85 Convergence markets: Digital economy and structural change August 4, 2011 Smartphones and triple play continue to erode sector boundaries Convergence being driven by omnipresence of internet. Over the past few years the convergence of the information technology, telecommunications, consumer electronics and media sectors has gathered pace. Given wider availability of fast internet connections – both fixed-line and mobile solutions – it is becoming increasingly convenient to call up online services on various webenabled end-user devices such as TVs, smartphones and tablet PCs. Stiff competition across sector boundaries. Companies that originally operated in discrete industries are now fiercely competing with one another for market shares in areas such as broadband infrastructure and smartphones. In addition, the market for end-user devices is marked by high innovation rates, with a stable distribution of the market shares nowhere on the horizon. Makers of standard consumer electronics products are losing market share. Since smartphones are mutating into all-rounders and integrating, say, MP3 players and digital cameras without any drop in quality, makers of standard products are condemned to seeing their market shares dwindle. The ―losers‖ thus need to rise to the challenge of finding strategic solutions, e.g. by scaling their products towards the higher end of the line. Impetus for mobile internet use and services. Going forward, smartphones and tablets are set to become part of everyday life. For this reason, consumers will expect companies to offer mobile solutions for online services, too. Such services will have to appeal to users and deliver real value added if they are to hold their own in the surge of new applications flooding the market. Apps may generate income in the publishing sector, but they are not a panacea for the latter‘s revenue problems. Separation of content from physical media gathering pace. The rising Author Antje Stobbe +49 69 910-31847 antje.stobbe@db.com Editor Stefan Heng number of households with broadband, the convergence of internet and TV as well as the growing use of appealing mobile end-user devices will boost on-demand consumption of music, videos, news, games and books – at the expense of their physical sale and rental. Smartphone sales to hit 10 million in 2011 Mobile internet popular Use of mobile phones in Germany for wireless web access (2010, %) Unit sales (million), DE 12 Technical Assistant Sabine Kaiser All age groups 10 Deutsche Bank Research Frankfurt am Main Germany Internet: www.dbresearch.com E-mail: marketing.dbr@db.com Fax: +49 69 910-31877 16-24 8 25-34 6 35-44 4 45-54 55-64 2 Managing Director Thomas Mayer 0 2008 2009 2010 2011 Sources: EITO, IDATE, 2010 Over 65 0 10 20 Sources: German Federal Statistical Office, DB Research 30 85 20 In recent years, more efficient infrastructures and technological innovations at the end-user level have triggered an appreciable change in the way people use the internet. Mobile internet use via smartphones and tablet PCs as well as access to the worldwide web via TV will shape user habits substantially going forward. Today, more and more end-user devices are internet-enabled: not only mobile phones and TVs, but also game consoles, radios and MP3 players. Experts suggest that in the near future a network connection – either wireless or fixed-line – may be standard 1 equipment on most consumer electronics devices. Networked devices offer additional functionalities and services, enabling consumers to use them in new situations: banking via mobile phone, searching for products online while watching TV shows, or reading newspapers and books on an iPad are only a few examples. This gives companies new ways of reaching their clients: additional services can supplement current services via existing channels (e.g. submitting damage reports via an app) or tap new revenue models (news apps), but also pose a threat to existing distribution channels. This report analyses the current state of the technological change and points to the implications for the consumer electronics, information and communications technology (ICT) markets as well as for service providers. 15 What is convergence? 10 Over the past few years the markets for information technology, telecommunications, consumer electronics and media have increasingly grown together, and in many areas they have become virtually inseparable. This holds for example in the area of telephony, where 3.8 m Voice over IP (VoIP) connections (as of 2009) document this technology‘s emergence as a serious rival to conventional telephone operations. This growing together of the telecommunications, information technology, consumer electronics and media sectors, which originally operated largely independently of one another, is referred to as convergence. A certain amount of differentiation is called for, however: convergence can take place at different levels, i.e. at the level of the infrastructure, end-user 2 devices and/or services. We define convergence as a process of qualitative change that connects two or more existing, previously discrete markets. The driving force behind this phenomenon is predominantly the refinement of one technology or the integration of various technologies, enabling infrastructures, end-user devices or services to acquire new functionality. Another important source of market convergence is the change in product features resulting from new technologies. Germany remains DSL territory Million connections 30 25 5 0 01 02 03 04 05 06 07 08 09 10* DSL Wireless broadband access, FTTx, cable modem, powerline, satellite etc. * Estimate Sources: German Federal Network Agency, DB Research 2010 1 Buoyed by higher-performance infrastructure and appealing end-user devices One key prerequisite for convergence is the full digitisation of networks and end-user devices. Digitisation of end-user devices is already well on its way: in 2009 some 95% of the consumer 3 electronics products on the market were digital. Furthermore, the expansion of broadband infrastructure plays a key role in the spread 1 2 3 2 See Schidlack, Michael, Klaus Böhm, Benjamin Libor and Gregor Schmidt (2010). Die Zukunft der digitalen Consumer Electronics – 2010. BITKOM, p. 4. For more on this subject and further details on definitions, see Stobbe, Antje and Tobias Just (2006). IT, telecoms & New Media: The dawn of technological convergence. Deutsche Bank Research. E-conomics 56. Frankfurt am Main. See Schidlack, Michael, Klaus Böhm, Benjamin Libor and Gregor Schmidt (2010). Die Zukunft der digitalen Consumer Electronics – 2010. BITKOM, p. 6. August 4, 2011 Convergence markets: Smartphones and triple play continue to erode sector boundaries of attractive services in both fixed-line and mobile internet solutions. In Germany, close to 27 million households (approx. two-thirds of the total) had broadband in 2010 (see chart 1), with nearly 90% of them equipped with DSL technology. The second most important technology is internet access via cable-TV modem (3 million connections at the start of 2010). This segment is witnessing unbroken strong growth. The share of fast fibre-optic connections (at least 50 Mbit/s) totalled barely 1% of all households (approx. 