the value and effectiveness of project management simulation as a

advertisement
THEVALUEANDEFFECTIVENESSOFPROJECTMANAGEMENT
SIMULATIONASACAPSTONEACTIVITYINANEXECUTIVEMBA
EDUCATIONALPROGRAM
by
JamesMichaelSzot
Athesis
submittedforthedegreeof
DoctorofPhilosophyinStrategy,Programme&ProjectManagement
SkemaBusinessSchool,Lille
March2013
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
ii
THEVALUEANDEFFECTIVENESSOFPROJECTMANAGEMENTSIMULATIONASA
CAPSTONEACTIVITYINANEXECUTIVEMBAEDUCATIONALPROGRAMS
Athesissubmitted
by
JamesMichaelSzot
toSkemaBusinessSchool
inpartialfulfillmentoftherequirementsforthedegreeof
DoctorofPhilosophy
inthesubjectof
Strategy,Programme&ProjectManagement
ThisdissertationhasbeenacceptedforthefacultyofSkemaBusinessSchool
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
iii
Certificate Icertifythattheworkinthisthesishasnotpreviouslybeensubmittedfora
degreenorhasitbeensubmittedforadegreeexceptasfullyacknowledgedinthetext.I
alsocertifythatthethesishasbeenwrittenbyme.AnyhelpthatIhavereceivedinmy
researchworkandthepreparationofthethesisitselfhasbeenacknowledged.In
addition,Icertifythatallinformationandliteratureusedareindicatedinthethesis.
JamesM.Szot
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
iv
Acknowledgement Anundertakingofthisenormityisonlypossiblewiththesupportand
encouragementofothers.Attheriskofomittingsomeonewhodeservesmention,I’d
liketothankseveralgroupsofpeopleforsharingtheirknowledgeandinspiration.
Firstthanksgototheexecutiveeducationprojectmanagementgraduate
studentsatTheUniversityofTexasatDallaswhoparticipatedinthisstudy;JamesJoiner
ofTheUniversityofTexasatDallasforencouragingmetostartthejourney;Dr.
ChristopheBredillet,thenofESCLille,whowelcomedmeintotheprogram;thePhD
FacultyatSkemaBusinessSchool,especiallyDr.RalphMuellerandDr.PhilippeRuizfor
theirexcellentcoursescoveringresearchmethods,qualitativeandmixedmethods
research,andquantitativemethodsandresearchtechniques;Dr.FrankAnbari,Clinical
ProfessorofProjectManagementatDrexelUniversity,forhisguidanceandadvocacy;Dr.
RodneyTurnerforhisleadershipduringmylateryearsintheprogram;andexaminers
Dr.LynnCrawfordandDr.YoungHoonKwakwhoprovidedvaluablesuggestionsfor
editingthefinalversion.
ClosertohomeandmoreremovedintimeI’dliketothankDr.SuzanneStoutand
Dr.JohnWiorkowskiformyinitialtutelageinresearchmethodsandappliedstatistics
duringanearliergraduatedegreeprogramatTheUniversityofTexasatDallas.Lessons
learnedfromthemwhettedmyappetiteforresearchandsetthestageforthisendeavor.
Noneofthiswouldhavebeenachievablehaditnotbeenformyparents,Joseph
andGenevieveSzotwhobroughtmeintothisworld,instilledaworkethic,andmade
suretheysavedenoughmoneyformyundergraduatetuitionsoIcouldbethefirstinour
familytoearnacollegedegree.
Andlast,butcertainlynotleast,manythanksgotomywife,Patricia,forliving
withonemoredistractioninourwonderfullifejourneytogetherasIworkedonthis
researchorjettedofftoFranceforanotherseminar.
Allshortcomingsinthisresearchareattributabletomealone.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
v
Table of Contents Certificate ................................................................................................................................... iii Acknowledgement ..................................................................................................................... iv List of Illustrations .................................................................................................................... viii List of Tables ............................................................................................................................... ix List of Acronyms and Abbreviations ........................................................................................... xi Abstract .................................................................................................................................... xiii Introduction ................................................................................................................................ 1 Background ............................................................................................................................. 2 Research Aim ........................................................................................................................ 15 SimProject – the simulation under study ............................................................................. 16 Approach and Methodology ................................................................................................ 17 Hypotheses Tested ............................................................................................................... 19 Organization of this Study .................................................................................................... 20 Literature Review ..................................................................................................................... 22 Historical Perspective ........................................................................................................... 22 Search Methodology ............................................................................................................ 23 Taxonomy ............................................................................................................................. 25 Definitions ............................................................................................................................ 27 Experiential Learning ............................................................................................................ 31 Simulation Games as Experiential Learning Activities (ELA) ................................................ 33 Simulation Game Effectiveness Research ............................................................................ 55 Project Management Simulation Gaming Research ............................................................ 70 Summary ............................................................................................................................ 108 Methodology .......................................................................................................................... 111 Research Paradigm ............................................................................................................. 111 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
vi
Research Approach ............................................................................................................ 113 Research Design ................................................................................................................. 114 Survey Design ..................................................................................................................... 115 Pilot Study .......................................................................................................................... 119 Participants ......................................................................................................................... 121 Procedure ........................................................................................................................... 123 Data Processing and Analysis ............................................................................................. 126 Ethical Considerations ........................................................................................................ 129 Summary ............................................................................................................................ 129 Results .................................................................................................................................... 131 Initial data analysis ............................................................................................................. 131 Verification of assumption of parametric data .................................................................. 135 Scale Reliability ................................................................................................................... 142 Participant demographics .................................................................................................. 145 Descriptive statistics ........................................................................................................... 155 Hypothesis testing .............................................................................................................. 155 Qualitative Results.............................................................................................................. 160 Course Evaluation Survey Quantitative Data ..................................................................... 166 Summary of Results ............................................................................................................ 167 Discussion ............................................................................................................................... 169 Experiential Learning and the Project Management Simulation ....................................... 169 Discussion of Findings ........................................................................................................ 170 Limitations of this research ................................................................................................ 179 Summary ............................................................................................................................ 180 Conclusion .............................................................................................................................. 182 Contribution to Knowledge ................................................................................................ 183 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
vii
Implications ........................................................................................................................ 184 Opportunities for further study ......................................................................................... 185 Appendix A Literature Search Journal Sources .................................................................... 187 Appendix B Presimulation Team Assignment ...................................................................... 190 Appendix C Presimulation Survey ........................................................................................ 209 Appendix D Postsimulation Survey ...................................................................................... 217 Appendix E Project Simulation Final Presentation .............................................................. 227 Appendix F SimProject – About the Simulation .................................................................. 228 SimProject, an Engaging Experience .................................................................................. 228 Playing the game. ............................................................................................................... 229 Appendix G Descriptive Statistics for Variable Components ............................................... 232 References .............................................................................................................................. 239 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
viii
List of Illustrations Figure1–UniversitieswithGAC‐accreditedprogramsbyregion................................................5 Figure2‐LiteratureReviewTaxonomy................................................................................................26 Figure3‐ResearchApproach.................................................................................................................113 Figure4‐Pretest‐posttestdesign..........................................................................................................114 Figure5‐Researchmodel........................................................................................................................115 Figure6‐Teamgendermix.....................................................................................................................146 Figure7‐Teamtechnical/non‐technicalbackgroundmix.........................................................146 Figure8‐Contacthoursofpriorprojectmanagementtrainingoreducation....................147 Figure9‐Priortraining/educationbyteam.....................................................................................148 Figure10‐Projectexperience................................................................................................................149 Figure11‐Professionalexperience.....................................................................................................149 Figure12‐Worldregionofstudentorigin........................................................................................150 Figure13‐Worldregionoforiginbyteam.......................................................................................151 Figure14‐Industrybycohortgroup...................................................................................................152 Figure15‐Industrybyteam...................................................................................................................152 Figure16‐Jobtitlebycohortgroup....................................................................................................153 Figure17‐Jobtitlebyteam.....................................................................................................................153 Figure18‐Annualincomebycohortgroup......................................................................................154 Figure19‐Annualincomebyteam......................................................................................................154 Figure20‐Comparisonofaverageknowledgeratings................................................................171 Figure21‐Comparisonofaverageconfidenceratings................................................................172 Figure22‐Comparisonofpre‐andpost‐simulationattitudesonsimulation....................176 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
ix
List of Tables Table1‐Projectmanagementcompetenceitems.............................................................................86 Table2‐Teamexperienceassessmentitems......................................................................................86 Table3‐Attitudevariablequestions...................................................................................................116 Table4‐Problem‐solvingquestions....................................................................................................116 Table5‐Presimulationdemographicvariables..............................................................................116 Table6‐Postsimulationdemographicvariables............................................................................117 Table7‐Postsimulationopen‐endedquestions.............................................................................117 Table8‐RelevantProjectManagementCorePhaseexitsurveyquestions.........................118 Table9‐Pilottestscalereliability........................................................................................................120 Table10‐Simulationparticipants........................................................................................................122 Table11‐Datareviewsummary...........................................................................................................134 Table12‐Presimulationquestionresponseratebyvariable...................................................134 Table13‐Postsimulationquestionresponseratebyvariable.................................................135 Table14‐CombinedGroupsBandDdatasettestsofnormality.............................................136 Table15‐Testsofnormalitysplitbycohortgroup.......................................................................137 Table16–Cohortgroupmeanscores.................................................................................................139 Table17‐Resultsofindependentsamplest‐testbetweencohortgroups..........................140 Table18‐ScaleK1‐ReliabilityStatistics...........................................................................................142 Table19‐ScaleK1‐presimulationknowledgeItem‐TotalStatistics....................................143 Table20‐Scalereliability‐GroupsBANDD(OC2010ANDOC2011)..................................143 Table21‐RevisedScaleReliability‐GroupsBANDD(OC2010ANDOC2011)...............145 Table22‐Pairedsamplesstatistics......................................................................................................156 Table23‐Pairedsamplescorrelations...............................................................................................157 Table24–Pairedsampletestresults..................................................................................................158 Table25‐Courseevaluationratings....................................................................................................167 Table26‐Summaryofresults................................................................................................................168 Table27–SimProjectattitudequestions...........................................................................................177 Table28‐Descriptivestatisticsforpresimulationknowledgevariable(K1)....................232 Table29‐Descriptivestatisticsforpresimulationconfidencevariable(C1).....................233 Table30–Descriptivestatisticsforpresimulationteamexperience(T1)..........................233 Table31‐Descriptivestatisticsforpresimulationteamexperience(TP1)........................234 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
x
Table32‐Descriptivestatisticsforpresimulationgenericteamattitude(Tg1)...............234 Table33‐Descriptivestatisticsforpresimulationgenericsimulationattitude(SG1)...234 Table34‐Descriptivestatisticsforpresimulationprojectsimulationattitude(SP1)....235 Table35‐Descriptivestatisticsforpresimulationtechnicalknowledgeapplication(N1,
E1,P1)...............................................................................................................................................................235 Table36‐Descriptivestatisticsforpostsimulationknowledgeperception(K2).............236 Table37‐Descriptivestatisticsforpostsimulationconfidenceperception(C2).............236 Table38‐Descriptivestatisticsforpostsimulationteamexperience(T2).........................237 Table39‐Descriptivestatisticsforpostsimulationteamexperience(TP2)......................237 Table40‐Descriptivestatisticsforpostsimulationgenericteamworkattitude(SG2)..237 Table41‐Descriptivestatisticsforpostsimulationgenericsimulationattitude(SG2).238 Table42‐Descriptivestatisticsforpostsimulationprojectsimulationattitude(SP2)..238 Table43‐Descriptivestatisticsforpostsimulationtechnicalknowledgeapplication(N2,
E2,P2)...............................................................................................................................................................238 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
xi
List of Acronyms and Abbreviations AACSB
AACSBInternational‐TheAssociationtoAdvanceCollegiateSchoolsof
Business(formerlytheAmericanAssociationofCollegiateSchoolsof
Business)
ABSEL
AssociationforBusinessSimulationandExperientialLearning
AMA
AmericanManagementAssociation
ANOVA
AnalysisofVariance
ELA
ExperientialLearningActivity
EMBA
ExecutiveMasterofBusinessAdministration
GAC
GlobalAccreditationCenterforProjectManagementEducationPrograms
(sponsoredbytheProjectManagementInstituteandsometimesreferred
toasthePMI‐GAC)
GUI
GraphicalUserInterface
ISAGA InternationalSimulationandGamingAssociation
JASAG JapaneseAssociationofSimulationandGaming
MBA
MasterofBusinessAdministration
MMR MixedMethodResearch
MS
MasterofScience
NASAGA
NorthAmericanSimulationandGamingAssociation
PMBOK®GuideTheProjectManagementInstituteStandard:AGuidetotheProject
ManagementBodyofKnowledge
PMI
PMI‐GAC
ProjectManagementInstitute
ProjectManagementInstitutesponsoredGlobalAccreditationCenterfor
ProjectManagementEducationPrograms
PMP
ProjectManagementProfessionalcredentialawardedbytheProject
ManagementInstitute
PMT
ProjectManagementTrainer,asimulatordevelopedbyDr.Avraham
Shtub
PTB
ProjectTeamBuilder,asimulatordevelopedbyDr.AvrahamShtubbased
onexperiencewithPMT
SACS
SouthernAssociationofCollegesandSchools
SAGSET
SocietyforAcademicGamingandSimulationinEducationandTraining
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
SCH
SemesterCreditHour(nominallyequatesto15hoursofcontacttimeand
another30hoursofindependentstudy)
SLO
StudentLearningObjective
SPSS
Asoftwareprogramforstatisticalanalysisoriginallystandingfor
StatisticalPackagefortheSocialSciences
xii
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
xiii
Abstract Moststudentsrespondfavorablywhenaskedabouttheuseofasimulationgame
inabusinessschoolcourse.However,havingenjoyedthegamedoesn’tnecessarily
meanitwasagoodinvestmentofthestudent’stimeandtuitiondollars.Thisresearch
reviewsthecurrentstateofmeasuringtheeffectivenessofsimulationgameexperiential
learningandbuildsonseveraltechniquesfoundintheliteraturetoexaminetheuseof
theSimProjectsimulationgameinoneuniversity’sprojectmanagementgraduate
program.Thisresearchisimportantbecauseincreasingdemandforqualifiedproject
managershasresultedinsubstantialgrowthinthenumberofacademicproject
managementdegreeprogramsandincreasedemphasisonassuranceoflearningby
academicaccreditingbodiesandgovernmentalentitiesrequiresexaminationofthe
effectivenessofmethodsusedtotrainandeducateprojectmanagers.
Theliteraturereviewdiscussesthreerelevantbodiesofknowledge:learning
theory,simulationgameapplicationandsimulationgameeffectiveness.Mostliterature
onbusinesssimulationgameeffectivenessexplorestheuseofmarketing,strategyor
totalenterprisesimulationgames;relativelyfewarticlesreportresearchontheuseof
projectmanagementsimulationgames.Thescarcityofresearchontheuseofproject
managementsimulationgamesasapedagogicaltoolidentifiesagapinman’sknowledge.
Usingmixedmethodtechniquesandaunitofanalysisoftheindividual,this
researchtakesapostpositivismapproachtowardmeasuringthechangeinstudent
perceptions,attitudesandabilitiesresultingfromparticipationinaprojectmanagement
simulationgameandexploreswhattheylearnedfromtheexperience.Resultsare
comparedwithanotherresearcher’sfindingstopositgeneralizabilityofconclusions.
Thisresearchfoundfavorableattitudesoverallandsignificantincreasesin
studentperceptionsofknowledgeandtheabilitytoapplythatknowledge,significant
increasesinattitudestowardstheirteamandteamwork,andnosignificantincreaseina
favorableattitudetowardssimulationgames.Thoughnotaspecificlearningobjective,a
surprisingfindingwasnoincreaseintheabilitytodevelopandanalyzeschedule
networkdiagramsortointerpretearnedvalueperformancegraphs.
TheuseoftheSimProjectgamewasfoundtobeavaluablecomponentofthe
curriculumandaneffectiveuseofclasstime.Recommendationsincludeusing
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
xiv
assignmentsorinterimbriefingsonanyconceptstheeducatorwantsreinforcedduring
theexperienceandtheuseofformalself‐assessmenttechniquestoenhancelearning.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
1
Introduction Increasingdemandforqualifiedprojectmanagersandtheresultingexponential
growthinthenumberofprofessionalprojectmanagercertificationsanduniversity
projectmanagementdegreeprogramscombinedwithincreasedemphasisonassurance
oflearningbyacademicaccreditingbodiesandgovernmentalentitiesaffirmthe
importanceofexaminingtheeffectivenessofmethodsusedtotrainandeducateproject
managers.
Simulationgamesareoftenusedinundergraduateandgraduatemarketingand
strategicmanagementcoursesandarealsofoundinsomeprojectmanagementcourses.
Thepurposeofthisresearchistoinvestigatetheuseofaparticularcomputer‐based
projectmanagementsimulationgameasacapstoneexperientialactivityfollowinga
seriesofprojectmanagementcoursesinanexecutiveeducationMasterofBusiness
Administration(MBA)cohortprogram,oftenreferredtoasanExecutiveMBAorEMBA
withanemphasisinprojectmanagement.Usingasimulationinthismannercanrequire
uptohalfthecontacthoursofa3semester‐credit‐hour(SCH)courseandonecan’thelp
butwonderwhetherornotthisisaneffectiveuseoftimewithajustifiablereturnon
tuitiondollarinvestment.
Withoriginsfromwargamingboardgamesdatingbackto3000BC,theonsetof
businessgamingintheUnitedStatesiscreditedtotheAmericanManagement
Associationinthemid‐1950s(Wolfe,1993).While“asaneducationaltool,business
simulationgameshavegrownconsiderablyinuseduringthepast40yearsandhave
movedfrombeingasupplementalexerciseinbusinesscoursestoacentralmodeof
businessinstruction”(Faria,Hutchinson,Wellington,&Gold,2009),furtherresearchon
itseffectivenessisneededas“theempiricalresearchontheinstructionaleffectivenessof
gamesisfragmented,filledwithill‐definedterms,andplaguedwithmethodological
flaws”(Hays,2005).Further,“studiesontheeducationalmeritsofsimulationsoftenare
measuredontheaffectivedomain,notthecognitivedomaintheypurporttomeasure”(P.
H.Anderson&Lawton,2009)
Thisstudyreviewstheliteratureontheuseandevaluationofsimulationgames
asexperientiallearningactivitiesinmanagementcurriculaandusesseveralprevious
studiesasthebasistoexplorethevalueandeffectivenessofoneparticulardelivery
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
2
modelusingaparticularprojectmanagementsimulationgameasanexperiential
learningactivity.
Theoverarchingaimofthisresearchistodeterminehowstudentsperceivetheir
participationinaprojectmanagementsimulationgameandwhetherornotthisisa
valuedexperience.Mixedmethodresearch(MMR)techniquesareusedtoevaluate
studentperceptionsandanalysisabilitybeforeandafterexperiencingthesimulation
gameandtoexplorewhatstudentsbelievetheylearnedfromtheexperience.Although
theuseofMMRtechniquesisoftenunderpinnedbytheparadigmofpragmatism,the
philosophyofthisstudyispostpositivismasresultsarecomparedwiththefindingsof
anotherresearcherusingadifferentsimulationgameinadifferentacademicsettingto
positgeneralizability.
Thischapterdiscussestherelevanceofthisresearchinthecontextofthe
growingneedfordevelopmentofcompetentprojectmanagers,theneedforrelevant
projectmanagementeducationandthegapinman’sknowledgerelatedtoassessingthe
valueandeffectivenessofprojectmanagementsimulationgamesinaneducational
environment;describestheapproachtousingtheprojectmanagementsimulationgame
intheprogramunderstudyandexpandstheresearchaimintoresearchquestions;
introducesthesimulationgameusedinthestudy;discussestheapproachand
methodologybuiltonpriorstudiesofotherresearchers;statesthehypothesestestedin
thequantitativeaspectofthisstudy;anddescribestheorganizationofthisstudy.
Background Wecareaboutprojectmanagementeducationbecausethereisagrowingneedto
developcompetentprojectmanagers.Thisisevidencedbytheexponentialgrowthof
membershipintheProjectManagementInstituteanditscertificationofProject
ManagementProfessionals(PMP®)andbythegrowthinthenumberofacademicproject
managementdegreeprograms.
The need for developing competent project managers.AccordingtoPMI®,the
ProjectManagementInstitute,(2010a),theneedforcompetentprojectmanagersis
immense:
InthePersianGulfandChinaSearegionsalone–whereentirecitiesarebeing
built,seeminglyovernight–ashortageof6millionskilledprojectprofessionals
isexpectedby2013.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
3
PMI(ProjectManagementInstitute,2010a)furthersuggeststhereisatrainingand
educationgap:
Ofthe20millionpeopleparticipatinginprojectsworldwide,justonemillion
haveprofessionallyrecognizedformaltrainingonhowbesttoexecutethose
projects.
Inadditiontothetrainingandeducationgap,PMI(ProjectManagementInstitute,
2010b)claimsthereisanincreasingtalentgapduetoexperiencedprojectmanagers
beingclosetoretirementinadvancedmarketsandashortageoftrainedorexperienced
projectmanagersinmanyemergingeconomies.
Ifweaccepttheimpliedpremisethatprojectsaremorelikelytobesuccessfulif
theyareledbypeopletrainedandeducatedinprojectmanagement,takentogether
thesetwoclaimssuggesttheneedforprogramstotrainandeducateprojectmanagers.
Thetrainingandeducationprovidersappeartoberespondingtothisneed.Wehave
movedfromthebeliefthatprojectmanagement“hasfailedtocapturetheimaginationof
academics”(Maylor,2001)to“interestineducationandtraininginprojectmanagement
hasbeengrowingatanextremelyrapidpace”(Anbari,2010).Anbaribelievesthis
interestistheresultof“growingrecognitionoftheimportantcontributionsofproject
managementtoanorganizationalcompetitivepositioninthemarketplace,individual
careerprogress,economicandsocietaldevelopment,andremediesforshortcomingsof
projectoutputsandoutcomes.”Hisconclusionsappeartobesubstantiatedbythe
membership,certification,andaccreditationgrowthoftheProjectManagement
Institute.
Growth of project management as a professional discipline.Recognitionofproject
managementasaprofessionaldisciplineisevidencedbytheexponentialgrowthofthe
ProjectManagementInstitute(PMI),itscertificationofProjectManagement
Professionals(PMP®),anditsaccreditationofuniversityacademicprogramsinproject
managementbythePMIGlobalAccreditationCenterforProjectManagement(PMI‐GAC).
Foundedin1969byworkingprojectmanagers,PMIstates“ourprimarygoalisto
advancethepractice,science,andprofessionofprojectmanagementthroughoutthe
worldinaconscientiousandproactivemannersothatorganizationseverywherewill
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
4
embrace,value,andutilizeprojectmanagementandthenattributetheirsuccessestoit”
(ProjectManagementInstitute,2010d).
PMImembershipgrewslowlyafteritsfoundingand26yearslaterin1995,Iwas
membernumber59,000+andcertifiedPMPnumber5,300+.Morerapidgrowthbegan
inthelate1990s.Duringthesucceeding16yearsfrom1995to2012,PMIgrewtonearly
396,000activememberswithover500,000activePMPcredentialsasofNovember30,
2012.Whileittookover25yearstoaward5,000PMPcredentials,PMIcertifiesover
5,000insomemonths(ProjectManagementInstitute,2013b).
CandidatesforthePMPcredentialwithafour‐yearcollegedegreemust
documentatleast4,500hoursofprofessionalprojectmanagementexperienceleading
anddirectingprojecttasks,receiveaminimumof35contacthoursofformalproject
managementeducation,anddemonstratetheirabilitytoapplyprojectmanagement
conceptsandexperiencebypassingascenario‐basedexamination(ProjectManagement
Institute,2011).
Whiletherearemanyprovidersofferingexam‐prepcoursestofulfillthe35
contact‐houreducationrequirement,somepractitionersofprojectmanagementprefer
togobeyondmeetingtheminimumrequirementandinsteadattendanacademic
programleadingtoanacademiccertificateordegree.Whensearchingforan
appropriateprogram,manyincludereviewofPMI’swebsitelistingofaccreditedproject
managementdegreeprogramsaspartoftheirsearch.
Accreditation of project management academic degree programs.PMIestablished
itsGlobalAccreditationCenter(GAC)in2001as“anindependentacademicaccreditation
bodytoadvanceexcellenceinprojectmanagementeducationworldwidethrough
collaborationwithandsupportofacademicinstitutions,andthroughaccreditationof
academicprograms”(ProjectManagementInstitute,2009).TheGACreportsthatit
found2bachelor’sleveland9master’slevelacademicprojectmanagementprograms
activein1994,primarilyinthefieldofconstructionmanagement(ProjectManagement
Institute,2010c).In2009thisincreasedtoafindingof640degreeprogramsofferedby
456worldwideinstitutionsinmultiplefieldsofstudy.
Figure1depictsthegrowthinthenumberofuniversitieswithGAC‐accredited
programsinprojectmanagementbyregion(NA=NorthAmerica,EMEA=Europe‐Middle
East‐Asia,AP=AsiaPacific,LA=LatinAmerica).AsofOctober31,2012,therewere40
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
5
universitiesin13countrieswith86GAC‐accrediteddegreeprograms(Project
ManagementInstitute,2012).
FIGURE1–UNIVERSITIESWITHGAC‐ACCREDITEDPROGRAMSBYREGION
45
40
35
30
25
20
15
10
5
0
LA
AP
EMEA
2012
2011
2010
2009
2008
2007
2006
2005
2004
2003
2002
NA
Despitethisgrowthinthenumberofacademicprogramsrelatedtoproject
management,PMIisconcernedtherearenotenoughacademicandtradeinstitute
programsinprojectmanagementtobridgethegap.Theyalsopointoutthatdeliveringa
successfulprojectmanagementeducationalprogramrequiresacarefulselectionof
instructors,curriculum,andstandards;combinedwithafirmcommitmentandquality
resources(ProjectManagementInstitute,2010b).
Projectmanagementeducationprogramsaretypicallyfoundintechnology
schoolsanduniversitycollegesofengineeringandmanagement(business).This
researchconsidersevaluationofoneaspectofeducationalquality,theeffectivenessof
usingaprojectsimulationgameasaformofexperientiallearninginoneuniversity’s
graduatemanagementprogram.
The value of management education.Althoughtherelevanceofmanagement
educationprogramsisoftencriticizedinthepopularpressbyrespectedacademicslike
JeffreyPfefferandHenryMintzberg(Starkey&Tiratsoo,2007),Yeaple(2006)found
MBAprogramsremainpopularbecausetheyprovidevalue:“Asurveyof3,771MBA
graduatesfindsthateightyearsaftergraduation,93%agreetheirgraduatemanagement
educationwasworththetimeandinvestment.”
SimilartothegrowthcurvesofPMImembershipandcredentialedPMPsisthe
growthofmaster’sdegreesinbusinessawardedbyU.S.universities.Theseincreased
fromabout3,000inthelate1950’stonearly130,000intheearly2000’s;withMBA’s
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
6
nowaccountingfor25%ofthemaster’sdegreesawardedintheUnitedStates(Dennis&
Smith,2006).DennisandSmithnote“themanager’scareernowhastheattributesofa
profession”andentryintothecareerdependsonvalidationofasetofcredentials,the
MBAdegreebeing“theentryticketorunioncardforemployeesonthemanagement
track.”
Withover500,000activeProjectManagementProfessionals(PMPs)credentialed
byPMI,projectmanagersmayfindtheyneedanadvanceddegreeinproject
managementoranMBAtofurtherdeveloptheirknowledge,skillsandabilitiesandto
differentiatethemselvesfromthosePMPswhoseonlyprojectmanagementtrainingor
educationwasa35contact‐hourPMPexampreparationbootcamp.
Thechallengeforeducationalinstitutionsistogobeyondteachingthe
fundamentalsandtoprovidealearningexperiencethatpreparesstudentstoactually
manageprojects,leadprojectteams,anddealwithavarietyofethicaldilemmas.The
aimofthisresearchistodeterminewhetheraparticularprojectmanagementsimulation
gamehelpsdothisinagraduatelevelmanagementdegreeprogramdesignedspecifically
forworkingprofessionals.
InsharpcontrasttothecriticismsofferedbyPfefferandFong(2002)and
Mintzberg(2004),Yeaple(2006)notedthatpart‐timeprogramsprovidedhigher
financialgainstotheparticipantsthanfull‐timeprogramsatthesameschoolsbecause
theydidn’tinvolvetheopportunitycostoflostincomewhileattendingschool.Inan
informalsurveyofPMI‐GACaccreditedprojectmanagementmaster’sdegreeprograms,I
observedthatmanyarepart‐timeandtargetedatworkingadults.Inmyconversations
withpart‐timeEMBAstudents,Ifindthemtobeveryprotectiveoftheirtimeandto
expecttheircourseworktoberelevantandapplicable.Theeducationalvalidityand
theirperceivedreturnoninvestmentfromplayingasimulationgameisofconsiderable
importance,especiallyifthesimulationexperienceisusedasacapstoneandisoneof
theirlastexperiencesintheprojectmanagementphaseofaprogram.
Yeaple(2006)claimsthatgoingtobusinessschooldoesnotaddvalue,it
multipliesit–fortalentedandmotivatedstudentswhoapplythetoolslearnedwithskill
andenthusiasm.Heconcludes“thevalueofagivenschool’sMBAdegreeisthereforethe
productofitsincomingstudentqualitytimesthequalityofitseducationalprocess.”This
studyexploresthequalityofoneaspectoftheeducationalprocessforanEMBAprogram
withanemphasisinprojectmanagement:theuseofasimulationgameasanexperiential
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
7
learningcapstoneactivityattheconclusionofaseriesofprojectmanagementcore
courses.
Experiential learning and business games.Experientiallearningactivities(ELA)
andsimulationgamesareoftenfoundinMBAprograms.Therelevanceandimportance
ofexperientiallearningwasmadebyKolb(1984)inhisoftencitedseminalbookon
experienceasthesourceoflearninganddevelopment.Aformofexperientiallearning,
simulationgamesemphasizingtheapplicationoftoolsareidealfordevelopingproject
managers“providedtheyhighlightthemodusoperandiandproblemsolvingmethodsof
projectmanagers”(Hutcheson,1984).Simulationsinbusinesseducationhelpbridgethe
gapbetweenthetraditionaleducationalparadigmfocusedonthetransmissionof
knowledgeandthedisciplineswheretheapplicationofknowledgeintheperformanceof
realtasksisneeded(Larréché,1987).Overtheyears,“simulationshavebeenusedwith
increasingfrequencyinthedevelopmentofmanagementtalent”(Thornton&Cleveland,
1990).
Fariaetal(2009)reviewedallthearticlespublishedinSimulationandGaming
fromthefirstissuepublishedinMarch1970throughtheSeptember2008issueand
foundthat304outof1,115fullarticles(27%)coveredsomeaspectofbusiness
simulationgameeducationandlearning.Theyidentifiedninecentralthemesastowhy
educatorsusebusinesssimulationgames,tabulatedtheseinorderoffrequency
mentionedbydecade,andnotedthatthetopfivetopicsappearedinthetopfiveofeach
decade.Thesewere:
experiencegainedthroughbusinessgames
thestrategyaspectsofbusinessgames
thedecision‐makingexperiencegainedthroughbusinessgames
thelearningoutcomesprovidedbybusinessgames
theteamworkexperienceprovidedthroughbusinessgames(Fariaetal.,2009)
Theynotedthatifoneassumedacorrelationbetweenthearticlesappearingin
SimulationandGamingandthereasonswhyeducatorswereusingbusinessgames,the
reasonshave“remainedremarkablythesameduringthepast40years”(Fariaetal.,
2009).Theyalsofoundthat“inthe2000’sexperienceasanarticletopicjumpedfrom
thirdplacetofirst,andlearningobjectivesandoutcomesmovedfromfifthplaceto
third.”Fariaetal.attributethisshifttothetrendofaccreditingorganizations,suchas
AACSBInternational‐TheAssociationtoAdvanceCollegiateSchoolsofBusiness
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
8
(AACSB),toemphasizelearningoutcomemeasurement.ThePMI‐GACsimilarlyrequires
anoutcomes‐basedassessmentoflearning(ProjectManagementInstitute,2009).One
opportunityforfurtherresearchistodeterminewhatlearningoutcomesareintendedby
educatorsusingprojectmanagementsimulationsasexperientiallearningactivitiesin
theirdegreeprograms.
Whenaskedwhyasimulationgamewasoriginallyincludedinthecurriculum
understudy,thedegreeprogramfoundingdirectorsaid“forstudentstopulltheir
learningtogetherintoanintegratedandfunactivity.”Whilesuchanobjectivemightbe
viewedwithskepticismbyanaccreditationsitevisitor,itsuggestsblindacceptanceof
thevalueofsimulationgamesinacademicprograms.Thecurrentsyllabuscallsforthe
studentstodemonstratetheirabilitytoworkasateamtoplanandexecuteasimulated
project.
Non‐specificlearningobjectivesandqualitativeassessmentofthisformof
experientiallearningmaybethenorm.Fariaetal(2009)observethat:
Debriefinghasgrowntremendouslyasatopicofinterestinsimulationresearch
inthepastdecade.Thediscussionofthelearningintentofbusinesssimulation
exercisescoupledwithfeedbackfromthestudentsastowhattheyhave
experiencedandlearnedhasalwaysbeenacentralpartofbusinesssimulation
gamingresearchthroughthedecades.
AnotedcriticoftraditionalMBAprograms,HenryMintzberg(2004)arguesthat
“conventionalMBAprogramstrainthewrongpeopleinthewrongwayswiththewrong
consequences”andexecutive(EMBA)programs“takemoreexperiencedpeopleonapart
timebasis,andthendomuchofthesamething....traintherightpeopleinthewrong
waysandwiththewrongconsequences.Thatisbecausetheymostlyfailtousethe
experiencethesepeoplehave.”However,peopledorelyontheirexperienceswhen
playingasimulationgame,andwhileMintzbergarguesthattheartificialexperience
providedbycomputersimulationsandroleplayingareatthelowendofthe
authenticity‐methodscale,hedoesacknowledge“thebusinessgamecanhavean
appropriateroleinthebusinessschool”asaneffectivemethodforillustratingconcepts
andforstudentstolearnhowtoapplytheseconcepts.Hisconclusionisbusinessgames
areacapstoneforwhattheMBAteaches,buthisconcernisthetypicalMBAdoesnot
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
9
teachmanagement.Theintentofthisstudyisnottotakeissuewithhisconclusions,but
todeterminewhethertheuseofaparticularprojectmanagementsimulationgameasa
capstoneexperientiallearningactivityinagraduatemanagementprogramreturns
benefitscommensuratewiththetimespentplayingit.
Assurance of learning.Collegiateandprofessionalaccreditingagenciessuchas
theSouthernAssociationofCollegesandSchools(SACS)CommissiononColleges,AACSB
andGACallhavestandardsrelatedtoassuranceoflearning.Whiletheydonotspecify
howlearningistobeassured,theyrequireevidenceoflearningassessment,attainment,
andcontinuousimprovementforinitialaccreditationandonarecurringbasisthereafter.
SACS(2009)isaregionalaccreditingbodyfocusingontheoverallinstitutionand
referstoitsU.S.SecretaryofEducationrecognition“underTitleIVofthe1998Higher
EducationAmendmentsandotherfederalprograms”initsFederalmandaterequirement
dealingwithstudentachievementtoaffirm“theinstitutionevaluatessuccesswith
respecttostudentachievement”and“theinstitution’scurriculumisdirectlyrelatedand
appropriatetothepurposeandgoalsoftheinstitutionandthediplomas,certificates,or
degreesawarded.”UnderitsInstitutionalEffectivenessstandarditrequires“the
institutionidentifiesexpectedoutcomes,assessestheextenttowhichitachievesthese
outcomes,andprovidesevidenceofimprovementbasedonanalysisofresultsin…
educationalprograms,toincludelearningoutcomes.”
AACSB(2007)focusesondegreeprogramsandisinterestedinprogram‐level
learninggoalsthatarebroaderinscopethanindividualcoursegoals,noting“each
specializedmaster’sprogramwillneedauniquesetof4‐10learninggoals;however,
somemaybethesameacrossallsuchprograms.”Thesebroadlearninggoalsshould
addressbothgeneralknowledgeandskillssuchascommunicationsandethical
reasoningaswellasknowledgeandskillsthatdirectly“relatetomanagementtasksthat
formthebusinessfoundationofdegreerequirements.”Thesegoalsarerestatedasone
ormorelearningobjectiveswithmeasurableattributes.Forexample,theLearningGoal
of“ourgraduateswillbeeffectivecommunicators”mayhaveasoneofitsobjectives,
“studentswilldemonstrateanacceptablelevelofwrittencommunicationskills.”An
exampleAssessmentMeasureis,“anessayisrequiredforadmissionwhichisevaluated
forwritingcompetencies.”
SimilartoSACSandAACSB,PMI(2010c)states“theprogramshallhaveclearly
statedlearningoutcomes…thataredirectlyrelatedtothestatedmissionandobjectives
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
10
[oftheprogram].”Butitgoesfurtherandnotonlydefinesalistof14topicsthatwould
“normallybeexpectedtobepartoftheprogramorprerequisiteknowledge”butalso
lists5areasoffocuscontainingatotalof39learningoutcomesthatprogramsapplying
foraccreditationmustaddressinitsself‐evaluationreport.AkeycomponentoftheGAC
accreditationprocessisdescribingandbeingauditedonhowtheuniversityassures
studentsarepreparedtotakeresponsibilityforthetasksdescribedinthelearning
outcomes.
Sincesimulationgamesareexperientiallearningactivitiesattemptingtomodel
realityandmayrequireasignificantnumberofcoursestudyhourstoimplement,one
wouldexpectthattheywouldhelpsatisfytherequirementforassuranceoflearning.
Researchdemonstratingthelearningeffectivenessofprojectsimulationgamescanhelp
justifytheiruseaspedagogicaltooltopreparestudentstotakeresponsibilityforthe
tasksdescribedinlearningoutcomes.
Simulation games as experiential learning activities.Theuseofbusinessgames
andsimulationsasatoolforprovidingexperientiallearningisnotnew.Thefirst
practicalbusinessgameintheUnitedStateswasintroducedbytheAmerican
ManagementAssociation(AMA)overahalfcenturyagoin1956(Biggs,1990;Dillman&
Cook,1969;Meier,Newell,&Pazer,1969;Taylor&Walford,1978).AMA’sTop
ManagementSimulationwasimmediatelyrecognized“asanimportantnewapproachto
jobinduction”and“almostovernight,gamingbecameapopulartrainingactivityfor
universitiesworkinginthisfield”(Taylor&Walford,1978).FariaandWellington
(2004)foundthatthepercentageofrespondingAACSBmemberschoolsusingatleast
onebusinesssimulationgrewfrom71.1%in1962to97.5%in1998.Although,usage
rateswerehighestinstrategicmanagement/businesspolicyandmarketingcourses,
usagewasalsoreportedforthecategoriesoffinance,management,accounting,and
otherbusiness.
Faria(1998)foundthat,onaverage,25.1%ofthecourse’sgradewasbasedon
thesimulationgameand23.8%ofclasstimewasdevotedtoplayingit.Thiscontrasts
with25%ofthegradeand40%oftheclasstimefortheprogramstudiedbymy
research.Fariaalsofoundthatfacultyusingbusinesssimulationgamesratedthem
highestinperceivedteachingeffectiveness,overlectures,cases,andtextbooks;but
facultywhohadneverusedabusinesssimulationgamerankedthemlowest.Thiswould
suggestthatnotmuchhaschangedsinceBiggs(1990)wrote:
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
11
Giventherapidgrowthonemightassumethattheeducationalmeritsofbusiness
gamesarewellestablished.Thefactis,however,thattheireducationalmerits
havebeensubjecttoconsiderabledebate.Therearestudieswhichindicatethat
otherformsofpedagogyarejustaseffectiveormoreeffectivethanbusiness
games,whileotherstudiesfindthereversetobetrue.
Whilethecomparisonoftheuseofbusinessgamesoraparticularbusinessgame
versusotherpedagogiesisaninterestingopportunityforfurtherresearch,theaimof
thisresearchislimitedtoexploringwhetheraparticularsimulationgameascurrently
deployedisagooduseoftimeinanexistingacademicprogram.
Project management simulation games.Usingsimulationtodevelopproject
managersisalsonotnew.DillmanandCook(1969)describethedevelopmentand
evaluationofanon‐computer‐basedprojectmanagementsimulationthatwasusedto
developresearchanddevelopmentprojectmanagers.Itgrewoutofaneed“foramore
realisticandbroaderbasedexercise”thanwasbeingusedinanexistingtraining
program.Thedevelopersbelieved“increasedrealismandgreaterinvolvementby
participantswouldbeobtainedbytheuseofasimulatedsituationwhichdemanded
morecomplexskills,somedegreeofroleplaying,andincreasedopportunityfordecision
making.”Theirsimulationrequiredabouthalfofaone‐weektrainingprogram,roughly
equivalenttohalfofthecontacttimefoundinatypical3semestercredithour(SCH)
collegecourse.Theyfound“overallpositivereactionstowardtheuseofsimulationin
thetrainingprogram”andconcluded“simulationappearstobeaverypromisingtoolin
thetrainingofR&Dprojectmanagers.”Theseconclusionswerebasedonparticipant
feedbackratherthanmeasurementofperformancegainsversusspecificlearning
objectives.
Inaninterestingsidenote,Dr.Cook(1976)lateropinedinanAcademyof
ManagementJournalarticlethathumanrelationsandcommunicationswere
underrepresentedinasurveyheconductedonthe“currentstatusofproject
managementinstructioninAmericancollegesanduniversities.”Bothofthesetopicsare
importantaspectsintheplayingoftheprojectmanagementsimulationgameunder
study.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
12
However,morethantwentyyearslater,KeysandBiggs(1990)makenomention
ofprojectmanagementsimulationgamesintheirchapterreviewingcomputerized
businessgamesavailablefromwell‐knownpublishersintheABSELGuidetoBusiness
GamingandExperientialLearning(J.W.Gentry,1990a).Discussedaretotalenterprise
businessgamesandfunctionalbusinessgamesforaccounting‐finance,marketing,
personnel‐humanresourcesandproduction/operations.Afurthersearchofthe
literaturerevealedveryfewarticlesrelatingspecificallytoprojectmanagement
simulationgames.
SimProject,thesimulationusedinthisstudy,firstbecamewidelyavailablefroma
well‐knownpublisherasanoptionalbundlewithGrayandLarson’ssecondedition
textbook,ProjectManagement:TheManagerialProcess(Gray&Larson,2003),remained
therethroughthefourthedition(Gray&Larson,2008)andwasdroppedfromthefifth
edition(Larson&Gray,2011)afterthesimulationauthorscancelledtheircontractwith
thepublisher(thesimulationisnowdirectmarketedbytheauthors).Anappendix
suggestinguseofthesimulationthroughoutthecourseofstudyappearedinthesecond
throughfourtheditionsofthetextbookandofferedexercisestohelpintegratethe
simulation“intothe‘fabric’oftheclass”to“bringhometheapplicationofthetoolsand
techniquesofprojectmanagement“(Gray&Larson,2008).
Severalarticleswerefoundexaminingtheuseofprojectmanagementsimulation
gamesinacademicprograms.Thesevariedinmethodsfromqualitativestudiesrelying
onpostsimulationstudentcommentsandinstructorobservations(S.Al‐Jibouri,
Mawdesley,Scott,&Gribble,2005;S.H.Al‐Jibouri&Mawdesley,2001;Collofello,2000;
L.S.Cook&Olson,2006;J.M.Cooper,2011;Dantas,Barros,&Werner,2004;Dillman&
Cook,1969)toquantitativestudiesfollowingamorerigorousresearchmethodology
(Davidovitch,Parush,&Shtub,2006;Davidovitch,Shtub,&Parush,2007;Davidovitch,
Parush,&Shtub,2008;Davidovitch,Parush,&Shtub,2009;Davidovitch,Parush,&
Shtub,2010;McCreery,2003;Pfahl,2004).ThesearediscussedintheLiteratureReview
chapter.
Oneevaluationtechnique,theuseofstudentperceptiongainsasthebasisfor
measuringeffectiveness,wasusedbyMcCreery(2003)inhisinvestigationintotheuse
ofacomputer‐basedprojectmanagementsimulationgameinagraduateproject
managementcourse.McCreeryfound“thesimulationexerciseimprovesparticipant
knowledgelevelsaswellastheabilityofparticipantstoapplythatknowledge.”
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
13
McCreery’sresearchwasconductedtoexploretheacademicuseofasimulation
originallydesignedforuseincorporateenvironmentsbyafor‐profittrainingcompany.
Buzzetto‐MoreandMitchell(2009)similarlyassessedtheeffectivenessofa
businesssimulationandfound“studentsoverwhelminglyfeltthesimulationhelped
themunderstandtheapplicationofkeyconceptsandlearnthedecisionmakingprocess
thatoccursinprofessionalbusinesspractice.”
Ahn(2008)investigatedtheuseofabusinessgameinanentrepreneurship
courseandfoundapositivecorrelationbetweenstudentperceptionsofthelearning
experienceandtheirgameperformancescores.
ThisresearchstudybuildsonMcCreery’s(2003)approachtomeasuretheself‐
reportedgainofknowledgeandabilitytoapplythatknowledgeasaresultofthe
simulationandexploresitscorrelationwithincreasedabilitytodevelopandanalyze
simpleschedulesandinterpretprojectearnedvaluedata.Italsoincludesanadaptation
ofBuzzetto‐MoreandMitchell’s(2009)andAhn’s(2008)questionnairestoassess
studentexpectationsandsatisfactionwiththesimulationgameexperience.
Why this research is important.Usingasimulationgameaspedagogycanrequire
manycontacthoursinacourse,henceitisimportanttoaffirmalearningbenefit
commensuratewiththetimeinvested.However,assessingtheeffectivenessofa
simulationgameasalearningtooliscomplicatedanddifficult.Gameresultsand
learningareafunctionofmanyvariablesincludingthegamemodel,participant
intelligenceandpersonality,instructorrole,gameadministrationprocess,numberof
periodsofplay,and,forteamsimulations,teamsizeandinteraction(Greenlaw&
Wyman,1973).
Earlyresearchcomparedsimulationgamingversusotherlearningmodes.
GreenlawandWyman(1973)comparedlearningtomeetcourseobjectivesusinggames
versusothermodesofteachingsuchascasestudiesandconsideredbothmultifunctional
generalbusinessgamessimulatingtopmanagementdecision‐makingandmono‐
functionalgamesemphasizingonlyonebusinessfunction.Theyobservedthat,although
theauthorsoftheresearchtheyreviewedwereveryenthusiasticabouttheirfindings,
“verylittle‘hard’researchhasbeendoneongaming–especiallyconcerningwhat
playerslearntomeetcourseobjectives,whichwasourprimeinterest.”Reasonsfound
forthisincludedthedifficultyindesigningavalidresearchmethodologywithmany
“soft”and“hard”variablestocontendwithandthebeliefthatgamesmaybeusedto
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
14
teach“intangible”conceptsandprovide“awareness”ratherthanteachspecificfactsand
relationships.
Despitetheconcernoverwhetherlearningreallyoccurswhileplayinga
simulationgame,Waggener(1979)foundthatstudentspreferexperientiallearning
techniquesoverthetraditionaltextbookapproachandprefersimulationsovercase
studiesasaformofexperientiallearning.
GreenlawandWyman(1973)furtherfoundthat“strong‘learning’ingamesmay
notnecessarilybereflectedbygoodgamingperformance”and“converselyabsenceof
learningmaynotalwaysbereflectedby‘poor’performance.”Somethingotherthan
simulationresultsmustbemeasuredtodetermineeffectivenessandlearning.In
contrasttotheconclusionsfoundinsomeoftheresearchtheyreviewed,Greenlawand
Wymanconcluded“theeffortandexpenditureswhichhavethusfarbeeninvestedin
developingbusinessgameshavenotbeenjustifiedbytheknowledgeofspecificallywhat
gamesteach,ifanything.”Ratherthancreatingnewsimulationgames,theysuggested
moreemphasisonresearchingexistinggamesisneeded.Thisstudymakesa
contributioninthatregard.
Taylor(1978)laterobservedthat“presentinformationconcerningthelearning
impactofsimulationisfragmentedandbasedmoreonhunchandgeneralimpression,
thanonsystematicvalidatedresearchstudy.”However,hefoundnostudiesclaiming
thatsimulationwasanyworsethananyothertechniqueinteachingfactualmaterial.He
alsosuggestedthatmanyusersofsimulationswouldnotwishtoevaluateitslearning
possibilitiesseparatelyfromtheotherlearningmodesinagiventeachingunit.Rather
“theywouldarguethatthesimulationactsasastimulustosubsequentlearningandthat
thisspin‐offinterestcanbeproperlyconsideredaspartofthebenefitofthetechnique,
eventhoughitmaybedevelopedthroughmoretraditionalmethodsoflearning.”
TwelveyearslaterKeysandWolfe(1990)“found60fairlyrigorousstudiesthat
provideevidencetobusinessgames’generalyetproblematiceducationalefficacy”and
observed:
Asequivocalasthesefindingsare,manyoftheclaimsandcounterclaimsforthe
teachingpowerofbusinessgamesrestonanecdotalmaterialorinadequateor
poorlyimplementedresearchdesigns.Theseresearchdefectshavecloudedthe
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
15
businessgamingliteratureandhavehamperedthecreationofacumulative
streamofresearch.
Followingtheirreviewoftheliteratureontheeducationalvalueofmanagement
games,KeysandWolfe(1990)observe“managementgameshavebeenfoundtobe
generallyeffectiveinthestrategicmanagementtypecourse”and“someusefulresearch
isemergingintheothermanagementareasthoughnotasextensiveasinstrategic
management.”Theyconclude,“Thereisagreatneedforcontinuityofresearchinthe
managementgamingarea,andforfreshnewapproachestoresearchdesignwheregaps
areapparent.”Myresearchhasfoundlittlewrittenspecificallyabouttheuseofproject
managementsimulationgamesineducationandisacontributiontothebodyofresearch
inthis“othermanagementarea”andprovides“somecontinuityofresearch”tothe
projectmanagementsimulationgameresearchreportedbyMcCreery(2003).
Research Aim Thegapinman’sknowledgeisthevalueandeffectivenessofusingthePintoand
Parente(2003)SimProjectprojectmanagementsimulationgameasacapstoneactivity
inagraduateEMBAprogramwithanemphasisinprojectmanagement.Thepurposeof
thisstudyistodetermineiftheuseofthissimulationprovidesvaluetothestudentand
isaneffectiveuseofclasstime.Theresultswillbeofinteresttoprojectmanagement
educatorsusingorcontemplatingtheuseofaprojectmanagementsimulationgamein
theircurriculum.
IntheEMBAprogrambeingstudied,thesimulationisusedasacapstoneactivity
attheconclusionofa21SCHprojectmanagementcorecurriculum.Theapproachused
introducesthescopeofthesimulatedprojectalongwithsomeinitialplanningestimates
intheformofateamassignmentduringthefourthofsixsequentialprojectmanagement
coursesandtheprojectissimulatedasamajorcomponentofthesixthsequentialproject
managementcourse.
Duringthefourthsequentialcourse,studentteamsfirstdevelopabaseline
scheduleandbudgetbasedongiveninformation,thendevelopastaffingmanagement
planandrevisedscheduleandbudgetbasedontheiranalysisofavailableresources(see
AppendixBforteamassignmentinstructions).Mostofthisworkisdoneashomework
outsidetheclassroom.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
16
Duringthesixthsequentialcourse,sixteenhoursofcontacttime(fortypercentof
thecontacthoursforthecourse)areusedtoexecutethesimulatedprojectanddiscuss
theresults.Duringexecution,theteamsattempttoobtaintheresourcesidentifiedin
theirstaffingmanagementplan,assignthemtotasks,monitorperformance,and
implementchangesasneededinanattempttocompletetheprojecton‐timeandwithin
budget.Thisisasubstantialportionofthecontacttimeforthesixthcourseanditis
importanttoknowwhetherornotthisactivityisavaluablelearningexperience.
Theresearchquestionsforthisstudyare:

Dostudentself‐assessmentsofprojectmanagementknowledgeand
confidenceintheirabilitytoapplythatknowledgeincreasefollowingthe
simulationexperience?Further,areMcCreey’s(2003)resultsrepeatable
inadifferentcontextwithadifferentsimulationgame?

Howdostudentopinionsregardingtheirteamexperienceintheprogram
andgroupworkingeneralchangeasaresultofthissimulation
experience?

Howdostudentopinionsregardingtheuseofsimulationsasalearning
toolchangeasaresultofthissimulationexperience?

Arestudentsbetterabletodevelopandinterpretschedulenetwork
diagramsandanalyzeearnedvaluedataasaresultofthesimulation
experience?

