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Fleming Hall, Flat 47 Room 6
Brunel University
Uxbridge, Middlesex
United Kingdom, UB8 2TR
+447748319396
onur.vural@gmail.com
Onur Vural
.
Objective:
To pursue a game design and development career and
create original, entertaining computer games.
Education:
Brunel University, West London (UK)
Digital Games: Theory and Design, MA
Graduation Expected: September 2007
Bilkent University, Ankara (Turkey)
Computer Engineering, B.S.
Satisfactory, GPA: 2.4/4
American Collegiate Institute, Izmir (Turkey)
Middle High School, High School
Skills:
www.brunel.ac.uk
www.bilkent.edu.tr
www.aci.k12.tr
Computer Languages:
Java, C++, Perl, Delphi, Basic
Lexx, Yacc, Pascal, Fortran
MASM, MIPS Assembly, Verilog
Web and Scripting Languages: HTML, JavaScript, PHP, SQL
Operating Systems:
Windows 95 to XP, MS-DOS
LINUX RedHat and Mandrake
Packages: MS Office, Jasc Paint Shop Pro, Macromedia Flash
IDEs: JCreator, JBuilder, Macromedia Dreamweaver
Languages: Turkish (native), English
Academic:
Bilkent University - Ankara, Turkey
www.bilkent.edu.tr
Teaching Assistant (February 2005 - June 2005)
Teaching Assistant for Introduction to Computing for Social Sciences II
(CS 122) responsible for assisting students during weekly lab sessions,
grading lab assignments, and proctoring exams.
Internships:
Netsis Software - İzmir, Turkey
www.netsis.com.tr
Intern, June 2003
Actively observed the debugging and maintenance cycle of an existing
software. Became familiar with development tools used by the company
and the process of modifying existing software to meet the customers'
needs.
UNI-PA - İzmir, Turkey www.unipa.com.tr
Intern, June 2004
Observed the work environment of a large scale software development
company. Examined the network infrastructure and the server hardware,
and experienced how technical problems are handled.
Projects:
Organisms (Ongoing): A computer game where players control one of
three "factions" of organisms, where the aim is to colonize the map and
defeat your enemies. The game genre is mixed: One faction is played as
an RPG type character development game, another as an RTS type
strategic resource acquisition and decision making game, and the last
faction is played as a spying, intelligence and recon game where you use
the enemy's own strenghts and the environmental effects (temperature,
humidity, radiation and etc) against them.
It is currently a work in progress.
Pacman the Reckoning (Ongoing): A computer game based on the
original pacman game, where the design aim was to put in additional
content that made the game more fun. Current additions include special
monsters that can disguise as food, additional game modes with
cooperative teamplay and different game objectives, and special abilities
that allow players to eat monsters or defend against them.
This game tries to prove that the enjoyment factor of a game is not
directly related to the depth, balance or graphics.
It is mostly completed, but still a work in progress as there are additional
ideas that will be implemented in the future (like commander monsters
ordering the other monsters into formations to protect food or trap
players.)
Master Tools: A series of tools originally designed for helping in the dice
rolling, calculations and the data storage of the fantasy role playing rule
set of Dungeons & Dragons (tm). Master Tools stores player data, and
has detailed functionality covering most of the features of the rule set.
Portable Interface Display Environment (Ongoing): An environment which
separates the application logic from the user interface, allowing additional
interfaces to be developed independent of the application logic.
(Senior Project)
AML Electronic Testing Environment: An application for electronic testing
and evaluation, complete with an exam creation kit, instructor's
evaluation software and student's testing software. Implemented in Java.
Beta Testing:
Participated in the Betas of the following games:
Warcraft III: Reign of Chaos
Warcraft III: The Frozen Throne
Ground Control II: Operation Exodus
Lineage 2
Lords of Everquest
Once Upon A Knight
Savage
Field Courses:
CS
CS
CS
CS
CS
CS
CS
CS
CS
101-2: Algorithms and Programming I - II
201-2: Fundamentals of Computer Science I - II
223-4: Digital Design, Computer Organization
351: Data Organization and Management
352: Database Management Systems
315: Programming Languages
342: Operating Systems
473: Algorithms I
476: Automata Theory and Formal Languages
Electives:
CS 468: Principles of User Interface Design
CS 482: Logic for Computer Science
CS 421: Computer Networks
CS 461: Artificial Intelligence
Volunteer Service:
Instructor in Bilkent Computer Skills Program for financially
disadvantaged youth
Campus Tour Guide at Bilkent University
Background:
Game Design and Programming since 1993.
American Collegiate Institute Alumni Association
Various 1st and 2nd place awards in Chess, Mathematics and Chemistry
during Middle High School and High School education.
Bilkent Paintball Club, founding member
ACI1 Fantasy Role Playing Club, founding member
Computer Games, Paintball, Wildlife, Fantasy Role Playing
1
- American Collegiate Institute
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