UML record

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OOAD through UML
Index
S.No
Name of the program
Page No
1.
Introduction to UML
2-18
2.
UML diagrams for Student Admission Procedure
19-24
3.
UML diagrams for Automatic Teller machine
25-31
4.
UML diagrams for Unified Library System
32-38
5.
UML diagrams for Cellular Network
39-46
6.
UML diagrams for Online Book Shop
47-53
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WHAT IS UML?
The Unified Modeling Language (UML) is a standard language for writing software
blueprints. The UML is a language for
- Visualizing
- Specifying
- Constructing
- Documenting
the artifacts of a software-intensive system.
The UML is appropriate for modeling systems ranging from enterprise information
systems to distributed Web-based applications and even to hard real time embedded systems.
IMPORTANCE OF MODELING
1) If we want to build a dog house, with a little planning, we’ll likely end up with a dog
house that’s reasonably functional and we can do it with no one’s help.
2) If we want to build a house for a family, it’s going to take a lot longer. In this case we
need some detailed planning; we’ll need to draw some blueprints, before we lay the foundation.
3) If we want to build a high-rise office building, we’ll have to do extensive planning;
and we need all sorts of blueprints and models to communicate with one another.
WHAT IS A MODEL
 A Model is a simplification of reality.
 We build models so that we can better understand the system we are developing.
 We build models of complex systems because we cannot comprehend such a system in its
entirety.
Through Modeling, we achieve four aims
1. Models help us to visualize a system as it is or as we want it to be.
2. Models permit us to specify the structure or behavior of a system.
3. Models give us a template that guides us in constructing a system.
4. Models document the decisions we have made.
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PRINCIPLES OF MODELING
Four basic principles of modeling are
1) The choice of what models to create has a profound influence on how a
2) Problem is attacked and how a solution is shaped.
3) Every model may be expressed at different levels of precision.
4) The best models are connected to reality.
5) No single model is sufficient.
CONCEPTUAL MODEL OF UML
To understand UML, you need to form a conceptual model of the language. This requires
learning three major elements:
I.
II.
III.
Basic Building Blocks
Rules
Common Mechanisms
I) BASIC BUILDING BLOCKS
There are 3 kinds of basic building blocks
1. Things
2. Relationships
3. Diagrams
1) THINGS in the UML
There are 4 kinds of things in the UML
i.
Structural Things
ii.
Behavioral Things
iii.
Annotational Things
iv.
Grouping Things
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1) Structural Things
Structural Things are nouns of UML models. There are 7 kinds of Structural things
a) Class
A class is a set of objects that share the same attributes, operations, relationships and
semantics.
b) Interface
An Interface is a collection of operations that specify a service of a class or component
ISpelling
c) Collaboration
Collaboration describes co-operative work of an element.
d) Use Case
Use Case describes set of sequence of actions that a system performs that yields an
observable result of value to a particular actor.
UseCase
Actor
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e) Active Class
Active class is just like a class but its elements are connected to other class elements.
f)
Component
Component represents physical packaging of logical elements like classes, interfaces and
collaborations.
Component
g) Node
A Node is physical element that exists at run-time and having at least some memory and
processing capability.
Node
ii) Behavioral Things
Behavioral Things are the verbs of UML representing behavior over time and space.
There are 2 kinds of Behavioral things
a) Interaction
Interaction is used to show communication between two objects.
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b) State Machine
State Machine specifies sequence of states of an object.
iii) Annotational Things
Annotational Things are explanatory parts of UML. Only 1 type.
Note
Note is used to give comments to an element or collection of elements.
Note
iv) Grouping Things
Grouping Things are the organizational parts of the model. Only one type.
Package
Package is a general purpose mechanism for organizing elements or things into
groups or packages.
Package
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2) RELATIONSHIPS
There are 4 kinds of Relationships in the UML:
a) Dependency: It is denoted by dashed line with an arrow.
Dependency is a relationship between two things in which a change to one thing
(Independent thing) may affect the other thing (Dependent thing).
b) Association: It is denoted by a solid line.
____________________
Association is a structural relationship that describes a set of links, a link being a
connection among objects. Aggregation is a special kind of association, representing a structural
relationship between a whole and its parts.
c) Generalization: It is denoted by a solid line with a hollow arrow head pointing to the
parent
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Generalization is a relationship in which the child will share the behavior of the parent.
d) Realization: It is denoted by dashed lines with a hollow arrow head.
