1 Started Wednesday, November 14, 2001, 12:20pm Finished Friday, November 30, 2001, 2:00pm Qualifying Examination Study Manual BASIC QUESTIONS TO ANSWER WITH THIS CONTENT ................................... 5 HISTORY OF IT .............................................................................................................. 6 DOMAINS OF IT ........................................................................................................... 37 DESIGN .......................................................................................................................... 37 DEVELOPMENT............................................................................................................... 41 UTILIZATION .................................................................................................................. 42 MANAGEMENT ............................................................................................................... 44 EVALUATION ................................................................................................................. 45 Other Information on Evaluation.............................................................................. 45 Introduction to Evaluation ........................................................................................ 45 A Comparative Analysis of Evaluation Approaches ................................................. 47 Evaluation Designs ................................................................................................... 50 THEORIES OF IT .......................................................................................................... 51 COMMUNICATION THEORY ............................................................................................ 51 GENERAL SYSTEMS THEORY ......................................................................................... 53 LEARNING THEORIES – (PSYCHOLOGICAL THEORIES) ............................... 56 BEHAVIORAL LEARNING THEORIES ............................................................................... 56 Associationists........................................................................................................... 56 Behavior Modification .............................................................................................. 66 Impact of Behaviorism on Instructional Technology ................................................ 66 COGNITIVE LEARNING THEORIES ................................................................................... 68 COGNITIVE INSTRUCTIONAL DESIGN STRATEGIES ......................................................... 74 Chunking ................................................................................................................... 74 Advanced Organizers ................................................................................................ 74 Mnemonics ................................................................................................................ 74 Rehearsal .................................................................................................................. 75 Cognitive Theories (A-C) .......................................................................................... 75 Cognitive Theories (D-M) ......................................................................................... 82 Gestalt Theory........................................................................................................... 88 PHILOSOPHICAL THEORIES ................................................................................... 92 CONSTRUCTIVISM .......................................................................................................... 92 Constructivist Theory (J. Bruner) ............................................................................. 98 Model for Designing Constructivist Learning Environments – CLE’s................... 100 Articles .................................................................................................................... 103 Reflections on .......................................................................................................... 104 Constructivism and Instructional Design ............................................................... 104 On the Objectivist/Constructivist Debate ............................................................... 106 Implications for Design Theories............................................................................ 109 1 2 What is Instructional-Design Theory? .................................................................... 109 The Cooperative Metaphor ..................................................................................... 113 Task/Content Analysis and the Nature of Knowledge............................................. 114 The Mystery of Expertise ........................................................................................ 116 Instructional Strategies ........................................................................................... 117 Student Assessment ................................................................................................. 118 Concluding Thoughts .............................................................................................. 119 Author Notes ........................................................................................................... 121 References ............................................................................................................... 122 POSTMODERNISM ......................................................................................................... 128 RITA RICHEY AND MARTY TESSMER – CONTEXT IN LEARNING AND INSTRUCTIONAL DESIGN (HANDOUT FOR THIS SECTION) ....................... 130 GARY MORRISON MODELS ................................................................................... 131 THE FOUR COMPONENTS TO INSTRUCTIONAL DESIGN, KEMP, MORRISON AND ROSS (1998) .......................................................................................................................... 131 KEMP, MORRISON AND ROSS INSTRUCTIONAL DESIGN MODEL ................................... 132 MOTIVATION THEORY ........................................................................................... 133 LEARNING STYLES ................................................................................................... 141 LEARNING STYLES: PREFERENCES ............................................................................... 141 OUTLINE ...................................................................................................................... 142 LEARNING STYLE PREFERENCES ..................................................................... 142 Kolb's Theory of Learning Styles ............................................................................ 142 Gardner's Multiple Intelligences ............................................................................ 143 INFORMATION PROCESSING ................................................................................ 144 ATTITUDES ................................................................................................................. 149 REINFORCEMENT..................................................................................................... 150 LEARNER CENTERED INSTRUCTION................................................................. 152 PROBLEM BASED LEARNING ............................................................................... 153 TASK ANALYSIS ........................................................................................................ 158 TASK ANALYSIS STRATEGIES AND PRACTICES BETTINA LANKARD BROWN 1998 ....... 159 TASK ANALYSIS MODELS ............................................................................................ 159 Worker-oriented Task Analysis ............................................................................... 159 Job-oriented Task Analysis ..................................................................................... 159 Cognitive Task Analysis .......................................................................................... 160 STRATEGIES AND RESOURCES FOR PRACTICE .............................................................. 160 SEQUENCING.............................................................................................................. 164 TIME AND LEARNING.............................................................................................. 167 TRANSFER OF TRAINING (HANDOUTS IN THIS SECTION).......................... 170 ASSURE MODEL......................................................................................................... 171 2 3 ASSURE MODEL ........................................................................................................ 171 ASSURE MODEL LESSON PLAN .................................................................................... 171 Analyze learners ..................................................................................................... 171 State Objectives ...................................................................................................... 172 Select, Modify, Design materials............................................................................ 173 Utilize Media, Materials, & Methods .................................................................... 173 Require Learner Participation ............................................................................... 174 Evaluate and Revise ............................................................................................... 174 JOHN KELLER’S ARCS MODEL ............................................................................ 175 KELLER'S ARCS MODEL OF MOTIVATION ................................................................... 175 TESSMER AND WEDMAN’S LAYERS OF NECESSITY..................................... 177 BEN BLOOM’S TAXOMONY OF LEARNING – (HAVE HANDOUT FOR THIS SECTION) ..................................................................................................................... 179 THE TAXONOMY OF EDUCATIONAL OBJECTIVES ......................................... 179 COGNITIVE DOMAIN of the Taxonomy of Educational Objectives ..................... 179 AFFECTIVE DOMAIN of the Taxonomy of Educational Objectives ..................... 181 PSYCHOMOTOR DOMAIN of the Taxonomy of Educational Objectives ............. 182 GAGNE’S NINE EVENTS OF INSTRUCTION AND LEARNING TAXONOMY ......................................................................................................................................... 183 Gagné's Taxonomy of Learning Outcomes ............................................................. 183 ROGER KAUFMAN’S NEEDS ASSESSMENT - (HAVE ARTICLES FOR THIS SECTION, CHECK MANUAL).................................................................................. 186 ALLISON ROSSETT’S NEEDS ASSESSMENT ...................................................... 187 STUFFLEBEAM’S CIPP MODEL............................................................................. 188 THE CIPP EVALUATION MODEL .................................................................................. 188 CHARLES REIGELUTH’S ELABORATION THEORY ....................................... 190 ELABORATION THEORY BASICS ................................................................................... 190 KNOWLEDGE REPRESENTATION ................................................................................... 192 What is Content Structure? ..................................................................................... 192 How Is Content Structured?.................................................................................... 193 Content Structure as Organizing Structure ............................................................ 195 Ill-structured Domains ............................................................................................ 196 SEQUENCING ISSUES .................................................................................................... 198 Microworld Design ................................................................................................. 198 Functional Context Training................................................................................... 199 Cognitive Apprenticeships ...................................................................................... 200 Cascaded Problem Sets........................................................................................... 200 Middle-out Sequencing ........................................................................................... 201 Sequencing for Conceptual Change........................................................................ 202 3 4 Internal Reflection-in-Action Processes ................................................................. 204 MAKING CONTENT STRUCTURE EXPLICIT.................................................................... 207 RECOMMENDATIONS .................................................................................................... 208 AUTHOR NOTES ........................................................................................................... 210 ELABORATION THEORY - CHARLES REIGELUTH .......................................................... 217 Overview: ................................................................................................................ 217 Scope/Application: .................................................................................................. 218 Example: ................................................................................................................. 218 Principles: ............................................................................................................... 219 DAVID MERRILL’S ID2 ............................................................................................ 220 COMPONENT DISPLAY THEORY - DAVID MERRILL................................................... 220 Overview ................................................................................................................. 220 Description .............................................................................................................. 220 Use/Application/Limitation of the Model................................................................ 221 INSTRUCTIONAL STRATEGIES AND LEARNING STYLES: WHICH TAKES PRECEDENCE? . 222 MALCOLM KNOWLES’ ADULT LEARNING THEORY .................................... 228 INCLUSIVE ADULT LEARNING ENVIRONMENTS ............................................................ 233 Adult Learning Environments: Changing Conceptions .......................................... 233 Developing Inclusive Learning Environments ........................................................ 234 Some Related Issues ................................................................................................ 235 Creating Inclusive Learning Environments: Some Guidelines ............................... 235 DISTANCE EDUCATION .......................................................................................... 238 WHAT IS DISTANCE EDUCATION? ................................................................................ 238 THEY BLAZED THE TRAIL FOR DISTANCE EDUCATION ................................................ 238 Pioneers in Radio and Television Broadcasting .................................................... 240 Independent (correspondence) Study ...................................................................... 241 World's Biggest Partyline Creates Statewide Classroom ....................................... 244 Packaging and Marketing Extension Programs .................................................... 246 Testing an Articulated Instructional Media Model ................................................ 247 THOMAS GILBERT’S LEISURELY THEOREM AND PERFORMANCE ENGINEERING MODEL (BEHAVIOR + ACCOMPLISHMENT = PERFORMANCE) ........................................................................................................ 251 AUSUBELL’S ADVANCE ORGANIZER – SESSION 7, PG2. .............................. 253 CHUCKING – SESSION 7, PG 1. ............................................................................... 254 BANDURA’S SOCIAL LEARNING THEORY ........................................................ 255 SOCIAL LEARNING THEORY (A. BANDURA) ................................................................. 255 Overview: ................................................................................................................ 255 SOCIAL LEARNING THEORY OF ALBERT BANDURA.............................................. 256 THE SPREAD OF TV VIOLENCE THROUGH MODELING ............................... 258 Attention: "I Never Thought of That Before" .......................................................... 259 Retention: "I Figured Out What I Was Doing Wrong" ........................................... 260 4 5 Motivation: "Why Not Do It? It Worked Out Fine for Them" ................................ 261 "YOU BIG BULLY, QUIT PICKING ON THAT CLOWN" .................................... 263 AROUSED OR DRAINED: TWO ALTERNATIVES TO IMITATION .................... 264 CRITIQUE: A POSITIVE, BUT WEAK, CAUSAL RELATIONSHIP ..................... 265 QUESTIONS TO SHARPEN YOUR FOCUS ......................................................... 266 A SECOND LOOK .................................................................................................. 267 CLARK / KOZMA DEBATE ...................................................................................... 269 1- CLARK VERSUS KOZMA: DOES MEDIA INFLUENCE LEANRING? THE GREAT DEBATE HTTP://WWW.ITTHEORY.COM/CLARK83.HTM ............................................... 269 2- "LEARNING WITH MEDIA" ARTICLE BY ROBERT B. KOZMA OF THE UNIVERSITY OF MICHIGAN IN THE REVIEW OF EDUCATIONAL RESEARCH, SUMMER 1991, VOL. 61. NO. 2, PP. 179-211. HTTP://WWW.ITTHEORY.COM/KOZMA91.HTM .......................................... 270 3- "MEDIA WILL NEVER INFLUENCE LEARNING," BY RICHARD CLARK. ERT&D, VOL. 42, NO. 2, 1994, PP.21-29. HTTP://WWW.ITTHEORY.COM/CLARK94.HTM ..................... 272 4- "WILL MEDIA INFLUENCE LEARNING? REFRAMING THE DEBATE" BY ROBERT KOZMA, ERT&D, COL. 42, NO. 2, 1994, PP. 7-19. HTTP://WWW.ITTHEORY.COM/KOZMA94.HTM ..................................................................................................................................... 273 RESEARCHERS OF INSTRUCTIONAL TECHNOLOGY AND THE RESEARCH ASSOCIATED WITH THEM ..................................................................................... 275 PEOPLE IN THE IT FIELD............................................................................................... 275 BARBARA SEELS – VISUAL LITERACY – (HANDOUT FOR THIS SECTION) ......................................................................................................................................... 279 MEDIATED INSTRUCTION – (2 HANDOUTS – FROM DALE TO DELIVERY SYSTEMS: THE PROBLEM OF MEDIA SELECTION THEORY & LEARNING WITH MEDIA: RESTRUCTURING THE DEBATE) ............................................. 280 MASTERY LEARNING .............................................................................................. 281 BASIC PRINCIPLES: ...................................................................................................... 281 DIFFUSION OF INNOVATIONS (HANDOUTS FOR THIS SECTION) ............. 282 HUMAN PERFORMANCE TECHNOLOGY – (HANDOUT FOR THIS SECTION) ..................................................................................................................... 283 Basic Questions to Answer with this Content How are these terms related to instructional design? Support this relationship with research. Who are the major theorists for each term? For example, if you designed a diversity-training program from the behavioral approach, what would it look like? What components would need to be present for the program to be considered behaviorist? What components would have to be present to make it constructivist? Do likewise for the other instructional design approaches and methods. 5 6 History of IT Summary of Major Events in the Field http://www.ittheory.com/history2.htm The audiovisual movement can be traced back to the early 1900s when schools and museums began using visuals such as drawings, paintings, slides, films objects and models to compliment verbal instruction. 1918 though 1928 showed tremendous growth in the visual instructional movement with formal course offerings, the formation of professional organizations and journals, research studies, and the formation of administrative units all in the area of visual education. A few examples include: 1) The National Academy for Visual Instruction was formed in 1919, 2) The American Educational Motion Picture was also formed in 1919, 3) the Department of Visual Instruction (DVI) was established in 1923, 4) the Visual Instruction Association of America for organized in 1922. Some changes began to occur in the 1950s and 1960s that would have profound impact on the audiovisual field. Communications Theory and Systems Theory were quickly being integrated into the field. As a result, in the early 1950s the term audiovisual instruction began to be replaced by audiovisual communications. DVI changed its name to the Department of Audiovisual Instruction (DAVI) in 1947. In 1953, DAVI formed the AV Communication Review and in 1963 they provided a definition for the field of audiovisual communication. Then a movement began to professionalize the audiovisual field, which would eventually led to its transition to the field instructional technology. James Finn and Arthur Lumsdaine in the Department of Audiovisual Instruction were particular critical in this process. They believed that the field of audiovisual communication needed to be broadened to instructional technology. In 1952, James Finn wrote the article “Professionalizing the Audiovisual field in Audiovisual Communications Review. Instruction is defined as the delivery of focused educational experiences leading toward particular leaning goals (Smith and Ragan, 1993). Technology (the Greek form of technie, translated as art, craft or skill) was conceived by the ancient Greeks as a particular activity and as a kind of knowledge. The development of a new process for doing something, for example, is now considered technology (Saettler, 1990). Since then, however, authors such as Clark (1998) have argued that a 'craft' and 'technology' are not synonymous, and to think of them as such is detrimental to the field. More recent definitions of technology say it is "the application of science, especially to industrial or commercial objectives. The entire body of methods and materials used to achieve such objectives." James Finn, Donald Ely and Robert Heinich were among the most influential individuals responsible for defining the field of instructional technology. In 1953, Finn wrote, "Professionalizing the Audio-Visual Field" in which he suggested that the audio-visual field be broadened to instructional technology. He gave several suggestions for doing so: 6 7 (1) engage in intellectual techniques (existed), (2) develop and deliver practical applications of this technique (existed), (3) require a long period of training (did not exist), (4) association and communication between members (did not exist - hence the Audio-Visual Communication Review), (5) code of ethics and standards, and (6) intellectual theory and research. In 1970, the Department of Audiovisual Instruction of the National Education Associated changed its name to the Association for Educational Communications and Technology (AECT) who placed a critical role a defining the field of instructional technology. One of its prominent members, Ely (1968) described educational technology as a branch of educational theory and practice concerned "primarily with the design and use of message which control the learning process." Ely (1972) once described Educational Technology as "a field involved in the facilitation of human learning through the systematic identification, development, organization, and utilization of a full range of learning resources, and through the management of these processes. Applying Galbraith's definition of technology to instruction, Heinich (1989) defined the instructional technology "as the application of our scientific knowledge about human leaning to the practical tasks of teaching and learning." In 1977 they provided the following definition of the field of instructional technology: "Educational technology is a complex, integrated process involving people, procedures, ideas, devices and organizations, for analyzing problems, and devising, implementing, evaluating and managing solutions to those problems, involved in all aspects of human learning." Their most recent definition was provided in 1994 and states: "Instructional technology is the theory and practice of design, development, utilization, management and evaluation of processes and resources for learning" (Seels and Richey, 1994). A look at the major movements in the field instructional technology is provided below: Pre-1920s: Assessment and testing movement (Boston Survey, Joseph Rice, E.L. Thorndike, Horace Mann) 1920s: Advancing technology sparks "visual instruction" movement, where still photographs and motion pictures are used to add reality to school curriculum (Hoban); Objectives-based learning and Individualized instruction movements (Sidney Pressey teaching machine, Frederick Burk and Mary Ward, Carleton Washburne - Winnetka Plan, Helen Parkhurst - Dalton Plan). 1930s: Behavioral objectives movement (R. Tyler) 1940s: Instructional media and R&D (Division of Visual Aids for War Training in US Office of Education, Dale - Cone of experience) 7 8 1950s: Programmed instruction (B.F. Skinner) and task analysis (Air Force, Bloom); Professionalization of the field (Finn). Television and the Visual Literacy movement. 1960s: Instructional Systems Development (Glaser, Bloom, Silvern); Growth of cognitive movement (Gagne, Bruner) 1970s: ID Models and Maturation (Andrews and Godson); Needs assessment (Kaufman, Tessmer) 1980s: Growth of microcomputer (Web, computer-based instruction). Growth of Electronic Performance Support Systems (Gery) Growth of performance technology (Gilbert, Harless, Stolovitch, Rosenberg, Rothwell) 1800’s: Early Educational Evaluation Year 1838 – 1850 1845 1895 – 1905 Description Horace Mann submitted 12 annual reports to the Board of Education of the Commonwealth of MA (Worthen & Sanders, p. 12) Boston Survey – Wide scale assessment of student achievement Joseph Rice organized assessment program in a number of large school systems Early 1900’s: Educational Testing Movement WWI: 1914 – 1918 1916 Dewey, J. (1916). Democracy and education. New York: Macmillan Company. 1900s – 1918 Edward Lee Thorndike, father of educational testing movement, persuaded educators that measuring human change was important 1914 – 1918 Army Alpha (for literates) and Beta (for illiterates) tests developed and used (reinforced importance of objective test information) 1920’s: Connection between outcomes and instruction Norm-referenced tests developed for use in measuring individual performance levels 1920s Winnetka and Dalton plans: Promoted pre-specified learning outcomes, self-pacing within school subjects and mastery learning. 8 9 1925 Sidney L. Pressey introduced a "simple apparatus which gives and scores test – and teaches." 1930s: Connection between outcomes and instruction/accreditation movement Norm-referenced tests developed for use in measuring individual performance levels 1932 Ralph Tyler’s Eight-year study: 1) refined procedures for writing instructional objectives and 2) revise and refine curricula (precursor to formative evaluation.) 1937 Hoban, C.F.; Hoban, F.H.; and Zisman, S.B. (1937). Visualizing the curriculum. New York: The Cordon Company. 1940s: The influence of WWII WWII 1939 – 1945 1940s 1941 – 1945 Division of Visual Aids for War Training within the US Office of Education produced: 1945 Lewin’s research in the 1940s, followed by significant developments in behavioral science, was pivotal in creating today’s body of knowledge about managing organizational change (present transitional future). Lewin’s concept of action research suggests that research can take place as part of the intervention Applied gestalt psychology (whole is greater than sum of its parts) to groups … groups do indeed take on a distinct personality that supersedes the aggregate personality of its members 457 motion pictures (with sound) 432 Silent filmstrips 457 Instructors’ manuals Charters, W.W. (1945). Is there a field of educational engineering? Educational Research Bulletin, 24(2), 29 – 37, 53. 9 10 1946 Dale, E. (1946). The "cone of experience" In Audiovisual methods in teaching, 1st ed., 37-51. New York: Dryden Press. Summary: The cone is a visual metaphor of learning experiences in which the various kinds of audio-visual materials appear in the order of increasing abstraction as one proceeds from direct experience. 1950s: Soviet Union’s launch of Sputnik I in 1957 1953 Finn, J.D. (1953). Professionalizing the audio-visual field. Audio-visual communications review 1(1): 6 – 18. Summary: For audiovisual communications to become a profession, the field needs it’s own theory, research and techniques. 1953 Skinner, B.F. (1953). Science and human behavior. New York: Macmillan. 1954 Skinner, B.F. (1953). The science of learning and the art of teaching. Harvard educational review. 24:86 – 97. Copyright 1954 by the President and Fellows of Harvard College. 1954 Flanagan, J.C. (1954). The critical incident technique. Psychological Bulletin, 51, 327-358. Note: ushered in era of Task Analysis which was first used by Air Force … 1956 Bloom, B.S. (1956). Taxonomy of educational objectives, Handbook I: Cognitive domain. New York: David McKay Company. 1958 National Defense Education Act of 1958 New educational programs (curriculum development – math and science emphasis) Funds available to evaluate these curriculum development efforts 10 11 1960s: Civil Rights Movement 1960 Finn, J. (1960). A new theory for instructional technology. Audio-visual Communications Review, 8, 84 – 94. Finn, J.D. (1960). Technology and the instructional process. AV communications review 8(1) 5 – 26. 1962 Glaser, R. (1962). Psychology and instructional technology. In R. Glaser (Ed.), Training research and education. Pittsburgh: University of Pittsburgh Press. Key Point: According to the Anglin book, Glaser employed the term instructional system and named, elaborated, and diagrammed its components. NOTE: Finn authored an article in 1956 titled AV development and the concept of systems. 1962 Gagné, R.M. (1962). Introduction. In R.M. Gagné (Ed.), Psychological principles in system development. New York: Holt, Rinehart & Winston. Key Point: Among the earliest authors to discuss systems. 1962 Mager, R.L. (1962). Preparing instructional objectives. Palo Alto, CA: Fearon Publishers. 1962 Rogers, E.M. (1962). Diffusion of innovations. New York: The Free Press. 1963 First formal definition of Instructional Technology developed by the Commission on Definition and Terminology of the NEAs Department of Audiovisual Instruction (DAVI). 1963 Cronbach, L.J. (1963). Course improvement through evaluation. Teachers College Record, 64, 672 – 683. 1964 Lumsdaine, A.A. (1964). Educational Technology, programmed learning, and instructional science. In E.R. Hilgard (Ed.), Theories of 11 12 learning and instruction. The sixty-third yearbook of the National Society for the Study of Education, Part I. Chicago: The University of Chicago Press. 1964 Civil Rights Act of 1964 (led to the Coleman Study in 1965-66 that focused on equality of opportunity for minority children). 1964 The National Assessment of Educational Progress begins under the direction of Ralph Tyler (objectives-based evaluation) 1965 Gagné, R.M. (1965). The conditions of learning. New York: Holt, Rinehart and Winston. Summary: 1) Elaborated the analysis of learning objectives, 2) related different classes of learning objectives to appropriate instructional designs. 1965 Elementary and Secondary Education Act (ESEA) established 20 federally funded R & D labs … Largest single component of the bill was Title 1 (later Chapter 1) educational programs for disadvantaged youth NOTE: ESEA was by far the most comprehensive and ambitious education bill ever envisioned … and evidence was needed to ensure that federal spending was effective. Accordingly, evaluation reports were mandated for each grant showing what effects had resulted from the expenditure of federal funds. 1966 Bruner, J.S. (1966). Toward a theory of instruction. Cambridge, MA: The Belknap Press of Harvard University Press. Key Point: First to describe the characteristics of instructional theory. Bruner’s cognitive theory describes learning and perception as information-processing activities that reflect our need to simplify and make sense of the environment (discovery learning/spiral curriculum/constructivism). NOTE: Also published in 1957, 1961 1967 Scriven, M. (1967). The methodology of evaluation. AERO Monograph Series on Curriculum Evaluation, No. 1. Chicago: Rand McNally. 1967 Federal government created the Center for the Study of Evaluation, a federally supported research and development center at UCLA. 1968 Ausubel, D.P. (1968). Educational psychology: A cognitive view. New 12 13 York: Holt, Rinehart & Winston. Key Point: For a stimulus or concept to have meaning, there must be something in the learner’s cognitive structure to which it can be related (Advance organizers: learners should be provided with organized information). 1968 Briggs, L.J. (1968). Sequencing of instruction in relation to hierarchies of competence. Pittsburgh: American Institutes for Research. 1968 Saettler, P. (1968). A history of instructional technology. New York: McGraw-Hill Book Company. 1969 Stufflebeam, D.L. (1969). Evaluation as enlightenment for decisionmaking. In W.A. Beatty (Ed.), Improving educational assessment and in inventory of measures of affective behavior. Washington, D.C.: Association for Supervision and Curriculum Development. 1969 British Open University experiment changed correspondence education into what we now call distance learning. 1960s NOTE: Reiser (1987) credits Robert Glaser with the first use of the term criterion-referenced measures to refer to tests that assess achievement of pre-specified objectives. Reiser, R.A (1987). Instructional technology: A history. In R.M. Gagné (Ed.), Instructional Technology: Foundations. Hillsdale, NJ: Lawrence Erlbaum. 1970s: Professionalization of the evaluation domain (proliferation of associations and journals) 1970 Mager, R., and Pipe, P. (1970). Analyzing performance problems or "you really oughta wanna." Palo Alto, CA: Fearon Publishers/Lear Siegler, Inc., Education Division. 1970 Silber, K. (1970). What field are we in, anyhow? Audiovisual Instruction, 15(5), 21 – 24. 1971 Bloom, B.S. (1971). Learning for mastery. In B.S. Bloom, J.T. Hastings, & G.F. Madaus (Eds.), Handbook on formative and summative evaluation of student learning. New York: McGraw-Hill. 13 14 1972 Kaufman, R. (1972). Educational system planning. Englewood Cliffs, NJ: Prentice Hall. Key Point: Needs assessment added to the ISD process … 1972 The government created the National Institute of Education (NIE), which focused one of its research programs on evaluation in education, supporting field research that added to our knowledge of evaluation methodology, and also funded research to adapt methods and techniques from other disciplines for use in educational evaluation. 1973 Ely, D.P. (1973). Defining the field of educational technology. Audiovisual instruction 8(3), 52 – 53. 1973 Heinich, R.M. (1973). Is there a field of educational communications and technology? Audiovisual instruction 18(5), 44 – 46. 1973 Popham, W.J. (1973). Criterion-referenced instruction. Palo Alto, CA: Fearon Publishers. (see NOTE under 1960s — Reiser) 1973 Worthen, B.R. and Sanders, J.R. (1973). Educational evaluation: Theory and practice. Worthington, OH: Charles A. Jones. (Rev. in 1987 and 1997) 1974 Gagné, R.M. and Briggs, L.J. (1974). Principles of instructional design. New York: Holt, Rinehart and Winston 1975 Joint Committee on Standards for Educational Evaluation 1976 Bloom, B.S. (1976). Human characteristic and school learning. New York: McGraw-Hill. Key Points: Variables within learners (cognitive entry behaviors and affective entry behaviors) and instruction can be altered to promote "mastery learning." 1977 Briggs, L. (1977). Instructional design: Principles and applications. Englewood Cliffs, NJ: Educational 14 15 Technology Publications. 1977 Hoban, C.F. Jr. (1977). A systems approach to audiovisual communications. In Okoboji: A 20 year review of leadership 1955 – 1974, edited by L. W. Cochran, 67 – 72. Dubuque, Iowa: Kendall/Hunt. 1977 Kaufman, R. (1977). Needs assessments: internal and external. Journal of instructional development 1(1), 5 – 8. 1978 Gilbert, T.F., (1978). Human competence: Engineering worthy performance. New York: McGraw-Hill. 1978 Misanchuk, E. R. (1978). Descriptors of evaluations in instructional development: Beyond the formativesummative distinction. Journal of Instructional Development, 9(1), 15 – 19. 1978 Dick/Carey design model (need original citation) 1979 Kirkpatrick, D.L. (1979). Techniques for evaluation training programs. Training and development journal (June 1979), 178 - 192 1979 Kaufman, R. and English, F. (1979) Needs assessment: Concept and application,. Englewood Cliffs, NJ: Educational Technology Publications. 1979 Keller, J.M. (1979). Motivation and instructional design. A theoretical perspective. Journal of instructional development, 2(4), 26 – 33. 1970s NEA’s Department of Audiovisual Instruction (DAVI) became the independent Association for Educational Communications and Technology (AECT) National Society for Programmed Instruction became the National Society for Performance and Instruction (NSPI). Potential of cognitive psychology for the refinement of instructional design was noted. 1980s: Microcomputer Revolution 15 16 1981 Joint Committee on Standards for Educational Evaluation developed the Standards for Evaluation of Educational Programs, Projects, and Materials, the first organized statement of principles for sound educational evaluation. (A parallel effort by the Evaluation Research Society in 1982 resulted in a second set of standards, proposed to guide program evaluation practices in the diverse fields represented by the Society’s membership). 1983 Clark, R.E. (1983). Reconsidering research on learning from media. Review of educational research, 53, 445 – 460. 1983 Keller, J. M. (1983). Motivational design of instruction. In C.M. Reigeluth (Ed.), Instructional-design theories and models: An overview of their current status (pp. 383 – 434). Hillsdale, NJ: Lawrence Erlbaum. 1983 Reigeluth, C.M. (Ed.). (1983). Instructional-design theories and models: An overview of their current status (pp. 383 – 434). Hillsdale, NJ: Lawrence Erlbaum. 1984 Heinich, R. (1984). The proper study of instructional technology. Educational Communications and Technology Journal, 2, 84-98. 1985 Dick, W., & Carey, L. (1985). The systematic design of instruction. Glenview, IL: Scott, Foresman. 1986 Richey, R.C. (1986). The theoretical and conceptual bases of instructional design. London: Kogan Page. 1987 Rossett, A. (1987). Training needs assessment. Englewood Cliffs, NJ: Educational Technology Publications. 1987a Keller, J. M. (1987a). Strategies for stimulating the motivation to learn. Performance and Instruction, 26(9), 1 – 7. 1987b Keller, J. M. (1987b). The systematic process of motivational design. Performance and Instruction, 26(10), 1 – 8. 1989 Eraut, M.R. (1989). Conceptual frameworks and historical development. In M. Eraut (Ed.). The 16 17 international encyclopedia of educational technology. Oxford: Pergamon Press. 1989 Heinich, R., Molenda, M. & Russell, J.D. (1989). Instructional media and the new technologies of instruction. New York: Macmillan. 1990s: The Internet and World Wide Web 1990 Merrill, D. M., Li, Z., & Jones, M. K. (1990). Limitations of first generation instructional design. Educational Technology, 30(1), 7-11. Merrill, D. M., Li, Z., & Jones, M. K. (1990). Second Generation Instructional Design (ID2). Educational Technology, 30(2), 7-14. 1990 Saettler, P. (1990). The evolution of American educational technology. Englewood, CO: Libraries Unlimited. 1990 Tessmer, M. (1990). Environmental analysis: A neglected stage of instructional design. Educational Technology Research and Development, 38(1), 55 – 64. 1991 Kozma, R.B. (1991) Learning with media. Review of Educational Research, 61(2), 179 – 211. 1991 Hlynka, D. & Belland, J. C. (Eds.) (1991). Paradigms regained: The uses of illuminative, semiotic and postmodern criticism as modes of inquiry in educational technology: A book of readings. Englewood Cliffs, NJ: Educational Technology Publications. 1991 Hlynka, D. (1991). Postmodern excursions into educational technology. Educational Technology, 30(6), 27-30. 1992 Hlynka, D. & Yeaman, A. R. J. (1992). Postmodern educational technology (Report No. EDO-IR-92-5). Washington, DC: Office of Educational Research and Improvement. (ERIC Document Reproduction Service No. ED 348 042) 1992 Richey, R.C. (1992). Designing instruction for the older adult learner: Systemic training theory and practice. London: Kogan Page. 17 18 1992 Reigeluth, C.M. (1992). The imperative for systemic change. Educational Technology, 32(11), 9 – 13. 1992 Greer, M. (1992). ID project management: Tools and techniques for instructional designers and developers. Englewood Cliffs, NJ: Educational Technology Publications. 1992 Stolovitch, H.D. and Keeps, E.J. (Eds.). (1992). Handbook of human performance technology: A comprehensive guide for analyzing and solving performance problems in organizations. San Francisco: Jossey-Bass Publishers. 1992 Hannafin, M.J. (1992). Emerging technologies, ISD, and learning environments: Critical perspectives. Educational Technology Research and Development, 40(1), 49-63. 1993 Dick, W. (1993). Quality in training organizations. Performance Improvement Quarterly, 6(3), 35-47. 1993 Tessmer, M. (1993). Planning and conducting formative evaluation: Improving the quality of education and training. London: Kogan Page. 1993 Hellebrandt, J. and Russell, J.D. (1993). Confirmative evaluation of instructional materials and learners. Performance and Instruction, 32(6), 22 – 27. 1994 Kozma, R.B. (1994). Will media influence learning? Educational Technology Research and Development, 42(2), 7 – 19. 1994 Dean, P.J. (Ed.). (1994). Performance engineering at work. Batavia, Illinois: International Board of Standards for Training, Performance and Instruction. 1994 Clark, R.E. (1994). Media will never influence learning. Educational Technology Research and Development, 42(2), 21 – 29. 1994 Hlynka, D. (1994). Glossary of terms. Educational Technology, 34 (2), 14-15. 1994 Seels, B. B. & Richey, R. C. (1994). Instructional technology: The definitions and domains of the field. Washington, DC: Association for 18 19 Educational Communications and Technology. 1996 Jonassen, D. H. (Ed.) (1996). Handbook of research for educational communications and technology. New York: Simon & Schuster Macmillan. 1997 Tessmer, M. and Richey, R.C. (1997). The role of context in learning and instructional design. Educational Technology Research and Development, 45(2), 85-115. Instructional Technology Timeline Pre-1910s 1920s 1930s 1940s Assessment and Testing Educational Objectives; Objectives-driven learning; Individualized Instruction Behavioral Objectives; Formative Evaluation Instructional Media and Research and Development Boston Survey (1845) undertaken by Boston School Committee widescale assessment of student achievement Franklin Bobbitt (1918) goals for schooling should come from objective analysis of skills needed for successful living; specify desired outcomes then plan instructional experiences. Depression& Progressive Movement resulted in less progress; Progressivists advocated extreme studentinitiated activities = little pre-specified instructional outcomes WWII leads to production of thousands of training films, photos, audio recordings, silent film, etc. for Division of Visual Aids for War Training in US Office of Education Joseph Rice (1895-1905) organized assessment program in a number of large school systems. Used for educational decision, such as standardization for math curriculum. Individualized Instruction was an application of objectivesdriven learning Ralph Tyler – Eight Year Study refined procedures for writing instructional objectives; objectives can be clarified if written in terms of student behaviors, hence behavioral objectives Emergence of the role of the instructional technologist, distinct from SME. Now three people on team – designer, SME and producer. Edward L Thorndike (1900s-1918), father of educational testing movement, persuaded educators that measuring human change was important. Value of reinforcement. Mary Ward/Frederic Burk, SF Normal School - self-paced material, self-instructional Eight Year Study – objectives and assessment used to refine and revise curricula until they produced appropriate achievement, hence formative evaluation (coined 30 years later) Lewin research provides foundation for field of organizing management change. Applies Gestalt theory to groups .. groups take on personality of their own. John Dewey (1916) Democracy and Education. Carleton Washburne, Winnetka Plan – self-paced, self-instructional, selfcorrective, diagnostic placement tests, selfadministrated tests Hoban, C.F., Hoban F.H. and Zisman S.B. (1937) author Visualizing the Curriculum. W.W. Charters (1945). Is there a field of educational engineering? Educational Research Bulletin, 24(2), 2937,53. Army Alpha (for literate) and Beta (illiterates) (1914- Helen Parkhurst, Dalton Plan – today known as "contract Edgar Dale (1946) authors "Cone of Experience" in 19 20 1918) tests developed and used (reinforced importance of objective test information. learning", self-paced, new contract when completed successfully Horace Mann collects data between 1838-1850 on which to base education decisions. Submits it to Board of Education in Mass Winnetka and Dalton – prespecified learning outcomes is seminal; mastery learning possible through goal specification and assessment; alternative to normal curve William Bagley (1906) teaches that the most effective instruction is that which brings the learner in contact with concrete situations. Sidney Pressey invents Teaching Machine (1925) 1950s 1960s Smith and Tyler (1942) provide evaluation manual, which dominates educational evaluation for next quarter century. 1970s 1980-1990s Programmed Instruction Task Analysis Instructional Systems Development ID Models and Maturation; HPT Microcomputers, PT and the Internet B.F. Skinner elaborates on theory of reinforcement and advocates its application to learning; control reinforcement to produce desired behaviors Robert Glaser (1962) employs term Instructional System and diagrams its components. Decade of consolidation; Andrews and Goodson (1980) article identifies 60 ID models. (1991) WWW launched. Programmed Instruction = clear behavioral objectives, small frames of instruction, self-pacing, active learner responses, immediate feedback Robert Gagne (1965) publishes The Conditions of Learning which elaborated the analysis of learning objectives and relates different classes of learning objectives to appropriate instructional designs Addition of Needs Assessment to ID process. Systems-oriented ID Models: Dick and Carey (1996); Smith and Ragan (1993), Gagne, Briggs, and Wagner (1992). Classroomoriented: Heinich, Molenda, Russell, and Smaldino (1996), Reiser and Dick (1996) Move focus of education process/behavior of teacher to outcome behavior of learner Evaluation and Feedback are essential features of systems. Evaluation procedures refined. Graduate programs in instructional systems grow and professional associations refined. Kemp, Morrison and Ross (1994) ID Model with focus on curriculum planning. Task Analysis coined by Air Force – procedures for anticipating the job requirements of new equipment under deployment. Robert Glaser first to use term criterion-referenced test. NEAs Department of AudioVisual Instruction becomes independent Association for Educational Communication and Technology. (1990) Wedman and Tessmer Layers of Necessity ID Model. 20 21 Programmed Instruction set stage for 1960s to adapt it to curricula, e.g. instructional systems. Federal govt: 1965 – Elementary Secondary Educ. Act establishes 20 federallyfunded R&D labs National Society for Programmed Instruction becomes National Society for Performance and Instruction D. Merrill (1990) Secondgeneration instructional design. Begins work on ID2, computer software to automate ID process. ID analysis advanced by B. Bloom’s 1956 Taxonomy of Educational Objectives for cognitive domain. Specification and analysis of instructional outcomes and design of instruction to attain them. Finn/Lumsdaine in Department of AudioVisual Instruction (DAVI) within NEA vocal to broaden AV field to IT. AECT Division for Instructional Development founds Journal of Instructional Development. Gloria Gery’s (1991) book Electronic Performance Support Systems articulates benefits of EPSS. Gagne (1972) introduces 9 Events of Instruction: gain attention, inform learner of objectives, Stimulate recall of prereq’s, present stimulus, provide guidance, elicit performance, provide feedback, assess performance, enhance retention/transfer. (1991) Wilson writes several articles on Constructivism and Postmodernism. May & Sept issues of Ed. Tech devoted to constructivism, as well as Feb 94. James Finn (1953). Professionalizing the audiovisual field, AV Communications Review Field needs its and research & theory. Visual literacy gains attention of educators when TV seems to influence behavior Tyler in 1960s conceptualizes U.S. National Assessment of Educational Progress (NAEP). Bruner (1973) Discovery learning and problem solving. Sputnik launched (1956) 1950s Programmed Instruction Task Analysis 1960s Instructional Systems Development 1970s ID Models and Maturation 1980-1990s Microcomputers, PT and the Internet Piaget (1954) Child behavior/learning. Learning styles. Flanagan (1954). The critical incident. Psychological Bulletin. Ushers in Task Analysis by USAF. Maslow (1954) introduces Hierarchy of Needs. 21 22 Summary of Areas Study Area Leaders Definitions, Arguments Learning Theory Skinner (1958) Behaviorism. Programmed instruction Design Implications Trends Computer-Assisted Instruction, Individualized Instruction. E.L. Thorndike Lumsdaine (1964) Behaviorism. Programmed instruction. Gagne Cumulative learning theory Gagne Conditions of Learning Bloom (1956) Taxonomy of Educational Objectives Ely (1963) Definition of IT used learning theory as element Bandura (1983) Social Learning Theory Dewey Same basic philosophy as Constructivism. Hannafin & Hooper (1989) ROPES Model of Learning: retrieving, oriented, presenting, encoding, sequencing. J. Carroll Carroll's Model of School Learning Bruner Two: "Process of Education" (1960) & "Toward a Theory of Reception and registration, ST & LT memory, perception, rehearsal, executive control First attempt to comprehensively address message design from all activities learner engages in. Discovery learning. 22 23 Instruction" (1966). Instructional Theory Jonessen (1985) Constructivism. More flexible, pragmatic design process. Like Piaget, emphasize individual thinking and creation of meaning. Meaning is constructed. We need to teach learners to learn, not just pass info on to nonparticipating learners. Constructivists may use several design models for a situation. B. Wilson Constructivism. People make sense of world by taking in info from environment and assimilating it with preexisting schemas and understandings. More holistic, less mechanistic. Authemtic teaching methods. Often linked with postmodernism. B Wilson Postmodernism. Nonlinear, multiple perspectives. Reality is multiperspectival. See Ed. Tech issues May & Sept 91, Feb 94. Contextual construction of meaning. Use layersof-necessity model. Use rapid prototyping. Consider HPT items: job aids, JIT training. Multiple goals for different learners. Multiple delivery formats. Wittrock (1974) Introduced Generate instructional strategy where learners construct their own meaning from the instruction. Learners generate associations b/w new info and prior learning. Learner carries out the events of instruction. Bloom (1976) Mastery learning. Merrill and Garrison Instructional Transaction Theory. Merrill Component Display/Design Keller (1983) ARCS Model Reigeluth (1979, 1983) Elaboration theory. Macro-level instructional sequence: Overview, elaboration, summary, and synthesis. Ausubel Cognitive scaffolding Bruner (1960) Spiral curriculum. Some constructivists aligned by Situated Cognition movement. Early example of constructivism. Motivation of learner Advanced organizers 23 24 Communications Theory Systems Theory Shannon and Weaver (1949) Dimensions of communication theory and implications for application in instructional settings. Miller (1951) "communication means that information is passed from one place to another." Schramm (1954,1956) Develops communication model. Schramm (1973) Identified six ways to categorize delivery systems. Marsh (1979) Defined the information load of a message. Littlejohn (1978) Identifies four contexts which communication occurs. Charles Hoban, Jr. (1956) Presentation. First to recognize ET was a system. J. Finn (1960s) Series of articles in Audiovisual Communication Review. Banathy (1968) Systems Approach: Analysis, Solution, Development Banathy (1991) Four levels of educational systems: 1) learner-experience, 2) instructional system, 3) administrative system, and (4) governance system. Kaufman Silvern Sender, encoder, signal, noise, decoder, receiver, signal. GST is the foundation for ISD. Analysis and Evaluation in ID Process. ISD and GST are both systems approaches. ISD becoming less linear. (1970) Systems Approach: Analysis, Synthesis, Implementation (1960) J Finn applies systems concepts to instructional planning & delivery (188) Robert Mager suggests systems as approach to HPT (1972) Systems Approach: Analysis, Synthesis, Modeling, Simulation Richey (1994) suggests GST impacts design systems, even linear ones. Systemic, not systematic. 24 25 Bloom Visual Literacy Message Design (1956) Analysis: "breakdown of the material into its constituent parts and the detection of the relationships of the parts"; Synthesis: combining nonrelated elements into meaningful relations. Briggs (1977) Defines Systems Approach as integrated plan of operation of all sub-systems, designed to solve problems or meet need. Braden and Hortin Defines Visual Literacy as "the ability to understand and use images, including the ability to think, learn and express oneself in terms of images." Heinich, Molenda and Russell (1982) Define visual literacy as "the learned ability to interpret visual message and to create such messages." ??? Three elements to visual literacy: thinking, learning and communication. J. Bruner (1966) postulates knowledge represented in 3 ways: enactive, iconic, and symbolic. G. Miller (1956) Miller’s Magic 7 Broadbeck Humans are single channel processors Edgar Dale AECT Model of IT is a system. ISD is an open system, e.g. feedback. Chunk instruction into meaningful units CBI (1946) Cone of Experience. From abstract to concrete. More realistic instruction promotes learning. Constructivism. Hannafin ROPES Retrieving, Organizing, Presenting, Encoding, Sequencing. Morrison Screen design, screen density study Hoban, Sr. 25 26 ID Models Fleming & Levie (1978) Defined messages as patterns of signs or symbols that modify behavior in any of the 3 instructional designs (1978) Define Message Design as process for manipulating a pattern of signs/symbols that provide for the conditions of learning. Dick & Carey (1985, 1996) Systems-oriented. May be the most common for business, industry, and military. First step, assess needs to identify goals is very good and unique. Next steps: instructional analyses, learner analysis, write performance objectives, develop assessments, develop strategies, develop/select materials, and formative evaluation. summative evaluation. Wedman & Tessmer (1990) Layers of Necessity Model More layers as you move from simple to complex ID process and limited to ample time resources Kemp, Morrison, and Ross (1994). Emphasis on curriculum planning. Outer circle: project mgt., support services, planning, summative evaluation Next circle: revision and formative. Inner circle: standard ID Model, e.g. problem ID, learner analysis,… Kemp, Morrison and Ross (1998) Four fundamental components to ID (that overlap): learners, methods, objectives, and evaluation. Heinich, Molenda, Russell, and Smaldino (1996) ASSURE Model. Classroom-oriented. Not graphically-represented. Focus on media/material section and utilization, in contrast to wider ID process. Steps: analyze learners, state objectives, select media/materials, utilize materials, require learner participation, evaluate/review. Reiser and Dick (1996) Classroom-oriented. Similar to Dick & Carey Model. ID goals, ID objectives, plan activities; choose media, design assessment, implement, and revise. Van Patten (1989) Product-oriented Model. ISD Model. Nine phases for paper-based material. Steps: analysis, design, development, pilot, review, production, duplication, implement, Some may consider productoriented. Criticisms of ISD: too mechanistic and simplistic, too linear and inflexible. 26 27 maintain. Contextual Analysis Human Performance Technology Smith and Ragan (1993) System-oriented. Popular among students and professionals seeking cognitive view of ID. Emphasis on instructional strategies. 8 steps: analyze learner context, analyze learners, task analysis, assess performance, develop strategies, produce instruction, evaluate, and revise. Glaser (1990) Wrote that ISD models are based on descriptive models of learning theory and prescriptive theories of instruction. Tessmer & Richey (1997) Systemic Training Design. Contextual/ environmental analysis model. Three contexts: orienting, instructional, transfer. Three levels of environments within each: organizational, immediate, and learners. Tannenbaum and Yukl (1992) Three temporal levels of a training environment. Three levels: pre, instructional, and post. Tessmer (1990) Environmental analysis. Extension to front-end analysis. All instruction occurs in an environment composed of physical, psychological and social factors. Tom Gilbert (1978) Behavioral Engineering Model: Provides 6 performance improvement factors for enhancing individual, group or organizational performance problems HT theory bases: GST, behavioral psychology, ID theory, organizational development, motivation theory, mgt. Theory Tom Gilbert (1975) Definition of HPT: conversion of human potential into human capital. 9x9 Matrix – nine performance variables. 3 levels of performance – job/performer, process, organization. 3 performance needs – goals, design, mgt. Joe Harless (1986) Describes Performance Analysis as "front-end analysis" Everything isn’t a training issue: Systems models usually involve larger amount of instruction, e.g. course or curriculum. 27 28 equipment, incentives Task Analysis Joe Harless Definition of HPT: process of analysis, design, development, testing implementation & evaluation of relevant and costeffective interventions Kurt Lewin Force Field Analysis: what are the +’s, what are the –‘s Mager Behavioral/Performance objectives Rothwell; Deterline and Rosebeg (1992) HPT Model: Performance analysis (customer needs, mission, desired state, actual state, gap), Cause Analysis, Intervention Selection. Stolivich and Keeps "Handbook of Human Performance Technology". Gloria Gery (1991) Book Electronic Performance Support Systems articulates benefits of EPSS. Mager and Pipe (1991) Bloom (1956) Taxonomy of Educational Objectives for cognitive domain. Specification and analysis of instructional outcomes and design of instruction to attain them. Merrill (1983) Component Display Theory. Describes tasks in terms of intersection of two dimensions – content and performance level. Content is either facts, concepts, procedures or principles. Performance either remember, use or find. Micro-level design strategy for organizing instruction for a single idea in the cognitive domain. Jonassen, Hannum, Tessmer (1989) text "Handbook of Task Analysis Procedures". Accounts for change mgt, evaluation of results & work / competitive environment b/w intervention & actual state. Gery suggests it may be an alternative to ID which is slow and costly We-based. Brings together many systems. Jonassen (1989) - five 28 29 functions of task analysis: 1) inventorying tasks, 2) describing tasks, 3) selecting tasks for instruction, 5) analyzing task and content level (for selecting instructional strategies). Needs Assessment Objectives Merrill (1978,1980) Path Analysis Designer identifies unique paths through an information processing flow chart. Gagne (1985) Domains of learning: verbal, intellectual skills, cognitive strategies, attitudes, psychomotor. Kessels and Smit In Encyclopedia of Educational Technology. Article: Job Analysis. Job, task and skills analysis are often used interchangeably. Cites Kaufman (1990) and Rossett (1987) for work on analysis. Job analysis is often associated with time and motion studies introduced along with scientific mgt. Kaufman (1972; 1977,1991) Needs assessment ascertains whether a perceived problem can be resolved by training. (Kessel and Smit) A. Rossett (1987) Assess to find out: 1) optimals, 2) actuals, 3) feelings, 4) causes, 5) solutions. How to assess: 1) determine purposes based on initiators, 2) identify sources, 3) select tools, 4) conduct needs assess. stages, 5) findings for decision making. Mager (1962,1963) Describes how to write performance objectives. 3 components: description of terminal behavior/performance, conditions of demonstration of behavior, performance statement or criterion Mager and Pipe (1984) Closely related to task analysis, needs assessment, and HPT. 29 30 Evaluation Pophm & Baker (1970) Bloom (1956) Taxonomy of Educational Objectives: Handbook I: Cognitive Domain. Krathwohl (1964) Taxonomy of Educational Objectives: Handbook II: The Affective Domain. R. Tyler (1932) Eight Year Study. R. Tyler (1942) Article General Statement on Evaluation. R. Tyler (1960s) Conceptualizes U.S. National Assessment of Educational Progress (NAEP). M. Scriven (1967) The Methodology of Evaluation Distinguished formative and summative evaluation M. Scriven (1973) The Methodology of Evaluation. Evaluation plays many roles in education, but has a single goal. Some roles: plan, improve, justify. Stufflebeam (1969, 1971, 1983) CIPP Evaluation Model. Decisionoriented evaluation approach. Context, Input evaluation, process evaluation, product evaluation. Introduced new idea of evaluating "not to prove, but to improve" Kirkpatrick (1979) Article Techniques for Evaluating Training Programs. Four levels of evaluation: 1) learner satisfaction, 2) learner achievement, 3) transfer on-the-job, 4) impact on organization. Four levels of evaluation M. Tessmer (1993, 1995) text "Planning and Conducting Formative Evaluations". Refined procedures for writing instructional objectives Product evaluation. Defines formative evaluation as "a judgment of the strengths and weaknesses of 30 31 instruction in its developing stages, for purposes of revising the instruction to improve its effectiveness and appeal. Adult Learning Theory Psychological Development / Individual Differences Media Selection Worthen and Sanders (1987) text "Educational Evaluation: Alternative Approaches and Practical Guidelines". Breaks up evaluation into categories: mgt., objectives, consumer, expertise, adversary. Misanchuk Confirmative evaluation. Answers: 1) do materials still meet the original objectives, 2) have learners maintained their levels of competence. Richey Knowles (1983) Piaget (1954) The construction of reality in the child. (1958).The growth of logical thinking. Explained development of thinking from infancy to adulthood. Maslow (1954) Hierarchy of Needs. Physiological, safety, love/belonging, esteem, self-actualization. Erik Erikson (1963) Childhood and Society. (1968) Identify: Youth in crisis. 8 stages to psychological development: Preconventional, convention, postconventional. Developed theory of psychosocial development that describes tasks to be accomplished at different stages of life. Lawrence Kohlberg (1963, 1975, 1981) Stages of moral development. Howard Gardner (1983, 1993). Theory of multiple intelligences. Eight intelligences: verbal, musical, spatial, logical-mathematical, bodily-kinesthetic, interpersonal, intrapersonal. Edgar Dale (1946) Audio-Visual Methods in Teaching. Cone of Experience used as rationale for use of media 31 32 Wood and Freeman (1929) First research on use of media in education Richard Clark (1983,1994). Media does not influence learning. More time invested in development newer technology; uncontrolled novelty effect. Editorial decisions and distortion of effects. Robert Kozma (1991,1994). The capabilities of the medium and methods which take advantages of these capabilities influence the way in which one represents and processes info. Which can result in higher learning. Michael Moore Distance education Michael Moore Distance Transaction Theory: greater structure and less interactivity = greater distance = less learning. Gary Morrison CBI screen design Desmond Keegan Theories of Distance Education. Foundations of Distance Education. Diffusion of Innovations Everett Rogers (1983) authored classic text Diffusion of Innovations. Motivation Keller (1983) ARCS Model Individualized Instruction Skinner (1958) Teaching machines Keller (1968) Personalized System of Instruction (PSI) Carroll (1963) First to outline procedures for mastery learning, later adopted by Bloom and Learning from Media – Clark vs. Kozma Technology; multimedia, distance learning Film utilization Project Management Insights on how to overcome barriers to instructional design. 32 33 Block Bloom (1968) AECT (1994) "IT is the theory and practice of design, development, utilization, mgt., and evaluation of processes and resources for learning." Davies (1991) Described the field as a science, art and craft AECT (1977) "ET is a complex, integrated process involving people, procedures, ideas, devices and organization for analyzing problems and devising, implementing, evaluating, and managing solutions to those problems involved in all aspects off human learning." AECT (1972) ET is a field involved in the facilitation of human learning though systematic identification, development, organization, and utilization of a full-range of learning resources and through the mgt. Of these processes. President’s Commission on IT (1970) "systematic way of designing, carrying out, and evaluating the total process of learning and teaching in terms of specific objectives, based on research in human learning and communication and employing a combination of human and nonhuman resources to bring about more effective instruction. NEA; Don Ely (1963) AV Communication is that branch of educational theory and practice concerned with the design and use of messages that control the learning process. Trends in General Definitions of IT 33 34 History of IT Reiser (1987) Eraut (1989) Saettler (1990) Government / Legislation (1965) Elementary and Secondary Education Act (ESEA) creates new R&D labs Authorized educational research, development and dissemination (1967) Fed. Govt. Created Center for the Study of Evaluation (1972) National Institute of Education created. (1970s) NEA’s DAVI becomes AECT; Natl. Society of Performance & Instruction becomes Natl. Society for Performance Improvement Definitions Education Those experiences in which people learn. Instruction Focused educational experiences. Training Instructional focused for specific skills to be used in near future. Teaching Like instruction, but must involve human delivery. Design Systematic planning process prior to development / implementation of plan to solve problem. Instructional Design Systematic planning of instruction. An ID theory is a set of guidelines that indicate what methods of instruction are most likely to work best for different situations. (Reigeluth, Instructional Design Theories) Theory Organized set of statements to explain, predict, or control events. May be descriptive or prescriptive. Planned, unplanned, formal, informal. Mager (1984) says it answers 3 questions: where are we going, how will we get there, how will we know when we arrive. 