Virtual Team Resource Guide 1 Virtual Team Resource Guide Introduction ............................................................................................... 2 Definitions of Virtual Teams ......................................................................... 3 Critical Success Factors for Virtual Teams ..................................................... 7 Roles and Competencies ........................................................................... 18 Starting-Up a Virtual Team ........................................................................ 28 Building Trust in a Virtual Environment ....................................................... 57 Facilitating Virtual Team Collaboration ........................................................ 70 Working Internationally ............................................................................. 87 Appendix ................................................................................................. 92 A Working Bibliography ............................................................................. 93 Virtual Team Resource Guide Virtual teams are rapidly becoming the new way to do work. They represent a flexible answer to the globalization of organizations and the geographic separation of individual specialists. Virtual teams can be formed rapidly, pulling in the most talented resources regardless of where they reside; can get up to speed quickly, in many cases without costly and time consuming travel; and can be rapidly disbanded, often with minimum disruption to ongoing work. The use of virtual teams as a way to perform work is being facilitated by advances in computer and communications technology, the growth of the Internet and corporate intranets, and a proliferation of specialized software called groupware. While the growth of virtual teams is usually attributed to advances in technology, actual team success is more frequently a function of team member knowledge and skill than the availability of technology. Working without daily face-to-face contact presents unique challenges both for the team leader and team members. Issues of team formation and orientation, team communication and dynamics, and differences in organization and national culture - issues present on all teams - are amplified on virtual teams. Fortunately, much is being learned and written about the functioning of virtual teams including what makes them operate more effectively. The Virtual Team Resources Guide (referred to as the Guide) has been prepared to provide practical knowledge and tools for J&J virtual teams. The Guide integrates information from a number of sources including J&J Learning Services team and meeting literature, material from consultants and other companies, and worksheets from books on virtual teams. The Guide provides practical, hands-on information to be used at each stage in the of the virtual team lifecycle. The Guide provides assistance to virtual teams in a start-up mode addressing such issues as team chartering, role setting and technology selection. For ongoing teams, issues of team dynamics such as trust building, working internationally and facilitating team meetings and work are addressed. The Guide is also useful in assessing organization readiness for virtual teams including competencies required for team leaders and members. It is designed as a stand-alone self-paced learning guide for intact teams or individual leaders, members and sponsors. A companion document, the Virtual Team Resource Guide Workbook (referred to as the Workbook) has the same scope as the Guide but with a greater emphasis on hands-on worksheets and exercises and less emphasis on descriptive and background information. 2 03/06/16 Virtual Team Resource Guide Definitions of Virtual Teams Overview This section highlights the types of virtual teams. It differentiates virtual teams and describes why they are more complex than traditional teams. Objectives To To To To highlight similarities and differences between traditional and virtual teams. identify the different types of virtual teams. examine how being virtual adds complexity. identify the nature of your virtual team’s type and its complexity. 3 03/06/16 Virtual Team Resource Guide Definitions of Virtual Teams What is a Virtual Team? One working definition of a virtual team is: More than two people who come together for a period of time to work toward a common goal or to produce a product. Members are separated by time, distance and culture, and come from diverse functional backgrounds. Today, in Johnson & Johnson, due to job demands, even teams with people in the same geographic area or in the same location are often considered virtual. Types of Virtual Teams Virtual teams can be organized into seven categories. Check the categories that apply to your team using the following worksheet. Type of Virtual Team Network Description Work or Production Team members transition on and off the team as needed. Team lacks clear boundaries with the organization. Often team members may not even be aware of all the individuals, work teams or organizations in the team’s network. Team has clear boundaries. Team is tasked on a short-term basis with developing a recommendation for an improvement in a process or system. Virtual parallel teams are becoming a fairly common way for multi-national and global companies to make recommendations about worldwide processes and systems that take into account a global perspective. Parallel teams are also used domestically when expertise does not reside in one location or in one organization Team has clear boundaries and a defined customer, technical requirement(s) and output(s). Team task is non-routine. The difference between a project/product and parallel team is that a project/product team usually exists for a longer time period and has the charter to make decisions, not just recommendations. Performs regular and ongoing work. Team is usually in one function. Sales and marketing teams often operate this way. Service Support ongoing customer or information systems network activity. Parallel Project or Product Development Your Virtual Team _____________ _____________ _____________ _____________ _____________ Management Action Teams work on a regular basis to lead corporate activities. Virtual management teams are becoming common in multi-national and global organizations. Deal with immediate action, usually in an emergency situation. _____________ _____________ Source: Deborah Duarte and Nancy Tennant Snyder, Mastering Virtual Teams: Tools, Techniques, and Strategies That Succeed, Jossey-Bass Publishers, San Francisco, CA, ©March 1999. Pg. 5-7 4 03/06/16 Virtual Team Resource Guide Definitions of Virtual Teams How Being Virtual Adds Complexity The two primary categories of variables that make virtual teams more complex are: 1. 2. They cross boundaries related to organization, time, distance and national culture; and They communicate (share information) and collaborate (work together to produce a product) using communications or computer based technologies. As members from different organizations join the team, integration of work methods, organizational culture, technology and goals make communication and collaboration more difficult. As distance and geography between team members increase, so do time zone differences. This makes communication and collaboration at the same time more problematic. Team membership that spans national boundaries adds additional complexity. Clearly, working across national boundaries complicates the situation as language, culture, and access to the same level of technology interferes with effective communication and collaboration. Finally, the number of different varieties of team interaction increases complexity. Interactions fall into four categories: Same time, same place, such as face-to-face Same time, different place, such as an audio conference or a video conference; Different time, same place such as chat room or using a shared file on a network; and Different time, different place, such as exchange of e-mail or voice mail. 5 03/06/16 Virtual Team Resource Guide Definitions of Virtual Teams How Being Virtual Adds Complexity Determine how complex your virtual team is by selecting as many categories as apply. My Team….. Check as many as apply... 1. Has members from more than one J&J company 2. Has members from more than one functional area 3. Has members from outside J&J 4. Has members who transition on and off the team 5. Is geographically dispersed over more than three contiguous time zones 6. Is geographically dispersed where some team members are 8-12 hours apart 7. Has members from more than 2 national cultures 8. Has members whose native language is different from the majority of other team members 9. Has members who do not have equal access to electronic communication and collaboration technology Total number of categories checked. 1-3 = some complexity 2-5 = moderate complex > 6 = high complexity Source: Stephen Rayner, Virtual Teams 1.1 ©March 1997. Pg. 5-7. 6 03/06/16 Virtual Team Resource Guide Critical Success Factors For Virtual Teams Overview This section describes the critical success factors for virtual teams. It provides team leaders and sponsors with an overview of the elements necessary for success. It also presents a readiness assessment and a force field analysis worksheet that can be used to plan to address results of the readiness assessment. Objectives To identify critical success factors for virtual teams. To assess your organization’s readiness for virtual teams in critical success factor areas. To begin to plan to address deficiencies in readiness. Source: Deborah Duarte and Nancy Tennant Snyder, Mastering Virtual Teams: Tools, Techniques, and Strategies That Succeed, Jossey-Bass Publishers, San Francisco, CA, ©March 1999. Pg. 8 7 03/06/16 Virtual Team Resource Guide Critical Success Factors For Virtual Teams Critical Success Factors There are seven factors that impact the probability of a virtual team’s success. 1. 2. 3. 4. 5. 6. 7. Human resource policies. Training and on-the-job education and development. Standard organizational and team processes. Effective use of electronic collaboration and communication technology. Organizational culture. Leadership support of virtual teams. Team leader and member competencies. Human Resource Policies Career Development Systems Virtual team members should receive comparable career opportunities and assignments to teams working in traditional settings. The application of promotion and career development policies and actions fairly to people who work in virtual as well as in traditional settings will help reinforce the perception that working virtually is an accepted career option. Reward Cross-Boundary Work and Results Organizational reward and recognition systems often favor individual and functional work. Virtual team members, however, frequently operate in a cross-functional and/or crossorganization team-based environment In a traditional office environment where people are seen putting in effort every day, it is relatively easy to at least partially reward people for effort as well as results. In a virtual environment, effort is more difficult to discern. Reevaluate the way you reward and recognize people in a virtual environment. Develop performance objectives for your team members that include working across boundaries and sharing information to support virtual teamwork. In addition, overhaul performance measures on your team to reward results. Provide Resources and Support for Working Virtually Create and reinforce policies that provide your team with technical support for working virtually. All team members should have equal and immediate access to electronic communication and collaboration technology, training and technical support. Training and On-the-Job Education and Development Learning how to use the technology is not enough to guarantee success. Make certain that people receive the training and support they need to be adept at facilitating meetings using both technical and traditional methods. For team leaders (and team members) facilitation skills training should be an integral part of a training and development curriculum. Cross-cultural training is also critical for virtual teams with global membership. 8 03/06/16 Virtual Team Resource Guide Critical Success Factors For Virtual Teams Standard Organizational and Team Processes The use of standard team processes reduces time for team start-up and may eliminate the need for unnecessary reinvention of operating practices each time a virtual team is chartered. Practices need to be flexible, however, to facilitate tailoring to the individual virtual team’s situation. Common standard technical processes include: Requirements. Cost estimating. Procurement. Team chartering. Project planning. Documentation. Reporting. Communications. It is also important to agree upon team processes in “soft” areas such as setting team norms, conflict resolution and communication. Electronic Collaboration and Communication Technology Introducing the electronic communication and collaboration technology needed for virtual teamwork, such as desktop videoconferencing or Groupware, necessitates that three primary organizational conditions be in place: 1. The organization has a well-funded, respected and established information systems staff experienced in installing and supporting electronic collaboration technologies in many different locations. 2. Commitment by the organization to keep personal computer systems as up-to-date as possible, regardless of the person’s title or duties. 3. The organization must have a well-maintained corporate network that has room to expand to meet the needs of more complex systems and users. If your organization is lacking in any of these three areas, you might consider adopting a less complex suite of technology for your virtual teams. In either case, it is important to select a reasonable set of standards for your team. Technology standards should meet the business needs of the team and match its mission and strategy. For communication this includes touchtone phones, audio conferencing, voice-mail, fax capability and access to a common e-mail system that allows messaging and exchanging files. Video conferencing, scheduling, real-time data conferencing, electronic meeting systems, collaborative writing tools, and whiteboards can also be added if the team’s strategy calls for intensive collaborative work and if sufficient information systems resources exist to make the technology work reliably. Make certain that external partners and suppliers have access to compatible communication and collaboration technologies if they are to be considered a real part of the team. 9 03/06/16 Virtual Team Resource Guide Critical Success Factors For Virtual Teams Organizational Culture Help create organizational norms and values that foster collaboration, respecting and working with people from all cultures, keeping criticism constructive and sharing of information. The organization’s culture sets the standard for how virtual team members work together once they are on a team. An adaptive, technologically advanced and non-hierarchical organization is more likely to succeed than a highly structured, control oriented one. If the organization is multi-national or global, effective norms honor different ways of doing business. Create policies on how to do business in different cultures. Legal issues such as who owns copyrights to final designs of products can become murky when working across national boundaries. Leadership Virtual teams succeed in environments where leaders have established an organizational culture that values teamwork, communication, learning and leveraging differences. The key to establishing a culture that promotes virtual teamwork is whether managers and virtual team leaders at all levels are open to change and support virtual teamwork. Richard Karl Goeltz, Vice Chairman and Chief Financial Officer of American Express, notes that “It’s important to have a multi-functional team of (senior) managers promoting and supporting a virtual office initiative right from the start.” There are four categories of leadership behaviors that encourage virtual team performance. Each are outlined in the table below. Communication Communication about the business necessity of virtual teaming. Ongoing communication that virtual teams are a respected way to work. Discussions about the value of diversity and leveraging skills. Engagement in twoway communication forums about issues associated with working in virtual teams. Expectations Setting explicit and reasonable goals and outcomes for virtual teams. Setting high standards for virtual team performance. Setting expectations for customers and other important stakeholders about the use of virtual teams. Clear expectations between teams and sponsor. Resource Allocation Time and money spent on training for virtual team leaders and members in areas such as cross-cultural work, project management and technology. Time and money allocated for travel for team leaders for face-to-face meetings when necessary. Resources dedicated to acquiring information technology for communication and collaboration. Engagement in two-way communication forums about issues associated with working in virtual teams. Modeling Behaviors Aligning of crossfunctional and regional goals and objectives. Working together as a management team across time, culture and distance. Flexibility to change with team input and as business conditions dictate. Trust in team leaders and team members’ judgement. Giving up control in decisions related to team expertise. 10 03/06/16 Virtual Team Resource Guide Critical Success Factors For Virtual Teams Team Leader and Team Member Competencies The challenges that virtual team leaders face are immense. Many report that they feel as if they are the glue that holds the team together. They have to establish trust in an environment with little or no face-to-face contact or feedback. These challenges necessitate development of an additional set of competencies that complement skills for leading traditional teams: Coaching and managing performance without traditional forms of feedback. Selection and appropriate use of electronic communication and collaboration technology. Working across culture and language boundaries. Networking across levels, organizational and national boundaries. Team members also need additional competencies that include: Working across national boundaries. Networking across the organization. Skill in using electronic communication and collaboration technology. Project management skills. Self-management skills to work without traditional direction, feedback and supervision. Interpersonal awareness of how they are perceived in a virtual and sometimes global environment. 