An Analysis of the walt disney company Kendall

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An Analysis of The Walt Disney Company 1 An Analysis of The Walt Disney Company
Kendall Forward
TELE 3310
October 29, 2013
An Analysis of The Walt Disney Company 2 Overview & History
The Walt Disney Company is a leading American diversified multinational entertainment
and mass media conglomerate, headquartered in Burbank California. Founded on October 16,
1923 by Walt Disney and his brother Roy as a small cartoon animation studio, the company
struggled through years of unsuccessful creations but turned around after the debut of Mickey
Mouse, the official mascot of the company. Now headed by CEO Robert Iger, Disney is one of
the largest entertainment corporations in the world with approximately 166,000 employees and
annual revenues approaching the $45 billion mark (Walt Disney).
For eight decades, Walt Disney has entertained people around the world with its theme
parks, resorts, cruises, movies, TV shows, radio programming, and memorabilia. Before
diversifying into live-action film production, television and travel, the company established itself
as a leader in the American animation industry. The company went public in 1940 and was
reincorporated under its current name in 1986 and expanded operations and also started divisions
focused on theatre, radio, music, publishing and online media (Cohesion Case).
Mission Statement
The mission of The Walt Disney Company is to be one of the world's leading producers
and providers of entertainment and information. Using our portfolio of brands to differentiate
our content, services and consumer products, we seek to develop the most creative, innovative
and profitable entertainment experiences and related products in the world (Walt Disney).
Organizational Structure
Walt Disney operates using a strategic business unit (SBU) organizational structure that
consists of five diverse family-entertainment segments: Media Networks, Parks and Resorts, The
Walt Disney Studios, Disney Consumer Products and Disney Interactive.
An Analysis of The Walt Disney Company 3 (Cohesion Case)
The Walt Disney Company’s globally known consumer brands include: Disney, ABC, ESPN,
Pixar, Marvel and Lucas Films (Walt Disney).
Media Networks
Disney’s Media Networks segment includes domestic broadcast television, television
production and distribution operations, domestic television stations, international and domestic
cable networks, domestic broadcast radio networks and stations and publishing and digital
operations. The Disney/ABC Television Group comprises Disney’s global entertainment and
news television properties, owned television stations group and radio and publishing businesses.
Disney/ABC Channels creates programming and franchise benefits for all of Disney’s
businesses. The group’s portfolio includes: ABC Television Network ABC Owned Television
Stations Group, ABC Studios, Disney Channels Worldwide, ABC Family, SOAPnet, Disney
ABC Domestic Television, Disney Media Distribution, Hyperion and Radio Disney Network.
The ABC television Station Group Operates more than 220 affiliated stations and the ABC
Owned Television Stations Group owns ten television stations, six of which are in top ten rated
markets, across the U.S. (Cohesion Case).
An Analysis of The Walt Disney Company 4 Disney also produces and distributes live action and animated television programming
under the ABC Production Studios label. ABC Studios develops, produces and distributes
entertainment content across broadcast and cable television and digital platforms (Cohesion
Case). This includes many prime time programs and dramas, such as Castle, Criminal Minds,
Desperate Housewives, Grey’s Anatomy, Private Practice and a variety of syndicated
programming. Two of Disney’s major TV networks (ABC and ESPN) have an arrangement with
Cox Communication where the companies now offer hit shows and football games on demand.
In this deal, Cox, the nations third largest cable operator, agreed to stop the fast forwarding of
commercials to gain access to the content (Marketwatch).
Studio Entertainment
This is regarded as the most visible business within the Disney Company (Battikh). It is
also the most extensive with the integration of ten production branches: Walt Disney Pictures
and Television, Miramax Films, Buena Vista Home Entertainment, Buena Vista Theatrical
Productions, Wald Disney Records, Buena Vista Records, Touchstone Pictures, Hollywood
Records, Lyric Street Studios and Pixar Studios (Strategic Management). Disney produces liveaction and animated motion pictures, direct to video programming, musical programming, and
live stage plays (Cohesion Case). Disney licenses the rights to produce and distribute feature
films to third party studios. Disney earns a licensing fee on these films, while the third-party
studio incurs the cost to produce and distribute the film. The company distributes motion
pictures produced by DreamWorks under the Touchstone Pictures name (Cohesion Case).
