5th China Digital Entertainment Expo & Conference July 12 – 15, 2007 Shanghai New International Expo Center Post Show Report August 2006 0 Sponsors: General Administration of Press and Publication of P. R. China Ministry of Science and Technology of P. R. China General Administration of Sport of P.R. China The Informatization Office of the State Council of P. R. China China Council for the Promotion of International Trade National Copyright Bureau of China Shanghai Municipal Government Supporters: Ministry of Information Industry of P. R. China Ministry of Education Central Committee of the Communist Youth League China Working Committee for Caring for the Next Generation China Publishers Association Internet Society of China China Youngsters Internet Society China Software Industry Association Copyright Protection Center of China China Telecom Group. China International Economic and Technical Cooperation Consultants Inc. Shanghai Committee of the Communist Youth League of China Shanghai Communications Administration Interactive Software Federation of Europe(ISFE) Computer Entertainment Supplier’s Association(CESA) Korea Games Development Institute(KGDI) Korea Amusement Machine Manufacturers Association(KAMMA) Organizers: China Game Publishers Association Howell International Trade Fair Ltd. Shanghai Municipal Bureau of Press and Publication 1 Premier media: Sina Tencent Games Channel 17173 MOP 7yx Fans Xixi Shanghai Interactive Television Co. Ltd Fantasy Computer & Game Monthly Personal Computer Game Guide e-Play Game World GamesTV Beijing Jubilation & Power Culture Transmission Co. Enterbrain Inc.(Japan) NetPower (Korea) Gameface (Germany) Show Sponsors: Shanda Interactive Entertainment Limited Nineyou Information Technology ( Shanghai ) Co., Ltd Beijing Perfect World Co., Ltd. T2CN INFORMATION TECHNOLOGY (SHANGHAI)CO.,LTD Intel China AMD/ATI EA SAMSUNG Conference Sponsors : Nvidia UMP Chinabyte KOONSKY MOLOON Simlife Pearl in Palm 2 Linkon Zizhu HiTrendtech Lama Mobile 3 To All Honored Exhibitors: On behalf of the organizing committee of China Digital Entertainment Expo & Conference (ChinaJoy), I am now expressing my gratitude to all exhibitors for your support and cooperation in the fifth ChinaJoy. On July 15th, 2007, the fifth ChinaJoy ended successfully in Shanghai. The success of the ChinaJoy built up the standing of ChinaJoy and strengthened its influence in the international games industry, make ChinaJoy an international, specialized and authoritative Expo. During the show, the fifth ChinaJoy had drew great attention once again: The government officials had pointed out the direction for the development of domestic games industry and provided those participators of the industry worldwide with an opportunity to conduct overall exchange, their speech also aroused an enthusiasm for China’s games industry and made those internationally dominant games publishers’ assigned senior representatives to give a better understand of the market in China. We owe the success of the fifth ChinaJoy to your active participation and the highly attention of the senior management personnel of the domestic and overseas games enterprises to the summit meeting and technical symposium. On the basis of the success and experience of the fifth expo, the organizing committee of ChinaJoy will further promote the organization and management system of the expo, and seek to provide more systematic basis service to all the exhibitors and practice for the better preparation work and management of the 6th ChinaJoy. China games industry needs the support and promotion by all industry units and individuals engaged in this business. ChinaJoy, as a platform for better development and information exchange among all the participants worldwide, we are expecting the long-term cooperation and strong support from participants. The expo will further boost the industry and the market by providing an efficient platform for information exchange between China and the world, government and enterprises, enterprises with each other, enterprises and consumers. At last, I want to thank all of you again for your active participation and great 4 support to this expo. I am looking forward to seeing you in the sixth ChinaJoy. Secretary General of the Organizing Committee of China Digital Entertainment Expo & Conference General Manager of Howell International Trade Fair Ltd. 5 1. Brief Introduction of the Expo The companies participating the fourth China Digital Entertainment Expo & Conference reached 140 in number, including those from China, the USA, Japan, France, South Korea, Canada, British, Australia, Singapore and Germany. Detail information of the game titles are below: Game Type Licensed Online Game 46 Mobile Game PCGame 30 To be Licensed Local Made Foreign Products Quantity 65 62 49 111 64 42 22 64 16 2 44 46 Console Game PS3 24 21 21 21 Xbox 1 1 1 Xbox360 2 2 2 Total 245 As shown in the feedback forms distributed by the organizers to participators on the last day of the expo, a total of 95% of the participator companies were very satisfied with the management of the expo, media coverage, number and character of visitors and the result of the participation and they are expecting the fifth ChinaJoy. 