Basic Factory Dynamics Physics should be explained as simply as possible, but no simpler. – Albert Einstein © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 1 HAL Case Large Panel Line: produces unpopulated printed circuit boards Line runs 24 hr/day (but 19.5 hrs of productive time) Recent Performance: • • • • throughput = 1,400 panels per day (71.8 panels/hr) WIP = 47,600 panels CT = 34 days (663 hr at 19.5 hr/day) customer service = 75% on-time delivery Is HAL lean? What data do we need to decide? © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 2 HAL - Large Panel Line Processes Lamination (Cores): press copper and prepreg into core blanks Machining: trim cores to size Internal Circuitize: etch circuitry into copper of cores Optical Test and Repair (Internal): scan panels optically for defects Lamination (Composites): press cores into multiple layer boards External Circuitize: etch circuitry into copper on outside of composites Optical Test and Repair (External): scan composites optically for defects Drilling: holes to provide connections between layers Copper Plate: deposits copper in holes to establish connections Procoat: apply plastic coating to protect boards Sizing: cut panels into boards End of Line Test: final electrical test © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 3 HAL Case - Science? External Benchmarking • but other plants may not be comparable Internal Benchmarking • capacity data: what is utilization? • but this ignores WIP effects Need relationships between WIP, TH, CT, service! © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 4 Definitions Workstations: a collection of one or more identical machines. Parts: a component, sub-assembly, or an assembly that moves through the workstations. End Items: parts sold directly to customers; relationship to constituent parts defined in bill of material. Consumables: bits, chemicals, gasses, etc., used in process but do not become part of the product that is sold. Routing: sequence of workstations needed to make a part. Order: request from customer. Job: transfer quantity on the line. © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 5 Definitions (cont.) Throughput (TH): for a line, throughput is the average quantity of good (non-defective) parts produced per unit time. Work in Process (WIP): inventory between the start and endpoints of a product routing. Raw Material Inventory (RMI): material stocked at beginning of routing. Crib and Finished Goods Inventory (FGI): crib inventory is material held in a stockpoint at the end of a routing; FGI is material held in inventory prior to shipping to the customer. Cycle Time (CT): time between release of the job at the beginning of the routing until it reaches an inventory point at the end of the routing. © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 6 Factory Physics® Definition: A manufacturing system is a goal-oriented network of processes through which parts flow. Structure: Plant is made up of routings (lines), which in turn are made up of processes. Focus: Factory Physics® is concerned with the network and flows at the routing (line) level. © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 7 Parameters Descriptors of a Line: 1) Bottleneck Rate (rb): Rate (parts/unit time or jobs/unit time) of the process center having the highest long-term utilization. 2) Raw Process Time (T0): Sum of the long-term average process times of each station in the line. 3) Congestion Coefficient (α): A unitless measure of congestion. • Zero variability case, α = 0. • “Practical worst case,” α = 1. • “Worst possible case,” α = W0. © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 Note: we won’t use α quantitatively, but point it out to recognize that lines with same rb and T0 can behave very differently. http://www.factory-physics.com 8 Parameters (cont.) Relationship: Critical WIP (W0): WIP level in which a line having no congestion would achieve maximum throughput (i.e., rb) with minimum cycle time (i.e., T0). W0 = rb T0 © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 9 The Penny Fab Characteristics: • • • • Four identical tools in series. Each takes 2 hours per piece (penny). No variability. CONWIP job releases. Parameters: rb = 0.5 pennies/hour T0 = 8 hours W0 = 0.5 × 8 = 4 pennies α = 0 (no variability, best case conditions) © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 10 The Penny Fab © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 11 The Penny Fab (WIP=1) Time = 0 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 12 The Penny Fab (WIP=1) Time = 2 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 13 The Penny Fab (WIP=1) Time = 4 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 14 The Penny Fab (WIP=1) Time = 6 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 15 The Penny Fab (WIP=1) Time = 8 