Natural / 1st Edition Psionics (Psionic Frequency 1)

advertisement
[Q1] Natural (1st edition) Psionics (frequency 1)
PSIONICISTS: Psionic Strength = (Int+Wis+Chr) / 3 * (Level+9)
Level:
Minor:
Major:
Grand:
Att+Def:
1
1
1
2
2
2
3
3
3
4
4
4
5
4
1
5
6
5
1
6
7
5
2
7
8
6
2
8
9 10 11 12 13 14 15 16 17 18 19 20+
6 7 7 7 8 8 8 9 9 10 10 level-10
3 3 4 4 4 5 5 5 6 6 7 (level-5)/2
- - - 1 1 1 2 2 2 2 2 (level-14)/2
9 10 10 10 10 11 11 11 11 12 12 (level+30)/4
WILD TALENTS: Psionic Strength = 64 + level + (Int+Wis+Chr-36) * (exceptional+1)
where "exceptional" is the number of mental stats(Int,Wis,Chr) of 16 or above.
Int+Wis+Chr
0-7
8-15
16-23
24-31
32-39
40-47
48-55
56-63
64-71
72-79
80+
Potential Number of:
Minor
Major
Grand
1
0
0
2
0
0
2
1
0
3
1
0
4
1
0
4
2
0
4
2
1
5
2
1
6
3
1
7
3
1
8
4
2
Att+Def
1
2
3
4
5
6
7
8
9
10
11
It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their
experience level. They could purchase higher levels of mastery (adding to their level).
PSIONIC BLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (20 attack pts)
Int+Wis
0-5
6-9
10-13
14-17
18-21
22-25
26-29
30-33
34-35
36-37
38+
Save for Range
10yd 20yd 30yd
20
19
18
18
17
16
16
15
14
14
13
12
12
11
10
10
9
8
8
7
6
6
5
4
4
3
2
2
1
0
0
-1
-2
Int+Wis
0-5
6-9
10-13
14-17
18-21
22-25
26-29
30-33
34-35
36-37
38+
Dur.
Death
01-77
01-10
01
01
01
01
01
01
01
01
01
-
Coma
78-91
11-83
02-15
02
02
02
02
02
02
02
02
2d6 d
Save Modifiers
Additions
wizard
priest
elf
Intell. Fort.
mind blank
psionicist
dwarf
halfling
helm/telepathy
Tower/Iron Will
mind bar
Sleep
92
84-92
16-84
03-11
03
03
03
03
03
03
03
5d4 t
Stun
93
93
85-93
12-85
04-17
04
04
04
04
04
04
2d4 t
+1
+2
+2
+2
+2
+3
+4
+4
+4
+6
+6
Confuse
94
94
94
86-94
18-86
05-18
05
05
05
05
05
1d4 t
Subtractions
panicked
-1
enraged
-1
confused
-2
hopeless
-3
stunned
-3
using psi power -4
using ESP
-5
asleep
-6
unconscious
-6
feebleminded (0-5)
insane
NA
Enrage
95
95
95
95
87-95
19-87
06-19
06
06
06
06
2d4 r
Panic
96
96
96
96
96
88-96
20-88
07-20
07
07
07
2d4 r
Feeble
97
97
97
97
97
97
89-97
21-89
08-26
08
08
perm.
2Insan
98
98
98
98
98
98
98
90-98
27-85
09-22
09
perm.
1Insan
99
99
99
99
99
99
99
99
86-99
23-90
10-23
2d6 w
1Insan
00
00
00
00
00
00
00
00
00
91-00
24-00
1d4 w
ULTRABLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (75 or 100 attack pts)
Int+Wis
0
1-5
6-10
11-15
16-20
21-25
26-30
31-35
36-40
41-45
46+
Dur.
Save
NA
20
19
18
17
16
15
14
13
12
11
-
Death
01-19
01-16
01-12
01-09
01-07
01-05
01-04
01-03
01-02
01
-
Coma
20-36
17-34
13-26
10-20
08-16
06-12
05-09
04-07
03-05
02-04
2d4 d
Stun
37-51
35-50
27-43
21-34
17-27
13-21
10-16
08-13
06-10
05-09
10d6r
Confuse
52-64
51-63
44-57
35-50
28-40
22-32
17-25
14-21
11-17
10-16
6d6 r
Feeble
65-75
64-74
58-69
51-64
41-55
33-45
26-36
22-31
18-26
17-25
Perm.
