1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 Title: Creativity, Collaboration and Competence: Agency in Online Synchronous Chat Environment Overall Rating 5 (Definitely accept, outstanding proposal) Relevance Strongly Agree Impact Strongly Agree Evidence Agree Presentation Agree Formatting Yes The Review This paper has a strong theoretical underpinning and an interesting topic that I think would be valuable to the community (strengthening agency and collaboration in online math-learning communities). I very much enjoyed reading the description of the structure vs. agency debate toward the beginning of the paper and think the analysis fits with this theoretical debate. I do recommend though that the additional room allowed in the paper be used toward strengthening the reader's understanding of the design and structure of the VMT chat system that allows better agency to happen. With 2 more pages of room, a much more in depth description of the design (since it was very purposeful) would benefit the community. It seems like a promising avenue of learning. In addition, paragraph 4 on p. 3 ('According to Holland...') is confusing the way it is currently written. A little revision would be helpful for the reader to understand the argument more quickly. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 Also, in the analysis, I recommend more descriptions of other groups. We are not told whether the cases of the two groups studied are exemplary of all of the group studied or exceptions. This is more a desire to see more than a criticism of what is there. Also, on pg. 5 (under "Case Studies") in the second paragraph an explanation of why anonymity, linearity of conversation, etc. add to the promotion of agency would be helpful (in the discussion is fine). Small things: Figure 3 looks very interesting and I think would help readers see how conversations took place in conjunction with the whiteboard - please enlarge so that the writing on the page is readable (enlarge by 1-2 inches in height?). Finally, if the paper is accepted, please scan for typos - there are numerous minor typos throughout the paper Expertise 2 (Passing Knowledge) ------------------------ Paper 394, Review 2 -----------------------Title: Creativity, Collaboration and Competence: Agency in Online Synchronous Chat Environment Overall Rating 4 (Accept) Relevance Strongly Agree Impact Undecided Evidence Disagree Presentation Agree Formatting Yes 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 The Review Having considered the extensive literature on agency in various fields, including works from Giddens, Bourdieu, Scardamalia & Bereiter, Bandura, Emirbayer and Mische, the authors use the concept of agency vs structure to analyze how a VMT Chat environment encourages agentic learning behavior, which differs from that of a traditional classroom. Their results suggest that students engaged in collective mathematics problem solving in VMT show a sense of collective agency. For the theoretical framework, it would be worthwhile to have theorists from different paradigms engage more in dialogue on the notions and nature of agency, and in particular, in dialogue relating to collective activities. For example, Bandura, from a social cognitive perspective, focuses on cognitive, affective, and psycho-social characteristics, while Scardamalia & Bereiter from a knowledge- building perspective, put more emphasis on knowledge advancement and ideas improvement. They also propose the concept of "collective cognitive responsibility" (Scardamalia, 2002). How was it related to Bandura's "co-efficacy"? Illuminating these in more detail will provide more insight than introducing each work piece by piece and taking the position: "our goal however is to keep both views of agency in mind" (p.3). It is also beneficial for the authors to anchor their discussion upon creativity or efficacy, if the argument and interpretation was empirically based. The two excerpts uncovered the self-efficacy of individuals in online collective activities. In the first example, Aznx showed a high degree of self-efficacy in taking responsibility for summarizing the project; while in the second example, "Estrickmcnizzle" and "gdog" presented their agency in the learning process by causing their teammates to stop working on questions which were already too difficult to them. It seems to me that data from both cases do account for the adaptive aspects of individuals in collaboration, including competence and self efficacy. However, I wasn't convinced that the students had the necessary tools to play off of each other and enjoy the "creativity" of that play; nor that VMT Chat inspires students to act like mathematicians, asking questions of the worlds they have "created" (p.8), as argued by the authors and purportedly demonstrated by the two transcribed excerpts. Therefore, I was quite confused by the title with the word "creativity," and its implication of a knowledge production activity. It is more difficult to capture creative behavior than agentic behavior from merely these two excerpts, not to mention the interplay of the two. It is obvious that the original intent of the paper is original and novel. Unfortunately the authors try to present too much with too little support data. One of the contentions of the authors is that VMT Chat has the advantage of crating a chance for students to be liberated from the norms and social constraints of classroom mathematics through equalizing positional identities. However, over time, in any social interaction, hierarchies and power relations will eventually be generated and will develop into a certain kind of social network regardless of whether the environment is physical or virtual. In the second example, "meet the fangs" and "dragon" are identified as the more knowledgeable students and direct the group's activity; while "Estrickmcnizzle" and "gdog" remained relatively quiet. The latter had to beg the former to shift the discussion to an easier question. Obviously, the group dynamics in this excerpt can have alternative 3 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 interpretations as well. It is suggested that in a VMT environment, the authors had a greater opportunity to observe how power relations formed and transformed in the absence of a teacher, instead of claiming that a collaborative space removed from the traditional school setting does not reproduce hierarchies nor power relations at all. Expertise 4 (Expert) ------------------------ Paper 394, Review 3 -----------------------Title: Creativity, Collaboration and Competence: Agency in Online Synchronous Chat Environment Overall Rating 4 (Accept) Relevance Agree Impact Agree Evidence Agree Presentation Strongly Agree Formatting Yes The Review This is a well-conceived paper that adds to the literature about synchronous chat environments and introduces the idea of student "agency." The authors give the reader a good introduction to what agency may look like in the context of a mathematics chat 4 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 environment and how this concept may be analytically useful for understanding chatbased problem solving interactions. Some things to think about regarding the paper proposal: 1. The section about structure and agency was somewhat confusing. It might be worthwhile for the CSCL and ICLS audience to orient the reader to the Giddens notion of agency using Scardamalia and Bereiter's work referenced in the introduction. Then explain how you are specifically using or operationalizing the term for the purposes of this study. 2. I would have liked to see more of the data for study context explained in the Data section, beyond the general overview of VMT provided in the Research Setting section. How old are these particular students? Do they have any history together? How often do they enter the online environment? 3. Are there affordances in the VMT chat environment that allow students' agency to be better harnessed? For example, would chat rooms without white boards still allow students' agency to be utilized? Why or why not? 4. There are some claims in the Discussion that are not necessarily backed up by the data. For example, the authors assert that students engage in behavior in the online environment that violates classroom norms. At least the insertion of the word "typical" would help, unless the authors have evidence that these students do not act this way in THEIR classrooms. It could be that kids self-select to participate in VMT because the norms there are familiar and comfortable to them. Given the growing use of chat and IM by younger and younger students, it may not be so surprising that the norms of the media easily override the typical social norms of specific face-to-face interactions. Overall, I think this is an interesting addition to the literature and may provoke some new conversations about the effective use of synchronous chat in online learning environments. Expertise 3 (Knowledgeable) 5 1 2 3 4 5 6 7 8 6