1). Lists of some of the media participating in the coverage of ChinaJoy 2006: International Media: MCV (British), Developer (British), Famitsu Magazine (Japan), Game Watch (Japan), 4Gamer.net (Japan), The Asahi Shimbun (Japan), Gamespot (the USA), Netpower (Korea), GameFace (Germany), Wall Street Financial Times (the USA), Russia International News Agency, France No.2 Station, France Response Newspaper, DFC, Intelligence Reports , Pacific Epoch, International Development Group , Edaily (South Korea ), Etnews (South Korea ), Money Today (South Korea ), This is Game (South Korea ), The Korea Economic Daily (South Korea ), The Financial News (South Korea ), Inews24 (South Korea ), Asia Econcmy (South Korea ), SportsChosun (South Korea ), The Digital Times (South Korea ), Maeil Business Newspaper (South Korea ), Electronics News(South Korea), Daily Economy (South Korea), South Korea Economy, Union Newspaper(South Korea), Japan Economic News Agency Domestic Media: Video Media: CCTV1-NEWS BROADCASTING, CCTV2, CCTV3-Computer Evening, Shanghai TV – Fashionable Life Channel, Shanghai Orient TV Music Channel, Shanghai 6 Orient TV New and Entertainment Channel, CCTV7, CCTV10, BTV-1- Beijing News, Phoenix TV, Shanghai Orient TV, Shanghai TV Sport Channel, Dongguang News TV, Zhejiang TV-Educational and Technological Channel, Guangdong TV, Changzhou TV – Economy and Living Channel, Henan TV, Liaoning TV, Tianjin TV, Tourism Satellite TV, China Educational TV, Shanghai Wenguang, Guangxian Media, Shenzhen TV, Beijing TV-Capital Economic Report, Macao Lotus Satellite TV, Ningbo TV – E, Entertainment World, Conceptual China, Unusual Mouse, E-times, Xingmei Media, China International Broadcasting Station, Shanghai People’s Broadcasting Station, Hong Kong Broadcasting Station, Huayu Satellite Station, Shanghai Orient TV – Movie Channel, Taipei Zhongtian News, Dongnan Satellite TV, Henan Satellite TV, Macao Satellite TV International Business Station, Taiwan Sanli TV, Orient Satellite TV, Shaanxi Broadcasting Station, Shanghai People’s Broadcasting Station, Shanghai Orient Broadcasting Station, China Education TV Satellite Channel, Shanghai Education TV, Shanghai TV, Jinjiang TV Qiaoxiao Channel, Hunan TV News Center, Bahamute Electronic Entertainment Information Station, Xingkong Media, Tanglong Scheme Media Entertainment, Macao Satellite TV Chinese TV, Hong Kong Wire Satellite TV Co., Ltd. Beijing TV – Everyday Movie, Fujian Dongnan TV, Asia-Pacific Internet TV Media, Harbin TV. Public media: The Youth, Modern Campus Weekly, IT Times, China Electronics, Small and Medium Enterprises Forum, China and World pictorial, Xin Newspaper, Computer Newspaper, Shanghai Daily, Fortune Times, 8 Weekly, Complete Living Manual, News Evening Post, Wenhui Daily, Shanghai Overseas Chinese Newspaper, Mass Internet Newspaper, Shanghai Middle School Student Post, China News Agency, Labor Daily, Chengdu Business Post, China Business Post, Xinmin Evening News, International Financial Post, Shanghai Week Post, Immigration Shanghai, Idol Magazine, Jiefang Daily, International Economic and Trade Information Daily, China TV and Broadcasting Daily, Shanghai Service Times, China Book Business, Orient Morning, People’s Daily, People’s Daily-Overseas Edition, Hong Kong Business Daily, 21-Century Economy Report, China Daily, Guangming Daily, Xinhua News Agency, Beijing Evening, Beijing Morning, Economic Daily, Jinhua Times, Beijing Entertainment Information Post, Guide for Purchase of Fine Commodities, Xinjin Newspaper, Beijing Technology Post, Beijing Youth Weekly, International Business, Tianjin Daily, Beijing Youth, China Youth, Computer Business Information, Xinmin Evening Post, Yangcheng Evening Post, Minsheng Daily, Shanghai Post Daily, China Electronic Post, China Business Post, China Economic Daily, China Economic Herald,Economic Times, China Trade Post, Hong Kong Business Post, WEN WEI PO, China News Publication Post, Beijing Market Post Information Department, Southern Weekend, China Reading, Modern Education Post, II Industry Post, Science Times, China News Post, China Education Press, China Enterprises Post, Mass Technology Post, China Book Business Post, Computer 7 Newspaper, News Publication Post, Computer Education Post, Computer World, China Computer Daily, Weekend Pictorial, Rainbow Girl Magazine, Forbes Chinese Version, Chudong Magazine Press, China High & New Technology Enterprise Magazine, Technology Information, Financial Times, Consumption Guide, Fans Post, Pinzhou Post, Urban Beauty Post, Consumers’ Electronic World, E-time Weekly, Life Weekly, Orient Fashion Weekly, IT Times Weekly, Money magazine, Jiangnan Evening Post, Daily Economic News, China Industry and Commerce Times, Sanlian Life Weekly, China Report, China Economic Times, Chengdu Business Post, Citizen Weekly, China Economic Daily, Pudong New Area Weekly, Beijing Economy Post, Shanghai New Book Post, Suzhou Daily, News Afternoon Post, Reader Post, Shanghai Wednesday, Readers Weekly, Urban Guide Post, China News Publication Press, Xinmin Weekly, United Times, No.1 Financial Daily, Urban Kuaibao, Xinjing Newspaper, Shanxi Daily, News Morning Post, Shanghai Finance Post, Shanghai Week Post, Southern Urban Post, Shanghai Times, Global Daily, Southern Sport Post, Jiangnan Times, Guangzhou Daily Internet media:Sina、Netease, Sohu, TOM, 17173, China-broadcasting, No.1 internetGame, BUYNOWELECTRONICINFORMATION .,LTD, TangrenInteractive, 21cn、 Zhongguancunonline,、ChinaNet, ChinaTelecominterSky, Tencent, PCHOME, Siliconvalleypower、WanyuOnline, PacificGame, Angelonline, GamePioneer, ChinaGame, VisualChina, UnicomGame, WaiwaiGame, OrientalNet, PeopleNet, ChinaNews, ShanghaiNews, YESKY, GameBase(Taiwan), SunGame, SenglanGame, Northeasterngame, PC365, GameMobilize, FireFox, skynet, Maika, YouyiNet,HaofangBabylon, 