1Insan
76-84
75-83
70-79
65-75
56-68
46-60
37-50
32-43
27-37
26-36
Perm.
2Insan
85-91
84-90
80-87
76-84
69-79
61-73
51-66
44-57
38-50
37-49
Perm.
3Insan
92-96
91-95
88-93
85-91
80-88
74-84
67-80
58-74
51-66
50-64
Perm.
4Insan
97-99
96-98
94-97
92-96
89-95
85-93
81-91
75-88
67-84
65-81
Perm.
5Insan
00
99-00
98-00
97-00
96-00
94-00
92-00
89-00
85-00
82-00
Perm.
PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level)
Spell Level, Wizard:
Spell Level, Priest:
Upgrade Cost:
0
0
400
MINOR POWERS
Animal Telepathy
Antipathy-Sympathy
Automaton
Body Equilibrium
Body Weaponry
Cell Adjustment
Clairaudience
Clairvoyance
Command (new)
Detect Danger
Detection of Good/Evil
Detection of Life
Detection of Magic
Domination
Empathic Control
Empathy
ESP
Expansion
Hypnosis
Invisibility
Levitation
Lights
Locate (new)
Memory Protection
Microkinesis (new)
Mind Over Body
Molecular Agitation
Movement Acceleration
Object Reading
Postcognition
Precognition
Psionic Trigger
Rapport
Reduction
Sense (new)
Spirit Speak (new)
Suspend Animation
Sens. to Psychic Imp.
Tap Psionic Link
Telekinetic Barrier (new)
Telekinetic Blade (new)
Telep. Ventriloquism
Tongues
1
1
800
Cost
1/r
35/h
10/r
1/r
1/r
1/hp
5/r
5/r
5
1/r
2/r
4/r
3/r
5+HD/r
1/HD
3
2/r
5/r
1/HD
3/t
3/t
1/t
5/t
1/d
1/s
5/d
1/r
10/r
1/r
1/fact
1/fact
10/d
5/r
2/t
5/t
10/r
6
1/r
7/r
5N /t
5/r
1/'
20+6/r
2
2
200
3
3
150
4-8
4-6
100
9
7
150
10
8
200
11
9
800
12
10
1800
13
11
3200
Notes
1=mamm,5=bird,6=rept,8=fish,10=spider,14=plant
Antipathy-Sympathy (as spell)
Animate Object (as spell)
Water Walking, Feather Fall, Lessen Weight
+level AC, +level unarmed damage
Max.# hp = level*5, Cure Disease=20/70
30'range per level
20'range per level
Command (as spell)
10+10*level% direction, 5+5*level% distance
20+10*level% exact alignment, 10*level% objects
Gives dir.,dist.,size class (30'range per level)
Gives type, school/sphere, and approx. level
Save; Psionic gets control of all actions
Save-3; Emotion (as spell); no limit to HD
Gives basic emotions of all in 10'wide path
ESP (as spell)
Max.Press=Str of level+12, +level dmg, +level'
Level>10 or Int16=save; Max.HD=ä(level)
Mental Invisibility, affects ä(level) in HD
Levitate (as spell)
Faerie Fire, Dancing Lights, Light
Locate object, person, or type of creature
Immune to Forget,Feeblemind,Incantatrix effects
Telekinesis on a small object (max wt = level lbs.)
No need for food,water,sleep for 2*level days
1 dmg 1st r, 2 dmg 2nd r, etc. (max.dmg=level)
+1V Action
Detects psychic impressions left on an object
Can see into past, double chances of Precog.
Int+Wis+level*level-factor% chance correct
Contingency for 1 psi power (still need points)
1=Share Memories, 3=Detect Lie, 4=Mind Scan
-level' until 1', then halve size each time
See in darkness/fog, Hear in silenced/loud room
Speak with Dead (as spell)
Ceases life functions for max of (level) weeks
Gives freq., type, and field of all psi in area
Can listen into Psi Link if within 30*level'
Take -N dmg per physical attack (max N = level)
Base damage CLdCL, considered +CL/3 weapon, mental weapon
Save-3; Target actually says desired phrase
Tongues (as spell); 1 language/level
MAJOR POWERS
Astral Projection
Aura Alteration
Aura Reading (new)
Body Control
Cellular Restoration (new)
Controlled Blinking
Deflection (new)
Dimension Door
Dimension Walk
Dispel Exhaustion
Energy Control
Energy Dissipation (new)
Etherealness
Flying
Foresight
Geas
Improved Cell Adj.
