The Emerald Research Register for this journal is available at www.emeraldinsight.com/researchregister The current issue and full text archive of this journal is available at www.emeraldinsight.com/0263-5577.htm A hedonic model for effective web marketing: an empirical examination Philip M. Tsang A hedonic model for effective web marketing 1039 Electronics and Communications Technology Programme, The Open University of Hong Kong, Kowloon, Hong Kong, People’s Republic of China, and Sandy Tse Winner Trading, Hong Kong, People’s Republic of China Abstract Purpose – To identify the relative effects of three features of response toward web interface (RWI) on their advertising promotion effectiveness as measured by the number of accesses to various web pages. Design/methodology/approach – A factorial design experiment was conducted on the internet to empirically test the hedonic stimulation web interface model developed by the authors. Findings – The results reveal that there are three main effects and two two-variable interactions which are found to be significant. In respect to our hedonic stimulation web interface design model (HSWIDM). No three variables of the hedonic salience interact simultaneously. Research limitations/implications – Among the potential limitations of this research is the main effect of colour in the design of the experiment. The other potential limitation is related to the broad assumption of subjects selected. Practical implications – In operational terms, the major finding regarding the key aim of this research is that all three hedonic salience variables have a main effect and lead to a hedonic valance. Originality/value – The research adds to the body of literature and knowledge focusing on quantitative internet research and analysis of data using a practical factorial design and analysis method as exemplified in the use of Yates’ forward analysis of factorial experiment. Keywords Internet, Consumer behaviour, User interfaces Paper type Research paper Introduction The last decade has seen breathtaking changes in the ways business is conducted. The key driving force is globalisation, which is facilitated by the rapid development of the internet and mobile technologies. The impact of the internet on business practices is manifold. Value creation is increasingly based on the creative and innovative use of information and communications technologies. Many professors and friends had contributed to the ideas and design methodology used in this research. Specific thanks must go to the following professors and experts including Professor David Corkindale of University of South Australia, Professor M. Berger of MIT’s Experimental Design Program, Professor Don Scott of University of New England, Professor Kevin Cox of City University of Hong Kong, Professor KY Tam of HKUST, Professor Kai Koong of University of Texas, and Professor Philip Gendall of Massey University. Industrial Management & Data Systems Vol. 105 No. 8, 2005 pp. 1039-1052 q Emerald Group Publishing Limited 0263-5577 DOI 10.1108/02635570510624437 IMDS 105,8 1040 The internet has three major functions: (1) as a means of communication, for example, through e-mail, mailing lists, ICQ and the like; (2) as a means of obtaining information, such as online databases, electronic libraries, search engines, the world wide web; and (3) as content itself. It is widely recognised that we have entered into what is known as the information age. Information technology (IT) has impacted upon three key areas: the compression of time, overcoming geography and the restructuring of relationships. For many businesses, these ideas have meant increasing the use of new marketing and advertising techniques for the global market (Koh and Tam, 2005; Humphreys et al., 2005; Lin et al., 2005; Rahman, 2004; Scornavacca et al., 2004). The internet world is focusing on using the web for various applications including marketing and advertising (Newman et al., 2004). What makes a viewer attracted to a web page and then interact with the page is an area of much research. However, the focus of this research was on a specific area of web page interface design as exemplified via a real-life promotion campaign conducted recently for a mobile communications conference, the Asia Pacific Mobile Communications Symposium. A great deal of advertising is “designed” to move people up the final steps toward purchase. Jones (1995) concludes that “advertising is capable of a sharp immediate effect on sales: in direct contradiction to Ehrenberg’s doctrine that advertising’s short-term effect is solely to increase brand awareness”. Thus it is argued that a strategy for marketing information on the web should be based on its “design capability” to attract people to stay and participate. Typical user response process is related to the mental state of an individual’s awareness level. The response process itself is believed to be influenced by the effect of sensational stimulation. It is hypothesised in this study that visually distinct design and different design features will have influence upon online advertising effects. Visual features in combination with animated design effects will be tested for their influence on user response. Research objective The objective of this study was to examine the effects of some web page design factors on raising the response to information/product being promoted on a web page. This objective was pursued by studying the effect of visual design stimuli in raising response to information/product being promoted on the web. This research makes several contributions to the body of knowledge on internet advertising to further the understanding of electronic-advertising and consumer behaviour. The findings from the study will be of interest to researchers, advertisers, managers and web designers who wish to design an effective web page. This research paper also reports on innovative experimental design