255,000) at end-2010. More than half of the households are still surfing at much lower transmission rates of some 6 Mbit/s at the maximum (see chart 2). The sharp climb in the volume of data transmitted (see chart 3), driven by data-intensive applications such as video on demand (VoD), underscores the necessity of further expanding the telecommunications infrastructure. High-speed internet not yet common DSL connections by downstream bandwidth (%) 0.9 7.0 13.8 39.6 38.7 Over 50 Mbit/s 16 to 50 Mbit/s 6 to 16 Mbit/s 2 to 6 Mbit/s To 2 Mbit/s 2 Source: DIALOG CONSULT/VATM, 2010 Demand for broadband services growing Volume of broadband traffic, bn gigabytes 3 2 1 0 01 02 03 04 05 06 07* 08* 09e *Updated values Source: German Federal Network Agency, 2010 3 Smartphone sales to hit 10 million in 2011 Unit sales (million), DE 12 10 8 Over the last two years, the mobile internet has gained much greater acceptance, meaning that the momentum of convergence has also gathered pace at the mobile level. The trigger was the boom in smartphones, which represented the growth market of 2010 – at the expense of conventional mobile phones. The European Information Technology Observatory (EITO) estimates that smartphone sales were up by 33% on the previous year to 7.2 million units in Germany in 2010; in value terms, turnover totalled EUR 1.6 bn (+23%). For 2011, EITO forecasts that sales will 4 surpass the 10 million unit threshold (see chart 4). On a conservative estimate, probably about 20% of all Germans now own 5 a smartphone. Today, smartphones are the most important convergent end-user device: ―users are seeking – and finding – 6 experiences that are intuitive, seamless, and fun.‖ In general, smartphones illustrate the advances being made on enduser devices: over the past few years they have become easier to operate, smaller and more powerful. Besides, today they have better displays and perform a larger range of functions. This is driven by the trend towards miniaturisation, i.e. the steady reduction in the size of components for technical equipment to boost not only performance and speed, but also to reduce weight and energy requirements, some examples being storage chips, GPS receivers and batteries. However, there are limits to this development if it restricts the functionality of the devices. Take, for example, the size of keypads or displays. The new smartphones attempt to mitigate this restriction by combining a larger display with a touchscreen and improving operability, enabled not least by more intuitive user navigation. The high-performance end-user devices can increasingly build on high-speed infrastructure, so users are able to enjoy the easy operation of sophisticated mobile services. Various estimates say that in H1 2010 about 70% of the locations offering mobile/wireless network access were equipped with 3G technology (UMTS or 7 HSDPA). However, there are very substantial differences in the 4 6 4 5 2 0 2008 2009 2010 August 4, 2011 7 2011 Sources: EITO, IDATE, 2010 6 4 See BITKOM (2010). Smartphone-Absatz 2011 über der 10-Millionen-Marke. Press release. November 10, 2010. This suggests that 1 in 3 new mobile phones sold will be a smartphone. Unit sales of mobile phones are set to hit 28.4 million (+6% yoy) in 2011. The estimates of smartphone numbers in Germany vary quite considerably depending on source and definition. They range from 40% to 60% for internetenabled mobile phones and from 20% to 40% for smartphones. IDC Press Release, May 7, 2010. For German statistics see http://www.hsdpa-umtsverfuegbarkeit.de/blog/2010/07/07/halbjahresbericht-2010-zur-umtsverfuegbarkeit-70-netzabdeckung-erreicht/. Accessed on May 26, 2011. Availability 3 85 Data volume increasing exponentially Wireless data volume, m gigabytes 70.0 70 60 50 40 33.5 30 20 11.5 2005 10 0.8 0.2 2006 3.5 0 2007 2008 2009e 2010e Sources: German Federal Network Agency, EITO, 2010 5 ICT & consumer electronics: EUR 715 bn turnover in Europe Revenue breakdown, 2011 Consumer electronics 8% IT 44% Telecommunications 48% Source: EITO, 2010 6 German ICT market returning to growth EUR bn (left), % yoy (right) 160 140 120 100 1.4 0.7 2.0 80 60 -4.8 40 20 0 2008 2009 2010 5 4 3 2 1 0 -1 -2 -3 -4 -5 2011 Telecommunications IT Digital consumer electronics % growth Sources: BITKOM, EITO, PAC, IDATE, IDC, 2010 7 level of coverage depending on operator and region. So far, supply has tended to be poorer in rural areas. But they are currently likely th to benefit from the rollout of 4 generation mobile infrastructure (long-term evolution, LTE) to unserved areas, which various providers say is to be completed by the end of 2011. The volume of data transmitted via mobile phones has also jumped 8 in recent years (see chart 5). Cheaper tariffs and the increasing use 9 of flatrates for the mobile internet have played their part. The popularity of mobile, internet-enabled end-user devices and complex applications that require more bandwidth (e.g. games, videos) will lead to a greater burden on network capacities in future. Therefore, there will need to be further investment in network expansion over the next few years in order to meet users‘ increasing demands for high-speed transmission rates and problem-free service. According to estimates from the industry trade association BITKOM, the expansion of the mobile telephony network with LTE alone will require investment totalling EUR 8-10 bn up to 2015. ICT market has overcome the crisis The convergence of the markets for IT, telecommunications, consumer electronics and media paves the way for companies to tap new customer markets. However, this also represents a threat to established products, as numerous examples from the CD to the DVD right through to print products show. Convergence gains its significance not only from the size of the affected sectors, but also from the – in some cases – rapid growth of individual segments along with the related structural changes. These may quickly devalue existing products and business models. Therefore, companies struggling to retain market shares need to assume the role of the innovation leader or at least be among the early followers. The IT, telecoms and consumer electronics sectors are heavyweights in Europe. Combined, these sectors will probably generate total revenues of roughly EUR 715 bn in 2011 (see chart 6). In Germany alone the figure is EUR 145 bn. Thus the sectors taken together are just as large as the chemicals industry in Germany. The German ICT market was also among the sectors that had to cope with losses in the 2008/09 economic slump, but since 2010 it has returned to growth (see chart 7). In this respect, crisisrelated and fundamental structural effects have overlapped over the past few years. However, the trend towards mobile, networked and IP-based modes of living, working and communicating is emerging clearly in the business development of vendors and service providers: — The IT hardware segment accounted for close to 30% of total ICT revenues in 2010, and did not perform nearly as well as the software and services segments over the past few years. However, mobile computer devices are currently registering strong growth; unit sales of notebooks, netbooks and tablet PCs rose by 16% in 2010, to 9.5 million. Tablet PCs are particular customer favourites: BITKOM estimates that about 450,000 8 9 4 increased by 3 percentage points over H2 2009. The evaluation is based on 160,000 locations in Germany equipped for mobile telephony. This includes all mobile end-user devices, such