Improved Invisibility
Magic Jar
Mass Domination
Mental Surgery
Mind Bar
Molecular Manipulation
Molecular Rearrangement
Pass-Way (new)
Paralysis Bolt
Physical Acceleration
Probability Travel
Psionic Cage
Shape Alteration
Standing Concentration
Submit Illusion
Telekinesis
Telempathic Projection
Telepathy
Telepathic Projection
Teleportation
Transmutation (new)
True Sensory Input
Wards
X-ray Vision
Cost
10
10/F/h
3
2/t
8
5/r
1/% /h
10
1/t
14
1/HD
20
6/t
9/t
18
40
1/hp
9/t
20
10+HD
10*lvl
5/d
50
10/lb.
20/'
15+HD
20/r
10/P
50
3+W
5/d
12/t
3/r
6
1/r
1/r+HD
20+1/%
10
4/r
50
15/r
Notes
Astral Spell (as spell)
F=#AL places moved, Remove Curse,Geas,Quest=8*SL
Detect alignment, classes, skills, exact hp
Water Breathing, Resist environment 1 HD/level
Reattaches severed limb, fixes damaged organ
Blink 10'/level each round (no action after 1st)
Energy (non-Physical) Reflection, max=level*10%
Dimension Door (as spell); 90'/level
Cover 30 miles in (40-level) minutes
Mental Surgery (1) but all in psi link affected
Max.=level in HD damage, must be energy attack
Take half damage from an energy attack
Caster+50*level lbs. in Ethereal Plane
Fly (as spell)
Foresight (as spell)
Geas (as spell)
Cell Adj. but range=10'*level, Max.hp=10*level/r
Invisibility but can attack and remain Invis.
Magic Jar (as spell), save penalty -1/level
Save-4; Max.=5 creatures of level HD
1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
Immune to Ench/Cha,Magic Jar,Domination,Invis.
Makes object weak: 1=cord,5=chain,7=wood,9=metal
1=soft,4=brass,7=bronze,10=steel,13=Mithril
Can pass through any material or Wall spell (no harm)
Save-6; 1 creature, Max.HD=2*level
+1P Action
P=#planes removed, fail=21-level%
Reverse Wards (no one can leave)
W=weight/1000, Polymorph Self (as spell)
Can convert 1P+1V Action to 1M if desired each r
Submit a Spectral Force to subject's mind
Max.Weight=3*sum(level), accel. 2"/r move rate
Empathy, but can send an emotion
Operates up to 186,000 miles away on same plane
Suggestion, Possession=2*Int+Wis+Chr points
Teleport (as spell), can adjust roll by 1%/point
One effect in next turn can be changed to another element
True Seeing (as spell), but all 5 senses
Pro.Evil&Scrying, no one can enter, break=150pts
As per ring of X-ray vision
GRAND POWERS
Amplification
Amplify Power (new)
Death Stare
Energy Cancel
Energy Jar (new)
Endowment
God Voice Ventrilo. (new)
Grand Domination
Interdimensional Space
Limited Wish
Mental Acceleration
Power Transfer
Preservation
Psionic Acceleration
Psionic Amplification
Psionic Disruption
Restoration
Severance
Shade (new)
Suppression (new)
Cost
10*#cr
10N
75
3/HD
15/HD
100
25/r
3*HD/r
40+1/h
320
30/r
100*T
50
20/r
8*Mult
40/r
60
20*SL
100
3/r
Notes
Save; Sleep d6+3 hr, Gain (Int+Wis+Chr)*2 points
+N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
Save-6; Death; Stun 2d4r if over 2*level HD
As Energy Control but removes entire area effect
As Energy Control, can throw affect yourself once for 1M
