Film Art Summaries: 10-12; 21-23; 45;47-82;89-91;103-105; 389-394; 2-9; 13-20 – Katherine Rawlinson – krawlins@fas FILM ART SUMMARY 2-12; 13-23; 45;47-82;89-91;103-105; 389-394 Katherine Rawlinson – krawlins@fas 2-12 - - - may appear like watching a movie is seeing moving images but are actually just watching slightly different still images called FRAMES so how does our mind help to make movies? With quirks in our visual systems! o Critical flicker fusion: if the frequency of flashes of light is raised to the threshold of “critical flicker fusion” it appears to us as a movie o Apparent motion: if certain cells are tricked into sending the message that motion is present, the stills appear to be moving HOW IT all WORKS: o CAMERA: The unexposed film from a reel is driven past a lense and aperture to a take-up reel The lens focuses light onto each frame of film There is a brief pause while each frame is held in the aperture A shutter admits light (to go through the lens) only when each frame is unmoving o PRINTER: drives roll of film from a reel past an aperture to a take-up reel acts like a combined camera and projector Light beamed through aperture prints the image on the unexposed film Contact printers: used for workprints, release prints, and various special effects Optical printers: used for rephotographing camera images, for special effects like freeze-frames o PROJECTOR: Again, the film goes from the reel past the lens and aperture to a take-up reel Light is beamed through the images and magnified by the lens for projection onto a screen Movie (as a ribbon of celluloid) is mounted on a projector Standard shooting rate is 24 frames/second Images we see in films are mostly created photographically FILM: one side is transparent acetate base (shiny side), this supports emulsion, layers of gelatin containing light-sensitive materials - Color film has more layers than black-and-white film Size of perforations on either side of the fim and area occupied by the soundtrack have been standardized around the world Width of film strip is called GAUGE (in mm) Image quality increases with width of the film Most film is 35 mm Often quality decreases when a film shot on one gauge is transferred to be projected in another SOUND TRACK ALONG THE SIDE OF THE FILM: o Can be: Magnetic: magnetic recording tape run along the film’s edges which is “read” by a sound head.. not as common in theaters today Optical: encodes sonic information in the form of patches of light and dark, electrical impulses from a microphone are translated into pulsations of light o Sound is recorded in the variable-area of the film strip o Sound track can be: Monophonic Stereophonic - there is both theatrical and non-theatrical exhibition of movies are some main distribution companies (Warner Bros. Paramount, Disney) - CINEMA is photographic: light reflected from the scene creates an image by triggering chemical changes on the film emulsion - VIDEO: translates light waves into electrical pulses and records those on tape, disk, or hard drive o Analog: phosphors in tube pick up light from scene o Digital: encoded in series of 0s and 1s DIGITAL: Hihest standard is HIGH DEFINITION (HD)o Video still carries much less information than motion-picture film o Ie. It may lose its robust contrast ratio (the relation between brightest and darkest areas of image) 13-20 Terms -gross: total box-office receipts for a movie -house nut: Portion of the gross that the distribution company allows the exhibition company use for the costs of running a theater, subtracted out before the distributor claims its percentage of ticket sales. -rentals: the share of the gross that comes back to the distributor -profit participants: directors, actors, executives, investors, etc. that get a percentage of the producer’s profits (determined in their contracts) Synopsis -The distributor receives basically all the money from initial ticket sales, typically 90% the first week, decreasing as time passes. On average the theater itself will get no more than 50% of the ticket sale profit even for long running movies. -Exhibitors make a lot of their money from concessions (sometimes 70% of their profits), which is why they’re so damned expensive. -Independent/international film makers typically try to sell distribution rights since they don’t have the funding access of the big distributors. Also, they might exhibit their films at festivals to build up hype. Eventually these independent producers might be absorbed if their profitability is good enough, like the case with Good Machine films (bought by Vivendi Universal and transformed into Focus Features) -The distributor’s job is to make prints, schedule release dates, and advertise. If the average Hollywood movie costs 50 million to make, it probably costs another 30 to advertise. 21-23 - - 45 sometimes films are deliberately altered for video exhibition some video copies of some films are released with letterboxing (dark horizontal bands at the top and bottom of the TV screen approximating the original shape on theater screens), though many viewers prefer full-frame video PREPRODUCTION o Executive Producer: CFO and organizational, obtaining literary property Prepares budget spelling out above-the-line costs (literary property, director, scriptwriter and major actors) and below-the-line costs (crew, secondary cast, shooting and assembly phases, insurance, publicity) Sum of above and below is called negative cost (total cost of producing the film’s master negative)- avg. in Hollywood is 50 million o Line Producer: oversees day-to-day activities of director, cast, and crew o Associate Producer: picks the line producer, acts as a liaison with technical personnel o Screenwriter: prepares the screenplay- are several stages of development: Treatment – synopsis of action Final version- shooting script POST-PRODUCTION: Arranging the shots: - the director has hired an editor (=supervising editor) who catalogues all of the takes - Editor receives processed footage from lab quickly- this footage is known as “dailies” or “rushes” - The Assistant Editor synchronizes images - Editor assemble “rough cut”: shots loosely strung in sequence - before 1980s used to have to arrange the work print physically, now it is all done digitally - electronic editing systems = nonlinear systems, can call up any shot, makes it much easier Sound comes into play once shots in somewhat final order: - music and effects are placed in a process known as “spotting” - little of the sound usually recorded furing filming winds up in the finished movie – often replaced by ADR = automated Dialogue replacement (actors record sound in better environment) - the on-set recording serves as a Guide Track - then actors speak lines: DUBBING or LOOPING - Composer: writes the score o Rough cut is synchronized with a Temp Dub o Then musicians record the real score with the aid of a Click Track, which makes sure they are synchronized with the final cut - Eventually all of the sounds are put together by the Rerecording Mixer FILM - the original camera negative (used for dailies etc.) is too sensitive so is translated onto Interpositive which furnishes an Internegative - making movies in a digital era leaves a lot to be done in post production by Computer-Generated Imagery (CGI) THE STUDIOS LARGE-SCALE PRODUCTION: - big studios use the above division of labour to increase efficiency and to manage the many people working on a film - Independent Production may use some version of the previously explained division of labour - Low-budget Exploitation products used to be drive-ins and fringe theaters but are now Video rentals - SMALL-SCALE production allows directors to have more tight control over everything - Question of authorship is only difficult to answer when it comes to LARGESCALE production FILMS DISTINGUISHED BY DIFFERENT MODES OF PRODUCTION: - Documentaries (vs. fiction film) - Animated Film 47-82 - - - - - - - Form - an internal system of relationships that governs the relations among parts and engages your interest; a pattern. It creates a satisfied sensation that "everything is there," because these cues suggest that the film has its own organizing laws or rules (system). Film form - the overall system of relations that we can perceive among the elements in the whole film. Every component functions as part of the overall pattern that is perceived. Artistic form - best thought of in relation to perfection, which is an activity in all phases of life. The artwork and the perceiver depend on one another. Artwork cues us to perform a specific activity by presenting these cues in organized systems. Our ability to spot cues, to see them as forming systems, and to create expectations is guided by our real-life experiences and our knowledge of formal conventions. Expectations limit possibilities, as well as select them. Expectation pervades our experience of art. Narrative form - holds out the expectation that these events are headed toward dramatic changes and a satisfying outcome. o i.e. telling a story, the plotline. Stylistic form – i.e. the way the camera moves, the patterns of color in the frame, the use of music, etc. Suspense - involves a delay in fulfilling an established expectation. Surprise - a result of an expectation that is revealed to be incorrect; cheating expectations. o comedy often uses this element Curiosity - the ability of the spectator to frame hypotheses about prior events key in narrative Unusual or jarring form cause the viewer to adjust expectations to a disorienting work, and often our uneasiness lessens as we become accustomed to the work's unusual system -- viewers often become quite absorbed in watching the series take shape as a cinematic picture puzzle. Aesthetic form is not a pure activity isolated from other experiences - we take into account prior experiences. Conventions and Experience - Conventions - common traits. Artworks can create new conventions. o Genres - depend heavily on conventions. o i.e. a tradition, a dominant style, or a popular form --> it is a convention that in musical film characters sing and dance - Norms - bodies of conventions that dictate what is appropriate or expected in a particular tradition. Artists relate their work to other works by obeying or violating these norms. All stylized art depends on the audience's willingness to suspend the laws of ordinary experience and to accept particular conventions. Form and Feeling - Emotion plays a large role in our experience of form. o Emotions represented in the artwork - interact as parts of the film's total system. All emotions present in a film are systematically related to one another through that film's form. o Emotional response felt by the spectator - cues in the artwork interact with our prior experience, especially our experience of artistic conventions. Form can create new emotional responses or lead us to override our everyday emotional responses. The dynamic aspect of form engages our feelings. expectation and suspense spur emotion o The emotion felt by the spectator will emerge from the totality of formal relationships perceived in the work -- thus we should try to notice as many formal relations as possible. o Emotions onscreen and our responses depend on the context created by form. Form and Meaning Meaning is important to our experience of artworks, as the spectator is always testing the work for larger significance. 1. Referential meaning - depends on the spectator's ability to identify specific items/themes. A viewer unacquainted with the information would miss some of the meanings cued by the film. The film refers to things or places already invested with significance. A film's subject matter is often established through referential meaning. 2. Explicit meaning - often the point of the film; the openly asserted meaning of the film. Explicit meanings are defined by context. Explicit meanings play a part along with other elements to make up the total system. They arise from the whole film and are set in dynamic formal relation to one another. 3. Implicit meaning - when perceivers ascribe implicit meanings to an artwork, they are usually said to be interpreting it. The artwork's overall form shapes the viewer's sense of implicit meanings. The abstract quality of implicit meanings can lead to very broad concepts often called themes. The search for implicit meanings should not leave being the particular and concrete features of a film. Depends closely on the relations between narrative and style. Interpretation helps in understanding the overall form of the film; it may be seen as a kind of formal analysis, that seeks to reveal a film's implicit meanings. 4. Symptomatic meaning - abstract and general; treats an explicit meaning as a manifestation of a wider set of values characteristic of a whole society. It is possible to understand film's explicit or implicit meanings as bearing traces of a particular set of social values; the set of values that get revealed can be considered a social ideology. The meaning, whether referential, explicit, or implicit, is largely a social phenomenon. We have an ideological frame of reference that is composed of religious beliefs, political opinions, conceptions of race or sex or social class, etc. In short, films have meaning because we attribute meaning to them. The more abstract and general our attributions of meaning, the more we risk loosening our grasp on the film's specific formal system. Evaluation Making claims about it's goodness or badness. We must differentiate between personal taste and evaluative judgment. Objective evaluation using specific criteria; a standard which can be applied in the judgment of many works. By using a criterion, the critic gains a basis for comparing films for relative quality. Some people evaluate films on "realistic" criteria, judging a film good if it conforms to their view of reality. Other people condemn films because they don't find the action plausible. But artworks often violate laws of reality and operate by their own conventions and internal rules. Viewers can also user moral criteria to evaluate films. The book suggests films that assess films as artistic wholes - criteria should allow us to take each film's form into account as much as possible. Coherence - unity, traditionally been held to be a positive feature of artworks. Intensity of effect - if an artwork is vivid, striking, an emotionally engaging. Complexity - a complex film creates a multiplicity of relations among many separate formal elements, and tends to create interesting formal patterns. Originality - if an artist takes a familiar convention and uses it in a way that makes it fresh again or creates a new set of formal possibilities. Like interpretation, evaluation is most useful when it drives us back to the film itself as a formal system, helping us to understand that system better. PRINCIPLES OF FILM FORM 1. Function – every element will be seen as fulfilling one or more roles within the whole system. Both narrative and stylistic elements have functions. We can determine the function by asking what other elements demand that it be present. To notice the functions of an element, consider its motivation - any one element in a film will have some justification for being there. 2. Similarity and Repetition – Repetition is basic to our understanding any film. Formal repetitions are often referred to as a motif; any significant repeated element in a film. Motifs can assist in creating parallelism. 