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 16 The Penny Fab (WIP=1) Time = 10 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 17 The Penny Fab (WIP=1) Time = 12 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 18 The Penny Fab (WIP=1) Time = 14 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 19 The Penny Fab (WIP=1) Time = 16 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 20 Penny Fab Performance WIP 1 2 3 4 5 6 TH 0.125 © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 CT 8 http://www.factory-physics.com TH×CT 1 21 The Penny Fab (WIP=2) Time = 0 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 22 The Penny Fab (WIP=2) Time = 2 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 23 The Penny Fab (WIP=2) Time = 4 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 24 The Penny Fab (WIP=2) Time = 6 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 25 The Penny Fab (WIP=2) Time = 8 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 26 The Penny Fab (WIP=2) Time = 10 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 27 The Penny Fab (WIP=2) Time = 12 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 28 The Penny Fab (WIP=2) Time = 14 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 29 The Penny Fab (WIP=2) Time = 16 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 30 The Penny Fab (WIP=2) Time = 18 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 31 Penny Fab Performance WIP 1 2 3 4 5 6 © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 TH 0.125 0.250 CT 8 8 http://www.factory-physics.com TH×CT 1 2 32 The Penny Fab (WIP=4) Time = 0 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 33 The Penny Fab (WIP=4) Time = 2 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 34 The Penny Fab (WIP=4) Time = 4 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 35 The Penny Fab (WIP=4) Time = 6 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 36 The Penny Fab (WIP=4) Time = 8 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 37 The Penny Fab (WIP=4) Time = 10 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 38 The Penny Fab (WIP=4) Time = 12 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 39 The Penny Fab (WIP=4) Time = 14 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 40 Penny Fab Performance WIP 1 2 3 4 5 6 TH 0.125 0.250 0.375 0.500 © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 CT 8 8 8 8 http://www.factory-physics.com TH×CT 1 2 3 4 41 The Penny Fab (WIP=5) Time = 0 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 42 The Penny Fab (WIP=5) Time = 2 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 43 The Penny Fab (WIP=5) Time = 4 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 44 The Penny Fab (WIP=5) Time = 6 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 45 The Penny Fab (WIP=5) Time = 8 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 46 The Penny Fab (WIP=5) Time = 10 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 47 The Penny Fab (WIP=5) Time = 12 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 48 Penny Fab Performance WIP 1 2 3 4 5 6 TH 0.125 0.250 0.375 0.500 0.500 0.500 TH×CT 1 2 3 4 5 6 CT 8 8 8 8 10 12 49 http://www.factory-physics.com © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 TH vs. WIP: Best Case 0.6 rb 0.5 TH 0.4 0.3 1/T0 0.2 0.1 0 0 1 2 3 4 W0 © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 5 6 7 8 9 10 11 12 WIP http://www.factory-physics.com 50 CT vs. WIP: Best Case 26 24 22 20 18 16 14 12 10 T0 86 4 2 0 CT 1/r 1/rb 0 1 2 3 4 5 6 7 8 9 10 11 12 W0 WIP © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 51 Best Case Performance Best Case Law: The minimum cycle time (CTbest) for a given WIP level, w, is given by if w ≤ W0 ⎧T , CTbest = ⎨ 0 ⎩w / rb , otherwise. The maximum throughput (THbest) for a given WIP level, w is given by, ⎧w / T0 , if w ≤ W0 TH best = ⎨ otherwise. ⎩ rb , © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 52 Best Case Performance (cont.) Example: For Penny Fab, rb = 0.5 and T0 = 8, so W0 = 0.5 × 8 = 4, if w ≤ 4 ⎧8, CTbest = ⎨ ⎩2w, otherwise. ⎧w / 8, if w ≤ 4 TH best = ⎨ ⎩0.5, otherwise. which are exactly the curves we plotted. © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 53 A Manufacturing Law Little's Law: The fundamental relation between WIP, CT, and TH over the long-term is: WIP = TH × CT parts = parts × hr hr Insights: • Fundamental relationship • Simple units transformation • Definition of cycle time (CT = WIP/TH) © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 54 Penny Fab Two 2 hr 5 hr 3 hr 10 hr © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 55 http://www.factory-physics.com Penny Fab Two Station Number 1 Number of Machines 1 Process Time 2 hr Station Rate 0.5 j/hr 2 2 5 hr 3 6 10 hr 0.4 j/hr 0.6 j/hr 4 2 3 hr 0.67 j/hr 0.4 p/hr 20 hr 