Whatdostudentsfindvaluableabouttheexperience?
Accordingly,theunitofanalysisforthisstudyistheindividualstudent.
Sinceincludingasimulationgameaspartofacoursecurriculumcanrequirea
substantialamountoftimeandadditionalcost,thisresearchshouldbeusefultoanyone
consideringtheuseofaprojectmanagementsimulationgameasalearningtoolin
professionaltrainingaswellasinacademiceducationprograms.Thisstudyis
consideredexploratoryandidentifiesopportunitiesforcontinuedresearch.
SimProject – the simulation under study TheprogramunderstudyusesSimProject,developedbyDr.JeffreyPintoandDr.
DianeParenteofThePennsylvaniaStateUniversity,forthesimulationgameexperiential
learningactivity.Thissimulationisusedbytheprogrambecauseofitsmentioninthe
prefaceandappendixofaprogramtextbook(Gray&Larson,2008)andbecauseofits
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
17
successfulapplicationaspartofprofessionaldevelopmenttrainingprogram
implementedforacorporatecustomerpriortotheonsetofthisstudy.
Accordingtothedevelopers,SimProjectprovides“virtual‘first‐hand’experience
inmanagingprojects”(SimProfessionals,2009):
Computersimulationsencourageteamdevelopment,collaboration,global
thinking,andapredilectiontoconsidertheramificationsofdecisionsandtheir
effectonthebottomline–inotherwords,manyoftheskillsthatareusefulto
projectmanagersandteammembersinbusiness.Thepurposeofthissimulation
istotietogethermanyofthesalientchallengesofprojectmanagementinorder
togivestudentsthedeepestpossibleunderstandingofthecomplexitiesinvolved
inundertakingaproject.Thegoalofthesimulationwillbetohavestudents
manageaprojectfrominitiationtocompletion.Withinthisframeworkthe
studentwillneedtoemployanddevelopskillspertinenttopersonnelselection
andtraining,motivation,conflictmanagement,andstakeholdermanagement.
Studentswillberequiredtouseplanningandschedulingtechniques,suchas
workbreakdownstructures,PERT/CPM,scopedevelopment,andriskanalysis
(SimProfessionals,2009).
Thissimulationgameistypicallyplayedbystudentteamswhodevelopaplan
involvingfourtypesofdecisions:resourcehiringandrelease,resourcetrainingto
improveexpectedperformance,managerialactionstoinfluenceresourceperformance,
andassignmentofresourcestoactivities(Pinto&Parente,2003).Thestudentteams
analyzethegiveninformationforacommonproject,competeagainsteachotherfor
acquisitionofresourcesfromacommonresourcepool,assigntheseresourcestothe
simulatedproject’stasks,andreceivefeedbackonthesimulatedprojectteam’s
performance.Thesimulatorprovidesactualcostandtaskdurationinformation
followingeachsimulationroundandrankseachteam’sperformanceinfourcategories:
Cost,Time,Functionality,andStakeholderSatisfaction.
Approach and Methodology Thisstudyusesmixedmethodresearch(MMR)techniqueswithanemphasison
buildingonthequantitativeresearchofMcCreery(2003),Ahn(2008),andBuzzetto‐
More&Mitchell(2009)tomeasurestudentperceptionsofvalueandeffectivenessofthe
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
18
simulationexperiencerelatedtoknowledge,confidence,teamworkandthepedagogical
useofsimulationgames.Thequalitativeaspectofthisstudyassesseswhatstudents
claimtheylearnedfromtheexperience.Togethertheresultsanswertheoverarching
researchquestionofhowstudentsperceivetheirexperienceintheprojectmanagement
simulationgameandwhattheybelievetheylearnedfromit.AlthoughMMRresearchis
mostoftenassociatedwiththeparadigmofpragmatism(Tashakkori&Teddlie,2010b);
thisresearchtakesasingleparadigmstanceunderpinnedbypostpositivismowingtoits
comparisonwiththeresultsofMcCreery(2003)andsuggestionofgeneralizability.
McCreery(2003)foundthatusingateam‐basedprojectsimulationaspartofa
graduatelevelcourseinprojectmanagement“improvesparticipantknowledgelevelsas
wellastheabilityofparticipantstoapplythatknowledge.”Ahn(2008)foundapositive
correlationbetweenstudents’simulationgameperformanceandtheirperceptionofthe
learningexperience.Buzzetto‐MoreandMitchell(2009)foundthatusingacapstone
simulation“enhance[d]theoveralleducationalandpersonaldevelopmentexperiences
ofminoritystudentsenrolledinhighereducationbusinessprograms.”
McCreery(2003)usedalongitudinalapproachofpre‐andpost‐simulationself‐
assessmentwithLikert‐typeratingscalestodetermineifthereweresignificantchanges
inself‐perceptionsofprojectmanagementknowledgeandabilitytoapplythis
knowledgeovertheperiodofexecutingtheprojectsimulationandpostsimulation
questionsregardingtheteamexperience.Ahn(2008)andBuzzetto‐MoreandMitchell
(2009)usedpostsimulationinstrumentstoassessperceptionsontheuseofsimulation
gamesasalearningtool.
Thequantitativeapproachusedinthisresearchexpandsonaspectsof
McCreery’s(2003)longitudinalself‐assessmentapproachbyaddinglongitudinal
adaptationsofMcCreery’steamworkquestionsandAhn’s(2008)andBuzzetto‐Moreand
Mitchell’s(2009)simulationperceptionquestions,andbyaddingpre‐andpost‐
simulationquestionsassessingstudentknowledgeandabilitytoperformproject
schedulecriticalpathanalysisandinterpretearnedvaluedata.
Thequalitativeapproachexaminespostsimulationquestionnaireresponses
regardingthesimulationexperienceandprogramfeedbacksurveysissuedattheendof
theProjectManagementCorePhaseandaftergraduation.Responsesarecategorizedto
identifyemergentthemesdescribingwhattheylearnedfromtheexperience.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
19
Twoon‐campuscohortsofEMBAwithanemphasisinprojectmanagement
studentsaretheprimaryfocusofthisstudy.Datawerealsocollectedandanalyzedfor
twogroupsofsimilaradultlearners.Thefirstgroupparticipatedinacorporate
professionaldevelopment(non‐academic)programwithcontentsimilartotheEMBA
projectmanagementcorecoursesbutwithouttherigorofacademicassessment.This
groupservedasapilotfortheresearchmethodology.Theothergroupparticipatedina
singleprojectmanagementoverviewcourseinanotherprogramanditsdatawillbeused
infutureresearchstudies.Allgroupscompletedthesamepresimulationpreparatory
exerciseandencounteredasimilarsimulationexperience.
Hypotheses Tested Thequantitativeapproachtestssevenhypothesesclaimingparticipantswill
perceiveordemonstrateasignificantincreaseintheirperceptions,attitudesand
abilitiesafterparticipatingintheprojectmanagementsimulationgameexperiential
learningactivity.
Hypotheses1and2explorewhetherMcCreey’s(2003)findingofsignificant
gainsinprojectmanagementknowledgeandabilitytoapplythatknowledgeare
repeatablewithadifferentsimulationinadifferentsetting.
H1: Participantswillassesstheirprojectmanagementknowledgelevelhigher
aftercompletingthesimulationgame.
H2: Participantswillassesstheirabilitytoapplyprojectmanagement
knowledgehigheraftercompletingthesimulationgame.
Hypotheses3and4explorewhethertherearesignificantdifferencesin
participants’opinionsoftheirsimulationteamandofteamprocessesingeneralafter
experiencingthesimulation.
H3: Participantswillreportahigheropinionoftheirteamexperienceafter
completingthesimulationgame.
H4: Participantswillreportahigheropinionofgroupprocessesingeneralafter
completingthesimulationgame.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
20
ExpandingontheworkofAhn(2008)andBuzzetto‐MoreandMitchell(2009),
Hypotheses5and6explorewhethersignificantgainsinopinionontheuseof
simulationsaslearningactivitiesandtheprojectmanagementsimulationinparticular
arefound.
H5: Participantswillreportahigheropinionontheuseofsimulationsasa
learningtoolaftercompletingthesimulationgame.
H6: Participantswillreportahigheropinionofthisspecificproject
managementsimulationaftercompletingthesimulationgame.
Hypothesis7exploreswhethersignificantgainsintheabilitytosolvetypical
projectmanagementcriticalpathandearnedvaluemanagementanalysisproblemsare
found.
H7: Participantswillbebetterabletosolveprojectscheduleandearnedvalue
analysisproblemsaftercompletingthesimulationgame.
Organization of this Study Thischapterdemonstratestherelevanceofthisresearchbydiscussingthe
growingneedforcompetentprojectmanagementprofessionals,theneedforrelevant
projectmanagementeducation,andthegapinman’sknowledgerelatedtomeasuring
thevalueandeffectivenessofprojectmanagementsimulationgamesinaneducational
environment.Fiveresearchquestionsareidentified,andfollowinganintroductionof
thesimulationgameunderstudyandtheresearchapproach,thesevenhypotheses
associatedwiththequantitativeresearchquestionsarelisted.
TheLiteratureReviewchapterdescribesthesearchmethodology,providesa
historicalperspectiveonkeydefinitions,discussesthetheoreticalunderpinningof
experientiallearningandtheuseofsimulationgamesasexperientiallearningactivities,
exploresbusinesssimulationgameandprojectmanagementsimulationgameresearch
toidentifypracticesrelatingtoeffectivenessevaluation,andconcludesadditional
researchisneeded.
TheMethodologychapterdiscussesthephilosophicalapproachtakenand
providesdetailsontheresearchapproach,researchdesign,surveydesign,pilotstudy,
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
21
participantselection,anddataprocessingandanalysis.Itconcludeswithastatementof
ethicalconsiderations.
TheResultschapterreportstheresultsofacheckofthedataforcompleteness
andoutliersandthetreatmentusedformissingdata,validatestheassumptionof
parametricdata,describesthediversityofthestudentparticipants,analyzesthedata
basedonthehypothesesunderstudy,summarizesthequalitativefindings,andreports
additionalquantitativedatafromacourseevaluationsurvey.
TheDiscussionchapterdiscussestheimplicationsandlimitationsofthese
findings.
TheConclusionschaptersummarizesthisresearchandidentifiesopportunities
forcontinuedstudy.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
22
Literature Review Thischapterprovidesahistoricalperspectiveontheuseofsimulationgamesas
experientiallearningactivitiesinacademicprograms,explorestheresearchtoidentify
thepracticesrelatingtoeffectivedeliveryandevaluationofsimulationgamesas
experientiallearningactivitiesinanacademicenvironment,andidentifiesaneedfor
additionalresearch.Followingabriefhistoricalperspectiveanddescriptionofmy
searchmethodology,Iprovideareviewoftherelevantliteraturebeginningwitha
definitionoftermsfollowedbysectionsdiscussingexperientiallearningtheory,theuse
ofsimulationgamesasexperientiallearningactivities,anoverviewofbusiness
simulationgamingresearchandadetailedlookatprojectmanagementsimulation
gamingresearch.Thechapterconcludeswithadiscussionofthegapinman’s
knowledge.
Historical Perspective Althoughthevalueofplayandgamesineducationandtrainingcanbedatedback
tothewritingsofPlato,mostpublishedworkoneducationalsimulationandgaming
datesfromthe1960s(Megarry,1978).Megarryobservesthatthetechniquesdescribed
inthepublicationsshereviewedfrom1968‐1977arederivednotfrompriortheoretical
writings,butratherfromthebusinessmanagementtrainingdevelopedin1956bya
researchgroupoftheAmericanManagementAssociationcitingtheinfluenceofthe
ancienttraditionofmilitarygaming.
Amorerecentreviewofthepast40yearsofdevelopmentsinbusiness
simulationgamingbyFariaetal.(2009)confirmedthisancestryanddiscussedthe
evolutionofbusinessgamingfrommanuallyscoredsimulationgamesoflimiteddecision
andfeedbackcomplexitytosimulationgameswithincreasinglycomplexdecisionsand
moredetailedfeedbackhostedonserversaccessedviatheWorldWideWeb.The
desirabilityofthistrendtointernethostedsimulationgamesissupportedbythe
researchofAshleigh,Ojiako,ChipuluandWang(2012)whofoundprojectmanagement
studentsdesire“ablendoflearningthatresidesontheintersectionof‘transferable
skills’and‘e‐learningenvironments.’”Despitethispreferencefortheuseoftechnology
andpedagogicalinnovation,“thefundamentalreasonsastowhyeducatorsusebusiness
simulationgameshavenotchangedmuchduringthepast40years”(Fariaetal.,2009).
Fariaetal.(2009)furthernote,“asgameshavebecomemorecomplexbecauseof
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
23
advancesincomputingpower,theneedforgroupdiscussionanddecisionmakingto
understandandmanagethiscomplexityhasbecomegreater.”
IncontrasttoKeys(1977)earlyfindingthattheinstructorshouldplaya
significantroleinguidingthegamelearning,thisneedforgroupprocess/teamwork“has
transferredfarmoreofthelearningresponsibilityofbusinessgamestothegame
participantswhilemakingthegameslessdependentonactiveinstructoroperationand
manipulation”(Fariaetal.,2009).Asaresultofthishands‐offrolefortheinstructor,the
postsimulationgamedebriefdiscussionhasbecomeagrowingresearchinterestduring
the2000’s.Thisincreasedinterestislikelytheresultofoutcome‐basedlearning
measuremandatesofaccreditingbodiesandatendencyforthesimulationgameto
becomethecenterpieceofthebusinesscourse(Fariaetal.,2009).
ConsistentwiththisbackgroundandalamentbyAndersonandLawton(2009)
thatmuchoftheresearchontheeffectivenessofusingbusinesssimulationsas
experientiallearningactivitieshasbeenbasedonmeasuringparticipantorinstructor
perceptionsoflearningratherthanonactual,direct,objectiveevidenceoflearning,my
literaturesearchfoundaneedforadditionalresearchonevaluatingtheeffectivenessof
businesssimulationsingeneralandprojectmanagementsimulationsascapstone
activitiesinparticular.Ifoundnogenerallyacceptedprocessforevaluating
effectivenessofbusinesssimulationgames,verylittleonprojectmanagementsimulation
games,andconfirmedAndersonandLawton’sobservationthateffectivenessmeasures
tendtorelyonsubjectiveassessmentofparticipantperceptionsandsatisfactionwiththe
experience.Whilemostagreedirectmeasurementoflearningispreferred,thisisoften
difficultbecauselearningobjectivesarenotalwaysclear,teamdynamicsareoften
involved,andlearningcanoccurwhilelosingthegame(Greenlaw&Wyman,1973).
Search Methodology Aninitialsearchoftheliteratureusingkeywords“managementeducation,
projectmanagement,experientiallearning,businesssimulation,simulationgames,
effectiveness,MBA,andassessment”resultedinafindingofseveralhundredarticles,
Ph.D.dissertationsandbookstoreviewforrelevance.Primarysearchengineswerea
universitylibraryhostedManagementPOWERSEARCHwhichsimultaneouslysearches
AcademicSearchComplete,BusinessSourceComplete,EconLit,andRegionalBusiness
News;EducationPOWERSEARCHwhichsimultaneouslysearchesAcademicSearch
Complete,EducationResearchComplete(ERIC),andProfessionalDevelopment
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
24
Collection;SCOPUS;GoogleScholar;ProQuestfordissertationsandtheses;andthe
university’scatalogkeywordsearch.Relatedarticleswerefoundinover60journals
(listedinAppendixA;boldfontindicatescitedreference)indicatingbroadinterestinthe
useofsimulationgamesasapedagogicaltoolforexperientiallearning.Onearticleby
McCreery(2003)intheInternationalJournalofProjectManagement,“Assessingthe
valueofaprojectmanagementsimulationtrainingexercise,”provedparticularly
valuableasitprovidedafoundationformyresearchdesign.
ThejournalSimulationandGaming:AnInternationalJournalofTheory,Design
andResearch(oftencitedasSimulation&Gaming)wasidentifiedastheleadingacademic
journalcontainingarticlesdiscussingtheuseofsimulationgamesinanacademic
environment.Theprimarysponsorofthisbi‐monthlypublication,theAssociationfor
BusinessSimulationandExperientialLearning,alsopublishesitsannualconference
proceedingsinDevelopmentsinBusinessSimulation&ExperientialLearning(ABSEL,
2011).Oneoftheirstatedmaingoals“toaugmenttechniquesusedfortheassessmentof
educationandthedevelopmentoflearningtheory”iscongruentwiththeintentofstudy.
PursuitofanotherABSELgoal,“tofacilitatecommunicationonaglobalscale
amongspecialistsdesigningandusingbusinesssimulationsandexperiential
methodologies,”isevidencedbytheirlistedtiestootherorganizationswithaninterest
insimulationandgaming(ABSEL,2011).“TheseincludetheInternationalSimulation
andGamingAssociation(ISAGA),theJapaneseAssociationofSimulationandGaming
(JASAG),andtheNorthAmericanSimulationandGamingAssociation(NASAGA).”ISAGA
andNASAGAareco‐authorsofSimulationandGaming.Anotherorganization,theSociety
forAcademicGamingandSimulationinEducationandTraining(SAGSET),published
PerspectivesonAcademicGamingandSimulation¸theproceedingsoftheirannual
conferences,andajournal,Simulation/GamesforLearning;butthesedonotappeartobe
inwidecirculationasaninitialreviewoftheirwebsite(SAGSET,2011)referred
inquiriesforpasteditions,ifavailable,tooneofitsmembersandthecurrentwebsite
(SAGSET,2013)onlylistsoneessayandnoneofthesejournalsaspublications.
Foundedin1974,ASBEListheleadingsocietyencouragingacademicresearchin
theuseofsimulationgamesinacademicbusinessmanagementprogramsandthe
contentsofSimulationandGamingissueswerealsoreviewedmanuallyforappropriate
articlesthatmayhavebeenmissedbysearchengines.ABSELpublishedGuideto
BusinessGamingandExperientialLearningin1990toprovide“thedefinitive,hands‐on
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
25
guideforbusinesseducatorswishingtousegamesandexperientialexercisesto
maximumeffect”(J.W.Gentry,1990a).Thisseminalpublicationincludedchaptersby
nineteenexpertcontributorsandintroducesABSELasanorganizationandsimulation
gamingasanexperientiallearningactivity;discussesgamedevelopment,futuretrends,
non‐gameexperientialexercises;andconcludeswiththreechaptersdiscussingthe
evaluationofexperientiallearning.Worksbytheseauthorsandotherscitedbythem
werealsoexploredforcontentrelevanttothisstudy.
ABSELconferenceproceedingsarepublishedinDevelopmentsinBusiness
SimulationandExperientialLearninganditspredecessor,DevelopmentsinBusiness
SimulationandExperientialExercises,thesecondmostcitedpublicationsinthisstudy.
Taxonomy AsdepictedinFigure2,theliteratureusedinthisstudyisgroupedintothree
broadcategories:LearningTheory,SimulationGameApplicationandSimulationGame
Effectiveness.LearningTheoryencompassesthetheoreticalunderpinningofKolb’s
(1984)seminalfindingsonexperientiallearning,Mayer’s(2002)discussionofrote
versusmeaningfullearningandKrathwohl’s(2002)descriptionoftherevisionto
Bloom’sTaxonomyofEducationalObjectives.SimulationGameApplicationincludesthe
argumentsforandagainsttheuseofsimulationgamesasexperientiallearningactivities
ineducationalprogramsandguidelinesfortheiradministration.SimulationGame
EffectivenessisdividedintoBusinessManagement,wheremostoftheresearchtakes
placeusingtotalenterprise,strategyormarketingmanagementsimulationgames,and
ProjectManagement,whereverylittleresearchhasbeendoneandeverystudyfoundis
cited.
TheBusinessManagementresearchcanbefurthercategorizedintoarticles
discussingevaluationmethodsandtheiradequacy,theuseofsimulationgamesto
achievecourseobjectives,earlyexamplesofrigorouslearningresearchjustifying
simulationgamesasapedagogicaltool,proposedframeworksforfutureresearchand
examplesofstudiesattemptingtomeasuresomeaspectofthebenefitofincludinga
simulationgameinanacademiccourseofstudy.Assessmentoflearningisfoundtobea
complicatedandcontinuingtopicofcontroversyamongresearchersleadingtocallsfor
additionalresearch.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
26
Muchoftheprojectmanagementresearchlacksrigorinmethodologyand/or
reporting.NotableexceptionsarethearticlesbyDavidovitchetal.(2006;2007;2008;
2009;2010),McCreery(2003)andPfahl(2004).
Mystudybuildsonthisknowledgeandmakesacontributiontowardsclosingthe
knowledgegaprelatedtotheeffectiveuseofprojectmanagementsimulationgamesin
academicprograms.
FIGURE2‐LITERATUREREVIEWTAXONOMY
Project Management Capstone Simulation Effectiveness Learning
Theory
Simulation Game
Application Experiential Learning
Kolb, 1984
Usage and History
Faria et al., 2009; Faria & Wellington, 2004
Meaningful Learning
Mayer, 2002
Promoting Learning
Gentry, 1990;
Hertel & Millis, 2002; Jones, 1987
Revised Bloom’s Taxonomy
Krathwolh, 2002
Debriefing
Lederman, 1984; Thatcher, 1990; Thiagarajan, 1992
Student Assessment
Anderson & Lawton, 1988, 1992, 2007;
Salas et al, 2009
Simulation Game
Effectiveness
Business Management
Project Management Evaluation
Gosenpud, 1990;
Gosen(pud) & Washbush, 2004, 2010
Qualitative Post Perceptions
Collofello, 2000
Dillman & Cook, 1969
Relation to Course Objectives
Greenlaw & Wyman, 1973
Rigorous Learning Research
Keys, 1977
Multi‐source Framework Stainton, Johnson & Borodzicz, 2010
Methodology
Examples
Qualitative
Green, 2004
Quantitative Posttest
Anderson, 2005;
Ardobor &
Daneshfar, 2006;
Baglione & Tucci, 2010;
Buzzetto‐More &
Mitchell, 2009
Mixed Method Posttest
Graziano, 2003; Lainema & Lainema, 2007
Quantitative
Pretest‐Posttest
Gamlath, 2009;
Klein, 1980, 1984;
Seethamraju, 2011;
Smalt, 1999; Wellington et al., 2012;
Williams & Williams, 2011
Quantitative Post Simulation Score
Martin, 2000 Quantitative Post Perceptions
Dantas, Barros & Werner, 2004
Mixed Method Post
Al‐Jibouri & Mawdesley, 2001; Al‐Jibouri et al., 2005;
Cooper, 2011
Quantitative PrePost Perception
Cook and Olson, 2006
McCreery, 2003 Quantitative PrePost Simulation Score
Davidovitch et al., 2006, 2007, 2008, 2009, 2010
Mixed Method PrePost
Pfahl, 2004
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
27
Definitions Althoughsimulationshavebeenusedineducationforover50years,“thereare
nogenerallyaccepteddefinitionsofaneducationalsimulationoritsmanyvariations”
(Hertel&Millis,2002).Thissectionintroducesseveralofthedefinitionsfoundinthe
literatureandconcludestheearlydefinitionshavestoodthetestoftime.
Experiential Learning.Whilecautioning“whatthestudenttakesawayfroma
particularexperienceisoftenidiosyncratictohis/herperceptionsoftheexperience,and
issomewhatoutsidethecontroloftheinstructor,”Gentry(1990b)discussesseveral
definitionsand“criticalcomponentstoexperientiallearning”andconcludes:
Experientiallearningisparticipative,interactive,andapplied.Itallowscontact
withtheenvironment,andexposurestoprocessesthatarehighlyvariableand
uncertain.Itinvolvesthewholeperson;learningtakesplaceontheaffectiveand
behavioraldimensionsaswellasonthecognitivedimension.Theexperience
needstobestructuredtosomedegree;relevantlearningobjectivesneedtobe
specifiedandtheconductoftheexperienceneedstobemonitored.Students
needtoevaluatetheexperienceinlightoftheoryandinlightoftheirown
feelings.Andprocessfeedbackneedstobeprovidedtothestudent(andpossibly
supersede)theoutcomefeedbackreceivedbythestudent.
Gentry(1990b)developedthisdescriptionbyconsideringthepriorworkofan
AACSBtaskforceexploringappliedandexperientiallearningcurriculumdevelopment
andprior“definitionalworkbyHoover(1974)atthefirstABSELconference”and“ina
subsequentpaper(HooverandWhitehead1975,p.25),”combinedwith“theoverall
experientiallearningtaskstructureproposedbyWolfeandByrne(1975).”Gentrynoted,
“Thisprocess‐orientedapproachissomewhatsimilarinnaturetothoseproposedby
Kolb(1984)andLewin(1951),”seminalauthorsonthetopicofexperientiallearning.
Thesecharacteristicsofexperientiallearningarealsocongruentwiththeconcept
ofmeaningfullearningdescribedbyMayer(2002)inhiscomparisonofthreelearning
outcomes(nolearning,rotelearningandmeaningfullearning)andtheirrelationshipto
thecognitiveprocessesoftheRevisedBloom’sTaxonomy.Inthiscomparison,rote
learnerscanrecallinformationbutareunabletotransferthisknowledgetonew
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
28
situationswhereasmeaningfullearnerscannotonlyrecallinformation,theycanapply
thisknowledgetonewproblemsanddifferentlearningsituations.AccordingtoMayer:
Meaningfullearningoccurswhenstudentsbuildtheknowledgeandcognitive
processesneededforsuccessfulproblemsolving.Problemsolvinginvolves
devisingawayofachievingagoalthatonehasneverpreviouslyachieved;thatis,
figuringouthowtochangeasituationfromitsgivenstateintoagoalstate
(Mayer,1992).Twomajorcomponentsinproblemsolvingare(a)problem
representation,and(b)problemsolution,inwhichastudentdevisesandcarries
outaplanforsolvingaproblem(Mayer,1992).
Mayer(2002)differentiatesrotelearninganditsassociationwithRemember,the
simplestcognitivecategoryintheRevisedBloom’sTaxonomy,frommeaningfullearning
anditsrelationshipwiththefiveothercognitivecategoriesthatare“increasinglyrelated
totransfer(Understand,Apply,Analyze,Evaluate,andCreate).”Remember,describedas
“retrievingrelevantknowledgefromlong‐termmemory”categorizesonlytwocognitive
processesinBloom’srevisedTaxonomy(RecognizingandRecalling),whereastheother
fivecategoriescontain17cognitiveprocesses(Understand:Interpreting,Exemplifying,
Classifying,Summarizing,Inferring,Comparing,Explaining;Apply:Executing.
Implementing;Analyze:Differentiating,Organizing,Attributing;Evaluate:Checking,
Critiquing;Create:Generating,Planning,Producing)(Krathwohl,2002).Allofthesemay
berequiredwhenparticipatinginanexperientiallearningactivitysuchasabusiness
managementorprojectmanagementsimulationgame.
ThisstudyacknowledgesthecongruenceofGentry’s(1990b)descriptionwith
theseminalworkofKolb(1984),Mayer’s(2002)descriptionofMeaningfulLearningand
theRevisedBloom’sTaxonomyasdescribedbyKrathwohl(2002),andconsiders
experientiallearningtobeaninstructor‐facilitatedlearningexperiencewherethe
studentslearnbyreflectingontheiractiveinvolvementinanexperientialactivity
requiringtheuseofanalyticalskillstoconceptualizetheexperienceanddecisionmaking
andproblemsolvingskillstointeractwithandapplyrelevantconceptsduringthe
activity.ThisdefinitionalsoalignswithGentry’s(1997)latershortdefinition:
“Experientiallearningistheaffective,cognitive,andbehavioralchangeinastudent
pursuanttosomestructuralexperiencedesignedtofacilitatethesechanges.”
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
29
Game.Heyman(1975),anearlyauthoronclassroomuseofsimulationgames,
definesagameas“acontestinwhichpeopleagreetoabidebyasetofrules”and
comments“theveryword‘game’meansfuntostudents–andmostotherpeople–which
maybeachangefrommanyschoolactivities,onereasonwhygamesarepopularin
classrooms.”
HertelandMillis(2002)distinguishsimulationsfromgamesbynoting“games
ofteninvolveelementsoffantasyandmake‐belief...[with]rulesofplay[that]...are
likelytobefixedandrigid,unlikethemorefluidandoftenspontaneousguidelinesof
[educational]simulations”which“typicallyplacestudentsintrue‐to‐liferoles.”
Forthepurposesofthisresearch,Heyman’s(1975)definitionofgameis
sufficient.
Simulation.Asimulationis“animitationorsimplificationofsomeaspectof
reality”(Heyman,1975).Heymanadds“amoreelaboratedefinitionis:Asimulationis
anactivitywhoserulestendtogenerateinthetotalbehavioroftheparticipantsamodel
ofsomerealworldprocess.”
HertelandMillis(2002)prefernottoengagein“semanticdebates”onthe
“variouspermutationsofsimulations,games,roleplaying,andotherinteractive
pedagogies”andsuggestthat“educationsimulationstypicallyplacestudentsintrue‐to‐
liferoles,andalthoughthesimulationactivitiesare‘realworld,’modificationsoccurfor
learningpurposes.”
Forthepurposesofthisresearch,Hyman’s(1975)formerdefinition,“an
imitationorsimplificationofsomeaspectofreality”issufficientasthenotionofrulesin
themoreelaboratedefinitioncomeintoplaywhenconsideringthedefinitionfora
simulationgame.Asimulationcanbealiveroleplayoraninteractivecomputermodel.
Simulation game.Combininghisdefinitionsforsimulationandgame,Heyman
(1975)definesasimulationgameas:“Anactivitythatcombinesthecharacteristicof
both‘game’and‘simulation;’itimitatessomepartofrealityandisacontext.Simulation
games,thereforearebothenjoyableandeducational,withtheemphasisonlearning”
(Heyman,1975).
HertelandMillis(2002)prefertoavoidcombiningtermsinto“hyphenated
horrors”andadvise“theusetowhichateacherputsateachingtechniqueismore
importantthanwhatthetechniqueiscalled.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
30
Thetermssimulationandgameareoftenusedinterchangeablyinresearch
articlesandmaybefoundwithadescriptivemodifiersuchasbusiness,marketing,
strategicmanagement,totalenterprise,orprojectmanagement.
Forthepurposeofthisresearchthetermsimulationgamewillbeusedtoreferto
anexperientiallearningactivitywithrulesofplaythatsimulatesaspectsofthereal
worldtoachieveeducationallearningobjectives.
Inthecaseofgraduatebusinessmanagementeducation,simulationgamesare
oftencomputerizedtoprovideadynamicandrobustlearningenvironment.Biggs
(1990)describescomputerizedbusinessgamesasonesinwhich“gameplayers
(participants,students)assumetheroleofdecision‐makersinorganizations.”Headds:
Frequently,thecomplexityofthegameissuchthattheparticipantsaregrouped
intoteamsofthreeormoremembers.Theteams’decisionareasmaycoverthe
totalfirmorafunctionalunitofafirm,dependingonthefocusofthesimulation.
Theplayersareprovidedwithaplayer’smanualwhichpresentsthe“rulesofthe
game,”describestheenvironment,andgivesastartingpointforthefirm.The
startingpointisusuallythesameforeachfirmintheindustry.Theparticipants
submitasetofdecisionsfortheirfirmtothegameadministrator(theinstructor
ortrainerorhis/herdesignee).Eachsetofdecisionsusuallyrepresentsa
quarteroftheyearorayearoftheoperationofthefirm.Thegames
administrator,usingthecomputer,processesthedecisionsandreturnsthe
resultstotheparticipants.Theparticipants,giventheircurrentsituation,
prepareanothersetofdecisionswhicharethenprocessedbythegame
administrator.Thefactthatparticipantsmakedecisionsforanumberof
decisionperiodsforcesthemtolivewiththeconsequencesoftheirprevious
decisions.
Theoutput(results)receivedbyparticipantsgenerallyconsistsofatleast
abalancesheetandanincomestatement.Frequentlyatleastonepageof
supplementaloutputisprovidedeachfirmandinsomeinstancesagreatmany
pagesareprovided.
Thisdescriptionisrelevantandeasilyadaptedfortheprojectmanagement
simulationunderstudy.Ratherthansimulatetheoperationofthetotalfirmora
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
31
functionalunitofthefirm,thedecisionareascoveraprojectbeingundertakenbythe
firm.Eachteamhasthesamestartingpoint,i.e.,thesameprojectandobjectiveswitha
resourcepoolcommontoallteams.Eachsetofdecisionsrepresentsaphaseofthe
projectratherthanacalendarquarteroryearandteamsmustlivewiththe
consequencesofdecisionsmadeduringearlierphases.Theoutputconsistsofschedule,
costandresourceefficiencyresultsforeachworkperiod.
Experiential Learning WritingintheforewordofDavidKolb’sseminaltextonexperientiallearning,
notedcontemporaryleadershipscholarWarrenBenniscreditsKolbwithbeingthefirst
toconclusivelydemonstrate“thatlearningisasocialprocessbasedoncarefully
cultivatedexperiencewhichchallengeseverypreceptandconceptofwhatnowadays
passesfor‘teaching’”(Kolb,1984).Kolbdrawson“theintellectualoriginsof
experientiallearningfromtheworksofJohnDewey,KurtLewin,andJohnPiaget”to
describe“theprocessofexperientiallearningandproposesamodeloftheunderlying
structureofthelearningprocessbasedonresearchinpsychology,philosophy,and
physiology.”Hecreditsthe“greatRussiancognitivetheoristL.S.Vygotsky,thatlearning
fromexperienceistheprocesswherebyhumandevelopmentoccurs”(Kolb,1984).
Kolb(1984)regardsDewey,LewinandPiaget“astheforemostintellectual
ancestorsofexperientiallearningtheory”andidentifiesthecommoncharacteristicsof
theirlearningmodelstodescribethenatureofexperientiallearningas“theprocess
wherebyknowledgeiscreatedthroughthetransformationofexperience.”His
descriptionemphasizes“theprocessofadaptationandlearningasopposedtocontentor
outcomes...thatknowledgeisatransformationprocess,beingcontinuouslycreatedand
recreated,notanindependententitytobeacquiredortransmitted”andthat“learning
transformsexperienceinbothitsobjectiveandsubjectiveforms”(Kolb,1984).
Basedonhisresearchofindividualityinlearningandtheconceptsoflearning
styles,Kolb(1984)proposedatwo‐dimensionalperspectiveoflearningstylewitha
learningspacedefinedbythedimensionsabstract/concreteandactive/reflectivebut
cautionedthatthismodelonlyrepresentedqualitativedifferencesinelementary
learningorientations,adding“tofullyappreciateaperson’sapproachtolearning,we
needtounderstandhisorherpositiononathirddimension,thatofdevelopment.”Asit
relatestolearninganddevelopmentinhighereducation,Kolbfound“anyeducational
program...canbeviewedashavingdegreesoforientationtowardeachofthefour
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
32
learningmodesintheexperientiallearningmodel,labeledasaffective,perceptual,
symbolic,andbehavioral,toconnotetheoverallclimatetheycreateandtheparticular
learningskillormodetheyrequire.”
Intheaffectivelycomplexlearningenvironment,learnersarelikelytoexperience
whatitistobeaprofessionalinthefieldunderstudyby“engaginginactivitiesthat
simulateormirrorwhattheydoasgraduates,ortheyareencouragedtoreflectuponan
experiencetogeneratetheseinsightsorfeelingsaboutthemselves(Kolb,1984).”
Perceptivelycomplexlearningenvironmentsrequireconsideringatopicfrom
differentperspectivesandindifferentways.“Ifataskisbeingdoneoraproblemis
beingsolved,theemphasisismoreonhowitgetsdone,theprocess,thanonthesolution.
...Learnersarethusfreetoexploreothers’ideas,opinions,andreactionsinorderto
determinetheirownperspective”(Kolb,1984).Kolbstatestheteacher’srolehereisto
emphasizeinquiryandreflectiononresultsasaguidetofutureactionsratherthanto
evaluatebasedontheattainmentofthecorrectsolution.
Symbolicallycomplexlearningenvironmentsinvolve“tryingtosolvea[n
abstract]problemforwhichthereisusuallyarightanswerorabestsolution”(Kolb,
1984).Thelearnerisguidedandconstrainedbyrulesandtheteacheristheaccepted
expert,timekeeper,taskmaster,andscheduleenforcer.“Successismeasuredagainstthe
rightorbestsolution,expertopinion,orotherwiserigidcriteriaimposedbytheteacher
oracceptedinthefieldofstudy”(Kolb,1984).Kolbfoundthatlearnerspreferringthis
learningenvironmenttendtoprefertheoryreadingsandthinkingaloneandthatgroup
exercisesandsimulationshindertheirabilitytolearn.
Behaviorallycomplexlearningenvironmentsemphasizeapplyingknowledgeor
skillstoapracticalproblemthatneednothaveacorrectorbestanswer;“butitdoes
havetobesomethingthelearnercanrelateto,value,andfeelsomeintrinsicsatisfaction
fromhavingsolved”(Kolb,1984).Thiscouldbeareal‐lifeproblem,case,orsimulation
withafocusoncompletingthetaskwherethelearnerisresponsiblefordecidingona
courseofactionandmanaginghisorhertimewithintheconstraintsofpossible
checkpointsandadeadline.
Theuseofasimulationgameasanexperientiallearningactivityinan
educationalprogramhasastrongorientationtotheaffective,perceptualandbehavioral
learningmodeswherestudentslearnbydoingtasksrelatedtoworkintheirprofessional
field,oftenonteamswheretheyalsolearnfromeachother.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
33
Simulation Games as Experiential Learning Activities (ELA) Theuseofbusinesssimulationgameshasgrownsubstantiallyinacademic
programsand“reachedtherelativepointofsaturationinvariousAmericanbusiness
courseapplications”(Wolfe,1993).Durablelearningispromotedacrossallphasesof
thesimulationexperiencebystudentsstructuringtheinformationtheyreceiveandact
onintoknowledge(Zantow,Knowlton,&Sharp,2005).“Withrespectto[student]
attitudes,thereappearstobelittletorisk,andmuchtogain,fromintegratingbusiness
simulationsintobusinessschoolprograms”(P.H.Anderson&Lawton,2009).Although
therehavebeendramatictechnologicalchangesenhancingmultipledimensions(listed
byFaria,etal.,2009,as“realism,accessibility,compatibility,flexibilityandscale,
simplicityofuse,decisionsupportsystemsandcommunication”),thebasicexperiential
learningprocessforapplyingeducationalsimulationgameshasn’tchangedmuchover
thedecadesfromtheonedescribedbyTaylorandWalford(1978):
1.Participantstakeonroleswhicharerepresentationsofrolesintherealworld,
andthenmakedecisionsinresponsetotheirassessmentofthesettinginwhich
theyfindthemselves.
2.Theyexperiencesimulatedconsequenceswhichrelatetotheirdecisionsand
performances.
3.Theymonitortheresultsoftheiractionsandreflectontherelationship
betweentheirowndecisionsandtheresultantconsequences.
Interrelationshipsbetweenalargenumberoffactorscanbedisplayed,
visiblymanipulatedandadjusted.Asthesituationdevelopssonewstrategies
needtobeformulatedandadopted.
Thisdescriptionofthelearningprocessisverysimilartotheonedescribedby
Fariaetal.(2009)over30yearslater:
Asvehiclesforinstruction,businesssimulationsremainaspowerfultodayas
theywerewhenfirstintroduced.Theyallowfordynamicbusinessdecision
makingwhereplayersformastrategyandthencarryoutaseriesofdecisionsto
implementthestrategy.Gameparticipantsreceivefeedbackthatdemonstrates
theconsequencesoftheirdecisions,andtheparticipantsareabletoevaluate
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
34
theirstrategiesand,ifnecessary,reformulatetheirstrategies.Theexperience
gainedfromtherepeatediterationsofdecisionperiodsprovidesdirectfeedback
toplayers,fromwhichtheyareabletolearn.
Whathaschangedisthecomplexityofthegamesresultingfromadvancesin
computingpowerandtheavailabilityoftheinternet.Teamworkremainsimportant,but
nowlessofaresearchinterestthandebriefing,as“theneedforgroupdiscussion...to
understandandmanagethiscomplexityhasbecomegreater”(Fariaetal.,2009).Faria
etal.note“thewhyofbusinessgameusagehasremainedremarkablythesameduring
thepast40years”andalthoughtheresearchinterestin
debriefinghasgrowntremendouslyinthepastdecade....thelearningintentof
businesssimulationexercisescoupledwithfeedbackfromthestudentsasto
whattheyhaveexperiencedandlearnedhasalwaysbeenacentralpartof
businesssimulationgamingresearchthroughthedecades.
Thissectionsummarizestheseminalargumentsforandagainstusingsimulation
gamesasexperientiallearningactivitiesandreviewsguidelinesforadministeringa
businesssimulationgameinanacademicenvironment.
The case for and against simulations.Theuseofsimulationsasanexperiential
teachingtechniquegainedpopularitybecausetheymadetheeducationalprocessmore
effectivebyrelatingacademicactivitiestotherealworld(Heyman,1975).Simulations
weave“substance‐specificinformationintoreal‐lifeproblemsinmeaningfulwaysthat
studentscanunderstand”(Hertel&Millis,2002).Awell‐designedsimulationgamecan
simultaneouslyteachtheoryandprovidepracticalapplicationpractice(Salas,Wildman,
&Piccolo,2009).Assuch,theyaresuperiortootherlearningstrategiesfordeveloping
complexcompetencies.Simulationsbasedonmodelsthatarecarefullyconstructedand
realisticcanprovidestudentswithalaboratoryenvironmentthatcompressestimeand
facilitatesexperimentingundercontrolledconditions(Meieretal.,1969).While
acknowledgingthat“simulationscancreativelyfocusonexperimentation,prediction,
andevaluation(Cunningham,1984),”HertelandMillis(2002)stressthe“general
educationalgoalsof(a)transferofknowledge,(b)skilldevelopment,and(c)the
applicationofbothknowledgeandskills.”
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
35
Educationalsimulationscanalsohelpbridgethegapsbetweendisciplines.
Educationsimulationsprovideuniquestructuresforintegratingsubstantive
principlesaswellasdoctrinesandskills.Thiscapabilitymakesthemparticularly
usefulforcapstonecourses[emphasisadded]thatattempttobringtogetherthe
essentiallearningobjectivesofmultiplecourseswithinanacademicor
professionaldiscipline....simulationsshouldbeconsideredasacentral
structurearoundwhichacapstonecourseevolves.(Hertel&Millis,2002)
Anattractiveaspectofsimulationsisthatthey:
createasocialenvironmentinwhichparticipantsbecomeinvolvedwith
whateverresourcestheyhave.“Individualization”and“startingfromwhereyou
are”happennaturallyinsimulations.Becauseparticipantswilljumpinattheir
ownlevels,theselectionofanappropriatesimulationisnotasdifficultasthe
selectionofappropriatebooks,films,orothereducationalmedia.(Heyman,
1975)
Advantages.Studentsparticipateinsimulationgamesonafairlyequalbasis
withoutregardforpasteducationandachievements.Thefunaspectofsimulation
gamesmakesthemexcitingandmotivating.Withtheemphasisonaction,studentsare
drawnintoanofteninterdisciplinaryanddynamicscenarioandgivetheirfullattention
tomaking“almostreal”decisionsastheyplayaroleand“sometimesexcitedly[become]
involvedwithothersinnegotiating,persuading,andresistingpersuasion”(Heyman,
1975).Thedynamicnatureofsimulationgameshelpsstudentsbridgethegaptoreality
bymovingbeyondtheapplicationofconventionalwisdomandcookbooksolutions.
“Issuesmustbetreatedontheirownmerits,alternativestrategiesmustbedevisedand
attempted,resultsobservedandconclusionsdrawn,onthebasisofdirectexperience”
(Taylor&Walford,1978).Theintegrativenatureofalarge‐scalesimulationgamemay
providestudentswithagreaterclarityofthesystemsaspectsofacomplextopicthanis
achievablefromthe“divideandconquerapproach...usedinmostlecture‐based
courses”(J.W.Gentry,1990b).
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
36
Studentsreportaheightenedinterestinlearningaftercompletingasimulation
game.Althoughthiseffectisdifficulttomeasure,manyeducatorsbelievethisis
sufficientreasonfortheircontinueduseanddevelopment(Taylor&Walford,1978).
Heyman(1975)notes:
Thewheelinganddealingthatsimulationsrequiregivestudentsintensive
practiceinverbalandwrittencommunication.Thiskindofcommunicationin
simulationsdoesnotcausetheapprehensioninherentin“beingcalledon,”orin
makingapresentation.Thisdiffusingofpublicperformanceisagreathelpfor
theshyorquietstudent,whateverhisorherskills....Almostallsimulationscan
berepeatedwiththesameparticipantsandtheywilllearnsomethingneweach
time.Theknowledgegainedfromthepreviousplay(pluschanceaspectsofthe
game)willmakethesimulationadifferent,yetstillproductive,experiencewhen
itisusedagain.
Learningfromsimulationsoccursatdiverselevels.The“highflyersare
motivatedtoprogresstoevengreaterheightswithoutadverseeffectonthelessgifted
who,inturn,learnfromtheirpeers”(Taylor&Walford,1978).
Anotheradvantage(thatsomeeducatorsmayviewasathreat)isremovingthe
student‐educatorpolarizationandchangingtheroleoftheeducatorfrom“sageonstage”
tothatoffacilitator,andperhapsinterpreter,duringtheconductofsimulationgames.
Theself‐monitoringaspectofmanysimulationgamesmakestheeducator’sroleto
inspire,stimulate,motivate,andhelpstudentslearn;ratherthantoteach,direct,order
andjudgeasstudentsmakedecisions,observetheconsequences,andmakefurther
decisionsbasedontheirevaluationoftheconsequences(Heyman,1975;Taylor&
Walford,1978).
Simulationgamescanalsobeusedasdiagnostictoolsinconjunctionwithother
instrumentsandexperientiallearningactivities.Forexample,studentswith3‐5yearsof
workexperienceandanundergraduatebusinessdegreefromanAACSB‐accredited
institutionattendingaone‐yearMBAprogramatBabsonCollege,participateina3‐day
businesssimulationaspartofa2‐weekprogram‐beginningresidencydesignedto
provideabaselineoftheirfunctionalskillsandidentifyspecificareasforimprovement.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
37
Otheractivitiesduringthistwoweekresidencyincludeapersonalcareerassessment
exercise,team‐buildingexercises,andtwogroupprojects(Schlesinger,1996).
Disadvantages.Asidefrompotentiallimitedavailabilityandcost,somemayview
theextratimerequiredtobecomefamiliarwiththegameandtointegrateitintothe
curriculumasnotjustifiedbythebenefits.Anotherargumentagainstissomestudents
maynotfindthemrelevant.Otherargumentsaresimulationstaketimetoconduct,may
createdisruptivenoise,maynotbeeasytostageduetofacilitylimitations,andmaybe
difficulttoaccuratelygrade.Animportantconcernisthat,whileemotionalinvolvement
ofstudentsisgoodfromamotivationalperspective,emotionsmaygetoutofcontroland
requiretheeducatortoinitiateamoderatingintervention.(Heyman,1975;Taylor&
Walford,1978;Wolfe,1990).
Views of simulation game users, former users, and never users.Supportingthese
earlyobservationsbyHeyman(1975)andTaylorandWolford(1978),Fariaand
Wellington(2004)surveyedbusinessschoolfacultymembersandfound,consistentwith
Faria’s(1998)earlierresearch,that“across1,085respondents...30.6%werecurrent
businessgameusers,17.1%wereformergameusers,and52.3%wereneverusers.”Of
thecurrentusers,theyfoundadisproportionatelyhighnumberoffullandassociate
professors.Theysuggestthattheadditionaltimerequiredtosuccessfullyincorporatea
simulationintoacoursemaybeviewedasnon‐justifiablebyyoungerfacultymembers
whoareundersignificantpressuretopublishorperish.Anotherreasongivenis
youngerfacultymembersarelessfamiliarwithsimulationgamesandlesslikelytohave
receivedpromotionalmaterialsfromsimulationgamesuppliers.Inthisstudy,Fariaand
Wellington(2004)found:
Thetopthreeperceivedadvantagesofsimulationgamesforstudentsarethe
sameforcurrentandformergameusers–simulationsprovideexperientialor
active,participativelearning;simulationsintegratethedifferentfunctional
businessareas;andsimulationsallowfortheoryapplication.Never‐usersreport
thetopgameadvantagesasprovidingexperientiallearning,realism,and
allowingfortheoryapplication.Withrespecttoadvantagesforinstructors...
simulationsprovideinteractive/dynamicexercisesandtheyallowfortheory
application....Otherimportantsimulationgameadvantages[are]...simulations
interestandmotivatestudents,gamesintegratethefirm’sfunctionalareas,[and]
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
38
simulationsprovideameasureofstudentcomprehensionandsubjectmatter
understanding.
Theprimarylearningobjectivegivenbycurrentusersforselectingabusiness
simulationgamewastogivestudentsdecision‐makingexperience(Faria&Wellington,
2004);otherobjectivesincluded“integratingtheorywithpractice,introducingstudents
tobusinessplanning,andgivingstudentsexperiencewithgroupdecisionmakingand
teamwork.”FariaandWellingtonfoundthat75%ofallgameusersstronglyfeltthey
achievedthelearningobjectivesusingsimulationgames.Never‐userscitedtherequired
preparationtime,poorfitofknownsimulationgameswiththecourse,lackof
informationaboutavailablesimulationgamesandpreferenceforanalternatepedagogy
asreasonsfornotusingsimulationgamesintheircourses.
Theoverallimpressioniseducatorsbelievetheadvantagesoutweighthe
disadvantagesandsimulationsareavalue‐addedexperientiallearningactivity(Faria&
Wellington,2004;J.W.Gentry,1990a;Hertel&Millis,2002;Heyman,1975;Jones,1987;
Taylor&Walford,1978;Wolfe,1997).However,Wolfe(1990)cautions:
Theuseofgamesbyinstructorsmaybeself‐servingtotheextentthatcertain
instructorsmadethecoursesmoreinterestingtothemselves,madethemfeel
theywereaccomplishingsomething,anditrelievedthemofhavingtodeliver
lectures.
Administration guidelines.Whatstudentsactuallylearnfromthesimulation
experienceisafactoroftheirperceptionsoftheexperience,somethingtheinstructor
cannotcontrol;however,theinstructordoeshavecontrolovertheexperiential
environmentandthepedagogyusedtocreatethatexperienceandisresponsiblefor
providingahigh‐qualityexperience(J.W.Gentry,1990b).Otherthantheimportanceof
thepostsimulationgamedebriefdiscussionbeinghighlightedinconjunctionwiththe
emergenceofcomputer‐basedsimulationgames,theguidelinesforusingasimulation
gameasanexperientiallearningactivitydonotappeartohavechangedmuchsincethe
earlytextsadvocatingtheiruse(Fariaetal.,2009).Accordingly,thissectionincludes
someofthisearlyworkinthediscussionofthesimulationenvironmentandadvicefor
directing,debriefingandgradingsimulationgameexperientiallearningactivities.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
39
The simulation environment.Studentsengagedinasimulationareactivelearners
whoshouldself‐discovertheconceptsandprinciplesbuiltintothesimulationmodeland
experiencedduringtheactivity(Dukes&Seidner,1978).Intheiranthologydescribinga
varietyofsimulationgames,DukesandSeidnersuggestthatoneofthebestwaysto
insurelearningoccursasaresultofparticipatinginasimulationgameistodesignthe
game“insuchawayastomakethedesiredlearningrequisitetoplayingthegame,andto
provideforatleastsemicontrolledreinforcementforappropriateplayerbehavior.”This
designshouldtakethepurposeofthegameintoconsideration.Ifcognitiveskill
developmentisthegoal,acomputer‐basedsimulationand/orrigidsetofgamerules
maybeappropriate;however,interpersonalexchangesmaybemoreappropriateifthe
objectivesofthesimulationgamefallwithintheaffectivedomain(Dukes&Seidner,
1978).
Jones(1987)concursinhishandbookontheuseofsimulationsbyteachersand
trainers:“Intheactionpartofthesimulationthereisnoteacher....Asimulationmustbe
anon‐taughtevent...ifitistaughtthenitisnotasimulation.”Further,teachersmust
resistthetemptationtohelptheparticipantssucceed.Inasimulationgame,asinreal
life,studentswilllearnfromtheirmistakesandinthecaseofasimulationgame,
“mistakesareinevitableanddesirable...thegreaterthedisasterthegreaterthe
learning”(Jones,1987).Jonesemphasizesthatforlearningtooccurit’simportantfor
thestudentstobeperformingfunctionalrolesinthesimulationandforthemtohave
sufficientinformationtoperformasaprofessionalinthatrole.
Learningdoesnotnecessarilyneedtooccurduringtheexecutionofthe
simulationandfrequentlyoccursaftertheeventduringthedebriefdiscussion.The
postsimulationdebriefprovidestimeforadiscussionaboutwhathappened.However,
stagingthesimulationgamewithdiscreetworkperiodsfollowedbyreflectiontimeprior
toenteringthenextroundofdecisionshelpsenhancelearning.“Learningfrom
experiencemustallowtimeforreflectiononthatexperience,andtheopportunitytotry
again.Instantenlightenmentisnomoreanessentialfeatureofsimulationsthanitisof
lifeoutsidetheclassroom”(Jones,1987).
Learning objectives.UseofthebroadlearningobjectivesfoundbyFariaand
Wellington(2004)maybecriticizedbythoselookingforspecific,measurableoutcomes
becausetheyaregeneralinnatureanddifficulttoassess;however,“identifyingand
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
40
specifyingoutcomesofexperientiallearningisparticularlyproblematic”(Gosenpud,
1990).Gosenpudexplains:
Usuallytheteacherordesignerofanexercisedefineswhatistobelearned.
However,thelearneroftenlearnsthingsnotintendedbythedesigner,andoften
thisunintendedlearningismorevaluablebecauseitisrelevanttothelearner.
Theproblemforassessingexperientiallearningisthatevaluation,definedbythe
designer,maymisstherealworthoftheexperientialexperiencebecausewhatis
valuabletothelearnerisdefinedbythelearnerandmayhavenothingtodowith
thedesigner’sintention.
Inaddition,inexperientiallearningintendedoutcomesareoftenvague
sincethefocusonexperientiallearningisusuallyonverycomplex,abstract
phenomena.
Jones(1987)agreesbroadlearningobjectivesmaybesufficientandiscriticalof
the“Americanapproachtoeducation,whichtendstobebasedonstep‐by‐steplearning
aimedatresultsthatcanbequantifiedbymeansofobjective(andfrequent)testing.”
JonesdoesnotbelieveitisessentialforasimulationgameELAtohaveclearlydefined
educationalobjectives:“Someofthemostfamousandeffectivesimulationsare
educationallyambiguous,andtheprocessisusuallyfarmoreimportantthantheend
product.”HertelandMillis(2002)agree:“Education—particularlyhighereducation—
shouldbedesignedonthebasisofapplicationofknowledge,interactionwithideasand
people,experience,feedback,andreflection.Simulationsarestructuredpreciselyon
thesepremises.”Thepostgamedebriefdiscussionthereforeisacriticalelementofthe
overallexperienceandservestoclarifywhatoccurredduringthesimulationgameand
toassesswhatwaslearnedwithregardstothesevagueorself‐discoveredobjectives.
Theimportanceoftheeducator’sroleinleadingthisdiscussionandtheneedforstrong
discussion‐leadingskillsshouldnotbeunderestimated(Dukes&Seidner,1978).
AndersonandLawton(2003)observethatmostsimulationgamesareusedafter
studentsshouldhavelearnedthefundamentalconceptsofthediscipline,eitherearlierin
thecurrentcourse;orinthecaseofacapstonecourse,inanearliercourse.Inbothof
thesecases,thelearningobjectivesemphasizetheapplicationofthecourseconceptsina
mannerthatistransferabletotherealworld.However,theyhavesuccessfullyuseda
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
41
simulationgameatthebeginningofanintroductoryundergraduatecoursewith
alternateobjectives“toprovidestudentswithevidencethattheylackknowledgeoftools
requiredofaneffectivemarketingmanager”and“tomotivatestudentstoacquirethe
toolstheyneedtoimprovetheirperformance.”
Directing a simulation game.Onceasimulationgamehasbeencarefullyselected
tofulfilloneormorecourselearningobjectives,it’simportanttosharethelearning
objective(s)withthestudentsandtoinformthemofhowtheirindividualperformance
willbeevaluated.Aprereadoftheplayer’smanualcanbeassuredbyconductingashort
quizpriortobeginningthegame.Researchhasshownthatstudentswholearnthe
simulationbyreadingthemanualorfromtheirpeersperceivesignificantlymore
transferorlearningasaresultofthesimulationexperiencethaniftheinstructor
explainstheoperationofthesimulationtothem(B.W.Mayer,Dale,Fraccastoro,&Moss,
2011).Priortostarting,ashortdiscussioncanbeheldtoreviewthesimulationandits
rules,clarifyconfusingoroftenmisunderstoodaspectsofitsoperation,andanswer
proceduralquestions;ifthesimulationgamewillbeplayedbyteams,theidealnumber
formostgamesappearstobefromthreetofive(Fritzche&Cotter,1990).Apractice
periodconductedbeforeofficialplaybeginscanresultinstudentsreportingtheywere
moreeffectiveandthesimulationgameexperiencewasmorevaluablethanifnopreplay
practicewasallowed(Snow,Gehlen,&Green,2002).Heyman(1975)offersthisbasic
ruleandguidancefordirectingthesimulation:
Saynomorethanthefewwordsnecessary:beforethegame,tostartit;during
thegame,tokeepitrunning;afterthegame,tokeepthediscussiongoing.The
simulationitselftellstheplayerswhattheyneedtoknowinorderforthegame
toworkeffectively.Runthesimulation,notthestudents....Youarenotthereto
teach...thesimulationdoestheteaching.Youwillseeitduringthegame,and
laterinthepostgamediscussion,whenthestudentswillrevealwhattheyhave
learned.Anattempttoteachwillonlyinterferewiththesimulation....Agame
director,unlikeateacher,doesn’tsayhowtobehaveinagame,nordoesheor
shecommentonstudents’decisionsinorafterthesimulation.
HertelandMillis(2002)agree:“Simulationsarenotteachingeventsinthe
normalcontextofaninstructor‐studentrelationship.Inmostcases,onlybyremoving
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
42
theinstructorfromthedirectactionwillstudentsfullyassumetheirrolesandtake
chargeofthescenarioaction.”Somewhatcountertothisadvice,FritzscheandCotter
(1990)suggestitmaybeappropriatefortheeducatortoemphasizecertainprinciples
thoughtheuseofsupplementalcasesorexercises;however,thismaybeintendedto
occurbetweensimulationruns,notduringthem,andshouldnotconstitutecoaching.
Debriefing.Thepostsimulationdebriefisanimportanttooltohelpassure
learning(Fariaetal.,2009;Hertel&Millis,2002;Heyman,1975;Peters&Vissers,2004).
Itcanbeconductedindividually,witheachteam,ortogetherwithalltheteams.The
educatorlistensforindicationsoflearningandcanuseaseriesofpreplannedquestions
relatedtothelearningobjectivestofacilitatethisdiscussion(Pate&Parker,1973).
Conductingitwithalltheparticipantstogetherofferstheadvantageoflearningfrom
eachotherratherthanfromamorelimitedperspective(Fritzche&Cotter,1990).When
asimulationgameisusedasaneducationalexperientiallearningactivity,thedebrief
discussionoftenfocusesonthestudents’performancesinthegame.Thejointdiscussion
approachcanhelpmakethelimitationsofaparticularapproachsalienttothestudents,
butit’salsoimportanttodiscusstheconnectionbetweenthegameandtherealworld
(Peters&Vissers,2004).
Scholarship gap.Crookall(2010)expressesconcernthatproperdebriefingisnot
beingdoneasmuchasitshouldbe,“despiteanentireS&G[Simulation&Gaming]
symposiumin1992beingdevotedtothetopic,guesteditedbyoneofdebriefing’smost
articulateproponents,LindaLederman.”CrookallandFariaetal.(Fariaetal.,2009)
believethescholarshipgapcreatingthisconcernischangingintherightdirection,buta
searchofSimulation&Gamingshowsmostrecentarticlesmentioningdebriefingcitethe
importanceofit,butdonotoffernotnewscholarshiponthetopic.
Despitethegenerallyrecognizedassumptionthatthedebriefprocessisa
primarilyfacilitatoroflearningfromsimulationgames,Lederman(1992)andPetersand
Vissers(2004)foundlittlewrittenonthetheoreticalandconceptualunderpinningofthe
debriefingprocess,andwhattheydidfindcamefromoutsidethedomainofsimulation
gaming.Thisistroublingbecause:
Feedbackiscriticalforproperlearningtotakeplaceafteranexperience.The
studentshouldnotbeallowedtoconcludewhatwaslearnedwithoutreceiving
feedback;thereistoomuchevidencethathumanbeingsdonotdothisproperly.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
43
Thedebriefingsessioniscrucial[emphasisadded].Studentsneedtoarticulate
theirperceptionofwhatwaslearned,andtheinstructorneedstoputthingsinto
abroaderperspective.(J.W.Gentry,1990a)
Learning process.Thedebriefingsessionshouldbeconsideredalearningprocess
inandofitselfandtheroleoftheeducatoristoleadthestudentsthroughapurposeful
discussionoftheirexperienceplayingthesimulationgame(Lederman,1984;Lederman,
1992).Itshouldbetreatedasadistincteventandseparatedfromtheplayingofthe
simulationgame.Thiscanbedonebytakingashortbreakifbothoccurduringthesame
classperiod.Thedebriefshoulddiscussthestudents’personalfeelingsaboutthe
experience(e.g.,elation,embarrassment,anger),therolesplayedandwhathappened
duringthesimulation,andwhattheylearnedfromtheexperience,includingwhatcanbe
tiedtotheirrealworld(Hertel&Millis,2002).
Twoassumptionsare(1)theexperienceaffectedthestudentsinameaningful
way,and(2)processingofthatexperience,usuallyintheformofadiscussion,isneeded
“toprovideinsightintothatexperienceanditsimpact”(Lederman,1992).
Lederman(1984)describesthepostsimulationgamelearningprocessas:
Astructured,guidedmethodforbringingmeaningtotheexperienceandfor
learningfromthatmeaning.Itinvolvestalkingabouttheexperiences,analyzing
them,evaluatingthem,andintegratingthemintoone’scognitiveandconscious
database.Itisthepartoftheprocessinwhichthestudentsreflectuponthe
experiences,andtheimplicationsofthoseexperiences,fortheworldexternalto
theclassroom.Itisthepartoftheprocessinwhichwhatisbeingcreatedfor
studentsisanewwayofseeingtheworld,ofperceivingitandmakingsenseofit.
Theinstructorguides;studentscreateforthemselves,basedoninsights,and
fromthisrelatewhattheyareseeingnowtowhattheykneworthoughtbefore.
Lederman(1984)advisesthat“knowledgethatistheproductofexperienceis
highlysubjective;itistheproductoftheinteractionbetweentheindividualandthe
experience”and“ratherthanconsideringthe[postsimulationdiscussion]processa
simpledebriefing,itisbetterdepictedastheCognitiveAssimilationofExperience
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
44
(Lederman,1983),orthatpartofthemethodologyinwhichwhatthestudenthas
experiencedisintegratedintosomecognitivecomprehension.”
Procedures and design.Debriefingsaregenerallyconductedasguideddiscussions
withproceduresbasedonclasssizeandavailabletime.Withasmallnumberof
students,everyonecanparticipateinthediscussion.Withlargergroups,volunteerscan
besolicitedwithcaregiventonotallowafewpeopletodominatethediscussion.For
shortsimulations,atleast25%ofthetotaltimeallottedtothesimulationplusdebrief
maybeneededforthediscussion.Writtenreflectionontheexperiencemayalsobe
requiredandthiscantaketheformofajournalwithentriesaftereachoftheactivity
periodsinmultiphasesimulations(Hertel&Millis,2002).
Regardlessofitsfrequency,writtenreflectionshelpstudentsintegratetheir
simulationexperiencewiththeirpriorknowledgeandexperiencesandforce
themtoorganizetheirthoughtsandemotions,enablingmoreproductive
participationinagroupdiscussion.Instructorsrequirethesewrittenreflections
formanyreasons:tocapturedetailsofwhathappenedandstudentrationalefor
them,toallowstudentstoshareanyemotionsengenderedbythesimulation,and
togivestudentsanopportunitytonotepersonalissuesorquestionsthatthey
mightnotmentioninagroupsetting.(Hertel&Millis,2002)
Thesewrittenreflectionscantaketheformofself‐diagnosticlearninglogswhich
arereferredtoduringthedebriefdiscussionandcanalsobereviewedbytheeducatoras
partofthegradingprocess(Hertel&Millis,2002).Thelogreportsanswerstoquestions
suchas:
(a)Whichcourseconceptsorprincipleswereusefultoyouinworkingthe
currentproblemorissue?Wheredidyoulearnthemfrom?—fromindependent
research?fromyourtextbook?fromotherstudents?fromthesimulationcoach?
fromoutsideexperts?(b)Whichcourseconceptorprinciplethatyoupreviously
learneddidthisnewconceptorprinciplebuildon?(c)Ifyouexperienced
difficultyorwereunabletoworktheproblemorissue,whatinformationor
knowledgewouldhaveenhancedyourabilitytoworkit?Wherecouldyouhave
obtainedthisknowledge?(Hertel&Millis,2002)
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
45
Severalmodelsorframeworksareavailabletoassisteducatorswithdebrief
discussiondesign(Hertel&Millis,2002;Heyman,1975;Lederman,1984;Lederman,
1992;Thatcher,1990;Thiagarajan,1992);thesearediscussedbelow.
Heyman(1975)offeredsomesimpleadviceforfacilitatingthepostgame
debriefingdiscussion:

Letitflow,letitgo.Atthestart,therewillprobablybetenminutesor
morewhenitwillrangeallovertheexperience;allowthistohappen.
Thesharingoffeelings–andreactiontoothers’feelingsisvery
important....

Ifitisnecessary...tostartthediscussion,asktheplayerswhatkindsof
feelingstheyexperiencedduringthesimulation...

Thepostgamediscussioncancovermanyquestionsconcerningthe
simulationanditsrealworldcounterpart.

o
Wasthegametruetolife(ingeneralandinspecificaspects)?...
o
Howwouldyoumodifythesimulationtoimproveit?...why?...
Ifstudentsturntoyoufor“therightanswer,”yourbestbetistoreplyin
ahighlytentativemanner.Afterall,therealworldiscomplex.These
questionsareclearsignsofstrongmotivationtolearnmore;listen
carefullyandusethatmotivationtoleadyourstudentsintomore
activities....