as smartphones, laptops and netbooks. Tomorrow Focus Media has found that 58.5% of those surveyed already have a flatrate for mobile internet use. See Tomorrow Focus Media (2011). Mobile Effects – wie geht die mobile Reise in 2011 weiter? August 4, 2011 Convergence markets: Smartphones and triple play continue to erode sector boundaries tablets were sold in Germany last year. For 2011 the association forecasts that unit sales will reach 1.5 million. Therefore, apart from smartphones, tablet PCs will probably become the most important driver of mobile internet use and of convergence for end-user devices and services in this segment. Data services march ahead Share of non-voice revenues in wireless turnover, DE, % 30 12.7 12.3 25 — In Germany‘s telecommunications market about 85% of revenue 20 is generated by network services, primarily telephony and data services. In this context, mobile communication has gained considerable significance in recent years: the share of revenue generated by mobile telephony increased from 22% in 1998 to 10 about 40% in 2010. Furthermore, over the past five years data services have claimed an ever larger share of mobile turnover. More than half of non-voice revenue was generated by mobile data services in 2010 (see chart 8). In fact, according to estimates from VATM, the Association of Telecommunications and Value-Added Service Providers, the data volume is likely to have tripled in 2010 vis-à-vis 2009. Lower end-consumer prices and the increasing spread of data flatrates are reasons for the 11 difference to revenue growth. In spite of the unfavourable price development, data services revenues are probably going to increase further for the telecommunications companies in future and assume a key role in a market where revenues as a whole are shrinking. 11.9 13.1 15 13.8 14.4 10 8.9 6.0 3.3 15.9 11.9 13.9 5 0 05 06 07 Data 08 09 MMS 10* SMS *Estimate Source: DIALOG CONSULT/VATM, 2010 8 Consumer electronics: Stable revenues DE, EUR bn 14 12 10 8 6 4 2 0 2007 2008 2009 2010 2011e Source: EITO, 2010 9 Prices falling Retail sales of consumer electronics, incl. VAT (% yoy) 0 — Consumer electronics revenues have been flat on average over the past few years (see chart 9). Fundamentally, the sector has to get to grips with the price deterioration dilemma (see chart 10). Consumer willingness to pay for services is generally higher for innovative products. However, short innovation and product life cycles rapidly erode any pricing latitude. In recent years, the digitisation of products and the integration of microprocessors and storage chips have subjected the market to a high rate of innovation and rapid changes. BITKOM estimates that over 80% of the industry‘s turnover in 2009 was generated on products that 12 did not exist a mere 10 years ago. Innovative products such as smartphones are repeatedly sweeping the market and devaluing existing technologies and products (disruptive technology, product substitution). Market shares can therefore change sharply within a foreseeable period. Moreover, there is evidence of so-called ―technology preservation strategies‖ in the market: this means that vendors upgrade their products along the lines of established performance criteria by integrating new technologies. It is precisely the many product areas with a high degree of household penetration, such as TVs, where new generations of equipment are being rolled out that, unlike the existing appliances, offer higher-grade technology and extended functionalities (e.g. flat-screen TVs that support hybrid TV). These devices enable the use of new, convergent services. -2 -4 -6 -8 00 02 04 06 08 10 Source: German Federal Statistical Office 10 10 11 12 August 4, 2011 See Dialog Consult / VATM (2010). 12. gemeinsame TK-Marktanalyse 2010, p. 5. See VATM (2010). VATM and Dialog Consult unveil report on telecommunications market in 2010. Press release, October 7, 2010. See Schidlack, Michael, Klaus Böhm, Benjamin Libor and Gregor Schmidt (2010). Die Zukunft der digitalen Consumer Electronics – 2010. BITKOM, p. 6. 5 85 TVs and cameras claim largest market shares TV and mobile phone have greatest penetration Revenues (% of total), 2009 Share found in private households, DE, 2009 (%) MP3 / MPEG4 player 4.0 TV (all types) Digital set-top boxes Digital 4.0 recording media 5.1 Mobile phone CD player PC Digital camera Car navigation Game systems consoles 5.6 6.1 Desktop PC Mobile PC MP3 player Navigation device Other 13.7 TVs 47.9 Digital cameras 13.7 Source: EITO, 2010 12 Flat-screen TV Game console Convergence markets – where do we stand today? 0 25 50 75 100 Source: Destatis 11 Companies come from different sectors In converging markets it is difficult to demarcate sectors. Today, a smartphone is a telephone, music and video player as well as a navigation device all in one, besides offering internet access. Converging markets are often served concomitantly by established companies from several concerned sectors with differing roots. The biggest providers in the European smartphone market now come from the sectors for IT end-user devices, telecoms end-user devices and IT services. Moreover, convergence markets are marked by the fact that knowledge leads are rapidly eroded and competition is very intense. The makers of end-user devices and service providers are much more exposed to this trend than the infrastructure providers, since sunk costs in infrastructure act as barriers to market entry. Over the past five years since we published our first report on 13 convergence markets there has been progress in the convergence process at all levels (infrastructure, end-user devices and services) – albeit at differing paces. Convergence market of triple play: Slowly making inroads Triple play: Major investment required Triple play, i.e. the provision of television, telephone and internet services across a common infrastructure based on IP protocol, is slowly making advances in Germany. As the development of the past five years shows, this requires heavy investment in infrastructure and cooperative ventures. The telephone companies and cable operators in particular compete head-on in this field. The cable operators have created the technical prerequisites over the past few years to enable them to offer triple play functionality. To do so they have invested huge sums in the upgrading of the cableTV network in order to digitise the network and set up reverse channel capability. At present, 24 million households are equipped for this service. The number of contracts signed is much smaller, though: in early 2011 a total of 3 million households used the cableTV network for internet access; a similar number used it for 14 telephone calls. Despite the currently still limited customer base, the cable operators are a major challenger for Deutsche Telekom AG (DTAG) nonetheless since they have recorded high newcustomer growth in the broadband internet segment. According to 13 14 6 See Stobbe, Antje and Tobias Just (2006). IT, telecoms & New Media: The dawn of technological convergence. Deutsche Bank Research. E-conomics 56. Frankfurt am Main. See ANGA (2011). Das deutsche Breibandkabel. Infrastruktur der Zukunft. August 4, 2011 Convergence markets: Smartphones and triple play continue to erode sector boundaries ANGA, the Association of German Cable Operators, these companies claimed nearly 40% of the market