methodology in collecting data by using the latest internet technology. Contributions made by this research study include: . Providing an experimental approach to using a web-based environment to test research hypotheses. . . . . Reporting the effectiveness of visual enhancement variable combinations for web interface design with selected features: graphics, colours, text and animated images. Reporting the experimental stage of a real case study about the non-commercial organisation, the Asia Pacific Mobile Conference, organised by the HK Institute of Engineers. Introducing a new experimental design methodology for internet-based marketing research. Introducing tools previously not known to traditional marketing researchers. These tools include automatic e-mail capture JavaScript, web access log analysis, Yates factorial design and analysis. A hedonic model for effective web marketing 1041 This research approach aims to contribute to the literature on web graphic design effectiveness for online advertising. Most traditional advertising research (Miller, 1990; Ruth, 1991; Mundorf et al., 1993; Malaviya et al., 1996; James and Alman 1996; Sengupta et al., 1997; McDaniel, 1998); or even recent internet advertising research (Newman et al., 2004) are more often than not studies commonly conducted in simulated or “laboratory” conditions, very often recruiting students as their subjects. However, this study (as part of a series of Internet Special Project Group (ISPG)[1] projects) deploys a systematically factorial design methodology on a real promotional campaign, the Asia Pacific Mobile Conference, to investigate and examine the effectiveness of various visual effects on web visitors’ responses. How advertising works Vakratsa and Ambler (1999) (henceforth referred to as V&A) conducted an extensive literature review of over 250 journals and books to establish a framework for studying how advertising affects consumers and how it works. They formulated their studies based on Figure 1. Figure 1. V&A’s advertising study framework IMDS 105,8 1042 The starting point is advertising as an input for the consumer. Message content, scheduling and frequency are elements of this input box and constitute the advertising strategy that triggers a consumer’s response. This first part of the model treats the human mind as a “Black Box”. It considers only input and behaviour changes, not the thinking, feeling and experience memory effects. The second layer of the model is the filter layer. Individuals who are exposed to an advertisement may simply read on, click on, back-off, skip or act on the advertisement. But these decisions are mediated by factors such as motivation and the ability to process information and attitudes towards the advertisement. The third layer refers to the intermediate type of response underlining the fact that consciously or unconsciously, advertising must have some mental effect (e.g. awareness, memory, attitude) toward the brand before it can affect behaviour. Cognition, the learning and thinking dimension of a person’s response, and affect, the feeling and attitudinal component, together with an individual’s past experiences constitute the elements of the layer of advertising effect. These elements are concerned with changes in consumer behaviour such as choosing a product, clicking on a web link, etc. In a sense, consumer-oriented network navigation must focus user attention on human-computer interaction, narrowing the focus of awareness so that irrelevant perceptions and thoughts are filtered out. Individuals must perceive a balance between their experiences and the challenges of the interaction. The key consequences of the sequence experience for consumers are increased from learning, exploratory and participatory behaviours, positive subjective experiences, and a perceived sense of the entirety on the interactions. Web marketing is a new form of “non-intrusive” advertising, in which the customer actively chooses to visit and interact with the company’s marketing communication efforts. Recent efforts involve the merging of information and images in innovative ways. Measures of the duration of time spent at a web site, depth of search through the site, navigation patterns through the site, and repeat visits to the site are crucial outcome measures for evaluating the effectiveness of such a site. Hedonic perspective In measurement of behaviour, many studies measured customer choice, the behavioural study with which we too are most concerned. Few of the studies we read correlate with the hedonic perspective. Many are based on valuation. The valuation is defined as a critical issue choice and attitude formation and products are presented as “objective” entities. Hirschman and Holbrook (1991) stress the hedonic perspective seeks not to replace traditional theories of consumption but rather extends and enhances their applicability. She uses a hedonic consumption perspective, where products are viewed not as objective entities but rather as “subjective” symbols. Such a perspective basically defines hedonic consumption as those facets of consumer behaviour, linked to various consumption processes. Mundorf et al. (1993) conducted an experimental study of components of information services in which music and colour were found to affect levels of enjoyment and intention to use screen-based information services. These findings provide some basic design guidelines for information services designers and marketers and point to the need for future exploration of this area. Mowen and Mowen (1991) report the use of the hedonic concept as one of the key strategies to enhance client-user attention. Most of the literature is more directly concerned with the stimulus-hedonic effects of the feature variables of product design on consumption attitudes, rather than drawing from decision-making behaviour theory itself. However, all the research findings that we came across