OBJECTIVE: EDUCATION: PROFICIENCIES: Game Designer with experience in a widespread range of tools and production methods pursuing a level design career. The Art Institute of Pittsburgh, PA - Graduated 2009 Bachelors of Science - Game Art & Design Cumulative GPA: 3.3 CryENGINE 2 & 3 Source Engine Unreal Engine 3 Aurora Engine (NWN2) Unity Autodesk 3D Studio Max Autodesk Maya Pixologic Zbrush Adobe Premiere Adobe Photoshop SCRUM Workflow Practitioner Microsoft Office EXPERIENCE: ENGAGE Project Entertainment Technology Center August 2011 – Present National High School Game Academy Entertainment Technology Center Summer 2010, 2011, 2012 Designer/Level Designer – Developing interactive game-based technologies for Pre-K through 3rd grade students to inspire them to become future innovators by educating them in STEM skills. The goal is to create games that improve over time by analyzing play across a large population of anonymous users. The first game in a series of mini-games, RumbleBlocks, was nominated for a 2012 DATA Award. Instructor – Taught students a level design and game design course at Carnegie Mellon University’s Entertainment Technology Center. Responsibilities included personalized lectures, grading of assignments, critique and feedback, along with trouble-shooting and Q&A. Intermediate Unit 1 Entertainment Technology Center Summer 2010 – January 2011 Artist - Working on Smart Technologies SMART Table for Intermediate Unit I to develop educational software for 3 to 5 year olds with disabilities. Developed educational games and an improved, user friendly UI. Feu D’artifice Entertainment Technology Center Summer 2010 Artist - Feu D’artifice (fireworks) - Premiered at the Andy Warhol Museum’s Film and Video Theater as a curtain opener for Depero Futuristi. Constructed a ‘ballet of lights’ using Giacomo Balla’s and Igor Stravinsky’s Feu D’artifice. Project was directed by Franco Sciannameo, Director of BXA Intercollege Degree Programs, and produced by Don Marinelli of Carnegie Mellon University. Project was nominated for a 2011 DATA Award. Will premiere at The Guggenheim Museum in New York and Bilbao in 2014. Heavy Metal 2.0 Entertainment Technology Center Summer 2010, 2011 Artist – Developed a terrain visualization and deformation prototype for construction equipment manufacturer Caterpillar. “Untitled” MOD Project Fall 2009 - 2011 Level Design Fall 2009 Game Production Team I & II Art Institute of Pittsburgh Spring & Summer 2009 Virtual Reality Art Institute of Pittsburgh Winter 2009 MEMBERSHIPS: HONORS I AWARDS: CONTACT: Acting as Mod Co-Lead. Responsible for organizing and streamlining all communication and, as well as the Mod’s Game Design. R&D on possible engine platforms, such as Crytek’s Sandbox 2 and 3. Teaching Assistant - Taught students how to build multiple level types utilizing Epic’s Unreal Editor 3 and Valve’s Hammer Editor. Assisted in lectures, trouble-shooting, critique and feedback, as well as general Q&A. Acted as Assistant Producer and Environment Lead respectively. Collaborated with other students and teacher to simulate a real world pipeline utilizing the SCRUM workflow using the Unreal 3 Engine creating a “sizzle video”. Environment was blocked out in 3DS Max and then imported into Unreal for size and scale reference. Acted as one of four Producers. Worked on a team of 20+ students to create content for virtual simulations that emphasized and tested vertigo in patients. Content was created for University of Pittsburgh Medical Center’s Patrick J. Sparto, PhD, PT. Content was made for Unreal 2004’s CaveUT. IGDA Summer 2009 - Present RumbleBlocks Nominated DATA Awards Finalist – 2012 Feu D’artifice Nominated DATA Awards Finalist – 2011 7131 Whipple St. Pittsburgh, PA 15218 [ 412 ] – 589 - 8593 Dean’s List Honors Award Art Institute of Pittsburgh - Fall 2006 I Winter, Summer 2009 Perfect Attendance Award Art Institute of Pittsburgh - Summer 2007 & 2009 MattChamper.com Matt.Champer@gmail.com -- References Available Upon Request --