A Datamonitor report Marketing Strategies in Asia-Pacific Gaming Best Practice Analysis Published: Nov-03 Product Code: DMTC0947 Providing you with: • An overview of the market environment, analysis of the gaming value chain, flow of customer influences and emerging sectors such as wireless gaming • An in-depth understanding of usage of Use this report to... above the line and below the line Benchmark marketing strategies against the industry best practice and gain an understanding of channel usage, market characteristics and a successful marketing plan product or service launch marketing activities for all stages of your • Discussion of the major competitors’ strategies, positioning, use of media, successes and failures and how to apply these lessons to your business • Clear and concise action points that form an insightful marketing plan that is equally relevant to competitors across the value chain www.datamonitor.com/technology Marketing Strategies in Asia-Pacific Gaming - Best Practice Analysis DMTC0947 Introduction The multi-billion dollar gaming market is in a dynamic phase, new entrants and new product developments at all stages of the value chain are creating a tough competitive environment. This report examines the market in detail, provides analysis of customer characteristics and identifies a blueprint to marketing success including: media usage, competitor positioning and best practice examples. The launch of Nokia's-N-Gage proves that, previously non-gaming companies are getting serious about the market, even in tough sectors such as console manufacturing. Strong market growth across the gaming sectors and rapidly evolving technology platforms are proving alluring to market entrants hoping to capitalize on the revenue potential of the market. The global games software market alone was worth over $20bn in 2002. A clear and targeted marketing campaign is vital in any business but perhaps no more so than in the 'changeable' gaming industry. Knowledge of industry practice is vital. Key findings and highlights • Marketing messages and overall marketing mix remain similar throughout AsiaPacific, which allows for regional marketing planning. Where as Europe is a highly localized market, this study reveals that there is little localization in terms of marketing in regions. Changes are made, however, to tackle languages, regulations and to avoid cultural faux pas. • Sony had a poor online strategy. Despite the media featuring prominently in its marketing strategy it had two core weaknesses. Firstly it relied on traditional approaches of pop ups/banners throughout all marketing stages, which customers were already bored of and secondly, it did not create good synergies between online and offline as Xbox did. • Begin marketing eight months before launch date; dedicate 60% of budget to pre-launch; spend 60% of the budget on above-the-line marketing (ATL), 40% on below-the-line marketing (BTL); of which online marketing should be 30%: use limited online banners to build a presence online and to create awareness, avoid clutter, bring in guerilla marketing. Reasons to buy • Existing competitors can benchmark strategies against the industry best practice and gain an understanding of channel usage, market characteristics and a successful marketing plan • Potential entrants learn the critical success factors for each stage of product or service launches, competitor’s marketing strategies and usage of media • A clear and targeted marketing campaign is vital in any business but perhaps no more so than in the gaming industry. Knowledge of industry practice is vital. To contact us: From Asia-Pacific: tel: From Europe: tel: From the US: tel: +852 2520 1177 +44 20 7675 7258 +1 212 686 7400 fax: fax: fax: +852 2520 1165 +44 20 7675 7016 +1 212 686 2626 email: email: email: hkinfo@datamonitor.com tcsales@datamonitor.com ustcmarketing@datamonitor.com www.datamonitor.com/technology Sample pages from the report Marketing strategies Post-launch Marketing mix • 20% of the total budget should be spent on post-launch; • spend 60% of the budget on ATL, 40% on BTL; • ads in specialist magazines (70% of ATL): focus on promotions and games Marketing strategies advertisements in both games and telephony magazines; • • • • • promotion and games