1001GAME, IT.COM.CN, MaopuGamechannel, SouthernNet, AsiaUnitedGame, SahgnhaiHotline, TainfuHotline, Cloud, ChinaPEfederationnet, Bearonline, ChinaJiangsuNet(44), orientaldigit, Netgame, ChinaNetcomGamecenter, Zhejiangonline108, FREESPACE, Playalong, Netgameonline, Qianhuangmeng, 9991, ITShoppingGuide, IT.com.cn, Yisainet, Playernet, IT168、Acgame, 5617, Aiqinet, Youyinet, Waiwaigamenet, HaofangGame, MVPgame, TiantianOnline, IEgameplatform, 52PK, XIXIgame, freespacegame, Bahamutegame, PLAY119, heavenforplayer, VulcanNet, Ibox, Jventertainment, Huanaagame, 72G, TalentGame, ChinaGamenet, ShanghaiahotlineGame, Playalongnet, mvpgame, GameAmusement, YOUYIgame Professional media:PC & Game, Operative Technology of Game Machine, Digital Design, CGWorld, Computer Player, Commercial Information of Computer, Players, Computer Magazine for Students, Computer & Life, Net-game Biweekly, Personal Computer, Game Society, Game Players, Net-friend World, Mass Software, Elec-game Software, China Electronics and Networks Publication Press, Computer Game, Electronic Entertainment Tone, Interactive Software, Internet Weekly, PC Shopper, Computer & Life, Game, Computer Game Secret, Interactive Software, Youth Computer World, Game-contest.CN, Software world, Computer Games New Line, Software & CD, GameBA, E-times weekly, Internet Games Collection, Networks & Information, BEIJINGREVIEW, World of Net-game, EGAME, Players, Game world Post, Digital Times, Sunshine Game, 8 Consuming Electronics world, Computer World, CHINA COMPUTER EDUCATION, Information & Computer, information & Computer, You Wangzhi,Digital Life, Fine Digital Products World, Shanghai Cartoon King, Digital world, China Computer Information, Game Player Storm, Objective Software, Computer Post, Internet Player Group, Sunshine Game, Electronic Games World, Student Computer, Internet Game World, Internet Game Monthly, Internet Game Guide, Digital design, Wangyouzhi Cartoon/animation Media: Cartoon/animation Dealer, 24’, Tencent cartoon/animation, Electronic cartoon, VulcanNet, Dongxi Cartoon, Zhongman CartoonNet, Cartoon Weekly, Southern Cartoon Net, Tangtang Original, Nine City Cartoon, Juedui Cartoon, Jimei Cartoon, Xingman Youth, Yingman Girl, E-Cartoon, Cartoon Information, Huanlang Cartoon Net, Tongbo China Cartoon Sales Net, Sohu Cartoon Channel, China CG Net, Sea Cartoon King, Cartoon E-times, Qianlong Cartoon Entertainment Net, Cartoon Spot, China Cartoon Net, Bayinhe Cartoon Net, Cartoon Network, ChinaByte Technology Cartoon Channel. 2). General Data of Visitors: (July 12 - 15)Number of registered professional visitors: 14,873 (July 12 - 15)Journalist: 1,917 (July 12 - 15)Number of public visitors: 158,595 July 12: number of visitors on the day: 28,071 July 13: number of visitors on the day: 37,770 July 14: number of visitors on the day: 63,326 July 15: number of visitors on the day: 29,428 In the four days of expo the total number of visitors reached 175,385. 2. Brief introduction of the opening ceremony of the 5th China Digital Entertainment Expo & Conference The opening ceremony of the 5th China Digital Entertainment Expo & Conference was a wonderful performance elaborated by sponsors. All the government leaders, leaders of industrial associations from home and abroad, senior management personnel of the giant companies in the games industry and domestic and overseas authoritative media who participated in the expo attended this opening ceremony. Attending this opening ceremony were more than 300 honorable guests from relevant administration, departments, industrial associations and renowned game publishers from home and abroad, domestic game operators and developers and game-related industries including telecommunications, manufacturers of hardware, finance and venture capital field, entertainment operators, general and specialized media. Mr. Liu Binjie, 9 Administrator of General Administration of Press and Publication of P. R. China, and Mr. Wang Zhongwei, Director-General of the Propaganda Department of the CPC Shanghai Committee, delivered a speech at the ceremony as representative of the Official Sponsors. Mr. Wu Shulin, Deputy Administrator of General Administration of Press and Publication of P. R. China, hosting the opening ceremony. All this indicates that these organizations had paid serious attention to the China digital entertainment industry and China Digital Entertainment Expo. This expo and conference received great support from 7 major government organizations, which made ChinaJoy an authoritative official activity in China and even all over the world. The honorable guests form government departments attending the opening ceremony are listed as following: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. Mr. Liu Binjie, Administrator of General Administration of Press and Publication of P. R. China Mr. Wu Shulin, Deputy Administrator of General Administration of Press and Publication of P. R. China Mr. Wang Zhongwei, Director-General of the Propaganda Department of the CPC Shanghai Committee Mr. Dong Songgen, Deputy Chairman of China Council for the Promotion of International Trade Mr. Lu Yongzheng, Secretary-General of Secretary Division of Central Communist of Youth League of P.R. China Mr. Chen Wei, Vice Director-General of Information Promotion Division of Ministry of Information Industry of P.R. China Mr. Zhou Huilin, Vice Director of Publication Bureau of Center of Propaganda Department of the CPC Central Committee Mr. Wang Lusheng, Vice Director of the General Office of General Administration of Sport of