Disney’s cable network group provides national programming networks and licenses
television programming both domestically and internationally. The majority of the revenue
comes from fees charged to cable, satellite and telecommunication service providers who operate
An Analysis of The Walt Disney Company 5 under multi-year agreements. This helps Disney sell time for commercial announcements
(Marketwatch). Certain programming developed by cable networks is also distributed: in DVD
format by the home entertainment division in the Studio Entertainment segment, online via
Disney’s Internet sites such as ESPN.com, and on third party services such as iTunes.
Radio Disney, a 24/7 network for kids, teens and families, also operates under this
licensing model (Walt Disney) . It is available on 37 radio stations, 31 of which the company
owns. It is also available on radiodisney.com, SiriusXM satellite radio, iTunes Radio Tuner,
XM/DIRECTV and mobile phones (Cohesion Case).
Interactive Media
Disney’s Interactive Media segment creates and delivers Disney-branded entertainment across
interactive media platforms, particularly through gaming and online platforms (Cohesion Case).
This branch serves as the online, mobile and social media gateway (Walt Disney). Disney
Interactive Games creates and distributes console, handheld, online and mobile games worldwide
based on Disney created features. They also produce online and interactive games for social
networking websites and Smartphone platforms (Cohesion Case). Children are making the
switch to gaming earlier and earlier, so the market for video games is growing. Disney does not
however, have a large presence in the rapidly growing video game market, though the company
is making large investments in this area, such as a $350 million investment to develop its own inhouse video game capabilities (Forecasts).
In 2010, the company acquired Playdom, Inc., one of the largest developers and
publishers of online social games (Chmielewski). This move was made to enhance the brand’s
previously insignificant presence across social media platforms, as they became a more integral
component of interactive entertainment. Playdom broadens Disney’s portfolio of games with
An Analysis of The Walt Disney Company 6 new and diverse titles such as Market Street, Sorority life, and Bola, which the company
estimates, draws around 42 million players a month (Chmielewski).
Disney’s Online business develops, publishes and distributes content of Disney-branded
online services primarily intended for family entertainment. This includes Disney.com and
Disney Family Network. Disney Online creates lifestyle and parenting websites, online virtual
worlds for global audiences and entertainment content for the Web (Walt Disney). A new
division of the online sector was created in 2006 when Disney bought kaboose.com,
babyzone.com and six other parent-oriented sites. Disney recently launched Disney Xtreme
Digital, a networking site aimed at children under 14. This platform competes against websites
like MySpace (owned by News Corp.) (StrategicManagement).
As people increasingly consume their media through online platforms, Disney changed
its model to adapt to demand; consumer spending on DVDs and home videos dropped 2% in the
past year. Disney recently began distributing its content in new ways, such as video-on demand
and online and television shows formatted for iPod users (Forecasts). In 2012, it sold exclusive
streaming rights to Netflix to show Disney programming. But, Disney’s CEO says they are
willing to work with other Internet TV providers (Spangler). Although distribution through these
new channels comes with higher risk of piracy, the migration of Disney’s core younger
audiences to the Internet makes finding new ways to reach out this demographic critical
(Forecasts).
Competition
Disney’s competitors differ in each segment of business. Walt Disney is classified as
“Entertainment-Diversified” and over the years has created a unique portfolio and niche position
that is not matched by a single company in all its areas (Battikh). However, in the Media
An Analysis of The Walt Disney Company 7 Network segment, Disney competes directly with Time Warner, Inc. and News Corporation.
Time Warner is a major competitor to Disney and is composed of three divisions: Cable, Filmed
Entertainment Networks and Publishing. It owns Time Inc., Warner Brothers, and TBS Networks
(Strategic Management). Like Time and Disney, News Corp is a diversified international media
and entertainment company that operates in several segments: Filmed Entertainment, Television,
Cable Network Programming, Direct Broadcast Satellite Television, Magazines and Inserts,
Newspapers, Book Publishing, and others (Strategic Management).
The company also faces competition from NBC Universal (owned by Comcast) in TV
and with their Universal studio entertainment, theme parks and resorts sector and Paramount
Pictures.
Though the Walt Disney Company is an entertainment leader, these other competitors
pose definitive difficulties because they are all diversified conglomerates with a solid presence in
the global market.
In many cases, Disney has dealt with new competition my buying and integrating
emerging competitors. Disney bought Pixar in 2006, as it emerged as a highly profitable
animation giant. In July 2011, Disney’s ESPN acquired television rights to air the Wimbledon
tennis tournament for 12 years, thus replacing NBC which previously showed the annual event.