34 35 System Set of interrelated and interacting parts that work together for a common goal. Curriculum An organized set of intended learning outcomes presumed to lead to the achievement of educational goals (Posner and Rudnitsky, 1982) Dissertation Topic Area of Specialization Instructional Sequencing Web-based instruction "Conceptual Frameworks and Historical Development" [of Educational Technology] M.R. Eraut, 1989 Educational Technology came into existence as an occupational category during the course of the 1960s. Prior to that time people were engaged in jobs and activities that are now regarded as pertaining to educational technology, without being labeled as educational technologists. Entrants to educational technology during the 1960s usually came by one of two routes - audiovisual education or programmed learning. Most AV specialists saw themselves solely as practitioners: advisors to teachers, trainer of teachers, and providers of learning resources for use by teachers. o In so far as they had a theoretical base it consisted of two assumptions: that stimulus richness and variety would enhance attention and motivation that degree of abstraction was a critical variable in learning, e.g. Dale's Cone of Experience. o It was thought then that more media is better. Not so now, but still is a rule of thumb Communication theorists have shown that there is a limit to the amount of information that can be received and processed at any one time, and the multiplechannel communication can be disadvantageous. How did we move from AV to Educational Technology? o A key individual was Dr. James Finn, who became the president of the Department of Audiovisual Instruction, the United States media specialists' professional association, in 1960. His seminal paper "Technology and the Instructional Process" (Finn, 1960) examined the possible relations of technology with education but set this in the context of a general discussion of the role of technology in society. His main argument was that many areas of society in the US were being 35 36 transformed by technology, and that it was inevitable that education would eventually undergo a similar transformation. Finn saw two trends in the opposite direction occurring trend toward mass instructional technology as exemplified by the new prominence of television, and a trend towards individualization of which programmed learning provided a new example. Finn said "It is my position that the audio-visual field is in the easiest position to help integrate these mechanisms properly into the instructional process. They are not primarily audio-visual; they are primarily technological. The audio-visual field, I think must now suddenly grow up. The audio-visual specialists, are, of all educational personnel, the closest to technology now; we have, I think, to become specialists in learning technology - and that's how I would redefine audio-visual education (pp. 393-94) Finn said, "the audiovisual profession, as a technologist of the teaching profession, must relate to fields like psychology exactly as the medical doctor related to his basic sciences." o The Department of Audiovisual Instruction (DAVI) published a major sourcebook in 1960 Teaching Machines and Programmed Learning, edited by Lumsdaine and Glaser. Two new concepts: o instructional technology as applied learning theory o idea of product development through the systematic testing and revision of learning materials. Skinner wrote: "An unexpected advantage of machine instruction has proved to be the feedback to the programme. (1968, p. 49) Lumsdaine's generic definition of a programme: o An instructional program is a vehicle that generates an essentially reproducible sequence of instructional events and accepts responsibility for efficiently accomplishing a specified change from a given range of initial competences or behavioral tendencies to a specified terminal range of competences or behavioral tendencies. (p. 385) The Systems Approach o The Oxford English Dictionary gave two definitions for a system: An organized or connected group of objects; a set or assembly of things connected, or interdependent, so as to form a complex unity; a whole composed of parts in orderly arrangement according to some scheme or plan. A set of principles, etc.; a scheme, method o Heinich (1968) argued the media specialists need to reconceptualize their role. o Hoban (1965) added a further strand to the reconceptualization process when he emphasized the need for a management of learning perspective: "When we consider the part machines play in education, we are forced 36 37 into a consideration of man/machine systems. When we consider man/machine systems, we are forced into a consideration of technology ... technology is not just machines and men. It is a complex, integrated organization of men and machines, of ideas, of procedures, and of management." (p. 242) Systems Engineering (sometimes described as operations research) evolved during WWII as a field concerned with the design of large-scale technical systems. Ramo (1973) defined it as follows: "The systems approach is a technique for the application of a scientific approach to complex problems. It concentrates on the analysis and design of the whole, as distinct from the components or the parts. It insists upon looking at a problem in its entirety, taking into account all the facets and all the variables, and relating the social to the technological aspects." (p. 15) Period between 1967 and 1972 can be thought of as a period of consolidation. Educational technology became a recognized term and people began to accept it as an occupational definition which covered a range of jobs in all sectors of education. o The first official endorsement of a field called educational technology may well have been the establishment in the United Kingdom of a National Council for Educational Technology in 1967. o The United Kingdom Association for Programmed Learning promptly added "Educational Technology" to its title in 1968 o In 1970 the Department of Audiovisual Instruction of the National Education Association changed its name to Association for Educational Communications and Technology o Also in 1970, Congress appointed a commission "Commission on Instructional Technology" for a report. Also created the National Center for Educational Technology Definition of ET in 1967 by National Council for Education Technology (NCET) in the United Kingdom: "Educational technology is the development, application, and evaluation of systems, techniques, and aids to improve the process of human learning. Domains of IT Design ID and ISD - General Information Systems issues in Instructional Design: o o o tensions between the use of feedback to stabilize a system and creative system design and development, i.e. how does growth occur? ----- change is built into design implications of systems theory for training and organization performance improvement implications for analysis 37 38 appropriate breadth of analysis o implications for evaluation appropriate emphasis and types o implications for transfer of training appropriate impact on all design phases Applying General Systems Theory: The Systems Approach o Analysis identification of component parts of the systems and the relationships between them o Synthesis combining related components into a new system Basic elements of Instructional Systems Design o determine learner needs o determine goals and objectives o construct assessment procedures o design/select delivery approaches o try-out instructional system o install and maintain system ISD Relationships to GST o determine learner needs o determine goals/objectives o construct assessment plans o design/select delivery approaches o try-out instructional system o install and maintain system Nature of ISD Models: o procedural models, not conceptual (like Bloom's taxonomy) o macro-design, not micro-design emphasis typically (not learning process emphasis) o designed for generic use, yet their proliferation reflects adaptation to unique settings Functions of ISD Models: o to establish criteria for good design practice and serve as a teaching tool o to serve as a tool for project organization and management o to visualize and explain an intended plan so that consensus may be reached, a communication tool used within the design team or with clients o marketing tool used with potential clients o vehicle for emphasizing organizational constraints and/or orientations o quality control devices o to facilitate theory description and application Comparing ISD Models: o Outcome orientation (e.g. product, program) o Theoretical emphasis (e.g. performance technology, intuitive design, systemic) o Context (work environment) o Expertise requirement 38 39 o Scope Characteristics of successful use of ISD techniques (McCombs) o models followed closely o fully documented procedures o performed by highly trained personnel o implemented flexibly o theory integrated into the process o emphasis put on evaluation o primary attention given to front-end analysis activities o analysis includes a consideration of the role of the learner and the instructor the organization of knowledge the learning environment and social context Characteristics of expert designers o assumes problems are complex and poorly defined, and elaborates on information provided o delays selection of design solution, often using combined interventions Common criticisms of ISD o too linear and over-proceduralized o needs more emphasis on practitioner constraints organization's culture and bottom line ($$) learning, not teaching process o needs less emphasis on instructional solutions behavioral orientations Basis of Merrill's Criticisms of ID1 o too much emphasis on analysis and not enough on synthesis o models do not distinguish between macro and micro design Macro design is based on systems theory; micro design is based on psychological theory o models are too linear with too little relationship and interaction between the stages o takes too much time Further ISD Issues: o Linearity, fact or fiction? o over-proceduralization of complex steps makes design appear trivial o over-proceduralization de-emphasizes design as problem-solving o should pre-design analysis be de-emphasized to broaden design scope? o Or should it be emphasized to expand system perspective and address broader view of learner characteristics analysis of how knowledge is stored concerns of organization and environment media/technology characteristics o Does ISD tend to relate more to individualized, self-paced instruction? lead to de-humanization? 39 40 lead to micro-analysis of problems and reductionist appearance? result in more passive learning? The design cycle time controversy o issues related to time required to follow all aspects of the ISD process o workplace pressures to reduce cycle time o what can be done to reduce cycle time and still produce quality products? layers of necessity approach EPSS rapid prototyping How have these criticisms been addressed? o Cycle time can be reduced through the (1) use of non-traditional ISD models, such as the Layers-of-Necessity and Emdicium models, or (2) Electronic Performance Support Systems (EPSS), such as Designers Edge. o Over-emphasis on instructional solutions has led to Human Performance Technology (HPT) movement. o More emphasis on practitioner’s constraints, culture, etc. has also led to greater pushes for contextual analyses (Richey & Tessmer). o The Systemic Approach to IS is another response to ID concerns such as: too linear, not responsive enough to practitioner and customer needs, cycle time to long, etc. It is more creative, ID processes performed concurrently when possible, more holistic, more flexible and adaptable. Review of Macro-Design Content: o Describe principles of general systems theory. General Systems Theory refers to an approach to viewing our environment. There are no formal statements of law, but rather a series of concepts and orientations, which can be used by many disciplines to organize and show relationships between the various parts of the empirical world. It has an interdisciplinary orientation; it provides approaches to building conceptual models in many disciplines using the same principles. Different that the systems sciences: systems engineering, operations research, and human engineering. GST, as the name implies, is more general. GST is ordered, logical and rational (but can contain creativity, invention, interpretation). It has a systematic orientation. It is an orientation towards understanding relationships and the effects of a given process, attitude, or object upon other people and other events. GST assumes systems are: ordered, made up of many components and processes, there is a relationship between the various elements, there is a relationship between attributes of the elements, system is a complete whole, system can be open or closed, system is hierarchical, structure of system determines function. o Define and describe attributes of a system. 40 41 o o System - a set of objects together with relationships between the objects and between their attributes (Hall & Fagan, 1975). Examples of system: human body, political party. Non-examples: pile of leaves (no functional connection between leaves). Banathy expanded the definition of a system to include a notion of purpose, or a goal of a system. Systems can be open or closed - depending on whether they interact with their environment. Principle of Equifinality - an open system can reach its final state(s) in a number of different ways, because it can interact with its surroundings. Closed system reaches its final state based on initial conditions. Systems are part of an environment, which is made up of subsystems and suprasystems, providing it inputs and receiving its outputs. Therefore, systems, by nature, are hierarchical. Systems also tend to be self-stabilizing and self-organized. Selfstabilizing occurs through feedback, which comes from interacting with the environment. Describe the core elements of ISD. ISD is a systematic approach for the design, development, and mgt. of training materials and programs. A variety of ISD models have been developed to assist coming into wide use during the 1970s. ISD is a systems approach, and therefore has all the characteristics of this approach - see above. Describe how ISD is an application of GST. ISD and GST are both systems approaches - both containing (1) consistent definition of a system, (2) notion of purpose within a system, (3) emphasis on structure, and (4) concept of selfregulation. As systems approaches, they both are made up of two processes analysis and synthesis. As systems approaches, traditionally they both are made up of the same stages: (1) analysis of system, (2) identify problem, (3) design/develop solution, (4) implement solution, (5) control/evaluate. They are both hierarchical, ordered and systematic. Both are goal oriented. They both use feedback and revision, improvement, selfstabilization. Both are macro-designs - based on systems theory. As opposed to micro-design, based on psychology. Development 41 42 The roots of the development domain are in the area of media production, and through the years changes in media capabilities have led to changes in the domain. Although the development of textbooks and other instructional aids preceded fill, the emergence of film was the first major landmark in the progression of from the audio-visual movements to the modern day Instructional Technology era. In the 1930s theatrical film began to be used instructionally. As a result, the first film catalogs appeared: film libraries and companies were established; film studies were undertaken and commercial organizations, such as the Society for Visual Education, were established. During WWII many types of materials were produced for military training, especially films. After the war, the new medium of television was also applied to education, and a new genre of television program appeared. Concurrently, largescale govt. funding supported curriculum projects, which incorporated other types of instructional media. During the 1950s and early 1960s programmed instructional materials were developed. By the 1970s computers were used for instruction. During the 1980s theory and practice in the area of computer-based instruction came to fruition, and by the 1990s computer-based integrated multimedia was part of the domain Development is the process of translating the design specification into physical form. Within the development domain, there exists a complex interrelationship between the technology and the theory, which drives both message design and instructional strategies. Basically, the development domain can be described by: o the message which is context driven o the instructional strategy which is theory drive; and o the physical manifestation of the technology - the hardware, software and instructional materials Utilization AECT Utilization Domain - From Seels and Richey, "The Definition and Domains of the Field" Utilization may have the longest heritage of any of the domains of Instructional Technology, in that the regular use of AV materials predates the widespread concern for the systematic design and production of instructional media. The domain of utilization began with the visual education movement, which flourished during the first decade of this century when school museums were established. The first systematic experiments in the preparation of exhibits for instructional purposes were conducted. Also during the early years of the 20th century, teachers were finding ways to use theatrical films and short subjects in 42 43 the classroom, thus creating a market for films designed specifically for educational purposes. After WWII, the AV movement instruction movement organized and prompted the use of materials. The available supply of instructional materials expanded as production increased leading the new ways to assist teachers. During the 1960s instructional media centers were established in many school and colleges, and curriculum projects incorporating media became available. These events all contributed to the utilization domain. Probably the most significant event, however, was the publication in 1946 of the first post WWII textbook devoted to utilization, Audiovisual Materials in Teaching (Dale, 1946), which attempted to provide a general rationale for the selection of appropriate learning materials and activities. Published in several languages and used all over the world, new editions of this text appeared regularly for the next 20 years. It led to other textbooks on utilization that was used in a widely taught course introducing teachers to AV materials. In 1982 Heinich, Molenda, and Russell's Instructional Materials and the New Technologies of Instruction was published. This updated the utilization information presented to pre- and in-service teachers, and became another landmark text on utilization. o After several editions, the ASSURE model presented in this text has become a widely disseminated procedural guide to help instructors plan for and implement the use of media in teaching. The steps in this model: Analyze learners State objectives Select media and materials Utilize media and materials Require learner participation Evaluate and revise The growth of theory during the 1970sand 1980s produced several texts on media selection. Media selection processes are represented through instructional design model because they are systematic. Utilization requires systematic use, dissemination, diffusion, implementation, and institutionalization. It is constrained by policies and regulations. The utilization function is important because it describes the interface between the learner and instructional materials and systems. The four subcategories in the domain of utilization are: o Media Utilization The systematic use of resources for learning o Diffusion of Innovations The process of communicating through planned strategies for the purpose of gaining adoption. Goal is to being about change. o Implementation and Institutionalization Implementation is using instructional materials or strategies in real (not simulated) settings. 43 44 o Institutionalization is the continuing, routine use of the instructional innovation in the structure and culture of an organization. Policies and Regulation Management AECT Domain of Management - From Seels and Richey, Instructional Technology: Definition and Domains of the Field The management domain evolved originally from the administration of media centers, programs and services. A melding of the library and media programs led to school library media centers and specialists. These school media programs merged print and non-print materials and led to the increased use of technological resources in the curriculum. In 1976 Chrisholm and Ely wrote Media Personnel in Education: A Competency Approach, which emphasized that the administration of media programs played a central role in the field. Management involves controlling Instructional Technology through planning, organizing, coordinating and supervising. AECT Management Domain subcategories: o Project Management Planning, monitoring, and controlling instructional design and development projects. They mist negotiate, budget, install information monitoring systems, and evaluate programs. According to Rothwell and Kazanas (1992), project management differs from traditional management, which is line and staff management, because: (a) project members may be new, shortterm members of a team; (b) project managers often lack long-term authority over people because they are temporary bosses, and (c) project management enjoy greater control and flexibility than is usual in the line and staff organizations. o o o Resource Management Planning, monitoring, and controlling resource support systems and services. Delivery System Management Planning, monitoring, and controlling "the methods by which distribution of instructional materials is organized ... [It is] a combination of medium and method of usage that is employed to present instructional information to a learner" (Ellington and Harris, 1986, p. 47) Information Management 44 45 Evaluation Ralph Tyler is generally credited with promulgating the concept of evaluation in the 1930s (Worthen and Sanders, 1973). The year 1965 saw the passage of the landmark Elementary and Secondary Education Act, mandating formal needs assessments and evaluation of certain types of programs. Since that time, evaluation has grown into a field of its own, with professional associations (e.g. the American Evaluation Association) and a long list of published books and journal sources. The publication of Robert Mager's Preparing Instructional Objectives in 1962 was an important even in the evolution of evaluation. Mager decided to use programmed instruction as an introduction to writing measurable objectives. In the late 1960's Stufflebeam (1969 introduced another approach to evaluation which has now become classic, one which sought "not to prove but to improve" (Stufflebeam, 1983, p. 118) (e.g. formative evaluation). His model suggested four types of evaluation: context, input, process and product (CIPP). The Joint Committee on Standards for Education Evaluation (1981) provided definitions for each of these types of evaluation: o Program Evaluations o Project Evaluations o Materials Evaluation (instructional products) The four subdomains of Evaluation (from AECT) o Problem Analysis o Criterion-Referenced Measurement o Formative Evaluation o Summative Evaluation Other Information on Evaluation Front-End Analysis o Needs Assessment o Cause Analysis o Performance Analysis o Gap Analysis Back-End Analysis (Evaluation) Introduction to Evaluation Purposes of Evaluation o To assess learners' achievement of objectives (summative evaluation) o To evaluation effectiveness of instruction (formative evaluation) Assessment Models o Norm-referenced - developed to rank the order of learners 45 46 o Criterion-referenced - developed to determine learners' competence on particular objectives Characteristics of Assessment Instruments o Validity - does it measure what it purports to measure? Does it sample the possible domain of items adequately? o Reliability - is the measure objective and consistent? Can one have confidence that scores represent learners' true abilities? Assessment Item Specifications o Objective o Sample item o Question form o Question characteristics o Response characteristics o Number of items and mastery criteria Formal evaluation studies have played many roles in education, including o to provide a basis for decision making and policy formation o to assess student achievement o to evaluate curricula o to accredit schools o to monitor expenditure of public funds o to improve educational materials and programs Scriven (1973) notes that evaluation plays many roles in education, even though it has a single goal: to determine the worth or merit of whatever is being evaluated. Evaluation serves to identify strengths and weaknesses, highlight the good, and expose the faulty, but not corrects problems, for this is the separate step of using evaluation findings. History of Evaluation o Travers (1983) has established that prior to the mid-1800s there was little that could be construed as formal evaluation in American Schools. o Horace Mann, from 1838 to 1850, collected data on which to base educational decisions. o The Boston Survey was the first use of printed tests for wide scale assessment of student achievement. It found low performance in 1845 and 1846m but was discontinued in 1847 because the results were not being used. o From 1895-1905, Joseph Rice organized a similar assessment program carried out in a number of large school systems throughout the United States. o In the early 1900s, Edward Lee Thorndike, called the father of the educational testing movement, helped persuade educators that measuring human changes was worthwhile. o The testing movement was in full swing by 1918, with individual and group tests being developed for use in many educational and psychological decisions. Though the early school systems relied on criterion-referenced tests to gather group information in school subject 46 Some Proponents 47 areas, the 1920s saw the emergence of norm-referenced tests developed for use in measuring individual performance levels. o In 1915, the Gary Plan was an innovative means of meeting the educational needs of the Gary, Indiana school system and community. o During the 1930s, as part of the progressive education movement, school districts experimented with curricula based on the writings of John Dewey. o Ralph Tyler conducted the Eight Year Study, which included a formal plan of evaluation that remains popular today. Employed in 1932, it conceptualized the objectives-based approach to educational evaluation and developed instruments and procedures to measure a wide range of educational outcomes. o The 1930s also witnessed a growing influence among national and regional school accreditation agencies in the United States. o The 1940s and early 1950s generally saw a period of consolidation and application of earlier evaluation developments. o The 1950s and early 1960s saw considerable technical development, building on the Tylerian base. For example, taxonomies of possible educational objectives were published, beginning with the influential Taxonomy of Educational Objectives: Handbook I: Cognitive Domain (Bloom and others, 1956). o National Defense Education Act of 1958 provided millions of dollars for development of new educational programs - curriculum development projects. o 1986 merged the Evaluation Network and the Evaluation Research Society into the American Evaluation Association. o In 1967, the federal government created the Center for the Study of Evaluation. o In 1972, the government created the National Institute of Education (NIE). A Classification Schema for Evaluation Approaches o Objectives-oriented approaches o Management-oriented approaches o Consumer-oriented approaches o Expertise-oriented approaches o Adversary-oriented approaches o Naturalistic and participant-oriented approaches A Comparative Analysis of Evaluation Approaches Comparative Analysis of Alternative Evaluation Approaches Objectives Oriented Management Oriented Consumer Oriented Expertise Oriented Adversary Oriented Naturalistic Oriented Tyler Provus Metfessel and Stufflebeam Alkin Provus Scriven Komoski Eisner Accreditation Groups Wolf Owens Levine Stake Patton Guba and 47 48 Michael Hammond Popham Taba Bloom Talmage Kourilsky Lincoln Rippey MacDonald Parlett and Hamilton Purpose of Evaluation Determining the extent to which objetives are achieved Providing useful Providing information to aid information in making decisions about educational products to aid decisions about educational purchases or adoptions Providing professional judgments of quality Providing a balanced examinations of all sides of controversial issues or highlighting both strengths and weaknesses of a program Understanding and portraying the complexities of an educational activity, responding to audience's requirements for information Distinguishing Characteristics Specifying measurable objectives, using objective instruments to gather data, looking for discrepancies between objectives and performance Serving rational decision making, evaluating at all stages of program development Using criterion checklists to analyze products, product testing, informing consumers Basing judgments on individual knowledge and experience, use of consensus standards, team/ site visitations Use of public hearings, use of opposing points of view, decision based on arguments heard during proceedings Reflecting multiple realities, use of inductive reasoning and discovery, firsthand experience on site Past Users Curriculum development, monitoring student achievement, needs assessment Program development, institutional management systems, program planning, accountability Consumer reports, product development, selection of products for dissemination Self-study, blue-ribbon panels, accreditation examination by committee, criticism Examination of controversial programs or issues, policy hearing Examination of innovations or change about which little is known, ethnographies of operating programs Contributions to the Conceptualization of an Evaluation Pre-post measurement of performance, clarify goals, use objective tests and measurements that are technically Identify and evaluate needs and objectives, consider alternative program designs, evaluate them, watch the implementation of Lists of criteria for evaluating educational products and activities, archival references for Legitimation of subjective criticism, selfstudy with outside verification, standards Use of forensic and judicial forms of public hearing, crossexamination of evidence, thorough Emergent evaluation designs, use of inductive reasoning, recognition of multiple 48 49 sound a program, look for bugs and explain outcomes, see if needs have been reduced or eliminated, metaevaluation completed reviews, formative and summative roles of evaluation bias control presentation of multiple perspectives, focus on and clarify issues realities, importance of studying context, criteria for judging the rigor of naturalistic inquiry Criteria for Judging Evaluations Measurability of objectives, measurement reliability and validity Utility, feasibility, Freedom from propriety, and bias, technical technical soundness soundness, defensible criteria used to draw conclusions and make recommendation, evidence of need and effectiveness are required Use of recognized standards, qualifications of experts Balance, fairness, publicness, opportunity for crossexamination Credibility, fit, auditability, confirmability Benefits Ease of use, simplicity, focus on outcomes, high acceptability, forces objectives to be set Comprehensiveness sensitivity to information needs of those in a leadership position, systematic approach to evaluation, use of evaluation throughout the process of program development, well operationalized with detailed guidelines for implementation, use of a wide variety of information Emphasis on consumer information needs, influence on product developers, concern with costeffectiveness and utility, availability of checklists broad coverage, efficiency (ease of implementation, timing), capitalizes on human judgment Broad coverage, close examination of claims, aim toward closure or resolution, illumination of different sides of issues, impact on audience, use of a wide variety of information Focus on description and judgment, concern with context, openness to evolve evaluation plan, pluralistic, use of inductive reasoning, use of wide variety of information, emphasis on understanding Limitations Oversimplification of evaluation and education, outcomes-only orientation, reductionistic, Emphasis on organizational efficiency and production model, assumption of orderliness and Cost and lack of sponsorship, may suppress creativity or innovations, not open to debate or Replicability, vulnerability to personal bias, scarcity of supporting documentation Fallible arbiters or judges, high potential costs and consumption Nondirective, tendency to be attracted by the bizarre or atypical, potentially 49 50 linear, over emphasis on student testing predictability in crossdecision making, examination can be expensive to administer and maintain, narrow focus on the concerns of leaders on support conclusions, open to conflict of interest, superficial look at context, overuse of intuition reliance on qualifications of the "experts" of time, reliance on investigatory and communication skills of presenters, potential irrelevancies or artificial polarization, limited to information that is presented Evaluation Designs A Design is a plan which dictates when and from whom measurements will be gathered during the course of an evaluation. The Treatment or Experimental Group consists of people who receive the experimental program. A Control Group is a group consisting of people who are as similar as possible to those in the E-Group, and who are measured at the same time as the E-Group, but do not get the treatment. A True Control Group is one formed by random assignment. Randomization is the way to make an equivalent, or true, control group. Random assignment of people to programs is the most effective way of eliminating confounds. Posttests are measurements made most usually at the end of a program or an experiment. It is in the posttest scores that the results should allow. The posttest is the dependent variable; the posttest results depend, partly at least, upon what happened in the program. Any test score or measurement, which is collected before the participants receive the program or began the experiment, can be called a pretest. You might want to use some kind of pretest in order to: o select people o check assumptions which have been made in planning a program o check on or ensure the comparability of groups o provide a basis for checking the gains made during a program o get a more sensitive test of a program's effects When not to use a pretest o if taking a pretest would be likely to alter the students is some unmeasureable way o when using one would be meaningless o if the program is already in progress and not pretest was given 50 high labor intensity and cost, hypothesis generating, potential for failure to reach closure 51 o if the cost and time is too much Six types of design o Design 1: The true control group, pretest-posttest design o Design 2: The true control group, posttest only design o Design 3: The non-equivalent control group, pretest-posttest design o Design 4: The single group time series design o Design 5: The time series design with a non-equivalent control group o Design 6: The before-and-after design Theories of IT Communication Theory Communication Theory - "communication means that information is passed from one place to another" (Miller, 1951, p.6). Includes explanations of the process of transmitting 51 52 this information, the form and structure of the information, and the functions and effects of the information. Communication is a type of "system". A System is a set of related objects. Systems may be "open" or "closed". Communication systems are an open system. A critical component of communications systems is feedback. The communication system is comprised of a o Source - responsible for encoding and transmitting messages o Channel - in which noise can interfere with communication o Receiver - responsible for accepting, decoding and determining the meaning of messages Schramm (1973) identified six ways to categorize delivery systems: o senses affected o opportunity for feedback o amount of receiver control (TV viewers, video recorders) o type of message-coding (verbal cues) o multiplicative power (extent that message can be repeated) o power of message preservation. Entropy of the system - the amount of order among the parts of a communication system Marsh (1979) defined the information load of a message as the product of the number of chunks of information and the saliency, or previous experience one has had with the information. Characteristics of message: (1) is it auditory or visual, (2) is it received using single or multiple channels, (3) use of cueing. Littlejohn (1978) identifies four contexts in which communication occurs: (1) interpersonal, (2) small groups, organizational, and mass media. Concerns of Communication Theory o biological systems o cognitive systems o social-psychological interactions Implications of Communication Theory for learning o words are more flexible than pictures o print/pictures are more durable than speech o pictures are more memorable than words o color directs attention, differentiates ideas; does not affect learning directly o mental processing uses limited information o learning is facilitated by meaning Implications of Communication Theory for Delivery Selection o selection of senses to be affected o opportunities for feedback o amount of receiver control o message coding 52 53 o o multiplicative power message preservation More on messages and communication More on Communication Theory Visual Literacy General Systems Theory General Systems Theory o Premises the natural world is ordered and rational man-made organizations are ordered and rational planning and the creation of order are valued activities o General Systems Theory refers to an approach to viewing out environment. It is an orientation towards understanding relationships and the effects of a given process, attitude, or object upon other people and other events. o It has an interdisciplinary orientation. It is systematic and based on logic and precise thinking. But it does not eliminate the role of invention and interpretation. o Kaplan (1964) says that GST refers to an approach to viewing our environment. It is academic because there are no formal statement of law, but rather a series of concepts and orientations, which can be used in any discipline. System o a set of objects together with the relationships between the objects and between their attributes (Hall & Fagen, 1975) o is a set of interrelated and interacting parts that work together toward some common goal? o System is the structure or organization of an orderly whole, clearly showing the interrelationships of the parts to each other and to the whole itself Attributes of a system: o related to a common purpose of goal, & consequently viewed as a whole o isolated from its environment, if "closed" closed systems cannot change. o related to its environment, if "open” open systems are responsive to feedback o changes by interacting with its environment, i.e. dynamic entity o hierarchical by nature and structured by a series of supra - and subsystems o structure determines its function o stablilized and/or reorganized by feedback, either positive or negative o changes can lead to progress or to self-destruction o Principle of Equifinality - an open system can reach its final state, or final goals, in a number of different ways, because it can interact with its environment. 53 54 o o A system, by its nature, is hierarchical. Parts of a system: people, objects, processes, external constraints, resources available Systems Tools include flowcharts and PERT. Systems Approach o Briggs (1977) as "an integrated plan of operation of all components (subsystems) of a system, designed to solve a problem or meet a need." The four common components of an instructional design model - analysis, design, evaluation, revision - are common to systems approaches in many disciplines and very similar to a generalized model of problem solving applied in many settings. o Application of analysis and synthesis to a system, in an interactive approach A comparison of the stages in the Systems Approach as presented by selected authors (1968-1082) o Banathy (1968) - Analysis of Systems, Solution of Problems, Development of Systems o Kaufman (1970) - Systems Analysis (identifying the problem, determining alternatives), Systems Synthesis (choosing a solution strategy, implementing the solution strategy, determining effectiveness) o Romiszowski (1981) - Define problem, Analyze problem, Design/Develop Solution, Implement, Control/Evaluate o Ryan (1975) - Study existing system, Solve problems, Design system o Silvern (1972) - Analysis, Synthesis, Modeling, Simulation Analysis o Bloom (1956) "Analysis emphasizes the breakdown of the material into its constituent parts and the detection of the relationships of the parts and the way they are organized to make explicit their relationships among the elements, to determine their connections and interactions" - educational goals o Herbart in Science of Education - Analysis makes experience more instructive, for left to itself experience is chaotic. Herbart in the early 1800's used analysis and synthesis in referring to systems. He developed a mathematical model. Herbart's Formal Steps in 1806: Clearness, Association, System, Method Ziller (Herbart's student) 1862 and 1874 "we will suppose the material of instruction is before us. The subject matter to be treated must first be separated into small divisions, small wholes of instruction or methodical unites, each one of which is to be subjected to an elaboration by itself." Small system level one person/teach level. o Silvern (1956): Basic Analysis is Identify, Relate, Separate, Limit Synthesis o Synthesis is the process of combining non-related elements into meaningful relations such that the new product is a whole system 54 55 o Bloom (1956) putting together parts of elements to form a whole, combining them into a structure that was not evident, category in the cognitive domain, provides for creative behavior. o Silvern - Synthesis in Identify, Relate, Combine, Limit Contribution of DeGarmo (1889) Essential of Method and McMurry's General Method (1892) o Preparation Analysis o Presentation Sythesis o Association Though, the derivation and arrangement of rule, principles or class o Systemization o Application From knowing to doing; use of motor powers Charters (1909) Merrett W., published Methods of Training o Preparation o Presentation o Comparison o Generalization o Application Systems o Elements of design process (Rowland, 1993) - (1) problem understanding and solving, (2) converting requirements into specifications, (3) learning process, (4) use of technical, creativity, rational and intuition, (5) reflects idealized views. o Premises of GST: (1) natural world is ordered and rational, (2) man-made organizations are ordered ad rational, (3) planning and the creation of order are valued activities. o Systems issues in ID: (1) Implications for training ad organization performance improvement, (2) appropriate breadth of analysis, (3) implications for evaluation, (4) implications for transfer of training. o GST: (1) Analysis - identification of component parts of system and relationships between parts, (2) Synthesis - combining related components into a new system. A View of Education as a System, Source: Lenard Silvius, Oct. 4, 1995 Systems Approach Foundations: The Early Discussions and Current Applications Systems Approach: Silvern, Richey, Hoban, Finn Application of systems theory to instructional design o Provides a consistent definition of a system o notion of purpose within a system o emphasis upon structure and concepts o has self regulation More on Systems Theory 55 56 Learning Theories – (Psychological theories) Behavioral Learning Theories Introduction Instructional design is intimately tied to human learning. The whole purpose of design is to create situations through which people will learn. Mayer (1982) has clearly summarized a generally recognized description of learning: o "Learning is a relatively permanent change in a person's knowledge or behavior due to experience. This definition has three components: (1) the duration of the change is long-term rather than short-term, (2) the locus of change is the content and structure of knowledge in memory or the behavior of the learner, (3) the cause of the change is the learner’s experience in the environment rather than fatigue, motivation, drugs, physical conditions, or physiological intervention." This definition highlights two key orientations to learning research. The behaviorist is concerned with performance as the only evidence that learning has taken place. In contrast, the cognitivists are more interested in changes in what the subjects know. They tend to emphasize how one processes new information by examining how one remembers this information. Cognitvism is an internal approach, whereas behavioralism is an external approach. Characteristics of changes attributed to learning o long-term o altered memory structure o altered behavior, at times o caused by planed or unplanned experiences in the environment Another perspective on learning o "a relative permanent change in behavior potentially that occurs as a result of reinforced practice (Kimble) Alternative interpretation o behavior changes need not to occur immediately following the learning experience o the potential to act is still considered learning o reinforcement and practice emphasized Behavioral Theory focuses on changes in what the learner does Associationists Aristotle, in his essay "Memory" showed strong focus on association - a predecessor of behaviorism. He believed, the associations (for example, between a haystack and a cow) are made because the objects being associated are similar, or opposite, or near to each other. Many other philosophers followed his thoughts. 56 57 Thomas Hobbes (1650) wrote of fundamental elements of thoughts - sensation, recall, and sequence, using terms like motion, communication of motion, and inertia. David Hume (1740) stressed that the associations occurring frequently become firm and that whenever the antecedent occurs; the consequent is bound to follow. Thomas Brown (1820) added the concepts of frequency, recency, and vividness in association. Alexander Bain (1855) took the associationism to a new direction. He noted that one must discriminate among sensory items before they are associated. Herman Ebbinghaus formulated a "law of frequency" which held that learning (association) increased in proportion to the frequency with which a particular association was made. He also formulated a "law of recency" which said that recently made associations were strongest and that they decay over time. Behaviorism Definitions o Some refer to behavioral psychology as the stimulus-response approach. Learning is viewed as the ability to perform new behaviors, which are, established as goals by the researcher or, in applied situations, the teacher. o There is an effort to create conditions, which will enable to learner to demonstrate these behaviors, and to continue to perform them over a period of time. o One creates the changes in behavior by manipulating the environmental conditions, usually in a consistent manner. o Historically, most of the basic behavioral research has been conducted on animals. Thorndike and Connectionism: o Thorndike (1874-1949) Pre-bahaviorist (or early behaviorist) Original stimulus-response theories Connectionism (Bon Psychology) o Developed theory called connectionism, which was a type of bond psychology. He saw the most typical type of learning as trial and error. In simple terms, one learns by selecting a response, and receiving reinforcements if it correct; thus a 'connection' is made. Thorndike's most famous experiments dealt with cats, which were placed in a closed box with food outside. The object was for the cat to discover how to open the door in the box and find the food. o There are three major laws in the theory Law of Effect: once a connection is made, the strength of that connection is dependent on what follows. A reward will strengthen the behavior, making it like a habit, and a punishment will weaken the behavior. Later, Thorndike added that rewards were much more important than punishments. 57 58 Law of Readiness: if an organism has a state of readiness, making a connection will be satisfying, and the animal will do things to maintain the connection. Of the organism is not ready, the connection will become annoying and the animal will do things to eliminate it. Law of Exercise: related to strengthening connections through practice and weakening other connections through disuse. o Thorndike's view of learning trial and error, or... selecting and connecting o Thorndike's early experiments (1898 - 1911) hungry cat put in box that contains a concealed mechanism operated by a latch learning involves the goal of the cat manipulating the latch, opening the door, finding food, and eating initial random behavior is followed by the cat "catching on" and quickly opening the door o Key elements of learning theory comparison capacity practice motivation understanding transfer forgetting o Six point analysis of Thorndike's Connectionism capacity - dependant upon bond practice permits rewards (punishment limit practice and thus limits rewards) motivation is a matter of strengthened connections understanding is minimized transfer is similar to the identical elements theory forgetting is a function of the lack of practice Ivan Pavlov o Russian scientist (1849-1936). Perhaps most famous for his efforts to get dogs to salivate. o He studied situation in which one could produce a given response (salivation) by using an unrelated stimulus (light) alone. This phenomenon occurred after the unrelated stimulus had been combined for a period of time with the more natural elicitor of the desired response (food). The technical term used is 'unconditioned stimulus' (food) for the more way to get the response. In this normal situation, the natural response (salivation) is the unconditioned response. It can become the conditioned response if paired often enough with a conditioned stimulus (light). o There are many facets to the theories which Pavlov constructed based upon such classical conditioning experiments. Four of them are: 58 59 o o o Reinforcement. Situation in which a conditioned stimulus (light) is repeatedly followed by an unconditioned stimulus (food) and its natural response. Pavlov's research, which involved changing the reinforcement time schedules, produced many additional interpretations of the classical conditioning process. For example, it was possible to obtain different responses to two stimuli by using reinforcement techniques. This was known as differentiation. Extinction. Achieved by dropping the unconditioned stimulus (food) out of the experiment until the conditioned response (salivating to the light) no longer occurred. An interesting response, which routinely occurs in this situation, has been labeled 'spontaneous recovery'. In other words, the conditioned response can suddenly reappear with no prompting. Extinction is not a case of forgetting. The response is weakened considerably, but can reoccur. Inhibition. Experimental extinction is a type of inhibition. But a response can also be eliminated when a confusing stimulus enters the picture. Or inhibition can occur as a result of differentiation, a situation in which the subject distinguished between two stimuli, which previously generated the same response. Reinforcements can be used to accomplish a variety of ends. Generalization. Occurs when the eliciting properties of one stimulus are taken on by another stimulus with which it is paired. If both stimuli are reinforced, then generalization can occur. (If they are not both reinforced, differentiation will occur). Pavlov's many experiments clearly support conclusions regarding the power of reinforcement. Six point analysis of Pavlov's Classical Conditioning capacity to form conditional reflexes is in part congenital and the nervous system features account for different learning abilities practice is process in which conditioned reflexes are strengthened with reinforced repetition (n.b. importance of avoiding inhibition even with reinforced repetition) motivation is a function of drive understanding is not emphasized transfer is the result of generalization forgetting is not emphasized, but is distinguished from extinction because of the phenomenon of spontaneous recovery Ivan Pavlov (1849-1936) true behaviorist theory classical conditioning (he stated it had nothing to do with human behavior) not applied to human learning commonly associated with dog research Elements of Classical Conditioning research base 59 60 repeated pairing of conditioned or neutral stimulus (e.g. light) with unconditioned stimulus (e.g. meat powder) such pairing invariably elicits an unconditioned response (e.g. salication) pattern is repeated until the neutral stimulus (light) alone elicits the unconditioned response, which has now become the conditioned response o Conceptual consequences of Pavlov's research reinforcement needed to maintain the unconditioned response conditioned response gradually disappears extinction an experimental effect does not eliminate spontaneous recovery generalization occurs when a conditioned response to one stimulus can also be elicited by another dissimilar but nearby stimulus importance of timing simultaneous conditioning delayed conditioning slot machines example of timing effects Sidney Pressey B.F. Skinner o 1904 - 1990. He continued to the development of theory related to stimulus-response behavior and reinforcement; however, he distinguished clearly between those responses which are triggered by a known stimulus and those behaviors which occur without any apparent stimulus. He called these types of behaviors operants, and he was most interested in using reinforcements to condition behavior because it is the most common type of human behavior. o Although many think that Skinner has much in common with Pavlov, he is actually closer to Thorndike. Note that Thorndike experimented with situations, which started on a trial and error basis. This is true also with Skinner, who waits for chance behavior to occur and then sets out systematically to reinforce the desired behavior. Thus, operant conditioning occurs when a reward is carefully used to increase the probability that a desired behavior will occur again. The strength of the operant is determined by how high the probability is that the behavior will be repeated. Burrhus. F. Skinner (1904 - 1990) believed that the study of behavior must rest on what organisms do and do not do, and that is all one need pay attention to. He developed the concept of operant conditioning and concentrated on the observation and manipulation of behavior. In his 1954 article "The Science of Learning and the Art of Teaching", he illustrated how human behavior can be shaped 60 61 o o o o o o o rapidly and without aversive threat though the use of positive reinforcement. In his 1971 book Beyond Freedom and Dignity, he argues that the concepts of "freedom" and "dignity" are no longer useful in modern society. Man is not truly free to choose, he says, because what a person will do in a given situation depends almost entirely on what has happened to him in the past. Skinner contends that we must learn to control behavior systematically to produce people who are good and right-minded. We should expand this controlling to all of life. Put emphasis on "effective control of behavior" Thorndike's low of effect role of reinforcement, shaping & scheduling of reinforcement Similiar results across species and organisms Analyze current education nature of rewards and punishment in schools reinforcement is typically infrequent and delayed skills minimized in favor of vague objective Recommendation for education use reinforcement to compensate for inadequate nature reinforcement in subject matter divide content into small steps and reinforce after accomplishment of each step Impact of his recommendations less student failure teachers as classroom managers, not reinforces emphasis on pre-designed instruction inevitable change of educational process Common objections instruction is too inhumane school will be mechanistic "technological unemployment" of teachers B.F. Skinner true behaviorist theory operant conditioning experimental studies of animal learning as well as applications to human learning commonly associated with pigeon research and the teaching machine Differences between Operant and Classical Conditioning in operant conditioning, one systematically administers a reward to produce the desired operant behavior (i.e. response) in classical conditioning, the "learning" is dependant upon inevitable responses that are natural to the organism operant responses are contrived, and conditioned responses are natural 61 62 o o o o o o Skinner's Operant Conditioning systematically administered reward to produce the desired operant behavior (i.e. the response) operant responses are contrived, experimenter waits until response occurs naturally before its probability is increased with a reward differs from Pavlov's classical conditioning which was dependant upon inevitable responses similar to Thorndike's Law of Effect (occurrence of an operant is followed by a reinforcing stimulus resulting in increased strength of response) Key concepts derived from operant conditioning research positive reinforcement - probability of the operant response is increased when positive reinforcement is added negative reinforcement - probability of the operant response is increased when negative reinforcement is removed punishment - suppresses a response, but does not eliminate it extinction - permanent weakening and elimination of response occurs through no reinforcement schedules of reinforcement - frequency and timing of reinforcement; impacts expectations of reinforcement successive approximation - process of rewarding behavior which approaches desired objectives, known as shaping behavior Key principles of operant conditioning motivation a function of rewards, not punishment rewards increase operant strength punishment affects rate of response only, but does not reduce resistance to extinction understanding is not emphasized "insight" is really a matter of very rapid learning which is a function of simple problems or problems similar to past problems solved transfer similar to the generalization process similar to identical elements theory forgetting not specific theory of forgetting a slow process of decay over time is not extinction B.F. Skinner is a founder of sequencing events in "frames" in order to give positive feedback at each stage of development. Immediate feedback is also essential, he said, in order to imprint the desired behavior on the learner. He believed that you must "program" behavior in the learner, but also believed in self-pacing of the learner. Skinner was so sure of his theories, that he implemented many of the ideas with his own children. Called a "Baby Tender," he put his own children 62 63 o o o o o into a specially designed learning "box" in the wall of his house to stimulate their learning about the world and themselves. Today, we might think this to be a bit cold and industrial. B. F. Skinner, a professor of behavioral psychology at Harvard University for most of his career, was one of the most well known advocates of behaviorism in the fifties and sixties. B. F. Skinner's major influence on the field of instructional technology began in 1954 when he published the article "The Science of Learning and the Art of Teaching," in which he related his learning theory to deficiencies in schools. As a behavioral psychologist, Skinner focused on the observable behavior of learners. Skinner held that learning could be enhanced by appropriate reinforcement, the idea being to reinforce some desired behavior after it occurs, thus encouraging the learner to repeat such behavior. He distinguished between reflexive behavior, such as a dog salivating when prompted with food particles, and voluntary behavior, such as various learner responses to learning material. He termed such voluntary behavior an "operant" and called his theory "operant conditioning," which later became known as reinforcement theory. Skinner's concepts of reinforcement started making an impact on educational technology in the sixties (Saettler 1990). Skinner's approach to human learning was to design an instructional program composed of little step-by-step bits, which could be easily learned and reinforced. He advocated the use of "learning machines" to deliver the instruction. At first public attention was focused on the learning machines. In the early sixties the focus shifted to the instructional programs he proposed and the notion of using programmed instruction to achieve behavioral objectives became popular. Programmed instruction had some long-term effects on educational technology. The programmed instruction movement led many researchers to focus their attention on the process of instruction rather than the media. Programmed instruction thus had a direct or indirect influence on the development of several technologies of instruction, such as branching programmed instruction, programmed teaching and programmed tutoring (Heinich et al. 1993). Between Thorndike & Skinner Karl Lashley, one of Watson's students, caused the behaviorists to give more consideration to the role of the central nervous system in explaining behavior. He believed that behavior should ultimately be explained in terms of processes occurring in the brain. Edwin R. Gutherie (1886-1959) believed that learning occurred at full strength on the first trial. He formulated his "law of association" as "A combination of stimuli which has accompanied a movement will on its recurrence tend to be followed by that movement." Clark L. Hull believed that the behavior model should be S-O-R instead of the S-R. The O symbolizes Organism. He recognized 63 64 that a given stimulus would produce a variety of responses in different organisms; therefore, there must be conditions existing within an individual that interacted in various ways with the stimulus presented. John Watson o John Broadus Watson (1878-1958) wrote in his book Behavior (1948) "Psychology as the behaviorist views it is a purely objective experimental branch of natural science. Its theoretical goal is the prediction and control of behavior. Introspection forms no essential part of its methods." o Watson believed that learning was a process of conditioning reflexes (responses) through the substitution of one stimulus for another. His most famous experiment was Albert - a child who became afraid of all furry objects as a result of a conditioning. Influence on instructional design o o o o The use of programmed instruction techniques, which emphasize immediate rewards and learning in small steps. Reliance on observable behaviors as the basis for instruction. Performance, or behavioral, objectives describe goals using action verbs. Identification of observable performance outcomes o o o o o o performance in the evidence of learning desired performance is specified in advance with behavioral objectives testing is criterion-referenced Design is based upon the specification of sequenced content components task analysis techniques introduced in the military oriented toward particular jobs Gagne's Cumulative Learning Theory a terminal task can be divided into a set of component parts parts have a hierarchical structure with prerequisite relationships learning hierarchies reflect such a structure Emphasis on real performance, i.e. active practice with reinforcement Practice should be in same context as desired outcomes using "real life" stimuli Practice initially involves the use of cues to: elicit desired responses direct learner attention Cues must eventually be faded What examples of instructional designs can you suggest which involve the use of: practice cues fading 64 65 o o o o o o Instructional strategies to shape component skills: practicing component skills in isolation before making task more complex increase complexity by: increasing unit size decreasing cue strength change performance (recognize, edit, produce) increase difficulty increase fluency requirements Using feedback in instruction as a reward (motivational) as knowledge of results (informative) as a substitute for punishment Feedback issues: when and how often ? what kind? As M. H. Dembo mentioned in Applying Educational Psychology in the Classroom, "All teachers have a belief or theory about learning that is the very fabric of their teaching strategy." Teachers who agreed with the following statements are supported by the behavioral psychologists: Learners need grades, gold stars, and other incentives as motivation to learn and to accomplish school requirements Students should be graded according to uniform standards of achievement, which the teacher sets for the class Curriculum should be organized along subject matter lines that are carefully sequenced Teachers who accept the behavioral perspective assume that the behavior of the students is a response to their past and present environment and that all behavior is learned. As a result, any behavior can be analyzed in terms of its reinforcement history. Since learning is a form of behavior modification, the teacher's responsibility is to construct an environment in which the correct behavior of the student is reinforced. The undesired behaviors of the student in the classroom can be modified using principles of the behavior modification. Dr. Dembo suggested the following procedures to control or eliminate undesired classroom behaviors: Strengthening of the desirable behavior that will compete with and eventually replace undesirable patterns of behavior. Weakening the undesired behavior by removing the reinforcing events that maintain the behavior. Using the technique of "satiation" which is a procedure that encourages a person to engage in a problem behavior over and over again until tired of it. Changing the stimulus condition that influences the behavior. Using punishment to weaken behavior. 65 66 o o One important application of the operant conditioning introduced in the instruction fields is Programmed Learning. In this technique subject matter is broken into small, understandable steps or "frames," each followed by a question, which the student can almost always answer correctly. The object is to reinforce the learning process through an immediate response and the reward of getting it right. The authors of the book The Learning Gap think that one of the reasons that American school is failing is because we do not use "error" effectively. "American conceive errors as a possible precursor of ultimate failure. People should strive to avoid errors and to give only the correct response - a routine that fits our culture and has been strengthened by the writings of behavioral psychologist such as B. F. Skinner." Behavior Modification The following five steps can be used to implement a behavior change program: o o o o Set behavior goals Determine appropriate reinforcers Select procedures for changing behavior Implement procedures and record results Evaluate progress and revise as needed Impact of Behaviorism on Instructional Technology Behavior principles have proven useful for managing both classroom behaviors and instruction delivery. Behaviorism has influenced the development and design of several technologies. o Teaching Machines uses the principles of the programmed learning to provide a self-pacing delivery of the instruction. In 1968, Fred Keller proposed using the Personalized System of Instruction (PSI) for college instruction. There are two programming designs for this technology: linear and branch. Linear design lays out the sequence of frames for all students to follow; whereas, in branch design, a student's response determines what follows. o Computer Assisted Instruction (CAI) The rapid growth of the personal computers in the society facilitated the explosion of educational (instructional) software packages. Hundreds of software products hit the market every school year. No doubt, the first generation of the software was generally designed linearly. Key behavior modification principles are used to program these applications. These principles include: Stating the purpose of the software Apply the appropriate reinforcer - text or visual or audio 66 67 depending on the application, shaping, chaining, modeling, punishment, and award principles are used Very often, a scoring (monitoring) system is present Provides the status of progress CAI comes in various forms: Drill and Practice Activities, Simulations, and Tutorials. Electronic learning could be fun using multi-media approach, but the educators do not think the CAIs can replace active classroom teachers. Virtual Reality According to Chris Byrne of Human Interface Technology Lab, Virtual Reality has great potential in the education field. Byrne thinks that VR is particularly useful in the science field because it provides the students a 3D view of the world from inside the world. I feel that the weakness of CAI is the human interface and the lack of appropriate form of reward (reinforcement). VR can definitely address the human interface part if it can provide a "real" teacher to give instruction. Furthermore, if the student can create their own teacher image to teach them. Then, the reward system would be more effective comparing with a mechanical "good job" sign. The VR teacher can even give the child a pat on the head when called for. VR creates a brand new learning environment for the world to explore. Behavioristic principles, like other learning theories, will play a major role in the building of this environment. Major Behaviorists: E.L. Thorndike I.P. Pavlov J.B. Watson C.I. Hull A.I. Gates J.M. Stephens E.R. Guthrie W.K. Estes B.F. Skinner K.W. Spence R.M. Gagne A. Bandura Conclusion Critics say that Behaviorism oversimplifies human behavior and that it sees the human being as an automaton instead of a creature of will and purpose. Behavioralism has exerted a strong influence on American psychology. It has triggered scientific experiments and the use of statistical procedures. Most importantly, it has turned the attention of psychology to solving real behaviorrelated problems. Since learning is a form of behavior change, the behavior modification procedures developed by behaviorists have proven useful to many schoolteachers. The footprints of this set of procedures can be found in many 67 68 existing CAI packages. Behaviorism has had major influence in the learning field and it will continue to play an important part in it. Cognitive Learning Theories Emphasizes internal processes and knowledge representations which are inferred and non-observable. Emphasizes the role of schema, pre-existing knowledge or themes, which direct perception and comprehension. Viewing learning as a cognitive process was a departure from the behaviorist model that was dominating the thinking and impacting the practice of educational technology. The interest in cognitive development models and learner processes generated research in human information processing, memory, language development and the related strategies for instruction. Cognitive development is a learning theory that proposes learning occurs in stages and develops in an ordered sequence. The capacity of students is important and learning is impacted by the interaction of the individual with the environment. Students interacting with their environment which teachers can improve upon thereby stimulating learning accomplish learning. In cognitive theory the transfer of learning occurs when students learn to solve problems. In 1956 two events occurred: o The publication of Bruner's A Study of Thinking and o A symposium held at the Massachusetts Institute of Technology where papers were presented that made significant contributions to the cognitive psychology movement. In the 1970's the effect of cognitive psychology began to impact on the educational technology field. A major, early contributor to the cognitivist approach to learning was Jean Piaget. His theory was based on the premise that people progress, during childhood, through stages of development. Learners develop schemata, which are mental frameworks for storing and classifying information. As new information is presented the process of assimilation occurs to allow the new information to be placed in existing schemata. If the information doesn't fit existing structures, the learner can accommodate by creating new schemata or change existing schemata in order to respond to the new stimulus. With the advent of cognitivist theories, learners were no longer viewed as passive entities to be acted on by the environment, but as active participants in the learning process. A shift was made to focus on mental processes. By the early 1980's the instructional design process reflected a new interest in the strategies used to promote learning. Instructional technologist included the analysis of learning processes as an essential element in planning and designing instructional materials. Cognitive orientation: instruction leads to a change in memory structure, which leads to learning outcomes, whereas behaviorism focuses on learning outcomes. Cognitive Orientation o Focuses on process, whereas behaviorism is outcome oriented. 68 69 o Cognitive view is abstract, whereas behaviorism is concrete and observable. Traditional Information Processing Theory o Information enters through sensory store o Goes from sensory store to short-term memory (and rehearsal buffer) o Short-term memory interacts with long-term memory o Short-term memory = working memory Alternative view of Information Processing Theory o Memory is a unified entity without short-term and long-term components o Memory driven by activation processes, more physiological in nature o Critical quesitons: are there structural components (i.e. storage areas) to memory? is there a specific storage place or a wide distribution of memory data? o Neurological research shows certain brain regions used in memory tasks o May be an interconnected network of memory, facilitating use of alternative routes o "Reloading" of STM not necessary; interruptions stop activation only momentarily o Attention starts activation (and reactivation) o Attention is not the same as working memory Information Processing and Computer Analogies o previous computer analogies role of input/process/output in memory short-term and long-term memory analogies to RAM and hard disk o new computer analogies in activation approach to memory hypertext and hyperlinks moving us to vast network of information memory as multi-tasking, flexible, fast process Sequencing Patterns - Different types: (1) concrete to abstract, (2) familiar to unfamiliar, (3) general to specific, (4) "spiraling," (5) movement from novice to export competence levels. Cognitive ID Tools: (1) learner characteristics emphasis, (2) measurement of competence and developing expertise (as opposed to terminal performance measures), (3) synthesis of knowledge content goals, (a) taxonomy, (b) sequencing strategies, (4) cognitive task analysis. Cognitive Task Analysis: (1) distinguished from traditional task analysis which is most appropriate for procedures and observable performance-oriented content, (2) appropriate tool for complex learning tasks (a) cognitive skills, (b) much decision making and knowledge assimilation, (c) multiple task environments, (3) used to delineate mental processes and skills needed to perform a task at high proficiency levels, (4) used to delineate changes in knowledge structure and processing as the skill develops over time. Cognitive Task Analysis Techniques: (1) protocol analysis (ex. Have learner talk out instruction while they perform task so you can document it), (2) expanding expertise components (a) moves beyond declarative/procedural 69 70 knowledge, (3) three stages in ITAM (Integrated Task Analysis Model) (orientation, basic analysis, skill acquisition and reinforcement). Food for thought: The more we design for understanding (rather than for performance), which requires students to acquire and organize knowledge and to master high-level skills, the less likely it is that the results of instruction can be predicted (William Winn). Philosophical Implications of Cognitive Theory: (1) rejection of a belief in predictability of behavior and reliability of design, (2) rejection of an emphasis on analysis and reductionism, (3) an integration of design and instruction, (4) mandates a change in instructional strategies and ID tools. Principal concern is how a learner remembers and retrieves information from the memory. Interested in how the human mind works, with particular attention to memory. There are different schools of thought among cognitivists: o Computer Science: a mechanical model of memory and information processing. o Human Growth and Development Models o Human Perception Behavioralists largely studied animals, whereas cognitivists studied humans. Edward Tolman's work with sign learning represented a bridge between the behavioral and cognitive approaches to learning. He was one of the first to deal directly with insightful learning, and the notion of variables intervening between the environmental stimuli and the resulting behaviors. Cognitive influence on instructional design: advanced organizers, questions or concepts, which are inserted to facilitate organizing and processing of the text, which follows. Cognitive Concepts and their Implications for Instructional Design o Practice from the gestalt viewpoint is a process of consolidating the memory traces. Practice speeds up information storage, and creates new cognitive structures leading to an efficient use of the long-term memory. o Chunking is based one the classic Miller study (1956) showing that seven (+/- 2) items are typically help in short-term memory. The amount of information in a single item can be altered by chunking, or grouping, similar information. o Mnemonics is a tool for organizing information for long-term storage. Norman (1976) summarizes memory-aided orgnanization procedures into three steps: dividing the material into small sections with only four or five parts fitting the parts into a logical structure Establishing relationships between what is known and what is to be learned forming connections such as stories or mental image o Organization is important from an information processing viewpoint, but to a gestaltist, organization means regularizing information into more common patterns within our experiences. 