P.R. China Ms. Zhang Zhijing, deputy director of Propaganda Department of the CPC Shanghai Committee Mr. Sun Yong, director-general of Shanghai Municipal Bureau of Press and Publication Ms. Liu Zhengyi, Deputy Administrator of Pudong New Area Government Mr. Zhang Yijun, Director of the General Office of General Administration of Press and Publication of P.R. China Ms. Wang Guoqing, Director General of the Audio Visual-Electronic & Internet Publishing Department of the General Administration of Press and Publication of P.R. China Mr. Wang Ziqiang, Director General of the Copy Right Department of the General Administration of Press and Publication of P.R. China Ms. Xie Aiwei, Deputy Director of the Communication and Cooperation Department of the General Administration of Press and Publication of P.R. China Mr. Kou Xiaowei, Deputy Director General of the Audio Visual-Electronic & Internet Publishing Department of the General Administration of Press and Publication of P.R. China 10 3. Survey of Conference At the 5th ChinaJoy, the audience of the China Digital Entertainment Summit Forum reached 673 professionals; the audience at the forum of China Mobile Game Industry Development reached 300 professionals; 300 persons attend the China Casual Games Forum; and more than 300 professionals participated in the China Game Investment and Development Forum. During the expo, China Digital Entertainment forum had drew great attention from domestic and overseas games industry. six governmental reports were delivered at China Digital Entertainment forum, at the same time 9 reports on international industry, 9 domestic reports were delivered; the China Casual Games Forum saw 7 domestic reports and 1 international report. The audience was mostly senior management personnel of the digital entertainment companies from home and abroad, leaders of domestic publishers, representatives of telecommunications organizations, representatives of governments and associations, and journalists of renowned media from home and abroad. 1. 5th China Digital Entertainment Summit Forum Speech Timing: 9:00-17:35 on July 11th , 2007 Venue:Grand Ballroom of Sofitel Jin Jiang Oriental Pudong, Shanghai Themes of the forum: · Online game virtual economy’s influence on real life and how to regulate it? (topics can refer to the problems in virtual economy, virtual goods trade, and protection of virtual property rights). · How to strengthen the core competence of Chinese online game enterprises to participate in the international market? · Discussion on the new business mode of online game (for VC) · Combination and development of interactive entertainment and traditional education (discussion on serious games) · Discussion on parallel development of Game out sourcing and self-developing. · How to realize normalization and scale management of E-sport industry? 11 · How to stimulate every section in the industry chain to promote the sustainable development of the industry? · Is it necessary to have 20 “Cartoon & Animation Cities” in China? · Opportunities and challenges in the development of next generation consoles in China game development industry. · Liberalize technology & economy support on small game developers, that the government provides preferential industry environment. Morning Time Company Speaker Host: Mr. Wu Shulin, Vice Administrator of General Administration of Press and Publication of P.R. China Mr. Liu Binjie, Administrator of General Administration of Press and Publication of P.R. China,Administrator of National Copy Right Bureau Ms. Yang Dinghua, Vice Mayor of Shanghai Municipal Government Mr. Lu Yongzheng, Secretary of Dept. of Central Committee of the Communist Youth League 09:00-10:00 Mr. Zhao Xiaofan, Director of Department of Informatization Application Promotion. State Council of Informatization Office, of P. R. China Mr. Chen Wei, Director of Information Promotion Department of Ministry of Information Industry of P. R. China Mr. Wang Lusheng, Deputy Director of the Office of General Administration of Sport of P.R. China 10:00-10:05 Short Break 12 Host: Mr. Kou Xiaowei, Deputy Director General of the Audio Visual-Electronic & Internet Publishing Department of the General Administration of Press and Publication of P.R. China Shanghai Shanda Interactive Mr. Chen Tianqiao Entertainment Limited Chairman & CEO 10:10-10:25 10:30-10:45 Netease 10:50-11:05 Sierra Online / Vivendi Games 11:10-11:25 The9 Limited 11:30-11:45 Zhengtu Network 11:50-12:05 Intel China Mr. William Ding Mr. Edward Zobrist Mr. Zhu Jun CEO President Chairman & CEO Mr. Shi Yuzhu Chairman Mr. Chris Thomas Deputy General Manager 12:10-12:25 Ourgame.com 12:25-14:00 Mr. Frank Kwok Leung, Ng CEO Break Afternoon Time Company Speaker Host: Mr. Kou Xiaowei, Deputy Director General of the Audio Visual-Electronic & Internet Publishing Department of the General Administration of Press and Publication of P.R. China Charles Zhang 14:00-14:15 Sohu.com CEO & Chairman of the Board 14:20-14:35 Kingsoft Corporation Mr. Lei Jun President & CEO Michael Jong 14:40-14:55 nVIDIA Senior Marketing Director NVIDIA APAC 15:00-15:15 Electronic Arts Computer Software 13 Mr. Frank Chen (Shanghai) 15:20-15:35 Online Publishing General Manager Tencent Mr. Martin lau 15:40-15:55 President Tea Break 16:00-16:15 China.com Inc 16:20-16:35 CITVC Netempire Entertainment 16:40-16:55 T2cn 17:00-17:15 Ubisoft 17:20-17:35 AIE Ms. Xiaowei Chen President Mr. Meng Xianming Chairman Mr. Deng Runze Mr. Yannick Theler CEO Vice President Mr. Ian Gibson B.Ed CEO 2. 