for new customers in 2010. As offered by the cable network providers, triple play is frequently not only more appealing to customers on price, but is also associated with relatively low technical hurdles. Besides, the consumers hardly have to change their media consumption patterns at all. Moving images popular on the internet Video downloads, at least occasionally, DE, 2010 (%) Video (total) Video portals Time-shift TV Live TV on the internet 0 25 50 All age groups 75 100 14-19 Source: ARD/ZDF-Onlinestudie, 2010 13 Nonetheless, the cable operators are also being confronted with new competitors in their traditional market, television. Offers such as web TV (see chart 14), VoD and the growing use of video platforms such as YouTube and MyVideo (see chart 13) are bringing about a fundamental change in the market situation and are likely to further reduce the effective range of conventional TV programming going forward. Even if the users do not forgo a cable connection, there is ―in-house competition‖ for the most attractive content offers. Users are increasingly watching TV content directly on the internet and 15 thus circumventing all ―real‖ TV infrastructure. TV and video offers via mobile phone are set to join the fray, further intensifying the battle for users‘ attention. For this reason, the cable operators intend to establish innovative (digital) TV services in future, too. These include, for example, home entertainment such as VoD or interactive TV. Convergence of internet and television IPTV Closed network (Ecosystem) Web TV Open internet Hybrid TV TV Internet Platform Platform Platform Consumer Consumer Consumer Content received and sent via broadband connection End-user device: PC TV programme and additional services transmitted via broadband End-user device: TV = Access to content = Reception of content Broadband internet and TV are combined End-user device: TV Source: Deloitte, 2010 14 In developing these offers, the cable operators are also attempting to position themselves for the increasing competition with telecoms providers in the video segment. Several telecoms providers have upgraded their product and now provide linear TV programming via closed internet platforms (referred to as IPTV, see chart 14). In addition they are offering VoD, an archive of shows from selected broadcasters and further additional services such as time-shift TV. IPTV, whose market debut was about five years ago (Alice TV was launched in May 2006), is only slowly gathering pace in the German 15 August 4, 2011 See von Wichert-Nick, Dorothea (2010). Wirtschaftsfaktor Kabel. Solon Management Consulting, p. 26. 7 85 IPTV slowly making inroads IPTV households (million), DE 3.0 2.5 2.0 1.5 1.0 0.5 0.0 2008 2009 2010 2011 2012 2013 Source: PwC, 2010 15 market, though. It is estimated that there were roughly 1 ½ million subscribers to IPTV at the end of 2010. One reason for the rather sluggish start is an issue of requisite infrastructure: the customer requires a fast internet connection in order to use IPTV in high 16 quality or high-definition (HD) mode. In 2010, only 8% of all households had connections with a data transfer rate of more than 16 Mbit/s in the first place. Market forecasters are optimistic about the further take-up of IPTV. PwC, for instance, expects there to be 17 2.5 million IPTV households in 2013 (see chart 15). What this boils down to, however, is that IPTV is still gaining market share at a much slower pace than cable operators‘ triple play offers. Cable operators and telecoms providers have fleshed out their product in various areas and are now offering customers similar packages of services. In a largely fragmented market, competition is generally fought on price and content. As media consumption becomes more geared towards on-demand selection, independent of linear TV programming (trend towards non-linear media consumption), and the importance of video platforms increases, the providers will find themselves facing further competitors in the content segment. Convergence market of VoIP: Greater acceptance VoIP providers gaining market shares So far, triple play has only been made available by a few providers and it has spread rather slowly. By contrast, internet telephony (voice over IP, VoIP) already enjoys much greater acceptance. VoIP is based on the principle of speech being converted into data packets for transport across an IP network. In 2009, the providers of the 38.9 million telephone connections in Germany made VoIP available to roughly 10% (3.8 million) of them via unbundled DSL. Virtually all of these connections are offered by DTAG‘s 18 competitors. There are also another 3 million connections via the cable-TV network that are used for voice telephony. Furthermore, special providers of VoIP, such as Skype, are continuing to slice into the market shares of the market leader, e.g. in the area of longdistance calls abroad. The company says that 12% of all calls 19 abroad are now made via Skype. Going forward, the specialised provider is poised to challenge the telephone companies for ―voice‖ business not only in the fixed-line but also in the mobile segment. Flatrates continuing to make inroads The significance of the conventional telephone connection is likely to take a hit also from the growing use of flatrates for mobile voice telephony. Roughly 50% of total voice minutes in Q1 2009 were already billed on a flatrate basis. This is likely to reduce the importance of home-zone tariffs, too. Some experts expect that the higher performance capability of mobile networks following the expansion of LTE will result in households doing away completely with their fixed-line connection and subsequently phoning or 20 accessing the internet solely via the mobile network. What argues 16 17 18 19 20 8 HDTV is currently offered from a downstream rate of 16 Mbit/s; standard TV quality is available starting at 6 Mbit/s. See PwC (2010). German entertainment and media outlook: 2010-2014, p. 64. In fact, Detecon even expects 5 million IPTV customers by this juncture. See Detecon Consulting (2009). Mehr als 5 Millionen IPTV-Kunden in 2013. Press release. February 25. 2009. See German Federal Network Agency (2010). Annual Report 2009. See ―Skype-Chef: ‗Deutsche Netzbetreiber behindern das mobile Internet.