Realization is a relationship between classifiers, where one classifier specifies a contract that
another classifier guarantees to carry out
3) DIAGRAMS
There are 9 types of Diagrams in UML, which are classified into 2 types
i)
Structural Diagrams (static diagrams)
These are of 4 types
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a) Class Diagram
A Class diagram shows a set of classes, interfaces, and collaborations and their
relationships. A class consists of class name, attributes, operations and responsibilities.
b) Object Diagram
An Object diagram shows a set of objects and their relationships. They represent
snapshots of instances of the things found in class diagrams.
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c) Component Diagram
A Component diagram shows the organizations and dependencies among a set of
components.
d) Deployment Diagram
A Deployment diagram shows the configuration of run-time processing nodes and the
components that are present in them.
Component and Deployment diagrams are called as Physical Diagrams.
ii) Behavioral Diagrams (Dynamic diagrams)
These are of 5 types
a) Use Case Diagram
A Use Case diagram shows a set of use cases and actors and their relationships. An Actor
can be a human or a system. The role of actor is written below.
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Interaction Diagrams
An Interaction diagram shows an interaction, consisting of a set of objects and their
relationships, including the messages they exchange among them.
2 types of Interaction diagrams are:
b) Sequence Diagram
A Sequence diagram is an interaction diagram that emphasizes the time-ordering of
messages. To show interaction between objects we use 3 types of messages.
Simple Messages:
A Simple message shows how control is passed from one object to other without
describing communication in detail i.e. without indicating whether it is synchronous or
asynchronous message.
Synchronous Messages:
If sender object waits for a reply from receiver object from destination, such messages
are called Synchronous messages. Here, only one object can send a message at a given instance
of time.
Asynchronous Messages:
If sender object continues executing while target is processing the message then such
messages are said to be Asynchronous messages. Here, multiple messages are executed at a time.
Object Lifeline: An Object life line is vertical dashed lines that represent the existence of
an object over a period of time.
Focus of Control: It is represented by rectangle that shows the period of time during
which an object performs some actions.
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c) Collaboration Diagram
A Collaboration diagram is an interaction diagram that emphasizes the structural
organization of the objects that send and receive messages.
3: fill form
5: check form
1: Request form
4: submit
S: Student
A: Admin
2: give form
6: eligible
d) State chart Diagram
A State chart diagram shows a state machine, consisting of states, transitions, events, and
activities.
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Event: It refers to happening of an activity at a given time and place.
e) Activity Diagram
An activity diagram is a special kind of state chart diagram that shows the flow from
activity to activity within a system, which are connected by a triggerless transition. We can
check some conditions using decision box, which is denoted by a diamond.
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Activity: It is a major task that must take place in order to fulfill an operation contract.
Initial Activity: This shows the starting point of the flow. It is denoted by solid circle
Final Activity: This shows the end of the flow in the activity diagram. It is denoted by a solid
circle nested in a circle.
Decision Box: A point in an Activity diagram where a flow splits into several mutually exclusive
guarded flows. It has one incoming transition and two outgoing transitions.
Forking and Joining:-We use synchronization bar to specify the forking and joining of parallel
flows of control.
A synchronization bar is a thick horizontal or vertical line.
A Fork may have one incoming transition and two or more outgoing transitions, each of which
represents an independent flow of control.
A Join may have two or more incoming transitions and one outgoing transition.
Student
synchronization
bar
Forking
Listen
Watch
Joining
Success
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Swimlanes:
They are used to group related activities into one column.
II) RULES
There are 2 kinds of rules
1) Well formed rules
2) Less-well formed rules
1) Well formed rules:
These are of 5 types:
a) Names: What you call things, relationships, and diagrams
b) Scope: The content that gives specific meaning to a name.
c) Visibility: How these names can be seen and used by others.
d) Integrity: How things properly and consistently relate to one another.
e) Execution: To run a model.
2) Less-well formed rules:
These are of 3 types
a) Elided: Certain elements are hidden to simplify the view.
b) Incomplete: Certain elements may be missing.
c) Inconsistent: The integrity of the model is not guaranteed.
