Escalation Fortifications - Imperium

advertisement
•
..
.••
t\
0..:."
"·
··
···1
...
ANY
PJrm
-�
-
�
�
-
--
a-a�
FIRE STORM NEXUS
•
The Firestorm Nexus is the last word in Imperial anti-aircraft capability. Individually,
Firestorm redoubts are often enough to counter any aerial threat; when deployed as a
Firestorm Nexus, enemy aircraft are all but doomed to annihilation, such is their withering
firepower whenfired in unison. These 7as-storms' have earned a terrifying reputation
amongst the Imperium's enemies, andfew commanders will risk employing their aircraft
squadrons in a Firestorm Nexus' vicinityforfear of their complete destruction.
SPECIAL RULES:
Firestorm.
3 Firestorm
Redoubts
�cross the vastness of space alien races plot the dethroning of the Emperor and the
downfall ofHumanity. This is the Imperium's call to arms and nothing shall stand in
the way of its righteous crusade.'
WAR
•
.••
t\
0..:."
"·
··
···1
...
IM P ERIUM
PJrm
�
-
�
IMPERIAL STRONGHOLD
•
The galaxy is a dangerous place, inhabited by a vast array of hostile lifeforms. Because
of this, settlements in isolated locations will usually be built under or near a specially
constructed Imperial Stronghold. In times of danger, Imperial citizens will quickly
evacuate to the stronghold, taking shelter behind its thick armoured walls, and in the
laroe bunkers that lie underneath it. Milita ru formations oarrisonino the uvver levels
1 Macro­
1+ Imperial
SPECIAL RULES:
cannon Aquila
Defence
Coordinated Attacks,
Strongpoint
Emplacements
Refuge, Sally Forth.
or Vortex Missile
Aquila Strongpoint
1+ Imperial
1 Firestorm
Bunkers
Redoubt
1+ Vengeance
1+ Imperial
Weapon
Defence Lines
Batteries
WAR
FORMATION
RESTRICTIONS
None.
COORDINATED ATTACKS (IMPERIAL STRONGHOLD)
If two or more emplaced weapons from the Imperial Stronghold, and/ or units occupying parts of the Imperial
Stronghold, fire at the same enemy target unit in a single Shooting phase, then those units shooting after the
first have the Shred special rule.
SHRED
If a model has the Shred special rule, or is attacking with a Melee weapon that has the Shred special rule, it
re-rolls failed To Wound rolls in close combat.
Similarly, if a model makes a shooting attack with a weapon that has the Shred special rule, it re-rolls its
failed To Wound rolls.
FIRESTORM
Two or more redoubts in the formation can combine all of their shooting attacks into a single attack each turn
with the profile below. All participating models must be in range and have line of sight to the target.
Range
96”
S
9
AP
2
Type
Heavy X, Las-storm, Interceptor, Skyfire, Twin-linked
LAS-STORM
X is equal to 3 per redoubt participating in the attack. Enemy Flyers cannot choose to Evade against Lasstorm attacks.
INTERCEPTOR
At the end of the enemy Movement phase, a weapon with the Interceptor special rule can be fired at any one
unit that has arrived from reserve within its range and line of sight. If this rule is used, the weapon cannot be
fired in the next turn, but the firing model can shoot a different weapon if it has one.
If a weapon has both the Interceptor and Skyfire special rules, it uses its full Ballistic Skill against all targets
(unless it is firing Snap Shots).
SKYFIRE
A model with this special rule, or that is firing a weapon with this special rule, fires using its normal Ballistic
Skill when shooting at Flyers, Flying Monstrous Creatures and Skimmers. Unless it also has the Interceptor
special rule, it can only fire snap shots against other targets.
TWIN-LINKED
A weapon with the Twin-linked special rule counts as a single weapon of that type, but to represent the
fusillade of fire, you must re-roll the dice To Hit if you miss. Twin−linked weapons don't get more shots than
normal ones, but they give you a better chance of hitting with them.
REFUGE
If, at the end of the battle, the Aquila Strongpoint has not suffered a Total Collapse or Detonation! result, or
been occupied at any time by enemy units, then the side that took this formation receives a bonus Strategic
Victory Point.
SALLY FORTH
Units in the Imperial Stronghold may exit a building and charge on the turn they do so, even on a turn that the
building has been destroyed (unless they are pinned). In addition, units that do this have the Furious Charge
special rule for the duration of the Assault phase.
FURIOUS CHARGE
In a turn in which a model with this special rule charges into combat, it adds +1 to its Strength characteristic
until the end of that phase. A model that has made a disordered charge that turn receives no benefit from
Furious Charge (pg 27 of the Warhammer 40,000 rulebook).
Download