently forced to face the barriers associated with stress, often at their own peril. The Hubble Space Telescope fiasco, the USS Vincennes disaster, and the crash of United Airlines Flight 173 are all examples of teams catastrophically failing under stress (see Cannon-Bowers & Salas, 1998; Driskell, Salas, & Johnston, 1999; Ellis, in press), where “certain environmental demands . . . . evoke an appraisal process in which perceived demand exceeds resources and results in undesirable physiological, psychological, behavioral, or social outcomes” (Salas, Driskell, & Hughes, 1996: 6). Given the impact of stress in teams, researchers have begun to examine the issue more closely. Results from a number of studies confirm the anecdotal evidence - teams perform more poorly under stress (e.g., Cannon-Bowers & Salas, 1998; Driskell & Salas, 1991; Driskell et al., 1999; Ellis, in press). However, researchers recognize that, in order for organizations to design interventions aimed at reducing the negative effects of stress in teams, they need to possess “a clear understanding of the processes by which this occurs” (Driskell et al., 1999: 299); an issue that was recently addressed by Ellis (in press). Ellis found that stress did not simply reduce the amount of communication within teams. Rather, stress disrupted mental models, defined as organized mental representations of knowledge regarding critical components of the team’s task environment (Klimoski & Muhammed, 1994), and transactive memory, defined as a cooperative division of labor for learning, remembering, and communicating relevant team knowledge (e.g., Wegner, 1987). Despite significantly advancing our knowledge, one critical issue remains to be resolved: what can organizations do to reduce those effects? Several researchers have suggested that the introduction of a team training program may provide team members with the knowledge and skill they need to successfully weather stressful situations (e.g., Driskell & Salas, 1991; Driskell et al., 1999; Serfaty, Entin, & Johnston, 1998). Cross-training, defined as “an instructional strategy in which each team member is trained in the duties of his or her teammates” (Volpe, Cannon-Bowers, Salas, & Spector, 1996: 87), may be particularly influential (Blickensderfer, Cannon-Bowers, & Salas, 1998; Ellis, in press). Therefore, the purpose of this study is to examine cross-training as a potential moderator of the negative effects of stress in teams. Given that information processing theory represents a viable framework that can help add to our understanding of the effects of stress in teams (e.g., Ellis, in press; Gladstein & Reilly, 1985; Staw, Sandelands, & Dutton, 1981), we utilize it as an explanatory framework and link cross-training to the relationship between stress, mental models, and transactive memory in two ways. First, we expect cross-training to exhibit direct, positive effects on mental models and transactive memory by focusing team members’ attention on teamrelated aspects of the task. Second, we expect that, through priming, cross-training will help immunize team members against a shift in attention away from their collective encoding, storage, and retrieval duties, reducing the negative effects of stress on mental models and transactive memory. We then examine the importance of these effects in terms of team viability, suggesting that teams will evidence less task withdrawal when their information processing system is operating efficiently and effectively. LITERATURE REVIEW AND HYPOTHESES The Effects of Stress in Teams Researchers have consistently found that stress negatively affects information processing at the individual level by narrowing attention to sources of information that are considered to be a priority (see Gladstein & Reilly, 1985; Staw et al., 1981). Similar results have been found in teams, where information processing represents “the degree to which information, ideas, or cognitive processes are shared, and are being shared, among the group members” (Hinsz et al., 1997: 53). However, instead of ignoring peripheral tasks, team members tend to focus more on the self and less on the team. This shift in attention away from the team disrupts the interdependent nature of each of the components of the team’s information processing system (Driskell et al., 1999), including mental models and transactive memory. During encoding, team members’ individual mental representations of information are combined into a representation for the entire team (Wilson & Canter, 1993). Mental models provide team members with a psychological map, or organized structure of knowledge, depicting how the characteristics, duties, and needs of their teammates fit with one another (e.g., Mohammed, Klimoski, & Rentsch, 2000). This emergent cognitive state (see Marks, Mathieu, & Zaccaro, 2001) taps qualities of the team that represent member cognitions and provides team members with a heuristic that can help them interpret information in a similar manner (Hinsz et al., 1997). The efficiency and effectiveness of mental models as encoding devices are determined by the degree of similarity and accuracy across team members (e.g., Smith-Jentsch, Campbell, Milanovich, & Reynolds, 2001). During storage and retrieval, transactive memory provides the team with a system for distributing and retrieving specific information based on team member expertise (Hinsz et al, 1997). The system represents a blend of both cognitive and behavioral components that develops as team members’ knowledge repositories deepen and integrative processes improve (e.g., Ellis, in press; Lewis, 2004; Mohammed & Dumville, 2001). However, because the cognitive components tend to emerge more slowly and may exert less of an impact in short-term teams (see Ellis, in press; Lewis, 2004), this study focuses on transactive memory behavior, which is comprised of directory updating, information allocation, and retrieval coordination (e.g., Wegner, 1987; Wegner, Erber, & Raymond, 1991). Through directory updating, team members learn about each other’s areas of expertise by sharing or requesting information about “who knows what.” Through information allocation, team members communicate specific information to the team member that possesses the relevant area of expertise. Through retrieval coordination, team members use their “directory of directories” to request specific information that they need from the team member with the proper area of expertise (e.g., Ellis, in press; Hollingshead, 1998a, 1998b). Although Ellis (in press) found that mental models and transactive memory represent interrelated