only provide basic design guidelines and experiments for the design of future research-based explorations in this area. These studies did not draw upon the multi-media and web technology design aspects of behavioural theory. No reported research has been found on the effect of web-based information services and simulated experiences on the variations of hedonic design. Hedonic aspect on web interface design Much of the earlier web interface design resources can be traced back to the proceedings of the International Wide World Web Conference series that started in early 1994. The second author was among the very first females to have actively participated in the well-known International conferences. Indeed, she was the webmaster of the First Asia-Pacific Web Conference (part of the International www conference). Founding www interfaces articles such as Nielsen and Sano’s (1994) Sun Web: User Interface Design for Sun Microsystem’s Internal Web, Regiser and Gerone’s (1994) Interfaces for Public Information and Scientific Research, and Ball’s (1995) New Approaches to Custom WWW Interface all appeared in the proceedings of the web conferences of which the authors were either editors or program committee members. In Nielsen (1994), Jackob Nielsen presents the methods used to design the user interface and overall structure of the internal web pages for Sun Microsystems. Admittedly, Nielsen reported that much of the user interface work was done in a few weeks with four usability studies completed in a single week. The conclusions from that project are that a uniform user interface structure can make a web significantly easier to use and that “discount usability engineering” can be employed to base the design on user studies even when project schedules are very tight. Nielsen has subsequently published more web interface related work under the banner of usability. Among the most famous is the “Top Ten” Common Mistakes in web design. (“Top Ten Mistakes” Revisited Three Years Later, www.useit.com/alertbox/990502.html). In most of the computer interface literature, a graphical user interface is considered a key element in designing good screens. With advancements in technology, many barriers to good screen designs have been eliminated. A variety of new displays and interaction techniques have been introduced in many user interface packages. Given the variation in the use of web browsers, network connections and computer platforms, some design features may be visible on one browser but not on the other. Also, many users may still be using a slow dial-up line. Further, if a web page includes too many detailed graphics, it will take a long time to download and this will turn away the user. All these factors will influence the web page design and the presentation capacity. Therefore, this research will only investigate the hedonic impact on stimulus-response theory. Hedonics impact on stimulus-response theory The theoretical framework used in this research is that stimulus of a hedonic design variable has influence on a user’s response toward the information service. A hedonic model for effective web marketing 1043 IMDS 105,8 1044 The theoretical base is related to decision response processes. It is the hedonic stimulation of the response process of pleasantness toward the advertising product or information that is of interest in this study. The theoretical framework is that exposure to stimulus and the subsequent response is desired for effective web page design for marketing information. It is important to be concerned about how client-users are able to perceive a message to convert it and so define it effectively. This calls for theoretical searches on mental processes of “hedonic salience” and product design of “hedonic valence”. The theoretical framework used in this research is the hedonic design variable that influences client-user response. The awareness of hedonic benefits The differentiation of input on the web page design is the stimulative function of enhancing. In other words, this process in itself can stimulate the client-user into weighing and selecting the best alternative. The different weight attached to different stages is dependent upon variations in web interface design and client-user internal process characteristics. The internal processes can be viewed as consequences that are caused by something else, or as antecedents that cause something else. They are present as a result of the stimulus situation toward the client-user’s response. A given internal process as a consequence treats it as a dependent variable that is influenced by some independent variable. This refers to the use of design differences to observe client-user behaviour and predict the level of web page design effectiveness. Client-users that are especially likely to participate in a particular internal process may be more receptive to certain types of design effects on the promoting message on the web page (Figure 2). Then, the hedonic benefits can motivate or drive client-user needs and influence their participation or purchase decisions. It is assumed that the stronger this drive, the greater the perceived urgency of response. The process of this hedonic benefit gained from stimulus-response can be defined as the scientific study of the enhancing process of the decision behaviour model. There are various ways in which decision process models may be used to specify stimulus-response. The incentive response is based on “decision making” from the output and influenced by the animated images drawn up from the input (Figure 3). Hedonic salience Client-users’ motivations to visit a web site are effected by the states of their enjoyment processes which include the actual state (as); the desired state (ds); and the preferred state ( ps). Howard (1995) believes the stimulus display conveys the notion that the customer will selectively pay attention. Stimulus display essentially combines