11 03/06/16 Virtual Team Resource Guide Critical Success Factors For Virtual Teams Organizational Readiness Assessment Purpose To help an organization take a snapshot of the current state with regard to critical success factors for virtual teams. Uses Can be used by a virtual team or by a leadership team to gauge the level of effectiveness needed for virtual teaming. The Assessment will highlight gaps or deficiencies and help the leadership or team members focus on actions that are needed to support virtual teaming. Timing About 15 minutes to administer. About 20 minutes to score About 30 minutes for debriefing to reach consensus regarding the force field analysis, next steps and action planning to improve and enable virtual teams. Steps 1. 2. 3. 4. Hand out assessment. Have individuals take assessment. Combine scores. Conduct force field analysis. Tips The assessment should be used in the early stages of setting up virtual teams. It can also be used later to see if the organization is making progress in its support of virtual teams. Don’t spend too much time debating which factor is more important. What is important is to come up with some specific measurable steps which can be attainable for the team or leadership group. 12 03/06/16 Virtual Team Resource Guide Critical Success Factors For Virtual Teams Organization Readiness Assessment Check the response that best matches your organization on each item. Human Resource Policies: 1. 2. 3. 4. 6. 7. 8. Disagree 1 2 Neither Agree nor Disagree 3 Agree Strongly Agree 4 5 Neither Agree nor Disagree 3 Agree Strongly Agree 4 5 Career development systems address the needs of virtual team members. Reward systems reward/recognize working across boundaries and working virtually. Results are what are rewarded here. Non-traditional work arrangements such as telecommuting are actively supported. Training & Development 5. Strongly Disagree Strongly Disagree Disagree 1 2 There is good access to technical training in this organization. There is access to training in working across cultures in this organization. There are methods for continual and just-in-time learning available, such as web-based training. There are mechanisms such as lessons learned databases for sharing across boundaries. 13 03/06/16 Virtual Team Resource Guide Critical Success Factors For Virtual Teams Standard Organizational Processes: Strongly Disagree Disagree 1 2 Neither Agree nor Disagree 3 Agree Strongly Agree 4 5 Neither Agree nor Disagree 3 Agree Strongly Agree 4 5 9. There are standard and agreed-upon technical team processes used throughout the organization and with its partners. 10. 1There are standard and 0agreed-upon “soft” team processes used throughout the organization and with its partners. 11. Adaptation of processes is encouraged when necessary. 12. There is a culture that supports shared ways of doing business across teams and partners. Electronic Communication and Collaboration Technology: Strongly Disagree Disagree 1 2 13. There are consistent standards for electronic communication and collaboration tools across the organization. 14. There are ample resources to buy and support state-of-theart electronic communication and collaboration technology. 15. People from all functional areas have equal access to, and are skilled in, using electronic communication and collaboration technology. 16. People from all geographic areas have equal access to, and are skilled in, using electronic communication and collaboration technology. 14 03/06/16 Virtual Team Resource Guide Critical Success Factors For Virtual Teams Organizational Culture: Strongly Disagree Disagree 1 2 Neither Agree nor Disagree 3 Agree Strongly Agree 4 5 Neither Agree nor Disagree 3 Agree Strongly Agree 4 5 17. The culture in this organization could be described as “high trust”. 18. There is high trust between this organization and its suppliers and partners. 19. Teamwork and collaboration are the norm. 20. People from different cultures are valued here. Leadership: Strongly Disagree Disagree 1 2 21. Leaders set high expectations for virtual team performance. 22. Leaders help gain the support of customers and stakeholders. 23. Leaders allocate resources for the training and technology associated with virtual teams. 24. Leaders model behaviors such as working across boundaries and using technology effectively. 15 03/06/16 Virtual Team Resource Guide Critical Success Factors For Virtual Teams Competency: Strongly Disagree Disagree 1 2 Neither Agree nor Disagree 3 Agree Strongly Agree 4 5 25. Team leaders in this organization are experienced in working in virtual environments. 26. Team members in this organization are experienced in working in virtual environments. 27. Team leaders in this organization are experienced in working across organizational and cultural boundaries. 28. Team members in this organization are experienced in working across organizational and cultural boundaries. Analyzing your Results: Average your scores in each of the seven areas Critical Success Category Average Score in this category (add total in category and divide by four) Human Resource Policies Training and Development Standard Organizational Processes Electronic Communication & Collaboration Technology Organizational Culture Leadership Competency Overall average: Total divided by 7 An overall score of 4.0 – 5.0 in any one category and as an average over all categories is excellent. Moderate scores are in the 2.5 – 3.99 range and low scores fall between 0 – 2.49. 16 03/06/16 Virtual Team Resource Guide Critical Success Factors For Virtual Teams Force-Field Readiness Analysis Identify the areas that you scored low in the readiness assessment. Examine the forces supporting (driving) virtual teaming and the forces (restraining) or holding virtual teaming back in each of the lowest scoring areas. Force Field Analysis for Human Resource Policies Driving Forces (supporting virtual teams) Restraining Forces (holding us back from virtual teaming) 17 03/06/16 Virtual Team Resource Guide Roles and Competencies Overview This section lays out the roles and competencies of the three major players on virtual teams: the team’s sponsor, the team leader and team members. It can be used as a starting point to come to agreement on these roles on any team and to begin to develop competency. Objectives: To To To To provide provide provide provide a a a a framework for sponsor roles. framework for team leader roles and competencies. framework for team member roles and competencies. competency assessment tool for team leaders. 18 03/06/16 Virtual Team Resource Guide Roles and Competencies Sponsor Role The Sponsor is person or persons to whom the team is accountable. The role of the sponsor is actually more important in a virtual team because a strong sponsor is able to link the team and its objectives over time and distance boundaries. The following worksheet provides a checklist for the virtual team sponsor. Role Set Team Direction Activities Empowerment Support and Guidance Present a clear understanding of management’s vision. Fully brief team on background conditions and history. Define team mission and goals to align with business objectives. Define deliverables, timeframes and success measures. Communicate expectations and performance standards. Clarify constraints, boundaries, and limitations. Solicit input and negotiate to finalize team charter. Agree on team member selection. Contract with team to follow agreed upon roadmap. Clearly define authority and empowerment levels. Help organize the team to succeed. Accept the need for team approach (vs. taskforce). Allow room and time for team development. Provide adequate tools, training and resources. Don’t impose unrealistic time constraints. Negotiate with the team, don’t demand or direct. Don’t be threatened; enhance team’s authority. Maintain team commitment no matter what the perceived cost. Understand and honor team needs and wants. Be open to changes in the team charter as needed. Contract with the team for support. Invest your own time in helping the team succeed. Authorize amble team member work time or overtime. Work through the team leader or team facilitator as much as possible (don’t intimidate them). Willingly receive “bad news” without negative repercussions. Be willing to take risks. Negotiate changes when the team feels necessary. 19 03/06/16 Virtual Team Resource Guide Roles and Competencies Role Champions the Team Activities Follows-Through Remove barriers and obstacles for success. Secure commitment from team member’s immediate bosses. Serve as the team’s PR representative with the rest of leadership. Provide ample recognition even for small steps at first. Acknowledge success and publicize successes broadly. Provide team rewards commensurate with accomplishments. Get information from cross-functional managers for team. Advocate team solutions until implemented by top management. Attend team meetings when invited or scheduled. Routinely read team minutes and meet with team leader. Hold regular one-on-one meetings with team leader. Review contracts with team leader. Hold the team accountable. Regularly measure team development and progress. Lead by example. Respond to team questions and problems in a timely manner. Give the team an explanation if delays in implementation arise. Source: Deborah Duarte and Nancy Tennant Snyder, Mastering Virtual Teams: Tools, Techniques, and Strategies That Succeed, Jossey-Bass Publishers, San Francisco, CA, ©March 1999. Pg. 19-27. 20 03/06/16 Virtual Team Resource Guide Roles and Competencies Team Leader Roles Being the leader of a virtual team requires taking an active role in the team’s formation and its ongoing development. This is particularly critical during the team start-up phase, when it is the leader who is responsible for forming the team, establishing its communication protocol and presenting its success criteria. Throughout the lifecycle of a virtual team, the leader plays many important roles. Below are listed some of the ways the leader role shifts as the team moves through its development plans. 1. Start-up: Focus on definitional role Provides definition and direction. Emphasis on providing clarity and focus Solicits input from the team. Shares information. Ensures networks are strong across time and distance boundaries. Defines team measures. Defines how teams will operate across time and distance. 2. Development: Provides process recommendations: helps the team define the ways to accomplish its tasks that assure full team involvement. Emphasis on developing team capability in remote decision making, problem solving and effectiveness. Provides a direct linkage to information sources. Provides a direct linkage to sources of power and resources in the organization. Provides a direct linkage to expertise. Sets logistics and team meeting agendas. Provides training for team members. 3. Performance: Focus on challenge and ongoing information exchange and resources Provides resources the team needs to further its performance. Emphasis on challenging the team to stretch itself. Seeks breakthroughs. Receives and acts on information from the team. 4. Conclusion: Focus on development of team skills and adequate resources Focus on constructive resolution Provides a review and celebration of achievements. Transitions team members as appropriate. Emphasis on what the team learned from the experience. Seeks to share learning with other teams. Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 1 p. 11. 21 03/06/16 Virtual Team Resource Guide Roles and Competencies Team Leader Competencies There are seven team leader competencies that are critical to a virtual team’s success in addition to traditional team leader competencies: 1. 2. 3. 4. 5. 6. 7. Performance management and coaching. Appropriate use of technology. Cross-cultural management. Career coaching and transition of team members. Building trust in a virtual environment. Networking. Creating and adapting team processes. A short self-assessment on these competencies is offered on the following pages. 22 03/06/16 Virtual Team Resource Guide Roles and Competencies Team Leader Competencies Instructions: Select the level in each competency area that best characterizes the current skill and experience of the target virtual team leader (or your own skill and experience if this is a self-assessment). Competency Area Performance Management & Coaching Skills Appropriate Use of Technology Cross Cultural Management Is able to develop strategy and set performance objectives. Can establish measures for team effectiveness. Is able to give and receive informal and formal performance feedback. Can plan for the use of technology given the team’s task, team type, background of team members and the sophistication of the organization. Is skilled at planning agendas and facilitating virtual work meetings. Is able to constructively discuss dimensions of cultural differences. Is able to craft ways of working that not only accommodate but optimize differences. Is able to plan major team activities such as planning, communication, reviews, team meetings taking into account culture. Rate Skill Level 1 = Low 2=Medium 3 = High Experience Has led and managed a number of virtual teams. Has experience using a number of different electronic communication and collaborative technologies. Has planned and facilitated a number of virtual team meetings. Has worked on teams with crosscultural members. Rate Experience Level 1 = Low 2=Medium 3 = High 23 03/06/16 Virtual Team Resource Guide Roles and Competencies Team Leader Competencies (Continued) Competency Area Skills Career Development & Transition of Team Members Building Trust Networking Rate Skill Level 1 = Low 2=Medium 3 = High Is able to work with team members to plan careers and transition processes. Is able to act as an advocate for team member’s careers and transitions to new assignments. Keeps commitments. Can state personal values. Can portray the team’s work to management. Is able to build personal relationships in short time periods. Can identify important stakeholders. Experience Has acted as a transition and career coach for team members. Has worked on a virtual team or in a virtual team environment. Has worked with a number of different locations and functions in the organization. Has worked with external partners such as vendors and suppliers. Worked with major organizational processes. Created and/or adapted team processes for other virtual teams. Developing and Adapting Team Processes TOTAL Is able to identify the types of standard team processes appropriate for their team’s task. Is able to identify standard processes that link to team performance. Is able to adapt team process to the task, the culture of the team members and functional differences. Total # of 3’s: ____ Total # of 2’s: _____ Total # of 1’s: _____ Total: Rate Experience Level 1 = Low 2=Medium 3 = High Total # of 3’s: ___ Total # of 2’s: ____ Total # of 1’s: ____ Total: 24 03/06/16 Virtual Team Resource Guide Roles and Competencies Team Leader Competencies (Continued) Scoring: Total the numbers in the skill and experience boxes for each leader. (For example, circling “3”s in all skill areas would give you a total score of 21 for skill. Circling all “3s” in experience would give a total score of 21 in experience). Interpret the numbers as follows: Skills 7 or less: You are probably just getting started in leading a virtual team setting. Your challenge is to gain skill in competency areas where you scored 2 or below. This can be accomplished through training, reading, working with a mentor or working on multiple virtual teams with experienced leadership. 8 – 15: You have a solid understanding of the requirements of virtual team leadership. Your main challenge is to refine your skill for application in a number of different situations. This can be best accomplished through leading more than one virtual team under the mentorship of experienced leaders. More than 15: You have excellent virtual team leadership skills. You may want to work on skill areas where you scored 2 or less and to help others acquire skill in this area. This can best be accomplished through working as a mentor/coach or leading multiple virtual teams. Experience 7 or less: You have probably not had the chance to practice team leadership in a virtual setting. Your main challenge is to gain experience. This can be accomplished through working with a mentor or beginning to lead virtual teams under the guidance of experienced leadership. 8-15: You have solid experience in leading a virtual team setting. Your main challenge is to broaden experience over a number of different situations. This can best be accomplished through working with a mentor or leading multiple virtual teams. More than 15: You have the exceptional experience in leading virtual teams. You may want to expand your experience in any areas where you scored 2 or less. 25 03/06/16 Virtual Team Resource Guide Roles and Competencies Team Member Roles Team members on virtual teams need to balance collaboration and autonomy. A virtual environment, more than a traditional environment, necessitates the need to act alone with initiative but also coordinate and collaborate with other team members. Collaboration and coordination roles for virtual team members include: 1. Acting as ambassadors for the team by keeping local managers and stakeholders informed of the team's work. 2. Acting as conveyers of information in order to keep the team informed of the concerns, interests and reactions of their functional areas, local stakeholders and management. 3. Coordinating and communicating with other team members to ensure that all are aware of their activities and have access to important documents and other information. 4. Building and maintaining trust with other team members by demonstrating reliable performance, integrity and concern for others. 5. Sharing learnings from their experiences with other team members and with their local organizations. Autonomy roles for virtual team members include: 1. Acting as self-managing team members by assuming accountability and leadership in their areas of expertise and delivering quality products on time. 2. Taking responsibility for identifying and reconciling team needs and priorities with the priorities of other teams on which they serve on and with local needs. 3. Clarifying ambiguous tasks with the team leader and with other team members. 4. Addressing conflicting loyalties between the team and other groups. There are also seven competencies needed for being a successful virtual team member that go beyond traditional team member competencies. Those competencies are: 1. Project management practices: developing schedules, milestones and managing work as mini-projects. 