Yu-Chi Lai 422 N. Segoe Rd. Apt. 73B, Madison, WI53705 Email: yu-chil@cae.wisc.edu =============================================================== Education B.S. in Electrical Engineering, National Taiwan University, Taipei, Taiwan, 1996. GPA 3.78 M.S. in Electrical and Computer Engineering, University of Wisconsin at Madison, 2004 M.S. in Computer Science UW-Madison, University of Wisconsin at Madison, 2004 PH. D. in Electrical and Computer Engineering, University of Wisconsin at Madison, 2004 GPA 3.93 Research topic: Radio-Frequency Ablation Tissue properties measurement Image Rendering Game Programming 3D Surface Reconstruction Proxy Simulation Publication Dissertation (In progress):” Lesion Size Estimator in Cardiac Ablation” Journals in BME field: 1. Lai, Y-C, D. Haemmerich, et al (2003). “Lesion Size estimator at different common locations with different tip temperature during cardiac radio-frequency ablation”, IEEE Transactions on Biomedical Engineering. (Accepted) 2. Lai, Y-C et al (2003). “Guidelines for predicting lesio size at different common locations with different temperature during in vitro radio-frequency ablation”, IEEE Transactions on Biomedical Engineering. (Accepted) 3. Lai, Y-C et al (2003). “The effects of insertion depth and meat dimension on the lesion formation during cardiac radio-frequency ablation”, IEEE Transactions on Biomedical Engineering. (Submit) 4. Lai, Y-C et al (2003). “Lesion Size estimator at different insertion angles during cardiac radio-frequency ablation”, IEEE Transactions on Biomedical Engineering. (Submit) Publications in books: 1. “Biomedical Electrode”: John Webster ed., Ch 8 Electrocardiogram 2. “Introduction to biometric identification”, Willians Tompkin ed., Ch 12 Biometric standards, testing, and evaluation 3. “Tissue ablation: devices and procedures”, John G. Webster ed., Ch. 28. Lesion size estimator Progressing Researches In computer graphics and computer science: 1. “A perceptual-based Monte Carlo rendering for global illumination”: Shaohua Fan and I work on the topic to improve the rendering photorealistic image. 2. “Hierarchical voxel coloring and level set method” : this is the extension of the course project. We would like to extend the voxel coloring into hierarchical tracking the voxel. With the help of level set, we could approxiate the 3D model and color reconstruction 3. “Proxy simulation”: this is the primary study. We would like to extend the primary work achieve by Prof. Chenney to do a more complex simulation in normal life level. To make the scratch through more reliable. In biomedical engineering: 4. “The ablation effect in pulmonary vein by using the balloon electrode” (In progress) 5. “The ablation effect by cardiac ablation by using the non-contact ablation electrode” (In progress) Working experience Teaching Assistant, Department of Japanese Language, National Taiwan University Research Assistant, Department of Electrical Engineering, National ChengKong The simulator for the Satellite Driver for controlling CD-ROM and DVD Mapping software for GPS system in automobile Virtual environment for navigation training software Research Assistant, Department of Electrical and Computer Engineering, UWMadison Experiment in verification of ablation in Vitro and Vivo Simulation in RF-Ablation. Teaching Assistant, Department of Electrical and Computer Engineering, UWMadison ECE 462: Medical instrumentation Design experience Hardware System design with DSP chip and micro-processor such as 8051, 8088 CD-ROM control driver firmware. Simulation hardware interface between Satellite on-board computer and environment simulation software. Hardware interface created by Lab-view and Lab-window The internet UDP and TCP communication protocol Software Programming Language C++ Programming Language. Java Programming Language Math Simulation Software MATLAB. Matrix Window Interface Programming Language FLTK and OpenGL Borland C Builder. Lab-view, and lab-window CG Programming Finished Project Software Satellite Control System Simulation Environment GPS Map on Automobiles CD-ROM and DVD simulation program and control firmware. Use the VR theory to create a 3D pilot training programs. Course in UW-Madison Fall Semester in 2000: ECE 462 Medical Instrumentation: A ECE 463 Computer in Medicine: A ECE 533 Image Processing: A Spring Semester in 2001: CS 367: Data Structure: A CS 755: VLSI System Design: A ECE 762: Biomedical Instrumentation: A Fall Semester in 2001: Phys. 355: Physiology: A CS640: Computer Network: A Spring Semester in 2002: CS559: Computer Graphics: AB ECE763: Advance in Computer in Medicines: A Fall Semester in 2002: CS564: Database Management: A CS766: Computer Vision: A ECE753: Fault Tolerant Computing: AB Spring Semester in 2003: CS777: Computer Animation: A CS779: Rendering Images in Computer: A Fall Semester in 2003: ECE719: Optimal System CS679: Computer Game Theory Academic Project Spring Semester in 1996: Microprocessor experiment Multi-function voice message machine by using voice chip and microprocessor 8051 We get the second prize for the design contest in Taiwan Spring Semester in 2001: VLSI System Design Register file Design Priority queue Design Fall Semester in 2001: Introduction to Computer Network Simple sender and receiver Routing algorithm based on routing table Internet broadcast algorithm Spring Semester in 2002: Computer Graphics Image Processing in FLTK Maze in 2.5D by using FLTK and OpenGL Theme park in 3D by using FLTK and OpenGL Fall Semester in 2002: Computer Vision Camera projection and image rectification 2D shape representation using shock graphs Combine several pictures into panorama view Hierarchical voxel coloring Fall Semester in 2002: Database Management Buffer manager Hash index page index Linear hashing External sorting Spring Semester in 2003: Computer Animation Motion Capture Tool: Path Editing Animation To implement the L-System which is the most common tree rendering into Maya environment To implement the motion planning in Maya To implement the fluid Simulation in Maya Spring Semester in 2003: Rendering Images in Computer Raytracing algorithm: classic Whit raytracing, distributed raytracing Radiosity algorithm Simple tone reproduction algorithm Metropolis light transport algorithm Spring Semester in 2003: Computer Game Theory We design a game to implement the following algorithm: (1). Bump map (2). Shadow volume (3). Water: using two dimension wave function (4). Create a terrain and using adaptive mesh to rendering it. (5) Implement a maya model extraction plug-in programs (6). Scene construction function to import the extract scene file and 3DMax model extraction file. (7) Motion clip connector (8). Maze (9) AI to ask maze and interact with the user (10) Collision detection