5th Forum on China Mobile Game Industry Development Form: Panel Timing: 9:00-17:30 on July 13th , 2006 Venue: Grand Ballroom of Sofitel Jin Jiang Oriental Pudong, Shanghai Themes: - Booming of Mobile Entertainment in 3G Generation - Current Situation & Development Trend of Mobile Multi-media Entertainment and Software - Making a Successful Mobile Game Industry Chain - Marketing and User Development of Console Game - Products and Operation of Mobile Online Games Morning Theme: Booming of Mobile Entertainment in 3G Generation Section Ⅰ 9:00-10:45 Keynote Speech 14 Host: Zhang Yaoli Editor-in-Chief 9:00-9:15 Representative from operator 9:15-9:30 Prof. Zhang Ping Digital Times Beijing University of Posts & Telecommunication 9:30-9:45 Yao Wenbin 9:45-10:00 Xie Yunhai 10:00-10:15 Li Zhigao 10:15-10:30 Edward Yu 10:30-10:45 Tea Break Section Ⅱ 10:45-11:45 Panel 10:45-11:45 Topic: Current Situation & Development Trend of Mobile CEO Joyes.com President President Beijing Digital-Sense Technology Yesky.com President Analysys Consulting Entertainment Host: Gao Kejia Chairman & CEO Pearl-in-Palm Information Yao Wenbin CEO Joyes.com Zhang Xiangdong Wu Gang President 3G.cn Chairman & CEO 3GV8 Li Jinji CEO 3Gpp Liu Bin CEO Yicha.cn Ju Yifei CEO waptx.com Tong Ming Deputy Editor-in-Chief 15 Digital Times 12:00-13:30 Break 16 Afternoon Theme: Making a Successful Mobile Game Industry Chain Section Ⅰ 13:30-15:30 Keynote Speech 13:30-13:45 Lu 13:45-14:00 Gao Kejia 14:00-14:15 Chen Junhong CEO 14:15-14:30 Ma Yongli President & Chief Architect 14:30-14:45 Jason He General Manager KongZhong Mammoth 14:45-15:15 Break Section Ⅱ 15:15-17:30 Panel 15:15-16:00 Topic: Mobile Game-one of the most important 3G applications Jian Chairman Moloon International Chairman & CEO Pearl-in-Palm Information Host: Robin Pu Simlife Science & Technology Koonsky (Beijing) CEO & Chief Editor MobileCHINA Media Edward Wong Multi-media Department Nokia China Deng Pan Vice President Jason He General Manager KongZhong Mammoth Lu Xiaohu President eShouJi InfoTech Ye Maochang Executive Vice President Chen Fangjian Vice President m-dream Shen Ye 16:00-16:45 Joyes.com legame CEO socogame.com Topic: Marketing and User Development of Console Game Host: He Ming SVP Shanghai Magma Digital Technology Wang Dongliang Senior Director Auer Media & Entertainment . Chen Junhong 17 CEO Simlife Science & Technology 3. 5th China Casual Game Development Forum Form: Speech Timing: 13:30-17:25 on July 12th , 2007 Venue: Shanghai New International Exhibition Center(SNIEC) W2-M9 Themes: - Analysis and Prediction of Casual Game Development - Innovation of Casual Game Profit Model - Innovation of Casual Game Product Development Model 18 4. China Game Investment and Development Forum Form: Panel China Casual Game Development Forum 13:00 - 13:20 Attendance registration 13:20 -13:30 Introduction of Attendances Address 13:30 - 13:40 Host: Henry Yang Founder & President 13:40 - 13:50 HaiJiao Luo Secretary-general Services Association Section Ⅰ iResearch Shanghai Information Analysis and Prediction of Casual Game Development 13:50 - 14:05 Lily Zou Managing Director iResearch 14:10 - 14:25 James Gwertzman Vice President 14:30 - 14:45 Liu Nian Director Interactive Entertainment QQ Program POPCAP Section Ⅱ Innovation of Casual Game Profit Model 14:50 - 15:05 Li Yu Vice President Shanda Entertainment 15:10 – 15:25 Frank Kwok Leung, Ng CEO Ourgame 15:30 - 15:45 Patrick De Moustier COO 15:50 – 16:05 Brett Skogen Founder EA Haofeng Technology Section Ⅲ Innovation of Casual Game Product Development Model 16:10 – 16:25 Ben Li 16:30 – 16:45 BigWorld 16:50 – 17:05 Zhao Liang Vice President Deputy General Manager Vice President UMPay Gavin Longhurst Jtown 19 17: 10 – 17: 25 Eric Liu Founder Beijing Wonder Advertising Co., Ltd 17:25 End Timing: 9:30-17:00 on July 14th , 2006 Venue: Shanghai New International Exhibition Center(SNIEC) W2-M9 Themes: - Development trend and investment opportunities for online game business - Outsource and export: internationalization of Chinese game industry - How will China online game companies compete in capital market? Morning 09:00-09:30 Attendance Registration Company Speaker General 09:30-09:50 Administration of Speech by Government Press and Representative Publication of P.R. Song Jianxin, Director of Networking Division China ChinaVenture 09:55-10:30 Speech by the Organizer Investment Jay Chen, Founder & Director Consulting Ltd. Panel 1 Topic: Development Trend and Investment Opportunities for Online 10:30-11:45 Game Business Moderator: Jay Chen, Founder & Board Director, ChinaVenture Partner, Softbank China & India Holdings · How will online game companies DT Capital set new profit-making strategies? Will built-in advertising become a NewMargin breakthrough? What will be the future for Second Life mode and leisure online games? Qiming Ventures · What will be the future for mobile online games? How to OurGame breakthrough the bottleneck? Will the launch of 3G drive the new upsurge of online games? Is it the time for investing in mobile online games? · Which online game model is favored by venture capital Perfect World Zhengtu Network Pearl In Palm 20 Joe Tian, Managing Partner Greg Ye, Partner JP Gan, Managing Director Frank Ng, CEO Qi Zhu, Vice President Yonghua Lu, Vice General Manager K.J.Gao, Chairman & CEO investors? Which part of the industrial chain are VC investors inclined to? Which part of the business do investment opportunities lie in? 11:30-13:30 Break Afternoon 13:30-13:50 Keynote Speech 1 Shanda Yong