components of the team’s information processing system, researchers have theoretically and empirically distinguished the two constructs (e.g., Austin, 2003; Lewis, 2003; Mohammed and Dumville, 2001). Team-interaction mental models do not reflect whether team members choose to draw upon and combine their teammates’ knowledge by allocating information to, and retrieving information from, the correct team members (e.g., Lewis, 2004). Mental models represent an integrative function, serving to integrate team members’ perceptions, while transactive memory represents a differentiation function, serving to capitalize on differences between team members’ roles and responsibilities (Ellis, in press). Because stress shifts attention away from the team, Ellis (in press) found that stress negatively affected mental models and transactive memory. More specifically, stress led to deficiencies in the similarity and accuracy of team-interaction mental models, which focus primarily on team-related aspects of the situation (see Mathieu, Heffner, Goodwin, Salas, & Cannon-Bowers, 2000), and reduced the level of directory updating, information allocation, and retrieval coordination within teams. The Effects of Cross-Training While stress shifts team members’ attention away from the team, cross-training likely has the opposite effect. Teams allocate attention according to the information they receive (Hinsz et al. 1997). Cross-training “focuses specifically on providing members with information about others’ roles and how team members combine their responsibilities to accomplish collective tasks” (Marks, Sabella, Burke, & Zaccaro, 2002: 5). Researchers suggest that this type of information expands team members’ focus outside of their individual roles and responsibilities to include team-related aspects of the task, influencing encoding, storage, and retrieval processes (Ellis & Bell, 2005). Regarding mental models, researchers argue that cross-training increases team members’ interpositional knowledge, which represents a necessary condition for team-interaction mental model development (e.g., Mathieu et al., 2000). In support of these propositions, Marks et al. (2002) found that cross-training through positional clarification and positional modeling significantly improved team-interaction mental model similarity among team members participating in a military simulation. Although Marks et al. examined cross-training techniques that were less intensive than the technique examined in this study, they argue that the effects should increase with training intensity. In addition, although there is no specific evidence linking cross-training with team-interaction mental model accuracy, Cannon-Bowers, Salas, Blickensderfer, and Bowers (1998) found that cross-trained team members were more knowledgeable of their teammates’ tasks. Thus, we hypothesize the following: Hypothesis 1. Cross-training will positively affect team-interaction mental model similarity and accuracy. Regarding transactive memory, researchers suggest that the knowledge gained through cross-training can improve communication, coordination, and regulation between team members (Blickensderfer et al., 1998). For example, Volpe et al. (1996) and Cannon-Bowers et al. (1998) found that cross-trained team members volunteered more information before it was requested by their teammates. In addition, Marks et al. (2002) found that cross-training affected coordination behavior, albeit indirectly, allowing them to better orchestrate the sequence and timing of their interdependent actions (e.g., “the radar specialist provided the pilot with navigational information”: 7). While transactive memory does not involve the timing of specific behaviors, it does relate to the management of synchronous activities and the exchange of information within the team (Hinsz et al., 1997). By encouraging team members to learn and understand the operations of their teammates, cross-training may act as a mechanism to stimulate behaviors such as directory updating, information allocation, and retrieval coordination (Lawler, 1982). Therefore, we hypothesize that: Hypothesis 2. Cross-training will positively affect transactive memory through the use of directory updating, information allocation, and retrieval coordination. While we expect cross-training to directly affect mental models and transactive memory, we also expect that, through priming, cross-training will help immunize team members against a shift in attention away from their collective encoding, storage, and retrieval duties during stressful situations. Priming occurs when the presentation of a particular set of task-related information early in a team’s life cycle facilitates its use later on, even following shifts in the task environment (Hinsz et al., 1997). Through priming, teams develop a certain set of selfreinforcing norms and expectations regarding how to approach and complete a task (Bettenhausen & Murnighan, 1991). These norms and expectations regarding the allocation of processing resources become entrained in the system (Ancona & Chong, 1996), resisting exogenous threats and providing meaning in threatening situations (Raven & Rubin, 1976). Team members that undergo cross-training must align their roles and responsibilities with the roles and responsibilities of their teammates, forcing them to focus on “the big picture” rather than on their own division of the task. This primes team members in team-related aspects of the task, which may prevent regression into their individual roles and responsibilities under stress. A number of studies have shown that priming team members regarding role interdependencies develops team-focused norms and expectations that are immune to environmental shifts (e.g., Bettenhausen & Murnighan, 1985, 1991; Gersick & Hackman, 1990). For example, Johnson, Hollenbeck, Ilgen, Humphrey, Meyer, and Jundt (in press) found that teams were better able to shift from a situation where their reward was contingent on cooperation to a situation where their reward was contingent on competition. These teams, labeled “friendly competition” teams, originally focused their attention on the interdependent nature of their roles and responsibilities, and that continued into later stages of the team’s life cycle. After undergoing the shift, friendly competition team members kept sharing information even though such behavior was discouraged. Similarly, Moon et al. (2004) examined teams going through a structural shift and found that, when the team’s initial structure required high levels of coordination, team members continued to focus on team-related