GCE AS/A2 Product Design: Textiles AQA Subject Content SECTION B: DESIGN AND MARKET INFLUENCES Development of Technologies and Design The effects of major developments in textiles technology: We have come to expect more from our clothing and other textile products. New textiles are being developed all the time – mostly to try to improve the performance of existing products, therefore to keep the consumer buying new products – maximising sales and profits. Read more about the effects of new developments in Section B, Chapter 1 p.118. And p.213 Modern and smart materials Some examples of major developments are: Fibre production E.g Organic cotton, Spider silk, Lyocell, microfibres, nanofibres, Non-traditional fibres sources such as leaf hemp/pineapple/seed etc. More on new fibres in Textile Innovation Book. Yarn production Blended yarns such as Lyocell and Lycra. Heat treatments on yarn to give texture such as crimping or bulking. Fabric production Biomimetics – fabrics that imitate nature, read page 96 of Textile Innovation book, examples are; Fastskin by Speedo (fabric for swimwear that acts like shark skin) Stomatex (fabric that imitates the way the surface of a leaf breathes and regulates temperature) Super Microft (fabric that imitates the self-cleaning surface of the Lotus leaf) Anti-gravity fabric (imitates the feet of the Gecko lizard that can climb up walls or hang off ceilings like Spiderman!) Garment production Mass production and automated systems mean that clothes can now be made very quickly and cheaply. Manufacturers can respond quickly to demand (QRM= Quick Response Manufacture) Many made overseas. Finishes E.g. Bio-stoning or resin treatments (such as Teflon stain resistant) Colour application Printing techniques such as; dye sublimation and digital printing mean higher definition of colours, higher quality print. Higher colour-fastness of dyes. Decoration CAD embroidery techniques – quick, efficient, consistent quality. Main effects for consumers are: Higher performance of products Higher levels of comfort Better quality products Cheaper products – but we buy more than we need More choice of products – easily available Increased safety especially for high-risk sports etc Easy-care clothing Main effects for manufacturer are: More efficient systems – lower wastage, lower expenditure Increased sales and profit Less workers needed – again lower expenditure Safer practices in factories Negative effects are: More products = more use of resources = adverse effect on environment Encourage people to regard products as ‘throwaway’ or ‘easy-come, easy-go’ Less employment – bad for economy Ethical issues - Increased expectation of cheap clothing puts pressure on manufacturers to pay low wages to workers who make the clothing. The work of past and present textile designers: You must have an awareness and understanding of the influences of past design on current design. Influences on design include; street culture, music, media/films/tv, world events. Read more in Textiles at the Cutting Edge, Chapter 2 p. 134 -146– Influences on the development of products You do not need to know all of these in great detail. Pick one and read up on it – use google images etc. Some examples are: Design movements Dates Features The Arts & Craft Late 19th William Morris – led this movement. Was a revolt movement century against the industrialisation of design, revolt against (1880’s) the over decorated products of previous Victorian onwards era. William Morris designed wall paper and fabrics, loved simple design, flowing shapes based on nature. Art Nouveau Late 19th Followed on from Arts and Crafts – decorative style century, based on simple natural forms, curved lines, shapes (1890’s) of climbing plants and vines. Gustav Klimt is Art onwards Nouveau artist, check out Art Nouveau ironwork on Paris underground and Art Nouveau posters The Bauhaus 1919 - 1933 A school of design founded by architect Walter Gropius. Students encouraged to have modern approach – use modern materials to ‘combine form and function’. A move towards designing products that could be mass produced. Art Deco 1920’s/1930’s Highly modern and elegant for the time. Based on geometric shapes and zig-zag patterns. Used for interiors and architecture. Great couturiers of Art Deco era were; Poiret, Chanel, and Schiaparelli. Pop and Op Art 1960’s Popular Art – styling based on using everyday objects in an artful way, eg Andy Warhol’s Campbell Soup paintings. Bold, contrasting colours. Roy Lichenstein used comic strip images in art. Op Art used optical illusion as art form, e.g. black and white squares, circles etc. Innovative Designers of the 20th Century Choose at least 2 to research further. You need to know key innovative products that have been produced by that designer supported by background information. You will need to select key information on silhouettes, fabrics, components, colours, shapes, influences, historical references, possible local or world events, possible links with art or design movements, other creators working at the same time. Chanel, Paul Poiret, Schiaparelli, Dior, Pierre Balmain, Mary Quant, Yves Saint Laurent, Pierre Cardin, Andre Courregés, Ossie Clark, Calvin Klein, Vivienne Westwood, Givenchy, Zandra Rhodes, Emilio Pucci, Gaultier, Issey Miyake, Katherine Hamnett, Philip Treacy, Paul Smith Design in Practice Product life cycle analysis Disposal/environmental issues Read more in Textiles at Cutting Edge p.293 onwards. Fashion Cycles Industry development cycles from colour, fibre trends and predictions to products. Read more in Textiles at the Cutting Edge p.6 onwards Designers and manufacturers look at the life cycle of products to identify how well a particular product is doing and decide when to replace it. Most products go through 5 stages – 1. Introduction - a new product, perhaps introduced by style leaders/catwalk designers, new ideas. At this stage the product is only worn by style leaders/trend setters paying high prices for exclusivity 2. Growth – the product becomes more popular, the style becomes better known, may be simplified and will cost less, worn by style followers. 