70 71 o Advanced Organizers were defined by Briggs (1977) as "the practice of providing a brief, highly abstract summary at the beginning of a lecture or textbook chapter, to enable the learner to profit from the more detailed presentation to follow." o Schema theory is another organizing activity, which can be included in instructional materials to aid information storage and retrieval. A schema is generalized knowledge about typical sequences of events, consisting of a play-like sequence of events. Types of Learning (according to Kearsley 1993): o Attitudes: "....Disposition or tendency to respond positively or negatively towards a certain thing (idea, object, person, situation)." Also: Choose to behave this or that way according to opinions and beliefs. Factual Information (Memorization): Processing of factual information and remembering is tied to previous knowledge. Memory research has also a lot to say about processing constraints. o Concepts (Discrimination): Concept learning encompasses learning how to discriminate and categorize things (with critical attributes). It also involves recall of instances, integration of new examples and subcategorization. Concept formation is not related to simple recall, it must be constructed. o Reasoning (Inference, Deduction): "Reasoning encompasses all thinking activities that involve making or testing inferences. This includes inductive reasoning (i.e., concept formation) and deductive reasoning (i.e., logical argument). Reasoning is also closely related to problem-solving and creative behaviors". o Procedure Learning: Procedures refer to being able to solve a certain task by applying a procedure. Once a procedure is mastered its excused usually does not take much effort (e.g. ftp a file). Cognitive theories like Act or Soar are interested in this, because procedures are important in diminishing cognitive load. Problem-Solving: A good example is Newell & Simons information processing paradigm for the study of problemsolving and the concepts of "means-ends-analysis" and "problem space". According to their GPS framework, problem solving involves the identification of sub goals and the use of methods (especially heuristics) to satisfy the sub goals. And important contribution was also the methodology of protocol analysis (of "thinking aloud methods" which has been extensively used by Anderson (87) to implement intelligent tutoring systems according to his Act* theory (Anderson 83). Learning Strategies: can be learned too to some extent. Very much dependant on what you want to learn Sensory-Motor: Note that learning types can be strongly related to different kinds of cognitive task behaviors (that are being used while learning or that are targets for learning). As an example, Kearsley (93) lists the following types of task behaviors: o Searching for/receiving information (detects, observes, inspects, identifies, reads, surveys) Processing information (categorizes, calculates, codes, itemizes, tabulates, translates) Problem-solving (analyzes, formulates, 71 72 estimates, plans) Decision-making (examines, chooses, compares, evaluates) Communication (advises, answers, directs, informs, instructs, requests, transmits) Sensory-motor processes (activates, adjusts, connects, regulates, tracks) o By combining those two kinds of typologies one can imagine the "haystack" Instructional Design theory is faced with when trying to operationalize how to learn what. Other categories of learning types has been proposed such as the ones by Gagné (Aronson 83:81, Gagné 87: 64), i.e. o Intellectual Skill o Verbal Information o Cognitive Strategy (problem solving) o Attitude o Motor Skill. In any case, it think it is useful in this context to distinguish at the least the following basic categories: o Factual Information & Concepts (Verbal Information): Remember and discriminate things o Problem Solving & Reasoning (Cognitive Strategy): Apply general or domain-specific heuristics to problem situations o Procedural skills: Learn how to do simple or complex tasks more or less automatically. Learning/Teaching Strategies & Principles o How can we have the learner use an appropriate learning strategy? In some learning environments (specially the fully computer-based ones) learning and teaching strategies are integrated into its design. In others they are delivered apart. Principles and Strategies vary according to the type of learning and different theoretical orientations. o Bruner (1966), inspired by Piaget, focused on how people construct new knowledge. His constructivist approach (discovery methods and intellectual stages) still inspires current theories. Instruction must be concerned with the experiences and contexts that make the student willing and able to learn (readiness). Instruction must be structured so that it can be easily grasped by the student (spiral organization of the curriculum). Instruction should be designed to facilitate extrapolation and or fill in the gaps (going beyond the information given). An other early contribution was Ausubel's (1963) subsumption theory concerned with how individuals learn large amounts of meaningful material from verbal/textual presentations in a school setting (as opposed to rote or discovery learning). He initiated that instructional sequences should make content more meaningful for the learner. He postulates (cf. Kearsley 93, Reigeluth 83:339) that: Instruction (of verbal information) should start with general knowledge that subsumes content presented by successive differentiation, i.e. the most general and ideas of a subject should be presented first and then progressively differentiated in terms of detail and specificity. 72 73 More generally, instructional materials should attempt to integrate new material with previously presented information through comparisons and cross-referencing of new and old ideas. Both Reigluth's (83) "Elaboration Theory" and Merrill's (83) "Component Display Theory" are based on work by Bruner and Ausubel. Other more recent lines of research combine cognitivist information theory with results from more traditional experimental memory research. An example is the Act* Theory using Intelligent Tutors as a test bed (cf. Anderson 87). According to ACT*, all knowledge begins as declarative information; procedural knowledge is learned by making inferences from already existing factual knowledge. ACT* involves three types of learning: generalization, in which productions become broader in their range of application, discrimination, in which productions become narrower in their range of application, and strengthening, in which some productions are applied more often. New productions are formed by the conjunction or disjunction of existing productions. It is interesting to compare these three types of learning with the three modes of learning (accretion, restructuring, tuning) proposed by Rumelhart & Norman (Kearsley: 93). Principles: o Identify the goal structure of the problem space to the learner. o Provide instruction in the context of the problem-solving task. o Provide immediate feedback on errors. o Minimize the working memory load. o Adjust the "grain size" of instruction to account for the knowledge compilation process. o Enable the student to approach the target skill by successive approximation. With partially automatized environments such as Hypertext course on the Web, the student should be told how to use the material, how to read it and what to do beside. A typical study skill program is SQ3R [applicable to concept learning/D.S] which suggests 5 steps: o survey the material to be learned, o develop questions about the material, o read the material, o recall the key ideas, and o review the material." (Kearsley: 93). Tenets of traditional and alternative approaches to Information Processing Theory. o - This theory is based upon the view of the human mind as a processor of information, in much the same way as a computer. Information enters sensory register to short-term (working memory) memory (& rehearsal buffer), goes through pattern recognition process and into long-term memory. Enters working memory after going through processes of selective memory. Either is stored in long-term memory or is lost. 73 74 o o o - Memory is active process: coding of information, storage of information in meaningful formats, integrating information into previously stored schemata, retrieval of information using cues. Schema theory - generalized knowledge about typical sequences of events, consisting of play-like sequences of scenes. Alternative to Information Processing Model: (1) Sign Learning (Tolman), (2) Gestalt, (3) Memory is a unified entity without short-term and longterm components. May be an interconnected network of memory, facilitating uses of alternative routes, (4) memory is multi-tasking, flexible, fast process. Cognitive Instructional Design Strategies Chunking Chunking rationale rooted incapacity of working memory Size of information chunking (7 +- 2) Utility dependant upon internal coherence of the chunk Advanced Organizers A brief and abstract prose passage (a paragraph) placed before a lesson Organizes the new materials by outlining, arranging, logically sequencing or patterning the main points Transition statement that bridges learner’s previous knowledge to new content - linking Encourages transfer Builds upon existing schema Function of Schemata aid perception by facilitating selective attention aid comprehension and recall by providing an ideational scaffolding for assimilating text and events allowing orderly search of memory permitting inferential construction and elaboration Mnemonics Artificial memory aids Provides a substitute for rote memory Typically used with knowledge with loose structure Serves as a long-term memory retrieval cue 74 75 Rehearsal (1) activates which help process material into active working memory to facilitate deeper processing for recall, (2) rehearsal strategies: (a) repetition, (b) questioning, (c) predicting, restating, (d) reviewing and summarizing, (e) study skills (note taking, underlining, SQ3R) Review of Cognitive ID Strategies: Chunking - (1) chunking rationale rooted in capacity of working memory, (2) size of information chuck (7+/- 2), (3) utility dependent upon internal coherence of the chunk. Advanced Organizers - (1) a brief and abstract prose passage (paragraph) placed before a lesson, (2) organizes the new materials by outlining, arranging, logically sequencing or patterning the main points, (3) transition statement that bridges learner’s previous knowledge to new content (linking), (4) encourages transfer, (5) builds upon existing schemata, (6) functions of schemata: (a) aid perception by facilitating selective attention, and (b) aid comprehension and recall by: (i) providing an ideation scaffolding for assimilating texts and events, (ii) allowing orderly search of memory, (iii) permitting inferential construction and elaboration. Mnemonics - (1) artificial memory aids, (2) provides a substitute for rote memorization, (3) typically used with knowledge with loose structure, (4) serves as long-term memory retrieval cue. Rehearsal - (1) activates which help process material into active working memory to facilitate deeper processing for recall, (2) rehearsal strategies: (a) repetition, (b) questioning, (c) predicting, restating, (d) reviewing and summarizing, (e) study skills (note taking, underlining, SQ3R) Cognitive Theories (A-C) ACT* (John Anderson) o ACT* is a general theory of cognition developed by John Anderson and colleagues at Carnegie Mellon University that focuses on memory processes. It is an elaboration of the original ACT theory (Anderson, 1976) and builds upon HAM, a model of semantic memory proposed by Anderson & Bower (1973). Anderson (1983) provides a complete description of ACT*. In addition, Anderson (1990) provides his own critique of ACT* and Anderson (1993) provides the outline for a broader development of the theory. See the CMU ACT site for the most up-to-date information on the theory. 75 76 ACT* distinguishes among three types of memory structures: declarative, procedural and working memory. Declarative memory takes the form of a semantic net linking propositions, images, and sequences by associations. Procedural memory (also long-term) represents information in the form of productions; each production has a set of conditions and actions based in declarative memory. The nodes of long-term memory all have some degree of activation and working memory is that part of long-term memory that is most highly activated. Adult Learning (P. Cross) o Cross (1981) presents the Characteristics of Adults as Learners (CAL) model in the context of her analysis of lifelong learning programs. The model attempts to integrate other theoretical frameworks for adult learning such as andragogy ( Knowles), experiential learning (Rogers), and lifespan psychology. The CAL model consists of two classes of variables: personal characteristics and situational characteristics. Personal characteristics include: aging, life phases, and developmental stages. These three dimensions have different characteristics as far as lifelong learning is concerned. o Aging results in the deterioration of certain sensory-motor abilities (e.g., eyesight, hearing, reaction time) while intelligence abilities (e.g., decisionmaking skills, reasoning, vocabulary) tend to improve. Life phases and developmental stages (e.g., marriage, job changes, retirement) involve a series of plateaus and transitions, which may or may not be directly related to age. Situational characteristics consist of part-time versus full-time learning, and voluntary versus compulsory learning. The administration of learning (i.e., schedules, locations, procedures) is strongly affected by the first variable; the second pertains to the self-directed, problem-centered nature of most adult learning. Algo-Heuristic Theory (L. Landa) o Landa's theory is concerned with identifying mental processes -- conscious and especially unconscious -- that underlie expert learning, thinking and performance in any area. His methods represent a system of techniques for getting inside the mind of expert learners and performers, which enable one to uncover the processes involved. Once uncovered, they are broken down into their relative elementary components -- mental operations and 76 77 knowledge units that can be viewed as a kind of psychological "atoms" and "molecules". Performing a task or solving a problem always requires a certain system of elementary knowledge units and operations. o There are classes of problems for which it is necessary to execute operations in a well structured, predefined sequence (algorithmic problems). For such problem classes, it is possible to formulate a set of precise unambiguous instructions (algorithms) as to what one should do mentally and/or physically in order to successfully solve any problem belonging to that class. There are also classes of problems (creative or heuristic problems) for which precise and unambiguous sets of instructions cannot be formulated. For such classes of problems, it is possible to formulate instructions that contain a certain degree of uncertainty (heuristics). Landa also describes semi-algorithmic and semiheuristic problems, processes and instructions. o The theory suggests that all cognitive activities can be analyzed into operations of an algorithmic, semi-algorithmic, heuristic, or semi-heuristic nature. Once discovered, these operations and their systems can serve as the basis for instructional strategies and methods. The theory specifies that students ought to be taught not only knowledge but the algorithms and heuristics of experts as well. They also have to be taught how to discover algorithms and heuristics on their own. Special emphasis is placed on teaching students cognitive operations, algorithms and heuristics, which make up general methods of thinking (i.e., intelligence). o With respect to sequencing of instruction, Landa proposes a number of strategies, the most important of which is the "snowball" method. This method applies to teaching a system of cognitive operations by teaching the first operation, then the second, which is practiced with the first, and so on. Andragogy (Malcolm Knowles) o Knowles' theory of andragogy is an attempt to develop a theory specifically for adult learning. Knowles emphasizes that adults are selfdirected and expect to take responsibility for decisions. Adult learning programs must accommodate this fundamental aspect. o Andragogy makes the following assumptions about the design of learning: (1) Adults need to know why they need to learn something (2) Adults need to learn experientially, (3) Adults approach learning as problem-solving, and (4) Adults learn best when the topic is of immediate value. o In practical terms, andragogy means that instruction for adults needs to focus more on the process and less on the content being taught. Strategies such as case studies, role-playing, simulations, and self-evaluation are most useful. Instructors adopt a role of facilitator or resource rather than lecturer or grader. Anchored Instruction (John Bransford & the CTGV) o Anchored instruction is a major paradigm for technology-based learning that has been developed by the Cognition & Technology Group at Vanderbilt (CTGV) under the leadership of John Bransford. While many 77 78 people have contributed to the theory and research of anchored instruction, Bransford is the principal spokesperson and hence the theory is attributed to him. o The initial focus of the work was on the development of interactive videodisc tools that encouraged students and teachers to pose and solve complex, realistic problems. The video materials serve as "anchors" (macro-contexts) for all subsequent learning and instruction. As explained by CTGV (1993, p52): "The design of these anchors was quite different from the design of videos that were typically used in education...our goal was to create interesting, realistic contexts that encouraged the active construct ion of knowledge by l earners. Our anchors were stories rather than lectures and were designed to be explored by students and teachers. " The use of interactive videodisc technology makes it possible for students to easily explore the content. o Anchored instruction is closely related to the situated learning framework (see CTGV, 1990, 1993) and also to the Cognitive Flexibility theory in its emphasis on the use of technology-based learning. Aptitude-Treatment Interaction (L. Cronbach & R. Snow) o Aptitude-Treatment Interaction (ATI) -- the concept that some instructional strategies (treatments) are more or less effective for particular individuals depending upon their specific abilities. As a theoretical framework, ATI suggests that optimal learning results when the instruction is exactly matched to the aptitudes of the learner. It is consistent with theories of intelligence (e.g., Gardner, Guilford, Sternberg) that suggest a multidimensional view of ability. o According to Snow (1989), the aim of ATI research is predict educational outcomes from combinations of aptitudes and treatments. He summarizes the main conclusions of Cronbach & Snow (1977) as: (1) aptitude treatment interactions are very common in education, (2) many ATI combinations are complex and difficult to demonstrate clearly, and no particular ATI effect is sufficiently understood to be the basis for instructional practice. Furthermore, Snow identifies the lack of attention to the social aspects of learning as a serious deficiency of ATI research. He states: "Learning style differences can be linked to relatively stable person or aptitude variables, but they also vary within individuals as a function of task and situation variables." (p51) Cognitive Dissonance (L. Festinger) o According to cognitive dissonance theory, there is a tendency for individuals to seek consistency among their cognitions (i.e., beliefs, opinions). When there is an inconsistency between attitudes or behaviors (dissonance), something must change to eliminate the dissonance. In the case of a discrepancy between attitudes and behavior, it is most likely that the attitude will change to accommodate the behavior. o Two factors affect the strength of the dissonance: the number of dissonant beliefs, and the importance attached to each belief. There are three ways to eliminate dissonance: (1) reduce the importance of the dissonant beliefs, 78 79 (2) add more consonant beliefs that outweigh the dissonant beliefs, or (3) change the dissonant beliefs so that they are no longer inconsistent. o Dissonance occurs most often in situations where an individual must choose between two incompatible beliefs or actions. The greatest dissonance is created when the two alternatives are equally attractive. Furthermore, attitude change is more likely in the direction of less incentive since this results in lower dissonance. In this respect, dissonance theory is contradictory to most behavioral theories, which would predict greater attitude change with increased incentive (i.e., reinforcement). Cognitive Flexibility Theory (R. Spiro, P. Feltovitch & R. Coulson) o Cognitive flexibility theory focuses on the nature of learning in complex and ill-structured domains. Spiro & Jehng (1990, p. 165) state: "By cognitive flexibility, we mean the ability to spontaneously restructure one's knowledge, in many ways, in adaptive response to radically changing situational demands...This is a function of both the way knowledge is represented (e.g., along multiple rather single conceptual dimensions) and the processes that operate on those mental representations (e.g., processes of schema assembly rather than intact schema retrieval)." o The theory is largely concerned with transfer of knowledge and skills beyond their initial learning situation. For this reason, emphasis is placed upon the presentation of information from multiple perspectives and use of many case studies that present diverse examples. The theory also asserts that effective learning is context-dependent, so instruction needs to be very specific. In addition, the theory stresses the importance of constructed knowledge; learners must be given an opportunity to develop their own representations of information in order to properly learn. Component Display Theory (M.D. Merrill) o Component Display Theory (CDT) classifies learning along two dimensions: content (facts, concepts, procedures, and principles) and performance (remembering, and using generalities). The theory specifies four primary presentation forms: rules (expository presentation of a generality), examples (expository presentation of instances), recall (inquisitory generality) and practice (inquisitory instance). Secondary presentation forms include: prerequisites, objectives, helps, mnemonics, and feedback. o The theory specifies that instruction is more effective to the extent that it contains all necessary primary and secondary forms. Thus, a complete lesson would consist of objective followed by some combination of rules, examples, recall, practice, feedback, helps and mnemonics appropriate to the subject matter and learning task. Indeed, the theory suggests that for a given objective and learner, there is a unique combination of presentation forms that results in the most effective learning experience. o Merrill (1983) explains the assumptions about cognition that underlies CDT. While acknowledging a number of different types of memory, Merrill claims that associative and algorithmic memory structures are directly related to the performance components of Remember and 79 80 Use/Find respectively. Associative memory is a hierarchical network structure; algorithmic memory consists of schema or rules. The distinction between Use and Find performances in algorithmic memory is the use of existing schema to process input versus creating a new schema through reorganization of existing rules. o A significant aspect of the CDT framework is learner control, i.e., the idea that learners can select their own instructional strategies in terms of content and presentation components. In this sense, instruction designed according to CDT provides a high degree of individualization since students can adapt learning to meet their own preferences and styles. o In recent years, Merrill has presented a new version of CDT called Component Design Theory (Merrill, 1994). This new version has a more macro focus than the original theory with the emphasis on course structures (instead of lessons) and instructional transactions rather than presentation forms. In addition, advisor strategies have taken the place of learner control strategies. Development of the new CDT theory has been closely related to work on expert systems and authoring tools for instructional design (e.g., Li & Merrill, 1991; Merrill, Li, & Jones, 1991; ID2 web site) Conditions of Learning (R. Gagne) o This theory stipulates that there are several different types or levels of learning. The significance of these classifications is that each different type requires different types of instruction. Gagne identifies five major categories of learning: verbal information, intellectual skills, cognitive strategies, motor skills and attitudes. Different internal and external conditions are necessary for each type of learning. For example, for cognitive strategies to be learned, there must be a chance to practice developing new solutions to problems; to learn attitudes, the learner must be exposed to a credible role model or persuasive arguments. o Gagne suggests that learning tasks for intellectual skills can be organized in a hierarchy according to complexity: stimulus recognition, response generation, procedure following, use of terminology, discriminations, concept formation, rule application, and problem solving. The primary significance of the hierarchy is to identify prerequisites that should be completed to facilitate learning at each level. Doing a task analysis of a learning/training task identifies prerequisites. Learning hierarchies provide a basis for the sequencing of instruction. Connectionism (E. Thorndike) o The learning theory of Thorndike represents the original S-R framework of behavioral psychology: Learning is the result of associations forming between stimuli and responses. Such associations or "habits" become strengthened or weakened by the nature and frequency of the S-R pairings. The paradigm for S-R theory was trial and error learning in which certain responses come to dominate others due to rewards. The hallmark of connectionism (like all behavioral theory) was that learning could be adequately explained without referring to any unobservable internal states. 80 81 o Thorndike's theory consists of three primary laws: (1) law of effect responses to a situation which are followed by a rewarding state of affairs will be strengthened and become habitual responses to that situation, (2) law of readiness - a series of responses can be chained together to satisfy some goal which will result in annoyance if blocked, and (3) law of exercise - connections become strengthened with practice and weakened when practice is discontinued. A corollary of the law of effect was that responses that reduce the likelihood of achieving a rewarding state (i.e., punishments, failures) would decrease in strength. o The theory suggests that transfer of learning depends upon the presence of identical elements in the original and new learning situations; i.e., transfer is always specific, never general. In later versions of the theory, the concept of "belongingness" was introduced; connections are more readily established if the person perceives that stimuli or responses go together (c.f. Gestalt principles). Another concept introduced was "polarity" which specifies that connections occur more easily in the direction in which they were originally formed than the opposite. Thorndike also introduced the "spread of effect" idea, i.e., rewards affect not only the connection that produced them but temporally adjacent connections as well. Contiguity Theory (E. Guthrie) o Guthrie's contiguity theory specifies that "a combination of stimuli which has accompanied a movement will on its recurrence tend to be followed by that movement". According to Guthrie, all learning was a consequence of association between a particular stimulus and response. Furthermore, Guthrie argued that stimuli and responses affect specific sensory-motor patterns; what is learned are movements, not behaviors. o In contiguity theory, rewards or punishment play no significant role in learning since they occur after the association between stimulus and response has been made. Learning takes place in a single trial (all or none). However, since each stimulus pattern is slightly different, many trials may be necessary to produce a general response. One interesting principle that arises from this position is called "postremity" which specifies that we always learn the last thing we do in response to a specific stimulus situation. o Contiguity theory suggests that forgetting is due to interference rather than the passage of time; stimuli become associated with new responses. Previous conditioning can also be changed by being associated with inhibiting responses such as fear or fatigue. The role of motivation is to create a state of arousal and activity, which produces responses that can be conditioned. Conversation Theory (G. Pask) o The Conversation Theory developed by G. Pask originated from a cybernetics framework and attempts to explain learning in both living organisms and machines. The fundamental idea of the theory was that learning occurs through conversations about a subject matter, which serve to make knowledge explicit. Conversations can be conducted at a number 81 82 o o of different levels: natural language (general discussion), object languages (for discussing the subject matter), and metalanguages (for talking about learning/language). In order to facilitate learning, Pask argued that subject matter should be represented in the form of entailment structures, which show what is to be learned. Entailment structures exist in a variety of different levels depending upon the extent of relationships displayed (e.g., super/subordinate concepts, analogies). The critical method of learning according to conversation theory is "teach back" in which one person teaches another what they have learned. Pask identified two different types of learning strategies: serialists who progress through an entailment structure in a sequential fashion and holists who look for higher order relations. Cognitive Theories (D-M) Dual Coding Theory (A. Paivio) o The dual coding theory proposed by Paivio attempts to give equal weight to verbal and non-verbal processing. Paivio (1986) states: "Human cognition is unique in that it has become specialized for dealing simultaneously with language and with nonverbal objects and events. Moreover, the language system is peculiar in that it deals directly with linguistic input and output (in the form of speech or writing) while at the same time serving a symbolic function with respect to nonverbal objects, events, and behaviors. Any representational theory must accommodate this dual functionality." (p 53). o The theory assumes that there are two cognitive subsystems, one specialized for the representation and processing of nonverbal objects/events (i.e., imagery), and the other specialized for dealing with language. Paivio also postulates two different types of representational units: "imagens" for mental images and "logogens" for verbal entities, which he describes as being similar to "chunks" as described by Miller. 82 83 Logogens are organized in terms of associations and hierarchies while imagens are organized in terms of part-whole relationships. o Dual Coding theory identified three types of processing: (1) representational, the direct activation of verbal or non-verbal representations, (2) referential, the activation of the verbal system by the nonverbal system or vice-versa, and (3) associative processing, the activation of representations within the same verbal or nonverbal system. A given task may require any or all of the three kinds of processing. Elaboration Theory (C. Reigeluth) o According to elaboration theory, instruction should be organized in increasing order of complexity for optimal learning. For example, when teaching a procedural task, the simplest version of the task is presented first; subsequent lessons present additional versions until the full range of tasks are taught. In each lesson, the learner should be reminded of all versions taught so far (summary/synthesis). A key idea of elaboration theory is that the learner needs to develop a meaningful context into which subsequent ideas and skills can be assimilated. o Elaboration theory proposes seven major strategy components: (1) an elaborative sequence, (2) learning prerequisite sequences, (3) summary, (4) synthesis, (5) analogies, (6) cognitive strategies, and (7) learner control. The first component is the most critical as far as elaboration theory is concerned. The elaborative sequence is defined as a simple to complex sequence in which the first lesson epitomizes (rather than summarize or abstract) the ideas and skills that follow. Epitomizing should be done on the basis of a single type of content (concepts, procedures, principles), although two or more types may be elaborated simultaneously, and should involve the learning of just a few fundamental or representative ideas or skills at the application level. o It is claimed that the elaboration approach results in the formation of more stable cognitive structures and therefore better retention and transfer, increased learner motivation through the creation of meaningful learning contexts, and the provision of information about the content that allows informed learner control. Elaboration theory is an extension of the work of Ausubel (advance organizers) and Bruner (spiral curriculum). Experiential Learning (C. Rogers) o Rogers distinguished two types of learning: cognitive (meaningless) and experiential (significant). The former corresponds to academic knowledge such as learning vocabulary or multiplication tables and the latter refers to applied knowledge such as learning about engines in order to repair a car. The key to the distinction is that experiential learning addresses the needs and wants of the learner. Rogers lists these qualities of experiential learning: personal involvement, self-initiated, evaluated by learner, and pervasive effects on learner. o To Rogers, experiential learning is equivalent to personal change and growth. Rogers feels that all human beings have a natural propensity to learn; the role of the teacher is to facilitate such learning. This includes: 83 84 o o (1) setting a positive climate for learning, (2) clarifying the purposes of the learner(s), (3) organizing and making available learning resources, (4) balancing intellectual and emotional components of learning, and (5) sharing feelings and thoughts with learners but not dominating. According to Rogers, learning is facilitated when: (1) the student participates completely in the learning process and has control over its nature and direction, (2) it is primarily based upon direct confrontation with practical, social, personal or research problems, and (3) selfevaluation is the principal method of assessing progress or success. Rogers also emphasizes the importance of learning to learn and an openness to change. Roger's theory of learning evolved as part of the humanistic education movement (e.g., Patterson, 1973; Valett, 1977). Functional Context (T. Sticht) o The functional context approach to learning stresses the importance of making learning relevant to the experience of learners and their work context. Making it possible for the learner to relate it to knowledge already possessed and transform old knowledge into new knowledge facilitates the learning of new information. By using materials that the learner will use after training, transfer of learning from the classroom to the "real world" will be enhanced. o The model of the cognitive system underlying this approach emphasizes the interaction of three components: (1) a knowledge base (i.e., long term memory) of what the individual knows, (2) processing skills including language, problem-solving, and learning strategies, and (3) information displays that present information. The performance of a task requires knowledge about what one is reading or writing, processing skills for comprehension and communication, and displays of information to be processed. o The functional context approach also proposes new assessment methods. Instead of using grade level scores, tests should measure content knowledge gained and distinguish between functional learning and academic learning. For example, an assessment of reading should measure both reading-to-do (e.g., looking up information in a manual) and readingto-learn (e.g., information needed for future decisions). o Functional context theory shares a similar emphasis with Situated Learning theory, which also stresses the importance of context during learning. Genetic Epistemology (J. Piaget) o Over a period of six decades, Jean Piaget conducted a program of naturalistic research that has profoundly affected our understanding of child development. Piaget called his general theoretical framework "genetic epistemology" because he was primarily interested in how 84 85 knowledge developed in human organisms. Piaget had a background in both Biology and Philosophy and concepts from both these disciplines influences his theories and research of child development. o The concept of cognitive structure is central to his theory. Cognitive structures are patterns of physical or mental action that underlie specific acts of intelligence and correspond to stages of child development. There are four primary cognitive structures (i.e., development stages) according to Piaget: sensorimotor, pre-operations, concrete operations, and formal operations. In the sensorimotor stage (0-2 years), intelligence takes the form of motor actions. Intelligence in the preoperational period (3-7 years) is intuitive in nature. The cognitive structure during the concrete operational stage (8-11 years) is logical but depends upon concrete referents. In the final stage of formal operations (12-15 years), thinking involves abstractions. o Cognitive structures change through the processes of adaptation: assimilation and accommodation. Assimilation involves the interpretation of events in terms of existing cognitive structure whereas accommodation refers to changing the cognitive structure to make sense of the environment. Cognitive development consists of a constant effort to adapt to the environment in terms of assimilation and accommodation. In this sense, Piaget's theory is similar in nature to other constructivist perspectives of learning (e.g., Bruner, Vygotsky). o While the stages of cognitive development identified by Piaget are associated with characteristic age spans, they vary for every individual. Furthermore, each stage has many detailed structural forms. For example, the concrete operational period has more than forty distinct structures covering classification and relations, spatial relationships, time, movement, chance, number, conservation and measurement. Similar detailed analysis of intellectual functions is provided by theories of intelligence such as Guilford, Gardner, and Sternberg. Information Processing Theory (G. Miller) o George A. Miller has provided two theoretical ideas that are fundamental to cognitive psychology and the information-processing framework. 85 86 o The first concept is "chunking" and the capacity of short-term memory. Miller (1956) presented the idea that short-term memory could only hold 5-9 chunks of information (seven plus or minus two) where a chunk is any meaningful unit. A chunk could refer to digits, words, chess positions, or people's faces. The concept of chunking and the limited capacity of shortterm memory became a basic element of all subsequent theories of memory. o The second concept is TOTE (Test-Operate-Test-Exit) proposed by Miller, Galanter & Pribram (1960). Miller et al. suggested that TOTE should replace the stimulus-response as the basic unit of behavior. In a TOTE unit, a goal is tested to see if it has been achieved and if not an operation is performed to achieve the goal; this cycle of test-operate is repeated until the goal is eventually achieved or abandoned. The TOTE concept provided the basis of many subsequent theories of problem solving (e.g., GPS) and production systems. Levels of Processing (F. Craik & R. Lockhart) o The levels of processing framework was presented by Craik & Lockhart (1972) as an alternative to theories of memory that postulated separate stages for sensory, working and long-term memory. According to the levels of processing framework, stimulus information is processed at multiple levels simultaneously depending upon its characteristics. Furthermore, the "deeper" the processing, the more that will be remembered. For example, information that involves strong visual images or many associations with existing knowledge will be processed at a deeper level. Similarly, information that is being attended to receives more processing than other stimuli/events. The theory also supports the finding that we remember things that are meaningful to us because this requires more processing than meaningless stimuli. o Processing of information at different levels is unconscious and automatic unless we attend to that level. For example, we are normally not aware of the sensory properties of stimuli, or what we have in working memory, unless we are asked to specifically identify such information. This suggests that the mechanism of attention is an interruption in processing rather than a cognitive process in its own right. o D'Agostino, O'Neill & Paivio (1977) discuss the relationship between the dual coding theory and the levels of processing framework. Other theories of memory related to levels of processing are Rumelhart & Norman and Soar. Mathematical learning theory (R.C. Atkinson) o Mathematical learning theory is an attempt to describe and explain behavior in quantitative terms. A number of psychologists have attempted to develop such theories (e.g., Hull; Estes; Restle & Greeno, 1970). The work of R. C. Atkinson is particularly interesting because he applied mathematical learning theory to the design of a language arts curriculum. o Atkinson (1972) discusses the problem of optimizing instruction. He outlined four possible strategies: (1) maximize the mean performance of 86 87 the whole class, (2) minimize the variance in performance for the whole class, (3) maximize the number of students who score at grade level, or (4) maximize the mean performance for each individual. Atkinson shows that while alternative (1) produces the largest gain scores, it also produces the greatest variance since it increases the spread between the most and least successful students. Alternative (4) produces an overall gain but without increased variability. This is accomplished by giving each student variable amounts of time depending upon performance. Minimalism (J. Carroll) o The Minimalist theory of J.M. Carroll is a framework for the design of instruction, especially training materials for computer users. The theory suggests that (1) all learning tasks should be meaningful and selfcontained activities, (2) learners should be given realistic projects as quickly as possible, (3) instruction should permit self-directed reasoning and improvising by increasing the number of active learning activities, (4) training materials and activities should provide for error recognition and recovery and, (5) there should be a close linkage between the training and actual system. o Minimalist theory emphasizes the necessity to build upon the learner's experience (c.f., Knowles, Rogers). Carroll (1990) states: "Adult learners are not blank slates; they don't have funnels in their heads; they have little patience for being treated as "don't knows"... New users are always learning computer methods in the context of specific preexisting goals and expectations." (p. 11) Carroll also identifies the roots of minimalism in the constructivism of Bruner and Piaget. o The critical idea of minimalist theory is to minimize the extent to which instructional materials obstruct learning and focus the design on activities that support learner-directed activity and accomplishment. Carroll feels that training developed on the basis of other instructional theories (e.g., Gagne, Merrill) is too passive and fails to exploit the prior knowledge Multiple Intelligences (H. Gardner) o The theory of multiple intelligences suggests that there are a number of distinct forms of intelligence that each individual possesses in varying degrees. Gardner proposes seven primary forms: linguistic, musical, logical-mathematical, spatial, body-kinesthetic, intrapersonal (e.g., insight, metacognition) and interpersonal (e.g., social skills). o According to Gardner, the implication of the theory is that learning/teaching should focus on the particular intelligences of each person. For example, if an individual has strong spatial or musical intelligences, they should be encouraged to develop these abilities. Gardner points out that the different intelligences represent not only different content domains but also learning modalities. A further implication of the theory is that assessment of abilities should measure all forms of intelligence, not just linguistic and logical-mathematical. o Gardner also emphasizes the cultural context of multiple intelligences. Each culture tends to emphasize particular intelligences. For example, 87 88 o Gardner (1983) discusses the high spatial abilities of the Puluwat people of the Caroline Islands, who use these skills to navigate their canoes in the ocean. Gardner also discusses the balance of personal intelligences required in Japanese society. The theory of multiple intelligences shares some common ideas with other theories of individual differences such as Cronbach & Snow, Guilford, and Steinberg. Gestalt Theory One of the early movements to offer alternatives to the stimulus-response approach to learning started in Germany in the first part of the twentieth century. Gestalt theory is a broadly interdisciplinary general theory, which provides a framework for a wide variety of psychological phenomena, processes, and applications. Human beings are viewed as open systems in active interaction with their environment. It is especially suited for the understanding of order and structure in psychological events, and has its origins in some orientations of Johann Wolfgang von Goethe, Ernst Mach, and particularly of Christian von Ehrenfels and the research work of Max Wertheimer, Wolfgang Köhler, Kurt Koffka, and Kurt Lewin, who opposed the elementistic approach to psychological events, associationism, behaviorism, and to psychoanalysis. The coming to power of national socialism substantially interrupted the fruitful scientific development of Gestalt theory in the German-speaking world; Koffka, Wertheimer, Köhler and Lewin emigrated, or were forced to flee, to the United States. Max Weirtheimer, Wolfgang Kohler, Kurt Koffka, and Kurt Levin were the leaders of what became known as Gestalt Theory. 'Gestalt' is the German word which means a unified whole, with properties which are more than the sum of its parts. The original work in this area related to perception. Conclusions from these early studies led to applications related to human learning. These notions were that central thinking processes accounted for more behaviors than simple stimulus-response activities. Thus, gestalt theory was one of the very early cognitive learning theories, and an important forerunner of current information processing theories. There were many conclusions related to the perception work, which were applied directly to learning. These included the laws of similarity, proximity, closure, and good continuation. These laws explain perceptual principles of organization, rules governing what we readily recognize and remember, and also what we tend not to notice or remember. For example, similar items tend to form groups in out memory. Another example of such laws is the human tendency to remember open figures and forms as closed. Memory and memory traces: memory traces are formed initially as a result of direct stimulation, and the traces become more fixed with repetition. Such repetition is more beneficial in the form of distributed practice, however, because 88 89 the intervening time allows the memory traces to become organized and stabilized. A very important part of gestalt thinking related to the role of insightful behaviors. These are the experiences during which one finally 'gets the picture', and everything seems to come quickly together and make sense Gestalt theory includes several laws: similarity, proximity, closure, and good continuation. (See class notes). There is "good" gestalt and "bad" gestalt. One example of gestalt deals with memory traces. Often, people have insightful behaviors such as finally "getting the picture" where everything seems to come together and make sense - this is often due to memory traces. More intelligent people have more memory traces and usually have quicker insightful experiences. Gestalt sees practice as a process of consolidating the memory trace system, for example. The fundamental 'formula' of Gestalt theory might be expressed in this way. There are wholes, the behavior of which is not determined by that of their individual elements, but where the part-processes are themselves determined by the intrinsic nature of the whole. It is the hope of Gestalt theory to determine the nature of such wholes. With a formula such as this one might close, for Gestalt theory is neither more nor less than this." (Max Wertheimer, 1925: Über Gestalttheorie [an address before the Kant Society, Berlin, '7th December, 1924], Erlangen, 1925) Gestalt Theory (Wertheimer) o Along with Kohler and Koffka, Max Wertheimer was one of the principal proponents of Gestalt theory, which emphasized higher-order cognitive processes in the midst of behaviorism. The focus of Gestalt theory was the idea of "grouping", i.e., characteristics of stimuli cause us to structure or interpret a visual field or problem in a certain way. The primary factors that determine grouping were: (1) proximity - elements tend to be grouped together according to their nearness, (2) similarity - items similar in some respect tend to be grouped together, (3) closure - items are grouped together if they tend to complete some entity, and (4) simplicity - items will be organized into simple figures according to symmetry, regularity, and smoothness. These factors were called the laws of organization and were explained in the context of perception and problem solving. o Wertheimer was especially concerned with problem solving. Werthiemer (1959) provides a Gestalt interpretation of problem-solving episodes of famous scientists (e.g., Galileo, Einstein) as well as children presented with mathematical problems. The essence of successful problem-solving behavior according to Wertheimer is being able to see the overall structure of the problem: "A certain region in the field becomes crucial, is focused; but it does not become isolated. A new, deeper structural view of the situation develops, involving changes in functional meaning, the grouping, etc. of the items. Directed by what is required by the structure of a 89 90 situation for a crucial region, one is led to a reasonable prediction, which like the other parts of the structure, calls for verification, direct or indirect. Two directions are involved: getting a whole consistent picture, and seeing what the structure of the whole requires for the parts." (p 212). o Scope/Application: Gestalt theory applies to all aspects of human learning, although it applies most directly to perception and problem solving. The work of Gibson was strongly influenced by Gestalt theory. o Example: The classic example of Gestalt principles provided by Wertheimer are children finding the area of parallelograms. As long as the parallelograms are regular figures, a standard procedure can be applied (making lines perpendicular from the corners of the base). However, if a parallelogram with a novel shape or orientation is provided, the standard procedure will not work and children are forced to solve the problem by understanding the true structure of a parallelogram (i.e., the figure can be bisected anywhere if the ends are joined). o Principles: The learner should be encouraged to discover the underlying nature of a topic or problem (i.e., the relationship among the elements). Gaps, incongruities, or disturbances are an important stimulus for learning Instruction should be based upon the laws of organization: proximity, closure, similarity and simplicity. Max Wertheimer's famous lecture on 'Gestalt Theory' (1924 Information Pickup Theory (J. Gibson) o The theory of information pickup suggests that perception depends entirely upon information in the "stimulus array" rather than sensations that are influenced by cognition. Gibson proposes that the environment consists of affordances (such terrain, water, vegetation, etc.), which provide the clues necessary for perception. Furthermore, the ambient array includes invariants such as shadows, texture, color, convergence, symmetry and layout that determine what is perceived. According to Gibson, perception is a direct consequence of the properties of the environment and does not involve any form of sensory processing. o Information pickup theory stresses that perception requires an active organism. The act of perception depends upon an interaction between the organism and the environment. All perceptions are made in reference to body position and functions (proprioception). Awareness of the environment derives from how it reacts to our movements. o Information pickup theory opposes most traditional theories of cognition that assume past experience plays a dominant role in perceiving. It is based upon Gestalt theories that emphasize the significance of stimulus organization and relationships. o Scope/Application: 90 91 Information pickup theory is intended as a general theory of perception, although it has been developed most completely for the visual system. Gibson (1979) discusses the implications of the theory for still and motion picture research. Neisser (1976) presents a theory of cognition that is strongly influenced by Gibson. o Example: Much of Gibson's ideas about perception were developed and applied in the context of aviation training during WWII. The critical concept is that pilots orient themselves according to characteristics of the ground surface rather than through vestibular/kinesthetic senses. In other words, it is the invariants of terrain and sky that determine perception while flying, not sensory processing per se. Therefore, training sequences and materials for pilots should always include this kind of information Lateral Thinking (DeBono) o Edward de Bono has written extensively about the process of lateral thinking -- the generation of novel solutions to problems. The point of lateral thinking is that many problems require a different perspective to solve successfully. o De Bono identifies four critical factors associated with lateral thinking: (1) recognize dominant ideas that polarize perception of a problem, (2) searching for differ ways of looking at things, (3) relaxation of rigid control of thinking, and (4) use of chance to encourage other ideas. This last factor has to do with the fact that lateral thinking involves lowprobability ideas, which are unlikely to occur in the normal course of events. o Although De Bono does not acknowledge any theoretical antecedents for lateral thinking, it seems closely related to the Gestalt theory of Wertheimer. His work is also highly relevant to the concept of creativity Visit the De Bono web site for up-to-date information on his work. o Scope/Application: Lateral thinking applies to human problem solving. DeBono (1971a) discusses the application of lateral thinking to management development and DeBono (1971b) provides an interesting study of lateral thinking in children. o Example: The following anecdote is provided by DeBono (1967). A merchant who owes money to a moneylender agrees to settle the debt based upon the choice of two stones (one black, one white) from a moneybag. If his daughter chooses the white stone, the debt is canceled; if she picks the black stone, the moneylender gets the merchant’s daughter. However, the moneylender "fixes" the outcome by putting two black stones in the bag. The daughter sees this and when she picks a stone out of the bag, immediately drops it onto the path full of other stones. She then points out that the 91 92 o stone she picked must have been the opposite color of the one remaining in the bag. Unwilling to be unveiled as dishonest, the moneylender must agree and cancel the debt. The daughter has solved an intractable problem through the use of lateral thinking. Principles: To get a different perspective on a problem, try breaking the elements up and recombining them in a different way (perhaps randomly). Philosophical theories Constructivism Constructivists. Duffy, Jonassen, Cunningham. Learning occurs because personal knowledge is constructed by an active and selfregulated learner who resolves conflicts between ideas and reflects on theoretical explanations. (Seels); Sources of meaning are experience and context; there is a real world which we experience; meaning is imposed on the world by use; there are many meanings or perspectives for any given event or concepts; meaning is rooted in experience; takes advantage of new capabilities of new technologies. Polar view to objectivism. There is no ultimate, shared reality, but reality is outcome of a constructive process (Suchman). Goal of instruction is not to assure individuals know particular things, but construct plausible interpretations of their own (Cunningham) Based on the premise that we all construct our own perspective of the world, based on individual experiences and schema. Focuses on preparing the learner to problem solve in ambiguous situations. Schema- An internal knowledge structure. A person adjusts his mental model to incorporate new experiences and make sense of this new information. A person's schema is constantly readjusting. In the Constructivist theory the emphasis is placed on the learner or the student rather than the teacher or the instructor. It is the learner who interacts with objects and events and thereby gains an understanding of the features held by such objects or events. The learner, therefore, constructs his/her own conceptualizations and solutions to problems. Learner autonomy and initiative is accepted and encouraged. Constructivists view learning as the result of mental construction. Students learn by fitting new information together with what they already know. People learn best when they actively construct their own understanding. In constructivist thinking learning is also affected by the context and the beliefs and attitudes of the learner. Learners are encouraged to invent their own solutions and to try out ideas and hypotheses. They are given the opportunity to build on prior knowledge. There are many different schools of thought within this theory, all of which fall within the same basic assumption about learning. The main two are o social constructivism 92 93 the socially oriented constructivist theories stress the collaboratory efforts of groups of learners as sources of learning. o cognitive constructivism Cognitive oriented constructivist theories emphasize the exploration and discovery on the part of each learner as explaining the learning process. In this view knowledge is still very much a symbolic, mental representation in the mind of the individual. Constructivism ... o emphasizes learning and not teaching o encourages and accepts learner autonomy and initiative o sees learners as creatures of will and purpose o Mind Mapping technique o thinks of learning as a process o encourages learner inquiry o acknowledges the critical role of experience in learning o nurtures learners natural curiosity o takes the learner's mental model into account o emphasizes performance and understanding when assessing learning o bases itself on the principles of the cognitive theory o makes extensive use of cognitive terminology such as predict, create and analyze o considers how the student learns o supports co-operative learning o involves learners in real world situations o emphasizes the context in which learning takes place o Considers the beliefs and attitudes of the learner o provides learners the opportunity to construct new knowledge and understanding from authentic experience Key words and phrases: o meta learning o meaningful learning o discovery learning o situated learning, o cognitive learning and thinking, o thinking about thinking, o learner initiated inquiry and exploration, o holistic approach, o problem-solving, o prediction, o case-based, o simulations, o conceptual, o intrinsic, o reflection, o learner control, o teacher facilitation, 93 94 o and much more.... Today's constructivist-oriented research, classroom pedagogy, and spirit builds on such key contributors to education as Jean Piaget, John Dewey, Lev Vygotsky, Jerome Bruner, and Davio Ausubel. (See resources in this Concept Cart). While there are multiple positions amongst constructivists, all constructivist positions share some common beliefs about ways of knowing: o "....constructivist knowing assumes the active and proactive nature of all perception, learning, and knowledge...." (Mahoney, 1991) o .... prior knowledge and experience is the springboard for useful, personal knowledge construction.... o ".... constructivist learning experiences and appropriate classroom practices include reflective thinking and productivity; authentic activities, including student collaboration and consideration of multiple perspectives, and student access to content area experts who can model domain-specific skills...." (Grabe/Grabe, 1998) o ....constructivist-oriented teachers mediate between student prior, knowledge and their lived worlds, creating learning environments that will help them develop increasingly complex understandings and skills. Constructivist concepts compared to behaviorist concepts reveals significant differences in basic assumptions about knowledge, knowers, and learning: Cognitive/Constructivist Perspective Behavioral Perspective Knowledge is active, situated in lived worlds Knowledge is inert Individuals construct knowledge Individuals are passive recipients of knowledge Meaningful learning is useful and retained, building on what the learner already knows Learning occurs with programmatic, repeated activities Teacher's role is coach, mediator, strategic Teacher's role is authoritative, directive Today's cognitive revolution has replaced behaviorism as the prevailing paradigm. Behaviorism is a simple, elegant scientific theory that has both methodological and intuitive appeal. But humans are more complicated than behaviorism allows...(Bruer, 1993). Although most teachers use varied strategies, their basic assumptions make an enormous difference in life is like in classrooms. Classroom environment, expectations, selection and creation of pedagogy, and assessment are guided by tacit or known teacher assumptions. If you have doubt about how learning happens, engage in sustained inquiry: study, ponder, consider alternative possibilities and arrive at your belief grounded in evidence. (Dewey, 1933). Here is a summary of constructivist principles. See the section in this web site on what constructivist strategies look like "in practice." 94 95 Constructivist Principles What a person knows is actively constructed. Learning serves an adaptive function; its role is to help the individual operate within his or her personal world; thus learning is not the storage of "truths," but of useful personal knowledge. Some Principles of Constructivism o Figure 4 – The instructional principles supporting constructivist theory linked to the (Piagetian) growth of child’s intellectual development (adapted from – Dershem, An Overview of Semiotic/Constructivist Theories): Processes Description Assimilation Association of new events with background knowledge and prior conceptions. Instructional principles o o o Accommodation Accommodation refers to change of existing structures to adapt to the new information. o o o Equilibration The person striking a balance between the internal and the external. o o Anchor all learning activities to a larger task or problem. The learner should clearly perceive and accept the relevance of the specific learning activities in relation to the larger task complex. Support the learner in developing ownership for the overall problem. Solicit problems from the learner and use those as the stimulus for learning activities, or establish a problem such that the learners will readily adopt the problem as their own. Design the learning environment to support and challenge the learners' thinking. Design the task and the learning environment to reflect the complexity of the environment in which they must function after the learning has occurred. Encourage testing ideas against alternative views and alternative contexts. Design an authentic task. An authentic learning environment is one in which the cognitive demands are consistent with the demands in the environment for which the learner is being prepared. Provide opportunity for and support reflection on both the learning content and process. 95 96 Disequilibrium The experience of a new event. No balance between assimilation and accommodation. o o Provide opportunity for changing and enhancing, drafting and redrafting. The process of debugging. There is a link between cues and behavior, but behavior is an indirect indicator of the state of a person's knowledge structure. Heuristic - A kind of knowledge about thinking and learning that guides strategies you use to the learner so he can solve problems. You are your own "referee" in weighing out your decisions. Reality and rules o Learners interpret external reality based on individual experience. o Knowledge is based on the premise that we all construct our own perspective of the world, using reflection of our individual experiences as a basis. We create our own "rules" in order to make sense of our experiences. By adjusting our mental models to incorporate our new experiences, we are experiencing the process of learning. Control of learner o Reality is internally controlled. This puts the learner in control of what he learns and how he learns it. People create their own interpretation of objective reality, based on his schema. o For example, if a student receives a `C' in a class, his reaction might be one of satisfaction or failure, depending on his existing schema. If he grew up with his parents stressing that grades are not important or that the grade of a `C' is a pretty good grade, his schema has incorporated that knowledge. When he receives a `C', he will feel satisfied. o In contrast, if he grew up with parents who viewed any grade lower than an `A' as incompetent, his schema will reflect that. When he receives a `C', he will feel like he was not successful. Type of instruction o Instruction promotes the mental construction of the learner's reality. Instruction and manipulation o The instructor facilitates the learner's conceptual modeling. The instructor must understand the learner's existing cognitive structures and provide appropriate learning activities that will help the learner construct his knowledge. o Use multiple real world contexts, strategies, and coaching. Create a bunch of environments for the learner, so he gets to practice thinking in different ways. The result will be a learner who is better prepared to handle different situations. Reality to promote o The learner’s realities are divergent. The learners are encouraged to develop different realities. 96 97 Problems o In a situation where the learners are being trained to think and respond in the exact same manner, such as in military training, it is counterproductive to view different realities. Strengths o Because he is able to interpret multiple realities, the learner is better able to deal with real life situations. o This is an important concept to apply when working in teams or dealing with other people. If you do not have the ability to put yourself in others' shoes and see the reality they are coming from, you will not be able to relate to each other’s ideas and viewpoints. Constructivism is based heavily on the work of Piaget and Papert. o o o o Piagetian Influence Jean Piaget (1896-1980) was one of the most "influential developmental theorists of the twentieth century" (Jean Piaget's Biography). His work has had significant impact on the fields of psychology and education. Much of his interests were in genetic epistemology, the study of the origin and development of human knowledge. In his work, Piaget identified the child’s four stages of mental growth (adopted from Ginn, 1995). Figure 1 – Piagetian stages of mental growth Stage Ages Feature Sensorimotor Birth to age 2 Mastery of concrete objects. The child is concerned with gaining moto control and learning about physical objects. Preoperational Ages 2 to 7 Mastery of symbols. The child is preoccupied with verbal skills. At thi point the child can name objects and reason intuitively. Concrete operational stage Ages 7 to 12 Mastery of classes, relations and numbers, and how to reason. The chil begins to deal with abstract concepts such as numbers and relationships Formal operational Ages 12 to 15 Mastery of thought. The child begins to reason logically and systematically. The growth of a child’s intellectual development involves three key processes: assimilation, accommodation, and equilibration. Assimilation involves the association of new events with background knowledge and prior conceptions. Accommodation refers to change of existing structures to adapt to the new information. "This mutual process, assimilation-accommodation, enables the child to form schema" (Ginn, 1995). Equilibration involves the person striking a balance between the internal and the external, that is, between assimilation and accommodation. The experience of a new event is characterized by a state of disequilibrium. This state continues until he or she is able to tap into background knowledge and adapt to the environment and thus attain equilibrium. The mechanism of equilibration helps to explain why some children develop logical intelligence at an earlier age than others do. If we consider the influence of a learning and teaching structure that provides an appropriate environment for building on a learners’ prior experience, then I would argue that the development of logical intelligence can be enhanced. Papert argued along similar lines. He claimed that Piaget essentially laid a 97 98 o o foundation, but that a foundation was not enough for transcending learning and teaching strategies. Papert synthesized a culture symbolizing Piaget’s theories of learning and intelligence. Whilst at MIT, as Professor of Education, Papert synthesized a computer software application known as LOGO. The LOGO application has its own language and syntax. It evolved with time and included contributions from Marvin Minsky (Toshiba Professor of Media Arts and Sciences Professor of E.E. and C.S., M.I.T.) and Harold Abelson. The software was specifically developed with the Piagetian influence in mind, however it wasn’t just the software itself that underpinned assimilation, accommodation and equilibration, it was the context in which the software was used. The computer and LOGO microworld provided a culture, a new medium for learning – a constructivist approach to learning and teaching. The affective element not evident in Piaget's works came to fruition with Papert’s construction. Piaget's theories of cognitive development provided the seeds for the growth of constructivisim. Papert took the seeds, nurtured them and produced exemplary practice for educators. The use of computing technology as part of the practice is crucial – since it provides the key of association with the younger generation. Figure 3 – Implications and outcomes of Piagetian stages of mental growth to the development of computing technologies. Stage Ages Features of LOGO and its associated computing technology suppo to age and stage of development Sensorimotor Birth to age 2 Robot turtle provides a mechanical form to LOGO. The robot turtle can execute LOGO commands. Preoperational Ages 2 to 7 The symbolic turtle in LOGO provides an intuitive model for learning. Concrete operational stage Ages 7 to 12 The use of numbers and quantities in LOGO can guide the turtle and al for visual association. Formal operational Ages 12 to 15 The use of sub-procedures and variables greatly enhance the systematic of background knowledge and predefined concepts. Constructivist Theory (J. Bruner) A major theme in the theoretical framework of Bruner is that learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge. The learner selects and transforms information, constructs hypotheses, and makes decisions, relying on a cognitive structure to do so. Cognitive structure (i.e., schema, mental models) provides meaning and organization to experiences and allows the individual to "go beyond the information given". As far as instruction is concerned, the instructor should try and encourage students to discover principles by themselves. The instructor and student should engage in an active dialog (i.e., Socratic learning). The task of the instructor is to translate information to be learned into a format appropriate to the learner's current state of understanding. Curriculum should be organized in a spiral manner so that the student continually builds upon what they have already learned. 