aspects of the task, supporting one another and distributing needed information, even when the new structure promoted independent activity. Based on the above arguments, we expect that priming team members through crosstraining will help them develop a resistance to shifts in attention away from the team under stress and hypothesize the following: Hypothesis 3. The effects of stress on team-interaction mental model similarity and accuracy will be less negative for cross-trained teams. Hypothesis 4. The effects of stress on transactive memory through the use of directory updating, information allocation, and retrieval coordination will be less negative for cross-trained teams. Mental Models, Transactive Memory, and Team Viability Researchers have suggested that team members’ information processing capabilities represent crucial components of team effectiveness (Hinsz et al., 1997). As evidence, a number of studies have clearly established a positive relationship between transactive memory, mental models, and team performance (e.g., Austin, 2003; Ellis, in press; Lewis, 2003; Marks et al., 2002; Marks, Zaccaro, & Mathieu, 2000; Mathieu et al., 2000). However, a comprehensive assessment of team effectiveness must capture both current team effectiveness (i.e., present performance) and future team effectiveness (i.e., team viability) (e.g., Hackman, 1987). With the exception of Lewis (2004), researchers have yet to examine the relationship between mental models, transactive memory, and team viability, or the team’s capability to continue functioning as a unit (e.g., Phillips, 2001). While there are a number of components of team viability, task withdrawal is particularly important given the interdependent nature of teamwork (Roberson & Colquitt, 2005). Task withdrawal can be defined as team members’ efforts to physically and psychologically remove themselves from their work environment by reducing the amount and frequency of their participation in the team (Hulin, 1991). Because task withdrawal represents a shift in attention away from team-related duties, it is likely negatively related to mental models and transactive memory. Regarding mental models, researchers have shown that, when individuals are unclear as to how their role fits in with other employees, they become confused and dissatisfied and tend to withdraw from the situation altogether (Miller & Jablin, 1991). Individuals also feel a desire to withdraw when they have failed to master their tasks (Judge, Thoresen, Bono, & Patton, 2001). When team members hold similar and accurate team-interaction mental models, they are clear about their roles and responsibilities and have mastered task interdependencies (e.g., Marks et al., 2002). Therefore, we suggest that, if teams possess similar and accurate team-interaction mental models, they will also evidence low levels of task withdrawal, leading to the following hypothesis: Hypothesis 5. Team-interaction mental model similarity and accuracy will be negatively correlated with task withdrawal. Regarding transactive memory, researchers have shown that employees feel rejected and withdraw when they are not included in social activities (Kammeyer-Mueller & Wanberg, 2003). The less team members stay actively engaged in the task, and the less they feel their input is important and valued within the team, the more they withdraw (Foushee, 1984; Phillips, 2001). Through the use of directory updating, information allocation, and retrieval coordination, team members actively distribute essential task information, establishing connections within the team (e.g., Ellis, in press). As a result, we argue that high levels of transactive memory behavior and high levels of task withdrawal are unlikely to co-exist within teams, leading to the following hypothesis: Hypothesis 6. Transactive memory through the use of directory updating, information allocation, and retrieval coordination will be negatively correlated with task withdrawal. METHODS Participants Participants included 216 students from an introductory management course at a large Midwestern University who were arrayed into 54 four-person teams. Out of the 216 students, 120 (55.6%) were male and 202 (93.5%) were white with an average age of 21. In exchange for their participation, each earned class credit and all were eligible for cash prizes ($400 per team) based upon the team’s performance. This study was a 2 (stress vs. no stress) by 2 (cross-training vs. no cross-training) factorial design and teams were randomly assigned to one of the four conditions. Out of the 54 teams, 27 encountered the stress manipulation, 30 encountered the cross-training manipulation, 15 encountered both, and 12 encountered neither. Task Participants engaged in a modified version of the Distributed Dynamic Decision-making (DDD) Simulation (see Miller, Young, Kleinman, & Serfaty, 1998). The DDD is a computerized, dynamic command and control simulation requiring team members to monitor a geographic region and defend it against invasion from unfriendly tracks (i.e., radar representations of unfriendly forces moving through the region). The objective is to maximize the number of team points, which can be accomplished by identifying tracks, determining whether they are friendly or unfriendly, and, if unfriendly, keeping them out of restricted areas. The geographic region is partitioned into four quadrants of equal size (one per team member). In the center of the computer screen is a 4 by 4 square designated as the “highly restricted zone” which is nested within a larger 12 by 12 square called the “restricted zone.” Outside the restricted zone is neutral space. In terms of monitoring the geographic region, each team member has a base of operations surrounded by a detection ring that detects the presence or absence of tracks within its radius. To detect tracks outside of their bases’ detection rings, team members can rely on their teammates or they can rely on the vehicles located at their base. Vehicles are semi-intelligent agents that can automatically perform certain functions during the task. As shown in Table 1, there are four different types of vehicles; (a) AWACS (surveillance) planes, (b) tanks, (c) helicopters, and (d) jets. Although each of the vehicles can detect targets, they vary in capability across five major dimensions; (a) range of vision, (b) speed of movement, (c) duration of operability, (d) weapons capacity, and (e) identification capacity. Capabilities are distributed among the vehicles so that each has both strengths and weaknesses. ---------------------------------Insert Table 1 about here ---------------------------------When tracks enter a detection ring, they show up as unidentified. Once the track is identified using an AWACS plane, a team member can engage it with a tank, helicopter, or jet. If the vehicle has the correct level of power, the track can be disabled. In this study, teams faced four different types of tracks: A, B, C, and D. As shown in Table 1, each track had a power of 0 (friendly), 1, 3, or 5, depending on whether it appeared during DDD training or the experimental task. During DDD training, team members did not have specific areas of expertise. Each team member owned a tank, an AWACS plane, a helicopter, and a jet and knew that the A, B, C, and D tracks corresponded to power 0, 1, 3, and 5, respectively. During the experimental task, team members did have specific areas of expertise. Specific areas of expertise were created by splitting up knowledge regarding the tracks and possession of the four different vehicles. Each team member knew the power level of one track and was responsible for one type of vehicle. DM4 knew that track A had a power of 1 and had four jets, DM3 knew that track C had a power of 3 and had four helicopters, DM2 knew that track B had a power of 5 and had four tanks, and DM1 knew that track D had a power of 0 and had four AWACS planes. Each team member was only aware of his or her area of expertise at the start of the experimental task. Procedure Team members were first trained on declarative and procedural knowledge regarding the various aspects of the DDD for approximately 60 minutes. Participants then played a 45-minute DDD training task, where they learned how to launch and move vehicles, identify tracks, and engage tracks without specific areas of expertise. After DDD training, team members performed a 45-minute experimental task and a 15-minute practice or cross-training task with specific areas of expertise. Each team encountered 140 tracks consisting of 35 of each of the four types (A, B, C, and D) evenly distributed across the experimental task. Each team encountered 60 tracks consisting of 15 of each of the four types (A, B, C, and D) evenly distributed across the practice or cross-training task. Participants were only allowed to communicate verbally with one another. Teams in all four conditions completed 15-minutes of the experimental task. At the 15minute mark, teams in the cross-training condition received 15 minutes of cross-training while other teams continued to practice for 15 minutes at their own stations (see below). After the cross-training or practice task, teams in the stress condition were introduced to the stress manipulation. Teams then completed the final 30-minutes of the experimental task. Regarding measures, transactive memory was measured during the final 30-minutes of the experimental task. The manipulation check, the team-interaction mental models measure, and the task withdrawal measure were completed following the experimental task. Manipulations Cross-training. Blickensderfer, et al. (1998) identified three different cross-training methods: positional clarification, positional modeling, and positional rotation. Positional clarification offers information about each role through a brief presentation, positional modeling employs both discussion and observation of each role in action, and positional rotation provides hand-on training in each role. While all three cross-training methods have been shown to be effective, researchers suggest that positional rotation, which was utilized in this study, is more in-depth than positional clarification or positional modeling (Marks et al., 2002). Team members in the control condition remained at their original positions and were told they would have 15 minutes to continue to practice their skills. Team members in the crosstraining condition were also told they would have 15 minutes of additional practice. However, during the task they engaged in positional rotation where they experienced the task from their teammates’ perspectives by switching positions every five minutes. For example, DM2 began at DM3’s position, moved to DM4’s position at the 5-minute mark, and moved to DM1’s position at the 10-minute mark. Therefore, team members were able to gain experience carrying out the duties of their teammates through active participation. Stress. The stress manipulation, adapted from previous research (see Driskell et al., 1999; Ellis, in press; Turner, Pratkanis, Probasco, & Leve, 1992), combined time pressure and threat to achieve an exponentially greater response (Kahn & Byosiere, 1992). Both time pressure and threat were introduced after the 15-minute training or practice session. Time pressure was manipulated by warning team members at 5-minute intervals during the task that “You now have only XX minutes left to work on the task, which is not a lot of time. In order to perform well, you need to hurry up and work harder at keeping the restricted zones free from enemy tracks.” Threat was manipulated by setting up a videocamera and telling team members that, in their class of 600 students, “If your team is one of the three lowest performers, your professor will show the tape to the entire class the last week of the semester as an example of ineffective teamwork.” Measures Transactive memory. To measure transactive memory, this study employed direct measures of verbal behavior based on team members’ areas of expertise (see Ellis, in press; Hollingshead 1998a; 1998b). Because variance was of no theoretical or operational concern, we utilized an additive index (i.e., sum) to represent directory updating, information allocation, and retrieval coordination at the team level (Chan, 1998). Directory updating occurred when team members shared expertise with, or requested expertise from, their teammates (e.g., “I’m DM2 and I have the tanks” or “Who knows what the D track is?”). Information allocation occurred when team members sent information to the person with the correct track or vehicle specialty (e.g., “DM3, I have several C tracks in my restricted zone”). Retrieval coordination occurred when team members requested information known to be part of someone’s track or vehicle specialty (e.g., “DM3, what is the C track again?”). Two experimenters were in charge of coding. To ensure that the coding was accurate and consistent, both experimenters participated in a two-hour training session, which included a review of the construct definitions for each dimension as well as the coding of two practice teams. The experimenters then coded 7 (13%) of the teams together. Cohen’s (1960) provided an index of interrater agreement. In