COMPUTER INPUT DEVICES E ngineers have been especially creative in designing new ways to get information into computers. Some input methods are highly specialized and unusual, while common devices often undergo redesign to improve their capabilities or their ergonomics, the ways in which they affect people physically. Some common input devices include keyboards, mice, trackballs, and touchpads. also have function keys, labeled F1, F2, F3, and so on. These keys allow the user to issue commands by pressing a single key. Mouse Graphical operating systems contain many elements that a user can choose by pointing at them. Such elements include buttons, tools, pull-down menus, and icons for file folders, programs, and document files. Often pointing to and clicking on one of these elements is more convenient than using the cursor or arrow keys on the keyboard. This pointing and clicking can be done by using a mouse. The mouse is the second most common input device, after the keyboard. A mouse operates by moving the cursor on the computer screen to correspond to movements made with the mouse. Keyboard A keyboard can be an external device that is attached by means of a cable, or it can be attached to the CPU case itself as it is for laptop computers. Most keyboards today are QWERTY keyboards, which take their name from the first six keys at the left of the first row of letters. An alternative, the DVORAK keyboard, places the most commonly used keys close to the user’s fingertips and speeds typing. pad on which the user traces the location of the cursor with a finger. People with carpal tunnel syndrome find touchpads and trackballs easier to use than mice. Many portable computers have built-in trackballs or touchpads as input devices. A touchscreen allows the user to choose options by pressing the appropriate part of the screen. Touchscreens are widely used in bank ATMs and in kiosks at retail outlets and in tourist areas. Prepared by: Matthew Viña SoftCell Technologies® June 11, 2010 2 11:40 AM Trackball A trackball is like an upside-down mouse. A mouse is moved over a pad. A trackball remains stationary, and the user moves the ball with his or her fingers or palm. One or more buttons for choosing options are incorporated into the design of the trackball. Many keyboards have a separate numeric keypad, like that of a calculator, containing numbers and mathematical operators. All keyboards have modifier keys that enable the user to change the symbol or character that is entered when a given key is pressed. The Shift key, for example, makes a letter uppercase. Keyboards also have special cursor keys that enable the user to change the position on the screen of the cursor, a symbol that appears on the monitor to show where in a document the next change will appear. Most keyboards Touchpad and Touchscreen A touchpad feels less mechanical than a mouse or trackball because the user simply moves a finger on the pad. A touchpad has two parts. One part acts as a button, while the other emulates a mouse 2 1 Page 1 Page 2 Project 1 Format a Document on Computer Input Devices WL1-C5-P1-InputDevices.docx ROBOTS AS ANDROIDS Robotic factories are increasingly commonplace, especially in heavy manufacturing, where tolerance of repetitive movements, great strength, and untiring precision are more important than flexibility. Robots are especially useful in hazardous work, such as defusing bombs or handling radioactive materials. They also excel in constructing tiny components like those found inside notebook computers, which are often too small for humans to assemble. SUPERVISORY TRAINING Maximizing Employee Potential Wednesday, February 15, 2012 Training Center 9:00 a.m. to 3:30 p.m. Figure 1 Uluru (Ayers Rock, Australia) Most people think of robots in science fiction terms, which generally depict them as androids, or simulated humans. Real robots today do not look human at all, and judged by human standards, they are not very intelligent. The task of creating a humanlike body has proven incredibly difficult. Many technological advances in visual perception, audio perception, touch, dexterity, locomotion, and navigation need to occur before robots that look and act like human beings will live and work among us. VISUAL PERCEPTION Visual perception is an area of great complexity. A large percentage of the human brain is dedicated to processing data coming from the eyes. As our most powerful sense, sight is the primary means through which we understand the world around us. A single camera is not good enough to simulate the eye. Two cameras are needed to give stereoscopic vision, which allows depth and “The task of creating a humanlike body has movement perception. Even with two cameras, visual proven incredibly difficult.” perception is incomplete because the cameras cannot understand or translate what they see. Processing the image is the difficult part. In order for a robot to move through a room full of furniture it must build a mental map of that room, complete with obstacles. The robot must judge the distance and size of objects before it can figure out how to move around them. AUDIO PERCEPTION Audio perception is less complex than visual perception, but no less important. People respond to audible cues about their surroundings and the people they are with without even thinking about it. Listeners can determine someone’s emotional state just by hearing the person’s voice. A car starting up when someone crosses the street prompts the walker to glance in that direction to check for danger. Identifying a single voice and interpreting what is being said amid accompanying background noise is a task that is among the most important for human beings— and the most difficult. TACTILE PERCEPTION Tactile perception, or touch, is another critical sense. Robots can be built with any level of strength, since they are made of steel and motors. How does a robot capable of lifting a car pick up an egg in the dark without dropping or crushing it? The answer is through a sense of touch. The robot must not only be able to feel an object, but also be able to sense how much pressure it is applying to that object. With this feedback it can properly judge how hard it Page 1 Project 2 Create an Announcement about Supervisory Training WL1-C5-P2-Training.docx 154 Word Level 1 151-196_Word2010-ch05.indd 154 ■ Project 3 Customize a Report on Robots WL1-C5-P3-Robots.docx Unit 2 7/27/10 1:48:49 PM should squeeze. This is a very difficult area, and it may prove that simulating the human hand is even more difficult than simulating the human mind. Related to touch is the skill of dexterity, or hand-eye coordination. The challenge is to create a robot that can perform small actions, such as soldering tiny joints or placing a chip at a precise spot in a circuit board within half a millimeter. LOCOMOTION Locomotion includes broad movements such as walking. Getting a robot to move around is not easy. This area of robotics is challenging, as it requires balance within an endlessly changing set of variables. How does the program adjust for walking up a hill, or down a set of stairs? What if the wind is blowing hard or a foot slips? Currently most mobile robots work with wheels or treads, which limits their mobility in some circumstances but makes them much easier to control. Financial NAVIGATION Related to perception, navigation deals with the science of moving a mobile robot through an environment. Navigation is not an isolated area of artificial intelligence, as it must work closely with a visual system or some other kind of perception system. Sonar, radar, mechanical “feelers,” and other systems have been subjects of experimentation. A robot can plot a course to a location using an internal “map” built up by a navigational perception system. If the course is blocked or too difficult, the robot must be smart enough to backtrack so it can try another plan. Direction Page 2 Project 4 Prepare a Company Flyer WL1-C5-P4-FinConsult.docx Northland Security Systems 3200 North 22nd Street Springfield IL 62102 Print Tab Backstage View Sample Cover Pages Save & Send Tab Backstage View 1-888-555-2200 www.emcp.com/nss Project 5 Create and Format Screenshots WL1-C5-P5-BackstageViews.docx Chapter 5 151-196_Word2010-ch05.indd 155 WL1-C5-P5-NSSCoverPages.docx ■ Applying Formatting and Inserting Objects 155 7/27/10 1:49:00 PM