Commentsonindividualorteamperformancewillnotcontributetothe
students’learningorsatisfaction.
LedermanandRuben(1984)developedanappliedframeworkforthesystematic
assessmentofcommunicationgamesandsimulationsconsistingofthreecriteria:
validity,reliabilityandutility.Lederman(1984)expandedonthisframeworktoinclude
discussionquestionsrelatedtoeachofthesecriteria;validityisconsideredfromtwo
perspectives,“facevalidity(correspondencewithrealworldcounterparts)andconstruct
validity(correspondencebetweenconceptsandtheactivitydesignedtopresentthose
concepts).”Reliabilityquestions“[guide]studentsthroughareviewoftheactivity:how
ithappened,whattheydid,and,finally,theimplications.”Utilityis“acomparison
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
46
betweenengagementcostsintermsoftime,money,energy,andemotionalexpenditures
versustheoutcomesorbenefits.”Evaluatingutilityinvolvesacost‐benefitanalysisofthe
students’perceivedexpendituresversustheirperceivedbenefits.Ratherthanlecture,
instructors“engageinastructureddialogwithstudents—adialoguedesignedtoelicit
everypossibleconnectionbetweentheexperienceanditscognitivecomprehension.”
Inalaterwork,Lederman(1992)reviewedtheliteratureondebriefingand
presentedamodelforsystematicassessmentofthedebriefingprocessconsistingoffive
setsofquestionsdealingwithlearningobjectives,situationalconstraints,debriefing
strategy,implementation,andtheprocessingexperience.
Similarly,Thiagarajan(1992)developedaseven‐phaseproceduralmodelfor
debriefing,withthephasescategorizedbythequestions:“Howdoyoufeel?...What
happened?...Doyouagree?...Déjàvu?...Whatwouldyoudodifferently?...What
if…?...Canyouimprovethisactivity?”Kriz(2010)discusseddebrieffacilitationusing
thisphasedapproachandofferedrelatedstructuredquestionsthatmightbesuggested
foruseinthestudent’slearningdiary.
HertelandMillis(2002)builtontheworkofLederman(1992,1984)and
Thiagarajan(1992)andsuggestthesedebriefquestionsformultiple‐rolesimulations
thatareeasilyadaptabletoteam‐basedsimulations:
Dealingwithemotions:
1. Howdoyoufeel?
2. Howdidyoufeelwhen_______did_______?
3. Didyoufeelingschangeduringthesimulation?
Describingsimulationaction:
1. Whathappened?Howdidtheactionunfold?
2. Whatwasthescenarioabout?
3. Whatwasthemajorinterestofyourrole?
4. Whatdidyoudo?
Personalizingtheaction:
1. Whydidyoutakeacertainaction?
2. Howdid(anotherrole’saction)causeyouto(re)act?
3. Whatweretheimplications(ofyouraction)?
4. Whatwereyourgreatestsuccessesandfrustrations?
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
47
5. Whatwereyourgreatestobstacles;howdidyouovercomethem?
6. Whatwouldyoudodifferentlynexttime?Why?
Applythesimulationtopastandfuturelearning:
1. Whatwerethekeyissues?
2. Howdidthescenariorelatetothetypicalissuesofthecoursediscipline?
3. Whatdidyoulearn?
4. Howwastheexperienceworthwhile?
5. Whatwouldhaveoccurredifotherdecisionshadbeenmade?
6. Whatwouldyoudodifferentlynexttime?Why?
Applyingthesimulationtotherealworld:
1. Howdoesthesimulationcomparewithreal‐worldbehaviors?Give
examples
2. Wasitpredictable?Why?
3. Whatreal‐lifeissuesweremissinginthescenario?Whateffectdidthis
have?
Thatcher(1990)describesdebriefingaswhere“reflectiontakesplaceandfrom
whichchangewilloccur,becauseitisthepartoftheactivitywhichfocusesonthe
complexprocesseswhichtookplaceineachindividualandinthegroupasawhole.”
Thatcherrecognizedthatreflectionalsooccursduringtheplayingofthesimulation
gameandadaptedKolb’s(1984)learningcyclediagramtodepictthatevaluationand
reflectionoccursafterresultsareobtainedfollowingeachdecisionpointduringa
simulationgame.Thislearningfromreflectionwhileplayingthegamediffersfromthe
learningthatoccursfromthereflectionduringthepostsimulationdebriefdiscussion.
Thatcher(1990)noted:
Abt(1968)identifiedthreedifferenttypesoflearningwhichareoften
presentinasimulation:
1. Learningthefacts,expressedinthegamecontextanddynamics(byfacts
aremeantnotonlyfacts,concepts,andgeneralizationsbutskills)
2. Learningtheprocessessimulatedbythegame
3. Learningtherelativecostsandbenefits,risksandpotentialrewardsof
alternativestrategiesofdecisionmaking
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
48
Missingfromthislistislearningabouttheinterpersonalskillsaprojectmanager
needstobesuccessful,e.g.“leadership,teambuilding,motivation,communication,
influencing,decisionmaking,politicalandculturalawareness,negotiation,trustbuilding,
conflictmanagementandcoaching”(ProjectManagementInstitute,2013a),thatoften
occurswhileplayingateam‐basedsimulationgame.
Thatcher(1990)describedthedebriefingprocessasaseriesofstagesthatcanbe
separateorintegrated.Thesearerelatedtodifferentkindsofknowledge,different
learningstyles,andtothedifferentpartsofthereflectionprocess:
1. Identifyingtheimpactoftheexperienceoneachindividual—thisoften
involvesthedevelopmentofself‐knowledge.Thismaybeovertorcovert,
dependingonhowthreateningtheexperiencehasbeentoeachofthe
participants.Forsomeoftheparticipantstheidentificationremainsa
personalprocess,whichtheymayrevealatalatertimethantheactual
debriefing.
2. Identifyingandconsideringtheprocesseswhichweredevelopedinthe
simulation.
3. Clarifyingthefacts,concepts,andprincipleswhichwereusedinorrelated
tothesimulation.
4. Identifyingthewaysinwhichemotionwasinvolvedinorfiguredinthe
simulationforeachindividualandforthegroupasawhole,
5. Identifyingthedifferentviewswhicheachoftheparticipantsformedof
thenatureoftheprocessesandtheexperience.Thisidentificationisthe
processbywhichalltheparticipantsbegintoexplorethecomplexityof
thesysteminwhichtheywereparticipants.(Thatcher,1990)
Thatcher(1990)advises“eachofthesestagesisanimportantelementinthe
processofreflectionbywhichthereallearningtakesplaceforeachindividual”and“the
debriefingcanbeorganizedinanumberofways,fromaninformaldiscussion,througha
structureddiscussion,tosomeformofwrittenreportorcommentaryontheexperience.”
Hefindsitusefultodistributea“carefullydesignedresponsequestionnaire”foreach
studenttocompletepriortothedebriefingdiscussion.Thishelps“ensureeachofthe
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
49
participantshasconsideredthesignificantpointsrelatedtothesimulationindividually
beforeageneraldiscussiontakesplaceandsomeimportantpersonalexperienceislost
intheheatofthegeneraldiscussion.”
Thecommonthemeinallthesemodelsisstudent‐definedmultidimensional
reflectivelearning.Althoughthestudentssharedacommonexperience,eachwilltake
awayhisorherownpersonalizedconclusionsfromtheexperience.Theroleofthe
educatoristoencouragethisself‐reflectionandtoenhanceitwiththereflectionofthe
otherstudentsduringthedebriefdiscussion.Thiscanbeaguideddiscussionledbythe
educatorusingpreplannedquestionsimmediatelyfollowingtheactivityoritcanrequire
apredebriefdiscussionrefectionandpreparationperiodforthestudent/teamtoreview
whathappenedduringthesimulationgameandtoreflectontheresultsandwhatthey
learnedfromtheexperiencepriortodiscussingitwiththerestoftheclass.(Hertel&
Millis,2002;Heyman,1975;Lederman,1984;Lederman,1992;Thatcher,1990;
Thiagarajan,1992)
Instructor skill.Forsimulationgame‐basedlearningtobepedagogically
legitimateratherthanjustafeelgoodexperience,educatorsmustassistthestudentsin
refiningtheirknowledgebasedontheexperience.Doingsorequiresexperience
guidanceskillsthatgobeyondnormalclassroomskillstoenablethemtohelpstudents
“articulateacognitiveunderstandingoftheexperientialactivitiesinwhichtheyhave
engaged”(Lederman,1984).Theseexperienceguidanceskillsinclude“tolerancefor
ambiguity,...abilitytoobserveandinterpretbehavior,...abilitytoformquestionsand
listentoanswersaboutbehaviors,...abilitytoselectappropriatedirectivenessor
nondirectivenessinworkingwithstudents,...asenseoftiming,andsoundjudgmentcalls
(Lederman,1984).Whilethese“experienceguidance”skillsmayhaveapplicabilityin
anyclassroom,Ledermanstressesthesearearequirementinanexperience‐based
learningclassroom.
Instructorswhousesimulationsarenotonlyresponsibleforthelearning
outcomesofthoseexperiences,theyarealso“responsibleforthehumanoutcomes—the
feelingsthatstudentshaveaboutthemselvesandothersasaconsequenceof
engagementintheactivityanddiscussionofthatengagement”(Lederman,1984).
Accordingly,instructorsmusttakeasupportiveratherthanjudgmentalapproachto
createanon‐threateninglearningenvironment.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
50
Assessment.Assessmentoflearningismorecomplicatedthanmerelyreviewing
theresultsfromperformancemeasuresthatmaybebuiltintothesimulationgame.It’s
verypossiblethatthelowestscoringstudentorteamlearnsthemostbecauseofthe
adversitytheydealtwith,andinthecaseofteamactivities,whattheylearnedabout
workingwithothersinstressfulsituations;therefore,theemphasisshouldnotbeon
whowonbutonwhattheylearnedfromtheexperience(P.H.Anderson&Lawton,2007;
P.H.Anderson,Lawton,&Wellington,2008;Chin,Dukes,&Gamson,2009;Dukes&
Seidner,1978;Gosenpud,1990;Taylor&Walford,1978;Teach&Murff,2007).“Much
moreresearchneedstobeconductedinthe‘whatislearnedbyplayingbusinessgames’
genreandmorespecificallythelinkbetweenthecomplexityofataskandlearning”
(Teach&Murff,2009).
Assessmentcanincludetheobservationofbehaviorandinterpersonalskills
duringtheactivityandindividualretrospectiveinterviewsthatsupplementthegroup
debriefaftertheactivity(Hertel&Millis,2002;Jones,1987).“Assessmentofallaspects
ofthesimulation,includingactivities,learning,student‐studentinteractions,evaluation
procedures,comfortlevels,andsoon,areessential”(Hertel&Millis,2002).This
assessmentcancomefrommultiplesourcesincludingdatafromquestionnaires,
uninvolvedclassroomobservers,focusgroups,andinstructorself‐reflection.Salas,
Rosen,HeldandWeissmuller(2009)concurandofferasetof21performance
measurementsbestpracticesbasedontheoriesofhumanperformanceandpractice
methodsfoundintheliteraturethatcanbeconsideredwhenplanninganassessment
strategy:
Performancemeasurementusuallyworksbestwhen:
1. Itcapturesmultipledimensionsofperformanceatappropriatelevels
ofanalysis....
2. Event‐basedtechniquesareusedtocapturedataatmultiplelevelsof
analysis.
3. Multiplemeasuresfromvarioussourcesarecaptured.
4. ASystematicplanisinplacetointegratedatafrommultiplemeasures..
..
5. Itcapturestheprocessesofperformance....
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
51
6. Expertmodelsofthetaskareusedasstandardsagainstwhichto
compareandevaluateperformanceprocessesandoutcomes.
7. Thecollectionandtransmissionofobjectivemeasuresisautomated.
8. Measuresaredescriptiveofperformance.
9. Performancecanbecomparedtostandardsfordesiredlevelsof
performance.
10. Itisdiagnostic—whenitprovidesinsightintothecausesofperformance....
11. Itallowsforperformancediagnosistobepartiallyorfullyautomated.
12. Itallowsforperformanceevaluationtobepartiallyorfullyautomated....
13. Thereisflexibilitydesignedintoembeddedmeasures(different
measurescanbesubstituted)....
14. Itcapturesabroadspectrumofmeasuresandthecontextof
performance....
15. Observersaretrainedtohighlevelsofreliability.
16. Observersuseprotocols....
17. Itsupportslearning....
18. ItallowsfortheautomatedandmanualcreationofAAR[AfterAction
Review]aidsfortrainingremediationandfeedback....
19. Itenablesautomatedscaffoldingandperformance‐basedcoaching....
20. Whenisdrivesreal‐timecorrectivefeedback....
21. Itisintegratedwithtrainercontrolsandfeedbackgeneration.(Salas
etal.,2009)
AndersonandLawton(1988)offeradifferentperspective.Theylisted11
techniquesthatcanbeusedtoevaluateperformanceonasimulationexerciseand
postulatedtheirabilitytomeasurelearningobjectivesaccordingtoBloom’staxonomy.
Nineofthesetechniqueswereratedstronginonetothreeofthetaxonomycategories.
InorderofprogressionfromstrengthinBasicKnowledgethroughObjectiveKnowledge,
theyare:

Examsonsimulationrulesandprocedures

Examsonreadingsimulationoutput

Evaluationofawrittenplan

Abilitytopredictresults
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE

Performancerelativetoimplementationoftheteam’splan

Identificationofandrecoveryfrommistakes

Relativerankingonsimulationresults

Analysispaper

Oralpresentation
52
Theremainingtwoevaluationmethodslistedare:

Examsonconceptualissues

Peerevaluations
AndersonandLawton(1988)notedtheabilityofanexamonconceptualissues
tomeasurelearningobjectivesinanyofthesecategorieswilldependonitsdesignandis
instructor‐dependent;peerevaluationswereratedmoderateinthelowerthree
categories(BasicKnowledge,Comprehension,andApplication)andweakinthehigher
categories(Analysis,ObjectiveSynthesis,andObjectiveEvaluation).Theyconcluded:
Nooneofthesemethodsprovidesacomprehensivemeasureofhowcompletelya
studenthasmasteredthelearningobjectivesforacourse.Somelearning
objectivesarejusteasiertomeasurethanothers,justassomeknowledgeis
easiertodemonstratethanothers....Manyofthesemethodsevaluate[team]
performanceratherthanindividualperformance.Unlesstheinstructorchooses
togivethesamegradetoallteammembers...somemethod(s)ofindividual
performanceevaluationmustbeutilized....Acafeteriaapproach...would
providethemostcomprehensiveappraisal.(P.H.Anderson&Lawton,1988)
Inresearchassessingtherelationshipbetweenfinancialperformanceona
businesssimulationandothermeasuresofstudentlearning,AndersonandLawton
(1990)foundveryfewsignificantrelationshipsbetweenthesimulationperformance
scoreandeightoftheothermethodsusedtoassesslearning,anobservationpreviously
madeinotherstudies(Greenlaw&Wyman,1973;B.Keys,1977;Wolfe,1985).Thisled
themtoconcludethatperformancescoresonabusinesssimulationarenotavalid
measureofstudentknowledgeorcomprehension.Theyalsofoundlittlesupportfortheir
priorpostulatedhierarchyofassessmentmethods,suggestingthestrengthofa
particularmethodforevaluatingalearningobjectiveaccordingtoBloom’staxonomy
maybesituationalratherthanabsolute.Thisdoesnotmeanlearningisnotoccurring,
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
53
onlythatnocorrelationbetweensimulationscoresandotherassessmentmeasureswas
found.ResearchbyFariaandWhiteley(1990)foundthat“certaintypesoflearningcan
beimprovedbyparticipatinginasimulationgame.”.
Consistentwiththisadvice,multiplemethodsaretypicallyusedtoassessstudent
performance.Inasurveyofsimulationusers,AndersonandLawton(1992)foundmost
respondentsusedanaverageof4.4methodstomeasurestudentperformancein
simulationgames.Theyfurtherfoundthesimulationgamesinuselastedfromeightto
16classperiods,primarilyinadvancedbusinesspolicy,management,ormarketing
courseswithstudentteamsofthreetofivemembers.Onaveragethesimulationgrade
countedfor30%ofthestudent’scoursegrade.Teamperformancerelativetotheother
teamswasusedasanevaluationmethodinalmostallcoursesaccountingfor,on
average,40%ofthesimulationgrade.Thiswasfollowedbyevaluationoftheteam’s
writtenplanin77%ofthecaseswithanaveragegradeimpactof16%andateam‐
writtenpaperanalyzingitsperformancein62%ofthecaseswithanaveragegrade
impactof23%.Noneoftheothermeasuresaccountedformorethan17%ofthe
simulationgrade.Peerevaluationwasusedtheleast(13.9%)andonaverageaccounted
for13.8%ofthesimulationgrade.
HertelandMillis(2002)stresstheimportanceofembeddingassessmentsinto
thesimulationexperience.Thesecanbeoralpresentationsand/orwrittenpaperssuch
asmanagementbriefingsandbusinessproposalsthatcanbeassessedandgradedina
mannersimilartootherassignments.Theyidentifyninecriteriathatmaybeconsidered
forgradingstudentperformance:
1. Demonstratedunderstandingofsubstantiveissues.
2. Understandingandproperuseofprocess.
3. Representationofroleinterests.
4. Demonstratedinitiative.
5. Qualityofwrittenwork.
6. Qualityoforalpresentations.
7. Demonstratedabilitytoworkwithothers.
8. Demonstratedleadership.
9. Effectivetimemanagement.(Hertel&Millis,2002)
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
54
Grading.Thediscussionontheimportanceofthepostgamedebriefemphasized
itsroleinhelpingstudentsself‐discoverwhattheylearnedfromtheexperience.Tothe
extentthattheylearnedorreinforcedconceptsortechniquesthatcanbetested,this
testingisbetterdonelaterasaseparateactivityandthesimulationgameactivityitself
shouldbeungradedorgradedonthebasisofthethoughtfulnessofthefeedback
provided(Chinetal.,2009;Heyman,1975).Further,“simulationcoursesshouldinvolve
noncompetitivegradingpractices:Studentspittedagainstoneanotherhavenoreasonto
cooperatetoenhancethelearning–andhencethehigherachievement–offellow
students”(Hertel&Millis,2002).
Chinetal.(2009)recommendconductingashortungradedsurveyatthe
conclusionofthesimulationgameandbeforethedebriefdiscussionto“capturethoughts
fromtheparticipantsbeforetheyare‘contaminated’bygroupdiscussion.”Theyfurther
notethatthecomparisonofdatafromapretest‐posttestapproachcanprovideamore
directassessmentoftheimpactandthatthenatureofthequestions,skills‐basedor
attitudinal,willdependontheobjectivesoftheactivity.
HertelandMillis(2002)cautionagainstgradingstudentsindividuallyfortheir
participationduringgroupactivitiesbecauseofthedifficultyinvolvedwithmonitoring
allgroupactivityallthetime.Theysuggestpeerandself‐assessmentcanbeusedto
determineafairgradeclaiming“peerassessmentcanbecomemoremeaningfulwhen
studentshaveinputandownershipovertheprocess”andcanbeimplementedbyhaving
studentscompleteafeedbackformconsideringtaskperformanceandgroupskillsafter
allgroupmeetings.
Whenitcomestoassigninggrades,Heyman(1975)cautions:
Itisimpossibletogradesimulations,andifonetiesthescoresgainedinthegame
togrades,thesimulationitselfissignificantlychanged.Inanycasegamesare
excellentmotivators,sothatonepurposeofgradingisalreadyfulfilled.
HertelandMillis(2002)citeresearchpreferringcriterion‐referencedgrading
where“allstudentswhoreachaspecifiedlevelofcompetencyearnthedesiredand
appropriategrade”and“amasteryorientationtowardlearningcanpromotepositive
motivation.Studentsneedasenseofcontroloverthefinaloutcome.Theyshouldfeel
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
55
theyhaveresponsibilityfortheirowngradesandcantakepositivestepstoimprove
them.”
Rubricscanbedevelopedtoaidingradingsimulationgameartifactsand
presentations(Hall&Ko,2008).BasedonaStateofFloridarequirementforaproject
managementstudentlearningobjective(SLO)inacurriculum,onewasdevelopedfor
evaluatingtheprojectmanagementskillsandpracticesemployedincompletinga
capstonecoursesimulationproject(Hornyak,Peach,Bowen,Moes,&Wheeler,2006).
Summary.Thissectionpresentedtheadviceforadministeringsimulationgames
inaneducationalenvironmentandhighlightedtheindividualnatureofthelearningthat
occurs.Inadditiontolearningbydoing,individualreflectionisimportant.The
concludingdebriefdiscussionhelpsmakethislearningsalient.Itisdifficulttograde
learningfromexperientialactivitiesandtheuseofmultipleassessmentmethodsis
recommended.Mostsimulationgamesaremoreorientedtotheaffective,perceptual
andbehavioralmodesoflearningratherthantowardthesymbolicmode;therefore,
assessingtheeffectivenessofasimulationgameexperiencewilllikelybemore
subjectivethanobjectiveandcanbenefitfromtheuseofgradingrubrics.
Simulation Game Effectiveness Research Researchandevaluationintotheeffectivenessofsimulationgamesisanareaof
controversy,bothinthesimulationliteratureandforeducationingeneral,especially
whenconsideringwhetherthemethodologyandexperimentaldesignisappropriateand
sufficienttojustifytheconclusions(Jones,1987).
MuchoftheliteratureonassessmentfoundinSimulationandGamingwas
writtenduringthe1970sand1980stoprovetheeducationaleffectivenessofsimulation
games(Chinetal.,2009;Graf,2001).Recentarticleshavediscussedthelackof
standardsfor,anddifficultyof,measuringtheeffectivenessofsimulationgamesas
experientiallearningactivities(P.H.Anderson&Lawton,2009;Gosen&Washbush,
2004).
GosenandWashbush(2004)reviewedresearchandscholarshipdealingwith
assessmentofexperientiallearningapproachesandfoundattemptstoassessthevalidity
ofexperientiallearningandtomeasuretheeffectivenessoftheapproach.Whilethey
foundempiricalresearchsupportingboththevalidityandeffectivenessofexperiential
learning,theyalsofound“along‐standingtrendofnotmeetingthehighestofresearch
designandmeasurementstandards.”Althoughrigorousstudiesexist,
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
56
theredoesnotexistenoughconsistentresearchfrommethodologicallysound
studiesacrossmultiplegamestoconcludesimulationsarevalid....Thisisnotto
saysimulationsarenotvalid,butinsteadthereisnotenoughevidenceto
concludetheyareactuallyvalid(Gosen&Washbush,2004).
Whiletheyagree“learningisacomplexconstruct,hardtopindownand
thereforedifficulttomeasure,”GosenandWashbush(2004)believeassessmentof
effectivenessisimportantandcallformorerigor;however,Jones(1987)suggeststhis
maynotbepracticalasmanyauthorshavepointedoutthedifficultiesoftesting
hypothesesrelatedtoshowingthat“simulationsproducegreatergainsincritical
thinking,decision‐makingandproblem‐solvingthandootherlearningmethods,orsome
suchsimilargeneralization.”Forexample:
DavisonandGordon(1978)pointoutthatnoevaluatoryinstrumentscanreadily
encompassthemanydifferentdimensionsofbehaviourandexperienceinvolved,
andTwelker(1977)emphasizestheproblemscausedbythegreatdifferences
betweenindividualsimulationsandbetweentheconditionsinwhichtheyare
used.Inthejargonofresearch,thereareboundtobeagreatmanyuncontrolled
variables.(Jones,1987)
Thecallformorerigorousresearchisnotnew.AndersonandLawton(1997)
observedthatmostsimulationgameresearchisbasedontheconstructsofperceptions
andattitudesfordependentvariablesbecauseweknowhowtomeasurethemand
advocatedfortheuseofmoreobjectivedependentvariablesandcontrolmeasuresto
accountfortheinfluenceofmoderatingvariablestoimproverigor.Theysuggesttwo
modelstoestablishlearningoccurs:(1)pre‐postdesignsmeasuringchangesincognition
orbehaviorforeachindividualparticipantand(2)after‐onlywithcontrolgroup
experimentsexposingparticipantstoalternatepedagogiesandcomparingtheaverage
difference.
Theoperationalizationof“learning”posesdifficultmeasurementproblems,
however,manydifferentmeasureshavebeenusedtorepresent“learning,”
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
57
including:simulationgameorexerciseperformance,objectivetestperformance,
coursegrade,andself‐reports.Infact,thedefinitionandmeasurementof
learningremainsanelusivegoal.Confoundingoccursinmostinstances.For
example,simulationorexerciseperformancemeasuresbothknowledgeofthe
conceptsandanunderstandingofthegameitself.Theuseofstandardizedtests
dealingwiththegeneralcoursetopicremovesthisproblem,butintroduces
others.Onesuchproblemoccurswhentheteachingmethodologyisusedwith
oneobjectiveinmind,andthetestmeasuresperformancenotdirectlyrelatedto
it.(J.V.Gentry&Burns,1981)
GreenlawandWyman(1973)found“thedevelopmentanduseof[business]
gamesexpandedenormously”intheyearsfollowing“introductionofthefirstpractical
businessgamein1957.”Theyreviewedresearchstudiesthatfocusedon“gamelearning
tomeetcourseobjectives”andfoundthat“althoughgameshavebeenanextremely
popularandwidespreadteachingtool,verylittle‘hard’researchhasbeendoneon
gaming–especiallyconcerningwhatplayerslearntomeetcourseobjectives.”They
observed,“Developingafirst‐ratelearningresearchwhereboth‘soft’and‘hard’
variablesarenumerous(asingames)isanextremelydifficulttask.”Further,
Asseveralauthorssuggested,gamesmaybemoreeffectiveinteachingcertain
“intangible”concepts,suchasMcKenny’s(1962)planningconceptsorStrotheret
al.’s(1996)“awareness,”thaninteachingexplicitfactsandrelationshipsas
foundbyMoore(1967).Thisraisesacriticalpoint:stronglearningingamesmay
notnecessarilybereflectedbygoodgamingperformance;conversely,absenceof
learningmaynotalwaysbereflectedby“poor”performance.(Greenlaw&
Wyman,1973)
Keys(1977)examinedwhatheconsideredmain‐streambusinesssimulation
gamesresearchbyonlyreviewing“articleswhichutilizedefinitecriteriaforthe
measurementoflearningandprofessionallyacceptableresearchtechniques.”Hefound
addingabusinesssimulationgamecanprovidesuperiorresultscomparedtocourses
withouttheiruse,butgame‐onlyclassesweresuperiortocase‐onlyclassesonlywhen
“significantinstructorguidanceisprovidedinthegame‐onlyclass.”Incontrasttomore
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
58
recentadviceintheliteratureonlettingstudentslearnfromtheexperiencewithout
interferencefromtheinstructor,headvocatedtheinstructorshould“playanactiveand
significantroleinguidinggamelearning.”Thisdifferingadviceislikelytheresultof
Keysonlylookingatstudiesthatmeasuredlearningbyperformanceonwritten
examinationsandcasestudyessaysandnottakingintoconsiderationthebehavioraland
intangibleaspectsofassessment.
Stainton,JohnsonandBorodzicz(2010)advocateforassessinglearningbasedon
“datasourcedfromablendofvariedresearchinstruments,suchaswrittenreflective
accounts,questionnaires,semistructuredinterviews,anddirectobservation.”
Inarecentattempttocorrelatesimulationgameperformancescoreswith
learning,andperhapsaddingfueltothecontroversyabouttheuseofsimulationscores
tomeasurelearning,GosenpudandWashbush(2010)conductedanexploratorystudy
correlatinggradesearnedonareflectivepaperexplainingwhythestudentscoredas
theydidonthegamewiththegameperformancescoresandfoundasignificantand
positivecorrelation.Thisfindingisbasedononestudyof28studentsusingatotal
enterprisesimulationandmoreresearchissuggested.
Withthisforewarningaboutthedifficultyandcontroversyofevaluatinglearning
fromsimulationgames,thenextsectionsexamineexamplesoftypicalmethodologies
usedtoevaluatetheeffectivenessofbusinesssimulationgames.
Postsimulation perceptions.MostoftheresearchIfoundwasbasedonasurvey
ofstudentperceptionsandattitudesatthecompletionofaneventorcourse.While
studentperceptionsandattitudesarenotproofoflearning,theycanservetomeasure
satisfactionwhichcanserveasaproxyfortheperceivedvalueoftheeventorcourse.
“Studentattitudesareoftenpostulatedasaninterveningvariablebetweenthepedagogy
andlearning;highlymotivatedstudentsarelikelytolearnmore”(J.V.Gentry&Burns,
1981).Thesesurveysareusedbysimulationgamingresearcherstocombineperception
responsesintovariousconstructsmeasuringperceptionsofknowledge,confidence,
teamdynamics,simulationexperiencesatisfaction,andlearningmodepreference.
Resultsarereportedand,insomecases,correlatedwithdemographiccategoriesand/or
simulationperformancescoresand/orpostsimulationcourseexamstoshowsupportfor
relatedhypotheses.Asexemplifiedbelow,methodsrangefromasimplecalculationof
theconstructmeanstorigorousstatisticalanalysisofthedata.Insomecases,qualitative
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
59
dataisalsoobtainedfromresponsestonarrativequestionswhicharethencategorized,
analyzedandusedtotriangulatefurthersupportfortheresearchhypotheses.
Qualitative approach example.Green(2004)analyzedtheresponsestostudent
writingsonthequestions:“WhatdidIlearn?WhatdidIlearnthatIneededtolearn?
WhatdoI‘take‐away’fromthisexperience?”andfoundstudentsvaluedteam
experience,realizedtheimportanceofhavingastrategy,appreciatedtheintegrationof
thecoursematerial,andacknowledgedmoreself‐awarenessabouttheircompetencies
andrisktolerance. Quantitative approach example.Buzzetto‐MoreandMitchell(2009)useda
postsimulationsurveytoassessstudentimpressionsaboutthesimulationexperience
anditsimpactonlearning.Inthisstudy,studentteamscompetedagainstteamsfrom
otheruniversitiesandindustrybyplayingsixroundsoftheCapstone®Business
Simulation.Studentsalsocompletedonesimulationroundasindividuals,keptadiary
wheretheyreflectedontheirdecisionsandprocesses,andweresubjecttoapeer
assessmentandrelatedcomprehensiveexam.Apostsimulationonlinesurveywas
administeredwithperceptionquestionresponsesusinga5‐pointLikert‐typescale
rangingfromstronglydisagreetostronglyagree.Themeanresponsetoeachquestion
wasreportedinthearticlewithitsstandarddeviation.Thereportedmeansrangedfrom
3.2to4.04andweredeemedproofofafavorablereaction(therewasnoindicationof
significancetestingcomparedtoaneutralresponse).Buzzetto‐MoreandMitchellalso
comparedtherankingofstudentteamsbasedonthesimulationperformancescoreand
concludedtheyperformedsuccessfully.Resultsfromthecomprehensiveexamwerestill
underanalysisandnotdiscussed.Whilethisstudyprovidedinformationonstudent
perceptions,itdidnotassessiftherewasanydirectimpactonlearning.Thequestions
usedformeasuringstudentattitudesaboutsimulationscouldbeusefulinafurtherstudy
onstudentperceptionsofsimulationgames.
Quantitative approach example.AdoborandDaneshfar(2006)usedanalysisof
postsimulationsurveyresultstoexploretherelationshipbetweenperceivedlearning
andperceptionsofsimulationrealism,simulationeaseofuse,teamtaskconflict,team
emotionalconflictandsimulationperformancescore.Allsurveyquestionsusedaseven‐
pointLikert‐typeratingscaleandthecontinuoussimulationperformanceresultswere
codedfromonethroughseven,e.g.ascorefrom60to64wascodedaoneandascore
from96‐100wascodedaseven.Constructswereformedfromthequestionsfor
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
60
learning(21questions),taskconflict(4questions),emotionalconflict(4questions),ease
ofuse(3questions)andrealism(7questions).Cronbach’salphawasabove0.91forall
theconstructsexcepteaseofusewhichwas0.77.
Forty‐nineteams,withatleastfourstudentsperteam,attendingasenioryear
undergraduatebusinesscoursespentanaverageofsevenhoursperweekplayingThe
BusinessStrategyGameoverthecourseofasemester.Eachteammanagedasimulated
businessintheathleticfootwearindustry,hadtheoptiontomanufactureandsellonfour
continents,hadplantstooperate,aworkforcetomanage,andhadtodealwithinventory,
distribution,salesforecasting,andcurrencyexchangefluctuations.Anaverageof2.2
studentsperteamvoluntarilycompletedthequestionnaireforatotalof109studentsin
thesample.Thesimulationprojectcomprised60%ofthecoursegrade;therewereno
incentivesorpenaltiesassociatedwithparticipatingornotinthesurvey.(Adobor&
Daneshfar,2006)
Afactoranalysisofthelearningconstructrevealedthreefactorsrelatedto
problem‐solvingskills,teamworkskills,andself‐as‐managerskills.Adoborand
Daneshfar(2006)usedthesefactorsinaregressionanalysiswiththeotherconstructsto
observe:

Realismwaspositivelyassociatedwithallthreedimensionsoflearning
supportingthehypothesisthatahigherlevelofperceivedrealismis
associatedwithahigherlevelofindividuallearning

Realismwasnotsignificantlyassociatedwithgroupperformance

Easeofusewaspositivelyassociatedwiththemanagerialproblem‐
solvingdimensionoflearning,butnotwiththeteamworkandself‐as‐
managerlearningdimensions

Easeofusewaspositivelyassociatedwithgroupperformance

Taskconflictwaspositivelyassociatedwiththeteamworkandself‐as‐
managerlearningdimensionsoflearning,butnotwiththemanagerial
problem‐solvingdimension

Taskconflictwaspositivelyassociatedwithteamperformance

Emotionalconflictwasnegativelyassociatedwiththemanagerial
problemsolvingdimensionoflearningindicatingthatahigherlevelof
emotionalconflictisassociatedwithlowerlevelsofindividuallearning
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE

61
Therewasnosignificantrelationshipbetweenemotionalconflictandthe
teamworkorself‐as‐managerdimensionsoflearning

Higherlevelsofemotionalconflictwereassociatedwithlowerlevelof
groupperformance

Groupsize,demographics,andattitudetowardgroupworkcontrol
variableswereallshowntonothaveasignificanteffectontheresults
Thisstudyisanexampleofusingrigorousstatisticalanalysistechniquesto
analyzeperception‐baseddata.Whiletheresultsdonotprovethattransferablelearning
occurred,theydosuggestthatrealismanduser‐friendlinessinasimulationare
importantfeaturestoconsiderandgroup/teamdynamicsplayanimportantroleinthe
successofusingsimulationgamesinanacademicprogram.
Quantitative approach example.Citingthemixedresultsofpriorresearchby
others,Anderson(2005)exploredtherelationshipbetweenindividualperceptionof
teamdynamicsandstudentaffectforthesimulationexerciseandtheinfluenceofteam
dynamicsonsimulationperformanceresultswithanintroductorymanagementclass
containing220students.Studentswererandomlyassignedtothree‐personteamsand
playedtheCapsimFoundationsimulationgameforfourweeksduringthesemester.
Studentsinputcross‐functionalbusinessdecisionsinroundsrepresentingoneyearof
operations.Studentsreceivedextracreditontheirfinalexamiftheychosetocomplete
thesurvey;172studentsprovidedusableresponsesindicatingtheirlevelofagreement
with21statementsusinga5‐pointLikert‐typescalefromstronglydisagreetostrongly
agree.Thedependentvariable,studentaffectforthesimulationexperiencewasbased
ononeitem:“IlikedtheCapsimsimulation.”Theotherdependentvariable,simulation
performance,wasa10‐pointscalebasedonaweightedcombinationofsimulation
generatedbusinessmetrics.Independentvariableconstructswerestudent’sperception
ofgroupcohesiveness(2items),teaminterdependence(5items),teamheterogeneity(3
items),teamopportunisticthinking(5items)andteamhypothesis‐driventhinking(5
items).Researchhypothesesweretestedrelatedtotheimpactofstudentperceptionsof
teamcohesion,teaminterdependence,teamheterogeneity,teamopportunisticpractices
andteamhypothesis‐driventhinkingonstudentaffectforthesimulationgameand
simulationperformance.Studentpriorworkexperience(5‐pointscale)anddegree
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
62
major(businessornon‐business)wereusedtocontrolfortheireffectswhiletestingthe
hypothesesusingtwo‐stephierarchicalregression.Anderson(2005)found:
Studentswhoperceivetheirteamstobecohesiveandindependenthavestrong
affectfortheexercise,butthisdoesnottranslateintostrongperformance.
However,studentswhoperceivetheirteamstohavelowcohesiveness,low
heterogeneity,highopportunisticpractices,andhighhypothesis‐driventhinking
experiencehigherperformance.
Thisresearchprovideseducatorswithinsightintotheeffectsofteamdynamics
onstudentaffectforasimulationexerciseandonteamperformanceasmeasuredbythe
simulationgame.Itdidnotassociatesimulationperformancewithlearninganddidnot
discussthestudentaffectmeanscoreof3.1andstandarddeviationof1.35.Ifthe
distributionwasnearnormal,manystudentswereindifferentontheiraffectforplaying
thegameor,ifbimodal,therewerenearlyasmanystudentsthatdidnotlikethe
experienceastherewerethatdid.Sincemostresearchersfindthatstudentslike
simulationgames,furtherresearchanddiscussionofthisresultwouldbebeneficial.
Quantitative approach example.BaglioneandTucci(2010)usedanalysisof
postsimulationsurveyresultstoconcludethatPharmaSim,amarketingcomputer
simulation,improvedtheunderstandingofmarketingconceptsfor130undergraduate
studentsfromfiveclasses.Studentperceptionswithsurveyedwitha26item
questionnaireusinga10‐pointExcellent(10)toPoor(1)scalefortheresponses.
Individualquestionresponsesweretestedforsignificanceusingaone‐samplet‐test
againstthescalemidpoint(5.5)representinganeutralresponse.Allquestions,except
two,yieldedsignificantandfavorableresponses.Studentswereneutralonthetwo
questionsregardingPharmaSimbeingexcitingandfun.
Questionsweresummedbycategorytocreateconstructsforoverallsimulation
evaluation,simulationdescription,simulationknowledge,andinstructor
knowledge/integration.TheseconstructswereusedinLatentClassClusterAnalysis
where48%ofthestudentswerefoundtohavehadanoverallpositiveassessmentofthe
simulation,includingitseducationalvalue;founditexciting,challengingandfun;and
believeditincreasedtheirknowledgeinallthecategories.Thesecondcluster
representing40%ofthestudentswereneutraloverallandontheeducationalvalueof
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
63
thesimulationandfounditchallenging,butunexciting,unpredictable,hard,andnot
enjoyable;theyreportinggainingknowledgeinonly2of13learningareas.Thefinal
clusterrepresenting13%ofthestudentsevaluatedthesimulationpoorlyandforits
educationalvalue.Furtheranalysisfoundthatthisclusterhadlessinstructorinteraction
thantheothers.(Baglione&Tucci,2010)
BaglioneandTucci(2010)concludedthat“studentsimprovetheirknowledge
andevaluatethesimulationexperiencehigherwhentheyandfacultyspendadequate
timeonit.”
Thisexampledemonstratesamethodofsignificancetestingthatisnotroutinely
seeninthedataanalysisofothersimulationgameresearchstudies,perhapsbecausethe
scoresinthosestudiesarenotnearthescalemidpointandsignificanceisassumed.The
useofclusteranalysisdemonstratedtheriskofrelyingonaveragestoassumethat
everyonerespondedfavorably. Mixed method example. LainemaandLainema(2007) examinedtheuseof
RealGameinacorporatelearningenvironmentwithparticipantsselectedfrommiddle
management.Althoughthiswasnotanacademicprogram,theparticipantsweretypical
ofwhatonewouldfindinanexecutiveMBAprogram.Thesimulationisdesignedto
modelthebusinessoperationsandfunctionsofamanufacturingcompanyinan
environmentwithuptoeightcompaniescompetingformarkets,suppliersandfunding.
Eachcompanywasmanagedbyateamofthreeparticipants.Thepurposeofthetraining
was“toproduceanauthenticdecision‐makingenvironmentandtogiveaholisticviewof
howabusinessorganizationworkstoproduceprofit”(Lainema&Lainema,2007).
Followingthesimulation,participantscompletedapostsimulationsurvey
comprisedof13closedquestionsusingsevenpointLikert‐typescales(Poor/Excellent
andDisagree/Agee)andeightunstructuredopen‐endedquestions.Mostofthe
unstructuredquestionswereansweredfirst.Themeandatawasreportedfortheclosed
questionstodemonstratethefavorableimpressionsoftheparticipants.These
impressionsweresupportedbyquotationsfromtheopenquestionsleadingtheauthors
toconclude:“Ifwewishtostrengthenthebusinessknowledgeofkeypersonnelin
companies,RealGame,andsimilartypesofsimulation,seemstoofferawell‐receivedand
anefficientlearningtoolforit,”adding,“Whileitisdifficultifnotimpossible,tomeasure
whatpeoplehavelearned,wecanaskwhatusetheythinktheywillhavefortheirnew
skillsandknowledge”(Lainema&Lainema,2007).
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
64
Mixed methods example.Inhisdoctoraldissertation,Graziano(2003)useda
mixedmethodapproachofsurveysandfocusgroupinterviewstofind“remarkable
consistencyintheperceptionsofstudents,thattheymakeprogressintheidentified
learningoutcomesand,indoingso,developthecontentknowledgeandpersonal
developmentskillsthatenhancetheirpreparationfortheworldofwork.”Hisstudy
evaluatedtheuseofVirtualEnterprise,“aninterdisciplinary,technology‐driven,
simulationprograminwhichstudentsdevelopandmanageglobalenterprisesina
virtualbusinessenvironment.”Objectivesforthisuseofthesimulationincluded
providinganopportunityforstudentstoseetherelationshipbetweencoursework
learningandtheworkplace.
TheVirtualEnterprisesimulationwasoriginallyintroducedintotheTourismand
HospitalityDepartmentcurriculumatKingsboroughCommunityCollege(NewYork)on
acceptanceofthepremiseofthevalueofexperientiallearning.Adaptationsweremade
toreflectthebackgroundsofthestudents.Studentswereaskedtokeepaweeklylogand
identifycompetenciesrelatedtoeachactivityperformed.Attheconclusionthey
providedanarrativestatementoftheactivitiestheyperformedandthelearningthat
resulted.Forthefirstseveralyears,programevaluationconsistedofanecdotalevidence
andstudenttestimonialsastoitsvaluefollowedlaterbyaslightlymoreformal
assessmentoftheprogram’slearningoutcomes,basedprimarilyonfacultyobservation
anddiscussionswithstudents.
Graziano(2003)usedaquantitativesurveyofpostsimulationperceptions
(reportedasmeanscoresandpercentperceivingmoderatetoverygreatprogress)
supplementedbyqualitativeinterviewdatatotriangulateandfindstudentsagreedthey
madeprogressrelativetothoselearningoutcomestoanswertheresearchquestion:
“Whataretheperceptionsof...studentsabouttheirlearning...”Anadditionalthree
researchquestionsexploredcorrelationsbetweentheperceptionresultsand
demographicfactorssuchastakingtheprogrammorethanonce,beingtaughtby
differentinstructors,attendingremediationclasses,courselength,passingareading,
writingand/ormathematicsexamination,andwiththecoursegradeandstudentGPA.
ANOVAwasusedtoexplorethecorrelationsand,whileinteresting,theseresultswere
ancillarytothequestionofoveralleffectiveness.
Longitudinal methods/pretest‐posttest designs.Avarietyoflongitudinalmethods,
mainlyinvolvingpretest‐simulation‐posttestapproaches,arealsofoundintheliterature
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
65
onmeasuringtheeffectivenessofbusinesssimulationgames.Mostusea
preexperimentalpretest‐postdesignandsomeuseanexperimental‐controldesignto
demonstratesignificantgainsaftercompletingthesimulation(Campbell&Stanley,
1963).Whiledesirable,theuseofacontrolgroupisoftennotpracticalbecauseitwould
denysomestudentsthefulllearningexperienceencounteredbytheexperimentalgroup.
Studentattitudesandperceptionsareoftenmeasuredinthisresearchand,dependingon
thenatureoftheresearch,maybecorrelatedwithobjectivemeasurementssuchas
cognitiveexamscoresandthesimulationperformancescores.Manyusemixedmethods
triangulationbyincludingaqualitativeanalysisofstudentresponsestoquestionsabout
theexperience.Thefollowingpretest‐posttestexamplesarecategorizedbythenatureof
theprimarydependentvariableusedintheresearch.
Simulation performance score.Gamlath(2009)foundbusinesssimulationgame
performancewasduetoskillandnottoluckbycomparingtheresultsofalearning
roundandanexamroundfortwodifferentsimulationsusedintwosequentialcourses
withthesameteamsplayingeachgame.Allstudentsparticipatingreceivedapassing
gradeforsubmittingacceptableplanningdocumentsanddecisionjournals,andwere
awardedextrapointsbasedontheirsimulationperformancescores.Thesimulation
graderepresented10%ofthecoursegrade.Gamlathobservedthatallteamsperformed
similarlyinthebeginning;thehigherperformingteamstendedtoexperimentmore
duringthelearningroundandaskedtheinstructorfewerquestionsthanthelower
performingteams.ThisissimilartothefindingsofDavidovitchetal.(2006;2007;2008;
2009;2010)wheretheyfoundsimulationperformancescoresweresignificantly
improvedbyprovidingtheabilitytoreviewandredopastdecisions.Thesimulation
performancescorecanbeareliablemeasureoflearningifthegame‐playingskills
developedaretransferabletorealworlddecision‐making.Gamlathalsofoundno
correlationbetweenstudentperformanceonthesimulationandothertraditionalforms
ofassessmentleadinghimtoconcludethatdifferentskillsarebeingassessed.
Exam scores.Smalt(1999)foundusinganaccountingsimulationnearthe
beginningofanacademictermwaseffectiveinimprovingperformanceonstudentfinal
examinationscores.Performancewasmeasuredbysummingallthetestscores
administeredduringthetermforthetwogroupsbeingcompared.Onegroup
experiencedthesimulationgameearlyduringthetermandthecontrolgroupdidnot
experiencethesimulationgame.AChi‐Squareanalysisofdemographicdataindicated
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
66
thegroupswerehomogeneousbasedonacademicmajor,gender,andrace.Independent
t‐testsrevealednosignificantdifferencesbetweengroupsfortheotherindependent
variablesexceptacomparisonofthepretestofbasicaccountingknowledgescores
revealedthecontrolgrouphadabetterunderstandingofaccountingprinciplesthanthe
groupabouttoexperiencethesimulationgame.
Performanceofthesimulation‐experiencinggroupwasfoundtobesignificantly
betteronthefinalexamination.Postcoursesurveyanalysisindicatednosignificant
improvementinstudentperceptionsaboutaccountingasamajor,thequalityof
instruction,theaccountingcourseingeneral,orthequalityofclassroominteractions.
Theseperceptionswerenotconsideredsurprisingsinceoneinstructorconductedthe
bulkofthecourseandthesimulationwasexperiencedatthebeginningofthecourseand
ledbyadifferentinstructor.However,“89.9%ofexperimentalgroupparticipants
indicatedthatexposuretothesimulationhadapositiveimpactontheirattitudetoward
accountingingeneraland93.9%indicatedthegamehadimprovedtheirunderstanding”
(Smalt,1999).
Self‐assessed knowledge and competence.Seethamraju(2011)askedstudentsto
self‐assesstheirknowledgeandthecompetencegainedbeforeandafterthesimulation
usingaquestionnairethatwasadministeredinweekthreeofthecourse,justbeforethe
simulationgame,andinweek12,justaftercompletion.Fortyquestionswithresponses
usingafive‐pointLikert‐typescalefromverylowtoveryhighweregroupedintofour
constructsrepresentingfourknowledgedimensions:Processconcepts&terminology,
processsignificance&awareness,processmanagementandanalysis,andSAPskills.An
additional18questionswereaskedonthepostsimulationquestionnaireusinga5‐point
scalefromstronglydisagreetostronglyagreetoassessperceptionsandattitudesrelated
totheadministration,benefits,organizationandenvironmentofthegame.Thisscale
wasbiasedtowardsagreementasavalueof3correspondedtoagreeratherthana
neutralneitheragreenordisagree.Constructdefinitionsandthenumberofrelated
questionsweregivenforallthesedependentvariables.Examplesoftheunderlying
questionswerementioned;alistofquestionsusedisavailableonrequestfromthe
author.Participantsalsorespondedtonarrativequestionsaskingaboutthebestand
challengingaspectsofthegameandtooffersuggestionsforimprovingthegamedesign
anditsadministration.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
67
Seethamraju(2011)usedpairedsamplest‐teststocomparethebeforeandafter
ratingsandfoundasignificantgaininself‐reportedknowledgeandabilityacrossthe
fourknowledgedimensions.Meandifferenceincreasesforthefourknowledge
dimensionconstructsrangedfrom1.54to3.8andweresignificantforp<=.01.
Postsimulationattitudescoresrangedfrom3.19to4.11forthefourconstructsand3.87
overall;allintheagreetostronglyagreerange.Thisoverallscorewasdeemed
significantlybetterthantheoverallratingof3.2observedforothersimilarcourses
withoutsimulation;thedetailsofthisanalysiswerenotprovided.Contentanalysisof
thenarrativefeedbackwasregardedas“generallypositive.”Seethamrajunotedstudent
commentspraisingtheaddedbenefitofdevelopinggroupworkskillsandobserved:
Participantsappreciatedthelearningvalueofthegameandreportedlygained
moresignificantskillsandknowledgethanfrompreviousteachingmethods.
Participantsingeneralfeltthegameisfun,excitingandinspiredlearningwitha
focusonprocessesratherthanIT,andassistedtheminappreciatingcross‐
functionalissuesandinterdependencies.(Seethamraju,2011)
Keyword counts and exam scores.Klein(1980;1984)usedananalysisof
keywordcountsmeasuredonmid‐termandfinalexamstoconcludetheuseofan
internationalbusinesssimulationtointroducetheconceptsofbusinessriskwas
moderatelymoreeffectivethanlecturealone.However,a68‐itemmultiplechoicetest
administeredbeforeandafterthesimulationshowednosignificantimprovement
betweentheexperimentalandcontrolgroupsandtheargumentwasmadethatthisis
theresultofproblemsassociatedwithmeasuringexperientiallearning,notthatno
learningoccurred:
Learningissaidtohavetakenplaceifanewbehavior,anewattitude,oranew
interestorvalueispresent.Theinferencehereisthatoneshoulddetectlearning
bycomparingbeforeandafterbehavior.
Withaprocessascomplexasasimulationgame,thetaskofisolatingthat
whichislearnedfromthetotalinvolvementoftheindividualisindeedcomplex.
Thedevelopmentofatestinstrumentwhichmeasuresspecificsbecomes
extremelydifficultinanexperientiallearningenvironment....
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
68
Inasimulationgame...questionsthataskforspecificresponsesmaybe
inappropriate.Therespondentsmaynotbeabletoverbalizearesponse
concerningaspecialconcept,yettheycanapplyittoadecision‐makingproblem.
...questionssuitedtothetextandlectureenvironmentmaynotbeappropriate
totheexperientiallearningmedium.(Klein,1984)
Kleinconcludedthat“simulationdoesindeedsensitizeitsuserstocritical
internationalbusinessissuesthatareanintegralpartofthegame’sdecision‐making
tasks(Klein,1980)andtheuseofa“simulationgameprovidesanopportunityto
exercisetheskillsandknowledgeacquired.Itprovidesaviewfromadifferentbridge”
(Klein,1984).
Attitude measures.WilliamsandWilliams(2011)measuredpre‐andpost‐
simulationattitudesandbehaviorsofstudentgroupswhoeitherplayedaMultiple
IdentificationTheorygameaboutinternationalconflicttwiceorwerepartofacontrol
groupthatwatchedadocumentaryaboutconflictthenplayedthegameonce.
Measurementsweretakenbefore,midway(aftercompletionofthefirstgameor
documentaryviewing)andfollowingcompletion.Thecontrolandexperimentalgroups
didnotdiffersignificantlyatthestartoftheexperiment.Followingtheexperiment,the
experimentalgroupindicatedasignificantchange;thecontrolgroupdidnotindicatea
significantchangeafterviewingthedocumentary,butdidindicateasignificantchange
afterplayingthegame.Thissupportedthehypothesisthatattitudeswouldchangeasa
resultofplayingthegame.Dependent(matchedpairs)t‐testswereusedtodetermine
significance.
Managerial and personality traits and decision‐making styles.Wellington,
HutchinsonandFaria(2012)usedapretest‐posttestquasi‐experimentinvolving460
undergraduatestudentsfromaPrinciplesofMarketingcoursetoconductexploratory
researchontheeffectofMerlin:AMarketingSimulationonstudents’managerialand
personalitytraitsanddecisionmakingstyles.Thestudentswerefromtwodifferent
iterationsofthecoursewhichranindifferentsemesters.Twopretestswere
administered.Thefirsttoassessgeneralmanagerialandpersonalitytraitsbeforethe
studentswereassignedasindividualstosimulationcompanies.Thesecondafter
studentswereassignedtosimulationcompaniesandreceivedalectureonthe
simulationtoassessdecisionmakingstyleandadditionalmanagerialandpersonality
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
69
traitsinthecontextofthesimulation.Thepostsimulationposttestrepeatedand
combinedthequestionsfromthetwopretests.Atotalof133questionsusingLikert‐
typescalesweredrawnfromtheliteraturetoconstruct18managerialandpersonality
traitvariables.Simulationperformancewasratedhighorlowbasedonranked
performancevs.theotherparticipants.RepeatedmeasuresMANOVAwasusedto
simultaneousexaminechangesovertimeandinrelationtosimulationperformance.
Wellingtonetal.(2012)foundanumberofstatisticallysignificantchangesand
relationships,buttheirfindingsareanexampleofwhensignificantdoesnotmeana
substantialchange.Forexample,statisticallysignificantchangeswerefoundforthe
variableBig5–Conscientiousnessbuttheaveragechangeforthehighperformance
groupwasfromapretestscoreof3.65toaposttestscoreof3.59,adecreaseof0.06ona
5‐pointscale;thelowperformancegroupchangedfrom3.50to3.42,adecreaseof0.08.
Sowhiletheresearchindicatesstudentconscientiousnessdecreasedsignificantlyasa
resultofplayingMerlin,thecasualobservermightnotfindthisdecreasetobe
meaningful.
Summary.Researchintotheeffectivenessofusingbusinesssimulationgamesas
experientiallearningactivitiesisconfoundedbythecomplexityofdefiningand
measuringlearning(P.H.Anderson&Lawton,2009;Chinetal.,2009;J.V.Gentry&
Burns,1981;Gosen&Washbush,2004;Greenlaw&Wyman,1973;Jones,1987;Stainton
etal.,2010).Someresearcherscontinuetousethesimulationscoreasadependent
variablerepresentinglearning,butmanyagreethatwinningthegameandscoringwell
onothersimulator‐generatedmetricsdoesnotprovelearning.Itispossibletolearn
whilescoringpoorlyandlow‐scorersmayactuallylearnmore.Lessonslearnedcan
includeself‐awarenessandinterpersonalskillsinadditiontoneworrefinedtechnical
knowledgeandskillrelatedtothetheoreticalunderpinningsofthesimulationmodel.
Researchmethodsintotheuseofbusinesssimulationgameshavetendedtorely
ofpostsimulationassessmentsofobjectivemeasuressuchassimulationandexamscores
andonstudent‐reportedperceptionsandattitudes.Longitudinalresearchmeasuring
presimulationandpostsimulationconstructshasbeenfoundusingbothobjectiveand
perceptivemeasures.Therecenttrendappearstobetowardconductingmore
longitudinalstudiestoshowlearningacrossthesimulationratherthantocompare
simulationandnonsimulationmodeswhichmaybedifficulttoarrangeinanacademic
degreeprogram.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
70
Despiterepeatedcallsforgreaterrigorinmeasuringlearning,perceptionsare
stillwidelyusedtoconstructvariablesinsimulationgamingresearchbecausetheyare
easilymeasuredandbecausesucceedingexamscoresmaynotmeasurewhatthe
simulationgameintendedtoteach.Thisseemsreasonableconsideringtheteam‐based
simulationgameenvironmentismorestronglyrelatedtotheaffective,perceptualand
behaviorallearningmodesthantothecognitivelearningmode(Kolb,1984).More
discipline‐basedresearchiscalledfor.
Thenextsectioninthischapterexplorestheavailableresearchintotheuseof
projectmanagementsimulationgamesasexperientiallearningactivitiesinacademic
programs.Duetothesmallnumberofstudiesfoundandtheirapplicabilitytothisstudy,
eachisdiscussedinmoredetailthanwasdoneforthebusinesssimulationstudy
examplesprovidedinthissection.
Project Management Simulation Gaming Research Researchontheuseofbusinesssimulationgamesinacademicprograms
indicatesthemostextensiveuseisingeneralmanagement,marketingand
strategy/policycourses,andtoalesserextentinmanagementscience,finance,and
accountingcourses;thereisnomentionofprojectmanagementsimulationgames(Faria
&Wellington,2004).However,15articleswerefoundexaminingtheuseofproject
managementsimulationgamesinacademicprograms.These15variedinmethodsfrom
qualitativeandquantitativestudiesrelyingonpostsimulationcomments/surveysand
instructorobservations(S.Al‐Jibourietal.,2005;S.H.Al‐Jibouri&Mawdesley,2001;
Collofello,2000;L.S.Cook&Olson,2006;J.M.Cooper,2011;Dantasetal.,2004;Dillman
&Cook,1969)tomorerigorousquantitativepretest‐posttestandexperimental‐control
groupstudieswithadescribedresearchmethodology(Davidovitchetal.,2006;
Davidovitchetal.,2007;Davidovitchetal.,2008;Davidovitchetal.,2009;Davidovitchet
al.,2010;McCreery,2003;Pfahl,2004).Thissectionreviewsthesestudiesand
recognizesaneedforadditionalresearchontheuseofprojectmanagementsimulation
gamesinacademicprograms.Thelessrigorousstudiesarediscussedfirstin
chronologicalorder,followedbythemorerobuststudies.Thefivearticlesby
Davidovitchetal.arepresentedinorderoftheirwritingtoprovidebettercontinuity.
Dillman and Cook (1969). Thearticle“SimulationinthetrainingofR&Dproject
managers”istheearliestreferencefounddiscussingprojectmanagementsimulationas
anELA.AtthetimeofitswritingandpresentationattheFebruary8,1969meetingof
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
71
theAmericanEducationalResearchAssociation,Dr.DillmanwasaPh.D.student
associatedwiththeEducationalProgramManagementCenteratTheOhioState
UniversityinColumbus.Ohio.HecurrentlyisthePrincipalofDillmanAssociatesinLos
Angeles,CAandanaffiliateoftheCerritosPsychologicalCenter.Dr.Cookwasafull
professorintheCollegeofEducationDepartmentofPsychology.
Thisarticleispreviouslydiscussedonpage11followingtheheadingProject
ManagementSimulationGames.Itincludeselevenreferences,sixoftheserelatedto
simulation,threetoprojectmanagement,andoneeachtosocialsystemsanalysisand
teachingproblemslaboratory.
Followingtheintroductionoftheneedforamorerealisticexercise,Dillmanand
Cook(1969)brieflyintroduceprojectmanagementandsimulationandthendescribethe
developmentprocessforthesimulationexerciseandmaterials.Evaluationwasbasedon
qualitativeanalysisofresponsestotenopen‐endedsurveyquestions.Responseswere
categorizedaspositive,negative,neutral,suggestion(novalueattribution),positive‐plus
suggestion,negative‐plussuggestion,ornoresponse.Mostofthequestionswererelated
tothesimulationadministrationandfeedbackforimprovement,i.e.,game
administrationandorganization,gamerealism,sessiontimelength,information
provided,correlationwithpriorinstructionalsessions,valueofroleplaying,staff
feedback,andclarityofdesireddeliverables.DillmanandCook(1969)found:
Themostpositivereactionsweretowardtherealismofthesimulationexercise
...andthecorrelationofthesimulationsessionswiththepreceding
instructionalsessions....Themostnegativereactionsweretothetimelengthfor
eachsession...theexplicationoftherolestobeplayedandthevalueofrole
playing...andthefeedbackfromstaff....Thelargestnumberofneutral
responseswereobtainedontheitemsconcerningthetimelengthofeachsession.
Onaseparatecritiqueform,thesimulationreceivedthehighestmentionasbeing
especiallyfacilitativetolearning.(Dillman&Cook,1969)
Whilefarfrombeingconsideredarigorousacademicarticle,theresultsindicate
theparticipantsfoundvalueintheprojectsimulationELAduetoitsrealismand
reinforcementoflearning.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
72
Collofello (2000).CollofellodescribesacollaborativeeffortbetweenArizona
StateUniversityandMotorolaUniversitytodevelopasoftwareprojectmanagement
trainingcourseincorporatingaSystemDynamicssimulatorofthesoftwaredevelopment
process.Dr.CollofelloisaProfessorintheDepartmentofComputerScienceand
EngineeringatArizonaStateUniversityinTempe,Arizona.
Hisarticlecites15references,oneontrainingeffectiveprojectmanagersandthe
restrelatedtosoftwaredevelopment,modelingorprocesssimulation.Sevenofthe
citationsarefromAmericanProgrammer(laterrenamedCutterITJournal),a
practitionerjournal.Threeoftheotherreferencesaretosoftwareengineering
textbooks,andtwoaretoproceedingsfromsoftwareprocesssimulationmodeling
workshops.
Followingabriefintroductionlistingmethodstoimprovesoftwareproject
managementskillsandadvocatingforexplorationviaasystemdynamicssimulation
model,Collofello(2000)providesanoverviewofsystemdynamicsmodelingandhowa
simplemodelcandescribetheinterrelationsbetweentimespentonqualitytasks,
undiscovereddefectsandabilitytomeetschedule.Hethenbrieflydescribesthe
softwareprojectmanagersimulatorandfivecourseexercisesthatuseit.
TheinitialdeploymentwasinaMotorolaUniversityprofessionaldevelopment
coursethatraninthefallof1999andspringof2000withallparticipantsreportingthe
“useofthesimulatoraddedsignificantlytothevalueofthecourse”(Collofello,2000).
Collofelloclosedbystatinga“web‐basedgraduatelevelsoftwareprojectmanagement
courseisalsobeingdevelopedatASU[ArizonaStateUniversity]utilizingthesimulator.”
Whilenotanacademicresearcharticle,thisarticleisanexampleofthe
acceptanceofthevalueofsimulationasanELA.Thismessagecouldhavebeen
strengthenedwithamorerigorouspostcourseevaluationprocessataminimumand
greatlyenhancedwithaproperlyconstructedresearchstudy.
Martin (2000).MartindescribesasimulationcalledContractandConstructand
itsapplicationinteachingprojectmanagementatthegraduateandundergraduatelevel
atWarwickBusinessSchoolwhereheisalecturerinInformationSystemsand
Computing.
Twenty‐sixreferencesarecited:11relatedtobusinessandinformationsystem
simulationsandsimulationgames,eightrelatedtoprojectmanagement(twoofthese
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
73
fromatrainingperspective),sixrelatedtogeneralmanagement(onerelatedto
education),andoneonteachingpreparation.
Followinganintroductionofprojectmanagementskilldevelopmentandthe
benefitsofsimulation‐basedtraining,Martin(2000)describesthesimulationandits
primaryuseinteachingprojectmanagementinanMBAcourse.Thisisfollowedbya
discussionoftheunderlyingsimulationengine(database,schedulingengine,user
interface,simulationgeneration)andadiscussionofpossibleenhancementsand
implementationvariations.
Thesimulatedprojectisan18‐activitychemicalplantconstructionprojectwitha
simulateddurationof94weeksandabudgetof₤7million.Studentsaredividedintofive
groups.Eachgroupistoldtoeitherfocusonacost,schedule,qualityormoraleobjective,
ortobalanceallfouroftheseobjectives.Afterreceivingabriefingdocumentandashort
presentationaboutthesimulatedproject,studentsanalyzethegiveninformation,select
contractorsforthe18activities,andexecutethesimulatedproject.Duringexecution
theyreceiveprojectstatusinformationandrespondtoeventsaffectingthecost,
duration,quality,moraleandsafetyoftheproject.Performanceisassessedineachof
thesefiveareas.Safetyisimportantnomatterwhattheprimaryobjectiveandallgroups
mustobtainthesameminimumacceptablesafetyscore.Witheachgrouphavinga
differentprimaryobjective,avarietyofstrategiesareimplementedprovidingdiverse
resultsandarichdebriefdiscussionafterconclusionofthesimulationgame.(Martin,
2000).
Performanceagainsteachofthesefiveobjectivesisscoredonacumulativebasis
throughouttheprojectandanoverallscoreiscalculatedbyaveragingthefiveelements
withadoubleweightgivenfortheemphasizedobjective.Afterthesimulation,students
prepareashortpresentationandreflectonwhathappened,howsuccessfultheywereat
implementingtheirstrategy,andwhattheylearned.Theeducatorthenleadsa
discussioncomparingperformanceacrossthegroupsandnotingtheirdifferent
objectives.(Martin,2000).
Martin(2000)presentedatableofhypothesesandanalysisofscoresgainedby
59groupsdemonstratingthatstudents,asexpected,scorebetterintheirareaof
strategicfocus.Itisnotclearhowmanystudentsactuallyparticipatedinthisstudyorif
theyworkedindependentlyorinteams.StudentreactiontotheELAisreportedasbeing
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
74
generallyfavorable,butnoindicationisgivenastohowthiswasdetermined.Martin
(2000)summarizedthekeylearningpointsas:

Understanding,identifyingandmanagingthenatureofthecriticalpath...

Practiceisdifferentfromtheory....

Decisionshavetobemadeunderuncertainty.

Theconsequencesofdecisionshavetobefaced.