this study, = .78 for directory updating, = .77 for information allocation, = .79 for retrieval coordination, which indicated acceptable levels of agreement (see Landis & Koch, 1977). The remaining 47 teams were divided between the two experimenters, with one experimenter coding 24 teams and the other coding 23 teams. Team-interaction mental models. Team-interaction mental models represent a configural construct whose properties capture an array of divergent contributions to the whole (Kozlowski and Klein, 2000). While several measurement techniques have been developed (see Mohammed et al., 2000), this study utilized concept mapping (see Ellis, in press; Marks et al., 2000). Team members were given two separate task scenarios focusing on team members’ roles and responsibilities and interaction patterns within the team (see Figure 1). Each task scenario was accompanied by two columns and four rows of blank spaces. Participants were then given nine behavioral options and needed to place behaviors for each team member that best represented their actions in sequence in the blank spaces. ---------------------------------Insert Figure 1 about here ---------------------------------To calculate the similarity between team members’ concept maps, one point was given when two participants agreed on the sequence of behavior for one of the team members, three points were given when three team members agreed, and nine points were given when all four team members agreed. Because four team members were included in each map, scores could range from 0 to 36. Team similarity scores were formed by summing together the number of points teams garnered in each concept map. Accuracy scores were assessed by two judges who were subject matter experts in the DDD command and control simulation. Each team member’s concept map was rated from 1 (inaccurate) to 7 (highly accurate). Judges paid particular attention to (1) the critical DDD functions, (2) the appropriate role assignments for each team member, and (3) a reasonable sequence of actions for successful completion of the task. The two judges’ evaluations were highly correlated for both the first (r = .92, p< .01) and the second (r = .89, p < .01) concept maps. As a result, team accuracy scores were formed by averaging the two judges’ ratings for each team member’s map and then summing those four values together. Task withdrawal. Task withdrawal was measured with a 9-item Likert scale adapted from Phillips (2001). An example item read “I often daydreamed while working on this task.” The coefficient alpha reliability of this scale was .83. An ICC(1) of .21 and an ICC(2) of .72 suggested that member level scores could be aggregated to the team level using the average of the four team members’ scores. RESULTS Manipulation Check To examine the effectiveness of the stress manipulation, participants completed a fouritem scale adapted from Ellis (in press). Some example items were “I felt stressed because there was not enough time to complete the task” and “I felt a lot of pressure to perform well on this task because there was a chance that others could observe my behavior.” Participants responded on a scale from 1- Not at all true to 7- Very true. Coefficient alpha reached .81. Individuals in the experimental conditions reported higher levels of stress (M = 3.68, SD = 1.47) than individuals in the control condition (M = 3.09, SD = 1.24), t(213) = 3.18, p < .01. Tests of Hypotheses Means, standard deviations, and intercorrelations among all the variables included in the hypotheses tests are included in Table 2. We subjected team-interaction mental model similarity and accuracy and directory updating, information allocation, and retrieval coordination to a 2 X 2 MANOVA comparing the stress and cross-training manipulations. Significant multivariate effects emerged for the stress manipulation [F(5,46) = 7.43, p<.01, partial eta2 = .45], the cross- training manipulation F(5,46) = 4.40, p<.01, partial eta2 = .32], and their interaction F(5,46) = 2.92, p<.05, partial eta2 = .24], allowing us to conduct a series of univariate follow-up ANOVAs. Supporting the results of Ellis (in press), results indicated that stress negatively affected teaminteraction mental model similarity [F(1,53) = 10.86, p<.01, partial eta2 = .17] and accuracy [F(1,53) = 9.05, p<.01, partial eta2 = .15], directory updating [F(1,53) = 5.18, p<.05, partial eta2 = .09], information allocation [F(1,53) = 16.32, p<.01, partial eta2 = .24], and retrieval coordination [F(1,53) = 13.52, p<.01, partial eta2 = .21]. ---------------------------------Insert Table 2 about here ---------------------------------The first hypothesis proposed that cross-training would positively affect mental models. Results indicated that cross-training positively affected team-interaction mental model similarity [F(1,53) = 2.91, p<.10, partial eta2 = .05] and accuracy [F(1,53) = 6.16, p<.05, partial eta2 = .11], supporting Hypothesis 1. The second hypothesis proposed that cross-training would positively affect transactive memory. Results indicated that cross-training negatively affected directory updating [F(1,53) = 6.01, p<.05, partial eta2 = .10] and retrieval coordination [F(1,53) = 2.88, p<.10, partial eta2 = .05] and exhibited no effects on information allocation [F(1,53) = .00, ns, partial eta2 = .00]. Thus, Hypothesis 2 was not supported. The third hypothesis proposed that the effects of stress on team-interaction mental models would be less negative for cross-trained teams. Results indicated that the interaction between stress and cross-training explained an insignificant amount of variance in team-interaction mental model similarity [F(3,53) = 2.31, ns, partial eta2 = .04]. However, the interaction between stress and cross-training explained a significant amount of variance in team-interaction mental model accuracy [F(3,53) = 5.78, p<.05, partial eta2 = .10]. A simple slopes test (Aiken & West, 1991) indicated that teams resisted the negative effects of stress on team-interaction mental model accuracy in the cross-training condition [F(1,29) = .76, ns, partial eta2 = .03] but not in the control condition [F(1,23) = 16.33, p<.01, partial eta2 = .43], as shown in Figure 2. These results offer partial support for Hypothesis 3. ---------------------------------Insert Figure 2 about here ---------------------------------The fourth hypothesis proposed that the effects of stress on transactive memory would be less negative for cross-trained teams. Results indicated that the interaction between stress and cross-training explained an insignificant amount of variance in directory