98 99 Bruner (1966) states that a theory of instruction should address four major aspects: (1) predisposition towards learning, (2) the ways in which a body of knowledge can be structured so that it can be most readily grasped by the learner, (3) the most effective sequences in which to present material, and (4) the nature and pacing of rewards and punishments. Good methods for structuring knowledge should result in simplifying, generating new propositions, and increasing the manipulation of information. In his more recent work, Bruner (1986, 1990) has expanded his theoretical framework to encompass the social and cultural aspects of learning. Scope/Application: Bruner's constructivist theory is a general framework for instruction based upon the study of cognition. Much of the theory is linked to child development research (especially Piaget ). The ideas outlined in Bruner (1960) originated from a conference focused on science and math learning. Bruner illustrated his theory in the context of mathematics and social science programs for young children (see Bruner, 1973). The original development of the framework for reasoning processes is described in Bruner, Goodnow & Austin (1951). Bruner (1983) focuses on language learning in young children. Example: This example is taken from Bruner (1973): "The concept of prime numbers appears to be more readily grasped when the child, through construction, discovers that certain handfuls of beans cannot be laid out in completed rows and columns. Such quantities have either to be laid out in a single file or in an incomplete rowcolumn design in which there is always one extra or one too few to fill the pattern. These patterns, the child learns, happen to be called prime. It is easy for the child to go from this step to the recognition that a multiple table, so called, is a record sheet of quantities in completed multiple rows and columns. Here is factoring, multiplication and primes in a construction that can be visualized." Principles: 1. Instruction must be concerned with the experiences and contexts that make the student willing and able to learn (readiness). 2. Instruction must be structured so that it can be easily grasped by the student (spiral organization). 3. Instruction should be designed to facilitate extrapolation and or fill in the gaps (going beyond the information given). 99 100 Model for Designing Constructivist Learning Environments – CLE’s Model for Designing Constructivist Learning Environments (Jonassen, 1999) Jonassen (1999) proposes a Constructivist Learning Environment (CLE) model with six essential components. The model is illustrated and briefly explained as follows; 1. Question/Case/Problem/Project The focus of any CLE is the question/issue/case/problem/project that learners attempt to solve or resolve. It constitutes the learning goal The problem drives learning CLEs can be constructed to support many types of learning The key to learning is ownership of problem/learning goal; therefore, interesting, relevant, engaging problems must be provided, for students to solve. These ill-defined/illstructured problems have the following characteristics; Unstated goals/constraints Multiple solutions/solution paths Multiple criteria for evaluating solutions Uncertainty about which concepts/rules/principles are necessary for solution Offer no general rules/principles for describing/predicting outcome of cases Require learners to make judgments re. problem and defend arguments To identify problems for CLEs – ask “What do practitioners in this field do?” Problems in CLEs must address three components: Problem Context: Performance Environment: Describe physical, socio-cultural, organizational 100 101 climate surrounding problem. Community of Practitioners/Performers/Stakeholders: What are values/beliefs/sociocultural expectations/customs of people involved. Problem Representation/Simulation: Problem must be authentic presenting cognitive challenges similar to those in real world, personally relevant/interesting, etc. Activity structures rely on socio-historical context of Activity Theory (Leontev, 1979): focuses on activities in which community members engage Problem Manipulation Space: Mindful activity is a critical characteristic of meaningful learning. Students cannot assume ownership of problem unless they know they can affect problem in meaningful way. Should provide a ‘phenomena’ (Perkins 1991). The Problem Manipulation Space enables students to test effects of manipulation, receive feedback, etc. Argumentation skills will indicate quality of domain knowledge possessed by the learner. 2. Related Cases “Understanding any problem requires experiencing it & constructing mental models of it. What novice learners lack most are experiences". Related cases in CLEs support learning in 2 ways; Scaffold Student Memory: Related cases scaffold/supplant memory by providing representations of experiences that learners have not had. They provide referents for comparison (in place of student experience). CBR argues that human knowledge is encoded as stories about experiences and events (Schank, 1990). It is necessary to collect a set of cases that are representative of the current one. Enhance Cognitive Flexibility: Multiple perspectives/themes/interpretations represent complexity of cases. Cognitive Flexibility Theory provides multiple representations of content in order to convey the complexity that is inherent in the knowledge domain. 3. Information Resources Learners need information to construct mental models and formulate hypotheses that drive the manipulation of the problem space – rich sources of information. Information may be included in the problem representation, information banks and repositories (text documents, graphics, sound resources, video and animations) Information should be relevant and readily accessible. 101 102 4. Cognitive (Construction) Tools Identify the activity structures that are needed to solve the problem. Which of the required skills are likely to be possessed by the learners? Cognitive tools are generalizable computer tools that are intended to engage and facilitate specific kinds of cognitive processing. Select from; Problem/Task Representation Tools: Visualization tools tend to be task-and domain specific – helping learners to construct mental images. Mathlab is used to visually represent mathematical relationships. Static & Dynamic Knowledge Modeling Tools: Examples include databases, spreadsheets, semantic networks, expert systems, hypermedia construction. Modeling tools provide knowledge representation formalisms. Complex systems contain interactive and interdependent components (Stella/ PowerSim) 5. Conversation & Collaboration Tools CLEs should provide access to shared information and shared knowledge building tools to help learners collaboratively construct socially shared knowledge (thus forming discourse Communities). Computer-Supported Intentional Learning Environments (CSILEs) help students to produce knowledge databases which can be objectified – represented in an overt form so it can be evaluated, examined for gaps/inadequacies, revised, reformulated. (Scardamalia et al, 1994). CLEs can also support communities of learners. When learners collaborate, they share the same goal, requiring shared decisionmaking, consensus building activities, etc. 6. Social/Contextual Support Designers of CLEs must accommodate environmental and contextual factors affecting implementation. (Physical, organizational, cultural aspects of the environment in which the innovation was being implemented. Support and train students and teachers. CoVis (Edelson et al 1996) supports teachers by sponsoring workshops and conferences – for teachers to seek help from and establish consensus from researchers. Supporting Learning in CLEs Learning Activities Exploration Articulation Reflection Instructional Activities Modeling Coaching Scaffolding Exploration: Its most important cognitive components are goal-setting and managing the pursuit of goals, involving speculation, conjecture, manipulation of the environment, observation and evidence gathering, drawing conclusions, etc. 102 103 Modeling: Behavioral modeling of the overt performance (demonstrates how) Cognitive modeling of the covert cognitive processes (articulates reasoning) Articulation: CLEs require articulation (and reflection) one one’s learning experience Coaching: The role of a coach is complex and inexact. A good coach motivates, analyzes performance, provides feedback and advice, provokes reflection. Coaching may be solicited/unsolicited by the learner. Coaching activities; Provide hints/helps Prompt appropriate kinds of thinking Prompt consideration of related cases Prompt use of particular tools Provide feedback Provoke reflection Perturb learner’s models (by embedding provoking questions) Reflection: Learners reflect on their own learning – processes and outcomes Scaffolding: Modeling is focused on expert’s performance. Coaching is focused on learner’s performance. Scaffolding is a more systemic approach to supporting the learner. It provides temporary frameworks to support learning and student performance. Scaffolding represents any kind of support for cognitive activity that is provided by an adult when the child and adult are performing the task together. In CLEs Scaffolding representing some manipulation of the task by the system; Adjust Task Difficulty (black-box scaffolding – Hmelo & Guzdial, 1996) Restructure a task to supplant knowledge (add cognitive tasks to help representation of problem) Provide Alternative Assessments (clearly communicate project/problem requirements) Articles Reflections on Constructivism and Instructional Design by Brent G. Wilson 103 104 Reflections on Constructivism and Instructional Design Brent G. Wilson University of Colorado at Denver To appear in C. R. Dills and A. A. Romiszowski (Eds.), Instructional Development Paradigms Englewood Cliffs NJ: Educational Technology Publications. To be published in March 1997. To order copies of this book, call 1-800-952BOOK. The field of instructional design (ID) is in a state of rapid change. Recent expressions of constructivist theorists (Bednar, Cunningham, Duffy, & Perry, 1991; Duffy & Jonassen, 1992) have engendered a lively debate. If our IT department is any indication, graduate students across the nation are engaging their professors in heated discussions concerning the fundamental models in our field, and how these models hold up to the constructivist onslaught. This is good. I feel better about the future of ID than I have since I was a graduate student myself. For years, Dave Merrill has pled that more serious attention be given to the development of ID theory. He finally seems to be getting his wish, but perhaps not the result he anticipated. For a long time, thoughts about the nature of ID theory and its practice have been fermenting in my mind. This chapter is a forum for developing some of those thoughts and sharing them with a wider audience. The tone is personal because it deals with underlying assumptions I have made in doing ID. In a way, the paper is a sort of confessional-my tone and stance is much less temperate than in any of my previous writing. Narrative forms of research are recently gaining esteem among educators and social scientists (Polkinghorne, 1988; Connelly & Clandinin, 1990; Witherell & Noddings, 1991); I ask you to consider this chapter a sort of narrative documentation of my professional beliefs about ID. A Short History--Why I Care About This In the 15 years that I have been associated with instructional design, I have seen a gradual but painful transition from behavioristic roots toward a broader theory base. As a graduate student, I was privileged to have worked closely with David Merrill and Charles Reigeluth at Brigham Young University, particularly in the development of elaboration theory (Reigeluth, Merrill, Wilson, & Spiller, 1978, 1980). I bought into the field-its theories, models, and aims-yet I always felt an ambivalence toward what I perceived as cut-and-dried design prescriptions in areas that I felt so personally "mushy" about. My respect for the complexity and difficulty of design decisions always made me hesitant about explicit, canned procedures and models that were meant to answer all the questions. I felt that ID lacked a sense of perspective or a sense of modesty toward the awesome task of meeting people's learning needs. Recently I came across some old notes 104 105 I had made, dated 15 March 1978, titled "Issues that still haven't been resolved in SSDP (Structural Strategy Diagnostic Profile-the old name for elaboration theory). Excerpts of those notes are reproduced in Table 1. Re-reading those notes reminded me that many of the issues are still pertinent to today's discussion, including the nature of knowledge and content, the role of context, parts versus wholes, and accommodation of alternative structures. The task of adapting ID theories to address these issues still remains. How do our ideas of structure relate to learning/ memory theorists' ideas about how memory is organized? Mayer, Greeno, Ausubel, Kintsch, Craik & Tulving, Norman & Lindsey, Quillian & Collins, McConkie, etc.... The problem of "segmentation": Are we sure the contents of a discipline can be broken down into individual concepts, principles, etc.? What about what theorists call "verbal information," "meaningful verbal materials"-facts that are important to know but don't connect to any principles directly.... Are we rather talking about a mere skeleton in our work, which, to be complete, needs to be fleshed out by facts, details, context, etc.?.... It seems to me that there are certain kinds of content whose purposes do not admit to use of synthesizers/epitomes or an elaborative approach. Narratives, for example, often have a dramatic component, as if the teacher/author were telling a story. It would be senseless to let the cat out of the bag prematurely simply to "stabilize" the content for the learner. An effective alternative (in certain situations) is having the student on the edge of his seat waiting in suspense for what happens next.... Bruner (1966) distinguishes between passive and active learning, between what we know and what we do with what we know. How do these seemingly separable kinds of knowledge relate to our scheme? Is true active learning on the rule-finding or rule-using level? Are procedures and principles real problem-solving behaviors? Would Ausubel object that we devalue facts and verbal information unnecessarily?.... Is 'content' defined as "What is," "What is presented to the student," or "What is expected to be learned?" Table 1. Excerpts from my notes on elaboration theory, circa 1978. In the ID articles I have written since then, I have tried to steer a delicate balance between being too accepting of the "received view" about ID and being too radical. I did not want to lose my audience. My moderate tone sometimes belied the urge within to shout, "Waitdon't you see? We've got it wrong!" That urge was heightened by the recent comments of an anonymous IT/SIG reviewer on a paper critiquing elaboration theory (Wilson & Cole, 1992): You have put your finger on a fundamental difference in approaches taken by those who believe that instruction can be designed to teach knowledge and those who believe that knowledge is constructed by learners.... I would go so far to say that the two positions are irreconcilable. If you accept what the "humanistic theorists" say, then you cannot simply 105 106 revise [elaboration theory] in the ways you propose to make it fit in with these views. You have to throw it out entirely! I'm not as pessimistic about the possibility of reconciliation. In fact, that is a major theme of this paper, that there can be a constructivist theory of instructional design. But I am coming to believe that the best way to handle theoretical differences is not to be coy, not to downplay problems, but to be honest and straightforward in criticism, and aggressive in offering alternative design concepts. My experience has now started me to wondering how many other professionals who, rather than confront their problems with the models, have simply walked away from the problem by disengaging themselves from the models or from the field. On the Objectivist/Constructivist Debate Rather than comprehensively examine the issue, I want to raise a few selected points. Still, the central claims of constructivism should become apparent after reading this section. 1. Constructivism is more a philosophy, not a strategy. In general, I reject the idea that a particular instructional strategy is inherently constructivistic or objectivistic. Constructivism is not an instructional strategy to be deployed under appropriate conditions. Rather, constructivism is an underlying philosophy or way of seeing the world. This way of seeing the world includes notions about: --the nature of reality (mental representations have "real" ontological status just as the "world out there" does) --the nature of knowledge (it's individually constructed; it is inside people's minds, not "out there") --the nature of human interaction (we rely on shared or "negotiated" meanings, better thought of as cooperative than authoritative or manipulative in nature) --the nature of science (it is a meaning-making activity with the biases and filters accompanying any human activity) When we see the world in constructivist terms, we go about our jobs in a different way, but the difference cannot be reduced to a discrete set of rules or techniques. Let me give an example. My son Joel recently turned eight, and for his birthday we presented him with a computer-based math-drill game. He is a good math problem-solver-he likes to play with numbers and invent routines-but because of a schooling mix-up; he is behind in mastering his math facts. I essentially said, "Joel, this is a fun game you will enjoy; it will also help you learn the addition and subtraction skills that you're a little behind in. It's no big deal. You will be glad, because learning that stuff is something you want, too." 106 107 Does my gift of a drill-and-practice program make me an objectivist? I deny that it does. I also deny that I am violating my deeply held constructivist principles about people and the way we learn. People do construct meaning from their experiences; learning should be meaningful and derive from an authentic context; people should be allowed to pursue individual learning goals. I believe that Joel has a pretty good idea of what the game is doing for him, and the kind of fun he is deriving from it. As he chooses to make use of the game, he is actively constructing meaning and new knowledge. Joel has plenty of other opportunities to exercise his more creative talents; his use of the game is filling a needed learning gap to meet the expectations and pace set by his school. He was much happier in school two weeks later, when he aced the timed math test and came home to tell us about it. My point is that a given instructional strategy takes on meaning as it is used, in a particular context. If I had tricked my son, "Joel, look at this computer game. It's better than Nintendo!" and pretended that he was already great at his math facts, and that the game had no bearing on his schooling, then I would have felt in violation of my philosophy. So the same instructional technique can have vastly different meaning (and effects) depending on its context of use. Another example-a journal entry from Scott, a teacher in my Reflective Educator class last semester: Third hour composition I went to a seating chart, the first time I've done that here. I caught them as they came in and told them where to sit. Great improvement. Everyone working hard on their papers....I sense the students are relieved that I've imposed more structure. Scott teaches at an alternative high school. His philosophy, as expressed in journal entries, class contributions, and teaching methods, is definitely constructivistic and antiauthoritarian. Yet imposing a seating chart on a class is a clear act of asserting authoritative control and imposing structure. Is Scott betraying his principles, or can an ostensibly "objectivist" instructional technique actually serve his constructivist learning and teaching goals? The students' answer to that is clear: they welcome the new arrangement and view it as supporting their own learning goals. Too often, constructivism is equated with low structure and permissiveness-imposing predefined learning goals or a learning method is somehow interfering with students' construction of meaning. In extreme cases, that may be true. Yet to help students become creative, some kind of discipline and structure must be provided. Laurel (1991) cites Rollo May (1975), who makes this point very well: Creativity arises out of the tension between spontaneity and limitations, the latter (like river banks) forcing the spontaneity into the various forms which are essential to the work of art....The significance of limits in art is seen most clearly when we consider the question of form. Form provides the essential boundaries and structure for the creative act. (quoted in Laurel, 1991, p. 101) 107 108 In other words, an instructional strategy that imposes structure may actually help learners make constructions needed for learning. Joel's computer game or Scott's seating chart may be hindering or serving constructivist learning goals. You can't tell by looking only at the strategy; you have to look at the entire situation and make a judgment. That is the role of the teacher or instructional designer-to make professional judgments about such things. 2. You don't have to be a philosopher to take a position. Among the contributors to Duffy & Jonassen (1992), originally appearing in the May and September 1991 issues of Educational Technology, Perkins and Cunningham have considerable training in philosophy, but to my knowledge the remaining writers are, like you and me, relative novices in that domain. Our interest in these issues derives from a desire to do the right thing, to be knowledgeable about sources of bias and damaging assumptions we can make in our work. I hope that practitioners and researchers do not defer to the "experts" on issues so central to defining the field. At the same time, I am busy trying to expand my breadth and knowledge base about philosophy. As I read more Schön, more Bruner, and more postmodern philosophy, my perspective toward ID is necessarily influenced. That change in perception is for the good; I like the feeling that I am growing in my understanding of the meaning of my field. (And I confess I tend to grow impatient with fellow researchers who show no inclination to broaden their understanding of the issues squarely facing the field.) 3. Nobody I know admits to being an objectivist. Objectivism, in the context of the debate within instructional design, is not a true philosophy; rather, as Molenda (1991) points out, it is primarily a pejorative label given by constructivists to the offending others (Johnson, 1984; Lakoff, 1987; Bruner, 1986). That fact alone is enough cause to worry. It's hard to talk seriously about a philosophical position that no one admits to. This goes for caricatures made by both ideological sides of the dialogue. Very few people hold radical positions of either persuasion. Please note that my complaint has to do with labels and descriptions; there are many people who may not call themselves objectivists, but whose way of seeing may be very different from a constructivist perspective. Philosophers holding this more traditional view of the world call themselves realists (House, 1991; H. Putnam, 1990). To my understanding, realists do believe there is a "reality" out there, and that the quality of mental representations can be judged by their correspondence to that reality. This "correspondence theory of truth" is one of the many issues hotly debated by philosophers. If they can disagree about it, I imagine the rest of us can as well. The cross-talking going back and forth about constructivism reminds me of an anecdote from Readers Digest (Safire, 1991) about a Florida politician, asked to take a position on a county option to permit the sale of liquor: "If by whiskey, you mean the water of life that cheers men's souls, that smoothes out the tensions of the day, that gives gentle perspective to one's view of life, then put my name on the list of the fervent wets. 108 109 "But if by whiskey, you mean the devil's brew that rends families, destroys careers and ruins one's ability to work, then count me in the ranks of the dries." (p. 14) Similarly, if by constructivism you mean the solipsism and subjectivism portrayed by Merrill or Molenda, then I am a strident opponent. But if by constructivism you refer to the moderate philosophy of a Cunningham or a Perkins, then count me in as a constructivist. 4. Neither side is right. I am suspicious of simple dichotomies like the idea that reality is either inside or outside of the mind. The analogy implicit in such claims is that the mind is like a box (Heidegger, 1984; Faulconer & Williams, 1990). Inside the box are reflections of what lies outside. Martin Heidegger's ontology rejects the box metaphor of mind, and the inner/outer dualism that goes with it (see Faulconer & Williams, 1990; Dreyfus, 1991; Winograd & Flores, 1986). Rather than accepting the metaphor of the box, with the human subject walled off from the nonhuman, objective world, Heidegger's analysis leads to the conclusion that human being is already being-in-the-world. There is no inside walled off from the outside. (Faulconer & Williams, p. 46) According to Heidegger, the starting point is recognizing that we simply are in the world, working, acting, doing things. Turning Descartes' famous maxim on its head, the motto becomes "I am [in the world]; therefore I think." On this view, individual cognition is dethroned as the center of the universe and placed back into the context of being part of the world. This philosophy is reminiscent of the socially oriented, connected ways of knowing found among women by Belencky and colleagues (Belenky, Clinchy, Goldberger, & Tarule, 1986). I am attracted to such holistic conceptions of the world, even if my understanding of the philosophy is still incomplete (see Polkinghorne, 1990 for a good, short introduction to many of the issues). My reading is enough to make me suspect that much of the objective/constructive debate is based on the wrong questions. Implications for Design Theories In this section, I turn to the more difficult issue of articulating implications of a constructivist philosophy for doing instructional design. But first I discuss the notion of an ID theory, and how it relates to professional practice. What is Instructional-Design Theory? Traditionally, ID theories are seen as prescriptive in the sense that --they provide recipes or heuristics for doing designs, and --they also specify how end-product instruction should look. 109 110 Thus in both a product and a process sense, ID theories serve as guides to professional practice. Conceptually, ID theories are much closer to engineering than to science. They are about how to get something done, how to design a solution, not about how the world is. In that sense, they are really less theories and more models for action, for problem solving. Such design theories may be based on a lot of hot air, or they may have some validity. What kind of knowledge base are these theories built on? Several forms of knowledge may contribute to an ID model, including: --scientific knowledge of learning and related sciences; --craft knowledge of effective design, based more on teaching practices than on formal scientific research; --idiosyncratic knowledge about instruction unique to the ID profession, untested by formal research yet functionally important to ID practice. Reigeluth (1983a) has outlined a prescriptive framework for embodying this knowledge. A series of rules are developed connecting existing conditions, desired outcomes, and recommended methods to instrumentally obtain those outcomes. For example, if your learners are new to a concept and you want them to learn it at an application level, then you might present a statement of the definition followed by examples and practice opportunities to classify new cases. An ID theory builds a collection of similar IF-THEN rules; designers are then supposed to apply these rules to their various situations. This is a fairly technical view of design activity. Schön (1983, 1987), in fact, refers to exactly this type of thinking as technical rationality. From the perspective of technical rationality...a competent practitioner is always concerned with instrumental problems. She searches for the means best suited to the achievement of fixed, unambiguous ends...and her effectiveness is measured by her success in finding...the actions that produce the intended effects consistent with her objectives. In this view, professional competence consists in the application of theories and techniques derived from systematic, preferably scientific research to the solution of the instrumental problems of practice. (Schön, 1987, p. 33) Schön's technical rationality looks a lot like Reigeluth's conditions-outcomes-methods framework. Schön does not deny that some problems encountered are routine ones that relate to the rules and concepts of the discipline. However, professionals go far beyond technical rationality when they encounter novel problems: There are also unfamiliar situations where the problem is not initially clear and there is no obvious fit between the characteristics of the situation and the available body of theories and techniques. It is common, in these types of situations, to speak of "thinking like a doctor"-or lawyer or manager [or instructional designer!].... 110 111 We would recognize as a limiting case the situations in which it is possible to make a routine application of existing rules and procedures....Beyond these situations, familiar rules, theories, and techniques are put to work in concrete instances through the intermediary of an art that consists in a limited form of reflection-in-action. And beyond these, we would recognize cases of problematic diagnosis in which practitioners not only follow rules of inquiry but also sometimes respond to surprising findings by inventing new rules, on the spot. (Schön, 1987, p. 35) Technical rationality suggests a clear demarcation between theory and practice, with categories of basic knowledge, applied knowledge, and practice. Theory is what gets written in textbooks and professional journals, while practice tends to be mistrusted since practitioners never have the good sense to apply theory correctly. On the other hand, Schön's reflective practitioner model blurs the line between theory and research, suggesting that practitioners embody personal theories of practice, and often assume a kind of research stance toward their work (see also Winn, 1990). Schön makes clear the philosophical basis of his view of practice: [T]he practitioner [is] constructing situations of his practice, not only in the exercise of professional artistry but also in all other modes of professional competence....[O]ur perceptions, appreciations, and beliefs are rooted in worlds of our own making that we come to accept as reality. (Schön, 1987, p. 36; italics added) In contrast, technical rationality rests on an objectivist view of the relation of the knowing practitioner to the reality he knows. On this view, facts are what they are, and the truth of beliefs is strictly testable by reference to them. All meaningful disagreements are resolvable, at least in principle, by reference to the facts. And professional knowledge rests on a foundation of facts. (p. 36) Thus Schön is setting certain conditions for a constructivist model of instructional design. If you buy into a constructivist idea of the world, learners become active creators of meaning (and teachers to others), and teachers are continual learners. Communities of practitioners are continually engaged in what Nelson Goodman (1978) calls "world making." Through countless acts of attention and inattention, naming, sense making, boundary setting, and control, they make and maintain the worlds matched to their professional knowledge and know-how.... When practitioners respond to the indeterminate zones of practice by holding a reflective conversation with the materials of their situations, they remake a part of their practice world and thereby reveal the usually tacit processes of world making that underlie all of their practice. (Schön, 1987, p. 36) I have cited Schön heavily because I am convinced that we need to rethink the roles of formal ID theory and of the ID practitioner. Schön's model is not complete-for example; he does not pursue the ethical/moral dimensions of professional decision-making in an institutional context. But his views serve as a valuable starting point for discussion. 111 112 The expert/novice literature within cognitive psychology reaches similar conclusions about the nature of expertise. Researchers have found that expertise is --largely intuitive and inaccessible to direct reflection (e.g., Bloom, 1986) --more pattern matching than rule-following (Suchman, 1987, Bereiter, 1991) --more qualitative than quantitative (White & Frederiksen, 1986) --highly context- and domain-dependent (Brandt, 1988-89). Such a view of expertise seems also to fit the field of ID. We know that professional designers are highly flexible and adaptive in applying their knowledge to working problems (Nelson & Orey, 1991; Thiagarajan, 1976; Nelson, Magliaro, & Sherman, 1988); moreover, instead of applying formal theories in a rote, straightforward way, many practitioners regularly cut corners, combine models and ideas, and develop their own idiosyncratic approaches (Tessmer & Wedman, 1992; Wedman & Tessmer, 1990). With this view of ID expertise, the precise role of traditional ID theory is left in question. If ID theories are not descriptive science, and not a set of rules to be unambiguously applied to problems, then what are they and what value do they have? One possibility is that the recipes contained in ID theories may have some value to novice designers. R. Putnam (1991) found that when learning a complex subject, novices tended to grasp onto formulas and recipes to support initial performance, then changed their use of the recipes as they gained expertise. The main problem with this rationale, though, is that ID theories are not formulated as simple recipes; they are not easy-to-use "hooks" into a subject. Rather, ID theories are typically represented as formal, technicalsounding systems with extensive jargon, big words, and acronyms. The ID theory papers I have read are anything but a support to novices. ID theories are written as though they were serious science; novices would require another type of representation altogether to support their initial learning needs. Another possibility is that ID theories are not really meant to be used by human designers in normal situations, but rather are best suited to computer-based training and automated instructional design. This possibility is much more promising, even though both Gagné and Merrill have denied the need for separate formulations of ID theory for computers and traditional media (Gagné, 1988; Merrill, 1988). Of course, there is still the question of whether theorists can successfully represent design knowledge with computers. It may turn out that the IF-THEN rule approach to design may be unable to capture true design expertise. This is, however, an empirical question worthy of continued investigation. In summary, ID theory, with its prescriptive orientation toward both procedure and product, lies in conceptual limbo. Its role and status remain unclear in light of cognitive/constructivist views on expertise and professional problem solving. In spite of these difficulties, I believe at this time that there can be such a thing as a constructivist 112 113 theory of instruction. At the paper's conclusion, I will recommend several changes to revitalize ID theory and its place within practice and within the discipline. The Cooperative Metaphor Ken Komoski, director of the EPIE Institute-a "consumers union" for educators-raised an issue a few years ago that has continued to affect my views. Citing Buchanan's (1963) study of ancient Greek and medieval thought, Komoski suggested that technologies can be divided into two distinct groups, the first being called "exploitative" technologies: In the first group are the arts practiced on matter and on the many things and forces found in nature. These arts, such as sculpture, agriculture, hydrology, painting, carpentry, cooking, etc., are arts in which "the form in the artist's mind...could be impressed on the matter...which could be fashioned and formed [Buchanan, 1963]." [O]ur uses of all technologies have been-and continue to be-influenced by this view of "technology as a system of exploitation." (Komoski, 1987, p. 9; italics removed) The second group constitutes the "cooperative" technologies because they require the cooperation of the "object" being worked with. Cooperative technologies are: those arts "practiced on human beings, who also have artistic capacities." In humans there are "natural processes which if left to themselves might accomplish their ends, but if aided by the professional would accomplish their ends more easily and more fully. Medicine and teaching were the frequently discussed examples of such arts. They were called cooperative arts because they were understood to be cooperating with rational natures." The physician who gains the cooperation and confidence of patients, and the teacher who gains the willing cooperation of students, are much more apt to end up with healthy patients and competent learners than those doctors and educators who fail to gain such cooperation. (Komoski, 1987, p. 9) Komoski notes that "it is the exploitative technologies, with their undeniable and demonstrable efficiency and effectiveness, that have shaped our thinking about, and our practices of, all technologies-including those such as medicine and teaching that, presumably, function more effectively when practiced as cooperative technologies" (Komoski, 1987, pp. 9-10; see also Mumford's [1967] distinction between authoritarian and democratic technologies). It would be an interesting exercise to classify various known educational technologies on the exploitative/cooperative continuum. Where would ID theories fall? From the standard conceptualization, I am afraid it falls too neatly into the exploitative category, with attendant consequences. The despised factory model of schools has a close cousin in the machine model of ID. The content of current ID theories also belies this orientation. In Reigeluth's green book (Reigeluth, 1983b), only the Gagné chapter and Keller's ARCS chapter treat student attitudes in any lengthy way. ID's manipulative bent is ironic, given the recent emphasis on working with schools and teachers in restructuring initiatives (e.g., Banathy, 1991) and on cognitive apprenticeships (e.g., Wilson & Cole, 1991). We 113 114 clearly need more cooperative metaphors and rhetoric in our ID literature. I raise this point because an exploitative view of learning technology bears a strong similarity to objectivist views. A cooperative view of technology leaves open the possibility for a constructivist orientation. Task/Content Analysis and the Nature of Knowledge Does all learned (or taught) knowledge have to be pre-analyzed? Of course not. There is much learned within any instructional environment that goes far beyond the instructional objectives. Curriculum theorists and media critics have been making that point for years (Hidden curriculum reference; Hlynka & Belland, 1991). Yet ID theorists and practitioners give every indication that their method of slicing up the world is the method, and that the content resulting from their analysis is the content to be taught to students. More than anything else, this aspect of ID theories has troubled me (see Wilson & Cole, 1992 for a similar discussion). Eisner (1988) puts the counter argument succinctly in an abstract to a paper: Knowledge is rooted in experience and requires a form for its representation. Since all forms of representation constrain what can be represented, they can only partially represent what we know. Forms of representation not only constrain representation, they limit what we seek. As a result, socialization in method is a process that shapes what we can know and influences what we value. At base, it is a political undertaking. (p. 15) In other words, the conceptual schemes we apply to the world constrain that world. Similarly, the schemes instructional designers apply to content constrain and shape that content, necessarily distorting it to fit our preconceived notions. If by some chance the educational community were to agree on knowledge categories, then we might have some basis for using those consensual categories in content and task analyses. But educators do not agree. Alexander, Schallert, and Hare (1991), in a recent review, found 25 distinct knowledge types cited in the educational literature on language and cognition. And that article was an attempt to simplify the problem! If our knowledge categories are faulty (which they are), then how can we design adequate instruction? A short answer is, don't make the quality of your instruction rise or fall on the quality of your analysis. There is more to instructional design than analysis. Bunderson made essentially the same point years ago in his discussion of the "lexical loop" (Bunderson, Gibbons, Olsen, & Kearsley, 1981). The lexical loop refers to the parade of print-to-print translations we put content through as part of a traditional design process, beginning with needs and content analyses and ending in paper-based tests (see Table 2). As an alternative, Bunderson proposed a series of qualitative "work models" progressing in difficulty and fidelity to the target setting. These work models or learning environments are highly reminiscent of White and Frederiksen's (1986) progression of practice environments based on careful cognitive task analysis of mental models; I believe that such analyses remain highly relevant to the design of instruction, particularly multimedia products. 114 115 Knowledge of the Master Work Models Master performance is documented through multiple media. The Lexical Loop Translation to goal statements through goal/job analysis. Work models are designed of progressively increasing difficulty. -Learning environments simulate Translation to objectives list through real-life environments. task analysis. -Students practice holistic as well as parts skills. Translation to print-based tests through test item technologies. Translation to print-based media using text-design principles. Student expected to transfer text material into skills of the master. -Authentic tools are available. -Info can be accessed through job aids, help systems, and other resources. -Coaching, mentoring, and peer consultation is available as needed. Students complete work models (Actually, negligible transfer occurs 1...n. to everyday life.) Student demonstrates master's knowledge/skill in real-life performance environment. Knowledge of the Master Table 2. Two paths from mastery to mastery (derived from Bunderson, et al., 1981, p. 206). The role I am advocating for analysis is fairly modest. Analysis provides an overall framework for instruction, and provides extra help on some tricky parts, such as identifying likely misconceptions or previous knowledge that may undercut students' efforts to understand the content. The role of the designer is then to design a series of experiences-interactions or environments or products-intended to help students learn effectively. Neither the instruction nor the assessment of learning can be as confidently dictated as thought to be possible in the past. But the important point to keep in mind is that the design role is not lost in such a revised system; the design still happens, only it's less analytical, more holistic, more reliant on the cooperation of teachers and materials and learners to generously fill in the gaps left gaping by the limitations of our analytical tools. Instruction thus construed becomes much more integrally connected to the context 115 116 and the surrounding culture. ID thus becomes more truly systemic in the sense that it is highly sensitive to the conditions of use. In summary, no matter whose 2X3 scheme you use, the world doesn't always fit such neat epistemological categories. Force-fitting people's expertise into ID taxonomies sometimes can do more harm than good. My recommended alternative is not to throw away the taxonomies entirely, but simply too: 1. admit the tentativeness of any conceptual scheme applied to content 2. realize that no matter how thorough the task-analysis net, it doesn't come close to capturing true expertise; 3. realize that since content representation is so tentative, designed instruction should offer holistic, information-rich experiences, allowing opportunities for mastery of unanalyzed content; 4. always allow for a lack of fit between the conceptual scheme and any given content; 5. realize that the very points of lack of fit can be the most critical to understanding that content area; 6. always be on the lookout for those critical points of idiosyncratic content demands. Viewed in such a way, content analysis is less a leveling exercise and more an exploration of the terrain; noting and even exploiting rough spots. Rules, verbal information, and other such categories cease to have such literal epistemological status, and become mere tools in the design process. The change is largely one of attitude and stance. I personally do not write behavioral, typed objectives anymore unless required by the sponsoring agency. I try not to teach each content type separately (i.e., verbage apart from skills). Rather, I do what Gagné and Merrill (1990) have advocated: I try to combine all the learning outcomes into problem-solving instruction. There are a variety of possible strategies to address this problem, ranging from conservative to radical. All, however, should be able to fit within a constructivistic ID framework. The Mystery of Expertise A constructivist view of knowledge leads to another dilemma central to the ID process: Subject matter experts know the content best but often have least access to it. Because expert knowledge gets automatized, conscious representation typically drops out of the picture. 116 117 The corollary is just as disturbing: To go beyond routine mediocre rule-based ID, a designer needs to know content deeply. Shulman (1987) talks about the many kinds of sophisticated knowledge required of teachers. In addition to knowing the content, they must know how to teach it. This typically does not come automatically, but only after years of teaching the same subject (Berliner, 1986). Designers who script instruction from a newly acquired, superficial content knowledge cannot be expected to find just the right analogy, just the right way of approaching a topic. They do have an advantage over the non-teaching expert in that their understanding of the subject is freshly acquired; that means they have greater access to strategies that worked for them. But this advantage applies only to initial learning levels: Once instruction moves to non-elementary tasks, the designer is on more wobbly ground and lacks the insight needed to create the best teaching methods (if such a thing indeed exists). Falling back on known design concepts is not the optimal design solution, but becomes a means of only resort in such situations. Together, these two problems pose a formidable paradox for ID: The people who know the subject best often can't relate to the learner, while the designer, with a good general schema for teaching and a closer feel for the learner's needs, doesn't have a feel for the subtleties of the content and is thus left to deal in superficials. The role of the knowledge engineer-the designer's counterpart in AI-is a subject of continuing debate (e.g., Winograd & Flores, 1986; Dreyfus & Dreyfus, 1986); thus I am surprised that the designer/SME relationship is not more controversial than it is. We should be asking the same tough questions of designers that we ask of AI knowledge engineers: Where does the expertise really come from? What is lost in the translation? Are IF-THEN rules sufficient to characterize expertise, or do we need a neural network? Can expertise be digitally represented? How can we make use of a greater variety of representation forms in our designs? (See the chapter by Dreyfus and Dreyfus, this book.) The standard metaphor for the designer/SME relationship is extraction: The designer has good people skills, asks the right questions, pushes the right buttons, and presto!-out comes the expertise, on paper no less. But of course things cannot be so simple. The level of communication between SME and designer needs to move beyond superficialities; somewhere between the two of them there must occur a synthesis of meaning; the design process must be deeply collaborative for good design to occur. I personally don't know how this happens. It remains a mystery. Instructional Strategies ID needs a richer language, a deeper conceptual framework for classifying instructional strategies. While this is not the place for such an effort, I have sketched out in Table 3 a number of instructional strategies that seem to facilitate more active construction of meaning (see also Wilson & Cole, 1991). 117 118 Simulations Strategy and role-playing games Toolkits and phenomenaria Multimedia learning environments Intentional learning environments Storytelling structures Case studies Socratic dialogues Coaching and scaffolding Learning by design Learn by teaching Group, cooperative, collaborative learning Holistic psychotechnologies Table 3. A sampling of alternative instructional strategies. A defender of traditional ID could suggest that our present theory base already contains prescriptions for designing all of the above. I would only counter that each of the above strategies deserves its own mini-design model, and that many traditional design concepts seem only to get in the way. It seems ludicrous, for example, to discuss simulation design using terms such as "expository," "inquisitory," "synthesizer," and "summarizer." A new framework and accompanying language is needed. Student Assessment Shepard (1991) recently reported some interesting findings about psychometricians' beliefs. About half of those surveyed believe in close alignment of tests and instruction and careful, focused teaching of tested content. Shepard argues, however, that such beliefs correspond to a "behaviorist learning theory, which requires sequential mastery of constituent skills and explicit testing of each learning step" (p. 2). She argues for a constructivist alternative that emphasizes more authentic methods of assessment such as 118 119 interviewing, observations, and holistic task performances (see Perrone, 1991; Linn, Baker, & Dunbar, 1991). Jonassen (1991a) takes what I consider to be a more radical stance towards assessment, extending Scriven's (1973) notion of goal-free program evaluation to the goal-free assessment of student outcomes. Constructivistic outcomes may be better judged by goal-free evaluation methodologies. If specific goals are known before the learning process begins, the learning process as well as the evaluation would be biased....Criterion-referenced instruction and evaluation are prototypic objectivist constructs and therefore not [sufficient] for constructivistic environments. (p. 29; change based on Jonassen, 1991b) I take exception to Jonassen's position for reasons I discuss below, but I am ambivalent about the general issue of assessment. Surely ID theory makes assumptions that make some people feel uncomfortable, for example, that instruction is purposive and goaldirected, and that attainment of those goals can be assessed. I believe these assumptions can be wholly compatible with a constructivist philosophy; here I differ with Jonassen. And certainly, assessment need not go to the extreme of being goal-free. It seems that a key question to ask is, "Does the test performance require all of the contextualized reasoning and performing that the target performance would require?" (Frederiksen & Collins, 1989). The question is one of fidelity and validity, not of goal-directedness. I do not have a problem with the idea of goal-directedness and measurement, but I do have a problem with how it is often done. A true mastery model with micro levels of assessment would only be appropriate with highly defined technical content; I believe that such methods would rarely be appropriate in public schools, though somewhat more often in training settings. Instructional designers in both school and corporate settings feel the need for better assessment methods that can be more fully integrated into their performance and instructional systems. I have not sorted out all the issues; I raise the question because of its clear importance to the field and to society at large. I continue to believe that improved assessment methods can be developed that is more consistent with a constructivist framework. Concluding Thoughts The central issue of this paper is this: Is a constructivist theory of instructional design possible? And if so, what might be it be like? In typical backwards fashion, let me return to the question of the nature of ID theory by defining terms. Instruction-teacher(s) and student(s) in interaction trying to learn something. Together they form an instructional subsystem within a larger system and community. Design- "the process by which things are made...designers make representations of things to be built" (Schön, 1990, p. 110). Design is always done within constraints. 119 120 Constraints inherent in the design of instruction include: a. Some situations don't even have teachers per se. Thus the teacher may be broadly thought of as the guiding agent, directing the learner toward accomplishing the goals of instruction. Learners themselves often function in the teacher role, as do instructional materials and programs. b. Designers can usually exert more direct influence on the teacher side than on the learner side of the instructional system. At the same time, designers ignore considerations of the learner at their peril. c. Designers can usually exert more direct influence over materials and tools than over the interaction between learners and teachers. d. At the same time, the nature of the precise interaction between learners and teachers is at the heart of understanding instruction. These constraints pose dilemmas for constructivist designers. As much as we may like to focus on individual learners' cognitions, often our access is extremely indirect and limited. This also helps to explain why ID is often a goal-based, stimulus-design oriented endeavor, working within a noisy system that is near chaos. It is no wonder that we get no respect; my response to critics who think we should get entirely out of such a messy business is, "If we didn't do it, somebody else would. Practitioners of ID need somewhere they can turn to, and our theories are as good as the next guy's." (I am actually serious about this.) I have become convinced that a field is largely shaped by the central questions it puts for itself. In the case of ID, the questions are tough; there are no good answers, the best we can do is put forth some best guesses. We pay attention to stimulus design (a dirty word among cognitivists) because we have no choice. We prescribe general principles of message and interface design because those are aspects of the instructional system that lie somewhat within our power to influence. For good reasons we tend to get beat up by cognitivists, constructivists, and humanists; yes, it's a dirty job, but somebody's got to do it! The next generation of ID theory needs to better fit the needs of the practitioner: ID theories need to be thoroughly grounded in a broad understanding of learning and instructional processes. That foundation needs to be continually evaluated and revised. We need more modest principles that designers can flexibly apply. These principles should be generic and principle-based in order to be relevant to the wide variety of situations encountered in everyday practice. 120 121 In addition to generic principles, we need specific heuristics for dealing with recurring problems and situations in ID practice. In particular, heuristics should be developed that are sensitive to: -setting (schools, business, museums, etc.), -media (computer, instructor-led, workbook, etc.), -product type (stand-alone product, program, system, etc.), -resources (time, money, constraints). ID theories need to reflect a view of ID as a profession. Designers need sophisticated schemas of design that go beyond the "technically rational" models presently available. Students should be encouraged to develop personal models of action through extensive practice in authentic settings with coaching and opportunities for reflection. (Note the theme of reflection running through students, teachers, and designers.) Let me conclude by drawing a parallel with a couple of other disciplines, lest we think that we're alone in this chaotic science of design. Artificial intelligence right now is facing some of the same crises we are confronting. So is the field of human/computer interface design. Both of these fields have a strong tie to learning and cognitive psychology. Both rely heavily (at least in theory) on user testing and field validation. Old-time AI theorists presently are being challenged by connectionists, who believe that parallel processing via neural networks is a more promising way to go than symbolic manipulation of IF-THEN rules. The controversy goes beyond symbolic versus networked processing. A growing number of AI researchers have lost faith in traditional views of the representability of knowledge; the "situated" movement within AI goes so far as to deny that knowledge is a structure, and that memory is anything more than process (Clancey, 1991; Brooks, 1991). The field of interface design is going through similar growing pains, moving from a screen-design view of the field to a global, holistic view of the entire human experience with computers (Laurel, 1990; 1991). This revised view of interface design has more to do with human activity than with icons, buttons, and windows, more with dramatic metaphors, agents, and virtual worlds. I don't doubt that AI will be around in twenty years. Nor do I doubt that people will still be studying how computers and humans work together. The theories and concepts may change, but the basic questions are still there; they cannot be ignored. Likewise, ID will not go away; this is because the questions behind the field are genuine questions. The challenge for ID theorists is to continue to adjust our theories, or to replace them with better ones. The goal is to make our theories worthy of the questions. Author Notes This paper is based on a talk I gave to the Instructional Science Department, Brigham Young University, 4 December 1991. I wish to thank Peggy Cole, David Jonassen, and 121 122 Lyn Taylor for comments on an early draft. Thanks also to students and faculty of Brigham Young University-in particular Jane Birch and Rob Boody-for their stimulating comments on the issues addressed. An earlier version of this chapter is published in the 1993 AECT Research Proceedings, edited by Michael Simonson. Please send inquiries to Brent Wilson, University of Colorado at Denver, Campus Box 106, P.O. Box 173364, Denver CO 80217-3364 (bwilson@carbon.cudenver.edu). References Alexander, P. A., Schallert, D. L., & Hare, V. C. (1991). Coming to terms: How researchers in learning and literacy talk about knowledge. Review of Educational Research, 61 (3), 315-343. Andrews, D. H., & Goodson, L. A. (1980). A comparative analysis of models of instructional design. 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A way of thinking which celebrates the multiple, the temporal, and the complex over the modern search for the universal, the stable, and the simple; related concepts include: break up, irony, and violent juxtaposition; emphasis on open (not closed) systems; use of multiple theories and alternative design paradigms: aesthetic models, focus on the complexities, consideration of transformation and radical change rather than cumulative change (application of chaos theory). In a post-modern world, education must celebrate diversity, placing control of learning objectives into the hands of the individual student. Education must be relevant and interactive, responding to each student's experience of the world. Students must be empowered to deconstruct existing ideologies and to construct new value-systems based on their own, unique perceptions. Teachers must reward lateral thinking. They must encourage and exploration of alternative styles of learning. This has proved to be a tall order for educators to fill, hampered as they are by a long tradition of linear thinking, reductionism, centralized curriculum planning and behaviourist approaches to teaching. Postmodernism by its very name defines itself over and against another movement, modernism. Modernism is best thought of as the philosophical underpinning of modern science and society since the sixteenth century, and in particular the assumption that there is an objective reality independent of what anyone thinks, and so there is a single true way that things are, the truth. On top of this is the modernist confidence that we humans are able to some extent to know this truth. Postmodernism denies these assumptions. So what does it mean to deny that there is a single true way that things are? The easiest example to understand is aesthetics. When one person says that a painting is good, and another says the same painting is no good, we are not surprised, because we are familiar with the idea that beauty is in the eye of the beholder. If so, that means we don't think there is a single true answer to the question, is this 128 129 painting beautiful? There are as many answers as there are beholders, and no-one has the exclusive truth. Many apply this thinking to morality. One person thinks that a particular action is wrong, another thinks that it isn't wrong, and we shouldn't be surprised, they say. Just as with beauty, so with morality. There's no single answer, no-one has the exclusive truth. There is no single true answer to questions of right and wrong, just many perspectives. The same applies to religion, others say. There's no one single truth about God or the divine. There are many different perspectives, and no-one can say that they have the exclusive truth. There is no single true way that things are in the area of religion. Some say this also applies to science. They say that there is no single way of looking at the natural world. There are many different theories and paradigms, and no-one has a right to say that one is the single true way things are. There is no single true account of the world, just many perspectives. The same thing can be applied to any area of life. In history there is no single way the world was, just many perspectives; in literature there is no single meaning of a text, just many interpretations; and a similar story can be given in politics, economics and so on. Postmodernism takes this approach in all areas: there is no single true way things really are, or at least, we are never justified in taking a view of the world that we might have as being the single true way things really are. Postmodernism was a movement in architecture that rejected the modernist, avant-garde, passion for the new. Modernism is here understood in art and architecture as the project of rejecting tradition in favor of going "where no man has gone before" or better: to create forms for no other purpose than novelty. Modernism was an exploration of possibilities and a perpetual search for uniqueness and its cognate--individuality. Modernism's valorization of the new was rejected by architectural postmodernism in the 50's and 60's for conservative reasons. They wanted to maintain elements of modern utility while returning to the reassuring classical forms of the past. The result of this was an ironic brick-abrack or collage approach to construction that combines several traditional styles into one structure. As collage, meaning is found in combinations of already created patterns. Premodernism: Original meaning is possessed by authority (for example, the Catholic Church). The individual is dominated by tradition. Modernism: The enlightenment-humanist rejection of tradition and authority in favor of reason and natural science. This is founded upon the assumption of the autonomous individual as the sole source of meaning and truth--the Cartesian cogito. Progress and novelty are valorized within a linear conception of history--a history of a "real" world that becomes increasingly real or objectified. One could view this as a Protestant mode of consciousness. Postmodernism: A rejection of the sovereign autonomous individual with an emphasis upon anarchic collective, anonymous experience. Collage, diversity, the mystically unrepresentable, Dionysian passion are the foci of attention. Most importantly we see the dissolution of distinctions, the merging of subject and 129 130 object, self and other. This is a sarcastic playful parody of western modernity and the "John Wayne" individual and a radical, anarchist rejection of all attempts to define, reify or re-present the human subject. Rita Richey and Marty Tessmer – Context in Learning and Instructional Design (Handout for this section) 130 131 Gary Morrison Models The Four Components to Instructional Design, Kemp, Morrison and Ross (1998) 131 132 Kemp, Morrison and Ross Instructional Design Model 132 133 Motivation Theory Definition The following definitions of motivation were gleaned from a variety of psychology textbooks and reflect the general consensus that motivation is an internal state or condition (sometimes described as a need, desire, or want) that serves to activate or energize behavior and give it direction (see Kleinginna and Kleinginna, 1981a). internal state or condition that activates behavior and gives it direction; desire or want that energizes and directs goal-oriented behavior; influence of needs and desires on the intensity and direction of behavior. Franken (1994) provides an additional component in his definition: the arousal, direction, and persistence of behavior. While still not widespread in terms of introductory psychology textbooks, many researchers are now beginning to acknowledge that the factors that energize behavior are likely different from the factors that provide for its persistence. Importance of motivation Most motivation theorists assume that motivation is involved in the performance of all learned responses; that is, a learned behavior will not occur unless it is energized. The major question among psychologists, in general, is whether motivation is a primary or secondary influence on behavior. That is, are changes in behavior better explained by principles of environmental/ecological influences, perception, memory, cognitive development, emotion, explanatory style, or personality or are concepts unique to motivation more pertinent. 133 134 For example, we know that people respond to increasingly complex or novel events (or stimuli) in the environment up to a point and then responses decrease. This inverted-Ushaped curve of behavior is well-known and widely acknowledged. However, the major issue is one of explaining this phenomenon. Is this a conditioning (is the individual behaving because of past classical or operant conditioning), a motivational process (from an internal state of arousal), or is there some better explanation? The relationship of motivation and emotion Emotion (indefinite subjective sensation experienced as a state of arousal) is different from motivation in that there is not necessarily a goal orientation affiliated with it as there is with motivation. Emotions occur as a result of an interaction between perception of environmental stimuli, neural/hormonal responses to these perceptions (often labeled feelings), and subjective cognitive labeling of these feelings (Kleinginna and Kleinginna, 1981b). Evidence suggests there is a small core of core emotions (perhaps 6 or 8) that are uniquely associated with a specific facial expression (Izard, 1990). This implies that there are a small number of unique biological responses that are genetically hard-wired to specific facial expressions. A further implication is that the process works in reverse: if you want to change your feelings (i.e., your physiological functioning), you can do so by changing your facial expression. That is, if you are motivated to change how you feel and your feeling is associated with a specific facial expression, you can change that feeling by purposively changing your facial expression. Since most of us would rather feel happy than otherwise, the most appropriate facial expression would be a smile. Explanations of influences/causes of arousal and direction may be different from explanations of persistence In general, explanations regarding the source(s) of motivation can be categorized as either extrinsic (outside the person) or intrinsic (internal to the person). Intrinsic sources and corresponding theories can be further subcategorized as either body/physical, mind/mental or transpersonal/spiritual. 