Zhang, CFO & Entertainment Vice President Panel 2 Topic: Outsource and Export: Internationalization of Chinese Game 13:55-15:00 Industry Moderator: Jay Chen, Founder & Board Director, ChinaVenture Partner, Softbank China & India Holdings ·What are the driving forces for the hotter outsourcing China's market of WI Harper Harry Man, Partner BlueRun Ventures Jui Tan, Partner NIF SMBC Ventures Peter Lee, Asia Executive Director game business? Since self-developed online games mainly export to Asian countries, in particular, Southeast Asia, how to enter the markets in Europe and US? ·With the strengthened R&D Yang Xia, Executive Legend Capital Director capability of Chinese companies, will enterprises with their core 21VC Capital China businesses of online game export Wales Zhang, Founder & Partner Quentin become the new focus for venture Kreeda Games investors? Staes-Polet, Co-Founder & CEO ·What is the business model and the future of game outsourcing companies? How do venture Monte Singman, Radiance investors view game outsourcing CEO business model? 15:05-15:30 Break 15:30-15:50 Keynote Speech 2 Topic: New Media Promotes the Oak Pacific Joe Chen, Development of On-line Game Interactive Chairman & CEO 21 Panel 3 Topic: How Will China Online Game Companies 15:55 - 17:00 Compete in Capital Market? Moderator: Jay Chen, Founder & Board Director, ChinaVenture Partner, Softbank China & India Holdings IPOs of online game companies? Will online game companies Intel Capital continue to be listed overseas? at A-share in China, improvement concentration, with gradual of market will Vice President CoolMedia path for President Runze Deng acquisitions online companies? Eric Liu, Founder & T2CN become major venture capital exit K. Marquez, Director Entertainment mass overseas IPO? accordance Alexander Yong Zhang, CFO & breaking through the pattern of ·In Executive Director Shanda ·Will there be any companies go public Michael Yang, NYSE ·Will 2007 usher in the peak for Richard Wu Vice 9you President game Henry Yang ChinaVenture, 17:00 Partner End 22 CEO Statistical Report for Visitors Entertainment Expo & Conference to China Digital 1. Data analysis of audiences to the China Digital Entertainment Forum According to the on-site statistics, 717 professional audiences attended the China Digital Entertainment Forum which was held in Grand Ballroom of Sofitel Jin Jiang Oriental Pudong, Shanghai on July 14, 2007. Senior management of large-scale enterprises at home and abroad and senior representatives of enterprises in connection with digital interactive entertainment accounted for major proportion of the guests, and there were 300 or so reporters from domestic and overseas famous media came to cover the forum. The data analysis of participating personal is detailed as follows: 1) Analysis of the participants Professionals 45% 55% Professionals 370 Journalists Journalists 303 1.1)Analysis of the business field of the audiences Sales Manufacturer 11% 30% 25% Others 19% 15% Research and Development Services Sales 203 Research and Development 165 Manufacturer 130 Services 72 Others 103 23 1.1) Analysis of Audience in Sales Fields Among 673 audiences of the Forum, there are 203 audiences are involving in Sales 1.2) Analysis of Audience in Research and Development Fields Among 673 audiences of the Forum, there are 165 audiences are involving in Research and Development Fields MMORPG Online Game Developer 16% 37% 14% 19% 14% MMORPG Online Game Developer Console Game Developer Casual Game Developer PC Game Developer Mobile Game Developer 第一季度 第二季度 第三季度 62 PC Game Developer 第四季度 Console Game Developer 23 Casual Game Developer 31 Mobile Game Developer 23 26 1.3) Analysis of Audience in Manufacturer Business Fields Among 673 audiences of the Forum, there are 130 audiences are involving in Manufacturer Business Fields Software Publisher 8% 5% Game Accessories 30% Manufacturer of Animation and Films Internet Content Publisher 27% 18% 12% Consumer Electronic Manufacturer Mobile Phone Manufacturer 24 Software Publisher 38 Internet Content Publisher 35 Game Accessories 24 Consumer Electronic Manufacturer 10 Manufacturer of Animation and Films 16 Mobile Phone Manufacturer 7 1.4) Analysis of Audience in Services Fields Among 673 audiences of the Forum, there are 72 audiences are involving in Manufacturer Business Fields 15% Website Managing 6% ISP Internet Café Managing 79% Website Managing 57 ISP 4 Internet Café Managing 11 1.5) Analysis of Audience in Other Business Fields Among 673 audiences of the Forum, there are 103 audiences are involving in other game related Business Fields Marketing Survey 21% 47% 32% Venture Capital Investment Packing Design and Marketing Promotion Marketing Survey 48 Venture Capital Investment 33 Packing Design and Marketing Promotion 25 22 2) Analysis of Job Title of the Audiences Marketing / PR Manager Product Manager 2% 11% 4% 5% 8% Corporate Manager 11% 10% Investment Banker / Investor Game Developer Content Authorization Specialist 13% 16% 5% 6% 9% President / General Manager / CEO Sales / Marketing Staff Marketing Analyst / Consultant Financial Analyst Education Professionals Venture Capitalist Marketing / PR Manager 71 President / General Manager / CEO 116 Product Manager 65 Sales / Marketing Staff 71 Corporate Manager 97 Marketing Analyst / Consultant 13 Investment Banker / Investor 39 Financial Analyst 52 Game Developer 58 Education Professionals 32 Content Authorization Specialist 32 Venture Capitalist 26 100 80 60 东部 西部 北部 40 20 3) Analysis of Purpose of