[Q1] Natural (1st edition) Psionics (frequency 1) PSIONICISTS: Psionic Strength = (Int+Wis+Chr) / 3 * (Level+9) Level: Minor: Major: Grand: Att+Def: 1 1 1 2 2 2 3 3 3 4 4 4 5 4 1 5 6 5 1 6 7 5 2 7 8 6 2 8 9 10 11 12 13 14 15 16 17 18 19 20+ 6 7 7 7 8 8 8 9 9 10 10 level-10 3 3 4 4 4 5 5 5 6 6 7 (level-5)/2 - - - 1 1 1 2 2 2 2 2 (level-14)/2 9 10 10 10 10 11 11 11 11 12 12 (level+30)/4 WILD TALENTS: Psionic Strength = 64 + level + (Int+Wis+Chr-36) * (exceptional+1) where "exceptional" is the number of mental stats(Int,Wis,Chr) of 16 or above. Int+Wis+Chr 0-7 8-15 16-23 24-31 32-39 40-47 48-55 56-63 64-71 72-79 80+ Potential Number of: Minor Major Grand 1 0 0 2 0 0 2 1 0 3 1 0 4 1 0 4 2 0 4 2 1 5 2 1 6 3 1 7 3 1 8 4 2 Att+Def 1 2 3 4 5 6 7 8 9 10 11 It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery. Thereafter, 1/2 a slot will increase a power's level of mastery by 1. Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots). Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level). PSIONIC BLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (20 attack pts) Int+Wis 0-5 6-9 10-13 14-17 18-21 22-25 26-29 30-33 34-35 36-37 38+ Save for Range 10yd 20yd 30yd 20 19 18 18 17 16 16 15 14 14 13 12 12 11 10 10 9 8 8 7 6 6 5 4 4 3 2 2 1 0 0 -1 -2 Int+Wis 0-5 6-9 10-13 14-17 18-21 22-25 26-29 30-33 34-35 36-37 38+ Dur. Death 01-77 01-10 01 01 01 01 01 01 01 01 01 - Coma 78-91 11-83 02-15 02 02 02 02 02 02 02 02 2d6 d Save Modifiers Additions wizard priest elf Intell. Fort. mind blank psionicist dwarf halfling helm/telepathy Tower/Iron Will mind bar Sleep 92 84-92 16-84 03-11 03 03 03 03 03 03 03 5d4 t Stun 93 93 85-93 12-85 04-17 04 04 04 04 04 04 2d4 t +1 +2 +2 +2 +2 +3 +4 +4 +4 +6 +6 Confuse 94 94 94 86-94 18-86 05-18 05 05 05 05 05 1d4 t Subtractions panicked -1 enraged -1 confused -2 hopeless -3 stunned -3 using psi power -4 using ESP -5 asleep -6 unconscious -6 feebleminded (0-5) insane NA Enrage 95 95 95 95 87-95 19-87 06-19 06 06 06 06 2d4 r Panic 96 96 96 96 96 88-96 20-88 07-20 07 07 07 2d4 r Feeble 97 97 97 97 97 97 89-97 21-89 08-26 08 08 perm. 2Insan 98 98 98 98 98 98 98 90-98 27-85 09-22 09 perm. 1Insan 99 99 99 99 99 99 99 99 86-99 23-90 10-23 2d6 w 1Insan 00 00 00 00 00 00 00 00 00 91-00 24-00 1d4 w ULTRABLAST ATTACK UPON NON-NATURAL-PSIONIC CREATURE (75 or 100 attack pts) Int+Wis 0 1-5 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46+ Dur. Save NA 20 19 18 17 16 15 14 13 12 11 - Death 01-19 01-16 01-12 01-09 01-07 01-05 01-04 01-03 01-02 01 - Coma 20-36 17-34 13-26 10-20 08-16 06-12 05-09 04-07 03-05 02-04 2d4 d Stun 37-51 35-50 27-43 21-34 17-27 13-21 10-16 08-13 06-10 05-09 10d6r Confuse 52-64 51-63 44-57 35-50 28-40 22-32 17-25 14-21 11-17 10-16 6d6 r Feeble 65-75 64-74 58-69 51-64 41-55 33-45 26-36 22-31 18-26 17-25 Perm. 1Insan 76-84 75-83 70-79 65-75 56-68 46-60 37-50 32-43 27-37 26-36 Perm. 2Insan 85-91 84-90 80-87 76-84 69-79 61-73 51-66 44-57 38-50 37-49 Perm. 3Insan 92-96 91-95 88-93 85-91 80-88 74-84 67-80 58-74 51-66 50-64 Perm. 4Insan 97-99 