134 135 In current literature, needs are now viewed as dispositions toward action (i.e., they create an environment which is predisposed towards taking action or making a change and moving in a certain direction). Action or overt behavior may be initiated by either positive or negative incentives or a combination of both. The following chart provides a brief overview of the different sources of motivation (internal state) that have been studied. While initiation of action can be traced to each of these domains, it appears likely that persistence may be more related to emotions and/or the affective area (optimism vs. pessimism; self- esteem; etc.) or to conation and goal-orientation. Sources of Motivational Needs behavioral/external biological affective cognitive elicited by stimulus associated/ connected to innately connected stimulus obtain desired, pleasant consequences (rewards) or escape/avoid undesired, unpleasant consequences imitate positive models increase/decrease stimulation (arousal) activate senses (taste, touch, smell, etc. decrease hunger, thirst, discomfort, etc. maintain homeostasis, balance increase/decrease affective dissonance increase feeling good decrease feeling bad increase security of or decrease threats to selfesteem maintain levels of optimism and enthusiasm maintain attention to something interesting or 135 136 threatening develop meaning or understanding increase/decrease cognitive disequilibrium; uncertainty solve a problem or make a decision figure something out eliminate threat or risk meet individually developed/selected goal obtain personal dream take control of one's life eliminate threats to meeting goal, obtaining dream reduce others' control of one's life understand purpose of one's life connect self to ultimate unknowns conative spiritual Theories of motivation Many of the theories of motivation address issues introduced previously in these materials. The following provides a brief overview to any terms or concepts that have not been previously discussed. Behavioral Each of the major theoretical approaches in behavioral learning theory posits a primary factor in motivation. Classical conditioning states the biological responses to associated stimuli energize and direct behavior. Operant learning states the primary factor is consequences: reinforcers are incentives to increase behavior and punishers are disincentives that result in a decrease in behavior. Social learning theory suggests that modeling (imitating others) and vicarious learning (watching others have consequences applied to their behavior) are important motivators of behavior. Cognitive There are several motivational theories that trace their roots to the information processing approach to learning. These approaches focus on the categories and labels people use help to identify thoughts, emotions, dispositions, and behaviors. The first is cognitive dissonance theory, which is in some respects similar to disequilibrium in Piaget's theory. This theory states that when there is a discrepancy between two beliefs, actions or belief and action, we will act 136 137 to resolve conflict and discrepancies. The implication is that if can create the appropriate amount of disequilibrium this will in turn lead to the individual changing his or her behavior which in turn will lead to a change in thought patterns which in turn leads to more change in behavior. A second cognitive approach is attribution theory, which proposes that every individual tries to explain success or failure of self and others by offering certain "attributions". These attributions are either internal or external and are either under our control or not in our control. The following chart shows the four attributions that result from a combination of internal or external locus of control and whether or not control is possible. Internal External No Control Ability Luck Control Effort Task Difficulty A third cognitive approach is expectancy theory, which proposes the following equation: Motivation = Perceived Probability of Success * Value of Obtaining Goal Since this formula states that the two factors of Perceived Probability and Value are to be multiplied by each other, a low value in one will result in a low value of motivation. Therefore, both must be present in order for motivation to occur. Summary To summarize the cognitive approaches, cognitive dissonance theory suggests that we will seek balance or homeostasis in our lives and will resist influences or expectations to change. How, then, does change or growth occur. One source, according to Piaget, is biological development. As we mature cognitively we will rework our thinking and organizations of knowledge (e.g., schemas, paradigms, explanations) to more accurately reflect our understanding of the world. One of those organizations involves our explanations or attributions of success or failure. After puberty, when biological change slows down considerably, it is very difficult to change these attributions. It requires a long-term program where constant feedback is given about how one's behavior is responsible for one's success. Notice the relationship between William James' formula for self-esteem (Selfesteem = Success / Pretensions) and the attribution and expectancy theories of motivation. If a person has an external attribution of success, self-concept is not 137 138 likely to change as a result of success or failure because the person will attribute it to external factors. Likewise, if the person has an Internal/Ability explanation, his or her self-concept will be tied to learning to do a new activity quickly and easily (I do well because I'm naturally good at it). If failure or difficulty occurs, the person must quickly lower expectations in order to maintain self-esteem. However, if the person has an Internal/Effort explanation and high expectations for success, the person will persevere (i.e., stay motivated) in spite of temporary setbacks because one's self-esteem is not tied to immediate success. Psychoanalytic theories The psychoanalytic theories of motivation propose a variety of fundamental influences. Freud (1990) proposed that all action or behavior is a result of internal, biological instincts that are classified into two categories: life (sexual) and death (aggression). Many of Freud's students broke with him over this concept. For example, Erikson (1993) and Sullivan (1968) proposed that interpersonal and social relationships are fundamental; Adler (1989) proposed power, while Jung (1953, 1997) proposed temperament and search for soul. Humanistic Theories One of the most influential writers in the area of motivation is Abraham Maslow (1954). His theory of motivation is discussed separately. Transpersonal or Spiritual Theories Most of the transpersonal or spiritual theories deal with the meaningfulness of our lives or ultimate meanings. Abraham Maslow (1954) has also been influential in this approach to motivation. Other influential scholars included Gordon Allport (1955), Victor Frankl (1998), William James (1997), Carl Jung (1953, 1997), Ken Wilber (1998). Achievement motivation One classification of motivation differentiates among achievement, power, and social factors (see McClelland, 1985; Murray, 1938, 1943). In the area of achievement motivation, the work on goal-theory has differentiated three separate types of goals: mastery goals (also called learning goals) which focus on gaining competence or mastering a new set of knowledge or skills; performance goals (also called ego-involvement goals) which focus on achieving normative-based standards, doing better than others, or doing well without a lot of effort; and social goals which focus on relationships among people (see Ames, 1992; Dweck, 1986; Urdan & Maehr, 1995). In context of school learning, which involves operating in a relatively structured environment, students with mastery goals outperform students with either performance or social goals. However, in life success, it seems critical that individuals have all three types of goals in order to be very successful. 138 139 One aspect of this theory is that individuals are motivated to either avoid failure (more often associated with performance goals) or achieve success (more often associated with mastery goals). In the former situation, the individual is more likely to select easy or difficult tasks, thereby either achieving success or having a good excuse for why failure occurred. In the latter situation, the individual is more likely to select moderately difficult tasks that will provide an interesting challenge, but still keep the high expectations for success. Impacting motivation in the classroom Stipek (1988) suggests there are a variety of reasons why individuals may be lacking in motivation and provides a list of specific behaviors associated with high academic achievement. This is an excellent checklist to help students develop the conative component of their lives. In addition, as stated previously in these materials, teacher efficacy is a powerful input variable related to student achievement (Proctor, 1984). There are a variety of specific actions that teachers can take to increase motivation on classroom tasks. In general, these fall into the two categories discussed above: intrinsic motivation and extrinsic motivation. Intrinsic o o o o o o o Explain or show why learning a particular content or skill is important Create and/or maintain curiosity Provide a variety of activities and sensory stimulations Provide games and simulations Set goals for learning Relate learning to student needs Help student develop plan of action Extrinsic o o o o Provide clear expectations Give corrective feedback Provide valuable rewards Make rewards available As a general rule, teachers need to use as much of the intrinsic suggestions as possible while recognizing that not all students will be appropriately motivated by them. The extrinsic suggestions will work, but it must be remembered that they do so only as long as the student is under the control of the teacher. When outside of that control, unless the desired goals and behaviors have been internalized, the learner will cease the desired behavior and operate according to his or her internal standards or to other external factors. 139 140 References Adler, A. (1989). Individual psychology of Alfred Adler: A systematic presentation in selections from his writings. New York: HarperCollins. Allport, G. (1955). Becoming: Basic considerations for a psychology of personality. New Haven, CT: Yale Univ Press. Ames, C. (1992). Classroom goals, structures, and student motivation. Journal of Educational Psychology, 84(3), 261-271. Dweck, C. (1986) Motivational processes affecting learning. American Psychologist. 41(10), 1040-1048. Erikson, E. (1993). Childhood and society. New York: W. W. Norton & Company. Frankl, V. (1998). Man's search for meaning (Revised ed.). New York: Washington Square Press. Franken, R. (1994). Human motivation. Pacific Grove, CA: Brooks/Cole. Freud, S. (1990). Beyond the pleasure principle. New York: W. W. Norton & Company. Izard, C. (1990). Facial expressions and the regulation of emotions. Journal of Personality and Social Psychology, 58, 487-498. James, W. (1997). The varieties of religious experience (Reprint ed.). New York: Macmillan. Jung, C. (1953). Modern man in search of a soul. New York: Harcourt Brace. Jung, C. (1997). Man and his symbols (reissue). New York: Laurelleaf. Kleinginna, P., Jr., & Kleinginna A. (1981a). A categorized list of motivation definitions, with suggestions for a consensual definition. Motivation and Emotion, 5, 263-291. Kleinginna, P., Jr., & Kleinginna A. (1981b). A categorized list of emotion definitions, with suggestions for a consensual definition. Motivation and Emotion, 5, 345-379. Maslow, A. (1954). Motivation and personality. New York: Harper. McClelland, D. (1985). Human motivation. New York: Scott, Foresman. Murray, H. (1938, 1943). Explorations in personality. New York: Oxford University Press. Proctor, C. (1984, March). Teacher expectations: A model for school improvement. TheElementary School Journal, 469-481. Seligman, M. (1990). Learned optimism. New York: Alfred A. Knopf. Stipek, D. (1988). Motivation to learn: From theory to practice. Englewood Cliffs, NJ: Prentice Hall. Sullivan, H. S. (1968). The interpersonal theory of psychiatry. New York: W. W. Norton & Company. Urdan, T., & Maehr, M. (1995). Beyond a two-goal theory of motivation and achievement: A case for social goals. Review of Educational Research, 65(3), 213-243. 140 141 Learning styles From INSTRUCTIONAL-DESIGN THEORIES AND MODELS, PP 571. In addition to variable proportion driven by the nature of the subject matter, individual learners may have attitudinal component preferences incorporated into their learning styles. A person with a superior ability to develop the cognitive-dominant field such as engineering, whereas a person with a superior ability to develop the psychomotor component might do best in the construction industry. When a person who has a very strong component preference in their learning style finds a way to focus exclusively on a subject that has a very strong matching domain dominance, they may achieve a reputation as a master performer (“prodigy”) with little apparent effort. Learning Styles: Preferences 141 142 File updated Aug. 3, 1996 Updated by: Jessica Blackmore Outline Learning Style Preferences o o Kolb's Theory of Learning Styles Diagram of Kolb's Learning Styles Gardner's Multiple Intelligences LEARNING STYLE PREFERENCES Litzinger & Osif describe learning styles as "the different ways in which children and adults think and learn (1992, 73)." They see that each of us develops a preferred and consistent set of behaviors or approaches to learning. In order to better understand the learning process, they break it down into several processes: 1. cognition--how one acquires knowledge 2. conceptualization--how one processes information. There are those who are always looking for connections among unrelated events. Meanwhile for others, each event triggers a multitude of new ideas. 3. affective--people's motivation, decision making styles, values and emotional preferences will also help to define their learning styles. A number of people have tried to "catalogue" the ranges of learning styles in more detail than this. Kolb is perhaps one of the best known and his thinking is outlined below. Kolb's Theory of Learning Styles First Kolb showed that learning styles could be seen on a continuum running from: 1. concrete experience: being involved in a new experience 2. reflective observation: watching others or developing observations about own experience 3. abstract conceptualization: creating theories to explain observations 4. active experimentation: using theories to solve problems, make decisions Hartman (1995) took Kolb's learning styles and gave examples of how one might teach to each them: 1. for the concrete experiencer--offer laboratories, field work, observations or trigger films 2. for the reflective observer--use logs, journals or brainstorming 3. for the abstract conceptualizer--lectures, papers and analogies work well 142 143 4. for the active experimenter--offer simulations, case studies and homework Although Kolb thought of these learning styles as a continuum that one moves through over time, usually people come to prefer, and rely on, one style above the others. And it is these main styles that instructors need to be aware of when creating instructional materials. In order to find out more about each of Kolb's learning styles, and how to teach to them, you may choose to click on any of the learning style names in the diagram below. (Diagram from Litzinger and Osif 1992, 79) Accommodators | Assimilators | Convergers | Divergers Gardner's Multiple Intelligences Gardner chose to look at learning styles in a different light. Winters (1995) and Wang (1996) provided the following summary of Gardener's Multiple Intelligences: plays with words (Vernal/Linguistic) plays with questions (Logical/Mathematical) plays with pictures (Visual/Spatial) plays with music (Music/Rhythmic) plays with moving (Body/Kinesthetic) plays with socializing (Interpersonal) plays alone (Intrapersonal) Again, each of us uses some of these styles when learning, but we tend to prefer a small number of methods over the rest. 143 144 Information Processing Information processing involves: a). Students are actively processing, storing and retrieving information b). Teaching involves helping learners to develop information processing skills and apply them systematically to mastering the curriculum. Cognitive structures relate to structure of the subject matter. Information processing emphasizes cognitive structures built by the learner. 144 145 Two types of memory exist, they are; Episodic memory- the recall of events, which is in detail and sequence. Semantic memory - intentional learning, which involves encoding, storage and retrieval of information. The Three Stage Information Processing Model This is the most accepted model, with versions developed by Atkinson & Shiffrin, Kintsch, Klatsky, Loftus & Loftus. The three stages of this model are 1) Input or sensory registry, 2)Short-term memory, 3) Long-term memory. Sensory registry -Input primarily from sight and sound. -processing occurs in 3-5 seconds. -input must go to short term memory for actual processing. -information entering is monitored at a low attention level so can selectively respond. For example, when driving a car and simultaneously carrying on a conversation, one can monitor and respond to driving conditions without transfer of this information to short-term memory . Short-Term Memory and Rehearsal -Information transferred to short-term memory (STM) can remain active 15-20 seconds without rehearsal, longer if practice. - STM has limit of 7 +/- 2 items. -STM capacity can be increased by chunking. Chunking places input into subsets that are remembered as single units. - George Miller (1956) determined the chunk is the unit in memory; therefore 7+/- 2 chunks can typically be recalled from STM. -STM is equivalent to working memory. -Three means of handling cognitive tasks in STM have been defined Chunk Break into subparts and process one at a time. Practice skills until they are automatic. Long-Term Memory and Storage - Information for future reference is stored in longterm memory (LTM). - LTM is thought to have unlimited capacity and duration. -most additions to LTM occur through deliberate efforts rote memorization is not a good method for LTM 145 146 Semantic Network Theory of storage into LTM -Assume concepts are stored in LTM within hierarchical networks of meaningful association. -Superordinate-subordinate relationships occur e.g. animal-dog-collie. -Concept linkage or common concept link occurs direct linkage: black-white indirect linkage: black-powder, black-smith -Proximity of concepts stored within networks is dependant on degree of meaningful relatedness. -Time to retrieve related information is relative to proximity of concept in the hierarchy. -Because semantic theories can be built into computer programs, they have been useful in cognitive simulation research. - Semantic network theories portray memory as static storage of information. Schema Theory of storage into LTM -Explains constructive encoding of input and reconstruction of storage memories. -Similar theories are plans, scripts, frames -New knowledge is interpreted within the context of existing schema. -New knowledge is interpreted from the beginning within context supplied by existing knowledge. Information Processing as a computer model. -Information processing easily relates to computer, Input-process-output. -Processing information involves subroutines or procedures. -Subroutines are performed in a hierarchical manner to complete tasks. -Flow of control can be diagramed. -1955-60 Logic Theorist computer program by Newell, Shaw and Simon was used to simulate human process of solving theorems in symbolic language. Same time MIT had pattern recognition program. Many computer models for human information processing. -Two types of information processing models are those dealing with simulation, or step-by-step and those that are dealing with artificial intelligence and are task driven. -Logic Theorist emulates six human characteristics of problem-solving behavior. Factors affecting Learning (within theory of information processing) Factors affecting Rote Learning: Meaningfulness effect: Highly meaningful words are easier to learn and remember than less meaningful words. This is true whether meaningful is measured by 1) the number of associations the learner has for the word, 2) by frequency of the word 3) or by familiarity with the sequential order of letters, 4) or the tendency of the work to elicit clear images. An implication is that retention will be improved to the extent the user can make meaning of the material. Serial position effect Serial position effects result from the particular placement of an item within a list. Memory is better for items placed at beginning or end of list rather than 146 147 in the middle. An exception to these serial positions is the distinctiveness effect - an item that is distinctively different from the others will be remembered better, regardless of serial position. Practice effects Active practice or rehearsal improves retention, and distributed practice is usually more effective than massed practice. The advantage to distributed practice is especially noticeable for lists, fast presentation rates or unfamiliar stimulus material. The advantage to distributed practice apparently occurs because massed practice allows the learner to associate a word with only a single context, but distributed practice allows association with many different contexts. Transfer effects Transfer effects are effects of prior learning on the leaning of new material. Positive transfer occurs when previous learning makes new learning easier. Negative transfer occurs when it makes the new learning more difficult. The more that two tasks have in common, the more likely that transfer effects occur. Interference effects. Interference effects occur when memory or particular material is hurt by previous or subsequent learning. Interference effects occur when trying to remember material that has previously been learned. Interference effects are always negative. Organization effects Organization effects occur when learners chunk or categorize the input. Free recall of lists is better when learners organize the items into categories rather than attempt to memorize the list in serial order. Levels-of-Processing effects The more deeply a word is processed, the better it will be remembered. Semantic encoding of content is likely to lead to better memory. Elaborative encoding, improves memory by making sentences more meaningful. State-Dependent effects State- or Context-dependent effects occur because learning takes place in within a specific context that must be accessible later, at least initially, within the same context. For example, lists are more easily remembered when the test situation more closely resembles the leaning situation, apparently due to contextual cues available to aid in information retrieval. Mnemonic effects Mnemonics - strategies for elaborating on relatively meaningless input by associating the input with more meaningful images or semantic context. Four wellknown mnemonic methods are the place method, the link method, the peg method and the keyword method. Factors affecting meaningful verbal learning: Abstraction effects Abstraction is the tendency of learners to pay attention to and remember the gist of a passage rather than the specific words of a sentence. In general, to the extent that learners assume the goal is understanding rather than verbatim memory and the extent that the material can be analyzed into main ideas and supportive detail, learners will tend to concentrate on the main ideas and to retain these in semantic forms that are more abstract and generalized than the verbatim sentences included in the passage. 147 148 Levels effect This effect occurs when the learner perceives that some parts of the passage are more important than others. Parts that occupy higher levels in the organization of the passage will be learned better than parts occupying low levels. Schema effects Gagne' and Dick suggest that 1) newly learned information is stored by being incorporated into schemas formed on the basis of previous learning 2) recall of previously learned verbal information is strongly influenced by these schema, so that remembering is a constructive act; 3) schemas not only aid retention of new material, by providing frameworks for storage, but also alter the new information by making it "fit" the expectations built into the schemas; 4) schemas make it possible for learners to make inferences that fill gaps in stories or expository prose.; 5) schema are organized in terms of figurative verbal knowledge and in terms of components of intellectual skills; 6) ideally learners will be able to process new information as well as evaluate and modify their own schema. Anderson (1984) has also developed six functions of schema. 1) provide scaffolding for assimilation of textual information. 2) facilitate selective allocation of attention. 3) enable inferential elaboration . 4) allow orderly memory searches 5) facilitate editing and summarizing 6) permit inferential reconstruction. Prior Knowledge effects Prior knowledge effects will occur to the extent that the learner can use existing knowledge to establish a context or construct a schema into which the new information can be assimilated. Inference effects Inference effects occur when learners use schemas or other prior knowledge to make inferences about intended meanings that go beyond what is explicitly stated in the text. Three kinds of inferences are case grammar pre-suppositions, conceptual dependency inferences and logical deductions. Student misconception effects. Prior knowledge can lead to misconceptions. Misconceptions may be difficult to correct due to fact that learner may not be aware that knowledge s a misconception. Misconception occurs when input is filtered through 148 149 schemas that are oversimplified, distorted or incorrect. Text Organization Effects Text organization refers to the effects that the degree and type of organization built into a passage have on the degree and type of information that learners encode and remember. Structural elements such as advanced organizers, previews, logical sequencing, outline formats, highlighting of main ideas and summaries assist learning in retaining information. These organization effects facilitate chunking, subsumption of material into schemas and related processes that enable encoding as an organized body of meaningful knowledge. In addition, text organization elements cue learners to which aspects of the material are most important. Mathemagenic Effects Mathemagenic effects, coined by Rothkopf (1970) , refer to various things that learners do to prepare and assist their own learning. These effects refer to the active information processing by learners. Mathemagenic activities include answering adjunct questions or taking notes and can enhance learning. References: Educational Psychology A Realistic Approach: Good, T.E. and Brophy, J.E. Third edition. Longman Publishing, New York.1986. Theories of Learning: Hilgard, E.R. and Bower, G.H. Fourth Edition. Prentice-Hall, Inc. Englewood Cliffs, NJ 1975. Attitudes From INSTRUCTIONAL-DESIGN THEORIES AND MODELS, PP 566. How Attitudes Function An attitude can be viewed as a functional entity containing elements of all three learning domains: cognitive, psychomotor, and affective. Just as an atom is a fundamental unit of 149 150 matter, one that cannot be subdivided by any practical means, we propose that an attitude is the fundamental unit of learning. Reinforcement 150 151 151 152 Learner centered instruction 152 153 Problem based learning Learning that is situated around an event, case, problem, or scenario. Five Strategies for Using PBL: taken from (Duffy & Cunningham, 1996, p.190) 1. The Problem as a Guide: the problem is presented in order to gain attention prior to presenting the lesson. 2. The Problem as an Integrator or Test: the problem is presented after readings are completed and/or discussed -- these are used to check for understanding. 3. The Problem as an Example: the problem is integrated into the material in order to illustrate a particular principle, concept or procedure. 4. The Problem as a Vehicle for Process: the problem is used to promote critical thinking whereby the analysis of how to solve it becomes a lesson in itself. 5. The Problem as a Stimulus for Authentic Activity: the problem is used to develop skills necessary to solve it and other problems -- skills can include physical skills, recall of prior knowledge, and metacognitive skills related to the problem solving process. A form of authentic assessment of the skills and activity necessary in the content domain. Design PBL Instruction: Task Analysis: analysis must take place not only within the content domain but should also determine the actual setting where the learning will be authentic. Problem Generation: The problems must be constructed so they include the concepts and principles that are relevant and they must be set in a real context. Learning Sequence: a. Collaborative Analysis session where groups work together to solve the problem. b. Self-directed Learning where the students identify the information and resources that are necessary to solve the problem. The instructor in PBL only acts as a facilitator to learning, instead of a transmitter of the necessary information. Assessment: assessment of learning must occur within the context of the problems and should be in the form of both self-assessment and peer assessment. 153 154 Problem Based Learning If asked, most educators would agree that one essential goal of education is the development of students who are effective problem solvers for the Information Literacy Age. Most reports, such as the national SCANS (Survey of Necessary and Comprehensive Skills) and Goals 2000 documents, recommend such instruction. Most school goal statements allude to the need for critical thinking and problem solving skills. Recent California Frameworks in Mathematics and Science reflect consensus on this educational goal. But often such instruction in problem solving takes the approach of teaching models to students to apply to neat case studies rather than the messy problems of a real world. Research indicates that critical thinking and problem solving skills are not typically addressed in the classroom. A number of studies indicate that in the typical classroom, 85% of teacher questions are at the recall or simple comprehension level. Questions that elicit synthesis and evaluative skills of thinking are rarely asked. The media portrays teachers as asking such simple, mindless questions in movies such as "Ferris Bueller's Day Off" and "Dead Poet's Society". In Problem Based Learning (PBL) environments, students act as professionals and confront problems as they occur - with fuzzy edges, insufficient information, and a need to determine the best solution possible by a given date. This is the manner in which engineers, doctors, and, yes, even teachers, approach problem solving, unlike many classrooms where teachers are the "sage on the stage" and guide students to neat solutions to contrived problems. What is Problem Based Learning? Problem Based Learning is a curriculum development and delivery system that recognizes the need to develop problem solving skills as well as the necessity of helping students to acquire necessary knowledge and skills. Indeed, the first application of PBL was in medical schools that rigorously test the knowledge base of graduates. PBL utilizes real world problems, not hypothetical case studies with neat, convergent outcomes. It is in the process of struggling with actual problems that students learn both content and critical thinking skills. Problem based learning thus has several distinct characteristics that may be identified and utilized in designing such curriculum. These are: 1. Reliance on problems to drive the curriculum - the problems do not test skills; they assist in development of the skills themselves. 154 155 2. The problems are truly ill-structured - there is not meant to be one solution, and as new information is gathered in a reiterative process, perception of the problem, and thus the solution, changes. 3. Students solve the problems - teachers are coaches and facilitators. 4. Students are only given guidelines for how to approach problems - there is no one formula for student approaches to the problem. 5. Authentic, performance based assessment - is a seamless part and end of the instruction. (Adapted from Stepien, W.J. and Gallagher, S.A. 1993. "Problem-based Learning: As Authentic as it Gets." Educational Leadership. 50(7) 25-8 and Barrows, H. (1985) Designing a Problem Based Curriculum for the Pre-Clinical Years. Problem Based Learning assists students to solve problems by the process of continually encountering the type of ill-structured problems confronted by adults or practicing professionals. As with information literacy, PBL develops students who can: Clearly define a problem Develop alternative hypotheses Access, evaluate, and utilize data from a variety of sources Alter hypotheses given new information Develop clearly stated solutions that fit the problem and its inherent conditions, based upon information and clearly explicated reasoning Students with such ingrained skill are well prepared for occupations which rarely have a supervisor who has time, inclination, or knowledge to tell the worker what to do. They are also well prepared for the explosion of knowledge which gluts the world today. Stages in Problem Based Learning In the PBL curriculum, one may note three distinct phases of operation by students. Whether gathering knowledge through a variety of sources on the Internet, through print sources, or by speaking with experts, these stages explicated below are characteristic of PBL. Each step in the process is "hot linked" to a sample lesson developed by a SCORE Teacher on Assignment. Stage 1: Encountering and Defining the Problem Students are confronted with a real world scenario through authentic looking correspondence. Students may be asked to present to the Ancient World Architectural Review Board regarding their perspective about how and why great ancient monuments were built. They may ask some basic questions such as: What do I know already about this problem or question? What do I need to know to effectively address this problem or question? What resources can I access to determine a proposed solution or hypothesis? 155 156 At this point, a very focused Problem Statement is needed, though that statement will be altered as new information is accessed and understood. Stage 2: Accessing, Evaluating and Utilizing information Once they have clearly defined the problem, students might access print, human, or electronic information resources. In the case of the Southern Illinois Medical School, professors may be interviewed or medical texts examined. In the case of a city plan, calls to human resources such as the town manager or staff engineers might be of use. The Internet can be a focal point of research when a problem is constructed with that purpose. In the case of the sample problem, students may find a rich diversity of perspectives and resources preparatory to phase 3. Part of any problem is evaluation of the resource. How current is it? How credible and accurate is it? Is there any reason to suspect bias in the source? When utilizing the information, students must carefully appraise the worth of the sources they have accessed. If evaluating sites which theorize about these monuments and how and why they were built, students must carefully note and evaluate the accuracy and credibility of information posted at that site. Stage 3: Synthesis and Performance In this stage, students construct a solution to the problem. Students may create a multimedia production, a presentation to a body such as the U.N. Commission on Human Rights or the Ancient World Architectural Review Board, or a more traditional written paper focused around an essential question. In all cases, the students must re-organize the information is new ways. This is unlike an assignment that asks them to " make a report about the Palestinians and Israelis." This latter leads to use of the Internet as if it were a giant cyberspace encyclopedia. An assignment which asks students to propose a solution to the conflict between the Palestinian people and the Israelis involves a question which forces re-organization of information and consideration of perspectives. Problems in Implementation Cultural change is required to implement PBL. Students trained in the more traditional model of teaching, which features the teacher as "sage on the stage" and disseminator of knowledge, will experience culture shock of a sort. Students will wish to know expectations for a high grade. Though constructing a rubric with a teacher may allay fears, there is initial suspicion of the new approach. Students must also learn to be part of the group. As with real life tasks, one person cannot conduct all research and make the entire presentation of the problem solution. Complaints about "hitchhikers" (those in the group who do not pull their own weight) will be heard from hard working students and their parents. Teachers also experience major adjustments. More preliminary work must be done to design the problem and to ensure that there are enough materials available (in print, online, and through human resources) for this resource's ravenous approach. They must 156 157 learn to construct problems that assist students to learn appropriate skills and knowledge. And they must learn to facilitate, rather than direct, student learning. The Rewards Though change from a teacher-centered to a problem and project based environment causes discomfort, those that have made the transition speak of new energy and enthusiasm for their classes. Students praise challenging tasks that prepare them for learning. For more information, see the Problem Based Learning online resources below: The University of Delaware has numerous articles about PBL including teaching art, science, and other courses. A good teacher resource. http://www.udel.edu/pbl/ Howard Barrows, Southern Illinois School of Medicine (A medically focused analysis of PBL.) http://edaff.siumed.edu/PBLI/Index.htm Illinois Math and Science Academy (Includes K-12 applications in various disciplines.) http://www.imsa.edu/ If you have further questions about PBL, please email Bob Benoit of the Butte County Office of Education at bbenoit@bcoe.butte.k12.ca.us. Bob has directed a PBL project which included six high schools and 30 teachers over the last four years. A Selected Problem Based Bibliography Books: Barrows, H. (1994) Practice-Based Learning: Problem-Based Learning Applied to Medical Education. Springfield, Il: Southern Illinois University School of Medicine Barrows, H. (1985) Designing a Problem Based Curriculum for the Pre-Clinical years. New York: Springer Publishing Company. Boud, D., Felleti, G. (1991) The Challenge of Problem-Based Learning. London: Kogan. Woods, Donald R. (1994). Problem-Based Learning: How to Gain the Most from PBL. Hamilton, Ontario, Canada. Donald R. Woods, Publisher. Selected Articles Barrows, Howard. See Southern Illinois University School of Medicine Homepage for an extensive list of articles published in medical journals. Gallagher, S., Rosenthal, H., and Stepien, W. (1992) "The Effects of ProblemBased Learning on Problem Solving. Gifted Child Quarterly, 36(4), 195-200. Knoll, Jean W. (1993). "An Introduction to Reiterative PBL." Issues and Inquiry in College Learning and Teaching. Spr/Smr. 19-36 Stepien, W. and Gallagher, S., and Workman, D. (1993) "Problem-Based Learning for Traditional and Interdisciplinary Classrooms." Journal for the Education of the Gifted, 16(d4), 338-357. 157 158 Stepien, W. and Gallagher, S.A. (1993). "Problem-based Learning: As Authentic as it Gets." Educational Leadership. 50(7), 25-8 Duffy, T. M., & Cunningham, D. J. (1996). Constructivism: implications for the design and delivery of instruction. In D. Jonassen (Ed.), Handbook of research for educational communications and technology (pp. 170 - 198). New York, NY: Simon & Schuster Macmillan. Task Analysis 158 159 Task Analysis Strategies and Practices Bettina Lankard Brown 1998 Worker-oriented, job-oriented, and cognitive task analyses have all been used as tools for closing the gap between what curriculum teaches and what workers do. Although they share a commonality of purpose, the focus, cost, and practicality of task analysis techniques vary. This Practice Application Brief presents information on current practices and examples of the various types of task analyses, highlighting their strengths and weaknesses and detailing how they can be used in diverse settings to promote knowledge and skill development. Task Analysis Models Initiated for the purpose of helping management make hiring, promotion, wage, and salary decisions, occupational analysis is designed to identify the work requirements of specific jobs by providing a detailed overview of the tasks that must be performed by workers in a given occupational area. Task analysis, the next step in the process of job analysis, is conducted to identify the details of specified tasks, including the required knowledge, skills, attitudes, and personal characteristics required for successful task performance. This information is used to develop education and training programs that are based on the realities of the job. Current practices focus on three main types of task analysis: (1) worker-oriented task analysis, which focuses on general human behaviors required of workers in given jobs; (2) job-oriented analysis, which focuses on the technologies involved in the job; and (3) cognitive task analysis, which focuses on the cognitive components associated with task performance (Hanser 1995). Although definable in this manner, the distinctions among the types are often blurred in practice. In an attempt to prepare workers who are able to meet the demands of a changing, high-performance workplace, single-focused task analyses are giving way to combinations that reflect the greater breadth and depth of skills required for the jobs of the future. Following is a summary of a literature review of the three task analysis models. Worker-oriented Task Analysis The traditional methods of job/task analysis investigate work behaviors and the tasks associated with them. Although the work behaviors can be communicated, their application in performance of a task must be observed. Thus the process of work-oriented task analysis typically involves discussions with job incumbents, observations of job tasks performed by workers, interviews with workers, review of tasks by management/supervisors, and surveys to determine the criticality of tasks and the knowledge and skill requirements (Clifford 1994). Job-oriented Task Analysis Considered a traditional method, job-oriented task analysis is a systematic process for collecting information about the highly specific and distinct tasks required for particular 159 160 jobs. The job-related task analysis relies on employees and supervisors who can explicitly state the step-by-step sequence of job tasks and an auditor who can describe the behaviors in a way that is understandable to employees and supervisors (Texas Higher Education Coordinating Board 1995). Cognitive Task Analysis Cognitive task analysis attempts to determine the thought processes workers follow to perform the tasks and identify the knowledge needed to perform the tasks at various levels, e.g., novice and expert (Hanser 1995). It is a process used to gather information on worker behavior in problem-solving situations that highlights the interactive and constructive nature of everyday knowledge and the social constraints that influence problem solving (Llorente 1996). Cognitive task analysis relies on the techniques of observation and interview. Strategies and Resources for Practice Given the varied nature of task analysis methods, how can practitioners decide the method(s) that offer the best options for application? The following guidelines are presented to help practitioners in the selection process. 1. Determine the strategy of task analysis that is most likely to generate the specific information you need for your education/training program. Worker-oriented task analysis is most valuable for identifying the types of activities associated with the job (e.g., judgments, interpersonal relationships), rather than the specifics of what the worker actually does (Burnett and McCracken 1982). o o The Position Analysis Questionnaire (PAQ) is the most well-known method of worker-oriented task analysis. It characterizes jobs by human behavior requirements through the use of 187 workeroriented job elements. The PAQ reveals the types of interpersonal relationships required in task performance, which are often overlooked in task inventory analysis (ibid.). The Occupational Analysis Inventory, another worker-oriented instrument, groups 622 work elements into 5 categories of jobrelated behaviors: information received, mental activities, work behavior, work goals, and work context. It identifies the worker characteristics associated with specific jobs—information that can be used as one way to match workers to the jobs (ibid.). Job-oriented task analysis details not only what workers do but also how well they must do it. It is the most traditional form of task analysis and is extensively used in developing curriculum. o Task Inventory Analysis 160 161 results in an inventory of tasks performed by job incumbents, which are designated by importance, frequency, and job relevance. o DACUM (Develop A CurriculUM) follows a seven-step process to produce a job profile, which provides a structure for analyzing each specified task—the sequenced steps, performance standards, related knowledge and skills, tools and equipment, worker behaviors and attitudes, safety considerations, decisions involved in task performance, and future occupational trends and concerns (Norton 1996). o V-TECS (Vocational-Technical Education Consortium of States) has developed another task-focused job analysis process that is similar to DACUM. The V-TECS method also produces task lists, performance objectives, standards for performance, and sequenced task performance steps. In addition, it includes enabling objectives and related academic skills. Cognitive task analysis emphasizes the cognitive skills workers need to perform tasks that now call for inference, diagnosis, judgment, and decision making—skills in demand by today’s organizations that are characterized by flattened hierarchies, work teams, and participatory management (Texas Higher Education Coordinating Board 1995). o FIPM is an approach to cognitive task analysis that analyzes knowledge about jobs in terms of Fact, Image, Procedure, and Mechanism (Black et al. 1995). It allows for unique distinctions to be made between jobs in terms of the knowledge required to perform various jobs—including knowledge gained through informal as well as formal processes of information exchange (ibid.). 2. Consider the cost-efficiency of the strategy you select. Traditional task analysis methods are expensive to conduct, involve processes that are long and tedious, and require the efforts of trained analysts (Bailey and Merritt 1995). The DACUM process of task analysis, however, is more cost efficient than most other methods. Although it requires the active involvement of business-industry representatives, it demands less time, expense, and staff training than the task inventory methods of task analysis (Hesse and Nijhof 1988). The cost and benefits of cognitive task analysis cannot be determined until the process receives more widespread application (Hanser 1995). However, Dehoney (1995) reports that cognitive task analysis requires far more time and complex data analysis than traditional task analysis. 161 162 When selecting a task analysis method, it is important to make clear determinations of how much time will be involved, how you will obtain expert workers, how you will verify experts’ judgments, what training will be required for staff, and what costs will be associated with each aspect of the process. 3. Be able to ensure that the strategy provides acceptable and reliable information. Both the worker-oriented and job-oriented task analysis strategies described have proved to be accepted by users as reliable forms of task analysis (Burnett and McCracken 1982). DACUM and V-TECS have special appeal to the skill standards movement and to school-to-work programs such as tech prep in that they require the involvement of business and industry, which adds validity to the effort and establishes linkages between schools and the business community. Cognitive task analysis has not yet been proven practical in application (Hanser 1995). The data collection, retrieval, and reporting methods used for an analysis, however, have the potential for bias and error (Dehoney 1995). 4. Plan for periodic review and update of any task analysis. Work is dynamic—tasks change, processes change, technologies change, and the knowledge and skills required for jobs change. To be an effective tool for education and training, the task analysis must reflect what is happening in the real world/workplace. Burnett and McCracken (1982) suggest that the periodic review and update of task analyses should employ different techniques to ensure that all areas of the job have been identified. 5. Consider using a combination of methods to capitalize on the strengths of each. Hanser (1995) suggests that educators look to create a synergy between traditional job analysis and cognitive task analysis as a means for eliminating the skills gap evident in today’s workplace. Black et al. (1995) suggest that cognitive task analysis be used to enhance instructional and technological education by providing a source for site-specific educational materials that are situation based and reflect the current emphasis of cognitive theory that promotes contextual learning. Norton (1996) promotes expanding the focus of job-related task analysis to include a DACUM Enhanced Literacy Task Analysis (DELTA) for identifying the basic skills associated with various tasks. One example of expanded task analysis is the Ohio Competency Analysis Profiles (OCAPs), 162 163 which were developed through the use of a modified DACUM process. These profiles identify the occupational, academic, and employability skills for given occupational areas and outline three levels of skills—core, advancing, and futuring (Vocational Instructional Materials Laboratory 1996). They may be found in the ERIC database. References Bailey, T., and Merritt, D. Making Sense of Industry-Based Skill Standards. Berkeley: National Center for Research in Vocational Education, University of California, 1995. (ED 389 897) Black, J. B. et al. "Using a Knowledge Representations Approach to Cognitive Task Analysis." In Proceedings of Selected Research and Development Presentations at the 1995 National Convention of the Association for Educational Communications and Technology , edited by M. R. Simonson and M. L. Anderson. Washington, DC: Association for Educational Communications and Technology, 1995. (ED 383 287) Burnett, M. F., and McCracken, J. D. "Characteristics, Procedures, and Results of Two Job Analysis Techniques." Journal of Vocational Education Research 7, no. 3 (Summer 1982): 1-10. Clifford, J. P. "Job Analysis: Why Do It, and How Should It Be Done?" Public Personnel Management 23, no. 2 (Summer 1994): 321-340. Dehoney, J. "Cognitive Task Analysis: Implications for the Theory and Practice of Instructional Design." In Proceedings of Selected Research and Development Presentations at the 1995 National Convention of the Association for Educational Communications and Technology, edited by M. R. Simonson and M. L. Anderson. Washington, DC: Association for Educational Communications and Technology, 1995. (ED 383 294) Hanser, L. M. Traditional and Cognitive Job Analyses as Tools for Understanding the Skills Gap. Berkeley: National Center for Research in Vocational Education, University of California, 1995. (ED 383 842) Hesse, C. G., and Nijhof, W. J. "Cost-Effectiveness of Two Methods of Job Analysis." Paper presented at the American Vocational Association Convention, St. Louis, MO, December 1988. (ED 301 659) Llorente, J. C. Problem Solving and Constitution of Knowledge at Work Research. Bulletin 92. Helsinki, Finland: Department of Education, Helsinki University, 1996. (ED 394 037) 163 164 Norton, R. E. SCID Handbook. SCID: A Competency-Based Systematic Curriculum and Instructional Development Model, 2d ed. Columbus: Center on Education and Training for Employment, The Ohio State University, 1996. Texas Higher Education Coordinating Board. Analyzing Workforce Education. Monograph. Austin: Texas Community and Technical College. Workforce Education Consortium, 1995. (ED 395 166) Vocational Instructional Materials Laboratory. Turf and Landscape Worker: Ohio’s Competency Analysis Profile. Columbus: Vocational Instructional Materials Laboratory, The Ohio State University, 1992. (ED 345 080) Sequencing What is instructional sequencing? Describe the major work done in this area. Instructional sequencing is a body of prescriptive theories and models that set out to mandate the optimal means for structuring and organizing subject matter (Reigeluth). Agreed upon by most and stated by Bruner (1966) was the fact that the sequence of instruction will affect the students’ ability to grasp, transform, and transfer what they are doing. Micro-level sequencing strategies apply to teaching a single idea (Reigeluth, 1980) and include such methods as examples and practice. On the other 164 165 hand, macro-level sequencing strategies apply to the teaching of many related ideas, such as the selection of ideas, the sequencing of those ideas, the teaching of interrelationships among those ideas, and the systematic preview and review of those ideas. Listed below are some of the major sequencing theories and procedures, grouped by philosophical orientation: Behavioral ¨ Random and Logical Sequences. Among the earliest instructional sequences to be discussed and researched were termed random and logical sequences. These sequences were the focus of many researchers during the 1960s and therefore, not surprisingly based off of programmed instruction. ¨ The forward and backward sequencing approaches are heavily based on stimulusresponse theories of performance. From Gilbert’s work with Mathetics came the backward chaining sequence (Gilbert, 1962) which sequences steps in the opposite order from that in which they are performed. The rationale for this sequence is that the completion of the task is far more intrinsically rewarding than the completion of some intermediate step. Hence, a backward chaining sequence should result in greater reinforcement, which in turn should improve learning. In contrast, the forward chaining sequences steps in the order in which they are performed. ¨ Ruleg. Also based off of programmed instruction was the ruleg sequencing approach proposed by Evans, Homme, and Glaser (1962) which suggested a sequence of generalization-to-instance. ¨ Intrinsic Programming. Although based on programmed instruction, this approach offered a non-linear alternative. Proposed by Crowder (1960), this strategy suggested branching programs to allow for flexibility in the structure of the program. This branching was based on the learner’s initial response and took the form of either remedial loops or continuation through instruction. ¨ Bottom-Up Sequence. The bottom-up sequence proposed by Gagne (1962, 1968, 1977) and validated by Gagne and Paradise (1961) has been found quite effective in teaching intellectual skills. The bottom-up sequence takes the results of a hierarchical task analysis and sequences them in a bottom up order. Ordinarily, the sequence starts with the left-most skill on the bottom of the hierarchy and proceeds to the right until all of the skills that are subordinate to a single higher-level skill have been taught. Cognitive ¨ Cumulative Learning Theory, pioneered by Robert Gagne (1962, 1965), was a response to the limitations he observed in the use of existing learning principles in training programs. It is based on the premise that any intellectual skill or task can be broken down into simpler skills, which can in turn by broken down into even simpler 165 166 skills, and so on. The result is a hierarchical model which, in the words of Gagne and Briggs (1974), displays and transforms “an arrangement of intellectual skill objectives into a pattern which shows the prerequisite relationships among them.” (p. 109) The idea is that lower-level tasks must be mastered before higher-level tasks. ¨ Top-Down (Subsumptive) Sequence. Ausubel (1963, 1968) and Ausubel and Fitzgerald (1961) developed a set of sequencing principles based on the idea that knowledge is organized hierarchically in the human mind, and that each new piece of knowledge, in order to be meaningfully assimilated, must be “subsumed” by the most appropriate, more general piece of knowledge in that hierarchical organization. Hence, Ausubel called for a “subsumptive” sequence of instructional content. Another important principle of Ausubel’s subsumptive theory is the notion of scaffolding, where new subsumed concepts provide anchoring for superordinate concepts in a way that reveals their interrelationships. This strategy is also referred to as a general-to-detailed or top-down. ¨ Schema Theory, pioneered by Ausubel (1963, 1968) proposed that a reader's abstract cognitive structures provide the "ideational scaffolding" for the detailed information contained in text. "New ideas and information are learned and retained most efficiently when inclusive and specifically relevant ideas are already available in cognitive structures to serve a subsuming role or to furnish ideational anchorage." Schemata are the mental structures that incorporate general knowledge, are common to a large number of things or situations and are therefore more abstract than the representation of any particular thing or situation (Bartlett, 1932). Bartlett also stated "schema refers to an active organization of past reactions or of past experiences." Mayer (1977) described the schemata model as a process of “assimilation-toschemata,” which in its simplest form refers to the process of learning as the acquisition of new material in the learner by connecting it with (or ‘assimilating’ it to) some aspect of existing cognitive structure (or schema). ¨ Path Analysis. Path analysis (Merrill, 1978; Reigeluth & Rodgers, 1980) entails identifying all the possible “paths” (or distinct combinations of steps) that could be used in performing the rule or procedure. Then the shortest path is taught first, usually in a forward chaining sequence. Also, each step in that path is always preceded by any prerequisites that are revealed by a hierarchical analysis of it. Then the next shortest path is taught in the same manner, and so on until all of the paths have been taught. ¨ Elaboration Theory (Reigeluth, 1979, 1983): (1) identify and teach the most overarching, fundamental concepts, principles, or procedure at the application level. Reigeluth refers to this as an epitome. Ex. Teach principles of computer use, (2) present an "elaboration" of the content. Ex. Teach principles of software use, (3) present further levels of elaboration, as needed, ensuring prerequisites have been covered in previous level of elaboration, and (4) instruction at each level of elaboration is tied to the other levels with synthesizing and summarizing statements that integrate the levels of elaboration. 166 167 ¨ Concept-Related. The last of Posner’s (Posner & Strike, 1976) five organization patterns, this model sequences instruction based on the structure of the discipline to organize the content. The most super-ordinate, all-inclusive concepts or principles are taught first, and then the more specific cases of the concepts or applications of the principles are taught later. An example of this approach would be teaching about the properties of matter before teaching about atoms, and teach about atoms before teaching about electricity. Time and learning Carroll’s 1963 Model of School Learning - Degree of learning = f(time actually spent/time needed); introduced new emphasis on time; developed as a result of Carroll’s research on foreign language; was a mathematical model; time spent consists of perseverance and time allowed; time needed consists of aptitude, ability to comprehend instruction and quality of instruction; addresses implications of learner characteristics, environmental characteristics, and instructional management; students will master instructional objectives to the extent that they are allowed and willing to invest the time needed to learn the 167 168 content; postulates five basic classes of variables that would account for variations in school achievement Bloom’s 1976 Model of School Learning - an input-process-output model; based upon extensive analysis of research literature and his own research; an extension of the thinking of John Carroll; basis of mastery learning; instead of old thinking that there are good learners and poor learners, Bloom believed there are faster learners and there are slower learners. Model has three categories: student characteristics, instruction, and learning outcomes. Harnishfeger & Wiley’s 1976 Determinants of Pupil Achievement - Based on Carroll’s model, but also influenced by Bloom; encompasses background characteristics, teaching-learning process, and outcomes; recognition that all pupil outcomes are directly mediated through pupil pursuits; emphasizes teacher time and learner time; they include teacher background characteristics as conditions related to student achievement. Cooley, Leinhardt, & Lohnes’s 1975 Model of Classroom Processes - Focuses on relationship between school practices and school performance. Variables being predicted included academic achievement and attitudes toward school, peers and teachers. Input = initial student performance; Process - opportunity, motivators, structure, instructional events; output - criterion performance. Learner-based models of instruction. There is currently an increased emphasis on learner characteristics; expansion beyond learner prerequisites skills and contentrelated variables: background experiences, cultural diversity, and attitudes. Examples: o Models of Adult Teaching and Learning - Considers whether cognitive functioning is function of age. Knowles Model of Andragogy - movement from dependency toward self-directedness with age; adult instruction requires an emphasis on one’s personal experiences; instruction should focus on problems not subject matter. Phases Theories of Adult Development Havinghurst’s Phases of Development - Chronology-based. Early adulthood (select mates, begin career), middle adulthood (achieve social responsibility, guide teenagers), old age (adjust to decreasing health, reduced income); use as basis for planning relevant learning experiences for adults. Erickson’s Developmental Cycles - Eight life cycle periods; Movement from basic trust vs. mistrust to ego integrity vs. despair. Richey’s Systemic Training Design - Descriptive theory of learning in training environments and related procedural model; Learner-related prerequisites - impact of age, attitudes, and past experiences. To improve ISD, include: (1) quality of delivery, (2) intellectual & emotional baggage, (3) instructional strategies. More iterative, builds on ISD, expands front-end analysis. Systemic refers to fact that concurrent aspects of situation may affect learning. Disadvantages of Richey (1992) model: (a) increased design cycle time, (b) knowledge not does directly impact 168 169 behavior. Contextual factors stressed - learner background, incentives, resources, culture, group support. Formal schooling knowledge retention, on-the-job transfer, and training motivation. Older adults with more work experiences may be less motivated to participated in training. 169 170 Transfer of training (Handouts in this section) 170 171 ASSURE model ASSURE Model Analyze learners - general characteristics, specific entry competencies (knowledge, skills and attitudes), and learning style State objectives - What is the student to learn? Select methods, media and materials - select available materials, modify existing materials or design new materials. Utilize media and materials - conduct the instruction Require learner participation - provide feedback and practice Evaluate and revise - evaluate the learner and the materials and change the instruction for the next time Assure Model Lesson Plan Analyze learners (give as much information as possible about recipients of this lesson) (use an additional sheet if necessary, or use back of this page) General Characteristics Number of Students: Level (grade or age): Gender: (Male/Female) Age range: Exceptionalities - adhd, hearing, etc: Cultural/Ethnic/or other types of Diversity: Other: 171 172 Entry Competencies What skills do they have already: They need to review: Other: Learning Styles: Visual (% of students): Auditory (hearing/verbal): Kinesthetic (hands on/physical): Other: State Objectives (Statements describing what the learner will do as a result of instruction) Objective elements: Audience: (ex: etec 2003 class, workshop participants, 5th grade PE class) Behavior: (what you want them to do - needs to be observable and measurable, see page 38, ex: label, define...) Condition: (under what circumstances? ex: using a blank map, working in groups, without notes, etc..) Degree: 172 173 (how well do you want them to demonstrate their mastery? 9 out of 10, 100%....) Objective Statement(s): (combine the ABCD elements into one statement) (ex: The 9th and 10th grade high school art class will be able to identify and draw perspective using pencils and rulers with 90% accuracy. or The kindergarten class will identify the colors, red, green, and blue using blocks 9 out of 10 tries. Use as many objective statements as you need for your lesson, if you have several different objectives the learner needs to meet.) Select, Modify, Design materials (Bridge between the audience and objectives) List Media and Materials to be used in the lesson: Exam/Worksheet Transparency Non Projected Interactive Media (ex: interactive bulletin board) Power Point Instructional Project Five Instructional web pages Extras: (ex: guest speakers, video tape, computer, lcd panel, etc....) Utilize Media, Materials, & Methods (Plan of how you are going to implement your media and materials) For each media and materials listed under select, describe in detail how you are going to implement them into your lesson to help your learners met the lesson's objective. Please write in full sentences, do this for each item. (ex: I am going to use my instructional web pages 173 174 to demonstrate to my students how Shakespeare used a certain style to write.....) Require Learner Participation (Describe how you are going to get each learner "actively" and individually involved in the lesson. ex: games, group work, presentations, skit, etc...) Evaluate and Revise (Describe how you will, in the future, measure whether or not the lesson objectives were met. Also, was the media and the instruction effective?) Evaluate student performance: How will you determine whether or not they met the lesson's objective? (ex: quiz, presentations, etc...) Make a note for revision in the future. Evaluate media components: How will you determine the media effectiveness? (ex: student reaction, peer review, etc...) Make a note for revision in the future. Evaluate instructor performance: How will you determine whether or not your own performance as instructor/facilitator was effective? (ex: peer evaluation, student evaluation, etc....) Make a note for revision in the future. 174 175 John Keller’s ARCS model Keller's ARCS Model of Motivation Doctor, Florida State University: Program Leader, Instructional Systems. E-mail: kellerj@cet.fsu.edu In the late 1970s, John Keller began work on motivation in instruction, which was an outgrowth of his interest in effort and its variability. He was frustrated that so much of the interest in psychology especially research and theory that accounted for learner differences in achievement - was concentrated on differences in leaner ability. To account for performance differences, Keller felt that it was necessary to understand and model the influence of effort and the contributors to effort. He determined that among the various constructs that might be applied to the problem of variation in effort, that of motivation was the most appropriate and useful (Keller, 1983). Hence, the ARCS Model of Motivation: o Attention. Increase perceptual arousal with the use of novel, surprising, incongruous and uncertain events. Increase inquiry arousal by stimulating information seeking behavior; pose or have the learner generate questions or a problem to solve. Maintain interest by varying the elements of instruction. o Relevance. Emphasize relevance within the instruction to increase motivation. Use concrete language and examples with which students are familiar. Provide examples and concepts that are related to learners' previous experiences and values. Present goal orienting statements and objectives. Explain the utility of instruction for both present and future uses. o Confidence. Allow students to develop confidence by enabling them to succeed. Present a degree of challenge that allows for meaningful success under both learning and performance conditions. Show the student that his or her expended effort directly influences the consequences. Generate positive expectations. Provide feedback and support internal attributions for success. Help students estimate the probability of success by presenting performance requirements and evaluation criteria. 175 176 o Satisfaction. Provide opportunities to use newly acquired knowledge or skill in a real or simulated setting. Provide feedback and reinforcements that will sustain the desired behavior. Maintain consistent standards and consequences for task accomplishments. Manage reinforcement: keep outcomes of learner's efforts consistent with expectations. John Keller’s ARCS model of Motivational Design - Attention, Relevance, Confidence, Satisfaction; applies motivation = expectancy X value; enhances the traditional ISD orientation; original model developed in 1979; includes motivational criterion measures; identify expected and unexpected motivational effects of instruction during formative and summative evaluation. John Keller’s ARCS model of Motivational Design - Based upon the work of Tolman & Lewin; behavioral influence - contingency design, reinforcement & feedback; Cognitive influence - emphasizes learner characteristics, distinguishes between effort and performance; Humanistic influence - emphasizes the importance of free will; Social Learning Theory influence - motivation is dependent at least in part upon human interactions; psychological research on motivation to instructional design. One of first to imply that designers should assume responsibility for motivation; major contribution was not too focus on learner ability like others were doing to account for different achievement, but look at motivation. 176 177 Tessmer and Wedman’s Layers of Necessity Tessmer, M and Wedman, J.F. (1990). A Layers-of-necessity instructional development model. ETR&D, 38 (2), 77-85. Layers of Necessity Layers of Necessity is actually a series of nested ISD models where the designer determines a layer of design and development based on project restrictions. Based on the premise that instruction evolves over time rather than emerges fully developed and that most instructional design models prescribe a level of detail and complexity which is difficult and sometimes impractical to obtain in practice. "Based on the time and resources available to the developer, the developer chooses a layer of design and development activities to incorporate into an instructional product or project. The layer is matched to the necessities of the project. Individually each layer is a selfcontained ID model. Collectively the models differ in terms of design and development sophistication. For situations with severe time and resource limitations, only the simplest layer may be possible; for situations with more time and resources, a more sophisticated layer may be used" p. 79 "The purpose of subsequent layers is to enhance the work that was previously completed." p. 80 Need to determine: 1. layer-selection: determines which ID activities are appropriate given time and resource constraints Example: the precision of an ID activity is a function of the ease of achieving that precision; ex. if you only have limited time then you should choose broad goals rather than specific objectives 2. layer-implementation: determines how the ID activities within a particular layer are carried out. Example: the output of all activities should be consistent with each other; don't have complicated objectives and simple assessments 177 178 Each layer needs to include 5 basic activities: 1. situational assessment o what performance improvement is required? o will instruction improve performance? o who will receive the instruction? o what are the resource and time constraints? 2. goal and task analysis o what is the instructional goal? o what will the performer do when performing the goal? o what learning domains are involved? 3. instructional strategy development o given the learning domain and the audience, what instructional strategies are most likely to e effective and efficient for the instructional outcome? o what strategy will work within the situational constraints? 4. materials development o what materials can be used to deliver the instruction in a timely and economical manner? 