Attending 0 第一季度 12% 4% 第三季度 6% 29% Gather the information of the industry Seeking Cooperation in Game Operation Seeking Cooperation in Game Developing Technical Investigation Data Collection 14% 8% 10% 17% Seeking for Agency Purchase Game Titles To Invest Gather the information of the industry 206 Data Collection 95 Seeking Cooperation in Game Operation 117 Seeking for Agency 87 Seeking Cooperation in Game Developing 68 Purchase Game Titles 30 Technical Investigation 57 To Invest 43 26 3) Scale of company of visitors (number of employee) From 11 persons to 50 persons 8% From 51 perosns to 100 persons 33% 30% Less than 10 persons Over 200 persons 7% 22% From 101 persons to 200 persons From 11 persons to 50 persons 220 Over 200 persons 199 From 51 perosns to 100 persons 151 From 101 persons to 200 persons 55 Less than 10 persons 48 4) Times of participating Participating for the first time 22% Participating for the third time 16% 62% Participating for the second time Participating for the first time 421 Participating for the third time 105 Participating for the second time 147 3. Analysis of basic information of media The 5th ChinaJoy Expo once again attracted great attention from media at home and abroad. During the exposition, there were over 1917 journalists from more than 450 famous domestic and overseas media covered this activity on site every day. Among these journalists, 1737 were from domestic media, and 180 overseas. And with the tracing report of these media, the development of China digital interactive entertainment industry has attracted more and more attention from home and abroad. Data analysis of media covering the on-site activities of this Expo is detailed as follows: 27 1) Proportion of domestic and overseas media 91% International Journalists 9% International Journalists 180 Domestic Journalists Domestic Journalists 1737 2) Analysis of region of overseas media Journalists from Japan Journalists from USA 12% 3% 3% 27% Journalists from Thailand Journalists from Canada 25% 6% 12% 12% Journalists from South Korea Journalists from Singapore Journalists from Germen Journalists from India Journalists from Japan 51 Journalists from South Korea 46 Journalists from USA 21 Journalists from Singapore 21 Journalists from Thailand 21 Journalists from Germen 5 Journalists from Canada 10 Journalists from India 5 3) Analysis of region of domestic media Journalists from Shanghai Journalists from Guangdong 6% 3% 1% 55% Journalists from Zhejiang Journalists from Tianjin 28% 2% 4% 1% Journalists from Beijing Journalists from Jiangsu Journalists from Fujian Journalists from Sichuan 28 Journalists from Shanghai 933 Journalists from Beijing 463 Journalists from Guangdong 105 Journalists from Jiangsu 68 Journalists from Zhejiang 46 Journalists from Fujian 30 Journalists from Tianjin 16 Journalists from Sichuan 14 4) Analysis of specialty of media Journalists of Internet media Journalists of Newspaper 11% 16% 48% 10% Journalists of TV media Journalists from magazines ChinaJoy Media Partner 15% Journalists of Internet media 879 Journalists from magazines 297 Journalists of Newspaper 283 ChinaJoy Media Partner 199 Journalists of TV media 187 5) Times of reporting ChinaJoy Journalists coming for the first time 29% 50% Journalists coming for the third time 21% Journalists coming for the second time Journalists coming for the first time 791 Journalists coming for the third time 339 Journalists coming for the second time 467 4. Analysis of basic information of visitors The total number of the trade visitors for ChinaJoy 2007 had reached 14,873. 12,712 are from China and 2,161 are from overseas. 29 1) Analysis of trade visitors Total amount of overseas trade visitors 85% 15% Total amount of overseas trade visitors 2,161 Total amount of domestic trade visitors 12,712 Total amount of domestic trade visitors 1.1) Proportion of domestic and overseas trade visitors With the continuous promotion of the international popularity of ChinaJoy Expo, more and more overseas enterprises begin to pay attention to ChinaJoy Expo, and the amount of international trade visitors has increased year on year. The organizing committee of ChinaJoy will keep enhancing the B2B function in future exposition so as to provide participating enterprises and trade visitors at home and abroad more chances of commercial cooperation. 85% Total amount of overseas trade visitors Total amount of domestic trade visitors 15% Total amount of overseas trade visitors 2,161 Total amount of domestic trade visitors 30 12,712 1.2) Regional distribution of overseas visitors: 6% 7% 2% 1% 0% 0% 0% 2% 2% 1% 25% 29% 1% 0% 0%1% 2% 2% 2% 2% 8% 6% Trade Trade Trade Trade Trade Trade Trade Trade Trade Trade Trade Trade Trade Trade Trade Trade Trade Trade Trade Trade Trade Trade visitors visitors visitors visitors visitors visitors visitors visitors visitors visitors visitors visitors visitors visitors visitors visitors visitors visitors visitors visitors visitors visitors from from from from from from from from from from from from from from from from from from from from from from Trade visitors from South Korea 609 Trade visitors from Japan 519 Trade visitors from Vietnam 173 Trade visitors from Singapore 142 Trade visitors from USA 136 Trade visitors from Thailand 136 Trade visitors from Philippine 47 Trade visitors from Australia 42 Trade visitors from Germany 37 Trade visitors from India 37 Trade visitors from Canada 37 Trade visitors from UK 37 Trade visitors from France 32 Trade visitors from Malaysia 26 Trade visitors from