Ministry of Higher Education Higher Institute for Engineering and Technology in New Damietta ENGINEERING MECHANICS 2 DYNAMICS Prepared by Prof. Dr. Mohamed Saad El Kady Dean of the Institute CONTENTS 1. Chapter 1: Introduction 1.1. 1.2. 1.3. 1.4. 1.5. 1.6. 1.7. 2. Chapter 2: Motion in One dimension 2.1. 2.2. 2.3. 2.4. 2.5. 2.6. 2.7. 2.8. 3. 17 Displacement Velocity Acceleration Motion with constant velocity Motion with constant acceleration Free-fall under gravity Solved Examples Problems Chapter 3: Motion in Three dimensions 3.1. 3.2. 3.3. 3.4. 3.5. 3.6. 3.7. 3.8. 3.9. 3.10. 3.11. 3.12. 3.13. 3.14. 3.15. 3.16. 3.17. 3.18. 5 Major sources: What is classical mechanics? mks units Standard prefixes Other units Precision and significant figures Dimensional analysis Introduction Cartesian coordinates Vector displacement Vector addition Vector magnitude Scalar multiplication Diagonals of a parallelogram Vector velocity and vector acceleration Motion with constant velocity Motion with constant acceleration Projectile motion Relative velocity Solved Examples Normal and Tangential Coordinates Circular Motion Polar Coordinates Solved Examples Problems 39 4. Chapter 4: Newton's laws of motion 4.1. 4.2. 4.3. 4.4. 4.5. 4.6. 4.7. 4.8. 4.9. 4.10. 4.11. 5. Chapter 5: Conservation of energy 5.1. 5.2. 5.3. 5.4. 5.5. 5.6. 5.7. 5.8. 5.9. 5.10. 6. 141 Introduction Energy conservation during free-fall Work Conservative and non-conservative force-fields Potential energy Hooke's law Motion in a general 1-dimensional potential Power Solved Examples Problems Chapter 6: Conservation of momentum 6.1. 6.2. 6.3. 6.4. 6.5. 6.6. 6.7. 6.8. 6.9. 95 Introduction Newton's first law of motion Newton's second law of motion Hooke's law Newton's third law of motion Mass and weight Strings, pulleys, and inclines Friction Frames of reference Solved Examples Rroblems Introduction Two-component systems Multi-component systems Rocket science Impulses Collisions in 1-dimension Collisions in 2-dimensions Solved Examples Problems Chapter 1 187 Introduction Summary 1.1 What is classical mechanics? Classical mechanics is the study of the motion of bodies 1.2 mks units The first principle of any exact science is measurement. In mechanics there are three fundamental quantities which are subject to measurement: 1. Intervals in space: i.e., lengths. 2. Quantities of inertia, or mass, possessed by various bodies. 3. Intervals in time. Any other type of measurement in mechanics can be reduced to some combination of measurements of these three quantities. Each of the three fundamental quantities --length, mass, and timeThe mks unit of length is the meter (symbol m), The mks unit of mass is the kilogram (symbol kg), The mks unit of time is the second (symbol s), In addition to the three fundamental quantities, classical mechanics also deals with derived quantities, such as velocity, acceleration, momentum, angular momentum, etc. Each of these derived quantities can be reduced to some particular combination of length, mass, and time. For instance, a velocity can be reduced to a length divided by a time. Hence, the mks units of velocity are meters per second: (1) Here, stands for a velocity, for a length, and for a time, whereas the operator […] represents the units, or dimensions, of the quantity contained within the brackets. Momentum can be reduced to a mass times a velocity. Hence, the mks units of momentum are kilogram-meters per second: (2) Here, p stands for a momentum, and for a mass. In this manner, the mks units of all derived quantities appearing in classical dynamics can easily be obtained Chapter 2 Motion in One dimension Summary 2.1 Displacement Consider a body moving in 1 dimension. With some arbitrarily chosen reference point located on the track on which it is constrained to move. This point is known as the origin of our coordinate system. A positive value implies that the body is located meters to the right of the origin, A negative value implies that the body is located │x│ meters to the left of the origin. Here, is termed the displacement of the body from the origin. 