8 pennies rb = ____________ T0 = ____________ W0 = ____________ © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 56 Penny Fab Two Simulation (Time=0) 2 2 hr 5 hr 3 hr 10 hr http://www.factory-physics.com © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 57 Penny Fab Two Simulation (Time=2) 7 4 2 hr 5 hr 3 hr 10 hr © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 58 Penny Fab Two Simulation (Time=4) 7 6 9 2 hr 5 hr 3 hr 10 hr http://www.factory-physics.com © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 59 Penny Fab Two Simulation (Time=6) 7 8 9 2 hr 5 hr 3 hr 10 hr © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 60 Penny Fab Two Simulation (Time=7) 17 12 8 9 2 hr 5 hr 3 hr 10 hr http://www.factory-physics.com © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 61 Penny Fab Two Simulation (Time=8) 17 12 10 9 2 hr 5 hr 3 hr 10 hr © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 62 Penny Fab Two Simulation (Time=9) 17 19 12 10 14 2 hr 5 hr 3 hr 10 hr http://www.factory-physics.com © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 63 Penny Fab Two Simulation (Time=10) 17 19 12 12 14 2 hr 5 hr 3 hr 10 hr © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 64 Penny Fab Two Simulation (Time=12) 17 19 17 22 14 14 2 hr 5 hr 3 hr 10 hr http://www.factory-physics.com © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 65 Penny Fab Two Simulation (Time=14) 17 19 17 22 19 24 16 2 hr 5 hr 3 hr 10 hr © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 66 Penny Fab Two Simulation (Time=16) 17 19 17 22 19 24 2 hr 5 hr 3 hr 10 hr http://www.factory-physics.com © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 67 Penny Fab Two Simulation (Time=17) 27 19 22 22 19 24 20 2 hr 5 hr 3 hr 10 hr © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 68 Penny Fab Two Simulation (Time=19) 27 29 22 22 20 24 24 22 2 hr 5 hr 3 hr 10 hr http://www.factory-physics.com © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 69 Penny Fab Two Simulation (Time=20) 27 Note: job will arrive at bottleneck just in time to prevent starvation. 29 22 22 24 24 22 22 2 hr 5 hr 3 hr 10 hr © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 70 Penny Fab Two Simulation (Time=22) 27 29 27 32 24 24 25 24 2 hr 5 hr Note: job will arrive at bottleneck just in time to prevent starvation. 3 hr 10 hr 71 http://www.factory-physics.com © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 Penny Fab Two Simulation (Time=24) 27 29 27 32 25 29 34 27 2 hr 5 hr 3 hr 10 hr © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com And so on…. Bottleneck will just stay busy; all others will starve periodically 72 Worst Case Observation: The Best Case yields the minimum cycle time and maximum throughput for each WIP level. Question: What conditions would cause the maximum cycle time and minimum throughput? Experiment: • set average process times same as Best Case (so rb and T0 unchanged) • follow a marked job through system • imagine marked job experiences maximum queueing © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 73 Worst Case Penny Fab Time = 0 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 74 Worst Case Penny Fab Time = 8 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 75 Worst Case Penny Fab Time = 16 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 76 Worst Case Penny Fab Time = 24 hours © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 77 Worst Case Penny Fab Time = 32 hours Note: CT = 32 hours = 4× 8 = wT0 TH = 4/32 = 1/8 = 1/T0 © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 78 TH vs. WIP: Worst Case 0.6 rb Best Case 0.5 TH 0.4 0.3 0.2 1/T0 Worst Case 0.1 0 0 1 2 3 4 5 6 7 8 9 10 11 12 W0 WIP © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 79 http://www.factory-physics.com CT vs. WIP: Worst Case Worst Case CT 32 28 24 20 16 12 T0 8 4 0 Best Case 0 1 2 3 4 5 6 7 8 9 10 11 12 W0 WIP © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 80 Worst Case Performance Worst Case Law: The worst case cycle time for a given WIP level, w, is given by, CTworst = w T0 The worst case throughput for a given WIP level, w, is given by, THworst = 1 / T0 Randomness? None - perfectly predictable, but bad! © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 81 Practical Worst Case Observation: There is a BIG GAP between the Best Case and Worst Case performance. Question: Can we find an intermediate case that: • divides “good” and “bad” lines, and • is computable? Experiment: consider a line with a given rb and T0 and: • single machine stations • balanced lines • variability such that all WIP configurations (states) are equally likely © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 82 PWC Example – 3 jobs, 4 stations clumped up states State 1 2 3 4 5 6 7 8 9 10 Vector (3,0,0,0) (0,3,0,0) (0,0,3,0) (0,0,0,3) (2,1,0,0) (2,0,1,0) (2,0,0,1) (1,2,0,0) (0,2,1,0) (0,2,0,1) State 