Planningisacoreactivityinprojectmanagement.
Martin(2000)reportsthesimulationwasalsousedsuccessfullyinanon‐
academicprofessionaldevelopmentsettingatanelectricitygeneratingcompanywith
teamsofpeople,butnodetailswereprovided.
Thisarticledescribedthesimulationanditsapplicationatahighlevel;however,
itislackingthedetailsandrigorneededtobeconsideredascholarlyarticleortobe
reproducedbyanotherresearcher.Itsmaincontributionisprovidinganexampleofa
projectmanagementsimulationgamethatisbeingusedinbothacademicand
commercialprograms.
Al‐Jibouri and Mawdesley (2001).Al‐JibouriandMawdesleydescribethe
developmentandinitialuseofaninternethostedsimulationgamewithgraphicaluser
interface(GUI)toteachprojectplanningandcontrol.Bothauthorsareaffiliatedwith
universitiesinWesternEurope.Theyprovideashorthistoryofconstruction
managementgamesandthebenefitsofusinggamesfollowedbytheconsiderationsand
objectivesfordevelopingagame;adescriptionofthesimulatedproject(arockandclay
filldamwiththeplayertakingontheroleofthecontractor’sprojectmanager
responsibleforplanning,resourceselectionanduse,controlandreportingto
management);adescriptionofthestructure,mainfeaturesandGUI;andabrief
descriptionofitsusein“anundergraduatecourseinplanningandcontrolandasa
demonstrationtoolinanintensivecourseonplanningandcontrolforpracticing
engineersandconstructionmanagers.”Thearticleisprimarilyadescriptionofthe
developmentandinitialuseofthesimulation.Althoughsomequalitativeassessment
dataisprovided,itisnotarigorousstudyevaluatingitseffectivenessasalearningtool.
Al‐Jibouri&Mawdesley(2001)citethirteenreferences:fivearticlesdescribing
constructionmanagementandschedulinggames,threearticlesprovidingan
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
75
introductiontobusinessandmanagementgames,twoconstructionmanagement
textbooks,twoarticlesonmodeling,andonearticleoneffectiveteaching.Elevenof
thesereferencesarecitedintheintroductionandhistoryofconstructionmanagement
gamesectionsandtheremainingtwoarecitedinthesectiondiscussingreasonsfor
developinggames.
Studentsworkedinsmallteamsof2to4playersintheundergraduatecourse
andinitiallytendedtoignoretherisksandbeoptimisticintheirplanning.When
executiondidn’tgoaccordingtoplan,theyfirstignoredcostswhileattemptingtohold
scheduleandlaterengagedinformalre‐planninginanattempttoalsocontrolcost.
Despiteonlyfairresultsinmeetingthecostandschedulegoalsoftheproject,qualitative
analysisofthenarrativequestionnaireresponses,informaldiscussionfeedbackfromthe
studentsandtheobservationofthesupervisingacademicsprovidedevidencethatthe
studentsmade“substantialimprovementsduringthegame”bylearninghowtoinclude
projectriskmanagementintheirplanningandcontrolactivities.(S.H.Al‐Jibouri&
Mawdesley,2001)
Fewdetailswereprovidedabouttheuseofthesimulationintheintensivecourse
forpracticingmanagersandfeedbacksuggestedthesimulationgame“shouldbeused
aloneinthefutureandthatthe‘lecture’sessiononthesubjectwasnotrequired”(S.H.
Al‐Jibouri&Mawdesley,2001).
Al‐JibouriandMawdesley(2001)concludethat“throughcarefulconsiderationof
theuserinterfaceandselectionofthecorrectprojectitispossibletobuildagamewhich
addssignificantlytothetraditionalcoursestructureforsuchatopic.”Theyobservethat
bothstudentsandpracticingengineersappearedtoliketheexperientiallearning
providedbythegameand“particularlyvaluedtheexperienceofbeingina‘reallife’
situationwheretheycanmakedecisionsandseetheconsequencesofsuchdecisions.”
Onassessingtheeffectivenessofthislearningexperience,Al‐JibouriandMawdesley
opine:
Itwouldbedifficulttodetermineifanymethodofeducation/trainingismore
successfulthanothers.Measuresof‘successfulness’and‘effectiveness’ofa
particularmethodwillbeanamalgamoffactorsandresultsthataresometimes
difficulttoisolate.However,itisbelievedthattheobservationofandfeedback
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
76
fromparticipantssuggestthegameoffersbenefitsinsomeareasovertraditional
methods.
Assessmentoftheperformanceofthestudentsonthegamehasshown
considerableimprovementsduringthegamewhichindicatesalearningprocess
thatisnormallydifficulttomeasureintraditionalteachingmethodssuchas
lecturesandexams.
Noquantitativeevidenceofthis“considerableperformanceimprovementwhile
playingthegameisprovided”andanunresolvedissueishowtoassessstudent
performanceforcoursegradingpurposes.Al‐JibouriandMawdesley(2001)suggest
threepossiblemethods:(1)assessingtheteampresentationsduringthereviewswith
management,(2)assessingperformancewhileplayingthegame,and(3)administeringa
traditionalexamattheconclusionofthecoursebasedongame’slearningobjectives.
Thisarticleprovidedadescriptiveoverviewofaprojectmanagementsimulation
gameusedbynon‐competitiveteamsinundergraduateandpostgraduateconstruction
managementprograms.Theinternet‐hostedsimulationishighlightedbyagraphical
userinterfacewithpictures,videoclips,animation,textualandgraphicreports,and
eventstriggeredbyplayerdecisions.SimilartotherecommendationbyClarkandMayer
(2008)thatmoreisnotnecessarilybetter,70%ofthestudentsdidnotrecommend
addingmorevideotothegameandstudentopinionsweresplit50:50onwhethermore
animationshouldbeadded.Thoseformorevideo“thoughtitwouldbeinteresting”(not
thattheywouldlearnmore)andthoseopposedthoughtmorevideoandanimation
wouldwastetimeandnotaddanythingimportanttotheexperience(S.H.Al‐Jibouri&
Mawdesley,2001).Thisarticledidnotincludestatisticsdescribingtheclasssizeand
composition,numberofcoursesthesimulationwasusedin,etc.
Notablefindingsfromthequalitativeanalysisofthepostsimulation
questionnairedataare75%ofthestudentsthoughtlectureswereneededtosupplement
thesimulationtoprovidethebackgroundtheoryonprojectcontroland90%suggested
theycouldlearnbetterfromthegamethanlecturesthattheoriginalplanisrarelyideal
andunexpectedeventswilloccurandrequirere‐planning(S.H.Al‐Jibouri&Mawdesley,
2001).Althoughthisstudycouldbeimprovedbyapplyingamorerigorousassessment
methodology,thegenericpostsimulationnarrativequestionsmightbeusefulinfuture
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
77
research.Otherthanidentificationoftheneedtodevelopperformanceassessment
measures,Al‐JibouriandMawdesleymadenorecommendationsforfutureresearch.
Dantas, Barros and Werner (2004).Dantasetal.believe“theinadequateuseof
projectmanagementtechniquesinsoftwareprojectscanbetracedtothelackofefficient
projectmanagementeducationstrategies,wherelearningbyexperienceandmotivation
arekeyissues.”TheydevelopedaprojectmanagementgamebasedonaSystems
Dynamicsmodelofasoftwareprojectandpresenttheresultsoftwoexperimental
studiesconductedtodemonstrate“theusefulnessofgamesinprojectmanagement
trainingprograms.”Dantasetal.areaffiliatedwiththeUniversidadeFederaldoRiode
JaneiroinBrazil.
Seventeenreferencesarecited:fiverelatingtoSystemsDynamics,fiveto
softwareprojectsandmanagementstrategies,fourtotheuseofsimulationsinsoftware
engineeringtraining,andoneeachtoandradogy(adultlearningstrategies),digital
game‐basedlearningandsimulationeffectiveness.
Followingadiscussionoftheineffectivenessofeducatingadultlearnerswith
content‐centricapproachesandtheadult‐learnerpreferenceforexperientialand
application‐basedlearning,Dantasetal.(2004)brieflydescribethedevelopmentand
operationoftheirSystemsDynamics‐basedsimulationmodelfollowedbyasummaryof
theirlearningevaluation.
Thestudywasconductedwithstudentsstudyingsoftwaredevelopmentattwo
universitiesinBrazil.Therewere7studentsinoneclassand8intheother.Allreceived
20minutesoftraininginprojectmanagement,notablyfunctionpointestimating,andin
theuseofthesimulationpriortoplayingthesimulationgame.Theonlyresultsprovided
wereinasingletablesummarizingthestudentopinionsonfivedimensionsoftheELA
experience:“PMSkill”and“InterestinPM”withtheresponseoptions:“raised...
indifferent...reduced;”“Game‐basedTraining”withtheresponseoptions:“good...
indifferent...bad;”“PresentedLessonsLearned”withtheresponseoptions:“all...none
...lots...few;”and“Wasthetrainingfun?”withtheresponseoptions:“yes...no...
much...little.”Onlyonestudentcompletedthegamewithsuccess;however,the
studentfeedbacksummarizedtheexperienceas“motivating,dynamic,practicaland
enjoyable.”(Dantasetal.,2004)
Thisarticlediscussedasimulationgamedevelopedbytheauthorstoaidinthe
developmentofsoftwareprojectmanagersanddemonstratedthatprojectmanagement
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
78
learnersreactfavorablytotheinclusionofaprojectmanagementsimulationgameinan
educationalprogram.Limitationsofthisstudyincludethesmallsamplesizesand
researchapproachlimitedtoanalyzingpost‐ELAattitudestowardprojectmanagement
andthesimulationgame.
Al‐Jibouri, Mawdesley, Scott and Gribble (2005).Inthissequeltothe2001article
byAl‐JibouriandMawdesley,Al‐Jibourietal.(2005)reportinadifferentjournalon
usingthesamesimulationmodelofanearthmovingprojectasamanagementgamefor
teachingconstructionprojectmanagement.Asbefore,playingthegamerequired
studentstoplan,makedecisionsunderuncertainty,anddealwithenvironmentaleffects
andfinancialresults.Thefirstthreeauthorsarecivilengineersteachingincivil
engineeringdepartmentsorschoolsatuniversitiesinTheNetherlands,theUnited
KingdomandAustralia.ThefourthauthoristheTeachingFellowforstaffatthe
Australianuniversityresponsibleforimprovementofteachingandlearning.
Ninereferencesarecitedinthisarticle,fourrelatedtoconstructionmanagement
andschedulinggames,threerelatedtoconstructionmanagement/costcontrolmodels,a
genericarticleonbusinessandmanagementgames,andamanualforacomputer
managementgame.The2001articlebyAl‐JibouriandMawdesleyisnotcitedeven
thoughtheopeningparagraphintroducingtheimportanceofprojectplanningand
controlisanear‐verbatimcopy.
Inthisarticle,Al‐Jibourietal.(2005)skiptheintroductoryhistoryof
constructionmanagementgamesandreasonsfordevelopinggamesfoundinthe2001
articleandprovideatwoparagraphdiscussionaboutthedifficultyinprovingthe
effectivenessofthetechniquestaughtinthesecoursesandthedifficultyofassessingthe
effectivenessandefficiencyofthemethodusedtoteachthem.Thelegitimacyof
simulationasapedagogicaltoolisthensuggestedbythetwosucceedingparagraphs
describingthenationalcivilengineeringgamerunannuallybyLoughboroughUniversity
intheUK(withthewinningteamawardedaprizeandpublicityintheprofessional
press)andanotherconstructionmanagementgameusedinindustrialratherthan
academicenvironments.Withtheexceptionofanupdatetoacitationontheindustrial
game,thesetwoparagraphsareidenticaltoparagraphsfoundintheun‐cited2001
articlebyAl‐JibouriandMawdesley.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
79
Similartothe2001article,thisarticledescribesthesimulationgameand
providesexamplescreenshotsofthesiteplan,decisionscreenandtextandgraphical
reportscreens.Thissectionisre‐writtenbutcontainsessentiallythesameinformation.
Differentinthisarticleisthe“experiencewiththegame”section.Ratherthana
summaryoftheresultstoallthepostsurveyquestionnaireresponsesasinthe2001
article,presentationofresultsislimitedto18examplesofnarrativeresponsestoonly
onepostsimulationsurveyquestionasking,“Whatifanythingdidyoulearnfromthe
game,whichcouldnothavebeenlearnedmoreeasilyfromtraditionallectures?Please
givereasonsforyourstatements”(S.Al‐Jibourietal.,2005).Theseweresummarizedas:
Themainpointsreportedbythestudentsinclude:

Thedifferencebetweentheoryandpractice

Theimportanceofobtainingrealisticratherthanoptimisticdata

Theimportanceofcontrol

Theneedforplanningandcontrolevenwhenfacedwithanuncertain
world(S.Al‐Jibourietal.,2005)
Asectionnotfoundinthe2001articlebyAl‐JibouriandMawdeslydescribesthe
useofasummaryplayerperformancemeasurebasedonalinearcombinationofthe
differencesbetweencurrentandplannedexpenditure,income,[cash?]balance,clay
heightandrockheight.Theresultsfor11teamsof3playerseachareshownasagraph
oftheaverageofthismeasureforthe11teamsandasagraphshowingtheprogressof
eachteamrelativetotheirownworstscore.Usingthisscore,Al‐Jibourietal.(2005)
found,onaverage,teamperformanceisgoodduringtheopeningsimulationweeksofthe
gamewhenthesimulatedweatherisgoodanduncertaintyeffectsareminimal.Thisis
followedbyalossofcontrolandmuchworsescoreswhenuncertaintiesaffect
performance.Thentheaverageperformancemeasureshowsanimprovementtrend
throughthecompletionoftheproject.Thegraphofindividualgroupperformance
relativetotheirownmaximumperformancemeasureshowsthatsomegroups
performedmuchbetterthanotherswiththebestgroupsabletoconsistentlyimprove
theirperformancescorethroughoutthesecondhalfoftheprojectandtheworstgroups
onlyabletostabilizetheirperformance.Theauthorsgavenoindicationofwhetherthis
measureaffectedthecoursegrade.(S.Al‐Jibourietal.,2005).
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
80
Alsonewtothisarticleisadescriptionoftheuseofthegameasarecruit‐select
toolbyaconstructionservicescompany.Inthisapplicationstudentswereinvitedto
attendafoursessiononeeveningperweekcourseconsistingoflecturesandthegame.
Thelectureswereprovidedbyseniorpeoplefromthecompanyontopicsrelevanttoits
operation.Observationofstudentsplayingthegameprovidedvaluableinsightsthat
wereusedbythecompanyinmakingemploymentdecisions.
Thecompanywere[sic]verypleasedwiththegameespeciallyinthewaythatit
demonstratedthecomplexityofrealprojectsandtheneedtoconsidersomany
apparentlyunrelatedtopicsinordertomanageit.Theycommentedonhowwell
itenabledthemtoobservethebehaviouroftheparticipantsinanear‐realistic
environment.(S.Al‐Jibourietal.,2005)
Thisarticleprovidedanecdotalevidenceontheefficacyofusingaconstruction
projectmanagementsimulationgameandanexampleofaquantitativeassessmentof
learningtechniqueforasingleclassof33students.Similarresultsfromrepeateduseof
thistechniquewouldstrengthenthevalidityoftheresultsandconclusions.Thisuseofa
runningperformancemeasurederivedfromthesimulationresultsisatechniquefor
furtherinvestigation.
Ifweconsidertheadditionoftheperformancemeasurequantitativeanalysisand
thediscussionconcerningtheuseofthesimulationgameasanemployeeselectiontool
tobethecoreofthisarticleandthatthesubstantialrepeatofpreviouslypublished
materialasnecessarytounderstandthisnewcontribution,thentheauthorsmaynotbe
technicallyguiltyofself‐plagiarism;butitwouldhavebeenbettertocitetheprior2001
articlebyAl‐JilbouriandMawdesleyatthebeginningofthis2005article(American
PsychologicalAssociation,2010).
Cook and Olson (2006).CookandOlsondescribetheuseofateamexperiential
learningactivity(ELA)simulatingaskyscraperconstructionprojectusingspaghettiand
miniaturemarshmallowsasapredecessortothelectureonprojectmanagementinan
operationsmanagementcourse.Dr.OlsonisDepartmentChairoftheOperationsand
SupplyChainManagementDepartmentattheUniversityofSt.ThomasinMinneapolis,
MNandDr.CookisanAssociateProfessorintheDepartmentofManagementatDePaul
UniversityinChicago,IL.Theirarticleprovidesanoverviewoftheexercise,
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
81
administrationadviceforinstructors,andadiscussionofevidenceofeffectiveness.
Theirguidanceincludesstressingtheneedtoestablishthebasisfortheexercisewiththe
studentsandtotieittothelecturelearningobjectivesthroughouttheactivity.
Fourteenreferencesarecited;sevenarearticlesrelatedtoteachingtechniques
(twooftheseonexperientiallearningandtwooncriticalthinking),twodescribingthe
useoftowerbuildingexercisesinmanagementeducation,oneonmakingfaststrategic
decisions,andtextbooksonorganizationalpsychology,experientiallearningandusing
MicrosoftProject,andTheGuidetoProjectManagementBodyofKnowledge(PMBOK®
Guide).
CookandOlson(2006)usedaquasi‐experimentalpretest‐posttestresearch
designwherestudentswereaskedtoratetheiragreementusinga7‐pointtypeLikert
scale(from1=stronglydisagreeto7=stronglyagree)withthestatement“Ifgiventhe
examtoday,Iwouldreceivefullcreditforthequestionlisted...”followedbythe
learningobjectivesforthecourse.Thearticlelistedsevenlearningobjectivesforthe
projectmanagementmodel;theauthorsreportedtheresultsoft‐testsforthefour
objectivesrelatedtoboththelectureandtheELAshowingasignificantincreaseinthe
meanscoreforallfourofthesequestions.Thepretestwasadministeredatthe
beginningofthecourseandtheposttestonthelastdayofthecourseandincludeda
similarassessmentofalltheothernon‐projectmanagementmodulesinthecourse.
AttributiontotheELAwasmadebyaskingstudentstoratetheoverall
effectivenessofthesimulationexerciseona5‐pointLikert‐typescale.Providingno
details,CookandOlson(2006)reported:
Morethantwo‐thirdsofthestudentsreportedthatitwaseffectiveinhelping
themunderstandtheclassmaterial.Acrossthevarioussections,the
overwhelmingmajorityofstudentsfoundtheexercisetobeanextremely
effectivemeanstoteachprojectmanagement.
Theauthorsconcedethat“althoughthedatademonstratelearning,itisdifficult
toisolatethespecificattributesoftheclassexerciseversustheensuingclasslecture”and
“theattributesspecifictotheclassexerciseandclassinstructionmaybeconfounded”(L.
S.Cook&Olson,2006).
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
82
Thisarticleconcludedthatbothstudentsandfacultybelieve“theuseofanELA
canbeaveryeffectivemethodtopromotehigherlevelsoflearning”(L.S.Cook&Olson,
2006).However,theinternalvalidityoftheseresultsissubjecttotheeffectsof
extraneousvariablessuchashistoryandmaturationduetothetestsnotbeing
administeredimmediatelybeforeandaftertheELAandbecausetheposttestis
administeredattheendofthecourseafterboththeELAandthesucceedinglecture
withoutalecture‐onlycontrolgroup(Campbell&Stanley,1963;T.D.Cook&Campbell,
1979).
Cooper (2011). CooperevaluatedthesingleplayeruseoftheHarvardBusiness
PublishingProjectManagementSimulation:Scope,Resources,Scheduleinan
undergraduateclassofmanagementmajorsconcentratinginprojectleadership.Dr.
CooperisanAssociateProfessorintheManagementandFacilitiesDepartmentat
WentworthInstituteofTechnology.Thesimulationisusedinthefirsttwooffour
coursesrequiredforaBachelorofSciencedegreeinmanagementwithaconcentration
inprojectleadership.
Sevenreferencesarecited:threearticlesdiscussingsimulationfidelityand
assessment,threeonprojectmanagement,andthesimulationfacilitator’sguide(J.M.
Cooper,2011).
Cooper(2011)reportsonusingthesimulationwithaclassof34undergraduate
studentsintwoin‐classandthreeout‐of‐classassignments.Evaluationconsistedof
analyzingthreeitems:(1)studentresponsestoaquestionnaireadministeredfollowing
thesimulationexercises,(2)studentdiscussionboardpostsabouthowtokeepaproject
onschedule,and(3)answerswritteninresponsetoanopen‐endedfinalexamquestion.
Mostoftheitem(1)postsimulationquestionsrelatedtotherealismofthesimulation
andthebelievabilityoftheresults.Studentsidentifiedmanythingstheylikedaboutthe
simulationandtoaquestiondirectlyaddressingthelearningexperience,71%of
respondentsagreedthatthesimulation“provide[d]avalidlearningexperienceand/or
assessmentoflearning.”Fourteenpercentwereneutralandfifteenpercentdisagreedor
stronglydisagreed.Cooper(2011)noted:
Studentsdidnotapproachthesimulationasacomputergame.Itisimportantfor
anacademicsimulationthatoutcomesarenotdeterminedbychanceorluck;
insteadusersexperiencetheconsequencesoftheiractions.Aneffective
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
83
simulationexperienceshouldnotseemlikerollingdice!Participantsneedto
taketheirroleseriously.Halfofthestudentsagreedthatthesimulationresults
werenotdeterminedbyluckorchance[24%wereneutral;26%
disagreed/stronglydisagreed].
Studentswerelesscertainaboutthesimulation’sbelievabilityandrealism.
Cooper(2011)believesthisisduetothestudents’perceivedinabilitytoeasilyinfluence
themoraleofthesimulatedprojectteam.
Thesimulationisscoredwitha1000pointmaximumwith725pointsavailable
formeetingtargetsand275pointsavailableforexceedingthem.Studentsarepermitted
toplaythescenariosmultipletimesforeachassignmentandbecomefamiliarwiththe
simulationlogicandcasualrelationships,especiallytheinterrelationshipbetween
scheduleandbudgetandthedifficultyoffinishingbothontimeandonbudget.These
insightssuggestthesimulationiseducationallyvalidasdescribedbyFeinsteinand
Cannon(2002).(J.M.Cooper,2011)
Thisarticleprovidedanexampleofusingpost‐ELAstudentfeedbacktoassess
theefficacyofaprojectmanagementsimulationgame.Basedonthisfeedback,Cooper
(2011)concludesthescoringdashboardbuiltintothesimulationandtheabilityof
studentstoredoeachsimulationassignmentmultipletimessupportsskilldevelopment.
McCreery (2003).McCreeryevaluatedtheintegrationofasimulationfroma
three‐daycommercialprojectmanagementtrainingprogramintoaonesemesterproject
managementcourse.Dr.McCreeryisanAssociateProfessorofOperationsand
InnovationManagementandDirectoroftheMasterofGlobalInnovationManagement
PrograminthePooleCollegeofManagementatNorthCarolinaStateUniversity.The
computersimulationwasManagingbyProject,aproductofDavis&Dean,Inc.Davis&
Deanisaglobalprojectmanagementeducationcompanywhoclaimstohavetrained
morethan75,000projectmanagersaroundtheworld(Davis&Dean,2011a).Deanand
Davisprominentlyfeaturethisarticleontheirwebsiteandclaim“[McCreery]found
significantlearninginallsixteenprojectmanagementareas”(Davis&Dean,2011b).A
moreaccurateclaimwouldrelatetoMcCreery’sfindingofsignificantperceptionsof
learning.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
84
Tenreferencesarecited,fiveonprojectmanagementandprojectmanager
competencymodels,twoonexperientiallearning,twoonsimulationandoneisthe
manualfortheSPSSstatisticalanalysissoftwarepackage.
Thisquasi‐experimentalstudyusedapretest‐posttestmethodologyinvolving
twoseparategraduate‐levelprojectmanagementclassestaughtinoneacademicyear
andatotalof63students(29inoneclass,34intheother;datawerecombinedforthe
twoclasses).Projectmanagementconceptsweretaughtduringthefirsttenweeksofthe
semester,thesimulationexercisewasadministeredduringweeks11through15,and
thecoursewassummarizedandwrappedupinthefinalweek16.Priortoattending
classduringweek11,studentscompleted1‐2hoursofout‐of‐classpreparatoryreading
regardingthesimulation.Classtimeamountingto3‐3.5hoursperweekduringweeks
11‐15wasdevotedsolelytoperformingthesimulation.(McCreery,2003)
Studentsweregroupedintoteamsofthreetofivepeople.Eachstudentteam
managedasimulatedprojectcontaining24activitiesandabaselinescheduleof22
weeksand$800,000budget.Teammemberscollaboratedtomakedecisionsinvolving
resourceallocation,training,quality,andproblemresolutionforeachsimulationweek.
Performancemetricsarecostminimization,scheduleattainmentanddeliverablequality.
(McCreery,2003)
Researchquestionswerenotexplicitlystatedbutdescribedasinvolvingthe
assessmentofknowledgeincreaseandabilitytoapplythatknowledgeasaresultof
participatingintheELAandexploringtheseinrelationtothestudents’experiencelevel
andqualityofthestudents’teamprocessduringtheexercise.McCreery(2003)tested
thefollowinghypotheses:
H1(a)Participantswillassesstheirlevelofprojectmanagementknowledgeas
greateraftercompletingtheexercisethentheywillpriortoperformingthe
exercise....,
H1(b)Participantswillassesstheirabilitytoapplyprojectmanagement
knowledgeasgreateraftercompletingtheexercisethentheywillpriorto
performingtheexercise....,
H2(a)Priortoperformingtheexercise,thelevelofprojectmanagement
knowledgewillbegreaterforparticipantswithhighamountsofprojectwork
experiencethanforparticipantswithlowamountsofprojectworkexperience....,
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
85
H2(b)Frompreexercisetopostexercise,themagnitudeofimprovementinthe
levelofprojectmanagementknowledgewillbegreaterforparticipantswithlow
amountsofprojectworkexperiencethanforparticipantswithhighamountsof
projectworkexperience....,
H3(a)Priortoperformingtheexercise,theabilitytoapplyprojectmanagement
knowledgewillbegreaterforparticipantswithhighamountsofprojectwork
experiencethanforparticipantswithlowamountsofprojectworkexperience....,
H3(b)Frompreexercisetopostexercise,themagnitudeofimprovementinthe
abilitytoapplyprojectmanagementknowledgewillbegreaterforparticipants
withlowamountsofprojectworkexperiencethanforparticipantswithhigh
amountsofprojectworkexperience....,
H4(a)Participantsoflowperformingteamswillshowsmallerimprovementsin
levelofknowledgeandabilitytoapplythatknowledgethanwillparticipantsof
highperformingteams....,
H4(b)Participantsinvolvedinanegativeteamprocesswillshowsmaller
improvementsinlevelofknowledgeandabilitytoapplythatknowledgethan
willparticipantsinvolvedinapositiveteamprocess.
Dataonknowledgeandabilitytoapplythatknowledgewerecollectedviapretest
andposttestquestionnaireswithidenticalquestionsusingasevenpointLikert‐type
scalerangingfromextremelylow(1)toextremelyhigh(7).Studentsrespondedtothe
instructions“assessyourcurrentlevelofknowledgeineachofthefollowingareas”and
“assesshowconfidentyouareinyourabilitytoapplythisknowledgeineachofthe
followingareas”forthe12projectmanagementcompetenceitemslistedinTable1.
Teamperformancedatawerecollectedfollowingthesimulationwithstudents
respondingtotheinstruction“assessyourteamexperiencethroughoutthesimulation
exercise”usingasevenpointLikert‐typescalewithchoicesrangingfromstrongly
disagree(1)tostronglyagree(7)fortheteamexperienceitemslistedinTable2.
Additionaldatacollectedincludedthestudents’yearsofprojectworkexperience.
(McCreery,2003)
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
86
TABLE1‐PROJECTMANAGEMENTCOMPETENCEITEMS
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
Project organizational design Project planning in general Assessing and managing project risks Estimating project scope Sequencing of project activities Estimating project activity times Project budgeting Allocating project resources Project change management Designing project performance measures Performing as an effective project leader Building team consensus Negotiating for resources and budgets Using earned value concepts Evaluating the performance of project personnel Managing project uncertainty TABLE2‐TEAMEXPERIENCEASSESSMENTITEMS
1.
2.
3.
4.
5.
6.
7.
8.
9.
The workload was fairly balanced across all team members Team members cooperated well throughout the exercise Our team worked through the exercise in an efficient manner Team members all participated equally in the team decision making process Our team maintained a pleasant working atmosphere Our team worked out disagreements in an equitable manner Team members were highly motivated to perform well in the exercise Overall, I am satisfied with my team experience I would be willing to work with my team on an actual project in the future Improvement in knowledge and ability to apply that knowledge.McCreery(2003)
foundthatstudentsstartedtheexercisewithself‐perceptionsofknowledgeandability
thatwereneitherextremelyhighnorextremelylow.Mostvalueswerebetween3and5
onthe7‐pointscaleindicatingmoderateknowledgeandabilitywithroomfor
improvement.Hesubtractedpostsimulationmeansforeachitemfrompresimulation
meansandfoundthepostsimulationmeansincreasedby1.0unitormoreforallitems.
Theseincreasesweredeterminedtobestatisticallysignificantbyperformingt‐testsfor
pairedsamplesoneachitem.McCreeryconcludedhypothesesH1(a)andH1(b)were
supportedandstudentssignificantlyimprovedtheirlevelofprojectmanagement
knowledgeandtheirabilitytoapplythisknowledgeasaresultofparticipatinginthe
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
87
simulationgame.McCreery(2003)affirmedthisconclusionusingpostexercise
discussionswithmultiplestudents:
Thereisgeneralconsensusamongparticipantsthattheexerciseprovidesamuch
neededcontextwithinwhichtoimproveprojectmanagementskills.Bymaking
numerousdecisionsinasimulatedprojectenvironment,participantsareableto
“maketheconnection”betweentheoryandpractice,therebygainingadeeper
understandingofhowtomanageanactualproject.
Effects of project work experience.McCreery(2003)constructedknowledgeand
abilityvariableswerefromthegrandmeansofthe16knowledgeitemsandnineteam
experienceitems,respectively.Studentswererankedaccordingtotheiryearsofproject
managementworkexperienceandgroupedintoexperiencequartiles.Thelowranking
quartilehad14of15studentswithnoprojectmanagementworkexperienceand
remainingstudenthad0.2yearsofexperience;thehighrankingquartileaveraged10.7
yearswitharangefrom6to26.5years.Atabularpresentationofthesegrandmeansof
knowledgeandabilityshowedthemostexperiencedquartilehadhigherpresimulation
knowledgeandabilityscoresthantheleastexperiencedquartile(4.13and4.24versus
3.42and3.64,respectively).
Agraphicaldisplayofthedataforeachconstructitemshowedthat“invirtually
allinstances,moreexperiencedparticipantsenterintotheexercisewithhigherlevelsof
knowledgeandabilitytoapplythatknowledgethanlessexperiencedparticipants”
(McCreery,2003).ANOVAtestsoneachofthe16presimulationitemswithap‐valueof
0.1asacutofffoundsignificantdifferencesbetween9of16knowledgeitemsand4of16
abilityitems.Noresultsofstatisticallycomparingthegrandmeansoftheknowledge
andabilityconstructswerereported.TheconclusionwashypothesisH2(a)wasstrongly
supportedandhypothesisH3(a)wasmoderatelysupported:“Highlyexperienced
participantsappeartocomeintotheexercisewithhigherperceivedlevelsofproject
managementknowledgethandothelesserexperiencedparticipantsand,toalesser
degree,greaterabilitiestoapplythatknowledge”(McCreery,2003).
Thetabulardisplayofgrandmeanknowledgeandabilityalsoshowedtheleast
experiencedquartileexperiencedagreaterknowledgegainfollowingthesimulation
thandidthemostexperiencedquartile(1.46versus1.01),buttheincreaseinabilityto
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
88
applythatknowledgewasroughlythesameforbothofthesequartiles(1.06and1.02).
Thegraphicalfiguresshowedthesedifferencesforeachconstructitem.Supportfor
hypothesisH2(b)wasfoundtobemoderateatbest:ANOVAtests(p<=0.1)showedfive
ofthe16knowledgeitemstohavesignificantdifferences;oneoftheseitemswasinthe
oppositedirectionthanexpected.McCreey(2003)notedtheseresultsmaybeaffected
bythesmallsamplesizeof15studentsineachquartilegroup.Assuggestedbythe
abilityconstructdifference,HypothesisH3(b)wasnotsupported:ANOVAtests(p<=
0.1)foundthreeof16differencestobesignificantandtwoofthemintheopposite
directionthanexpected.McCreery(2003)concluded:
Lessexperiencedparticipantswillmakegreatergainsinlevelsofknowledge...
[and]tendtoclosetheprojectmanagementknowledgegapbytakingpartinthe
exercise....[all]participantsmadeequivalent,substantialgainsintheabilityto
applytheirprojectmanagementknowledge.”
Effects of team performance and team process.Tostudytheeffectsofteam
performance,McCreery(2003)calculatedacompositeteamperformancescoreusingthe
simulatedprojectcostandscheduleperformanceresultstorankthe16teamsandused
ANOVAtocomparetheimprovementsmadebythe4teamsinthelowestquartileagainst
theimprovementsmadebythe4teamsinthehighestscoringquartile.Hypothesis
H4(a)wasnotsupported;onlyoneofthe16knowledgeitemsandnoneoftheability
itemsshowedastatisticallysignificantimprovement.McCreery(2003)concluded“there
isnosubstantialevidencetosupporttheviewthatobjectiveteamperformancehasan
impactontheeducationalvalueoftheexercise.”
Tostudytheeffectsofteamprocess,McCreery(2003)calculatedateamprocess
scoreusingthenineteamexperienceassessmentitemslistedinTable2andrankedthe
teamsfromlowesttohighest.Heobservedthatteammembers’assessmentsofthe
qualityoftheirteamprocessvariedwidely,evenwithinteams.AgainusingANOVAtests
withthehighestandlowestscoringquartiles,hefoundnocorrelationbetweenteam
processscoresandimprovementsinknowledgeorintheabilitytoapplythat
knowledge.WhilethisindicatednosupportforhypothesisH4(b),henotedthatmost
studentsexperiencedaquitepositiveteamexperiencewithcompositeteamprocess
scoresover6.00andthatthelowestteamquartilehadameanscoreof5.01.“Itleavesas
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
89
anopenquestionwhetheranextremelynegativeteamprocesswouldaffectthe
educationalvalueoftheexercise”(McCreery,2003).McCreeryconcluded,“giventhe
dataavailableinthisstudy,theeducationalvalueofthesimulationisnotsignificantly
affectedbyeitherateam’sobjectiveperformanceorbythequalityoftheteamprocess.”
Summary.McCreery’s(2003)researchdemonstratedtheeducationalvalueof
usingaprojectmanagementsimulationasanELAwithamixofstudentsfrom
managementandengineeringgraduateprogramswithvaryingdegreesofpriorwork
experience.Theuseofp<=0.1forsignificancetestingsuggeststheresultswerenotas
robustashopedforwhenconductingresearch;however,thefindingthatlearningoccurs
regardlessofhowwelltheteamperformedwhileexecutingthesimulationisvaluable.
Additionaldiscussionoftheinternalthreatstovalidityincludingtheself‐assessmentof
knowledgeandabilitywouldbeuseful.Opportunitiesforfutureresearchinclude
demonstratingtheimprovementsfoundusingthismethodologyarenotahaloeffectand
theyresultintransferableimprovementsintheabilityofstudentstoperformasproject
managersintherealworld.
Pfahl, Laitenberger, Ruhe, Dorsch and Krivobokova (2004).Pfahletal.present“the
resultsofatwicereplicatedexperimentthatevaluatesthelearningeffectivenessofusing
aprocess[SystemsDynamics]simulationmodelforeducatingcomputerscience
studentsinprojectmanagement.”TheauthorsareaffiliatedwiththeUniversityof
KaiserslauterninGermany(wheretheexperimentwasfirstperformed),theUniversity
ofOulu(Finland),andtheUniversityofCalgary(Canada)andconsiderthisresearchto
beexploratoryinnature.
Thirtyreferencesarelisted(citationswerefoundfor26),14relatedtosoftware
engineeringandSystemsDynamicsmodeling,ninerelatedtoresearchmethods,three
relatedtomanagementeducationwithsimulatorsandcasestudies,threerelatedarticles
listingPfahlastheprimaryauthor,andoneondesigningandevaluatingacomputer‐
basedlearningenvironment.
Theresearchapproachwasapretest–posttestcontrolgroupexperiment.
Learningeffectivenesswasevaluatedbycomparingwithin‐subjectposttesttopretest
scoresandbycomparingscoresbetweentheexperimentalandcontrolgroups.The
experimentalgrouptrainingmoduleincludedtheuseofaSystemsDynamics(SD)model
simulatingthetypicalbehaviorofasoftwaredevelopmentproject;thecontrolgroup
trainingincludedtheuseofthepopularCOCOMOsoftwarecostestimationmodel.The
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
90
trainingmodulewascomposedofprojectplanningandcontrolcoursematerial.(Pfahl,
2004)
Pfahletal.(2004)usedfourconstructsderivedfromthepretest/posttest
questionnaire,eachrepresentedbyadependentvariable(Y.1–Y.4),tomeasure
performanceandtwoadditionalconstructsfromaseparatesessionevaluation
questionnaire(Z.1andZ.2)tomeasuresubjectiveperceptions:
Y.1 Interestinsoftwareprojectmanagementissues(‘Interest’)
Y.2 Knowledgeabouttypicalbehaviourpatternsofsoftwaredevelopment
projects(‘Knowledge’)
Y.3 Understandingof‘simple’projectdynamics(‘Understandsimple’)
Y.4 Understandingof‘complex’projectdynamics(‘Understandcomplex’)
Z.1 Availabletimebudgetversustimeneed[tocompletethetreatment](‘Time
Pressure’)
Z.2 Sessionevaluation
Thenatureofthequestionscomprisingtheconstructsisdiscussedinthearticleand
examplequestionsareprovidedintheappendixforallconstructs.Thereaderisreferred
toPfahl’sPh.D.thesistoviewthecompletesetofquestions.
Theexperimentalhypotheseswereintroducedas:
1. Thereisapositivelearningeffectinbothgroups(A:experimentalgroup,
B:controlgroup),i.e.post‐testscoresaresignificantlyhigherthanpre‐
testscoresforeachdependentvariable.
2. ThelearningeffectingroupAishigherthaningroupB,eitherwith
regardtotheperformanceimprovementbetweenpre‐testandpost‐test
(relativelearningeffect),orwithregardtopost‐testperformance
(absolutelearningeffect).(Pfahl,2004)
Thesearerestatedasthefollowingnullhypotheses:
H0,1:Thereisnodifferencebetweenpre‐testscoresandpost‐testscores
withinexperimentalgroupAandcontrolgroupB.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
91
H0,2a:Thereisnodifferenceinrelativelearningeffectivenessbetween
experimentalgroupAandcontrolgroupB
H0,2b:Thereisnodifferenceinabsolutelearningeffectivenessbetween
experimentalgroupAandcontrolgroupB.(Pfahl,2004)
Studentswererandomlyassignedtothetwogroupsandparticipatedas
individuals.Thestudentsdidnotknowthepretestandposttestquestionswereidentical
andtheywerenotprovidedwiththecorrectanswersuntilaftertheconclusionofthe
experiment.Theinitialexperimentwasconductedontwodayswithinaweekofeach
otherandstartedwith12graduatecomputersciencestudentsattheUniversityof
Kaiserslauternandfinishedwithninestudents.Thesecondinstancewaswith12
graduateandpostgraduatestudentsattheUniversityofOulu,Finland,andthethird
instancewaswith13seniorundergraduatestudentsattheUniversityofOulu,Canada.
Thesecondandthirdinstanceswereconductedonasingleday.Studentsparticipating
inthesecondandthirdrunningoftheexperimentwereenrolledinavarietyoftechnical
andmathematicaldegreeprograms.ThefirstrunoftheexperimentattheUniversityof
Kaiserslauternlasted130minuteswith45minutesallocatedtothetreatment.
Treatmenttimewasincreasedto80minutesfortheothertworunsattheUniversityof
OuluandattheUniversityofOuluafterstudentsattheUniversityofKaiserslautern
indicatedtheydidn’thaveenoughtime.(Pfahl,2004)
Atreatmentstartswithbothgroupsreceivinga3‐5minuteintroductiontothe
maintasksofasoftwareprojectmanager,typicalplanningandcontrolproblems
experienced,andtheneedtomaketrade‐offswhenmanagingthetripleconstraintofthe
project.FortheexperimentalgroupusingtheSD‐modelprojectsimulator,this
introductionwasfollowedbya15‐30minuteintroductiontotheprinciplesdominating
softwareprojectperformanceandarole‐playinteractionwiththeSDmodel.Duringthe
roleplay,thestudentactsastheprojectmanagerandispresentedwithaprojectplan
thatgreatlyexceedsthedeadline.Theprojectmanagermustdecidewhichactions
(basedonthepreviouslyintroducedprinciples)totakeinordertocompletetheproject
ontime.Tobesuccessful,theprojectmanagermustinvokeactionsinvolvingmorethan
oneoftheprinciples.Therole‐playisfollowedbyashortdiscussionofthedifferent
possiblesolutionswithanexplanationoftheadvantages/disadvantagesofeach.The
experimentalgroupthenreceivesa15‐30minuteintroductiontoprojectmanagement
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
92
planningmodels,includingdetailedexplanationsoftheSDmodel,followedby12‐15
minutesofapplicationexampleswithshortexercisesusingthemodel.Thecontrol
groupreceivesa30‐60minuteintroductiontoprojectmanagementplanningmodelsand
detailedexplanationsofusingCOCOMOintheintermediatemodefollowedby12‐15
minutesofapplicationtimewithshortexercisesusingthemodel.(Pfahl,2004)
Forhypothesistesting,theresultsofone‐waypairedt‐testforH0,1andone‐sided
t‐testforindependentsamplesforH0,2aandH0,2barereported.Pfajhletal.(2004)note
thatatestfordatanormalityrevealedthatanormaldistributioncouldnotbeassumed
andadditionalnon‐parametrictestswereperformed(Wilcoxonmatchedpairtestfor
H0,1andMann‐WhitneyUtestforH0,2aandH0,2b).Resultsofthesetestsdidnotrevealany
differencesandonlytheparametrictestresultsarereportedinthearticle.Further
discussedistheneedtosetα=0.1forsignificancetestingduetothesmallsamplesize
andthemeta‐analysistechniquesusedtointegratethefindingsfromthethreestudies.
Descriptivestatisticsandresultsofthestatisticalanalysesarepresentedindetail(data
tablesanddiscussion).InsummaryPfahletal.(2004)found:

EvidencefortheassumptionthatthetrainingsessioninvolvingtheSD
modelinsteadofCOCOMOplusperformingarole‐playsignificantly
increasesinterestinthetopicofprojectmanagement....

TraininginvolvingSDmodelandrole‐playyieldssignificantlybetter
scoresforvariableY.2(knowledgeaboutempiricalpatternsinsoftware
projects)thanusingCOCOMOwithoutrole‐play....

Noconsistentsignificantdifferencebetweenexperimentalandcontrol
groupscouldbeobservedregardingvariableY.1,Y.3,andY.4(interestin
thetopicofprojectmanagement,understandingofsimpleproject
dynamics,understandingofcomplexprojectdynamics)....

Qualitativedataindicatestheinclusionofrole‐playswithSDmodelsin
projectmanagementeducationisperceivedasahighlyusefulexercise....
withregardstousefulness,entertainment,difficulty,andclarity.
Summary.Thiswasthemostcompletereportofaresearchstudyfoundamong
thearticlesrelatedtousingprojectmanagementsimulationasanELA.Itdemonstrated
theuseofapretest‐posttestcontrolledexperimentmethodologyforevaluatinglearning.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
93
Itsdesignusingalessrobustbutstillinterestingandgenerallyrecognizedcost
estimatingtoolasthereplacementfortheSDsimulatorinthecontrolgroupmayhave
confoundedtheresults;however,evidencesupportingtheuseofaSystemsDynamics
simulatorforteachingsoftwareprojectmanagementwasfound.
Davidovitch, Parush and Shtub (2006).Davidovitchetal.researchthe
performanceofparticipantsusingdifferenthistory‐keepingmodesofaproject
managementsimulatordevelopedbyDr.Shtubandfind“thesimulatoras[an]
educationalinnovationimprovesstudentlearningandperformance.”
Atthetimeofwritingthisarticle,Mr.DavidovitchwasaPh.D.candidateinthe
IndustrialEngineeringandManagementfacultyattheTechnionIsraelInstituteof
TechnologyunderthesupervisionofDr.Parush,associateprofessorofpsychologyat
CarletonUniversityinOttawa,CanadaandDr.ShtubatTechnion.Dr.Davidovitchis
currentlyemployedasaprogrammanagerattheIsraelMinistryofDefense.Dr.Shtubis
theprincipaldeveloperofProjectManagementTrainer(PMT)anditssuccessor,the
ProjectTeamBuilder(PTB)simulator,andhaswrittenbooksonitsuse.Thestated
purposeofthesesimulatorsis“toprovideadynamic,stochastic,simulatedenvironment
forpracticingthetoolsandtechniquesofprojectmanagementandtosupportthe
creationofsharedunderstandingamongprojectteams”(Shtub,2012).
Davidovitchetal.(2006)usedKolb’sExperientialLearningTheory(Kolb,1984)
andaconstructivistapproachastheoreticalframeworkstoexaminetheeffectofthe
PTMSimulatorasanexperientiallearningtoolonadaptivetransferofknowledgeby
“teachingandtrainingonetaskandthenexaminingtheperformanceofadifferenttask.”
Thirty‐sevenreferencesrelatedtoprojectmanagement,learningtheory,and
simulationarecitedintheintroductionsectionofthearticlesupportingdiscussionson
teachingandlearningprojectmanagement,simulation‐basedlearning,theProject
ManagerTrainersimulator,andtheimpactoflearninghistoryonlearningwith
simulations.Fiveofthesereferencessupportthenotionofallowingthelearnerssome
controloverthelearningenvironmenttogivethemamoreactiveroleinconstructing
theacquiredknowledgeandtherebyenhancinglearning.Anadditionalfivearticleson
curriculumdevelopmentandlearningtheoryarecitedinthemethodologyand
discussionsections.(Davidovitchetal.,2006)
Theresearchwasdesignedtotestthehypothesis“thatauser‐controlledor
manuallearninghistorywillhaveagreaterpositiveimpactonsimulator‐basedlearning
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
94
ascomparedwiththeautomatichistoryrecording”(Davidovitchetal.,2006).ThePMT
simulatorallowsuserstoreviewpriordecisionsandtore‐runthesimulationfroma
priorhistoryrestorepoint.Inadditiontocomparinglearningbetweenthemanualand
automatichistoryrecordingmodes,thisresearchalsotestedthehypothesis“thatif
historykeepingandreviewinghasanimpactonlearning,thenparticipantswholearned
withsuchamechanismshouldstillperformbetterwhenthismechanismisremoved”
(Davidovitchetal.,2006).
Thiswasaccomplishedbyconductingtheexperimentintwophases.InPhaseI:
BasicLearning,studentswereassignedtooneoffivegroups:automatichistorywith
undo,automatichistorywithoutundo,manualhistorywithundo,manualhistory
withoutundo,andno‐history[controlgroup].Allweregiventhesame16activity
projectscenariotorunthreetimes.InPhaseII:Transfer,studentsinallfivegroupswere
givena24activitymultipleprojectscenariowithnohistorykeepingandnoundo.The
projectsscenariosarepredefinedbythesimulator.Studentsaregiventaskinformation
(durationdistributionandpredecessors),resourceinformation(type,availability,cost
workingandcostidle)andtargetprojectcost.Performancegoalsaretofinishontime
andmaximizeprofit.Abonusisaddedtoprofitforearlyfinishesandapenaltyis
deductedfromprofitforlatefinishes.Thedependentvariablesusedintheresearch
wereprofitattheendofthesimulationrunandelapsedtimetocompletethesimulation
run.Therandomnumbergeneratorsinthesimulationengineweresettogeneratethe
samenumbersforallthestudentstohelpassuredifferencesinresultswerebasedsolely
onstudentdecisions.(Davidovitchetal.,2006)
Thefiveexperimentalgroupswererandomlypopulatedwithstudentsfromthe
poolof98fourthyearengineeringstudentswithnopriorprojectmanagement
experience.Agesrangedfrom18to35.Groupsizesvariedfrom17to21students;the
authorsdidnotdiscusswhythegroupsizesweren’t19and20.Studentmotivationwas
stimulatedbymakingthecoursegradepartiallydependentonthesimulatedprofit
achieved.(Davidovitchetal.,2006)
Dataanalysisconsistedofcomparingthemeansoftheprofitandsimulationrun
timeresultsgraphicallyandbyperformingt‐testsandAnalysisofVariance(ANOVA)on
them.AgraphofprofitresultsforthethreesequentialPhaseIsimulationrunsshoweda
clearandconsistentincrease;thecontrolgroupdidnot.Nosignificantdifferencewas
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
95
foundamongthefivemeanprofitsforthefirstPhaseIrunindicatingtheexperimental
andcontrolgroupsstartedwithsimilarknowledge.Insummary,forsimulatedprofit:
Havingahistorykeepingmechanismhadasignificantimpactonperformance
comparedwithnohistorykeepingmechanism.Inallconditionswheretherewas
ahistorymechanism,meanprofitsincreasedsignificantlybetweensimulation
runs,whereastherewasnoimprovementwithouthistory.Inaddition,the
highestmeanprofitattheendofthethirdsimulationwasfoundforthemanual
historykeepingascomparedwiththeautomatichistorykeeping(bothwithundo
capability....Havingtheabilitytoundo(restartthesimulationfromanypointin
apreviousrun)hadasignificantimpactonperformance.Forbothhistory‐
keepingmodes,manualandautomatic,themeanprofitsweresignificantlyhigher
thantherespectivemanualandautomaticmodeswithoutundo.(Davidovitchet
al.,2006)
Forsimulationrunduration,Davidovitchetal.(2006)foundmeanrundurations
werelongerinthefirstrunandlongestforthegroupswithmanualhistorykeeping.The
abilitytoundodidnotaffectrundurationduringthefirstrun.Secondandthirdmean
simulationrundurationsdecreasedsignificantlyforeachofthefivegroups.Mean
simulationrundurationsweresignificantlylongerforthemanualhistorywithundo
groupduringthesecondandthirdruns.
DuringPhaseIIallgroupscompletedthefourthsimulationrunusingthesame
multipleprojectscenariowithouthistorykeepingandwithouttheabilitytoundo.The
meanprofitoftheexperimentalgroupwasfoundtobesignificantlyhigherthanthe
controlgroup.ThegroupwiththehighestPhaseIIsimulationrunprofitwasthegroup
thatoperatedinPhaseIwithmanualhistorykeepingandtheabilitytoundo.From
highesttolowestprofit,thePhaseIIgrouprankingwas(1)manualhistorywithundo,
(2)automatichistorywithundo,(3)manualhistorywithoutundo,(4)automatichistory
withoutundo,and(5)nohistory[control].Thedifferencesbetweentheautomaticand
manualhistorygroupsweresignificantinbothcasesofabilitytoundoornotundo.No
significantdifferenceswerefoundforthemeansimulationrundurationamongthe
groups.(Davidovitchetal.,2006)
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
96
Theexperimentalgroupsachievedsignificantlyhigherprofitandshoweda
betterlearningprocess...whilethecontrolgrouphadverylittlelearning....The
findingsshowabetterlearningprocessfortheparticipantswithmanualhistory
mechanismcomparedtotheparticipantswithautomatichistorymechanism,and
withoutanysignificantdifferencebetweensimulation‐rundurations.Moreover,
whileobservingtheMP[PhaseIImultipleproject]scenarioperformancewhich
reflectedtransferabilities,itwasfoundthetrendpersistedandperformancewas
betterforthegroupthatpreviouslyhadthemanualhistorykeepingmechanism.
Thesefindingssupportthehypothesis...thatmanuallearninghistoryrecording
willhaveagreaterpositiveimpactonsimulator‐basedlearningascompared
withautomatichistoryrecording.Itcanbeassumedthathavingthemanual
historykeepingmechanismforcesthelearnertobettermonitortheirown
progress...[and]mayhavecontributedtobetterunderstandingoftheprinciples
involvedwithprojectmanagementandconsequentlyprovidedthelearnerwitha
bettercapabilitytotransferandhandlemorecomplexscenarios....[Further,]
havingtheabilitytoundoinsimulator‐basedlearningcannotonlyimprove
performance,butactuallysupportandimprovelearning.(Davidovitchetal.,
2006)
Davidovitchetal.(2006)discussedtheseresultsinthecontextofseveral
learningtheoriesandconcluded“thehistorymechanismenabledthebuildingofstorage
strengthbyprovidingthelearnerswithcontinuousaccesstothelearnedmaterial....
[and]probablyprovidedmoreexposuretopossiblesubjectmatterelements.Thisin
turnnotonlystrengthenedthestorage,butmadeitpossibletobetterunderstandthe
processunderlyingthelearntmaterial.”
Unlikethepreviousarticlesreviewedinthisstudy,thisarticlebyDavidovitchet
al.(2006)wentbeyonddescribingasimulationgameanddocumentingthatthe
studentslikedit.Followinggenerallyacceptedacademicresearchprocesses,
Davidovitchetal.demonstratedthevalueofprovidingstudentswithahistory‐keeping
mechanismfortheirusewhensimulatingaprojectanddemonstratedthattransferable
learning(formaximizingsimulatedprofit)isoptimalwhenthehistory‐keepingis
implementedmanuallyandstudentsareallowedtoundoandchangedecisionsmade
whilerunningasimulation.Unanswerediswhetherornotthestudentsarelearning
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
97
applicableprojectmanagementskillsthattransfertotherealworldormerelylearning
howtooptimizethesimulation.
Davidovitch, Parush and Shtub (2008).Buildingontheresearchdocumentedin
their2006article,Davidovitch,ParushandShtub(2008)discussthelearning‐forgetting‐
relearningprocessanddescribetheirexperimentalresearchevaluatingtheeffectiveness
andefficiencyofthisprocessinaprojectmanagementsimulationenvironment.In
additiontotheirprior2006article,anarticlebyDr.ShtubdescribingthePMTsimulator,
andthePMBOK®Guide,twenty‐ninereferencesarecitedrelatedtolearningtheories.
Themainresearchquestion“washowhistoryrecordinginsimulator‐basedlearning
impactsthelearning‐forgetting‐relearningprocess.”Quantitativemethodssimilarto
thoseusedinthe2006studywereusedtotesthypothesesrelatedtotheforgetting
phenomenon,thelengthofthebreakperiodandhistorymode(automaticormanual),
andbasiclearning.
Theexperimentaldesignusedthreeindependentvariables:(1)historyrecording
mode(automatic,manual,none[control),(2)breakperiod(twoweeksorfourweeks),
and(3)simulationrun(describedbelow).Thereweresixexperimentalgroupstofully
crossthethreehistoryconditionswiththetwobreakperiodconditions.(Davidovitchet
al.,2008)
Thetwo‐meetingexperimentwasconductedwith66secondyearMasterof
Engineeringstudentsranginginagefrom25to50.Participationwasvoluntaryand
participantsreceivedagradebonusbasedontheresultsoftheirsimulationruns(with
theapprovaloftheIsraelInstituteofTechnologyResearchEthicsBoard).Studentsran
fouridenticalsimulation‐runsofasingleprojectscenarioduringthefirstmeetingand,
followingabreakofeithertwoorfourweeks,reranthesamesingleprojectscenario
followedbytwicerunningamorecomplicatedmultipleprojectscenario.Thesimulator
manualhistorywithundofeaturewasavailableforthestudentsuseduringthefirst
meeting(PhaseI:Basiclearning[simulationrunsonethroughfour])butnotduringthe
secondmeetingafterthebreak(PhaseII:Forgettingandrelearning[simulationrunfive]
andPhaseIII:Transfer[simulationrunssixandseven]).Asinthe2006study,the
sequenceofrandomnumbersgeneratedforthestochasticmodelinginthesimulatorwas
thesameforallstudents.Dependentvariableswereagainprofitandscenariorun
durationandt‐testsandANOVAwereusedtotestforsignificantdifferencesbetweenthe
datameans.(Davidovitchetal.,2008)
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
98
Asbefore,inPhaseI(basiclearning),nosignificantdifferencewasfoundamong
thegroupsafterthefirstsimulationrunindicatingnoinitialimpactfromthe
experimentalmanipulationsandthatallstudentsstartedwiththesameknowledgeand
experience.Onceagain,thegroupswithhistoryshowedconsistentsignificant
improvementsinprofitoverthenextthreesimulationrunsduringthefirstmeetingwith
themanualhistorygroupscoringsignificantlybetter.Thecontrolgroupshowedno
patternofconsistentgrowth.Meansimulationtimedecreasedsignificantlyforeachof
thegroupsoverthefourrunsandnosignificantdifferencewasfoundbetweenthe
automaticandmanualhistorygroupsandbetweenthesegroupsandthecontrolgroup.
(Davidovitchetal.,2008)
AfterthePhaseII(forgettingandrelearning)fifthsimulationrun,themeanprofit
ofthecontrolgroupremainedsignificantlylowerthanthehistorygroups(roughlyhalf)
andthemeanprofitwassignificantlylessforthegroupswiththefourweekbreakthan
forthosewiththetwoweekbreak.Forthetwo‐weekbreakgroups,therewasa
significantdifferencebetweentheautomaticandmanualhistorygroups;forthefour‐
weekbreakgroups,therewasnosignificantdifferencebetweenthem.Therewere
significantdifferencesbetweenthemeansimulationrundurationforthetwo‐week
breakgroupswiththemeantimeofthemanualhistorygroupbeinglowest,the
automatichistorygroupthesecondlowest,andthecontrolgroupthemost.The
simulationruntimesforthefourweekbreakgroupswereallsignificantlylongerthan
thetwoweekbreakgroups;however,inthiscasetherewasnosignificantdifference
betweenthemanualandautomatichistorymodegroups.Bothfourweekbreakhistory
groupsweresignificantlyshorterthanthecontrolgroup.(Davidovitchetal.,2008)
AfterPhaseIII(transfer)andthefinaltwosimulationruns(simulationrunssix
andseven)withthemultipleprojectscenario,asubstantialandsignificantincreasewas
observedforthegroupswithhistoryfromrunsixtorunseven;nosignificantincrease
wasobservedforthecontrolgroups‐controlgroupprofitdecreasedslightlyfromrun
sixtorunseven.Manualhistorygroupprofitwassignificantlyhigherthantheautomatic
historygroupforthetwo‐weekbreakgroupsbutnotforthefour‐weekbreakgroups.
Meansimulationruntimesdecreaseddramaticallyforallgroupsfromrunsixtorun
seven.ComparingthefifthrunofPhaseIIwiththesixthruninPhaseIIIyieldedno
significanteffectsorinteractions.(Davidovitchetal.,2008)
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
99
Insummary,thestudentsingroupswiththesimulationhistorykeepingfeature
performedsignificantlybetterthanthecontrolgroupsandthemanualhistorygroups
performedsignificantlybetterthantheautomatichistorygroups.Withtheexceptionof
simulationrunsix,thecontrolgroupsimulationrundurationswereallgreaterthanthe
rundurationsoftheexperimentalgroups.Significantprofitdifferenceswereobserved
betweenthetwo‐weekbreakmanualandautomatichistorygroupsbutnotthefour‐
weekbreakgroups.Davidovitchetal.(2008)foundtheseresultsconsistentwith
literaturedescribingtheforgettingphenomenonandstressedtheimportanceof
designingsimulationsthatprovidestudentswiththeabilitytoreviewhistoryandideally
tocontrolwhenhistoryiscaptured.
Inconcludingthisarticle,Davidovitchetal.(2008)didacknowledgethe
shortcomingsofmeasuringtransferoflearningwithinthesimulatorratherthantothe
“realworld”andsuggestfurtherresearchinto“howwellthePMTsimulationfacilitates
‘true’projectmanagement”andhowwellit“promote[s]expertiseinreal‐lifesituations.”
Thisarticlewasanothergoodexampleofprojectmanagementsimulationgaming
researchthatstartedwitharesearchquestionandhypothesesandusedgenerally
acceptedacademicresearchprocessestoanswerthequestion.Ifskillslearnedplayinga
simulationgamearetransferabletotherealworldandimprovementinplayingthegame
bybeingabletocapturehistoryandundopriordecisionstotakeadifferenceapproach
therebyimprovesperformanceplayingthegame,thenskilltransfertotherealworld
maybeimproved;however,moreresearchisneededtosupportthishypothesis.
Davidovitch, Parush and Shtub (2007).Althoughpublishedearlierthanthe2008
articledescribedabove,thisarticleactuallysucceededitinsubmissionandbuildsonit
byreportingontheresultsofanadditionalexperimentinvolvingtheperformanceof
studentteamsformedfromthesamegroupofstudentsthatparticipatedinthe
individualstudentsimulationexperiment.
Thearticleaddsbriefdiscussionsoftheforgettingcomponentofthelearning
process,team‐basedlearning,problem‐basedlearning,andtheimportanceofdebriefing.
Thesediscussionsaresupportedbycitationsofeighteennewreferencesandthree
referencesrepeatedfromthe2008article.(Davidovitchetal.,2007)
Theresearchquestionforthemultiuserexperimentaddressedtheimpactofthe
historyrecordingmodeanddebriefingonteamlearning.Twohypothesesweretested:
(1)meanprofitwillbesignificantlyhigherforteamsusingthehistorymode;(2)mean
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
100
profitwillbehigherfortheteamsparticipatingindebriefingthanforteamsthatdon’t
debrief.Theprocedureforselectingtheteams,thenumberofstudentsperteam,andthe
natureandlengthofthedebriefsessionswerenotdescribed.(Davidovitchetal.,2007)
Meanprofitisagainusedasameasureoflearningandisthedependentvariable.
Independentvariablesarehistoryrecordingmode(withhistory,withouthistory),
debriefing(with,without),andsimulationrun(therewerethreesimulationruns).The
twohistoryrecordingconditionswerefullycrossedwiththetwodebriefingconditions
tocreatefourexperimentalgroups.Allfourgroupsweregiventhesamesingle‐project
managementscenarioandthesamescenariowasrunthreetimes.(Davidovitchetal.,
2007)
Atableofresultsshowedthesameperformancerankingaftereachsimulation
run.Onaverage,thegroupofteamswithbothhistory‐keepinganddebriefsscoredthe
highest.Secondhighestwasthegroupwithdebrief/nohistoryfollowedbythegroup
withhistory/nodebrief.Thecontrolgroupwithoutbothscoredthelowest.Although
therankingwasconsistentthroughout,nosignificantdifferenceswerefoundforeither
historykeepingordebriefingafterthefirstrun.Thisindicatedthatallteamsstarted
withsimilarknowledgeandexperience(thetestusedtoconfirmthiswasnotdescribed).
UsingANOVAwithrepeatedmeasures,significantdifferenceswerereportedbetween
thefourgroupsforboththedebriefingfactorandforthehistoryfactor.(Davidovitchet
al.,2007)
Theperformanceofparticipantsthatusedthehistorykeepingmechanismswas
significantlybetter.
Theperformanceofthesystemsengineeringstudentsthatusedthe
debriefingprocesswassignificantlybetter.Theinteractionbetweenthehistory
factorandthedebriefingprocessfactorwasnotfoundassignificant.
...Theuseofthedebriefingprocessforteamlearningisfoundalso
powerfulinthelearningprocess.(Davidovitchetal.,2007)
Theprecedingquotationcontainstheonlycommentsinthediscussionsection
abouttheteam‐basedexperiment.Thediscussionsectionprimarilysummarizedthe
resultsobtainedfromtheindividuallearnerexperimentpreviouslydescribedin
Davidovitchetal.(2008)emphasizingthepowerofthesimulatorhistorymechanism.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
101
Theadditionofresearchintotheuseofsimulationbyteamsisimportantbecausethisis
atypicalmodeofELAwithsimulationgamesingraduatebusinessmanagement
programs.Moredisclosureofthemethodologyusedfortheteam‐basedexperimentin
thisstudywouldbeuseful.Additionalresearchtodemonstratethatskillslearned
playingthissimulationgamearetransferabletotherealworldwouldalsobeusefulas
wouldresearchshowingthosewhoimprovemorewhileplayingthisgamearemore
effectiveprojectmanagersintherealworld.
Davidovitch, Parush and Shtub (2009).Buildingontheirpriorresearchonthe
effectivenessofusingsimulatorsinprojectmanagementacademiccoursesandthe
impactofsimulatorhistoryrecordingfeaturesonlearningandforgetting(Davidovitch
etal.,2006;Davidovitchetal.,2008),Davidovitch,ParushandShtub(2009)examinethe
impactofprojectmanagementsimulatorfunctionalfidelityonstudentperformance.
Twenty‐sevenreferencesarecitedintheintroductionsectionofthisarticle:
threeareusedtodefineprojectmanagementandtocreateananalogybetweenlearning
projectmanagementandlearningtoflyanairplane,threetocitepriorarticlesontheuse
ofthePMT(ProjectManagementTrainer)simulator,onependingarticleonthenext
generationPTB(ProjectTeamBuilder)simulator,2onjournal‐keepingenhances
reflectivelearning,fiveonthevalueofgivinglearnerssomecontroloverthelearning
environment,and2onsimulatorfidelityanditsinfluenceonlearningtransfer.No
citationwasfoundforthetwenty‐eighthandfinalreferencelisted,thePMBOK®Guide.
TwoadvancedfeaturesofthepreviouslydescribedPMTsimulatorwere
employedinthisstudy:(1)theabilitytosplitactivityexecution,i.e.theabilitytostartan
activity,stopworkingonitforaperiodoftime,andresumeworkonitlater;and(2)the
abilitytohireanddismissresources.Studentswithaccesstotheadditionalfeatures
receivedinformationontheminimum/maximumnumberofresourcesallowedandthe
coststohireanddismiss.(Davidovitchetal.,2009)
Theexperimentaldesignforthisstudyusedcumulativeprofitattheendofthe
simulationrunasthedependentvariableandthreeindependentvariables:(1)
functionalfidelity(abilitytousetheadvancedactivitysplitting/resourcemanagement
featuresornot)(2)historyrecordingmode(automatic,manual,none),and(3)undo
(abilitytoundoornot).Thestudyusedtengroups,fullycrossingallexperimental
conditions.(Davidovitchetal.,2009)
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
102
Thepriortwo‐phaseresearchapproach(Davidovitchetal.,2006;Davidovitchet
al.,2008)wasused.InPhaseI:BasicLearning,alltengroupsreceivedthesamesingle‐
projectscenariotorunthreetimesand.ThiswasfollowedbyPhaseII:Transfer,where
alltengroupsweregivenanewmultiple‐projectscenarioandnogroupwasabletokeep
historyorundo.Learnerconditionswereasbefore:thesimulationisstochasticin
executionwithregardtoactivitydurationsandcosts(allstudentsreceivethesame
sequenceofrandomnumbers);studentswererequiredtocompletethesimulated
projectbyitsduedate(withpenaltiesassessed/bonusespaidforlate/earlycompletion)
andtomaximizeprofit.(Davidovitchetal.,2009)
Noneofthe199participatingfourthyearengineeringstudentswithagesranging
from18to35hadpriorpracticalprojectmanagementexperience.Studentswere
randomlydividedintothetenexperimentalandcontrolgroups.Studentsreceived
verbalandwritteninformationontheuseofthesimulator,thescenarios,andtheprofit
performancemeasure(which,inpart,affectedtheircoursegrade).(Davidovitchetal.,
2009)
Aswasreportedinthepriortwostudies(Davidovitchetal.,2006;Davidovitchet
al.,2008),Davidovitchetal.(2009)found:nosignificantprofitdifferencesafterthefirst
runverifyingtheassumptionthatallstudentsstartedwithsimilarknowledge;all
experimentalgroups(withhistory)achievedasignificantincreaseinprofitfor
subsequentPhaseI:BasicLearningsimulationrunswhilethecontrolgroups(no
history/noundo)didnot;experimentalgroupswithundoperformedsignificantlybetter
thanthosewithout.Theoptiontousetheenhancedfeaturestoimprovetheprofitwas
foundtobe“meaningful”(Davidovitchetal.,2009):
TheeffectoftheEnhancedcapabilitiesfactoronthehistory‐keepingmodedoes
notexist,whiletheperformancesremainbetterforusingthemanualhistory‐
keepingmodeandusingundocapabilities.
ThiscommentandtheassociatedreportingoftheANOVAresultsarenotclear.A
reviewoftheprovidedgraphindicatedthatprofitwashigherwhenusingenhanced
techniquesforthemanualhistory‐keepinggroupsandinconsistentfortheautomatic
history‐keepinggroup(profitimprovedfortheautomaticgroupwithoutundoand
worsenedfortheautomaticgroupthatcouldundo).Therewasnonoticeabledifference
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
103
forthecontrolgroupwithnohistory/undoafterthefirstandsecondruns,butthemean
profitwasnoticeablyhigherforthecontrolgroupwithaccesstotheadvancedfeatures
afterthethirdrun.
FollowingPhaseII:Transfer,whereallgroupsaredeniedaccesstohistoryand
cannotundo,studentswhohadaccesstohistoryinPhaseIperformedsignificantly
betterthanthosewhodidn’thaveaccesstohistoryinPhaseI;studentswithprioraccess
tomanualhistory‐keepingperformedbetterthanthosewithpriorautomatichistory‐
keeping;andstudentswithpriorabilitytoundodidsignificantlybetterthantheir
counterpartswithoutthispriorability(Davidovitchetal.,2009).Alltheseresultsare
consistentwiththepriorfindingsofDavidovitchetal.(2006;2008).Whencomparing
theeffectofaddingtheabilitytousetheadvancedfeatures,areviewofthetableof
resultsindicatedprofitwassignificantlyhigherforthegroupswiththeabilitytousethe
enhancedfeaturesiftheydidnothavetheabilitytoundotheirpriorwork;thegroups
withundocapabilityperformedslightlybetterthantheircounterpartsiftheydidnot
haveaccesstotheenhancedfeatures.Davidovitchetal.(2009)describethisasfollows:
Theenhancedprojectmanagementcapabilitiesfactorkeepstheperformances
andtheresultsofthesignificantdifferencesbasedonthehistory‐keepingmode.
Moreover,theimprovedperformancesintheinitiallearningphasearekeptfor
thetransfertoadifferentscenariophasewhenconsideringtheenhanced
capabilitiesfactor....Theresultsindicatethatusingadvancedproject
managementcapabilitiesenhancedlearningforallusergroups....foradvanced
capabilities,thecomparisonbetweenhavinghistorymechanismwithundoand
withoutundo,duringbasiclearningphase,showedbetterperformancesfor
thosehavingundocapability.Thefindingssuggesthavingtheabilitytoundoin
simulator‐basedlearningcanactuallysupportandimprovelearningandnotonly
improveperformance....Theuseofadvancedresourcemanagementcapabilities
enhancesthelearningofprojectmanagement.
Summary.Thisarticleisanotherexampleofprojectmanagementsimulation
gamingresearchthatstartswitharesearchquestionandhypothesesandusesgenerally
acceptedacademicresearchprocessestoanswerthequestion.Thisarticlestrengthened
theconclusionsreachedintheauthors’priorstudiesabouttheeffectsofsimulation
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
104
history‐keepingandundoonlearning.Theconclusionsaboutthebenefitofaddingthe
advancedfeaturestothesimulatorappeartobebasedonmixedresults.More
discussionwouldbeusefulofthePhaseIIobservationthatthegroupswithhistoryand
theabilitytousetheseadvancedfeaturesandundounderperformedthecounterpart
groupswithoutaccesstotheadvancedfeatures.
Additionalresearchdemonstratingthatskillslearnedplayingthissimulation
gamearetransferabletotherealworldwouldbeusefulaswellasresearch
demonstratingthatthosewhoimprovemorewhileplayingthisgamearemoreeffective
projectmanagersintherealworld.
Davidovitch, Parush and Shtub (2010).Inthepriorarticles,Davidovichetal.
(2006;2007;2008;2009)discussedresearchonusingthePMTsimulatorasanELAtool
forindividuallearners.Thisarticledescribestheuseofasimilarresearchparadigmwith
amultiuserversionofthesimulatorcalledProjectTeamBuilder(PTB)toexplore
trainingprojectmanagerstocollaborateonresourceusageinasimulatedmatrix
organizationrequiringthesharingofresources.
Fifty‐threereferencesarecitedintheirintroductionanddiscussionofthe
importance,challengesandmechanismsofwhatDavidovitchetal.(2010)term
“collectiveprojectlearning.”Thisdiscussionincludesthebenefitofgroupintegrationof
knowledgewhere“gapsinindividualknowledgecanbefilledinbytheknowledgeof
otherteammembers,”theneedinamatrixorganizationforcollaborationinanoften
competitiveenvironment,benefitsandtypicaldeficienciesofpostprojectreviews,key
successfactorsforandbarriersagainstimprovingprojectlearning,Kolb’s(1984)
experientiallearningmodel(emphasizingthe“criticalroleofreflectiveobservation”)
anditsextensiontotheKolbTeamLearningExperience(asdescribedbyKayes,Kayes,
andKolb(2005a;2005b)).Anadditionalsevenreferencesarecitedinthediscussionof
results.
Theexperimentaldesignforthisstudyagainusedcumulativeprofitattheendof
thesimulationrunasthedependentvariableandmeasureofeffectivenessformanaging
theproject.Independentvariableswere:(1)historyrecording(using,notusing),(2)
teamdebriefingprocedure(structured,informal),and(3)experience(graduatestudent
withprojectmanagementexperience,undergraduatewithoutprojectmanagement
experience).Thestudyusedeightgroupsofteams,fullycrossingallexperimental
conditions.Eachteamwascomposedofthreeteammembers[assumedtoberandomly
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
105
selectedbasedontheauthors’pastarticles(Davidovitchetal.,2006;Davidovitchetal.,
2007;Davidovitchetal.,2008;Davidovitchetal.,2009),butnotspecifiedinthisarticle].
InPhaseI:BasicTeamScenario,eachteammembermanagedasingleseven
activityprojectwithresourcesassignedfromaresourcepoolcommontothethreeteam
members(21totalactivities).Eachscenariowasrunfourtimes.InPhaseII:Transfer,a
moredifficultmultipleprojectscenariowaspresentedwithone16activitysub‐project
andtwoeightactivitysub‐projects(32totalactivities).Bothscenarioshadduedates
andbonus/penaltyawardsforearly/latecompletion.Theauthorsdidnotstatewhether
thethreeteammembersagainmanagedonesubprojecteachinPhaseIIorwhetherthey
collectivelymanagedallthreeasasingleprojectmanagerteam.(Davidovitchetal.,
2010)
Atotalof132studentsparticipatedassubjectsinthestudy:60graduate
engineeringstudentsintheexperiencedgroupand72undergraduateengineering
studentsintheinexperiencedgroup.Agesrangedfrom18to45andstudentswereboth
maleandfemale(nofurtherdescriptivestatisticswereprovided).Thisimpliesthere
were20teamsintheexperiencedgroupsand24intheinexperiencedgroups.History
keepingisdescribedinthepriorarticles(Davidovitchetal.,2006;Davidovitchetal.,
2007;Davidovitchetal.,2008;Davidovitchetal.,2009).Thegroupswithdebriefing
wereabletochatviaatoolembeddedinthesimulationwhilecompletingarunandused
awrittenoutlinetoconductastructureddebriefingaftercompletingtherun.An
appendixtothearticledescribedthedebriefingprocedure.Groupswithoutdebriefing
werepermittedtodebriefinformally,it’snotclearwhetherornottheyhadaccesstothe
chatfeatureduringarun.(Davidovitchetal.,2010)
Agraphofmeanprofitresultsfortheeightgroupsshowedatrendof
improvementoverthefivesimulationrunswiththefourgroupswithdebriefingscoring
thehighestafterrunstwothroughfive;thehighestscoringgroupafterrun5wasthe
experiencedgroupwithhistoryanddebriefing.Forthefirstrun,nosignificant
differencesbetweenthefactorswerefoundexceptformeanprofitwith/withouthistory.
Thisverifiedthatallstudentsstartedwithsimilarknowledge,andunliketheprior
studies,thehistoryfeaturewasfoundtoenhancelearningduringthefirstrun.ANOVA
withrepeatedmeasurestestsindicatedthatforthePhaseI:BasicLearningsequenceof
foursimulationruns:
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE

106
Theexperienceoftheexperiencedgroupenhancesteamlearningforall
fourruns....

Thehistorymechanismenhancesteamlearningforthefirstrunaswell
asfortheadditionalthreeruns....

Thedebriefingmechanismenhancesteamlearning....

Learningisbetterforexperiencedprojectmanagersgroupshaving
historymechanismthanexperiencedprojectmanagerswithouthistory
mechanismcapabilitiesduringthefourruns....

Learningisbetterforexperiencedprojectmanagersgroupshaving
debriefingprocedurethansuchexperiencedprojectmanagerswithout
debriefingprocedureduringthefourruns....[and]

Learningisbetterforusershavinghistorymechanismthatuses
debriefingprocedurethanforusershavinghistorymechanismwithout
debriefingprocedure,duringthefourruns.(Davidovitchetal.,2010)
Davidovitchetal.(2010)reportedthatfollowingPhaseII:Transfer,themean
profitoftheexperiencedgroupswashigherthanthemeanprofitoftheinexperienced
groups;however,areviewoftheplotofmeanprofitresultsvs.runontheprovided
graphshowstheinexperiencedgroupwithdiscussionandnohistoryoutperformingthe
experiencedgroupwithdiscussionandnohistory.Thisobservationisnotdiscussedin
thearticle.
AnalysisofPhaseII:TransferANOVAtestresultsledtothefollowingsummaryof
results:

Theexperiencedprojectmanagersgroupsenhanceteamlearningduring
thetransfertoadifferentscenariophase....

Thehistoryfactorenhancesteamlearningduringthetransfertoa
differentscenariophase[note:thehistorymechanismwasnotavailable
tostudentsduringthisphaseintheearlierresearchperformedbythe
authors....(Davidovitchetal.,2006;Davidovitchetal.,2007;Davidovitch
etal.,2008;Davidovitchetal.,2009).Thisarticledidnotstipulate
whetherornotthehistorymechanismwasavailableforuseduringthe
simulationrunofPhaseIIduringthisstudy]
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE

107
Thedebriefingfactorenhancesteamlearningduringthetransfertoa
differentscenariophase....

Nosignificantinteractionwasfoundbetweenexperiencedproject
managers’factorandhavinghistorymechanism....

Nosignificantinteractionwasfoundbetweenexperiencedproject
managers’factorandusingdebriefingprocedure....[and]

Nosignificantinteractionwasfoundbetweenhavinghistorymechanism
andusingdebriefingprocedure.Davidovitchetal.(2010)
Theselastthreefindingsappeartocontradictastatementinthediscussionof
resultsthat“theinteractionoftheexperiencedgroupwiththehistorymechanismwas
significant.”WhilethiswasfoundtobethecaseduringPhaseI:BasicLearning,itdoes
notappeartobethecaseduringPhaseII:Transfer.Furtherdiscussionofthese
observationswouldclarifythis.
Summary.ThiscontrolledexperimentbyDavidovitchetal.(2010)demonstrated
thatthepriorfindingofenhancedperformanceofindividualstudentshavingaccesstoa
historymechanismasindividualsusingthePMTsimulatorisalsothecaseforteamsof
studentscollaboratingonresourcesharingusingthePTBsimulator.Thisstudyfurther
demonstratedtheadvantageofteamsusingastructuredprocesstodebrieffollowing
completionofaprojectrun.
Project management research summary.Mostarticlesdiscussingtheacademic
useofsimulationgamesdescribefindingsrelatedtotheuseofmarketing,strategy
managementortotalenterprisemanagement.Anunderresearchedareaistheuseof
projectmanagementsimulations.Onlyfifteenarticlesresearchingprojectmanagement
simulationwerefoundinavarietyofjournalsandproceedingsandnoneinSimulation
andGamingorDevelopmentsinExperientialLearning,thejournalandproceedingsof
ABSEL.All15ofthesearticlesmadeaknowledgecontribution,butonlysevencouldbe
consideredacademicallyrigorous,andfiveofthissevendocumentedaseriesofstudies
bythesameresearchers.ExceptforthisseriesbyDavidovitchetal.(2006;2007;2008;
2009;2010)whichequatedlearningeffectivenesstotheamountofsimulatedprofit,a
questionablepractice,alltheprojectmanagementsimulationstudiesmeasuredstudent
perceptionsandattitudes.Ofthese,onlyMcCreery(2003)andPfahl(2004)reported
doingthisinanacademicallyrigorousmanner.Bothusedacombinationofpretest‐
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
108
posttestmethodswithsignificantfindingsandaqualitativeanalysisofstudent
commentstoconcludetheuseofthesimulationwaseffectiveandaddedvaluetothe
educationalexperience.Acommonthemeamongstallthearticlesisstudentslikedthe
overallexperience,thecontextitprovidedforimprovingskillsandtheopportunityit
providedtopracticetheirdecision‐makingskills.
Summary Simulationgamingasanexperientiallearningactivityisunderpinnedbythe
seminalworkofKolb(Kolb,1984)buildingonthe“intellectualoriginsofexperiential
learningfromtheworksofJohnDewey,KurtLewinandJohnPiaget.”Theuseof
businesssimulationgamesinacademicprogramshasgrowndramaticallysincethe
AmericanManagementAssociationdevelopedasimulation‐basedtrainingcoursein
1956(Fariaetal.,2009).Despitethisgrowthandtheassociatedresearchattestingtoits
effectiveness,controversyremainsaboutthebestwaytoevaluatethiseffectivenessand
therearerepeatedcallsformorerigorousresearchonthemethodsusedtoadminister
simulationgamesandonassessmentofthelearningthatresults(P.H.Anderson&
Lawton,2009;Crookall,2010;Fariaetal.,2009).Thisisespeciallytrueforproject
managementsimulationgameswhereveryfewarticlesarefoundintheliteraturethat
canbeconsideredacademicallyrigorous.
Oneareawherethereappearstobeagreementisonthedifficultyofassessing
learningbecausesimulationgameloserscanlearnmorethanthewinnersandvaluable
lessonscanbelearnedthathavenothingtodowiththeeducator’sintention(Gosenpud,
1990;Gosenpud&Washbush,1994;Greenlaw&Wyman,1973).Accordingly,the
statementofbroadlearningobjectivesforsimulationgameactivitieshasbeendeemed
acceptable,ifnotdesirable(Hertel&Millis,2002;Jones,1987)withstudentsdefining
whattheyfindmostvaluable(Gosenpud,1990).Theimportanceofdebriefingtohelp
makethislearningsalienthasbeenemphasized(Lederman,1984;Lederman,1992)and
reemphasized(Crookall,2010).DespiteAndersonandLawton’s(2009)callforless
assessmentonperceptionsoflearninginsimulations,thissuggeststhemeasurementof
perceptionsoflearningmaybeasimportantasfindingvalidmeasuresofcognitive
learningandmoreresearchintowhatislearnedisappropriate(Teach&Murff,2007;
Teach&Murff,2009).RespondingtoAndersonandLawton’scall;Cronan,Leger,Robert,
BabinandCharland(2012)comparedtheresultsobtainedfromapostsimulationself‐
assessmentsurveywithresultsfroma60questionobjectiveexaminationandfoundself‐
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
109
assessedmeasureresultscorrelatedwithobjectivemeasures.Thissuggestsself‐
assessmentsurveysarevalidproxiesforlearning.
AlthoughtheprojectmanagementsimulationresearchbyDavidovitchetal.
(2006;2007;2008;2009;2010)isquiterigorous,itsfocusonasinglemetric,simulated
projectprofit,doesnotnecessarilydemonstratewhatthestudentshavelearnedfrom
thisexperienceotherthantheabilitytodobetteratplayingthegame.Thereisno
discussionofwhatprojectmanagementskillsarebeingimprovedandwhetherthese
improvedskillsaretransferabletothepracticeofmanagingrealprojects,apoint
concededintheir2008article.Theirresearchisimportantbecauseitdemonstrates
rigorousresearchpracticesandtheuseofaprojectmanagementsimulationgame
performancemetricasadependentvariableinacademicresearch.However,theriskof
solelybasingconclusionsoflearningeffectivenessonsuchametricisthatitdoesnot
takeintoaccountthatlearningcanoccurwhilelosingthegame.Asnotedearlier,
GreenlawandWyman(1973)foundthat“strong‘learning’ingamesmaynotnecessarily
bereflectedbygoodgamingperformance”and“converselyabsenceoflearningmaynot
alwaysbereflectedby‘poor’performance.”GosenandWashbush(2004)concluded
simulation“performanceisnotaproxyforlearning,anditisinappropriatetoassess
simulationsusingperformanceasameasureoflearning.”
Amoreappropriatestartingpointforresearchintothevalueandeffectivenessof
usingaprojectmanagementsimulationasacapstoneexperientiallearningisthe
researchbyMcCreery(2003).Hisresearchmeasuredstudentperceptionsofproject
managementknowledgeandtheabilitytoapplythatknowledgebeforeandafter
experiencingaprojectmanagementsimulationgameandfoundsignificantincreasesin
both.Areplicationofthisaspectofhisstudyusingadifferentsimulationinadifferent
venuewouldaddtothebodyofknowledgeand,ifsimilarresultsarefound,suggest
generalizability.ToexpandonMcCreery’swork,questionsfromtheresearchconducted
byBuzzetto‐MoreandMitchell(2009)andAhn(2008)canbeadaptedtothe
longitudinalmethodologyusedbyMcCreerytoadditionallyresearchchangesinstudent
perceptionsofsimulationgamesandMcCreery’smethodcanbesimilarlyadaptedto
studyperceptionchangesrelatedtoteam‐basedlearningactivities.Tobegintoaddress
AndersonandLawton’s(2009)advocacyformoreobjectivemeasures,assessmentsof
cognitivelearningrelatedtoprojectmanagementschedulingandprogressreportingcan
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
110
alsobeadded.TorespondtoTeachandMurff’s(2009)callforresearchonwhatis
learned,qualitativequestionscanbeusedtoprobeforthis.
Thischapterreviewedtheliteraturerelatedtousingsimulationgamesas
experientiallearningactivitiesinacademicbusinessandprojectmanagementdegree
programs.Followingadiscussionofexperientiallearningandrecommendationsfor
conductingsimulationgames,examplesoftypicalresearchwereexploredforboth
businessmanagementandprojectmanagementgames.Additionalresearchisneeded
andastartingpointforadditionalprojectmanagementresearchisidentified.The
methodologyforconductingthisresearchisdescribedinthenextchapter.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
111
Methodology Thisresearchisastudyofoneuniversity’sapproachtousingaparticularproject
managementsimulationgameasacapstoneexperientiallearningactivityinitsgraduate
MS/MBAprogramforexperiencedprofessionals.Itspurposeistodetermineifthis
applicationofaprojectmanagementsimulationgameisregardedasavaluableand
effectiveuseofclasstime.ThemethodologybuildsontheapproachtakenbyMcCreery
(2003)usingadifferentprojectmanagementsimulationandadifferentdelivery
approachatadifferentuniversity.ThisstudyreplicatesMcCreery’sapproachto
measurechangesinperceptionsofprojectmanagementknowledgeandtheabilityto
abilitythisknowledgebycomparingpresimulationandpostsimulationsurvey
responses.Inadditiontothisreplication,changesinattitudesandperceptionsof
simulationgamesandteamdynamicsareexploredbyaddingadaptionsofMcCreery’s
teamexperiencequestionsandBuzzetto‐MoreandMitchell’s(2009)andAhn’s(2008)
simulationsatisfactionquestions.Analysisofpostsimulationqualitativedataisusedto
supportthefindings.Similarfindingswillsuggestthegeneralizabilityofresultstoother
deliveryapproachesusingprojectmanagementsimulationgamesinanacademic
environment.
Thischapterdiscussestheresearchparadigm,researchapproach,research
design,surveyinstruments,pilotstudy,researchparticipants,administrationprocedure,
dataprocessingandanalysisprocedure,andethicalconsiderations.
Research Paradigm Thisresearchusesmixedmethodstoanswertheresearchquestionofwhetheror
nottheuseofaprojectmanagementsimulationasacapstoneactivityinaparticular
executivelevelMBAprogramisavaluableandeffectiveuseofclasstimeandtuition
dollars.Mixedmethodsresearchisaninquiryapproach“thatcombinesorassociates
bothqualitativeandquantitativeformsofresearch”(Creswell,2009).Theuseof
concurrent(parallel)mixedmethodsproceduresprovidesforamorecomprehensive
analysisoftheresearchproblem(Creswell,2009;Mertens,2010).Sidebysideanalysis
ofthequantitativeandqualitativeresultsallowseachtoreinforceeachother(Creswell,
2009),e.g.,inthecaseofthisstudy,findingsofsignificantgainsinknowledgeand
confidenceintheabilitytoapplythatknowledgearefurtherunderstoodandmaybe
reinforcedbythelearningthemesthatemergefromthequalitativeanalysis.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
112
Conventionalwisdomholdsthattheresearcher’sviewoftheworldandhis
chosenparadigmunderpinsthechosenresearchapproach;however,theuseofmixed
researchmethodscanbeproblematicfromaphilosophicalperspective.Mostmixed
methodresearchersstatepragmatismfortheirparadigmbutnotallresearchers“agree
withparadigmpluralismasastartingpoint”(Tashakkori&Teddlie,2010a).Thisis
furtherexasperatedbydisagreementregardingtheneedtoevenacknowledgean
underlyingparadigmandtheroleparadigmsserveintheresearchprocess(Mertens,
2010).“Thea‐paradigmaticstancestatesthat,formanystudiesconductedwithinreal
worldsettingsespeciallyinappliedfields,paradigmsorconceptualstancesare
unimportanttopractice(e.g.,TashakkoriandTeddlie,2003)”(Tashakkori&Teddlie,
2010b).
Thedebateregardingwhichparadigmservesasthefoundationformixed
methodsresearchhasresultedintheidentificationofseveralconceptualstancesin
additiontothesingleparadigmstancewhichincludespragmatism,criticalrealism,and
thetransformativeparadigm(Tashakkori&Teddlie,2010b).TashakkoriandTeddlie
describefourothers:thesubstantivetheorystanceclaimsthattheoriessuchascritical
racetheoryorattributiontheoryaremoreimportantthanphilosophicalparadigms;the
complementarystrengthsstancestatesthatthedifferentmethodsshouldbekeptas
separateaspossibletocapitalizeonthestrengthofeachparadigmaticpositionsuchas
constructivismorpostpositivism;themultipleparadigmsstancearguesthatasingle
paradigmdoesnotapplytoeachinstanceofmixedmethodsresearch,thebestparadigm
isresearchsituationspecific;andthedialecticstanceassumesallparadigmsareuseful
andcanbecombinedinasinglestudytoprovideamorethoroughanswertothe
researchquestion.
Whilepragmatismisfrequentlycitedalongwithrealismasparadigmsformixed
methodsresearch,theunderlyingphilosophyofthisstudyisbestdescribedbythe
paradigmofpostpositivismowingtoitsprimaryuseofquasi‐experimentalquantitative
methodsandcomparisonofresultswithanotherstudysuggestingthepossibilityof
generalizabilitytoonereality.Althoughaqualitativemethodisusedinthisstudyto
reinforceorrefutetheconclusionsfromthequantitativestudy,thismethodcollected
andanalyzednarrativeresponsedatainadispassionate,objectivemannersuggestingan
epistemologymoreassociatedwithapostpositivismparadigmthanaconstructivistor
pragmaticparadigm(Mertens,2010).Thissimultaneouscollectionofquantitativeand
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
113
qualitativedatawiththeoreticaldriveorprioritygiventothequantitativedataanalysis
supplementedbyqualitativeanalysiscanbereferredtobythenotation“QUAN+qual”
wherethecapitalletters“indicatethetheoreticaldriveorpriority(coremethods)given
inastudy”(Creswell,2010).
Research Approach TheQUAN+qualapproachtakeninthisresearchisdepictedinFigure3.The
quantitativeapproachtothisstudyadministersthesamesurveyquestionsbeforeand
afterthestudentsexperiencetheprojectmanagementsimulationgame.Thequalitative
approachsupportsorcontradictsthesefindingswithananalysisofnarrativeresponses
toadditionalpostsimulationsurveyquestions.
FIGURE3‐RESEARCHAPPROACH
Quantitative method.Thequantitativeapproachtothisstudyusesapretest‐
posttestpreexperimentaldesignasillustratedinFigure4.Datawascollectedfromfour
groupsofstudents.Sequencedintime,GroupAwasapilotstudyconductedwithanon‐
academiccorporateclasstopilotthemethodologyandGroupsBandDwereayearapart
inthegraduateprogramofinterest.GroupCwascomposedofstudentsfromasystems
engineeringandmanagementgraduateprogramwithasingleprojectmanagement
course.GroupAresultsarediscussedinthischapterandGroupBandDresultsare
discussedintheResultschapter.AnalysisofGroupCresultsisoutsidethescopeofthis
studyandanopportunityforfurtherresearch.GroupsA,B,CandDarelaterreferredto
asCohortPD,OC2010,SEM2011andOC2011,respectively.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
114
FIGURE4‐PRETEST‐POSTTESTDESIGN
Group A: O1A ‐‐‐‐‐‐‐‐‐‐ X ‐‐‐‐‐‐‐‐‐‐ O2A Group B O1B ‐‐‐‐‐‐‐‐‐‐ X ‐‐‐‐‐‐‐‐‐‐ O2B Group C O1C ‐‐‐‐‐‐‐‐‐‐ X ‐‐‐‐‐‐‐‐‐‐ O2C Group D O1D ‐‐‐‐‐‐‐‐‐‐ X ‐‐‐‐‐‐‐‐‐‐ O2D O1 = Presimulation survey O2 = Postsimulation survey X = Simulation game Studentperceptionsaresurveyedimmediatelypriortobeginningthesimulation
gameandagainimmediatelyaftertheconcludingdebriefdiscussion.Analysisofthedata
isperformedtodeterminethesignificanceofthedifferences.
Qualitative methods. Open‐endedquestionsinthepostsimulationsurveyand
presentationsmadeduringthesimulationdebriefprovidequalitativedataforfurther
assessmentofparticipantattitudestowardsthevalueofthesimulationgameexperience.
Additionalqualitativedataiscollectedfollowingcompletionofthe21SCHProject
ManagementCorePhaseoftheMS/MBAgraduateprogramtoassesssatisfactionwith
theoverallprojectmanagementlearningexperience.Thislatterdataisscannedfor
commentsregardingthesimulationexperienceandananalysisofthisdataisincluded
withthequalitativeassessmentresults.
Research Design Variables.Perceptionsmeasuredareprojectmanagementknowledge(K1
[presimulation]andK2[postsimulation]),confidenceintheabilitytoapplythat
knowledge(C1andC2),usefulnessofsimulationgamesingeneral(SG1andSG2),
usefulnessofthesimulationgameexperienced(SP1andSP2),attitudetowards
teamworkingeneral(TG1andTG2),andcurrentteamsatisfaction(T1,TP1,T2and
TP2).Alsoassessediseachstudent’sabilitytosolvefundamentalproblemsinvolving
thecriticalpathmethodandearnedvaluemanagement(E1,N1,P1andE2,N2andP2,
whereP1=E1+N1andP2=E2+N2).Theconstructsforthesevariablesandthe
demographicdatacollectedisdiscussedlaterinthischapterinthesectiondiscussingthe
surveyinstruments.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
115
Method.FollowingMcCreery’s(2003)approach,t‐testsformatchedpairs
(dependentt‐tests)determinethestatisticalsignificanceofdifferencesbetweenthe
presimulationandpostsimulationmeasurementsforeachofthecohortgroups.
RelationshipstotheresearchhypothesesofthisstudyaredepictedinFigure5.The
resultsofstatisticaltestsareconsideredsignificantforp<.05.
Qualitative Analysis.Thestatisticalresultsarecomparedwithacategorizationof
thequalitativefindingscollectedduringthepostsimulationdebriefsessionsand
reportedonthepostsimulationandprogramevaluationsurveys.
FIGURE5‐RESEARCHMODEL
Survey Design SurveyquestionsarebasedonthepriorworkofMcCreery(2003),Buzzetto‐
MoreandMitchell,(2009),andAhn(2008).Thepresimulationsurvey,foundin
AppendixC,iscomposedof74questions.Fiveofthesequestionsaredemographicand
58combinetoformtheattitudeandperceptionvariables.Table3liststhevariablesand
theirassociationwiththe58attitudequestions.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
116
TABLE3‐ATTITUDEVARIABLEQUESTIONS
Variable (1=presimulation; 2=postsimulation)
Knowledge Self‐Assessment (K1, K2)
Knowledge Application Confidence (C1, C2)
Teamwork Attitude (McCreery) (T1, T2)
Current Team Satisfaction (TP1, TP2)
Teamwork Attitude (Generic) (TG1, TG2)
Generic Simulation Attitude (SG1, SG2)
This Simulation Attitude (SP1, SP2)
Questions
16 questions: 1A‐1F
16 questions: 2A‐2F
9 questions: 3A‐3I
10 questions: 3A‐3I, 4N 2 questions: 4C, 4K
6 questions: 4A, 4B, 4E, 4G, 4I, 4L 8 questions: 4D, 4F, 4H, 4J, 4M, 4O, 4P, 4Q
Theremaining11questionscomprisetheknowledgeapplicationtestquestions
relatedtonetworkdiagramsandearnedvaluemanagement.Table4showsthe
associatedvariablesandtheirrelationshiptothequestions.Thenetworkanalysis
questionsareadaptedfromanexercisefoundinthe“DevelopingaProjectPlan”chapter
ofoneofstudents’projectmanagementtextbooks(Gray&Larson,2008).Theearned
valuequestionsaskthestudenttoanalyzetheprogresspresentedinafigurefoundin
the“ProgressandPerformanceMeasurementandEvaluation”chapterofthesametext
(Gray&Larson,2008).
TABLE4‐PROBLEM‐SOLVINGQUESTIONS
Variable (1=presimulation; 2=postsimulation)
Network Analysis Ability (N1, N2)
Earned Value Analysis Ability (E1, E2)
Problem‐solving Ability (P1, P2)
Questions
4 questions: 5A‐5D
7 questions: 6A‐6G
P1 = N1 + E1, P2 = N2 + E2 Table5liststhedemographicdatacollectedinthepresimulationsimulation.
TABLE5‐PRESIMULATIONDEMOGRAPHICVARIABLES
Years Project Experience
Years Work Experience
Gender Prior Formal Project Management Training (type and duration) Background (technical/non‐technical)
Question sources.The16knowledgeself‐assessmentquestions(1A‐1F),16
knowledgeapplicationconfidencequestions(2A‐2F)and9of10currentteam
satisfactionquestions(3A‐3I)areidenticaltothoseusedbyMcCreery(2003).
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
117
Simulationattitudequestions4Athrough4Mareslightre‐phrasingsofBuzzetto‐
MoreandMitchell’s(2009)questionstoadaptthemforuseinpretestandposttest
surveys.Questions4Othrough4QarefromasurveyusedbyAhn(2008).Inbothof
thesecases,theresponsescalewasexpandedfromfivepointstosevenpointstobe
consistentwiththescalesusedbyMcCreery(2003):

Questions1and2:1=ExtremelyLowto7=ExtremelyHigh

Questions3and4:1=StronglyDisagreeto7=StronglyAgree.
Thepostsimulationsurveyquestionsareidenticaltothepresimulationsurvey
questionsexceptthe“thissimulation”attitudequestionsarere‐phrasedtoaskabout
impressionsofthesimulationjustcompletedversuspreviouslyaskingabout
expectationsfortheupcomingsimulation.Forexample,thepresimulationquestion,“I
believethissimulationwillbefunandexciting”changedto“thissimulationwasfunand
exciting”inthepostsimulationsurvey.Thefivedemographicquestionsofthe
presimulationsurveywerereplacedbythesixdemographicquestionslistedinTable6
andthefiveopen‐endedquestionslistedinTable7.Thepostsimulationsurveyisfound
inAppendixD.
TABLE6‐POSTSIMULATIONDEMOGRAPHICVARIABLES
Industry
Job Title
Education Level
Age
Global Origin
Annual Income
TABLE7‐POSTSIMULATIONOPEN‐ENDEDQUESTIONS
What did you like about the just‐completed simulation experience?
What did you learn from this experience?
Excluding changes to the computer simulation itself, what changes do you think could be made to the overall simulation experience to better prepare you to manage projects? What changes do you recommend be made to the computer simulation itself? Elaborate on any other thoughts you have regarding learning project management with a computer‐based simulation game. Other qualitative data sources.Inadditiontothepresimulationand
postsimulationsurveys,qualitativedataisderivedfromthesimulationdebriefteam
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
118
presentationsthatprecedetheadministrationofthepostsimulationsurveyandfromthe
ProjectManagementCorePhaseexitsurvey.Duringthedebrief,eachteampresentsits
finalstatusreporttomanagementdiscussingitsmetricsandvariances,aprojectaudit
reportdescribingtheteamstrategyandlessonslearned,andrespondstothequestion,
“WhatdidyoulearnaboutprojectmanagementfromparticipatingintheSimProject
simulation?”Thehandoutdescribingthedeliverablesassociatedwiththisteamdebrief
presentationinfoundinAppendixE.Table8listsrelevantopen‐endedquestionsfrom
theProjectManagementCorePhaseexitsurvey.
TABLE8‐RELEVANTPROJECTMANAGEMENTCOREPHASEEXITSURVEYQUESTIONS
If you were given an option to change only 3 things in the Project Management Core Program, what would those 3 things be, and why would you change them? If you were given an option to retain only 3 things in the Project Management Core Program, what would those 3 things be, and why would you keep them? Survey Structure.Toeasethementalburdenontherespondentandtoprovidea
clearframeofreference,questionsweregroupedintosectionsbasedontheiroverall
topicandscaletypewitheachsectionpresentedononepageinamatrixformat.While
someauthorsofe‐mailandweb‐basedresearchbooksdiscouragetheuseofmatrix
questionsbecauseofextraworkwithinascreen(Schonlau,Elliott,&Fricker,2002),
othersemphasizethegeneralneedtogivetherespondentthesenseofasmooth
progression,thusfacilitatingarapidprogressionthroughthequestionnairebygrouping
questionswiththesamescaletogether(Czaja&Blair,2005).AlreckandSettle(1995)
advisethatgroupingitemsbybothtopicandscaletypeis“theidealsituationbecause
therearebothalogicalsequenceandahighdegreeoftimeandspaceeconomy.”Cooper
andSchindler(2006)emphasizetheimportanceofprovidingastrongandobviousframe
ofreferenceforthequestionswithclearlydefinedtransitionsbetweensectionsto
delimitchangesinframeofreference.
Groupingquestionsbytopic,whichinseveralcaseshereisalsogroupingthe
questionsconstructingavariable,cancauseconcernoverorderingeffectswith
respondentsselectingthesameratingforallanswers.Areviewofthedatacollected
showedthisrarelyoccurred,andwhenitdid,itwasneverforallsectionsofthesurvey.
Sincethetotalquestioncountwasabove70,followingtheaforementionedadvicethatit
isbettertoimprovethecooperationoftherespondentsandreducetheircognitive
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
119
burdenbyorderingthequestionsbytopicinsteadofrandomizingthemappearstobe
valid.
ConsistentwithguidelinesofferedbyCzajaandBlair(2005)basedonthework
ofDillman(2000),thepapersurveysweresevenpagesinlengthwithsufficientlyspaced
precodedresponsecategoriesarrangedvertically.Topicalquestionsusingthesame
scaleweregroupedtogetheronthesamepage.Toavoidconfusion,noreversingof
questionswasdone.
Thenetworkanalysisknowledgeapplicationquestionspresentedthe
respondentwithatableofsevenactivitieswithpredecessoranddurationdataandasked
twoquestionsaboutthecriticalpathandtwoquestionsaboutactivityslacktime.Each
questionwasscoredaoneforacorrectanswerandazeroforanincorrectanswer.A
respondentansweringallfourquestionscorrectlyearnsascoreoffour.
Theearnedvalueknowledgeapplicationquestionspresentedtherespondent
withacumulativeearnedvaluegraphshowingPV,EV,AC,BAC,andEACforaprojectin
progressandaskedsevenquestionsrequiringanalysisandinterpretationofthe
graphicaldata.Correctanswersscoredaoneandincorrectanswersscoredazero.A
respondentansweringallsevenquestionscorrectlyearnsascoreofseven.
Pilot Study Thesurveywaspilotedusingthe19participantsinGroupA,acorporate
professionaldevelopmentseminarserieswithsimilarcontenttotheproject
managementmaster’sdegreeprogramofinterest.UnlikeMcCreery’s(2003)results,
whichwerebasedon63participants,thematched‐pairt‐testsyieldedsignificant
increasesforsome,butnotall,individualquestionmeans;similartohisresults,these
testsdidyieldsignificantdifferencesfortheknowledgeandconfidencetoapplythat
knowledgegrandmeanscomprisingtheKandCvariablesunderstudy.
Thereliabilityofusingthesegrandmeans,exceptgenericteamworkattitude
(TG)whichisthemeanresponseofonlytwoquestions,wasconfirmedasthescales
representedbytheK,C,TP,SG,andSPvariableshadCronbach’sα>.8.Thesevaluesare
listedinTable9.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
120
TABLE9‐PILOTTESTSCALERELIABILITY
Variable K C TG TP SG SP Description Knowledge Confidence to apply knowledge Teamwork attitude Current team satisfaction Generic simulation attitude This simulation attitude Cronbach's α 1 2 (Pre‐sim.) (Post‐sim.) .934 .938 .948 .963 .771 .606 .95 .96 .941 .883 .895 .887 Onaverage,participantsreported:

Significantincreaseinprojectmanagementknowledge(M=5.29,SE=
0.15)fromtheirpresimulationperceptions(M=4.80,SE=0.16),t(18)=‐
7.72,p<.05,r=.88.

Significantincreaseinconfidenceinabilitytoapplyprojectmanagement
knowledge(M=5.16,SE=0.18)fromtheirpresimulationperceptions(M
=4.80,SE=0.16),t(18)=‐3.07,p<.05,r=.59.
Favorableattitudes,butnosignificantincreaseswereseenfortheteamand
genericsimulationperceptions.Onaverageparticipantsreported:

Nosignificantincreaseingeneralteamworkattitude(M=5.53,SE=
0.196)fromtheirpresimulationperceptions(M=5.58,SE=0.173),t(17)
=0.399,p>.05,r=.10.

Nosignificantincreaseincurrentteamsatisfaction(M=5.526,SE=
0.285)fromtheirpresimulationperceptions(M=5.500,SE=0.232),
t(18)=‐.122,p>.05,r=.03.

Nosignificantincreaseingeneralattitudetowardstheuseofsimulations
asalearningactivity(M=5.15,SE=0.201)fromtheirpresimulation
perceptions(M=5.13,SE=0.19),t(17)=‐0.138,p>.05,r=.03.
However,onaverage,participantsdidreportasmallbut

Significantincreaseinfavorableattitudetothisparticularsimulation
experience(M=5.35,SE=0.211)fromtheirpresimulationperceptions
(M=5.1,SE=0.190),t(17)=‐1.968,p<.05,r=.43.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
121
Ontheschedulenetworkandearnedvalueanalysisproblems,participants
demonstrated

Nosignificantincreaseintheirabilitytosolveschedulenetworkanalysis
problems(M=2.68,SE=0.316)fromtheirpresimulationability(M=
2.58,SE=0.336),t(18)=‐1.000,p>.05,r=.22.

Significantincreaseinintheirabilitytosolveearnedvalueanalysis
problems(M=3.6316,SE=0.406)fromtheirpresimulationability(M=
2.68,SE=0.297),t(18)=‐2.282,p<.05,r=.47.

Significantincreaseintheiroverallabilitytosolveanalysisproblems(M
=6.3158,SE=0.490)fromtheirpresimulationability(M=5.26,SE=
0.512),t(18)=‐2.727,p<.05,r=.54.
Itisnoteworthythatthisprofessionaldevelopmentcohortsimulationexperience
includedaninstructor‐led20minutediscussionoftheearnedvaluemanagement
methodologywiththeentireclassduringoneoftheinterimprogressreportingmeetings
andonewouldexpecttheretobeasignificantincreaseinabilitytosolveearnedvalue
analysisproblems.InkeepingwithHeyman’s(1975)advicethat“youarenotthereto
teach...thesimulationdoestheteaching,”instructorledtutorialdiscussionsofthistype
wereavoidedduringthesimulationactivityfortheMS/MBAcohortsthatarethesubject
ofthisstudy.
Participants Acombinedtotalof60peopleparticipatedinthefourgroupsexperiencingthe
simulationgame.Table10liststhesimulationdates,totalclasstimeallottedtothe
simulationgame,participantcountsandcontacthoursofinstructionpriortostartingthe
simulationgameforeach.GroupA,thecorporatemanagers,participatedinthe
previouslydescribedpilotstudy.GroupsBandDarethesubjectsofthisstudy;GroupC
datawascollectedforafuturestudy.Individualclasssizesaresmallduetothe
specializednatureoftheseprograms.Intheacademicgroups,studentswereassignedto
teamstomaximizediversityatthefirstclassmeeting;theteamsinthecorporate
programwerecomprisedofmanagersfromdifferentfunctionalareaswithincommon
businesscomponents.Inallcases,studentsworkedtogethertocompleteteam
assignmentsbeforebeginningtheprojectsimulation.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
122
TABLE10‐SIMULATIONPARTICIPANTS
Class Corporate managers (single company) Group A (PD) Project Management Graduate Program Group B (OC2010) Systems Engineering and Management Graduate Program Group C (SEM2011 Project Management Graduate Program Group D (OC 2011) Total number of participants Simulation dates / Total class time allotted March 23‐25, 2010 20 hours June 10‐12, 2010 16 hours April 15, 22, 29, 2011 12 hours June 10‐11, 2011 July 15, 2011 16 hours Number of Participants Contact Hours of Instruction Prior to Starting Simulation 19 176 14 220 13 28 14 204 60 Pilot study participants.Thepilotstudywasconductedattheconclusionofa
professionaldevelopmentprogramheldfor19cross‐functionalmanagerschargedwith
developingastrategytoimprovetheprojectmanagementpracticesandperformanceat
theirenergyservicescompany.Thisprogramwassimilartotheacademicgraduate
programunderstudyindurationandcontent,butwithouttheassessmentrigorrequired
forgraduatecoursework.Classeswereheldfrom8AMto5PMinahotelmeetingroom
ontwoconsecutivedayspermonthfor11monthswithlunchandbreaksnacks
provided.Thetwelfthmonth’ssessionswereheldatthecorporateheadquartersto
provideeachteamwithitsownbreakoutroomfortheconductofthesimulation.All19
managersparticipatedinthispilot.Onaverage,theyreported12.3yearsofwork
experienceand7.9yearsofexperiencewithprojects;therewere14menand5women.
Project management graduate program participants.Thegraduateprogram
understudyischaracterizedbysmallclasssizesduetoitsspecializednatureand
premiumtuition.Twenty‐eightstudentsfromtheprojectmanagementgraduate
program(14inGroupBand14inGroupD)completedfiveprecedingproject
managementcoursesandanintegratedcourseinorganizationalbehaviortotaling17
SCHofacademicstudy.Topicalcontentwassimilartothatreceivedbythecorporate
managers(GroupA)butwithsubstantialacademicrigor.Thethirdclass(GroupC)was
attheconclusionofasingleprojectmanagementoverviewcoursefromasystems
engineeringandmanagementgraduateprogramwithsimilaradultlearners.Although
notfromtheprogramunderstudy,thisthirdinstanceisofinterestbecauseofits
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
123
similaritytotheprogramstudiedbyMcCreery(2003)andisasubjectforpotential
futureresearch.
Classesinthegraduateprojectmanagementprogram(GroupsBandD)areheld
ononeconsecutiveThursday‐Friday‐SaturdaypermonthintheExecutiveEducation
AreaoftheSchoolofManagementbuildingfrom8AMto5PM;breakfast,lunchand
breaksnacksareprovided.Studentscomplete9monthsofcourseworkpriorto
participatinginthesimulationgame.
Duetothesmallclasssizes,randomsamplingisnotperformed;allstudentsare
invitedtoparticipateinthestudypriortothestartofthesimulation.Noincentivesto
participateorpenaltiesfornotparticipatingareassessed.Theinstructorleavesthe
roomandisnotawareofwhodidordidnotparticipateinthesurvey;however,mostdo
participate.
Procedure Inthissimulationgame(brieflydescribedinAppendixF),studentteamstakeon
theroleoftheprojectmanagementcoreteamresponsibleforselectingandmanaging
theresourcesassignedtoasimulatedproductdevelopmentproject.Thissection
providesachronologicaldescriptionoftherelatedpresimulationinstructionand
preparatoryassignments,presimulationsurveyadministration,simulation
administration,andpostsimulationsurveyadministration.
Presimulation instruction.Studentsparticipatinginthegraduateprogram
leadingtoeitheraM.S.orMBAwithanemphasisinprojectmanagementcompleteover
200contacthoursofprojectmanagementandintegratedorganizationbehavior
courseworkpriortobeginningexecutionofthesimulatedproject.Theyareintroduced
tothesimulationgamethreemonthspriortoitsexecutionduringtheirfourthsequential
projectmanagementcoursecoveringprojectplanningandexecutionintheformofan
assignment.Theprimarypurposeoftheassignmentisforstudentstoapplythe
conceptsofprojecttime,resourceandcostmanagementbyfirstdevelopingabaseline
projectscheduleandbudgetfromgivenstandards,thenbydevelopingastaffing
managementplanandarevisedbaselinescheduleandbudgetbasedonanalysisof
availableresourcesandtheircharacteristics.Thesecondarypurposeoftheassignment
isforthestudentstobecomefamiliarwiththesimulationscenarioandtoprepareaplan
inadvanceofexecutionday.ThisassignmentisavailableforreviewinAppendixB.
Aftersubmittingthebaselineplanfromgiveninformation,studentsreceivethecorrect
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
124
solutiontouseasthestartingpointforcompletingparttwooftheassignment;theteams
presentthisrevisedplaninasimulatedmeetingwiththesponsoramonthlaterinclass.
Presimulation survey administration.Instructionsforcompletingthesurveysare
givenverballybytheinstructoralongwithassurancesofanonymityandvoluntary
participation.Tohelpassureanonymity,theinstructorleavestheroomduring
completionandcollectionofthesurveysisadministeredbyastaffmemberorstudent.
Thepresimulationsurveyisadministeredatthebeginningoftheclassperiodpriortoa
reviewofpresimulationquizandtheteamsbreakingouttobeginthesimulationgame.
Allstudentscompletedthepresimulationsurvey.
Simulation administration.Thesimulationisadministeredfollowingthe
philosophythatstudentsshouldlearnfromtheexperienceandnotfromthefacilitator.
Instructorinteractionwiththeclassoccursprimarilyduringthesimulationkick‐off
briefing,duringinterimteamstatusreviewswithmanagementandduringthecombined
finalpresentationtomanagementandsimulationexperiencedebrief.Studentsalso
interactbrieflywiththeinstructorduringtheprocessinganddisplayofresultsattheend
ofeachsimulatedworkperiod.Exceptforthepreviouslymentionedreviewofearned
valuemanagementduringthepilot,theinstructordoesnotteachorconsultduringthe
administrationofthesimulation.
Simulation time allocation.Sixteenhoursofclasstimeareallocatedtoplaying
anddebriefingthesimulationgame.Thistimeisdividedintofourfour‐hourclass
modules.Morningmodulesrunfrom8AMtonoonandafternoonmodulesrunfrom1to
5PM.Playbeginsinanafternoonmodulestartingat1PMandendingat5PM.
Module one – the first four hours.Duringthefirstmodule,studentsfirst
participateinapresimulationkick‐offbriefingheldfortheentireclass,thenmeet
privatelyasteamstoreviewtheirstrategyandentertheirresourcebidsforthefirst
roundofpreplay.Onceallbidsarein,studentsreturntotheclassroomwherethe
instructorinitiatesthesimulatorpreplayroundandstudentsreceivetheresultsoftheir
preplaybids.Additionalpreplayroundsareheldasneededforteamsthatlostbidsand
stillneedtohireresourcesforthefirstworkround.Preplayendswhenteamsare
satisfiedtheyareadequatelystaffedandtheinstructorinitiatesthefirstworkround.
Oneortwoworkroundsarecompletedduringthefirstfour‐hourmodule.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
125
Thekick‐offmeetingisusedbytheinstructorto:

Administerthepresimulationsurvey

Describehowthesimulationwillbeadministered

Reviewtheresultsofthepresimulationquizasarefresheroftherulesof
thegame

Answeranyquestionsregardingtherulesoradministration

Instructtheteamstobeginroundoneofpreplaybyenteringtheir
resourcebids
Thevariationinthenumberofworkperiodscompletedduringthissessionisthe
resultofsometeamsneedingmorethanonepreplayroundtoobtaintheirstarting
resources.Forthetwocohortgroupsunderstudy,GroupBrequired2preplayrounds
andGroupDrequired3preplayrounds.Asaresult,GroupBcompletedonesimulated
workperiodduringthisopeningsessionandGroupDcompletedtwo.Thisfirstfour‐
hourmoduleendswithallteamsmeetingtogetherwiththeinstructortoviewtheresults
ofthejust‐endedsimulatedworkperiodandtoreceivetheassignmenttopreparea
statuspresentationformanagementthatwillbedeliveredatthebeginningofthenext
modulesessionfollowinga30minuteteamworkperiod.Inkeepingwiththecapstone
natureofthisassignment,teamsmustdecideforthemselvesbasedonpriorlearningand
experienceswhattheyaregoingtopresentandhowtheywillformatthepresentation.
Nospecificationsortemplatesaregivenforthispresentationtomanagement.
Module two – the next morning.Thesecondmodulebeginswithashortteam
workperiodtocompletetheirpresentationpreparationandtoenterdecisionsforthe
nextworkperiodround.Thisisfollowedbya“meetingwithmanagement”withthe
instructoragainplayingtheroleastheprojectsponsor.Teamspresenttheirstatus,
receiveencouragementbutnoguidance,andviewthecompletionresultsforthenext
simulatedworkperiod.Threetofouradditionalworkperiodroundsarecompleted
duringthisfour‐hoursession,eachwithtypically30minutestoreviewresults,discuss
neededchangestotheplan,andenterdecisionsforthenextsimulatedworkperiod.
Afterreceivingtheresultsofthefinalsimulatedworkperiodofthemodule,studentsare
againadvisedtoprepareanotherinterimstatuspresentationformanagementwith
contentandformatoftheirchoosingthatistobedeliveredatthebeginningofthethird
four‐hourmodule.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
126
Module three – schedule variation.Dependingonthecourseschedule,thethird
four‐hoursimulationmodulebeginsafterlunchonthesameday(GroupB)oramonth
laterwhenstudentsreturntocampus(GroupD).Thisdifferenceisduetoachangein
coursescheduletoprovidemoretimeforcompletingassignmentsrelatedtothe
nonsimulationportionofthecourse.Theextendedformatisplannedtobethenormfor
futurecohorts.Duringthethirdmodule,studentscompleteanadditionalfivesimulated
workperiods.Followingthereceiptofresultsforthesimulatedworkperiodconcluding
thissession,studentsreceivethespecificationsforthefinalpresentation.Thefinal
presentationisacombinedfinalprojectstatusreport,projectauditreportandstatement
oflessonslearnedwithadefinedoutline.Thehandoutwiththerequirementsforthis
presentationisshowninAppendixE.
Module four – who won?Thefourthandfinalfour‐hourmodulebeginswitha
shortworkperiodtocompletedecisionsforthenextroundor,inthecasewherethe
simulationwascompletedattheendofthepriorsession,alongerworkperiodto
completethefinalpresentation.Intheformercase,theremainingroundsarecompleted
withinthefirsttwohoursofthemodule,anhourisallowedtopreparethefinal
presentation,andthefinalpresentationsanddebriefareconductedduringthefourth
hour.Inthelattercase,studentsareinformedofthetimeofthefinalpresentationand
arepermittedtoscheduletheirclassarrivalandteampreparationtimeastheyseefit.
Duringthesefinalstatuspresentations,theinstructorallowsthestudentstoself‐
facilitateandonlyasksprobingquestionsofthepresentingteamiftheotherteamsdo
not.Followingthelastpresentation,theinstructorshareshisobservationsonwhat
occurredandfacilitatesadebriefdiscussion.
Postsimulation survey administration.Thepostsimulationsurveyisadministered
immediatelyfollowingthepostsimulationteampresentationsanddebriefdiscussion.
Theinstructoragainleavestheroomtohelpassureanonymity.Onestudentdidnot
completethepostsimulationsurveyandanothertwosurveyswereunusablebecausethe
studentdidnotincludetheanonymousidentificationinformationrequiredtoallowa
longitudinalstudyontheirindividualresponses.
Data Processing and Analysis Thisstudyusesquantitativemethodstoacceptorrejecttheresearchhypotheses.
Theseconclusionsaresupplementedbythethemesfoundinthequalitativedataand,
togetherwiththeresultsofthequantitativeanalysis,triangulatetoanswerthe
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
127
fundamentalquestion:Istheuseofaprojectmanagementsimulationasacapstone
activityaneffectivetechniqueforaddingvaluetoanexecutiveMBAprogram
specializinginprojectmanagement?Thissectiondescribestheresearchmethodsused.
Avoiding sample selection bias.Sinceweareconcernedwiththeeffectivenessof
asimulationgameinaparticularprogramusingaspecificdeliverymodel,andthe
populationofinterestissmallandidentifiable,acensusofallstudentsparticipatingin
thesimulationgameistaken.Thiseliminatesthepossibilityofsampleselectionbiasand
isnecessarybecausesamplingmighteliminateimportantcasesfromthestudyand
credibilityrequiresconsiderationofallmembersofthetargetpopulation(D.R.Cooper&
Schindler,2006).Inthecaseofstudentsattendingacourseinaclassroom,dataiseasy
tocollectandmoststudentsarewillingtoparticipateiftheiranonymityisassured.
Inspectionofthedatashowswhethertheelementsarequitedifferentfromeachother
andsuggestwhethersamplingmightbepossibleforlargerpopulationsofinterest
(Burns&Burns,2008).
Initial data review. Dataarereviewedforextremevaluesandmissingdata
elements.Inthecaseofamissingdataelement,theaverageansweroftheother
respondentsisenteredforthemissingdata(Burns&Burns,2008;Fowler,2009).
Data reliability.Thisstudyusesparametrictestsbasedonthenormal
distributionandaccordingly,datamustbecheckedtoverifytheymeettheassumptions
ofparametrictests:normallydistributeddata,homogeneityofvariance,intervaldata
andindependence(Field,2009).Dataarecheckedfornormaldistributionusingthe
Kolmogoroc‐SmirnovandShapiro‐Wilktests.Homogeneityofvariancebetweenthe
cohortgroupsistestedusingLevene’stest.Theattitudinalsurveydataresponsesare
treatedasintervalandvalidforparametrictesting;thesurveyscalesusedimplyan
equaldifferencebetweeneachrating(Field,2009).
Independenceisassumedsince,inthecaseofthepresimulation,participantsdo
notseethequestionnairebeforetheyareaskedtocompleteit.Afterwardstheyare
immediatelydistractedfromdiscussingitbytheneedtogetstartedwithreviewingtheir
teamstrategyforexecutingthesimulationprojectandplacinginitialbidsforresources.
This,combinedwithnotknowingthesimilarityofthepostsimulationquestionnaire,
suggeststheirpostsimulationresponseswillnotbeinfluencedbyotherparticipants.
Thereliabilityofusingthegrandmeanoftheattitudequestionstocreatethe
variablespreviouslylistedinTable3isassessedbycalculatingCronbach’sAlpha.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
128
Cronbach’sAlphavaluescloseto1indicateahighdegreeofinternalconsistencyand
reliabilityamongthesetofquestionresponses(Sekaran,2003).Acceptablelevelsfor
Cronbach’sAlphaare0.7andaboveandcoefficientsof0.9andaboveareconsideredto
indicateexcellentstrengthofassociation(Burns&Burns,2008).
Hypothesis testing.Dependentt‐testsareusedtotestforsignificantdifferences
betweenpresimulationandpostsimulationmeasures.Theresultsareconsidered
significantforp<.05.
Qualitative analysis.Narrativedataiscollectedfromthesimulationgame
participantsduringtheirfinalpresentationanddebriefdiscussions,fromtheir
postsimulationsurveyqualitativequestionresponses,andfromcourseandprogram
evaluationsurveys.Thesedataarecategorizedtoreportemergentthemesand,inthe
caseoftheexitsurveys,favorableandunfavorablecommentsarecountedandreported.
Postsimulation team presentations.Followingcompletionoftheproject
simulationgame,eachteampreparesandpresentsashort(20minute)PowerPoint
presentationcontainingthefinalprojectstatusreporttothesponsor,aprojectaudit
reportdiscussinglessonslearnedonthesimulatedproject,andasummaryofwhatthey
learnedaboutprojectmanagementfromparticipatinginthesimulation.Thisisfollowed
byaninstructor‐leddebriefdiscussionoftheoverallexperience.Presentationand
debriefdiscussioncontentiscategorizedandemergentthemesarereported.
Postsimulation survey open‐ended question responses.Thepostsimulationsurvey
askedparticipantstorespondtofouropen‐endedquestions:
1. Whatdidyoulikeaboutthejust‐completedsimulationexperience?
2. Excludingchangestothecomputersimulationitself,whatchangesdoyou
thinkcouldbemadetotheoverallsimulationexperiencetobetter
prepareyoutomanageprojects?
3. Whatchangesdoyourecommendbemadetothecomputersimulation
itself?
4. Elaborateonanyotherthoughtsyouhaveregardinglearningproject
managementwithacomputer‐basedsimulationgame.
Answerstoeachquestionwerecategorizedandanalyzedtoidentifyemergent
themes.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
129
Course and program evaluation surveys.Course,ProjectManagementCorePhase,
andgraduateexitsurveysareexaminedforcommentsrelatedtothesimulation.These
commentsarenotedandcountedasappropriate.
Ethical Considerations Studentswereadvisedthatparticipationinthisstudywasvoluntaryand
anonymous.Theconsentprocesswascomprisedofaverbalstatementpriorto
beginningthesimulationsimilarto:
Iamconductingresearchintotheeffectivenessofprojectmanagement
simulationgamesandwouldappreciateitifyouwouldparticipateinthis
researchbycompletingashortsurveybeforeandafterthesimulation.
Participationisentirelyvoluntaryanddoesnotaffectyourcoursegradeinany
way.Tohelpprotectyouranonymity,Ionlyneedyoutoindicatewhichteamyou
areamemberofandtoassignanindividualcode,knownonlytoyou,thatwill
allowcomparingpresimulationandpostsimulationsurveyresponsesby
anonymousindividual.Ifyouarenotcomfortableansweringanyofthe
demographicquestions,youmayleavethemblankastheyaretheretodescribe
thecompositionofthesampleandarenotvitalforthisresearch.Completingthe
surveywillindicateyourconsent.Ifyouchoosenottoparticipateyoumaytakea
breakuntilwereconvenein30minutestobeginthesimulation.
IcompletedtheNationalInstitutesofHealth(NIH)web‐basedtrainingcourse
“ProtectingHumanResearchParticipants”andtheresearchplanwasreviewedand
approvedbytheInstitutionalReviewBoardofTheUniversityofTexasatDallaswhereI
amemployedandwheretheresearchwasconducted.
Summary Thisresearchusesamixedmethodsapproachtostudyoneuniversity’sapproach
tousingaprojectmanagementsimulationgameasacapstoneexperientiallearning
activityinitsgraduateMS/MBAprogramforexperiencedprofessionals.The
quantitativeapproachbuildsonthepriorworkofMcCreery(2003)andallowsfor
comparisonstobemadetopositgeneralizabilityaboutchangesinperceptionsof
knowledgeandabilitytoapplythatknowledge.Additionaladaptationsprovidefor
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
130
determinationofchangesinattitudesrelatedtoteamworkandsimulationgamesas
experientiallearningactivities.Additionalquestionsprovideformeasuringgainsinthe
abilitytoanalyzeprojectnetworkandearnedvaluedata.Thequalitativeapproach
examinespostsimulationandpostcoursesurveydatatoidentifyemergentthemesof
whatstudentslearnedfromtheexperiencetohelpexplainandreinforcethequantitative
findings.Apilotstudyvalidatedthemethodologyandtheprocedureforconductingthe
study
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
131
Results Thischapterdescribesandanalyzesthequantitativedataobtainedfromthe
presimulationandpostsimulationsurveysandthequalitativedataobtainedfromthe
postsimulationdebriefsession,postsimulationsurvey,andtheProjectManagementCore
Phaseexitsurvey.Thefirstsectiondescribestheresultsofacheckofthedatafor
completenessandoutliersandthetreatmentusedformissingdata.Thesecondsection
checkstheassumptionsofparametricdata,importantbecauseofthesmallsamplesize.
Thethirdsectiondescribesthediversityofthestudentparticipants.Thefourthsection
analyzesthedatabasedonthehypothesesunderstudy.Thefifthsectionsummarizes
thequalitativeresults.Thesixthsectionreportsadditionalquantitativedatafroma
courseevaluationsurvey.
Presimulationandpostsimulationsurveyquantitativedataareanalyzedusing
SPSSforWindowsPASWStatistics18.0.2.Theresultsofstatisticaltestsareconsidered
significantforp<.05.
Initial data analysis Theinitialanalysisofthesurveydataconsistedofcalculatingtheresponserate
andcheckingforandtreatingextremevaluesandmissingdataelements.Noextreme
datavalues(outliers)werefound.
Response rate.AsdiscussedintheSamplePopulationsectionofthe
MethodologyChapterandsummarizedinTable10,60peoplein4cohortgroups
participatedinthesimulationgamewithpresimulationandpostsimulationsurveys.
GroupAwasthepilotgroupcomprisedofparticipantsinacorporatetrainingprogram
withcontentandcontacthoursthataresimilartothetwocohortgroupsofinterestin
thegraduatedegreeprogramwithemphasisinprojectmanagement.Thepilotgroupis
categorizedasPD(ProfessionalDevelopment)inthedata.GroupsBandDarefromthe
graduatedegreeprogramunderstudyandarecategorizedinthedataasOC2010and
OC2011.Datawasalsocollectedforparticipantsattendingasingleexecutivegraduate‐
levelacademiccourseinprojectmanagement(GroupC)whocompletedsimilar
academicassignmentstoGroupsBandD,butexperiencedfewercontacthoursof
presimulationprojectmanagementstudy.GroupCcompletedthesimulationactivityin
thetimeperiodbetweenthesimulationactivityforGroupsBandDandiscategorizedas
SEM2011inthedata.AlthoughGroupCisnotthesubjectofthisresearch,thedatawas
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
132
availableandsomeobservationsandcommentsareincludedtosuggestopportunities
forfutureresearch.Simulationactivityforallgroupswasfacilitatedbythesame
instructor.
Ahighresponseratewasexpectedsincethiswasanin‐classcensusofsimulation
participants(Fowler,2009);however,theuseofapapersurveyallowedrespondentsto
skipquestionsornotprovidethepropercodetoallowmatched‐pairlongitudinal
analysisofthedata.Onehundredpercentofsimulationparticipantscompletedthe
presimulationsurvey.AllparticipantsinGroupsAandB(PDandOC2010)completed
thepostsimulationsurvey.OneGroupC(SEM2011)participantwasabsentonthelast
dayofsimulationanddidnotcompletethesurvey.OneGroupD(OC2011)participant
didnotcompleteasurvey.TwoGroupDparticipantsfailedtoentertheirunique
identifieronthepostsimulationsurveythuspreventinglongitudinalpairingand
renderingthepostsimulationsurveysuselessforthisstudy.Surveyresponserates
variedfrom79%to100%andarelistedinTable11.
Aninitialcheckofthedatatoverifyitsusabilityrevealed10instancesofasingle
missingdataelementwithinaparticipant’sattitudinalresponse,5inthepresimulation
surveyand5inthepostsimulationsurvey.FourofthesemissingelementsareinGroups
BandD,thetwogroupsunderstudy.With58attitudinalquestionspersurveyand60
and56respondentsforthepre‐andpost‐simulationsurvey,respectively;thisisan
overallmissingdatarateof.0014%forthepresimulationsurveyand.0015%forthe
postsimulationsurvey.Thereasonforincompletedatacanbeaccidentalordeliberate
foravarietyofreasons,buttheotherdatafromthatparticipantdoesn’thavetobe
ignored(Field,2009).Toavoidexcludingrespondentsfromtheanalysisbecauseof
these10casesofamissingdataelement,theaverageansweroftheotherrespondentsis
enteredforthemissingdata(Burns&Burns,2008;Fowler,2009).
Presimulation survey data review.Allparticipantscompletedthepresimulation
surveyinallfourcohortgroups.Inthetwocohortgroupsfromthegraduateprogram
understudy(GroupsBandD,OC2010andOC2011),oneGroupDrespondentdidnot
answeronequestion,anelementoftheteamperformance(TP1)variable.
Inthesingle‐courseacademiccohort(GroupC–SEM2011),oneindividualdid
notreplytothreeoftheattitudinalquestions,onequestioneachintheelementsofthe
knowledge(K1),confidence(C1)andteamperformance(TP1)variables.Asecond
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
133
individualinGroupD(SEM2011)didnotrespondtooneattitudinalquestion,anelement
ofthegenericsimulationperception(SG1)variable.
Inallfivecasesofamissingdataelementinthepresimulationsurvey,themean
oftheotherresponsesforthatquestionwassubstitutedforthemissingelementtoavoid
reducingthesamplesizeduetorandommissingdata(Burns&Burns,2008;Fowler,
2009).
Postsimulation survey data review.OneGroupA(PD)persondidnotcomplete
anyofthe17simulationattitudequestionsandthisindividualwasexcludedfromthe
matched‐pairt‐testpilotanalysisinvolvingthetwosimulationperceptionvariables.
InGroupB(OC2011),onemissing“confidenceintheabilitytoapplyproject
managementknowledge”questionresponsewasreplacedbythemeanoftheother
responsesforthatquestionandonepersonskippedallthenetworkandearnedvalue
analysisquestions.Sinceitisreasonabletoassumethatthislatterpersondidnotforget
howtosolvetheseproblemsbutchosetonotrepeatdoingso,theassociated
presimulationnetworkandearnedvalueanalysisscoreswerecopiedtotheassociated
postsimulationvariables.Thisassumesthepersonlearnednothingtoimprovethis
scoreduringthesimulation,apossiblereasonforchoosingtonotcompletethese
sectionsofthesurvey.
Randommissingdataelementswerereplacedwiththemeanforone
respondent’sknowledgeself‐assessmentquestioninGroupC(SEM2011)andGroupD
(OC2011),andonegenericsimulationattitudequestioninGroupD.OneGroupCand
twoGroupDrespondentsdidnotcompletethescheduleandearnedvalueanalysis
problems.Onceagain,theassumptionistheycanstillanswerthesetotheextentthey
didbeforethesimulationandtheirpresimulationresponsesarecopiedintothe
associatedpostsimulationdata.
Table11summarizestheresultsofthedatareviewandtheactionstaken.Table
12andTable13summarizethemissingdatavaluesanalysisbyvariable.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
134
TABLE11‐DATAREVIEWSUMMARY
Presimulation Survey Group Responses (rate) A (PD) 19 (100%) B (OC2010) 14 (100%) C (SEM2011) D (OC2011) 13 (100%) 14 (100%) Missing Data Treatment None None 1 – K1 1 – C1 1 – TP1 1 – SG1 1 – TP1 Postsimulation Survey Usable Responses
(rate) n/a 19 (100%) n/a 14 (100%) Replaced missing data element with mean of other responses 12 (92%) 11 (79%) Missing Data 1 person skipped all 17 simulation questions 1 person skipped network and earned value questions 1 – C2 1 – K2 1 – TP2 1 person skipped network and earned value questions 1 – K2 1 – SG2 2 people skipped network and earned value questions Treatment Omitted from matched‐
pair t‐tests for simulation perceptions (SG and SP) Include in analysis copying presimulation score of 6 Replace missing data element with mean of other responses Include in analysis copying presimulation score of 5 Replace with mean of other responses Include in analysis copying presimulation scores of 1 and 2 TABLE12‐PRESIMULATIONQUESTIONRESPONSERATEBYVARIABLE
Variable Knowledge Self‐Assessment (K1) Knowledge Application Confidence (C1) Current Team Satisfaction – McCreery (T1) Current Team Satisfaction (TP1) Teamwork Attitude (TG1) Generic Simulation Attitude (SG1) This Simulation Attitude (SP1) Number of Possible Responses Number of Missing Values Percent Missing Values 1A‐1F (16) 960 1 .001 2A‐2F (16) 960 1 .001 3A‐3I (9) 540 2 .004 3A‐3I, 4N (10) 600 2 .003 4C, 4K (2)
120
0 0
4A, 4B, 4E, 4G, 4I, 4L (6) 360 1 .003 4D, 4F, 4H, 4J, 4M, 4O, 4P, 4Q (8) 480 0 0 Questions PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
135
TABLE13‐POSTSIMULATIONQUESTIONRESPONSERATEBYVARIABLE
Variable Knowledge Self‐Assessment (K2) Knowledge Application Confidence (C2) Current Team Satisfaction – McCreery (T2) Current Team Satisfaction (TP2) Teamwork Attitude (TG2) Generic Simulation Attitude (SG2) This Simulation Attitude (SP2) Number of Possible Responses Number of Missing Values Percent Missing Values 1A‐1F (16) 896 2 .002 2A‐2F (16) 896 1 .001 3A‐3I 504 1 .002 3A‐3I, 4N (10) 559 1 .002 4C, 4K (2)
110
0 0
4A, 4B, 4E, 4G, 4I, 4L (6) 330 1 .003 4D, 4F, 4H, 4J, 4M, 4O, 4P, 4Q (8) 440 0 0 Questions Verification of assumption of parametric data Normal distribution.ResultsoftheKolmogorov‐SmirnovandShapiro‐Wilktest
fordistributionofdataareshownforthecombineddatasetofGroupsBandD(OC2010
andOC2011),thetwogroupsinthegraduateprogramunderstudy,inTable14andfor
thesplitdatasetinTable15.Bothtestsindicatethedataareassumedtobenormalfor
theK1‐K2andC1‐C2matchedpairt‐testsforasignificantincreaseinperceived
knowledgeandabilitytoapplythisknowledge.Forexample,forthepresimulationself‐
perceptionofknowledge(K1),D(25)=.069,ns(p=.200).
Inthecombineddataset,atleastoneofeachoftheotherpre‐postsimulation
test‐pairingvariablesissignificantlynon‐normal,p<.05,andisindicatedbyhighlight
shading.
Thesplitdatasetresultsindicatethatifthecohortgroupsareconsidered
independently,accordingtotheKolmogorov‐Smirnovtest,theadditionalpairingsofT1‐
T2,TP1‐TP2,SG1‐SG2,SP1‐SP2andN1‐N2areassumedtousenormaldata,p<.05.
WiththeexceptionofSG2(p=.038),theShapiro‐Wilktestalsoindicatesthedatafor
thesevariablesmaybeassumedtobenormal,p<.05.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
136
TABLE14‐COMBINEDGROUPSBANDDDATASETTESTSOFNORMALITY
Tests of Normality OC K1 C1 T1 TP1 TG1 SG1 SP1 N1 E1 P1 K2 C2 T2 TP2 TG2 SG2 SP2 N2 E2 P2 Kolmogorov‐Smirnov Statistic df Sig. .069 25 .200 .116 25 .200 .141 25 .200 .173 25 .052 .160 25 .097 .153 25 .132 .012 .199 25 .003 .218 25 .205 25 .008 .211 25 .005 .135 25 .200 .165 25 .076 .135 25 .200 .140 25 .200 .177 25 .042 .163 25 .086 .139 25 .200 .170 25 .059 .165 25 .076 .170 25 .060 Statistic .981 .967 .926 .925 .930 .925 .930 .815 .889 .894 .955 .939 .903 .901 .916 .884 .954 .888 .922 .944 Shapiro‐Wilk df 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Sig. .911 .581 .069 .068 .086 .066 .089 .000 .011 .013 .320 .141 .022 .019 .042 .009 .306 .010 .056 .178 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
137
TABLE15‐TESTSOFNORMALITYSPLITBYCOHORTGROUP
Tests of Normality K1 C1 T1 TP1 TG1 SG1 SP1 N1 E1 P1 K2 C2 T2 TP2 TG2 SG2 SP2 N2 E2 P2 Kolmogorov‐Smirnova Cohort OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 Statistic .153 .147 .108 .232 .183 .164 .180 .188 .249 .177 .176 .248 .203 .132 .214 .230 .252 .245 .269 .190 .149 .127 .191 .194 .182 .175 .192 .186 .157 .249 .152 .215 .115 .206 .152 .226 .232 .148 .160 .209 df 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 Sig. .200 .200 .200 .102 .200 .200 .200 .200 .019 .200 .200 .057 .122 .200 .081 .106 .016 .065 .007 .200 .200 .200 .180 .200 .200 .200 .171 .200 .200 .056 .200 .166 .200 .200 .200 .123 .040 .200 .200 .195 Shapiro‐Wilk Statistic .933 .938 .983 .904 .893 .949 .902 .930 .887 .930 .890 .886 .923 .942 .830 .822 .871 .811 .843 .921 .914 .951 .943 .903 .910 .892 .896 .895 .914 .872 .926 .846 .943 .941 .916 .864 .891 .946 .923 .913 df 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 Sig. .334 .492 .989 .206 .089 .633 .120 .411 .073 .413 .081 .125 .242 .547 .012 .018 .044 .013 .018 .325 .178 .653 .464 .203 .159 .146 .099 .161 .177 .081 .267 .038 .456 .538 .190 .064 .084 .590 .247 .268 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
138
Homogeneity of the cohort groups.InspectionofTable16showsthattheself‐
perceptionscoresare,onaverage,slightlyhigherforGroupB(OC2010)thanforGroupD
(OC2011).Table17reportstheresultsofLevene’stestforequalityofvariancesandt‐
testsfortheequalityofmeans.
Forallvariablesinthiscombineddataset,thevariancesarefoundtobeequal.
Forexample,theperceptionofknowledgevariableK1,F(1,26)=1.66,ns(p=.209).
Forallvariables,exceptpresimulationSG1andSP1,therewerenosignificant
differencesbetweenthemeans,p>.05.ForSG1,onaverage,studentsinGroupBhada
morefavorableviewofgenericsimulationsasalearningtool(M=5.94,SE=0.228)than
thoseinGroupD(M=4.71,SE=0.339).Thisdifferencewassignificantt(26)=3.003,p<
.05.ForSP1,onaverage,studentsinGroupBalsohadamorefavorableviewofthe
simulationusedinthecourse(M=5.78,SE=0.194)thanstudentsinGroupD(M=4.96,
SE=0.291).Thisdifferencewassignificantt(26)=2.346,p<.05.
Correspondingsignificantdifferencesarenotfoundfortherelated
postsimulationvariables,SG2andSP2.Followingthesimulation,onaverage,studentsin
GroupBstillhadamorefavorableviewofgenericsimulationsasalearningtool(M=
5.48,SE=0.222)thanthoseinGroupD(M=5.01,SE=0.422).Thisdifferencewasnot
significantt(23)=1.050,p>.05.ForSP2,onaverage,studentsinGroupBalsohada
morefavorableviewofthesimulationusedinthecourse(M=5.47,SE=0.203)than
studentsinGroupD(M=5.02,SE=0.388).Thisdifferencewasnotsignificantt(23)=
1.094,p>.05.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
139
TABLE16–COHORTGROUPMEANSCORES
Group Statistics K1 C1 T1 TP1 TG1 SG1 SP1 N1 E1 P1 Years of experience with projects Years working as a professional K2 C2 T2 TP2 TG2 SG2 SP2 N2 E2 P2 Cohort OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 OC2010 OC2011 N 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 14 11 Mean 5.29 4.78 4.96 4.68 5.52 5.46 5.52 5.44 5.93 5.39 5.94 4.71 5.78 4.96 2.21 2.14 2.00 1.36 4.21 3.50 5.25 8.86 10.75 14.57 5.62 5.35 5.46 5.33 5.87 5.51 5.83 5.48 6.07 5.95 5.48 5.01 5.47 5.02 2.21 2.36 2.07 2.55 4.29 4.91 Std. Deviation .577 .756 .710 .902 1.292 1.101 1.293 1.115 .829 1.003 .854 1.267 .728 1.089 1.672 1.512 1.468 1.737 2.424 2.710 6.296 8.347 7.552 7.939 .661 .661 .839 .746 .997 1.379 1.074 1.423 .703 .850 .832 1.399 .758 1.287 1.369 1.502 1.639 1.968 2.016 2.773 Std. Error Mean .154 .202 .190 .241 .345 .294 .346 .298 .221 .268 .228 .339 .194 .291 .447 .404 .392 .464 .648 .724 1.683 2.231 2.018 2.122 .177 .199 .224 .225 .266 .416 .287 .429 .188 .256 .222 .422 .203 .388 .366 .453 .438 .593 .539 .836 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
140
TABLE17‐RESULTSOFINDEPENDENTSAMPLEST‐TESTBETWEENCOHORTGROUPS
Independent Samples Test Levene's Test for Equality of Variances t‐test for Equality of Means K1 C1 T1 TP1 TG1 SG1 SP1 N1 E1 P1 Yrs of exper. with projects Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed F 1.660 1.873 .183 .893 .353 .541 .469 1.168 2.109 3.372 .055 .513 .254 ‐.011 1.038 26 .375 .277 .307 ‐.354 .907 .902 24.634 .376 .277 .307 ‐.356 .909 .143 26 .888 .065 .454 ‐.868 .997 .143 25.362 .888 .065 .454 ‐.869 .998 .175 26 .863 .080 .456 ‐.859 1.018 .175 25.451 .863 .080 .456 ‐.860 1.019 26 .136 .536 .348 ‐.179 1.251 1.540 25.104 .136 .536 .348 ‐.180 1.252 26 .006 1.226 .408 .387 2.065 3.003 22.793 .006 1.226 .408 .381 2.071 26 .027 .821 .350 .102 1.541 2.346 22.673 .028 .821 .350 .097 1.546 26 .907 .071 .603 ‐1.167 1.310 .119 25.740 .907 .071 .603 ‐1.168 1.311 26 .300 .643 .608 ‐.606 1.892 1.058 25.296 .300 .643 .608 ‐.608 1.894 26 .469 .714 .972 ‐1.283 2.712 .735 25.681 .469 .714 .972 ‐1.284 2.713 ‐
26 1.291 ‐ 24.176 1.291 .208 ‐3.607 2.794 ‐9.351 2.137 .209 ‐3.607 2.794 ‐9.372 2.158 .902 .158 3.003 .078 2.346 .640 .431 .119 .641 1.058 .059 .810 1.679 .206 Sig. (2‐
df tailed) 26 .054 2.019 24.310 .290 1.540 .222 Mean Differ‐
ence .513 Sig. t .209 2.019 95% Confidence Interval of the Difference Lower Upper ‐.009 1.036 Std. Error Differ‐
ence .254 .735 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
141
Independent Samples Test Levene's Test for Equality of Variances t‐test for Equality of Means Years working as a prfssnl K2 C2 T2 TP2 TG2 SG2 SP2 N2 E2 P2 Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed Equal variances assumed Equal variances not assumed F .120 Sig. (2‐
df tailed) 26 .203 ‐
1.305 ‐ 25.935 1.305 .978 1.023 23 Mean Differ‐
ence ‐3.821 .203 ‐3.821 2.928 ‐9.842 2.199 .317 .272 .266 ‐.278 .823 1.023 21.621 .318 .272 .266 ‐.280 .825 23 .685 .132 .322 ‐.535 .799 .416 22.589 .681 .132 .318 ‐.526 .790 .775 23 .446 .368 .475 ‐.614 1.350 .745 17.608 .466 .368 .494 ‐.671 1.407 .695 23 .494 .347 .499 ‐.685 1.379 .672 18.160 .510 .347 .516 ‐.737 1.431 .376 23 .710 .117 .310 ‐.525 .759 .368 19.342 .717 .117 .318 ‐.548 .781 23 .305 .472 .449 ‐.457 1.400 .989 15.419 .338 .472 .477 ‐.542 1.485 23 .285 .450 .412 ‐.401 1.302 1.029 15.324 .319 .450 .438 ‐.481 1.382 ‐.260 23 .798 ‐.149 .575 ‐1.340 1.041 ‐.257 20.575 .800 ‐.149 .582 ‐1.361 1.063 ‐.657 23 .517 ‐.474 .721 ‐1.966 1.018 ‐.643 19.432 .528 ‐.474 .738 ‐2.015 1.067 ‐.651 23 .521 ‐.623 .957 ‐2.603 1.356 ‐.627 17.686 .539 ‐.623 .995 ‐2.716 1.469 Sig. .732 .001 .187 .670 .639 .432 .544 .468 .026 .872 3.113 t .410 .091 1.050 3.711 .066 1.094 .528 .475 .683 .417 3.845 .062 95% Confidence Interval of the Difference Lower Upper ‐9.841 2.198 Std. Error Differ‐
ence 2.928 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
142
Scale Reliability Scalereliabilityisassessedusingtheinternalconsistencymethodby
determiningCronbach’sαforthequestionscomposingeachvariable.Underlying
statisticsreviewedforeachscaleincludetheCorrectedItem‐TotalCorrelationand
Cronbach’sAlphaifItemDeletedreportedintheItem‐TotalStatisticsTable.Corrected
Item‐TotalCorrelationvalueslessthan.3indicateaweakcorrelationwiththeoverall
scaleandsuggestthatitembedroppedfromthescale.ItemswithCronbach’sAlphaif
ItemDeletedvaluessubstantiallygreaterthantheoverallαsuggestthatitembedeleted
toimprovetheoverallscalereliability(Field,2009).
Table18andTable19showtheSPSSoutputfromthesecalculationsfortheK1
variable.AllCorrectedItem‐TotalCorrelationvaluesaresubstantiallygreaterthan.3and
allCronbach’sAlphaifItemDeletedvaluesarelessthantheoverallCronbach’sAlphaof
.924,indicatingallitemsarerelevantintheconstructbeingmeasured.Thesame
inspectionprocesswasfollowedfortheothervariables.Scalereliabilityforthevariables
usedinthisstudyissummarizedinTable20.
TABLE18‐SCALEK1‐RELIABILITYSTATISTICS
Reliability Statistics
Cronbach's
Alpha Based on
Cronbach's
Standardized
Alpha
Items
N of Items
.924
.928
16
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
143
TABLE19‐SCALEK1‐PRESIMULATIONKNOWLEDGEITEM‐TOTALSTATISTICS
Item-Total Statistics
Scale Mean
Scale
Corrected
if Item
Variance if
Item-Total
Deleted
Item Deleted Correlation
Squared
Multiple
Correlation
Cronbach's
Alpha if Item
Deleted
K1_ORGDESGN
75.86
113.534
.727
.727
.917
K1_PROJPLAN
75.25
111.750
.830
.855
.914
K1_PROJRISK
75.64
113.720
.545
.722
.922
K1_ESTSCOPE
75.50
112.111
.650
.760
.919
K1_SEQACT
74.93
115.106
.668
.668
.919
K1_ESTDUR
75.43
116.180
.680
.736
.919
K1_BUDGETNG
75.82
108.967
.758
.839
.915
K1_RESALLOC
75.25
109.083
.831
.898
.913
K1_CHGMGT
75.64
113.794
.622
.650
.920
K1_DESPERFMEAS
75.96
112.036
.579
.852
.922
K1_EFFLDRSHP
75.21
120.101
.581
.797
.921
K1_TEAMCONS
75.04
116.925
.566
.832
.921
K1_NEGOT
75.39
116.766
.542
.746
.922
K1_EVM
76.18
109.411
.608
.759
.921
K1_EVALPERS
75.18
115.560
.565
.830
.921
K1_MNGUNCERT
75.75
119.231
.503
.665
.923
TABLE20‐SCALERELIABILITY‐GROUPSBANDD(OC2010ANDOC2011)
Variable K C T TP TG SG SP Description Knowledge Confidence to apply knowledge Teamwork attitude (McCreery) Current team satisfaction Teamwork attitude (generic) Generic simulation attitude This simulation attitude Cronbach's α 1 2 (Pre‐sim.) (Post‐sim.) .924 .924 .932 .949 .927 .946 .933 .954 .562 .672 .928 .939 .840 .869 ReviewoftheCronbach'sαscalereliabilityscoresindicatepotentialissueswith
thevariablesTGandSP.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
144
TGisagenericteamworkattitudevariablecomprisedofthemeanoftwo
questionsbasedonBuzzetto‐MoreandMitchell’s(2009)postsimulationsurvey:

GroupProjectshelppreparestudentstobeabletoworkinprofessional
groupsinthefuture

Ienjoyworkingingroups
Thesearetheonlyquestionsinthesurveyaddressingteamsandteamworkthat
arenotspecifictotheteamofparticipantsperformingthesimulation.Otherthan
evaluatingeachitemindividually,thisisnottreatableandthegenericteamworkattitude
scaleremainswithrelativelylowreliability.
Cronbach’sαforSP1canbeimprovedfrom.840to.943andSP2canbe
improvedfrom.869to.925byeliminatingthequestions“Ibelievethissimulationwillbe
difficult”and“Thissimulationwasdifficult”fromthepresimulationandpostsimulation
surveys,respectively.TheCorrectedItem‐TotalCorrelationfortheseitemswere
‐.253and‐.026,respectively.Accordingly,anadditionalanalysisisperformedwiththis
itemremovedfromtheSPscaleandconsideredindependently.
McCreery’s(2003)teamworkassessmentvariables(T1andT2)are
strengthenedbytheadditionofthecurrentteamquestionfromBuzzetto‐Moreand
Mitchell’s(2009)survey,“Iwouldbewillingtoworkwithmyteamonanactualproject
inthefuture.”Consequently,theconstructTPwillbeusedratherthanTforassessing
teamworkattitudesrelatedtotheparticipant’ssimulationteam.
ThescalereliabilitysummarywiththisrevisedconstructstructureforSPis
showninTable21.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
145
TABLE21‐REVISEDSCALERELIABILITY‐GROUPSBANDD(OC2010ANDOC2011)
Variable K C T TP TG SG SP‐D Description Knowledge Confidence to apply knowledge Teamwork attitude (McCreery) Current team satisfaction Teamwork attitude (generic) Generic simulation attitude This simulation attitude minus difficulty question Cronbach's α 1 2 (Pre‐sim.) (Post‐sim.) .924 .924 .932 .949 .927 .946 .933 .954 .562 .672 .928 .939 .943 .925 Withtheexceptionofthepreviouslydiscussedgenericteamworkattitude
construct(TG)basedononlytwoquestions,theresultsofCronbach’sαanalysissupport
theconclusionthatthedefinedsurveymeasuresallhavehighreliabilities,Cronbach’sα
>.9(Burns&Burns,2008).
Participant demographics StudentsareassignedtoteamswhentheybegintheProjectManagementCore
Phaseofthegraduateprogram.Theseassignmentsaremadewiththeintentto
maximizediversityontheteamswithregardstogender,workexperience,ethnicity,and
industry.Inadditiontodemographicdatarelatedtothesecharacteristics,demographic
datawascollectedinthepre‐andpost‐simulationsurveysregardingprofessional
background(technicalornon‐technical),program‐startingeducationallevel,prior
projectmanagementtraining/education,andannualincometofurtherdeterminethe
diversityoftheparticipants.Theintentofthisresearchisnottoexplorecorrelations
withthesedemographiccategories;however,thedataprovidesforthispossiblefuture
research.
Gender and technical background.Thetwocohortgroupsunderstudycontained
identicalgender(64%male/36%female)andtechnical/non‐technicalbackground
(57%technical/43%non‐technical)distributions.Allteamshadatleastonewoman
(seeFigure6)andamixoftechnicalandnon‐technicalbackgrounds(seeFigure7).
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
146
FIGURE6‐TEAMGENDERMIX
FIGURE7‐TEAMTECHNICAL/NON‐TECHNICALBACKGROUNDMIX
Educational background.Priortobeginningtheirgraduatestudies,60%ofthe
studentsineachcohorthadexperiencednoformalprojectmanagementtrainingor
education.Thosewithpriortrainingoreducationhadexperiencedmorethan26contact
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
147
hours,butonlyonepersonreportedmorethan125contacthours.Figure8depictsthis
forthetwocohortgroupsunderstudy.
Priorprojectmanagementtrainingandeducationwasnotoneofthefactors
consideredwhenassigningteamsatthestartoftheprogram;however,Figure9shows
theteamsarealsodiverseinthiscategory.Exploringrelationshipsbetweenteam
compositionandteamperformanceisanopportunityforfutureresearch.
FIGURE8‐CONTACTHOURSOFPRIORPROJECT
MANAGEMENTTRAININGOREDUCATION
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
148
FIGURE9‐PRIORTRAINING/EDUCATIONBYTEAM
Years of experience with projects and years of professional experience.Overall,
participantsreportedanaverageof7yearsofexperienceworkingwithprojectsand12.7
yearsworkingasaprofessional.TheexperiencedistributionsareshowninFigure10
andFigure11.
Onaverage,GroupB(OC2010)participantshad3.6feweryearsofexperience
withprojects(M=5.25,SE=1.68)thanGroupD(OC2011)participants(M=8.86,SE=
2.23).Thisdifferencewasnotsignificantt(26)=‐1.291,p>.05;however,itdid
representamediumsizeeffect,r=0.24.
Onaverage,GroupB(OC2010)participantshad3.8feweryearsofprofessional
workexperience(M=10.75,SE=2.02)thanGroupD(OC2011)participants(M=14.57,
SE=2.12).Thisdifferencewasalsonotsignificantt(26)=‐1.305,p>.05;r=0.25.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
FIGURE10‐PROJECTEXPERIENCE
FIGURE11‐PROFESSIONALEXPERIENCE
149
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
150
Region of origin.Studentsoriginatedfrommultipleregionsoftheworld,but
primarilyfromNorthAmerica.Thisdemographicdatawascollectedonthe
postsimulationsurveyanddataismissingforfourGroupD(OC2011)students.The
mixtureofworldregionoforiginbycohortgroupandbyteamisshowninFigure12and
Figure13.
FIGURE12‐WORLDREGIONOFSTUDENTORIGIN
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
151
FIGURE13‐WORLDREGIONOFORIGINBYTEAM
Prior education level.Fourstudents,twoineachofthecohortgroupsreported
previouslyearningamaster’sdegree.Allotherstudentsenteredtheprogramwith
bachelor’sdegrees.
Industry and job title.Studentdiversityofworkindustrybycohortgroupis
showninFigure14andbyteaminFigure15;diversitybyjobtitleisshowninFigure16
andFigure17,respectively.Industrieswritteninforthe“other”categorywerefinance,
semiconductors,retail,technologyanddesign/architecture.Jobtitleswritteninforthe
“other”categorywereanalyst,accountmanager,teamleadandprojectdesigner.
Annual income.Studentdiversityinannualincomebycohortgroupisshownin
Figure18andbyteaminFigure19.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
FIGURE14‐INDUSTRYBYCOHORTGROUP
FIGURE15‐INDUSTRYBYTEAM
152
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
FIGURE16‐JOBTITLEBYCOHORTGROUP
FIGURE17‐JOBTITLEBYTEAM
153
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
FIGURE18‐ANNUALINCOMEBYCOHORTGROUP
FIGURE19‐ANNUALINCOMEBYTEAM
154
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
155
Descriptive statistics AppendixGcontainstablesshowingthedescriptivestatisticsforeachvariable
anditscomponentquestions.Thisdatawascollectedusing7‐pointLikert‐typescaleson
thesurveyinstrumentandtreatedasintervaldata.Higherscoresindicatehigherself‐
assessmentsofprojectmanagementknowledge,abilitytoapplythatknowledge,
strongerfavorableattitudesrelatedtoteamsandsimulations,ormorecorrectanswers
ontheabilitytoanalyzeschedulenetworksandearnedvalueperformance.
Hypothesis testing Thissectionreportstheresultsofthequantitativeanalysisofthedatarelatedto
testingthehypothesesposedbytheresearchquestions.Testingofthesehypotheses
usesdependentt‐teststocomparetheresultsobtainedfromthepresimulationand
postsimulationsurveys.Theresultsofthesedependentt‐testsarepresentedinTable22
(descriptivestatistics),Table23(correlations)andTable24(testresults).Sinceweare
lookingforincreases,itisappropriatetouseone‐tailedsignificance,obtainedby
dividingthereportedtwo‐tailedsignificancebytwo.Effectsizesassociatedwiththese
testsarecalculatedusingtheformula,r=SQRT(t2/(t2+df).(Field,2009).
Do participant knowledge and confidence to apply knowledge self‐assessments increase following the simulation experience? H1: Participantswillassesstheirprojectmanagementknowledgelevelhigher
aftercompletingthesimulationgame.
Onaverage,participantsassessedsignificantlygreaterprojectmanagement
knowledgeaftercompletingthesimulation(M=5.5,SE=0.132)thanbeforestartingthe
simulation(M=5.01,SE=0.148),t(24)=4.942,p<.01,r=.71.
H2: Participantswillassesstheirabilitytoapplyprojectmanagement
knowledgehigheraftercompletingthesimulationgame.
Onaverage,participantsassessedsignificantlygreaterconfidenceintheirability
toapplyprojectmanagementknowledgeaftercompletingthesimulation(M=5.4,SE=
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
156
0.157)thanbeforestartingthesimulation(M=4.75,SE=0.162),t(24)=5.639,p<.01,r
=.75.
TABLE22‐PAIREDSAMPLESSTATISTICS
Paired Samples Statistics Knowledge Confidence 25 .739 .148 C2 5.40 25 .786 .157 C1 4.75 25 .810 .162 5.71 25 1.168 .234 T1 5.39 25 1.188 .238 Team Experience (enhanced) TP2 5.68 25 1.225 .245 TP1 5.38 25 1.199 .240 Teamwork (generic) TG2 6.02 25 .757 .151 TG1 5.56 25 .939 .188 Generic Simulation Attitude SG2 5.27 25 1.117 .223 SG1 5.35 25 1.187 .237 Project Simulation Attitude SP2 5.28 25 1.026 .205 SP1 5.39 25 .955 .191 Project Simulation Attitude ‐ difficulty SP2_D 5.51 25 1.156 .231 SP1_D 5.47 25 1.113 .223 S2_HARD 3.64 25 1.604 .321 S1_HARD 4.76 25 1.985 .397 Earned Value Analysis Problem Overall Problem‐
Solving Score 5.01 Std. Error Mean .132 T2 Network Analysis Problem K1 25 Std. Deviation .661 N Team Experience (McCreery) Project Simulation Difficulty Question K2 Mean 5.50 N2 2.28 25 1.400 .280 N1 2.24 25 1.640 .328 E2 2.28 25 1.768 .354 E1 1.80 25 1.658 .332 P2 4.56 25 2.347 .469 P1 4.04 25 2.638 .528 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
157
TABLE23‐PAIREDSAMPLESCORRELATIONS
Paired Samples Correlations Knowledge K2 & K1 N 25 Correlation .752 Sig. .000 Confidence C2 & C1 25 .737 .000 Team Experience (McCreery) T2 & T1 25 .743 .000 Team Experience (enhanced) TP2 & TP1 25 .775 .000 Teamwork (generic) TG2 & TG1 25 .482 .015 Generic Simulation Attitude SG2 & SG1 25 .304 .140 Project Simulation Attitude SP2 & SP1 25 .426 .034 Project Simulation Attitude ‐ difficulty Project Simulation Difficulty Question 25 .442 .027 25 .417 .038 Network Analysis Problem SP2_D & SP1_D S2_HARD & S1_HARD N2 & N1 25 .714 .000 Earned Value Analysis Problem E2 & E1 25 .546 .005 Overall Problem‐Solving Score P2 & P1 25 .643 .001 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
158
TABLE24–PAIREDSAMPLETESTRESULTS
Paired Samples Test Paired Differences 95% Confidence Interval of the Std. Difference Std. Error Dev. Mean Lower Upper .499 .100 .287 .699 t 4.942 df 24 Sig. (2‐
tailed) .000 Knowledge K2 ‐ K1 Mean .493 Confidence C2 ‐ C1 .654 .580 .116 .414 .893 5.639 24 .000 Team Experience (McCreery) Team Experience (enhanced) Teamwork (generic) T2 ‐ T1 .316 .845 .169 ‐.032 .665 1.872 24 .073 TP2 ‐ TP1 .297 .814 .163 ‐.039 .632 1.823 24 .081 TG2 ‐ TG1 .460 .877 .175 .098 .822 2.623 24 .015 SG2 ‐ SG1 ‐.079 1.360 .272 ‐.640 .483 ‐.289 24 .775 SP2 ‐ SP1 ‐.110 1.063 .213 ‐.549 .329 ‐.517 24 .610 SP2_D ‐ SP1_D S2_HARD ‐ S1_HARD N2 ‐ N1 .034 1.199 .240 ‐.461 .529 .143 24 .888 ‐1.120 1.965 .393 ‐1.931 ‐.309 ‐2.850 24 .009 .040 1.172 .234 ‐.444 .524 .171 24 .866 E2 ‐ E1 .480 1.636 .327 ‐.195 1.155 1.467 24 .155 P2 ‐ P1 .520 2.124 .425 ‐.357 1.397 1.224 24 .233 Generic Simulation Attitude Project Simulation Attitude Project Simulation Attitude ‐ difficulty Project Simulation Difficulty Question Network Analysis Problem Earned Value Analysis Problem Overall Problem‐
Solving Score How do participant opinions regarding their team experience in the program and group work in general change as a result of this simulation experience? H3: Participantswillreportahigheropinionoftheirteamexperienceafter
completingthesimulationgame.
SimilarresultswereobservedusingboththeconstructsbasedonMcCreey’s
(2003)teamattitudequestions(T1andT2)andtheenhancedconstructsaddingthe
teamworkquestion(TP1andTP2)fromBuzzetto‐MoreandMitchell’s(2009)survey.
UsingtheconstructbasedonMcCreey’s(2003)teamattitudequestions,on
average,participantsreportsignificantlygreatersatisfactionwiththeirteamexperience
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
159
intheprogramaftercompletingthesimulation(M=5.71SE=0.234)thanbefore
startingthesimulation(M=5.39,SE=0.238),t(24)=1.872,p<.05,single‐tailed,r=.36.
UsingtheenhancedteamexperienceconstructbasedonMcCreey’s(2003)team
attitudequestionsandBuzzetto‐MoreandMitchell’s(2009)teamexperiencequestion,
onaverage,participantsreportedsignificantlygreatersatisfactionwiththeirteam
experienceintheprogramaftercompletingthesimulation(M=5.68SE=0.245)than
beforestartingthesimulation(M=5.38,SE=0.240),t(24)=1.823,p<.05,single‐tailed,
r=.35.
H4: Participantswillreportahigheropinionofgroupprocessesingeneralafter
completingthesimulationgame.
Onaverage,participantsassessedsignificantlygreaterpositiveopinionongroup
workingeneralaftercompletingthesimulation(M=6.02,SE=0.151)thanbefore
startingthesimulation(M=5.56,SE=0.188),t(24)=2.623,p<.01,singletailed,r=.47.
How do participant opinions regarding the use of simulations as a learning tool change as a result of this simulation experience? H5: Participantswillreportahigheropinionontheuseofsimulationsasa
learningtoolaftercompletingthesimulationgame.
Onaverage,therewasnosignificantchangeofopinionontheuseofsimulations
asalearningtoolaftercompletingthesimulation(M=5.27,SE=0.223)thanbefore
startingthesimulation(M=5.35,SE=0.237),t(24)=‐.289,p>.05,r=.06.
H6: ParticipantswillreportahigheropinionofthesimProjectsimulationafter
completingthesimulationgame.
Onaverage,therewasnosignificantchangeofopinionontheprojectsimulation
gameusedinthecourseaftercompletingthesimulation(M=5.51,SE=0.231)than
beforestartingthesimulation(M=5.47,SE=0.223),t(24)=‐.143,p>.05,r=.03.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
160
Thesemeansscoresareslightlyhigherthanthoseobtainedwiththeoriginal
constructthatincludedtheopinionquestiononsimulationdifficulty.Analysisusingthe
initialconstructalsoindicatedtherewasnosignificantchangeofopinionontheproject
simulationgameusedinthecourseaftercompletingthesimulation(M=5.28,SE=
0.205)thanbeforestartingthesimulation(M=5.39,SE=0.191),t(24)=‐.517,p>.11,r
=.06.
Consideringthesinglequestionregardingperceiveddifficultyofthesimulation,
therewasasignificantdecreaseintheperceptionofhowdifficultthesimulationwas
aftercompletingthesimulation(M=3.64,SE=0.321)thanhowdifficultthesimulation
wasgoingtobebeforestartingthesimulation(M=4.76,SE=0.397),t(24)=‐2.850,p<
.01,r=.50.
Are students better able to develop and interpret schedule network diagrams and earned value data as a result of the simulation experience? H7: Participantswillbebetterabletosolveprojectscheduleandearnedvalue
analysisproblemsaftercompletingthesimulationgame.
Onaverage,therewasnosignificantchangeinabilitytoanswertheschedule
networkanalysisquestionsaftercompletingthesimulation(M=2.28,SE=0.280)than
beforestartingthesimulation(M=2.24,SE=0.328),t(24)=.171,p>.05,r=.03.
Onaverage,therewasnosignificantchangeinabilitytoanswertheearnedvalue
analysisquestionsaftercompletingthesimulation(M=2.28,SE=0.354)thanbefore
startingthesimulation(M=1.80,SE=0.332),t(24)=1.467,p>.05,r=.29
Therewasnosignificantchangeintheoverallproblem‐solvingscoreafter
completingthesimulation(M=4.56,SE=0.469)thanbeforestartingthesimulation(M=
4.04,SE=0.528),t(24)=1.224,p>.05,r=.24
Qualitative Results Thissectionsummarizesthequalitativedatacollectedfromthesimulationgame
participantsduringtheirdebriefpresentationanddiscussions,fromtheirpostsimulation
surveyqualitativequestionresponses,andfromcourseandprogramevaluationsurveys.
Postsimulation team presentations.Teamstendedtoincludegenericlessons
learnedaspartoftheirpresentationoftheproject‐specificauditandalsoincluded
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
161
simulation‐specificobservationsduringtheiranswertowhattheylearnedaboutproject
managementingeneral.Accordingly,bothsectionsoftheteampresentationswere
analyzedforsalientthemesrelatingtothepracticeofprojectmanagementinthereal
world.Projectresourcemanagementwascommentedonthemost,followedby
teamworkandmonitoring&control.
Theme 1: Resource management is critical.Itisimportanttostartwith
appropriateandcapableresourcesandtohavethemhiredwhenneeded.It’salso
importanttobesureresourcesareassignedtoalltasks;otherwise,lesscapable
resourcesmaybeassignedtocompletethetasktokeeptheprojectmovingandthiscan
betime‐consumingandexpensive.Donotsecuremoreresourcesthanareneededas
thistoocanbeexpensivewhentheyarepaidforidletimeorassignedtotasksthatare
incompatiblewiththeirbackground.Multipleresourcecross‐functionalassignmentson
ataskcanbeeffectiveiftherightskilltypesandpersonalitiesarecombined.The
converseisalsotrue;assigninganadditionalresourcewithoutappropriateskillstoa
taskwillnotproducethedesiredschedulecompressionandwillalsonegativelyaffect
cost.
Theme 2: Teamwork is important. Presenterscommentedontheneedforthe
studentteamstoapplytheirsocioculturalskillstoworktogetheronplanningforthe
simulationandplayingthegame,especiallywhenworkingthroughthestressofthe
unknown.Theneedforteammemberinvolvement,planningaheadandcommunication
wasstressed.Theuseofvisualaidsduringteamworkingsessionswasfoundtobe
useful.Thesimulationgamehighlightedtheimportanceofconsensusbuildinginteam
decision‐making;italsodemonstratedthefrustrationthatoccurswhenconsensusis
slowly,ornot,reached.Inthesecasesitishelpfultohaveadesignatedteamleaderwho
considersalltheopinions,makesadecisionandmovestheteamon;however,thiscan
leaveteammembersfeelingdisenfranchisedandunmotivatedforfutureperformance
andtheteamleadermustbeawareofthisandactaccordinglytominimizethiseffect.
Theme 3: Monitor results and adapt as needed. Thesimulationreinforcedthe
valueofplanningaheadandadaptingtoanewstrategyifthecurrentonefails.Havinga
planinthebeginningprovidesabaselinetomeasureperformanceagainst.Change
controlsareneeded.It’simportanttomonitortrendsrelatedtothebaselineandto
differentiatebetweenessentialandinessentialdata.Ittakesjustonewrongdecision
duringaphasetohugelyimpactthesimulation;therefore,itisimportanttoanalyze
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
162
decisionsineveryphaseandmakeadjustmentswhenevernecessary.Periodresults
needtobereviewedthoroughlyandusedasthebasisforfuturedecisions.Itiseasierto
shortentheschedulethanreducecost.
Postsimulation survey open‐ended question responses. Thepostsimulation
surveyaskedparticipantstorespondtofouropen‐endedquestions:
1. Whatdidyoulikeaboutthejust‐completedsimulationexperience?
2. Excludingchangestothecomputersimulationitself,whatchangesdoyou
thinkcouldbemadetotheoverallsimulationexperiencetobetter
prepareyoutomanageprojects?
3. Whatchangesdoyourecommendbemadetothecomputersimulation
itself?
4. Elaborateonanyotherthoughtsyouhaveregardinglearningproject
managementwithacomputer‐basedsimulationgame.
Answerstoeachquestionwerecategorizedandanalyzedtoidentifyemergent
themes.
What they liked about the just completed simulation experience. Resource
managementreceivedthemostcommentsfollowedbynear‐equalnumbersofcomments
relatedtocompetition,planning,teamworkandanalysis/tools.Lessfrequently
mentionedweretheaction‐orientedpracticeofprojectmanagementtechniques,the
abilitytoexperiencethewholeprocess,experiencingthepressureofbeingtheproject
manager,thedebriefdiscussions,decision‐makingpractice,andchangemanagement.
Resource Management. Elevenresourcemanagementcommentsrelatedtothe
needtoanalyzeeachresource’scharacteristics,assignthemappropriatelytotaskswhile
takingintoaccounttheirefficiencyanditsrelationshiptothebaselinescheduleand
budget,considerdiversityeffects,andtoobserveandrespondtotheirperformanceon
tasks.
Competition. Eightcompetitioncommentsincludedthefunofcompetingagainst
theotherteamsforresources,comparingperformanceresultsaftereachworkperiod,
andlearningfromeachotherduringtheprojectstatusmeetingswiththesponsorandat
theconclusionofthesimulation.
Planning. Eightparticipantsreportedlikingthepresimulationplanningexercise
topreparethebaselineschedulebasedonnominalresourcesandastrategyincluding
thestaffingmanagementplanandaccompanyingrevisionstothenominalbaseline.The
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
163
simulationgameexperienceemphasizedtheimportanceofplanningandhavingan
executionstrategy;studentsenjoyedseeinghowtheirstrategiesplayedoutduringthe
simulatedprojectexecution.
Teamwork. Eightparticipantscommentedfavorablyonworkingasateamtoplan
andmanagetheexecutionofthesimulatedproject.Inadditionto“greatteam
experience”andsimilarcomments,moreverbosecommentsonteamworkincluded“[it]
showedtheimportanceofteamworkinordertosucceedinaproject”and“Ialsoenjoyed
splittingthetaskswithmyteam.”
Analysis/Tools. Sevenparticipantsmentionedenjoyingusingthetoolsanddatato
analyzetheprojectresultsandusetheresultsofthisanalysistoguidedecisionmaking.
Onecommented,“ItmademerealizethatIneedtolearntointerpretthedataIam
presentedwith.”
Recommended changes to the experience excluding the simulation itself.
Recommendationsforchangestotheadministrationoftheexperiencegroupedintofour
categories:none(9),teamworktime(6),practice(6),andotherunrelatedsuggestions
(11).
None. Ratherthanwrite“none”orleavetheanswerblank,oneofthenine
respondentsinthiscategorywrote,“IfeelsohappyIgottoparticipateinthissimulation
asitallowedmetohavealittlebitofwhatrolesaprojectmanagerplaysandhowhis
decisionsaffectsthesuccessoftheproject.”
Teamwork time.Threeoftherespondentssuggestedmoretimeshouldbe
allowedfortheworkperiodsbetweenmilestones,onesuggestedlesstime,one
preferredfixedtimesthatdidn’tflextoincreasepressureontheteams,andone
preferredfewermilestoneswithoutsuggestingwhethermoretimeshouldbeallowedfor
theremainingworkperiods.
Practice.Fiverespondentssuggestedafewpracticeroundsbeplayedbefore
startingthegameandonesuggestedtheentiregamebereplayedto“seeifyoucan
improve.”
Other.Othersuggestionsweretohaveliveinstructionontopicsthatarecovered
intheuserguide(twomentions),assignanexperiencedchampiontoeachteam,conduct
moreprojectreviewswiththesponsor,requirespecificformatsforthein‐progress
projectreviewswiththesponsor,includemoreissues/events,compareperformance
againstthemodifiedteambaseline,andchangeteamassignmentsduringthesimulation.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
164
Recommended changes to the simulation. Themostfrequentcommentregarding
changingthecomputersimulationitselfwas“none”ornoresponsebyninerespondents
followedbysixcommentseachinthecategoriesof“userguide”and“reporting.”Four
respondentscommentedontherulesregardingreleaseofresources,twoontheuseof
events,twoonresourceassignmentflexibility,andtherewerefiveotherunrelated
comments.
User guide.Userguidesuggestionsincludedmorescreenshotsofthesimulation
“sowearenotscramblingtolearnallthesoftwareinadditiontoinputtingproject
managementdecisions,”theadditionofjobdescriptionsofthesimulatedresource
categories,clarificationonthepartialassignmentofresources,morediscussiononthe
functionalitymetric,andmoreinformationingeneral.
Reporting.Reportingsuggestionswereforaneasierwaytoproducechartsand
graphs,aCostPerformanceIndex(CPI)report,trendreportsshowingpriorworkperiod
results,EarnedValueManagement(EVM)reports,separationoftrainingcostsfromtotal
projectcosts,andmorewrittenfeedback.
Rules.Fourrespondentssuggestedmodifyingtheresourcehiring/firingprotocol
toeliminatetheunrealisticpracticeofbiddingonmoreresourcesthanareneededand
allowingtheimmediateterminationofthebackupsiftheteamwonallthebids.
Events.Onerespondentwouldliketohaveseentheinclusionofmoreeventsand
onerespondentwouldhavepreferredteam‐specific“eventsbasedonindividualteam
dynamics.”
Other.Othercommentsrequestedawarningmessagetopreventdecision
submittalifnoresourcesareassignedtoatask,moreneedforresourcetraining,fewer
workperiods,adecisionsummaryscreenpriortosubmittal,andconsiderationofvirtual
teamdiversityincalculations(thislastsuggestionisbuiltintothesimulationand
discussedintheuserguide).
Other thoughts about learning project management with a computer‐based simulation game.Responsesconcerningotherthoughtsgroupedintofourcategories:
favorable(11comments),noneornoresponse(6),unrealistic(2),andother(6).
Favorable.Favorablecommentsmadebyelevenoftherespondentsincluded:

“IfeltlikeIlearnedalot.Irealizedwhatdatawasmoreimportantthan
others.ThoughImayhavethoughtsomethingwasimportantearly,Iwas
forcedtoreevaluatewhatinfowasuseful.”
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE

165
“Itprovidedanexcellentbaselineexperiencetocomponentsofproject
management.”

“Greatexperience;canrelatetoreallifePMexperience”

“Greatalternativeto‘reallife’projects.Someitemswereunrealisticbut
mostwererealistic.”

“Ihavelearntalotespeciallyinthehumanresourceareaofproject
management”

“Greatidea.Givesstudentsasclosetoa‘realworld’experienceasyou
can.”
Threeoftherespondentswithsimilarfavorablecommentsalsosuggested
playingmoresimulationgameswouldbebeneficial.
Unrealistic.Tworespondentscommentedthatthesimulationwasnotrealistic,
referringtothemannerinwhichresourcesarehiredandreleasedandtheabilityto
“game”thesystembybiddingonmoreresourcesthanneedingandimmediately
releasingonesthataren’tneeded:

“Itisnotreallyarealworldexperiencesinceinarealworldexperiencea
projectmanagercannothireandfirepeopleinthesameperiodiftheyare
notneeded.”

“Simulationwillneverbeanaccuratereflectionoftherealworld.There
willalwaysbeawayto‘game’thesystem.Iseenowayaroundthis
limitation.”
Other.Oftheothercomments,onerespondentwrote,“Iwouldratherhave
learnedonarealprojectwithrealpeople.”Tworespondentswouldhavepreferredto
workaloneonthesimulation,onefoundtheexperience“somewhatexhausting,”another
wroteonly“planahead,”andonecommentedthatseniorprojectmanagersmaynotget
asmuchbenefitfromthesimulationgameexperienceasjuniorprojectmanagers.
Course evaluation survey responses. Duetoaproceduralerror,nocourse
evaluationsurveywasissuedforthefirstcohortgroup.Thesecondcohortgroup
completedacourseevaluationsurveythatexplicitlyasked,“Whatcommentswouldyou
liketomakeaboutthesimulation?”Fiveofsixresponseswereveryfavorable,echoing
previouscommentsfromthepostsimulationsurveyresponsesandoneresponsealso
repeated“simulationisgoodforjr.projectmanager,butnotforsr.projectmanager”and
added,“shouldaddmorediscussionshowtolinksimulationtoreallifeproject.”
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
166
Program evaluation survey responses. Programevaluationsurveysissuedasthe
completionofthe21SCHProjectManagementCorePhaseoftheprogramincludethe
questions:
1. Ifyouaregiventheoptiontochangeonly3thingsintheProject
ManagementCoreProgram,whatwouldthose3thingsbe,andwhy
wouldyouchangethem?
2. Ifyouaregiventheoptiontoretainonly3thingsintheProject
ManagementCoreProgram,whatwouldthose3thingsbe,andwhy
wouldyoukeepthem?
Bothcohortgroupswereaskedtocompletethissurvey.Norespondentsto
question1mentionedchangingoreliminatingthesimulation.Fourof21respondents
mentionedretainingthesimulationinresponsetoquestion2.
Graduate program exit survey responses.StudentsgraduatingwithaMasterof
ScienceorMasterofBusinessAdministrationdegreeareaskedtocompleteasurvey
shortlyaftertheirgraduationtoprovidefeedbackontheiroverallgraduateeducation
experience.ResponsestothissurveytendtoconcentrateonthemorerecentBusiness
andMBACorePhasesoftheprogramratherthantheProjectManagementCorePhase.
Onthequestionofwhataspectsoftheprogramwillyourememberthemost,
respondentsalmostunanimouslycitedthetwoweekinternationalstudytripwithafew
favorablecommentsabouttheclassenvironmentandprofessors.
Respondingtothequestionofsuggestionsforimprovingtheprogram,one
respondentreactedfavorablytotheuseofsimulationsintheprogram,“Wehavedone2
simulationprojects,1inProjectManagementand1instrategicManagement.Iwould
liketoseemoresimulationprojectthroughouttheprogram.”Therewerenonegative
commentsaboutusingsimulations.
Course Evaluation Survey Quantitative Data Beginningwiththesecondcohortgroup,thecourseendingsurveyforthecourse
withthecapstonesimulationgameaskedrespondentstoindicatetheiragreementwith
fivestatementsrelatedtothesimulation.Thequestionsandtheresponsesshownin
Table25indicateafavorableviewontheuseofthesimulationgameinthecourse.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
167
TABLE25‐COURSEEVALUATIONRATINGS
OC2011 The simulation increased my knowledge of fundamental project management principles The simulation experience improved my ability to work with and lead project teams My team worked together effectively on the simulation I enjoyed the simulation experience I recommend this simulation be kept in the program SA A N D SD Rating
(5) (4) (3) (2) (1) (mean)
3 2 1 1 4 5 0 1 1 4.3 4 5 5 3 1 2 1 4.6 4.4 4.6 Summary of Results Table26summarizestheresultsofthequantitativehypothesistesting.H1
throughH4aresupportedindicatingstudentsreportedsignificantincreasesinproject
managementknowledge,abilitytoapplythatknowledge,teamexperienceattitude,and
attitudetowardsfuturegroupwork.H5andH6arenotsupportedindicatednochange
inattitudeaboutusingsimulationgamesasexperientiallearningactivities,eitherin
generalorforthissimulationexperienceinparticular.H7wasnotsupportedindicating
noincreaseinabilitytosolveprojectscheduleornetworkanalysisproblems.
Analysisofteampresentationanddebriefcommentsandnarrativeresponsesto
surveyquestionssupporttheconclusionthatthesimulationgamewaseffectiveand
addedvalue.Thisconclusionisreinforcedbyresponsestospecificcourseevaluation
ratingsrelatedtothesimulationgameexperience.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
168
TABLE26‐SUMMARYOFRESULTS
Hypothesis H1: Participants will assess their project management knowledge level higher after completing the simulation game. H2: Participants will assess their ability to apply project management knowledge higher after completing the simulation game. H3: Participants will report a higher opinion of their team experience after completing the simulation game. H4: Participants will report a higher opinion of group processes in general after completing the simulation game. H5: Participants will report a higher opinion on the use of simulations as a learning tool after completing the simulation game. H6: Participants will report a higher opinion of the simProject simulation after completing the simulation game. H7: Participants will be better able to solve project schedule and earned value analysis problems after completing the simulation game. Result Significance (one‐tailed) Supported P < .01 Supported P < .01 Supported P < .05 Supported P < .01 Not supported ns, p = .388 Not supported ns, p = .444 Not supported ns, p = .117 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
169
Discussion Thischapterdiscussestheresultsofthisstudyintothevalueandeffectivenessof
usingaprojectmanagementsimulationgameasacapstoneexperientiallearningactivity
inagraduateexecuteMS/MBAdegreeprogramwithinemphasisinproject
management.ThechapterbeginswithadiscussionofKolb’s(1984)perspectiveson
experientiallearninginthecontextofusingtheSimProjectprojectmanagement
simulationgameasanexperientiallearningactivity.Thisisfollowedbyadiscussionof
theresultsandacontrastwithpriorsimulationgamingresearch.Thechapterconcludes
withadiscussionofthelimitationsofthisstudyandasummaryofthefindings.The
implicationsofthisresearchandrecommendationsforfutureresearcharediscussedin
thenextchapter.
Experiential Learning and the Project Management Simulation FavorablereactiontoplayingSimProjectisconsistentwithKolb’s(1984)finding
thatadultlearnerspreferexperientiallearningmethodsthatallowthemtotestthe
relevanceandapplicationofideasinacontextthatfacilitatescomparisonwiththeir
“ownaccumulatedexperienceandwisdom....Fortheseadults,learningmethodsthat
combineworkandstudy,theoryandpracticeprovideamorefamiliarandtherefore
moreproductivearenaforlearning.”Kolbidentifiedfourlearningmodesinhis
experientiallearningmodel:affective,perceptual,symbolicandbehavioral(thismodelis
describedintheLiteratureReviewchapter).
Theaffectivelycomplexlearningenvironmentrequiresactivitiessimilartothose
performedasaprofessionalorreflectionontheexperiencetogenerateinsightsandself‐
discovery(Kolb,1984).BothoftheseaspectsarecharacteristicofplayingSimProject:
thesimulationoftheprofessionalprojectmanagerexperienceduringthecourseofthe
gameandthereflectionthatoccursaspartoftheperiodicprogramreviewsandduring
thedebriefsessionafterthegame.
Perceptivelycomplexlearningenvironmentsrequireconsideringatopicfrom
differentperspectivesandindifferentways(Kolb,1984).Thismodeoflearningisalsoa
componentofusingSimProjectasanexperientiallearningactivity.Theuseofteams,
selectedtomaximizetheirdiversity,asthemakersofgamedecisionshelpsassurethe
considerationofdifferentperspectiveswhileplanningforandplayingtheproject
simulationgame.Theinstructor‐facilitatedperiodicprogressreviewsandformal
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
170
“reportstomanagement”helpstimulateinquiryandreflectionasaguidetofutureaction
andcircumventanyparticipant’sdesiretomerelyevaluatebasedonthecorrectnessof
thedecisions.
Symbolicallycomplexlearningenvironmentsinvolveabstract“problem[s]for
whichthereisusuallyarightanswerorabestsolution”(Kolb,1984)wherethelearner
isguidedandconstrainedbytherulesandtheteacheristheacceptedexpert.Thismode
sharessome,butnotall,characteristicswiththeSimProjectexperience.The
performanceofprojectworkandthehumanresourcesthatperformitarebothabstract
sincetheyaresimulatedonthecomputer.Also,therearerulesofthegameanda
performancegoaltoachieve.However,herethebestsolutionisnotknownandthe
instructorplaysafacilitativeratherthanexpertrole.
Behaviorallycomplexlearningenvironmentsemphasizeapplyingknowledgeor
skillstoapracticalproblemthatneednothaveacorrectorbestanswer;“butitdoes
havetobesomethingthelearnercanrelateto,value,andfeelsomeintrinsicsatisfaction
fromhavingsolved”(Kolb,1984).Thefocusofbehaviorallycomplexlearningison
completingthetaskandthelearnerbeingresponsiblefordecidingonacourseofaction
andmanaginghisorhertimewithintheconstraintsofpossiblecheckpointsanda
deadline.Thisisanaccuratedescriptionoftheenvironmentencounteredforthis
applicationofSimProjectasanexperientiallearningactivity.
Inthecontextofthisstudy,theSimProjectexperiencehasastrongbehavioral
learningmodeandexhibitsstrongcharacteristicsoftheaffectiveandperceptualmodes,
andtoalesserdegree,thesymbolicmodewherelearnerpreferencestendtobefor
thinkingaloneandavoidinggroupexercisesandsimulations.TeamsplayingSimProject
cansomewhatmitigatethepreferenceforsymboliclearningbydividingthetasksofeach
workperiodamongtheteammemberssuchthattheneedforindividualthinkingcanbe
providedfor.Whilemostteamswereobservednotpreferringtosubdividethework,
dividingdecisionperiodtaskswasobservedinseveralinstanceswhereteamshadoneor
morememberswithstrongpreferencesforsymboliclearning.
Discussion of Findings Althoughseveralvariablesdidnotmeetalltheassumptioncriteriafor
parametrictests,mostdidandallwereassumedtobeusablesince“mostparametric
testsarerelativelyinsensitivetoslightviolationsofassumptions...anddotendtobe
usedifpossible.”(Burns&Burns,2008).
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
171
Research Question 1 – Support for Hypotheses 1 and 2.Researchquestion1asked
whetherparticipantperceptionsofprojectmanagementknowledgeandconfidencein
theirabilitytoapplythisknowledgeincreasedasaresultofthesimulationgame
experience.Hypothesis1statedperceptionsofprojectmanagementknowledgewould
increaseandHypothesis2statedperceptionsinabilitiestoapplythisknowledgewould
increase.
Finding 1.Onaverage,participantsassessedsignificantlygreaterproject
managementknowledgeaftercompletingthesimulation(M=5.5,SE=0.132)than
beforestartingthesimulation(M=5.01,SE=0.148),t(24)=4.942,p<.01,r=.71.This
0.49increaseinthemeanissmallerthanthe1.26significantincreaseobservedby
McCreery(2003)inhisstudyusingadifferentprojectmanagementsimulationgameas
anelementinagraduateprojectmanagementcourseatNorthCarolinaStateUniversity’s
CollegeofManagement.However,asshowninFigure20,thestudentsinMcCreery’s
studystartedwithaloweraverageself‐assessmentandhadmoreroomtogrow,perhaps
becausethiswastheirfirstcourseinprojectmanagementandtheywerenotinaproject
managementspecialtyprogram.
FIGURE20‐COMPARISONOFAVERAGEKNOWLEDGERATINGS
This Study
Post
McCreery (2003)
Pre
1.00
2.00
3.00
4.00
5.00
6.00
7.00
Self‐Assessment of Knowledge
1 = Extremely Low 7= Extremely High
McCreery(2003)reportedthattheknowledgeincreasewasgreaterfortheleast
experiencedquartileofstudents(1.46forthosewithnooralmostnoprojectwork
experience)andlessforthemostexperiencedquartile(1.01forthoseaveraging10.7
yearsofexperience).Inbothofthesecases,theincreasesweregreaterthanfoundinthis
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
172
studybutthepostsimulationknowledgescoreswereless(4.88[lowexperience]and
5.14[highexperience]versus5.5[thisstudy]).Thisisnotunexpectedasthestudentsin
thisstudywerecompletingtheirsixthcourseinprojectmanagementinaproject
managementspecialtyprogramwithareportedaverageof12.7yearsofwork
experienceandsevenyearsofexperienceworkingwithprojects.Withthisexperience
andadditionalcoursework,itisnotsurprisingthatthesestudentswouldreportahigher
thanmid‐rangeself‐assessmentofknowledgepriortotheELA.
Thepostsimulationaverageratingof5.5indicatesafairlyhighself‐assessmentof
knowledge.Sincethereisalwaysmoretolearn,onewouldnotexpectverymany
studentstobeboldenoughtoratetheirknowledgeasextremelyhighandscores
between5and6arereasonable.
Finding 2.Onaverage,participantsassessedsignificantlygreaterconfidencein
theirabilitytoapplyprojectmanagementknowledgeaftercompletingthesimulation(M
=5.4,SE=0.157)thanbeforestartingthesimulation(M=4.75,SE=0.162),t(24)=
5.639,p<.01,r=.75.Again,asshowninFigure21,theparticipantsinthisstudy
reportedasmallerincreasebutahigheraverageratingofconfidenceintheirabilityto
applyprojectmanagementknowledgethanMcCreery(2003)observedinhisstudy
(unliketheknowledgerating,McCreeryfoundnosignificantdifferenceintheaverage
increasebetweenlowexperienceandhighexperiencequartiles[1.02and1.06,
respectively]).
FIGURE21‐COMPARISONOFAVERAGECONFIDENCERATINGS
This Study
Post
McCreery (2003)
Pre
1.00
2.00
3.00
4.00
5.00
6.00
7.00
Self‐assessment of confidence in ability to apply knowledge
1 = Extremely Low 7 = Extremely HIgh PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
173
Whilethe0.65increaseinperceptionsoftheabilitytoapplyprojectmanagement
knowledgeisnotasdramaticasfoundbyMcCreery(2003),theratingof5.4indicatesa
fairlyhighself‐assessmentofconfidence.
Conclusion.Consideringthelargeeffectsizesoftheseresultsandthethemes
expressedinthequalitativedata,itappearsstudentsbelievetheirprojectmanagement
knowledgeandconfidenceintheirabilitytoapplythisknowledgeincreasedasaresult
oftheSimProjectexperientiallearningactivity.Inusingasimulationgameasacapstone
activity,itisnotsurprisingtoseemodestgainsinknowledgeandconfidence.Large
gainswouldimplystudentsstartedwithlittleornoknowledgeandconfidence.This
mightbethecaseifthesimulationwasusedatthebeginningofthecoursewithaless
experiencedgroupofstudents;butinthisstudy,anysignificantgainwithexecutive
educationstudentsismeaningful.
Research Question 2 – Support for Hypotheses 3 and 4.Researchquestion2
exploredhowparticipantopinionsregardingtheirteamexperienceintheprogramand
groupworkingeneralchangedasaresultofplayingthesimulationgame.Hypothesis3
statedparticipantswouldreportahigheropinionoftheirteamexperienceafter
completingthesimulationgame.Hypothesis4statedparticipantswouldreportahigher
opinionofgroupprocessesingeneralaftercompletingthesimulationgame.
Finding 3.Satisfactionwiththestudents’currentclassteamwasassessedusing
thenine“teamexperienceassessment”itemsfromMcCreey’s(2003)study.Unlike
McCreery’sstudywhichonlyassessedthequalityofthestudentteamexperience
followingthecompletionofthesimulationgame,thisstudypolledsatisfactionboth
beforeandafterthesimulationgame.AlsounlikethestudentsinMcCreery’sstudy,
thesestudentshadalreadyparticipatedwiththeirclassteamonmultipleassignments
overaspanofninemonthsbeforeworkingtogetherasamanagementteamtoexecute
thesimulatedproject.Aspartofthepresimulationsurvey,studentsassessedtheirprior
teamexperienceonthepriorexercisesandactivitiesintheprogram.Followingthe
simulation,theywereaskedtoassesstheirteamexperiencethroughoutthesimulation
exerciseusingthesamequestionsandratingscale(1=stronglydisagree;7=strongly
agree):