2.2 Velocity Velocity is the rate of change of displacement with time. This definition implies that (12) where is the body's velocity at time , and is the change in displacement of the body between times and t+ ∆t. For instantaneous velocity, must be kept sufficiently small that the body's velocity does not change appreciably between times and t+ ∆t. If is made too large then formula (12) becomes invalid; the velocity of the body is always approximately constant in the interval to t+ ∆t. Thus, (13) Where dx/dt represents the derivative of with respect to . 2.3 Acceleration Acceleration is the rate of change of velocity with time. This definition implies that (15) where is the body's acceleration at time , and is the change in velocity of the body between times and t+ ∆t. A general expression for instantaneous acceleration, which is valid irrespective of how rapidly or slowly the body's acceleration changes in time, can be obtained by taking the limit of Eq. (15) as approaches zero: (16) Poblems 2-1 The acceleration of a p article as it moves alone a straight line is given by a = (2t-1) m/s2, where t is in seconds. If s = 1 m and v = 2m/s when t=0. Determine the particle’s velocity and position when t=6s. Also determine the total distance the particles travel during this time period. 2-2 The velocity of a particle traveling in a straight line is given by v= (6t- 3t2) m/s, where t is in seconds. If s=0 when t = 0, determine the particle’s deceleration and when t = 3 s. How far has the particle traveled during the 3-s time interval, and what is its average speed? 2-3 A particle has an initial speed of 27 m/s. If it experiences a deceleration of a = (-6t) m/s2, where t is in seconds. Determine the distance traveled before it stops. 2-4 A particle has an initial speed of 27 m/s. If it experiences a deceleration of a = (-6t) m/s2, where t is in seconds. Determine the velocity when it travels 10 m. How much time does this take? 2-5 A car moves in a straight line such that for a short time its velocity is defined by v = (3t2 + 2t) ft/s, where t is in seconds. Determine its position and acceleration when t = 3 s. When t=0, s=0. 2-6 A particle is moving along a straight line such that its acceleration is defined as a = -2v m/s2 where v is in meters per second. If v = 20 m/s when s = 0 and t = 0, determine the particle’s velocity as a function of position and the distance the particle moves before it stops. 2-7 The acceleration of a rocket traveling upward is given by a= (6 + 0.02 s) m/s2, where s is in meters, determine the rocket’s velocity when s = 2 km and the time needed to reach this altitude. Initially v = 0, s = 0 when t = 0. 2-8 A particle is moving along a straight line such that its acceleration is defined as a = (4 s2) m/s2, where s is in meters. If v = -100 m/s when s = 10 m and t = 0, determine the particle’s velocity as a function of position 2.4 Motion with constant velocity The simplest type of motion consists of motion with constant velocity. i.e the displacement is time relationship is a straight-line. This line can be represented algebraically as (18) Here, xo is the displacement at time : 2.5 Motion with constant acceleration Motion with constant acceleration occurs in everyday life whenever an object is dropped: the object moves downward with the constant acceleration , under the influence of gravity. Set of three useful formulae which characterize motion with constant acceleration are as follows: (21) (22) (23) Here, s = x - xo is the net distance traveled after seconds. 2.6 Free-fall under gravity Galileo Galilei was the first scientist to appreciate that, neglecting the effect of air resistance, all bodies in free-fall close to the Earth's surface accelerate vertically downwards with the same acceleration: namely, g = 9.81 ms-2. Equations (21)-(23) can easily be modified to deal with the special case of an object free-falling under gravity: (24) (25) (26) Here, g = 9.81 ms-2 is the downward acceleration due to gravity, is the distance the object has moved vertically between times and (if s > 0 then the object has risen meters, else if s < 0 then the object has fallen s meters), and vo is the object's instantaneous velocity at . Finally, is the object's instantaneous velocity at time . Poblems 2-9 Traveling with an initial speed of 70 km/h, a car accelerates at 6000 km/h2 along a straight road. How long will it take to reach a speed of 120 km/h? Also, through what distance does the car travel during this time? 2-10 Ball A is released from rest at height of 40 ft at the same time that a second ball B is thrown upward 5 ft from the ground. If the balls pass one another at a height of 20 ft, determine the speed at which ball B was thrown upward. 