3. Maturity – the product is at it’s peak of popularity, styles are readily available and worn by average consumer at paying low prices 4. Decline – the product has passed it’s peak of popularity, is can be picked up in the sales by bargain hunters! 5. Replacement – the product is obsolescent and no longer likely to sell at all. New styles/products are coming in. We have to consider whether it is necessary to constantly produce new products which use resources and have an impact on the environment. Should designers try to convert our ‘throwaway’ society into something more sustainable? REFUSE, REUSE, REDUCE. The time that it takes for a product to complete it’s life-cycle varies by what type of product it is. In the fashion industry there are three categories as follows: Fad – fad products catch on well and peak quickly, e.g. hot pants in the 1970’s or Jeggings. Classic – practical, easy to use products that are always needed, e.g. tights, duvet covers. Standard – most fashion products follow a standard cycle lasting about 2 years, e.g. pencil skirts, tunic tops New products are developed using a design process, similar to how you design and make your own products for Textiles. The design cycle for a one-off designer dress for a catwalk show would be as follows; 1. Start with a predicted colour trends, fabric, fibre trends 2. ideas would be researched 3. a moodboard would be created 4. working sketches, pattern and toile development 5. fitting of toile on model and production 6. finished garment shown in Autumn/Winter or Spring/Summer catwalk show A mass-produced item would follow a different design cycle: 1. identify a need 2. market research and analysis 3. development of concept 4. prototype pattern and sample made and tested 5. pattern templates made and graded for different sizes 6. marker making (lay-planning) 7. production 8. distribution and marketing Influence of trends from fashion, cultural and media sources. Fashion is influenced by many things – designers may get inspiration from street-style; developed by teenagers initially but picked up by designers – e.g punk, grunge other periods in history; also known as revivalist fashion, e.g 50’s skirts, 80’s shoulder pads modern media, tv, films. E.g men’s kilts from film Braveheart New technologies, fabrics and processes which give designers opportunities to create innovative products, e.g Gore-Tex World events. E.g environmental concerns, recession Importance and purpose of trade fairs Trade shows are held all over the world to showcase the latest fibres and fabrics. Suppliers have stands at which designers, merchandisers and buyers can browse and find inspiration. For example, Premiere Vision which is held twice a year in Paris. This fashion and textile trade show is the ultimate in the industries trend forecasting and innovative design events. Lifestyle analysis Analysing consumer lifestyles means examining the way people live rather than where they live or their age, income or occupation. Lifestyle analysis is based upon a person's activities, interests and opinions. People of the same age, income, and occupation, who live in the same area, purchase a wide variety of goods and services. Knowing more about your potential customers' lifestyles will help you understand them and thus, serve them better. Target Market groups Read more in Textiles at the Cutting Edge p.151 & p.286 A product will be more successful and therefore more profitable if it is aimed at the needs and wants of a particular market segment. Consumers can be divided up by age group, gender, level of disposable income and end-use. Marketing and Advertising Read: Textiles at the Cutting Edge p.277 Chapter 3 The marketing function: The aim of marketing is to influence potential customers to buy your product. Advertising and promotion will give a message about how your product is better, more unique than others – it’s USP (Unique Selling Preposition) Marketing and branding of new fibres and other textile products Importance of labelling, packaging and corporate identification Often done through campaign that addresses the consumer directly, e.g. use of swing tickets showing the fibre brand logo and giving information on the performance of the fibre, e.g. Lycra, Modal, Tencel. This adds perceived quality to the garment and attracts the buyer. Develop instantly recognisable ‘style’ this promotes reliability, quality and hopefully develops a ‘band loyalty’ with consumers. Most textile products do not require much packaging other than swing tag. Advertising and promotion of textile products (range of media) Range of media includes; Media Disadvantages Advantages TV Complete the box Radio Internet Magazines In-store Newspapers The marketing mix: product, place, promotion, price. Product: Is your product or service totally unique? Unless so, it's likely that someone else is servicing your potential clients already. Is it new / different / unusual / designed to fill an identified need? Does your product answer a problem customers may have or fulfil a need Price:Are you less expensive, or more expensive than the competitors? Some people will not buy the cheapest, assuming that cheap means inferior. Promotion:To some people, image is everything and they would rather pay five times the price for something with a designer label or a quality reputation than pay less for an unknown brand. Visual merchandising Different retail markets and points of sale Place: Place represents