Theworkloadwasbalancedacrossallteammembers

Teammemberscooperatedwellthroughouttheprogram

Ourteamworkedinanefficientmanner
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE

174
Teammembersallparticipatedequallyintheteamdecisionmaking
process

Ourteammaintainedapleasantworkingatmosphere

Ourteamworkedoutdisagreementsinanequitablemanner

Teammemberswerehighlymotivatedtoperformwellintheteam
exercisesandactivities

Overall,Iamsatisfiedwithmyteamexperience

Iwouldbewillingtoworkwithmyteamonanactualprojectinthefuture
[AppendicesCandD]
Averagescoreswerefavorablebothbeforeandafterthesimulationand,on
average,participantsreportedsignificantlygreatersatisfactionwiththeirteam
experienceintheprogramaftercompletingthesimulation(M=5.71SE=0.234)than
beforestartingthesimulation(M=5.39,SE=0.238),t(24)=1.872,p<.05,single‐tailed,
r=.36.Theaverageincreaseinagreementwiththesurveystatementsof0.32suggestsa
slightlyhigherlevelofsatisfactionwiththeirteamexperienceplayingthesimulation
gamethanontheotherpriorteamassignmentsintheprogram.Thisscoreislessthan
the6.29compositeprocessmeanscorereportedbyMcCreery(2003).Onepossible
explanationforthishigheraverageisMcCreery’steamsstartedwithoutaneighttonine
monthlegacyofworkingtogetherandhadfeweropportunitiestobecomedissatisfied
witheachother.
Finding 4.TwoquestionsfromBuzzetto‐MoreandMitchell’s(2009)study
comprisedtheconstructusedtoassessgenericgroupworkattitudes:

Groupprojectshelppreparestudentstobeabletoworkinprofessional
groupsinthefuture

Ienjoyworkingingroups[AppendicesCandD]
Onaverage,participantsassessedsignificantlygreaterpositiveopinionongroup
workingeneralaftercompletingthesimulation(M=6.02,SE=0.151)thanbefore
startingthesimulation(M=5.56,SE=0.188),t(24)=2.623,p<.01,singletailed,r=.47.
This0.46increaseto6.02ona7‐pointscale(1=stronglydisagree;7=stronglyagree)
indicatesahighlevelofagreementwiththesetwogenericteamworkattitudequestions
andamorefavorableattitudeaftercompletingthesimulationgame.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
175
Conclusion.Thegraduatedegreeprogramunderstudyemphasizesleadership
andgroupworkduringtheprojectmanagementcorephaseanditisreassuringandnot
surprisingthatopinionsarehighlyfavorableaboutgroupworkandworkingwiththeir
assignedprojectteams.A0.46pointincreaseingenericteamworkattitudeand0.32
pointincreaseinattitudetowardworkingwiththeirspecificteamaftercompletingthe
simulatedprojectsuggesttheprojectsimulationgameexperiencereinforcedandslightly
strengthenedtheirattitudesaboutlearningonteamsinanacademicenvironmentand
ontheplayingofsimulationgamesinparticular.Consideringthisincreaseandthe
teamworkthemesexpressedinthequalitativeresults,itappearsstudentopinionoftheir
teamexperienceandgroupworkingeneralwasfavorableandimprovedasaresultof
participatinginthesimulationgame.Thisisespeciallymeaningfulconsideringtheonly
statedlearningobjectiveinthecoursesyllabusisto“demonstrateyourabilitytoworkas
ateamtoplanandexecuteasimulateproject.”
Research Question 3 – Lack of Support for Hypotheses 5 and 6.Researchquestion
3asked,“Howdoparticipantopinionsregardingtheuseofsimulationsasalearningtool
changeasaresultofthissimulationexperience?”Hypothesis5stated,“Participantswill
reportahigheropinionontheuseofsimulationsasalearningtoolaftercompletingthe
simulationgame”andhypothesis6stated,“Participantswillreportahigheropinionon
theSimProjectsimulationaftercompletingthesimulationgame.”Neitherhypothesisis
supportedbythisresearch.
Finding 5.Thepresimulationandpostsimulationsurveyquestionsforassessing
genericsimulationattitudesareadaptedfromapostsimulationsurveyconductedby
Buzzetto‐MoreandMitchell(2009)andusedthe7‐pointscale(1=stronglydisagree;7=
stronglyagree):

Simulationsallowstudentstoseehowcourseconceptsareappliedinreal
worldpractice

Simulationsprovidevaluablereal‐worldexperience

Computersimulationshelponebetterunderstandthedecisionmaking
processthatoccursinprofessionalpractice

Simulationscanmakeclassmorefun

Simulationshelpstudentsbuildprofessionalskills

Iwouldliketoseemoresimulationsinfutureprograms[AppendicesC
andD]
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
176
AsshowninFigure22,studentsindicatedamoderatelystrongagreementwith
thestatementsindicatingfavorableattitudestowardstheuseofsimulationinthe
classroombothbeforeandafterthesimulationgameexperience.However,onaverage,
therewasnosignificantchangeofopinionontheuseofsimulationsasalearningtool
aftercompletingthesimulation(M=5.27,SE=0.223)thanbeforestartingthe
simulation(M=5.35,SE=0.237),t(24)=‐.289,p>.05,r=.06.Althoughdisappointing
fromtheperspectivethatthesimulationexperiencedidnotresultinanincreasein
favorableattitudetowardtheuseofsimulationgamesasanexperientiallearningmode,
thisfindingsuggeststhattherewasnotahalo‐effectaccountingforthesignificant
increasespreviouslydiscussedforhypotheses1–4.Studentsstartedthesimulation
gamewithafairlyhighopinionontheuseofsimulationgamesasateachingtooland
retainedthisopinionattheendofthesimulation.
FIGURE22‐COMPARISONOFPRE‐ANDPOST‐SIMULATIONATTITUDESONSIMULATION
Generic
simProject
Post
Pre
simProject difficulty
1
2
3
4
5
6
7
Rating on use of simulation as learning tool
1 = strongly disagree 7 = strongly agree
Finding 6.ThequestionsforassessingattitudesaboutSimProjectarebasedon
postsimulationsurveysconductedbyBuzzetto‐MoreandMitchell(2009)andAhn
(2008).AsshowninTable27,thepresimulationsurveysusedslightlyre‐phased
questionstocorrectthecontext.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
177
TABLE27–SIMPROJECTATTITUDEQUESTIONS
Presimulation Survey This simulation will be a valuable learning experience This simulation will help me understand key course concepts I think I will be pleased with my performance on the simulation I think I will enjoy the computer simulation I believe this simulation will help me feel more confident about my abilities to manage projects I believe this simulation will be educational I believe this simulation will be fun and exciting I believe this simulation will be difficult Postsimulation Survey This simulation was a valuable learning experience This simulation helped me understand key course concepts I am pleased with my performance on the simulation I enjoyed the computer simulation As a result of the simulation, I now feel more confident about my abilities to manage projects This simulation was educational This simulation was fun and exciting This simulation was difficult Onaverage,therewasnosignificantchangeofopinionregardingSimProject
aftercompletingthesimulation.Thiswasthecaseforboththeconstructexcludingthe“I
believethissimulationwillbedifficult”question[(M=5.51,SE=0.231)versus
presimulation(M=5.47,SE=0.223),t(24)=‐.143,p>.05,r=.03]andfortheconstruct
includingit[(M=5.28,SE=0.205)versuspresimulation(M=5.39,SE=0.191),t(24)=
‐.517,p>.11,r=.06].AsshowninFigure22,studentsbeganthesimulationgamewith
fairlyfavorableexpectationsandtheseexpectationswereconfirmedasmetbythe
postsimulationsurveyresults.
Consideringthequestionregardingperceiveddifficultyofthesimulationthat
wasremovedfromtheSP(thissimulation)variableconstruct,studentsperceiveda
significantdecreaseinhowdifficultthesimulationwasaftercompletingthesimulation
(M=3.64,SE=0.321)fromhowdifficultthesimulationwasgoingtobebeforestarting
thesimulation(M=4.76,SE=0.397),t(24)=‐2.850,p<.01,r=.50.Onepossible
explanationistheystartedthesimulationwithasmallamountofapprehensionthatwas
relievedbyafavorableexperiencebuttherearenoqualitativefindingsspecifically
supportingthisconclusion.
Conclusion.Althoughthesetwofindingsindicatenosupportforthehypotheses
relatedtomorefavorableattitudesaboutsimulationgamesingeneralandtoSimProject
inparticular,thefactthatattitudesstartedoffmoderatelypositive,andremainedso,
reinforcestheiruseinanacademicprogramandthelackofasignificantincreaseshould
notnecessarilybeaconcern.Hadtherebeenanunfavorableattitudeorasignificant
decreaseinratingsfollowingthesimulationgameexperience,thenthiswouldsuggesta
problemrequiringfurtherinvestigationandmitigation.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
178
Basedontheobservedintensityofactivityduringtheteamworkingsessionsand
noqualitativethemessuggestingstudentsthoughtmanagingthesimulatedprojectwas
easy,thedecreaseindifficultyratingdoesnotappeartoindicatethesimulationwasnot
achallengingandrewardingexperience.
Research Question 4 – Lack of Support for Hypotheses 7.Researchquestion4
askedwhetherstudentswerebetterabletodevelopandinterpretschedulenetwork
diagramsandanalyzeearnedvaluedataasaresultofcompletingthesimulation
experience.Duringtheirpriorcoursework,studentscompletedindividualassignments
requiringthemtoproduceandanalyzeaschedulenetworkdiagramandtosolveseveral
earnedvalueanalysisproblems.Sinceallstudentssuccessfullycompletedthese
assignments,thepresimulationassessmentprovidesanindicationoftheirretentionof
theseabilitiesandthepostsimulationassessmentindicatesiftheyimprovedonthem
duringthecourseofthesimulation.
Fortheschedulenetworkanalysisproblem,studentsaregivenatablelisting
sevenactivitieswiththeirpredecessorsanddurationsandaskedtoidentifytheactivities
onthecriticalpath,theprojectduration,andtheslacktimefortwoactivities.Each
correctanswerreceivesonepointandaperfectscoreis4.
Fortheearnedvalueproblem,studentsaregivenagraphicaldisplayof
cumulativeearnedvaluedataforaprojectinprogressandaskedtoassesshowwellthe
projectisperformingrelativetoscheduleandbudgetandsixadditionalquestionsare
askedrequiringknowledgeofearnedvaluevariancesandindices.Eachcorrectanswer
receivesonepointandaperfectscoreis7.
Theseschedulenetworkandearnedvaluescoresarecombinedfortheoverall
problem‐solvingabilityscorewhichcanrangefromzeroto11.
Resultshereweresurprisinganddisappointingfromboththeretentionof
knowledgeandabilityperspectiveandfromthelearningfromthesimulation
perspective.
Finding 7. Onaverage,therewasnosignificantchangeintheoverallproblem‐
solvingscoreaftercompletingthesimulation(M=4.56,SE=0.469)thanbeforestarting
thesimulation(M=4.04,SE=0.528),t(24)=1.224,p>.05,r=.24.Thiswasalsothe
caseforthecomponentquestions:

Onaverage,therewasnosignificantchangeinabilitytoanswerthe
schedulenetworkanalysisquestionsaftercompletingthesimulation(M
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
179
=2.28,SE=0.280)thanbeforestartingthesimulation(M=2.24,SE=
0.328),t(24)=.171,p>.05,r=.03.

Onaverage,therewasnosignificantchangeinabilitytoanswerthe
earnedvalueanalysisquestionsaftercompletingthesimulation(M=
2.28,SE=0.354)thanbeforestartingthesimulation(M=1.80,SE=
0.332),t(24)=1.467,p>.05,r=.29
Reviewofthequestionnaireresponsesrevealedatendencyforstudentstonot
doacompleteforwardandbackwardpassanalysisofthenetworkdiagramresultingin
missingoneoftheactivityslacktimequestionsandtoleaveoffthenegativesignwhen
answeringtheearnedvaluevariancequestions;otherscomplainedaboutnothaving
accesstotheformulas.
Conclusion.Thepoorscoresonthepresimulationquestionssuggestabitof
carelessnessandperhapsalackofknowledgeretentionwhenansweringthenetwork
analysisquestions,andalackofretentionoftheearnedvalueconceptsfromprior
coursework.Thetimemanagementmodulewasdeliveredthreemonthspriortothe
presimulationquestionnairebeingissuedandtheearnedvaluemodulewastwomonths
prior.Itappearsongoingpracticeoron‐the‐jobapplicationisneededfortheseconcepts
tostayfreshinmind.Italsoappearsstudentsdonotrefreshthemselvesonthis
knowledgewhileplayingthegameeventhoughtheteamsaremanagingschedulesand
preparingperformancereportstomanagement.Sincethepilotgroupdidexperiencea
significantearnedvaluescoreincreasewhenashort“chalktalk”washeldduringoneof
thestatusreviews,thisshouldbeconsideredforfutureiterationsifrefreshmentof
earnedvalueconceptsistobeoneofthelearningobjectives.Anotheroptionwouldbeto
requireapplicationoftheconceptsinthereportstomanagementduringthesimulation
game.
Limitations of this research Thesizeandnatureoftheprogramunderstudyresultedinsurveyingand
observingasmallnumberofstudents(28).Ideallymorestudentswouldhavebeen
availabletoincreasethestatisticalpoweroftheresults.Thesamplesizeusedisnearly
sufficienttodetectlargeeffects(r=.5)withastatisticalpowerof.8,butlargersample
sizesareneededtodetectsmallereffectsizeswiththesamestatisticalpower(Field,
2009).
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
180
Ethicalconsiderationsrequiredtheuseofapreexperimentalpretest‐posttest
methodologyratherthanatrueexperimentwithacontrolgroup.Atruecontrolgroup
wouldrequiredoingnothingwithsomestudentswhileothersexperiencedthe
simulationgame.Substitutinganalternateactivitywouldnotbeatruecontrolsituation
and,asPfahl(2004)experienced,wouldconfoundtheresults.
Summary ThereisastrongrelationshipbetweenusingSimProjectasanexperiential
learningactivityandKolb’s(1984)affective,perceptualandbehavioralmodesof
experientiallearningandalessstrongrelationshipwiththesymbolicmodeoflearning.
Theuseofthissimulationrespondstolearnerswithapreferenceforanyofthese
learningmodes;however,learnerswithastrongpreferenceforsymboliclearningmay
belesssatisfiedthantheothers.
Aftercompletingtheprojectmanagementsimulationgame,studentsperceiveda
significantincreaseinprojectmanagementknowledge,confidenceintheirabilityto
applythisknowledge,favorableattitudetowardsworkingwiththeirteamandfavorable
attitudetowardsgroupwork,ingeneral.Theincreasesinknowledgeandconfidence
perceptionsweresmallerthanseenbyMcCreery(2003)butthesedifferencesare
explainedbythedifferencesinclasscomposition.Onaverage,McCreery’sstudentswere
lessexperiencedandwereattendingtheirfirstprojectmanagementcoursewhilethe
studentsinthisstudyweremoreexperiencedandattendingtheirsixthproject
managementcourse.Consequently,McCreery’sstudentsreportedlowerknowledgeand
confidencescorespriortoparticipatinginthesimulationandcomparablescoresafter
completingthesimulation.Thisdifferenceinstartingpointmayalsobeduetoproject
managementbeingacasualareaofinterestforMcCreery’sstudentswhereasitisa
primarypointofinterestforthestudentsintheprogrambeingstudied.After
completing15SCHofprojectmanagementandanintegrated3SCHorganization
behaviorcoursefocusedonprojectleadership,itisnotsurprisingthatstudentsinthis
studywouldreporthigherlevelsofknowledgeandconfidencepriortobeginningthe
simulation.
Nosignificantattitudeimprovementswerefoundforthegenericuseof
simulationgamesasexperientiallearningactivitiesorforthespecificuseofSimProject
asaprojectmanagementELA,butattitudesweremoderatelyfavorableandremainedso
acrosstheexperience.Thislackofchangemaybeviewedasacontrolandstrengthens
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
181
thefindingofsignificancefortheincreasesinperceivedknowledgeandconfidenceand
improvedattitudetowardsteamworkandtheirteam.
Nosignificantimprovementintheabilitytodevelopandanalyzeaschedule
networkdiagramortointerpretagraphicalpresentationofcumulativeearnedvalue
datawasfound.Althoughthisisdisappointingtotheinstructor,itisnotsurprising
consideringthisimprovementisnotastatedlearningobjectiveforplayingthegameand
nothingwasexplicitlybuiltintotheexperiencetopromoteitsoccurrence.
Thenextchapterfurthersummarizesthisstudy,discussesitsimplicationsfor
practiceandrecommendstheconductofadditionalresearch.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
182
Conclusion Theuseofsimulationsinacademicbusinesscourseshasgrownconsiderably
sinceonewasdevelopedfortrainingbytheAmericanManagementAssociationin1956;
theyarenowoftenthecentralmodeofinstructioninsomecourses(Fariaetal.,2009).
Theaimofthisstudyistodetermineifonesuchuse,theapplicationoftheSimProject
projectmanagementsimulationgameasacapstoneexperientiallearningactivityina
particularprojectmanagementgraduatedegreeprogram,providesvaluetothestudent
andisaneffectiveuseofclasstime.
Areviewoftheliteraturefoundanactiveassociationencouragingandreporting
researchontheuseofsimulationgamesinacademicbusinessmanagementprograms.
Thisreviewexploredthreerelevantbodiesofknowledge:learningtheory,simulation
gameapplicationandsimulationgameeffectiveness.Mostliteratureonbusiness
simulationgameeffectivenessexplorestheuseofmarketing,strategyortotalenterprise
simulationgames;relativelyfewarticlesreportresearchontheuseofproject
managementsimulationgames.Thescarcityofresearchontheuseofproject
managementsimulationgamesasapedagogicaltoolidentifiesagapinman’sknowledge.
Thereissubstantialcontroversyintheacademiccommunityonhowto
determinesimulationeffectivenessduetothedifficultyindefiningwhatpeopleactually
learnfromsimulationgamesandhowtomeasureit;asaresult,therearerepeatedcalls
formorerigorousresearchonthemethodsusedtoadministersimulationgamesandon
theassessmentoflearningthatresults(P.H.Anderson&Lawton,2009;Crookall,2010;
Fariaetal.,2009).Oneareaofagreementisthatthesimulationgameresultsor
performancescores(e.g.,simulatedmarketpenetration,profit,scheduleperformance,or
stakeholdersatisfaction)arenotvalidindicatorsoflearningandvaluablelessonscanbe
learnedthathavenothingtodowiththeeducator’sintention(Gosenpud,1990;
Gosenpud&Washbush,1994;Greenlaw&Wyman,1973).Consequently,when
researchingtheeffectivenessofbusinesssimulationgames,studentperceptionsof
learningarefrequentlyusedasaproxyformoredirectmeasuresoflearningand
longitudinalpreexperimentalandpostsimulationexperiment‐controlmethodsare
recommendedforresearchingeffectiveness(P.H.Anderson&Lawton,1997).The
literaturesearchrevealedonly15articlesexaminingtheuseofprojectmanagement
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
183
simulationgamesinacademicprograms;one,byMcCreery(2003),wasappropriateto
buildonforthisstudy.
Contribution to Knowledge Thisstudycontributestotheknowledgeonusingprojectmanagement
simulationgamesinacademicprogramsbybuildingonMcCreery’s(2003)longitudinal
approachofmeasuringincreasesinperceptionsofknowledgeandabilitytoapplythat
knowledgeintwoways:(1)Byaddingasimilarlongitudinalstudyofattitudestoward
teamworkandsimulationgamesbyadaptingpostsimulationsurveyitemsusedby
McCreery,Buzzetto‐MoreandMitchell(2009)andAhn(2008),and(2)Byexploring
whetherstudentsimprovetheirabilitytodevelopandinterpretschedulenetwork
diagramsandinterpretearnedvalueperformancegraphsasaresultofparticipatingin
theprojectsimulationgame.Analysisofpostsimulationnarrativequestionresponses
helpsusunderstandwhatstudentsbelievetheylearnedfromtheexperience.
ThisstudyconfirmedMcCreery’s(2003)findingthatplayingaproject
managementsimulationgameimprovesstudentself‐perceptionsofprojectmanagement
knowledgeandconfidenceintheabilitytoapplythatknowledgeandfurtherfoundthat
studentattitudestowardsteamworkingeneralandtheirclassroomteaminparticular
improvedsignificantlyasaresultoftheexperience.Categorizationofnarrativeresponse
datasupportthesefindingsand,takentogether,bothsupporttheconclusionthatit
appearsstudentsfoundtheprojectmanagementsimulationgametobeavaluable
experienceandaneffectiveuseofclasstime.
Althoughopinionsontheuseofsimulationgamesasalearningpedagogywere
notstrengthenedasaresultofplayingtheprojectmanagementsimulationgame,they
werefavorablebeforetheactivityandremainedso.Thislackofchangeisviewedasa
controlandstrengthensthefindingofsignificancefortheincreasesinperceived
knowledgeandconfidenceandimprovedattitudetowardsteamworkandtheirteam.
Asurprisingfindingwasnochangeinstudentabilitytoconstructandanalyze
schedulenetworkdiagramsandtointerpretgraphicalearnedvaluedataasaresultof
participatinginthesimulationexperience.Whilethesewerenotexplicitlystated
learninggoalsforthesimulationgameintheprogrambeingstudied,onewouldexpect
thesetechniquestobeappliedduringthecourseofthesimulation,therebyrequiring
recallandreinforcementofpriorlearning.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
184
Implications ConsistentwiththefindingsofKeys(1977),theimplicationsofthislastfinding
suggestthatratherthanfollowconventionalwisdomandrelyonthesimulation
experiencetodotheteaching,instructorinterventionand/orenhancedguidelinesfor
studentsmaybenecessaryifsimulationgamesareintendedtoreinforcespecific
learningoutcomes,evenwhenthesimulationgameisbeingplayedasacapstoneactivity
andpriorlearningisassumed.
Fortheprogramunderstudy,criticalpathnetworkanalysisandearnedvalue
managementtechniquescouldunobtrusivelybestrengthenedbyrequiringtheteamto
answerspecificquestionsabouttheirscheduleandearnedvalueperformanceduringthe
interimreviewswithmanagement,ratherthanrelyingonthemtodecidewhatis
relevantandreportingonit.Areviewofcriticalpathmethodsandearnedvalue
techniquescouldthenbeincludedduringaninterimreviewsessionifneeded.
Thisstudyalsodemonstratesthatifacapstonesimulationgameexperienceisto
beanythingotherthanafunactivitytowrapupacourseorprogramphase,itis
importanttoclearlyidentifylearningobjectivesforitsuseandtodevelopandapply
measurementsoftheintendedlearning.Inthecaseoftheprogramunderstudy,the
statedlearningobjectivewastotietogethereverythinglearnedinthepriorcoursework
andtodemonstratetheabilitytoworkasateamtoplanandexecuteasimulatedproject.
Sincetheemphasisisontheteamexperience,basedontheresultsofthisstudy,this
objectiveisbeingmet.Thereisanopportunitytoreinforcepriorlearningbyproviding
moreguidanceonwhatshouldbereportedduringtheinterimreviewswith
management;however,suchguidanceactscountertothenormthatteamsfigureoutfor
themselveswhatshouldbereportedbasedontheirpriorexperiencesandcoursework.
Itisuptotheeducatortodecideonanappropriateapproach.
Anotherrecommendationistoconsidertheincorporationofamoreformalself‐
assessmentoflearningthatrequiresmorethoughtthanisnormallygivento
postsimulationsurveyquestionsthatareusuallycompletedinahurryattheendofclass.
Thiscouldbeintheformofarequiredjournalthatiskeptduringtheconductofthe
simulationand/oraformalreportonwhatwaslearnedfromtheexperienceafterits
conclusion.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
185
Opportunities for further study Furtherstudyintowhatstudentsthinktheylearnfromprojectmanagement
simulationgameswouldservetoidentifyopportunitiestoenhancethislearningandto
identifyneedsthatarenotbeingmet.
Littleisknownabouttheextenttowhichprojectmanagementsimulationsare
usedinacademicprograms,howtheyaredeployedandhoweffectivenessismeasured.
Astudyoftheuseofprojectmanagementsimulationgamesinotherprogramswould
createadialoguewithintheprojectmanagementacademiccommunityandfoster
improvementintheconductofprojectsimulationgamesbysharingtechniquesand
lessonslearned.Suchastudycouldinclude:

Nameandsupplierofthesimulationgame

Howdeployed(e.g.,distributedthroughoutcourse,capstoneatendofa
singlecourse,capstoneatendaseriesofcourses)

Projectmanagementprinciplesappliedduringthegame(e.g.,simProject
requiredconsiderationofresourcecharacteristicsandteamdynamicsto
estimateactivitydurations,biddingtoacquireresourcesandestablish
theircost,afixedworkbreakdownstructureandactivitysequencewith
noopportunityforfasttrackingorscopemodification,12fixed‐scope
workperiodswithvariabledurationandcostbasedontheresources
acquiredandtheassignmentstrategy,andreportstomanagementbased
onmonitoringandcontrolproceduresestablishedbythestudentteams)

Natureandtimespentonanypregamesetupassignments

Playerteamsize

Totaltimespentplayingthesimulationgame

Numberofgamingsessions

Sessionlength

Venue:in‐classorvirtualbetweenclasssessions

Learningobjectives

Assessmentmethod(s)forstudentlearningandsatisfaction

Gradeweight(e.g.,25%ofcoursegrade)

Summaryofassessmentfindings

Instructorroleduringthegame
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE

186
Timingandnatureofgroupdiscussions(e.g.interimstatusreview,final
statusreview,endingdebrief)

Lessonslearnedontheconductofprojectmanagementsimulation
games
Alternatively,thisstudycouldbeexpandedtoresearchtheuseofallformsof
experientiallearninginprojectmanagementcoursework,e.g.studentinitiatedcharity
projects,industryconsultingprojects,etc.
Inconclusion,thisstudyprovidesevidencethatstudentsinanEMBAprogram
emphasizingprojectmanagementvaluetheinclusionoftheSimProjectproject
managementsimulationgameinthecurriculumandfinditaneffectivepedagogicaltool
toincreasetheirprojectmanagementknowledgeandconfidenceintheirabilitytoapply
thatknowledge,andtoimprovetheiralreadyfavorableattitudetowardsteamwork.
SimilarityofresultstothepriorstudybyMcCreery(2003)suggestthatthesefindings
maybegeneralizabletootherprojectmanagementsimulationgamesandothergraduate
businessschoolprograms.Inadditiontoenjoyinghands‐onpracticewiththetoolsof
projectmanagementinacompetitiveenvironment,studentslearnimportantlessons
relatedtoprojectplanning,resourcemanagement,teamwork,performancemonitoring
andcontrol.
Educatorsconsideringtheadditionofaprojectmanagementsimulationgameto
theircurriculumshouldbemindfuloftheimportanceofdebriefsessionsandconsider
requiringformalself‐assessmentsoflearningthataremoresubstantialthanshort
answersurveyquestions.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
Appendix A Literature Search Journal Sources 
AcademyofManagementJournal

AcademyofManagementLearning&Education

AcademyofManagementReview

AdministrativeScienceQuarterly

Agriculture&AppliedEconomicsAssociation

AmericanPsychologist

BritishJournalofEducationalPsychology

CommunicationEducation

Computers&Education

ComputerSimulationandLearningTheory

DevelopmentsinBusinessSimulationandExperientialExercises

DevelopmentsinBusinessSimulationandExperientialLearning

Economist

Education+Training

EducauseReview

Engineering,ConstructionandArchitecturalManagement

EuropeanManagementJournal

FinancialPracticeandEducation

HumanResourceDevelopmentQuarterly

IEEETransactionsonEducation

IEEETransactionsonEngineeringManagement

InformationandSoftwareTechnology

InnovationsinEducationandTeachingInternational

InterdisciplinaryJournalofE‐LearningandLearningObjects

InternationalJournalofEngineeringEducation

InternationalJournalofProjectManagement

JournalofBusiness

JournalofBusinessResearch

JournalofBusinessEducation

JournalofCollegeTeaching&Learning
187
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE

JournalofContingenciesandCrisisManagement

JournalofEconomicEducation

JournalofEducationforBusiness

JournalofEngineeringEducation

JournalofEuropeanIndustrialTraining

JournalofExperientialLearningandSimulation

JournalofInformationSystemsEducation

JournalofInformationTechnology

JournalofInternationalBusinessStudies

JournalofManagement

JournalofManagementDevelopment

JournalofManagementEducation

JournalofMarketingEducation

JournalofTeachinginInternationalBusiness

JournaloftheConstructionDivision

JournalofResearchonTechnologyinEducation

ManagementLearning

MMAFallEducators’Conference–2007

OntheHorizon

PersonnelReview

PerspectivesonAcademicGamingandSimulation

PhysicsEducationResearchConference–2006

PMIGlobalCongressProceedings

PMIToday

ReviewofBusinessResearch

ReviewofEducationalResearch

SchoolLeadershipandManagement

SimulationandGaming

SimulationModelingPracticeandTheory

SoftwareEngineering&KnowledgeEngineering,ProceedingsoftheAnnual
InternationalConferenceon
188

SystemsEngineeringandModeling,InternationalConferenceon

TeachingSociology
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE

TheoryintoPractice

TrainingandDevelopmentJournal

TrainingMediaReview
189
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
190
Appendix B Presimulation Team Assignment UTDPMPlastics–ProjectPlanningAssignment
BackgroundInformation
UTDPM Plastics is a 10‐year old plastics manufacturing company located in North Central Texas. They specialize in developing parts for industrial use using injection molding and extrusion technologies. Their specific specialty lies in the area of developing made‐to‐order parts for the automotive after‐market, although their product catalog includes products used within many industries, both marketed directly to consumers and those sold to manufacturers and retailers. UTDPM Plastics is a privately owned company with next fiscal year projected revenues of $30 million. In recent years, the company has begun to broaden its capabilities by developing in‐
house design and engineering expertise. This approach has allowed the company to expand its business opportunities by developing products for other firms that lack specific knowledge of plastics engineering and/or manufacturing. The impetus to expand in‐house engineering capabilities at UTDPM has been identified by upper management as a necessary means for continuing to enhance business opportunities and generating revenue in this highly competitive marketplace. The goal of UTDPM is to continue to develop in‐house engineering and new product development to a level that will provide a sustainable competitive advantage for the firm over competitors in both the local and national markets. This includes the objective to re‐
engineer existing products and develop new products in a cost‐effective manner while meeting customer needs. UTDPM also seeks to use exclusivity agreements and patents to protect its revenue generation for these products. And, recognizing the value of project management procedures, UTDPM committed to improving their new product development execution through superior project management three years ago. You have been hired to replace the experienced project leadership team that led the move to superior project management. Unfortunately for UTDPM, they decided to cash in on their experience and explore opportunities at a competing firm. Your new management is concerned that this competing firm may capture a large share of UTDPM’s target market if PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
191
the product launch they were planning before their departure is delayed or over‐budget. Here’s what you know about the project they were planning: ProjectObjectiveStatement
Demonstrate UTDPM’s new product development prowess by capitalizing on a new commercial market opportunity with product launch 260 work‐days or less after initiation at a cost not to exceed $380,000. Milestones
The project is divided into 12 work periods, each ending with an associated milestone. Some milestones describe multiple rather than unique events, but management has instructed you to stay with these milestones as they represent phase boundaries requiring an approval to proceed. This means the start of non‐critical path sequential tasks may be delayed or become critical because of a phase boundary. WBSandWBSDictionary
The departed team identified 58 project tasks and grouped them into 9 functional work packages including a project management work package containing 12 tasks, one for each work period: 1. Market Assessment 2. Procurement 3. Supplier Quality 4. Design 5. Engineering 6. Engineering Quality 7. Manufacturing 8. Commercialization 9. Project Management This structure is similar to past projects and management has approved this structure as part of the scope baseline for this project. You will not be able to add, delete or edit the description of these tasks. Your preference is to refer to these “tasks” as “activities” to be PMBOK® Guide compliant, but you realize that “task” is part of the corporate culture and management has signaled that you shouldn’t diddle with culture until you’ve proven yourselves. Since some milestones are related to the completion of several tasks, you decide to group all the milestones together in the WBS under a tenth summary task called PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
192
“Milestones” (you hesitate to call this a work package because no work is performed here). You note that each milestone will have at least two predecessors: a project management task and a task that is probably on the critical path. OtherTaskInformation
The departed project management team also estimated durations for each task based on historical information and expert input. You have been instructed to go with these estimates as you don’t have a better source of information nor time to go looking. You note that the duration estimating assumption was effort‐driven based on one resource per task working full time. For a worker of normal competence, eight hours of planned work effort will be completed in one day. The prior team also mapped each task into one of the twelve periods (you’d rather call them “phases” but keep this thought to yourself after the feedback on “tasks” vs. “activities”). Since the milestones are being treated as phase boundaries you also make a note to make sure you there is a predecessor link to the prior milestone if needed to keep the task starts in the proper period. This seems to be as far as the prior project management team progressed as you’ve been unable to find any other work product related to developing a project schedule. Fortunately you bumped into the former leader of the departed project management planning team at a local PMI® chapter meeting and, not wanting to burn any bridges, she sends you her notes to help you complete your planning effort. You look these over and decide that, combined with the WBS information you received from your new boss, you have enough information to prepare a baseline schedule and budget. Notesfromtheformerprojectmanager

With the following exceptions, tasks within each work package are performed in sequence o
“Identify vendors” and “Develop and Issue RFQ” can start in parallel o
“Train sales team” and “Advertising campaign” and “Show functional model at trade show” can start in parallel (if there are no other dependencies) o
“Assess RFQ responses and select vendors” starts after ”Qualify supplier” completes and Milestone 10 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE

193
The project begins with “Market Assessment.” Its completion is designated as Milestone 1 and is followed by the start of “Design” and “Commercialization” in Period 2 
“Engineering” follows “Design” 
The other work package starts are a bit more complicated: o
“Procurement” and “Engineering Quality” can start after the completion of “Release pre‐production specifications” and Milestone 5 o
“Supplier Quality” can begin after the completion of “Issue sample (production equivalent)” o
“Manufacturing” can start in Period 8 after the completion of “Perform supplier process capability” and “Build functional model” 
“Issue sample (production equivalent)” requires the completion of both “Identify vendors” and “Develop and Issue RFQ.” Its work needs to be performed during Period 7. 

“Perform supplier process capability” is a predecessor of o
“Approve sample parts” o
“Design validation activities” o
“Test prototype” o
“Process engineering plan” o
“Show functional model at trade show” o
“Milestone 7” Starting “Identify testing requirements” also needs the completion of “Develop marketing program” 

“Release pre‐production specifications” is a predecessor of o
“Identify vendors” o
“Develop and issue RFQ” o
“Issue sample” o
“Build functional model” o
“Evaluate design specifications” o
“Develop testing protocol for prototype” o
“Milestone 5” “Build functional model” is a predecessor of PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE

o
“Design validation activities” o
“Test prototype” o
“Process engineering plan” o
“Show functional model at trade show” o
Milestone 6 194
“Design Transfer activities” also needs the completion of “Evaluate results of tests and identify weaknesses” 
“Product release meetings” also needs the completion of “Design transfer activities” 
“Develop production plan” also needs the completion of “Validation design review” and “Evaluate results of tests and identify weaknesses” 
“Develop production control plan” also needs the completion of “Qualify supplier” 
“Contracting for deliveries” also needs the completion of “Assess RFQ responses and select vendors” 
“Production pilot test” also needs the completion of “Product release meetings” 
The following depend on the completion of “Develop marketing program” 
o
“Identify testing requirements” o
“Train sales team” o
“Advertising campaign” o
“Show functional model at trade show” o
“Milestone 2” “Product launch” requires the completion of o
“Production release” o
“Train sales team” o
“Advertising campaign” o
“Show functional model at trade show” With this information, the table of milestones, and the estimated durations, you are confident you can quickly validate the desired schedule. You recall the need to make sure all tasks are scheduled in the proper time period. This may require adding a milestone as a predecessor to some tasks. PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
195
ResourcePool
Management provided a list of available resources and advised these are procured though a bidding process with other project teams just before initiation of the execution phase. You have some concern about this but realize you need to get over it as this is life in the fast lane. Since each person you add to the team is charged against your project budget, your goal should be to fully utilize any resource you hire. There is no overtime. Each resource’s personal characteristics and the nature of the task determine whether they can complete the task with the estimated amount of effort. Training and managerial actions are available to influence their characteristics. The cultural background of resources for project teams impacts on cohesion and team performance. A diverse group is more effective than one with minimal diversity; however, a group that is too diverse may be dysfunctional. No more than two resources may be assigned to any task. Hired resources become available for assignment in the succeeding time period. For example, if you successfully bid on a resource prior to executing Period 1, they will be available for assignment to tasks in Period 2. There will be a Period 0 with multiple rounds for hiring the initial team. A released resource is immediately removed from the team and not available for assignment in that period and not available for rehire until two periods later (if not hired by another project team in the interim). Training
Management also provided information on available training in case your planned resources need development. This is a good thing as some of the resources look like they may need some development and, due to the bidding process, there is no guarantee you can hire the best resources available. ManagerialActions
A list of managerial actions available during execution is also provided. You remember from your MBA courses that doing some of these things may be a good idea when leading people. These may be applied in an attempt to motivate, punish, or develop the team. PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
196
YourAssignment
Using the given information: 1. Prepare a project schedule using the critical path method and determine the size of the project completion buffer in work‐days. 2. Prepare a baseline budget using this CPM schedule and the estimates provided by the departed project management team. Calculate the size of the management reserve/projected overrun. 3. Prepare a project staffing plan based on your analysis of the resource requirements and the available resources. Since you are competing for resources, a backup plan may be in order! 4. Prepare a schedule and cash flow forecast assuming you obtain all your desired resources at the planned bid rates. Be sure to adjust work/durations as appropriate. 5. Analyze variances versus the baseline schedule and budget. Identify any needed gap‐closing actions. Put them in your plan and redo 4 and 5. Finishing early and under‐budget is a good thing, late and/or over‐budget is not. 6. Prepare a summary presentation suitable for reviewing the baseline and your forecast with management. Be prepared to explain all variances as the prior project management team had an outstanding reputation with management and your team is relatively unproven. Deliverables
Post three files on Blackboard: 1. MS Project file a. Set Baseline with CPM schedule and baseline budget from (1) and (2) above b. Active plan reflects resource assignments and associated changes from (3) – (5) 2. Staffing Plan (MS Office or PDF document) showing hiring, training, release, etc. plan by period. Initial staffing for Time Period 1 occurs during Time Period 0. List plans for Time Periods 0 – 11. 3. MS PowerPoint presentation from (6) above. Do not show the people you plan to hire or discuss your bidding strategy as the other teams will be bidding against you during Time Period 0. PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
197
Period‐endingMilestones(PhaseBoundaries)
All are also preceded by the project management activity for the prior period. All but Milestone 12 are followed by the project management activity for the next period. No work on succeeding tasks may commence until all work preceding the milestone is completed and approved. You may assume approval is automatic and consumes no time or budget. Preceding Tasks Business Evaluation Design specs. Develop marketing program Milestone 1 Succeeding Tasks Design and Development Plan Develop Preliminary Marketing Plan Identify testing requirements 2 Train sales team Advertising campaign Risk Analysis Train sales team 3 Design labeling 4 Design verification activities Advertising campaign Initial engineering specs. Identify vendors Release pre‐production specifications 5 Develop and issue RFQ Build functional model Evaluate design specifications Identify vendors Develop and issue RFQ Build functional model Issue sample (production equivalent) 6 prototype Evaluate design specifications Approve sample parts Perform supplier process capability Develop testing protocol for Design validation activities 7 Show functional model at trade show Approve sample parts Test prototype Test prototype Process engineering plan prototype Design validation activities Develop testing protocol for Validation design review 8 Evaluate results of tests and identify weaknesses PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
198
Process engineering plan Show functional model at trade show Approve model design Evaluate results of tests and Qualify supplier 9 identify weaknesses Develop production plan Qualify supplier Product release meetings Design transfer activities Assess RFQ responses and select 10 Develop production plan vendors Develop production control plan Contracting for deliveries 11 Submit production purchase order Product launch 12 Celebrate!!! PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
199
WBSDictionary
Work Package Task Name 1 Market Assessment 1 Evaluate market 1 1 1 2 2 2 2 2 3 3 3 3 Task Description Conduct full market research study to identify market segments, pricing, and final confirmation of product features Develop Business Identify key customers and gaining preliminary commitments or opportunity contracts in order to secure a baseline contract to justify continuation of the project Customer preference Interviewing and conducting focus groups and surveys to identify most study desirable product characteristics Business evaluation Project screening used to identify costs, including revenue streams and (NPV, etc.) net cash flows, for the viability assessment Procurement Identify vendors Create a viable vendor pool for all material and service requirements, including performance criteria such as delivery, material or service quality, and pricing Develop and issue RFQ Identify all purchased materials and service requirements and develop requests for quotation for each requirement. Issue RFQ Issue sample Issue purchase order for sample quantities to be used in first run (production equivalent) production plan Assess RFQ responses Evaluate all supplier responses to RFQ and notify those selected and select vendors Supplier Quality Perform supplier Assessment by quality control and procurement of suppliers’ capability process capability with respect to product characteristics, delivery, timeliness, and pricing Approve sample parts Quality control and manufacturing test and approve production equivalent sample orders for raw materials and parts Qualify Supplier Using results from sample parts assessment, formally notify suppliers, plant representatives and procurement of all suppliers qualified to bid Phase
Est. (Work Work Period) (hours) Est. Labor Rate 1 96 $50 1 112 $90 1 168 $50 1 32 $125 6 56 $50 6 48 $50 7 40 $75 11 80 $50 7 112 $50 8 64 $75 10 80 $50 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
Work Package 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 Task Name Task Description for contracts for materials and services Design Design and High level structural design of the product, including plans and schedules development plan for product completion Design specs. Detailed technical drawings and schematics for the product, including all equipment needs to create the final product Identify testing Detail critical product specifications, acceptable tolerances and product requirements liability limits Risk analysis Identify significant product usage risk and adherence to product standards. Include an assessment of acceptable levels of product tolerance. Design labeling Developing design labeling and packaging for the finished product Approve design Final assessment of product design characteristics matched to preliminary customer specifications Engineering Initial engr. specs. Converting product design specifications into engineering templates Design verification Validate the consistency of product functionality, product design and activities engineering plans Verification design Formal review with engineering, design, and marketing to finalize review product design Release pre‐production Formal approval and sign‐off on preliminary product specifications for specifications review and comment Build functional model Develop product prototype Design validation Develop protocol for verification of product design activities Validation design Perform desk check (structured walk through) of product design review Approve model design Evaluate results from design review and secure final approval from engineering, design and manufacturing 200
Phase
Est. (Work Work Period) (hours) Est. Labor Rate 2 48 $50 2 176 $50 3 80 $50 3 4 80 40 $125 $50 4 4 32 40 $50 $50 5 56 $75 5 32 $50 5 6 80 144 $50 $75 8 40 $50 9 32 $125 9 32 $75 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
Work Package Task Name 5 Design transfer activities 6 Engineering Quality 6 Evaluate design specifications 6 6 6 6 7 7 7 7 7 7 7 7 Develop testing protocol for prototype Test prototype Evaluate results of tests and identify weaknesses Product release meetings Manufacturing Process engineering plan Develop production plan Develop production control plan Approve production parts Contracting for deliveries Submit production purchase order Production pilot test Task Description Develop the process to support the transfer the product to manufacturing Conduct quality assessment, including quality engineering, on product designs. Create upper and lower control limits for product component manufacturing Identify specific testing protocol for each product specification, document for repeatability and benchmarking Perform tests to valid all product characteristics and identify significant deviations from upper and lower control limit boundaries Evaluate results of prototype tests from a product quality perspective, identify characteristics outside of control limits, and implement plan for correction Gain required sign‐off approval from representatives from engineering, manufacturing, design, and quality control Convert engineering and design specifications to an operations plan for plant work flow and design for manufacturing Identify the specific machine and manpower resources needed to produce the requirements for the product Develop the schedule for raw materials, shipping, and packaging against the sales forecast and requirements plan Assess and approve first‐run production of product components 201
Phase
Est. (Work Work Period) (hours) 10 56 Est. Labor Rate $75 6 80 $50 7 64 $50 8 80 $50 9 48 $50 10 24 $125 8 120 $50 10 48 $50 11 68 $50 11 40 $50 Specify exact terms for schedules and quantities of manufacturing supplies, including quantity release schedule Issue detailed production requirements for production pilot test 11 64 $50 12 16 $50 Test production run within normal plant operations, staffing, and 12 40 $50 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
Work Package 7 7 8 8 Debugging production system Production release 8 Commercialization Develop preliminary marketing plan Develop marketing program Train sales team 8 Advertising campaign 8 8 9 9 Show functional model at trade show Product launch Project Management Project Management 9 Project Management 9 Project Management 9 Project Management 9 Project Management 8 Task Name Task Description resource requirements for operational stability Identify and correct any significant deviations from process operations and product outcomes Issue formal sign‐off from manufacturing to accept product into the production system Develop timetable, responsibilities and costs for creating and implementing the marketing program Creating a plan to identify customers by segment, promotional programs, pricing structures, and distribution channels Specific product training for sales personnel with the purpose of having them knowledgeable regarding the product during conversations with potential customers Develop detailed advertising plan, including media schemes, scripts, and public relations activities (trade shows and trade journal promotion) Design display and coordinate delivery and presentation of prototype at selected trade shows Plan for and implement the formal announcement of the new product Overseeing all project tasks for the period, developing status reports and project updates, and maintaining project team staffing and commitment Overseeing all project tasks for the period, developing status reports and project updates, and maintaining project team staffing and commitment Overseeing all project tasks for the period, developing status reports and project updates, and maintaining project team staffing and commitment Overseeing all project tasks for the period, developing status reports and project updates, and maintaining project team staffing and commitment Overseeing all project tasks for the period, developing status reports and project updates, and maintaining project team staffing and commitment 202
Phase
Est. (Work Work Period) (hours) Est. Labor Rate 12 32 $50 12 24 $50 2 40 $90 2 120 $90 3 176 $50 3 224 $50 8 24 $90 12 1 24 200 $125 $125 2 112 $125 3 112 $125 4 104 $125 5 120 $125 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
Work Package Task Name 9 Project Management 9 Project Management 9 Project Management 9 Project Management 9 Project Management 9 Project Management 9 Project Management Phase
Est. (Work Work Task Description Period) (hours) Overseeing all project tasks for the period, developing status reports and 6 72 project updates, and maintaining project team staffing and commitment Overseeing all project tasks for the period, developing status reports and 7 88 project updates, and maintaining project team staffing and commitment Overseeing all project tasks for the period, developing status reports and 8 24 project updates, and maintaining project team staffing and commitment Overseeing all project tasks for the period, developing status reports and 9 32 project updates, and maintaining project team staffing and commitment Overseeing all project tasks for the period, developing status reports and 10 40 project updates, and maintaining project team staffing and commitment Overseeing all project tasks for the period, developing status reports and 11 104 project updates, and maintaining project team staffing and commitment Overseeing all project tasks for the period, developing status reports and 12 80 project updates, and maintaining project team staffing and commitment Training and managerial action budget of $25,000 is allocated at $3,125 per period for periods 1‐8 203
Est. Labor Rate $125 $125 $125 $125 $125 $125 $125 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
204
ResourceInformationandMetrics
Standard Rate is the rate paid on their last project. Resources may reject your bid if it is below what they think they should be paid. Training is the amount of previous instruction in related skills. You may send resources for additional training if you think it would enhance their ability to perform work effectively. Skill is degree of expertise. Skill levels can be enhanced through additional training. Experience relates to the length of time the individual has worked in their field. More experienced people tend to be more efficient and (at least initially) adapt faster to working on project teams. Education relates to the level and relevance of education completed. Work Ethic is the set of principles that individuals have about performing the job. A stronger work ethic means that the project team member is disposed to work more diligently. Reputation is the general belief about an individual’s character. It may also be described as the state of being well thought of. The better the individual’s reputation, the easier it is to hire other team members, retain top management support, and keep stakeholders happy. Public Relations skills include employee communications, media relations, advertising, and community relations. They are the ability of a person to present an appropriate “face” to external stakeholders. Flexibility is a measure of the adaptability of a person to a change in circumstance and the ability to handle changes. Interpersonal Skills are goal‐directed behaviors conducted in a face‐to‐face environment. They enable a person to relate to and interact with others. PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
205
Education Reputation Work Ethic Public Relations Flexibility Interpersonal Skills Cultural Background American American American American Spanish Chinese German Spanish Spanish American American Japanese American American Japanese German German American Chinese American Chinese German American American American Spanish Spanish German Experience Gender Male Male Male Female Male Female Male Male Male Male Male Male Male Female Female Male Male Male Male Female Female Female Male Female Male Male Female Male Skill Level Engineer Engineer Engineer Engineer Engineer Junior Marketing Specialist Junior Marketing Specialist Junior Marketing Specialist Junior Marketing Specialist Junior Marketing Specialist Junior Marketing Specialist Junior Marketing Specialist Junior Marketing Specialist Junior Marketing Specialist Junior Marketing Specialist Junior Product Designer Junior Product Designer Junior Product Designer Junior Product Designer Junior Product Designer Junior Product Designer Junior Product Designer Junior Product Designer Junior Product Designer Junior Product Designer Marketing Manager Marketing Manager Marketing Manager Age 24 26 27 28 28 21 26 24 29 24 25 27 28 25 26 22 22 22 23 22 22 23 28 21 27 36 34 24 Training Category $57 $86 $46 $69 $48 $72 $50 $75 $51 $76 $53 $80 $58 $87 $47 $70 $48 $72 $45 $68 $56 $84 $58 $87 $47 $70 $47 $70 $56 $84 $55 $82 $55 $82 $41 $62 $51 $76 $56 $84 $49 $74 $51 $76 $59 $88 $54 $81 $58 $87 $81 $122 $76 $114 $102 $153 78 59 75 83 79 43 50 53 51 58 48 41 46 40 52 46 40 44 34 38 39 41 45 36 33 75 81 70 96 82 80 89 85 78 80 64 71 62 77 56 64 65 82 69 69 49 60 67 58 61 50 64 48 75 70 100 59 59 56 50 60 58 56 46 46 52 54 49 52 54 55 42 36 42 39 33 44 45 35 47 39 81 96 67 62 61 51 66 54 50 49 45 45 65 47 63 53 46 61 52 53 55 58 56 56 58 44 54 43 78 73 74 71 57 68 71 71 39 43 33 41 37 41 37 39 39 42 43 51 43 51 51 57 59 41 49 47 90 97 89 63 86 71 62 75 53 51 62 72 54 49 59 55 56 50 55 56 55 66 49 65 67 61 71 59 85 79 82 70 58 67 72 70 68 54 66 54 49 52 57 67 51 64 41 47 33 46 40 35 36 45 38 38 83 61 57 40 32 33 36 35 66 52 72 60 63 50 63 56 66 54 33 34 43 45 39 39 41 43 38 42 81 67 94 58 65 55 61 59 66 58 61 52 68 55 64 70 70 53 49 43 52 41 40 47 49 48 58 59 64 70 88 Standard Rate Resource Name Brandon Plude Christian Cepeda Darren Mohammad Ja Hauser Jose Fernandez An Wu Bing Heilbronner Ceandro Apellániz Felipe Garcia Fernando Bleakley Guy Geer Hekirou Ohitsuji Kurt Darcangelo Natasha Cremin Tani Ashida Armand Oswald Bud Zimmermann Gregory Treglia Kyung‐Yul Zheng Madelene Emel My‐Trang Ding Nadine Bathurst Sean Stanger Virgen Couch Wayne Brousseau Alejandro Córdoba Ana Garcia Baron Heilbronner Overtime Rate 85 72 86 67 63 64 79 88 89 93 79 94 51 45 52 44 52 51 57 61 67 65 Reputation 71 70 61 50 70 59 57 100 99 90 83 100 17 17 16 21 23 69 55 65 58 60 Education 75 63 60 64 60 74 55 86 79 82 68 83 34 29 34 29 24 59 46 48 57 51 Experience $114 90 76 96 82 77 91 $118 84 73 67 76 100 82 $84 72 70 74 41 66 76 $74 75 76 56 48 65 85 $69 71 72 81 45 62 81 $81 81 91 82 59 73 73 $81 64 86 75 49 56 86 $214 84 100 99 60 66 80 $207 76 98 73 50 70 98 $166 79 79 77 62 98 81 $222 69 75 89 62 90 83 $218 80 100 78 54 75 70 $130 90 74 86 63 93 95 $122 80 95 68 58 100 90 $108 92 85 89 51 76 90 $90 78 100 76 65 98 76 $98 100 82 80 58 81 93 $129 79 91 65 71 69 80 $110 79 91 71 61 55 65 $122 85 85 77 49 54 82 $104 70 78 76 70 64 73 $111 67 78 55 61 58 68 Skill Level Interpersonal Skills $76 $79 $56 $49 $46 $54 $54 $143 $138 $111 $148 $145 $87 $81 $72 $60 $65 $86 $73 $81 $69 $74 Training Cultural Background American American German Japanese Spanish German Chinese American American American American American German Japanese American American American German American American American American Flexibility Gender Male Female Female Male Female Male Female Female Male Male Male Male Female Male Male Female Male Male Female Male Male Male Public Relations Age 31 35 33 31 30 32 31 37 40 47 39 42 26 33 33 28 36 29 23 27 28 25 Work Ethic Category Marketing Manager Marketing Manager Operations Specialist Operations Specialist Operations Specialist Operations Specialist Operations Specialist Project Manager Project Manager Project Manager Project Manager Project Manager Quality Engineer Quality Engineer Quality Engineer Quality Engineer Quality Engineer Senior Product Designer Senior Product Designer Senior Product Designer Senior Product Designer Senior Product Designer Overtime Rate Resource Name Darren Babbitt Melodee Pledger Carrie Frankfurter Chigemi Washi Coronie Alonso Emery Zimmermann Genji Nguyen Jane Barto Kurt Nordine Leonard Rockholt Tyrone Leigh Tyrone Rutten Adelle Hitzig Chigemi Yagi Jessie Taffe Monique Korbar Stephen Asuncion Alder Heilbronner Danielle Stupp Guy Slain Mike Deblanc Stephen Adams 206
Standard Rate PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
207
Training
Cost per Training Name Benchmarking Financial Skills Refresher Interpersonal Skills Introduction to Planning Market Research Tools Negotiation Techniques Principles of Quality Process Engineering Project Evaluation Project Management 101 Description Students will identify project management processes and develop strategies for obtaining information on best practices and implementing these strategies in their organizations. Use of NPV and IRR for project selection and portfolio management Successful completion of this course will enable students to be conversant in project selection criteria and to prepare cost‐benefit analysis. Students will learn effective leadership techniques, group behavior and decision making. They will also practice persuasive communications, conflict resolution, and influence tactics. Elements in effective scope management, scheduling, resource management, and risk assessment. An introduction into focus group administration, business‐to‐business survey methods, and data collection and analysis. Basic skills and practice of effective negotiation. Introduction of Deming's Principles of Total Quality Management, statistical process control, and Taguchi quality cycles. Intermediate level course to learn best practices of organizational process design and improvement. Kaizen principles will be discussed. Intermediate level course in project tracking and control techniques. Basic project management, covering a survey of the major relevant skills and knowledge to manage or perform effectively on projects. resource Maximum Duration Seats $800 4 days 3 $600 3 days 5 $600 3 days 7 $1,000 5 days 4 $400 2 days 2 $600 3 days 5 $600 3 days 5 $600 3 days 2 $1,000 5 days 5 $1,000 5 days 5 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
208
ManagerialActions
Managerial Action Name Company Sponsored Family Event Disciplinary Action Management Recognition Award Milestone Celebration Monetary Bonus One‐on‐one Chat Pizza Party Verbal Warning Description Company hosts a picnic for team members and their families. Project Manager applies formal disciplinary sanctions for employee's behavior. Notation is placed in personnel file. Top management sends letters to all team members on project accomplishments. Team celebrates completion of current milestone. Project Manager announces nominal monetary award for excellent performance. Project Manager calls in team member for informal discussion and corrective suggestions. Project Manager throws a pizza party for the entire team. Project Manager applies informal disciplinary action without notation in file but warning if repeat performance occurs. Cost per resource $75 $0 $50 $1,000 $2,500 $0 $10 $0 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
209
Appendix C Presimulation Survey Thank you for participating in this survey! To help assure your responses are anonymous; please enter a unique identifier that is not traceable to you as an individual: ________________________ Which Team are you on? ________ Team A ________ Team B ________ Team C ________ Team D Enter this information in response to questions 12 and 13 and retain this sheet as you will need to enter this same information on the post‐simulation survey. PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
210
1. Assess your current level of knowledge in each of the following areas: 1 = Extremely Low ‐‐‐ 7 = Extremely High A. Project organizational design 1 2 3 4 5 6 7 B. Project planning in general 1 2 3 4 5 6 7 C. Assessing and managing project risks 1 2 3 4 5 6 7 D. Estimating project scope 1 2 3 4 5 6 7 E. Sequencing of project activities 1 2 3 4 5 6 7 F. Estimating project activity times 1 2 3 4 5 6 7 G. Project budgeting 1 2 3 4 5 6 7 H. Allocating project resources 1 2 3 4 5 6 7 I.
Project change management 1 2 3 4 5 6 7 J.
Designing project performance measures 1 2 3 4 5 6 7 K. Performing as an effective project leader 1 2 3 4 5 6 7 L. Building team consensus 1 2 3 4 5 6 7 M. Negotiating for resources and budgets 1 2 3 4 5 6 7 N. Using Earned Value concepts 1 2 3 4 5 6 7 O. Evaluating the performance of project personnel 1 2 3 4 5 6 7 P. Managing project uncertainty 1 2 3 4 5 6 7 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
211
2. Assess how confident you are in your ability to effectively apply your knowledge in each of the following areas: 1 = Extremely Low Level of Confidence ‐‐‐ 7 = Extremely High Level of Confidence A. Project organizational design 1 2 3 4 5 6 7 B. Project planning in general 1 2 3 4 5 6 7 C. Assessing and managing project risks 1 2 3 4 5 6 7 D. Estimating project scope 1 2 3 4 5 6 7 E. Sequencing of project activities 1 2 3 4 5 6 7 F. Estimating project activity times 1 2 3 4 5 6 7 G. Project budgeting 1 2 3 4 5 6 7 H. Allocating project resources 1 2 3 4 5 6 7 I.
Project change management 1 2 3 4 5 6 7 J.
Designing project performance measures 1 2 3 4 5 6 7 K. Performing as an effective project leader 1 2 3 4 5 6 7 L. Building team consensus 1 2 3 4 5 6 7 M. Negotiating for resources and budgets 1 2 3 4 5 6 7 N. Using Earned Value concepts 1 2 3 4 5 6 7 O. Evaluating the performance of project personnel 1 2 3 4 5 6 7 P. Managing project uncertainty 1 2 3 4 5 6 7 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
212
3. Assess your team experience on exercises and activities in this program prior to today 1 = Strongly Disagree ‐‐‐ 7 = Strongly Agree A. The workload was balanced across all team members 1 2 3 4 5 6 7 B. Team members cooperated well throughout the program 1 2 3 4 5 6 7 C. Our team worked in an efficient manner 1 2 3 4 5 6 7 D. Team members all participated equally in the team 1 2 3 4 5 6 7 decision making process E. Our team maintained a pleasant working atmosphere 1 2 3 4 5 6 7 F. Our team worked out disagreements in an equitable manner 1 2 3 4 5 6 7 G. Team members were highly motivated to perform well 1 2 3 4 5 6 7 in the team exercises and activities H. Overall, I am satisfied with my team experience 1 2 3 4 5 6 7 I.
I would be willing to work with my team on an actual project in the future 1 2 3 4 5 6 7 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
213
4. Assess your view of using simulations as a learning tool 1 = Strongly Disagree ‐‐‐ 7 = Strongly Agree A. Simulations allow students to see how course concepts are applied in real world practice B. Simulations provide valuable real‐world experience C. Group projects help prepare students to be able to work in professional groups in the future D. This simulation will be a valuable learning experience E. Computer simulations help one better understand the decision making process that occurs in professional practice F. This simulation will help me understand key course concepts 1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7 G. Simulations can make class more fun 1 2 3 4 5 6 7 H. I think I will be pleased with my performance on the simulation I. Simulations help students build professional skills 1 2 3 4 5 6 7 1 2 3 4 5 6 7 J.
1 2 3 4 5 6 7 I think I will enjoy the computer simulation K. I enjoy working in groups 1 2 3 4 5 6 7 L. I would like to see more simulations in future programs 1 2 3 4 5 6 7 M. I believe this simulation will help me feel more confident about my abilities to manage projects N. I would be willing to work with my team on an actual project in the future O. I believe this simulation will be educational 1 2 3 4 5 6 7 P. I believe this simulation will be fun and exciting Q. I believe this simulation will be difficult 1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
214
5. For the following network, develop an activity‐on‐node project network. Complete the forward and backward pass, compute the activity slack, and identify the critical path. Activity Predecessor Time (weeks)
A None 4 B A 5 C A 4 D B 3 E C,D 6 F D 2 G E,F 5 A. What activities are in the critical path? B. How many weeks are in the critical path? C. What is the slack time for activity C? D. What is the slack time for activity F? PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
215
6. Respond to the questions below based on the following graphical project information. A. How is this project performing (select the best answer)? 1. Ahead of schedule and under budget 2. Ahead of schedule and over budget 3. Behind schedule and under budget 4. Behind schedule and over budget 5. I have no idea As of “Today” in the chart” B. What is the value in dollars of the schedule variance? __________ C. What is the value in dollars of the cost variance? __________ D. What is the value of the schedule performance index? __________ E. What is the value of the cost performance index? __________ F. What is the value of the to‐complete performance index? __________ G. What will the value of the SPI be at the end of the project? __________ PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
216
7. How many years of on‐the job experience have you had as a project manager/director, project coordinator, project team member, and other project‐related participant? ______ years 8. How many years have you worked as a professional (this is typically the time since you graduated from college with a bachelor’s degree)? ______ years 9. What is your gender? Male Female 10. What formal project management training have you had prior to this course? Include an estimate of the number of contact or classroom hours. 11. How would you describe your background? Technical Non‐technical 12. What team are you a member of? 13. Print a unique identifier that will facilitate correlation with a post‐simulation questionnaire. PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
217
Appendix D Postsimulation Survey 1. Assess your current level of knowledge in each of the following areas: 1 = Extremely Low ‐‐‐ 7 = Extremely High A. Project organizational design 1 2 3 4 5 6 7 B. Project planning in general 1 2 3 4 5 6 7 C. Assessing and managing project risks 1 2 3 4 5 6 7 D. Estimating project scope 1 2 3 4 5 6 7 E. Sequencing of project activities 1 2 3 4 5 6 7 F. Estimating project activity times 1 2 3 4 5 6 7 G. Project budgeting 1 2 3 4 5 6 7 H. Allocating project resources 1 2 3 4 5 6 7 I.
Project change management 1 2 3 4 5 6 7 J.
Designing project performance measures 1 2 3 4 5 6 7 K. Performing as an effective project leader 1 2 3 4 5 6 7 L. Building team consensus 1 2 3 4 5 6 7 M. Negotiating for resources and budgets 1 2 3 4 5 6 7 N. Using Earned Value concepts 1 2 3 4 5 6 7 O. Evaluating the performance of project personnel 1 2 3 4 5 6 7 P. Managing project uncertainty 1 2 3 4 5 6 7 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
218
2. Assess how confident you are in your ability to effectively apply your knowledge in each of the following areas: 1 = Extremely Low Level of Confidence ‐‐‐ 7 = Extremely High Level of Confidence A. Project organizational design 1 2 3 4 5 6 7 B. Project planning in general 1 2 3 4 5 6 7 C. Assessing and managing project risks 1 2 3 4 5 6 7 D. Estimating project scope 1 2 3 4 5 6 7 E. Sequencing of project activities 1 2 3 4 5 6 7 F. Estimating project activity times 1 2 3 4 5 6 7 G. Project budgeting 1 2 3 4 5 6 7 H. Allocating project resources 1 2 3 4 5 6 7 I.
Project change management 1 2 3 4 5 6 7 J.
Designing project performance measures 1 2 3 4 5 6 7 K. Performing as an effective project leader 1 2 3 4 5 6 7 L. Building team consensus 1 2 3 4 5 6 7 M. Negotiating for resources and budgets 1 2 3 4 5 6 7 N. Using Earned Value concepts 1 2 3 4 5 6 7 O. Evaluating the performance of project personnel 1 2 3 4 5 6 7 P. Managing project uncertainty 1 2 3 4 5 6 7 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
219
3. Assess your team experience throughout the simulation exercise 1 = Strongly Disagree ‐‐‐ 7 = Strongly Agree A. The workload was fairly balanced across all team members 1 2 3 4 5 6 7 B. Team members cooperated well throughout the exercise 1 2 3 4 5 6 7 C. Our team worked in an efficient manner 1 2 3 4 5 6 7 D. Team members all participated equally in the team 1 2 3 4 5 6 7 decision making process E. Our team maintained a pleasant working atmosphere 1 2 3 4 5 6 7 F. Our team worked out disagreements in an equitable manner 1 2 3 4 5 6 7 G. Team members were highly motivated to perform well in the exercise H. Overall, I am satisfied with my team experience 1 2 3 4 5 6 7 1 2 3 4 5 6 7 I.
1 2 3 4 5 6 7 I would be willing to work with my team on an actual project in the future PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
220
4. Assess your view of using simulations as a learning tool 1 = Strongly Disagree ‐‐‐ 7 = Strongly Agree A. Simulations allow students to see how course concepts are applied in real world practice B. Simulations provide valuable real‐world experience C. Group projects help prepare students to be able to work in professional groups in the future D. This simulation was a valuable learning experience E. Computer simulations help one better understand the decision making process that occurs in professional practice F. This simulation helped me understand key course concepts 1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7 G. Simulations can make class more fun 1 2 3 4 5 6 7 H. I am pleased with my performance on the simulation 1 2 3 4 5 6 7 I. Simulations help students build professional skills 1 2 3 4 5 6 7 J.
I enjoyed the computer simulation 1 2 3 4 5 6 7 K. I enjoy working in groups 1 2 3 4 5 6 7 L. I would like to see more simulations in future programs 1 2 3 4 5 6 7 M. As a result of the simulation, I now feel more confident about my abilities to manage projects N. I would be willing to work with my team on an actual project in the future O. This simulation was educational 1 2 3 4 5 6 7 P. This simulation was fun and exciting Q. This simulation was difficult 1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7 PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
221
5. For the following network, develop an activity‐on‐node project network. Complete the forward and backward pass, compute the activity slack, and identify the critical path. Activity Predecessor Time (weeks)
A None 4 B A 5 C A 4 D B 3 E C,D 6 F D 2 G E,F 5 A. What activities are in the critical path? B. How many weeks are in the critical path? C. What is the slack time for activity C? D. What is the slack time for activity F? PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
222
6. Respond to the questions below based on the following graphical project information. A. How is this project performing (select the best answer)? 1. Ahead of schedule and under budget 2. Ahead of schedule and over budget 3. Behind schedule and under budget 4. Behind schedule and over budget 5. I have no idea As of “Today” in the chart” B. What is the value in dollars of the schedule variance? __________ C. What is the value in dollars of the cost variance? __________ D. What is the value of the schedule performance index? __________ E. What is the value of the cost performance index? __________ F. What is the value of the to‐complete performance index? __________ G. What will the value of the SPI be at the end of the project? __________ PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
223
7. What did you like about the just‐completed simulation experience? 8. Excluding changes to the computer simulation itself, what changes do you think could be made to the overall simulation experience to better prepare you to manage projects? PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
224
9. What changes do you recommend be made to the computer simulation itself? 10. Elaborate on any other thoughts you have regarding learning project management with a computer‐based simulation game. PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
11 What best describes the industry you work in? General Construction Oil, Gas, Petrochemical or Natural Resources Telecommunications IT/IS Pharmaceuticals Management Services Banking Consulting Other: ___________________________ 12. What best describes your JOB TITLE? Project Manager Functional Manager Cost Estimator/Scheduler Finance/Accounting Sales and Marketing Training, Mentoring or Consulting Human Resources Engineering/Technical Support Procurement/Purchasing/Expediting Other: ____________________________ 13. What is your highest level of formal education? High School Junior College Bachelors Degree Masters Degree PhD 225
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
226
14. What was your PMP practice exam score? Less than 34.5 34.5 – 38.4 38.5 – 41.9 42.0 – 45.9 Greater than 46 15. What best describes the part of the world you originate from? North America Central/South America European Union Russia/Eastern Europe Middle East Africa Asia Pacific 16. What is your total gross income (in U.S. dollars) over the past twelve months from you primary source of employment (e.g., salary plus cash bonuses before taxes and other withholding)? Less than $20,000 $20,001 ‐ $40,000 $40,001 ‐ $60,000 $60,001 ‐ $80,000 $80,001 ‐ $100,000 $100,001 ‐ $120,000 $120,001 ‐ $140,000 More than $140,000 17. What Team were you on? 18. What is the unique identifier you assigned to the pre‐simulation survey? PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
Appendix E Project Simulation Final Presentation ProjectSimulation–FinalPresentation
FinalStatusReport