3. Difference and Variation – Some changes, or variations, are necessary for film form. Motifs will seldom be repeated exactly - parallelism requires a degree of difference as well as striking similarity. A repeated motif may change its function. Any motif may be opposed by any other motif. 4. Development –Development will constitute some patterning of similar and differing elements. A principle of development is one of progression that we could state as a rule, governing the form of the whole series. We can think of formal development as a progression moving from beginning through middle to end. Development can be showed in many ways: through a journey, a mystery, etc. In order to analyze a film's pattern of development, it is usually a good idea to make a segmentation; this is simply a written outline of the film that breaks it into its major and minor parts, with the parts marked by consecutive numbers or letters. The constant interplay between similarity and difference, repetition and variation, leads the viewer to an active, developing awareness of the film's formal system. Formal development is a process. 5. Unity/Disunity - Wten all the relationships we perceive within a film are clear and economically interwoven, we say that the film has unity. We call a unified film tight. We can summarize the principles of film form as a set of questions you can ask about any film: Q1. What are the functions of some element of a film in the overall form? How is it motivated? Q2. Are elements or patterns repeated throughout the film? If so, how and at what points? Are motifs and parallelisms asking us to compare elements? Q3. How are elements contrasted and differentiated from one another? How are different elements opposed to one another? Q4. What principles of progression or development are at work throughout the form of the film? How does a comparison of the beginning and ending reveal the overall form of a film? Q5. What degree of unity is present in the film's overall form? Is disunity subordinate to the overall unity, or does disunity dominate? Narrative form is most common in fictional films, but it can appear in all other basic types (i.e. documentaries often employ it). Characteristics: characters and some action that will involve them with one another, a series of incidents that will be connected in some way, problems or conflicts arising in the course of the action will achieve some final state - either that they will be resolved, or at least, a new light will be cast on them. A spectator comes prepared to make sense of narrative film. What is narrative? Narrative = story. It typically begins with one situation; a series of changes occurs according to a pattern of cause and effect; finally, a new situation arises that brings about the end of the narrative. All the components of our definition - causality, time, space - are important to narratives. The events are a part of series of causes and effects. A narrative may make use of parallelism (prompting the spectator to draw parallels among characters, settings, situations, times of day, or any other elements). Plot and Story – The set of all the events in a narrative, both the ones explicitly 89-91 Classical Hollywood Cinema 1. Classical: lengthy, stable, and influential history 2. Action will spring primarily from individual characters as causal agents 3. Narrative centers on personal psychological causes: decisions, choices, and traits of character 4. Desire functions to move the narrative along 5. Counterforce: character whose traits and goals are in opposition 6. Devices which make the plot cause-effect chain: appointment (makes characters meet) and deadline (makes plot dependent on chain). 7. Unrestricted narration. 8. Strong degree of closure at the end. 103-105 -Most theorists agree that cause-effect relations and chronology are central to narrative. -Story duration and plot duration vary most drastically at the level of the whole film, expample: two years of action (story duration) are shown are told about in scenes that occur across a week (plot duration) and then that wek is put into 2 hours (screen duration) ---- On a smaller level, a scene may be equal in story and plot duration (this is mainly assumed) but can vary some on screen duration. - Many theorists have argued that a good way to see film narration is like that of literature (first person, third person, etc). - Since the early 1990, some film historians have claimed that the classical Hollywood narrative approach has faded, they argue it has been replaced with Postmodern or post-Hollywood cinema -- other theorists argue that the classical approach still endures, however. 389-394 Terms -group style: consistent use of stylistic techniques across the work of several filmmakers (eg: German Expressionist, Soviet Montage, etc) Section Synopsis -Directors pick technical possibilities based on both limitations and preferences. -Spectators are related to style, in that we have expectations about what will happen based on past experience (eg: if a person on screen is talking, we expect to hear a voice that fits with that person). Some films deliberately challenge these expectations, like the editing discontinuities in Eisenstein’s October -Style often functions perceptually, meaning that the director will use style to get you to notice specific things. Steps to Analyzing Style 1.) Determine the organizational structure of the film, its narrative or non-narrative formal system. 2.) Identify the salient techniques used. 3.) Trace out patterns of techniques within the film as a whole. 4.) Propose functions for the salient techniques and the patterns they form. 24-44; 175-228 – Tina Hwa – thaw@fas p. 24-44 The Preproduction Phase producer—financial and organizational screenwriter—prepare the screenplay o the screenplay goes through several phases: o treatment—synopsis of the action o one or more full-length scripts o shooting script—final version above-the-line cost: cost of literary property, scriptwriter, director, and major cast below-the-line costs: crew, secondary cast, shooting and assembly phases, insurance, publicity negative cost: sum of above- and below-the-line costs The Production Phase director, cast, cinematographer, sound unit, special effects, misc. (makeup, costume, etc) The Postproduction Phase editor, sound editor p. 175-228 mise-en-scene—“putting into the scene”. director’s control over what appears in the film frame Apects of Mise-en-scene Setting includes props, which may become a motif Costume and Makeup any portion of a costume may become a prop Lighting lighting shapes objects by creating highlights and shadows o attached shadows: light fails to illuminate part of an object because of the object’s shape or surface features o cast shadows: an object blocks out the light, [creating a shaped shadow, like Venetian blinds] four major features of film lighting: quality, direction, source, and color o quality: hard or soft lighting o direction: frontal—tendency to eliminate shadows sidelight backlight—tends to create silhouettes underlighting—tends to distort features (flashlight below face) top lighting— o source: most fictional films use extra light sources, and the lights in the scene are not the principal sources of illumination key light: primary source, providing dominant illumination and casting the strongest shadows fill light: less intense, softens or eliminates shadows cast by the key light backlight high-key lighting: low contrast, softness, detail in shadow areas low-key lighting: stronger contrasts and sharper, darker shadows. often the lighting is hard, and fill light is lessened or eliminated. result: chiaroscuro, or