the location where a product can be purchased. It is often referred to as the distribution channel. Including actual stores and internet stores. Visual merchandising is promoting the sale of goods by how they are presented in store. Visual merchandising starts with the store building itself. Many elements can be used by visual merchandisers in creating displays, including colour, lighting, space, product information. Fashion retail shops will place particular ranges very carefully – e.g. colour ranges together, particular produts placed to entice the customer into the store and spend. High street independent department stores and boutiques, multiple retailers multiple department stores, chains mail order, websites, interactive media. Role of new technology in marketing and sales of textiles products: Virtual reality product simulation Mutli-national textile companies and global marketing Identifying socioeconomic groups, demographic trends, niche marketing. See Textiles at the Cutting Edge p.184 – bottom of page onwards. Companies that are globally recognised for example; Lycra, Teflon, Tactel, Nike, Adidas. See Textiles at the Cutting Edge p. 129 Done through Market Research (See p. 281) The role of professionals within the textiles industry: Buyer Merchandiser • Responsible for anticipating the demands of the retail market – what and how many products the consumer is likely to buy in the coming season • Works for the retailer and orders the products from the manufacturer • Attend fashion shows and trade fairs • View collections in designers and manufacturers showrooms including abroad • Buying the wrong styles in the wrong quantities will be a costly mistake • Works with the buyer and will oversee the layout of the shop floor Oversee stock control and distribution to different branches to maximise sales Responsible for how goods are displayed to maximise sales – stories, ranges, guides customer around the store Can be the sales assistant responsible for display of stock on the shop floor • • • Fabric technologist Garment technologist Visual merchandiser • Technologists work on the development of products, improve production efficiency and quality, and liaise with those involved in the production process. Complete test on the fabrics to be used for products. A clothing/textile technologist carries out a range of technical, investigative and quality control work on clothing and textiles, ensuring that products perform to specifications. It's visual merchandisers who decide how a store and its products are presented, covering everything from designing and creating layouts and window displays to ensuring a consistent visual style in-store that maximises sales. Windows are dressed nationally and internationally to look the same (or as similar as possible according to space available) – so that all shoppers are seeing the same designs where ever they are in the country or world, depending on seasons and local differences. The role of a visual merchandiser - A mix of creative flair and commercial awareness is vital, but the role also requires excellent team working and communication skills, because promoting new stock and managing brand standards requires regular liaison with other departments. This is not just about dressing mannequins, it requires intelligence, creativity and the innovative use of themes, props, light, music and colour to establish an environment that triggers the impulse to buy. At the heart of visual merchandising is the fact that consumers want to be entertained, and demand inspiration and excitement as part of their shopping experience. Retailers who achieve this are rewarded with loyal customers and better-performing stores. Those that get it wrong invariably lose out! Merchandising is important throughout the whole store – from the window, the floor displays, clothes rails, right up to the point of sale! Every bit of space will be telling the story! The role of the designer: Read Textiles at the Cutting Edge: p.147-150 Job Description Fashion designers work on the design of items of clothing and fashion ranges. Some may focus completely on one specialist area, such as sportswear, childrenswear, footwear or accessories. They produce designs for the haute couture, designer ready-to-wear, and high street fashion markets. Developments in technology mean that a design can be on sale as a finished product in the high street within six weeks. Depending on their level of responsibility and the company they work for, designers may work to their own brief or be given a brief to work towards, with specifications relating to colour, fabric and budget Areas of fashion: The main areas of work for fashion designers are: High street fashion: this is where the majority of designers work and where garments are mass manufactured (often in Europe or the Far East). Buying patterns, seasonal trends and celebrity catwalk influences play a key role in this design process. It is a commercial area and heavily media led. Ready-to-wear: Established designers create ready-to-wear collections, produced in relatively small numbers. Haute couture: This requires large amounts of time spent on the production of one-off garments for the catwalk - which are often not practical to wear - usually to endorse other brands and create a ‘look’. Typical Work Activities Tasks depend on the market the designer is working for, but core responsibilities include: creating/visualising an idea and producing a design by hand or using computer-aided design (CAD); keeping up to date with emerging fashion trends as well as general trends relating to fabrics, colours and shapes; planning and developing ranges; working with others in the design team, such as buyers and forecasters, to develop products to meet a brief; liaising closely with sales, buying