The KT4TT Knowledge Base: The Researcher’s Resource for Innovation – Now Including Tools! August 22, 2012. Text version of PowerPoint™ presentation for webcast sponsored by SEDL and KT4TT Slide Template: Upper left, KT4TT logo: letters/number KT4TT with sine waves going up and down around each letter, and a narrow arrow crossing the middle from left to right. Title slide: KT4TT logo in upper left. Additionally, upper right side, SEDL logo: Letters SEDL each within alternating blue and green panels set at an angle, with the words Advancing Research above and the words Improving Education below. Bottom left, Logo: U with a B interlaced, slightly lower and to the right; with the words University at Buffalo next to the top of the B, The State University of New York underneath and next to the bottom of the B. Bottom center, logo: Large letter C with smaller letters AT inside the curve of the C. Bottom right, logo: The letters NIDRR, with a circle broken into five equal sections over the I. Underneath NIDRR are the words NATIONAL INSTITUTE ON DISABILITY AND REHABILITATION RESEARCH Slide 1 (Title): The KT4TT Knowledge Base: The Researcher’s Resource for Innovation – Now Including Tools! Michelle M Lockett Center on Knowledge Translation for Technology Transfer. University at Buffalo. http://kt4tt.buffalo.edu/. Webcast sponsored by SEDL and KT4TT. August 22, 2012, 1:00 pm (Eastern) / 12:00 pm (Central). ©2012 by University at Buffalo. Slide 2: Agenda. Introduction of KT4TT – who we are, what we do & why we do it KT4TT Knowledge Base – - What’s in it? - How can it help me? Need to Knowledge (NtK) Game Board Tools Location of the Knowledge Base, including background literature for NtK – (rationale and scoping review) Slide 3: KT4TT Introduction. KT4TT – Knowledge Translation for Technology Transfer – Experience: nearly 20 years in evaluation and transfer of inventions to marketplace (specifically in the assistive technology industry) – Goal: to improve the socio-economic impacts of Federally funded research & development programs – Method: help sponsors and grantees address downstream industry requirements during upstream R&D activities Slide 4: KT4TT Knowledge Base – What’s in it? • Need to Knowledge (NtK) Model – Path to follow when intending to translate research discoveries into commercialized products or services • 3 Phase, 9 Stages, 9 Gates, 58 Steps, Many Tips – Derived from the standard research process, principles of NPD, and Knowledge To Action (KTA) model • Supporting evidence of NtK components obtained from academic and industry sources • Tools • Case study examples • Customized search function Slide 5: Knowledge Base – How can it help me? • Demonstrates where scientific research and engineering development fits into technological innovation with socio-economic impact. • Provides a common framework for scientist, engineers and product managers to efficiently plan, conduct and achieve socio-economic impact. • Provides the necessary knowledge to help grow partnerships between sectors. • Increases potential to transform R&D into commercial outcomes – ultimately increasing socio-economic benefit. [Standard Header and Navigation Links for screenshots: KT4TT logo and Center on Knowledge Translation for Technology Transfer is shown as the page’s header. Under the header are navigation links for Home, Contact, Directions, and Search. The left hand side of page contains standard navigation links for Knowledge Base, KT4TT Home, Research Activities, Development Activities, Accomplishments, Publications and Conferences, News and Personnel.] Slide 6: KT4TT Home Page. Screenshot of KT4TT home page. Below the standard header and navigation links, are breadcrumbs showing the words, Home > Index. Below that is a title in red text: Welcome to Knowledge Translation for Technology Transfer. Below that is a subtitle in blue text: Our Mission & Our Progress. Below that are two paragraphs: Funded in 2008, the Center on Knowledge Translation for Technology Transfer Center is focused on improving the performance of those Federal programs intending to result in beneficial socio-economic impacts by generating technology-based innovations. Sponsored by the National Institute on Disability and Rehabilitation Research, our primary target applications are devices and services for persons with disabilities and the elderly. However, we are designing the project outputs to be relevant to policies and practices for technology-based innovations in general. Our approach to both knowledge translation and technology transfer is addressed in an open access paper in Assistive 2 Technology Outcomes & Benefits: http://www.atia.org/files/public/ATOBV6N1ArticleTwo.pdf The project team has nearly twenty years of experience in the evaluation