5. evaluation and revision o is the content accurate? o is the instructional strategy adequate? o what revisions must be made before fill-scale implementation? **The model is as much about a way of thinking about ID as it is a perspective one brings to the ID process. **The key to using the model is a realistic assessment of the time and resource constraints associated with a particular design and development project. 178 179 Ben Bloom’s Taxomony of Learning – (Have handout for this section) THE TAXONOMY OF EDUCATIONAL OBJECTIVES This is a revised version of Benjamin Bloom's work with the addition of the Psychomotor Domain as developed by Anita Harrow [1972]. Dr. Bloom's intent was to develop a classification framework for writing educational objectives. COGNITIVE DOMAIN of the Taxonomy of Educational Objectives 1. Knowledge: recognize or recall information. Q: What is the capital of Maine? Who wrote "Hamlet?" Words typically used: define, recall, recognize, remember, who, what, where, when. 2. Comprehension: demonstrate that the student has sufficient understanding to organize and arrange material mentally. Q: What do you think Hamlet meant when he said, "to be or not to be, that is the question?" (Rosenshine, among others, would argue that one of the best ways to teach is to teach pupils how to ask their own questions about the topic under consideration.) Words typically used: describe, compare, contrast, rephrase, put in your own words, explain the main idea. 3. Application: a question that asks a student to apply previously learned information to reach an answer. Solving math word problems is an example. Q: According to our definition of socialism, which of the following nations would be considered to be socialist? Words typically used: apply, classify, use, choose, employ, write and example, solve, how many, which, what is. 4. Analysis: higher order questions that require students to think critically and in depth. [Unless students can be brought to the higher levels of analysis, synthesis, and evaluation, it is unlikely that transfer will take place, i.e., this is stuff I can use rather than this is just more dumb school stuff that I can forget after I take the test. If teachers don't ask higher-level questions, it is unlikely that most students will transfer schoolwork to real life. They may not even be able to apply it to school situations other than the one in which it was "learned." E.g., we "know" that 179 180 students know more than scores on the CAP Test or SAT would suggest.] In analysis questions, students are asked to engage in three kinds of cognitive processes: 1. identify the motives, reasons, and/or causes for a specific occurrence (Q: Why was Israel selected as the site for the Jewish nation?), 2. consider and analyze available information to reach a conclusion, inference, or generalization based on this information (Q: After studying the French, American, and Russian revolutions, what can you conclude about the causes of a revolution?), or 3. Words typically used: identify motives/causes, draw conclusions, determine evidence, support, analyze, why. 5. Synthesis: higher order question that asks the student to perform original and creative thinking. Synthesis questions ask students to: 1. produce original communications. (Q: What's a good name for this invention? Write a letter to the editor on a social issue of concern to you. Make a collage of pictures and words that represents your beliefs and feelings about the issue.) 2. make predictions. (Q: How would the U.S.A. be different if the South had won the Civil War? What would happen if school attendance was made optional? What is the next likely development in popular music?) 3. solve problems--although analysis questions may also ask students to solve problems, synthesis questions differ because they don't require a single correct answer but instead allow a variety of creative answers. (How could we determine the number of pennies in a jar without counting them? How can we raise money for our ecology project? Words typically used in synthesis questions: predict, produce, write, design, develop, synthesize, construct, how can we improve, what would happen if, can you devise, how can we solve. 6. Evaluation: a higher level question that does not have a single correct answer. It requires the student to judge the merit of an idea, a solution to a problem, or an aesthetic work. The student may also be asked to offer an opinion on an issue. (Q: Do you think schools are too easy? Is busing an appropriate remedy for desegregating schools? Do you think it is true that "Americans never had it so good?" Which U.S. senator is the most effective? To answer evaluation questions objective criteria or personal values must be applied. Some standard must be used. differing standards are quite acceptable and they naturally result in different answers. This type of question frequently is used to surface values or to cause students to realize that not everyone sees things the same way. It can be used to start a class discussion. It can also precede a follow-up analysis or synthesis question like, "Why?" 180 181 AFFECTIVE DOMAIN of the Taxonomy of Educational Objectives The Affective Domain addresses interests, attitudes, opinions, appreciations, values, and emotional sets. The original purpose of the Taxonomy of Educational Objectives was to provide a tool for classifying instructional objectives. The Taxonomy is hierarchical (levels increase in difficulty/sophistication) and cumulative (each level builds on and subsumes the ones below). The levels, in addition to clarifying instructional objectives, may be used to provide a basis for questioning that ensures that students progress to the highest level of understanding. If the teaching purpose is to change attitudes/behavior rather than to transmit/process information, then the instruction should be structured to progress through the levels of the Affective Domain: 1. Receiving. The student passively attends to particular phenomena or stimuli [classroom activities, textbook, music, etc. The teacher's concern is that the student's attention is focused. Intended outcomes include the pupil's awareness that a thing exists. Sample objectives: listens attentively, shows sensitivity to social problems. Behavioral terms: asks, chooses, identifies, locates, points to, sits erect, etc. 2. Responding. The student actively participates. The pupil not only attends to the stimulus but also reacts in some way. Objectives: completes homework, obeys rules, participates in class discussion, shows interest in subject, enjoys helping others, etc. Terms: answers, assists, complies, discusses, helps, performs, practices, presents, reads, reports, writes, etc. 3. Valuing. The worth a student attaches to a particular object, phenomenon, or behavior. Ranges from acceptance to commitment (e.g., assumes responsibility for the functioning of a group). Attitudes and appreciation. Objectives: demonstrates belief in democratic processes, appreciates the role of science in daily life, shows concern for others' welfare, demonstrates a problem-solving approach, etc. Terms: differentiates, explains, initiates, justifies, proposes, shares, etc. 4. Organization. Bringing together different values, resolving conflicts among them, and starting to build an internally consistent value system--comparing, relating and synthesizing values and developing a philosophy of life. Objectives: recognizes the need for balance between freedom and responsibility in a democracy, understands the role of systematic planning in solving problems, accepts responsibility for own behavior, etc. Terms: Arranges, combines, compares, generalizes, integrates, modifies, organizes, synthesizes, etc. 5. Characterization by a Value or Value Complex. At this level, the person has held a value system that has controlled his behavior for a sufficiently long time that a characteristic "life style" has been developed. Behavior is pervasive, consistent and predictable. Objectives are concerned with personal, social, and emotional adjustment: displays self-reliance in working independently, cooperates in-group activities, maintains good health habits, etc. Terms: 181 182 PSYCHOMOTOR DOMAIN of the Taxonomy of Educational Objectives Instructional objectives and derived questions/tasks typically have cognitive/affective elements, but the focus is on motorskill development. The suggested areas for use are speech development, reading readiness, handwriting, and physical education. Other areas include manipulative skills required in business training [e.g., keyboarding], industrial technology, and performance areas in science, art and music. American education has tended to emphasize cognitive development at the expense of affective and psychomotor development. The well-rounded and fully functioning person needs development in all three domains. In the psychomotor domain, performance may take the place of questioning strategies in many cases. 1. Reflex movements. Segmental, intersegmental, and suprasegmental reflexes. 2. Basic-fundamental movements. Locomotor movements, nonlocomotor movements, manipulative movements. 3. Perceptual abilities. Kinesthetic, visual, auditory and tactile discrimination and coordinated abilities. 4. Physical abilities. Endurance, strength, flexibility, and agility. 5. Skilled movements. Simple, compound, and complex adaptive skills. 6. Nondiscursive communication. Expressive and interpretive movement. Sample general objectives: writes smoothly and legibly; accurately reproduces a picture, map, etc.; operates a [machine] skillfully; plays the piano skillfully; demonstrates correct swimming form; drives an automobile skillfully; creates a new way of performing [creative dance]; etc. Behavioral terms: assembles, builds, composes, fastens, grips, hammers, makes, manipulates, paints, sharpens, sketches, uses, etc. [See Anita Harrow, 1972, for more detail on the psychomotor domain.] 182 183 Gagne’s Nine Events of Instruction and Learning Taxonomy 1. Gaining attention - Helps students focus on relevant portions of the learning task 2. Informing learner of lesson objective(s) - Tells students what they are about to learn 3. Stimulating recall of prior learning - Help students retrieve memories that are necessary or helpful in achieving new objectives 4. Presenting stimuli with distinctive features - Expose students to information that they will be learning 5. Providing learning guidance - Provide students with clues to help them understand and remember what they are to learn 6. Elicit performance - Gives students an opportunity to demonstrate that they have learned the new information to this point and are ready to proceed to the next part of the lesson 7. Provide feedback - Give students information about the adequacy of their responses in the “elicit performance” event 8. Assessing performance -Assess whether the students have achieved the objectives of the session or unit 9. Enhance retention and transfer -Allow students to review and extend new so that it is available for subsequent application Gagné's Taxonomy of Learning Outcomes Gagné's Notes Taxonomy of Learning Outcomes Correlation with Definitions other taxonomies External Conditions Verbal Declarative Information Knowledge: facts concepts principles procedures (Bloom) knowledge, comprehension Draw attention to distinctive features by variations in print or speech Present info for chunking 183 184 Provide meaningful context for effective encoding Provide cues for effective recall and generalization of info Intellectual Skills procedural knowledge discriminations concrete concepts defined concepts rules higher order rules (Bloom) Application Analysis Synthesis Evaluation learning hierarchy: set of component skills that must be learned before the complex skill of which they are a part can be learned Call attention to distinctive features Stay within limits of working memory (7±2) Stimulate recall of previously learned components Present verbal cues to the ordering or combination of component skills Schedule occasions for practice and spaced review Use variety of contexts to promote transfer Cognitive Strategies unique, effective, creative strategies; seeing problems in new and insightful ways; finding solutions to what others did not see as a problem numerous ways by which learners guide their own learning, thinking, acting, and feeling Describe or demonstrate strategy Provide variety of occasions for practice of strategy Provide feedback as to creativity or originality Attitudes related to motivation; highlights two of the three accepted outcomes of attitude formation: informational, (Krathwohl, acquired Bloom & Masia) internal states that influence the choice of Receiving personal action toward some Responding class of things, persons, or (does not Establish expectancy of success associated with desired attitude Assure student identification with role model Arrange for 184 185 behavioral, emotional Motor Skills single fluid motions vs. complex procedures; cognitive skills involved include: Valuing, events Organization, Characterization by value) communication or demo of choice of personal action Give feedback for successful performance/allow observation of feedback in role model (Simpson) Present verbal/other guidance to cue action Arrange repeated practice Furnish immediate feedback as to accuracy Encourage use of mental practice precise, smooth and accurately timed execution Perception of performances Set involving the Guided Response use of muscles Mechanism Complex Response Adaptation Origination 185 186 Roger Kaufman’s Needs Assessment - (Have articles for this section, check manual) 186 187 Allison Rossett’s Needs Assessment 187 188 Stufflebeam’s CIPP Model Program Evaluation: Alternative Approaches and Practical Guidelines, pp 98 – 99. The CIPP Evaluation Model Stufflebeam (1971; Stufflebeam & Shinkfield, 1985) has been an influential proponent of a decision-oriented evaluation approach structured to help administrators make good decisions. He views evaluation as “the process of delineating, obtaining, and providing useful information for judging decision alternatives” (Stufflebeam, 1973a, p. 129). He developed an evaluation framework to serve managers and administrators facing four different kinds of educational decisions. 1. Context evaluation, to serve planning decisions. Determining what needs are to be addressed by a program helps in defining objectives for the program. 2. Input evaluation, to serve structuring decisions. Determining what resources are available, what alternative strategies for the program should be considered, and what plan seems to have the best potential for meeting needs facilitates design of program procedures. 3. Process evaluation, to serve implementing decisions. How well is the plan being implemented? What barriers threaten its success? What revisions are needed? Once these questions are answered, procedures can be monitored, controlled, and refined. 4. Product evaluation, to serve recycling decisions. What results were obtained? How well were needs reduced? What should be done with the program after it has run its course? These questions are important in judging program attainments. The first letters of each type of evaluation – context, input, process, and product – have been used to form the acronym CIPP, by which Stufflebeam’s evaluation model is best known. Table 6.1 summarizes the main features of the four types of evaluation, as proposed by Stufflebeam and Shinkfield (1985, pp. 170-171). Objective Context Evaluation Input Evaluation Process Evaluation Product Evaluation To define the institutional context, to identify the target population and assess their needs, to identify opportunities for addressing the needs, to diagnose problems underlying the needs, and to judge whether proposed objectives are sufficiently To identify and assess system capabilities, alternative program strategies, procedural designs for implementing the strategies, budgets, and schedules. To identify or predict in process defects in the procedural design or its implementation, to provide information for the preprogrammed decisions, and to record and judge procedural events and activities. To collect descriptions and judgments of outcomes and to relate them to objectives and to context, input, and process information, and to interpret their worth and merit. 188 189 Method Relation to decision making in the change process responsive to the assessed needs. By using such methods as system analysis, survey, documents review, hearings, interviews, diagnostic tests, and the Delphi technique. For deciding upon the setting to be served, the goals associated with meeting needs or using opportunities, and the objectives associated with solving problems – that is, for planning needed changes – and to provide a basis for judging outcomes. By inventorying and analyzing available human and material resources, solution strategies, and procedural designs for relevance, feasibility, and economy, and by using such methods as literature search, visits to exemplary programs, advocate teams, and pilot trials. For selecting sources of support, solution strategies, and procedural designs – that is, for structuring change activities – and to provide a basis for judging implementation By monitoring the activity’s potential procedural barriers and remaining alert to unanticipated ones, by obtaining specified information for programmed decisions, by describing the actual process, and by continually interacting with and observing the activities of project staff. For implementing and refining the program design and procedure – that is, for effecting process control – and to provide a log of the actual process for later use in interpreting outcomes. By defining operationally and measuring outcome criteria, by collecting judgments of outcomes from stakeholders, and by performing both qualitative and quantitative analyses. For deciding to continue, terminate, modify, or refocus a change activity, and to present a clear record of effects (intended and unintended, positive and negative). 189 190 Charles Reigeluth’s Elaboration Theory Elaboration theory (ET) is a model for sequencing and organizing courses of instruction. Developed by Charles Reigeluth and associates in the late 1970s (Reigeluth, Merrill, & Wilson, 1978; Reigeluth, Merrill, Wilson, & Spiller, 1979), ET drew heavily upon the cognitive research on instruction available at the time, in particular the work of Bruner, Ausubel, and Norman (Merrill, Wilson, & Kelety, 1981). Since then, Reigeluth has refined the theory by offering detailed procedures for the planning and design of conceptual (Reigeluth & Darwazeh, 1982), procedural (Reigeluth & Rodgers, 1980), and theoretical instruction (see Reigeluth and Stein, 1983 for an overview and Reigeluth, 1987 for a detailed example). ET has been one of the best-received theoretical innovations in instructional design (ID) in the last 15 years, and is heavily referred to and used by practitioners and researchers. At the same time, research in cognitive psychology has continued to shed light on relevant processes of learning and instruction. Just as models of learning change over time, models of instructional design also undergo regular changes (Merrill, Kowallis, & Wilson, 1981; Rickards, 1978). The purpose of this paper is to offer a critique of ET based on recent cognitive research, and to offer suggestions for updating the model to reflect new knowledge. We believe ID models should undergo such revisions every few years to stay current with the growing knowledge base in learning, instruction, and other areas of research. Elaboration Theory Basics ET's basic strategies are briefly summarized below. 1. Organizing structure. Determine a single organizing structure for the course which reflects the course's primary focus. This organizing structure may be one of three types: conceptual, procedural, or theoretical. Reigeluth (1987) explains that "In all the work that has been done on sequencing, elaborations based on concepts, principles, and procedures are the only three we have found, although additional ones may be identified in the future" (p. 249). Reigeluth justifies the use of a single organizing structure by suggesting that "careful analysis has shown that virtually every course holds one of these three to be more important than the other two" (Reigeluth, 1987, p. 248). The other two types of content, plus rote facts, "are only introduced when they are highly relevant to the particular organizing content ideas that are being presented at each point in the course" (Reigeluth & Stein, 1983, p. 344). 190 191 2. Simple-to-complex sequence. Design the course proceeding through the identified structure in a simple to complex fashion, with supporting content added within lessons. Begin with a lesson containing "a few of the most fundamental and representative ideas [taught] at a concrete, application (or skill) level..." (Reigeluth, 1987, p. 248). This first lesson is termed the "epitome"; successive lessons add successive layers of complexity in accordance with the categories of the organizing structure. 3. Within-lesson sequencing. --Follow these guidelines according to the type of organizing structure: --For conceptually organized instruction "present the easiest, most familiar organizing concepts first" (p. 251). --For procedures, "present the steps in order of their performance" (p. 251). --For theoretically organized instruction, move from simple to complex. --Place supporting content immediately after related organizing content. --Adhere to learning prerequisite relationships in the content. --Present coordinate concepts simultaneously rather than serially. --Teach the underlying principle before its associated procedure. 4. Summarizers are content reviews (presented in rule-example-practice format), at both lesson and unit levels. 5. Synthesizers are presentation devices--often in diagram form--designed to help the learner integrate content elements into a meaningful whole and assimilate them into prior knowledge. They help make content structure explicit to the student; examples include a concept hierarchy, a procedural flowchart or decision table, or a cause-effect model with nodes and arrows. 6. Analogies relate the content to learners' prior knowledge. Effective analogies will tend to bear strong resemblance to the content; weak analogies will contain more differences than similarities with the target content. Reigeluth and Stein (1983) suggest the use of multiple analogies, especially with a highly divergent group of learners. 7. Cognitive strategy activators. A variety of cues--pictures, diagrams, mnemonics, etc.--can trigger cognitive strategies needed for appropriate processing of 191 192 material. Reigeluth and Stein (1983) note that these cues for strategy use may be embedded, such as pictures, diagrams, or mnemonics--indirectly "forcing" appropriate processing--or detached, such as directions to "create a mental 'image' of the process you just learned" (p. 362). Continued use of these activators can eventually lead students to understand when and where to apply various cognitive strategies spontaneously upon learning materials. 8. Learner control. Reigeluth and Stein (1983) believe that "instruction generally increases in effectiveness, efficiency, and appeal to the extent that it permits informed learner control by motivated learners (with a few minor exceptions)" (p. 362). Learners are encouraged to exercise control over both content and instructional strategy. Clear labeling and separation of strategy components facilitates effective learner control of those components. Regarding content, Reigeluth and Stein (1983) claim that "only a simple-to-complex sequence can allow the learner to make an informed decision about the selection of content" (p. 363), presumably because content choices will be meaningful at any given point. Knowledge Representation Before turning to sequencing concerns, we discuss the notion of content structure and its epistemological assumptions. What is Content Structure? The basic idea of content structure--the way content elements are interrelated--is a long-accepted notion in educational psychology (e.g., Bruner, 1966). However, the nature of content structure is ambiguous. Is content structure something different from people's cognitive structures? Is there an external body of knowledge with its own logic and form (Ford & Pugno, 1964; Education and the structure of knowledge, 1964), or can we only meaningfully speak of the structure of individual understandings? If the distinction between external and internal structures is sound, what is the relationship between the two? These questions are substantive because instructional-design theory has been challenged in the past because of its behavioristic focus on external tasks and lack of attention to mental structures and the cognitive mediation of learning. Certainly, a variety of task analyses may be performed that emphasize different aspects of the task, many of which do not attempt to model cognitive structure (Jonassen, Hannum, & Tessmer, 1989). The same may be said of content structures. Content may be categorized, analyzed, and represented in different ways for different purposes, and need not relate directly to internal cognitive representations. While different positions may be taken, however, we believe that content/task analysis, as a basic ID procedure, is most useful when it models 192 193 in external form the structure and process of people's knowledge and skills. Such a model of internal forms is important as a basis for planning sound instruction. Typically, the most useful kind of "content structure" is a model of the way knowledge is thought to be structured in people's minds. Admittedly, an external model may be a poor approximation of people's knowledge, but it serves a useful purpose for planning and designing instruction. How Is Content Structured? If we accept the notion of content structure as modeled cognitive structure, the next question becomes, what kinds of knowledge are there, and how are they structured; that is, how are content elements interrelated? Another way of asking the question is, how is human knowledge organized? As we might imagine, there are as many answers to this question as there are models of human thought and memory, ranging from simple chains of learned behaviors to complex networks to a refusal to explicitly model human knowledge on the grounds that it is inherently tacit and ineffable. Anderson (1990) posits two basic kinds of knowledge: declarative and procedural knowledge. This distinction is also made by philosophers (Ryle, 1949) and is influential among educational psychologists (E. Gagné, 1985). The distinction is also popular with instructional designers (e.g., Gagné, Briggs, & Wager, 1988). Practicing teachers and designers make common reference to "knowledge" (declarative knowledge) and "skills" (procedural knowledge). Thus students may learn about computers, or they may learn how to operate them. The two forms of knowledge support each other. Some theorists add image encoding as a separate knowledge type (e.g., Kosslyn, 1980; Gagné, Yekovich, & Yekovich, in press), but instructional designers have not emphasized imagic knowledge as an independent learning outcome. Several theorists add an integrative structure of some sort to accommodate these knowledge elements into a whole pattern, referred to variously as schema, script, frame, or mental model (Norman, Gentner, & Stevens, 1976; Johnson-Laird, 1982). Rumelhart and Norman (1981) propose that all knowledge is procedurally represented, "but that the system can sometimes interrogate this knowledge how to produce knowledge that," that is, declarative knowledge (p. 343). Simon (1980) holds a similar view. Tulving's (1985) research suggests at least three types of memory: (1) procedural memory, with a specialized subset of (2) semantic memory, with a specialized subset of (3) episodic memory. A number of psychologists have added the situation or context of use as part of what gets learned (Brown, Collins, & Duguid, 1989). Rather than thinking of expertise as the acquisition of a general schema, they claim that learning and 193 194 expertise are always embedded in a particular physical, social, and cultural context. Learning is a matter of enculturation, that is, of becoming part of a community which jointly constructs meaning. Seen in this way, the context of use becomes part of the "content structure" in need of analysis and representation for the design of instruction. As mentioned, there is even some resistance to the notion that human expertise can be defined by discrete concepts and rules. Dreyfus and Dreyfus (1986) argue that real knowledge cannot be separated from the person, and that reductionist attempts to model knowledge explicitly are doomed to failure. In a less radical but equally compelling position, Bereiter (1991) challenges the idea common in cognitive science that human thinking is rule-based; instead, he presents an argument for viewing thinking in connectionist terms as a pattern-matching, pattern-using activity. At least since Rousseau, there has been a strain of educational thought opposed to the classical, rule-based view of learning and cognition. It has often appealed to biological concepts of growth, emergence, and organicism or to social and cultural concepts and has emphasized imagination, spontaneity, feeling, and the wholistic character or understanding....This strain of thought has given rise to many worthwhile developments in education, such as the...currently popular whole language movement. (Bereiter, 1991, p. 15) The connectionist model thus rejects the partitioning of knowledge into discrete structures (e.g., declarative and procedural), integrating cognitive, affective, and psychomotor aspects of performance. Bereiter contrasts this wholistic view of learning with a more rule-based approach: In contrast to the Rousseauistic tradition is a family of instructional theories in which rules, definitions, logical operations, explicit procedures, and the like are treated as central (Reigeluth, 1983). From a connectionist standpoint, this family of instructional theories has produced an abundance of technology on an illusory psychological foundation. (Bereiter, 1991, p. 15) Connectionist theorists would clearly object to ET's discretely dividing knowledge into concepts, procedures, and theories. Bereiter concludes the article by suggesting that the "situated" and "embodied" cognitive approaches could provide a comprehensive alternative that would accommodate elements of both rule-based and connectionist perspectives appropriately. ET currently does not provide detailed prescriptions for making instructional sequences "authentic" or "situated" in a context similar to real-life problems. 194 195 The claim that not all people solve problems by following rules finds support in research by Papert (1988) and Gillian (1982). Papert explains the two ways bright 10- and 11-year-olds program computers. One way fits the model of "the logical." Faced with a problem, [the children] subdivide it, modularize it, deal with the parts one at a time, put them together and make a program that is clearly logically structured. But other children demonstrate a different style--one in which a program emerges...through something closer to the way in which a sculptor or painter makes a work of art--a process in which the plan of what is to be made emerges and is refined at the same time as the created object takes form. (p. 12) Papert says the children who use the "negotiational style are performing at an intellectual level that is fully as excellent and of high quality as the other children" (p. 12). Content Structure as Organizing Structure Recall that ET suggests using content structure as an organizing and sequencing device, with three main prescriptions offered. First, courses and lessons should be organized into components according to the content structure being taught. This prescription is fairly broad and benign. The second prescription is stronger: A course's organization should depend on the primary goals of instruction: conceptual, procedural, or theoretical. If you want learners to have a conceptual overview of a new subject, subdivide and organize the course's lessons according to a taxonomy. If your goals are procedural, begin with the simplest version of the procedure and progressively add more steps and decision points; and if your goals are theoretical, begin with the most important principles and add qualifying or extending principles in later lessons. The third prescription is also strong: Course units should all reflect the primary organizing structure. That is, a course with a conceptual structure as its primary organizing structure should be chunked into lessons of concepts within the original conceptual structure. A procedural course should be chunked into increasingly complex versions of the overall procedure. The rationale for the latter two prescriptions seems to be that if the organizing structure entirely reflects the primary course goals it will enhance meaningful encoding, retention and retrieval. The first prescription--that course organization should basically reflect content structure--is consistent with text design studies of access structure. As a rule, students are aided when text structure somehow reflects underlying semantic structure (see, however, Mannes & Kintsch, 1987, discussed below). The second and third prescriptions, though, are much stronger versions of the idea. Again, 195 196 such constraints on designer judgment provide ostensive gains in economy but questionable payoff. The rationale for a single organizing structure seems to be based on assumptions that the development of stable cognitive structures, a goal of ET (Reigeluth, 1983), is best achieved by presenting content in the framework of a single, top-down organizing structure. As we illustrate in several sections below (e.g., Ill-structured Domains & Making Content Structure Explicit), there are many challenges to this assumption. There seems to be little evidence to draw on in psychology literature to support such a constrained approach to course organization. Posner and Strike (1976; Strike & Posner, 1976) reviewed a variety of methods for organizing courses. In essence, they suggest that a course structure should have a certain "face validity" to the student; that is, it should have a logical and meaningful connection to students' prior understanding. The implication of their review is that courses need some kind of organizing device or logic; the precise kind of organization is much less important than that it make sense to the learner. Posner and Rudnitsky (1986) present a somewhat eclectic approach to course design. Rather than three basic kinds of course structure, they suggest a variety of orientations: inquiry, application, problem, decision, skill, or personal growth. Laurel (1991) presents a strong case for organizing computer interactions based on a theatre metaphor, involving the learner in a stage-like structure. This longer, looser list seems to leave more room for accommodating different kinds of course and learning goals, as well as prior knowledge; moreover, following Posner and Rudnitsky, a course's orientation does not constrain its sequencing strategy. We would argue for a revision of ET that relaxes the connection between course goals and overall content structure. First, course goals can be typed on a broader basis than the three goals listed by ET. Second, a variety of chunking strategies may be useful for subdividing lesson elements above and beyond a single type of content structure. Designers need to guard against rigid conceptions of the domain and encourage a more dynamic structure for students to access and learn at various points of instruction. Ill-structured Domains Another perspective on the structure of knowledge raises additional concerns about ET. Spiro and colleagues (Spiro, Feltovich, Coulson, & Anderson, 1989; Spiro & Jehng, 1990) became frustrated in their attempts to apply ID principles in teaching complex and ill-defined domains. This, according to Spiro, can partly be attributed to the fact that most ID principles are based on research using introductory subject matter. As expertise increases, however, the "content" 196 197 becomes less easily defined, more conditional and problematic, and much more difficult to capture using traditional representational modes. As a consequence Spiro and colleagues have proposed a dynamic view of knowledge, which they call cognitive flexibility theory. According to this theory, in complex and ill-defined domains, a person generally cannot retrieve an intact schema from memory; instead, schemas combine or recombine in response to the requirements of each particular situation. Spiro and colleagues have developed an instructional approach to facilitate knowledge acquisition in complex and ill-defined domains, criss-crossing the domain with mini-cases to provide multiple perspectives which can later be reassembled. They recommend the use of multiple analogies and cases to prevent the development of oversimplifications and misconceptions common among students (Spiro, Feltovich, Coulson, & Anderson, 1989). A key feature of cognitive flexibility theory is its view of the subject matter. At least for advanced knowledge levels, content structure cannot simply be captured, analyzed, and used to organize courses. Advanced knowledge is variable, dynamic, and ill-defined; students in turn need a variety of perspectives and experiences to appreciate its complexity and subtlety. Students will tend to oversimplify and overgeneralize when presented single analogies or discrete procedures and rules. Moreover, students' misconceptions are fairly robust and resistant to change (Spiro et al., 1989, 1990). This dynamic view of the subject matter seems at odds with ET, which assumes that the designer will organize instruction based on a well-defined content structure. ET's strong typing of knowledge categories--conceptual, procedural, and theoretical--is one of its most theory-laden prescriptions. Constraints on knowledge representation might be justified if there were some kind of consensual agreement among researchers, yet precisely the opposite is the case. According to one survey of educational literature in language and cognition, twenty-five distinct categories of knowledge were identified (Alexander, Schallert, & Hare, 1991). Philosophers and humanistic theorists have even more widely diverging views about the nature of knowledge and expertise (e.g., Schon, 1987; Dreyfus & Dreyfus, 1986; Winograd & Flores, 1986). This is a far cry from ET's three basic knowledge types! Indeed, the overwhelming finding concerning knowledge representation seems to be that there is no single right way to represent knowledge, even for a given context or instructional purpose. Even if a course were thought to be primarily "conceptual" in purpose, a number of diverse outcomes are associated with "conceptual" learning (Tessmer, Wilson, & Driscoll, 1990; Wilson & Tessmer, 1990). ET's use of conceptual, procedural, and theoretical structures achieves parsimony in its procedures, but at a high cost to validity and fidelity to current models of learning and knowledge. 197 198 Sequencing Issues ET suggests that instruction proceed from highly simplified representations to gradually more complex content. While this prescription is perhaps amenable in well-structured domains, where expertise is clearly defined, it is problematic in ill-structured domains. For example, if the primary content structure is procedural, ET would identify the various paths through a given procedural network, then begin with the simplest version of the procedure; subsequent elaborations would merely add complexity to the basic procedure. But ET does not provide for the possibility, or even desirability, of two learners learning mutually exclusive procedures. Recall that Papert (1988) found that student programmers engage in mutually exclusive styles (logical vs. negotiational). Also, Resnick (1983) has shown that math students construct more sophisticated procedures than those taught in class. Thus an instructional design that depends entirely on a single representation of structure could possibly limit students' personal constructions of meaning from the content. A number of theorists support the basic sequencing precepts of ET. Bunderson, Gibbons, Olsen, and Kearsley (1981) suggested that instruction be geared around a series of work models, each progressing in complexity. Learners then "work" and solve problems within a current level of work model until a mastery level of performance is reached; they are graduated to the next level, which builds upon the prior level. This is similar in some ways to White and Frederiksen's (1986) approach that builds instruction around a series of increasingly complex qualitative mental models. However, their approach begins with students' intuitive mental models, forcing students to confront their misconceptions and develop increasingly more sophisticated and correct mental models. White and Frederiksen have applied their simple-to-complex sequencing strategy to the design of intelligent tutoring systems, as well as more traditional computerbased simulations. Microworld Design Burton, Brown, and Fischer (1984), anticipating "situated cognition" (see discussion above) used skiing as a basis for studying the design of learning environments which they called "increasingly complex microworlds." Helping novice performers "debug" their skills is a key goal of microworlds: "The appropriate microworld can transform 'nonconstructive bugs' into 'constructive bugs,' ones that can be readily learned from" (Burton, Brown, & Fischer, 1984, p. 140). Burton and colleagues point to three primary design variables of skill-based microworlds: 198 199 1. equipment and tools used in performing the skill; 2. the physical setting in which the skill is performed; 3. the specifications for correctly performing the task. The authors' notion of microworld design shares one key design feature with ET, that of performing the simplified whole task whenever possible: Within each microworld that a beginning skier goes through, a particular aspect of the skill is focused on. But this skill is not executed in isolation. The student must still do simplified versions of many other skills required to ski. Simplifications of other interacting subskills let the student learn not only the particular subskill but also how it is used in the context of the entire skill. (p. 150). However, they differ from ET in their emphasis on the means of simplification. Burton and colleagues encourage simplifications of all three design variables, but within real-world contexts. They simplify equipment by recommending the use of short skis rather than long ones. They recommend simplifying the physical setting by finding a downhill slope that feeds into an uphill slope so the learner can learn to glide without having to learn at the same time to stop. They also simplify the task itself by asking the novice to practice gliding rather than traversing. Thus a variety of means of task simplification are available that go beyond what we normally think of as content structure (see also Wilson, 1985). Functional Context Training Montague (1988) provides evidence for the effectiveness of "functional context training," a spiraling method which begins with familiar objects about which learners have intuitive knowledge and moves to progressively more complicated but still familiar objects. For example, an introductory course for electronic technicians uses concrete and familiar objects for instruction, starting with a flashlight and proceeding to a table lamp, a curling iron, an AC adaptor, and a soldering iron. Instruction is situated in realistic settings; it integrates several domains of knowledge at once: problem solving, basic electricity/electronics knowledge, mental models of devices, language processing, and mathematics. The sequencing emphasis for the functional context approach is to move from simple-familiar toward more complex-familiar. This is similar to ET. The approach differs from ET in its emphasis on fidelity to job conditions and incontext training. Also, rather than elaborating upon a single epitome, they use a series of concrete cases or analogies, each drawing attention to different aspects of the subject area. 199 200 Cognitive Apprenticeships Collins, Brown, and Newman (1989) have described their idea of the "cognitive apprenticeship." Like Montague (1988), they provide numerous recommendations for integrating instruction with realistic performance. Their specific recommendations for sequencing content, however, are similar to those of ET in many ways: (1) increasing complexity, (2) increasing diversity, and (3) global before local skills. The third recommendation requires a short explanation. Collins et al. suggest scaffolding as a way to support lower-level skills while the student thinks about larger problems. "In algebra, for example, students may be relieved of having to carry out low-level computations in which they lack skill to concentrate on the higher-order reasoning and strategies required to solve an interesting problem....The chief effect of this sequencing principle," they explain, "is to allow students to build a conceptual map, so to speak, before attending to the details of the terrain" (p. 485). This idea of supporting performance and helping students develop clear mental models is implicit in ET and certainly consistent with its principles (cf. Wilson, 1985, 1985-86). Collins cites Schoenfeld's (1985) math research as a cognitive apprenticeship. He has developed an approach for teaching college-level math that employs a number of innovative instructional strategies. The method focuses on guiding students to use their current knowledge to approach and solve novel problems. The instructor models problem-solving heuristics, including the inevitable false starts and dead ends; the process of math problem solving is shown to require creativity and flexibility. It is noteworthy that Schoenfeld sequences lesson plans around carefully selected cases that build on each other in a simple-to-complex fashion. These cases are selected to bring out certain features to be learned; class discussions and problem-solving activities are flexible within the overall structure of the ordered cases. Cascaded Problem Sets Schank and Jona (1991) present a sequencing approach they call cascaded problem sets, one of several possible teaching architectures they recommend, including case-based learning, incidental learning, simulation, and directed exploration. Cascaded problem sets rely on many assumptions similar to those of ET; however, instead of beginning with the simplest case, Schank begins at the end and then works backward. In essence, Schank is saying, "We don't presume to know just what a beginning student already knows; we prefer to give an overall picture of 200 201 the final task by starting at the end, then work backwards to find a realistic starting place depending on the student's initial competency level." The idea is to build a problem space whereby each problem relates to each other problem with respect to the extra layer of complexity that it entails. In other words, "if you can't solve Problem A, you certainly can't solve Problem B" means that B is logically above A. Between A and B would be some information that B entails that A does not. Below A would be something simpler than A that perhaps does not entail the knowledge common to A and B. As students have trouble with one problem, they move down the cascade of problems by learning about the issues that one would need to know to solve the problem they were having trouble with. (Schank & Jona, 1991, pp. 20-21, italics added.) Another difference with ET is that Schank considers task components as part of the cascaded problem set. "A problem must be broken down into its constituent parts. Each constituent would itself be a problem, and it too would have constituent parts....For example, at the bottom of a cascade of algebra problems would be basic arithmetic" (Schank & Jona, 1991, p. 20). This parts analysis seems more reminiscent of Gagné's learning hierarchies than ET's meaningful spiraling. In either case, the idea of cascaded problem sets is clearly derivative of wellestablished instructional-design principles, including work on computeradaptive testing, even though the authors do not cite previous work on the problem. Middle-out Sequencing ET's conceptual structures are sequenced from the top down, that is, from the most general conceptual category down to the most detailed sub-category in a taxonomy. We have criticized this approach elsewhere (Wilson & Cole, in press a) for its failure to accommodate learners' prior knowledge. Our basic point is, why teach the concept 'vertebrate' before 'cow' to a small child, just because it happens to be higher in a conceptual hierarchy? Lakoff (1987) makes a similar point; he reviews a large body of literature suggesting that in normal settings, people tend to classify and think about objects at a "middle level," not too general and not too detailed. Rosch (Rosch, Mervis, Gray, Johnson, & Boyes-Braem, 1976) gives the term 'basic categories' to this level of natural perception. For example, people tend to think in terms of dogs (basic level) rather than animals (superordinate level) or retrievers (subordinate level). Similarly, 'chair' is more psychologically basic than 'furniture' or 'rocker.' Rosch suggests that most of our knowledge about the world is organized at this level; most attributes pertaining to category membership are stored at this middle level. She also suggests that this basic level of category is: 201 202 --The highest level at which category members have similarly perceived overall shapes. --The highest level at which a single mental image can reflect the entire category. --The highest level at which a person uses similar motor actions for interacting with category members. --The level at which subjects are fastest at identifying category members. --The level with the most commonly used labels for category members. --The first level named and understood by children. (Lakoff, 1987, p. 46) If people organize their knowledge primarily around these basic-level categories, then it seems unreasonable to insist on proceeding in a strict general-to-detailed order down a taxonomy. A more defensible strategy would start from learners' prior schemas, then proceed both up and down the taxonomy into new territory, as increasingly difficult but authentic tasks require. Tessmer (1991) terms this a "middle-out" sequencing strategy, where instruction begins at a middle level of generality, gradually adding both superordinate and subordinate detail. This alternative sequencing strategy represents a significant revision of ET's design prescriptions. Sequencing for Conceptual Change A line of cognitive research investigates instructional interventions that try to link up with learners' preconceptions and schemas about the world (e.g., Siegler, 1991); this body of research is sometimes referred to as conceptual change literature. Some researchers (e.g., Case & Bereiter, 1984; Resnick, 1983; White & Frederiksen, 1986) have directly challenged models that order instruction based on subject matter logic and neglect learners' existing conceptions. Preexisting conceptions may be a help or a hindrance to new learning; misconceptions and "buggy" procedures can often interfere with the assimilation of new skills and knowledge. Case (1978) developed an instructional model in which the teacher directly confronts learners' misconceptions; after learners see clearly the inadequacy of their existing conceptions, they become ready to acquire new models, and will tend to integrate the new knowledge more directly into their current structures. The general strategy for conceptual change is : 1. Learners must become dissatisfied with their existing conceptions. 2. Learners must achieve at least a minimal understanding of an alternate way of conceptualizing the issue. 202 203 3. The alternative view must appear plausible. 4. Learners must see how the new conceptualization is useful for understanding a variety of situations. (based on Bransford & Vye, 1989) Whereas an ET-style lesson might proceed smoothly through a content structure, conceptual-change lessons proceed in fits and starts, working from student misconceptions, failing, trying again, beginning false starts, retreating from dead ends, each time elaborating upon students' schematic understandings (cf. also Schoenfeld, 1985). The "elaboration" is not on an external content structure, but rather on an internal representation. Thus the conceptual change literature emphasizes the dynamic nature of learning. Two observations are particularly relevant here. First, learners' understandings result from the interplay of their prior/existing knowledge and the current instructional situation (e.g., Mayer, 1980). Second, we cannot anticipate students' emergent mental models; they may be riddled with "bugs" or more sophisticated than a course's terminal objective (e.g., Resnick, 1983). Instructional design must accommodate this dynamic, often chaotic situation (e.g., Jonassen, 1990; Winn, 1990). A number of conceptual-change researchers draw heavily on Vygotsky's notion of a "zone of proximal development," wherein children can perform tasks with the help of adult "scaffolding" and assistance (Wertsch, 1985). Vygotsky's approach would sequence tasks so as to keep learners engaged in tasks that stretch them to go beyond their present level of expertise, but which can be performed with social support and appropriate tools and information resources. In line with Vygotsky's zone of proximal development, Newman, Griffin, and Cole (1989) think of tasks as something accomplished by groups of people. They contrast their approach with traditional instructional design. Following traditional ID, First, the tasks are ordered from simple or easy to complex or difficult. Second, early tasks make use of skills that are components of later tasks. Third, the learner typically masters each task before moving onto the next. This conception has little to say about teacher-child interaction since its premise is that tasks can be sufficiently broken down into component parts that any single step in the sequence can be achieved with a minimum of instruction. Teacherless computerized classrooms running "skill and drill" programs are coherent with this conception of change. (Newman, Griffin, & Cole, 1989, p. 153) 203 204 The authors contrast this task-analysis approach with a more teacher-based approach where simplicity is achieved by the social negotiation between teacher and learner: The teacher and child start out doing the task together. At first, the teacher is doing most of the task and the child is playing some minor role. Gradually, the child is able to do more and more until finally he can do the task on his own. The teacher's actions in these supportive interactions have often been called "scaffolding,"...suggesting a temporary support that is removed when no longer necessary....There is a sequence involved...but it is a sequence of different divisions of labor. The task--in the sense of the whole task as negotiated between the teacher and child--remains the same. (p. 153) This sequencing method is less analytic and formal than ET, yet the end product of the social interaction is usually a simple-to-complex sequencing of "content." This approach, like the skiing example above, offers a more flexible view of content and ways of simplifying instruction. Internal Reflection-in-Action Processes Schon's (1983, 1987) reflective practitioner model sees professionals--doctors, lawyers, architects, teachers, etc.--as embodying personal theories of practice. These personal theories are much more important than academic theories or representations of expertise. When professionals (or aspiring professionals) encounter a problem in everyday work, much of their response is routinized, but there is nonetheless an element of on-the-spot reflection and experimentation. Schon describes a typical learning sequence of reflection-in-action: --First we bring routinized responses to situations. These responses are based on tacit knowledge and are "spontaneously delivered without conscious deliberation." The routines work as long as the situation fits within the normal range of familiar problems. --At some point, the routine response results in a surprise--an unexpected outcome, positive or negative, that draws our attention. --The surprise leads to reflection-in-action. We tacitly ask ourselves "What's going on here?" and "What was I thinking that led up to this?" --Through immediate reflection, we re-examine assumptions or recast the problem in another way. We may quickly evaluate two or three new ways to frame the problem. 204 205 --We engage in an "on-the-spot experiment." We try out a new perspective or understanding of the situation, and carefully note its effects. The cycle of routine performance--surprise--interpretation--experiment is repeated as needed. (adapted from Schon, 1987, p. 28) Schon rejects the validity of traditional academic formulations of expertise. The traditional discipline--its theories, concepts, models, etc.--simply does not capture the personal expertise needed to reason and evaluate in a professional capacity. By extension, we could argue that instructional designers simply cannot capture, represent, and teach the "content structure" really needed for expertise. That expertise lies embedded within the expert practitioner, and can only be acquired through extended opportunities of practice in authentic settings, with appropriate coaching, mentoring, and other guidance with feedback. The guidance is less in the form of general principles and rules, and more in the form of contextualized reasoning based on the specifics of a case. Because the domain is ill-structured, the practitioner cannot always routinely activate an intact schema; instead the practitioner must assemble a new schema, combining and recombining knowledge from many cases in memory. Viewed differently, the reflective-practitioner model provides a convincing portrait of the way that general models of instructional design relate to the everyday practice of ID professionals. There is a growing indication that instructional designers do not apply formal models in a lock-step fashion. Indeed, ID models often fail to capture expert designers' knowledge and skill. This common problem between theory and practice is aggravated when the "prescriptive" ID models are represented in a highly technical and rigidly proceduralized fashion. We return to this point in the recommendation section below. Putnum (1991) reports some interesting research in which he observed how consultants grew in their expertise in using Schon's reflective practitioner model with teachers. Putnum notes: Many of us who seek to engage people in significant learning experiences disparage formulas, rules, or recipes for action as superficial....Novices are likely to misuse rules and recipes; they have not developed the know-how to use them correctly. Yet well-intentioned learners do search for rules and recipes, especially early in a learning process. As one participant said after a workshop on promoting organizational learning, "If you could only give us a list of the eight things to say, that would be really helpful in getting started." This person was not naive; he understood that a handful of recipes was not a substitute for genuine mastery. 205 206 The difficulty is that a new theory of practice cannot be acquired whole. Yet if it is acquired piecemeal, the pieces are likely to be used in ways that violate the whole. (p. 145) Schon's model includes several techniques that Putnum calls "recipes." In a general sense, "a recipe is a formula, a set of instructions, for designing action" (Putnum, 1991, p. 147). In his research, Putnum studied a particular kind of recipe, a question fragment ("What prevents you from...?") used as a technique in consulting situations. Putnum reports that consultants seemed to progress through stages of competence in their use of these fragments: 1. Novices use recipes as "one-liners" or invariant procedures. "Lacking experience in the theory of practice from which the recipe was drawn, novices may get themselves in trouble they cannot get themselves out of. Nevertheless, they may feel a sense of success at having done what they are 'supposed to do,' what they believe an expert might have done. At the same time they may feel some discomfort or chagrin at imitating or 'being a parrot'" (Putnum, 1991, p. 160). 2. The novice gradually shifts orientation from the recipe itself to broader strategies and concepts. Still, "learners may remain caught in a kind of tunnel vision, concentrating intently on the mechanics of implementing the new strategy. It is therefore difficult to respond flexibly to the [dynamic feedback] of the situation" (p. 160). 3. Eventually, learners become able to "respond to surprising data by reframing the situation, stepping out of their original perspective to take account of another." Learners' attitudes about recipe-following also shift: "Rather than feeling successful simply by using a recipe, they may consider whether that usage was pro forma or genuine" (p. 161). Putnum points to three positive functions of recipes that serve to counterbalance the negative effects of their misuse by novices. First, they serve to elicit useful data in practice situations. That data can then serve as feedback to learners in improving their practice. Second, recipes tend to have memorable phrases which can serve as hooks or mnemonics to aid performance. Thus a recipe may act as a retrieval cue to activate an appropriate schema for a given situation. Third, the concrete, memorable nature of recipes also can aid problem encoding and reflection. Students often organize their reflective thoughts around preexisting recipes. The reflective practitioner model is relevant to ET because it highlights how learners themselves construct and organize meaning in a basically simple-to- 206 207 complex way. Novices take what they can from the content. Then, given authentic performance opportunities and appropriate coaching and reflection, surface-level imitation proceeds to a kind of problem solving based on deeper understanding of the situation. As Resnick (1983) stated, "Effective instruction must aim to place learners in situations where the constructions that they naturally and inevitably make as they make sense of their worlds are correct as well as sensible ones" (p. 31). Rather than being "presented" the content structure, learners construct the content for themselves through reflective processes. Thus a simple-to-complex progression may occur, even if the external "content" remains the same: the same recipe comes to mean something entirely different to an experienced practitioner. Making Content Structure Explicit ET suggests that content structure be made explicit to students through various synthesizers and organizers. This approach is in line with most research on text design (e.g., Jonassen, 1982, 1985). However, findings of Mannes and Kintsch (1987) and McDonald (1988), challenge the conventional wisdom about organizing devices and synthesizers. They found that presenting students an outline consistent with the text structure fostered memory-level encoding but impeded far transfer of the material to problem-solving tasks. This finding may be related to Smith and Wedman's (1988) comparison between instruction sequenced according to ET prescriptions and Gagné-style learning hierarchies. They found that students made more meaningful elaboration upon the learning hierarchy sequenced material, even though the ET materials were more meaningfully ordered and presented. It seems possible that highly structured and clearly ordered materials may allow superficial encoding precisely because of their easy access structure. These possible negative effects of explicit teaching of structure may be related to the reported negative effects of constant knowledge-of-results feedback for motor learning tasks (Salmoni, Schmidt, & Walter, 1984): When the student has to do less work to make sense of things, less learning may occur. Salmoni et al. distinguish between immediate performance in instruction and delayed performance as a measure of learning. They suggest that certain instructional strategies may result in a performance decrement during practice, but that on a retention task, the strategies may result in learning gains. Thus the possibility may be entertained that ordering instruction in a too facile way could result in minimal dissonance and could ironically result in shallow processing of material by students (Wilson & Cole, 1991 b). Salomon and Sieber (1970) provide some evidence for this interpretation. They hypothesized "(a) that a randomly spliced film arouses states of uncertainty which in turn lead the learner to extract information concerning possible interpretations of [the] film, and (b) when the 207 208 film is well organized, it provides a structure for remembering details" (Salomon, 1974, p. 394). This is an area that is threatening to key concepts in instructional design; there is an obvious need, however, for further research before strong claims can be supported. Constructivism has recently gained prominence as a philosophy of cognitivism; ID theorists currently are exploring implications for practice (e.g., Educational Technology, May and September 1991). A constructivistic approach to instruction is reflected in Harel and Papert's (1990) teaching of fractions through Logo. Students' learning of fractions was reinforced by their designing computer lessons which taught something about fractions. Through the process of designing the lessons, students came to understand the procedures and concepts of fractions at a deeper level than a control group. Their knowledge of Logo programming, fractions, and problem-solving skills significantly exceeded those of both a Logo-programming group and a control group. (The design group, however, took proportionately longer on task.) The fractions study reflects a growing emphasis among cognitive researchers in design and composition activities as a method of learning new knowledge (Harel, 1991). An analogy might be the student journalist who learns a lot about both street crime and writing by doing a series of stories on the subject. Currently, ET does not directly address the issue of building instruction around design activities. Constructivistic/connectionistic approaches also tend to stress coaching environments (Burton & Brown, 1979; Rossett, 1991) and inquiry-learning strategies (McDaniel & Schlager, 1990; Collins & Steven, 1983). The conditions of appropriate use of a variety of alternative sequencing strategies go beyond ET prescriptions and need to be more clearly articulated for instructional designers to be able to make appropriate design decisions. Recommendations As cognitive psychology continues to shed light on the process of learning, we are forced to reexamine the assumptions and prescriptions of various theories of instructional design, including ET. We have explained what we believe are some of the stronger challenges to ET. Following are some of the clear implications for change, which we believe may require a radical restructuring of ET, particularly if it is to serve the needs of instruction in complex and ill-defined domains: 1. Deproceduralize the theory. In its current form, ET is less a theory and more of a design procedure. Explicit steps are provided for designing and sequencing instruction. This procedural approach has two problems associated with it: (a) the procedural prescriptions often go far beyond our knowledge base about learning and instructional processes, and are often at odds with that knowledge; 208 209 and (b) instructional designers tend to follow models in a principle-based, heuristic manner in spite of detailed procedural specifications (Taylor, 1991; Wedman & Tessmer, 1990; Nelson & Orey, 1991; Schon, 1983). ET should be reformulated into a set of guiding principles referenced more clearly to learning processes. A principle-based formulation will allow practicing designers to adapt the concepts to a greater variety of instructional situations. The key principles of a revised version of ET seem to be: --All subject matters have an underlying content structure, i.e., how people relate constructs together meaningfully. This structure, however, is personally idiosyncratic and dynamic, particularly in complex domains. --The modeled structure of the content should be taken into account in organizing and sequencing courses and lessons. Overall sequence should generally proceed from simple to complex, allowing for the great variety of ways to move toward increasing complexity. --The content structure should ultimately be made explicit to the student. The specific mechanisms (e.g., direct instruction versus inquiry methods) should be determined by the instructional situation (learner characteristics, goals, setting, need for efficiency, etc.). 2. Remove unnecessary design constraints. A number of ET prescriptions constrain designer options without a demonstrable return in the form of instructional effectiveness. Examples include --the use of three primary structures (conceptual, procedural, and theoretical), --tying together the primary course goal and primary organizing structure, and --using a single structure as a basis for organizing the entire course. These prescriptions make ET's application more standardized and parsimonious, but they also preclude a number of alternative organization schemes that follow the "spirit" of ET but not the "letter." Again, a principle-based formulation of ET could more easily accommodate variant schemes. 3. Base organization and sequencing decisions on learners' understandings as well as the logic of the subject matter. An assumption implicit in ET is that the simplest, most general concepts in a subject are also the closest to learners' prior understanding. We have shown this assumption to be unfounded. An alternative emphasis would be to add these heuristics: 209 210 --Move from familiar to less familiar content. --Use content with high interest and perceived relevance (Hidi, 1990). --Create and then take advantage of the "teaching moment" (Bransford & Vye, 1989) when learners are receptive and prepared for new ways of looking at things. Induce cognitive conflict, e.g., by presenting an anomaly (Perkins, 1991), then help learners accommodate new information into their existing schemas. --Respond to emergent mental models, encouraging learners to confront their misconceptions. --Wherever possible, ground instruction in an authentic performance setting. Make heavy use of immediate, concrete situations, tools, problems, and forms of feedback. 5. Assume a more constructivist stance toward "content structure" and sequencing strategy. An objectivistic view of content is that it is "out there"; a constructivist view claims that content is in people's minds, generated through a process of social negotiation, and can only be loosely modeled externally (Cunningham, 1991). We can only hope to approximate an accurate representation of true expertise; much of an expert's knowledge is tacit and ineffable, resistant to reduction and analysis. On this view, a designer's understanding of the content can guide selection of learning experiences, but cannot directly control learning outcomes in a direct, engineered way. Author Notes This paper will be published in Educational Technology Research and Development under the title, A critical review of elaboration theory. Please send requests for reprints to Brent Wilson, University of Colorado at Denver, Campus Box 106, P.O. Box 173364, Denver CO 80217-3364. References Alexander, P. A., Schallert, D. L., & Hare, V. C. (1991). 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Hillsdale NJ: Erlbaum. Perkins, D. A. (1991, September). What constructivism demands of the learner. Educational Technology, 19-21. Posner, G. J., & Strike, K. A. (1976). A categorization scheme for principles of sequencing content. Review of Educational Research, 46, 665-690. Putnum, R. W. (1991). Recipes and reflective learning: "What would prevent you from saying it that way?" In D. A. Schon (Ed.), The reflective turn: Case studies in and on reflective practice (pp. 145-163). New York: Teacher College Press. Reigeluth, C. M. (Ed.). (1983). Instructional-design theories and models: An overview of their current status. Hillsdale NJ: Erlbaum. Reigeluth, C. M. (1987). Lesson blueprints based on the elaboration theory of instruction. In C. M. Reigeluth (Ed.), Instructional theories in action: Lessons illustrating selected theories and models (pp. 245-288). Hillsdale NJ: Erlbaum. Reigeluth, C. M., & Darwazeh, A. N. (1982). The elaboration theory's procedure for designing instruction: A conceptual approach. Journal of Instructional Development, 5, 22-32. Reigeluth, C. M., Merrill, M. D., & Wilson, B. G. (1979). The structural strategy diagnostics profile project: Final report. Provo, UT: David O. McKay Institute, Brigham Young University. Reigeluth, C. M., Merrill, M. D., Wilson, B. G., & Spiller, R. T. (1978, July). Final report on the structural strategy diagnostic profile project. A final report submitted to the Navy Personnel Research and Development Center, San Diego. 