III) Common Mechanism:
To make our model simpler we have to follow the following 4 common mechanisms:
a) Specification: Provides all the parts of the model that the system should contain.
b) Adornments: Provides visual representation of most important aspects of the elements
c) Common Divisions: Provides division between classes & objects and interface &
implementation.
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d) Extensibility Mechanisms: It is possible to extend the UML in a controlled ways.
There are 3 mechanisms:
i) Stereotypes: Allows creating new kind of building blocks that are derived from the
existing one.
ii) Tagged Values: Used to extend the properties of UML building blocks.
iii) Constraints: Allows adding new rules or modifying existing one.
ARCHITECTURE OF UML
Architecture is a set of decisions about
1) The organization of software system
2) The selection of structural elements
3) The behavior of these structural elements
4) The composition of these structural elements
5) The architectural style that guides the organization
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Architecture of UML can be described using 5 views
1) Use case view:
It contains use cases that describe the behavior of the system as seen by the end user. The
static aspects of this view are captured in Use case diagrams.
2) Design view:
It contains classes, collaborations and interfaces. This view supports the functional
requirements of the system. The static aspects of this view are captured in Class diagrams and
Object diagrams.
3) Process view:
It contains threads and processes that form the systems concurrency and synchronization
mechanisms. This view focuses on the performance, scalability and throughput of the system.
The static aspects of this view are captured in Class diagrams and Object diagrams.
4) Implementation view:
It contains components and files that are used to assemble and release the physical
system. This view focuses on the configuration management of the system. The static aspects of
this view are captured in Component diagram.
5) Deployment view:
It contains the nodes that form the system hardware topology. This view focuses on
distribution, delivery and installation of the parts that make the physical system. The static
aspects of this view are captured in Deployment diagram.
The dynamic aspects of all the above mentioned vies are captured in Interaction, Activity
and State chart diagrams.
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SOFTWARE DEVELOPMENT LIFE CYCLE
UML is a process independent language, meaning that it is not connected to any
particular software development life cycle. To get the most benefit from the UML, we should
consider a process that is
- Use case driven
- Architecture-centric
- Iterative and incremental
This use case driven, architecture-centric, and iterative and incremental process can be
broken into phases. A Phase is the span of time between two major milestones of the process,
when a well-defined set of objectives are met, artifacts are completed, and decisions are made
whether to move into the next phase. There are four phases in the software development life
cycle:
Inception is the first phase of the process, when the seed idea for the development is
brought up to the point of being—at least internally— sufficiently well-founded to warrant
entering into the elaboration phase.
Elaboration is the second phase of the process, when the product vision and its
architecture are defined. In this phase, the system’s requirements are articulated, prioritized, and
baselined.
Construction is the third phase of the process, when the software is brought from an
executable architectural baseline to being ready to be transitioned to the user community.
Transition is the fourth phase of the process, when the software is turned into the hands
of the user community. The process rarely ends here, because even during this phase, the system
is continuously improved, bugs are eradicated, and features that didn’t make an earlier release
are added.
One element that distinguishes this process and that cuts across all 4 phases is iteration.
Iteration is a distinct set of activities, with a baselined plan and evaluation criteria that result in a
release, either internal or external.
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Name of the Project:
Student Admission Procedure
Project Statement:
The given problem is to model the admission of a student in Padmasri Dr.B.V.Raju
Institute of Technology.
Functional Requirements:
The College Provides admission for the Student by giving the application form
The Administrator checks the application form which is filled by the students, tests
whether he/she is eligible or not. After paying fee he/she issues admission card.
The Cashier collects the fees from the students and gives their respective receipt.
 Use case Diagram:
request the form
give the form
apply for admission
administrator
student
check the application
cashier
collects it
fill the fee
give receipt
collect admission card
cashier
from the
administrator by
showing receipt
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Documentation:
Objective: In the above use case diagram we have three actors, student, administrator and
cashier performing different operations, represented by the use cases for all the three actors.
The use case diagram is initiated student by requesting the form.
Flow of messages in response to which the administrator give the form, the student fills the
form and submits it back to administrator; he then checks the form for eligibility. Then student
pays the fee and takes the receipt.
The use case diagram terminates with the student collecting the admission card.
Alternative flows: if the student is not eligible then the use case stops.
