I am applying for the National Science Foundation Fellowship because I want to focus on my research topics while preparing myself for the gaming industry. In particular, I am interested in the design and development of video games including databases, networks, programming, graphics creation and manipulation, level design, and plot creation. I am interested in what makes a video game a viable product and how the changing technology affects decisions the game designers have to make in order to have said viable product. My research topic is women in computer science, how to keep them there, and whether or not using a game with a serious, epic scaled plot is enough motivation to keep women interested in video games and to see if they can learn from gaming instead of traditional homework. My first time at college, I was unable to finish my degree as I could no longer afford to stay in college, I was able to find a job working for a web hosting company as a technical support representative. I was eventually put in charge of a team of technical and billing personnel that worked for a customer base of over 130,000 accounts as well as being in charge of the internal and external technical aids (FAQs). I loved this job for the first six months because I was constantly learning new things at an exponential rate however, once the learning process ended and I hit the corporate ceiling, I realized that I needed to further my education in order to get a career in this new field. After that experience, I resumed my college career at UNCC and promptly failed a computer science course. While that could have quickly ended my aspiration of being a computer science major, instead, it galvanized me into finishing out the degree. I was inspired further when I took Dr. Barnes video game course as I was learning how to integrate all of my skills and interests together to make a game. When Dr. Barnes approached me about doing a senior project MMORPG to teach people how to program, I jumped at the chance to work on Game2Learn. In order to build the MMORPG, we have had to do a lot of challenging work. In the course of the project, I have to work very closely with my teammates, both as a level designer and as the game designer. As a level designer, my responsibilities include designing and building the maps the players use and, as the game designer, I control the plot, game documentation, and the overall ‘look and feel’ of the game. I also have to insure that all the members of the design team are communicating properly and that everyone knows how the plot works within the game world. After being accepted to participate in the Research Experience for Undergraduate (REU) program at UNCC this past summer, I worked with Dr. Barnes on the Game2Learn project once more. We managed, in just ten weeks, to fully develop a Neverwinter Nights module that teaches the players some of the basic programming concepts. As part of the REU, I performed a literature review and wrote both a paper on our game, with the research emphasis being based on games that teach people how to do things, such as Virtual Iraq and Revolution. I also had to present on the research and the study. Finally, the team integrated the papers together and we submitted the whole to SIGSE. This fall, as a newly accepted Graduate student at UNCC, I am still working on the Game2Learn project under Dr. Barnes supervision. My new team and I are working on developing another Neverwinter Nights mod that will teach students the difference in passing data by value and by reference. Since I am now a graduate student, Dr. Barnes has asked me to take more of a leadership role with the project and help the seniors instead of making the mod myself. I have learned a lot more about managing a team during the course of my work on this this project than I ever did at my job. We could not make this game without the full support of every single person involved in the process and, to help us succeed, I found myself at times acting as a motivator, teacher and encourager, not to mention programmer, graphics artist, writer, and tester. We could not have made this game if I did not believe in it, my teams, and myself. I have loved working with Dr. Barnes on this project and would like to see it to its fruition. In addition to learning much more about the design of video games, working on this project has helped me increase my leadership skills. I have been in charge of multiple teams, with different makeups, and have vastly broadened my horizons in the process. As for the intellectual merit of my particular research interest, knowing what drives people to play video games and what, specifically, keeps them playing games will help the gaming industry tailor games to everyone and, specifically, the underrepresented minorities. The NSF Fellowship would be invaluable to me in further my aspirations to become a video game designer who is also a researcher.