214 215 Reigeluth, C. M., & Rodgers, C. A. (1980). The elaboration theory of instruction: Prescriptions for task analysis and design. NSPI Journal, 19, 16-26. Reigeluth, C. M., & Stein, R. (1983). Elaboration theory. In C. M. Reigeluth (Ed.), Instructional-design theories and models: An overview of their current status. Hillsdale NJ: Erlbaum. Resnick, L. B. (1983). Toward a cognitive theory of instruction. In S. G. Paris, G. M. Olson, & H. W. Stevenson (Eds.), Learning and motivation in the classroom (pp. 5-38). Hillsdale NJ: Erlbaum. Rickards, J. P. (1978). Instructional psychology: From a behavioristic to a cognitive orientation. Improving Human Performance Quarterly, 7 (4) 256-266. Rosch, E., Mervis, C., Gray, W., Johnson, D., & Boyes-Braem, P. (1976). Basic objects in natural categories. Cognitive Psychology, 8, 382-349. Rossett (1991, February). Coaching successful performance. Paper presented at the meeting of the Association for Educational Communications and Technology, Orlando. Rumelhart, D. E., & Norman, D. A. (1981). Analogical processes in learning. In J. R. Anderson (Ed.), Cognitive skills and their acquisition (pp. 335-359). Hillsdale N.J.: Lawrence Erlbaum Associates. Salomon, G. (1974). What is learned and how it is taught: The interaction between media, message, task and learner. In D. R. Olson (Ed.), Media and symbols: The forms of expression, communication, and education (73rd Yearbook of NSSE) (pp. 383 - 406). Chicago: University of Chicago Press. Salomon, G. Perkins, D. N., & Globerson, T. (1991). Partners in cognition: Extending human intelligence with intelligent technologies. Educational Researcher, 20 (3), 2-9. Salomon G., & Sieber, J. E. (1970). Relevant subjective response uncertainty as a function of stimulus-task interaction. American Educational Research Journal, 7, 337-350. Salmoni, A. W., Schmidt, R. A., & Walter, C. B. (1984). Knowledge of results and motor learning: A review and critical reappraisal. Psychological Bulletin, 95(3), 355-386. Schank, R. C., & Jona, M. Y. (1991). Empowering the student: New perspectives on the design of teaching systems. The Journal of the Learning Sciences, 1(1), 7-35. 215 216 Schoenfeld, A. H. (1985). Mathematical problem solving. New York: Academic Press. Schon, D. (1983). The reflective practitioner. New York: Basic Books. Schon, D. (1987). Educating the reflective practitioner: Toward a new design for teaching and learning in the professions. San Francisco: Jossey-Bass. Siegler, R. S. (1991). Children's thinking (2nd ed.). Englewood Cliffs NJ: PrenticeHall. Simon, H. (1980). Problem solving and education. In D. T. Tuma & F. Reif (Eds.), Problem solving and education: Issues in teaching and research (pp. 81-96). Hillsdale NJ: Erlbaum. Smith, P. L., & Wedman, J. F. (1988). The effects of organization of instruction on cognitive processing. In M. Simonson (Ed.), Selected research papers. Washington D. C.: Association for Educational Communications and Technology. Spiro, R. J., Feltovich, P. J., Coulson, R. L., & Anderson, D. K. (1989). Multiple analogies for complex concepts: antidotes for analogy-induced misconception in advanced knowledge acquisition. In S. Vosniadou & A. Ortony (Eds.), Similarity and analogical reasoning (pp. 498-531). Cambridge UK: Cambridge University Press. Spiro, R. J., & Jehng, J-C. (1990). Cognitive flexibility and hypertext: Theory and technology for the nonlinear and multidimensional traversal of complex subject matter. In D. Nix & R. J. Spiro (Eds.), Cognition, education, and multimedia: Exploring ideas in high technology (pp. 163-205). Hillsdale NJ: Erlbaum. Strike, K. A., & Posner, G. J. (1976). Epistemological perspectives on conceptions of curriculums organization and learning. Review of Research in Education, 4, 106141. Taylor, R. (1991, Spring). NSPI president challenges instructional design profs. ITED Newsletter, 1, 4-5. Tessmer, M. (1991, April). Personal communication. Tulving, E. (1985). How many memory systems are there? American Psychologist, 40(4), 385 - 398. Wedman, J. F., & Smith, P. L. (1989). An examination of two approaches to organizing instruction. International Journal of Instructional Media, 16(4). 216 217 Wedman, J., & Tessmer, M. (1990). Adapting instructional design to project circumstance: The layers of necessity model. Educational Technology, 48-52. Wertsch, J. V. (1985). Vygotsky and the social formation of mind. Cambridge MA: Harvard University Press. White, B. Y., & Frederiksen, J. R. (1986). Progressions of quantitative models as a foundation for intelligent learning environments. Technical Report # 6277, BBN. Wilson, B. G. (1985). Techniques for teaching procedures. Journal of Instructional Development, 8 (2) 42 - 51. Wilson, B. G. (1985-86). Using content structure for course design. Journal of Educational Technology Systems, 14 (2), 137-147. Wilson, B. G., & Cole, P. (in press a). An instructional-design review of cognitive teaching models emerging from cognitive psychology. Educational Technology Research & Development Journal. Wilson, B., & Cole, P. (in press b). Cognitive dissonance as an instructional variable. Ohio Media Spectrum. Wilson, B. G., & Merrill, M. D. (1980). General-to-detailed sequencing of concepts in a taxonomy is in general agreement with learning hierarchy analysis. Performance and Instruction, 1980, 19, 11 - 14. Wilson, B. G., & Tessmer, M. (1990). Adults' perceptions of concept learning outcomes: An initial study and discussion. In M. Simonson (Ed.), Proceedings of selected research presentations. Washington, D. C.: Association for Educational Communications and Technology, Research and Theory Division. Winn, W. (1990). Some implications of cognitive theory for instructional design. Instructional Science, 19, 53-69. Winograd, T., & Flores, F. (1986). Understanding computers and cognition: A new foundation for design. Norwood NJ: Ablex. Elaboration Theory - Charles Reigeluth Overview: According to elaboration theory, instruction should be organized in increasing order of complexity for optimal learning. For example, when teaching a procedural task, the simplest version of the task is presented first; subsequent lessons present additional 217 218 versions until the full range of tasks are taught. In each lesson, the learner should be reminded of all versions taught so far (summary/synthesis). A key idea of elaboration theory is that the learner needs to develop a meaningful context into which subsequent ideas and skills can be assimilated. Elaboration theory proposes seven major strategy components: (1) an elaborative sequence, (2) learning prerequisite sequences, (3) summary, (4) synthesis, (5) analogies, (6) cognitive strategies, and (7) learner control. The first component is the most critical as far as elaboration theory is concerned. The elaborative sequence is defined as a simple to complex sequence in which the first lesson epitomizes (rather than summarize or abstract) the ideas and skills that follow. Epitomizing should be done on the basis of a single type of content (concepts, procedures, principles), although two or more types may be elaborated simultaneously, and should involve the learning of just a few fundamental or representative ideas or skills at the application level. It is claimed that the elaboration approach results in the formation of more stable cognitive structures and therefore better retention and transfer, increased learner motivation through the creation of meaningful learning contexts, and the provision of information about the content that allows informed learner control. Elaboration theory is an extension of the work of Ausubel (advance organizers) and Bruner (spiral curriculum). Scope/Application: Elaboration theory applies to the design of instruction for the cognitive domain. The theoretical framework has been applied to a number of settings in higher education and training (English & Reigeluth, 1996; Reigeluth, 1992). Hoffman (1997) considers the relationship between elaboration theory and hypermedia. Example: Reigeluth (1983) provides the following summary of a theoretical epitome for an introductory course in economics: 1. Organizing content (principles)- the law of supply and demand a) An increase in price causes an incease in the quantity supplied and a decrease in the quantity demanded. b) A decrease in price causes a decrease in the quantity supplied and an increase in the quantity demanded. 2. Supporting content - concepts of price, supply, demand, increase, decrease Practically all principles of economics can be viewed as elaborations of the law of supply and demand including monopoly, regulation, price fixing, planned economies. 218 219 Principles: 1. Instruction will be more effective if it follows an elaboration strategy, i.e., the use of epitomes containing motivators, analogies, summaries, and syntheses. 2. There are four types of relationships important in the design of instruction: conceptual, procedural, theoretical and learning pre-requisites. References: English, R.E. & Reigeluth, C.M. (1996). Formative research on sequencing instruction with the elaboration theory. Educational Technology Research & Development, 44(1), 23-42. Hoffman, S. (1997). Elaboration theory and hypermedia: Is there a link? Educational Technology, 37(1), 57-64. Reigeluth, C. & Stein, F. (1983). The elaboration theory of instruction. In C. Reigeluth (ed.), Instructional Design Theories and Models. Hillsdale, NJ: Erlbaum Associates. Reigeluth, C. (1987). Lesson blueprints based upon the elaboration theory of instruction. In C. Reigeluth (ed.), Instructional Design Theories in Action. Hillsdale, NJ: Erlbaum Associates. Reigeluth, C. (1992). Elaborating the elaboration theory. Educational Technology Research & Development, 40(3), 80-86. 219 220 David Merrill’s ID2 Component Display Theory - David Merrill Overview Component Display Theory (CDT) is built directly upon Gagne’s principal assumption that there are different kinds of learned outcomes and that different internal and external conditions are necessary to promote each type of learning (Merrill et al, 1991b). CDT extends Gagne’s outcome classification system, by separating content type and performance level outcomes. Description CDT thus classifies learning along two dimensions as follows; 1. Content (facts, concepts, procedures, principles) 2. Performance (remembering, using, finding) Component Display Theory (Merrill) CDT describes the instructional strategy in terms of strategy components including primary presentation forms, secondary presentation forms and interdisplay relationships (relating the level of performance and type of content to the presentation forms). Four primary presentation forms are specified; 1. 2. 3. 4. Rules (expository presentation of a generality) Examples (expository presentation of instances) Recall (inquisitory generality) Practice (inquisitory instance). 220 221 Secondary presentation forms include prerequisites, objectives, helps, mnemonics, and feedback. CDT proposes that instruction is more effective to the extent that it contains all necessary primary and secondary presentation forms. A complete lesson, therefore, would consist of an objective followed by some combination of rules, examples, recall, practice, feedback, helps and mnemonics appropriate to the subject matter and learning task. CDT suggests that for a given objective and learner, there is a unique combination of presentation forms that results in the most effective learning experience. Learner control is a significant aspect of the CDT framework. Learners can select their own instructional strategies (for content and presentation) to meet their own preferences and styles. Four principles of instruction with CDT are described as follows; Instruction will be more effective if all three primary performance forms (remember, use, generality) are present. Primary forms can be presented by either an explanatory or inquisitory learning strategy. The sequence of primary forms is not critical provided they are all present. Students should be given control over the number of instances or practice items they receive. Use/Application/Limitation of the Model Merrill considers his work on Component Display Theory as an example of first generation instructional design (Merrill et al, 1990). Most of the first generation instructional design work is based on the early work of Gagne and his conditions of learning. However, first generation designs exemplify a number of shortcomings (Merrill et al, 1991a); Lack of precision (required for automation of instructional development and delivery activities). Lack of prescription regarding how to organize and sequence course materials Teaching of pieces, but not integrated wholes. Lack of consideration of interactive technologies which enable learners participate in the learning process as active rather than passive members. Second Generation Instructional Design (ID2) offers the precision that is needed for instruction automation. Such automation enables the teaching of integrated, whole bodies of knowledge and skills (as opposed to teaching individual elements of knowledge and skills). ID2 also provides a prescription for the selection of interactive instruction strategies as well as for the selection of sequences and organizations of instructional transactions. Merrill’s Second Generation Instructional Design Instructional Transaction Theory (ITT) is the name given to this Second Generation Instructional Design. Visit the ID2 official website. 221 222 ID ID ID2 RESEARCH GROUP RESEARCH GROUP RESEARCH GROUP http://www.id2.usu.edu/Papers/5LearningStyles.PDF M. David Merrill E-229 Department of Instructional Technology Utah State University Logan, Utah 84322-2830 435 797-2698 FAX 435 797-3851 E-mail merrill@cc.usu.edu 3 August, 2000 5LearningStyles.doc 3 August 2000 Instructional Strategies and Learning Styles: Which takes Precedence? M. David Merrill Utah State University To be published in: Robert Reiser and Jack Dempsey (Eds.) (In Press). Trends and Issues in Instructional Technology. Prentice Hall. There is pretty general agreement that "Individuals differ in their general skills, aptitudes, and preferences for processing information, constructing meaning from it, and applying it to new situations." (Jonassen & Grabowski, 1993). Keefe (1979) defines "… learning styles [as] the composite of characteristic cognitive, affective, and physiological factors that serve as relatively stable indicators of how a learner perceives, interacts with, and responds to the learning environment." There is currently much discussion of learning styles in both the popular and academic press. One author suggests that "The aim of learning style research is to find clusters of people who use similar patterns for perceiving and interpreting situations. Based on this information, we should be able to adjust educational environments to make them more efficient and successful places." (O'Connor, 1999). In this paper we explore the relationship between instructional strategies and learning styles. Here are a couple of questions you might consider while reading the following material. Do different learners have different learning mechanisms? Which is most important in determining an appropriate instructional strategy for a given instructional goal: the content to be taught or the learning style of the learner? It is our position that: "There are known instructional strategies. The acquisition of different types of knowledge and skill require different conditions for learning (Gagné, 1985). If an instructional experience or environment does not include the instructional strategies required for the acquisition of the desired knowledge or skill, then effective, efficient, and appealing learning of the desired outcome will not occur." (Merrill, et al, 1996) Gagné’s position has been called content-by-treatment interaction (Jonassen & Grabowski, 1993) or I would prefer content-by-strategy interaction. This position suggests that the goals of instruction are primary in determining an appropriate instructional strategy for a particular instructional goal. Many research studies have demonstrated that, regardless of the learning style of the student, when the goal of 222 223 the instruction, as measured by tests that are consistent with this goal, are consistent with the strategies used to teach this goal, then learning is optimal. (See Merrill, 1994). When the instructional strategies used are inconsistent with the goal of the instruction, then there is a decrement in learning. In a recent paper we outlined a few of the appropriate strategy requirements for some common different kinds of instructional goals (Merrill, 1998). An examination of much of the available training material demonstrates that much of our current training materials include instructional strategies that are inconsistent with the goals of the instruction. Inconsistent instruction is ineffective instruction regardless of learner style. Wait a minute, I can hear you think, it is obvious that learning styles make a difference. How? Where? If not in the essential elements of instructional strategy, where? Gardner argues for different kinds of intelligence (Gardner, 1983). He argues that some persons are strong in one kind of intelligence while another person is stronger in another kind of intelligence. That if ID2 Research Group my strength is in bodily-kinesthetic intelligence I might learn to dance very well while having trouble learning mathematics or science. Isn’t this a case where learning style (Gardner intelligence type) makes a difference? Of course it makes a difference, but, not in the fundamental components of the instructional strategy. This difference might be characterized as a learning-style-by-content interaction. A given person might have learning mechanisms and physical abilities that favor the content of one domain of learning over another. However, the content types suggested by Gagné and myself do not refer to subject domains but rather to kinds of outcomes that are likely to occur within every domain. Each of the different types of intelligence may still require the learner to acquire a concept, learn the parts of an entity, learn a procedure, or understand a process. It is these fundamental types of outcome that determines different instructional strategies in a content-by-strategy interaction. Whether a learner’s strength is logico-mathematical or bodily-kinesthetic when learning a concept within that domain it is still necessary to have a definition, examples, non-examples, and to practice identifying previously unencountered examples in order to acquire the concept. Isn’t it necessary to modify an instructional strategy for a student learning a concept from a subject domain that is not his or her strength? Yes. It may be necessary to increase the number of examples, to make the representation of these examples more manipulative rather than symbolic, or to increase the amount and kind of attention-focusing learner guidance. However, these modifications are all elaboration of the fundamental components of an instructional strategy appropriate for, and consistent with, the teaching of a concept. The modification of the strategy to accommodate for a student's domain preference is secondary to the fundamental content-by-strategy consistency required for effective instruction. Ruth Clark (1998) suggests four different instructional architectures (receptive, directive, guided discovery, and exploratory) that I would call instructional style. Receptive instruction is characterized by a lecture or an Internet site where the student is merely provided with information. Directive instruction is characterized by a computer-based tutorial where information is presented, the student responds, feedback is provided and this tutorial learning cycle is repeated. Guided Discovery is characterized by a computer simulation that allows the student to manipulate some device or environment. Exploratory instruction is characterized by an open learning environment in which the student is provided a rich, networked database of information, examples, demonstrations, and exercises from which the student can select whatever is appropriate to their current 223 224 needs and mental models. Clark suggests that there is an interaction among student characteristics and instructional architecture. For example she suggests that a directive instructional style is more appropriate for novice learners while a guideddiscovery instructional style may be more appropriate for more experienced learners, and an exploratory instructional style is best for expert learners. Consistent with learning style, Jonassen and Grabowski (1993) cite studies that show that cognitive-constricted learners do better with a directive style while cognitive-flexible learners do better with a guided discovery or exploratory style. Surely this suggests that learner style requires adjustment in instructional strategy? The answer is yes and no. Like different domains each of these instructional styles include all of the types of learning outcomes, that is, each of these styles can be used to teach concepts, procedures, and processes. Within each instructional style the essential components of a consistent strategy must be present. A concept requires a definition, examples, non-examples, and practice in identifying unencountered instances. In a receptive style the definition and contrasted examples and non-examples must be present or the learner will not effectively and efficiently acquire the concept. The receptive style is often an incomplete, and therefore inconsistent, style since it often does not include appropriate practice. In the directive instructional style the definition, examples, and non-examples are presented directly to the student and the then the student is given appropriate practice. In a guided-discovery instructional style the learner may have more freedom in exploring a situation to find the appropriate examples and non-examples. However, in a guided-discovery instructional product if there are not contrasted non-examples available, or if the student does not have the opportunity to practice identifying instances of the concept, there will be a decrement in learning. In exploratory situations learning is often less effective because many students are not skilled in finding the necessary components of the appropriate instructional strategy. They may fail to find appropriate examples or they may fail to engage in appropriate practice, thereby causing a decrement in their learning. When a given instructional architecture results in ineffective learning it is not the architecture that is inappropriate for the learning style of an individual student, but rather that the particular implementation of that architecture failed to include all of the instructional strategy components required to teach a given instructional outcome. Each of these architectures may be set in individual or collaborative learning environments. Fielddependent learners do better in group-oriented or collaborative situations. Field-independent learners do much better in individualized learning situations than do field-dependent learners. However, whether a student is field-independent or field-dependent or whether the learning environment is individual or collaborative, a given instructional goal still requires all of the strategy components that are consistent with this goal for the learning to be effective. The design of an instructional strategy includes a number of important instructional decisions including selecting content segments, sequencing these segments, selecting appropriate instructional transactions, sequencing these individual transactions, and configuring a given transaction for a given architecture and for a given student. As a student engages each of the instructional transactions in an instructional environment these transactions can be arranged so as to adapt in real time, during the instruction, to the individual learning needs of each student. Each of these various instructional decisions are subject to aptitude (learning style)-by-treatment (strategy) interactions. Within each of these decisions the content by-strategy interaction is primary and the learning-style-by- 224 225 strategy interaction is secondary. In other words, the adjustment in strategy necessitated by different learning styles takes place within the framework of the fundamental requirements of an instructional strategy that is appropriate for and consistent with a given instructional goal. Let me very briefly illustrate some other possible learning-styleby-strategy interactions. These are representative interactions and not a complete list by any means. (See Jonassen and Grabowski, 1993 for a more complete elaboration of these and other learning-style-by-strategy and learning-style-by-content interactions). Content sequence. Cognitive-restricted and serialist learners learn better from content arranged in a logical sequence and prefer to learn each topic in order. Cognitiveflexible or holist learners learn better when they are able to select which topic to study next and to review each topic to get a whole picture before studying each topic in detail. Note however, that when the detail study comes each type of learner must engage in the instructional strategy that is appropriate for and consistent with the instructional goal. Transaction Sequence. Holist learners prefer an inductive-sequence where they are presented examples and demonstrations first prior to figuring out a definition or seeing the steps listed. Serialist learners prefer a deductive-sequence where they see the definition or list of steps first prior to seeing examples or a demonstration. Nevertheless, both the inductive and deductive sequence of transaction components must still contain all the components of the appropriate and consistent strategy or there will be a decrement in learning. Transaction Configuration. Instruction is characterized by the representation of the content information included and by the addition of information, directions, and learner guidance that enhances the students’ ability to acquire the information presented. It is in the area of learner guidance where learning-style-by-strategy interactions may also play a significant role. Visual learners learn best when information is presented in graphic form. Verbal learners prefer textual presentations or lectures. Haptic learners prefer information they can manipulate. Nevertheless visual, verbal or haptic learners must still have all the components of an appropriate and consistent instructional strategy even though these components may have different forms of representation. Concept Instruction. In learning a concept all learners need to see examples and non-examples. However, holist learners tend to have a problem with undergeneralization, they need to see more divergent examples to promote generalization. Serialist learners tend to have a problem with overgeneralization, they need to see more matched example non-example pairs to facilitate their ability to discriminate among examples and non-examples. Both of these types of learners need examples and nonexamples as these are essential components of a concept instruction strategy. However, each type of learner requires a different emphasis in the relationships among these instances. We conclude with the following: 225 226 Learning style is secondary in selecting the fundamental components of instructional strategy appropriate for and consistent with a given learning goal. However, learning style should be considered in selecting instructional style and adjusting the parameters of a given instructional strategy. In conclusion: We have suggested that a student must engage in those activities (conditions of learning) that are required for them to acquire a particular kind of knowledge or skill. These activities can be directed by an instructional system (live or technology-based) or they can be engaged in by the student on their own. However, (a) too many instructors do not know these fundamental instructional strategies, consequently much of what passes for instruction is inadequate and does not adequately implement these fundamental learning activities. (b) Most students are unaware of these fundamental instructional (learning) strategies and hence left to their own are unlikely to engage in learning activities most appropriate for acquiring a particular kind of knowledge or skill. We have suggested that (a) there are certain fundamental learning activities that are necessary if a student is to efficiently and effectively acquire a particular kind of knowledge or skill. (b) These fundamental learning activities cut across subject matter domains. (c) A learner can engage in these fundamental learning activities in a wide variety of delivery systems (ranging from live instruction to exploring the internet), in a wide variety of instructional architectures (receptive, directive, guided discovery, or exploratory), and in a wide range of social contexts (individual study to highly interactive cooperative learning environments). (d) Finally, these learning activities can be suggested, directed, coached, monitored, or promoted by an instructional system or these learning activities can be initiated by the learner themselves. If a learner (whatever the context of learning) does not engage in the learning activities that are appropriate for, and consistent with, a given kind of knowledge or skill then there will be a decrement in the learning effectiveness, efficiency and appeal. Do we know all the answers for these fundamental learning activities? NO! That is the role of a science of instruction and a technology of instructional design, to continue to explore and find these fundamental principles. Do we know some of these fundamental learning activities? YES! Do we use what we know? SELDOM! Bottom line. Appropriate, consistent instructional strategies are determined first on the basis of the type of content to be taught or the goals of the instruction (the content-bystrategy interactions) and secondarily, learner style determines the value of the parameters that adjust or fine-tune these fundamental learning strategies (learning-styleby-strategy interactions). Finally, content-by-strategy interactions take precedence over learning-style-by-strategy interactions regardless of the instructional style or philosophy of the instructional situation. References Clark, Ruth (1998). Building Expertise: Cognitive Methods for Training and Performance 226 227 Improvement. Washington D.C.: International Society for Performance Improvement. Gagné, Robert M. (1985). The Conditions of Learning: and Theory of Instruction. 4th Edition. New York: Holt, Rinehart & Winston. Gardner, Howard (1983). Frames of Mind: The Theory of Multiple Intelligences. New York: Basic Books. Jonassen, David H. & Grabowski, Barbara L. (1993). Handbook of Individual Difference, Learning, and Instruction. Hillsdale, NJ: Lawrence Erlbaum Associates, Publishers. Keefe, J. W. (1979) Learning style: An overview. In NASSP's Student learning styles: Diagnosing and proscribing programs (pp. 1-17). Reston, VA. National Association of Secondary School Principles. Merrill, M. D. (1994). Research support for Component Display Theory. In M. D. Merrill, Instructional Design Theory. Educational Technology Publications. Merrill, M. David, Drake, Leston, Lacy, Mark J., Pratt, Jean A. & ID2 Research Group (1996). Reclaiming Instructional Design. Educational Technology, 36(5), 5-7. Merrill, M. David (1998). Instructional strategies that teach. CBT Solutions, November/December, 1-11. O'Connor, T. O. (1999) Using Learning Styles to Adapt Technology for Higher Education. Center for Teaching and Learning, Indiana University web site URL: www.isu.indstate.edu/ctl/styles. 227 228 Malcolm Knowles’ Adult Learning Theory http://adulted.about.com/gi/dynamic/offsite.htm?site=http://www.newhorizons.org/crfut %5Fknowles.html Malcolm Knowles, Ph.D. There is a dream I have had for a long time-a lifelong learning center in every community. I just dreamed it once again. The calendar on my bedroom wall showed that it was January 1, 2001 A.D., and the surroundings in my dream place me in Anyplace, U.S.A. (Later dreams put me down in villages and cities all over the world.) I saw people of all ages going into and coming out of the center, which had lettering over its door: "Main Street Lifelong Learning Center." This suggested to me that there were similar centers in other parts of the town -- perhaps within walking distance of every citizen. I joined a family group consisting of a four-year-old boy, a fourteen-year-old girl, a mother and father in their mid-thirties, and a grandmother in her late sixties, and I entered with them. We were greeted by a receptionist who referred each individual to a small office in a wing of the building labeled "Learning Skill Assessment Laboratory." I chose to accompany (invisibly) the four-year-old boy. When he entered the little office he was greeted by a charming young lady who invited him to sit by her and she explained that the purpose of their meeting was to help him get ready to take charge of his own learning with the support of the staff of the Center. She gave him a few assessment exercises designed to determine the levels of his skills in planning and carrying out learning projects and gave him a form showing his ratings on eight skill dimensions (his "Learning Skill Profile"). She congratulated him on having achieved the appropriate level of skill for four-year-olds in all dimensions, and referred him to a helper who served as educational diagnostician in another office down the hall. While we were waiting in the lounge area for an educational diagnostician to become available I was able to check out with the other members of the family what their experience had been and learned that each of them showed some weakness in one or two learning skills and had been given corrective exercises to work on at home. They were given 228 229 the following learning skills inventory: SKILLS OF SELF-DIRECTED LEARNING 1. The ability to develop and be in touch with curiosities. Perhaps another way to describe this skill would be "the ability to engage in divergent thinking." 2. The ability to perceive one's self objectively and accept feedback about one's performance nondefensively. 3. The ability to diagnose one's learning needs in the light of models of competencies required for performing life roles. 4. The ability to formulate learning objectives in terms that describe performance outcomes. 5. The ability to identify human, material, and experiential resources for accomplishing various kinds of learning objectives. 6. The ability to design a plan of strategies for making use of appropriate learning resources effectively. 7. The ability to carry out a learning plan systematically and sequentially. This skill is the beginning of the ability to engage in convergent thinking. 8. The ability to collect evidence of the accomplishment of learning objectives and have it validated through performance. The educational diagnostician, another charming young lady, greeted our four-year-old boy warmly and started asking him questions about what he would like to be able to do when he was five years old. I could see that she was being guided in her questioning by a list of "competencies for performing life roles" lying on her desk (and reprinted here). As she talked with him it became clear that he had aspirations "to get ready for school," to "get along better with the kids," and to "have a little more fun." She then gave him a few simple exercises to perform to assess his level of knowledge and skill for performing the roles of learner, friend, and leisure-time user. She noted the results of the exercises on a form and gave it to him to take to the next helper, an educational planning consultant, in another wing of the building. While we were waiting in the lounge area I had a chance to check out with the other family members what had happened to them. The fourteen-year-old girl had identified some 229 230 competencies for the role of learner (i.e. being a self, friend, citizen, and family member) that she wanted to work on. The mother was most concerned with improving her competencies in the role of family member, worker, and leisure-time user; the father, in the roles of worker and leisure-time user; and the grandmother, in the roles of learner (she felt that she had sort of "stagnated" in this regard) and leisure-time user (she wanted to learn to play the piano). COMPETENCIES FOR PERFORMING LIFE ROLES ROLES COMPETENCIES Reading, writing, computing, perceiving, conceptualizing, imagining, inquiring, Learner aspiring, diagnosing, planning, getting help, evaluating. Being a Self Self-analyzing, sensing, goal-building, (with a objectivizing, value-clarifying, expressing, unique selfaccepting, being authentic. identity) Loving, empathizing, listening, collaborating, Friend sharing, helping, giving constructive feedback, supporting. Caring, participating, leading, decision making, acting, being sensitive to one's Citizen conscience, discussing, having perspective (historical and cultural), being a global citizen. Maintaining health, planning, managing, Family helping, sharing, buying, saving, loving, Member taking responsibility. Career planning, using technical skills, accepting supervision, giving supervision, Worker getting along with people, cooperating, planning, delegating, managing. Knowing resources, appreciating the arts and Leisure-time humanities, performing, playing, relaxing, user reflecting, planning, risking. I accompanied our four-year-old boy into the office of the educational consultant, who gave me the impression of being a kindly retired schoolteacher. After some get-acquainted talk with the boy, he looked at the forms filled out by the learning skills assessor and the educational diagnostician. After further discussion it was agreed that the learning project the boy would like to start with was "getting ready 230 231 for school" and that his first objective was "Finding out what school is like." The consultant pulled a form headed "Learning Plan" from his desk and they began filling it out together. The form had five columns; the first one headed "What Are You Going to Learn?" (Learning Objectives), in which they wrote, "To find out what school is like." The second column was headed "How Are You Going To Learn It?" (Resources and Strategies), and in this one they wrote "Talk to three first graders and three kindergartners"; "Visit Miss Smith's first grade class for two days," (which the consultant arranged); and "Have my sister read Johnny Starts to School to me" (a copy of which the consultant gave the boy). The third column, headed "Target Date," had the notation "Christmas." The fourth column, headed "Evidence of Accomplishment", had the notation, "Give an oral report (tell) to my sister, mother, father, and grandmother." The fifth column, headed "Verification of Evidence," had the notation, "They agree that I have the picture." The consultant thanked the boy for his cooperation and gave him a card with the date on it for a return visit after Christmas to plan his next learning project. I met the rest of the family in the lounge area and they proudly showed me their learning plans. The sister's plan called for her to strengthen her interpersonal relations skills, and she was scheduled to enroll in a teen-age human relations training group at the Y.W.C.A. for three months. The mother's plan called for her to start learning about career planning by participating in a career-planning workshop at the community college. The father's plan had as its first objective, "To develop knowledge and skill in computer programming," and he was to be linked up with a volunteer tutor who was a member of a local computer-networking group. And, sure enough, the grandmother had been enrolled in a beginners' piano class at the local conservatory. When I awoke from this dream I realized that my personal dream-giver had graced me with a bare snapshot of a vision of a transformative model of education for the future-a conceptualization of a community as a system of learning resources; truly, a learning community in which continuing learning throughout life is a basic organizing principle for the whole enterprise. As I let my mind wander I could visualize a community in which every individual, every organization, and every institution was perceived as a 231 232 resource for learning. I could visualize this system of resources being managed by a coordinating body representative of the various categories of individuals, organizations, and institutions. But the heart of this system-the entity that made it work-was the network of community learning centers. They were the depositories of information about all of the learning resources in the community (in electronic data banks). They housed the specialists-learning skills assessors, educational diagnosticians, educational planning consultants-and support staffs that linked all citizens of the community of all ages to appropriate learning resources and gave them the skills and support necessary to use them effectively for lifelong learning. This dream that I have had for so long is becoming a reality as new kinds of community learning centers are being developed in every part of our country and other countries as well. These are the new forms of education that are emerging from a society in the process of transformation. They are themselves "learning systems" that are capable of bringing about their own continuing transformation-truly responsive to a learning society! About: Malcolm S. Knowles Dr. Malcolm Knowles concluded his book Andragogy in Action by noting that "We are nearing the end of the era of our edifice complex and its basic belief that respectable learning takes place only in buildings and on campuses. Adults are beginning to demand that their learning take place at a time, place, and pace convenient to them. In fact, I feel confident that most educational services by the end of this century (if not decade) will be delivered electronically . . . . Our great challenge now is to find ways to maintain the human touch as we learn to use the media in new ways." His quest for finding these new ways has led to his development of a self-directed, andragogical model of learning and of the conception of community learning centers as new kinds of educational facilities where lifelong learning can take place. Indeed intergenerational learning is a common element in many of the programs where his dreams are materializing, and which are encouraging self-directed learning at all ages. In 1960 he developed a new graduate program in adult education at Boston University, and during the next fourteen years he applied the principles of adult learning in his laboratory. He put much of what developed in his book The Modern Practice of Adult Education: Andragogy Versus Pedagogy. 232 233 Dr. Knowles is Professor Emeritus of Adult and Community College Education at North Carolina State University. Since his retirement from North Carolina State University in 1979, he has been an active consultant to business and industry, government agencies, educational institutions, religious institutions, and volunteer groups throughout the world. Inclusive Adult Learning Environments Susan Imel 1995 I've just changed completely from when I first (entered school). I used to take this little African body and force it into this European square peg. And you know, it didn't work. I kept trying to do it and trying to change who I was and tried to fit in. . . . When I finally decided to be the person that I am, I started feeling more comfortable. (Taylor 1995, p. 84). Ever since Malcolm Knowles (1970) introduced the concept of learning climate, adult educators have been aware of how the environment affects learning. As reflected in the words of the returning woman student quoted here, however, adults may still find some learning environments to be inhospitable. Rather than learners trying to change who they are so that they will "fit in," adult educators must create learning environments in which all learners can thrive. Following an overview of changing conceptions of adult learning environments, this ERIC Digest describes what it means to create an inclusive learning environment, examines some related issues, and presents some guidelines for structuring inclusive learning environments. Adult Learning Environments: Changing Conceptions In introducing the concept of learning environment, Knowles (1970) suggested that activities conducted prior to and during the first session could "greatly affect it" (p. 270), including promotional materials and announcements; activities designed to assess learner needs prior to the event; physical arrangements; and the opening session, including greeting, learning activity overview, introductions, and treatment by the instructor. More recently, adult educators are recognizing that factors in the learning environment related to psychological, social, and cultural conditions also exert a powerful influence on the growth and development of learners (Hiemstra 1991). Current discussions on learning environments have broadened to include the need to confront issues of sexism and racism (Hayes and Colin 1994), interlocking systems of power and oppression (Tisdell 1993b), and social justice (Shore et al. 1993). This broader understanding of factors that affect learning is leading adult educators to consider how they can create environments that address "issues of power that are inherent in cultural diversity, whether that diversity is based on nationality, race, class, gender, sexual orientation, disability or some other factor" (Merriam 1993, p. 58). 233 234 Developing Inclusive Learning Environments How can inclusive learning environments be created? Tisdell (1995) suggests that a learning environment needs to attend to inclusivity at three levels. A truly inclusive learning environment should "(1) reflect the diversity of those present in the learning activity itself in the curriculum and pedagogical/andragogical style; (2) attend to the wider and immediate institutional contexts in which the participants work and live; and (3) in some way reflect the changing needs of an increasingly diverse society" (p. 4). Because learners "do not live in a vacuum" (ibid.), addressing institutional and societal levels is important, but the most significant level is the selection of appropriate materials and methods that address the characteristics of learning group members. Addressing the diversity of learners by selecting appropriate curriculum and course content is a critical aspect of inclusiveness. The understanding that all groups-including those that are dominant-have culture or ethnicity must form the basis for the curriculum (Shore et al. 1993). The knowledge base of all groups needs to be represented in the curriculum (hooks 1994). Although "many groups share in the subordinate social status and selective discrimination that `minorities' often implies, each cultural group has its own history, values, and customs" (Ross-Gordon 1993, p. 53), and each must be considered in choosing resources and learning activities. It is a mistake, for example, to assume that general information on women also applies to women of color. Based on recent research and theory building, a different conception of pedagogy is emerging, one that is appropriate for an inclusive learning environment. Termed "new pedagogy" by Taylor and Marienau (1995), this way of teaching is more inclusive and it incorporates (1) the validity of the student's experiences as well as support for the emerging self as a focus of education; (2) the contextual nature of knowledge, including the relationship between the learner and his or her knowledge base; and (3) the notion that learning can be a transformative process. The new pedagogy employs diverse practices such as reflective journal writing, storytelling, role playing, small group discussion, and metaphor analysis (Caffarella 1992), and it addresses the learning styles and preferences of groups represented in the learning activity. No one definition or prescription for inclusiveness will fit every learning environment. What happens in any learning environment in terms of inclusiveness will depend on the adult educator's personal experiences with various systems of privilege and oppressions, the educational context, and the participants and their characteristics (Tisdell 1995). 234 235 Some Related Issues Working toward the goal of creating an inclusive learning environment may give rise to some issues, especially those related to power and control. At the most basic level are the traditional-but unequal-power relations that exist between learners and teachers. In conventional educational settings, teachers and learners have expectations about their roles; the teacher is seen as the source of knowledge and consequently is ascribed power; the learner is perceived as the receiver of the teacher's knowledge, sometimes described as an empty vessel waiting to be filled. However, inclusive learning environments work to "dismantle ways of operating . . . that unnecessarily privilege teachers' formal knowledge and experience" (Shore et al. 1993, p. 12), and this power shift can be unsettling for both teachers and learners. Power relations between and among learners are also likely to change as the environment becomes more inclusive. Groups of learners or individuals who may have felt silenced previously will feel freer to become part of the discussions and to challenge existing truths and biases. As differences are recognized and more voices are heard, the notion that a learning setting should be a "safe harmonious place" will be tested (hooks 1994, p. 30). The need to maintain a balance between being learner centered (placing learners at the center of a learning activity) and learner positive (providing positive experiences for the learner) can also be an issue in inclusive learning environments. Related to questions of power and control, this issue refers to the need to examine the extent to which being "learner centered" may diminish the efforts to be inclusive. Although learner centeredness is a hallmark of adult education, and "may help resolve some of the authority issues inherent in . . . teacher-centered programming," it tends to make "invisible certain kinds of relationships among students, among workers, and among students and workers . . . [especially those based on] differences in race, sex, class background, abilities, sources of income, immigration status, and so on" (Lloyd, Ennis, and Atkinson 1994, p. 25). Tisdell (1993a) shows how the dissonance between being learner centered and learner positive might occur in a description of how one teacher's efforts to create a learner-centered classroom were thwarted; after the teacher yielded her power and control to the learners, a group who considered themselves the enlightened dominated the class and effectively silenced other learners. Because a primary goal of inclusive learning environments is to equalize power between teachers and learners and among learners in the learning setting, issues related to power and control are the most complex. Acknowledging and discussing these issues can be a first step in addressing them. Creating Inclusive Learning Environments: Some Guidelines As noted earlier, depending on the instructor, the learners, and the context, each learning environment will differ in terms of inclusiveness (Tisdell 1995). Although these 235 236 variations make it impossible to be prescriptive about creating inclusive learning environments, the following suggestions can be used to guide their development: Acknowledge that all individuals bring multiple perspectives to any learning situation as a result of their gender, ethnicity, class, age, sexuality, and/or physical abilities Recognize that since identification with social groups is multiple and complex, [a learner's] claimed identity will be in response to many contextual factors that position the individual politically Reflect the experiences of learners, both as individuals and as members of particular social groups, and value these experiences through their use as the basis of learning and assessment (Shore et al. 1993, p. 3) Pay attention to the power relations inherent in knowledge production Be aware that participants are positioned differently in relationship to each other and to the knowledge being acquired Acknowledge the power disparity between the teacher/facilitator and the students (Tisdell 1995, p. 90) References Caffarella, R. S. Psychosocial Development of Women: Linkages to Teaching and Leadership in Adult Education. Information Series no. 350. Columbus: ERIC Clearinghouse on Adult, Career, and Vocational Education, Center on Education and Training for Employment, The Ohio State University, 1992. (ED No. 354 386). Hayes, E., and Colin, S. A. J., III, eds. Confronting Racism and Sexism. New Directions for Adult and Continuing Education, no. 61. San Francisco: Jossey-Bass, 1994. Hiemstra, R. "Aspects of Effective Learning Environments." In Creating Environments for Effective Adult Learning, edited by R. Hiemstra, pp. 5-12. New Directions for Adult and Continuing Education, no. 50. San Francisco: Jossey-Bass, Summer 1991. hooks, b. Teaching to Transgress: Education as the Practice of Freedom. New York: Routledge, 1994. Knowles, M. S. The Modern Practice of Adult Education. New York: Association Press, 1970. 236 237 Lloyd, B.-A.; with Ennis, F. and Atkinson, T. Women in Literacy Speak: The Power of Woman-Positive Literacy Work. Toronto: Canadian Congress for Learning Opportunities for Women; Halifax: Fernwood Publishing, 1994. Merriam, S. B. "Multiculturalism and Adult Education: Questions to Guide Our Research." PAACE Journal of Lifelong Learning2 (1993): 57-60. Ross-Gordon, J. M. "Multicultural Issues in Adult Education: Where We've Come from, Where We Are Now, Where We're Going." PAACE Journal of Lifelong Learning 2 (1993): 43-56. Shore, S.; Black, A.; Simpson, A.; and Coombe, M. Positively Different: Guidance for Developing Inclusive Adult Literacy, Language, and Numeracy Curricula. Canberra, Australia: Department of Employment, Education, and Training, 1993. (ED No. 371 112) Taylor, K. "Speaking Her Mind: Adult Learning and Women's Adult Development." In Learning Environments for Women's Adult Development: Bridges toward Change, edited by K. Taylor and C. Marienau, pp. 83-94. New Directions for Adult and Continuing Education, no. 65. San Francisco: Jossey-Bass, Spring 1995. Taylor, K., and Marienau, C. "Bridging Practice and Theory for Women's Adult Development." In Learning Environments for Women's Adult Development: Bridges toward Change, edited by K. Taylor and C. Marienau, pp. 5-12. New Directions for Adult and Continuing Education, no. 65. San Francisco: Jossey-Bass, Spring 1995. Tisdell, E. "Feminism and Adult Learning: Power, Pedagogy and Praxis." In An Update on Adult Learning Theory, edited by S. B. Merriam, pp. 91-103. New Directions for Adult and Continuing Education, no. 57. San Francisco: Jossey-Bass, 1993a. Tisdell, E. "Interlocking Systems of Power, Privilege, and Oppression in Adult Higher Education Classes." Adult Education Quarterly 43, no. 4 (Summer 1993b): 203-226. Tisdell, E. Creating Inclusive Adult Learning Environments: Insights from Multicultural Education and Feminist Pedagogy. Information Series no. 361. Columbus: ERIC Clearinghouse on Adult, Career, and Vocational Education, Center on Education and Training for Employment, The Ohio State University, 1995. 237 238 Distance Education http://www.cde.psu.edu/de/what_is_de.html What is Distance Education? Distance education is planned learning that normally occurs in a different place from teaching and as a result requires special techniques of course design, special instructional techniques, special methods of communication by electronic and other technology, as well as special organizational and administrative arrangements.* Distance Education provides students around the world with: the flexibility of challenging, often self-paced, learning anytime, anywhere; the competitive advantage that helps build security in an ever-changing global business environment; opportunities for career advancement through professional development courses and degree programs; outstanding learner support resources including advising, access to the University libraries, and technical support; a quality education otherwise unobtainable to students who cannot go to traditional centers of education. Michael Moore, director of The American Center for the Study of Distance Education, Penn State, from the text Distance Education: A Systems View, co-authored by Greg Kearsley [California: Wadsworth Publishing Company, 1996], 2. They Blazed the Trail for Distance Education http://www.uwex.edu/disted/gooch.htm by James Gooch In this paper on trends in continuing education the author, who was formerly program information director for outreach services at the University of Wisconsin in Madison, reviews delivery systems that have made distance education possible and practical. The review begins with the introduction of correspondence study classes for off-campus students in 1891 and extends to todays computerized and satellite-delivered systems that make extension classes available to adult students worldwide. Today's much discussed distance education movement is not a new phenomenon. The University of Wisconsin and other major universities have utilized correspondence study courses since the 1890s to provide off-campus learning opportunities for millions of adults. 238 239 During the 1960s, more than 70 years after the United States borrowed from Oxford and Cambridge Universities the concept of offering extension classes, a team of Wisconsin Extension consultants helped Great Britain develop off-campus teaching systems needed to establish the British Open University. It was also during the 1960s that UW Madison and University Extension specialists helped Kenya improve its schools by using a combination of broadcast and correspondence study systems -- another example of distance education! During the 1980s and early 1990s several factors focused new attention on distance education. An increasing number of adults found they needed refresher courses to keep up with the knowledge explosion and many preferred not to return to campus. Computers and space satellites had also made it practical for universities to package and deliver adult education programs to students thousands of miles from the campuses. Outreach educators with the most experience in utilizing a variety of delivery systems were in the best position to apply the new space-age technology. To appreciate this fact, one need only to look at the telecommunications system Wisconsin uses to deliver extensions programs today, then step back in time and view the state's achievements in public broadcasting, in developing home study courses, and the innovative application of telephone networks for offering university classes away from campus. Also of interest is the methods Wisconsin used to package and market extension programs and the use of a special team to help campus faculty utilize media for teaching continuing education classes. Before we dig up the deep taproots that made the University of Wisconsin famous as a distance education institution, let's look at some of the people who led the University into the information age. Luke Lamb was lured from public broadcasting in Oregon in 1968 to head University Extension's communications division which included broadcast and print media services, photo media, and audiovisual support. Ron Bornstein directed his WHA radio and television units and helped establish Wisconsin as a national pacesetter in pubic broadcasting. Bornstein would later take a leave to help rescue an ailing National Public Radio system and then return to serve as a UW System senior vice president. An Extension Program and Staff Development unit also helped implement program delivery methods during the 1965-1982 period. This unit was headed by Patrick Boyle who was later to become chancellor of UW-Extension. Extension went through a major reorganization in 1982 when most outreach programming was assigned to UW System campuses. Lamb continued to direct a telecommunications team that supported outreach programming at the UW System's 13 degree-granting universities and 13 two-year centers. Now let's look at the birth of some of the program delivery systems that ushered in today's distance education movement. 239 240 Pioneers in Radio and Television Broadcasting Doug Bradley describes the birth of WHA Radio in the following excerpt from a 1992 feature on the station's 75th anniversary: "Terry is wasting his time with a plaything," whispered colleagues of UW physics professor Earle M. Terry in 1917. Undaunted, Terry and his students transmitted music and voice with the help of handmade vacuum tubes, and Station 9XM started experimental radio broadcasts from Science Hall that year. Then in January of 1922, 9XM was granted a new license and call letters -- WHA. And in the decades to follow, WHA helped spark a run of innovations that would change public broadcasting forever. Wisconsin citizens have always considered WHA Radio to be the friendly open door to their University, its faculty and knowledge base. The station has earned many awards. In 1937 it was presented the first of 50 Ohio State awards. The station has also won many Peabody and Gabriel awards. Since its early beginnings with "School of the Air", WHA Radio has continued to broadcast educational courses in a variety of formats. "College of the Air" and later "University of the Air" offered listeners a chance to hear UW professors discuss a wide array of topics. Since creation of the UW System in 1971, WHA Radio has worked with all System campuses to produce audio credit courses, many of which have been distributed nationally. As of the late 1980s, 200 faculty were appearing on informational and WHA short course programs each year, and many more participated in popular "callin" shows. As of 1992, WHA Radio, licensed to the UW System, was an AM service broadcasting news and information to a 16-county area of south central Wisconsin. WERN-FM, licensed to the Station Educational Communications Board (ECB), was providing music and arts programming to the same listening area. Both services were also being heard across the state as part of Wisconsin Public Radio, a service jointly offered by UWExtension and ECB. WHA-TV began broadcasting in 1952 from improvised studios in the old Chemical Engineering Building on the Madison campus. After starting with a schedule of only two and a half hours of programming daily to a very small audience, WHA-TV, as of 1987, was broadcasting 18 hours a day to an 18-county area in south central Wisconsin, northern Illinois and eastern Iowa. The station had become a major producer of local, statewide and national general educational programming, focusing on cultural, performing arts, sports, and public affairs themes. Many of WHA-TV's productions were also being carried throughout Wisconsin over a Wisconsin Public Television network. 240 241 Since its early developmental years, WHA-Television worked with UW-Madison and other System campus faculty to make credit and non-credit instruction and community improvement services available to citizens throughout the state and nation. A review of awards earned indicates the station met its goals. In 1969 WHA-TV became the nation's first public television station to receive an "Emmy" from the National Academy of Television Arts and Sciences. The honor went to the film, "Pretty Soon Runs Out," part of the series "The Inner Core: City Within a City," which featured urban neighborhoods in Milwaukee. Other honors have included Gabriel Awards, the Dupont-Columbia Award for Broadcast Journalism, Ohio State and Chicago Film Festival Awards. WHA-TV has ranked among the top five public broadcasting stations in viewer-ship since 1975. As of 1991, telecourses were being offered to adult viewers on both WHA-TV and WHA Cable 33, which is a service of WHA-TV. WHA-TV has continued to offer credit and non-credit courses developed by UW System campuses and from the state's Vocational, Technical, and Adult Education (VTAE) system. The station also cooperates with the Educational Communications Board to offer Instructional Television (ITV) and provide daytime learning opportunities for elementary and high school students statewide. As of 1994, many UW-Madison and other UW System outreach programmers were effectively utilizing UW-Extension's expanded telecommunications services. The UWMadison College of Engineering was videotaping courses which made it possible to earn credits towards a master's degree without going to campus. Several campus colleges had joined with the UW-Madison outreach office, Extension Telecommunications Division, and the State Educational Communications Board to purchase a satellite uplink so the university could deliver instruction worldwide. The UW-Madison colleges of education and engineering and the UW hospital were also using a form of televised microwave delivery known as Instructional Television Fixed Service (ITFS) to bring programs to professionals at their work sites. Independent (correspondence) Study Although today's sophisticated program delivery systems are dramatic, it's important to review the early beginnings of correspondence study since home study is still combined with the new telecommunications services to provide a package for distance learning. Correspondence study has been an important component of the University of Wisconsin outreach program delivery system since 1891. In 1906 University of Wisconsin President Charles Van Hise asked Henry Legler, secretary of the State Library Commission, to act temporarily as Extension secretary, without extra compensation. He also appointed two full-time University staff members to carry out the chief work of Extension--Frank Hutchins as field organizer, and W. H. Lighty as director of correspondence work. In 1907, Louis E. Reber took office as Extension's first Director and under his leadership, along with that of Hutchins and Lighty, the University Extension mechanism began to take shape. 241 242 Lighty continued in office until 1937 and is given much credit for developing a strong and stable correspondence study unit and for utilizing the UW pioneer radio station, WHA, for educational purposes. UW-Madison's 125th year report, published in 1975, states that correspondence study continued to be the backbone of Extension in the late 1930s, although after Lighty's retirement in 1937 a new director was not named until the early 1940s. A 1989 history of Continuing Education in Engineering illustrates how some of the larger outreach departments have utilized "home study" courses since early in the century and how faculty members have taken advantage of new technology to better serve their correspondence study students. Excerpts from the 1989 engineering outreach report follow: "George A. Hool, who headed Extension's Department of Civil and Structural Engineering from 1908 to 1927, was a prolific writer. He and several other extension engineers contributed their accumulated experience to the development of correspondence courses. By 1911, the two largest units in the correspondence study department were engineering, with seven staff members, and business administration, with three staff members devoting full-time working with home study students." The 1989 report also quoted from a 1911 engineering extension department report which stated that: "Those who would belittle correspondence study contrived chants such as: Pooh! Pooh! Harvard! Pooh! Pooh! Yale! I got my education through the mail!" It was apparent that the early extension-engineering students who completed correspondence courses were among the best members of university classes when they came to campus. As so-called factory or job training correspondence courses grew in popularity, a movement to provide more comprehensive training developed, culminating with legislation in 1911 that provided for local "continuation schools" in cities of more than 5,000. Many of these schools later became part of the state's vocational education system. Of the 18 correspondence course texts in use before World War I, 16 were engineeringrelated. Advertising for these courses invited road laborers, foremen, inspectors, high commissioners, engineers, and government officials to enroll and take advantage of the benefits of correspondence study, including increased chances for promotion. Some of the 1911 correspondence study ads pointed to Abe Lincoln, Thomas Edison and Henry Ford as examples of men who had succeeded via the home study route. 