 Class Diagram
Documentation:
Class name: Student
Attributes :name, fname, address and dob
Functions: fillform, reqform, payfee and coladmncard
Relationships :association with administrator and cashier
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Class name : Administrator
Attributes : name, id.
Functions: giveform, checkappl, giveadmcard, update database.
Class name : Cashier
Attributes : name, id.
Functions : Collectcash, givereceipt.
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 Sequence Diagram
s:Student
a:Administrator
c:Cashier
request for form
give the form
submit application
verify the application
approved/rejected
fill the fee
issue receipt
show the receipt
give admission card
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 Collaboration Diagram
4: verify the application
a:Administr
ator
c:Cashier
1: request for form
3: submit application
8: show the receipt
7: issue receipt
6: fill the fee
s:Student
2: give the form
5: approved/rejected
9: give admission card
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 Activity Diagram
request for the
form
issue the form
fill the form
check the
eligibility
eligible
pay the amount and
receive the reciept
not eligible
receive the admission
card
Documentation:
The above activity diagram starts when the student requests for a form, the
administrator issues one. Then he fills the form and submits it back to the administrator.
The administrator checks the form for eligibility; if eligible the student then pays the fee to the
cashier and then submits it to administrator to collect the admission card. In case if the student is
not eligible then the activity diagram ends as there is no other activity takes place.
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Name of the Project : Automatic Teller machine
Project Statement:
The given project is to model automatic teller machine in which a
customer uses his/her ATM card to draw money from ATM.
Functional requirements:
The ATM machine provides facilities like withdraw amount, check balance, change password,
mini-statement, and transfer of amount etc to customers.
 Use case diagram:
Insert card
display pin no screen
Enter pin no
customer
display options (menu) screen
system
Select option
Enter amount
withdraw
money/change
password/etc.
issue cash
Collect cash and card
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Documentation:
Objective: In the above use case diagram we have two actors, customer and system performing
different operations, represented by the use cases for the atm system.
The use case diagram is initiated with the customer inserting the card
Flow of messages: in response to which the system displays the pin no screen. The customer
enters the pin no. The system verifies the pin no and displays an options menu. The customer
selects the option he wants(withdraw money in this case).Further the customer enters the
amount he would like to withdraw. The system issues cash.
The use case diagram terminates with the user collecting the cash and the card.
Alternative flows: In case the pin no entered by the customer is invalid, he is directed to reentering the pin no.
In case the amount entered by the user is insufficient or out of limit, then
the user is directed to re-enter the amount.
 Class Diagram:
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Documentation:
Class name: System (ATM machine)
Attributes: system id, location
Functions: display pin no screen, display menu, issue cash and check balance
Relationships: association with customer and database.
Class name: Customer
Attributes: name, addr, acct no, pin no
Functions: insert card, enter pin num, select option, enter amt and collect cash
Class name: Database
Attributes: bank name, location
Functions: maintain acct details, add customer, del customer.
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 Sequence Diagram:
u : Customer
s : System
d : database
insert card
send card details
display pin no screen
enter pin no
request pin no details
sending
display options menu
check
select option
enter amount
request balance details
sending
check if balance is adequate
issue cash
collect cash
update database
reload data
exit
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 Collaboration Diagram:
7: check
13: check if balance is adequate
1: insert card
4: enter pin no
9: select option
10: enter amount
15: collect cash
s : System
u : Customer
3: display pin no screen
8: display options menu
14: issue cash
18: exit
6: sending
12: sending
17: reload data
2: send card details
5: request pin no details
11: request balance details
16: update database
d : database
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 Activity Diagram:
start
insert card
enter the pin
number
Invalid Pin no
valid
select the
account type
select the
options
enter the
amount
insufficient balance
Limit exceeds
Sufficient balance available
within limit
collect the
amount
further transactions
no more transactions
collect card
stop
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Documentation:
The above activity diagram starts when the customer inserts his card. He enters the
pin no on to the screen. The system then verifies whether the pin no is valid. In case it is not
valid the customer is asked to re-enter the pin no. In case it is valid, the customer selects the
account type he wants to use and the option (in this case withdrawing money).The customer
then enters the amount he wants to withdraw. This is scrutinized first by checking if sufficient
balance is present in the account and second if it is within limit. In case both satisfy, the cash is
issued to the customer. The customer collects the cash. In case he wants to further select some
options he is provided with the option to do so. If not, he collects his card and the activity
diagram stops.