2. Networking: locating and working with a variety of experts from all levels across time, organizational and distance boundaries. 3. Use of technology: able to use electronic communication and collaboration technology effectively. 4. Self-management: ability to manage work priorities, work life balance and self-development activities. 5. Boundary management: managing their work across national, functional and organizational boundaries. 6. Interpersonal awareness: ability to understand what is appropriate behavior in different situations, especially in remote team meetings, over the telephone and in videoconferences. 7. Ability to manage self in cross-cultural situations. 26 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Overview This section provides a framework for helping the team leader and team members start up a virtual team effectively and efficiently. Objectives By the end of this section, you should be able to answer the following questions: How do you get a virtual team started? What do you do before the first meeting? How do you create a team charter? What should the first meeting look like? What should be the outcomes from the first meeting? Source: Deborah Duarte and Nancy Tennant Snyder, Mastering Virtual Teams: Tools, Techniques, and Strategies That Succeed, Jossey-Bass Publishers, San Francisco, CA, ©March 1999. Pg. 28-29. 27 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Overview of the Start-Up Process There are five steps in the virtual team start-up process: 1. 2. 3. 4. Identify the team sponsor(s), stakeholders and champions. Develop a team charter. Select and contact team members. Conduct the first team meeting. Orientation to the task Roles Technology and communication planning Team building 5. Develop team “sunset” guidelines. 28 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Step One: Identifying Sponsors, Stakeholders and Champions The virtual team’s success is linked to the level of support and commitment from the organization. It is critical for the team leader to secure the strong support of sponsors, stakeholders and champions. After the sponsor has been identified, the team leader and team should work together to identify stakeholders and champions for their team. Stakeholders are individuals whose organizations are impacted by the success and outcomes of the team. Stakeholders may include individuals from different functional areas, regions of the world, levels of management and partner organizations. Champions are others in the organization that may be able to find resources, promote the team’s activities or remove barriers. They are frequently people who identify with the team’s goals and objectives or they feel the organization can benefit from the product or services the team provides. Stakeholder Identification and Commitment Tools: Instructions and Steps 1. Identify the stakeholders to be charted. These are individuals who supply resources, who own a key work process, who shape critical thinking, must approve certain aspects of the team’s work or can make or break a team’s success. Limit the list to 12-15 people. 2. List each stakeholder along the left side of the chart and discuss where each is with regard to how they view the team’s purpose. Use objective evidence as much as possible to do this, not rumor or hearsay. It may be useful to rate each stakeholder individually and then discuss differences as a team. 3. When agreement is reached about where a stakeholder currently stands with regard to team goals, decide as a team where they need to be. Some may need to be shifted from “strongly against” to “neutral” while others may need to move to “strongly agree”. 4. Use a legend to mark needed shifts. In the example, a small solid “dot” signifies where each stakeholder stands currently, a large solid “dot” signifies where they need to be, and a hollow circle signifies where they need to move if they are not currently is the desired commitment zone. 5. Identify those on the list that may be used to obtain the support of others that are less enthusiastic. 6. OPTION: Some teams have used this method to gauge the “Buy In” of individual team members. This is sometime dangerous at early stages of the team but can be a powerful team building activity for a mature team. 29 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Stakeholder Analysis Tool Tool: Names Uses: Timing: Stakeholder Analysis - This tool helps the team answer the question, “Who are the stakeholders?” “Where do they currently stand on the issues associated with this change initiative?” and, “Where do we need them to be in terms of their level of support?”. This tool assumes that, 1) the sponsor has been identified and is willing and able to carry out the role; 2) some stakeholders can be moved to a higher level of support; and, 3) some may only need to be “neutral” for the change to have a chance. Strongly Against Moderately Against Neutral Moderately Supportive Strongly Supportive This tool helps teams develop a detailed sense of who the key stakeholders are, how they currently feel about the teams task and purpose, and the level of support they need to exhibit for the team to have a good chance for success. It also helps the team begin to discover influence relationships and strategies that will be effective for each key stakeholder. When the team is ready and able to handle a discussion of specific individuals and how these stakeholders currently view the team. It can also be used throughout the process to strategize about how to “bring on board” a new stakeholder who has just emerged. 30 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Example: Stakeholder Analysis Strongly Against Moderately Against Neutral Moderately Supportive Strongly Supportive Hazem Tom Bob Mike Ziad ED&C sales Henry C. Henry S. Jeddac sales Sesco sales Farooq Farid Shakeel 31 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Step Two: Develop a Draft of the Team Charter The team charter provides direction for the team. It should be the roadmap and a framework for how the team operates. For virtual teams, lack of physical contact may erode the link between the charter and resulting work. For this reason, preparation of the charter should be carefully planned and reinforced. Details about developing charters and templates can be found The Learning Services Team Charter Module. Team Charter Worksheet “Must Have Information”: Purpose: Ground rules/Norms: (Defines how your team will deliver a product, provide a service, or implement an improvement idea. It’s the main reason for being together as a team.) (Describes the guidelines under which your team will operate. Defines acceptable behavior within the team.) Task: (Describes the specific tasks or outputs for which your team will be accountable.) Boundaries: (Describes the authority your team has in making decisions and completing its work. Defining your boundaries clarifies how much your team can do on its own and how much other people must be involved.) 32 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Meetings: (Describes the time, frequency, and location of meetings. Your team will need to set and follow a meeting schedule. By agreeing up front when you will meet, you help members organize their work.) Measures of Team Success: (Describes how your team will track its progress. This tracking can provide your team with a feeling of accomplishment and show others that you’ve successfully fulfilled your team’s purpose. Team success measures can include members’ satisfaction with the team, quality measures, and customer satisfaction.) Completion Dates: (Describes when your team will complete its tasks or assignments. This section also clarifies the length or your team’s assignment.) Recommended (but optional) Team Charter Sections: Budget: (Describes how your team will spend the money available to it. Examples of team costs include: training, celebration, labor for overtime, temporary or administrative help, engineering time, and capital expenditures for equipment.) Reporting Status: (Explains how your team will document its progress and communicate it to others whose buy-in, commitment, or approval is needed.) 33 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Step Three: Selecting and Contacting Team Members Selecting Team Members The following are general considerations for selecting appropriate team members: Representation from areas of the organization that are impacted by the initiative or project. Representation of experts in the topic area of discipline. Representation by those that must be involved in the design or support of the initiative or project. Balance of leaders and managers (thinkers & doers). Representation from different levels in the organization if appropriate. Individuals whom others respect. Inclusion of union members where applicable. Inclusion of customers where appropriate. Spectrum of process and technical skills. Selection of people who can commit to time required. Diversity of perspectives and styles. Team Member Competency Worksheet Use Use to determine if the team has the right team member competencies. It is useful in forming the team and can help the team leader determine who should be on team. It is useful if the team is already in place and is struggling due to lack of capability. Steps: 1. List the names of the current or potential team members in the columns. 2. List the major competencies needed along the left hand rows. Don’t get caught up in the proper definition of a competency. These are loosely defined as the knowledge, skills, experience/exposure and attitudes necessary for performance. 3. Have each team member fill in their perceived level of competency in their column. A level of “expert” should be defined if the person has played a major role in more than one project or initiative. 4. Look for redundancies and gaps. Identify how to fill gaps and how those who don’t meet requirements may “gracefully” exit. Timing Use before starting an initiative and/or anytime during an initiative or a project when the team seems to be struggling. Source: Deborah Duarte and Nancy Tennant Snyder, Mastering Virtual Teams: Tools, Techniques, and Strategies That Succeed, Jossey-Bass Publishers, San Francisco, CA, ©March 1999. Pg. 35-42. 34 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Level of each Competency (in each cell under team member name) Team member Names Competencies Needed 1. 2. 3. 4. 5. 6. 7. KEY Expert Medium Low 35 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Contacting Team Members The first contact the team leader has with each member should be carefully planned. The leader should make sure that team members clearly understand the team’s task. The leader should facilitate interaction before the work actually begins and work to ensure all members feel they are part of the team. This can be tricky when you have members from different backgrounds and cultures. The team leader should be aware of cultural considerations and understand that people from different cultures or backgrounds may prefer different levels of interaction. Tips: The leader should make sure each team member has at least one personal interaction with him or her before the team begins its work. The leader should personally welcome each member and discuss the member’s background and expertise. The leader should be aware of cultural considerations and understand that some cultures need/want more individual interaction than others. Other best practices for contacting team members, prior to the team’s first formal meeting include: 1. 2. 3. 4. 5. 6. Call or visit each team member personally. Provide some mechanism for team members to find out about one another. Facilitate interaction in a non-threatening way. Send all team members information about the team including the charter. Make certain a forum exists for answering team member’s questions. Find out if there are hardware or software availability or compatibility issues. 36 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Step Four: Planning and Leading the Team Orientation Session The ideal orientation is a face-to-face meeting with all team members present. No technology can replace the camaraderie and the shared understanding that develops during a well-planned face-to-face meeting. Virtual teams should lobby hard for resources and time for a face-to-face meeting. The first meeting should include the following: An overview of the team’s charter including mission, purpose, goals, initial timeline and deliverables. The purpose is to ensure that team members understand each element of the charter and have an opportunity to ask questions. An opportunity for team members to react and offer suggestions about the elements in the team’s charter. Team members are often in a good position to comment on and add to the elements of the charter. They can also identify barriers to success that may be unique between specific functions, locations or to their organization. Review or development of each team member’s expertise and accountabilities. The outcome of this part of the agenda is for every team member to develop a clear understanding of their task accountabilities and those of other team members. Definition of the roles and accountabilities of external partners is critical here. Clarity facilitates smooth collaboration in the future over organizational boundaries. This is the time to define who has authority to change other people’s work and to approve final products. Development of team norms, technology and communication plans. These activities should include acceptable and unacceptable behavior in the team. The team should also work through how the team will interact during and outside the meeting. They should also decide how the team will communicate and share information. The team building should start before the first meeting. However, it is critical in the first meeting for the team to allow time for members to interact and start the process of getting to know each other. The team should make decisions around when and how to update team status and progress, how documentation is done, and what deliverables are reviewed by others outside the team. 37 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team The Team's First Meeting: Agenda Worksheet Typical Agenda Topics 1. 2. 3. 4. 5. 6. 7. Team members understand charter, mission, and scope of team. Team develops norms for team behavior and team processes. How to schedule meetings: who has authority to schedule others, use of electronic scheduling or calendar systems. How often voicemail and Email are to be answered. Etiquette for face to face, audio and videoconferences. How agendas for team meetings will be developed. How minutes will be distributed: timing and method. Who will facilitate meetings. Team members understand their accountabilities and those of other team members. Accountabilities of all team members are reviewed and agreed on. Team develops plan for use of technology including: Agree on major type of work: e.g., parallel individual work, sequential, or pooled from a central database and implications for technology use. Technology needed given the type of work. How to exchange information/documents; hardware and software needs of team members; Email/fax/phone, etc. How information and documents will be stored: team Web site, shared files or other. When to mark Email and other documents “urgent”, “important”, etc. When to use “urgent” “important” etc. New technology acquisition: GroupWare, Electronic Meeting Systems, etc. Training and orientation for team members in technology. Review of compatibility issues: MAC, PC, word processing applications, and Internet providers. Team develops external communication plan: Which stakeholders, partners, champions and others will get what information and when? Which team members will coordinate with these individuals and answer questions? Team develops how they will review progress: Frequency of team meetings. Preliminary agenda for review sessions. Who will be required to attend. How meetings will be held: audio, video, face to face, etc. Team building activities and reviewing of team norms. Team Agenda Items ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ ____________________________________ 38 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Team Norms Template Instructions: Use this worksheet to document your virtual team norms. Make certain that all team members agree to each norm and have all team members sign the document. You may choose to post this on a team web site and develop an icon that represents the norms that is present on all team web sites and other documents, forms, etc. TeamName: _________________________________________________________________ Category Norms Keeping In Touch Meeting Management Problem Solving and Decision Making Conflict Management Working Together to Review Documents Others Team Members Signatures 39 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Example: Team Norms Keep in Touch with other Team Members 1. 2. 3. 4. 5. Check voicemail everyday and return calls within 24 hours. Check email everyday and return emails within 24 hours. Exchange documents using Application X.1. Attend all mandatory meetings. If we are going to be out of the office we let other people know and leave a message on our voicemail —“out of office alert”. 6. Email messages are used for updates and exchanging information only. There are no surprises over email about problems. Interpersonal issues are not resolved using email— use the telephone or face to face. 7. Communicate with those outside the team using our established communication plan. Meeting Management 1. We are on time for video, audio conferences and other meetings and attend the entire meeting. 2. We rotate time zones for meeting to keep it equal and fair. 3. We link time and date to North America, Eastern Standard Time. 4. On video or audio conferences we keep our mute button on if we are not speaking. 5. We take breaks every one to one and one half hours on audio conferences. 6. We do not interrupt each other in any meeting. 7. We respect the facilitator’s attempts to foster participation from all team members. We respect the agenda. 8. An agenda is sent out via email 48 hours in advance of every meeting and minutes are sent out via email48 hours after each meeting. We rotate taking minutes. 9. If there are people in the meeting or on the audio or videoconference whose native language is different from the language the meeting is being conducted, we give them time to think and time to speak. We provide “think breaks” so people can gather their thoughts. 