and commercialization of technology-based innovations. The following link is a summary of the twenty-two devices brought to market in a prior five year period: http://www.t2rerc.buffalo.edu/products/index.htm On the upper right hand side of the screen shot is a title in blue text: News and Highlights. Below that the following is shown: The latest edition of our KT4TT Update newsletter is now available for viewing. Complete our online survey to receive regular updates on the KT4TT program. SEDL's NCDDR sponsored webcasts of KT4TT projects: Knowledge Translation in Augmentative and Alternative Communication: A Randomized Controlled Study. Three States of Knowledge and Their Implications for Innovation Policies There is a red circle with a red arrow pointing to it around the first navigational link on the left hand side, which is the word: Knowledge Base. Slide 7: KT4TT Knowledge Base. Screenshot of KT4TT knowledge base webpage. Below the standard header and navigation links, are breadcrumbs showing the words, Home > Knowledge Base > Index. Below that is a title in red text: KT4TT Knowledge Base. Under this title is the following text: Welcome to the KT4TT Knowledge Base! Here you will find information about the research, development and production processes involved in moving knowledge from scholarly discovery, through prototype invention, and out to a marketplace innovation. The content is NOT relevant to persons engaged in basic research, but rather is intended to guide applied researchers and product developers who intend to generate beneficial technology-based social and economic impacts. From this page, you may do the following: View the model: Interactive (condensed) game board version - stages, gates and steps only Informational (expanded) plain text version - also includes tips, evidence and tools Search the evidence base for information relevant to you and your organization. View publications and resources Provide feedback to the site and content developers. 3 There is a red rectangle around the words: Interactive (condensed) game board version, with a red arrow pointing to it. Slide 8: NtK Model – Game Board. Screenshot of the full game board version of the NtK Model. Description is as follows: There is a colored path broken into small segments for 9 stages, each with various steps, and images of a gate separating each stage. Each gate has pictures of hands showing thumbs up and thumbs down with a question mark in between the two hands. The path moves through three different sections of the game board, from top to bottom the sections are labeled Research - Discovery Phase, Development - Invention Phase, and Production - Innovation Phase. On the interactive web page, the steps and gates are further described when the segments are rolled over. The path begins in the upper left hand corner, in the Research section of the board, which is shaded blue and has a picture of a white tower in the background (Ivory Tower, © 2010 Hideyoshi Ruwwe). The path through the research section of the game board begins with a segment labeled Stage 1: Define Problem and Solution, which is followed by segments labeled 1.1, 1.2, 1.3, 1.4 and 1.5. These segments are followed by a gate posing the question "Idea screen?" The path continues from the gate onto a segment labeled Stage 2: Scoping, which is followed by segments labeled 2.1 to 2.3. The next gate reads "Feasibility screen?" Stage 3 "Conduct research and generate conceptual discoveries" is the next segment of the path, followed by segments labeled 3.1 to 3.9. There is one last gate in this section labeled "Begin invention phase?" An arrow leads from this gate off to the right of the game board where it points to text reading "KTA for projects terminated at completion of Discovery Phase." This label is followed by 7 boxes in a vertical line reading 3A, 3B, 3C, 3D, 3E, 3F, and 3G. The next section of the game board, Development, is an orange shade with an image of Dr. Frankenstein's laboratory (© Milena Mlynarska) in the background. The path in this section begins with "Stage 4: Build business case and establish development plans" followed by steps numbered 4.1 through 4.13. The first gate reads "Implement development plan?" The next segment of the path reads "Stage 5: Implement development plan," followed by numbers 5.1 to 5.4, and a gate reading "Go to beta testing?" The last stage reads "Stage 6: Test and validate to generate prototype invention" followed by numbers 6.1 to 6.4, and finally a gate reading "Go to production planning?" There is an arrow from this gate leading off to a vertical column on the right hand side of the game board. The column is titled "KTA for projects terminated at completion of invention phase", and has 7 boxes labeled 6A through 