updating [F(3,53) = .00, ns, partial eta2 = .00]. However, the interaction between stress and cross-training explained a significant amount of variance in information allocation [F(3,53) = 4.68, p<.05, partial eta2 = .09] and retrieval coordination [F(3,53) = 4.60, p<.05, partial eta2 = .08]. As shown in Figure 3, teams resisted the negative effects of stress on information allocation in the cross-training condition [F(1,29) = 2.34, ns, partial eta2 = .08] but not in the control condition [F(1,23) = 23.85, p<.01, partial eta2 = .52]. Teams also resisted the negative effects of stress on retrieval coordination in the cross-training condition [F(1,29) = 3.20, ns, partial eta2 = .10] but not in the control condition [F(1,23) = 12.54, p<.01, partial eta2 = .36]. In sum, these results provide partial support for Hypothesis 4. ---------------------------------Insert Figure 3 about here ---------------------------------The fifth hypothesis proposed that team-interaction mental models would be negatively correlated with task withdrawal. Multivariate tests indicated that task withdrawal was significantly and negatively correlated with team-interaction mental model similarity [F(1,53) = 4.50, p<.05, partial eta2 = .08] and team-interaction mental model accuracy [F(1,53) = 3.62, p<.10, partial eta2 = .07]. Thus, Hypothesis 5 was supported. The sixth and final hypothesis proposed that transactive memory would be negatively correlated with task withdrawal. Results indicated that task withdrawal was significantly and negatively correlated with information allocation [F(1,53) = 10.09, p<.10, partial eta2 = .16] and retrieval coordination [F(1,53) = 4.55, p<.05, partial eta2 = .08]. However, task withdrawal was not significantly correlated with directory updating [F(1,53) = .60, ns, partial eta2 = .01]. Therefore, Hypothesis 6 was partially supported. DISCUSSION Although stress often leads to disaster for teams, the crew of a recent Air France flight managed to overcome the odds. On August 2, 2005, Air France Flight 358 left Paris for Toronto carrying 297 passengers and 12 crew members. When attempting to land at Toronto’s Pearson International Airport, the plane overshot the runway by 200 yards, sliding into a ravine and breaking into pieces. Remarkably, due to the efficiency of the cabin crew and their coordination with local fire and rescue crews, all 309 people on board managed to escape moments before the plane burst into flames. While some called the evacuation “miraculous,” local officials and other flight experts attributed the success of the crew to their superior training (e.g., Blenford, 2005; Marks, 2005). The rarity of the Flight 358 example reflects the growing need for research aimed at identifying methods to help teams fight the negative effects of stress (e.g., Cannon-Bowers & Salas, 1998; Ellis, in press). Utilizing information processing theory as an explanatory concept, this study examined the role of cross-training. By providing knowledge regarding team members’ roles and responsibilities, we expected cross-training to focus team members’ attention on the team, directly affecting mental models and transactive memory. We also expected that, through priming, cross-training would build team members’ immunity to the negative effects of stress. We found partial support for our hypotheses. Regarding direct effects, we found that cross-training positively affected team-interaction mental model similarity and accuracy and negatively affected directory updating and retrieval coordination. Regarding interactive effects, we found that the effects of stress on team-interaction mental model accuracy, information allocation, and retrieval coordination were less negative for cross-trained teams. Finally, we found that team-interaction mental model similarity and accuracy, information allocation, and retrieval coordination were negatively related to task withdrawal. Theoretical Implications Cross-training focuses on providing team members with knowledge regarding their teammates’ roles and responsibilities, not on providing skill in efficiently and effectively distributing information (e.g., Marks et al., 2002). Based on the results of this study, the direct effects of cross-training on team members’ information processing capabilities may be fairly localized. Our results suggest that cross-training positively affects encoding, which focuses on the cognitive representations of roles and responsibilities within the team, rather than storage and retrieval, which focus on distributing and retrieving information between team members. In fact, as shown in Figure 3, cross-trained team members appeared overconfident, feeling that their newly acquired knowledge precluded the need to engage in behaviors such as directory updating and retrieval coordination. Cross-training may also exert a positive impact on transactive memory through its effects on mental models. Researchers suggest that encoding prepares information for storage and retrieval (Hinsz et al., 1997). The same process occurs during training, where trainees translate declarative knowledge into procedural knowledge in the initial stages of skill acquisition (Neves & Anderson, 1981). As evidence, Marks et al. (2002) found that cross-training exhibited effects on mental models, which then influenced coordination and backup behaviors. However, given the design of this study, the issue needs direct a priori confirmation from future research. Furthermore, the direct effects of cross-training on mental models and transactive memory supports the idea that the two represent distinct constructs. While this study provided additional evidence that mental models and transactive memory represent complementary components of the team’s information processing system, sharing as much as 35% of their variance, the system is not completely fluid. The two constructs are clearly influenced by different antecedents, suggesting that the components can act independently of one another. More widespread support was found for the interactive effects of cross-training, indicating that team members can be immunized against the negative effects of stress on both mental models and transactive memory. After being primed through cross-training, team members persisted in allocating processing resources to team-related aspects of the task under stress, suggesting that established norms and expectations regarding role interdependencies continued despite radical environmental shifts. However, cross-trained team members were not fully immune to the negative effects of stress. Cross-training did not reduce the negative effects of