In 2011, for the first time ever, ESPN offered the NBA finals in 3-D (Cohesion Case). However,
with the increasing success of ESPN, more stations are coming into the sports mix as
competitors. ESPN now competes with NBC Sports and 21st Century Fox’s Fox Sports West
cable channels. If this trend persists in the future, as expected, it may drive up programming
costs (Hellman).
Products &Target Audience
An Analysis of The Walt Disney Company 8 It may appear that Disney’s target audience is primarily children, but with its vast assets
Disney’s products reach the full spectrum of audiences from preschoolers to adults. Disney
products include television programs, books, magazines, musical recordings and movies (Walt
Disney).
Disney Channels Worldwide is comprised of 94 kid and family entertainment channels
available in 169 countries(Walt Disney). ABC Family is a mixture of TV series and movies
targeted towards young adults and families. SOAPnet owns character driven “soapy drama” from
daytime and primetime soaps to reality shows and movies, targeted at women and adults.
Hyperion publishes fiction and nonfiction titles for adults (Cohesion Case). Radio Disney is
available in more than 40 U.S. markets and on satellite radio, mobile apps and the web.
Disney’s Consumer Products segment includes worldwide licenses, manufacturers and
retailers who design and sell a variety of products based on Disney characters. These products
include character merchandise and publications licensing, books, magazines and the Disney
Store (Strategic Management).
Merchandise Licensing
Disney Consumer Products is the business licensing segment of Walt Disney and its
affiliates (Walt Disney). Disney offers licenses for retail sellers of toys, apparel, home décor and
furnishings, stationery, accessories health and beauty products, food, footwear and consumer
electronics. This includes many major brand names for which royalties are earned, including
Marvel properties Spiderman and Iron Man. The licensing business is aligned around five brand
priorities: Disney Media, Classics & Entertainment, Disney & Pixar Animation Studios, Disney
Princess & Disney Fairies, Lucasfilm and Marvel (Walt Disney).
An Analysis of The Walt Disney Company 9 Publishing
Disney Publishing Worldwide (DPW) publishes books, magazines and digital products in
85 countries and in 75 languages (Walt Disney). The company publishes a range of children’s
magazines and books globally, mostly related to Disney’s characters. DPW also distributes
digital products like eBook titles and original apps. This branch includes Disney Book Group in
the U.S. and Disney Libri in Italy. Disney English is DPW’s English language learning business,
which includes Disney English learning centers in China and a worldwide retail-licensing
program (Walt Disney).
Retail
The Disney Store retail chain debuted in 1987 (Walt Disney). Disney owns and operates
numerous stores throughout North America, Europe and Japan, and online. It is the retail
merchandising branch of Disney Consumer Products, the business segment of Disney and its
affiliates, extending the brand to product tie-in merchandise.
Management Strategies
Media integration is one of the most distinctive features of the film industry over the past
several years. Disney has expanded its investment both domestically and globally through
corporate integration. Like their competitors, Disney has aggressively acquired other film
corporations using their vast capital resources (Jin). To replace lost revenues and respond to
industry changes, movie studios have shifted their primary focus from show quality and content
to distribution, licensing, marketing, and merchandising arrangements. Seeking alternative
sources of revenue and taking advantage of emerging technological opportunities, traditional
studios have extended their reach more broadly into other forms of entertainment. It is hard to
classify the company in a single industry because it is a conglomerate with diversified business
An Analysis of The Walt Disney Company 10 industries (Battikh). The company’s main competitive theory statement is constructed of six
parts:
-­‐
Globalization: Walt Disney Products and Services are found all over the world in
different forms and areas. Disney has focused on growth internationally in the last
few years. As a global brand, Walt Disney International provides oversight of the
company’s activities outside the United States and aims to increase the company’s
globalization to ensure it is locally relevant to consumers worldwide. The company’s
recent focus has been on establishing the foundations for long-term growth in the
emerging markets of Latin America, Russia, India and China. Recently more focus
has been placed on Japan, Europe, the Middle East and Africa, where the company is
well established, yet there is substantial room for growth (Walt Disney).
-­‐
Horizontal Integration: Walt Disney owns many studio entertainment companies,
consumer product companies, and media networks. Disney uses horizontal integration
to promote products, gain more interest and separate itself from competitors. Disney
also applies this strategy to increase its presence and market awareness through crosspromotions. In addition, Disney continually expands beyond the “family
entertainment” base, to many more mainstream outlets (Jin).