extremely dark and light regions within the image o color Staging: Movement and Acting Mise-en-scene in Space and Time Space aerial perspective—hazing of more distant planes planes: foreground, middle ground, background o depth cues: overlap of edges (when one thing overlaps the other, it is closer); size diminution shallow-space vs. deep-space composition Time rhythm in cinema involves a beat, a pace (tempo), and a pattern of accents 464-474; 229-266; 107-127 – Ivy Lee – ivylee@fas 464-474; 229-266; 107-127 – Ivy Lee – ivylee@fas Classical Hollywood movies o Primarily individual characters as causal agents. o Function of narrative: desire. Cause and effect imply change. o Chain of actions result primarily from psychological causes. o Certain devices make plot time depend on story’s cause-effect chain. Appointment: motivate characters encountering Deadline: plot duration dependent on time Often there is objective story reality. Fairly unrestricted narration. Strong degree of closure. Continuity editing German Expression o A lot of anti-war, strikes, antiwar petitions. So, UFA worked on controlling German and postwar international market. (1920s). o Few independent companies tried Expressionist style. Extreme stylization. Depends heavily on mise-en-scene. Heavy make-up, move in jerky, slow movements. Characters form visual elements that merge with the setting. o Viewpoint is distorted, from that of the characters (like madmen). Cinematography o Control exposure by regulating amount of light passing by o Filters: prevent light from getting in or only certain frequencies o Flashing: lowers contrast because the film has been exposed o Speed of motion: ramping- changing rate smoothly. Time lapse- low shoot speed speeded up. (one frame per minutes). High speed- thousands per second (capturing a bullet) Stretch printing: slowing down the action Instant replays o Perspective Focal length: main variable Wide Angle: less than 35mm. Distortion of shape may be evident. Exaggerates depth. NORMAL, Middle-focal length lens: 35-50mm. Avoid perspective distortion. Parallel lines form distant vanishing points. Telephoto/long-focal length: flatten the space along the camera axis. Cues for depth and volume decrease. Things look close together. Affects subject movement. Figure moving toward camera takes more time to cover what seems like small distance. Zoom lens: permits continuous varying of focal length. Depth of field: Lens affect depth of field. Range of distances before the lens within which objects can be photographed in sharp focus. Background is hazy vs in sharp focus. With Citizen Kane, Jp;;uwppd ised faster film, short-focal-length lens, and more intense lighting to yield greater depth of field. Deep focus. Not deep space (which is lots of planes). Racking focus: aka pulling focus. Switch between fuzzy and sharp focus in the foreground and background. Special effects: Glass shots: painted set of glass Models and CGI. Superimposition: photographed planes of action that’s combined. Process: aka composite shots. Combining strips of film for one shot. Techniques divided into projection process work and matte process work. o Projection process work: actors perform in front of a projection screen. Rear projection: no good depth Front projection: 2-way mirror. Sharp focus. Blends foreground and background well. o Matte wrok: Setting photographed on the strip of film, and footage is combined. Traveling matte to move painted portions of the frame. o Framing Aspect ratio Masking-example is iris (moving circular mask) Anamorphic process: creates widescreen image Onscreen vs offscreen space: 6 zones. Space beyond the 4 edges of the frame/ space behind the set/ space behind the camera. Can use abrupt movements into the frame. Angle of framing high-angle positions us looking down at the material within the frame low-angle: looking up at the material Level Sense of gravity. Canted Height: not angling! Position of camera low of high! Distance: Extreme long shot: figure is barely visible Long shot: background still dominates Medium long shot: knees up Medium shot: waist up Medium close-up: chest up Close-up: facial expression Extreme close-up: portion of the face Framing can isolate narratively important details. Cueing us to take a shot as subjective. Perceptual subjectivity. Prompt us to take it as a character’s vision…optically subjective shot or POV. Framing can have own intrinsic interest. Unusual frames draw attention. Framing can cause comic effect. Visual puns.Sharpens out perception of purely visual qualities. Mobile Framing: Within the image, the framing of the object changes. During the shot, camera height/angle/level etc changes. We move along with the frame. Mobile frame=camera movement. Pan- rotates the camera on a vertical axis Tilt- rotates the camera on a horizontal axis. Tracking/dolly: camera as a whole changes position. Give volume Crane shot: Moves above the ground. o Increased information. o Substitute for our movement. o Can be powerful cue for POV. o Steadicam o Motion-control- computer programs o Hand-held camera Functions o onscreen and offscreen space. How we perceive space. o Reframing: Adjusting to moving objects. Following shot. o Duration of camera movement-time. Quick movements can illicit surprise. o Patterns in mobile framing. Long Take: unusually lengthy shots. Entire scene is one shot is plan-sequences/sequence shot. Mixing long takes and shorts create parallels. Allied to the mobile frame to keep capturing everything without cutting. Long takes can present in a single chunk of time, a complex pattern of events moving toward a goal, and this ability shows that shot duration can be as important to the image as photographic qualities and framing. Film Genres o Exploit ambivalent social values and attitudes. Broad social trends. o Western: Historic mission, racist stereotypes. Narrative and thematic innovations as well. o Horror Film: Attack on normal life. Violates laws of nature. Iconography, like settings. Social concerns about the breakup of American familities. o Musical: straight musical- sing and dance in everyday life. Bright lights, cheerful setting. Often romantic themes. 266-293; 146-174; 294-310; 407-409 – Chris Keleinhen – kleinhen@fas Film Art 266-293; 146-174, 294-310, 407-409 Deep Space, Mobile Framing, Long Take: 266-293 Mobile Framing: The effect on the screen of the moving camera, a zoom lens, or certain special effects; the framing shifts in relation to the scene being photographed Pan: movement rotates the camera on a vertical axis; left and right Tilt: rotates the camera on a horizontal axis; up and down Tracking (Dolly) Shot: Camera as a whole moves in relation to the object Crane shot: camera moves above ground level; rises or descends thanks to a mechanical arm Hand-Held camera: functions to create a subjective point of view; authenticates mocumentaries; intensifies sense of abrupt movement Zoom alters aspects or positions of the objects filmed, mobile framing does NOT. The mobile frame and SPACE Following shot: a shot within framing that shifts to keep a moving object onscreen The mobile frame can profoundly affect how we perceive the space within the frame and off-screen In Vertigo, a tricky combo of track-out and zoom-in plastically distorts the shot’s perspective and portrays the protagonists dizziness o Has become a cliché of modern Hollywood filmmaking The mobile frame and TIME If the camera pans quickly from an event, we may be prompted to wonder what has happened If the camera abruptly tracks back to show us something in the foreground that we had not expected, we are taken by surprise If camera slowly moves in on detail, gradually enlarging it but delaying the fulfillment