Marc D. Smith Hylton High Name: Date: Period: The Odyssey: Notes on epic characteristics and the epic hero What is an epic poem? A long narrative poem that represents the cultural values and mores of a particular society. Examples Aenid – Rome; Illiad and Odyssey = Greece; Beowulf – Anglo Saxon; Siddartha – India What should I expect to see in an epic? Begins with an invocation; a calling of the gods o specifically the muses – daughters of Zeus who inspire artisans o (Calliope) - goddess of epic poetry starts in media res (In the middle of the action) setting is expansive often covering several countries and continents; often covers a very long period of time and distance the central character (protagonist) is the epic hero who typically moves through the epic cycle (see What is an Epic/Heroic Cycle?) written in a formal elevated style because it deals with serious cultural and natural consequences super natural forces are involved directly and indirectly in the events of the epic use of allusion – a figure of speech that makes an indirect reference or representation of or to a wellknown person, place, event, literary work, myth, or work of art. The purpose is draw parallels between what is happening in the text to the allude text. o quickly stimulates different ideas and associations using only a couple of words o relies on the reader being able to understand the allusion and being familiar with the meaning hidden behind the words Example: Describing someone as a "Romeo" makes an allusion to the famous young lover in Romeo and Juliet by William Shakespeare. use of epithets – an adjective phrase that describes a characteristic or quality about a noun o fleet footed Achilles o the raider of Troy, King of Ithaca - Odysseus uses epic similes – long drawn out comparisons that use signal: Like, As, or Than. These similes compare a heroic or godly deed to something everyday and simple. o This epic simile is an extended comparison between the way the sea pulls Odysseus out of the rocks and the way a fisherman pulls an octopus out of its lair. Note the clever inversions between land-creatures and sea-creatures. During his meditation, a heavy surge was taking him, in fact, straight on the rocks. He [would have] been flayed there, and his bones broken, had not grey-eyed Athena instructed him: he gripped a rock-ledge with both hands in passing and held on, groaning as the surge went by, to keep clear of its breaking. Then the backwash hit him, ripping him under and far out. An octopus, when you drag one from his chamber, comes up with suckers full of tiny stones: Odysseus left the skin of his great hands torn on the rock-ledge as the wave submerged him. And now at last Odysseus would have perished, battered inhumanly, but he had the gift of self-possession from grey-eyed Athena. Homer. The Odyssey. Robert Fitzgerald, trans. NY: Doubleday Books, 1963. Book 5, lines 443-57. continued . . . Name: Date: Period: Marc D. Smith Hylton High What is an Epic/Heroic Cycle? Throughout all literature and all cultures there are reoccurring patterns, characters, and storylines. These are called archetypes. The idea of a “journey home” is an archetype because we can think of 1,000 stories and movies that re-invent the same idea. What researches noticed was that the hero within this journey tends to follow a pattern or cycle to get back home these are the Heroic Cycle and the Stages of a Journey. You will notice similarities between the two. Although not absolute, we should be able to apply there to Telemakhos’ adventure and Odysseus’. Heroic Cycle The Stages of a Journey Birth: Fabulous circumstances surrounding conception, birth, and childhood establish the hero’spedigree. Call to Adventure: The hero is called to adventure by some external event or messenger. The Hero may accept the call willingly or reluctantly. Crossing the Threshold/Test: Upon reaching the threshold of adventure, the hero must undergo some sort of ordeal in order to pass from the everyday world into the world of adventure. This trial may be as painless as entering a dark cave or as violent as being swallowed up by a whale. The important feature is the contrast between the familiar world of light and the dark, unknown world of adventure. . Helpers/Amulet: During the early stages of the journey, the hero will often receive aid from a protective figure. Helpers: The hero is often accompanied on the journey by a helper who assists in the series of tests and generally serves as a loyal companion. Alternately, the hero may encounter a supernatural helper in the world of adventure who fulfills this function. Tests: The hero travels through the dream-like world of adventure where he must undergo a series of tests. These trials are often violent encounters with monsters, sorcerers, warriors, or forces of nature. Each successful test further proves the hero's ability and advances the journey toward its climax Climax/The Final Battle: This is the critical moment in the hero's journey in which there is often a final battle with a monster, wizard, or warrior which facilitates the particular resolution of the adventure. Flight: After accomplishing the mission, the hero must return to the threshold of adventure and prepare for a return to the everyday world. If the hero has angered the opposing forces by stealing the elixir or killing a powerful monster, the return may take the form of a hasty flight. If the hero has been given the elixir freely, the flight may be a benign stage of the journey. Return: The hero again crosses the threshold of adventure and returns to the everyday world of daylight. The return usually takes the form of an awakening, rebirth, resurrection, or a simple emergence from a cave or forest. Sometimes the hero is pulled out of the adventure world by a force from the daylight world. Home: The hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.