-­‐
Vertical Integration: Walt Disney’s many sub-companies allow it to plan, produce,
advertise, and distribute all of its products on its own, without relying on other
companies’ services, thereby better controlling quality, content and costs.
Collaboration among business sectors with the same corporate culture & value make
the communication and production more efficient and effective (Strategic
Management).
An Analysis of The Walt Disney Company -­‐
11 Media Synergy: Through the companies owned by Disney, it can both produce and
distribute its products. Also, Disney creates media that extends beyond one product
into multiple other tie-ins, such as online games that play off their feature films
(Battikh). An important factor of its success is the integrated nature of its products
with synergies between film, television, media, theme parks and resort operations
(Laws).
-­‐
Diversification: Walt Disney has focused on market diversification for years. The
company covers a wide variety of products and services; its movies, shows, themes
parks, music, TV, radio and merchandise offer a range for all tastes, cultures and
ages.
-­‐
Distribution: Through its licensing and marketing and diverse business outlets, when
Disney produces a new image or brand, such as a movie character, it continues to
capitalize on the characters long after it has left the box office. Before the movie
leaves theatres, Disney already releases a line of toys and products through its stores
and other outlets. This is followed by the DVD release and often the character’s
presence in theme parks (Forecasts).
Financial Situation
Disney holds $80.5 billion of assets (E*trade). The company’s overall revenue has
continued to increase yearly from 2008 to 2013. Media Networks makes up the largest part of
An Analysis of The Walt Disney Company 12 the company financially.
The major sources of revenue for the company stem from advertising spending, largely
driven by the economy, and the presence of large-scale TV events. Disney’s success here is
driven by the quality of programming on its various channels and the audience size. A stable
source of revenue also stems from affiliate fees for cable and satellite programming, and they are
expected to grow in virtually any economic environment (Forecasts). Disney generates the
highest affiliate fees in the industry, largely due to the popularity of ESPN. Film and DVD
syndication and merchandising are both more unpredictable forms of revenue and success in this
area is determined by Disney’s ability to produce hit movies.
Market Performance
Walt Disney is a publicly held company listed on the New York Stock Exchange (NYSE)
under the symbol DIS. Over the last five years, late 2008 until today, October 27, 2013, the stock
of the Walt Disney Company (DIS) has appreciated from a price of $25.91 to its current price of
$69.26, an increase of 167%. During those five years from 2008 to the present the company’s
gross revenues have risen from $37.8 Billion to an estimated $45.05, an increase of 19%. Their
earnings per share of stock outstanding has risen from $2.28 a share to $3.34 (estimated) for all
of 2013, an increase of 46%. Since 2008 DIS has raised the dividend that it pays annually to
shareholders from 35 cents a share to 75 cents, a 114% increase (E*Trade).
An Analysis of The Walt Disney Company 13 The company has a strong balance sheet (the accounting of its assets and liabilities) with
over $6.5 billion in cash, $80.5 billion in total assets versus just $37 billion in total liabilities,
leaving it with a net worth of $43.5 billion (E*Trade).
In addition to raising its dividend every year for the last five, DIS has executed a share
buyback program to repurchase 400 million shares that has allowed it to keep its number of
shares outstanding (1.8 billion) fairly stable while acquiring, for stock, Marvel Entertainment as
well as 40 million shares in the acquisition of Lucas Films. Using corporate cash to purchase
company stock is considered good for current shareholders as it helps to decrease the supply of
shares via increasing the demand (Walt Disney).
Financial Table
(In Terms of Millions) 2008 2009 2010 2011 2012 Revenue 37.84 36.1 38.06 40.89 42.28 % Change In Revenue 11.7% Increase Operating Profit % Change in Operating Profit Operating Profit Margin 8.46 5.697 6.73 7.83 8.98 6.1% Increase .22 .16 .18 .19 .21 Net Profit 4.43 3.13 3.96 4.81 5.68 % Change Net Profit 22% Increase Net Profit Margin .12 .09 .10 .11 .13 An Analysis of The Walt Disney Company 14 Growth Potential
Disney continues to expand to new markets and develop internationally. In 2011 the
company launched a free-to-air Disney Channel in Russia, reaching over 40 million homes,
around 75% of Russian viewers (Walt Disney). This was followed by free satellite Disney
Channel in Turkey, expanding the market from 1.5 million homes in the country to 11 million.
Disney also continues to take advantage of new potential markets in India, where it acquired
UTV to become India’s leading film studio and TV producer and making it one of India’s
premier broadcasters reaching 100 million viewers per week. This deal also increased Disney’s
advantage in the digital media space, which thus far has been a lagging section, with the
inclusion of Indiagames, a top mobile gaming company in the market.
