Innovation Management – how does the user

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Innovation Management – how does the user benefit?
Creativity can be defined as problem identification and idea generation whilst
innovation can be defined as idea selection, development and commercialisation.
There are distinct processes that enhance problem identification and idea
generation and, similarly, distinct processes that enhance idea selection,
development and commercialisation. Whilst there is no sure fire route to
commercial success, these processes improve the probability that good ideas will
be generated and selected and that investment in developing and
commercialising those ideas will not be wasted.
Idea valuation techniques include:
a) Comparing idea types
b) Analysing fit with the firm
c) Analysing practical impediments
d) Deciding when to issue GO or KILL decisions when ideas are within the
idea funnel
However, what is often overlooked is in-depth analysis of user benefits.
Ultimately, an idea is valued by user take-up. In a commercial world, it is valued
even more severely – by profit margin and shareholder / stakeholder benefits.
Analysis of the buyer experience cycle and the utility layers is a start point.
Along the buyer experience cycle, it is possible to measure benefit along at least
six stages. These include:
a) Purchase
b) Delivery
c) Use
d) Supplements
e) Maintenance
f)
Disposal
Along the utility level, it is possible to measure user benefit along several more
levels, including:
a) (Collective) productivity
b) Simplicity
c) Convenience
d) Risk
e) Fun and Image
f)
Environmental
g) Friendliness
These topics are covered in depth in the MBA dissertation on Managing Creativity
& Innovation, which can be purchased (along with a Creativity and Innovation
DIY Audit, Good Idea Generator Software and Power Point Presentation) from
http://www.managing-creativity.com.
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Kal Bishop, MBA
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You are free to reproduce this article as long as no changes are made and the
author's name and site URL are retained.
Kal Bishop is a management consultant based in London, UK. He has consulted in
the visual media and software industries and for clients such as Toshiba and
Transport for London. He has led Improv, creativity and innovation workshops,
exhibited artwork in San Francisco, Los Angeles and London and written a
number of screenplays. He is a passionate traveller. He can be reached on
http://www.managing-creativity.com.
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