stress on directory updating. Although these results were unexpected, it is possible that, because cross-training primed team members regarding the roles and responsibilities of their teammates, they saw less of a need to further expend their limited resources updating their directories, choosing instead to concentrate efforts on continuing to engage in retrieval coordination and information allocation. Cross-training also failed to moderate the relationship between stress and team-interaction mental model similarity. Despite the fact that the interaction failed to reach statistically significant levels, these results were likely a function of sample size. As shown in Figure 2, the pattern of results closely mirrored those found for team-interaction mental model accuracy. The results regarding the immunizing capabilities of cross-training significantly expand our understanding of the nomological network surrounding the stress process in teams. In the stress literature, the general work stress health model proposes that, at the individual level, objective work conditions lead to job-related strains, and those effects are moderated by certain situational characteristics. While the same model may operate in teams, researchers have yet to uncover the crucial team-level variables that act as stressors, strains, or moderators (Cooper, Dewe, & O’Driscoll, 2001). In an effort to advance our understanding, Ellis (in press) identified mental models and transactive memory as team-level outcomes of stress. In this study, we identified cross-training as a team-level moderator of the negative effects of stress on mental models and transactive memory. Similar to Ellis (in press), our results support the use of information processing theory as a viable framework in the investigation of the effects of stress in teams (e.g., Gladstein & Reilly, 1985; Staw et al., 1981) and add to our understanding of the work stress health model at the team level. Finally, while information processing capabilities are thought to be a crucial component of team effectiveness (Hinsz et al., 1997), researchers have focused primarily on team performance (e.g., Ellis, in press; Lewis, 2003). Supporting the findings of Lewis (2004), we found that the importance of mental models and transactive memory extends to other dimensions of effectiveness; namely, team viability. Based on our results, mental models and transactive memory are associated with lower levels of task withdrawal in teams. Only directory updating failed to exhibit a significant relationship with task withdrawal. However, consistent with Wegner’s (1987) initial conceptualization of the construct, the role of directory updating in the team’s information processing system may wane as team members become familiar with their teammates’ roles and responsibilities. Practical Implications The results of this study suggest that organizations can prepare teams for stressful situations through cross-training. However, three questions remain: (a) what form of crosstraining should organizations use, (b) when should cross-training be given, and (c) who should be cross-trained? While this study examined the positional rotation form of cross-training, there are a number of different cross-training techniques available to organizations. The techniques differ in the degree of immersion in the task. Positional rotation is the most intense, followed by positional modeling, which visually demonstrates team members’ roles and responsibilities, and positional clarification, which verbally demonstrates team members’ roles and responsibilities. While the type of team and task examined in this study allowed for the use of all three forms of cross-training, options can be much more limited. For example, a surgical team comprised of doctors and nurses would likely be unable to allow nurses to gain “hands-on” experience. However, given that the effects of all three methods appear to be fairly similar (Marks et al., 2002), it may be possible for organizations to similarly reduce the negative effects of stress in teams utilizing a less intense form of cross-training. The timing of cross-training is also an important issue. Although the majority of team training research has focused on providing remedial training to mature teams (Kozlowski & Bell, 2003), researchers suggest that team training content needs to match the competencies required at a specific developmental phase (Kozlowski, Gully, Nason, and Smith, 1999). During team formation, the team is merely a loose collection of individuals trying to make sense of their environment amidst high levels of social uncertainty. That is the phase of team development where cross-training has the potential to exert a significant priming impact, as team members search for information regarding each other’s roles and responsibilities. Cross-training would likely have less impact as a remedial training strategy at later stages such as team compilation, where team members begin to explore adaptive transaction alternatives based on team members’ location within the social network. Regarding who should be cross-trained, given the type of team and task examined in this study, organizations should concentrate their efforts on cross-training temporary project or action teams with high levels of within team specialization that will likely encounter stressful situations. Examples include surgery teams, rescue units, cockpit crews, military units, engineering teams, and programming teams (see Sundstrom, 1999). Given the breadth of cross-training options, organizations could efficiently and effectively prime such team members regarding their teammates’ roles and responsibilities during team formation. Finally, even though cross-trained teams were generally more resistant to the negative effects of stress, they were still not able to improve their mental models and transactive memory. Given the fact that cross-training failed to exhibit positive direct effects on transactive memory, the benefits gained from cross-training in times of stress were limited (see Figure 3). To further immunize team members, we suggest combining cross-training with a team training program designed to enhance behavioral skills such as information sharing. For example, Ellis, Bell, Ployhart, Hollenbeck, and Ilgen (2005) examined the impact of generic teamwork skills training and found that it enhanced information sharing and the utilization of communication networks. While generic teamwork skills training is one of a number of options (see Kozlowski & Bell, 2003), we believe team members’ resistance would be further strengthened by