6G. The last section of the game board, Production, is a shade of green with a jungle image in the background. This section of the path begins with "Stage 7: Production planning and preparation," with segments following for numbers 7.1 to 7.13. The first gate in this section reads "Go to launch?" There is an arrow pointing from this gate to the right of the game board where there is a column of 7 boxes labeled 7A to 7G, and titled "KTA for un-launched innovations". Following the go to launch gate, the path continues with 4 "Stage 8: Launch product innovation," which is followed by numbers 8.1 to 8.4. The next gate reads "Post production assessment?" and is followed by "Stage 9: Post launch review", numbers 9.1 to 9.3, and finally the last gate, labeled "Continue production?” Slide 9: NtK Model – Game Board Screenshot of the Discovery Phase of the game board version of the NtK model. Going down the upper left hand side are the navigational links: KT4TT, Research Activities, Development Activities, Knowledge Base, Publications & Conferences, News, and Personnel. The top of the page shows the breadcrumbs: Home > Knowledge Base > Need to Knowledge Model Game Board. Below that is a title in red text: Need to Knowledge Model for Commercial Devices and Services. Below that is this paragraph: The Need to Knowledge (NtK) model is a guide to innovation for technology-based commercial devices and services. It connects the academic research process with industry standards for new product development to improve the quality and relevance of applied research project outputs so that they are more likely to generate socio-economic outcomes and impacts. The NtK includes knowledge translation concepts to improve communication and information sharing between parties in academic, industry and government sectors. Click on the path to learn more! Below and to the right of this statement are the links: Text description of Game board and below that: See also the plain text model. The middle and lower portion of this screen shot is the image of the research portion of the game board, which is described as follows: The path begins in the upper left hand corner, in the Research section of the board, which is shaded blue and has a picture of a white tower in the background (Ivory Tower, © 2010 Hideyoshi Ruwwe). The path through the research section of the game board begins with a segment labeled Stage 1: Define Problem and Solution, which is followed by segments labeled 1.1, 1.2, 1.3, 1.4 and 1.5. These segments are followed by a gate posing the question "Idea screen?" The path continues from the gate onto a segment labeled Stage 2: Scoping, which is followed by segments labeled 2.1 to 2.3. The next gate reads "Feasibility screen?" Stage 3 "Conduct research and generate conceptual discoveries" is the next segment of the path, followed by segments labeled 3.1 to 3.9. There is one last gate in this section labeled "Begin invention phase?" An arrow leads from this gate off to the right of the game board where it points to text reading "KTA for projects terminated at completion of Discovery Phase." This label is followed by 7 boxes in a vertical line reading 3A, 3B, 3C, 3D, 3E, 3F, and 3G. In this shot, there is a red oval circling around the boxes for Stage 1:Define Problem & Solution and 1.1 and 1.2 and a red arrow points to the oval. Slide 10: NtK Model – Game Board. 5 Screenshot of the Discovery Phase of the game board version of the NtK model. In upper right hand corner are links for the Text description of Game board and below that: See also the plain text model. There is a green rectangle around the plain text model link with a green arrow pointing to it. The same image of the research portion of the game board version that was seen in the previous slide is seen here. This time the first part of the path which shows boxes for Stage 1: Define Problem & Solution, 1.1 and 1.2 is outlined in a yellow highlight with a think yellow arrow pointing to it. A white text box has appeared over the image which reads: Stage 1: Define Problem and Solution 1.1 Opportunity for KT: Assess needs for device or service with input from relevant stakeholders from the six knowledge user (KU) groups. 1.2 Identify a problem (need). Identify audience for solution. Identify context for both. More details available on our website. There is another think yellow arrow pointing to this white text box. The next part of the path, showing boxes for 1.3, 1.4 and 1.5 is circled with a red oval with a red arrow pointing to it. Slide 11: NtK Model – Game Board. Screenshot of the Discovery Phase of the game board version of the NtK model. In upper right hand corner are links for the Text description of Game board and below that: See also the plain text model. The same image of the research portion of the game board version that was seen in the previous 2 slides is seen here, however instead of the first three boxes being highlighted in yellow, the boxes for 1.3, 1.4 and 1.5 have a yellow outline around them and a yellow thick arrow pointing to them. This time we also see a different white text box which now reads: Stage 1 continued. 