10. At the end of each meeting we evaluate how we performed in terms of abiding by our team norms. Decision Making and Problem Solving 1. We strive for consensus but realize that consensus takes time and is not always necessary. If we cannot reach consensus we go with our expert team member’s opinion. 2. We use the XYZ approach to problem solving and decision making. 3. We keep the interests and goals of the team in the forefront of all decisions. 4. We balance the local interests of team members with those of the entire team. 5. If we need advice, we first call the team member who is considered an expert before we go outside the team. 40 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Example: Team Norms (continued) Conflict Management 1. We resolve differences in ways of doing business using the company code of conduct. 2. We do not settle differences over email. We call and speak directly to the person. We go to the person first, not the team leader or another team member. 3. We use an established conflict management process. 4. We realize that conflict is a normal part of the team’s lifecycle and that conflict focused on the task and not each other is healthy and productive. 5. We recognize that unproductive conflict is more difficult to detect in a virtual setting so we take the pulse of the team frequently to ensure that conflict produces positive tension. We don’t let tensions build. Working Together to Produce or Review Documents 1. We do not review details of long documents on group audio conferences, we send them to the team leader or another person designated as the integrator. 2. When we work in an “assembly line” fashion, we move the document through the system in a timely manner. We give each other feedback when promised. 3. We keep confidential documents within the team and do not allow external individuals to access them. 4. We will review the team’s progress for one hour via audio conference every Monday morning. All team members will attend, no exceptions! We will all send our agenda items and updates to the facilitator by Thursday at 5:00pm Eastern Standard Time (North America). 5. The team leader is the only one with authority to release the documents to the client. 41 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Roles and Accountabilities An important aspect of team orientation is to ensure that team members have a collective understanding of roles and accountabilities in the decision making process. The following tool provides a template for planning for assignment of roles and accountabilities for decision making Team Responsibility Grid Team members can use the responsibility grid to sort out what the team will do and how decisions will be made. Timing: This is best accomplished at the beginning of the team’s lifecycle. Steps: 1. Team members decide how to modify the grid to meet their purposes. 2. List major decisions and team members as a group. 3. Team members individually complete the grid, in draft form. List the team decisions along the rows, the responsible person along the column and the decision- making accountability in the middle. 4. Team discusses the grid, differences in ratings and makes decisions that best suits the team and avoid win/lose. Team adjusts and agrees upon results. 5. Team communicates the results to other teams, management and stakeholders. The team may want to include stakeholders in this process when the team’s work involves them extensively. 6. Team discusses what the patterns in the matrix reveal about the overall decision-making authority of the team. Does it have the authority it needs to move the project along? OPTION: This may be used with a more rigorous traditional project planning process (PERT, Critical Path, State Program Management, etc.) for the overall project plan to avoid conflict or confusion over decision making. 42 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Team Start-Up - Responsibility Grid Used For: Responsible Person Identifying and agreeing on how project-related decisions will be made, within the team and in terms of key stakeholders. 1 = should be the only one to make decision 2 = should have veto power over decision 3 = should be one of those who decides 4 = should be consulted before decision is made 5 = should be told about decision after it’s made 6 = have no need to be involved in decision Decision Helps the team “buy-in” by developing decision-making protocol Ref: GE Change Acceleration Process Tool-Kit 43 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Tool: Responsibility Grid Tool: Responsibility Grid - A useful tool to help the team sort out “who will do what” in terms of decision making. Based on the theory that not all constituents have the same vested interest in the decisions the team will make, it can help the team identify areas where they need to be “politically” sensitive to the needs and desires of various groups and individuals as they relate to activities, decisions and milestones of the project. Responsible Person Decision 1 = should be only one to make decision 2 = should have veto power over decision 3 = should be one of those who votes 4 = should be consulted before decision made 5 = should be told about decision after made 6 = have no need to be involved in decision Uses: Teams who have used this tool have found it very useful in sorting out who will do what with respect to overall action plans for the project, rather than in the more traditional way of identifying who needs to be “in the loop” with regard to decision making. However, it is still an option when the team needs to sort out who must be included in key decisions regarding the project. Timing: Probably most useful when the team has done enough work on need, vision and influencing stakeholders to yield a detailed action plan. Also, obviously useful when the team has arrived at a major decision point. Ref: GE Change Acceleration Process T ool-Kit 44 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Communication Technology Planning Process and Worksheets (A five step process with three worksheets) An important aspect of team start up is planning how to use information technology for communication. Since electronic technology is the major link for team communication on a virtual team, attention to planning its use is critical during the start up period. 1. The first step in the process is to determine what information linkages exist within the team. Each team member should answer the following questions about their existing technology: Team Member Name: ___________________________________ Travel and time for face to face meetings? Yes No Fax? #: Yes No Email? Address: Yes No Software applications (PowerPoint, excel, work Version #): Please list Yes No Groupware? Type Yes No Video conferencing? Yes No Voicemail? : Number Yes No How often checked? How often checked? Other? __________________________________________ __________________________________________ __________________________________________ __________________________________________ Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 1 pp. 43-47 45 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Communication Technology Planning Process and Worksheets (continued) 2. Give the results of what is possible given the answers to “1”, use the following format to plan how often the entire team will interact and the purpose of interaction. Frequency: F= Frequently or more than two times a month. O= Often or about once a month. R= Rarely or about once every several months. N= Never. Purpose: I= Information sharing D= Decision making P= Problem solving C= Collaborative work Type of Team Interaction How Often? Purpose of Interaction? Real Time Real time face to face with full team Real time face to face with subteam Video conference Audio conference On line chat Groupware Other: Delay Time Email Voicemail Fax 3. Given the responses to the matrix, what will be the primary mode of the team’s interaction (i.e. face to face, telephone, etc.)? What will be the frequency? 4. What will be the primary mode of interaction among team members outside of formal team meetings? What will be the primary purpose? How often? Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 1 pp. 43-47 46 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Communication Technology Planning Process and Worksheets (continued) It is also important for the team to plan communications activities for interacting with other groups and stakeholders. 5. Fill in the communication matrix. List the groups you will be communicating with, the key messages, delivery method and timing. Also list the point person for who will deliver the message. Target Group or Stakeholder Key Message Timing Delivery Method * Point Person Delivery methods include: In person Email update or file Memo Phone call Voice mail Conference call Video Brochure Report Minutes of team meeting 47 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Team Dynamics and Team Building Attention to building healthy team dynamics is essential on a virtual team. The following model is used through out J&J as the template for team development. More information about this model can be found in the Learning Services Team Model Overview Module. THE DREXLER-SIBBET TEAM PERFORMANCE MODEL: A Reliable Map for Virtual Teams The Drexler-Sibbet Team Performance Model portrays seven sets of issues that work teams must master to reach high performance. The issues apply in both work situations: where team members work closely together and have a lot of opportunities for face to face meetings, and where members are separated by geography and time zones. Virtual teams may need a map more because they are to some extent in uncharted territory. Here are some of the ways the issues in the Model may play out differently for virtual teams: Orientation: Through careful chartering and initial skills inventorying, virtual teams can readily get the clarity of purpose they need and enable members to envision the contributions they will make. It tends to be more difficult for virtual team members to sustain a sense of connection and belonging to the team in the absence of frequent contacts. To maintain a sense of identity, virtual teams may need to rely more on semiformal rituals and concrete symbols to support their sense of shared identity. Trust Building: Virtual teams have to work harder to build and maintain trust, because trust flows from knowledge and team members have less immediate knowledge when they’re separated in space and time. The demand for trust is heightened because virtual team members have less means to protect themselves or constantly reassure themselves that things are going right. They have to let go. To manage these difficulties, they need as much face to face time as feasible, and maximum information exchange in the meantime. Goal and Role Clarification: Goal clarification tends to be a manageable issue for virtual teams, and its importance is enhanced because, in the absence of other kinds of links, team members tend to be united around and held together by the results they have to produce collectively. Role clarification is no more difficult for virtual teams than traditional ones, but again its importance is heightened because team members have less on-going opportunity to observe that they have different understandings of what their respective roles and responsibilities are. Up-front clarification of roles and testing of assumptions is essential for virtual teams. Commitment: Because they operate day to day in virtual space, it is essential that the commitment of virtual team members initially be as concrete and explicit as possible: that resource issues be settled, decision making processes clear, and vision distinctly drawn. Otherwise, members will be adrift in cyberspace. 48 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Implementation: Separation in space and time puts greater stress on all Implementation issues. They aren’t more or less important on virtual teams, but they are more difficult to manage. If there is one place where virtual teams have to spend more time and use every available technology, it is here. High Performance: This is the one place that the map ought to show as a harder to get to place for virtual teams. The major features of high performance, such as synergy, intuitive communications, and flexibility, are all tested by the separations of virtual team members, because they imply an intimate knowledge, intuitive reactions, and easy give and take. High performance is not out of reach for virtual teams, but may take some experience and comfort in virtual work, and full use of the technologies. Renewal: The distinctive challenges to Renewal for virtual teams are sustaining their sense of unity in the face of continuous separation, and managing the fatigue of constantly having to overcome the obstacles presented by the separation of their members. Recognition and celebration are clearly no less important for members of virtual teams, but they may have to find different ways to keep the value of what they do in sight, and to celebrate it fittingly. The challenges are somewhat different, but the route to high performance is the same for virtual and traditional teams: making the rounds of the seven stages of the Team Performance Model. To make the journey successfully, virtual teams will have to use every means of technology, timing, and human touch available to them. Drexler/Sibbet Resolved • Recognition & celebration • Change mastery • Staying power TM Resolved • Purpose • Team Identity • Membership 1. Orientation WHY am I here? Unresolved • Disorientation • Uncertainty • Fear Unresolved • Caution • Mistrust • Facade Team Performance Resolved • Mutual regard • Forthrightness • Reliability 2. Trust Building WHO are you? model Resolved • Explicit assumptions • Clear, integrated goals • Shared vision Unresolved • Apathy • Skepticism • Irrelevant competition 3. Goal Clarification WHAT are we doing?? Unresolved • Dependence • Resistance Resolved • Spontaneous interaction • Synergy • Surpassing results 2. Trust Building Next, people want to know WHO they will work with -their expectations, agendas and competencies. Sharing builds trust and a free exchange among team members. Unresolved • Boredom • Burnout Unresolved • Overload • Disharmony 5. Implementation WHO does WHAT, 4. Commitment HOW will we do it? CREATING 1. Orientation When teams are forming everybody wonders WHY they are here, what their potential fit is and whether others will accept them. People need need some kind of answer to continue. 6. High Performance WOW! Resolved • Clear processes • Alignment • Disciplined execution Resolved • Assigned roles • Allocated resources • Decisions made 7. Renewal WHY continue? WHEN, WHERE? Unresolved • Conflict/confusion • Nonalignment • Missed deadlines SUSTAINING 3. Goal Clarification The more concrete work of the team begins with clarity about team goals, basic assumptions and vision. Terms and definitions come to the fore. WHAT are the priorities? 4. Commitment At some point discussions need to end and decisions must be made about HOW resources, time, staff--all the bottom line constraints-will be managed. Agreed roles are key. 5. Implementation Teams turn the corner when they begin to sequence work and settle on WHO does WHAT, WHEN, and WHERE in action. Timing and scheduling dominate this stage. 6. High Performance When methods are mastered, a team can begin to change its goals and flexibly respond to the environment. The team can say, “WOW!” and surpass expectations. 7. Renewal Teams are dynamic. People get tired; members change. People wonder “WHY continue?” It’s time to harvest learning and prepare for a new cycle of action. 9.0 TPModel © 1999 Allan Drexler & David Sibbet Not To Be Reproduced 49 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Team Dynamics and Team Building If the team is meeting face to face, traditional team building activities can be performed. If the team is remote, modifications to the team building process are in order. The following are some suggestions for remote team building activities. More information about team building can be found the Appendix of this document. 60 Second Radio Spot Requirements: Conference call hook-up or videoconference hook-up (Real time) Description: Team members attempt to “sell” themselves to the team by creating a 60 second radio ad that describes: 1) who they are and a little about themselves; 2) in what ways they can contribute to the team’s effectiveness; and 3) what they personally hope to get out of the exercise. People are encouraged to have fun with it and utilize special effect sounds and music as part of their ad. After everyone has presented their ad, a lot of human interest in each other will have been generated. Take several minutes allowing people to talk with each other asking questions and telling stories about their personal experiences. Example: 60 Second Radio Spot Anna: In my high school year book (I can’t believe I can remember this), I wrote that my goal was to never dislike change. And although my high school boyfriend took this as a foreshadowing of the day when I would break his heart, (computer noise of something crashing) I had actually meant to adhere to this positive goals in other areas of my life. I have certainly adhered to this on the large scale---(background noises representing each of the following occupations increase in volume and confusion until the word “now”) just look at the career choices I’ve made--concert pianist, professor, chef, and now---happily employed as a writer and researcher for this corporation. But I haven’t given anything up along the way: I still wake up early to put in some piano practice before work, I’ve become a creative (if not skilled) cook (perplexed background voice says: “well, Anna, this food certainly smells...interesting”), and I employ my writing skills and desire to learn every day. I can offer this team an ability to compromise, to look at problems and issues from a variety of pints of view, and to allow for flexibility in work processes and results. I am thrilled by the challenge of creating across distance both a team and a successful new product. I know we’re all going to have to be super involved, energetic and flexible in order to meet changing demands as we work through this project. Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 2 pp. 9-27. 