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Name of the Project: Unified Library System
Project Statement: The given problem is to model the unified library system in Padmasri Dr.
B.V.Raju Institute of Technology.
Functional Requirements:
1. The Librarian will have a complete access to the system as listed below.
Permits to login with unique register id.
Can add new items to database, can delete damaged items from data base.
Check on transactions of borrowers and ensure charges for overdue items, damaged and
lost items are paid. Ensure delays in returning borrowed items are not repeated.
2. The Members (Staff and Students) have to login into the system and they can search for
a particular book. They can borrow a book, renewal a book.
 Use case Diagram:
login
database
search book
<<include>>
borrow book
Member
<<extend>>
check id card of student
<<include>>
<<include>>
get book from other dept.
Student
Staff
return book
add book
librarian
delete book
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Documentation:
Objective: In the above use case diagram we have three actors, member (student, staff),
librarian and database performing different operations, represented by the use cases for all the
three actors.
The use case diagram is initiated when the member log’s into his/her account.
Flow of messages the database checks log in data and then the member searches for the
required book (suppose if the book is available), borrows it, after a certain period of time he
returns the book. The librarian checks the member’s ID card before issuing the book. He also
adds or removes the book from the database.
The use case diagram terminates with the returning the borrowed book.
Alternative flows: if the required book is not available then the book is borrowed from the
departmental
library,
where
also
the
ID
card
is
checked
by
the
librarian.
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 Class Diagram
Documentation:
Class name: Member (student,staff)
Attributes : id, name, borrowlimit,address, fine amount
Functions: borrowbooks, returnbooks, check availability, payfine.
Relationships :associated with librarian class and base class for both Student and Staff.
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Class name : Librarian
Attributes : name, id, address
Functions: issuebook, renewbooks, collectfines, collectbooks, addmembers, add_newitems,
delete members, remove item.
Class name : Articles
Attributes : issuedate,returndate, bookid, availability
Relationships: dependent on Librarian class
Class name: Titles
Attributes: item_id, price, copies, title, edition, publications, author, reservedcopies, issued
copies.
Functions: newtitles, removetitles, additionalpurchases.
Relationships: dependent on Librarian class.
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 Sequence Diagram
: Librarian
:Lending
Window
: Titles
: Aarticles
: Member
Lending details
validate find borrowing limit
Borrowing limit not exeeded
Find availability
Requested items available
Update issue details
issue details updated
update book borrowed
udated
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 Collaboration Diagram
1: Lending details
: Librarian
4: Find availability
:Lending
Window
: Titles
5: Requested items available
3: Borrowing limit not exeeded
9: udated
6: Update issue details
7: issue details updated
2: validate find borrowing limit
8: update book borrowed
: Member
: Aarticles
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 Activity Diagram
log in
select a book
from the library
if not available Search the book in the
departmental library
Available
submit the library
card
Available
Issue the book and return on
the prescribed date
Documentation:
The above activity diagram starts when the member logs in for a book. The member
then searches for a book. If the book is available he takes it, in case if not available then he takes
the book from the departmental library. Then the he submits the library card to the librarian. He
checks the card and then issues the book to the member. The member returns the book on the day
specified by the librarian.
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Name of the Project: Cellular Network
Project Statement: The given problem is to model the cellular network
Functional Requirements:
User can make a call, receive a call. User can also do additional actions while receiving
a call like receive additional call and while making a call user can place a conference call etc.
Network should support user to perform above mentioned actions. And it should check
user Phone numbers and their balance amount.
Tower receives signal from user and sends it to destination user.
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 Use case Diagram
<<extend>>
accept the conference
recieve the call
<<extend>>
Dial a number
invite for conference
request for connection
verify number
Network
balance enquiry
Customer
request the destination tower
Tower
connect the destination tower
Hears the ring
Continues the conversation
disconnect call
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Documentation:
Objective:In the above use case diagram we have three actors, customer, Tower and Network
performing different operations, represented by the use cases for the cellular network.
The use case diagram is initiated when the customer receives call or dails a number to make
a call.
Flow of messages:in response to which the customer accepts the call or waits for the another
user to accept the call. The user can check balance, send sms during the conversation. The
network verifies the number and balance. The tower makes the connection between the two
users.