11 12 13 14 15 16 17 18 19 20 Vector (1,0,2,0) (0,1,2,0) (0,0,2,1) (1,0,0,2) (0,1,0,2) (0,0,1,2) (1,1,1,0) (1,1,0,1) (1,0,1,1) (0,1,1,1) Note: average WIP at any station is 15/20 = 0.75, so jobs are spread evenly between stations. spread out states http://www.factory-physics.com © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 83 Practical Worst Case Let w = jobs in system, N = no. stations in line, and t = process time at all stations: CT(single) = (1 + (w-1)/N) t CT(line) = N [1 + (w-1)/N] t = Nt + (w-1)t = T0 + (w-1)/rb TH = WIP/CT = [w/(w+W0-1)]rb © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 From Little’ Little’s Law http://www.factory-physics.com 84 Practical Worst Case Performance Practical Worst Case Definition: The practical worst case (PWC) cycle time for a given WIP level, w, is given by, CTPWC = T0 + w −1 rb The PWC throughput for a given WIP level, w, is given by, TH PWC = w rb , W0 + w − 1 where W0 is the critical WIP. 85 http://www.factory-physics.com © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 TH vs. WIP: Practical Worst Case 0.6 rb Best Case 0.5 TH 0.4 0.3 0.2 1/T0 PWC Good (lean) Worst Case Bad (fat) 0.1 0 0 1 2 3 4 5 6 7 8 9 10 11 12 W0 WIP © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 86 CT vs. WIP: Practical Worst Case Worst Case 32 28 24 20 16 12 T0 8 4 0 PWC CT Bad (fat) Best Case Good (lean) 0 1 2 3 4 5 6 7 8 9 10 11 12 W0 WIP 87 http://www.factory-physics.com © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 Penny Fab Two Performance 0.5 Note: process times in PF2 have var equal to PWC. Best Case rb 0.4 Fab 2 Penny 0.3 TH al Practic 0.2 But… unlike PWC, it has unbalanced line and multi machine stations. ase Worst C 0.1 1/T0 Worst Case 0 0 2 4 6 8 10 W0 © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 12 14 16 18 20 22 24 26 WIP http://www.factory-physics.com 88 Penny Fab Two Performance (cont.) 80 70 Worst Case 60 50 CT 40 a se tC o rs W al 2 ctic Fab Pra ny n e P 1/rb 30 T0 20 Best Case 10 0 0 2 © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 4 6 8 W0 10 12 14 16 18 20 22 24 26 WIP 89 http://www.factory-physics.com Back to the HAL Case - Capacity Data Process Lamination Machining Internal Circuitize Optical Test/Repair - Int Lamination – Composites External Circuitize Optical Test/Repair - Ext Drilling Copper Plate Procoat Sizing EOL Test rb, T0 © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 Rate (p/hr) 191.5 186.2 150.5 157.8 191.5 150.5 157.8 185.9 136.4 146.2 126.5 169.5 126.5 http://www.factory-physics.com Time (hr) 1.2 5.9 6.9 5.6 1.2 6.9 5.6 10.0 1.5 2.2 2.4 1.8 33.1 90 HAL Case - Situation Critical WIP: W0 = rbT0 = 126.5 × 33.9 = 4,187 Actual Values: • CT = 34 days = 816 hours (at 24 hr/day) • WIP = 37,000 panels • TH = 45.8 panels/hour Conclusions: • Throughput is 36% of capacity • WIP is 15 times critical WIP • CT is 24.6 times raw process time © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 91 http://www.factory-physics.com HAL Case - Analysis TH Resulting from PWC with WIP = 47,600? TH = w 37,400 rb = 126.5 = 105.4 w + W0 − 1 37,400 + 4,187 − 1 Much higher than actual TH! WIP Required for PWC to Achieve TH = 0.63rb? TH = w= w rb = 0.36rb w + W0 − 1 0.36 0.36 (W0 − 1) = (4,187 − 1) = 2,354 0.64 0.64 Much lower than actual WIP! Conclusion: actual system is much worse than PWC! © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 92 HAL Internal Benchmarking Outcome Throughput (panels/hour) 120.0 “Lean" Region 100.0 Current TH = 45.8 WIP = 37,000 80.0 60.0 “Fat" Region 40.0 Best Worst PWC 20.0 0.0 0 10,000 20,000 30,000 40,000 50,000 WIP © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 93 Labor Constrained Systems Motivation: performance of some systems are limited by labor or a combination of labor and equipment. Full Flexibility with Workers Tied to Jobs: • • • • WIP limited by number of workers (n) capacity of line is n/T0 Best case achieves capacity and has workers in “zones” ample capacity case also achieves full capacity with “pick and run” policy © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 94 Labor Constrained Systems (cont.) Full Flexibility with Workers Not Tied to Jobs: • TH depends on WIP levels • THCW(n) ≤ TH(w) ≤ THCW(w) • need policy to direct workers to jobs (focus on downstream is effective) Agile Workforce Systems • • • • bucket brigades kanban with shared tasks worksharing with overlapping zones many others © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 95 Factory Dynamics Takeaways Performance Measures: • • • • throughput WIP cycle time service Range of Cases: • best case • practical worst case • worst case Diagnostics: • simple assessment based on rb, T0, actual WIP,actual TH • evaluate relative to practical worst case © Wallace J. Hopp, Mark L. Spearman, 1996, 2000 http://www.factory-physics.com 96