‘‖ February 26, 2010. FAZ-Blogs, Netzökonom. http://fazcommunity.faz.net/blogs/netzkonom/archive/2010/02/26/netzbetreiber-duerfenihren-kunden-nicht-vorschreiben-wofuer-sie-ihr-handy-nutzen.aspx. Accessed on 26.5.2011. See PwC (2010). German entertainment and media outlook: 2010-2014, p. 34. August 4, 2011 Convergence markets: Smartphones and triple play continue to erode sector boundaries against this, though, is that in densely populated areas, for instance, the data transfer rate declines at peak times, thus reducing the appeal of mobile surfing. Moreover, fixed-line telephony is probably going to retain its standing in the household as a product bundled together with TV reception. End-user devices as convergence driver: Hybrid TV Internet enters the living room The topic of hybrid TV focuses on the marriage of internet and television, too. In this case, the convergence drive is being initiated by manufacturers of end-user devices. Makers of TVs in particular are intent on distinguishing their products from those of the competition by offering internet capability in connection with content. Hybrid TV is the term used to describe the combination of television and set-top box which, apart from receiving TV fare, also pipes the internet into the living room. The reverse channel capability of hybrid TV paves the way for interactive offers, e.g. in the areas of 21 communication/product information, e-commerce and advertising , thus enabling the provider to tap new sources of revenue. Hybrid TV driven by the manufacturers The functionality of hybrid TV will gradually be established in the market by equipment suppliers when consumers need to replace their TVs. According to a survey conducted by GfK, a market research company, about 1.2 m web-enabled TVs were sold between the March 2009 market launch and mid-2010. They 22 account for over one-third of revenues in the flat-screen segment. However, the households that have already purchased a flat-screen TV over the past few years will also need to be won over to hybrid TV. This is nearly half of all German households, no less. They would have to buy a (further) set-top box if they wished to use hybrid TV. TV suited for presentation of other content For the media consumer the new offer is most certainly of interest since it allows the integration of TV and internet services. Television is well established in the household. It can easily be used for further applications from the internet, such as video downloads or games. At the same time it is also suitable for online infotainment, such as news or sport, as well as for personal multimedia content. According to a BITKOM survey, nearly 50% of those approached said they would be keen on their television offering additional options, such as downloading films from the internet or surfing. In the 14-29 age 23 group the share totalled no less than 94%. With this offer, the makers of hybrid TVs change their business model: they become portal providers and thus extend their value chain. This builds them a lasting relationship with the end-customer, and also makes them service providers. For product makers, offering content is a step into unknown territory. They are faced with the challenge of having to collaborate with a large number of content providers and aggregators to be able to create an attractive offer for users at an early stage. This is likely to be a major purchase criterion for the end-user device. 21 22 23 August 4, 2011 Products seen on TV programmes may be viewed and ordered. If the ―red button‖ symbol appears on the TV screen, the viewer is able to call up a URL that leads to a website with the respective information. See BITKOM (2010). Hybrid-TV wird zum Senkrechtstarter. Press release, July 29, 2010. http://www.bitkom.org/de/themen/54918_64709.aspx. However, it is interesting to note that many consumers are apparently not aware of the additional functionality of the TV and do not use it. A BITKOM survey in mid2010 found that only 4% of the respondents said they owned a TV with hybrid functionality; 25% of them, no less, said they planned to purchase such a TV. See BITKOM (2010). Survey on consumer electronics, p. 13. See BITKOM (2010). Survey on consumer electronics, p. 11. 9 85 Apps – the new hype Apps (from ―applications‖) are small user programs for smartphones and tablet PCs. Content-wise, they range from media offerings, games, tools and augmented-reality simulations right through to healthcare applications – there is a long list of possible examples and it continues to show dynamic growth. The spread of apps has gathered pace with the market launch of the various generations of iPhone. The Apple app store has established itself as the market leader for now: the 10 bn downloads and 300,000 apps thresholds were reached in only 2 ½ years. One caveat bears noting, however: a small number of apps are used heavily, but there is also a notable long tail, i.e. a sizeable number of seldom used apps. Apart from Apple, other app stores have also set up shop, e.g. those of Android and Microsoft. The advance of apps is not entirely uncontroversial, however. For one thing, the ecosystems of the app stores have come under fire because they contradict the philosophy of the open internet and with their specific programming requirements raise costs for providers. For another thing, apps will probably face competition from free offers that are to be found on the mobile internet. Current empirical analyses show that, even on the iPhone, browser use still accounts for a large share of total time on the mobile internet. One-third of all users say they use no apps whatsoever; nearly half spend 50% of their time with apps at most.* * See Tomorrow Focus Media (2011). Mobile Effects – wie geht die mobile Reise in 2011 weiter? p. 16. Quality makes a difference "Which functions on your mobile do you not use because you consider the [...] quality of a different device to be superior?" (%) Digital camera 40 E-mail 35 MP3 player 33 Internet 30 Videos 25 GPS 20 0 10 20 30 Source: Deloitte, 2010 40 16 For the online content providers of, say, videos, games or news, hybrid TV is a chance to gain direct access to living rooms and thus increase their reach. Ideally, this boosts their attractiveness for advertisers and their revenue potential. So far, though, no mature revenue models have taken root. For broadcasters, hybrid TV represents both an opportunity and a risk. On the one hand, the TV is upgraded as a means to access the media world. Going forward, the media consumer will be able to tap directly into offers from media providers and the internet that are complementary to TV. This will give conventional television a shot in the arm. But, on the other hand, there will also be increased competition for the available online content that the media consumer will put together as desired. Content providers will need to hold their own in the face of intensifying competition, and offer users appealing content and formats. End-user devices as convergence driver: Smartphones Like in the hybrid TV segment, end-user devices are the primary drivers of the convergence process in the mobile internet sphere, too. This is already obvious today with smartphones. With tablets, by contrast, the PC makers are only just starting to ring the changes. One thing is clear: ―The [mobile] phone market is fast becoming 24 synonymous with the smartphone market.