50 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Personal Want Ads Example: Personal Ad Requirements: E-mail or fax linkage among all team members (Delay time) Description: The personal ad exercise can be thought of as the e-mail version of the 60-second radio spot. The idea is to create a personal ad like those in the Personals section of the newspaper. Team members should describe: 1) who they are and a little about themselves; 2) in what ways they can contribute to the team’s effectiveness; and 3) what they personally hope to get out of the experience of being a member of the team. Encourage participants to have fun with the ad and to use the kind of jargon and format common in the newspaper Personals. After everyone has had a chance to review one another’s ad, follow it up with a conference call (if possible) so that team members can have the opportunity to share more information with each other. DEDICATED TEAM PLAYER seeks high performance team for new product development. I am an avid net freak by day who writes well, pays attention to detail, asks probing questions, puzzles out problems, and gets the job done on time. I am fun on weekends and like to play the saxophone and hike with my family. If you can maintain a sense of humor when your computer crashes because you’ve learned to save your work often, I want to be on your team! Left-handed colleagues. I WILL NEVER SEE YOU. Team player seeks intense long-distance fling with high performing work team. Ability to discern problems and quickly develop solutions a must. Need to maintain focus and make a commitment to our customers. I am impressed by fast learners who know how to give out information and make their messages clear via e-mail. No automatic reply pushers or subject teasers on this team! Though easy going in person, I get down to the nitty-gritty and offer sharp decision-making and problem-solving support. If you need a numbers cruncher, I’m your man! Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 2 pp. 9-27. 51 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Clip Art Collage Requirements: Page readable software (such as Adobe Acrobat), clip art and/or royalty free digital photographs; e-mail linkage; conference call (delay time review of the collages followed by a real time conference call). Descriptions: Each member of the team develops a collage using clip art and/or digital photography. The collage is each person’s attempt to pictorially depict his/her interests, aspirations, priorities---a kind graphical representation of who he/she is. Once the collage is completed, it is distributed to every other member of the team via e-mail or Groupware. A conference call is then scheduled where each team member takes five to ten minutes to describe what the collage means. Through this process, team members learn a great deal about their teammates. Example: Clip Art Collage The figure in the middle of this picture represents Sam---that’s me. I come from a big family, and whenever the whole clan gets together, we have a huge soccer match. I’m usually goalie, so I’m often using my head to deflect the ball. The restaurant symbol? One of my fanciful retirement dreams was to open up a restaurant called “The Knife and Fork” but to serve only soup with wooden spoons. The keyboard represents the many years I studied piano--not wasted, since I still enjoy to play. The hammer, letter symbol, group of people and the tightrope relate to my role as a team member. The tightrope represents my dedication to this team and the many trials I would undergo to uphold our guiding principles. (Also, I was once in a circus: I was an acrobat, and I dove over fire.) So, here I am crossing on a thin wire to reach my other team members. The envelope symbolizes the communication pathways we’re going to have to utilize as a virtual team. I like to work and try to fix things, and the hammer represents my dedication to that: I’m not going to let the wires and collective goals that connect us as a team collapse or otherwise fail. Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 2 pp. 9-27. 52 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Resume Sharing Requirements: E-mail or fax linkage among all team members (Delay time). Description: Each team member prepares a personal resume following a common template that asks them to share the kind of information that is typically covered in traditional resumes (previous work assignments, job skills and knowledge) as well as human interest information (including such things a hobbies, interests, favorite movie, favorite book, proudest accomplishment, favorite historical figure, most embarrassing moment). After the resumes are shared, a conference call can be used as a follow-up. Example: Resume Sharing PERSONAL RÉSUMÉ Anna M My greatest strength as a member of this team is: my ability to examine issues from many different points of view. My favorite hobbies are: playing the piano, backpacking and hiking, tennis, reading. My favorite movie is: My Life as a Dog My favorite novel is: The Idiot (Dostoevsky). My proudest accomplishment is: One year I actually kept all of my New Year’s resolutions: I kept up with my personal correspondence. I flossed my teeth faithfully, and I wrote my entire master’s thesis without pulling an all-nighter. My favorite historical figure (and why he/she is my favorite): Clara Schumann--Women composers and pianists certainly existed in the eighteenth and nineteenth centuries, but few gained any recognition. Clara Schumann achieved a popularity during her lifetime and rivaled that of her husband, Robert. My most embarrassing moment (that I am willing to share) is: There are many more embarrassing than this, but my mind is blocking them out. Here’s one I remember: On my very first day of graduate school, a crow landed on my head. I felt something grab my hair, but I was so preoccupied, I thought I had just brushed my head under a tree branch. I’m sure people looked at me strangely, but nobody said --- “hey --- there’s a crow in her hair” -- so how was I supposed to know? I kept walking. I was very startled when the crow pushed off my head, flew over to a patch of grass, and continued to stare at me like the evil crow in Alfred Hitchcock’s movie “The Birds”. I interpreted it as a bad omen for my graduate school years, but it never happened again. Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 2 pp. 9-27. 53 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Chit Chat Session Requirements: Telephone or real time e-mail linkage. Description: A designated time is announced --- usually 30 minutes prior to an official conference call or on-line meeting -- where interested team members engage in a formal discussion of how they are doing. The conversations are conducted over the telephone or via an electronic linkage through a chat room set-up. There is no pre-planned agenda or structure to the meeting. Its sole purpose is to give anyone on the team who is interested in the opportunity to informally interact with other team members in a setting where there are no urgent agenda items or organizational matters to address. The chit chat forum is often used prior to formal team conference calls or chat room interactions since it approximates the informal comments and discussions that typically occur before a face-to-face meeting. Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 2 pp. 9-27. 54 03/06/16 Virtual Team Resource Guide Starting Up A Virtual Team Sunset Guidelines Worksheet To avoid bureaucratic proliferation, any newly formed team should have a clear set of sunset guidelines to define: 1) the point at which the team’s work is complete and 2) what happens to the team and its members after completing work. This is especially important on a virtual team when time and distance sometime favor teams “fading away” rather than formally ending. To develop “sunset guidelines”, answer the following: 1. At what point is the team’s work complete? _________________________________________________________________________________ _________________________________________________________________________________ What goals will be achieved? _________________________________________________________________________________ _________________________________________________________________________________ What measurements will be achieved? _________________________________________________________________________________ _________________________________________________________________________________ 2. What is the timeframe for completion? Is there an end date for disbanding or reassessment of the charter regardless of the team’s accomplishments? If yes, what is that date? _________________________________________________________________________________ _________________________________________________________________________________ 3. Once the team’s mission is achieved, what happens next? _________________________________________________________________________________ _________________________________________________________________________________ Will the team be dissolved Yes No If yes, what should team members be prepared to do? _________________________________________________________________________________ _________________________________________________________________________________ 4. Is there the possibility of reassessment of team performance so that the team will stay together and be re-chartered? _________________________________________________________________________________ _________________________________________________________________________________ 5. Is it likely that the team will stay together in its current form? _________________________________________________________________________________ _________________________________________________________________________________ 6. When the team ends, what are the plans for: 1) notifying team member’s management, 2) documenting lessons learned, and 3) celebration of success? _________________________________________________________________________________ _________________________________________________________________________________ Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 1 pp. 53-54 55 03/06/16 Virtual Team Resource Guide Building Trust In A Virtual Environment Overview This section focuses on building trust in a virtual environment. It provides the reader with two assessment tools to assess trust actions in the team and to assess behaviors that build and destroy trust. This section also covers the concept of a trust radius. Objectives To To To To learn the three primary factors in building trust. identify the trust radius that is effective for your virtual team. understand how your actions build trust in others. understand how well you trust others. Source: Deborah Duarte and Nancy Tennant Snyder, Mastering Virtual Teams: Tools, Techniques, and Strategies That Succeed, Jossey-Bass Publishers, San Francisco, CA, ©March 1999. Pg. 57-63. 56 03/06/16 Virtual Team Resource Guide Building Trust In A Virtual Environment Trust Imperatives The way virtual team members identify with one another, share power, communicate and build trust, plays an important role in achieving results and in the subjective experience of working on a team. On virtual teams, trust must be developed quickly, from the onset. The qualities of the first interactions set the tone. Even one or two negative electronic messages from one team member have the potential to create distrust. The Three Imperatives for Building “Instant” Trust in a Virtual Environment The factors that “instantly” impact trust fall into three categories (Shaw, 1997) and impact the actions of the team leader and all team members. People trust others who: 1. Perform and are competent; 2. Act with integrity; and 3. Display a concern for the well-being of others. 1. Performance and Competence Follow through: One of the most important areas contributing to the perception of performance and competence is timely follow-through on commitments. Promising information, a phone call, or an e-mail and then not delivering erodes trust. Follow-through may be more important to virtual team members because they have fewer cues than traditional teams to decide if team members are committed to the team’s performance. Reputation for performance: When we travel, we trust that the pilot is competent and has a history of performing take-offs and landings without incident. We select an airline, in part, based on their safety history. We care more about past performance than other attributes such as good service. If a team leader or team member appears to have little or inappropriate experience, or a reputation for non-performance, it may erode the trust that team members hold in the importance of the team, and in that it will perform. Gaining Resources: The ability to obtain resources also feeds into the perception of performance, especially for the virtual team leader. For all team members, promising what we cannot deliver erodes trust. 57 03/06/16 Virtual Team Resource Guide Building Trust In A Virtual Environment 2. Acting With Integrity Integrity, or the alignment of actions and stated values, creates a foundation for trust. Virtual team members watch and listen to determine if others act in a manner that is consistent with what they say they believe it. It is possible to trust that another person will perform well, but not believe they have integrity. Integrity has to do in part with managing perceptions of team performance. Speaking poorly in public forums about team performance, about other team members or the quality of the team’s product can not only destroy the team’s reputation but also signal a lack of judgement and integrity. In a virtual environment, with the lack of other transitional cues about performance, it does not take much negative information to ruin a team’s reputation. Integrity is also built into the communication process by ensuring that all team members get critical information at the same time. In a virtual environment it is difficult for team members to ascertain whether they have been systematically excluded or just forgotten. In either case, trust can be quickly eroded. 3. Concern for the Well-Being of Others We trust people who are consistently responsive to our needs and to the needs of others in the organization. Two important aspects of concern for the well being of others include expressing concern for other team members and assessing the team’s impact on other team, departments and groups. 58 03/06/16 Virtual Team Resource Guide Building Trust In A Virtual Environment Trust Imperative Exercise Instructions The following steps and activities are suggested as an agenda for a one to two-hour session with an intact virtual team to introduce the topic of trust. The exercise is intended to be used in a face-to-face forum, if possible. (It is also recommended that a trained facilitator be used to conduct the session or to consult with the leader before hand) 1. Introduce the topic of trust as an important element of leadership on the team and in the organization. 2. Ask the team how trust promotes an effective work environment. (This will include facilitation of risk-taking, learning, creativity and innovation.) Also discuss the consequences of a low trust environment. Introduce the three imperatives of trust: performance, integrity and concern for others. Provide some examples. 3. Break the team into three small groups. Ask each group to brainstorm what behaviors or actions in the team would contribute to trust. Ask each group to process out their lists and record these on flipcharts and discuss as a large group. If remote use a whiteboard to list actions. 4. Hand out (or, if remote - introduce) the following three Trust Imperative Exercise checklists and review the items in each trust category - performance, integrity and concern for others. Link these back to the items presented in #3. Add items if appropriate in the second column. 5. Split the team again into three small groups. Assign each group a trust category performance, integrity or concern. Have them work to assign items from the previous brainstorm (#4) exercise to each of the elements in their category. This should take at least 30 to 40 minutes. 6. Process this as a large group. Discuss which items might be implemented quickly in the team and which will be more long-term. Assign time frames to actions and accountabilities. 7. Ask each person to work individually to select one item/action from each trust category that they will commit to. Add these items to the third column of the checklist. Ask for volunteers to discuss their actions. 8. Close session and follow up. 59 03/06/16 Virtual Team Resource Guide Building Trust In A Virtual Environment Trust Imperative Exercise Part One: Performance Factor Keep commitments and show results Examples Develop and display competence Keep everyone informed about progress Practice good selfmanagement My Actions Keep a log of commitments and make them visible to the team through e-mail or another means; have a method to ensure follow-through. Keep promises even if circumstances have changed. Keep commitments in cost, schedule and technical areas; inform team members well in advance if you will be late in any area. Continue reading and learning new ideas; post interesting ideas on the network or in an e-mail and discuss as a team. Be open, even if you don’t agree with the discussions. Be able to say “I don’t know”. Allow others to be experts—foster expertise and sharing on the team; set an agenda item for sharing learnings; put up a project web page to share learnings. Focus on results. Hold regular audio or videoconference or other meetings once a week with your team and have an agenda that covers bad as well as good news. Don’t forget remote people or extended team members; post information or decisions so everyone has access. Ensure that everyone hears information in a timely manner; use multiple, synchronous, asynchronous and redundant communication methods. Be aware of your biases about locations, cultures, etc. and how they impact your expectations of other people’s behavior. 