96-98 94-97 92-96 89-95 85-93 81-91 75-88 67-84 65-81 Perm. 5Insan 00 99-00 98-00 97-00 96-00 94-00 92-00 89-00 85-00 82-00 Perm. PSIONIC ENCHANTMENTS (spend 1 spell of each level below to get new spell level) Spell Level, Wizard: Spell Level, Priest: Upgrade Cost: 0 0 400 MINOR POWERS Animal Telepathy Antipathy-Sympathy Automaton Body Equilibrium Body Weaponry Cell Adjustment Clairaudience Clairvoyance Command (new) Detect Danger Detection of Good/Evil Detection of Life Detection of Magic Domination Empathic Control Empathy ESP Expansion Hypnosis Invisibility Levitation Lights Locate (new) Memory Protection Microkinesis (new) Mind Over Body Molecular Agitation Movement Acceleration Object Reading Postcognition Precognition Psionic Trigger Rapport Reduction Sense (new) Spirit Speak (new) Suspend Animation Sens. to Psychic Imp. Tap Psionic Link Telekinetic Barrier (new) Telekinetic Blade (new) Telep. Ventriloquism Tongues 1 1 800 Cost 1/r 35/h 10/r 1/r 1/r 1/hp 5/r 5/r 5 1/r 2/r 4/r 3/r 5+HD/r 1/HD 3 2/r 5/r 1/HD 3/t 3/t 1/t 5/t 1/d 1/s 5/d 1/r 10/r 1/r 1/fact 1/fact 10/d 5/r 2/t 5/t 10/r 6 1/r 7/r 5N /t 5/r 1/' 20+6/r 2 2 200 3 3 150 4-8 4-6 100 9 7 150 10 8 200 11 9 800 12 10 1800 13 11 3200 Notes 1=mamm,5=bird,6=rept,8=fish,10=spider,14=plant Antipathy-Sympathy (as spell) Animate Object (as spell) Water Walking, Feather Fall, Lessen Weight +level AC, +level unarmed damage Max.# hp = level*5, Cure Disease=20/70 30'range per level 20'range per level Command (as spell) 10+10*level% direction, 5+5*level% distance 20+10*level% exact alignment, 10*level% objects Gives dir.,dist.,size class (30'range per level) Gives type, school/sphere, and approx. level Save; Psionic gets control of all actions Save-3; Emotion (as spell); no limit to HD Gives basic emotions of all in 10'wide path ESP (as spell) Max.Press=Str of level+12, +level dmg, +level' Level>10 or Int16=save; Max.HD=ä(level) Mental Invisibility, affects ä(level) in HD Levitate (as spell) Faerie Fire, Dancing Lights, Light Locate object, person, or type of creature Immune to Forget,Feeblemind,Incantatrix effects Telekinesis on a small object (max wt = level lbs.) No need for food,water,sleep for 2*level days 1 dmg 1st r, 2 dmg 2nd r, etc. (max.dmg=level) +1V Action Detects psychic impressions left on an object Can see into past, double chances of Precog. Int+Wis+level*level-factor% chance correct Contingency for 1 psi power (still need points) 1=Share Memories, 3=Detect Lie, 4=Mind Scan -level' until 1', then halve size each time See in darkness/fog, Hear in silenced/loud room Speak with Dead (as spell) Ceases life functions for max of (level) weeks Gives freq., type, and field of all psi in area Can listen into Psi Link if within 30*level' Take -N dmg per physical attack (max N = level) Base damage CLdCL, considered +CL/3 weapon, mental weapon Save-3; Target actually says desired phrase Tongues (as spell); 1 language/level MAJOR POWERS Astral Projection Aura Alteration Aura Reading (new) Body Control Cellular Restoration (new) Controlled Blinking Deflection (new) Dimension Door Dimension Walk Dispel Exhaustion Energy Control Energy Dissipation (new) Etherealness Flying Foresight Geas Improved Cell Adj. Improved Invisibility Magic Jar Mass Domination Mental Surgery Mind Bar Molecular Manipulation Molecular Rearrangement Pass-Way (new) Paralysis Bolt Physical Acceleration Probability Travel Psionic Cage Shape Alteration Standing Concentration Submit Illusion Telekinesis Telempathic Projection Telepathy Telepathic Projection Teleportation Transmutation (new) True Sensory Input Wards X-ray Vision Cost 10 10/F/h 3 2/t 8 5/r 1/% /h 10 1/t 14 1/HD 20 6/t 9/t 18 40 1/hp 9/t 20 10+HD 10*lvl 5/d 50 10/lb. 20/' 15+HD 20/r 10/P 50 3+W 5/d 12/t 3/r 6 1/r 1/r+HD 20+1/% 10 4/r 50 15/r Notes Astral Spell (as spell) F=#AL places moved, Remove Curse,Geas,Quest=8*SL Detect alignment, classes, skills, exact hp Water Breathing, Resist environment 1 HD/level Reattaches severed limb, fixes damaged organ Blink 10'/level each round (no action after 1st) Energy (non-Physical) Reflection, max=level*10% Dimension Door (as spell); 90'/level Cover 30 miles in (40-level) minutes Mental Surgery (1) but all in psi link affected Max.=level in HD damage, must be energy attack Take half damage from an energy attack Caster+50*level lbs. in Ethereal Plane Fly (as spell) Foresight (as spell) Geas (as spell) Cell Adj. but range=10'*level, Max.hp=10*level/r Invisibility but can attack and remain Invis. Magic Jar (as spell), save penalty -1/level Save-4; Max.=5 creatures of level HD 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity Immune to Ench/Cha,Magic Jar,Domination,Invis. Makes object weak: 1=cord,5=chain,7=wood,9=metal 1=soft,4=brass,7=bronze,10=steel,13=Mithril Can pass through any material or Wall spell (no harm) Save-6; 1 creature, Max.HD=2*level +1P Action P=#planes removed, fail=21-level% Reverse Wards (no one can leave) W=weight/1000, Polymorph Self (as spell) Can convert 1P+1V Action to 1M if desired each r Submit a Spectral Force to subject's mind Max.Weight=3*sum(level), accel. 2"/r move rate Empathy, but can send an emotion Operates up to 186,000 miles away on same plane Suggestion, Possession=2*Int+Wis+Chr points Teleport (as spell), can adjust roll by 1%/point One effect in next turn can be changed to another element True Seeing (as spell), but all 5 senses Pro.Evil&Scrying, no one can enter, break=150pts As per ring of X-ray vision GRAND POWERS Amplification Amplify Power (new) Death Stare Energy Cancel Energy Jar (new) Endowment God Voice Ventrilo. (new) Grand Domination Interdimensional Space Limited Wish Mental Acceleration Power Transfer Preservation Psionic Acceleration Psionic Amplification Psionic Disruption Restoration Severance Shade (new) Suppression (new) Cost 10*#cr 10N 75 3/HD 15/HD 100 25/r 3*HD/r 40+1/h 320 30/r 100*T 50 20/r 8*Mult 40/r 60 20*SL 100 3/r Notes Save; Sleep d6+3 hr, Gain (Int+Wis+Chr)*2 points +N to CL (or) +N*10% effect to next Psi1 power (max N=CL) Save-6; Death; Stun 2d4r if over 