advertisements ads in mass-market magazines (10% of ATL). Prefer lifestyle magazines linked to both gaming and mobile COMPETITOR USE OF MARKETING telephony as well as the targeted audience; MIX IN ASIA PACIFIC POS (30% of BTL): focus on promotion and games advertisements. Limit The use of broad media types differs relatively little across the three key competitors with demonstration pods to key retailers; Sony, Microsoft and Nintendo utilizing similar media at each three product stages of pre launch, launch and post launch. Events (15% of BTL): focus on public competitions. Maintain local ‘touch’ through local endorsements. If possible, attend trade shows to maintain The following graphic highlights the usage of key media at each of the three stages and brand momentum and to keep the industry well-informed; assigns an ‘importance rating’ to each one according to Datamonitor’s primary research Marketing strategies program. For the purposes of the graphic, ‘pre-launch’ is defined as up to 8 months before PR (20% of BTL): concentrate on game launches and ad hoc product physical launch and ‘launch’ being defined as 1 month before and the physical launch period. announcements. Communicate on achieved installed base and any symbolic Figure 12: Above-the-line marketing, expenditure splits milestones; As marketing strategy and usage of media mix in each country relies heavily, if not exclusively, on a regional strategy, roll out plans and usage of media mix differ little within online marketing (30% of BTL): switch to concrete offers (pricing, games). local markets. As such, only a regional perspective has been presented here Allow full access to visual material regarding the product and the line-up. Keep dedicated sites up-to-date. Use online banners to channel traffic to Comments on competitor usage will be disseminated in the following sections. dedicated sites. Magazines - massmarket Newspapers Pre-launch80% ATL Sony BTL ATL Microsoft BTL ATL Nintendo © Datamonitor (Published 10/2003) BTL Marketing strategies for success in Asia Pacific gaming 2 1widens 2 3 1 2 1 2 3 1 2 1 2 3 to incorporate older Events mobile 60% Online marketing POS 50% Spe. Mags 40% Online marketing PR 30% Launch TV Events Spe. Mags POS PR 20% Spe. Mags Spe. Mags TV POS POS Online marketing PR PR Others Events Spe. mags Spe. Mags TV PR PR Online marketing Events Events Online marketing 10% Events Post-launch TV Magazines - specialists Weighting 70% 1 Spe.and Mags mobile users, remain Teenagers and young adults, among gaming community the core audience, but gradually the audience users as well as gamers. Others Magazines - specialists Targeted audience during post-launch 90% 0% Pre-launch Spe. Mags TV POS PR Events Magazines specialists Usage of media mix matrix Others 100% Figure 4: Launch Spe. Mags POS PR Events Post-launch Page 109 Note: Shaded box indicates beginning of new media use This brief is a licensed product and is not to be photocopied Source: Datamonitor Source: Datamonitor DATAMONITOR DATAMONITOR Magazines – specialists Promotion in specialist magazines such as Famistu, a Japanese game magazine seen as the market reference across Asia Pacific and even in Europe and the US, is the most widely used marketing support in Asia Pacific. Although the games market Marketing strategies for success in Asia Pacific gaming © Datamonitor (Published 10/2003) has opened up to the masses, it remains crucial to influence opinion leaders, i.e. hardcore gamers, who provide credibility to a console or a game. Page 84 This brief is a licensed product and is not to be photocopied Before the launch of a gaming device, specialist magazines are often the only medium to follow actively the news regarding a new console. Therefore, they represent a vital source of information for the gaming community but also for other mainstream media. The importance of specialist magazines remains high during the launch of a gaming device mainly to convey the right marketing message directly to the gaming community. Its role as an information disseminator to other media diminishes Marketing strategies for success in Asia Pacific gaming © Datamonitor (Published 10/2003) Page 50 This brief is a licensed product and is not to be photocopied Request more sample pages...for FREE! From Asia Pacific: tel: From Europe: tel: From the US: tel: +852 2520 1177 +44 20 7675 7258 +1 212 686 7400 fax: fax: fax: +852 2520 1165 +44 20 7675 7016 +1 212 686 2626 email: email: email: hkinfo@datamonitor.com tcsales@datamonitor.com ustcmarketing@datamonitor.com Marketing Strategies in Asia-Pacific Gaming - Best Practice Analysis DMTC0947 Table of contents ABOUT DATAMONITOR Value chain • A value chain dominated by publishers • Developers • Publishers INTRODUCTION • Distributors Who is is the Asia-Pacific online gamer? • Retailers EXECUTIVE SUMMARY Issues MEDIA RELATED ISSUES Gaming influence in Asia-Pacific Marketing budget spends • Usage of media types Wireless gaming: the future of gaming? Regional variations Who is is the Asia-Pacific online gamer? Little localisation Launch strategies: regional or staggered launch MEDIA-RELATED ISSUES GAME-SPECIFIC MARKETING Above-the-line marketing • Magazines - specialists COMPETITOR POSITIONING • Magazines - mass-market Marketing themes • Newspapers • Radio • TV • Cinema SWOT ANALYSIS • Outdoors Sony • Conclusion Microsoft Below-the-line marketing Nintendo • Online • Point Of Sale promotions CRITICAL SUCCESS FACTORS • Mailing Pre-launch • PR • Marketing mix • Events • Targeted audience during pre-launch • Conclusion • Marketing messages Regional variations COMPETITOR USE OF MARKETING MIX IN ASIA-PACIFIC Launch • Marketing mix PRODUCT-RELATED ISSUES • Targeted audience during launch Pricing • Marketing message Hardware issues Post-launch Piracy: a bane for some, a blessing in disguise for others • Marketing mix Launch strategies: regional or staggered launch • Targeted audience during post-launch • Marketing message Non-marketing factors SOFTWARE SUPPORT Software support • Console and game interaction INTRODUCTION GAME-SPECIFIC MARKETING SECTION 2 MARKET CONTEXT Pre-launch Market value Launch Post-launch “...Microsoft's extreme theme was well orchestrated and wisely tried to differentiate from the PlayStation 2 by targeting the hard-core audience, which is always on the lookout for new and more advanced games...” Opinion Leader www.datamonitor.com/technology COMPETITOR POSITIONING Nintendo's Game Boy Advance Overall positioning • Strengths • Game genre positioning • Weaknesses • Audience positioning • Opportunities • Device features positioning • Threats • Device price positioning • Datamonitor's opinion Marketing themes • PlayStation 2 CRITICAL SUCCESS FACTORS • Datamonitor's opinion Pre-launch • Xbox • Marketing mix • Datamonitor's opinion • Targeted audience during pre-launch • GameCube • Marketing messages • Datamonitor's opinion Launch • GBA • Marketing mix • Datamonitor's opinion • Targeted audience during launch • Marketing message COMPETITOR USE OF MARKETING MIX IN ASIA-PACIFIC Post-launch Comparing Sony and Microsoft marketing strategies in • Marketing mix Asia-Pacific • Targeted audience during post-launch • Microsoft • Marketing message • Datamonitor's opinion Non-marketing factors • Sony • Datamonitor's opinion APPENDIX • Conclusion CONTACTS LIST OF TABLES SWOT ANALYSIS LIST OF FIGURES Sony's PlayStation 2 • Strengths • Weaknesses • Opportunities • Threats • Datamonitor's opinion Microsoft's Xbox • Strengths • Weaknesses • Opportunities • Threats • Datamonitor's opinion Nintendo's GameCube • Strengths • Weaknesses • Opportunities • Threats • Datamonitor's opinion “...Nintendo exploited the lack of direct competition on the market to focus on one key USP: 'play anywhere'. Unlike Sony and Microsoft's clever but confusing campaigns, consumers were left in no doubt as to what the GBA proposition was...” Opinion Leader Marketing Strategies in Asia-Pacific Gaming - Best Practice Analysis DMTC0947 Datamonitor: Your total information solution Datamonitor is a premium business information company helping 5,000 of the world's leading companies across the Automotive, Consumer Markets, Energy, Financial Services, Healthcare and Technology sectors. Our products and services are specifically designed to support our clients’ key business processes - from corporate strategy to competitive intelligence. We provide an independent and trustworthy source of data, analysis and forecasts to improve these processes and ultimately, to help grow your business. 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