three basic ideas: incitement, external agent and relation to sensory process. There are “mechanisms (e.g. design strategy) which enable organisms (e.g. client-user’s decision processes) to respond selectively to important features of their environments while ignoring features which are of little or no importance”. Figure 2. Hedonic design effects on client-user decision processes A hedonic model for effective web marketing 1045 Figure 3. A hedonic stimulation web interface design model (HSWIDM) The hypothetical constructs are affected by numerous stimuli from the client-user’s behaviour. The stimuli can be expressed in the form of some graphic representations. The words, sentences disseminated by the designer, necessarily involve thinking, whereas the significative need not imply thinking, such as a pictorial (graphic or image). The symbolic variables that link the hypothetical constructs to the output side of the theory are mental states which include awareness, attitude, attention, intention, and participation. These experiential feelings derive from pleasantness. Animated images It has been suggested that the response rate will increase if the web page is more animation orientated. If the web page contains a graphic, and, furthermore, that the more distinctive an animated design, the stronger this effect is likely to be. This study is designed to compare visitors’ responses toward different web page designs, varying in terms of design complexity and the presence or absence of animated images. Graphics Dillman (1978) suggests that prominent graphic designs encourage the response rate. This view is supported by Jenkins and Ciochetto (1993) in a small exploratory study from which they conclude that subjects were overwhelmingly drawn to a background containing a graphic. Colour A study by Nederhof (1988) also found that a questionnaire with a largely black contrastive background yielded an 11 per cent higher response rate than the same background design that was white spaced and hardly contrastive. Nederhof’s explanation for this result is that because the black background was more distinctive and visually complex it was more memorable. Hence the longer-term cognitive accessibility of the animation enhanced on colour or graphic. This will increase the likelihood and chance that people will stop and read the web page information and fill in their express of interest or participation. IMDS 105,8 The significance of this enhanced cognitive accessibility was demonstrated by the fact that the animation enhancement will perform as an important hedonic perspective in designing an effective user interface for marketing information. Thus it appears that the participation rate will be enhanced if the web page contains an animated graphic and colour, thus becoming a more distinctive design factor. 1046 Hedonic valence Awareness of client-user attitudes is the last stage of actual state (as) concern. Client-users’ attitudes toward web page X and Y with absence/presence of the hedonic elements are thus the function of relatively important attributes. The effect of a web page’s design style, graphics, colours, attractive visual image, retention and users’ assessments are considered in terms of these attributes. A client-user may consider a simple style and an attractive image to be extremely important while attaching less importance to complex style. A client-user may evaluate a web page as very good because a simple and attractive image gives a favourable attitude toward the promoted information. Another client-user may consider text complexity to be the most important attribute in a web page. If a user evaluates web pages as being low on this attribute relative to other web pages, that person’s attitude toward the web design will tend to be less favourable. The physical measures of the complexity of the variables of colours, text, graphics and images should have an effective role to play in web interface design. In this report, the experiment places emphasis on using animated images and measuring their effects on colour, text and graphic designs to investigate which design role is the most effective. It is believed that these variables (i.e. colours, text, graphics and images) combined with animated images will have a great influence on yielding a hedonic response from a client-user to induce attention to a message. The influence of hedonic design variables to affect a client-user’s memory is the recognition and stimulation of an image in the mind associated with the thinking and communicating about the promoted message on the page. These design variables are essential if the hedonic valence concept is to be useful to marketers for measuring similarities among objects in the client-user’s mind. Effectiveness In this research, web page design is effective if it leads the user to respond immediately. The user will further click on the promotion pages if attracted by such pages. The deeper into a page the user accesses, it will be deemed that the more effective is the page. Define the experimental hedonic design It is defined by this research study that hedonic design is moving animate graphics or text that attract users’ attention. The independent variable is the type of web design. The experimental group is the hedonic design web page that will combine with the animated images, while the control group is formed by the usual and same text and graphics combination without animated images. The variables in this experimental study are colour, text, and graphics, with or without animated images. As such there are eight web page designs that incorporate various combinations of these variables. A model of web interface promotion As revealed in the previous literature review, three RWI attributes were identified as dependent variables for this research. The major aim of this study is to identify the relative effects of these three different features of RWI – namely animated