1.3 Propose plausible solution (goal) to problem in the form of a device or service. 1.4 Determine scope of project (role); output as conceptual discovery, prototype invention or device/service innovation? 1.5 Consider path to market. More details available on our website. A think yellow arrow also points to this white text box. There is a red circle around the Begin Invention Phase gate with a red arrow pointing to it. Slide 12: NtK Model – Game Board Screenshot of the Discovery Phase of the game board version of the NtK model. The same image of the research portion is shown, however now we can also see the upper quarter portion of the Invention Phase which includes: Stage 4: Build Business Case & Establish Development Plans, 4.1, the word Development, stage 5 steps (5.1, 5.2, 5.3 and 5.4) and the first step in the KTA for projects terminated at completion of Invention Phase, 6A. The Begin Invention Phase gate is now highlighted in yellow with a thick yellow arrow pointing to it. There is also a different white text box that now reads: Gate 6 3: Begin Invention Phase? Does the discovery have merit on its face? If no, terminate and go to KTA for projects terminated at completion of discovery phase. If yes, conduct stage 4 to validate merit and worth. More details available on our website. The arrow that leads from the Begin Invention Phase gate to the KTA for projects terminated is now brighter. There is a red oval around Stage 4: Build Business Case & Establish Development Plans and 4.1, with a red arrow pointing to it. Slide 13: NtK Model – Game Board. Screenshot of the Invention phase of the game board. Description is as follows: The next section of the game board, Development, is an orange shade with an image of Dr. Frankenstein's laboratory (© Milena Mlynarska) in the background. The path in this section begins with "Stage 4: Build business case and establish development plans" followed by steps numbered 4.1 through 4.13. The first gate reads "Implement development plan?" The next segment of the path reads "Stage 5: Implement development plan," followed by numbers 5.1 to 5.4, and a gate reading "Go to beta testing?" The last stage reads "Stage 6: Test and validate to generate prototype invention" followed by numbers 6.1 to 6.4, and finally a gate reading "Go to production planning?" There is an arrow from this gate leading off to a vertical column on the right hand side of the game board. The column is titled "KTA for projects terminated at completion of invention phase", and has 7 boxes labeled 6A through 6G. There is also a yellow outline highlight around Stage 4: Build Business Case & Establish Development Plans, 4.1, 4.2, and 4.3. A thick yellow arrow points to these steps. To the left of this is a white text box which reads: Stage 4: Build Business Case and Establish Development Plans 4.1 Seek key codevelopment partners. 4.2 Propose draft solution. 4.3 Outline preliminary business case. More details available on our website. A thick yellow arrow points to this white text box. A red circle is around the Go to Production Planning gate with a red arrow pointing to it. Slide 14: NtK Model – Game Board Screenshot of the Invention phase of the game board. The background image is the same as the previous slide. This slide highlights the Go to Production Planning gate with a thick yellow arrow pointing to it. A white text box appears to the right of this which reads: Gate 6: Go to Production Planning? Does prototype invention demonstrate sufficient value to move on to production planning? If no, terminate and go to KTA for projects terminated at completion of invention phase or reiterate. If yes, conduct stage 7. 7 More details available on our website. There is a thick yellow arrow pointing to this text box. KTA step 6 C , which is on the right hand side is circled in red with a red arrow pointing to it. Slide 15: NtK Model – Game Board Screenshot of the Invention phase of the game board. The background image is the same as the previous slide. Here we see that KTA step 6 C is highlighted in yellow with a think yellow arrow pointing to it. To the left of this is a white text box which reads: 6 C Assess barriers to use of the invention. Survey knowledge user to see why they may not apply/use the invention. More details available on our website. There is a think yellow arrow pointing to this white text box. Slide 16: NtK Model – Game Board Screenshot of the Innovation Phase of the NtK Game board. The background image description is as follows: The last section of the game board, Production, is a shade of green with a jungle image in the background. This section of the path begins with "Stage 7: Production planning and preparation," with segments following for numbers 7.1 to 7.13. The first gate in this section reads "Go to launch?" There is an arrow pointing from this gate to the right of the game board where there is a column of 7 boxes labeled 7A to 7G, and titled "KTA for un-launched innovations". Following the go to launch gate, the path continues with "Stage 8: Launch product innovation," which is followed by numbers 8.1 to 8.4. The next gate reads "Post production assessment?" and is followed by "Stage 9: Post launch review", numbers 9.1 to 9.3, and finally the last gate, labeled "Continue production?” In this shot, Stage 8: Launch Product Innovation, 8.1, 8.2, 8.3 and 8.4 are outlined in yellow. To the left of Stage 8 is a white text box which reads: Stage 8: Launch Product Innovation 8.1 Initiate production and launch device/service. 8.2 Monitor performance. 8.3 Provide device/service support. 8.4 Troubleshoot and correct problems. There is a red rectangle around this statement: More details available on our website, with a red arrow pointing to it. Slide 17: NtK Model – Text Version. Screenshot of a portion of the text version of the NtK Model, beginning at Stage 8 and ending at the first step of Stage 9. It is in a table format made up of three columns. In the first column, first row, it reads Stage 8: Launch Product Innovation, with a magnifying glass icon after it. Underneath it reads Point Smart Software example with the picture of the PointSmart logo. Around the Point Smart logo is a green rectangle with a green arrow pointing to it. Over to the second column, 8 it reads: 8.1 Initiate production and launch device/service. With magnifying glass and toolbox icons. 8.2 Monitor performance. With magnifying glass and toolbox icons. 8.3 Provide device/service support. With magnifying glass icon. 8.4 Troubleshoot and correct problems. With magnifying glass and toolbox icons, with a red circle around the magnifying glass and a red arrow pointing to it. Over to the third column, it reads: Implement rollout. Magnifying glass icon. Provide technical support. Provides sales/marketing support. Monitor, review and correct technical and production design bugs. Sustain engineering including identification of alternative components in case of discontinuance. Down to the second row, reads: Gate 8: Post Production Assessment. PI or partner reviews device/service performance to decide if/when to remove the device/service from store shelves. Magnifying glass icon. Down to the third row, first column it reads: Stage 9: Post –Launch Review with a Magnifying glass icon. Below that there is a green rectangle with the words Coin-ULator example inside, a green arrow point to the rectangle. In the second column, it reads: 9.1 Continue production, monitoring and support. With magnifying glass and toolbox icons. Over to the third column it reads: Efficacy study/contextual research process. Slide 18. NtK Model – Supporting Evidence. The left hand side navigational choices read down as follows: KT4TT Home, Research Activities, Development Activities, Knowledge Base, Publications & Conferences, News, and Personnel. Breadcrumbs at the top read: Home > Knowledge Base > Step 8.4 related research. Below these is the title, Step 8.4: Troubleshoot and correct problems. The following text follows below this title: Navigate Findings Primary carriers Primary methods Secondary barriers Secondary measures 9 Secondary tips Primary findings Carriers Failure mode effect analysis (FMEA) techniques help the design team to study the causes and effects of product failures. FMEA specifies the various conditions the product will endure, and tests, how it reacts under those conditions, allowing designers to plan a product that will withstand a broader range. Experiential. Authors' knowledge. There is a green rectangle around this: (View full citation), with a green arrow pointing to it. Back to top Methods Continually observe and correct problems or errors made by team members to improve the quality of decision making and implementation. Literature review (View full citation) Slide 19: Quest for Tools. • Tools were needed to make the NtK model more operational – • Tool defined as anything which makes the NPD process more efficient and effective 44 tools drawn from original scoping review – Some steps of NtK were not represented – Lacked descriptive and action oriented information • Various sources sought to locate additional tools related to the steps of NtK model • 79 total tools are now represented in the Knowledge Base complete with full descriptions and resource links Slide 20: Categorizing Tools. 