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Yu-Chi Lai
422 N. Segoe Rd. Apt. 73B, Madison, WI53705
Email: yu-chil@cae.wisc.edu
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Education
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B.S. in Electrical Engineering, National Taiwan University, Taipei,
Taiwan, 1996.
GPA 3.78
M.S. in Electrical and Computer Engineering, University of Wisconsin
at Madison, 2004
M.S. in Computer Science UW-Madison, University of Wisconsin at
Madison, 2004
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PH. D. in Electrical and Computer Engineering, University of
Wisconsin at Madison, 2004
GPA 3.93
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Research topic:
Radio-Frequency Ablation
Tissue properties measurement
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Image Rendering
Game Programming
3D Surface Reconstruction
Proxy Simulation
Publication
Dissertation (In progress):” Lesion Size Estimator in Cardiac Ablation”
Journals in BME field:
1. Lai, Y-C, D. Haemmerich, et al (2003). “Lesion Size estimator at different
common locations with different tip temperature during cardiac radio-frequency
ablation”, IEEE Transactions on Biomedical Engineering. (Accepted)
2. Lai, Y-C et al (2003). “Guidelines for predicting lesio size at different common
locations with different temperature during in vitro radio-frequency ablation”,
IEEE Transactions on Biomedical Engineering. (Accepted)
3. Lai, Y-C et al (2003). “The effects of insertion depth and meat dimension on the
lesion formation during cardiac radio-frequency ablation”, IEEE Transactions on
Biomedical Engineering. (Submit)
4. Lai, Y-C et al (2003). “Lesion Size estimator at different insertion angles during
cardiac radio-frequency ablation”, IEEE Transactions on Biomedical Engineering.
(Submit)
Publications in books:
1. “Biomedical Electrode”: John Webster ed., Ch 8 Electrocardiogram
2. “Introduction to biometric identification”, Willians Tompkin ed., Ch 12 Biometric
standards, testing, and evaluation
3. “Tissue ablation: devices and procedures”, John G. Webster ed., Ch. 28. Lesion
size estimator
Progressing Researches
In computer graphics and computer science:
1. “A perceptual-based Monte Carlo rendering for global illumination”: Shaohua
Fan and I work on the topic to improve the rendering photorealistic image.
2. “Hierarchical voxel coloring and level set method” : this is the extension of the
course project. We would like to extend the voxel coloring into hierarchical
tracking the voxel. With the help of level set, we could approxiate the 3D model
and color reconstruction
3. “Proxy simulation”: this is the primary study. We would like to extend the
primary work achieve by Prof. Chenney to do a more complex simulation in
normal life level. To make the scratch through more reliable.
In biomedical engineering:
4. “The ablation effect in pulmonary vein by using the balloon electrode” (In
progress)
5. “The ablation effect by cardiac ablation by using the non-contact ablation
electrode” (In progress)
Working experience
Teaching Assistant, Department of Japanese Language, National Taiwan
University
Research Assistant, Department of Electrical Engineering, National ChengKong
 The simulator for the Satellite
 Driver for controlling CD-ROM and DVD
 Mapping software for GPS system in automobile
 Virtual environment for navigation training software
Research Assistant, Department of Electrical and Computer Engineering, UWMadison
 Experiment in verification of ablation in Vitro and Vivo
 Simulation in RF-Ablation.
Teaching Assistant, Department of Electrical and Computer Engineering, UWMadison
 ECE 462: Medical instrumentation
Design experience
Hardware
 System design with DSP chip and micro-processor such as 8051, 8088
 CD-ROM control driver firmware.
 Simulation hardware interface between Satellite on-board computer and
environment simulation software.
 Hardware interface created by Lab-view and Lab-window
 The internet UDP and TCP communication protocol
Software
 Programming Language
 C++ Programming Language.
 Java Programming Language
 Math Simulation Software
 MATLAB.
 Matrix
 Window Interface Programming Language
 FLTK and OpenGL
 Borland C Builder.
 Lab-view, and lab-window
 CG Programming
Finished Project Software
 Satellite Control System Simulation Environment
 GPS Map on Automobiles
 CD-ROM and DVD simulation program and control firmware.
 Use the VR theory to create a 3D pilot training programs.
Course in UW-Madison
Fall Semester in 2000:
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ECE 462 Medical Instrumentation: A
ECE 463 Computer in Medicine: A
ECE 533 Image Processing: A
Spring Semester in 2001:
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CS 367: Data Structure: A
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CS 755: VLSI System Design: A
ECE 762: Biomedical Instrumentation: A
Fall Semester in 2001:
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Phys. 355: Physiology: A
CS640: Computer Network: A
Spring Semester in 2002:
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CS559: Computer Graphics: AB
ECE763: Advance in Computer in Medicines: A
Fall Semester in 2002:
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CS564: Database Management: A
CS766: Computer Vision: A
ECE753: Fault Tolerant Computing: AB
Spring Semester in 2003:
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CS777: Computer Animation: A
CS779: Rendering Images in Computer: A
Fall Semester in 2003:
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ECE719: Optimal System
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CS679: Computer Game Theory
Academic Project
Spring Semester in 1996: Microprocessor experiment
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Multi-function voice message machine by using voice chip and
microprocessor 8051
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We get the second prize for the design contest in Taiwan
Spring Semester in 2001: VLSI System Design
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Register file Design
Priority queue Design
Fall Semester in 2001: Introduction to Computer Network
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Simple sender and receiver
Routing algorithm based on routing table
Internet broadcast algorithm
Spring Semester in 2002: Computer Graphics
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Image Processing in FLTK
Maze in 2.5D by using FLTK and OpenGL
Theme park in 3D by using FLTK and OpenGL
Fall Semester in 2002: Computer Vision
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Camera projection and image rectification
2D shape representation using shock graphs
Combine several pictures into panorama view
Hierarchical voxel coloring
Fall Semester in 2002: Database Management
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Buffer manager
Hash index page index
Linear hashing
External sorting
Spring Semester in 2003: Computer Animation
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Motion Capture Tool: Path Editing
Animation
 To implement the L-System which is the most common tree rendering
into Maya environment
 To implement the motion planning in Maya
 To implement the fluid Simulation in Maya
Spring Semester in 2003: Rendering Images in Computer
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Raytracing algorithm: classic Whit raytracing, distributed raytracing
Radiosity algorithm
Simple tone reproduction algorithm
Metropolis light transport algorithm
Spring Semester in 2003: Computer Game Theory
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We design a game to implement the following algorithm: (1). Bump map (2).
Shadow volume (3). Water: using two dimension wave function (4). Create
a terrain and using adaptive mesh to rendering it. (5) Implement a maya
model extraction plug-in programs (6). Scene construction function to
import the extract scene file and 3DMax model extraction file. (7) Motion
clip connector (8). Maze (9) AI to ask maze and interact with the user (10)
Collision detection
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