60 03/06/16 Virtual Team Resource Guide Building Trust In A Virtual Environment Trust Imperative Exercise Part Two: Integrity Factor Ensure actions are consistent with words Examples Stand up for your convictions; display integrity Support your team; show both sides of an issue Stand behind the team and its people My Actions Map your behaviors at meetings, during reviews and other critical times to the values and expectations you want to promote within the team. Have a team member(s) you trust watch you and give you feedback on consistency. Conduct regular trust audits. If your actions are not consistent, explain why to your team. Do the right thing – what is in the best interest of the team or its people. Be able to say “I don’t agree” to those above you. Speak up for what you believe in with the team and with management. Continue to do the right thing, even when in crisis or fire-fighting mode. Openly discuss, when appropriate, convictions and values with team members and with management; have an agenda item about this in team meetings. Formally present both pros and cons to issues; post them on a web site for the team to read. Create an environment and schedule time for discussion and debate in team sessions. Start a chat room or other places for asynchronous discussions. Keep up to date so you can catch problems before you have to defend the team or other team members. Always investigate problems with the team before commenting to others about reasons for performance. Never “bad-mouth” your team. 61 03/06/16 Virtual Team Resource Guide Building Trust In A Virtual Environment Trust Imperative Exercise Part Three: Concern for Others Factor Stand behind the team and its people Examples Help team members with transitions Be aware of your impact on others Integrate team needs with other team and department/ organization needs My Actions Keep up to date so you can catch problems before you have to defend the team or other team members. Always investigate problems with the team before commenting to others about reasons for performance. Never “bad-mouth” your team. Have standard processes for selection, rewards, assignments and sharing of information that do not favor certain people, cultures, organizations or locations. Rotate the “good” and “bad” team jobs. Help team members with transitions off the team or to new assignments. Assign partners to new team members for orientation. Be confident that people are watching what you do, especially when you are in a team leader position. Take your role seriously. Ask someone you trust to describe how you impact others on the team in different situations (crisis, demanding customer, etc.). Map how decisions on the team will impact other functional areas. Ask others their opinions about how the team’s behaviors impact functional areas before implementing changes; have team members explore this as a team assignment. Keep track of how decisions evolve and how they impact others on the team. Have team members report on how their decisions may affect other team members. 62 03/06/16 Virtual Team Resource Guide Building Trust In A Virtual Environment Defining Your Team's Trust Radius This exercise provides virtual team leaders and team members a platform to begin to discuss how each team member’s experience and background impacts their trust radius. The idea is not to develop a definitive statement about each team member’s radius, but to use what each person develops as a starting point for a team discussion about trust. This exercise can be used by the virtual team leader at the team planning session or at one of the follow up sessions. It can be accomplished online if your team uses whiteboard or collaborative Groupware with a graphics capability, or over an audio conference with team members faxing their trust radius to each other in advance. It can also be performed in a face-to-face setting, and is probably preferable in that mode if team members are just getting to know one another. Trust Radius Explanation Robert Shaw created the concept of a trust radius that works like the human eye taking in light. When the human eye takes in light, the pupil expands. The more light that enters the eye, the larger the pupil is in relation to the iris. People’s trust radius also increases as they take in Trust of Immediate Colleagues Immediate Team Functional Group Immediate Manager Self Trust in Those Outside the Organization Suppliers Vendors Consultants Contract Employees Trust of Otherss Those from other locations Those from other cultures Those from other functions Source: Robert Bruce Shaw, Trust in the Balance: Building Successful Organizations on Results, Integrity, and Concern, Jossey-Bass Publishers, San Francisco, CA, ©1997. team members, partners and sponsors from across traditional boundaries. A large radius of trust means that people are willing to trust others outside their immediate function, culture or organization. On a virtual team this is a requirement as team members find themselves working with people from remote locations, functions, cultures and organizations. The virtual team, at least initially, gets the trust radius that team members bring to the team. Different people have varying trust thresholds and come from different circumstances. 63 03/06/16 Virtual Team Resource Guide Building Trust In A Virtual Environment Instructions: Have each team member draw three circles on the chart that best characterize the trust radius of team membership on their last three project or work teams. Have them use a solid line to represent their most recent team, a dotted line to represent the next most recent team, and a line with arrows to represent the third most recent team. Next, lead a team discussion about what the current team’s trust radius needs to look like. After the team has reached agreement, draw that radius on each team member’s worksheet using two double lines. Have each team member compare his or her previous trust radii with the trust radius required for the current team. Lead a team discussion with the following questions. 1. Is the current team’s trust radius requirement larger or smaller than your previous team’s requirements? 2. If it is larger, who is included now who was not included in previous teams? 3. What are the implications for building trust on this team? Who do we need to network and build bridges with? 4. What are the implications for getting to know more about one another? 64 03/06/16 Virtual Team Resource Guide Building Trust In A Virtual Environment The Impact of Technology Although there has not been extensive research on the topic, it is clear that technology interacts with the three trust imperatives and the trust radius. First, technology can be used to send subtle messages about who is considered a high performer and who is not. High performers on teams tend to send more one-on-one electronic messages than low or moderate performers. They also tend to send more one-on-one messages to other high performers than to other lower performing team members. This formation of electronic “in-groups” can be used to communicate who is perceived as competent and who is not. Being left out of one-on-one communication patterns could indicate that a team member is being perceived as less competent than others. Second, technology can be used to help facilitate the integrity of team processes and decision making. Integrity of team members’ opinions and ideas can be preserved using Groupware with anonymity features, especially when discussing topics where there may be disagreement or where one or two team members may be in the minority and feel uncomfortable about expressing their opinions. It allows all opinions to be voiced without fear of recrimination. Scheduling software and other features also facilitates matching actions to timely follow-up. Electronic distribution lists make it easy to get the same information to everyone in a timely manner. Third, because virtual team members operate in a more isolated rather than social environment, there is less of a need for social posturing than in traditional settings. This may also, however, create a tendency to display less concern for others. It is not uncommon for team members to ignore traditional social niceties and make blunt remarks that would never be uttered face-toface, or even on the telephone. 65 03/06/16 Virtual Team Resource Guide Building Trust In A Virtual Environment Trust Activity: Taking Stock Instructions: The following surveys are designed to help you become more aware of how the actions or words you use affect trust between you and others. The first survey helps you identify ways in which you inspire others to trust you. The second survey will help you explore your trust in others. No one but you will see your results, so respond candidly, not as you think you SHOULD respond. You can photocopy the two surveys and ask people you work with closely, such as team members, other teams, peer leaders, your manager, vendors, or customers to respond to the survey with YOUR trust behavior in mind. Some people might prefer to offer feedback anonymously. The responses let you see your behavior through others’ eyes and provide you with a fresh and valuable perspective. Read each statement and check the box under “A” (almost always), “S” (sometimes), or “N” (never), whichever is most applicable. Survey #1: Inspiring Trust 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Key: A S N I follow through on the things I commit to do. I say what I believe rather than what I think people want to hear. Others can rely on me to keep confidences. I share information – good and bad – with the people who need to have it. I listen to people and take time to ask for their opinions. I acknowledge people’s accomplishments and make sure they get credit for their ideas. I give honest, constructive feedback rather than avoiding the truth when it needs to be told. I practice what I preach – what I say is what I do. I show respect for others regardless of their positions or what they can do for me. I delegate sensibly and don’t abdicate responsibility. I focus on solving problems rather than blaming them on someone. I make sure my personal goals and opinions don’t interfere with team or organizational objectives. I accept responsibility for my mistakes. I behave consistently, regardless of the person or situation and my level of stress. I champion my team members when I talk with people outside the team. A = almost always S = sometimes N = never 66 03/06/16 Virtual Team Resource Guide Building Trust In A Virtual Environment Survey #2: Trusting Others 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Key: A S N I avoid looking over people’s shoulders while they do their jobs. I check on facts before making assumptions or jumping to conclusions. I share information – good and bad – with the people who need to have it. I share decision-making authority and then support my group’s decisions whenever appropriate. I say what I think in a way that shows respect for others’ opinions. I support the feasible ideas, decisions, and actions of others. I ask for and accept feedback about my performance. I support the organization’s vision, values and mission. I consider mistakes to be opportunities for learning, and I admit my mistakes or problems. I promote innovative thinking and risk taking. I provide opportunities for people to develop their talents. I listen openly to people’s concerns, ideas, and feelings. I address problems with the people directly involved and seek solutions that benefit everyone. I disclose my thoughts, feelings and rationale when appropriate. I accept that there are ways besides my own to accomplish tasks and achieve goals. A = almost always S = sometimes N = never 67 03/06/16 Virtual Team Resource Guide Building Trust In A Virtual Environment Analyzing the Surveys The surveys just completed can help determine how strong the trust foundation is. Even if you answered “sometimes” or “never” for as few as three or four statements, you probably could strengthen your trust behavior. Analyzing the responses can help you pinpoint your areas of strength and those that need improvement. If you asked others to complete the surveys, compare their responses with each other’s and with your own. 1. 2. 3. 4. 5. 6. What surprised you? Why? Do others see you differently than you see yourself? Do others think you behave differently with different people? Does anything trouble you about their responses? Why? What are some of the things you’d like to change about your behavior? Where should you start? Top 10 Trust Builders: 10 9 8 7 6 Discuss Recognize Support Collaborate Disclose 5 4 3 2 1 Value Help Acknowledge Share Ask Source: Deborah Duarte and Nancy Tennant Snyder, Mastering Virtual Teams: Tools, Techniques, and Strategies That Succeed, Jossey-Bass Publishers, San Francisco, CA, ©March 1999. Pg. 57-63. 68 03/06/16 Virtual Team Resource Guide Facilitating Virtual Team Meetings Overview The ability to hold meetings in a virtual environment is a critical discipline for virtual team leaders and members. The inherent limitations of electronic communication increase the chances that messages are misinterpreted. The logistics associated with virtual meetings are also more difficult to execute. Without well run virtual meetings, the virtual team will have a difficult time succeeding. This section reviews the critical elements of virtual meetings, the importance of meeting roles, the planning and facilitation of virtual meetings, as well as provides tools for use in facilitating virtual meetings. Objectives To To To To To understand the discipline behind running a virtual meeting. understand and use the five elements of a virtual meeting. use “action” minutes. understand the importance of meeting roles. be able to construct an agenda for virtual meetings. Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 6 pp. 3-23. 69 03/06/16 Virtual Team Resource Guide Facilitating Virtual Team Meetings PATIO Planned Meetings In a virtual team setting, as much as 80% of a meeting’s effectiveness is determined before the meeting ever starts. The pre-work that goes into the meeting is critical in ensuring that issues are addressed in an efficient manner. PATIO is an acronym standing for purpose, agenda, time, information and outcomes. Prior to the start of a virtual meeting, each of these five elements should be dearly defined. 1. Purpose The meeting purpose answers a simple question: Why are we meeting? Successful meetings begin with a dearly defined purpose. The meeting’s purpose influences the choice of the meeting’s medium for communication (e.g. e-mail or conference call), what items to include on the agenda and the desired outcomes for each, what time frames are appropriate for agenda items, and what information needs to be conveyed to team members. The purpose is described in a brief statement explaining why the meeting will take place. Typically the person identifying the purpose will be the team’s designated Virtual Facilitator (VF). When developing the purpose statement, the VF should consider: Why are we meeting? ‘What results do we hope to achieve? 2. Agenda The agenda lists all the topics that will be covered during the course of the meeting and the steps that will be followed in addressing the topic. Two basic questions should be considered when creating an agenda: What topics do we need to cover in order to achieve the meeting’s purpose? What steps should we follow in addressing each topic? Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 6 pp. 3-23. 70 03/06/16 Virtual Team Resource Guide Facilitating Virtual Team Meetings 3. Time The time section of the meeting plan estimates how much time is needed to complete the agenda and to accomplish the meeting’s purpose. In the virtual team setting, the amount of time necessary to complete the agenda is going to vary widely depending on the medium used in the meeting such as if you choose to conduct a real time meeting via a conference call, video conference, or other “real time” electronic linkage. Remember to keep the meeting under an hour or to take a break at the one hour point— people have limited attention spans, and they can only listen to a speaker or focus on a video screen for so long. Delay time meetings, where information is relayed and discussed via e-mail, fax or Groupware, can last several days. Electronic delay time meetings have an advantage over real time conferences in that team members have time to collect their thoughts, give careful responses, and revise what they are trying to say. However, the lengthy time frame also allows more opportunity for the meeting to go astray. Even though the time frame of a delay time discussion may seem loose and flexible, it must be more highly structured and detailed on the PATIO plan so that all team members understand what they should be doing at each point, when and how information transfer should occur, and when each agenda item will be addressed. The time section of the PATIO plan should include: 1. 2. 3. 4. 5. 6. Date. Start/stop times. Location of members. Initiator of the meeting. Virtual Facilitator of the meeting. Time allocations for each agenda item (especially important in delay time meetings). When planning the time frames for a virtual meeting, remember that team members are remote and may reside in different time zones. Clearly specify to what zone times refer. For a-ample: Bob in Vancouver, Jennifer in Cleveland, and Gwen in London all need to know that in their Wednesday conference call that James in New York arranged is scheduled for 11:00 AM Eastern Standard Time (EST). When planning a same time meeting. remember to: Include some cushion time in case agenda items take longer than predicted. Meet at a time that is convenient for all participants. Meet it a time that does not conflict with peak productivity or working periods. Keep track of how long meetings run so that you can better plan future time requirements. Always start and stop on time. Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 6 pp. 3-23. 71 03/06/16 Virtual Team Resource Guide Facilitating Virtual Team Meetings When planning a different time meeting, remember to: Set a clear start and end date/time for each agenda item. Plan the meeting during a period when critical team members can participate. Keep track of how long the delay time meetings are actually running and adjust future meetings accordingly. Hold teammates accountable to meet the time commitments specified by the agenda. 4. Information The information section of the PATIO meeting plan identifies what information team members need to have for the meeting. For example, the information section may ask participants to fill out a questionnaire before the meeting, or it may indicate what information sources are included with the agenda. It may include minutes from a previous meeting, proposals that will be discussed during the meeting, drafts that need to be reviewed, memos that need to be read or decision templates that are going to be considered. It will also identify if anyone who is not a regular team member will be linked into the meeting to share important information with the team. Necessary information should be attached to the agenda and sent out in advance of the meeting. When preparing information, follow these guidelines: Information should be simple and easy to understand. Information should be current and accurate. Always cite your information source. If information can be conveyed via letter, fax, or e-mail plan less meeting time to discuss it. When using Virtual Team templates, always have them fully prepared and filled out. Since daily contact is limited in a virtual team setting, it is likely that much information must be shared in advance in order to prepare members for a meeting. In addition to content information. the team may also need to know technical information relating to the electronic medium chosen for a meeting. For example, if a member is unable to connect to an on-line conference, he/she needs to know who to contact or what to do. The information section answers the following questions: What information do team members need to review prior to the meeting? Who should team members contact with questions or other problems if there is a technical problem during the meeting? Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 6 pp. 3-23. 72 03/06/16 Virtual Team Resource Guide Facilitating Virtual Team Meetings 5. Outcomes Agenda items can be covered far more quickly if team members clearly understand each topic’s desired outcome. In preparing the outcomes, spend time thinking through what the “it” is that you want from the discussion of the agenda item. Is it a decision? Is it a request for feedback? Does it solve a problem? Or does it simply share information? Common outcomes for agenda items include: Information sharing. Decision-making. Problem solving. Feedback requested. Education. Planning. Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 6 pp. 3-23. 73 03/06/16 Virtual Team Resource Guide Facilitating Virtual Team Meetings Outcome and Agenda Template for PATIO Meetings In a virtual team setting, as much as 80% of a meeting’s effectiveness is determined before the meeting ever starts. The pre-work that goes into the meeting is critical in ensuring that issues are addressed in an efficient manner. PATIO is an acronym standing for purpose, agenda, time, information and outcomes. Prior to the start of a virtual meeting, each of these five elements should be dearly defined. Purpose_____________________________________________________________ Agenda 1. Outcome 2. Outcome 3. Outcome 4. Outcome Time Date: _________________________ Duration ____________________ Locations: Initiated by: Time Zone:_______________________ Information Outcomes Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 6 pp. 3-23. 74 03/06/16 Virtual Team Resource Guide Facilitating Virtual Team Meetings Action Minutes As incredible as it seems, many teams spend much of their meeting time trying to recount what was already decided at an earlier meeting. The tendency—what might be called “post meeting memory loss”—is a particularly common ailment in conference call and videoconference meetings when there is no one assigned to document the actions that are determined during the meeting. Action minutes contain five key components: TOPIC/ISSUE Describes the topic that was discussed by the team. Typically the topic/issue will be the same as the ones listed on the agenda. ACTION Describes the action the team decided it wants to take. WHO Describes who is responsible for taking the action. While there may be multiple people who will be involved in carrying out the action, only one person can have the primary responsibility for coordinating the activities that will ensure the action occurs. WHEN Describes the date by which the action will be completed. RESOURCES Describes any resources that might be required (including such things as budget. equipment, additional people) for the action to occur. Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 6 pp. 3-23. 75 03/06/16 Virtual Team Resource Guide Facilitating Virtual Team Meetings Action Minutes Template Action minutes should be kept during each virtual team meeting either by the facilitator, team leader or member. The minutes should be distributed immediately after the team meeting. Further; the action minutes should be reviewed at the beginning of the next team meeting so that the team can get a status report on each action item. Use the following template to record Action Minutes Action Minutes Template Topic/Issue Action Who When Resources Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 6 pp. 3-23. 76 03/06/16 Virtual Team Resource Guide Facilitating Virtual Team Meetings Meeting Roles To have an effective virtual meeting, whether conducted in real time or delay time, requires a number of key roles. Typically; the key preparation, facilitation and documentation roles— preparation coordinator, leader, gatekeeper, scribe— are filled by the Virtual Facilitator. These roles can be broken out, however, and filled by several team members. Each is described below. Prep Coordinator A tremendous amount of preparation goes into effective meetings. The preparation coordinator is responsible for ensuring that all the necessary pre-work has been completed prior to the meeting. He/she can remove agenda items if the correct templates or supporting documents have not been properly completed by the individual wanting to present the issue. The specific tasks done by the prep coordinator include: Establishing the meeting time and length. Defining whether the meeting will be conducted in delay time or real time and the technology to be used (e.g. conference call, video conferencing, e-mail). Soliciting input for the agenda from team members. Ensuring presenters have included all necessary documentation and/or have properly filled out the appropriate virtual team templates for the agenda items they will be covering. Sending out the PATIO meeting plan and all relevant documentation for the meeting. Leader The role of the leader is to keep the team focused on working through the agenda so that the meeting purpose can be achieved in the time frame allotted, it is a highly task-oriented role. In a conference call setting, this involves managing the agenda and intervening when team members go off task. In an e-mail meeting this often means consolidating input and reviewing the status of posted documents. Specifically, the leader should: Initiate the meeting. Conduct a roll call. Check the status on action items from previous meetings. Review the PATIO meeting plan (purpose. agenda time, information and outcomes). Manage the agenda. Clarify relevant points, keep the meeting moving and on track. Review any decisions that are made. Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 6 pp. 3-23. 77 03/06/16 Virtual Team Resource Guide Facilitating Virtual Team Meetings Gatekeeper In contrast to the leader, the gatekeeper role is focused on group process. This involves looking at the group dynamics that are unfolding and trying to encourage open participation from all team members. When necessary, the gatekeeper points out when the team is not operating in a manner consistent with its operating guidelines. He/she may also point out when a team member is dominating a conversation (in the case of a conference call) or digressing from the actual topic (in the case of e-mail correspondence). Specifically the gatekeeper; Observes how the team is operating. Intervenes to help ensure the team is operating in a manner consistent with its guidelines. Helps team to review how effective its meeting processes are. Monitors meeting time. Scribe The scribe is responsible for creating the meeting’s action minutes and then distributing them to all team members. Specifically, the scribe documents what actions will be taken, by whom, by when and what resources will be required. Meeting Participant A 15 minute digression in a two hour face-to-face meeting is annoying, but its negative impact will be limited. Key agenda items will still get discussed, even if it means the meeting has to run over a few minutes. The same digression in a one hour conference call (the recommended maximum length for conference calls) is disastrous and could easily render the whole meeting ineffective. In a virtual setting there is far less room for error in meeting planning and execution. For this reason, it is vitally important that team members recognize the crucial part they play in helping to keep the meeting on track. Part of being an effective meeting participant is recognizing how your role changes depending on the outcome of the agenda item. Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 6 pp. 3-23. 78 03/06/16 Virtual Team Resource Guide Facilitating Virtual Team Meetings Changing Team Member Roles Desired Outcome of Agenda Item Team Member Role Information sharing Decision making Problem Solving Feedback requested Listen to the content of what is. Limit your response to asking questions to clarify points that aren’t clear to you or possibly not clear to other team members. Listen to first understand what core issue needs to be decided. State any relevant information you have relating to the issue before stating your preferred position. The general flow for the team should be: define what is to be decided; explore relevant information; discuss alternatives make a decision; and action plan. Listen to first understand what the problem is. Make sure the problem statement truly describes a problem and not a symptom of the problem. Avoid the temptation to immediately jump to a solution before first discussing probable root causes. If you have no insight into the problem or have not been directly affected by it, listen carefully to those who have and help by summarizing the key points that they are surfacing. The general flow for the team should be: clearly define the problem; identify the root cause; discuss alternatives; define a workable solution, and action plan. Listen to first understand why the feedback is being solicited. If you have relevant feedback, based on your own personal experience, provide it. Try not to give feedback that is speculative or that describes how you believe others feel unless such opinions are specifically requested. Rather, focus on what you personally feel. Provide both positive feedback (based on the things you observed that worked well) and feedback for improvement (your ideas on how things could be improved based on what you personally observed and felt.) In a virtual team meeting where all team members will either hear (such as during a conference call) or read (such as e-mail or fax) your feedback, avoid giving feedback to correct a negative behavior. This is most effectively done in a one-on-one setting ideally in a one-on-one, face-to-face meeting). 79 03/06/16 Virtual Team Resource Guide Facilitating Virtual Team Meetings Creating Documents Virtually: Suggestions for Virtual Facilitators In a virtual team setting, there are a variety of different methods for working on documents. In defining the process for working on a document, first consider what technological capabilities are available. Do you have e-mail access? Does your e-mail have attachment capability? Is your team running a Groupware (such as Lotus Notes) program? Example One: Limited Technology VF Technology: Fax or an older e-mail system that does not allow attachments to be sent. Virtual Facilitator Role: Sends out a copy of the template to all team members (either via fax or e-mail) and asks for each team member to respond by a specified date. The VF then takes all the feedback from team members and summarizes it. The summary of the feedback is then redistributed for team approval. Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 3 pp. 5-7. 80 03/06/16 Virtual Team Resource Guide Facilitating Virtual Team Meetings Creating Documents Virtually: Suggestions for Virtual Facilitators (Continued) Example Two: E-mail with Attachment Capability VF Technology: E-mail with attachment capability, a common word processing software program. Virtual Facilitator Role: Sends, as an attachment via e-mail, a template contained in a common word processing program to one member of the team. He/she fills in the template and then forwards it to the next team member on the distribution list. This continues until all members of the team have had a chance to add their inputs to the document. The VF is the last to receive the document, cleans it up through light editing, and redistributes it to the entire team for approval. Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 3 pp. 5-7. 81 03/06/16 Virtual Team Resource Guide Facilitating Virtual Team Meetings Creating Documents Virtually: Suggestions for Virtual Facilitators (Continued) Example Three: Groupware VF Technology: Groupware (such as Lotus Notes or Microsoft Network Exchange). Virtual Facilitator Role: Posts the template in a folder. Team members access the folder and enter their ideas into the template. Each time a team member accesses the folder, he/she can see what changes have been made. Once all the input has been received, the VF asks team members for approval. Source: Rayner & Associates, Inc., Virtual Team, Version 1.1, Module 3 pp. 3-7. 82 03/06/16 Virtual Team Resource Guide Facilitating Virtual Team Meetings Tips for Using Technology The following are a set of tips for using different types of technology on the virtual team. Voice Mail 1. State your name and telephone number at the beginning and end of the message. 2. Keep the message short and to the point; make your request clearly and limit it to one or two items. 3. Be clear about what you need, when you need it, and how you want to receive it. 4. State whether the person should respond to you. 5. If you are sending a broadcast message, think carefully about who may receive it accidentally. Audio Conference 1. 2. 3. 4. 5. 6. 7. 8. 9. Define a specific purpose and time. Limit participation to no more than 7-9 active participants. More can listen in. Send the agenda and any pre-work out and draw attention to important pages. Gather opinions about more mundane items before the meeting so that people will not need to rehash old ideas. During the meeting, tell people who (the team leader or the virtual facilitator) will be in charge of the process. Ask who is on line at the beginning and ask everyone to introduce himself or herself. Request that mute buttons be used when people are not speaking. If someone has to leave, ask him or her to tell the group beforehand. At the end, summarize the conversation and distribute the minutes within two days. Videoconference Use the guidelines for audio conferences. In addition: 1. Make certain that everyone has access to the equipment and test it beforehand. 2. Ensure that everyone has access to a database or hard copy of the meeting materials. 3. If you are using the Internet or desktop conferencing, consider whether bandwidth problems are going to be too annoying. Sometimes an audio conference works just as well. 4. Note that people’s displays might be different. Try to reconcile this prior to the meeting. 83 03/06/16 Virtual Team Resource Guide Facilitating Virtual Team Meetings Chat Rooms 1. Be clear about the purpose of the chat room. Limit it to a few topics or questions. 2. Let participants know the level of output and detail that you want. Conversations can get lengthy and off the point. 3. Let people know who will have access to the information. 4. Decide whether you want anonymous input. 5. Summarize the meeting (sort topics into themes) and send copies to the participants. Scrolling through discussion items is difficult and time consuming. E-mail 1. Be specific about what you want from people, a return e-mail, a phone call, review of a document, etc. 2. Only send messages to people who need to be included. Don’t overload the system. 3. Use urgent and important tags only for those items that really are. 4. Ask for confirmation of receipt of messages and documents. 5. If possible, ask for confirmation receipt of the file on important items (some e-mail systems have this). 6. Ask for confirmation that the person has actually read the information. 7. Note how you would like each participant to annotate a document (using underline, color, etc.). Note annotation date and iteration. 8. Note who has what privileges to review or change a document. 9. Tell participants how to get the document back to you (by e-mail, fax, etc.). 10. Ask the IS department to set up a system that provides returned mail for “bad addresses,” preferably with the correct addresses. 11. If you are using the system for workflow, get training and support for team members. Electronic Meeting Systems 1. Ensure that the system works appropriately and is compatible with everyone’s equipment. 2. You may need to move applications as well as files to users prior to the meeting. 3. Make certain prior to the meeting that everyone can access the software as well as shared files that may be needed. 4. Develop the agenda with a skilled facilitator, especially for the first few meetings. 5. Subdivide the agenda into parts and link each section to how you will use the technology (e.g., voting, brainstorming). 6. Decide when input will be anonymous and when it will not be. 7. Rotate activities such as sorting information, voting, etc. to avoid boredom. 84 03/06/16 Virtual Team Resource Guide Facilitating Virtual Team Meetings Collaborative Authoring 1. Decide what type of authoring is best: a) sequential (output is passed from one person to another); b) parallel (the work is divided so that collaborators work on different parts of the document at the same time); or c) reciprocal (people work on the same document at the same time, adjusting their activities to take into account one another’s input). 2. For sequential authoring, e-mail or other forms of document exchange can be used. For parallel or reciprocal authoring, use collaborative writing tools. These, at this point in time, will most likely require other modes of interaction in addition to the collaborative writing tools. 3. When the writing task gets in the way of progress, assign people to a sub-team to work on the document and let the rest of the group move forward. 4. Tell the participants not to spend time formatting the document; have them use the time to focus on content. 5. Much of collaborative writing to date has been done using sequential methods or face-toface collaborative methods. Little is really known about collaborative writing in a synchronous, distributed environment. 85 03/06/16 Virtual Team Resource Guide Working Internationally Overview This section reviews some of the important aspects involved in leading an international team. It cover the characteristics that define different cultures, competencies for working internationally and tips that assist in leading virtual teams with international members. Objectives To To To To highlight differences in cultural characteristics. define competencies for working internationally. review “tips” for working internationally. outline training for international teams. Source: Deborah Duarte and Nancy Tennant Snyder, Mastering Virtual Teams: Tools, Techniques, and Strategies That Succeed, Jossey-Bass Publishers, San Francisco, CA, ©March 1999. Pg. 54-70. 