learning skills that can help them efficiently and effectively utilize their teammates’ roles and responsibilities. Limitations A few limitations should be highlighted. First, the examination of stress has primarily utilized temporary teams with high levels of within-team specialization (e.g., Ellis, in press). While these types of teams remain popular choices for organizations, the characteristics inherent in other types of teams (see Sundstrom, 1999) may influence the results found in this study. For example, service teams vary in terms of within-team specialization, which could influence the importance of mental models and transactive memory in the relationship between stress and team performance and limit the impact of cross-training interventions. For example, cross-training would likely have no effect on a telecommunications sales team consisting of members who are doing very similar tasks and exhibiting low levels of interdependence because the information provided would be entirely redundant. Service teams also tend to be more permanent. It is unclear whether priming will continue to exert an effect as the time lag between cross-training and stress increases. In later stages of development, teams require training on a different set of competencies, such as adaptive skill (Kozlowski et al., 1999). Second, based on our results regarding directory updating, there may be limits regarding the effectiveness of transactive memory behavior. Team members clearly need to engage in directory updating, information allocation, and retrieval coordination. However, the effects may be curvilinear. Once team members reach the crest of the curve, additional interaction may be counteractive, blocking communication channels within the team. Although we failed to find any curvilinear effects in this study, our sample size was limited and the teams only remained together for a short period of time, leaving direct a priori confirmation of the issue for future research. Third, although researchers and practitioners need to keep in mind that this study was conducted in a laboratory context, we believe that the venue was appropriate given the design of the study and the research questions involved. When investigating the potentially harmful effects of stress, a laboratory setting where the actual “damage” is only simulated is ideal. Furthermore, we are concerned more with utilizing information processing theory as an explanatory framework to test the role of certain variables in the stress process in teams than with the command and control simulation itself. Because there is no reason to think that information processing theory would not be applicable, this context serves as a meaningful venue for testing our hypotheses (see Humphrey, Hollenbeck, Ilgen, & Moon, 2004). Conclusion The results of this study indicate that cross-training plays a multi-faceted role in the relationship between stress, mental models, and transactive memory. 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Shared concepts in group decision making: A model for decisions based on qualitative data. British Journal of Social Psychology, 32: 159-172. TABLE 1 Summary of Vehicles and Tracks Vehicles Tracks Duration (in min.) Speed Vision Power? Identify ring? Vehicles Tank 8:00 slow yes (5) no Helicopter Jet AWACs 4:00 2:00 6:00 medium very fast fast very limited limited far very far yes (3) yes (1) no no no yes Tracks A B C D Speed Power (Exp. Task) Power (DDD Training) Nature Slow Slow Slow Slow low (1) high (5) med. (3) none none low (1) med. (3) high (5) Enemy Enemy Enemy Friendly Note: For vehicles: duration = amount of time a vehicle may stay away from the base before needing to refuel, speed = how fast the vehicle travels across the task screen, vision = refers to the range of vision the vehicle has to both see and identify tracks, power = the ability of the vehicle to engage enemy tracks, identify ring = the ability of the vehicle to identify tracks. For tracks: speed = how fast the track travels across the task screen, power = the level of power needed to successfully engage the tracks, nature = whether the track is an enemy or friend. TABLE 2 Means, standard deviations, and intercorrelations among variables of interest Variable 1. Stress 1 2 3 2. Cross-Training -.00 3. Directory Updating 4. Information Allocation 5. Retrieval Coordination -.30* -.32** --.49** .00 .21† -.45** -.23* .42** 5 6 7 8 -- 6. Team-Interaction Mental -.42** .23* Model Similarity 7. Team-Interaction Mental -.39** .33* Model Accuracy 8. Withdrawal .10 .06 Descriptive Statistics Totals M SD Control Condition M SD No Stress / Cross-training M Sd Stress / No Cross-training M Sd Stress / Cross-training M Sd 4 -.41** -- .13 .18 † .59** -- .10 .21† .36** .84** -- -.11 -.40** -.28* -.28* -.26* -- .50 .50 .56 .50 13.93 7.45 13.15 7.50 1.09 1.61 37.59 20.95 44.10 7.16 2.34 .34 .00 .00 .00 .00 18.75 6.86 18.92 5.87 2.67 2.23 45.17 23.95 46.46 4.90 2.23 .30 .00 .00 1.00 .00 14.10 6.35 15.10 6.34 1.13 1.46 47.10 20.17 47.10 5.22 2.37 .40 1.00 .00 .00 .00 14.42 5.63 7.42 5.66 .33 .49 19.33 11.90 36.58 6.90 2.41 .32 1.00 .00 1.00 .00 9.53 8.19 11.20 7.46 .40 .63 36.67 16.17 45.2 6.81 2.35 .32 Note: N=54. (control condition: n = 12, stress condition: n = 27, cross-training condition: n = 30, stress and cross-training condition: n = 15). Stress was coded 0 for no stress and 1 for stress. Cross-training was coded 0 for no training and 1 for training. †p<.10 *p<.05 **p < .01. Onetailed tests. FIGURE 1 Example Concept Map DM1 is getting attacked by a wave of eight tracks. All eight ground tracks slowly move through DM1’s forbidden zone and stop inside DM1’s highly forbidden zone (i.e., the red box). They are the only tracks on the screen and DM1’s defensive score is rapidly decreasing. What are the actions that each team member needs to go through in order to clear any enemy wave tracks from the forbidden zones? DM1 Enemy wave tracks cleared from the forbidden zones DM2 DM3 DM4 Identify Tracks Send Helicopters Send Tanks Send Engage Engage Jets Any A Tracks Any B Tracks Send Engage Engage AWACS Planes Any D Tracks Any C Tracks FIGURE 2 The Effects of Stress and Cross-Training on Mental Models 0.3 0 -0.3 Team-Interaction Mental Model Similarity -0.6 Team-Interaction Mental Model Accuracy -0.9 Condition Stress/CrossTraining Stress/No CrossTraining No Stress/CrossTraining Control -1.2 FIGURE 3 The Effects of Stress and Cross-Training on Transactive Memory 1 0.5 Directory Updating 0 Information Allocation Retrieval Coordination -0.5 Condition Stress/CrossTraining Stress/No CrossTraining No Stress/CrossTraining Control -1