and production teams on an ongoing basis to ensure the item suits the customer, market and price points; understanding design from a technical perspective, i.e., producing patterns, toiles and technical specifications for designs; sourcing, selecting and buying fabrics, trims, fastenings and embellishments; adapting existing designs for mass production; developing a pattern that is cut and sewn into sample garments and supervising the making up of these, including fitting, detailing and adaptations; overseeing production; negotiating with customers and suppliers; managing marketing, finances and other business activities, if working on a self-employed basis. Experienced designers with larger companies may focus more on the design aspect, with pattern cutters and machinists preparing sample garments. In smaller companies these, and other tasks, may be part of the designer's role. Environmental constraints upon designers – Eco-Fashion Working to client specifications, designing within budgets Simply put, the term “eco-fashion” refers to stylized clothing hat uses environmentally sensitive fabrics and responsible production techniques. Eco-fashion clothes can be defined as, “clothes that take into account the environment, the health of consumers and the working conditions of people in the fashion industry.” Clothes and accessories that meet such criteria are usually made using organic raw materials, such as cotton grown without pesticides, or re-used materials such as recycled plastic from old soda bottles. Eco-fashions don't involve the use of harmful chemicals and bleaches to colour fabrics—and are made by people earning fair wages in healthy working conditions. Designers need to take into account the resources of the company for which they work. They need to appeal to the customer profile which may have a set price point. They need to work to a set budget, bearing in mind at all times the cost of raw materials and components and manufacturing processes that will be needed – e.g. loads of seams, complex construction = more expensive. Product Classification (textile product groups): Designers and Manufacturers often specialise in one or two of the following categories, ensuring that products are suitable for the identified market. Menswear Womenswear Childrenswear Workwear Sportswear Accessories Foundationwear Leisurewear Formal dress Furnishings – domestic and public Industrial textiles Performance textiles Technical textiles Geotextiles Page 208 General clothes for men; casual trousers, shirts, jumpers, suits etc General clothes for women; casual or smart separates, dresses, suits etc Can range from newborn baby clothing through to age 14/15. Can range from overalls and heavy duty protective clothing or sometimes refers to office clothing. Includes clothing for all sports and high-performance active wear Hats, bags, scarves, gloves, belts etc Underwear; knickers, hosiery (tights etc), lingerie, bras, corselettes/girdles etc Informal clothing to be worn when relaxing; tracksuits etc Smart, special occasion clothing; dinner jackets, evening dresses etc Household soft furnishings; cushions, curtains, upholstery, carpets. Furnishings for public places; restaurants, hospitals etc These are textile materials manufactured to meet specific technical requirements. They are used for functional end-uses in industry, either as part of an industrial process or incorporated into industrial products. These are textiles that relate to a products’s performance in a specifid end-use. Performance textiles include products used for outdoor pursuits or sports. Textiles manufactured for their technical performance and functional properties rather than for aesthetic characteristics. They are used for protective clothing, upholstery, furnishings, buildings, civil engineering, sports products, leisure goods, agricultural products, medicine and health care. Permeable membranes made mainly from synthetic fibres, used in contact with soil or rocks in the construction of roads etc. Design in the human context Health and Safety: Read more: Textiles at the Cutting Edge p.44/45 H&S during production of textile products Risk Assessment H&S at work is the responsibility of the employers and employees. Manufacturers are required by law to follow strict rules and regulations, based on the Health & Safety at Work Act 1974. Employees are required to follow safety procedures to reduce the risks in using materials, machinery and manufacturing processes. This means identifying the risks and putting control systems in place to minimise the risk of injury or accident. Each production HSE COSHH BSI standards for product testing Read more in Chapter 2 Consumer Interests page 266 onwards task to be performed will have to have a risk assessment carried out. Risk assessment is also carried out on textile products to ensure that they do not pose a threat of injury or accident. The Health and Safety Executive is a government body which advises employers and employees on all aspects of H&S. It also sets the regulations that employers must follow. Control Of Substances Hazardous to Health. The COSHH regulations require employers to control substances that can harm workers' health. British Standards Institution (BSI) is the independent regulator of standards for manufactured products. Products must comply with these standards, one to remember is BS5722 which sets out the flammability performance of fabrics used in sleepwear and dressing gowns. Impact of technological development: Balance between gain and loss for individual and community in terms of ethical, social environmental and economic considerations Values issues and new technology are discussed on page 247 Textiles and the Cutting Edge. Environmental concerns: Read up on this; page 293 Textiles at the Cutting Edge