86 03/06/16 Virtual Team Resource Guide Working Internationally There are three categories of culture that can affect a virtual team: national, organizational and functional. Each team member brings his or her culture, and, as the team evolves, the unique blend of team members' national, functional, and organizational cultures create a unique team culture. National Culture In 1967, Geert Hofstede began looking at employees of IBM Corporation worldwide to discern patterns of national behavior. Hofstede studied responses to employee surveys from many countries around the world. From this research he derived four dimensions of culture: 1) Power Distance; 2) Uncertainty Avoidance; 3) Individualism—Collectivism; and 4) Masculinity/Femininity (note we have elected to leave out this dimension—it dates the work). Later, with the help of Michael Bond, Hofstede added a fifth dimension, Long-term-Short-term. A sixth dimension is based on the work of Edward Hall, who presents a contextual dimension of communications. Power Distance. Power distance refers to the degree of inequity among people that the population expects and accepts. Organizations in low-power-distance countries tend to be more participative, with managers seeking input from their staff members. Different levels in the organization freely challenge one another. In high-power-distance countries, employees expect and accept that managers make decisions with little or no consultation with their staff members. On a virtual team this may impact team members' expectations about leadership style and role of the team leader. Examples of high-power-distance countries include Latin countries and most Asian and African countries. Examples of lower-power-distance countries are Great Britain, Northern Europe, Austria, and the United States. Uncertainty Avoidance. Uncertainty avoidance is the extent to which members of a culture are comfortable with uncertainty. Individuals from cultures that have high uncertainty avoidance seek details about plans, desire closure, and prefer more predictable routines. People from such countries may exhibit more anxiety in ambiguous situations or when there are no right or wrong answers. People from cultures that have low uncertainty avoidance tend to be more comfortable with ambiguous situations and tend not to have as strong a need for defined rules, procedures, or processes. Differences in uncertainty avoidance create differences in team members’ preferences for detailed team plans, formalization of team members’ roles and responsibilities, defined schedules, and review processes. Countries that have higher uncertainty avoidance include Latin America, Latin Europe, Japan, and South Korea. Countries that have lower uncertainty avoidance include Canada, the United States, and India. 87 03/06/16 Virtual Team Resource Guide Working Internationally Individualism/Collectivism. Individualism is the degree to which people prefer to act as individuals rather than as members of groups. A culture with high individualism is one in which there are loose ties between people, and individuals are expect to look after themselves. People from countries with high individualism value personal time and the freedom to take individual approaches to their jobs. Countries with high individualism include Australia, Great Britain, Italy, France and Germany. In a collective society, people integrate into strong cohesive groups that often remain for life. People from countries with high collectivism value a strong identity with the group and tend to put the needs of the group before their own. They prefer not to be singled out for praise or reward. Countries with higher collectivism include most of Asia and Central America. Implications for virtual teams include differences in team members’ expectations about team unity, differences in closeness to other team members, and the way in which rewards and recognition are handled. Members from collective cultures, for example, may prefer teambased rewards to individual recognition. Long Term/Short Term. Long-term cultures value persistence and thrift. They are oriented toward the future. Short-term cultures value more immediate physical and financial returns. Asian countries score highest in long-term cultural behaviors; European countries occupy the low-to-middle range, and the English-speaking countries have a shorter-term orientation. This dimension has implications for what motivates virtual team members. Team members from long-term cultures may be motivated by long-term success. Team members from short-term cultures may be more impatient and need more immediate reinforcement. Context. Context may be one of the more important cultural variables for virtual teams. It refers to the how people perceive the importance of different cues in communication. People from high-context cultures prefer more subjective information and personal opinions. Messages have little meaning without an understanding of the surrounding context. This may include information about the background of the people involved, previous decisions, and the history of the relationship. People from low-context cultures prefer more objective and "fact-based” information. The message itself is sufficient. This has a significant implication for the way in which team members communicate. Members from high-context cultures may prefer communications that are able to carry a great deal of contextual information. This implies that information-rich technologies that convey a number of cues to meaning may be more suited to a team with a number of members from high-context cultures. Over time, however, since high context cultures gather more information about group members than low context cultures, less information in ongoing communications may actually be needed since there is a large reserve of data about the situation that may not be collectively understood in low context cultures. High-context cultures include Japan, China, Greece, Mexico, and Spain. Moderate-context cultures include Italy, France, French Canada, and Britain. Low-context cultures include English Canada, the United States, Scandinavia, and Germany. 88 03/06/16 Virtual Team Resource Guide Working Internationally Global Team Competencies Checklist In addition to the type of thinking and mindset that is essential for success in a global and dynamic market environment such as flexibility and systems thinking, there are a number of competencies needed for leading teams with international participation. Check your behaviors against those covered below. Competency Understand your own culture, values and assumptions. These will always impact your behavior. Accurately profiles the national culture of other team members. Avoids cultural mistakes and behaves in a manner that demonstrates respect for other cultures. Behaviors Reflects about the aspects of own culture and how they impact work-related assumptions, behaviors and judgments. For North Americans this includes assumptions that: we can influence the future, hard work is rewarded (Puritan ethic), commitments should always be honored (people will do what they say), competition stimulates high performance, the best qualified person should get the job, every person’s is expected to have an opinion and it is valid, and a person is expected to do whatever is necessary to get the job done. Researches cultural differences and does not act on hearsay. Travels and exposes themselves to other cultures. Asks people from other cultures about their culture. Are open to seeing the world differently than their own assumptions. Are open to trying new ways of working. Are open to trying “third” ways of working that are not culture specific. SelfAssessment Check Off 89 03/06/16 Virtual Team Resource Guide Working Internationally Discussion Tips for Working Internationally Use the following list as a basis for discussions during the formation of your global virtual team. Cultural Dimensions Definition Advice for Team Members Power Distance Extent to which the less powerful members expect and accept that power is distributed equally. For high-power-distance cultures, expect that team members will want to make decisions and take charge. Team members from low-power-distance cultures will prefer more consultation. Set very clear expectations about the leader’s management style and what it implies for team members’ behaviors. Uncertainty Avoidance Degree of structure required for a task. With members who require more structure, spend more time detailing the task. With members who require less structure, detailing the task will cause them to feel micro-managed. Individualism /Collectivism Preference to act as individuals rather than as members of groups. In collectivist cultures, tasks will be completed by members together, bringing along slower members. In individualist cultures, assign tasks to individuals but make sure they realize that they are part of the larger team and cannot work alone. Long Term/ Short Term Degree of parsimony, family orientation, virtuous behavior, and acquisition of skills and knowledge. With members from long-term (e.g., Asian) cultures, providing opportunities to contribute to long-term goals and to learn and acquire skills can be very motivating. High/Low Context Amount of contextual information needed to make decisions vs. “just the facts” With members from high-context cultures, spend more time reviewing the histories and backgrounds of situations. Use more information-rich technologies, at least at first. With members from low-context cultures, encourage to use more information in messages since language in these cultures appears to be more precise and less context driven. 90 03/06/16 Virtual Team Resource Guide Working Internationally Team Training with International Team Members Instructions Use the following process to facilitate a training session within your global virtual team. The exercise will be most effective in a face-to-face or video enabled session. Instructor Notes 1. Present basic cultural dimensions, e.g., the work of Hofstede, Hall, or another researcher. Make sure that it is based on research in the field. If possible, let subgroups of team members from different cultures present these to one another. 2. Discuss how these dimensions might impact team interactions and performance. Let members from each cultural group speak for their own cultures at this point. 3. Discuss business practices and ethics that might impact team performance and interactions, including: Differences in time zones Holidays Availability of technology Work hours How decisions are made (e.g., offline or in meetings) Facilitation payments and bribes Entertainment 4. Discuss when and how such differences will be discussed on an ongoing basis within the team. 5. Discuss how these differences might impact team norms and practices, including the exchange of information, decision-making, details of communications, etc. 91 03/06/16 Virtual Team Resource Guide Appendix 92 03/06/16 Virtual Team Resource Guide A Working Bibliography Books 1. Bartlett, C.A., and Ghoshal, S, Managing Across Borders: Te Transnational Solution. Boston: Harvard Business Schools Press. 1989. 2. Copeland, L., and Griggs, L., Going International: How to Make Friends and Deal Effectively in the Global Market Place. New York, Random House. 1985 3. Dodge W. (ed.). Boundaries of Identity, Toronto, Lester Publishing’s 1992. 4. Goulet, D. The Uncertain Promis – Value Conflicts in Technology Transfer, New York North America, Inc. 1977. 5. Hall, E.T. and Hall M.R. Understanding Cultural Differences: German, French and Americans. Yarmouth, Maine. Intercultural Press. 1990. 6. Henry, H., Hartzler, H. Virtual Teams. ASQC Quality Press. March 1997. 7. Hirschhorn, L. Managing in the New Team Environment. Reading, MA Addison-Wesley, 1991. 8. Hofsdtede, G. Culture’s Consequences: International Differences in WorkRelated Values Cross-Cultural Research and Methodology Series. Vol. 5 Newbury, Park, CA Saga 1984. 9. Hofstede, G. Cultures and Organizations: Software of the Mind. London. McGraw-Hill. 1991. 10. Institute for the Future. Corporate Toolkit for the Nineties: Organizations, the Workforce, and Technology. Corporate Associates Program. Vol.4, no2. Menlo Park, CA Institute for the Future. 1993a. 11. Institute for the Future. Global Opportunities: Searching for Markets and Working Across Borders. Corporate Associates Program. Vol. 4, no1. Menlo Park, CA Institute for the Future. 1993b. 12. Johansen, R. Electronic Meetings: Technical Alternatives and Social Choices, Reading MA Addison-Wesley, 1979 13. Johansen, R. and others. Leading Business Teams: How Teams Can Use Technology and Group Process Tools to Enhance Performance. AddisonWesley Series on Organizational Development Reading, MA Addison-Wesley. 1991. 93 03/06/16 Virtual Team Resource Guide A Working Bibliography Books (continued) 14. Johnson-Lenz, P., and Johnson-Lenz, T. “GroupWare: The Process and Impacts of Design Choices.” In E.B. Kerr and S.R. Hilts (eds.), Computer-Medicated Communication Systems: Status and Evaluation. New York. Academic Press, 1982. 15. Kras, E. Management in Two Cultures: Bridging the Cap between US and Mexican Managers. Yarmouth: Intercultural Press. 1989. 16. Lipnack, Jessica, and stamps, Jeffery. Virtual Teams: Reaching Across Space, Time and Organization with Technology. John Wiley & Sons, Inc. Inc. New Work. 1997 17. Mendenhall, Mark, Punnett, Betty Jane, Ricks, David. Global Management Blackwell Publishers, Cambridge, MA 1995 18. Moran, Robert T., Harris, Philip R., and Stripp, William G. Developing the Global Organization: Strategies for Human Resource Professionals. Gulf Publishing Co., Huston. 1993. 19. Odenwald, Sylvia B. Global Solutions for Teams: Moving from Collision to collaboration Irwin Professional Publishing. Chicago 1996 20. O’Hare-Devereaux, Mary, Johnansen, Robert. Globalwork; Bridging Distance, Culture and Time. Josey-Bass Publishers. San Francisco. 1994 21. Phillips, Nicola. Managing International Teams. Financial Times, Irwin Professional Publishing. Burr Ridge, IL. 1994. 22. Samovar, LA and Porter, RE (eds.). Intercultural Communication: A Reader Sixth ed. Belmont, CA. Wads Worth 1991. 23. Trompenaars, Fons. Riding the Waves of Cultures: Understanding Cultural Diversity in Business. London: Economist Book. 1993. 24. Wilson, Meena S., Hoppe, Michael H., Sayles, Leonard R. Managing across Cultures: A Learning Framework, Center for Creative Leadership, Greensboro, NC 1996. 94 03/06/16 Virtual Team Resource Guide A Working Bibliography Articles 1. Armstrong, David J., Cole, Paul. “Managing Geographic, Temporal and Cultural Distances in Distributed Work Groups.” A paper presented at the 102nd Annual Convention of the American Psychological Assn. At Los Angles, CA. August 1994. 2. Bovet, Susan Fry. “Building an international team: how leading firms and networks stay on track.” Public Relations Journal, August-Sept 1994 v50 n7 p26 (4). 3. “Company experiences with Global Teams” HR Executive Review. The Conference Board. Volume 4, Number 2 1996. 4. Davison, Sue Canney. “Creating a High Performance International Team.” Journal of Management Development, v13 n2. 1994 pgs 81-90. 5. Duffy, C.A. “Pondering GroupWare’s Future.” PC Week. October 26, 1992. Pg32. 6. Geber, Beverly, “Virtual Teams.” Training. April 1996 7. “Global Management Teams: A Perspective.” HR executive Review, The Conference Board. 1996. 8. Handy, Charles. “Trust and the Virtual Organization” Harvard Business Review. May-June, 1995. Pgs. 40 – 50. 9. Hatch Dric. “Cross Cultural Team Building and Training.” Journal for Quality and Participation, v18. N2 March 1995. Pgs. 44-49 10. Hernandez Jr. Tomas “Seize the opportunity: Join a virtual project team.” Building Design & Construction. June 1996. Pg. 23. 11. Iacono, C.S. “Developing Trust in Virtual Teams.” Proceedings of the Hawaii International conference on Systems Sciences, 1997, v30, p.412. VI:EN047251849 12. “Improving Project Team Interaction.” Cost engineering v36 n12 December 1994 pgs. 7-12. 13. Ishii, H. “Cross-Cultural Communication and Computer Supported Cooperative Work” Whole Earth Review. Winter. 1990 pgs 48-53 14. Kling, Rob. “Social Relationships in electronic Forums.” CMC Magazine. Excerpt from the book Computerization and Controversy: Value Conflicts and Social Choices. 2nd Ed. Academy Press. San Diego, CA 1996 15. Kirkman, Bradley, Shapiro, and Debra L. “The Impact of Cultural Values on Employee Resistance to Teams: Toward a Model of Globalized Self-Managing Work Teams.” National Academy of Management Best Paper Proceedings. 1996 pgs. 156-160. 95 03/06/16 Virtual Team Resource Guide A Working Bibliography Articles (continued) 16. Kossler, Michael E., and Prestridge, Sonya. “Geographically Dispersed Teams.” Issues & Observations. Center for Creative Leadership. Vol. 16, No. 2/3. 1996. Pgs. 9-11. 17. McGrath, J.E. “A Theory of Groups; Time, Interactions, and Performance (TIP). Small Group Research, v22, n2. Pgs. 147-174. 1991. 18. Melanie Menagh. “Virtues and vices of the virtual corporation.” Computerworld12, Nov. 13, 1995 v29 n46 p134 (1). 19. Merrick, N. “Where’s the Virtue in Virtual Teams?” People Management. P. 40. VI:EN041289181. 20. Paddy Miller; Jose Marie Pons; Peter Naude. “Global Teams (use of technology to manage globally distributed teams; Mastering Management).” The Financial Times, June 14, 1996 n33009 p12 (1). 21. Musthaler, Linda. “Effective teamwork virtually guaranteed: Virtual teams can present a management challenge, but the potential rewards are worth it.” Network World. Oct. 16, 1995 v12 n42 pS10 (2). 22. Odenwald, Sylvia. “Global Work Teams.” Training & Development. February 1996. 23. Poole, M.S., Holmes, M., DeSanctis, G.R. “Conflict Management in a Computer Supported Meeting Environment.” Management Science. V37, n8, pgs 926-953. 1991. 24. Snow, Charles, Division, Sue Canney, Snell, Scott A., Hambrick, Donald C. “Use Transnational Teams to Globalize Your Company.” Organizational Dynamics. Spring 1996. Pgs. 50-67. 25. Charlene Marmer Solomon. “Global teams: the ultimate collaboration.” Personnel Journal, Sept. 1995 v74 n9 p49 (5). 26. Schwartz, Alan; Andy Neil. “Team up for virtual development.” Data Based Advisor, May 1994 v12 n5 p52 (3). 27. Townsend, Anthony M., Samuel M. DeMarie; Anthony R. Hendrickson. “Are you ready for virtual teams?” HR Magazine, Sept 1996 v41 n9 p122 (5). 28. “Unify Dispersed Development Teams.” Datamation v41. N15. August 15, 1995. Pgs 37-39. 29. Voss, Hanswerner. “Virtual Organizations: The Future is Now.” Strategy & Leadership, July-August 1996 v24 n4 p12 (5). 96 03/06/16 Virtual Team Resource Guide 30. Youngjin Yoo. “An Investigation of Group Development Process in ‘Virtual’ Project Team Environments. Paper on Internet. 97 03/06/16