Colombia 26 Trade visitors from Indonesia 21 Trade visitors from Iran 16 Trade visitors from Greece 10 Trade visitors from Turkey 10 Trade visitors from Denmark 10 Trade visitors from Nepal 5 Trade visitors from Syria 5 31 South Korea Vietnam USA Philippine Germany Canada France Colombia Iran Turkey Nepal Japan Singapore Thailand Australia India UK Malaysia Indonesia Greece Denmark Syria 1.3) Regional distribution of domestic trade visitors Hunan province Sichuan province Anhui province Hubei province Fujian province Guangdong province Beijing Shandong province Liaoning province Shannxi province Shanxi province Jiangsu province Zhejiang province Shanghai 0 1,000 2,000 3,000 4,000 5,000 6,000 7,000 Shanghai 8,277 Beijing 1,365 Zhejiang province 1,311 Guangdong province 554 Jiangsu province 564 Fujian province 159 Shanxi province 104 Hubei province 104 Shannxi province 104 Anhui province 76 Liaoning province 66 Sichuan province 60 Shandong province 50 Hunan province 50 8,000 9,000 1.4) Analysis of commercial fields of trade visitor to the Expo Research and Development 9% 39% 28% Manufacturer Others 8% Sales 16% Services Research and Development 5,003 Sales 3,561 Manufacturer 1,992 Services 1,162 Others 995 32 1.4.1) Analysis of Trade Visitors in Research and Development Fields 16% MMORPG Online Game Developer Casual Game Developer 29% Console Game Developer 19% PC Game Developer 18% 18% Mobile Game Developer MMORPG Online Game Developer 1,467 PC Game Developer 937 Casual Game Developer 908 Mobile Game Developer 796 Console Game Developer 896 1.4.2) Analysis of Trade Visitor in Sales Field MMORPG Online Game Operating Casual Game Operating 6% 5% 5% Internet Content Distributor 22% 8% 9% 9% 11% 9% 4% 5% 7% Software Distributor PC Game Agency Console Game Distributor / Agency Internet Sales Sales Channel Mobile Game Operating Consumer Electronic Sales Computer Hardware Sales Supermarket / Chain Store MMORPG Online Game Operating 758 Internet Sales 373 Casual Game Operating 335 Sales Channel 328 Internet Content Distributor 324 Mobile Game Operating 300 Software Distributor 252 Consumer Electronic Sales 227 PC Game Agency 182 Computer Hardware Sales 168 Console Game Distributor / Agency 128 Supermarket / Chain Store 188 33 1.4.3) Analysis of Trade Visitor in Manufacturer Business Fields Software Publisher Game Accessories 7% 13% 30% Consumer Electronic Manufacturer Mobile Phone Manufacturer 23% 4% Internet Content Publisher 13% 10% Manufacturing of Animation and Films Computer Hardware Manufacturer Software Publisher 611 Internet Content Publisher 454 Game Accessories 258 Manufacturing of Animation and Films 253 Consumer Electronic Manufacturer 198 Computer Hardware Manufacturer 138 Mobile Phone Manufacturer 80 1.4.4) Analysis of Trade Visitors in Services Fields Website Managing 20% Internet Cafe 12% 68% ISP Website Managing 789 Internet Cafe 136 1.4.5) ISP 237 Analysis of Trade Visitors in Other Business Fields 35% Packing Design and Marketing Promotion Venture Capital Investment 18% Marketing Surey 47% Packing Design and Marketing Promotion 461 Venture Capital Investment 183 34 Marketing Surey 351 1.5) Analysis of Job Title of the Trade Visitors 3% 4% 7% 1% 1%0 % 17% 13% 13% 9% 17% 0%1% 3% 7% 4% Art Designer Marketing Manager Product Manager Operations Manager Marketing Analyst / Consultant Educator Financial Analyst Content Authorization Specialist Developer President / General Manager / CEO Sales / Marketing Staff PR Manager Buyer Store Manager VC Investor Art Designer 2,548 Developer 2,464 Marketing Manager 1,960 President / General Manager / CEO 1,892 Product Manager 1,392 Sales / Marketing Staff 1,046 Operations Manager 1,004 PR Manager 651 Marketing Analyst / Consultant 579 Buyer 431 Educator 373 Store Manager 152 Financial Analyst 152 VC 100 Content Authorization Specialist 73 Investor 58 1.6) Purpose of trade visitors Domestic and overseas trade visitors came to ChinaJoy Expo with different commercial purpose, and the data analysis of some major purpose of visiting is listed as follows: Gather the Information of the Industry 4% 6% Seeking Cooperation in Game Operation 28% 13% Purchase Game Titles Other Technical Investigation 21% Data Collection 14% 2% 5% 7% Seeking for Cooperation in Game Developing Seeking for Agency To Invest Gather the Information of the 4,092 Data Collection Industry 35 3,162 Seeking Cooperation in Game 2,053 Seeking for Cooperation in Operation 1,942 Game Developing Purchase Game Titles 982 Seeking for Agency 955 Other 733 To Invest 659 Technical Investigation 296 1.7) Analysis of Scale of company of trade visitors (number of employee) From 11 persons to 50 persons 22% 26% Over 200 persons Less than 10 persons 23% 23% 6% From 101 persons to 200 persons From 51 perosns to 100 persons From 11 persons to 50 persons 3,855 From 101 persons to 200 persons 3,488 Over 200 persons 3,458 From 51 perosns to 100 persons 3,271 Less than 10 persons 950 1.8) Times of visiting ChinaJoy First time visiting ChinaJoy 31% 46% 23% Second time visiting ChinaJoy Third time visiting ChinaJoy First time visiting ChinaJoy 6,855 Second time visiting ChinaJoy 3,388 Third time visiting ChinaJoy 4,629 Contact information of the organization committee of China Digital Entertainment Expo & Conference Organizer: Howell International Trade Fair Ltd. Contact: Mr. Shawn Luan, Mr. Nick Yu Address: 5A-601, Houxiandaicheng, No 16 Baiziwan road, Chaoyang district, Beijing, P.R. China, 100022 Tel: +86-10-51659355 36 Fax: +86-10-87732633 Email: howell@howellexpo.com 37