of our expectations, the camera movement has contributed to suspense Patterns of mobile framing The mobile frame can create its own specific motifs within a film The camera can move independently of the characters and hence subordinate the narrative Camera moving independently of figure movement can link characters with one another (Rules of the Game, Renoir) The Long Take Typically filmed in medium or long shot; often replaces editing Citizen Kane oscillates between long takes in the dialogue sequences and rapid editing in “News on the March” and other sequences Puts more emphasis on mise-en-scéne Has its own internal pattern and development Film Editing: 146-174; 294-310; 407-409 Experimental (Avant-Garde Films) Challenge orthodox notions of what a movie can show and how it can show it Abstract Form: A type of filmic organization in which the parts relate to one another through repetition and variation of such visual qualities as shape, color, rhythm, and direction of movement; Ballet mécanique Associational Form: A type of formal organization in which the film’s parts are juxtaposed to suggest similarities, contrasts, concepts, emotions, and expressive qualities o Offers no continuing characters, no specific causal connections, and no temporal order among the scenes o Comparable to the techniques of metaphor and similie o Using grouping and repeats motifs to reinforce associational connections The Animated Film Pixilation: A form of single-frame animation in which 3D objects, often people, are made to move in staccato bursts through the use of stop-action cinematography Animation made by making (shooting) one frame at a time During much of the 1900’s, animators used cels to save time with animating Full animations have every aspect in the frame moving (full-scale), while limited animations only have small sections moving Clay animation (Frank Zappa), Model or puppet animation (Nightmare Before Christmas), Computer Imaging (Toy Story), Cut-out animations Rotoscope: a machine that projects live action motion picture frames one by one onto a drawing pad so that an animation can trace the figure in each frame. The aim is to achieve more realistic movement in an animated cartoon. o used by animators to make their animated characters more lifelike because they are being traced from a real model Editing Fade-out: a shot gradually disappears as the screen darkens Fade-in: a dark screen that gradually lightens as a shot appears Dissolve: Transition b/t two shots in which the first image gradually disappears while the second image gradually appears; for a moment the two images blend in superimposition Wipe: A transition b/t shots in which a line moves across the screen, eliminating one shot and replacing it with the next one Editing offers filmmaker 4 basic areas of choice and control: graphic, rhythmic, spatial, and temporal relations o Graphic Graphic Match: Two successive shot joined so as to create a strong similarity of compositional elements (e.g. color, shape) Graphic conflict between color qualities stresses separation between two objects of interest o Rhythmic Controlled when editor adjusts the length of the shots in relation one another Sometimes used to create a stressed, accented movement Scenes of decreasing length can accelerate pace o Spatial Kuleshov effect: any series of shots that in the absence of an establishing shot prompts the spectator to infer a spatial whole on the basis of seeing only portions of the space o Temporal Flashbacks: alteration of the plots story order in which the plot moves back to show events that have taken place earlier than ones already shown Flashforward: An alteration of story order in which the plot presentation moves forward to future events and then returns to the present Elliptical Editing: Shot transitions (done in any sort of way) that omits part of an event, causing an ellipsis in plot and story duration Used if director does not want to show an entire event, ex. Overlapping Editing: Cuts that repeat part or all of an action, thus expanding its viewing time and plot duration Reinforces or creates suspense as to what it to come 474-481; 310-333; 413-418; 481-484; 333-346 – Joy Bxi – bxi@fas 474-481; 310-333; 413-418; 481-484; 333-346 – Joy Bxi – bxi@fas p. 474-481 French impressionism & Surrealism (1918-1930) o Impressionism An avant-garde style that operated largely w/in mainstream commercial film industry WWI struck blow to Fr film ind: many film studios shifted to wartime uses Filled vacant screens by letting Amer films flood into France Most signif move in trying to recapture market, Fr firms encouraged younger Fr directors: Abel Gance, Louis Delluc, Germaine Dulac, Marcel L'Herbier, Jean Epstein Unlike predecessors (who saw filmmaking as a commercial craft), were more theoretical & ambitious Saw film as occasion for artist to express feelings Film is an art comparable to any other 1918-1928 saw younger directors experimenting w/ cinema in ways alternative to classical Hollywood Centrality of emotion: intimate psychological narrative dominated Gave narration considerable psychological depth, revealing play off a char's consciousness (interest on inner action) Manipulated plot time & subjectivity to unprecedented degrees Flashbacks to depict memories Insistence on registering chars' dreams, fantasies, & mental states Experimented w/ ways of rendering mental states by new uses of cinematography & editing Irises, masks, & superimpositions fxn as traces of chars' thoughts & feelings Impressionist cinematography & editing present chars' perceptual experience, their optical impressions… intensify subjectivity Lots of POV cutting When a char gets drunk/dizzy, rendered thru distorted or filtered shots, etc Experimented w/ pronounced rhythmic editing to suggest pace of an experience as a char feels it, moment by moment Impressionist form created certain demands on film tech Ex Gance's Napoléon experimented w/ new lenses, multiple frame images, widescreen ratio Most influential Impressionist tech innovation: development of new means of frame mobility Strapped cameras to diff objects to enhance mobility… since camera supposed to represent a char's eyes Impressionist experimentation was attuned to elite tastes & most foreign audiences didn't take to it Soon, w/ arrival of sound film, Fr ind had no money to risk on Impressionist experiments But lasting impact! Psychological narrative Subjective camera work Editing Lived on in Alfred Hitchcock, Maya Deren, Hollywood montage, & certain Amer genres & styles (horror, film noir) o Surrealism Lay largely outside film ind allied w/ Surrealist movement in other arts & relying on their own means & private patronage Andre Breton: "Surrealism is based on belief in superior realty of certain forms of association, heretofore neglected, in the omnipotence of dreams, in the undirected play of thought" Influenced by Freud, sought to register hidden currents of the unconscious Surrealism as it developed in 1924-1929 Automatic writing & painting Search for bizarre/evocative imagery Deliberate avoidance of rationally explicable form/style Surrealist cinema is overtly antinarrative, attacking causality itself (ex. Un chien andalou) Events are juxtaposed for their disturbing effect Sexual desire & ecstasy, violence, blasphemy, & bizarre humor Mise-en-scene often influenced by surrealist painting Editing is amalgam of some Impressionist devices (many dissolves & superimpositions) & some devices of dominant cinema (some continuity, some discontinuous editing) Wanted to capture an "undirected play of thought" As a unified movement, Fr Surrealism no longer viable by 1930, tho indivs continued Fortunes of Surrealist cinema shifted w/ changes in