Gain psionics, one row lower on table above
Loud "god voice", deafness (save), suggestion (save)
Save at penalty equal to level; no HD limit
Rope Trick (as spell); duration limit=1h/level
Limited Wish (as spell)
+1M Action (can be used for anything)
T:Minor=1,Major=2,Grand=3, Object=½*Caster Psi
1=Preserve,2=Trap Soul,5=Permanency,7=Stasis
+1M Action (must be used on natural psionics)
Multiplies a power; Max.=level/4+1
No psi powers (any freq.) can be used in 50'r
Restoration, Restores Items, Stops dual-nature
Save; stops use of any 1 ability in creature
Creates a ghost/shade of person who died here, half powers
Cannot use or be affected by psionics, all psi effects drop
SUPER POWERS
Cellular Heal/Harm
Counterspell
Energy Dampen
Full Acceleration
Hero Element
Legend Element
Mental Deceleration
No Resistance
Opposing Acceleration
Physical Deceleration
Quick Mental Accel. (new)
Rapid Fire
Shotokan Spirit (new)
Sinanju Spirit
Super Domination
Telekinetic Crush
Versatility
Wish
Cost
X
40*SL
1/HD/d
50/r
700
400
100*N
400
60/r
50*N
60/r
80/r
60/r
60/r
10*HD
X
1000
480
Notes
up to X targets: Heal or Harm X% of max hp
[0 action to use] Counters a Magic/Psi/Innate
Permanent Energy Cancel on self or 100'cu area
+1 Full Action /r
Casts any one 1st level Hero spell
Casts any one 1st level Legend spell
Target loses next N mental actions (no save)
1 target: Lowers Class VI,PsiR,Defense X for 1t
+1 Opposing Action /r
Target loses next N physical actions (no save)
+1 QM Action /r
x2 number of Psi1 attacks/r, stacks with itself
Know and can use all Psi0 minor/major/grand powers
Know and can use all Martial Arts powers
Dominate one target (no save, no PsiR, no Wis)
1 target: X*X*X telekinetic damage (no save)
Permanent: +1 max. # of classes or # psi.freq.
Wish (as spell), or any Psi2 Dev/Sci/High Sci
PSIONIC VS. PSIONIC IN MENTAL COMBAT
Attack
Attack
F.Mind
Strength #.Mode
Blank=1
1- 25
A.Psionic Blast=20
3
B.Mind Thrust=4
12
C.Ego Whip=7
8
D.Id Insinuation=10
1
E.Psychic Crush=14
2%
U.Ultrablast=75/100
6
26- 50
A.Psionic Blast=20
6
B.Mind Thrust=4
15
C.Ego Whip=7
12
D.Id Insinuation=10
2
E.Psychic Crush=14
5%
U.Ultrablast=75/100
12
51- 75
A.Psionic Blast=20
10
B.Mind Thrust=4
18
C.Ego Whip=7
17
D.Id Insinuation=10
4
E.Psychic Crush=14
9%
U.Ultrablast=75/100
18
76-100
A.Psionic Blast=20
15
B.Mind Thrust=4
22
C.Ego Whip=7
23
D.Id Insinuation=10
7
E.Psychic Crush=14
14%
U.Ultrablast=75/100
24
101-125
A.Psionic Blast=20
21
B.Mind Thrust=4
26
C.Ego Whip=7
30
D.Id Insinuation=10
11
E.Psychic Crush=14
20%
U.Ultrablast=75/100
30
126-150
A.Psionic Blast=20
28
B.Mind Thrust=4
30
C.Ego Whip=7
38
D.Id Insinuation=10
16
E.Psychic Crush=14
27%
U.Ultrablast=75/100
36
151-175
A.Psionic Blast=20
36
B.Mind Thrust=4
34
C.Ego Whip=7
47
D.Id Insinuation=10
22
E.Psychic Crush=14
35%
U.Ultrablast=75/100
42
G.Thought
Shield=2
7
4
3
6
0%
10
9
6
4
8
2%
19
12
9
6
11
4%
27
16
13
9
15
7%
34
21
18
13
20
11%
40
27
24
18
26
16%
45
34
31
24
33
22%
50
H.Mental
Barrier=3
4
0
0
8