colour background, animated graphics and animated text – on their advertising promotion effectiveness as measured by the number of accesses to various web pages. The following paragraph outlines the variables, including a definition of each of them. It also shows how they, and their combinations, relate to the dependent variables. Mathematically, one can express the model of the experiment as: Hypotheses, dependent variable and independent variables The major goal of this research is to identify the relative effect of three web page design attributes on their appeal to a conference promotion web site. These attributes are colour, graphics and text with or without animation. Hypotheses To many researchers who are used to one-way experimental design, they will be glad to learn that factorial experimental design lends itself to a number of standard hypotheses. These are due to the fact that in the null hypotheses, the assumption is that the variation in independent does not make a difference. These research hypotheses can be ground into generic sets Tsang (2005): H1. The means of the respective treatments are equal. H2. All population interactions for various combinations of treatments are equal to zero. Translating these generic factorial hypotheses to this experiment, the sets of hypotheses go like these: H1-1. There is no difference on the web interface effectiveness whether an animated or non-animated graphic is used. H1-2. There is no difference on the web interface effectiveness whether animated or non-animated colour is used. H1-3. There is no difference on the web interface effectiveness whether animated or non-animated text is used. H2-1. There is no interaction between the Colour background and Graphic treatments. H2-2. There is no interaction between the Colour background and Text treatments. H2-3. There is no interaction between the Graphic and Text treatments. H2-4. There is no interaction between the Colour background, Graphic and Text treatments. Methodology An innovative, but to a certain extent not uncontroversial internet web interface design experiment was conducted recently. It used the – Pacific Mobile Communications A hedonic model for effective web marketing 1047 IMDS 105,8 1048 Conference web interface as part of the research. The researcher acted as the webmaster of the conference on a voluntary basis. The official conference site was then hosted at one of the Communications Technology Programme Servers at the Open University of Hong Kong. The experiment was conducted with the guidance of the Programme Leader of the Communications Technology Programme and the Publication Chair of the Second Asia – Pacific Mobile Communications Conference (APMobCom). In the experiment the effects of the eight factorially varied treatments of web page design were recorded. In short, a real-life experiment was carried out to measure the responses to eight different web interface designs associated with the promotion of a mobile communications conference. Populations Internet users who were possibly interested in attending or learning more about the latest information on mobile communications events were the potential market population. The population targeted were those internet users who subscribed to internet mailing lists and who may be interested in mobile or modern communications events. The sample population used for this experiment consisted of 31,358 internet users whose e-mail addresses were obtained through publicly available mailing lists. Subjects A total of 8 £ 2; 560 subjects were randomly selected from the sample population. Procedures Phase 1: The design of the eight web pages which comprised animated graphics of the eight treatments of the three independent variables. Phase 2: Setting up the appropriate web servers and associated web-database. Phase 3: The promotion of the web pages via e-mail promotion. Phase 4: Capturing visitors’ access information. Phase 5: Data analysis using factorial analysis method. Results and findings The findings are presented in the following sections: . response rate; . treatment web page access statistics; and . analysis of the completely randomised 2 £ 2 £ 2 experiments including testings of main and interaction effects of the three hedonic salience variables. How many responses? Of the 20,480 ð2; 560 £ 8Þ short e-mail messages sent, 143 bounced back undelivered. This represents a failure-to-delivery rate of 0.7 per cent. Such a number indicates that the mailing lists subscribers’ information was current. The achievement of such a low undelivered rate was also partly due to the strategy used to remove the first 100 subscribers from each mailing list before the randomisation process. This is a strategic experimental decision as these mailing addresses belong to those subscribers who had been on the lists for sometime and might either have moved on to other organisations or were using other e-mail addresses. Response rate All together there were 249 “unique” accesses to the APMobCom official web page (http://plbsun01.ouhk.edu.hk/apmobcom/) from the eight main web treatment pages. The access distribution and associated statistics are shown in Table I. The web page with the URL (in part) mg13.html, that is, the page with animated background colour, generated the maximum amount of access to the APMobCom web page. The web page with ID mg17 generated the minimum amount of access to the APMobCom web page. A hedonic model for effective web marketing 1049 Results of significant testing of the variables The overall null hypothesis for each treatment is evaluated at a ¼ 0:01; a ¼ 0:05 and a ¼ 0:1 levels of significance. These are the most commonly used a values. The results are summarised in Table II. Conclusions With respect to the aims of the research to investigate the selected visual features and to see the ability to appeal to users’ responses and retain their attention using the hedonic stimulation model, the results reveal that there are three main effects and two two-variable interactions which are found to be significant at a 0.1 level. Group ID Group1 Group2 Group3 Group4 Group5 Group6 Group7 Group8 Treatment variables C C C C AC AC AC AC G G AG AG G G AG AG From relevant URL Unique accesses */mg21.html */mg11.html */mg12.html */mg14.html */mg13.html */mg15.html */mg16.html */mg17.html T AT T AT T AT T AT 35 36 37 29 43 29 31 9 249 Notes: *URL: http://ntx.city.unisa.edu.au:8888/apm/mobile; total unique accesses of APMobCom web pages originating from the eight treatment pages Yates standard order ID [1] A B Ab C Ac Bc Abc Variables C C C C aC aC aC aC G G aG aG G G aG aG T aT T aT T aT T aT jgj At 0.01 If jgj . 