2*level HD As Energy Control but removes entire area effect As Energy Control, can throw affect yourself once for 1M Gain psionics, one row lower on table above Loud "god voice", deafness (save), suggestion (save) Save at penalty equal to level; no HD limit Rope Trick (as spell); duration limit=1h/level Limited Wish (as spell) +1M Action (can be used for anything) T:Minor=1,Major=2,Grand=3, Object=½*Caster Psi 1=Preserve,2=Trap Soul,5=Permanency,7=Stasis +1M Action (must be used on natural psionics) Multiplies a power; Max.=level/4+1 No psi powers (any freq.) can be used in 50'r Restoration, Restores Items, Stops dual-nature Save; stops use of any 1 ability in creature Creates a ghost/shade of person who died here, half powers Cannot use or be affected by psionics, all psi effects drop SUPER POWERS Cellular Heal/Harm Counterspell Energy Dampen Full Acceleration Hero Element Legend Element Mental Deceleration No Resistance Opposing Acceleration Physical Deceleration Quick Mental Accel. (new) Rapid Fire Shotokan Spirit (new) Sinanju Spirit Super Domination Telekinetic Crush Versatility Wish Cost X 40*SL 1/HD/d 50/r 700 400 100*N 400 60/r 50*N 60/r 80/r 60/r 60/r 10*HD X 1000 480 Notes up to X targets: Heal or Harm X% of max hp [0 action to use] Counters a Magic/Psi/Innate Permanent Energy Cancel on self or 100'cu area +1 Full Action /r Casts any one 1st level Hero spell Casts any one 1st level Legend spell Target loses next N mental actions (no save) 1 target: Lowers Class VI,PsiR,Defense X for 1t +1 Opposing Action /r Target loses next N physical actions (no save) +1 QM Action /r x2 number of Psi1 attacks/r, stacks with itself Know and can use all Psi0 minor/major/grand powers Know and can use all Martial Arts powers Dominate one target (no save, no PsiR, no Wis) 1 target: X*X*X telekinetic damage (no save) Permanent: +1 max. # of classes or # psi.freq. Wish (as spell), or any Psi2 Dev/Sci/High Sci PSIONIC VS. PSIONIC IN MENTAL COMBAT Attack Attack F.Mind Strength #.Mode Blank=1 1- 25 A.Psionic Blast=20 3 B.Mind Thrust=4 12 C.Ego Whip=7 8 D.Id Insinuation=10 1 E.Psychic Crush=14 2% U.Ultrablast=75/100 6 26- 50 A.Psionic Blast=20 6 B.Mind Thrust=4 15 C.Ego Whip=7 12 D.Id Insinuation=10 2 E.Psychic Crush=14 5% U.Ultrablast=75/100 12 51- 75 A.Psionic Blast=20 10 B.Mind Thrust=4 18 C.Ego Whip=7 17 D.Id Insinuation=10 4 E.Psychic Crush=14 9% U.Ultrablast=75/100 18 76-100 A.Psionic Blast=20 15 B.Mind Thrust=4 22 C.Ego Whip=7 23 D.Id Insinuation=10 7 E.Psychic Crush=14 14% U.Ultrablast=75/100 24 101-125 A.Psionic Blast=20 21 B.Mind Thrust=4 26 C.Ego Whip=7 30 D.Id Insinuation=10 11 E.Psychic Crush=14 20% U.Ultrablast=75/100 30 126-150 A.Psionic Blast=20 28 B.Mind Thrust=4 30 C.Ego Whip=7 38 D.Id Insinuation=10 16 E.Psychic Crush=14 27% U.Ultrablast=75/100 36 151-175 A.Psionic Blast=20 36 B.Mind Thrust=4 34 C.Ego Whip=7 47 D.Id Insinuation=10 22 E.Psychic Crush=14 35% U.Ultrablast=75/100 42 G.Thought Shield=2 7 4 3 6 0% 10 9 6 4 8 2% 19 12 9 6 11 4% 27 16 13 9 15 7% 34 21 18 13 20 11% 