0%
8
6
1
0
10
1%
15
9
2
1
13
2%
21
13
5
3
17
5%
26
18
9
6
22
9%
30
18
9
6
22
9%
33
31
25
15
35
20%
36
I.Intellect
Fortress=8
1
0
0
1
0%
4
2
0
0
3
0%
8
4
2
1
7
1%
12
7
4
2
12
3%
16
11
7
4
18
6%
20
16
11
7
25
10%
24
22
15
11
33
15%
28
J.Tower of
IronWill=10
0
1
0
1
0%
2
0
2
0
3
0%
3
1
3
1
6
0%
5
2
5
3
10
2%
8
4
8
6
15
4%
12
7
12
10
21
7%
18
11
17
15
28
11%
24
PSIONIC ATTACK UPON DEFENSELESS PSIONIC
Attack
Attack
Defender's Original Psionic Strength
Strength #.Mode
10-59 60-109 110-159 160-209 210-259
1- 25
A.Psionic Blast=20
D
C
C
15
10
B.Mind Thrust=4
W
W
40
35
30
C.Ego Whip=7
30
25
20
15
10
D.Id Insinuation=10
40
35
30
25
20
E.Psychic Crush=14
72%
60%
50%
40%
30%
U.Ultrablast=75/100
S
P
W
40
30
26- 50
A.Psionic Blast=20
S
D
C
C
15
B.Mind Thrust=4
W
W
W
40
35
C.Ego Whip=7
35
30
25
20
15
D.Id Insinuation=10
R
40
35
30
25
E.Psychic Crush=14
75%
62%
52%
42%
32%
U.Ultrablast=75/100
I
S
P
W
40
51- 75
A.Psionic Blast=20
W
S
D
C
C
B.Mind Thrust=4
P
W
W
W
40
C.Ego Whip=7
40
35
30
25
20
D.Id Insinuation=10
R
R
40
35
30
E.Psychic Crush=14
79%
65%
55%
45%
35%
U.Ultrablast=75/100
K
I
S
P
W
76-100
A.Psionic Blast=20
P
W
S
D
C
B.Mind Thrust=4
P
P
W
W
W
C.Ego Whip=7
P
40
35
30
25
D.Id Insinuation=10
R
R
R
40
35
E.Psychic Crush=14
84%
69%
59%
49%
39%
U.Ultrablast=75/100
K
K
I
S
P
101-125
A.Psionic Blast=20
K
P
W
S
D
B.Mind Thrust=4
P
P
P
W
W
C.Ego Whip=7
I
P
40
35
30
D.Id Insinuation=10
R
R
R
R
40
E.Psychic Crush=14
90%
74%
64%
54%
44%
U.Ultrablast=75/100
K
K
K
I
S
126-150
A.Psionic Blast=20
K
K
P
W
S
B.Mind Thrust=4
P
P
P
P
W
C.Ego Whip=7
I
I
P
40
35
D.Id Insinuation=10
R
R
R
R
R
E.Psychic Crush=14
97%
80%
70%
60%
50%
U.Ultrablast=75/100
K
K
K
K
I
151-175
A.Psionic Blast=20
K
K
K
P
W
B.Mind Thrust=4
K
P
P
P
P
C.Ego Whip=7
I
I
I
P
40
D.Id Insinuation=10
R
R
R
R
R
E.Psychic Crush=14
99%
87%
77%
67%
57%
U.Ultrablast=75/100
K
K
K
K
K
C
D
I
K
P
S
R
W
260-309
5
25
5
15
20%
20
10
30
10
20
22%
30
15
35
15
25
25%
40
C
40
20
30
29%
W
C
W
25
35
34%
P
D
W
30
40
40%
S
S
W
35
R
47%
I
310+
5
20
5
10
10%
10
5
25
5
15
12%
20
10
30
10
20
15%
30
15
35
15
25
19%
40
C
40
20
30
24%
W
C
W
25
35
30%
P
D
W
30
40
37%
S
Confused for 2d4 rounds
Dazed for 1d4 turns, no psionic or other mental activity
Idiocy, Int = 1d4, psionic ability lost, curable with Heal spell
Killed
Permanent loss of one random Psi1 power, and Dazed as above
Sleeping in coma for 1d4 weeks
Robot, mind under control of attacker, save can be made every 2d4 weeks
Wounded, One random Psi1 power lost for 2d4 weeks
OTHER ATTACK & DEFENSE MODES
Attack Mode T (Psionic Touch): As per attack mode A, but range touch, affects only one target, and there is no saving throw.
Attack Mode V (SuperBlast): This attack theoretically should exist based on its existence in Psi2. It would cost 250 attack points
and have the same effect that it has in Psi2.
Defense Mode X (UltraShield): Costs 20 defense points per round to use; you cannot attack or be attacked psionically in any
frequency.
(ugly blank page!)
Download