180.1 249 43 37 17 25 29 27 1 – N N N N N N N Table I. APMobCom web accesses re cords originating from the eight web treatment pages Significant level At 0.05 If At 0.10 If jgj . 35.9 jgj . 17.8 – Y0.05 Y0.05 N N N N N – Y0.05 Y0.05 N Y0.1 Y0.1 Y0.1 N Notes: jgj values in the last column in Yates forward algorithm; Y0.05 significant at a ¼ 0.05; Y0.1 significant at a ¼ 0.1 Table II. Summary of results IMDS 105,8 1050 The three main effects are animated colour, animated text and animated graphics. The two two-variable interactions found to be significant are “Animated Text and Animated Colour” and “Animated Colour and Animated Graphics”. In respect to our HSWIDM. No three variables of the hedonic salience interact simultaneously. In operational terms, the major finding regarding the key aim of this research is that all three hedonic salience variables have a main effect and lead to a hedonic valance. These are exemplified by the top three accesses (43, 37 and 36, respectively) of the APMobCom web page from the interface page with single hedonic salience variable. As such the three variables can be used in web page design independently. Contributions The research reported here makes a number of contributions to the body of knowledge. In many marketing, advertising and end users experiments, students are often recruited as subjects for the obvious reasons of convenience, cost and control. In cases where non-students are used as subjects, many of those experiments are often conducted in a confined or stimulated lab environment. Controlled experimental studies are effective for narrow issues, but field studies and data logging, as exemplified in this research, are attractive alternative research methods on the web. While using the internet itself as an experiment domain is not new, one contribution of this research is that it provides a systematic, multi-disciplinary approach (as it demands a mix of advertising, web and computer programming techniques) and strategy in conducting internet research. With due regard to Nielsen (1995) and Schneiderman (1998) who have come to be regarded as web gurus in the field, one of authors of this paper believes she is among the very first (if not the first) in conducting such systematic web interface internet research despite reporting her data much later. Another contribution of this research is that it builds on the traditional wisdoms of past researchers and theories in cognitive and perceptual theories and extends that work into the new medium of internet marketing as exemplified in the form of web interface design. Limitations of this research Among the potential limitations of this research is the main effect of colour in the design of the experiment. While the present research data supports the other two hedonic salience variables (animated text and animated graphics) as significant at the 0.05 level, it only supports the main effect of animated colour at 0.1 level. While American behavourial researchers have an informal agreement to regard as “statistically significant” t values (and other tests of significance) with associated p levels of 0.05 or less, the model utilized by this researcher does not fit well into such traditional analysis. As the experimental data only support the main effects of animated text and animated graphics at the 0.05 level, a potential limitation with which readers may challenge this research is to include the animated colour effect as also being effective in web interface design. The research also adds to the body of literature and knowledge focusing on quantitative internet research and analysis of data using a practical factorial design and analysis method as exemplified in the use of Yates’ forward analysis of factorial experiments. Another potential, but arguable, limitation of this research is that all the animation was done using “animated gif” technology which inherently led to bigger image-file sizes and a comparatively slower download time for readers. This is particularly the case on pages where all three hedonic salience variables were deployed. The technology used might have tempered part of the experiment’s results but again, it was a technology that was utilized in all the popular web browser’s circulating at the period of experiment. The other potential limitation is related to the broad assumption of subjects selected. As in most internet research, researchers have assumed broad communities and the usually implicit assumption about users as being able to see and read English. Website designs should be more effective when directed to specific audience niches but this information is not typically available. 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(2005), “B2C e-commerce web site quality: an empirical examination”, Industrial Management & Data Systems, Vol. 105 No. 1, pp. 645-61. Hsu, M., Chiu, C. and Ju, T. (2004), “Determinants of continued use of the www: an integration of two theoretical models”, Industrial Management & Data Systems, Vol. 104 No. 9, pp. 766-75. Kuo, H., Hwang, S. and Wang, M. (2004), “Evaluation research of information and supporting interface in electronic commerce web sites”, Industrial Management & Data Systems, Vol. 104 No. 9, pp. 712-21.