‖ Nonetheless, the market is still far from being in a state of stable equilibrium. The introduction of the latest generations of iPhone has boosted the smartphone market onto a steep trajectory. However, rival makers are hot on the heels of the market leader, so there is bound to be a further shifting of market shares in future. One thing that the growing popularity of smartphones is radically changing thanks to substitution relationships is the landscape for end-user devices. Another is a quantum leap in terms of services. The increasing diffusion of smartphones comes at the expense of other end-user devices from the consumer electronics and conventional telecommunications segments. Progress on the integration of various technologies in one single end-user device and improved handling concepts enable functions from a range of devices to be integrated into the smartphone – with the quality criterion for everyday use largely satisfactory. These include, for example, the PDA, MP3 player, digital camera, digital camcorder and mobile sat-nav unit. Stand-alone products that allow simple integration with no loss of quality are showing corresponding declines in unit sales. — This is patently obvious taking the examples of the MP3 and the MPEG4 player. Since turnover of these devices fell by about 11% yoy in both 2008 and 2009, EITO estimates that the decline probably even exceeded 20% in 2010. — Unit sales of navigation devices pointed south in the last two years (-15% yoy in 2010). In combination with persistent, profound price erosion, revenues declined by a double-digit percentage over the past few years. Owing to the trend towards all-in-one devices, this segment is also likely to remain under pressure. Some of the new smartphones can also be used as a car navigation device given added software and a proper holder. — With digital cameras, by contrast, the effect is not clear. While sales revenues were down by 8% yoy in both 2008 and 2009, 24 10 See Fogg, Ian (2010). Mobile World Congress 2010. Smartphones are the new phones. Forrester Research Inc. August 4, 2011 Convergence markets: Smartphones and triple play continue to erode sector boundaries 25 there was a slight upturn of just over 1% in 2010. This is probably due to the interplay of several developments. On the one hand, many consumers are satisfied with the quality of smartphone cameras. This hurts prices and unit sales in the market segment for products of comparable quality. On the other hand, there is a trend towards higher-quality products for customers with more exclusive tastes (see chart 16). This is the route camera makers are taking in efforts to at least partly offset substitution effects in the lower market segment. Growth market: Mobile games Market volume, EUR m 90 80 70 60 50 40 30 20 10 0 2005 2007 2009 2011 2013 30 25 20 15 10 5 0 Expenditure, EUR m (left) % yoy (right) Source: PwC, 2010 17 Mobile internet popular Use of mobile phones in Germany for wireless web access (2010, %) All age groups 16-24 25-34 35-44 Landing new services 45-54 55-64 Over 65 0 10 20 30 Sources: German Federal Statistical Office, DB Research 18 Searches, communication and news top the list Top ten of the offers/content regularly used by men on smartphone Search engines 67 E-mails/chat 59 Weather report 59 News 57 Reference material 47 Entertainment 38 Navigation, LBS 40 Social networks 33 Online shopping/ banking 33 Apps for hobbies 20 40 The increasing spread of smartphones and tablet PCs fosters mobile internet use and the emergence of new services. 16% of internet users in Germany surfed on a wireless basis in 2010 – and there is a steep trend to the upside (see chart 18). Today, however, smartphone owners still mainly use familiar applications from the fixed internet. Besides using search engines some 60% of the men surveyed say their primary focus is on communicating by e-mail and calling up news or weather services (see chart 19). However, small application programs referred to as ―apps‖ (see box, p. 10), which are activated by an icon on the smartphone user menu, have recently also rapidly attained popularity – particularly with the younger generation (see chart 20). They are regarded as drivers of convergence. All the hype today about ―smart‖ end-user devices and the apps that can be run on them can only hint at the new possibilities they could theoretically open, e.g. in the entertainment segment or targeted information about so-called location-based services (LBS). In particular, there is going to be a rapid change in the ways many companies gain access to their customers. At present, though, the companies are still at the experimental stage, for apps and the high-performance mobile internet are still too new on the market for a stable pattern of customer usage to have become established. Various trends are emerging. First, the companies bearing the brunt of the digitisation process are hoping to find a new way to access customers via mobile end-user devices who are willing and able to pay for the new services. Second, the increasing spread of highperformance end-user devices will probably intensify the structural 29 0 60 Source: DTAG, 2010 August 4, 2011 The trend towards product upscaling will also materialise in other branches of the economy, e.g. in the case of mobile game consoles. For the foreseeable future, mobile games will account for the smallest share of revenues in the video games segment; however, with average growth of close to 20% over the next few years they are said to have the greatest upside potential (see chart 17). Higher bandwidths in connection with high-performance end-user devices and a growing supply of gaming content will continue to boost their appeal. Tablets will give the market an additional fillip due to their larger displays. This is likely to weigh on mobile games consoles. However, there will be further justification for their existence given more complex games. This example also goes to show that, at least in areas where quality differences play a big part, there will not be a trend towards all-in-one devices, but rather towards different devices that meet consumer demands in more varied ways. Nevertheless, the currently rapid pace of innovation will result in a steady shifting of market shares in the consumer electronics segment. 80 19 25 Source: gfu, BVT, GfK, Consumer Electronics Market Index Germany (CEMIX), Jan-Dec 2010. 11 85 As always: Young people take the lead Use of apps, DE (%) 100% 23 80% 48 29 60% 21 40% 30 20% 24 17 7 0% 14-29 years 30-49 years I've never heard of it I only know it by name I've heard of it, I am familiar with it I already use it 20 Source: TNS Emnid Digitalbarometer, 2010 Majority do not want to spend money on news apps Question: How much would you spend per month for a news app at the maximum? (%) Absolutely nothing 69 < EUR 1 3 EUR 1 - 2 9 EUR 2 - 3 9 EUR 3 - 4 3 EUR 4 - 5 1 > EUR 5 6 0 20 40 60 80 Basis: All respondents who use the news apps on an iPhone Source: IFAK, 2010 21 Video on demand: Business booming Revenue from digital downloads, DE, EUR m 350 300 250 200 150 100 50 0 2008 2010 Buy 2012 2014 Rental Source: PwC, 2010 22 change in certain sectors towards digital products. Tablets will become established as a popular device for viewing films and games. Third, companies are currently experimenting on how they can better reach their customers – regardless of whether they use apps or a browser. — For publishers, the apps are a glimmer of hope in the battle to make money on the content they produce, which so far they have posted on the internet largely for free. They hope that customers will be prepared to pay for news if they can get the latest update at any time. However, the media groups are currently running up against their limits since the production of applications is costly and the app stores of the various providers have to be served separately. Accordingly, not all (local) editions can be transported to the various end-user devices. Besides, the users of mobile devices also show only limited willingness to pay for service: according to a survey conducted by the IFAK Institute, a German economic research institute, only 30% of the respondents with an iPhone were prepared to pay for news apps; nonetheless, 20% would pay EUR 1-3 (see chart 21). So providers will have to intensify their efforts to overcome the internet‘s widespread ―freebie culture‖ in the mobile context. But whether the media groups will be