Final Metrics: Time/Cost/Functionality/Stakeholder/Overall Baseline Completion Date vs. Actual Completion Date Baseline Budget vs. Actual Cost Variance Explanations ProjectAuditReport







Original strategy – what was your original approach? How did you divide responsibilities on your team? What worked? What didn’t work? What would you do differently the next time? Some things to consider o Were the right people and talents hired? o Did you establish appropriate planning and control systems? o Did the project conform to plan? Why or why not? What lessons did you learn that you would pass on to future project teams? TheSimulation

What did you learn about project management from participating in the SimProject simulation? 227
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
228
Appendix F SimProject – About the Simulation SimProject, an Engaging Experience Inmakingthecaseforeducationalgames,Quinn(2005)suggeststhefocus
shouldbeondesigninglearnerenvironmentsandexperiencesratherthanjustcontent,
emphasizingyouhaveto:
[Place]thelearnersintoacontextwheretheyhavetomakedecisions,
understandwhythosedecisionsareimportant,wanttomakethosedecisions,
andknowthatthereareconsequencesofthosedecisions.Ifyoudon’t,you’re
likelytobedoomingyouraudiencetoineffective,andreally,user‐abusive
learning....[Learnersshouldbeput]intothepositionofmakingdecisionsthat
makethecontentmeaningfuland…alignedwithhowtheyneedtoapplythe
knowledge.
SimProject,thesimulationusedinthisstudy,doesthisbyrequiringtheanalysis
ofavailableresourcesandthecreationofastaffingmanagementplanwhichisthenused
asthebasisforresourceselectionduringthesimulation.Followingeachworkperiod,
performancefeedbackisanalyzedandcomparedwiththeoriginplananddecisionsare
madeforthenextworkperiod.Thissimulationwasdevelopedtoprovide“virtual‘first‐
hand’experienceinmanagingprojects”byitsdevelopers,Dr.JeffreyPintoandDr.Diane
ParenteofThePennsylvaniaStateUniversity(SimProfessionals,2009).Theyprovide
thisoverviewofSimProject:
Withtherapidriseofcomputersandadvancedtechnologyintheclassroomhave
comenewpedagogicalapproachestoteaching.Oneofthemostpowerfulofthese
approachesistheuseofcomputersimulationstodemonstrate“realworld”
businesspractices,theinter‐relatednessofvariousbusinessfunctions,andthe
roleofcompetitivedecision‐makinginbusiness.Computersimulations
encourageteamdevelopment,collaboration,globalthinking,andapredilection
toconsidertheramificationsofdecisionsandtheireffectonthebottomline—in
otherwords,manyoftheskillsthatareusefultoprojectmanagersandteam
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
229
membersinbusiness.Thepurposeofthissimulationistotietogethermanyof
thesalientchallengesofprojectmanagementinordertogivestudentsthe
deepestpossibleunderstandingofthecomplexitiesinvolvedinundertakinga
project.Thegoalofthesimulationwillbetohavestudentsmanageaprojectfrom
initiationtocompletion.Withinthisframeworkthestudentwillneedtoemploy
anddevelopskillspertinenttopersonnelselectionandtraining,motivation,
conflictmanagement,andstakeholdermanagement.Studentswillberequiredto
useplanningandschedulingtechniques,suchasworkbreakdownstructures,
PERT/CPM,scopedevelopment,andriskanalysis.Thetopicalcoveragewillhave
approximatecoincidencewiththeProjectManagementInstitute’sBodyof
Knowledge(PMBOK),insuringthatthestudentsgainexposuretothosetopics
recognizedbythekeyprofessionalorganizationforprojectmanager.(Pinto&
Parente,2003)
Playing the game. Thissimulationgameistypicallyplayedbystudentteamswhodevelopaplan
involvingfourtypesofdecisions:resourcehiringandrelease,resourcetrainingto
improveexpectedperformance,managerialactionstoinfluenceresourceperformance,
andassignmentofresourcestoactivities(Pinto&Parente,2003).Thestudentteams
competeagainsteachotherforacquisitionofresourcesfromacommonresourcepool
basedontheiranalysisofgiveninformation:

Fixedworkbreakdownstructurewithfixedsequencingofactivities

Eachactivityassignedtooneoftwelveprojectphasesorworkperiods

Estimateddurationsandcostbudgetsforeachactivity

Resourcepoolwithsufficientresourcesofeachcategoryforallteams,but
notwithequalperformancecharacteristics

Trainingcatalogofavailablecourses,durations,andcosts

Managerialactioncatalogwithcosts(Pinto&Parente,2003)
Thestudentteamsdecidewhichresourcestobidonbasedonanalysisofthe
giveninformationwhichincludesthefollowingdemographicinformationandmetrics
foreachavailableresource(Pinto&Parente,2003):
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
230

Demographicinformation
o
Resourcename
o
Category(Engineer,JuniorMarketingSpecialist,JuniorProduct
Designer,MarketingManager,OperationsSpecialist,Project
Manager,QualityEngineer,SeniorProductDesigner)
o
Standardandovertimepayrates(overtimeisnotallowed)
o
Age
o
Gender
o
Culturalbackground(American,Chinese,German,Japanese,
Spanish)

Metrics
o
Training
o
Skilllevel
o
Experience
o
Education
o
Reputation
o
WorkEthic
o
PublicRelations
o
Flexibility
o
InterpersonalSkill
Resourcemetricinformationisgivenasapercentagebetweenzeroand100.
Resourceefficiencyontasksisbasedonanundisclosedformulainvolvingthevaluesof
thesemetrics,theresourcedemographicsandthecompositionofthesimulatedproject
team(Pinto&Parente,2003).Typicallytaskstakelongerthanthegivenduration
estimateifonlyoneresourceisassignedtothetask.
Priortothestartofthesimulationthestudentteamsengagein“preplay”tobid
onandobtaintheirstartingresources.Intheeventoneormoreteamsdoesnotwin
theirbidsandobtaintheneededresources,thepreplayroundisrepeateduntileach
teamissatisfiedtheyhaveacquiredtheresourcestheyneedtogetstarted.Oncethe
virtualprojectteamsarestaffed,thestudentteamsentertheirdecisionsandthe
instructoractivatesthesimulationengineforthefirstworkperiod.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
231
Atthecompletionofeachsimulatedworkperiod,thestudentteamsreceive
projectsummaryinformationandstatisticsandtaskactualsinformation.Theproject
summaryinformationincludes:workperiodfinishdate,projectbeginningbudget,work
periodcosts,anycostadjustmentsresultingfromtheoccurrenceofunforeseenevents,
remainingbudgetandpercentagescoresforteamefficiency,cohesion,compositionand
longevity.Projectstatisticsreporttheteam’sperformancerelativetotheotherstudent
teamsaspercentilesinfourcategories:cost,time,functionalityandstakeholder
satisfaction.Regardlessofhowwelleachteamisdoing,theteamwiththebest
performanceineachofthesefourcategoriesisshownwithascoreof100%andtheteam
withtheworstperformancereceivesascoreof0%.Teamsinthemiddlereceiveascore
indicativeoftheirstandingrelativetotheotherteams.Forexample,allteamscould
havefinishedtheworkperiodaheadofthebaselineschedule.Theteamfinishingthe
earliestwouldreceiveatimescoreof100%andtheteamfinishinglatestwouldreceivea
scoreof0%eventhoughtheybothfinishedearlyandregardlessofthedifferenceintheir
finishdates(Pinto&Parente,2003).
Taskactualsperformancedataisprovidedforeachresourcebyactivitylisting
percentagesforeffectiveness,allocation,andefficiency;hoursworked;andcost.
Changesinresourcemetricvaluesindicatetheresultsoftraining,managerialactions,
eventsandteammorale(Pinto&Parente,2003).
Followingeachworkperiod,studentteamsreviewtheirresults,adjusttheirplan
asrequired,andsubmittheirfourtypesofdecisionsforthenextworkperiod(resource
bidsandreleases,training,managerialactionsandtaskassignments).
Thereportedwinnerofthesimulationgameistheteamreceivingtheoverall
percentilescoreof100%.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
232
Appendix G Descriptive Statistics for Variable Components TABLE28‐DESCRIPTIVESTATISTICSFORPRESIMULATIONKNOWLEDGEVARIABLE(K1)
Descriptive Statistics
K1_ORGDESGN
Minimum
3
Maximum
7
Mean
4.68
Std. Deviation
.945
Variance
.893
K1_PROJPLAN
28
4
7
5.29
.937
.878
K1_PROJRISK
28
3
7
4.89
1.197
1.433
K1_ESTSCOPE
28
2
7
5.04
1.138
1.295
K1_SEQACT
28
3
7
5.61
.916
.840
K1_ESTDUR
28
4
7
5.11
.832
.692
K1_BUDGETNG
28
2
7
4.71
1.182
1.397
K1_RESALLOC
28
3
7
5.29
1.084
1.175
K1_CHGMGT
28
3
7
4.89
1.066
1.136
K1_DESPERFMEAS
28
3
7
4.57
1.260
1.587
K1_EFFLDRSHP
28
4
7
5.32
.670
.448
K1_TEAMCONS
28
4
7
5.50
.923
.852
K1_NEGOT
28
3
7
5.14
.970
.942
K1_EVM
28
2
7
4.36
1.393
1.942
K1_EVALPERS
28
3
7
5.36
1.026
1.053
K1_MNGUNCERT
28
3
6
4.79
.833
.693
K1
28
3.50
6.25
5.033
.710
.504
N
28
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
233
TABLE29‐DESCRIPTIVESTATISTICSFORPRESIMULATIONCONFIDENCEVARIABLE(C1)
Descriptive Statistics
C1_ORGDESGN
N
28
Minimum
2
Maximum
7
Mean
4.46
Std. Deviation
1.036
Variance
1.073
C1_PROJPLAN
28
3
7
5.25
1.110
1.231
C1_PROJRISK
28
2
6
4.50
1.291
1.667
C1_ESTSCOPE
28
2
7
4.86
1.297
1.683
C1_SEQACT
28
3
7
5.11
1.031
1.062
C1_ESTDUR
28
2
7
4.82
1.156
1.337
C1_BUDGETNG
28
2
6
4.50
1.171
1.370
C1_RESALLOC
28
3
7
5.11
1.197
1.433
C1_CHGMGT
28
2
7
4.75
1.236
1.528
C1_DESPERFMEAS
28
2
7
4.43
1.200
1.439
C1_EFFLDRSHP
28
4
7
5.25
.799
.639
C1_TEAMCONS
28
4
7
5.29
1.049
1.101
C1_NEGOT
28
3
7
4.93
1.016
1.032
C1_EVM
28
1
7
3.93
1.538
2.365
C1_EVALPERS
28
3
7
5.14
1.079
1.164
C1_MNGUNCERT
28
3
7
4.75
1.005
1.009
C1
28
3.25
6.19
4.817
.809
.654
TABLE30–DESCRIPTIVESTATISTICSFORPRESIMULATIONTEAMEXPERIENCE(T1)
Descriptive Statistics
T1_WRKLD
N
28
Minimum
1
Maximum
7
Mean
5.07
Std. Deviation
1.844
Variance
3.402
T1_COOP
28
4
7
5.82
1.218
1.484
T1_EFFIC
28
4
7
5.68
1.056
1.115
T1_EQPART
28
1
7
4.50
1.915
3.667
T1_PLEAS
28
1
7
5.79
1.475
2.175
T1_DISAGR
28
4
7
5.86
.970
.942
T1_MOTIV
28
1
7
5.39
1.524
2.321
T1_SATIS
28
2
7
6.00
1.122
1.259
T1_WILLNG
28
2
7
5.32
1.847
3.411
T1
28
3.1
7.0
5.5
1.2
1.388
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
234
TABLE31‐DESCRIPTIVESTATISTICSFORPRESIMULATIONTEAMEXPERIENCE(TP1)
Descriptive Statistics
T1_WRKLD
N
28
Minimum
1
Maximum
7
Mean
5.07
Std. Deviation
1.844
Variance
3.402
T1_COOP
28
4
7
5.82
1.218
1.484
T1_EFFIC
28
4
7
5.68
1.056
1.115
T1_EQPART
28
1
7
4.50
1.915
3.667
T1_PLEAS
28
1
7
5.79
1.475
2.175
T1_DISAGR
28
4
7
5.86
.970
.942
T1_MOTIV
28
1
7
5.39
1.524
2.321
T1_SATIS
28
2
7
6.00
1.122
1.259
T1_WILLNG
28
2
7
5.32
1.847
3.411
S1_TEAM
28
2
7
5.39
1.663
2.766
TC1
28
3.1
7.0
5.482
1.1858
1.406
TABLE32‐DESCRIPTIVESTATISTICSFORPRESIMULATIONGENERICTEAMATTITUDE(TG1)
Descriptive Statistics
S1_GRP
N
28
Minimum
3
Maximum
7
Mean
5.50
Std. Deviation
1.202
Variance
1.444
S1_EGRPS
28
3
7
5.82
1.056
1.115
TG1
28
4
7
5.66
.943
.890
TABLE33‐DESCRIPTIVESTATISTICSFORPRESIMULATIONGENERICSIMULATIONATTITUDE
(SG1)
Descriptive Statistics
S1_APPL
N
28
Minimum
2
Maximum
7
Mean
5.32
Std. Deviation
1.565
Variance
2.448
S1_VAL
28
2
7
5.18
1.517
2.300
S1_DEC
28
2
7
5.21
1.618
2.619
S1_FUN
28
3
7
5.57
1.103
1.217
S1_HELP
28
2
7
5.11
1.449
2.099
S1_MORE
28
3
7
5.57
1.289
1.661
SG1
28
2.833
7.000
5.327
1.230
1.513
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
235
TABLE34‐DESCRIPTIVESTATISTICSFORPRESIMULATIONPROJECTSIMULATIONATTITUDE
(SP1)
Descriptive Statistics
S1_VAL
N
28
Minimum
2
Maximum
7
Mean
5.68
Std. Deviation
1.467
Variance
2.152
S1_UND
28
3
7
5.61
1.286
1.655
S1_PERF
28
2
7
5.11
1.286
1.655
S1_ENJOY
28
2
7
5.39
1.524
2.321
S1_CONFID
28
2
7
5.18
1.565
2.448
S1_EDUC
28
3
7
5.79
1.197
1.434
S1_FUN
28
3
7
5.43
1.200
1.439
S1_HARD
28
1
7
4.75
1.974
3.898
SP1
28
3.125
7.000
5.36607
1.000537
1.001
TABLE35‐DESCRIPTIVESTATISTICSFORPRESIMULATIONTECHNICALKNOWLEDGE
APPLICATION(N1,E1,P1)
Descriptive Statistics
N1
N
28
Minimum
0
Maximum
4
Mean
2.18
Std. Deviation
1.565
Variance
2.448
E1
28
0
6
1.68
1.611
2.597
P1 = N1 + E1
28
0
9
3.86
2.549
6.497
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
236
TABLE36‐DESCRIPTIVESTATISTICSFORPOSTSIMULATIONKNOWLEDGEPERCEPTION(K2)
Descriptive Statistics
K2_ORGDESGN
N
25
Minimum
3
Maximum
7
Mean
5.57
Std. Deviation
.955
Variance
.913
K2_PROJPLAN
25
3
7
5.72
.891
.793
K2_PROJRISK
25
3
7
5.32
1.108
1.227
K2_ESTSCOPE
25
3
7
5.52
.963
.927
K2_SEQACT
25
5
7
6.08
.640
.410
K2_ESTDUR
25
3
7
5.36
1.114
1.240
K2_BUDGETNG
25
3
7
5.20
.957
.917
K2_RESALLOC
25
4
7
5.88
.927
.860
K2_CHGMGT
25
3
7
5.40
.957
.917
K2_DESPERFMEAS
25
3
7
5.00
1.041
1.083
K2_EFFLDRSHP
25
4
7
5.76
.879
.773
K2_TEAMCONS
25
4
7
6.00
.816
.667
K2_NEGOT
25
3
7
5.56
.917
.840
K2_EVM
25
2
7
4.84
1.405
1.973
K2_EVALPERS
25
3
7
5.48
.963
.927
K2_MNGUNCERT
25
4
7
5.32
.690
.477
K2
25
4
6
5.50
.661
.437
TABLE37‐DESCRIPTIVESTATISTICSFORPOSTSIMULATIONCONFIDENCEPERCEPTION(C2)
Descriptive Statistics
C2_ORGDESGN
N
25
Minimum
3
Maximum
7
Mean
5.52
Std. Deviation
1.005
Variance
1.010
C2_PROJPLAN
25
3
7
5.68
.988
.977
C2_PROJRISK
25
3
7
5.12
1.054
1.110
C2_ESTSCOPE
25
3
7
5.56
1.083
1.173
C2_SEQACT
25
4
7
5.84
.850
.723
C2_ESTDUR
25
4
7
5.40
.957
.917
C2_BUDGETNG
25
3
7
5.04
1.020
1.040
C2_RESALLOC
25
3
7
5.80
1.000
1.000
C2_CHGMGT
25
3
7
5.28
1.173
1.377
C2_DESPERFMEAS
25
2
7
4.96
1.207
1.457
C2_EFFLDRSHP
25
4
7
5.76
.831
.690
C2_TEAMCONS
25
3
7
5.68
.945
.893
C2_NEGOT
25
4
7
5.54
.865
.749
C2_EVM
25
2
7
4.48
1.558
2.427
C2_EVALPERS
25
3
7
5.48
1.005
1.010
C2_MNGUNCERT
25
3
7
5.32
.988
.977
C2
25
4
7
5.40
.786
.618
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
237
TABLE38‐DESCRIPTIVESTATISTICSFORPOSTSIMULATIONTEAMEXPERIENCE(T2)
Descriptive Statistics
T2_WRKLD
N
25
Minimum
1
Maximum
7
Mean
5.36
Std. Deviation
1.440
Variance
2.073
T2_COOP
25
2
7
5.92
1.187
1.410
T2_EFFIC
25
3
7
5.80
1.190
1.417
T2_EQPART
25
1
7
4.92
1.681
2.827
T2_PLEAS
25
3
7
6.08
1.256
1.577
T2_DISAGR
25
2
7
6.00
1.323
1.750
T2_MOTIV
25
2
7
5.92
1.288
1.660
T2_SATIS
25
3
7
6.00
1.291
1.667
T2_WILLNG
25
2
7
5.40
1.780
3.167
T2
25
2.67
7.00
5.7111
1.16843
1.365
TABLE39‐DESCRIPTIVESTATISTICSFORPOSTSIMULATIONTEAMEXPERIENCE(TP2)
Descriptive Statistics
T2_WRKLD
N
25
Minimum
1
Maximum
7
Mean
5.36
Std. Deviation
1.440
Variance
2.073
T2_COOP
25
2
7
5.92
1.187
1.410
T2_EFFIC
25
3
7
5.80
1.190
1.417
T2_EQPART
25
1
7
4.92
1.681
2.827
T2_PLEAS
25
3
7
6.08
1.256
1.577
T2_DISAGR
25
2
7
6.00
1.323
1.750
T2_MOTIV
25
2
7
5.92
1.288
1.660
T2_SATIS
25
3
7
6.00
1.291
1.667
T2_WILLNG
25
2
7
5.40
1.780
3.167
S2_TEAM
25
1
7
5.36
1.912
3.657
TP2
25
2.5
7.0
5.676
1.2248
1.500
TABLE40‐DESCRIPTIVESTATISTICSFORPOSTSIMULATIONGENERICTEAMWORKATTITUDE
(SG2)
Descriptive Statistics
S2_GRP
N
25
Minimum
3
Maximum
7
Mean
5.92
Std. Deviation
.997
Variance
.993
S2_EGRPS
25
5
7
6.12
.726
.527
TG2
25
4
7
6.02
.757
.573
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
238
TABLE41‐DESCRIPTIVESTATISTICSFORPOSTSIMULATIONGENERICSIMULATIONATTITUDE
(SG2)
Descriptive Statistics
S2_APPL
N
25
Minimum
2
Maximum
7
Mean
5.04
Std. Deviation
1.338
Variance
1.790
S2_VAL
25
2
6
4.44
1.356
1.840
S2_DEC
25
2
7
5.03
1.209
1.461
S2_FUN
25
3
7
6.08
1.115
1.243
S2_HELP
25
2
7
5.36
1.221
1.490
S2_MORE
25
2
7
5.70
1.399
1.958
SG2
25
3
7
5.27
1.117
1.247
TABLE42‐DESCRIPTIVESTATISTICSFORPOSTSIMULATIONPROJECTSIMULATIONATTITUDE
(SP2)
Descriptive Statistics
S2_VAL
N
25
Minimum
2
Maximum
7
Mean
5.56
Std. Deviation
1.356
Variance
1.840
S2_UND
25
2
7
5.24
1.300
1.690
S2_PERF
25
2
7
5.60
1.500
2.250
S2_ENJOY
25
2
7
5.92
1.352
1.827
S2_CONFID
25
1
7
4.76
1.690
2.857
S2_EDUC
25
2
7
5.60
1.384
1.917
S2_FUN
25
3
7
5.88
1.092
1.193
S2_HARD
25
1
7
3.64
1.604
2.573
SP2
25
3
7
5.28
1.026
1.053
TABLE43‐DESCRIPTIVESTATISTICSFORPOSTSIMULATIONTECHNICALKNOWLEDGE
APPLICATION(N2,E2,P2)
Descriptive Statistics
N2
N
25
Minimum
0
Maximum
4
Mean
2.28
Std. Deviation
1.400
Variance
1.960
E2
25
0
6
2.28
1.768
3.127
P2
25
1
9
4.56
2.347
5.507
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
239
References References
AACSBAccreditationCoordinatingCommittee,&AACSBAccreditationQuality
Committee.(2007).AACSBassuranceoflearningstandards:Aninterpretation.
Retrieved5/27,2011,from
http://www.aacsb.edu/publications/whitepapers/AACSB_Assurance_of_Learning.p
df
ABSEL.(2011).AboutABSEL.Retrieved7/21,2011,from
http://absel2011.wordpress.com/about
Adobor,H.,&Daneshfar,A.(2006).Managementsimulations:Determiningtheir
effectiveness.TheJournalofManagementDevelopment,25(2),151‐168.
Ahn,J.(2008).Applicationofexperientiallearningcycleinlearningwithabusiness
simulationgame.(UnpublishedDoctorofEducation).ColumbiaUniversity,
Al‐Jibouri,S.,Mawdesley,M.,Scott,D.,&Gribble,S.(2005).Theuseofasimulationmodel
asagameforteachingmanagementofprojectsinconstruction.TheInternational
JournalofEngineeringEducation,21(6),1195.
Al‐Jibouri,S.H.,&Mawdesley,M.J.(2001).Designandexperiencewithacomputergame
forteachingconstructionprojectplanningandcontrol.Engineering,Construction
andArchitecturalManagement,8(5/6),418.
Alreck,P.L.,&Settle,R.B.(1995).Thesurveyresearchhandbook(2nded.).Chicago:
Irwin.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
240
AmericanPsychologicalAssociation.(2010).Publicationmanualoftheamerican
psychologicalassociation(6th[correct2printinged.).Washington,DC:American
PsychologicalAssociation.
Anbari,F.T.(2010).Distanceeducationinprojectmanagement.Paperpresentedatthe
PMIGlobalCongress2010NorthAmerica,Washington,D.C.
Anderson,P.H.,&Lawton,L.(1988).Assessingstudentperformanceonabusiness
simulationexericse.DevelopmentsinBusinessSimulation&ExperientialExercises,15
Anderson,P.H.,&Lawton,L.(1990).Therelationshipbetweenfinancialperformance
andothermeasuresoflearningonasimulationexercise.DevelopmentsinBusiness
Simulation&ExperientialExercises,17
Anderson,P.H.,&Lawton,L.(1992).Asurveyofmethodsusedforevaluatingstudent
performanceonbusinesssimulations.Simulation&Gaming,23(4),490‐498.doi:
10.1177/1046878192234010
Anderson,P.H.,&Lawton,L.(1997).Demonstratingthelearningeffectivenessof
simulations:Whereweareandwhereweneedtogo.DevelopmentsinBusiness
Simulation&ExperientialLearning,24
Anderson,P.H.,&Lawton,L.(2003).Theopimaltimingforintroducingbusiness
simulations.DevelopmentsinBusinessSimulation&ExperientialLearning,30
Anderson,P.H.,&Lawton,L.(2007).Simulationperformanceanditseffectivenessasa
PBLproblem:Afollow‐upstudy.DevelopmentsinBusinessSimulation&Experiential
Learning,34
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
241
Anderson,P.H.,&Lawton,L.(2009).Businesssimulationsandcognitivelearning:
Developments,desires,andfuturedirections.Simulation&Gaming,40(2),193‐216.
doi:10.1177/1046878108321866
Anderson,P.H.,Lawton,L.,&Wellington,W.J.(2008).Goalorientationandsimulation
performance.DevelopmentsinBusinessSimulation&ExperientialLearning,35,329‐
335.
Anderson,J.R.(2005).Therelationshipbetweenstudentperceptionsofteamdynamics
andsimulationgameoutcomes:Anindividual‐levelanalysis.JournalofEducationfor
Business,81(2),85‐90.
Ashleigh,M.,Ojiako,U.,Chipulu,M.,&Wang,J.K.(2012).Criticallearningthemesin
projectmanagementeducation:Implicationsforblendedlearning.International
JournalofProjectManagement,30(2),153‐161.doi:
10.1016/j.ijproman.2011.05.002
Baglione,S.L.,&Tucci,L.A.(2010).Usingamarketingcomputersimulationtoimprove
learninginaprinciplesofmarketingcourse.ReviewofBusinessResearch,10(4),47‐
57.
Biggs,W.D.(1990).Introductiontocomputerizedbusinessmanagementsimulations.In
J.W.Gentry(Ed.),Guidetobusinessgamingandexperientiallearning(pp.23‐35).
EastBrunswick,NJ/London:Nichols/PB.
Burns,R.B.,&Burns,R.A.(2008).BusinessresearchmethodsandstatisticsusingSPSS.
ThousandOaks,CA;London:SAGE.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
242
Buzzetto‐More,N.,&Mitchell,B.C.(2009).Studentperformanceandperceptionsina
web‐basedcompetitivecomputersimulation.InterdisciplinaryJournalofE‐Learning
andLearningObjects,5,73‐90.
Campbell,D.T.,&Stanley,J.C.(1963).Experimentalandquasi‐experimentaldesignsfor
research.Chicago:R.McNally.
Chin,J.,Dukes,R.,&Gamson,W.(2009).Assessmentinsimulationandgaming:Areview
ofthelast40years.Simulation&Gaming,40(4),553‐568.doi:
10.1177/1046878108327585
Clark,R.C.,&Mayer,R.E.(2008).E‐learningandthescienceofinstruction:Proven
guidelinesforconsumersanddesignersofmultimedialearning(2nded.).San
Francisco,CA:Pfeiffer.
Collofello,J.S.(2000).University/industrycollaborationindevelopingasimulation‐
basedsoftwareprojectmanagementtrainingcourse.Education,IEEETransactions
on,43(4),389‐393.
Cook,D.L.,&Granger,J.C.(1976).Currentstatusofprojectmanagementinstructionin
americancollegesanduniversities.TheAcademyofManagementJournal,19(2),
323‐328.
Cook,L.S.,&Olson,J.R.(2006).Thesky'sthelimit:Anactivityforteachingproject
management.JournalofManagementEducation,30(3),404‐420.
Cook,T.D.,&Campbell,D.T.(1979).Quasi‐experimentation:Design&analysisissuesfor
fieldsettings.Boston:HoughtonMifflin.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
243
Cooper,D.R.,&Schindler,P.S.(2006).Businessresearchmethods(9thed.).Boston:
McGrawHill.
Cooper,J.M.(2011).Crisismanagementandprojectleadershipskills:Assessingthe
educationalvalidityofaprojectmanagementsimulation.Unpublishedmanuscript.
Creswell,J.W.(2009).Researchdesign:Qualitative,quantitative,andmixedmethod
approaches[null](3rded.).ThousandOaks,CA:Sage.
Creswell,J.W.(2010).Mappingthedevelopinglandscapeofmixedmethodsresearch.In
A.Tashakkori,&C.Teddlie(Eds.),Handbookofmixedmethodsinsocial&behavioral
research(2nded.,pp.45‐68).ThousandOaks,CA:ThousandOaks,CA:SAGE
Publications.
Cronan,T.P.,Léger,P.,Robert,J.,Babin,G.,&Charland,P.(2012).Comparingobjective
measuresandperceptionsofcognitivelearninginanERPsimulationgame.
Simulation&Gaming,43(4),461‐480.doi:10.1177/1046878111433783
Crookall,D.(2010).Seriousgames,debriefing,andSimulation/Gamingasadiscipline.
Simulation&Gaming,41(6),898‐920.
Czaja,R.,&Blair,J.(2005).Designingsurveys:Aguidetodecisionsandprocedures.
ThousandOaks,CA:SagePublications,Inc.
Dantas,A.R.,Barros,M.O.,&Werner,C.M.L.(2004).Asimulation‐basedgamefor
projectmanagementexperientiallearning.Proceedingsofthe16thAnnual
InternationalConferenceonSoftwareEngineering&KnowledgeEngineering(SEKE),
Banff,Canadá,
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
244
Davidovitch,L.,Parush,A.,&Shtub,A.(2006).Simulation‐basedlearninginengineering
education:Performanceandtransferinlearningprojectmanagement.Journalof
EngineeringEducation,95(4),289‐299.
Davidovitch,L.,Parush,A.,&Shtub,A.(2008).Simulation‐basedlearning:Thelearning–
forgetting–relearningprocessandimpactoflearninghistory.Computers&
Education,50(3),866‐880.doi:DOI:10.1016/j.compedu.2006.09.003
Davidovitch,L.,Parush,A.,&Shtub,A.(2009).Theimpactoffunctionalfidelityin
simulator‐basedlearningofprojectmanagement.InternationalJournalof
EngineeringEducation,25(2),333‐340.
Davidovitch,L.,Parush,A.,&Shtub,A.(2010).Simulator‐basedteamtrainingtoshare
resourcesinamatrixstructureorganization.EngineeringManagement,IEEE
Transactionson,57(2),288‐300.
Davidovitch,L.,Shtub,A.,&Parush,A.(2007).Projectmanagementsimulation‐based
learningforsystemsengineeringstudents.SystemsEngineeringandModeling,2007.
ICSEM'07.InternationalConferenceon,17‐23.
Davis&Dean.(2011a).Davis&dean:Amilestonemanagementcompany.Retrieved
01/04,2013,fromhttp://www.davisdean.com
Davis&Dean.(2011b).Whattheresearchsays.Retrieved01/05,2013,from
http://www.davisdean.com/what‐the‐research‐says.html
Dennis,E.E.,&Smith,S.P.(2006).Findingthebestbusinessschoolforyou:Lookingpast
therankings.Westport,CT:Praeger.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
245
Dillman,D.H.,&Cook,D.L.(1969).SimulationinthetrainingofR&Dprojectmanagers.
[Washington,D.C.]:DistributedbyERICClearinghouse,.
Dukes,R.L.,&Seidner,C.J.(Eds.).(1978).Learningwithsimulationsandgames.Beverly
Hills,Calif.:SagePublications.
Faria,A.J.(1998).Businesssimulationgames:Currentusagelevels‐‐anupdate.
Simulation&Gaming,29(3),295‐308.doi:10.1177/1046878102238606
Faria,A.J.,Hutchinson,D.,Wellington,W.J.,&Gold,S.(2009).Developmentsinbusiness
gaming:Areviewofthepast40years.Simulation&Gaming,40(4),464‐487.doi:
10.1177/1046878108327585
Faria,A.J.,&Wellington,W.J.(2004).Asurveyofsimulationgameusers,former‐users,
andnever‐users.Simulation&Gaming,35(2),178‐207.doi:
10.1177/1046878108322225
Faria,A.J.,&Whiteley,T.R.(1990).ANEMPIRICALEVALUATIONOFTHEPEDAGOGICAL
VALUEOFPLAYINGASIMULATIONGAMETNAPRINCIPLESOFMARKETING
COURSE.DevelopmentsinBusinessSimulation&ExperientialExercises,,1753‐57.
Feinstein,A.H.,&Cannon,H.M.(2002).Constructsofsimulationevaluation.Simulation
&Gaming,33(4),425‐440.doi:10.1177/1046878102238606
Field,A.P.(2009).DiscoveringstatisticsusingSPSS(3rded.).London:SAGE.
Fowler,F.J.(2009).Surveyresearchmethods(4thed.).ThousandOaks,CA:Sage
Publications.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
246
Fritzche,D.J.,&Cotter,R.V.(1990).Guidelinesforadministeringbusinessgames.InJ.W.
Gentry(Ed.),Guidetobusinessgamingandexperientiallearning(pp.74‐89).East
Brunswick,NJ/London:Nichols/PB.
Gamlath,S.L.(2009).Fieldtestingtwosimulationgames:Dowinnerswinconsistently?
OntheHorizon,17(4),388‐396.
Gentry,J.V.,&Burns,A.C.(1981).Operationalizingatestofamodeloftheuseof
simulationgamesandexperientialexercises.DevelopmentsinBusinessSimulation&
ExperientialExercises,8,48‐52.
Gentry,J.W.(Ed.).(1990a).Guidetobusinessgamingandexperientiallearning.East
Brunswick,NJ/London:Nichols/GP.
Gentry,J.W.(1990b).Whatisexperientiallearning?InJ.W.Gentry(Ed.),Guideto
businessgamingandexperientiallearning(pp.9‐20).EastBrunswick,NJ/London:
Nichols/PB.
Gentry,J.W.,&Burns,A.C.(1997).Thoughtsaboutthemeasurementoflearning:The
caseforguidedlearningandassociatedmeasurementissues.Developmentsin
BusinessSimulation&ExperientialLearning,24,241‐246.
Gosen,J.,&Washbush,J.(2004).Areviewofscholarshiponassessingexperiential
learningeffectiveness.Simulation&Gaming,35(2),270‐293.doi:
10.1177/1046878108322225
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
247
Gosenpud,J.(1990).Evaluationofexperientiallearning.InJ.W.Gentry(Ed.),Guideto
businessgamingandexperientiallearning(pp.301‐329).EastBrunswick,
NJ/London:Nichols/PB.
Gosenpud,J.,&Washbush,J.(1994).Whatsimulationusersthinkplayersshouldbe
learningfromsimulations.DevelopmentsinBusinessSimulation&Experiential
Learning,21,96‐99.
Gosenpud,J.,&Washbush,J.(2010).Therelatonshipbetweenlearningandperformance
inatotalenterprisesimulation:Revisitedandnewdata.DevelopmentsinBusiness
Simulation&ExperientialLearning,37,95‐98.
Graf,L.A.(2001).ABSEL'scontributionstoexperientialLearning/Experientialexercises:
Thedecadeofthe1970s.Simulation&Gaming,32(1),40‐65.doi:
10.1177/1046878102238606
Gray,C.F.,&Larson,E.W.(2003).Projectmanagement:Themanagerialprocess(2nd
ed.).NewYork:McGraw‐Hill/Irwin.
Gray,C.F.,&Larson,E.W.(2008).Projectmanagement:Themanagerialprocess(4thed.).
NewYork:McGraw‐Hill/Irwin.
Graziano,R.(2003).Thevirtualenterprisesimulation:Students'perceptionsofan
experiential,activelearningstrategyforbusinessandcareereducation.Hofstra
University)..(UMINumber:3088556).
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
248
Green,J.C.(2004).Studentreactionstotheuseofacomputer‐basedsimulationasan
integratingmechanismforaMBAcurriculum.DevelopmentsinBusinessSimulation
andExperientialLearning,,31286‐289.
Greenlaw,P.S.,&Wyman,F.P.(1973).Theteachingeffectivenessofgamesincollegiate
businesscourses.Simulation&Games,4(3),259‐294.
Hall,O.P.,&Ko,K.(2008).MeasuringMBAlearningoutcomesusingbusinesssimulations
Workingpaperseries,PepperdineUniversity.
Hays,R.T.(2005).Theeffectivenessofinstructionalgames:Aliteraturereviewand
discussion.(No.TechnicalReport2005‐004).Orlando,FL:NavalAirWarfareCenter
TrainingSystemsDivision.
Hertel,J.P.,&Millis,B.J.(2002).Usingsimulationstopromotelearninginhigher
education.Sterling,VA:StylusPublishing,LLC.
Heyman,M.(1975).Simulationgamesfortheclassroom.Bloomington,Ind.:PhiDelta
KappaEducationalFoundation.
Hornyak,M.J.,Peach,E.B.,Bowen,A.,Moes,W.,&Wheeler,R.(2006).Examiningproject
managementinbusinesssimulations:Studentandfacultyviews.Developmentsin
BusinessSImulationandExperientialLearning,,33107‐117.
Hutcheson,J.(1984).Educatingprojectmanagersfortheconstructionindustryin
australia.InternationalJournalofProjectManagement,2(4),220‐224.doi:
10.1016/0263‐7863(84)90039‐5
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
249
Jones,K.(1987).Simulations:Ahandbookforteachersandtrainers(2nded.).London:
KoganPage.
Kayes,A.B.,Kayes,D.C.,&Kolb,D.A.(2005a).Developingteamsusingthekolbteam
learningexperience.Simulation&Gaming,36(3),355‐363.doi:
10.1177/1046878108322225
Kayes,A.B.,Kayes,D.C.,&Kolb,D.A.(2005b).Experientiallearninginteams.Simulation
&Gaming,36(3),330‐354.doi:10.1177/1046878108322225
Keys,B.(1977).Reviewoflearningresearchinbusinessgaming.ComputerSimulation
andLearningTheory,3,173‐184.
Keys,B.,&Wolfe,J.(1990).Theroleofmanagementgamesandsimulationsineducation
andresearch.JournalofManagement,16(2),307‐336.
Keys,J.B.,&Biggs,W.D.(1990).Areviewofbusinessgames.InJ.W.Gentry(Ed.),Guide
tobusinessgamingandexperientiallearning(pp.48‐73).EastBrunswick,
NJ/London:Nichols/PB.
Klein,R.D.(1980).Anempiricalevaluationoftheeffectivenessofasimulationgamein
teachinginternationalbusiness.(Doctoraldissertation,GeorgiaStateUniversity).
(ProquestDissertationandThesesdatabase).(UMINumber8120885).
Klein,R.D.(1984).Addinginternationalbusinesstothecoreprogramviathesimulation
game.JournalofInternationalBusinessStudies,15(1),151.
Kolb,D.A.(1984).Experientiallearning:Experienceasthesourceoflearningand
development.EnglewoodCliffs,NJ:Prentice‐Hall.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
250
Krathwohl,D.R.(2002).Arevisionofbloom'staxonomy:Anoverview.Theoryinto
Practice,41(4),212‐218.
Kriz,W.C.(2010).Asystemic‐constructivistapproachtothefacilitationanddebriefing
ofsimulationsandgames.Simulation&Gaming,41(5),663‐680.
Lainema,T.,&Lainema,K.(2007).Advancingacquisitionofbusinessknow‐how:Critical
learningelements.JournalofResearchonTechnologyinEducation,40(2),183‐198.
Larréché,J.(1987).Onsimulationsinbusinesseducationandresearch.Journalof
BusinessResearch,15(6),559‐571.doi:10.1016/0148‐2963(87)90039‐7
Larson,E.W.,&Gray,C.F.(2011).Projectmanagement:Themanagerialprocess(5thed.).
NewYork:McGraw‐Hill/Irwin.
Lederman,L.C.(1984).Debriefing:Acriticalreexaminationofthepostexperience
analyticprocesswithimplicationsforitseffectiveuse.Simulation&Gaming,15(4),
415‐431.doi:10.1177/0037550084154002
Lederman,L.C.(1992).Debriefing:Towardasystematicassessmentoftheoryand
practice.Simulation&Gaming,23(2),145‐160.doi:10.1177/1046878192232003
Lederman,L.C.,&Ruben,B.D.(1984).Systematicassessmentofcommunicationgames
andsimulations:Anappliedframework.CommunicationEducation,33(2),152.
Martin,A.(2000).Asimulationengineforcustomprojectmanagementeducation.
InternationalJournalofProjectManagement,18(3),201‐213.doi:10.1016/S0263‐
7863(99)00014‐9
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
251
Mayer,B.W.,Dale,K.M.,Fraccastoro,K.A.,&Moss,G.(2011).Improvingtransferof
learning:Relationshiptomethodsofusingbusinesssimulation.Simulation&
Gaming,42(1),64‐84.doi:10.1177/1046878110376795
Mayer,R.E.(2002).Roteversusmeaningfullearning.TheoryintoPractice,41(4,Revising
Bloom'sTaxonomy),226‐232.
Maylor,,Harvey.(2001).Beyondtheganttchart:Projectmanagementmovingon.
EuropeanManagementJournal,19(1),92.
McCreery,,JohnK.(2003).Assessingthevalueofaprojectmanagementsimulation
trainingexercise.InternationalJournalofProjectManagement,21(4),233.
Megarry,J.(1978).Retrospectandprospect.InR.McAleese(Ed.),Perspectiveson
academicgaming&simulation3().London:K.Page.
Meier,R.C.,Newell,W.T.,&Pazer,H.L.(1969).Simulationinbusinessandeconomics.
EnglewoodCliffs,N.J.,:Prentice‐Hall.
Mertens,D.M.(2010).Researchandevaluationineducationandpsychology:Integrating
diversitywithquantitative,qualitative,andmixedmethods(3rd.ed.).LosAngeles:
Sage.
Mintzberg,H.(2004).ManagersnotMBAs:Ahardlookatthesoftpracticeofmanaging
anddevelopingpeople.SanFrancisco:Berrett‐Koehler.
Pate,G.S.,&Parker,H.A.(1973).Designingclassroomsimulations.Belmont,Calif.:Lear
Siegler/Fearon.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
252
Peters,V.A.M.,&Vissers,G.A.N.(2004).Asimpleclassificationmodelfordebriefing
simulationgames.Simulation&Gaming,35(1),70‐84.doi:
10.1177/1046878108322225
Pfahl,,Dietmar.(2004).Evaluatingthelearningeffectivenessofusingsimulationsin
softwareprojectmanagementeducation:Resultsfromatwicereplicated
experiment.InformationandSoftwareTechnology,46(2),127.
Pfeffer,J.,&Fong,C.T.(2002).Theendofbusinessschools?lesssuccessthanmeetsthe
eye.AcademyofManagementLearning&Education,1(1),78‐95.
Pinto,J.K.,&Parente,D.H.(2003).SimProjectinstructorsmanualV1.2.NewYork:
McGrawHill/Irwin.
ProjectManagementInstitute.(2009).Handbookofaccreditationofdegreeprogramsin
projectmanagement(3rded.).NewtownSquare,PA:ProjectManagementInstitute.
ProjectManagementInstitute.(2010a).AboutPMI.RetrievedJuly14,2010,from
http://www.pmi.org/AboutUs/pages/About‐PMI.aspx
ProjectManagementInstitute.(2010b).Thepowerofprojectmanagement.Retrieved
8/18,2010,fromhttp://www.pmiteach.org/your‐free‐
downloads/Power_of_Project_Management_WhitePaper.pdf
ProjectManagementInstitute.(2010c).Theprojectmanagementinstituteglobal
accreditationcenterforprojectmanagementeducationprograms(GAC).Retrieved
7/14,2010,fromhttp://www.pmi.org/CareerDevelopment/Pages/Global‐
Accreditation‐Center.aspx
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
253
ProjectManagementInstitute.(2010d).Projectmanagementinstitute:Whoweareand
whatwedo.Retrieved08/30,2010,from
http://www.pmi.org/AboutUs/Pages/FactSheet.aspx
ProjectManagementInstitute.(2011).Projectmanagementinstituteprofessional(PMP)
handbook.Retrieved3/18,2011,from
http://www.pmi.org/en/Certification/~/media/PDF/Certifications/pdc_pmphand
book.ashx
ProjectManagementInstitute.(2012).DirectoryofGACaccreditedprograms.Retrieved
October31,2012,fromhttp://www.gacpm.org/Directory‐of‐GAC‐Programs.html
ProjectManagementInstitute.(2013a).Aguidetotheprojectmanagementbodyof
knowledge(PMBOKguide)(5thed.).NewtownSquare,PA:ProjectManagement
Institute,Inc.
ProjectManagementInstitute.(2013b,PMIfactfile.PMIToday:ASupplementtoPM
Network,27(1)
Quinn,C.N.(2005).Engaginglearning:Designinge‐learningsimulationgames.San
Francisco,CA:Pfeiffer.
SAGSET.(2011).Publications.Retrieved7/21,2011,fromhttp://www.sagset.org
SAGSET.(2013).Publications.Retrieved1/20,2013,fromhttp://www.sagset.org
Salas,E.,Rosen,M.A.,Held,J.D.,&Weissmuller,J.J.(2009).Performancemeasurement
insimulation‐basedtraining:Areviewandbestpractices.Simulation&Gaming,
40(3),328‐376.doi:10.1177/1046878108322225
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
254
Salas,E.,Wildman,J.L.,&Piccolo,R.F.(2009).Usingsimulation‐basedtrainingto
enhancemanagementeducation.AcademyofManagementLearning&Education,
8(4),559‐573.
Schlesinger,P.F.(1996).Teachingandevaluationinanintegratedcurriculum.Journalof
ManagementEducation,20(4),479‐499.
Schonlau,M.,Elliott,M.N.,&Fricker,R.D.(2002).Conductingresearchsurveysviae‐mail
andtheweb.SantaMonica,CA:RAND.
Seethamraju,R.(2011).Enhancingstudentlearningofenterpriseintegrationand
businessprocessorientationthroughanERPbusinesssimulationgame.Journalof
InformationSystemsEducation,22(1),19‐29.
Sekaran,U.(2003).Researchmethodsforbusiness:Askillbuildingapproach(4thed.).
Hoboken,NJ:JohnWiley&Sons.
Shtub,A.(2012).ProjectmanagementsimulationwithPTBprojectteambuilder.New
York:Springer.
SimProfessionals.(2009).Aboutthesimulation.RetrievedMarch18,2012,from
http://www.simprojectonline.com/AboutUs.aspx
Smalt,S.W.(1999).Integrationofagameintoacollegeaccountingprinciplescourse:
Studentperformanceandstudentperceptions.(DoctoralDissertation,TheUnion
Institute).(ProQuestDissertationsandThesesdatabase).(UMINo.9958873).
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
255
Snow,S.C.,Gehlen,F.L.,&Green,J.C.(2002).Differentwaystointroduceabusiness
simulation:Theeffectonstudentperformance.Simulation&Gaming,33(4),526‐
532.doi:10.1177/1046878102238606
SouthernAssociationofCollegesandSchoolsCommissiononColleges.(2009).The
principlesofaccreditation:Foundationsforqualityenhancement(4thed.).Decatur,
Georgia:SouthernAssociationofCollegesandSchoolsCommissiononColleges.
Stainton,A.J.,Johnson,J.E.,&Borodzicz,E.P.(2010).Educationalvalidityofbusiness
gamingsimulation:Aresearchmethodologyframework.Simulation&Gaming,
41(5),705‐723.doi:10.1177/1046878109353467
Starkey,K.,&Tiratsoo,N.(2007).Thebusinessschoolandthebottomline.Cambridge,UK:
CambridgeUniversityPress.
Tashakkori,A.,&Teddlie,C.(2010a).Currentdevelopmentsandemergingtrendsin
integratedresearchmethodology.InA.Tashakkori,&C.Teddlie(Eds.),Handbookof
mixedmethodsinsocial&behavioralresearch(2nded.,pp.803‐826).Thousand
Oaks,CA:ThousandOaks,CA:SAGEPublications.
Tashakkori,A.,&Teddlie,C.(2010b).Overviewofcontemporaryissuesinmixed
methodsresearch.InA.Tashakkori,&C.Teddlie(Eds.),Handbookofmixedmethods
insocial&behavioralresearch(2nded.,pp.1‐41).ThousandOaks,CA:Thousand
Oaks,CA:SAGEPublications.
Taylor,J.L.,&Walford,R.(1978).Learningandthesimulationgame.BeverlyHills,Calif.:
SagePublications.
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
256
Teach,R.D.,&Murff,E.R.T.(2007).Assessingparticipantlearninginabusiness
simulation.DevelopmentsinBusinessSimulationandExperientialLearning,,3476‐
84.
Teach,R.D.,&Murff,E.R.T.(2009).Learninginhibitorsinbusinesssimulationsand
games.DevelopmentsinBusinessSimulationandExperientialLearning,,36191‐197.
Thatcher,D.C.(1990).Promotinglearningthroughgamesandsimulations.Simulation&
Gaming,21(3),262‐273.doi:10.1177/1046878190213005
Thiagarajan,S.(1992).Usinggamesfordebriefing.Simulation&Gaming,23(2),161‐173.
Thornton,G.C.,&Cleveland,J.N.(1990).Developingmanagerialtalentthrough
simulation.AmericanPsychologist,45(2),190‐199.doi:10.1037/0003‐
066X.45.2.190
Waggener,H.A.(1979).Simulationvscasesvstext:Ananalysisofstudentopinion.
JournalofExperientialLearningandSimulation,1,113‐118.
Wellington,W.J.,Hutchinson,D.,&Faria,A.J.(2012).Anexploratorystudyoftheimpact
ofasimulationexerciseonthemanagerialandpersonalitytraitsandthedecision
makingstylesofmarketingstudents.DevelopmentsinBusinessSimulationand
ExperientialLearning,,39132‐140.
Williams,A.J.,&Williams,R.H.(2011).Multipleidentificationtheory:Attitudeand
behaviorchangeinasimulatedinternationalconflict.Simulation&Gaming,42(6),
733‐747.doi:10.1177/1046878111429228
PROJECTMANAGEMENTCAPSTONESIMULATIONVALUE
257
Wolfe,J.(1985).Theteachingeffectivenessofgamesincollegiatebusinesscourses:A
1973‐1983update.SimulationGaming,16(3),251‐288.
Wolfe,J.(1990).Theevaluationofcomputer‐basedbusinessgames:Methodology,
findings,andfutureneeds.InJ.W.Gentry(Ed.),Guidetobusinessgamingand
experientiallearning(pp.279‐300).EastBrunswick,NJ/London:Nichols/PB.
Wolfe,J.(1993).Ahistoryofbusinessteachinggamesinenglish‐speakingandpost‐
socialistcountries:Theoriginationanddiffusionofamanagementeducationand
developmenttechnology.Simulation&Gaming,24(4),446‐463.doi:
10.1177/1046878193244003
Wolfe,J.(1997).Theeffectivenessofbusinessgamesinstrategicmanagementcourse
work.Simulation&Gaming,28(4),360‐276.
Yeaple,R.N.(2006).DoesitpaytogetanMBA?.Orlando,FL:TheCenterforManagement
Education.
Zantow,K.,Knowlton,D.S.,&Sharp,D.C.(2005).Morethanfunandgames:
Reconsideringthevirtuesofstrategicmanagementsimulations.Academyof
ManagementLearning&Education,4(4),451‐458.
Download