art movement as a whole Soviet montage o During Russian Rev (ended 1917) most imports were cut off -> a few production companies did dwell making domestic films Most distinctive Russian films of mid 1910s were slow-paced melodramas concentrating on bravura performances by actors playing chars caught in extremely emotional situations 1918, gov put strict controls of raw film stock… producers hoarded stock, some fled country, some made gov-commissioned films (propaganda) Dziga Vertov worked on documentary footage of the war Lev Kuleshov played w/ editing; taught @ first film school ever Under Lenin's New Economic Policy (permitted primate management of businesses for several years) film stock/equipment reappeared Lenin saw film as powerful tool for education -> encouraged documentaries, news reels Soviet Montage: Kuleshov (a few humorous montage films), Eisenstein (Strike, Potemkin), Pudovkin, Vertov, etc Soviet Montage theoretical writings & filmmaking practice were based on editing A film doesn’t exist in its indiv shots but only in their combo thru editing into a whole Disagreed on exactly what Montage approach to editing would be Pudovkin: shots are like bricks, to be joined together to build a sequence Eisenstein: max effect gained iff shots don't fit together perfectly -> jolt for spectator; favored juxtaposing shots to create a concept Vertov: cinema-eye approach to recording & shaping documentary reality Tended to downplay character psychology as a cause Social forces provided the major causes Didn't always have a single protagonist -could have a collective hero Often avoided well-known actors too (typage - filmmakers often chose indiv whose appearance seemed to convey the type of char he/she was to play) Decline of Soviet Montage Caused by gov political pressures which exerted a strong control that discouraged Montage style Encouraged simple films readily understandable for all 1934 gov instituted new artistic policy called Socialist Realism Dictated that all artworks must depict revolutionary development while being firmly grounded in realism p. 310-333 Continuity editing: Basic purpose is to create a smooth flow from shot to shot o Graphic qualities are kept roughly continuous from shot to shot Figures are balanced & symmetrically deployed in frame, overall lighting tonality remains constant, action occupies central zone of screen o Rhythm of the cutting is usually made dependent on the camera distance of the shot Long shots are left on screen longer than medium shots, longer than closeups (spectator needs more time to take in shots containing more details) In action scenes like fire in Birds, accelerated editing rhythms may be present, but shorter shots still tend to be closer views o Spatial continuity: the 180-dgree system The space of a scene is constructed along the axis of action (a.k.a. center line, 180-degree line) Scene’s action is assumed to take place along a discernible, predictable line, which determines a half-circle where camera can be placed to represent the action o o o Functions of this sys: delineates space clearly… viewer knows where chars are & where he/she is in relation to one another & to setting Ensures that relative positions in the frame remain consistent Ex. A always on the left, B always on the right in a convo Ensures consistent eyelines Ex. A always looks right, B always looks left Ensures a consistent screen direction Ex. If girl walks from left to right… don’t switch dir -> screen direction of her movement consistently left to right Case study of continuity editing in John Huston’s The Maltese Falcon Establishment/breakdown/reestablishment pattern Scene where Effie, then Brigid enters Sam Spade’s office Establishing shot delineates overall space & sets up 180 degree line Anchors any earlier shot of part of scene After establishing shot, can analyze the space into its components Relying on other common tactics w/in 180 degree sys in cutting together medium shots of 2 chars talking Shot/reverse-shot pattern: once the 180 degree line has been established, first show one end point of the line, then another Works to emphasize dramatic flow of the scene: ex. what one char says & how the other reacts Eyeline match: shot A presents someone looking @ something offscreen; shot B shows us what is being looked at In neither shot are both looker & object present Not necessary for shot/reverse-shot pattern Directional quality of eyeline creates strong spatial continuity Then reestablishing shot when new char Brigid enters, reestablishes overall space that was analyzed into parts earlier Match on action (another device for ensuring spatial continuity) – carrying a movement across the break b/w two shots Show a person’s movement beginning in shot 1, then cut to shot 2 which shows continuation of the movement Why analytical cutting rather than one long take? Controls our attn… we look @ things exactly when director wants us to Cooperates w/ framing & figure behavior to focus on attn on interpersonal interactions, reactions Continuity editing: some fine points New axes of axn can be established by: Entrance/exit of chars Change in char interactions Camera movement (ex. Camera circles around to other side of line while shooting) If director arranges several chars in circular pattern, the axis of axn prolly runs b/w chars of greatest importance @ the moment Axis of axn + eyelines have so much power the filmmaker may be able to eliminate an establishing shot o o o Cheat cut – sometimes director may not have perfect continuity from shot to shot cuz he has composed each shot for specific reasons -> shots don’t match perfectly Since 180 degree system emphasizes narrative causality, director has some freedom to “cheat” mise-en-scene from shot to shot: mismatch slightly the positions of chars or objects Ex. In one medium shot of man & woman, top of woman’s head is even /w man’s chin Ni second close-up shot angled down, she seems to have “grown”… Point-of-view cutting: a type of eyeline-match editing where we cut from person looking to what he sees No establishing shot of looker & lookee necessary 30-degree rule – continuity editing advising that every camera position be varied by at least 30 degrees from the previous one… avoids jump cut feeling More refinements: crossing the axis of axn A scene occurring in a doorway, on a staircase, or in other symmetrical settings may occasionally break the line Cut away to a char who’s off-screen then move that char up to main action (mebbe follow w/ camera movement) -> establish new axis of action take one shot on line itself & use it as transition not common in dialogues but can be seen in chases & outdoor action head-on shot – action presented as moving directly toward the camera tail-on shot – action moving directly away from it continuity-based films can occasionally violate screen dir. w/o confusing viewer (usually when scene’s action is very well defined) crosscutting gives an unrestricted knowledge of causal/temporal/spatial info by alternating shots from one line of axn in one place w/ shots of other events in other places creates some spatial continuity, but binds axn together by creating a sense of cause & effect & temporal simultaneity gives us a range of knowledge greater than that of any one character can build up suspense, as we form expectations that are only gradually clarified & fulfilled can create parallels (suggests analogies) Temporal continuity: order, frequency, duration Order: chronological sequence Frequency: one-for-one frequency (present only once what happens once in story) Duration: story duration is seldom expanded (screen time is seldom made greater than story time) Duration usually in complete continuity or is elided Cues