10 • • Tools were separated into 5 competency groups: – Electrical engineering tools – Material science tools – Mechanical engineering tools – Business tools – Universal design tools Information collected on the tools include: – Type of tool – Description and summary of application – Relative advantages and disadvantages – Any standards – The knowledge user group who would use it – NtK stage or step where it would be used – Free and for purchase resources Slide 21: KT4TT Knowledge Base. Screenshot of KT4TT knowledge base webpage. Below the standard header and navigation links, are breadcrumbs showing the words, Home > Knowledge Base > Index. Below that is a title in red text: KT4TT Knowledge Base. Under this title is the following text: Welcome to the KT4TT Knowledge Base! Here you will find information about the research, development and production processes involved in moving knowledge from scholarly discovery, through prototype invention, and out to a marketplace innovation. The content is NOT relevant to persons engaged in basic research, but rather is intended to guide applied researchers and product developers who intend to generate beneficial technology-based social and economic impacts. From this page, you may do the following: View the model: Interactive (condensed) game board version - stages, gates and steps only Informational (expanded) plain text version - also includes tips, evidence and tools Search the evidence base for information relevant to you and your organization. View publications and resources Provide feedback to the site and content developers. There is a red rectangle around the words: Informational (expanded) plain text version, with a red arrow pointing to it. Slide 22: NtK Model – Text Version Screenshot of the beginning of the text version of the NtK Model 11 A red title reads: The Need to Knowledge Model for Commercial Devices and Services. The following text follows: The Need to Knowledge (NtK) model is a guide to innovation for technology-based commercial devices and services. It connects the academic research process with industry standards for new product development to improve the quality and relevance of applied research project outputs so that they are more likely to generate socio-economic outcomes and impacts. The NtK includes knowledge translation concepts to improve communication and information sharing between parties in academic, industry and government sectors. How can The NtK Model help me? Comments, Questions, Suggestions? We want to hear from you! See also the interactive game board version of the model. Follow the [magnifying glass icon] images to view supporting evidence for each entry. Follow the [tool box icon] images to view tools related to each step. [Magnifying glass icon]. (Please note: information provided here is different from information provided under specific stages, steps, gates or tips, as it applies to the new product development process as a whole.) Below this is a table which reads: First row- Stage/Gate; Steps, Tips hyperlinks; Second row- Discovery Phase. Third rowStage 1: Define Problem and Solution; with a magnifying class icon immediately following. Pill crusher example hyperlink and a picture of electric pill crushing device shown have a green rectangle around it with a green arrow pointing to it. Second column within this row contains the following: 1.1 Opportunity for KT: Assess needs for device or service with input from relevant stakeholders from the six knowledge user (KU) groups, with a magnifying glass icon and a red toolbox icon immediately following. There is a red circle around the toolbox icon and an arrow pointing to it. 1.2 Identify a problem (need). Identify audience for solution. Identify context for both, with a magnifying glass icon and a red toolbox icon immediately following. 1.3 Propose plausible solution (goal) to problem in the form of a device or service, with a magnifying glass icon and a red toolbox icon immediately following. 1.4 Determine scope of project (role); output as conceptual discovery, prototype invention or device/service innovation?, with a magnifying glass icon and a red toolbox icon immediately following. 1.5 Consider path to market, with a magnifying glass icon and a red toolbox icon immediately following. 