242 243 During World War II, University Extension staff members shifted a large part of their efforts to war-related projects. The United States Armed Forces Institute (USAFI), established in Madison in 1942 with funding from the U. S. Department of Defense, became an integral part of the Extension correspondence study operation. L. H. Adolfson, named correspondence study director in 1944 and later dean of University Extension, continued the development of strong academic departments to support credit programs in correspondence study, as well as at the emerging University of Wisconsin two-year study centers. The 1958 University Extension annual report indicated the important role played by the correspondence study unit as it continued to offer university and high school courses and was also developing courses for more than 250,000 service men and women continuing their education through the USAFI contract. Under a "What it does" heading, the 1958 report stated that the University of Wisconsin Correspondence Study unit: Offers nearly 450 courses in nearly 150 areas of learning Teaches 12,000 active students annually Gives personal instruction on more than 80,000 written assignments Cooperates with the Foreign Service Institute of the U. S. Dept. of State to teach Immigration Law & Visa Operations to foreign service officers And contracts with the United States Armed Forces Institute (USAFI) to develop and teach 200 correspondence courses on the high school and university level and provide instruction for over 300,000 USAFI assignments Indicating that the unit was an early innovator in making educational use of film and television, extension leaders reported in 1958 that their Correspondence Study staff had developed and produced 12 TV kinescopes on American Government at the request of training officers in the Department of Defense and also continued to offer TVcorrespondence study courses over commercial TV channels in the State. The Independent Study unit (the name of the unit was changed in 1965) has remained among the top five university correspondence study departments in the nation. The enrollment has remained relatively constant over the years, excluding the 1942-1974 period when home study courses were provided for thousands of members of the armed services. (The U.S. Defense Department disbanded the USAFI unit in 1974.) A 1980-81 report by Independent Study Director Donald Kaiser showed an enrollment total of 10,327, with 5,068 enrolled for university credit, 3,463 for continuing education credit, and 1,796 enrolled for high school credits. It was during the 1980s that Kaiser worked with Extension and UW-Madison faculty and Extension media specialists to develop audio-print packages to enhance correspondence study activity. This Annenberg/Corporation for Public Broadcasting project resulted in special home-study packets utilized in other states, as well as Wisconsin. A 1993 report by Independent 243 244 Study director Sylvia Rose showed correspondence course enrollments had increased to 11,908, with 7,889 enrolled for university credit, 2,020 for continuing education credit, and 1,688 for high school credit. As indicated earlier, the extension-engineering department was active in correspondence study programming from 1906 through the early 1960s. However, the introduction of a new engineering professional development degree program in 1965 added a new dimension for independent study courses since the post-baccalaureate program was designed to permit engineers to continue their education without leaving their home communities. The engineering department also led the way during the 1980s in supplanting printed study guides with new program delivery systems and techniques such as a portable videotape production studio, videocassette courses, and teleconferencing courses -- including some that are satellite delivered to multiple locations. To supplement other home study options, departments such as pharmacy and nursing also started in the 1960s to use audiocassette packets made up of notebooks containing recorded instruction, along with printed study guides. Extension Pharmacy Department head Melvin Weinswig reported in the October, 1978, issue of Extension News that taped continuing education courses had been used by more than 15,000 pharmacists and allied health professionals nationwide during the previous five years. Some inserted the cassettes into their car's tape decks so they could listen to the latest lesson while enroute to the office. World's Biggest Partyline Creates Statewide Classroom It was in November of 1965 when a telephone network was introduced to make continuing education programs available to Wisconsin physicians in their home communities. Dr. Thomas C. Meyer of the UW Continuing Medical Education department at Madison had earlier contacted Dean Theodore Shannon of the University Extension Division to appeal for such a service to save travel time for physicians. When the service was initiated in 1965, a telephone company operator in Madison activated the network by simply calling each location 15 minutes before program time. Participants used standard desktop speaker phones to hear the programs and ask questions or make comments. Program expansion soon made the use of conventional telephone lines and relying on operator assistance inadequate. In early 1966, UW-Extension leased a network of private, or dedicated, telephone lines from the Wisconsin Telephone Company. This provided exclusive educational use and 24-hour accessibility for Extension's new Educational Telephone Network (ETN). When the UW department of postgraduate medical education initiated use of the "telephone circuit" in 1965, the following objectives were listed: Offer instruction of the highest caliber and at a reasonable cost 244 245 Incorporate topics directly applicable to clinical practice Reduce substantially the amount of time a physician must be absent from the responsibilities of a practice in order to participate in a continuing education program Somewhat similar goals could be stated 23 years later (in 1988) when 346 programs were designed to reach 23,250 doctors, engineers, nurses, lawyers, farmers, business people, and social workers over the Educational Teleconference Network. (Although still utilizing the telephone system, the name of the Educational Telephone Network had been changed to Educational Teleconference Network.) UW continuing education programs accounted for just under 50 percent of these 1988 ETN programs. Nearly 17 percent were used for UW credit courses, 11 percent for public service announcements, and 24 percent were programs used by university and state agency staff for administrative communications. In addition to the large Educational Teleconference Network, UW-Extension's Instructional Communications System (ICS) was by 1988 providing production and duplication services that ranged from studio and editing services, to duplicating of more than 80,000 audiocassettes. These special services were partly responsible for changing the unit's name to ICS during the 1980s. But the original educational telephone network, often referred to as "ETN, the world's biggest party line," has remained a key program delivery component of the unit. By 1989, the 23rd year that continuing education, credit, and public service programs were delivered to Wisconsin's 72 counties via ETN, the network connected 169 dedicated sites and five fixed dial-up sites. Forty-seven UW departments, state agencies, and nonprofit groups sponsored 1,949 hours of ETN programming during the 1988-89 fiscal year. Largest ETN users during that year were 4-H & Youth Development, 194 hours; Family Living Education, 172 hours; Library & Information Studies, UW-Madison, 143 hours; and Allied Health, UWMadison, 120 hours. Many refinements and new technologies were added to the basic ETN system by 1991. Managed by Extension's Instructional Communications systems, these services included: WisLine, a telephone conference call service that could link from three to 68 locations, anywhere in the world WisView, a distance education delivery system combining audio teleconferencing with a computer-based display of charts, text, and color pictures Videoconferencing and an electronic bulletin board that provides information on upcoming national satellite videoconferences Audio production and duplicating services which include narrators, studios, editing, mixing, audio cassette, cartridge, and reel-to-reel duplications 245 246 Electronic publishing, an "audio text" service providing horticultural, food preservation, and food safety information accessible from a telephone to consumers in metropolitan areas Packaging and Marketing Extension Programs How could Extension and campus faculty best utilize available program delivery and media support systems to assure success of their outreach classes and services? What administrative and support arrangement would be most effective in helping outreach faculty "package and market" their programs? And how could media managers and marketing specialists best help instructors reach and serve their adult students, without infringing on the tenured faculty's responsibility for determining course offerings and curricula? These issues had long challenged outreach administrators and staff. A 1979 service needs survey conducted by the UW-Extension Office of Program Information indicated great variation in the value which extension administrators, programming faculty, and county Extension agents placed on direct mail, newspaper features, and broadcast media announcements for promoting the institution's image and program enrollments. The 100 programming faculty, 60 county agents, and 12 Extension administrators responding to the survey showed that 75 percent of the administrators looked to media coverage to enhance the image of their institution. In contrast, more than 50 percent of the programming faculty were most interested in the impact which publicity and promotion had on enrollments in their classes and programs. When asked for their judgment as to the most effective methods for announcing programs or services, 73 percent of the programming faculty rated direct mail first, 27 percent chose newspapers or broadcast announcements. The survey indicated that large Extension programming departments, such as Engineering and The Management Institute, were less dependent on media announcements since faculty planned programs years in advance and had well-defined client groups that could be reached by direct mail. Departments offering programs on social issues, health concerns, communications, and liberal studies were most dependent on print and broadcast media support for enrollments. Many of their programs had been developed to meet a new and timely public concern or interest and effective direct mail lists were difficult to assemble and maintain. It should be noted that until 1965, when several UW Madison campus outreach units were transferred into a freestanding University Extension institution, the University's extension services were served by two independent media support offices. The UW Agricultural Journalism Department provided news and publications support for programs in agriculture, home economics, and 4-H and youth development. A separate 246 247 media office publicized other extension programs plus learning opportunities at the University's two-year centers. After the 1965 creation of a single large statewide outreach unit, Agricultural Journalism specialists continued to provide media support for all Cooperative Extension Service programming. A University Extension Program Information Office produced publicity and publications to support programs in business, education, engineering, law, health care, communications, liberal studies and the arts, and edited Extension News, an institutional newsletter published by the University Extension Chancellor. The roles of these two media support units were to change again when a 1982 decision was made to return most of extension programming responsibility to the UW System campuses. The Agricultural Journalism Department ad UW-Madison continued to support the Cooperative Extension programs, but most other extension programming was promoted by the various System campus news and publications offices. Testing an Articulated Instructional Media Model A 1964-69 experimental effort called the Articulated Instructional Media (AIM) program didn't immediately produce dramatic new program packaging and delivery formulas. This Carnegie-funded project is worth a review, however, since it identified some of the challenges in putting together a team to help outreach faculty use different classroom teaching techniques, radio and television, correspondence study, and special audiovisuals to reach and teach adult students. There is also reason to believe that the AIM program eventually had an impact on the ways in which outreach programming faculty utilized new technology to promote and improve what has become known as "distance education." As will be noted later, the program also aided system and campus leaders in establishing other programs for off-campus students. The AIM project was first proposed and co-directed by Education Professor Charles A. Wedemeyer and Journalism and Mass Communications Professor Clay Schoenfeld. Liberal Studies Professor Robert E. Najem later joined Wedemeyer to co-manage AIM. A stated purpose was "To effect change at every level of the academic hierarchy, in every process dealing with the adult part-time learner, so the very special learning needs of such off-campus students will be met." The following observations are from a term paper written by Sylvia Rose of UWExtension's Independent Study unit in 1983. The AIM experiment was based on the assumptions that the articulated instruction approach was necessary so that more people could continue their education, and that an articulated program would conserve funds and faculty time, and broaden and enrich learning opportunities. It was assumed that a non-resident student could earn credits that would compare favorably with those accumulated by a resident student. Given faculty and 247 248 administrative support, it was further assumed that a non-resident student could earn a degree in a special major program. So, in essence, AIM not only offered individual courses but was also designed to be an off-campus degree program. Structurally, AIM had its own administrative staff and was introduced in 1964 as an all-university activity, housed in Extension but reporting directly to the UW central administration in Madison. After a year of operation, the staff found that AIM students were not progressing as rapidly as first expected. In making an analysis of the existing program (largely correspondence instruction) the staff felt that the policy of allowing the students complete freedom to move at a self-determined pace without any constraints was unrealistic. Therefore, a more directed and structured format was established. Although students were mature, motivated to learn, and willing to discipline themselves, they were wary of exposing themselves to criticism. They lacked confidence in themselves as learners in the new methods of learning. Despite these facts, the AIM dropout rate was consistently below 10 percent, due to careful screening, counseling, testing, and interviewing. On July 1, 1966, AIM officially became part of University Extension, a move that considerably altered the program, according to the following statement issued three years later by the project co-directors Wedemeyer and Najem. Initially the program explored ways of offering a credit program to highly motivated, non-resident students in imaginative new ways. Once the program became a part of the University Extension, however, it had to adjust to and live in a more constraining environment. The freedom of experimental exploration was seriously curtailed. Although there were 150 AIM students at the time, it became apparent in 1966 that, with a large part of the Carnegie grant expended, AIM would have to narrow its objectives to offering only freshman and sophomore courses, and place more emphasis on reaching students via radio, television, and telephone. The focus was also shifted from innovative campus-based courses, which had been modified for off-campus adults, to courses that had been designed especially for the independent adult learner by Extension's academic departments. AIM experienced some successes and numerous problems before the project was terminated in 1969. "On the plus side," AIM's co-director Najem recalled during a 1992 interview, "many of today's extension programmers are now using the 'high tech' communications systems that were promoted by the AIM staff to introduce distance learning." He also felt that the AIM concept and many of its program delivery techniques were later adapted by UW System and campus leaders to establish Extended Degree programs for off-campus students. AIM concepts were also adapted by educators in England and Australia. Wedemeyer spent much time consulting with educators in both countries and his writings became a base for many concepts of the Open University in the United Kingdom during the 1960s. 248 249 Reviewing challenges and problems, Najem said the AIM program was made less effective when transferred from UW central administration to University Extension in 1966. He thought a great flaw of AIM was the assumption that courses developed for campus classrooms could be used for individual adult students. It proved to be difficult to adapt multimedia packages designed for campus use to the teaching packages needed for the individual learner. Najem found that Extension departments resisted developing special courses for these individual students, because of the high cost of necessary slides, tapes, and media equipment. Another problem existed, recalled Najem, because Extension offered no degrees and therefore had no system for applying earned credits, as did the UW campuses. "We even faced some antagonism from some UW administrators who mistakenly felt the AIM concept might reduce campus enrollments," Najem remembered. The AIM project may be reviewed by future outreach leaders looking for "right and wrong" ways to assist extension programmers in carrying out their mission. The experiment is credited with helping establish guidelines for some continuing education program fees and for identifying the type of counseling needed to best serve the adult learner. A major result of the project, however, may have been to demonstrate how the academic community and media support staff can best work together to improve adult education programming. This outcome is discussed in a summary section from the Wedemeyer and Najem 1969 AIM report. After pointing out that AIM program direction was handled by tenured faculty while program implementation has handled by media and technology specialists, Wedemeyer and Najem concluded there was a need for the two groups to develop more of a team effort. They concluded that: "This advocacy relationship (between media specialists and faculty) can even have advantages. If both groups are competent, the dialogues that result provide an example of how a University community should function--probing the purposes of higher education, the nature of program content, the characteristics of learners, the relevancy of learning experiences, the means of teaching, the processes of learning, and the validity of tested results. In such a give-and-take atmosphere, the quality of the performance of the media and technology specialists is particularly important. The media specialists must make suggestions, probe, demonstrate, and challenge all along the line. If they feel inferior they will not follow through adequately and will yield where they should not. However, if they are inflexible, they may alienate the academic community." Experiences gained in this team approach to packaging and delivering outreach programs served the University well during the 1970s and 1980s. Many academic departments at the UW System campuses had appointed outreach specialists to help faculty develop 249 250 programs and services for so-called non-traditional adult students. And by 1990, faculty and staff were utilizing old and proven delivery systems, plus computerized and satellitedelivered classes, as they entered what was being referred to as the "distance education" era. Of course the engineering and business faculty at UW-Madison could recall with pride that their schools had started the "distance education" movement early in the century by utilizing a dynamic correspondence study unit. When Patrick Boyle, a forceful advocate for extension programming, retired as UWExtension Chancellor in August 1993 he was replaced by distance education proponent Donald Hanna. UW System President Katharine Lyall said Hanna was selected in part because of his expertise in using satellite technology and telecommunications for distance education services at Washington State University. A governor's commission looking at budgets and roles of governmental and educational agencies issued a 1995 report which recommended that the UW take a critical look a the scope and expenditures of its extension services. Providing an expanded distance education system continued to be a major assignment for UW-Extension, however. The Governor's budget proposal issued in February 1995 reflected this challenge since it included funds for more space and equipment in Madison for the additional staff and technology needed to provide distance education services. As was the case with early home study services, UW System campus and Extension leaders were proceeding with caution to assure that the new expanding distance education networks utilized campus resources and didn't replace critical campus contacts between faculty and students. The existing distance education systems were already being utilized by UW System campuses, however, as well as an increasing number of Wisconsin public schools and vocational, technical, and adult education centers. For a more complete review of continuing education trends at land-grant universities, read TRANSPLANTING EXTENSION: A New Look at the Wisconsin Idea. The complete text may be viewed at: http://www.uwex.edu/disted/gooch/longUWEX.pdf. 250 251 Thomas Gilbert’s Leisurely Theorem and Performance Engineering model (Behavior + Accomplishment = Performance) ISPI’s HPT Model: http://ispi.org/services/whatshptmodel.pdf -----------------------Thomas Gilbert’s Leisurely Theorem: http://www.personal.psu.edu/faculty/s/j/sjm256/portfolio/kbase/IDD/Corporate/HPTover view.pdf More on Tom Gilbert’s Leisurely Theorem, see page 19: http://www.personal.psu.edu/users/x/q/xqw1/documents/insys551/finalpaper.pdf ----------------------Physics and Human Performance Technology by Steven J. Austin http://www.ispi.org/publications/pitocs/piapr98e.htm : see fourth paragraph. What do Newton's laws of physics and Tom Gilbert's ideas on performance technology have in common? Plenty, it turns out. Consider Newton's first law-a body at rest will remain at rest. Basically it states that a performer stays at the same level of performance unless a net outside force acts on the performance to alter the performance level. How about Newton's second law-the acceleration of an object is directly proportional to the resultant force on it and inversely proportional to its mass? Force relates to the ability to accomplish the movement of something. And acceleration is the change in velocity of a body, which could be analogous to the change in performance level of a person. Thus, improved performance equals force needed to accomplish a goal divided by the behavior. Moreover, Gilbert's second leisurely theorem tells us that the typical performance is going to expend energy and will not match the performance level of the exemplar. Something is always working in reverse against all performers to affect the worth of their final accomplishment. However, the exemplar, by a combination of internal and external factors, is able to maximize the potential of the performance situation. Thus, Newton's third law can be related to Gilbert's second leisurely theorem: that typical competence is inversely proportional to the potential for improving performance, which is the ratio of exemplary performance to typical performance. Thomas Gilbert is considered the Father of Performance Technology o Early training in philosophy then shifted to psychology 251 252 o Doctorate in psychometrics and clinical psychology o Became interested in Skinner’s work and was invited by Skinner to study at Harvard o Taught at University level and worked as a consultant Used Skinner’s notion of successive approximation – “The best training is always the shortest training” o Emphasis on feedback and stimulus – response theory (i.e. data not facts are the stimulus) o Stress is on the measurement of behavior Performance engineering model: Behavior + Accomplishment = Performance o Verifying an accomplishment: Is it measurable (quality, quantity, cost)? Is it observable? Is it reliable? Performance engineering o A method for facilitating exemplary individual performance o Makes employees responsible for the accomplishments by providing Resources Freedom to solve work-place problems Self-monitoring with established standards Phases of performance engineering analysis o Determining desired accomplishments o Measuring the opportunities for improvement on desired accomplishments o Selecting the techniques for performance improvement Application of performance engineering at various levels o Philosophical (ideas of organization) ethos, values o Cultural (larger environment in which organization exists) growing form ethos o Policy (missions that define purpose) ethos in written form or codification o Strategic (plans to carry out mission) action plan o Tactical (specific duties) o Logistical (support system, resource allocation) 252 253 Ausubell’s Advance Organizer – Session 7, pg2. A brief and abstract prose passage (a paragraph) placed before a lesson Organizes the new materials by outlining, arranging, logically sequencing or patterning the main points Transition statement that bridges learner’s previous knowledge to new content - linking Encourages transfer Builds upon existing schema Function of Schemata aid perception by facilitating selective attention aid comprehension and recall by providing an ideational scaffolding for assimilating text and events allowing orderly search of memory permitting inferential construction and elaboration 253 254 Chucking – Session 7, pg 1. Chunking rationale rooted incapacity of working memory Size of information chunking (7 +- 2) Utility dependant upon internal coherence of the chunk 254 255 Bandura’s Social Learning Theory Social Learning Theory (A. Bandura) Overview: The social learning theory of Bandura emphasizes the importance of observing and modeling the behaviors, attitudes, and emotional reactions of others. Bandura (1977) states: "Learning would be exceedingly laborious, not to mention hazardous, if people had to rely solely on the effects of their own actions to inform them what to do. Fortunately, most human behavior is learned observationally through modeling: from observing others one forms an idea of how new behaviors are performed, and on later occasions this coded information serves as a guide for action." (p22). Social learning theory explains human behavior in terms of continuous reciprocal interaction between cognitive, behavioral, an environmental influences. The component processes underlying observational learning are: (1) Attention, including modeled events (distinctiveness, affective valence, complexity, prevalence, functional value) and observer characteristics (sensory capacities, arousal level, perceptual set, past reinforcement), (2) Retention, including symbolic coding, cognitive organization, symbolic rehearsal, motor rehearsal), (3) Motor Reproduction, including physical capabilities, self-observation of reproduction, accuracy of feedback, and (4) Motivation, including external, vicarious and self reinforcement. Because it encompasses attention, memory and motivation, social learning theory spans both cognitive and behavioral frameworks. Bandura's theory improves upon the strictly behavioral interpretation of modeling provided by Miller & Dollard (1941). Scope/Application: Social learning theory has been applied extensively to the understanding of aggression (Bandura, 1973) and psychological disorders, particularly in the context of behavior modification (Bandura, 1969). It is also the theoretical foundation for the technique of behavior modeling which is widely used in training programs. In recent years, Bandura has focused his work on the concept of self-efficacy in a variety of contexts (e.g., Bandura, 1993). Example: The most common (and pervasive) examples of social learning situations are television commercials. Commercials suggest that drinking a certain beverage or using a particular hair shampoo will make us popular and win the admiration of attractive people. Depending upon the component processes involved (such as attention or motivation), we may model the behavior shown in the commerical and buy the product being advertised. 255 256 Principles: 1. The highest level of observational learning is achieved by first organizing and rehearsing the modeled behavior symbolically and then enacting it overtly. Coding modeled behavior into words, labels or images results in better retention than simply observing. 2. Individuals are more likely to adopt a modeled behavior if it results in outcomes they value. 3. Individuals are more likely to adopt a modeled behavior if the model is similar to the observer and has admired status and the behavior has functional value. References: Bandura, A. (1993). Perceived self-efficacy in cognitive development and functioning. Educational Psychologist, 28(2), 117-148. Bandura, A. (1986). Social Foundations of Thought and Action. Engelwood Cliffs, NJ: Prentice-Hall. Bandura, A. (1973). Aggression: A Social Learning Analysis. Englewood Cliffs, NJ: Prentice-Hall. Bandura, A. (1971). Social Learning Theory. New York: General Learning Press. Bandura, A. (1969). Principles of Behavior Modification. New York: Holt, Rinehart & Winston. Bandura, A. & Walters, R. (1963). Social Learning and Personality Development. New York: Holt, Rinehart & Winston. Miller, N. & Dollard, J. (1941). Social Learning and Imitation. New Haven, NJ: Yale University Press. SOCIAL LEARNING THEORY of Albert Bandura If you've taken an introductory course in economics, you're already familiar with the policy planner's dilemma of deciding whether to allocate limited resources for guns or for butter. The problem is usually posed to illustrate the impersonal market forces of supply and demand, profit and loss. Yet planners are people, and most individuals come to the war-or-peace decision points of life having already developed preferred responses. Northwestern psychologist Donald Campbell calls these tendencies "acquired behavioral 256 257 dispositions," and he suggests six ways that we learn to choose one option over another. 1. Trial-and-error experience is a hands-on exploration that might lead to tasting the butter and squeezing the trigger, or perhaps the other way around. 2. Perception of the object is a firsthand chance to look, admire, but don't touch a pistol and a pound of butter at close range. 3. Observation of another's response to the object is hearing a contented sigh when someone points the gun or spreads the butter on toast. It is also seeing critical frowns on faces of people who bypass the items in a store. 4. Modeling is watching someone fire the gun or melt the butter to put it on popcorn. 5. Exhortation is the National Rifle Association's plea to protect the right to bear arms or Willard Scott's commercial message urging us to use real butter. 6. Instruction about the object is a verbal description of the gun's effective range or of the number of calories in a pat of butter. Campbell claims that direct trial-and-error experience creates a deep and long-lasting acquired behavioral disposition, while perception has somewhat less effect, observation of response even less, and modeling less still. Exhortation is one of the most used but least effective means to influence attitudes or actions. Stanford psychologist Albert Bandura agrees that conversation is not an effective way of altering human behavior, but he thinks that classical learning theory's preoccupation with trial-and-error learning is shortsighted. "Coping with the demands of everyday life would be exceedingly trying if one could arrive at solutions to problems only by actually performing possible options and suffering the consequences."1 His social learning theory concentrates on the power of example. 257 258 THE SPREAD OF TV VIOLENCE THROUGH MODELING Bandura's major premise is that we can learn by observing others. He considers vicarious experience to be the typical way that human beings change. He uses the term modeling to describe Campbell's two midrange processes of response acquisition (observation of another's response and modeling), and he claims that modeling can have as much impact as direct experience. Social learning theory is a general theory of human behavior, but Bandura and people concerned with mass communication have used it specifically to explain media effects. Bandura warned that "children and adults acquire attitudes, emotional responses, and new styles of conduct through filmed and televised modeling."2 George Gerbner (see Chapter 29) was concerned that television violence would create a false climate of fear. Albert Bandura cautioned that TV might create a violent reality that was worth fearing. Bandura's warning struck a responsive chord in parents and educators who feared that escalating violence on TV would transform children into bullies. Although he doesn't think this will happen without the tacit approval of those who supervise the children, Bandura regards anxiety over televised violence as legitimate. That stance caused network officials to blackball him from taking part in the 1972 Surgeon General's Report on Violence.3 It is doubtful whether TV sets will ever bear an inscription similar to that on packs of cigarettes: "Warning: The Surgeon General has determined that TV violence may turn your child into an insensitive brute." But if Bandura had been picked as a member of the research team, the report would have been more definitive in pointing out the causal link between television violence and aggressive behavior. Consider the case of Tyler Richie, a shy 10-year-old boy who has been raised on a Saturday-morning diet of superheroes. After school he's absorbed for an hour in helping Nintendo's Mario Brothers fight their way out of danger. He then catches the last half of a Rockford Files rerun on a local station and sees that even mild mannered James Garner regards violence as the best option when his Pappie is in trouble. After dinner, Ty laughs at the fake fighting of roller derby and wrestling on sports cable. He then slips a cassette of Dirty Harry into the VCR and 258 259 settles back for some hard-core violence. "Go ahead and make my day," he drawls as Clint Eastwood appears on the screen. The combined four hours that Ty spends in front of the screen represent a typical day for boys in his class at school. Bandura considers "gentle" Ty a likely candidate to someday clobber his sister, shoot a prowler, or use criminal force to get his own way. Social learning theory postulates three necessary stages in the causal link between television violence and actual physical harm to another: attention, retention, and motivation. Attention: "I Never Thought of That Before" Because advertising rates are tied directly to a program's share of the market, television professionals are experts at gaining and holding attention. Practitioners are committed to the drawing power of dramatized personal injury and physical destruction. According to Bandura, televised violence will grab Ty's attention because it is simple, distinctive, prevalent, useful, and depicted positively. 1. Simple. There's nothing very subtle about punching someone in the face. Drawn-out negotiations and attempts at reconciliation are complicated, but even a child can understand a quick right to the jaw. In order to avoid confusion, the good guys wear white hats. 2. Distinctive . The characters on the screen take risks that don't fit the ordered pattern of Ty's life. That's why Action Jackson pays his own way on commercial stations, while Mr. Rogers' ten-minute sweater change requires a subsidy on public television. Prosocial behavior like sharing, sympathy, control of anger, and delayed gratification appears dull when compared with violent action sequences. 3. Prevalent . Bandura cites Gerbner's index of violence (see Chapter 29) to show that television portrays "the big hurt." Over 80 percent of prime-time programs contain violent acts. That figure rises to over 90 percent for weekend cartoon shows. With Nintendo sweeping America and more than half of the nation's families owning a VCR, violence on demand is easy to arrange. 259 260 4. Useful. Social critics decry the gratuitous violence on television, but Bandura denies that aggression is unrelated to the story line. The scenes of physical force are especially compelling because they suggest that violence is a preferred solution to human problems. Violence is presented as a strategy for life. 5. Positive . On every type of program, television draws in viewers by placing attractive people in front of the camera. There are very few overweight bodies or pimply faces on TV. When the winsome star roughs up a few hoods to help the lovely young woman, aggression is given a positive cast. Using violence in the race for ratings not only draws an attentive audience, it transmits responses that we, as viewers, might never have considered before. The media expand our repertoire of behavioral options far beyond what we would discover by trial and error and in ways more varied than we would observe in people we know. The unthinkable no longer is. Retention: "I Figured Out What I Was Doing Wrong" Bandura says it's fortunate that people learn from vicarious observation, since mistakes could prove costly or fatal. Without putting himself at risk, Ty is able to discover that a knife fighter holds a switchblade at an inclined angle of forty-five degrees and that he jabs up rather than lunging down. Ty can pick up this bit of "street smarts" from an admired Harry or a despised Scorpio, and learning takes place whether the fictional model is rewarded or punished for his action. We hope that Ty will never have an occasion to put his knowledge into practice. It's certainly unlikely that he'll walk out of the house and immediately mimic the action he has learned; instantaneous reproduction is uncommon. In contrast to classical learning theory, Bandura says we can learn novel behavior without any practice or direct reinforcement for its consequences. The action will lie dormant, available for future use, as long as we remember it. Memory is a cognitive function, so Bandura's theory moves beyond mere behaviorism. Like most other communication theorists, he believes that the ability to use symbols sets humans apart from the limited stimulus-response world of 260 261 animals. "Humans don't just respond to stimuli, they interpret them."4 Bandura says that we store events in two ways-through visual images and through verbal codes. Ty may have a vivid picture in his mind of Clint Eastwood leveling an unswerving Colt .45 Magnum revolver. If so, repeated instant mental replays (with Ty in the role of enforcer) will ensure that he remembers how to point a gun in the future. The more he exercises the image, the stronger the memory will be in the future. Bandura is convinced, however, that major gains in vicarious learning come when the observer develops a conscious awareness of the technique involved. These insights are stored verbally. Ty will take a giant step toward becoming a dead shot when he can sort out the visual image of Clint Eastwood into generalized principles: "Hold the weapon with both hands." "Don't jerk the trigger; squeeze it." "Aim six inches low to compensate for the recoil." Bandura says that learning through modeling is more a matter of abstracting rules than mimicry. It's not simply "monkey see, monkey do." The entire acquisition process described by Bandura is a spectator sport. That's why television teaches violence so well. Ty doesn't have to actually do the aggressive behavior; fantasy rehearsal in his mind will keep the act a live option for the future. If he ever does point a gun in anger, the act of force, after years of mental roleplaying, will set his acquired behavioral disposition into granite. "The highest level of observational learning is achieved by first organizing and rehearsing the modeled behavior symbolically, and then enacting it overtly."5 Motivation: "Why Not Do It? It Worked Out Fine for Them" We observe many forms of behavior in others that we never perform ourselves. Without sufficient motivation, Ty may never imitate the violence he sees on TV. Bandura uses the term motivation to refer to the rewards and punishments Ty imagines will accompany his use of physical force. Would he 261 262 go to jail for blowing away an enemy, remain anonymous if he dropped a brick from a highway overpass, or gain status for punching out a jerk who was hassling a friend? Note that these questions concern potential outcomes rather than sanctions already experienced. Bandura cautions that "the widely accepted dictum that behavior is governed by its consequences fares better for anticipated than for actual consequences."6 Most reinforcement theorists recognize that Ty's expectations for future rewards or punishment come in part from external sources such as parents, friends, and teachers. Bandura says that the effects of TV violence will be greatly diminished if a youngster's parents punish or disapprove of aggression. He contends that unconditional love and approval merely encourage self-actualized tyrants. Yet Ty also shares a responsibility for his own actions. The latest version of social learning theory places increasing emphasis on self-regulation. Bandura is uncomfortable with any form of determinism. He doesn't believe that people are "buffeted by environmental stimuli," nor does he accept the notion that they are "driven by inner forces." He sees external and internal rewards working together in a "reciprocal determination" to influence behavior. But social learning theory focuses on vicarious reward as a third factor which causes acquired responses to break out into action. Television models do more than teach novel styles of conduct. When people on television are punished for being violent, that punishment reinforces society's sanctions against acting above or outside the law. But when other characters in the story accept or applaud the use of force, that approval weakens inhibitions the viewer may have about hurting people. Producers, writers, and directors are quick to argue that action sequences end up by showing that crime doesn't pay. Armed robbers, rapists, murderers, and terrorists are brought to justice by the final fade-out. But Bandura isn't worried about the bad guys glorifying violence. It's the aggression of the good guys that troubles him. Crime may not pay on television, but physical force does. Consider the potential encouragement of violence offered by the 1989 motion picture Batman. In the first week of its release in the United States, over 10 million patrons 262 263 watched the Joker's creative sadism amid squeals of delight in the theaters. While the average young male in the audience might have difficulty identifying with the bizarre Jack Nicholson, Michael Keaton looked like Everyman in his low-key portrayal of the wealthy young avenger. The producer, Jon Peters, wanted a story line that would provide "a great opportunity to have this guy kick some ass,"7 which Batman does. In the end, Bruce Wayne gets the satisfaction of avenging his parents' murder, praise from the grateful mayor of the city, and the adoration of the adorable Kim Basinger. These vicarious rewards would seem to justify almost any vigilante action. The filmmakers would claim that Batman is mere fantasy; Bandura would probably call it an effective classroom for life. "YOU BIG BULLY, QUIT PICKING ON THAT CLOWN" Bandura and his students ran a series of experiments to study social learning of aggression through television. He used a three-foot-high inflated plastic Bobo doll as the potential victim. The clown figure had a heavy sand base that made it pop back up after being knocked down. Nursery school boys and girls saw a film in which an adult male or female model assaulted the clown. The kids themselves then had a chance to "play" with the Bobo doll without adult supervision. Figure 31.1 shows two of the attacks the female model performed, with typical matching behavior of a girl who saw the film. Since children in the control group didn't normally say and do these things, the experiment demonstrated that the youngsters had acquired the new, aggressive behavior by watching the film. Some children saw a version in which the adult model was rewarded with candy, soda pop, and praise for being a "strong champion." Others heard the model scolded: "Hey there, you big bully, you quit picking on that clown." As the adult retreated, he or she tripped and fell, and then received a humiliating spanking with a rolled up magazine. Consistent with social learning theory, Bandura found that children exhibited more aggression when the adult models were rewarded for their attack on the Bobo doll than when they were punished. Yet given enough inducement by the experimenter, most children were able to copy the hostile actions. Bandura concludes that reinforcement doesn't 263 264 affect the learning of novel responses, but it does "determine whether or not observationally acquired competencies will be put into use." He discovered that the same antisocial learning took place when the aggressor was a cartoon character (Herman the Cat), rather than a human model. In other studies he discovered that removal of restraint is greatest for boys when the model is male and greatest for girls when the model is female. Consistent with traditional gender-based roles, boys were more violent than girls. AROUSED OR DRAINED: TWO ALTERNATIVES TO IMITATION Although Bandura discusses television violence in terms of modeling, there are alternative interpretations of the effect that dramatized aggression has on an audience. Dolf Zillmann and other instigation theorists agree with Bandura that viewers are aroused when they see simulated violence on the screen.8 But arousal researchers note that people also get excited watching suspense, comedy, or sexy bedroom scenes. If a viewer turns on the set feeling somewhat angry, the emotions these programs stir up can fuel a fullblown hatred that may spill over into physical aggression. According to instigation theorists, it's the arousal in the violent programs that stimulates aggression, not the imitation processes Bandura emphasizes. Instigation is an idea which sounds plausible, but an appeal to arousal fails to explain how viewers learn new techniques. Nor can it account for a violent action breaking out years after it was modeled on television. Favored by media apologists, catharsis theory, on the other hand, suggests that the depiction of physical force actually reduces aggression.9 The theory maintains that many viewers are filled with pent-up anger, hostility, and tension. Like excess steam vented from a boiler, these destructive impulses are safely drained off through exposure to fantasy violence. (The catharsis theory sees Rambo and psychiatric counselors as serving the same function.) The notion that violent drama can be healthy traces back to Aristotle's belief that Greek tragedy served to purge feelings of grief and fear. The problem with the catharsis claim is that there is no evidence to support it. Most efforts to demonstrate that a heavy dose of televised violence reduces aggression end up showing the opposite. People may feel better, but they get worse. 264 265 CRITIQUE: A POSITIVE, BUT WEAK, CAUSAL RELATIONSHIP Bandura states that "theories must demonstrate predictive power." Social learning theory's claim that fantasy violence teaches and encourages real aggression tests out splendidly in the laboratory, where other factors can be held constant, but only passably in the field. One ten-year study tracked 460 third-grade boys until they were 19 years old.10 The young men in the study who had watched a great amount of televised violence as children were more aggressive than those who had been occasional viewers. However, those who were more aggressive as kids showed no tendency to watch more televised violence when they grew up. The twin findings support Bandura's claim that fantasy aggression leads to the real thing. But childhood viewing habits accounted for only 10 percent of the difference in later aggression. Although this 10 percent figure may sound rather small, even a small effect from media violence can add up to a significant social problem when a program has an audience of 30 million people. If only 1 out of every 10,000 viewers imitates an act of violence, the fictional drama had produced at least 3,000 new victims. Social learning theory shares the problem of almost all reinforcement theories-it doesn't predict what the learner will regard as positive. Ty may be turned off by the machismo of John Wayne ("A man's got to do what a man's got to do"), yet relish the lean intensity of Clint Eastwood. Forecasting taste is risky business. Bandura's theory is also vulnerable to the charges of Stuart Hall, which were presented in the previous chapter. Bandura's research epitomizes everything in the American media-effects tradition that Hall disdains. Yet social learning theory is relevant to many of the crucial cultural issues Hall and other social theorists discuss. Modeling clarifies why highly publicized suicides and drug overdoses (Marilyn Monroe, Ernest Hemingway, Janis Joplin, John Belushi) are followed by sharp upswings of selfinflicted death.11 It also helps us understand why political assassinations (Robert Kennedy, Martin Luther King, Jr., Malcolm X) occur in clusters. Vicarious observation explains the spread of Gandhi's innovative tactics of militant nonviolence to racial and antiwar protest. 265 266 The theory predicts that publicizing airline hijackings and terrorist kidnappings will result in increased political violence. It implies that news coverage of urban riots will promote further disorder when it shows video clips of joyous looters rather than the human misery of a destroyed neighborhood. Social learning theory also has useful observations about the antisocial results of pornography. Vicarious reinforcement explains how men can maintain a "rape myth" in the face of overwhelming evidence that women are angered and sickened by the mere idea of sexual assault. The pornographic portrayal of abducted females stirred to sexual ecstasy by their captors encourages men to hang on to a dehumanizing rationalization that women secretly want to be taken by force. Although sexually explicit films are used beneficially by dysfunction clinics to lower inhibitions and teach foreplay technique, Bandura warns that continuous exposure to erotic fantasy may hinder sexual satisfaction. The simulated wild passion portrayed in every encounter sets up an unreasonably high expectation that normal lovemaking can't match. Bandura doesn't advocate tight artistic censorship or governmental controls on news reporting, but his concern with these issues shows social learning theory's usefulness in matters of death, power, and passion. Bandura doesn't claim that television is the only way people acquire behavioral dispositions. But he has established that the media are an important ingredient in the formative mix. Ty is learning today; perhaps he will be acting out tomorrow. QUESTIONS TO SHARPEN YOUR FOCUS 1. Effective modeling requires attention, retention and motivation. How does cognition play a part in each of these steps? 2. How do you respond to the claim that television doesn't promote viewer violence because villains are punished rather than rewarded for their cruel behavior? 3. If you were designing a further Bobo doll study with children, what else would you want to explore about modeling or imitation? 266 267 4. Is it possible that both Bandura's social learning theory and Zillmann's excitation transfer theory could be right at the same time? A SECOND LOOK Recommended resource: Alexes Tan, "Social Learning of Aggression of Television," in Perspectives on Media Effects, Jennings Bryant and Dolf Zillmann (eds.), Lawrence Erlbaum Associates, Hillsdale, N.J., 1986, pp. 41-55. Initial statement: Albert Bandura and Richard Walters, Social Learning and Personality Development, Holt, Rinehart and Winston, New York, 1963. General theory: Albert Bandura, Social Learning Theory, Prentice-Hall, Englewood Cliffs, N.J., 1977. Later cognative emphasis: Albert Bandura, Social Foundations of Thought and Action: A Social Cognitive Theory, Prentice-Hall, Englewood Cliffs, N.J., 1986. Acquired behavioral dispositions: Donald Campbell, "Social Attitudes and Other Acquired Behavioral Dispositions," in Psychology: A Study of a Science, Vol. 6, S. Koch (ed.), McGraw-Hill, New York, 1963, pp. 94-172. Classic learning theory: B. F. Skinner, Beyond Freedom and Dignity, Knopf, New York, 1971. Bobo doll study: Albert Bandura, Dorothea Ross, and Sheila Ross, "Imitations of Aggressive Film-Mediated Models," Journal of Abnormal and Social Psychology, Vol. 66, 1963, pp. 3-11. Longitudinal study: M. Lefkowitz, L. Eron, L. Walker and L. Huesmann, Growing Up to Be Violent: A Longitudinal Study of the Development of Aggression, Pergamon, New York, 1977. Pornography: James Check and Neil Malamuth, "Pornography and Sexual Aggression: A Social Learning Theory Analysis," in Communication Yearbook 9, Margaret McLaughlin (ed.), Sage, Beverly Hills, Calif., 1986, pp. 181-213. 1. Albert Bandura, Social Learning Theory, Prentice-Hall, Englewood Cliffs, N.J. 1977, p. 27 267 268 2. Ibid., p. 39 3. Robert Liebert and Joyce Sprafkin, "The Surgeon General's Report," The Early Window: Effects of Television on Children and Youth, 3d ed., Pergamon, New York, 1988, pp. 79-107. 4.Bandura, p. 59. 5 Ibid., p. 27 6. Ibid., p. 166 7. "Batmania," Newsweek, June 26, 1989, p. 71. 8. Dolf Zillmann, J.L. Hoyt, and K.D. Day, "Strength and Duration of the Effect of Aggressive, Violent, and Erotic Communications on Subsequent Aggressive Behavior," Communication Research, Vol. 1, 1974, pp. 286-306. 9. Liebert and Sprafkin, pp. 75-77. 10. M. Lefkowitz, L. Eron, L. Walder, and L. Huesmann, Growing Up to Be Violent: A longitudinal Study of the Development of Aggression, Pergamon, New York, 1977. 11. See Robert B. Cialdini, Influence, 2d ed., Scott, Foresman, Glenview, Ill., 1988, pp. 135-143. 268 269 Clark / Kozma Debate 1- Clark versus Kozma: Does Media Influence Learning? The Great Debate http://www.academia.edu/462857/The_ClarkKozma_Debate_in_the_21st_Century In 1983 Richard Clark of the University of Southern California wrote the article "Reconsidering Research on Learning from Media" in the Review of Educational Research. The following is a summary of the article: o Studies of the influence of media on learning have been a fixed feature of educational research since E.L. Thorndike (1912) recommended pictures as a labor-saving device in instruction. Most of this research is buttressed by the hope that learning will be enhanced with some proper mix of medium, student subject matter and content, and learning task. A typical study compares the relative achievement of groups who have received similar subject matter from different media. o However, the most current summaries and meta-analyses of media comparison studies clearly suggest that media do not influce learning under any conditions. Even in the few cases where dramatic changes in achievement or ability have followed the introduction of a medium, as was the case with television in El Salvador (Schramm, 1977), it was not the medium that cause the change but rather a curriculum reform that accompanied the change. o The best current evidence is that media are mere vehicles that deliver instruction but do not influence student achievement any more than the truck that delivers our groceries causes changes in our nutrition. o Basically, the choice of vehicle might influence the cost or extent of distributing instruction, but only the content of the vehicle can influence achievement. o While research often shows a slight learning advantage for newer media over more conventional instructional vehicles, this advantage will be shown to vulnerable to compelling rival hypothesis. o In the 1960s, Lumsdaine (1963) and others (e.g. Mielke, 1968) argued that gross media comparison and selection studies might not pay off. Lumsdaine (1963) reached few conclusions beyond the suggestion that media might reduce the cost of instruction due to economies of scale. o A decade later, Glaser and Cooley (1973) and Levie and Dickie (1973) were cautious about media comparison studies, which apparently were still being conducted in large numbers. Glaser ad Cooley recommended using any acceptable medium as "a vehicle for making available to schools what psychologists have learned about learning" (p. 855). Levie and Dickie noted that most media comparison studies to that data had been fruitless and suggested that learning objectives can be attained through "instruction presented by any of a variety of different media" (p. 859). o Media studies, regardless of the media employed, tend to result in "no significant different" conclusions (Mielke, 1968). It was Mielke who 269 270 o reminded us that when examining the effects of different media, only the media being compared can be different. All other aspects of the treatments, including the subject matter content and method of instruction, must be identical. Rival Hypotheses for Claims of Learning Gains from different Media (Confounding) Some studies have shown timesavings in learning with computers. A plausible rival hypothesis is the possible effects of the greater effort invested in newer media programs than in conventional presentations of the same material. Uncontrolled Novely Effects with Newer Media. Increased effort and attention research subjects tends to give to media that are novel to them. The increased attention paid by students sometimes results in increased effort or persistence; which yields achievement gains. Editorial Decisions and Distortion of Effect Estimates. There is also some evidence for the hypothesis that journal editors select research that finds stronger effects for newer media. 2- "Learning With Media" article by Robert B. Kozma of the University of Michigan in the Review of Educational Research, Summer 1991, Vol. 61. No. 2, pp. 179-211. http://www.ittheory.com/kozma91.htm The research reviewed in this article suggests that capabilities of a particular medium, in conjunction with methods that take advantage of these capabilities, interact with and influence the ways learners represent and process information and may result in more or different leaning when one medium is compared to another for certain learners and tasks. This article responds to a challenge by Clark 91983) for "...researchers [to] refrain from producing additional studies exploring the relationship between media and learning unless a novel theory is suggested" (. 457). o He extended this challenge after reviewing the existing comparative research on media and concluding that "...media do not influence learning under any conditions" o Rather "...media are mere vehicles that deliver instructional but do not influence student achievement any more than the truck that delivers our groceries causes changes in our nutrition" Kozma views the learner as actively collaborating with the medium to construct knowledge. Media Defined: Media can be defined by its technology, symbol systems, and processing capabilities. The most obvious characteristic of a medium is its technology: the mechanical and electronic aspects that determine its function and, to some extent, its shape and other physical features. 270 271 o o Symbol systems are modes of appearance (Goodman, 1976): text, pictures Salomon (1974, 1979) suggests that these characteristics should be used to define, distinguish, and analyze medium because they are relevant to the way learners represent and process information from the medium. o The processing capabilities of a medium can complement those of the learners; they may facilitate operations the learner is capable of performing or perform those that the learner cannot. Learning with Books. The most common medium in schools, which includes text and pictures o Four studies cited by Kozma. Two will be reviewed here. Rusted and Coltheart (1979) examined the way good and poor fourth graders used pictured text to learn about physical features, behavior, and habitat of unfamiliar animals. Including pictures of animals in their environments along with text resulted in better retention by both good and poor readers over the use of text alone. It facilitated retention of all information by good readers but only pictured information (i.e. recall of physical features) by poor readers. Observation of good readers showed that they spend time initially looking at the pictures and rarely looked at them once they started reading. Poor readers, on the other hand, frequently move back and forth between text and pictures. Stone and Glock (1981) obtained similar findings, using more precise measures, when they examined the reading of second- and third-year college students. As in the Rusted and Coltheart study (1979), the data suggest that readers initially use the pictures to evoke a schema that serves as a preliminary mental model of the situation. Subsequently, it seems that the text carries the primary semantic message while the pictures are used to map this information on to this preliminary mental model. o An author can use the capabilities of the medium (books) in a way that complements the learner's skills and deficiencies. Learning with Television o Television differs in several ways from books that may affect cognitive structures and processes. As with books, television can employ pictures, diagrams, and other representational symbol systems, but, in TV, these symbols are transient and able to depict motion. Linguistic information in television can be orthographic, but more often it is oral and, as with audiotape and radio, transient. o Salomon (1984) found that a sample of sixth graders rated TV as an easier medium from which to learn than books. This, and other similar studies, suggests that the perception students have about a medium and the purposes they have for viewing (educational or entertainment) influence the amount of effort that they put into the processing of the message and, consequently, the depth of understanding of the material. Learning with Computers 271 272 o So far, media have been described and distinguished from each other by their characteristic symbol systems. Some media are more usefully distinguished by what they can do with information - that is, their capability to process symbols. This is the case with computers. o The computer is also capable of proceduralizing information. That is, it can operate on symbols according the specified rules. o Computers facilitate the building of mental models with micro worlds. Experts in a domain are distinguished from novices, in part, by the nature of their mental models and how they use them to solve problems. The processing power of a computer can help novices build and refine mental models so that they are more like those experts. The computer us able to symbolically represent entities in ways that might inform mental models. Learning with Multimedia o Little research on this because it’s still new. o Multimedia has been around for a long time, but referred to the use of several media devices, e.g. slides, video, etc. o Now it can be integrated into one device, such as the computer or hypermedia. Conclusion o Some students will learn a particular task regardless of the delivery device. Others will be ale to take advantage of a particular medium's characteristics to help construct knowledge. o Various aspects of the learning process are influenced by the cognitively relevant characteristics of media: their technologies, symbol systems, and processing capabilities. o Clark contends that, even if there are differences in learning outcomes, they are due to the method used, not the medium. With a particular design, the medium enables and constrains the method; the method draws on and instantiates the capabilities of the medium, 3- "Media Will Never Influence Learning," by Richard Clark. ERT&D, Vol. 42, No. 2, 1994, pp.21-29. http://www.ittheory.com/clark94.htm The claim of "no learning benefits" from media has been made and substantiated many times in the past. Many researchers have argued that media have differential economic benefits but no learning benefits. For example, in the first Handbook of Research on Teaching, Lumsdaine (1963) concluded that the benefits of media were primarily economic and that their use was "to develop the technology of instructional method" (p. 669). Mielke (1968) predicted that adequately designed research on the learning benefits of various media would yield no significant differences between treatments. Wilbur Schramm (1977) claimed that learning is influenced more by the content and instructional strategy in a medium than by te type of medium 272 273 Levie & Dickie (1973) made the same point as Schramm in their chapter on media and technology research in the Second Handbook of Research on Teaching. Gavriel Salomon and I concluded the same in our review in the third, and most recent, Handbook of Research on Teaching (Clark & Salomon, 1986) Gavriel Salomon and others had argued that is was not the medium which influenced learning but instead certain attributes of media that can be modeled by learners and can shape the development of unique "cognitive processes." The problem with the media attribute argument is that there is strong evidence that many very different media attributes accomplish the same learning goal. o The is the Replaceability Challenge: are there other media or another set of media attributes that would yield similar learning gains. If so, these we must always choose the less expensive method to achieve a learning goal. Method versus Medium o An instructional method is any way to shape information that activates, supplants or compensates for the cognitive processes necessary for achievement or motivation (Salomon, 1979). For example, students often need an example to connect new information in a learning task with information in their prior experience. Motivation with Media o I also claimed that media not only fail to influence learning, they are also not directly responsible for motivating learning. Here I agree wholeheartedly with the views of Salomon (1984) and others who draw on the new cognitive theories which attribute motivation to learners' beliefs and expectations about their reactions to external events - not to external event alone. There is compelling research evidence that students' beliefs about their chances to learn from any given media are different from any given media are different for different students and for the same students at different times. Kulik (1985) found that it is not the computer but the teaching method built into CBI that accounts for the learning gains in those studies. 4- "Will Media Influence Learning? Reframing the Debate" by Robert Kozma, ERT&D, Col. 42, No. 2, 1994, pp. 7-19. http://www.ittheory.com/kozma94.htm Perhaps the appropriate question is not do but will media influence learning. If there is not relationship between media and learning it may be because we have not yet made one. If we do not understand the potential relationship between media and learning, quite likely one will not be made. And finally, if we preclude consideration of a relationship in our theory and research by conceptualizing media as "mere vehicles," we are likely never to understand the potential for such a relationship. In order to establish a relationship between media and learning we must first understand why we have failed to establish one so far. In large part, the source of this failure is due to the fact that our theories, research, and designs have been constrained by vestiges of the behavioral roots from which our discipline sprang. 273 274 Missing in these studies are any mentalist notions or descriptions of the cognitive, affective, or social processes by which learning occurs. However, we have come to understand that learning is not the receptive response to instructional delivery. Rather, learning is an active, constructive, cognitive and social process by which the learner strategically manages available cognitive, physical, and social resources to create new knowledge by interacting with information in the environment and integrating it with information already stored in memory. Consequently, we will understand the potential for a relationship between media and learning when we consider it as an interaction between cognitive processes and characteristics of the environment, so mediated. Clark believes we need to separate the medium from the media. Kozma believes this creates and unnecessary and undesirable schism between the two. Media must be designed to give us powerful new methods, and our methods must take appropriate advantage of a medium's capabilities. 274 275 Researchers of Instructional Technology and the research associated with them People in the IT Field Education and Philosophy John Dewey Malcolm Knowles Maria Montessori Ralph Tyler Psychology Howard Gardner Abraham Maslow Ivan Pavlov Sidney Pressey Jean Piaget C. Rogers B.F. Skinner E.L. Thorndike John Watson Management Frankline Bobbitt W.W. Charters Phillip M. Crosby W. Edwards Deming Joseph Juran Kurt Lewin Peter Senge Frederick W. Taylor Communication Edgar Dale George Miller Bela Banathy Instructional Philosopher of education, pre-cognitivist, pragmatism Adult Education Individualized instruction, learner characteristics Evaluation, objectives Multiple Intelligences Needs Pyramids Behaviorism, salivation experiment with dogs Behaviorism, teaching machines Child psychological development (stages), learning styles Experiential Learning Behaviorism, programmed instruction, operant conditioning, pigeons Behaviorism, classical conditioning, stimulus-response, law of effect, experiment with cats Father of American Behaviorism Educational Engineering, Curriculum Educational Engineering, Curriculum Total Quality Management Total Quality Management Total Quality Management, "Zero Defects", "Do It Right the First Time" Social Psychology, genidentity, Organizational Development, Gestalt Theory practitioner Learning Organizations Founder of "systems engineering" Principles of efficiency and Scientific Management Cone of experience, media selection Miller's Magic 7, chunking Systems approach 275 276 Technology Don Beckwith Benjamin Bloom Dale C. Brandenburg Robert K. Branson Leslie Briggs Jerome Bruner John Carroll Richard Clark Norman Crowder Ivor Davies Marcy P. Driscoll Tom Duffy Walter Dick Donald Ely James Finn Barbara Grabowski Robert Gagne Robert Glaser Michael J. Hannafin Robert Heinich Charles Hoban, Jr David H. Jonassen Systemic Design Mastery Learning, Systems Theory, taxonomy of education objectives Applying instructional technology to economic development, research / service activities related to pre-technical training, literacy, and skills enhancement; specializes in needs assessment, technical training strategy, and the impacts of technology deployment on work force issues. Design and development of large-scale technology-based systems in education and training. Principally concerned with the implementation and institutionalization of technological products and systems in large organizations. Learning Theory Spiraling Curriculum Model of School Learning Media comparison Programmed Instruction Practice Constraints Learning, instructional theory, and educational semiotics. Variety of research interests, currently exploring implications of semiotic theory for instructional design and performance technology. Constructivism Expert systems, contextual analysis Conditions that facilitate the implementation of educational technology innovations; cross-cultural transfer of media; history and philosophy of the field of educational technology; trends in educational technology. Audiovisual, conceptualization of the field Instructional Design for Computer Based Instruction, Generative Learning Events of instruction, cumulative learning theory, conditions of learning, enterprise schema Criterion-referenced testing Development of multimedia learning materials. Nature and structures related to learner-centered open-ended learning environments. Individualized Instruction, Systems Theory Audio-Visual Movement Social construction of knowledge, situated learning and instructional theories. 276 277 Roger Kaufman John Keller Donald Kirkpatrick Robert Kozma Needs Assessment ARCS model of motivation Evaluation; Measuring Training Results Research on and development of applications of advanced technology in science learning (particularly chemistry), media research and theory, and instructional innovation in higher education. Robert Mager Instructional Objectives David Merrill Transaction theory, task analysis, Expert Systems, ID History of IT, models of systematic ID, philosophical and theoretical Michael Molenda foundations of IT James Moseley Evaluation & needs assessment, performance technology, designing instruction for older learners, doctoral & general advising. Gary Morrison Design of instructional strategies; computer screen design; use of feedback with various strategies in computer-based instruction; integration of technology in the K-12 classroom; design and delivery of distance education. Plomp, Tjeerd Educational Technology as a field of study; Evaluation/International Comparative Research; Information Technology in Education (Consequences of information technology for the curriculum). Charles Reigeluth Elaboration theory, systemic change Robert Resier Rita Richey Contextual Analysis, Adult Learning, Systemic Design Paul Saettler History of IT Needs assessment, instructor planning and delivery, & school Allison Rossett technology integration. Teacher planning, integrating technology into schools, learning from Lenard Silvern media, and computer software evaluation. Leonard Scriven Summative & formative evaluation Cultivating cognitions; pedagogy in the age of computing; design of Salomon, Gavriel new learning environments Rand Spiro Knowledge acquisition in complex domains; medical cognition; hypermedia computer technologies for learning; constructive processes in text comprehension and recall. Marty Tessmer Contextual analysis, layers-of-necessity model John Wedman Layers-of-Necessity; Training; Instructional Design Performance Technology Joyce Lag Joe Harless Human Performance Technology Pillipe Duchastel 277 278 Gloria Gery Sivasailam Thiagarajan Tom Gilbert Kent Gustafason Brent Wilson Misanchuk Marc Rosenberg Tolman Walter Wagner Electronic Performance Support Systems Performance Technology; Behavioral Engineering Model Practice Constraints; Diffusion of Educational Innovations; Electronic Performance Support Systems Constructivism, EPSS Confirmative Evaluation Performance Technology Sign learning 278 279 Barbara Seels – Visual Literacy – (Handout for this section) 279 280 Mediated Instruction – (2 Handouts – From Dale to Delivery Systems: The Problem of Media Selection Theory & Learning with Media: Restructuring the Debate) 280 281 Mastery Learning Basic Principles: Ninety percent of students can learn what is normally taught in schools at an A level if they are given enough time and appropriate instruction Enough time means: o Time required to demonstrate mastery of objectives Appropriate instruction means: o Break course into units of instruction o Identify objectives of units o Require students to demonstrate mastery of objectives for unit before moving on to other units Grades may be determined by: o Actual number of objectives mastered o Number of units completed o Proficiency level reached on each unit o Any combination of above Students can work at own pace if course is so structured, but mastery learning can be accomplished with group instruction. Advantages: 1. Students have prerequisite skills to move to next unit 2. Requires teachers to do task analysis, thereby becoming better prepared to teach the unit 3. Requires teachers to state objectives before designating activities 4. Can break cycle of failure (especially important for minority and disadvantaged students) Disadvantages: 1. Not all students will progress at same pace; this requires students who have demonstrated mastery to wait for those who have not or to individualize instruction 2. Must have a variety of materials for reteaching: 3. Must have several tests for each unit 4. If only objective tests are used, can lead to memorizing and learning specifics rather than higher levels of learning 281 282 Diffusion of Innovations (Handouts for this section) 282 283 Human Performance Technology – (Handout for this section) 283