for temporal continuity Narrative progression has no gaps (absence of ellipses in story action) Diegetic sound overlaps cuts Match on action b/w shots Presenting temporal ellipses Optical punctuations, empty frames, & cutaways are frequently used to cover short temporal ellipses (ex. Char gets ready in morning) Dissolves, fades, or wipes often used to indicate ellipsis b/w shots Hollywood rule says dissolve indicates brief time lapse & fade indicates much longer one Montage sequence – brief portions of a process, informative titles (ex. “1865” or “San Francisco”), stereotyped images (ex. Eiffel Tower), newsreel footage, newspaper headlines, calendar leaves flipping, etc are swiftly joined by dissolves & music to compress a lengthy series of axns into a few moments Ex. To show city waking up in morning, a war, a child growing up, the rise of a singing star p. 413-418 The Classical Narrative Cinema o His Girl Friday (1940; directed by Howard Hawks) Often said to be fastest sound comedy ever made… dominant impression is speed Break film down into 13 scenes, set in dfif locales All marked off by dissolves except transitiion b/w 8 & 9, which is a cut Smaller units of action occur w/in these scenes… can further break down that way Part of "atriacal" feel of film comes by its segmenting its scenes by char entrances & exits (instead of, for example, frequent shifs of locale) The action: clash of chars' contrasting traits & conflicting goals propel story forward in cause and effect process The romance: Hildy wants to quit reporting & marry Bruce Baldwin, but her editor & ex-hsband Walter wants her to keep reporting & remarry him. She eventually does stay w/ Walter. Crime & politics: Earl Williams is to be hanged for shooting a policeman, & the mayor & sheriff (political bosses) are relying on his execution to ensure their reelection; walter wants governor to reprieve Williams & unseat mayor's party @ polls. Williams eventually is reprieved. Interplay of 2 lines of action at several points Scenes hook into each other: an event @ end of one scene is seen as a cause leading to an effect (event that begins next scene) Demonstrates linearity & closure of classical narrative Narrative time: deadlines are set to propel plot Mayor & sheriff face deadline: Williams must be hanged b4 election & b4 governor can reprieve him Walter: reprieve Williams b4 hanged Bruce & Hildy planning marriage @ 4 that day, but keeps gettning delayed Chronological order is kept, but liberties are taken w/ story duration Temporal compression to accellerate time within scenes! Space also subordinate to narrative cause & effect: camera moves unobtrustively to reframe chars symmetrically in shot Mise-en-scene: the telephone is integral to the narrative (esp. Walter's duplicity) Communications network that permits narrative ot be relayed from point to point Sound: play w/ telephones (who's talking, are voices overlapping or in turn, juxtaposition of conversations, etc) p. 481-484 The classical Hollywood cinema after the coming of sound o Mid-1920s Warner Bros was investing a lot of money to expand facilities & holdings (one of them was investment in a sound system using records in synch w/ film images) o Success of WB's Don Juan & The Jazz Singer showed interest in sound o Sound-on-film replaced sound-on-disc as standard system of playback in theatres o Fr yrs, sound created setback for Hollywood film style Camera had to be put in sound booth so mic wouldn't pick up its motor noise Camera can't move much, bulky mic couldn't move much -> actors had limited range of movement Solns: Several cameras in booths record scene from diff angels simultaneously, then continuity edit Mount whole camera on wheels to create camera movements Scene shot silent & sound track added later Smaller cases enclosing only camera body replaced booths Microphones mounted on booms & hanging over actors' heads could follow moving axn w/o loss of recording quality o Diegetic sound Overlapping dialogue w/ cuts o Each of large studios developed a distinctive approach MGM = the prestige studio… many stars & technicians WB: still relatively small, specialized in less expensive genre pictures Universal: depended on imaginative filmmaking rather than established starts/ expensive sets (ex. Frankenstein) o The musical is a genre that became possible only w/ introduction of sound Original intent of WB's sound investment was to circulate vaudeville acts on film o 1930s color film stocks became widely used Technicolor (used til early 1970s) expensive but added hugely to appeal of many films Needed lots of light on the set - light favoring certain hues -> brighter lights designed for color filmmaking were introduced Some cinematographers began using brighter lights for B&W filming These, combined w/ faster film stocks, made it easier to achieve greater depth of field w/ more light & smaller aperture By late 1930s, trend toward deep-focus style (ex. Citizen Kane) (1920s & 1930s mostly soft-focus style) Light necessary for deep focus also lent hard-edge appearance to objects… gauzy effects largely eliminated p. 333-346 Alternatives to continuity editing Graphic & rhythmic possibilities o Films using abstract or associational form often join shots on basis of pure graphic or rhythmic qualities, independent of time/space represented… rather than serving narrative fxn o Ex. Single-frame films (where each shot is only one frame long) o Ex. Ballet mecanique o Some narrative filmmakers even subordinate narrative concerns to graphic patterns occasionally o Ozu: his cutting is often dictated by a much more precise graphic continuity than we find in the classical continuity style o Ex. Cuts from one man drinking sake to another caught in almost exactly the same position, costume, & gesture o Ex. Cuts from one man to another, maintaining very similar compositions… even their beer bottles sit @ same position in frame, rotated to show labels @ same angle to Spatial & temporal discontinuity o Violate/ignore 180 degree system o Ex. Ozu uses 360 degree space… work as if the axn were not a line but a pt @ center of a circle & camera can be placed @ any pt on the circumference Often doesn’t yield consistent relative positions & screen directions, eyeline matches out of joint, often matches on action while breaking the line (huge error in continuity editing) o Jump cut – when two shots of the same subject are cut together but aren’t sufficiently different in camera distance & angle -> noticeable jump on the screen o Ex. Jean-Luc Godard’s Breathless (similar but not identical angle on woman driving car, but bkgd of scene outside completely diff) o Nondiegetic insert – filmmaker cuts from the scene to a metaphorical/symbolic shot that’s not part of the space & time of the narrative o Violate temporal discontinuity by messing w/ order, frequency, duration o Match on action w/ same char & axn but diff bkgds… Fxns of discontinuity editing: Eisenstein’s October o Graphic continuities: o When Russian & German soldiers fraternize, many shots closely resemble one another graphically o A shot of a bursting bomb is graphically matched in this movement w/ men bustling into a trench o Graphic discontinuities o Cut fro a laughing German soldier facing right to a menacing eagle statue (@ gov headquarters) facing left o Bold jump cut from flunky who hands gov papers bowing to standing up o Static shot of rifles thrust into snow cuts to long shot of a bursting shell o o o o o o o o o o o When soldiers race back to trenches, Eisenstein often opposes their dir of movement from shot to shot Cuts contrast shots of cannon slowly descending w/ shots of men crouching in trenches looking upward Temporal discontinuities that refuses to