There are now 108 Disney Channels in 34 languages reaching more than 426 million
homes in 166 different markets around the world. With the extended reach of the conglomerate’s
partners around the world, Disney and Marvel branded kids television content is now available in
almost one billion homes (Forecasts).
The end of the last fiscal year (2012), Disney achieved record net income, revenue and
earnings per share. Overall, Walt Disney is poised to do very well in the future (Russell). With
strong movie franchises (Disney, Lucas, Pixar and Marvel) TV properties (ABC and ESPN)
Theme Parks and Broadway Plays, Disney is a major player in the entertainment business and is
expected to continue to grow internationally and continue its financial success.
An Analysis of The Walt Disney Company 15 S.W.O.T. Analysis Table
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STRENGTHS
Strong diversification.
Responsiveness to markets.
Brand recognition/ loyalty.
Size of operations.
Largest worldwide licensor of character based
merchandise.
Global standardization.
Well established divisions.
Increasing trends in overall revenues and
profits.
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OPPORTUNITIES
Growth through further diversification.
International growth and new markets. Recent
acquisitions in India (UTV) and Russia gives
more room for development.
Increased media Networks/ online presence.
Changes in technology and consumer
consumption.
Increase Disney Music Channel.
Growth from cable and satellite networks.
Marvel and Lucasfilm.
International cable.
Disney school of management and training.
•
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WEAKNESSES
High costs.
o Sunk costs.
o Research and development costs.
o Costs of entertainment production.
Frequent change in top management
positions.
Parks and Resorts are not easily accessible
leading to a costly trip for visitors.
Parks and Resorts success unpredictable.
o Travel trends
o Leisure time
o Seasonal
Interactive Media- overall unprofitable.
Company’s name still highly associated with
specific target audience- children
THREATS
Employee retention- retaining and recruiting
innovative people.
o Competition on finding and affording
the most creative human resources.
o Increasing salaries and labor costs.
Changing consumption behavior. Switch
from physical to digital and online.
More concern with content over quality.
Piracy/ protection of intellectual property.
Decrease of DVD sales.
Maintaining product differentiation.
Economic recession. Change of how people
choose to spend their ‘entertainment’ moneynot as willing to spend on a park or resort.
o Uncontrollable changes in travel and
tourism.
Viacom’s upcoming animation studio in
2014.
An Analysis of The Walt Disney Company 16 Working for Walt Disney
After careful analysis of The Walt Disney Company, I believe that it would be a good company to work for. The number of diverse businesses and platforms that Disney has acquired create a huge number of jobs opportunities. Disney’s holdings infiltrate a broad spectrum of markets, which is continuing to expand. Additionally, the company’s financial stability would make it a stable job with little risk. In particular, looking at the Disney Company’s financial table from the past five years makes the idea of working there even more appealing. The resilience the company has after such a dramatic loss in 2009 shows its stability and ability to prosper after any kind of loss it may suffer. Therefore I think that The Walt Disney Company would be a good company to work for. An Analysis of The Walt Disney Company 17 Works Cited
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Chmielewski, Dawn C. "Disney to Buy Playdom Inc. for $563.2 Million." Los Angeles Times.
Los Angeles Times, 28 July 2010. Web.
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E*TRADE Financial. N.p., Web.
"Forecasts: Walt Disney." TradeForecast. N.p., Web.
Hellman, Justin. "Research Hub." The Walt Disney Company: A Short SWOT Analysis., 01 Oct.
2013. Web.
Jin, Dal Y. "Transforming the Global Film Industries: Horizontal Integration and Vertical
Concentration amid Neoliberal Globalization." The International Communication Gazette
(2012). Web.
Laws, Eric, H. W. Faulkner, and Gianna Moscardo. Embracing and Managing Change in
Tourism: International Case Studies. London: Routledge, 1998. Print.
Marketwatch. "Video on Demand Deal Bars Ad Skipping: WSJ." Marketwatch. Wall Street
Journal, n.d. Web.
Russell, Christina L. Walt Disney Finance. Rep. Strategic Financial Management, n.d. Web.
Spangler, Todd. "Disney CEO Iger: Netflix Will Not Be Able to Corner Internet Video Market."
Variety., 24 Sept. 2013. Web.
Walt Disney. "Investor Relations." The Walt Disney Company. Walt Disney. Web. 25 Oct. 2013.
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