able to tap a real additional source of revenue on this basis is up in the air. 70% of the respondents stated that they no longer used print media at all, or more seldom than before the 26 news app was installed. — A rising number of households with broadband, the convergence of internet and TV as well as the growing use of appealing mobile end-user devices such as tablet PCs will boost on-demand consumption of content (e.g. videos, music, games and books). PwC estimates that revenues from video on demand, i.e. the rental and sale of digital copies, are likely to rise to about EUR 300 m by 2014 (see chart 22). On the losing side in particular will be the conventional businesses that physically sell and rent out films on DVD (video outlets) as well as online rental businesses. The rapid proliferation of smartphones and tablets is likely to accelerate the trend towards a separation of content from physical media, as in other content categories such as books and games. — Furthermore, numerous providers are offering customer loyalty programmes or services via mobile devices. These include services such as price comparisons, manufacturer information, projections of furniture in living areas or virtual tours in hotels. Moreover, apps are being deployed for marketing purposes or for mobile-based direct selling. In this context, a further interesting area is the provision of location-based services. For example, retailers want to guide customers to their branches with the aid of location-based services. LBS also give rise to new product offers: travel guides may be tailored for mobile end-user devices and linked with LBS so that tourists can call up local travel information on such devices. In any event, a key factor for the success of mobile services is that companies clearly define what additional benefit is generated by the new offer (mobile use case). 26 12 See IFAK Institut (2010) News-App-Analyzer 2010. August 4, 2011 Convergence markets: Smartphones and triple play continue to erode sector boundaries Apps still not a stable source of earnings It is virtually impossible today to assess the full extent of the economic implications linked with the increased use of mobile applications. As things stand today, most apps do not represent a stable, additional source of revenue. For one thing, BITKOM surveys found that in 2010 about 90% of the apps downloaded in 27 Germany were free of charge. The remaining 10% generated the providers sales revenue of EUR 357 m (+88% yoy). For another thing, uncertainty remains as to the appropriate way to price the new service. Apps that cost money will probably become a component of revenue portfolios in future, but perhaps at the expense of revenues 28 from other (conventional) offers. Customers will come to expect mobile offers However, mobile offers may result in the medium term in the cost efficiency of certain services and processes being increased, e.g. if damage reports are recorded on mobile end-user devices. Besides, sales of certain physical products and non-mobile services may decline further if good alternatives can be offered in a mobile context. The spectrum ranges from video rentals to travel guides right through to game consoles. Initially, innovative companies in the mobile services segment are likely to be able to seize advantages over their competitors. Similar to the fixed-line online offers that for most companies are a ―must‖ today, apps and mobile internet access are also likely to become the new standard within a short time. So companies will have to rise to the challenge of developing online offers that are optimised to fit the respective access channel. Companies face major uncertainty operating in rapidly growing markets Multi-technology strategies very costly Companies operating in converging markets face high levels of uncertainty. In the case of many innovative products it takes time for a dominant design to emerge. Standards are also often missing; these still have to be developed by committees. In such a phase it may initially make sense for companies to pursue multi-technology strategies. However, these involve considerable expense. Multitechnology strategies are also necessary for companies collaborating with other companies that have established their own so-called ―ecosystems‖. The apps segment shows that service providers develop different solutions for the respective app stores owing to a lack of compatibility. From the standpoint of service providers this exercise is linked with high costs and today‘s still uncertain revenue prospects. A further key phenomenon in convergence markets is cooperation. In some cases, cooperative ventures cover numerous market players and straddle traditional sector boundaries. Companies concentrate on the parts of the value chain that dovetail with their core competences. They collaborate so they can offer a sophisticated product whose in-house production or development would be prohibitively costly. Often, these cooperative ventures are set up for only a limited period. Alternatively, some companies may pursue acquisitions to supplement their existing expertise on a permanent basis. Cooperative ventures can be found in the area of hybrid TV, for instance, where inter alia content providers and 27 28 August 4, 2011 BITKOM (2011). Zahl der App-Downloads explodiert. Press information. Berlin, February 14, 2011. For more (in German) on revenue problems and consolidation trends in the publishing sector see Heng, Stefan, Eric Heymann and Marion Müller (2010). Verlage im Umbruch: Digitalisierung mischt Karten neu. Deutsche Bank Research. Aktuelle Themen 496. 13 85 aggregators, platform operators and TV makers join forces. These ventures result in what are known as ―value creation networks‖. Which factors influence convergence? Benefit for provider Standards Convergence Benefit for users Obstacles to integration (memory capacity, power supply, battery performance, complexity) Challenges for providers and consumers alike Environment (Peer strategies, regulation, financing, infrastructure etc.) Source: DB Research, 2006 23 HbbTV – a standard for hybrid TV HbbTV stands for ―hybrid broadcast broadband TV‖ and is a standard for hybrid TV which was adopted by the European Telecommunications Standards Institute (ETSI) in June 2010 (www.hbbtv.org). HbbTV evolved from a pan-European initiative and is supported by numerous companies from various sectors, e.g. equipment manufacturers, satellite operators, TV broadcasters and software houses. Hybrid broadcast broadband TV is an open standard enabling consumption services to be configured via the controls of a TV. The interoperable standard allows various enduser devices to be operated in this way. The international HbbTV consortium aims to maintain and foster the ongoing development of the standards. Consumers are spoilt for choice 14 The objective of numerous cooperation strategies is to expand supply via the addition of content or services. This enables the provider to offer customers a package deal. Content is refinanced either via advertising and/or by directly charging for articles or applications. In any event, the development of an offering with a broad reach is the prerequisite for boosting their attractiveness for advertisers. Therefore, it is key that providers rapidly expand their market shares in developing markets. The competition for new custom