The use case diagram terminates when the call is disconnected by either one of the users.
Alternative flows: In case the number dialed is wrong or busy, the customers have to redail or
wait till the user is available.
Suppose the balance is low or nil the networks verify it and then end the
call.
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 Class Diagram
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Documentation:
Class name: User
Attributes : user name, user number.
Functions: dialing the number, waiting, receiving from the user, recharge, balance
enquiry.
Relationships: association with Tower, Options, Balance, Recharge.
Class name : Tower
Functions: receiving the request, requesting the destination, providing connection,
Disconnecting the connection, provide balance enquiry, enter 18 digits
Number.
Relationships: associated with request for connection, depends on database.
Class name : Database
Attributes : user name, user number, bal
Functions : valid number of sender, valid number of receiver, out going calls, balance.
Class name: Options
Attributes: op
Functions: mms, sms, outgoing calls, business sms, internet.
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 Sequence Diagram
u:USER
t:TOWER
n:NETWORK
dial the number
request for connection
request the destination
provide the connection
continue the conversation
disconnect the connection
balance enquiry
update the balance
exit
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 Collaboration Diagram
1: dial the number
5: continue the conversation
u:USER
4: provide the connection
9: exit
3: request the destination
2: request for connection
6: disconnect the connection
t:TOWER
7: balance enquiry
8: update the balance
n:NETWO
RK
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 Activity Diagram
dial the no
process the
network
give busy
indication
busy
ringtone
response
no response till 30 secs
indicate no
balance
balance out before 1 min
increment the usage time
and update the balance
have balance
disconnect the
service
Documentation:
The activity diagram begins when the user dials the number; the network checks
the number and balance. If user is busy wait, If not then wait for the user to accept the call. The
network checks the balance frequently, if balance below the limit then, disconnect the service. In
case if balance is available then wait for the user to complete conversation and end the call.
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Name of the Project: Online Book Shop
Project Statement: The given problem is to model online book shop.
Functional Requirements:
Create an online bookshop where the user can register him/her self and can order for
books and pay the bill during the delivery of the books.
Book shop staff has to send ordered items to the customer.
 Use case Diagram:
Login in the website
Provide book information for user
search for availability of required
book
confirm about selected book
Internet
User
Collect info or money from the user
Give your debit or credit card
number
Specify means for collecting book
Collect book
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Documentation:
Objective:In the above use case diagram we have two actors, user and internet performing
different operations, represented by the use cases for the online book shopping system.
The use case diagram is initiated with the user ‘logs in’ in the website.
Flow of messages:in response to which the system displays the books available, the user
searches for a book, checks its availability, then confirms the selection of the book. The system
takes the information about the payment of money. Then the system gives the means by which
the book can be collected
The use case diagram terminates with the user collecting the book.
Alternative flows: In case the required book is not available the use case terminates.
 Class Diagram:
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Documentation:
Class name: User
Attributes : Card no, name.
Functions:Enter Url, select book, give credit cardno., collect book.
Relationships : Depends on book dealer and internet.
Class name : Internet
Functions: open requested site, process user requests, gather user data and send to DB.
Relationships: depends on Database
Class name : BookDealer
Functions : Book delivery.
Relationships: Depends of Database.
Class name: Database
Attributes: Card no, name
Functions: Update book info,update credit cardno, update user info.
49
OOAD through UML
 Sequence Diagram
User
Internet
Database
Book dealer
Request URL
Display request Page
Select book
Request for credit cardno
Submit details and cardno
Update user info
view requests
Collect book from book dealer
50
OOAD through UML
 Collaboration Diagram
1: Request URL
3: Select book
5: Submit details and cardno
User
Internet
2: Display request Page
4: Request for credit cardno
6: Update user info
8: Collect book from book dealer
Book
dealer
Database
7: view requests
51
OOAD through UML
 Activity Diagram
Display welcome
message
Display item
information
Found
confirm book
selection
create order from
shipping cart
display order
accepted
rejected
if required book not found
ship to
customer
52
OOAD through UML
Documentation:
The activity diagram begins with the user logging in his/her account. The system
displays the list of available books, the user searches for the required book. In case the book is
not found then the activity terminates. If found then the user places an order and then makes the
payment using his/her credit card. Then the system confirms the order and the details about the
means of collecting the books are specified to the user.
53
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