2-11 A car can have an acceleration and deceleration of 5 m/s2. If it starts from rest, and can have a maximum speed of 60 m/s, determine the shortest time it can travel a distance of 1200 m when it stops Chapter 3 Motion in Three dimensions Summary 3.1 Introduction The purpose of this section is to generalize the previously introduced concepts of displacement, velocity, and acceleration in order to deal with motion in 3 dimensions. 3.2 Cartesian coordinates Our first task, when dealing with 3-dimensional motion, is to set up a suitable coordinate system. The most straightforward type of coordinate system is called a Cartesian system, after René Descartes. A Cartesian coordinate system consists of three mutually perpendicular axes, the -,y-, and -axes (say). 3.3 Vector displacement Consider the motion of a body moving in 3 dimensions. The body's instantaneous position is most conveniently specified by giving its displacement from the origin of our coordinate system. Note, however, that in 3 dimensions such a displacement possesses both magnitude and direction. In other words, we not only have to specify how far the body is situated from the origin, we also have to specify in which direction it lies. A quantity which possesses both magnitude and direction is termed a vector. By contrast, a quantity which possesses only magnitude is termed a scalar. Mass and time are scalar quantities. However, in general, displacement is a vector. The vector displacement of some point I from the origin O can be visualized as an arrow running from point to point . See Fig. 11. Note that in typeset documents vector quantities are conventionally written in a bold-faced font (e.g., ) to distinguish them from scalar quantities. In free-hand notation, vectors are usually under-lined (e.g., r). Figure 11: A vector displacement The vector displacement can also be specified in terms of its coordinates: (30) 3.8 Vector velocity and vector acceleration Consider a body moving in 3 dimensions. Suppose that we know the Cartesian coordinates, , y, and , of this body as time, , progresses. Let us consider how we can use this information to determine the body's instantaneous velocity and acceleration as functions of time. The vector displacement of the body is given by (43) By analogy with the 1-dimensional equation (13), the body's vector velocity v(vx, vy, vz) is simply the derivative of with respect to . In other words, (44) When written in component form, the above definition yields (45) (46) (47) Thus, the -component of velocity is simply the time derivative of the -coordinate, and so on. By analogy with the 1-dimensional equation (16), the body's vector acceleration a = (ax, ay, az) is simply the derivative of with respect to . In other words, (48) When written in component form, the above definition yields (49) (50) (51) 3.9 Motion with constant velocity An object moving in 3 dimensions with constant velocity possesses a vector displacement of the form (61) where the constant vector ro is the displacement at time . Note that dr / dt = v and d2 r / dt2 = 0, as expected. As illustrated in Fig. 14, the object's trajectory is a straight-line which passes through point ro at time and runs parallel to vector . Problems 3-1 A particle originally at rest and located at point (3 ft, 2 ft, 5 ft), is subjected to an acceleration of a = {6t i + 12t2 k} ft/s2. Determine the particle’s position (x, y, z) at t = 1 s. 3-2 The velocity of a particle is given by v = {16t 2 i+ 4 t3 j + (5t + 2) k} m/s, where t is in seconds. If the particle is at the origin when t=0, determine the magnitude of the particle’s acceleration when t = 2 s, Also, what is the x, y, z coordinate position of the particle at this instant 3-3 A particle moves along the curve y=e2x such that its velocity has a constant magnitude of v=4 ft/s. Determine the x and y components of velocity when the particle is at y = 5 ft.