12 Third column within this third row contains the following: Limit disclosure of information regarding solution and document all original thinking related to solution), with a magnifying glass icon following. Scope of project determines segments of KT4TT model involved with research generating discovery, development generating invention and production generating innovation level outputs, with a magnifying glass icon following. Consider resources, timelines, and partners when defining path to market, with a magnifying glass icon following. Opportunity for Universal Design (UD). Be mindful that the problem might be shared by others. Slide 23: Tools – For Step 1.1 Screenshot of Toolbox results for Step 1.1. Standard Navigational links on left hand side, as in previous slide. Breadcrumbs at top read Home > Knowledge Base > Toolbox results for Step 1.1.The title below this is in red text and reads: Toolbox entries for Step 1.1: Opportunity for KT: Assess needs for device or service with input from relevant stakeholders from the six knowledge user (KU) groups. Below this the following text appears: Business Tools Affinity Diagrams Brainstorming Customer Idealized Design Delphi Method Ethnography Focus Groups Internal Idea Capture System Lead User Analysis Netnography One on One Interviews (customer visit teams) Open Innovation Team-Based Knowledge Work Patent Mapping There is a red oval circling around Lead User Analysis in this list with a red arrow pointing to it. 13 Slide 24: Tools – Description Page. Breadcrumbs at top read: Home > Knowledge Base > Lead User Analysis: Toolbox entry The title below this is in red text and reads Lead User Analysis. The following text appears below the title: Competency group: Business Type: Process Description: The Lead User Method is a market research tool. It may be used by people seeking to develop breakthrough products. In contrast to the traditional market research techniques that collect information from the users at the center of the target market, the Lead User method takes a different approach. It collects information about both needs and solutions from the leading edges of the target market and from analogue markets, markets facing similar problems in a more extreme form. Citation for Description: Lead user. (2011). Retrieved from Wikipedia, http://en.wikipedia.org/wiki/Lead_user. Units: Insightful data pointing towards the highest achievable operability of a new product or service Advantages: The main group of people who are using this tool are developing breakthrough products. In doing so, this voice of the customer method captures the most extreme customer data, hence leading to very honed design criteria. Limitations: Can be difficult to schedule expert users. Some design criteria may be unrealizable. Target Audience: Top management, Marketing, R & D Relevant to Universal Design: Yes Stages and Steps: 1.1, 1.2 Free Resource: Von Hippels, E. (2011). Section 1: Innovation by users and lead users. Retrieved from http://web.mit.edu/evhippel/www/papers/evh-01.htm. Free Resource: Mammone, R. (2010). To find an unmet need, use lead user analysis. Retrieved from Bloomberg BusinessWeek website:http://www.businessweek.com/smallbiz/tips/archives/2010/02/to_find_an_unmet _need_use_lead_user_analysis.html. 14 Slide 25: NtK Model – Text Version. Screenshot of the Invention Phase of the text version of the NtK Model. Text appears in a table format with the top row being one cell merged across three columns and reads Invention Phase. Below this in the second row, first column it reads: Stage 4: Build Business Case and Establish Development Plans with a picture of a magnifying glass icon next to it. Below this is a hyperlink: Lids Off Jar Opener example with a picture of this device below the link. A green rectangle is around the link and picture. Second row, second column reads: 4.1 Seek key co-development partners. [Magnifying glass and toolbox icons.] 4.2 Propose draft solution. [Magnifying glass and toolbox icons.] 4.3 Outline preliminary business case. [Magnifying glass and toolbox icons.] There is red circle around this toolbox with a red arrow around it. Second row, third column reads: Conduct more detailed marketing, technical and consumer assessments based on refined idea for application of discovery. [magnifying glass icon] Third row, second column reads: 4.4 Implement IP strategy in collaboration with technology transfer office or patent attorney. [Magnifying glass and toolbox icons.] Third row, third column reads: Discuss IP protection options with technology transfer office/patent attorney. Fourth row, second column reads: 4.5 Assess regulatory, and reimbursement requirements. [Magnifying glass and toolbox icons.] Fourth row, third column reads: Develop understanding of design, pricing, and timing implications of requirements imposed by FCC,FDA (510k), HIPPA, Medicare/Medicaid, etc. Fifth row, second column reads: 4.6 Opportunity for KT: Initiate key co-development practices. [Magnifying glass and toolbox icons.] Fifth row, third column reads: Identify and assess external partners. [magnifying