present action unambiguously Spatial discontinuities No section ever starts w/ an establishing shot Reestablishing shots are rare Eisenstein seeks a specific juxtaposition of elements, not obedience to a timeline Running political commentary Cut from crouching soldiers to a descending cannon & false eyeline match of men looking up -> men being crushed by the warmaking apparatus of the gov Then show factory workers lowering cannon -> link oppressed solders to oppressed proletariat As cannon hits ground, crosscuts images of it w/ shots of starving families of the soldiers & workers… also crushed 485-489; 128-146; 82-89; 347-388; 489-496 – Lily Erlinger – erlinger@fas Italian Neorealism (1942-1951) Represents younger generation’s desire to break free of conventions in Italian cinema (esp. under Mussolini which were considered artificial and decadent) o Goal was revealing contemporary social conditions o Lack of studios (because of war) forced filmmakers into actual locales and lack of equipment made photographic elements resemble raw documentary French New Wave (1959-1964) Auteur- the presumed or actual author of a film, usually identified as the director. Sometimes used in an evaluative sense to distinguish good filmmakers (auteurs) from bad ones. Generally have a distinctive style (trademark) that distinguishes them. New Wave films had a casual look, in opposition to studio filmmaking they returned to location shooting, great deal of camera movement, played with conventions of medium (often resulting in casual humor with references to other films) o Founded in a group of young film critics that itched to make own films, revitalized French film industry o Causal connections become loosened and jolts expectations o New Wave films generally end ambiguously Documentary Defined: a film that purports to present factual information about the world outside the film o Records events as they occurs o Can use visual aids (chars, maps, etc) o Interviews about the subject o Can stage some action to show factual reality Types: o Compilation Assembling images from archival sources o Interview/talking heads Records testimonies about events or movements o Direct cinema aka cinema verite Records ongoing events as they happen o Nature Focuses on nature…bugs, animals plants, weather etc. o Portrait Focuses on scenes from life of a compelling person o Synthetic documentary Mixture of all/several of these options Form: o Categorical Filmic organization in which parts treat distinct subsets of a topic Intended to share with the audience some knowledge about the world or subject o Rhetorical Filmic organization in which parts create and support an argument Attempts to persuade audience to adopt an opinion and perhaps to act on it making an explicit argument Addresses the viewer openl Subject of the film will usually not be an issue of scientific truth but a matter of opinion Appeals to emotions often over factual evidence Often will attempt to persuade viewer to make a choice that whill have an effect on his or her every day life Three main types of argument Arguments from source: attempts to present film as reliable source of information with reliable people backing it up Subject-centered arguments: appeals to beliefs common at time in a given culture (relying on widespread opinion), using examples to back this up Viewer-centered arguments: appeals to emotions of viewer (ie patriotism, sentimentality etc) Narration: Flow of Story Information Defined: process by which the plot present story information to the spectator Unrestricted narration o Viewer sees all characters, we know more, see and hear more, than any of the charactors can o Omniscient narration Restricted narration o Viewer sees film about single character, and we don’t see or hear anything that he cannot see and hear Mixed and fluctuating o Fluctuates between omniscience and restriction Hierarchy of knowledge o Created in plot’s range of story information (does the viewer know more than, less than, or as much as the characters do) Objective- all narration is what information is already external Perceptual subjectivity- greater degree of subjectivity o Sound perspective-audience can hear sounds that characters hear o Point-of-view shot- shots taken from character’s optical standpoint Mental subjectivity o Internal voice or dreams, viewer is plunged into character’s mind Narrator vs character o Agent who purports to be telling us story CAN be a character in the sotry Can also be a noncharacter narrator Common in documentaries, but fiction can use commentators as well Device used to elicit sense of realism Perceptual properties of sound: Loudness o Amplitude or breadth of vibrations in air creates volume o Can be used to convey distance or to shock audience (soft scene, sudden loud noise) Pitch o Frequency of sound vibrations affects sperceived highness or lowness of the sound Timbre o Harmonic components of sound give it a color or tone quality o Is the “texture” of the sound Sound is continually manipulated o Mixing: combinging two or more sound tracks by recording them onto a single one o Dialogue overlap: in editing a scene, arranging the cut so that a bit of dialogue coming from shot A is head under a shot that shows another character on another element in the scene o Sound can be used as a motif, or patterns that run throughout the film Dimensions of film sound: because sound occupies a duration it has a rhythm o a beat or pulse, tempo or pace, and a pattern of accents (stronger or weaker beats) o generally visual and sonic rhythms are matched but variation possible (ie fast music but long take and shot contrast this) o can cut against natural speech rhythms to smooth over changes of shots (ie dialogue overlap) o change in rhythm can suggest a shif tin expectations (music especially can set scenes, melancholy or suspenseful) Can relate to its perceived source with greater or lesser fidelity o Faithfulness to the source as we conceive it (bark to dog, rather than meow to dog) o Can be used to play sonic jokes Conveys a sense of spatial conditions in which it occurs o diegetic sound- from within the story world can be off-screen (creating expectations) or onscreen (fulfilling them) internal diegetic sound- that which comes from inside the mind of the character (also known as a sound over because are not from real space of the scene) external diegetic sound- that which we as spectators take to have a physical source in the scene o nondiegetic sound- from a source outside the story world, music most common type sound effects also possible (football game sounds over chase scene as a audible metaphor) o sound perspective- sense of spatial distance and location analogous to cues for visual depth and volume that we get with visual perspective can narrow our focus to specific important things Relates to visual events that take place in a specific time giving it a temporal dimension o Sound can link scenes together by beginning in one place and continuing in another time (someone telling a story) Synchronous sound-sound that is matched temporally with the movements occurring in the images, as when dialogue corresponds to lip movements Asynchronous- sound that is NOT matched temporally with movements in images Simultaneous sound-diegetic sound that is represented as occurring at the same time in the story as the image it accompanies Nonsimultaneous-diegetic sound that comes from a source in time either earlier or later than the images it accompanies Sound bridge-1. A the beginning of one scene the sound from the previous scene carries over briefly before the sound from the new scene begins. 2. At the end of one scene, the sound from the next scene is heard, leading into that scene