40 27 24 18 26 16% 45 34 31 24 33 22% 50 H.Mental Barrier=3 4 0 0 8 0% 8 6 1 0 10 1% 15 9 2 1 13 2% 21 13 5 3 17 5% 26 18 9 6 22 9% 30 18 9 6 22 9% 33 31 25 15 35 20% 36 I.Intellect Fortress=8 1 0 0 1 0% 4 2 0 0 3 0% 8 4 2 1 7 1% 12 7 4 2 12 3% 16 11 7 4 18 6% 20 16 11 7 25 10% 24 22 15 11 33 15% 28 J.Tower of IronWill=10 0 1 0 1 0% 2 0 2 0 3 0% 3 1 3 1 6 0% 5 2 5 3 10 2% 8 4 8 6 15 4% 12 7 12 10 21 7% 18 11 17 15 28 11% 24 PSIONIC ATTACK UPON DEFENSELESS PSIONIC Attack Attack Defender's Original Psionic Strength Strength #.Mode 10-59 60-109 110-159 160-209 210-259 1- 25 A.Psionic Blast=20 D C C 15 10 B.Mind Thrust=4 W W 40 35 30 C.Ego Whip=7 30 25 20 15 10 D.Id Insinuation=10 40 35 30 25 20 E.Psychic Crush=14 72% 60% 50% 40% 30% U.Ultrablast=75/100 S P W 40 30 26- 50 A.Psionic Blast=20 S D C C 15 B.Mind Thrust=4 W W W 40 35 C.Ego Whip=7 35 30 25 20 15 D.Id Insinuation=10 R 40 35 30 25 E.Psychic Crush=14 75% 62% 52% 42% 32% U.Ultrablast=75/100 I S P W 40 51- 75 A.Psionic Blast=20 W S D C C B.Mind Thrust=4 P W W W 40 C.Ego Whip=7 40 35 30 25 20 D.Id Insinuation=10 R R 40 35 30 E.Psychic Crush=14 79% 65% 55% 45% 35% U.Ultrablast=75/100 K I S P W 76-100 A.Psionic Blast=20 P W S D C B.Mind Thrust=4 P P W W W C.Ego Whip=7 P 40 35 30 25 D.Id Insinuation=10 R R R 40 35 E.Psychic Crush=14 84% 69% 59% 49% 39% U.Ultrablast=75/100 K K I S P 101-125 A.Psionic Blast=20 K P W S D B.Mind Thrust=4 P P P W W C.Ego Whip=7 I P 40 35 30 D.Id Insinuation=10 R R R R 40 E.Psychic Crush=14 90% 74% 64% 54% 44% U.Ultrablast=75/100 K K K I S 126-150 A.Psionic Blast=20 K K P W S B.Mind Thrust=4 P P P P W C.Ego Whip=7 I I P 40 35 D.Id Insinuation=10 R R R R R E.Psychic Crush=14 97% 80% 70% 60% 50% U.Ultrablast=75/100 K K K K I 151-175 A.Psionic Blast=20 K K K P W B.Mind Thrust=4 K P P P P C.Ego Whip=7 I I I P 40 D.Id Insinuation=10 R R R R R E.Psychic Crush=14 99% 87% 77% 67% 57% U.Ultrablast=75/100 K K K K K C D I K P S R W 260-309 5 25 5 15 20% 20 10 30 10 20 22% 30 15 35 15 25 25% 40 C 40 20 30 29% W C W 25 35 34% P D W 30 40 40% S S W 35 R 47% I 310+ 5 20 5 10 10% 10 5 25 5 15 12% 20 10 30 10 20 15% 30 15 35 15 25 19% 40 C 40 20 30 24% W C W 25 35 30% P D W 30 40 37% S Confused for 2d4 rounds Dazed for 1d4 turns, no psionic or other mental activity Idiocy, Int = 1d4, psionic ability lost, curable with Heal spell Killed Permanent loss of one random Psi1 power, and Dazed as above Sleeping in coma for 1d4 weeks Robot, mind under control of attacker, save can be made every 2d4 weeks Wounded, One random Psi1 power lost for 2d4 weeks OTHER ATTACK & DEFENSE MODES Attack Mode T (Psionic Touch): As per attack mode A, but range touch, affects only one target, and there is no saving throw. Attack Mode V (SuperBlast): This attack theoretically should exist based on its existence in Psi2. It would cost 250 attack points and have the same effect that it has in Psi2. Defense Mode X (UltraShield): Costs 20 defense points per round to use; you cannot attack or be attacked psionically in any frequency. (ugly blank page!)