glass icon] Establish formal relationship with external partners. [magnifying glass icon] 15 Nurture relationship to ensure successful collaboration. Slide 26: Tools for Step 4.3. Standard navigational links shown on left hand side. Breadcrumbs at top read: Home> Knowledge Base > Toolbox results for Step 4.3. A title in red text reads: Toolbox entries for Step 4.3: Outline preliminary business case. The following text follows: Business Tools Product benchmark matrix TRIZ Competitor benchmark matrix Universal Design Tools Anthropometry (Human size) SWiFT 9:2012 Universal Design for Energy Suppliers Universal Design Product Evaluation Tools Design Exclusion Calculator Material Science Tools Density Measurement Electrical Resistivity Hardness Measurement Heat Capacity Strain Measurement Stress Measurement Thermal Conductivity Thermal Expansivity Toughness Measurement There is a red oval around Density Measurement with a red arrow pointing to it. Slide 27: Tools – Description Page. Breadcrumbs at top read: Home > Knowledge Base > Density Measurement: Toolbox entry. A title in red text reads: Density Measurement. The following text reads: 16 Competency group: Material Science Type: Measure Description: Density measurement is a very important consideration when choosing a material as it gives direct indication about how much weight is involved for a particular size of device. Density = mass/volume. E.g. Density of water at 4deg Celsius is 1 Kg/Liter. Citation for Description: Description by Authors Units: Kg/m3 Advantages: It is generally a known characteristic of any material and hence can be read directly off a data sheet. Limitations: Not known what state a material is in - e.g. Mercury . Regulations: ASTM International, Standards. (n.d.). Retrieved from http://www.astm.org/Standard/index.shtml Target Audience: Engineering, R & D Relevant to Universal Design: No Stages and Steps: 2.2 4.2, 4.3, 4.12 7.1, 7.2 Free Resource: Engineering ToolBox. (n.d.) Density, Specific Weight and Specific Gravity. Retrieved fromhttp://www.engineeringtoolbox.com/density-specific-weightgravity-d_290.html Free Resource: MatWeb Material Property Data (n.d.). MatWeb, Your Source for Materials Information. Retrieved fromhttp://www.matweb.com/ Slide 28: In Summary. • Many additions to the KT4TT Knowledge base including: • A more condensed, graphical and interactive version of the NtK Model • More tools, complete with robust descriptions and operational details • More case examples at the stage level • Easily identified icons for supporting evidence and tools 17 Slide 29: KT4TT Knowledge Base – Where can I find it? KT4TT Home Page: • http://kt4tt.buffalo.edu/index.php KT4TT Knowledge Base: • http://kt4tt.buffalo.edu/knowledgebase/ Slide 30: Background Material. • The KT4TT Knowledge Base: Steps and Supporting Evidence to Improve Your Process!, JL Flagg (Webcast on September 29, 2010) • The Need to Knowledge Model: A Roadmap to Successful Outputs for NIDRR Grantees, JL Flagg and M Lockett, FOCUS: Technical Brief #28 • New Product Development: Delivering Evidence of What Works, PDMA Global conference on Product Innovation Management, October 16-20, 2010 Orlando, Florida • Modeling technology innovation: How science, engineering, and industry methods can combine to generate beneficial socioeconomic impacts, Stone, VI, Lane, JP, Implementation Science, 2012, 7:44. • Translating three states of knowledge--discovery, invention, and innovation, Lane, JP and Flagg, JL, Implementation Science 2010, 5:9. Slide 31: Coming Ahead. Three NEW articles to be published soon detailing the methods used in substantiating the NtK and summarizing best practices– look for them on our webpage (http://kt4tt.buffalo.edu/publications/index.php) over the coming months! Slide 32: Acknowledgement. This is a presentation of the KT4TT Center which is funded by the National Institute on Disability and Rehabilitation Research of the U.S. Department of Education, under grant number H133A080050. The opinions contained in this presentation are those of the grantee and do not necessarily reflect those of the U.S. Department of Education. The Center on KT4TT would like to thank Dr. James Condron, Dr. James Hubbard, Dr. Eugene Coyle, and Dr. Gerald Craddock for their support of and contributions to the research and documentation of tools related to the NtK. This transatlantic project was supported by the Dublin Institute of Technology, University at Buffalo, and The Centre for Excellence in Universal Design at the National Disability Authority in Ireland. 18 Slide 33: Thank You for Joining! For Questions: • Contact SEDL (during the live webcast) at 1-800-266-1832 or send an e-mail to webcast@ncddr.org OR • Feel free to e-mail me anytime at mlockett@buffalo.edu 19