even intensifies when ecosystems trigger lock-in effects on the customer side, i.e. the customers show little willingness to change provider once they have opted for a given provider. Convergence is influenced by a complex set of factors (see chart 23). These include the potential benefits for users, sustainable business models and the overcoming of technical obstacles to integration. The interoperability and standardisation factors, in particular, play a significant role in the progress of convergence. This holds, for example, if as in the case of hybrid TV a new standard has to be established in order to establish the supply (see box). Furthermore, there is ongoing work in committees, as for example in the Digital Living Network Alliance (DLNA), in which makers of computers, mobile phones and consumer electronics collaborate at international level in order to ensure the interoperability of consumer electronics products from various manufacturers. There are huge challenges to be faced in the area of standardisation. Even though users currently accept ecosystems when these are offered by innovation leaders, consumer demands for open systems are likely to become louder in the medium term. This will probably also be driven by changes in the demands/tastes of consumers who would like to access familiar content, such as videos, photos or media content, via the growing number of different (mobile and fixed-line) devices. For one thing, this will require open industry standards for content formats and interoperable hardware interfaces. For another, the providers of media content are challenged to make available both content and apps that are tailored to various end-user devices and respective use scenarios. This is crucial not only for user acceptance and users‘ willingness to pay for services, but also in terms of attractiveness from the viewpoint of advertisers. Finally, cloud-based solutions are likely to become more popular as a way of storing data, as these enable users to access music, videos or documents in the cloud from different end-user devices. In this context, consumers face the challenge of having to learn their way around an increasingly complex market. Complexity is driven here by a great variety of products, equipment and services that operate in differing ways, large numbers of product innovations and the networking of devices and their applications. For example, before smartphones can be operated it is first necessary to register them on the internet and set up the payment method. In such a market it is of key significance for the providers that they clearly identify the value added in the product or service they offer. If they have a poor service mindset or no uniform standards – which curbs the use of the product – people may be reluctant to pay for them as a result. August 4, 2011 Convergence markets: Smartphones and triple play continue to erode sector boundaries Outlook Networked services are the future Over the past few years there has been an increasing degree of convergence between the information technology, telecommunications, consumer electronics and media industries. This convergence is being driven by the omnipresence of the internet. Given the increasing availability of fast internet connections – both fixed-line and mobile solutions – it is becoming increasingly convenient to call up networked services on various web-enabled end-user devices such as TVs, smartphones and tablet PCs. Market shares will be reshuffled The competition between market participants has intensified at all levels. Thus, there is now competition between established rivals that originally operated in different sectors and are now thrashing it out with one another in a battle for market share, e.g. in the area of broadband infrastructure or smartphones. In addition, the market for end-user devices is typified by high innovation rates, with a stable distribution of the market shares still nowhere on the horizon. This applies not only to the market for smartphones or tablets itself. Since the small handheld devices are mutating more and more into all-rounders and integrating, say, MP3 players and digital cameras without any drop in quality, makers of these standard products are condemned to seeing their market shares dwindle. The ―losers‖ thus need to rise to the challenge of finding strategic solutions by, for example, upscaling their offers towards higher product quality or sophistication. But the result could instead be a market shakeout. Extension of value chain to include services The service aspect is playing an increasingly important role in the strategies pursued by the suppliers of end-user devices and infrastructure. Companies are seeking to gain an edge over their competitors by extending their product offers. This holds, for example, for triple play from a single telecommunications company and for cable operators with a focus on TV, video (in various forms) and the internet or for hybrid TV, which is being pushed by TV makers. New services are also in focus in the case of smartphones and tablet PCs: vendors are offering app stores in tandem with the end-user device. Create value added for customers The rapid proliferation of smartphones and tablets, which will probably have become a part of everyday life over the next few years, are going to give mobile internet use and the related services market a sizeable boost. In future, consumers are going to expect these in addition to the fixed-line internet offers. The service providers face the major challenge of having to hold their own in the surge of new applications flooding the market. They have to deliver real value added for the user and create appealing entertainment offers in order to raise customer willingness to pay for content. Furthermore, they will have to plan the provision of their offer via various channels (TV, fixed-line and mobile internet) even better, especially since consumers‘ media use is likely to be further fragmented by the increasing number of end-user devices. Mobile services can generate additional income, for example, in the publishing sector – but they are surely no panacea for the sector‘s revenue ills. Separation of content from physical media gathering pace Moreover, several segments – such as travel guides – will probably experience new competition from mobile applications. All in all, the separation of content from physical media is poised to gather pace. Given a rising number of households with higher bandwidth, the convergence of the internet and television as well as the diffusion of smartphones and tablets, on-demand consumption of music, videos, games, news and books will continue to spread. This will weigh on August 4, 2011 15 85 physical sales and rental businesses. Thus, structural change in the services segment will be given additional impetus. Antje Stobbe (+49 69 910-31847, antje.stobbe@db.com) © Copyright 2011. Deutsche Bank AG, DB Research, D-60262 Frankfurt am Main, Germany. All rights reserved. When quoting please cite ―Deutsche Bank Research‖. The above information does not constitute the provision of investment, legal or tax advice. Any views expressed reflect the current views of the author, which do not necessarily correspond to the opinions of Deutsche Bank AG or its affiliates. Opinions expressed may change without notice. 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