Fleming Hall, Flat 47 Room 6 Brunel University Uxbridge, Middlesex United Kingdom, UB8 2TR +447748319396 onur.vural@gmail.com Onur Vural . Objective: To pursue a game design and development career and create original, entertaining computer games. Education: Brunel University, West London (UK) Digital Games: Theory and Design, MA Graduation Expected: September 2007 Bilkent University, Ankara (Turkey) Computer Engineering, B.S. Satisfactory, GPA: 2.4/4 American Collegiate Institute, Izmir (Turkey) Middle High School, High School Skills: www.brunel.ac.uk www.bilkent.edu.tr www.aci.k12.tr Computer Languages: Java, C++, Perl, Delphi, Basic Lexx, Yacc, Pascal, Fortran MASM, MIPS Assembly, Verilog Web and Scripting Languages: HTML, JavaScript, PHP, SQL Operating Systems: Windows 95 to XP, MS-DOS LINUX RedHat and Mandrake Packages: MS Office, Jasc Paint Shop Pro, Macromedia Flash IDEs: JCreator, JBuilder, Macromedia Dreamweaver Languages: Turkish (native), English Academic: Bilkent University - Ankara, Turkey www.bilkent.edu.tr Teaching Assistant (February 2005 - June 2005) Teaching Assistant for Introduction to Computing for Social Sciences II (CS 122) responsible for assisting students during weekly lab sessions, grading lab assignments, and proctoring exams. Internships: Netsis Software - İzmir, Turkey www.netsis.com.tr Intern, June 2003 Actively observed the debugging and maintenance cycle of an existing software. Became familiar with development tools used by the company and the process of modifying existing software to meet the customers' needs. UNI-PA - İzmir, Turkey www.unipa.com.tr Intern, June 2004 Observed the work environment of a large scale software development company. Examined the network infrastructure and the server hardware, and experienced how technical problems are handled. Projects: Organisms (Ongoing): A computer game where players control one of three "factions" of organisms, where the aim is to colonize the map and defeat your enemies. The game genre is mixed: One faction is played as an RPG type character development game, another as an RTS type strategic resource acquisition and decision making game, and the last faction is played as a spying, intelligence and recon game where you use the enemy's own strenghts and the environmental effects (temperature, humidity, radiation and etc) against them. It is currently a work in progress. Pacman the Reckoning (Ongoing): A computer game based on the original pacman game, where the design aim was to put in additional content that made the game more fun. Current additions include special monsters that can disguise as food, additional game modes with cooperative teamplay and different game objectives, and special abilities that allow players to eat monsters or defend against them. This game tries to prove that the enjoyment factor of a game is not directly related to the depth, balance or graphics. It is mostly completed, but still a work in progress as there are additional ideas that will be implemented in the future (like commander monsters ordering the other monsters into formations to protect food or trap players.) Master Tools: A series of tools originally designed for helping in the dice rolling, calculations and the data storage of the fantasy role playing rule set of Dungeons & Dragons (tm). Master Tools stores player data, and has detailed functionality covering most of the features of the rule set. Portable Interface Display Environment (Ongoing): An environment which separates the application logic from the user interface, allowing additional interfaces to be developed independent of the application logic. (Senior Project) AML Electronic Testing Environment: An application for electronic testing and evaluation, complete with an exam creation kit, instructor's evaluation software and student's testing software. Implemented in Java. Beta Testing: Participated in the Betas of the following games: Warcraft III: Reign of Chaos Warcraft III: The Frozen Throne Ground Control II: Operation Exodus Lineage 2 Lords of Everquest Once Upon A Knight Savage Field Courses: CS CS CS CS CS CS CS CS CS 101-2: Algorithms and Programming I - II 201-2: Fundamentals of Computer Science I - II 223-4: Digital Design, Computer Organization 351: Data Organization and Management 352: Database Management Systems 315: Programming Languages 342: Operating Systems 473: Algorithms I 476: Automata Theory and Formal Languages Electives: CS 468: Principles of User Interface Design CS 482: Logic for Computer Science CS 421: Computer Networks CS 461: Artificial Intelligence Volunteer Service: Instructor in Bilkent Computer Skills Program for financially disadvantaged youth Campus Tour Guide at Bilkent University Background: Game Design and Programming since 1993. American Collegiate Institute Alumni Association Various 1st and 2nd place awards in Chess, Mathematics and Chemistry during Middle High School and High School education. Bilkent Paintball Club, founding member ACI1 Fantasy Role Playing Club, founding member Computer Games, Paintball, Wildlife, Fantasy Role Playing 1 - American Collegiate Institute